10 months
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Another day another patch note fellow divers!
🔧 Fixes
Continuous improvement on client > backend communications.
🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Signing off and diving out
Max Carlberg - Release Manager
🔧 Fixes
- Fixed multiple crashes triggered when joining other players’ ships.
- Fixed crash triggered when exiting ADS.
- Fixed crash triggered when players leave a session while bombardments are active.
- Fixed issue where online missions in Galactic War Map were unselectable.
- Fixed issue with GameGuard and Steam’s “verify integrity” step.
- Fixed issue with GameGuard and the Windows firewall.
- Fixed issue preventing access to Ship Management panel.
- Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic
- Fixed crash triggered when the process of buying Super Credits fails.
- Fixed crash triggered after consecutive quickplay attempts.
- Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen.
Continuous improvement on client > backend communications.
🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- No text is present for the Requisitions and Social Menu on the Player HUD
- Crash may occur when trying to Match Make on Galactic War Map
- PS5 players may encounter error code 10003001 on the login screen.
- Login rate limiting when many are logging in at the same time.
- Players can become disconnected during play.
- Rewards and other progress may be delayed or not attributed.
- Various UI issues may appear when the game interacts with servers.
- Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
- Other unknown behaviors may occur.
- Japanese VO is missing from intro cutscene and Ship TV.
- Armor values for light/medium/heavy armor do not currently function as intended.
Signing off and diving out
Max Carlberg - Release Manager