over 3 years ago - Saltypatra - Direct link

NAUGHTY & NICE: TROOP BALANCE

Troop Balance

The Dev Team’s made a list and we’ve gone and checked it twice,
We’ve found some Troops and Weapons who’ve been Naughty or been Nice…
The Nice Troops got some buffs to help them rise and shine,
But the Naughty Troops got nerfed to help bring them back in line.

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Nice

Death

  • Base damage increased from 15 to 25
  • Mana cost reduce from 24 to 20

War

  • Mana cost reduce from 22 to 20

Plague

  • Mana cost reduce from 22 to 20

Tian Yi

  • Mana cost reduce from 24 to 20
  • Base damage increased from 7 to 15

Champion of Anu

  • Mana cost reduce from 24 to 22

Champion of Gaard

  • Mana cost reduce from 24 to 20

Elemaugrim

  • Gems created increased from 8 to 9

Ishtara

  • Gems created increased from 8 to 9

Stonehammer

  • Mana cost reduce from 24 to 22

Gloom Leaf

  • Mana cost reduce from 16 to 14
  • Attack steal increase from 4 to 5

Borealis

  • Mana cost reduce from 16 to 14
  • Base damage increased from 8 to 18
  • Spell now targets the weakest Enemy
  • Now gains Magic at Levels 3, 16, 18

Carnex

  • Spell will now create 5 Skulls before it explodes Skulls
  • Armor gain now scales off 1.5 Magic

Urskula

  • Mana cost reduced from 16 to 15
  • Attack buff increased from 5 to 6

Venoxia

  • True damage now scales off Magic
  • Spell no longer gives Attack

Shadow Dragon

  • Boost ratio increase from 2:1 to x3

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Naughty

King Gobtruffle

  • Mana cost increased from 17 to 18
  • Number of mixed Gems created reduced from 16 to 14

Bandit

  • Mana cost increased from 8 to 11

Life and Death

  • Mana cost increased from 15 to 18

Skeleton Key

  • Mana cost increased from 14 to 15
  • Boost ratio reduced from 2:1 to 3:1

Jar or Eyes

  • Mana cost increased from 14 to 16

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Fixes and Changes

  • We have fixed an issue where the Familiar Trait and the Backup talent could trigger more than intended.

  • We have fixed Warhawk’s spell so that it will earn the extra turn even if the Enemy dies.

  • We have fixed Domovoi’s spell so he will give positive status effects to Allies.

  • We have fixed Matron Velenne so she boosts off Cursed Enemies correctly.

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Refunds

King Gobtruffle and Bandit will be available for refunds for the next 7 days.
Currently we do not offer refunds for Weapons.

over 3 years ago - Saltypatra - Direct link

The last time we had balance changes @EliteMasterEric.

over 3 years ago - Saltypatra - Direct link

I can confirm that it is much more difficult to change weapon affixes and trees than it is to change mana cost or make alterations to amount of gems spawned, percentage chances, etc. This is the main reason that doomed weapons were not included in this round of balance changes. We didn’t have much time and the community has been asking for balance changes for a long while, so we did some in the capacity that we could before Christmas holidays. (We didn’t have much time to get these out the door before the team would be away, and didn’t want to risk changing anything too much that could result in bugs while our programmers were unavailable.)

over 3 years ago - Saltypatra - Direct link

We didn’t have much time as we have been working on updates, and the balance changes were done one top of our usual hours.

If we had held off to also do the weapon update it could have easily been another month or two, especially with people being on leave over the Christmas holidays. Lots of people take time off during these months which does impact our ability to work on extra things outside of our pre determined core updates. I hope this helps shed some light on why we did this balance change in the capacity seen here. It’s a delicate balancing act and I pushed hard for our team to do what they could.

over 3 years ago - Saltypatra - Direct link

@Eika unfortunately this would likely take longer as it would also include changes to the UI. Sorry. :frowning:

over 3 years ago - Saltypatra - Direct link

I couldn’t tell you. We may make changes by toggling on and off storms, but I’d say it’s more likely that it will be altered a different way that wouldn’t mean more UI elements or adjustments. I would hazard a guess to say it’s more likely to happen through reworking or balance changes.