Hearts of Iron IV

Hearts of Iron IV Dev Tracker




12 May

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/394360/announcements/detail/3052855931465077291]here[/url].

11 May


10 May


07 May


06 May

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Join the Hearts of Iron team, The Grand Campaign cast and our Discord senate for the third leg of our story!
The story has unfolded and the Dual Monarchy stands at the precipice of a World War. In this modded, community built scenario a cast of Developers and Paradox Staff must lead our nation to victory in a world wide conflict!

Acting as our ‘Senate’, you can influence how each campaign unfolds. Want to see a more military focused nation, or one that values the power of diplomacy or trade? By debating and voting inside the Senate, you can shape the course of our nation through all four grand strategy games.

You can take your seat in the senate by heading over to the discord here: {LINK REMOVED}https://discord.gg/pdxcon

Each leg o... Read more

05 May

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Hi everyone and welcome back to another dev diary! Today is about various changes that affect combat and units. With the Barbarossa update we want to shake up the meta a bit and also change a few stats and other aspects to make using the tank designer more interesting and rewarding.

High Command bonus changes For a long time now unit bonuses from high command have confused people. Most expect that they apply to battalions, when in fact they apply only if their target unit type was “the majority type”, which was basically a weighted type count. They also could overlap, so infantry, mountaineers and artillery would apply to the same units letting you stack stuff in ways that was never intended and quite unintuitive.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/394360/announcements/detail/3077625094848989024]here[/url].

04 May