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So there's a lot of feedback going on in this sub about stuff that we're a bit concerned about, so I wanted to start a thread listing all the stuff I've seen about Breakpoint that I love. Add what you like in the comments.

  • The character models look much better than in Wildlands - specifically the hair.
  • The environments look stunning. Everything is a vista.
  • The sound the drones make - whoever worked on that is a sadist. They sound terrifying.
  • Interiors look miles better.
  • The injury system is really really brilliant. I love everything about it. I love that you don't even need the hud on to know what your health is at - that's really good game design.
  • The explosions and the fire effects are some of the best I've ever seen in a game.
  • The way your character is blown away when they're hit by an explosion.
  • Jon Bernthal
  • Drone movement is awesome - those things seem really viscous.
  • Prone camo is a great addition. Love that your character stays dirty for a while afterwards too.
  • Driving looks greatly improved.
  • The camera position inside the helicopter when you're a passenger - yes. Dunno why - but it just makes helos seem bigger.
  • flowers. flowers everywhere.
  • terrain movement, and how this effects stamina and injury is just awesome. Characters look much more weighted. Great job.
  • Breaching kit. thank. god.
  • Moving bodies was much needed for proper stealth gameplay (hope corpse despawn isn't too quick)
  • The lighting/reflections are on point - really hope the gameplay I was watching wasn't captured on PC, lol.
  • Filling your water bottle up by a stream is cute. I imagine the diarrhoea mechanics that happen when you don't boil it will be something to behold also.
  • The character design for the Wolves and their uniforms is mega.
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over 5 years ago - /u/UbiTone - Direct link

We'd love to hear your thoughts! Great question / thread :D

over 5 years ago - /u/UbiTone - Direct link

Originally posted by UbiTone

We'd love to hear your thoughts! Great question / thread :D

flair: ubiresponse

over 5 years ago - /u/UbiTone - Direct link

Originally posted by Speideronreddit

The new close-combat takedowns are so cool. While I'm hoping for some extra variety in the final product animations, all the Karambit takedowns are fierce and kickass as hell.

The ability to do takedowns while prone is absolutely ace!

I agree with you, I think they look great! It will look cool to see the different knives in use that you can equip too.

over 5 years ago - /u/UbiTone - Direct link

Originally posted by Speideronreddit

You can get different knives?! 😮

I was going to try for a splinter cell look on my first character/loadout due to the stealth mechanics, the takedowns, and the karambit, but now I'll be spoiled for choice!

Unless you're talking about different karambits, which is still really cool! 😁

Here's a quote from our Survival Article we posted before.

"We will have different skins for both sets of weapons, so you can find either a knife or a karambit that fits your Ghost’s look. You’ll be able to see your unique weapon skin during the animation sets."

over 5 years ago - /u/UbiTone - Direct link

Originally posted by igoaa

This is awesome!

Absolutely :)

over 5 years ago - /u/UbiTone - Direct link

Originally posted by Speideronreddit

Oooh thanks! I just read the article, and this bit really stood out to me:

"Players will have a slot where they can equip a melee weapon that dictates which set of lethal CQC finisher animations your Ghost has.

At launch you will have access to two different sets: one with knives, one with karambits. We’ll have different animation sets too, so if the enemy is isolated there is a longer animation to showcase your kill."

Thanks so much for the link!

Yeah of course, no problem at all.