Hearts of Iron IV

Hearts of Iron IV Dev Tracker




06 Oct


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29 Sep

Post


Greetings all,
Today we have two important topics to cover, for which we have reinstated @podcat with a battlefield commission, in order to detail our latest efforts to combat the width meta. In addition, Comrades @Bratyn and @Wrongwraith return for a dive into changes to the Soviet Exiles branch of the focus tree, based partly on community feedback.

Combat Meta
Hi everyone, @podcat here for a little guest appearance to tell you some more about the combat changes coming with Barbarossa. Back in the Combat and Stats Changes diary we outlined our quest to break down the 40 width meta and try to combat an “overall best division”.
In there we outlined several changes such as varying terrain width without easy multipliers to exploit (meaning you can still make optimums for particular terrains but not all), as well as reduce... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Sep


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15 Sep

Comment
    C0RAX on Forums - Thread - Direct
Ethereld said: Strategic Redeployment using railways is dreamlike. But what happens in areas with no trains or damaged railways? Will the pathfinding and speed work the same?
yes, there are separate speed calculations for both the current rail level and the current infrastructure level. The pathfinder will work out which is the fastest route based on both these speeds so if there are no railways between 2 points but there are varying levels of infrastructure it will still find the fastest path.