Happy Friday! We are currently releasing patch 0.13.4 to everyone. Please update your game as soon as you can and let us know if you continue to experience any further issues.
Bug Fixes:
Crash Fixes:
Fixed crash that could happen with dew drop / soda drop spawning introduced in 0.13.3.
Thank you all for your patience! We have just released patch 0.13.3, so be on the lookout for it and install it when you get the chance. Please let us know if you continue to experience any further issues.
Changes
Jumping creatures stuck in small areas will now periodically attempt to escape from them.
Bug Fixes:
Major Issues:
Reduced memory usage while in the Oak Lab for Xbox One and Xbox One S to prevent Out of Memory crashes.
BURG.L conversation now has proper text for various languages outside of English (translation pass now complete).
Creatures no longer walk through base walls when you are not looking at them.
Crash Fixes:
Fixed crash when running "Cancel Nearby Blueprints" when the player is dead.
Fixed crash when near a newly spawning Dew Drop by the Oak Tree that immediately combines into an already existing Dew Drop.
Patch 0.13.1 has been released for all players. Please update your game when you see that this update is available to receive the following fixes and changes:
Changes
Factional Reputation / Waft Emitter / MIX.R
The amount of extra creatures that are sent during base attacks in multiplayer has been lowered.
Lowered the amount of negative reputation players gain when hanging around certain areas of the yard that aren't bug dens.
Players no longer generate negative reputation with Bees by just being in the Flowerbed area.
The max amount of flying creatures that can be attacking your base at the exact same time has been halved. No change for non-flying creatures.
Infected Gnats no longer participate in defense events.
Infected Wolf Spiders no longer participate in base attacks...for now.
Defense event creatures are now much easier to stun.
🏡 Join Shyla, Obsidian's Social Media Manager, as you go through and learn how the bugs are are starting to work together to bring the fight back to your base! With 3 new base defense modes, more things to collect in the backyard, and tons of quality of life improvements, this is one update you won't want to miss!
For more information on Grounded, check out our channels:
The bugs have had enough, and now it's their turn to FIGHT BACK in the newest public test!
Important Note: Your quest status will be reset with this patch. Our work on bringing you the story is going to cause some quest changes to have to happen in the background, so you will need to redo quests you have done previously. But everything you have built, crafted, and purchased in the backyard will all remain untouched!
The test is optional, but we always appreciate the extra help! Please keep in mind that this game is still in the early development phase, and there is always a risk when testing out new features. Any progress you make on the test server may or may not carry over, so please keep this in mind when you join. We love having you all help us and appreciate it greatly.
After joining the test server, be sure to join our ...
We are excited to announce our partnership with the Captain Planet Foundation for Earth Day. We appreciate the activities this foundation does to help educate the youth across the world, and so we, along with our community, are working together to help raise funds so they can keep doing what they do best.
Starting in early May, Grounded will be selling t-shirts with the winning design from our #Frank...
Casually Grounded hits the stage at the Main Theatre on Saturday, April 23rd, at 1 pm ET / 10 am PT, to a live audience! Not only that, but the usual crew will be joined by Adam Brennecke, Game Director, and Zach Spurlock, Lead Animator. They will answer questions and talk about the upcoming features in Grounded's 0.13 update while Aarik Dorobiala, Community Manager, Shyla Schofield, Social Media Manager, and Chris Stanick, Player Support Specialist, will be playing live on stage!
Edit 3/18: The deadline for the submission period has been extended to April 6, 2022. That means more time to create your entry for this amazing event for a chance to win some cool prizes (see below)! Good luck, and remember, have fun!
Do you like art? Do you like in-game art? Do you like creating art pieces on the Frankenline in Grounded that can end up raising money for charity? Then keep reading!
For Earth Day, Grounded is hosting the #FrankenArt Frankenline Contest! We are asking our community to hop on the Frankenline and create a masterpiece worthy of being printed on a shirt because it might do just that!
We will take the winning designs and print them on a shirt to sell in our store. From every sale made, we will donate part of the proceeds to a foundation that aligns with the values of the Grounded team.
Thank you all for your patience! We have just released patch 0.12.2, so be on the lookout for it and install it when you get the chance. Please let us know if you continue to experience any further issues.
Bug Fixes - All Platforms:
Major Issues:
The "Splinter Master" achievement retroactively unlocks for players who had fulfilled the achievement requirements during the "Into the Wood" Public Test.
The "Shrinky and the Brain" achievement retroactively unlocks for clients.
Milk Molar upgrade values properly reapply after reloading your game. Health, Stamina, Food, and Water upgrades were reverting back to their starting values often after loading your save game.
Weapons models should no longer be invisible when equipping them.
Walls and roofs will no longer end up invisible for clients after being built.
The Grounded team is proud to announce that over 10 million players have visited the Backyard!
In honor of this milestone, Game Director Adam Brennecke recorded the following message for everyone:
As part of celebrating this grand achievement that wouldn't be possible without all of you, the team is putting Grounded up for a Steam free weekend!
Running from February 10 at 10:00 AM PT through February 13 at 8:00 PM PT, new players can experience Grounded and check out the latest update, Into the Wood, through the ...
Hello everyone! We have just released patch 0.12.1 in order to fix some issues you have been reporting. Please update your game as soon as you can and let us know if you continue to experience any further issues.
Bug Fixes - All Platforms:
Major Issues:
Bugs no longer path through base walls when not looking at them.
Crash Fixes:
Fixed a crash related to turning off a waypoint marker in the Map.
Fixed crashes related to large bases.
Fixed a crash on boot related to having your OS culture set to any one of the new languages added with Into The Wood.
Other Issues:
Game
Surveying resources as a client no longer causes performance issues.
You can access the Pet rename screen using the gamepad again.
🏡 Join Shyla, Obsidian's Social Media Manager, as she takes you on a journey into an uncharted area of the backyard: the Upper Yard. Explore new areas that have opened up, take a peep(.r) at some new features and changes, and get ready to meet your ten new neighbors, plus a royal guest!
For more information on Grounded, check out our channels:
It tipped over and opened up another area to the backyard. Shucks. I guess we'll just open up that area of the backyard and release Public Test 0.12!
Note for the test: The new areas are still in active development. We encourage everyone to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.12 release. Please also keep in mind that as we continue to add new items to the game during this testing period, there is always a chance that anything you build in the test may not work as expected when moving from the test to the live build. Thank you!
The test is optional, but we always appreciate the extra help! Please keep in mind that this game is still in the early development phase, and there is always a risk when testing out new features. Any progress you make on the test server may or may not carry over, so please keep this in mind when you ...
Patch 0.11.6 has been released for all players. Please update your game when you see that this update is available to receive the following fixes and changes:
Bug Fixes - All Platforms:
Major Issues:
Grass and weeds will no longer sometimes regrow after fully chopping down or building a base that blocks growth.
Note: Grass and weeds that have regrown in specific saves will not retroactively be removed. However, it will no longer regrow back after chopping it all down again.
Other Issues:
Furniture can now be built on Buoyant Foundations.
Patch 0.11.5 is in the process of releasing for all players. Please update your game when you see that this update is available to receive the following fixes and changes:
Changes
Jerky no longer drains thirst when consuming.
Changes - Windows Platform:
The game caps out at 120 FPS when any UI window is open to prevent GPUs from unnecessarily melting (particularly on the Main Menu).
Bug Fixes - All Platforms:
Major Issues:
Fixed a major memory leak especially with games with large bases.
Ant populations properly cull on load to clear out excess ants from prior saves.
Crash Fixes:
Fixed a crash that could happen when talking to BURG.L about BURG.L Quests if you have a game where the old paint can BURG.L chip had not been collected yet prior to being removed from the game.
We have released patch 0.11.4 for all players. Please update your game when you see that this update is available to receive the following fixes and changes:
Changes
Grass planks and weed stems that are not in Pallets will despawn after 1 in-game day instead of 3 in-game days.
Bug Fixes - All Platforms:
Major Issues:
Client achievements are properly reevaluated and resynced upon joining a multiplayer game.
Grass blades that instantly disappear on chop no longer show up after loading certain saves.
Hotpouch no longer sometimes stops working for clients until they first die after joining a multiplayer game.
Games with Hotpouch slots all being white boxes are fixed back upon load.
Crash Fixes:
Fixed rare crash when saving a game.
Fixed client crash related to using the Oven.
Fixed client crash related to applying and removing ...
Patch 0.11.3 has been released for all players. Please update your game when you see that this update is available to receive the following fixes and changes:
Bug Fixes - All Platforms:
Major Issues:
Fixed a crash with the Bird on specific saves that would crash the game consistently after playing for 5-10 minutes.
Fixed a crash that could happen when in building placement mode.
Other Issues:
Ants no longer endlessly congregate in weird spots on the surface.
Consuming items in the inventory UI properly lights the held item in your character's hand as they animate consuming it.
We are in the process of releasing patch 0.11.2 for all players. Please update your game when you see that this update is available to receive the following fixes and changes:
Changes
Audio added to falling shovel, icebox, and the biometric scanner.
Audio updated for Brainpower.
Audio updated for Milk Molar pickups.
Audio updated for Sandbox Sizzling.
A handful of terrain sculping cleanup in the Western Yard.
Bratburst and Splatburst recipes can be unlocked via Brainpower.
Brainpower level XP requirements have been spread out a bit in the higher levels. Each level unlocked progressively grants more Raw Science.
Bug Fixes - All Platforms:
Major Issues:
BURG.L store unlocks that had their Raw Science cost change in 0.11 (The Hot and Hazy update) will be properly unlocked again if they were purchased in saves from 0.10.3 (Shroom and Doom Update) ...
Patch 0.11.1 has been released for all players. Please update your game when you see that this update is available to receive the following fixes and changes:
Changes
A full colony of Red Ants will no longer all try to sleep in the same spot in the anthill when sleeping. Reduces Ant bunching at night.
Item slots now show the weapon upgrade type (Tough, Mighty, Fresh, Spicy, Salty) instead of the level number. The item level number can still be viewed in the description box.
Cactus hazard has a cooldown before hurting you again.
The empty jar under the picnic table has been adjusted to make it easier to get out of.
Fence planks near the Hedge have been updated to the new fence plank art.
Treasure in the Sandbox will randomly respawn instead of all spots respawning all the time.
Repair costs for Salt Morning Star and Mint Mace are now equivalent.