about 4 years ago - Saltypatra - Direct link

I won’t be closing this thread, but please remain civil in it.

We had evaluated our code many times and the Ai does not favour the computer. In fact, at lower levels, the AI purposefully favours the player.

There is nothing to be gained by having bad RNG that hurts the player. It would destroy our bottom line, cause a huge loss in players, and be overall bad for the long term health of the game. As such, we have evaluated it several times, as I mentioned earlier. There is nothing to be gained from us having rigged (in the favour of the PC) AI or RNG.

about 4 years ago - Saltypatra - Direct link

It’s not designed to streak, but streaks aren’t that uncommon when looking at RNG as a whole.

Also, at lower player levels we actively STOP the RNG from streaking too much in the AIs favour when it comes to gem matches. (This pertains to waterfalls, and board control.)

I’ve asked the devs about percentage chances for spells, spawns, etc. EDIT TO ADD: The RNG is not DESIGNED to streak, but my guess is that there aren’t measures in place to completely stop streaking in these circumstances like there are for gem cascades at lower levels. In this case that would make it pure RNG. We haven’t purposefully made it streakier, as that wouldn’t benefit us or our players.

about 4 years ago - Saltypatra - Direct link

I have mentioned this before, it isn’t something new. Quite a while ago we did this to make the game easier at lower levels.

I want to re-iterate that we have at no point made the RNG favour the AI, as doing so would negatively impact our game. Not only is there no reason for us too, it would actively harm the long term health of Gems of War.

about 4 years ago - Saltypatra - Direct link

@Nemesis_Online the RNG being skewed to players at lower levels happens with board drops, not with percentage chances on traits or troops. It stops the AI from getting a lot of cascades.

Also, at no point does the RNG purposefully make a player lose. There is no purpose to this, and wouldn’t benefit us or our players. It doesn’t make any logical sense.

about 4 years ago - Saltypatra - Direct link

I’ve dug up some old tests we did on the AI luck when it comes to RNG, so please feel free to review these if you’re interested. As I said, these tests are a little older, but they do show the lengths we go too, and how we look into our AI and RNG.