Gunfire Reborn

Gunfire Reborn Dev Tracker




15 Dec

Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Hello and thank you for your feedback!

After the 1.0 update, we have received many feedback regarding new content, including the Act 4 boss, new hero, etc. And we are acknowledged and working on fixing what's wrong.

In the latest update, we keep the mechanic of limited-time challenge while removing the frustration of instant wipe if failing to complete the challenge, instead we added the ultimate phase where you can still win the fight.

You can visit this announcement for more info:
... Read more
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Hello and thank you for your feedback! We're always appreciated if you can point out any mistranslation so that we can fix it ASAP.
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
你好,请问最近的游戏中仍会出现此问题吗
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
你好,请问最近的游戏是否仍遇到此类问题呢
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Hello and thank you for your feedback!

After the 1.0 update, we have received many feedback regarding new content, including the Act 4 boss, new hero, etc. And we are acknowledged and working on fixing what's wrong.

In the latest update, we keep the mechanic of limited-time challenge while removing the frustration of instant wipe if failing to complete the challenge, instead we added the ultimate phase where you can still win the fight.

You can visit this announcement for more info:
... Read more
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Thanks for your feedback!
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Hello and thank you for your feedback!

After the 1.0 update, we have received many feedback regarding new content, including the Act 4 boss, new hero, etc. And we are acknowledged and working on fixing what's wrong.

In the latest update, we keep the mechanic of limited-time challenge while removing the frustration of instant wipe if failing to complete the challenge, instead we added the ultimate phase where you can still win the fight.

You can visit this announcement for more info:
https://steamcommunity.com/games/1217060/announcements/detail/3114798907237568531

We wish that the work we have done would work and desperately want your further feedback.

Thank you for playing our gam...
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Hello, this mechanic is intended and we want to make this weapon comfortable to be used with.
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Thanks for your feedback!
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
感谢反馈!
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Hello, some text of Vietnamese are untranslated because they were changed at the very last minute before the patch was live.
Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Thanks for your report!

14 Dec


13 Dec

Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
你好,boss的第二形态(也就是10秒蓄力倒计时阶段)自身会受到增伤效果,具体的效果为
对武器伤害受伤+100%(2倍)
对技能伤害受伤+200%(3倍)

10 Dec

Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Thank you, we'd like to investigate it.

09 Dec

Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Hello, could you offer corresponding logs to us and add them in the cloud drive?
Go to game folder/logfile for logs.
Also, have you updated graphic driver?

08 Dec

Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
你好,很抱歉游戏体验不尽人意。能否加入官方交流群920936122,寻找管理员进行问题反馈和提交相关日志文件(日志文件可于游戏根目录/logfile文件夹下,依据问题局对应时间节点找到),以便于我们进一步排查问题?感谢合作!

03 Dec

Comment
    Gunfire Reborn on Steam Forums - Thread - Direct
Originally posted by darklinkpower:
Originally posted by Gunfire Reborn: Hello, you won't get banned in this case. If it happens, please let me know.
By the way, will this tool take effect in our game?

Sorry but I'm not understanding, can you explain to me what do you mean by take effect? In my case, I'm using it to eliminate the issues caused by not running a game in Exclusive Fullscreen and it seems to have worked from my quick test. More about this function can be read here ...
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