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DISCLAIMER: Ghost Recon Breakpoint failed hard at launch and it did rightfully so for all the reasons everyone and their mother knows and which I don't need to repeat again at this point. Still, Breakpoint is not the worst game ever that many try to make it sound like and actually has a lot of depth to it which sadly is often hidden behind mechanics we rarely get to see.

From year two on, Ubisoft should double down on Breakpoint and treat it as the live service game they promised it would be.

Like back with Wildlands, it seems Ubisoft still hasn't learned what the community really wants. It takes them three to six months for an update and still they often don't deliver what people asked or hoped for. It feels like there is only a small number of devs left working on the title and they mostly listen to Delta Company who as we all know from previous incidents are basically forced by contract to praise the dev team. I know that a lot of the feedback from this subreddit and the other social media channels can be really stressful and hurtful, but listening to rare feedback is the only way to really improve the game.

Start listening to honest, rare feedback from the community which hasn't gone through several filters. Don't let yourself blind by your own pride or ignorance.

As a matter of fact, fans don't ask the devs to change the whole game and every of its aspects. Ghost Recon Breakpoint has a solid base that makes people enjoy the game even in its current state. The community mostly asks for many small changes to improve authenticity, quality of life and replayability of the game. This feedback became so massive because so many of these small details were ignored in a game that has a community who demands these details to satisfy their immersion. Ghost Recon is not an RPG-franchise like Division in which exotics look super fancy and have nothing to do with their real life counterparts and people don't care as long as it adds to the gameplay. The Ghost Recon community demands details that basically do nothing to the gameplay but make the game feel more authentic, more immersive. And these details could have been in the game from the start with the same effort that it took to leave them out. Like you cannot tell me that it's harder to make the Honey Badger an ASR than it was to list it as an SMG. If you take a look at feedback topics, and I shamelessly take one of my own threads as an example here, you will see that there are so many things based around that which would be really easy to change or implement. We are talking topics like changing calibers, changing weapon categories, fixing animations that don't work or extend features that already exists to all weapons, etc. All these little requests could be done in small patches between major title updates.

Ghost Recon is a franchise about authentic (not realistic) tactical third person gameplay in a setting that feels realistic. People want to be able to play the game casually or hardcore but always get the authentic immersion.

One of the most important things for an eventual future success of Breakpoint would require Ubisoft to release patches more frequently. Every week or every month at least should have a small patch and every couple of months there should be a big title update that brings new features, major reworks, etc. to the game. Other games and studios are capable of this, why isn't a live service game capable of this? Patches could look like this:

Example Patch Notes (Random examples from my feedback, it could be anything else)

First patch after 1 week/1 month:

Bug Fixes:
* We fixed a bug where the LMG belt fed magazines didn't have an animation;
* We fixed a bug where the HUD would disappear in PvP matches;
* We fixed a bug where the game had no Cross Coms;

Gameplay Changes/Additions:
* We added a new sight attachment, the UH-1 reddot. It's availablt to all but handguns;
* We added a new new cosmetic item, a Crye shirt with rolled sleeves;
* We added stock option to the MK14 and all its variants;
* We changed the weapon category of the Honey Badger to ASR to better reflect its real life counterpart;


Second patch after 2 weeks/2 months:

Bug Fixes:
* We fixed a bug where the engineer and the echelon classes haven't had a default loadout equipped;
* We fixed an animation where the characters arm seemed to be overstretched/broken while in combat mode. To achieve that, we changed the angle of the weapon to be hold like when you are in cover;

Gameplay Changes/Additions:
* We added a new grip category, which is magwell grips;
* We added a new animation for magwell girps;
* We removed magwell grips from weapons that had it pre-equipped as it is an attachment option now;


Major title update after three/six months:

Bug Fixes:
* Tons of bugs fixes, see full patch notes;

Gameplay Changes/Additions:
* We added stock options to all weapons that are capable to change stock in real life, including variants;
* We added all scopes and sights to all weapons that are capable to fit them in real life, including variants;
* We added all grips to all weapons that are capable to fit them in real life, including variants;
* We added missing default stocks to variants (like the default Scorption stock, the default MPX stock etc.);
* We changed all calibers on weapons to reflect their real life counterparts more accurately. This is only a visual change at this point;

Major Mechanic Additions:
* We added rappeling and ziplining to the game;

Major Reworks:
* We reworked the raid to be playable solo or with friends. The first three bosses have been reworked, the last boss has been replaced by another more authentic activity;
* We plan to add new raids based on this new approach in the future:

Major Story Addition:
* We added a new immersive story line to the game that is more grounded than our previous stories;

New gear and weapons:
* Added the MP5SD and MP5K to the game;
* Added Cross Coms to the game;

A live service game needs frequent patches to stay relevant. Small frequent patches don't need to feature a lot and could mostly focus on quality of life changes and immersion stuff.


Ghost Recon Breakpoint can be fun. People like me and many others are mostly annoyed of the unused potential that the game has and of the complete ignorance for so many small details that destroy the whole premise of an authentic shooter experience. Ubisoft should realize that the Ghost Recon franchise is unique on the market and no other AAA-company has a game that goes in that direction. It would be completely stupid to drop a game like Breakpoint that has so much potential and only needs constant support based on community feedback to be really good. People want to play a game like this. People would put more money into a game like this. But people want the game to not waste its potential and be supported frequently and by a team that has passion and respect for the franchise, the theme, the lore and for what they do with it.

Make Ghost Recon great again:

External link β†’
over 3 years ago - /u/Ubi_Hayve - Direct link

Originally posted by JohnnyTest91

I am not in Delta Company, so probably not :V

πŸ‘€