about 2 years
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Last Epoch
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2s | good afternoon everybody welcome back to |
---|---|
5s | the last epoch devstream |
8s | as you might be accustomed to at this |
10s | point |
12s | i'm your host mike hello |
14s | how are you doing today |
16s | i'm feeling quite good thank you how are |
18s | you doing today |
19s | uh now with that out of the way let's go |
21s | let's hop right in |
23s | we're uh we are as you may notice |
25s | playing a new build today |
28s | um we're taking another build off of |
31s | this list of fun builds that perry made |
33s | a video of a while ago and we're uh |
35s | we're playing holy trail javelin |
42s | um i didn't quite finish my idols but |
45s | they were not overly necessary i think |
47s | it's just more survivability so we'll |
48s | get some of that as we go |
52s | hello aaron how's it going welcome to |
54s | the party |
57s | a couple general things here as always |
59s | the streams are for charity we have a |
60s | new charity this month is at the start |
62s | of the month good sports is our charity |
64s | this month we will be |
66s | supporting them uh it's all about |
69s | providing |
70s | uh a way for kids to play sports |
74s | maybe they don't have access to it in |
76s | their community or they can't afford |
77s | equipment or need special equipment or |
80s | all sorts of other stuff they do they |
81s | help with kids getting in to play sports |
85s | all different ways which is cool so |
87s | that's our channel this this month |
89s | um |
90s | what the housekeeping stuff do i have oh |
92s | yeah um |
94s | next week i'll say this date of the |
95s | stream as well next week i will be |
97s | streaming |
98s | um |
100s | probably an hour maybe two hours even |
102s | earlier than usual |
105s | um |
106s | i actually do stuff here |
109s | i'll be streaming earlier than you stand |
111s | down or die already |
118s | slightly earlier than usual i've got uh |
122s | some family stuff happening |
125s | vague things that will require me to not |
128s | be |
131s | here |
133s | which one is it |
143s | okay it's pretty pretty basic filter |
145s | there's a bunch of items with certain |
146s | affixes we want |
147s | um |
148s | hiding everything else basically |
153s | we shouldn't hide everything else |
162s | it took me a while to use this because |
164s | it is a fairly different build that i've |
165s | been playing recently |
170s | might switch these |
178s | yeah okay this is good we can go over |
180s | how this builds work in here since i |
182s | just just finished putting it together |
183s | before stream um |
186s | and and what it's doing some cool stuff |
188s | i can actually got a couple points here |
189s | don't i yes i do |
191s | oh let's fill these out |
196s | as always if you have any questions |
198s | please feel free to ask them put at last |
200s | epochgame |
201s | in the questions so i see it pop out at |
203s | me and i'll be happy to answer it as |
204s | quickly as possible also if you didn't |
206s | already know |
208s | we just released a new dev blog |
211s | um so we'll put that i'll put a link for |
213s | that in chat right now |
216s | just people can see there's a ton of new |
218s | information if people have questions |
220s | about that i'll be happy to answer them |
222s | as well |
223s | um and so we've got a question you'll |
225s | start us off here are you sorry if you |
227s | get got asked this already probably |
230s | that's okay |
231s | uh but with the recent peewee drama |
233s | what's your take on the topic of what |
234s | developer wants versus what the player |
236s | gets |
237s | ain't that a deep topic i mean |
242s | so i think that |
244s | especially in a situation where there's |
246s | a heavily established player base |
249s | um and a very large player base already |
252s | it does change things a little bit so |
254s | like |
255s | i feel like it's and also with us being |
257s | in early access the game's not out yet |
259s | there's probably a lot less pressure on |
262s | us to |
263s | um |
264s | maintain the status quo and to just sort |
267s | of respect the things that have been |
268s | there for a long time i think it's much |
270s | more expected of us |
272s | as a |
273s | new game that's not actually even |
275s | properly out yet to to to to have much |
279s | more drastic changes |
281s | um |
283s | i think it's a really tricky topic and i |
284s | haven't uh i haven't actually been asked |
286s | this yet which is cool um |
288s | i haven't really put too much thought |
291s | into it |
292s | um and i'm just kind of stalling for |
294s | time here so i can think about a little |
295s | bit more i don't really have a good |
296s | answer |
298s | um |
302s | i mean ultimately if you're buying |
303s | something |
305s | and then that thing you buy changes |
307s | after the fact that kind of sucks |
310s | um |
313s | you could be signing up for |
316s | like |
317s | if you know you're buying us a thing |
318s | that you know changes |
320s | um |
323s | yeah i i don't know i don't know that's |
326s | that's a really good question |
328s | i think it's a very deep topic |
339s | yeah i don't know i i so i'm i'm |
340s | reminded a lot of |
342s | uh other other games as well so it's not |
344s | just poe that has things like this but |
346s | this game's like for example magic the |
348s | gathering so i know i bring this up a |
349s | lot because i think it relates heavily |
351s | to it's it's a gaming system and you |
353s | know these things but um |
358s | magic changes a lot |
361s | and sometimes they'll go back |
363s | and they'll completely flip stuff on |
365s | their head um |
368s | well after you've bought and paid for it |
369s | you spend way more money on magic than |
371s | you do on pathmax though my goodness |
375s | um |
379s | it's and sometimes that also doesn't get |
382s | received very well |
383s | so it's it's it's interesting um |
386s | and even in situations like that with a |
387s | little flat out band thing you can spend |
389s | hundreds of dollars on things and then |
391s | they'll just be like all right this card |
392s | is no longer legal to play |
395s | like that's brutal right |
398s | um |
400s | and it has to be done for the like |
403s | for the health of the game as a whole |
407s | so that's sometimes that sometimes does |
408s | happen |
409s | um |
412s | stand down i cannot do that |
415s | that's a tricky one |
422s | sorry if i don't have a |
424s | fully formed answer for you |
432s | i cannot do that |
438s | i cannot do that |
444s | like i i i could not |
446s | i i don't know |
448s | sorry |
449s | i'm gonna be thinking about that one for |
450s | weeks though in the back of my head |
454s | um what are you only gonna move on to |
456s | other questions though sorry uh what are |
458s | you all looking uh for testers for |
460s | multiplayer as an example of a few hours |
461s | in the game with minimal experience |
463s | would i be in consideration of the test |
465s | program yeah i think there's a big |
466s | misconception with that with the tester |
468s | programs where people think like oh i'm |
470s | not a hardcore gamer i i um so i'm not |
474s | eligible for it or something like that |
475s | or like i i don't have um |
479s | decades of testing experience on other |
480s | games so i'm not eligible for anything |
482s | like that um and i i don't do that i |
485s | want to say if you're interested in it |
486s | apply |
487s | like don't don't worry about all that |
489s | sort of stuff |
490s | um it's really useful for us to get |
494s | a cross-section of players people that |
496s | have varying levels of experience that |
498s | are going to be doing different actions |
500s | in game that are going to be finding |
501s | different things if if we only had like |
504s | the the top point one percent of players |
507s | like that are pushing in the arena |
509s | and and monolith and speed running and |
510s | like we only had those like super high |
513s | um |
514s | like play hours and experienced players |
516s | it was the only there we'd get a very um |
519s | one-dimensional |
521s | set of feedback for uh from the |
523s | multiplayer test and so we it's really |
525s | important that we actually get a broad |
527s | cross-section of our entire player base |
529s | um the one thing that i would ask is |
531s | that if you if you want to get into the |
533s | testing and you want to play |
535s | with the multiplayer testing and the ct |
536s | testing like um |
539s | like if you're gonna take the time to |
540s | apply and the time we're gonna take to |
541s | review and everything like that like |
542s | please actually play it i guess it's the |
544s | only thing like um |
546s | only apply if you're gonna be able to |
548s | like |
549s | play for more than an hour |
552s | i know it seems like a ridiculously low |
553s | bar but like there's some accounts that |
555s | we've seen like they have less than an |
556s | hour of ct time and and part of that is |
559s | it's not it's not running the entire |
560s | time people may not have been like |
562s | people coming out of town and we haven't |
564s | run it for like 24 7 for a long time for |
566s | at all yet so like that's starting so |
568s | it's not like |
569s | terrible or anything yet um |
572s | but yeah if you're gonna do it just like |
574s | play a little bit |
580s | yeah |
582s | that's it yes you'd be considered still |
585s | um but one thing we're really looking |
587s | for is uh more regions so if you're in a |
590s | less densely populated region you'll |
593s | probably be picked up faster |
597s | how long do you think uh for the game to |
599s | get out of the early access um so this |
601s | is like when are we gonna launch the |
603s | game question and unfortunately i don't |
604s | have any specific answers for you right |
606s | now um |
607s | it's when it's ready it's kind of the |
609s | blanket answer and |
612s | um yeah it's |
614s | we're pushing as hard as we can we've |
615s | got most of the um what's the core |
617s | features plan for 1.0 are sort of in and |
620s | ready and we're now working on |
622s | converting to multiplayer and there's |
623s | those new things that we're adding still |
624s | as well but like the |
627s | um |
629s | i can note yeah |
631s | yeah like it's it's more expanding on |
633s | things that are left and |
634s | it's polishing and |
637s | you know all those all those fun things |
639s | that are super important and time |
641s | consuming |
643s | i feel like i'm in a little bit low |
645s | difficulty of an area and i think i |
647s | might want to go to empowered here do |
648s | not do that but i don't think i have |
650s | empowered unlocked which is a problem |
654s | so we might go do a |
656s | [Music] |
658s | um oh what's my call i'm just even just |
660s | like rush through this |
666s | i've been focusing on the questions and |
668s | i haven't really been paying attention |
669s | to what i'm playing just getting used to |
670s | this build |
675s | things are dying fast |
682s | stand down |
693s | i think this can handle it |
695s | this is a cool build though it's really |
696s | interesting because it's you don't have |
698s | uh like an auto attack |
700s | in the build at all |
704s | you really need it i cannot do that |
709s | very mobile |
712s | stand down or die |
720s | all right i can also go over my gear for |
722s | a bit we i made sure i got some uniques |
723s | with legendary potential so we can we |
725s | can go to that and have some fun |
727s | because i love rolling |
731s | actually just go like right away |
733s | [Music] |
734s | what |
741s | the last thing i did to set this up did |
743s | not take at all |
752s | all right |
754s | next question here we go |
756s | um i also was was listening to some |
758s | clips from the stream a little while ago |
760s | and realized that like it's basically |
761s | just my voice and there's no sound from |
763s | the game audible at all so i turned the |
766s | in-game music volume up a bunch |
768s | um |
769s | i hope it's like a little bit |
773s | so you can hear it a bit just it just |
775s | feels so like |
776s | me me and nothing |
782s | just wanna make us |
795s | all right next question i haven't read |
796s | or heard anything since the may 10th dev |
798s | blog where kane promised uh the patch in |
801s | september |
802s | um |
806s | i'm sure you haven't noticed it is now |
808s | september one patch well |
811s | um |
812s | i think there's been two dev vlogs since |
813s | then |
815s | uh |
816s | and in the the one after that one |
819s | we announced that maybe it wasn't uh |
822s | right after that one maybe there's been |
823s | three actually anyways um we have since |
825s | then announced that we are no longer |
826s | doing patch |
829s | 0.8.6 anymore so that was going to be |
832s | the next patch as we're on eight five |
834s | right now |
835s | um |
837s | we're skipping |
839s | eight |
840s | six like we were playing to before and |
842s | we are instead going to be running |
844s | straight into point nine which is |
846s | multiplayer |
849s | oh come on there we go |
852s | easy one first that's okay |
856s | and |
857s | uh now that we're we're doing that it's |
859s | going to be |
860s | a little bit longer now that that dev |
862s | blog is what you're referencing |
864s | said did not did not um |
868s | promise the patch in september that is i |
869s | think a a fairly big misconception about |
871s | what that |
872s | dev vlog said |
874s | um devlog said i have to go back to my |
876s | exact wording but basically the devlog |
878s | was saying that we were aiming for |
880s | roughly september |
882s | not |
883s | the patch will be in september those are |
884s | two very different statements so we were |
886s | at um |
887s | september ish was probably gonna happen |
890s | uh and then we announced that we were |
892s | changing it to |
894s | later than that so later than september |
896s | ish |
897s | uh which is not does not mean |
900s | october which means later than september |
902s | ish |
903s | um for 0.9 |
905s | [Music] |
910s | so hopefully that clears that up a bit |
911s | we don't have a specific timeline for |
913s | when the next patch will be |
915s | but i see right after that someone says |
917s | end of the turn probably probably please |
919s | don't say that because it's uh |
920s | unfortunately misleading and not true we |
922s | get lots of questions |
931s | unfortunately we don't have information |
932s | on the details of the trading system |
933s | that will be added to multiplayer when |
935s | it comes along |
937s | um we know that it's a very important |
938s | topic for a lot of people and it is |
940s | something we're taking very seriously |
942s | and um |
944s | have been like we've been playing |
945s | multiplayer internally without any sort |
947s | of item transferring system whatsoever |
952s | and uh it sucks when you pick up an item |
956s | that you know the person you're playing |
957s | with uh can't use and that's just that |
959s | just stings |
961s | so we've definitely been feeling that |
963s | for the past little while |
964s | um |
966s | we did have our first successful |
971s | uh item transfer through networking |
974s | from one character back to that same |
975s | character but still i transferred |
977s | through the network |
978s | that has happened at least once now |
987s | [Music] |
995s | hard in |
997s | [Music] |
1004s | uh why did you decide to make much elsa |
1007s | so hard to beat |
1009s | well i mean she's |
1012s | she's she's kind of the |
1015s | uh like the storyline |
1018s | finnish boss right now like that's |
1019s | that's the that's the capstone |
1022s | uh content for the campaign at the |
1023s | moment |
1026s | so you know it's it's supposed to be a |
1028s | bit of a challenge like uh |
1031s | i beat the game sort of being able to |
1032s | say that as like a |
1036s | an actual like difficult thing to do is |
1038s | i think important |
1041s | where am i going |
1044s | and uh |
1048s | we also are |
1050s | while we're doing all those half things |
1051s | we put in our are an experiment so we |
1053s | experiment with uh with different |
1056s | levels of difficulty as we go and then |
1058s | definitely was definitely ramped up but |
1060s | we knew it was gonna be quite hard um |
1061s | we've had patches since then we could |
1063s | have done we have but not as much as |
1065s | some people would like probably |
1067s | um it's also not |
1069s | um i guess mandatory content to like get |
1072s | into the in-game systems so we weren't |
1074s | too worried about it being uh |
1076s | like oppressed in that sense |
1082s | uh why is there no waypoint there so i |
1083s | can fix my build when i die without |
1085s | running all the way back there |
1086s | uh |
1088s | yeah okay that might be that might be a |
1090s | little uh a little frustrating so maybe |
1092s | maybe a little mistake there |
1094s | um |
1096s | prob probably a probably a good good |
1097s | suggestion there to |
1099s | have something closer and what did you |
1100s | deserve this you were awesome |
1103s | every once in a while you get taken down |
1107s | [Laughter] |
1116s | well reference to a previous thing i |
1118s | said well that's good to hear |
1120s | that's wonderful you're welcome |
1122s | um |
1123s | i work as a web designer and i do |
1125s | freelance so i'm pretty packed in time |
1128s | um but i'm playing it whenever i can at |
1130s | least right here yeah i mean like |
1131s | there's there's no like because it's |
1133s | your reference this is |
1134s | written reference to |
1135s | um |
1136s | asking like what's necessary to join the |
1138s | ct program things like that there's no |
1140s | minimum number of hours played um |
1142s | the only reason i mentioned like |
1144s | actually plays them is just because i |
1145s | know there's a lot of people that do |
1147s | really want to get in and play maybe |
1148s | they don't get in um if you get in and |
1151s | you don't play at all it's it's |
1153s | kind of like |
1155s | if you're gonna take the time to to get |
1157s | in and everything like um just just take |
1159s | some time to play |
1160s | at least it doesn't have to be a ton |
1162s | this isn't a minimum number of hours you |
1164s | have to play or anything like that |
1167s | and this |
1169s | is just going to get crushed |
1180s | [Music] |
1188s | here we go |
1192s | nailed it |
1194s | nailed it |
1197s | all right let's make a ring |
1201s | sure that one why not something the ones |
1203s | are low enough level it might be we we |
1207s | we probably don't have the uh |
1211s | look i do it's a 55 right now |
1220s | do we have |
1222s | do we have a chest an exalted chest |
1224s | piece |
1225s | that's worth putting in that |
1228s | at all |
1230s | i guess i can just like |
1245s | i'll take that |
1251s | come on |
1253s | something useful |
1256s | anything useful |
1264s | no no |
1272s | where is a chest that i can do this with |
1276s | or just come back |
1283s | good job preparing for this mike way to |
1284s | go |
1289s | all better bulbasaur guys in there |
1301s | uh what do ndas stand for non-disclosure |
1305s | agreement |
1306s | uh it's basically a |
1308s | way for us to say here's the things that |
1311s | we don't want you to talk about with |
1313s | regards to the |
1315s | um |
1316s | the the the beta so it is it is a |
1318s | private |
1320s | uh program we're gonna be invited to it |
1322s | we're basically saying like please don't |
1324s | go tell everyone everything you see |
1325s | because we're still working on it we |
1326s | don't want this to be public yet i don't |
1328s | think this works |
1330s | does this work |
1334s | no i didn't think so |
1336s | um |
1344s | whatever it's just |
1353s | when we get under stress |
1363s | we need an exalted first though we need |
1365s | an exalted exalted chest |
1367s | uh weapon or gloves that are actually |
1370s | good to go in this |
1386s | the nda is basically just so like and if |
1388s | someone does start posting screenshots |
1391s | and details of things that are covered |
1393s | in the nba it's just a way that we can |
1394s | go like okay we're kicking out of the |
1395s | program now because you leaked a bunch |
1397s | of information |
1399s | you know it's |
1404s | basically what it is |
1409s | uh will there be any changes to druid |
1410s | forms next patch possible um yes |
1414s | however |
1416s | um |
1418s | i love getting questions that i can |
1419s | answer accurately because of semantics |
1422s | um |
1423s | i cannot do that |
1425s | any changes |
1428s | you can replace druid form with |
1429s | basically any uh |
1431s | any skill in the game and um i can |
1434s | answer that true because any changes |
1436s | is pretty big |
1438s | um |
1440s | any significant changes probably not |
1447s | um it's it's had a lot of work on it |
1451s | recently and there's um |
1453s | bigger fish to fry however we haven't |
1454s | really spun up our |
1457s | skill design |
1459s | like it's it's going but it's not uh |
1462s | we're not in full full games our skill |
1465s | design mode right now |
1468s | there's definitely less happening at the |
1470s | back |
1472s | [Music] |
1477s | as we get as we get closer to the past |
1478s | that rants up for sure always i cannot |
1480s | do that |
1483s | you like hearing the music get a good |
1484s | void level no thank you thank thank |
1487s | thank you |
1490s | first time chad here just went |
1491s | multiplayer when it's |
1494s | ready um |
1502s | all right i'm i i was wondering games |
1505s | like pathfixel adds new |
1507s | uh new gems and lost art ads and classes |
1511s | what is the plan for last eparch in the |
1512s | long run to keep things fresh in terms |
1514s | of character customization i mean so |
1516s | there's there's lots of lots of |
1518s | different things we'll be adding |
1521s | um and and they're pretty pretty varied |
1524s | so there's |
1525s | straightforward things that affect |
1527s | basically every class every character |
1528s | possibly |
1530s | or actually any character class really |
1532s | and that's just like unique items so new |
1534s | unique items um lots of games do this |
1536s | it's a pretty basic thing but it does |
1538s | add a surprising amount of um build |
1541s | options off of just like some one little |
1543s | thing just like here's a unique item |
1546s | can have big impacts |
1548s | uh so yeah lots of unique items |
1552s | um |
1555s | just just gear rebalances and changes in |
1557s | general i think is is something that |
1559s | will be popular on basically every patch |
1562s | um |
1564s | we'll also be adding new skills as we go |
1567s | sometimes it'll be replacing old ones |
1568s | sometimes we'll be adding new ones |
1570s | um there is room in this panel to add |
1573s | more we intentionally built this in such |
1575s | a way that we've got planned out spaces |
1576s | to add more skills into it um there's |
1578s | room to unlock more skills here there's |
1581s | room to unlock more skills here |
1583s | uh there's room to unlock more skills |
1586s | just by level there's room like there's |
1588s | room for to unlock new skills all over |
1589s | the place um |
1591s | we can we can even just changing skill |
1593s | trees can have a big impact on builds |
1595s | because it can impact multiple different |
1596s | builds |
1597s | for different things |
1599s | it's an info in this tree |
1601s | um |
1604s | what else is there so like adding new |
1605s | dungeons adding new |
1607s | monoliths adding new systems |
1610s | to things to do supplementary systems |
1612s | for those systems and new in-game |
1614s | systems um the question is really |
1618s | oh character customization was |
1619s | specifically part of them um |
1623s | uh |
1624s | adding whole new masteries adding an |
1626s | extra mastery i'm adding a whole new |
1628s | class |
1629s | we've got all those sorts of things that |
1630s | are long-term long-term plans |
1633s | um |
1637s | what |
1639s | else i could not do that this this |
1642s | bridge in this little temple |
1644s | nice |
1645s | this bridge is really funny |
1647s | um so this bridge is |
1649s | uh was the first well it used to be a |
1651s | log not a stone like this and it was the |
1655s | first bridge added to the game |
1657s | um |
1658s | and took a long time to get |
1662s | functional and actually work nicely |
1665s | um |
1665s | i think it was that bridge i might think |
1668s | of the wrong zone |
1671s | zones have changed so many times but i |
1673s | cannot do that |
1675s | who's at that angle |
1683s | all right |
1685s | yeah don't forget to put that last |
1686s | default game in the question so i see it |
1688s | uh there's a question here |
1690s | anyways thank you kane uh hey there i |
1692s | saw a video of a devouring or void |
1694s | knight clearing 500 corruption taking |
1695s | all of his gear off and relying only on |
1698s | skills yes i've seen that in the video |
1700s | too making gearing not feeling very |
1702s | impactful after skills reach level 20. |
1704s | there's gonna be more balance here to |
1705s | make the item chase more impactful um so |
1707s | i will say like a couple caveats here |
1710s | that that is a |
1712s | uh extreme case |
1715s | and um |
1717s | most things |
1718s | aren't that extreme that there are |
1721s | several examples like that yes um but i |
1724s | would say the majority of things are |
1727s | are not that extreme |
1730s | um |
1736s | and then the answer to the question is |
1737s | yes this is something we've been talking |
1738s | about for a while we do want to |
1740s | um shift the scaling |
1743s | further away from |
1745s | uh just strictly what you get out of |
1746s | skill points by default and more towards |
1748s | something that will scale as you go |
1750s | through the game and are still getting |
1752s | gear because that's the super late game |
1754s | scaling that happens comes or chase i |
1757s | shouldn't say the tail end of the of the |
1759s | character progression comes from the |
1761s | gear i kind of do that |
1763s | um and and having the |
1765s | percentage of damage that comes |
1767s | so low does put a damper on that chase |
1770s | so we are going to be looking at |
1774s | ways that we can shift the balance of |
1776s | power more towards gear and that's not |
1778s | to say completely off of skills but just |
1781s | more towards gear |
1783s | but we've got a few different ways that |
1784s | we're looking at doing that but it's |
1786s | nothing set in stone yet |
1790s | afternoon mike afternoon we meet |
1792s | goodness ole |
1794s | um |
1797s | loved the new stuff to use on today's |
1799s | dev blog awesome but here especially the |
1801s | new sfx what's your favorite xfx that's |
1804s | been implemented in the next update oh |
1806s | this is the |
1807s | problem i |
1810s | have no idea anymore it's it's been so |
1812s | long that things have just blended so |
1814s | much |
1815s | um |
1816s | and i think we're getting to a point |
1817s | where the s is actually not standing out |
1819s | to me |
1820s | which is a really good thing it's it's |
1822s | um |
1823s | it's one of those things that you don't |
1825s | want to notice it |
1827s | um |
1828s | we're we're just |
1831s | uh |
1833s | yeah |
1835s | [Music] |
1839s | uh yeah we're we're uh |
1842s | yeah sorry what was i saying you want to |
1844s | get to the point where you don't see it |
1845s | because if you it's one of those things |
1846s | where when it blends and it's just feels |
1849s | natural is is |
1850s | when it's really good when you're like i |
1852s | didn't notice it great that's how it |
1855s | should be |
1859s | all right |
1861s | so i don't know the specific favorite |
1862s | one sorry uh thank you very much lizard |
1866s | welcome everybody from |
1869s | uh lizards ready party i missed oh oh i |
1872s | missed i missing everything oh i missed |
1875s | everything ah |
1877s | starting at the top here |
1879s | uh just george thank you very much reese |
1881s | up for five months in a row |
1884s | awesome almost half a year very cool |
1886s | and uh llama 8b as we said for 12 months |
1890s | in a row you missed anything yes maybe |
1893s | no i don't think so hello |
1895s | thank you for being here glad to have |
1897s | you with us |
1898s | uh and then we've also got elizabeth |
1900s | who's come with the ready party welcome |
1902s | everyone from lizardstream i know you |
1903s | guys were uh going over the dev blog so |
1906s | if you have any questions about that |
1907s | please feel free to ask |
1910s | i will say |
1912s | um |
1914s | that i've not finished reading it myself |
1915s | yet |
1917s | so i'm not 100 sure everything's in |
1919s | there so uh here's your chance to catch |
1921s | me off guard |
1924s | um i did not do that |
1927s | also master sword thank you very much |
1929s | for your 16 month resub |
1936s | love it |
1938s | thank you very much glad to have you |
1939s | with us as always |
1942s | uh all right i've got i got more |
1944s | questions here let's keep answering them |
1946s | um |
1949s | are we going to expand the storyline |
1952s | or will it be as long as it is now yeah |
1954s | the storyline is definitely getting |
1955s | expansions there's um there are three |
1958s | more chapters planned for the storyline |
1961s | um |
1964s | just to kind of there's there's some |
1966s | elements there's some holes some plot |
1967s | holes right now that need filling you |
1968s | know |
1969s | um |
1971s | and so the yeah there's |
1973s | getting the space for all that there's |
1975s | there's also uh happens to be a certain |
1977s | bit of the storyline that's kind of |
1979s | under explored |
1981s | [Music] |
1983s | intent |
1984s | [Music] |
1989s | uh |
1991s | you gonna make more things for endgame |
1992s | absolutely |
1998s | um the |
2000s | like there's there's all sorts of little |
2001s | things we have planned for for any game |
2003s | there's lots of big things you plan for |
2004s | in game two um |
2006s | i think the most important thing at this |
2008s | point is |
2010s | um |
2011s | more stuff to do in monolith so it's |
2013s | it's |
2014s | um |
2015s | there's more |
2016s | [Music] |
2017s | consideration of variance on what's |
2019s | gonna happen and there's more uh |
2021s | engagement for okay i'm gonna treat this |
2023s | echo differently because it's a xyz |
2027s | um yeah |
2029s | when will the last three classes get out |
2031s | the last three mastery classes will be |
2033s | released sometime |
2035s | um at the latest by 1.0 so |
2039s | sometime between now and 1.0 launch |
2041s | inclusive they will be released |
2044s | i don't have any more voice than that |
2047s | important question what do you like to |
2048s | put in a burrito oh good question i love |
2052s | a good burrito oh my god |
2054s | uh so it's gotta have a um |
2057s | it's gonna have rice and debris i really |
2058s | like rice and burritos |
2059s | a lot of people don't but my my |
2062s | burrito's gonna have rice in it um i'm |
2064s | gonna prefer like some chicken |
2067s | uh he's gonna have black beans |
2069s | um |
2072s | some cheese lots lots of like jalapenos |
2074s | something pickled probably like like a |
2076s | pickled cabbage |
2078s | or uh do that |
2080s | just anything with like that that acid |
2082s | in in there um |
2085s | it's gonna have it's gonna have lots of |
2087s | hot sauce lots of spice |
2089s | um |
2090s | avocado tomato cheese |
2095s | i cannot do that |
2097s | yeah |
2099s | i think it sounds like a pretty good |
2100s | burrito lots of salsa love salsa |
2103s | like salsa verde |
2105s | good like homemade salsa with like like |
2107s | chunks like fresh onion and peppers and |
2110s | tomatoes |
2117s | uh how much will cosmetics cost when |
2119s | they get out it's we don't have set |
2121s | prices that i can share on like this |
2123s | cosmetic will be this much type thing |
2125s | yet um we're still working on details |
2128s | try and keep them reasonable and |
2131s | you know appropriate for what they are |
2132s | they'll scale based on on what they are |
2134s | so like uh i cannot do that i i don't |
2137s | know um |
2140s | something that makes your fireball a |
2141s | slightly lighter shade of red would be |
2144s | less that's not an actual ftx or |
2146s | lighting |
2148s | would be |
2149s | would cost less than say a |
2152s | um |
2153s | a full character visual overhaul that |
2156s | came with a pet and |
2158s | several uh ability view effects changes |
2160s | you know like like the depending on what |
2161s | it is it'll change how much it costs |
2165s | but i like with everything we'll |
2169s | try and keep it as like reasonable and |
2171s | fair as possible and listen to feedback |
2173s | and all that good stuff |
2177s | i think we have a pretty good track |
2178s | record on fronts like that |
2181s | because i hope so |
2183s | i don't think it changes to ailment |
2185s | where effect becomes now penetration |
2188s | gonna make poison even stronger than |
2189s | other ailments no i don't |
2192s | uh will paladin get more skills and is |
2196s | it better to play paladin with other |
2197s | players because of the auras |
2199s | the aura is quite strong yes um |
2202s | there's there's lots of things that |
2203s | class different classes bring to |
2206s | uh bring to the party |
2210s | uh |
2211s | pun not intended but |
2213s | gleefully accepted uh |
2215s | that uh that that paladins can't do um |
2219s | they'll have that has similar impact |
2222s | like just uh rogues rose can haste party |
2224s | members really easily which is which is |
2226s | really nice to have um |
2229s | just like party hates all the time is |
2230s | great just like hasting up minions oh so |
2233s | nice |
2234s | uh anyways |
2235s | um |
2237s | yes paladin will get more skills missing |
2239s | one skill and the skills have a tree yet |
2240s | so they're missing a skill and a tree |
2244s | uh yeah |
2247s | i cannot do that |
2259s | i think you've talked about this before |
2261s | maybe but that's okay i love talking |
2263s | about it again |
2265s | um but right now it seems that there |
2267s | isn't much reason to fully explore |
2268s | echoes yeah this is kind of what i was |
2269s | touching on just a little bit ago |
2271s | um |
2272s | does the team have any ideas that you |
2274s | can talk about to make exploring echoes |
2276s | feel more rewarding |
2277s | yes i'm just gonna there's a question |
2280s | bonus stability is nice but still by |
2282s | myself just killing stuff on the way |
2283s | objective rather than exploring yeah so |
2286s | i think i think what happened was |
2288s | um so so the short short answer is yes i |
2290s | think bonus stability did a really good |
2292s | job in getting people to kill the |
2294s | enemies that were on the way to their |
2295s | objectives so before that i was seeing a |
2297s | lot of people being like i don't kill |
2298s | anything on the way to the objective i |
2300s | just rushed the objective and that's it |
2302s | i cannot do that i think bonus stability |
2304s | is now at least getting people to kill |
2306s | the things on the way there which is |
2308s | good news |
2309s | um it's not |
2311s | exactly everything we want with it but |
2312s | it is very good |
2315s | um |
2317s | and i think you're right i think we do |
2318s | need something else to |
2322s | encourage exploration of echoes and i |
2324s | think part of the big thing that that |
2326s | that would that could make that system |
2327s | feel really good is that it's not every |
2330s | echo because that goes relatively pretty |
2331s | short |
2332s | and having something that says like |
2334s | that indicates hey hey |
2337s | this is a good one you should explore |
2339s | this one i think i think you should |
2340s | explore this one and maybe it's not like |
2342s | a guaranteed explore this morning you |
2343s | get something but like |
2345s | i heard a rumor |
2347s | that there's something good here if you |
2348s | explore it |
2350s | i could i could be it's just a rumor i |
2351s | could be wrong but like |
2353s | i think you should explore this one and |
2355s | um and putting something in in |
2358s | those in in everyone so how there be |
2360s | like a chance to find |
2362s | um |
2363s | echo exploration mechanic four |
2366s | i don't know i just don't want to give |
2367s | it a name and um |
2369s | then have certain echoes that have like |
2374s | 20 times the chance to have this thing |
2376s | so like yeah if you just are randomly |
2379s | playing you'll every once in a while |
2381s | you'll find one and then like |
2383s | uh |
2383s | [Music] |
2384s | every once in a while you'll also then |
2386s | find like the the echoes where it's like |
2389s | you should explore this one and and most |
2391s | of the time in the ones where it tells |
2393s | you to explore you'll find you'll find |
2394s | one of these things whatever it is |
2397s | and it could be something i think as |
2399s | simple as |
2400s | um |
2401s | a room with a hard enemy in it that |
2404s | drops a bunch of gear like |
2406s | that that would be the probably the most |
2408s | basic version or just a treasure chest |
2409s | it would be like the most basic version |
2411s | i don't think that's good enough um |
2414s | but like you know just just something |
2416s | where |
2417s | hey if you explore you're gonna get |
2418s | rewarded maybe it's like |
2421s | uh there's a treasure goblin |
2423s | in this in this echo somewhere yeah uh |
2426s | or like there's an increased chance to |
2428s | find treasure goblins in this echo or |
2430s | you know think things like that and and |
2432s | it can be really simple stuff like that |
2433s | it can then also if we wanted to and |
2436s | have the time to develop something like |
2438s | this uh be a little bit more complex |
2441s | like um some sort of meta progression |
2444s | system that's separate from the monolith |
2446s | entirely uh it can be some sort of |
2450s | uh like you know you'll find just like a |
2454s | map |
2454s | like a map device with a map loaded in |
2456s | already like in the in the map and maybe |
2459s | it's like you can find a like a mini |
2461s | echo inside the echo or something like |
2462s | that and or maybe there's just like a |
2464s | uh off off-theme dungeon that's sort of |
2467s | like grafted onto the echo that you can |
2469s | go into |
2471s | um i think this thing there's lots of |
2473s | room for really cool stuff there and i |
2475s | don't think that |
2477s | uh like i know we don't have anything |
2478s | developed enough that we'd be like this |
2480s | is what we're gonna do but there's lots |
2481s | of room to explore space in there and |
2482s | i'd like to see something like that |
2484s | um even if it's just like a basic |
2486s | version of it even an infancy version of |
2488s | it to to to arrive relatively quick i |
2491s | cannot do that |
2494s | won't be 0.9 |
2496s | but you know just just uh |
2498s | sooner than later i think would be |
2499s | beneficial |
2502s | hello |
2504s | hello |
2514s | is the warlock mastery coming in the |
2516s | next update |
2517s | now that i know |
2520s | no no it's not |
2521s | unless unless something drastically |
2523s | changes between now and the next update |
2525s | no i kind of want to do that |
2527s | we have not started working on the |
2529s | warlock |
2531s | i cannot do that |
2537s | uh is it intended that holy trail |
2538s | doesn't work with divine fury uh the |
2541s | splits don't spread the trail which is |
2543s | very sad yeah |
2545s | um |
2546s | it gets a little nutty |
2548s | uh |
2549s | i cannot do that and i'm pretty sure it |
2552s | was an intentional |
2552s | [Music] |
2553s | no no doesn't work moment |
2560s | might not be necessary to not work but |
2562s | as far as i remember it was it was |
2564s | intentional |
2568s | i cannot stand down or die |
2573s | why would a bridge be that hard to make |
2574s | i could not do that |
2576s | because we were noobs this is five years |
2578s | ago i'm talking about |
2585s | that's right walk into the trail buddy |
2587s | which won't hurt you it's nice |
2589s | healing light soothing holy light |
2593s | any plans to remove the duplicate runs |
2595s | in place of |
2597s | place like all the outcasts unlock 62 or |
2599s | 66 is meant to be a power choice um i |
2602s | think a lot of people know there's no |
2604s | plans to change your ground um |
2610s | it's there for a few reasons one is the |
2612s | signal to to especially the fact that |
2614s | it's the very first one it's the signal |
2616s | to people that you are expected to |
2618s | complete these more than once |
2620s | not necessarily in |
2622s | unempowered mode but for new players |
2624s | that maybe are struggling through it |
2626s | it's it's partially a signpost to say |
2628s | hey it's okay to come back and do this |
2630s | again because you can unlock two |
2631s | different things |
2634s | on top of that it's also |
2636s | um easy enough to |
2639s | to just do that in empowered for the |
2641s | other on |
2644s | um i know we had talked or no it's |
2647s | someone made a suggestion |
2649s | about once you unlock empowered unlocks |
2651s | all the islands and i |
2652s | think that was considered at one |
2662s | what point to that |
2663s | probably nothing |
2667s | why cap armor shred at 10 sacks |
2673s | i didn't know we did that i thought i |
2674s | thought that one stacked |
2679s | i don't know if you're here when i said |
2680s | this but i haven't read the development |
2681s | update yet |
2682s | uh let's uh |
2695s | resistance |
2698s | resistance shredding ailments resistance |
2701s | training elements including shock will |
2702s | stack to 10 from 20. |
2705s | uh i don't think this sounds |
2708s | red |
2710s | i don't see where it says that lizard |
2712s | please tell me if i'm wrong |
2715s | sorry i'm going to skip that question |
2716s | because i think it might be not right |
2720s | i'm not sure multiple question have you |
2722s | all considered adding more generic |
2724s | defensive or offensive conversions into |
2726s | the skill tree i mean yes |
2729s | [Music] |
2730s | like physical the cold damage or |
2731s | percentage physical damage taken as cold |
2734s | have you all considered low life |
2736s | mechanics to take advantage of endurance |
2738s | investment um |
2741s | so so uh yes we've considered yes we |
2744s | consider all those things um |
2748s | we really don't want to so okay |
2751s | tackle this one |
2753s | endurance theming is really about |
2756s | your character's toughness the grip the |
2759s | ability to hold on in a dire situation |
2761s | that's that's what endurance is |
2763s | um |
2765s | energy shield or ward as we have in the |
2767s | game is a magical protection barrier and |
2771s | has nothing to do with your characters |
2777s | things can put me wrong here but it's |
2779s | it's it's a magical ability it's not a |
2782s | physical |
2784s | property of your character it's not a |
2786s | like |
2789s | i'm like i know like this character is |
2794s | tough and beefy so it's like the |
2796s | thematic opposites that's what i'm |
2798s | trying to get |
2799s | um |
2801s | so so we we don't have endurance |
2804s | functioning with the board um |
2807s | almost all |
2810s | i don't think of an example |
2812s | almost all low-life builds will need to |
2814s | utilize war in order to survive um so |
2816s | there's this like thematic |
2819s | conflict with ward and endurance right |
2822s | away |
2823s | i kind of do that um |
2825s | and so we pretty intentionally didn't |
2828s | make them |
2829s | functional together even even though |
2831s | there is that like mechanical synergy |
2833s | that's like a lot of people when they |
2835s | first see that where it's like oh my god |
2837s | i can sit at ten percent health and |
2840s | when i take damage to them my endurance |
2842s | blow my nervous that kicks in um and |
2845s | that's why the the wording i think it |
2846s | says like damage to |
2851s | some somewhere where it's talking about |
2852s | endurance it says |
2854s | like the damage is reduced damage to |
2856s | health is reduced by |
2859s | instead of damage to war or just damage |
2863s | um |
2864s | so yes we've considered it we |
2866s | intentionally don't do it |
2870s | it's possible that we could add |
2873s | like an item that causes that synergy to |
2875s | work somehow maybe like um |
2879s | while at low life your you have |
2881s | um your your |
2883s | while at low life your endurance |
2886s | threshold |
2888s | um |
2889s | is your |
2891s | like minimum |
2894s | ward amount or something like that or |
2895s | it's your new like it's your new zero |
2897s | for baseline ward calculations for decay |
2899s | or something like that you know like um |
2902s | some way to make them synergize a bit |
2903s | but but less less direct |
2913s | ah i'm getting an audio uh request |
2920s | sorry about that i appreciate |
2923s | uh knowing that because i'm playing with |
2924s | a little bit because i do really want to |
2925s | have a little bit of audio that's why |
2927s | i'm like spiked the music i feel like it |
2929s | was the |
2929s | least |
2931s | not problematic |
2935s | uh so yeah let me know if there's more |
2937s | problems again and kane feel free to |
2938s | pick me directly again if it's a problem |
2940s | still all right next question oh yeah |
2942s | i'm sorry |
2943s | uh multi multipart uh conversion |
2946s | offenses indicators yeah we we don't |
2948s | want every single skill to have |
2950s | conversions for every single tree we |
2952s | want the conversions to be thematic and |
2953s | appropriate for that class overall um |
2956s | and and and just having like uh |
2959s | every conversion for every skill that is |
2962s | even thematic is |
2963s | um |
2964s | like |
2966s | it's the whole of everything special |
2967s | nothing special |
2969s | problem again |
2972s | so |
2972s | uh we know they're popular mechanics and |
2975s | we'll continue to add them into skills |
2977s | um but we really are |
2979s | uh don't we don't want to get in a |
2980s | situation where there's just |
2983s | every skill can be converted to every |
2985s | other element you know like that's that |
2986s | we don't want to get there partially |
2988s | from a um like a design standpoint |
2990s | partially just from a |
2991s | like every time we convert a skill |
2993s | that's another vfx that gets added to it |
2995s | um and then every time we have a |
2997s | mechanical change in the skill to how it |
3000s | functions um it's multiplied by the |
3002s | number of uh element changes so if we |
3004s | have |
3005s | like |
3006s | three mechanical changes and three |
3009s | um elemental conversions |
3012s | like it's |
3014s | plus the base one so it's actually like |
3016s | 16 different versions you have to have |
3017s | for that |
3020s | it's a lot |
3023s | and then just like adding one more it |
3025s | doesn't add one it adds |
3026s | however many the other category there is |
3028s | so in that situation adding one actually |
3030s | adds four |
3032s | and it makes further ones also more |
3034s | costly that makes any sense |
3039s | all right uh in |
3041s | in the june dev update we saw the new |
3044s | enemy avoid penance with a really cool |
3046s | on death effect are all the reworked |
3048s | enemies point nine going to have |
3049s | something |
3050s | yes uh |
3053s | they may |
3055s | i think so i think they all have it i'm |
3057s | like all's a dangerous word |
3060s | um |
3063s | i think they all have it |
3065s | if not all |
3067s | the vast majority can we can we go with |
3068s | vast majority instead of all let's do |
3070s | that |
3073s | and a lot of them are are more subdued |
3075s | um so |
3076s | that one was picked specifically because |
3078s | it's really awesome |
3080s | um not all of them are that awesome |
3084s | um |
3086s | but yeah like like like a little a |
3087s | little tiny enemy dying isn't going to |
3089s | have as |
3090s | in |
3092s | involved of an effect as like |
3094s | big boys yeah |
3097s | that's that's the standard that's the |
3098s | new norm |
3103s | uh could you turn down the in-game |
3104s | character errors yes |
3107s | sorry about that |
3109s | have you guys considered adding those |
3111s | exploration things as modifiers that |
3113s | apply to the next x maps after |
3115s | completing a map like current modifier |
3117s | system on models yeah um |
3119s | like uh a a reward in a monolith one of |
3123s | the one things we have talked about is |
3124s | is having a reward node in the model of |
3126s | being something on lines of like your |
3129s | next |
3131s | seven maps |
3132s | have increased chance to find |
3135s | echo mechanics 17. |
3141s | oh that'll be good item there |
3149s | yeah that's a good item that's good item |
3151s | take it |
3154s | we do pretty nice boots |
3163s | what am i doing right run run places |
3166s | oops you confused mike you did confuse |
3168s | mine |
3175s | will it be added |
3178s | more different thing will there be added |
3180s | more different things that gear rings |
3183s | weapons etc |
3188s | will there be added more different |
3190s | things |
3192s | that gear rings weapons etc |
3196s | like like new new new gear slots |
3200s | i would say that's pretty unlikely to |
3202s | have new gear slots coming out |
3204s | um |
3207s | it's been not impossible but we're we're |
3210s | quite happy with the slots that are |
3211s | there and there's a lot of things that |
3214s | would have to change like there's tons |
3217s | of tons of things that have to change we |
3218s | added a new gear slot |
3220s | um |
3221s | i'd say it would be more likely that we |
3223s | would add a new supplementary |
3226s | um |
3227s | progression system |
3229s | that caused |
3230s | character changes to happen |
3233s | along a similar but different line that |
3235s | things like blessings do so blessings |
3238s | in the strictest sense of the term |
3240s | blessings are items i know it doesn't |
3242s | seem like it because they don't behave |
3243s | like items in any way |
3245s | but blessings are items actually |
3248s | you can't interact them the same way you |
3249s | direct normal items but yes blessings |
3251s | are items |
3254s | um |
3256s | that's why you get a very item-like |
3257s | tooltip with them |
3259s | uh yeah |
3260s | there's real basic items |
3265s | so yeah it's |
3266s | possible we could see other |
3267s | [Music] |
3269s | um progression system axes that would |
3271s | add new item slots and i think that's |
3273s | the question you're asking |
3278s | oh afterwards it says can have on it |
3282s | the same person |
3283s | so oh wait so are you asking if um like |
3286s | like more affix slots on items this has |
3288s | four affix slots |
3290s | um |
3291s | three implicits which is very high for a |
3294s | number of implicits and one sealed affix |
3296s | this is about the max number of |
3298s | uh of affects lots of different types |
3301s | implicit suffix and steel that's that |
3302s | you'd see on an item we're not really |
3304s | interested in increasing that number we |
3306s | think it's pretty high already |
3308s | um we know that a lot of things have |
3310s | like the |
3311s | have six affixes the three and three um |
3314s | it's possible we could increase to that |
3316s | down the road there is there are systems |
3317s | built in that would make that |
3319s | functionally possible |
3321s | we don't have any intention to do it at |
3322s | the moment |
3327s | it is so unbelievably hot in here |
3330s | my goodness don't get to drink water |
3332s | everybody |
3349s | all right let's keep going |
3352s | [Music] |
3354s | some people get turned off by the |
3356s | animations feel of combat are there any |
3357s | plans to smooth things out after the |
3358s | multiple update i mean yeah we'll |
3360s | continue after the multiplayer update as |
3362s | well um there's |
3364s | a huge swath of changes to that coming |
3366s | in the multiplayer update itself |
3368s | um |
3370s | and uh so we just released a devlog |
3371s | today that talks about that the last two |
3374s | devlogs talk about that pretty heavily |
3375s | um |
3380s | whatever that's a terrible idea for me |
3382s | um |
3384s | but yeah like we we are |
3386s | yes is the short answer yes we're |
3388s | definitely looking at that um it's |
3390s | always getting better there's new things |
3391s | in the ad all the time |
3393s | every single |
3395s | ability and enemy in the game is getting |
3397s | changes to that |
3402s | uh i play poe and i'm looking for a new |
3404s | game i'm worried about your late game |
3407s | being shallow oh it's unfortunate um |
3412s | it's getting deeper as we go |
3417s | we do we do work hard to add depth to |
3419s | our systems without um |
3421s | [Music] |
3423s | going too far into |
3425s | um |
3426s | like like |
3427s | when we add depth we'd like to have a |
3429s | good complexity rate of return |
3432s | what does that mean um so we we like to |
3436s | if we're adding |
3438s | we don't like to add complexity without |
3439s | depth |
3440s | and if we are adding complexity we like |
3443s | it to have as much depth as we can when |
3445s | we add it |
3447s | um this is i said we'd like to because |
3449s | there's exceptions to everything |
3458s | um |
3461s | and this is things we've been talking |
3463s | about already this stream too just like |
3465s | adding in more uh more systems to do in |
3468s | the monolith i think it's a big part of |
3469s | that because the model is sort of the |
3471s | like |
3472s | the mapping of our end game and and so |
3475s | while it's not the only thing that we |
3477s | want to have to be able to do it in-game |
3479s | um it is the primary thing that a lot of |
3481s | the other systems will either interact |
3483s | with |
3484s | or um |
3487s | piggybacks the wrong word but the |
3489s | there's going to be interaction there |
3491s | for sure |
3500s | and and i think it's more important that |
3502s | we have |
3504s | really high quality systems in place |
3507s | um i think quality over quantity will do |
3509s | as well at launch |
3511s | um |
3512s | and and there's there's tons of time to |
3514s | add more |
3515s | more and more and more and more and more |
3517s | um |
3520s | yeah just keeping that quality bar up is |
3522s | really important to us |
3527s | i'm really liking this build like i know |
3528s | i'm very over level i'm just crushing |
3530s | everything but i'm having fun |
3532s | i like the way it plays |
3535s | i really gotta get into empowered here |
3540s | i i enabled it and i guess it didn't |
3542s | save i'm kicking myself |
3546s | i'll play this for a couple weeks |
3547s | because of that |
3549s | so let's see i want to see what does |
3550s | harder content we'll go do let's go do a |
3552s | proper um |
3556s | exalted tune did i like weirdly filter |
3558s | out i'll show all okay |
3562s | i guess i'm just not into power so i'm |
3563s | not seeing any exalteds yet |
3579s | stop down |
3589s | uh did you consider adding the ability |
3591s | to use spears with shields oh yes we |
3594s | have considered that but when the shield |
3596s | is equipped |
3597s | you get for example damage penalty yeah |
3599s | we have looked at that um i think |
3601s | there's room for |
3604s | um |
3605s | i just room for a new item base type |
3607s | that's a one-handed spear |
3611s | and i'd really like to see that instead |
3612s | i think there's there's more room for |
3614s | um like interesting things you could add |
3616s | with that |
3617s | you could |
3619s | maybe add other things that go well with |
3621s | it thematically at the same time |
3627s | definitely no hints at all but yeah |
3629s | there's there's definitely intentional |
3631s | gaps in the gearing system as far as |
3634s | item base types go yeah not the game |
3636s | system as a whole but just like like |
3638s | there's certain item based types that |
3639s | we've kind of intentionally |
3641s | left out |
3642s | um |
3643s | and a lot of people just spot those |
3645s | pretty quickly these |
3647s | like um like fist and claw style weapons |
3650s | that that i guess relate to d2 assassin |
3652s | d3 monk that sort of style thing |
3655s | um |
3657s | one-handed spears |
3658s | uh |
3660s | there's |
3661s | yeah |
3663s | there's a few others as well but yeah so |
3665s | there's |
3666s | some intentional gaps |
3667s | um and sometimes those are their just |
3670s | because |
3673s | when we were setting up |
3675s | uh animations for things initially we |
3677s | didn't have as much manpower and needed |
3680s | to save some |
3681s | uh save some development time so we |
3683s | would cut them initially |
3685s | sometimes those were because we there's |
3687s | a specific |
3688s | uh future possible class or mastery |
3691s | class that we really want to do that's |
3692s | going to need that as like an iconic |
3694s | weapon |
3697s | interestingly so we have you like class |
3699s | specific helmet chest and relic |
3703s | um |
3704s | initially before we actually even split |
3706s | to a three mastery system we were just |
3707s | in a two mastery system we had uh unique |
3711s | weapon types for each class |
3713s | um each base class had a unique |
3716s | armor |
3717s | and each |
3719s | uh mastery class had a unique weapon |
3721s | type associated with it |
3724s | was the original plan for that |
3728s | and there's there's certain weapons that |
3729s | we definitely say like okay this is |
3731s | really good in this class like mark's |
3732s | been in bows as an example where like |
3734s | basically that's all you can use it on |
3735s | because nothing else can |
3737s | use |
3738s | there's no bow abilities elsewhere right |
3740s | um |
3742s | and and like that that could still |
3743s | change that's not us that's not that's |
3745s | not a hard and fast rule that's set in |
3746s | stone forever that is a um |
3749s | the way it is now type |
3752s | more than anything |
3756s | oh this just like leaves trails of death |
3758s | all over the arena it's great |
3771s | all right |
3775s | uh we're getting closer to the end i |
3777s | guess i'm just kind of cruising through |
3778s | here i should just finish this off and |
3785s | uh |
3786s | what's the end game of this game also |
3789s | i'm i'm um |
3791s | showing some right now this is the model |
3793s | of the fate |
3794s | um |
3795s | and it is |
3797s | it's a collection of different timelines |
3801s | that each have in them you may have just |
3803s | seen on the screen a second ago the |
3805s | timeline |
3806s | echo web |
3807s | um for for this one that i'm in i'm |
3809s | currently in this one |
3813s | at the top and this one up here at the |
3814s | last round |
3817s | um and each one of these when you |
3818s | complete them you get a specific bonus |
3819s | that goes with it i select from a pool |
3825s | you select from a pool that's uh chosen |
3827s | at the top |
3829s | when you finish it |
3832s | okay |
3834s | well that's that's not awesome |
3837s | um and then uh |
3840s | we'll we'll go through a little more end |
3841s | game stuff here just |
3843s | there are several different dungeons |
3845s | that each require a key so temporal |
3847s | sanctum like this arbor and silver |
3849s | bastion |
3850s | but each have unique mechanics and |
3852s | abilities that go with them and a unique |
3853s | reward at the end um and then we also |
3855s | have an arena |
3857s | that's a special arena but there are |
3859s | um |
3862s | yeah there's special arena keys uh that |
3867s | i'll let you jump further in so you can |
3869s | save part of your run if you want |
3875s | you know i'm actually gonna go do an |
3877s | arena run let's let's see what happens |
3879s | oh my gosh |
3882s | except one nearby |
3884s | this this character is actually the same |
3886s | character that i used |
3887s | because i played javelin um |
3891s | lightning lightning throwing javelin on |
3893s | on stream previously |
3897s | and |
3899s | it's the same character that i just |
3901s | modified |
3916s | here we go |
3924s | uh and yeah so you find keys |
3926s | anywhere primarily usually in the |
3928s | monolith itself uh and then you get |
3930s | access to the dungeons |
3932s | and the arena and those are your sort of |
3934s | three three mechanics uh ending systems |
3937s | that you bounce between right now |
3939s | um |
3940s | we are planning on adding more downwards |
3942s | amazon but those are the primary three |
3943s | right |
3946s | all the totems we previewed the new |
3948s | totems last week and in the dev vlog |
3950s | that just went out like an hour ago um |
3954s | the new totems look so nice |
3957s | [Music] |
3964s | i just want to get to you come on |
3976s | [Music] |
3981s | 10 rings like in real life so the um |
3984s | [Music] |
3986s | uh rings hold |
3988s | a significant amount of magical power |
3991s | and when when they get too close to each |
3994s | other |
3995s | they can interfere with each other um |
3997s | and your and your fingers fall off |
3999s | basically |
4001s | um so you can only |
4003s | generally fit safely |
4005s | one ring on each hand |
4008s | or else you're just risking losing some |
4010s | digits |
4014s | stand down or die |
4016s | also |
4018s | it is a gearing nightmare to have how |
4022s | many ring slots |
4029s | these files i'm fighting are so useless |
4031s | for me it's comical |
4035s | let's just go to my stash and see if |
4037s | i've got some |
4041s | [Music] |
4043s | have you thought of a key ring for |
4044s | dungeon unlocks yeah |
4048s | i definitely have |
4052s | uh just second oh oh but having um still |
4055s | like we still want you to find keys not |
4057s | not having like uh just unlock the whole |
4059s | tier forever |
4063s | but having a way to store those keys |
4066s | uh more efficiently than this |
4072s | i should just go to |
4074s | let's let's go do an endless one and see |
4076s | what happens let's see let's see if we |
4077s | can get anything any traction |
4080s | level 90 here |
4084s | um so we don't we're not |
4085s | let's |
4086s | not start with our hands off the |
4088s | keyboard that sounds great |
4091s | oh my goodness |
4093s | okay |
4095s | yeah i see what you guys did there you |
4097s | tried to kill me um |
4100s | that was unfortunate |
4105s | apparently |
4106s | i need to learn how to play |
4108s | because i'm a super noob |
4133s | get less less bad now |
4137s | okay we're gonna we're gonna do better |
4138s | than uh wave |
4140s | that's nice |
4144s | all right just a second alakar 111 |
4146s | do you plan to make minion flat damage |
4148s | also adapted because it seems to suffer |
4151s | from the same scaling problems |
4152s | we don't |
4155s | do we have a flat much flat added minion |
4158s | damage |
4163s | uh |
4165s | i mean so so |
4168s | it can be |
4169s | um done the same way so you can have |
4172s | um |
4175s | oh healthy and when stunned there's |
4177s | there's at least something that does |
4178s | something yeah |
4181s | let's see there's some idols in here |
4182s | just real quick |
4186s | vitality one vitality |
4189s | two vitality three vitality uh uh |
4196s | [Music] |
4202s | okay i don't care don't care |
4208s | super duper don't care |
4210s | about any of these idols |
4212s | it's just little tiny ones that kind of |
4215s | suck for me |
4220s | [Music] |
4223s | dog damage that's good we can use that |
4227s | [Music] |
4235s | health |
4236s | [Music] |
4239s | health |
4242s | [Music] |
4245s | help |
4245s | [Music] |
4250s | damn sure okay cool good enough |
4255s | uh 10 part aways let's go |
4258s | uh |
4259s | i'm answering questions |
4261s | uh yeah so i don't i don't |
4263s | i could be wrong i think that most |
4264s | minion damage |
4266s | is uh is is |
4268s | increased and and more that you see show |
4270s | up you don't see much in the way of flat |
4273s | added minion damage |
4274s | um |
4276s | oh i could be wrong with this i'm trying |
4277s | to think |
4278s | uh |
4280s | likely we would have kept it typed |
4284s | um because it's generally not a weapon |
4287s | and and and most and the big the big |
4289s | change to to damage types to become |
4291s | adaptive is for flat added on weapon |
4295s | bases so it's we're not we're not |
4296s | removing a stat from the game or |
4298s | anything like that this is we're |
4299s | actually even adding a stat to the game |
4301s | um |
4302s | we're we're just changing which which |
4304s | stats show up on most |
4307s | weapon bases |
4308s | um |
4311s | and and and that's in the flat added |
4313s | damage and pleasants for weapons |
4317s | for the most part i don't think the |
4318s | minions have that |
4322s | [Music] |
4335s | [Music] |
4340s | i could be wrong with that please let me |
4341s | know if i'm wrong though |
4344s | uh will there be a reliable way to get |
4346s | dungeon keys in the future such as model |
4348s | rewards or will you keep them all as |
4350s | random drops maybe i don't know they're |
4352s | pretty abundant right now maybe maybe |
4354s | i'm wrong about that but it feels like |
4356s | when i play on stream i feel like in the |
4358s | two hours that i play i get like |
4362s | and maybe it's an extreme case i don't |
4364s | know |
4364s | um |
4365s | but i feel like i'm getting |
4367s | you know two three four sometimes i get |
4370s | way more than that in two hours |
4375s | i'll keep an eye out though so if you've |
4376s | got feedback on that |
4378s | head on to the feedback places and leave |
4379s | feedback and we'll consider that |
4380s | feedback |
4383s | uh hello can you guys already tell us |
4385s | more about how multiplayer balance will |
4386s | work for example how will you balance |
4388s | the dungeon or the damage and health of |
4390s | enemies if the player in the party with |
4392s | two or three people so it doesn't end up |
4394s | being too easy absolutely great question |
4397s | um |
4398s | there's there's the so the basic stuff |
4400s | we're doing is when more people are in |
4403s | the party the health of the enemies goes |
4404s | up |
4405s | simple |
4406s | um you got more damage it's easier to |
4408s | kill stuff go ahead uh we don't increase |
4411s | the damage output of of the enemies |
4413s | because um |
4416s | the way the way games rpgs work just in |
4418s | general is you're usually bouncing |
4420s | around how much damage you can take in a |
4421s | single hit |
4423s | um |
4424s | and trying to have health recovery |
4427s | options so that you can |
4429s | um take a hit not die and recover back |
4432s | up to the point where you can take a hit |
4433s | and not die this time with more um |
4436s | more in-game stuff generally |
4438s | and i know not all builds are like this |
4439s | either but that's normally what your |
4441s | most builds are trying to do i think and |
4443s | um |
4446s | so so in order to sort of help with that |
4448s | we're quite often looking at um |
4452s | just just increasing health of enemies |
4453s | rather than damage output because uh or |
4457s | you'd be ending up with |
4459s | situations where |
4460s | like people have a build where it's like |
4463s | all right this build can play solo but |
4464s | this build can't play multiplayer um |
4467s | because the damage that it takes just |
4468s | kills it |
4470s | um and we know there are like defensive |
4472s | buffs you can get from playing a |
4473s | multiplayer and everything uh to help |
4474s | with that but |
4476s | you know we don't want to make those |
4477s | mandatory |
4481s | um we are looking at mechanical there's |
4483s | more things we are still looking at and |
4484s | could potentially do uh to increase |
4487s | difficulty possibly through mechanical |
4488s | changes um an example i'd like to give |
4491s | within with answering this question is |
4493s | uh relating it to diablo 2. surprise um |
4497s | i like to do that a lot and |
4499s | uh diablo himself indiana 2 has an |
4502s | ability like a bone cage ability which |
4505s | is i think a fantastic multiplayer |
4507s | ability and a really awful single player |
4509s | ability um because it's so hard to avoid |
4512s | it in single player and you can get |
4513s | stuck in it you're just uber you just |
4515s | can't do anything you can't like get |
4517s | yourself out of it |
4519s | um |
4520s | so |
4521s | we are we're still looking at getting um |
4524s | mechanical changes if we can where you |
4527s | are able to |
4528s | uh like like things that you can do in |
4530s | multiplayer you can't do a single player |
4532s | that make it functionally more |
4534s | challenging and more engaging more |
4535s | interesting but doesn't actually make it |
4537s | so your character suddenly stops |
4544s | these guys are |
4547s | quite strong |
4563s | oh |
4564s | question here don't forget to ping me |
4566s | with questions any idea how you imp how |
4568s | you're implementing a trade system yet |
4570s | uh yes but not that we're willing to |
4571s | share understand the bizarre concept of |
4573s | player shops i haven't scrapped yes |
4575s | great game by the way well done team |
4576s | thank you very much yep uh |
4578s | no information yet start interacting in |
4581s | a way that for example like unlocking |
4583s | mono blessing |
4585s | helping everyone |
4586s | else |
4589s | is this a fallout from another question |
4598s | i don't see this person earlier |
4604s | interacting in a way that for example |
4607s | like unlocking mono blessing helping |
4610s | every else |
4620s | uh i think what this is asking is about |
4623s | um it's about unlocking the monolith |
4628s | um |
4629s | like when you finish a monolith and you |
4631s | get blessings as an option to pick from |
4633s | it like being able to reselect those |
4635s | down the road without having to go do |
4637s | the model again |
4639s | i think is what this is asking um that's |
4641s | not currently the plan but |
4643s | you know |
4645s | if you feel strongly that something we |
4646s | should do and you want to feel free to |
4648s | head on over to feedback forums and |
4651s | leave feedback for us so we will |
4653s | look at and i mean |
4656s | who knows right stand down |
4671s | um |
4687s | that was a weak set of damage like what |
4689s | where's my reward huh huh i'm i'm |
4692s | shocked i thought i was just gonna |
4693s | crumble when i got uh |
4696s | i got into this uh |
4699s | arena i thought i was just gonna get my |
4701s | butt handed to me |
4703s | but surprisingly i'm |
4705s | not that's cool |
4707s | i'm just gonna pop out because |
4710s | oh it's fun in here but i don't want to |
4711s | keep doing this forever |
4718s | what do you want i see |
4722s | a new dialog system coming soon oh yeah |
4726s | that's a nice change i see the old one |
4727s | and i'm like yeah |
4730s | which i remember saying the exact same |
4731s | thing when we went to this one as a new |
4733s | system |
4737s | i need more exalteds to build |
4741s | one of these three things up with do we |
4744s | have any |
4747s | gloves i could do next okay let's look |
4750s | for exalted gloves |
4752s | can we just |
4759s | there's some |
4761s | there's some exalted gloves that i could |
4763s | use |
4764s | okay we got a bunch |
4780s | unexalted |
4781s | [Music] |
4794s | good |
4799s | okay we're just gonna go that's enough |
4801s | uh |
4807s | we're gonna do gloves |
4810s | all right next question is it is there a |
4812s | known bug with path of judgment |
4814s | increased healing effectiveness doesn't |
4816s | work |
4817s | trail dps |
4819s | in the tooltip of it |
4821s | uh no there's not |
4824s | um there's not an unknown bug either |
4826s | really |
4827s | um |
4831s | because |
4834s | so what i think you're asking here and i |
4836s | could be wrong um |
4839s | but this |
4840s | alt tool tip here |
4843s | um none of these alt tools that show |
4846s | secondary triggered abilities four |
4848s | skills take into account everything on |
4852s | the tree |
4853s | most time they don't take into account a |
4855s | lot of different things |
4858s | they're really there more so to show you |
4860s | details of what the skill is |
4863s | um |
4864s | and |
4870s | this one's really exciting i think it |
4871s | uses that mana cost |
4874s | what the skill is what tags it has |
4876s | things like that um |
4878s | it's it's more about getting details |
4880s | like that across you instead of |
4882s | um |
4884s | that that that damage per second number |
4886s | in these tooltips is often horribly |
4888s | wrong so i would i wouldn't pay much |
4890s | attention to that because it also like |
4892s | they |
4893s | um |
4894s | the tags don't update |
4896s | uh so many things don't update with |
4898s | these they're i'm surprised this one's |
4899s | even getting the damage per second as |
4901s | much as it is |
4902s | but most of the time these are just like |
4906s | so little information can actually be |
4909s | used so |
4911s | not a bug just not something that we've |
4913s | implemented |
4915s | interacting in a way |
4919s | nets yeah there you go it's a great |
4920s | example of the |
4922s | weapon that we've intentionally missed |
4923s | out on uh for multiplayer |
4926s | uh do you think there's a design so i'm |
4928s | just gonna |
4943s | i'm kind of an idiot sometimes that's |
4945s | okay |
4948s | for multiplayer do you think there's a |
4949s | design space for skills that are mainly |
4952s | or at least somewhat focused on |
4954s | multiplayer absolutely for example |
4955s | sentinel having taunt skill |
4962s | uh dps healers set up featured in a lot |
4964s | of mmos but perhaps a |
4966s | light version of that i think there's a |
4968s | really good example of skills that we've |
4970s | intentionally oh actually the only skill |
4972s | that doesn't have a skill tree |
4974s | um |
4976s | in the entire game on paladin |
4979s | funny enough um |
4982s | that's done very intentionally not to |
4985s | have a skill tree yet because it would |
4987s | have such a huge impact on multiplayer |
4989s | um that we wanted to wait till we had |
4991s | multiplayer to build skill tree for it |
4993s | um so yes there's there's definitely our |
4995s | skills that have significantly heavier |
4997s | focus or or |
4999s | have different |
5000s | impact and play style in multiplayer |
5002s | than single player |
5004s | and we have been building them with that |
5006s | in mind |
5024s | next question any news on warlock |
5025s | falconry master |
5027s | no news as of yet i apologize |
5035s | still stuff we're developing |
5037s | um |
5038s | not coming in 0.9 |
5048s | i i uh what else can say that there's |
5051s | there's no none of those three are |
5053s | playable in internal builds either so |
5055s | they're not uh |
5057s | it's not like we're |
5058s | holding on to them or testing them or |
5059s | anything like that they're |
5061s | completely unimplemented for all |
5064s | versions of the game internal and |
5066s | external |
5072s | oh that's something i've said before |
5078s | uh |
5080s | next question i'm really wondering how |
5082s | the |
5083s | how the arrows are going to feel in |
5085s | combat |
5088s | the arrows |
5089s | okay poison attacks and cold freeze |
5090s | attacks as well as death animations to |
5093s | those |
5094s | could you give some examples |
5108s | i think arrows might be |
5110s | a typo is this |
5116s | um |
5121s | good they're gonna feel good |
5122s | i don't know how to describe it |
5125s | um |
5128s | i've i've been playing |
5130s | almost exclusively cinder strike bow |
5132s | build |
5133s | on um |
5136s | cinder strike bow build on our |
5137s | multiplayer tests for the last few |
5140s | months |
5142s | having a ton of fun with it feels great |
5147s | it feels exactly the same as single |
5148s | player |
5150s | um |
5155s | poison attacks cold breeze attacks as |
5156s | well as death animations for those yeah |
5159s | uh |
5160s | i'm sorry i'm a little unclear what the |
5161s | question is um we've got there's a bunch |
5164s | of examples on |
5166s | um |
5167s | like |
5168s | death |
5169s | animations and death visuals that we've |
5172s | shared a couple weeks |
5173s | last couple weeks for um spoilers |
5176s | there's um aaron's aaron's channel |
5178s | action rpg youtube channel has a lot of |
5182s | uh recaps of previous dev streams where |
5184s | you can see examples of some of those |
5186s | clips |
5187s | and things like it that |
5191s | usually we show fire because it's the |
5193s | flashiest |
5195s | um |
5198s | i think i think cole's been used in one |
5200s | of them |
5205s | i'm sure there's also some examples in |
5207s | the dev blog that just went up today |
5208s | and i i'm sure there'll be more examples |
5210s | that will come as we get closer to |
5211s | patches |
5214s | we get the actual patch preview thread |
5216s | um i know there's a lot in this uh dev |
5218s | blog and but it's not actually a patch |
5220s | preview thread yet um |
5224s | so lots more |
5231s | but i'm just like flicking back and |
5233s | forth and the doors just opening for the |
5234s | next one open for the next one |
5237s | i'll take it |
5239s | yeah look at that track record |
5241s | so i'm talking about |
5243s | 20 no problem |
5246s | no problem |
5257s | are you aware that some builds are |
5261s | environmentally challenged by objects |
5263s | blocking your skills for example uh |
5265s | gates beacon and echoes that are pretty |
5267s | annoying on my hammerton yeah so we have |
5270s | i don't know if this is in the |
5272s | live version right now i don't think it |
5274s | is |
5276s | um |
5277s | i could be wrong i don't know we we have |
5280s | recently created a system |
5282s | uh to have |
5284s | um projectiles can have two different |
5287s | colliders |
5288s | one for |
5290s | uh the purposes of inanimate collision |
5292s | detection and one for the purposes of |
5296s | enemy hit detection |
5298s | so previously we were under this this um |
5301s | push and pull between like throw a |
5302s | hammer out and the collider for that |
5305s | hammer that says like if this ball like |
5308s | it's not actually like a hammer-shaped |
5309s | object that's flying to the air it's |
5311s | actually a ball |
5312s | um |
5313s | and it's like if this ball intersects |
5315s | with this enemies |
5317s | ball it's actually a capsule um |
5320s | so it's not it's not like there's a |
5321s | collider for like the the shoulder and |
5323s | the arm and the leg and the head and the |
5324s | choices one capsule for the whole object |
5326s | um |
5328s | and |
5330s | the |
5330s | [Music] |
5332s | if they collide then do stuff and so we |
5335s | have um |
5337s | now now the hammer has two colliders one |
5340s | that's much bigger |
5342s | um |
5343s | and one that is |
5344s | uh much smaller and so the smaller one |
5347s | is for inanimate objects collision |
5349s | detection like walls |
5351s | where usually because the object is so |
5353s | big |
5355s | it doesn't matter if the detection for |
5357s | that is significantly smaller than it |
5358s | would be normally because it's still |
5360s | going to hit that really big object |
5363s | but you still need to have it |
5364s | have the collider before detecting |
5366s | enemies be |
5367s | relatively large because the difference |
5369s | in size between the |
5371s | projectile on the enemy isn't actually |
5373s | that big |
5376s | compared to the distinction between the |
5379s | enemy and |
5380s | um |
5382s | uh |
5385s | that other thing the wall |
5388s | the hammer in the wall |
5398s | [Music] |
5403s | take it |
5412s | oh that's a cool ring |
5415s | hey let's let's craft on that ring |
5419s | let's craft |
5424s | oh gosh |
5431s | our |
5433s | sub |
5435s | charity logo is uh |
5437s | sized a little differently |
5442s | [Music] |
5449s | resize that real quick |
5454s | it's a little better |
5456s | [Laughter] |
5459s | and uh yeah let's grab this so we're |
5461s | gonna try and pull attunement off this |
5464s | uh |
5467s | i'm gonna try and seal it um |
5473s | i'm gonna re-roll it see what happens |
5474s | void damage |
5478s | throwing attack speed |
5480s | i mean this does technically we don't |
5482s | throw yeah |
5485s | not terrible |
5490s | let's try and re-roll dodge |
5493s | necro resistance that's fine let's try |
5494s | and seal that okay sweet |
5497s | uh and then let's try and glyph |
5500s | ah |
5502s | well let me do this after the fact no i |
5505s | should do that first that's too bad |
5507s | oh well |
5509s | it's still a decent weapon or two decent |
5511s | ring |
5514s | a couple unlucky rolls took us down |
5516s | let's say it will be |
5521s | actually really nice ring |
5524s | this one's better though |
5527s | definitely better |
5532s | uh all right what are we doing here we |
5534s | do gloves |
5536s | we're gonna make some sweet atrophy |
5539s | gloves |
5544s | um |
5545s | but which ones shall we use |
5548s | we don't really want intelligence |
5552s | let's just try and build these up |
5555s | let's discover some ailments see what we |
5557s | get |
5558s | minion health no thank you |
5562s | any damage no thank you health no thank |
5565s | you |
5566s | melee attack speed |
5571s | we got kind of wrecked there |
5575s | let's see if we can reroll this into |
5576s | something good intelligence oh come on |
5579s | what is going on casped |
5584s | why do you hate me so that's pretty good |
5600s | there's a t21 set of gloves right there |
5601s | just by accident |
5603s | that's pretty that's pretty sweet uh |
5605s | cast speed sucks so let's let's go |
5607s | anything but cast speed |
5609s | yeah |
5625s | [Music] |
5626s | uh in the future will you guys release |
5628s | league seasons that will later merge |
5630s | into standard |
5632s | uh type of thing or what's your version |
5635s | there yeah i mean that's uh |
5637s | that's pretty much |
5638s | that's pretty much it you got it |
5640s | planned for the most part um |
5642s | we do |
5646s | the details on exactly how that's going |
5647s | to go is still a little up in the air |
5649s | still for discussion all sorts of stuff |
5650s | but for the most part that's |
5653s | basically what it's going to be |
5659s | what are healthy numbers freaking like |
5660s | this for example the o3 has billions and |
5662s | trillions do you understand what those |
5664s | numbers mean yeah humans don't know |
5666s | please tell me last epoch it's not |
5668s | becoming this far feature too i think |
5670s | the goal is to keep the numbers um low |
5673s | enough that like most people can |
5675s | comprehend what they mean |
5676s | um |
5677s | and also so you can read them quickly so |
5679s | like you can just at a glance be like oh |
5681s | that's this number um when you start |
5683s | getting too many commas and too many |
5685s | zeros the numbers start to become |
5687s | you know like what is that what is that |
5689s | adding m's and b's and t's |
5691s | onto there is not awesome |
5694s | so |
5694s | uh yeah that's that is the goal i mean |
5697s | we intentionally keep |
5700s | a lot of stats we intentionally keep low |
5701s | like even just like these numbers here |
5703s | vitality strength like those numbers are |
5705s | not super duper crazy high oh hot time |
5707s | reasonable numbers like mana |
5709s | regeneration up above 20 is unbelievably |
5711s | high you know um so like we try and keep |
5714s | as many numbers as we can in a |
5715s | reasonable spot as possible some people |
5717s | are really good at cranking those damage |
5719s | numbers up to weirdly hide things and |
5722s | you know |
5723s | good on you for finding those loopholes |
5728s | it's blocking |
5731s | there's a huge oh i know what it is the |
5734s | it's the the help window is blocking |
5736s | there |
5737s | interesting |
5738s | but you can't click through yeah |
5740s | okay |
5741s | frailty |
5742s | not ideal but you know not terrible so |
5745s | we'll take it |
5748s | all righty then let's go back and do |
5751s | some more |
5758s | um |
5761s | did judd answer the same question well |
5763s | yeah like right after that cool |
5765s | cool cool |
5768s | uh reading the dev updates seeing |
5769s | support for hit base hammer throw got me |
5772s | excited so wait |
5776s | uh any funny bug stories that you can |
5778s | share ah |
5779s | [Music] |
5780s | i mean there's always there's always |
5782s | funny ones when it comes to skills all |
5783s | right mike time to get the whole ass out |
5786s | i don't know it's probably still |
5787s | happening that it's uh |
5789s | when you |
5791s | cast for example a good example i can |
5793s | cast on this ability i don't think but |
5795s | uh fireball is a really good example of |
5797s | this building when you have the triple |
5798s | shot fireball where it fires three |
5799s | fireballs or five fireballs and you aim |
5802s | really close to your feet but still |
5804s | technically forward the first one |
5807s | can shoot |
5810s | backwards and all the other ones will |
5812s | shoot forwards |
5815s | because the |
5816s | the other ones are taking your |
5818s | character's forward position to define |
5821s | what direction to shoot in |
5823s | but the first one is actually drawing a |
5825s | line from your character to where you |
5826s | clicked |
5827s | um and it's drawing it's it's taking the |
5830s | start point |
5832s | actually holy aura |
5834s | is showing this really nicely where you |
5835s | can see |
5836s | the |
5838s | um |
5840s | the the size of the character |
5843s | is bigger than a point |
5845s | so it would take the to find the |
5847s | direction that you're trying to click |
5848s | into to actually send this in it's |
5850s | taking like the outer ring of forward |
5854s | so |
5855s | uh there's there's a ring here and |
5857s | forward is |
5859s | let's draw on the screen |
5862s | so there's a ring around your character |
5864s | that is the like |
5866s | this is where i'm standing ring it's the |
5867s | like if part of this is touching an area |
5870s | in fact |
5871s | like that's why you get hit sometimes |
5872s | it's it's not that big it's it's more |
5874s | like this |
5876s | um |
5877s | but then if you click |
5881s | like right here |
5885s | um it's still the distance from the |
5888s | center point to there is still causing |
5891s | this to be forward |
5893s | um |
5894s | but the |
5896s | ability itself is checking from |
5902s | uh is checking from this this green |
5904s | point here |
5906s | checks on the outside of the ring and |
5908s | therefore draws a line backwards and |
5910s | fires it backwards |
5912s | so that was a funny bug |
5914s | that we had |
5918s | i enjoyed that one anyways |
5924s | also |
5926s | i caught up on chat ha ha |
5929s | there was there's a couple things |
5931s | uh |
5932s | there's a couple things back |
5940s | something's going on i don't think i |
5941s | heard this |
5943s | lone star mcfluffin i apologize an hour |
5946s | ago i missed this |
5948s | my heart breaks another 16 month resub |
5951s | thank you very much glad to have you |
5952s | with us and i apologize for missing it |
5960s | love having you here |
5962s | glad you're sticking around having fun i |
5965s | hope |
5967s | um |
5969s | 16 months is crazy that we've been doing |
5971s | this that long |
5972s | nutty |
5974s | i love it |
5975s | stand down or die |
5976s | uh |
5983s | earlier that like |
5985s | i couldn't uh |
5987s | lizard you had a question about armor |
5988s | shred stacks |
5990s | um only stacking to 10 |
5993s | and i said i didn't think that was the |
5994s | case |
5995s | did you find evidence either way by any |
5997s | chance |
5999s | and if you did could you let me know |
6000s | what you found |
6004s | i have a little |
6005s | little uh twitchy twitch party there |
6013s | uh any plans for an option to have items |
6016s | on the ground appear larger sometimes |
6017s | need to click a couple times to grab |
6020s | a room um so it's |
6023s | it's something that we've talked about |
6024s | and i think |
6026s | uh like general ui scaling is a really |
6029s | important thing that we need to start |
6031s | incorporating |
6032s | um |
6035s | but but having um individual like like a |
6039s | size |
6040s | option in the filter for like show affix |
6043s | shards at twice the size or whatever |
6045s | something like that that's not something |
6047s | i'm really interested in um partially |
6049s | because the affix shards being or the |
6052s | the item ground tooltip labels being a |
6056s | singular size is really important for |
6058s | having them |
6059s | um |
6060s | visually blend in with the background |
6062s | enough that if you're not focusing on |
6064s | them and you're focusing on the combat |
6066s | you can see past them even when there's |
6067s | a lot on the screen |
6070s | and having them be in various sizes |
6072s | causes problems with that |
6074s | so that's why we try and keep them |
6075s | consistent |
6076s | when possible |
6090s | do i say six why is it sixteen |
6096s | thousand my coupon has been here for 16 |
6097s | months haha probably even longer than |
6099s | that really before we started doing subs |
6104s | i'm just terrible in this |
6112s | yeah i think having just ui scaling in |
6113s | general especially for people who play |
6115s | um there's a few people i know that i've |
6117s | talked to that play like on their couch |
6118s | with the controller and like it's big tv |
6121s | and the resolution's really high this is |
6122s | really nice tv um |
6124s | and they're just like |
6126s | what does that say |
6127s | [Music] |
6129s | um so just having some ui scaling |
6130s | options i think would be good in general |
6135s | and possibly having just something as |
6137s | simple as like |
6138s | item all item ground label tooltips show |
6141s | up |
6142s | not too item ground labels are larger |
6144s | like |
6146s | scaling all of them five percent ten |
6148s | percent |
6149s | would be um |
6151s | i think i think possible |
6154s | stand down or die |
6160s | besides the greater disabilities too |
6161s | yeah there's um accessibility options or |
6163s | concerns there as well uh getting it so |
6166s | more people who have |
6168s | issues with with their eyesight um and |
6170s | seeing small text and reading that it's |
6172s | uh |
6173s | definitely an upside to having those as |
6175s | well |
6176s | there's a lot of those that we we we're |
6178s | sort of like gotta get this in there's |
6180s | an accessibility option we gotta get |
6181s | that in there's a lot of things that fit |
6183s | in that like |
6186s | the number of the number of features we |
6188s | have listed out that we're like someday |
6190s | we're going to add this it's going to be |
6191s | amazing |
6193s | it's just it's just gigantic |
6197s | the wish list that you think like oh |
6198s | there's not that many things right and |
6200s | it's just it just grows and grows and |
6202s | grows |
6207s | which is wonderful there's i don't think |
6209s | we'll ever run out of stuff that we're |
6211s | really interested and excited about |
6212s | adding which is awesome |
6223s | and it might have something to do with |
6224s | being able to get excited about adding |
6226s | silly little things like ui scaling |
6231s | but it's still exciting so |
6236s | i also realized i didn't tag anyone with |
6238s | my previous question well |
6240s | here's your chance are fully kitted |
6243s | foes similar to a player with a regular |
6245s | build on the table as encounters bosses |
6247s | yes in fact we actually started doing |
6250s | this |
6251s | uh to some degree like a little early |
6253s | intro version of this um |
6256s | in the limited arena boss champions |
6259s | unlimited arena run champions |
6261s | um |
6264s | you know what i also haven't done i |
6265s | haven't it's no weeks i haven't brought |
6268s | any leaks to the party yet |
6270s | my goodness |
6271s | so we'll apologize for the leak here in |
6273s | a second we're going to finish answering |
6274s | this question so the |
6276s | um |
6280s | yeah basically you ca |
6284s | limited arena runs divine era |
6287s | yeah up here up here in champions gate |
6289s | where we were before doing the arena um |
6291s | there's options for |
6293s | uh there's four tiers of limited arena |
6295s | runs that are i think |
6298s | 30 |
6299s | waves 50 waves somewhere in that range |
6301s | and at the end of it the final wave is a |
6304s | boss fight um and it's a static boss |
6306s | fight that has certain abilities there's |
6308s | three different ones there's a |
6310s | rogue |
6311s | a |
6313s | primalist and a sentinel uh different |
6315s | versions of them |
6316s | i need different cool little mechanics |
6318s | um |
6319s | fun |
6320s | i'm really uh i think this was our |
6324s | uh |
6325s | lead vfx person and one of the encounter |
6327s | designers that came up with this i think |
6328s | the suitcase with it if it's not i'm |
6330s | sorry whoever came with it it's a great |
6331s | idea i love it the um the rogue has a |
6334s | decoy ability which like decoy taunts |
6337s | things but how can you taunt a player |
6339s | um |
6341s | and if you kill the decoy before it |
6343s | explodes itself it drops a bunch of |
6345s | crafting materials so it like it |
6347s | incentivizes you to attack the decoy so |
6350s | it taunts the player |
6352s | sometimes uh which i just love that |
6354s | interaction it's one of my favorite boss |
6356s | mechanic interactions in the game right |
6358s | now |
6358s | uh possibly any game i just that one's |
6360s | so great i love it anyways um |
6363s | yes so i and and we've we've joked about |
6365s | having um |
6367s | like like characters that we as as |
6370s | designers have created for ourselves as |
6373s | bosses in your limited arena runs or we |
6375s | joked about i think joke we actually |
6377s | consider doing this um |
6379s | of having like people who win |
6381s | maybe |
6382s | uh like like whoever won last season's |
6384s | arena |
6386s | champion becomes the like in game arena |
6389s | champion that you have to beat at the |
6391s | end of some event or something like that |
6392s | like for next season um like there's all |
6395s | sorts of things we talk about with with |
6397s | this and i think there's a lot of |
6398s | opportunity there for bringing in |
6399s | characters |
6403s | obviously we'd have to |
6405s | curate that experience a little bit so |
6408s | if there was a build that did win the |
6410s | arena that was kind of degenerate in |
6413s | some way maybe we go second place maybe |
6415s | we modify that build maybe we change it |
6417s | for npc like there's all sorts of stuff |
6419s | we could do there but um |
6421s | it's all very hypothetical at this point |
6424s | anyways i have here |
6426s | uh an option for you |
6430s | fighting lizard every cycle |
6432s | maybe we'd be like yeah |
6435s | how many how often you could win it or |
6436s | something i don't know |
6438s | maybe there's a bunch of them |
6440s | it can be fun |
6441s | anyways |
6442s | uh here's a little teaser for you of new |
6446s | vfx and sound especially so i'll show |
6448s | that before this um |
6451s | for static |
6453s | there's like this just gaining charges |
6455s | it gets fully charged and it's being uh |
6458s | sparked being used as well i think it's |
6460s | all in this club |
6462s | now let's really quickly |
6466s | remove the game |
6473s | [Music] |
6486s | [Music] |
6496s | that's it |
6504s | uh yeah so that's uh that's new static |
6509s | which looks pretty cool |
6513s | we're so close can we do we can we can |
6515s | get the boss down before the end of this |
6516s | i think |
6517s | that's my goal |
6519s | it's my ball my goal |
6521s | uh new question new first time first |
6523s | question don't forget to ping me uh with |
6525s | the questions does last epoch have |
6527s | multiplayer or a stash shared by tunes |
6530s | on the same ssf account in ssf yet so |
6533s | currently uh we there is no online |
6535s | multiplayer functionality for |
6537s | uh any like just if you buy it on steam |
6540s | go play you will not have multiplayer uh |
6542s | we are in the process of expanding our |
6544s | community tester program for multiplayer |
6546s | purposes uh there's an update for that |
6548s | that just went out earlier today a few |
6550s | hours ago um |
6553s | if you want to apply for that you still |
6554s | can |
6554s | uh |
6556s | the |
6556s | [Music] |
6558s | so currently i guess every character is |
6560s | ssf effectively because it's all offline |
6562s | um or it's sf |
6565s | not |
6566s | ssf anyways uh |
6569s | we do also have solo |
6572s | s that's we have ssf and sf i guess |
6574s | right now definitely uh and ssf has |
6577s | individual stashes per character and sf |
6578s | has a shared stack also hardcore mode |
6582s | versions of each of those |
6586s | oh an idol |
6589s | hmm |
6609s | blizzard i have a feeling you're not |
6610s | watching anymore but i want to know if |
6612s | that or anyone can anyone find out if |
6615s | the armor shred was included in the |
6617s | resistance shred |
6618s | reduction to captain |
6622s | stand down or die i don't think it is i |
6624s | think resistances and armor are |
6625s | different things |
6629s | they're usually treated differently |
6635s | [Music] |
6652s | i'm thanks really surprised you guys |
6653s | didn't have a bunch of questions for the |
6655s | update that we're going to stump me |
6660s | it isn't resistance ready okay cool |
6663s | i'm sorry |
6665s | um well lizard if you're still here |
6668s | that is my response to the very first |
6669s | question of the stream i think |
6670s | uh |
6671s | it's not |
6681s | all right |
6684s | oh big question there look at loving the |
6686s | look of that one second |
6689s | we're gonna |
6690s | get into the next echo and i'll read it |
6692s | then |
6696s | i'm yeah we're ready to go |
6698s | go for that boss let's go |
6702s | my mic is a little quiet relative to the |
6704s | game |
6705s | thank you for letting me know i'm |
6707s | i'm trying to |
6709s | find that balance |
6711s | um |
6713s | down in uh |
6715s | obs as well |
6717s | uh there's a question because bows are |
6719s | currently restricted to rogues and bow |
6721s | quiver mo nodes exist in monoliths is it |
6724s | easier to farm for bow rogue equipment |
6726s | when playing another character than it |
6728s | is to farm class specific gear for their |
6730s | glasses what are your thoughts on this |
6731s | do you think it's good to have ways to |
6733s | farm useless gear for your current class |
6736s | will there be more ways to target farm |
6738s | off class gear in the future um okay so |
6740s | i think there's a few things here one |
6742s | the um |
6744s | like there's there's lots of weapons |
6746s | that are useless lots of weapon types |
6749s | and nodes they'll show up in the model |
6750s | that are used for the character you're |
6751s | currently playing i don't think that's |
6752s | unique to bose really i think the thing |
6756s | and the way you said it is true the only |
6757s | thing that's unique about it really is |
6758s | that |
6760s | unless you're playing a bow rogue all of |
6762s | those nodes are useless so the rate is a |
6764s | little bit higher you're right |
6767s | um |
6768s | i don't think it's problematic um and i |
6771s | think it's more indicative of a |
6772s | potential |
6774s | plan to have that |
6777s | bose not be completely exclusive on on |
6780s | rose and and it's hard to say if or when |
6782s | that'll ever happen but um |
6786s | i mean i'm gonna keep pushing for |
6789s | bo abilities on other characters for |
6790s | sure |
6791s | like |
6793s | um |
6795s | or at least some way to have like wolf |
6797s | and bow ability combos like like that |
6799s | archetype's missing that that hunter |
6801s | archetype is missing still um |
6806s | i i think we'll we'll we'll we'll see |
6807s | that archetype happen in one way or |
6809s | another and one of the ways that could |
6811s | happen |
6811s | uh |
6813s | is is um |
6815s | adding bow abilities to prime list |
6819s | that's one way there's other ways to |
6821s | um |
6822s | as far as being able to target farm uh |
6825s | gear for other classes i think it's |
6826s | really important that that can happen |
6829s | um |
6830s | whereby you are finding gear for other |
6831s | classes we do we do try to give you more |
6835s | opportunities to find gear for yourself |
6837s | um but i think it's important that you |
6839s | do find gear for other classes at least |
6841s | sometimes |
6843s | um and that might seem |
6845s | weird to say but apart from ssf |
6848s | characters it really does um |
6852s | it really does incentivize |
6854s | like you find a piece of gear that's |
6855s | like |
6856s | unbelievably great for another class |
6858s | another build you're not playing and it |
6860s | says hey maybe make another build maybe |
6862s | try another character and try something |
6863s | new like play around with this new item |
6865s | you found build build around me um and i |
6867s | think that that's a really cool thing to |
6869s | happen where you like |
6870s | um you find some amazing item and you're |
6872s | like oh i can make this build i'm gonna |
6874s | go try that and you get something |
6876s | something new going and i think that's |
6878s | really fun that's something that excites |
6879s | me in games like this i know it's not |
6881s | for everyone but i don't think that the |
6883s | rate that we're pushing off class gear |
6886s | is to a point where it's going to become |
6889s | um like mandatory to make these other |
6892s | builds |
6893s | um for like |
6895s | your time investment ratio finding stuff |
6897s | so it's it's |
6899s | what ends up happening for the most part |
6900s | is |
6901s | it's this like |
6903s | hey you found something awesome you |
6904s | could do something really cool with it |
6905s | do you wanna no okay fine |
6909s | or hey you found something really cool |
6911s | that you could do with this do you wanna |
6912s | yeah awesome you have fun |
6914s | and those are the two |
6916s | like extreme cases i guess |
6921s | um and then if you really wanted to |
6923s | focus on finding gear for a specific |
6925s | other class |
6926s | you can |
6928s | do that easier on a for a marksman i |
6930s | think |
6931s | um but at the same time because there's |
6933s | overlap in say |
6935s | uh a prime list and a |
6938s | sentinel you can be finding gear for |
6939s | your current character |
6941s | and that other character at the same |
6942s | time as well so i think the overlap with |
6945s | your own stuff bounces it out enough |
6947s | that it's |
6954s | oh god |
6978s | all right |
6980s | oh cleaned oakley |
6983s | uh is there a way to delete bot stash |
6985s | tabs no i'm about eight tabs from buying |
6988s | them with in-game gold so we started |
6990s | with no tabs i mean okay yes you can you |
6992s | can delete the entire stash |
6996s | uh like your entire stash you just |
6998s | delete the whole thing and that will |
6999s | reset back to default |
7012s | like my mic's still quiet a little bit |
7014s | in game |
7026s | three different things that hopefully |
7027s | will bring it to the point that's good |
7029s | are you gonna improve enemy vfx and |
7032s | sound of attacks yes |
7033s | uh how long so multiplayer comes out i'm |
7035s | super excited to play with friends uh we |
7037s | don't have a set time um it's the |
7040s | classic when it's ready answer uh |
7043s | there's as soon as we do have more |
7044s | information about when it is ready |
7046s | they'll be displayed in our devlog |
7048s | section of our forum so keep an eye |
7049s | there |
7050s | um we just released an update today |
7053s | um |
7054s | we are in the process of expanding our |
7056s | community testing program for uh |
7058s | multiplayer testing which is the big |
7060s | thing we're doing right now and there |
7062s | uh there's still certain that's a nice |
7063s | one there's still certain elements of |
7066s | multiple that just don't work so we |
7067s | can't release it yet |
7069s | but full multiplayer release will be our |
7071s | next major patch 0.9 |
7079s | are you happy with the current state of |
7081s | gold and its sinks |
7083s | uh any hint about multiplayer related |
7085s | use i mean so uh |
7088s | am am i happy yes do you think it could |
7089s | be better absolutely um |
7092s | i think there's |
7094s | there's probably always room for |
7095s | improvement but |
7097s | the i think we need i think we need more |
7099s | sinks i think we need more interesting |
7101s | sinks i really am happy with um |
7105s | the vault of uncertain fate and what |
7106s | that did for gold things i think that's |
7108s | fantastic |
7110s | i'd really love to see some |
7112s | um sort of like |
7114s | baseline crafting options as a gold sink |
7118s | um maybe something like a |
7121s | like infinite use |
7123s | in town simple shattering |
7126s | stone or something like that like uh |
7129s | like shedding something costs 100 gold |
7131s | to use each time but it only ever pulls |
7134s | at most |
7135s | one shard or two shards or something |
7137s | like that i don't know |
7141s | uh that's a nice uh relic right there |
7147s | it's a nice relic so something like that |
7149s | i'd like to see a little bit more gold |
7150s | things go in the game and varied uses |
7152s | for them |
7154s | um |
7156s | i think i'd like to see gold sinks that |
7158s | work with other end game mechanics um |
7160s | that aren't in the game yet |
7163s | but will be |
7170s | um and i'm sorry i can't answer the |
7172s | multiplayer side of that question |
7179s | another first time chat question don't |
7180s | forget to put that last epoch game in |
7182s | the question so i see it easier but i |
7184s | saw this one so it's okay uh is there |
7186s | any plans to add something like hideout |
7188s | and poe like player base or house at the |
7190s | moment we don't have any plans for that |
7192s | um part of the reason for this is we'd |
7194s | like to to encourage the game to feel |
7197s | alive |
7199s | one of the ways that that can be done is |
7201s | by having players congregate in towns |
7204s | and as soon as you add in |
7206s | like a player housing system where |
7207s | people can |
7211s | uh can like |
7213s | go and and just not be in town um it |
7216s | does take away from the number of people |
7218s | that you see in town |
7219s | the world starts kind of empty of its |
7222s | inhabitants and you know all sorts of |
7225s | so i i i'd really like to |
7229s | if we had a good reason for it uh other |
7231s | than just like okay it's something neat |
7234s | that i can |
7235s | i can decorate something cool like that |
7236s | which is valuable i don't want to take |
7238s | away from that as like a useful thing to |
7240s | have |
7240s | um |
7242s | but if we had something else to go on |
7243s | top of that i think it would be much |
7245s | more likely to be |
7247s | uh move up the priority list |
7250s | on tasks |
7252s | it's also just it's a lot of work and we |
7253s | can put that time and and money and |
7255s | energy and effort into um |
7258s | like developing more enemies and |
7260s | developing more |
7261s | uh items and skills and |
7264s | uh enemies and all sorts of cool stuff |
7267s | core stuff that's part of the actual |
7268s | gameplay experience itself um so i i |
7271s | wouldn't be surprised to see something |
7272s | like that down the road as like uh |
7275s | i don't know a couple years from now or |
7277s | um |
7278s | like |
7280s | might be something we add in i i don't |
7281s | know |
7282s | i i hope that we would have some sort of |
7284s | mechanical thing to go with it as well |
7289s | it's |
7290s | boss fight time i know i'm over time but |
7294s | we're finishing strong we're gonna it's |
7296s | gonna happen and one way that i do have |
7298s | one more tease for you and i love it |
7301s | i'm sorry i'm waiting so long for it but |
7304s | i forgot about it until i just looked |
7305s | over at my screen saw it |
7337s | [Music] |
7343s | yes |
7354s | they just like stand in one of the |
7356s | trails probably standing on the trails |
7357s | is totally fine aren't i |
7359s | yeah what am i doing running around like |
7361s | an idiot |
7364s | okay |
7365s | uh blessings here we go helmet shard |
7367s | drop rate uh suffix chart drop rate |
7370s | skill shot drop right yeah skill shards |
7373s | let's do it |
7374s | bleed shred melee gas burns yeah that's |
7377s | a cool set only hit that's all right |
7379s | either way victory is ours |
7382s | um |
7383s | oh a couple questions right at the end |
7386s | can you talk a bit more about town |
7387s | systems i don't really have anything to |
7388s | say that they're right like they're |
7390s | towns |
7391s | uh is the interviews this is written on |
7393s | january stansberry suggests that gold |
7395s | won't be the main currency to trade with |
7396s | it still stands for hg um |
7399s | i i |
7400s | there's |
7402s | i don't have anything i can say about it |
7403s | because i'm sorry there's uh |
7407s | we're still |
7409s | not ready to talk in detail about trade |
7412s | um |
7416s | yeah i'd love i'd love to give you more |
7418s | info when we've got something i think |
7420s | we'll probably have like a big a dead |
7422s | block that'll just lay everything out |
7423s | with trade i know it's like a big topic |
7424s | of question for everyone everyone's |
7425s | really interested to see what happens i |
7427s | really want to get more |
7429s | um |
7429s | [Music] |
7431s | like i said |
7432s | earlier in the stream you may miss it |
7434s | but i said really quickly there's we |
7436s | just had this week our very first item |
7440s | that was that went through |
7442s | the servers and came to a person like it |
7445s | left someone and came back to them for |
7446s | the very first time |
7448s | uh |
7449s | it was back to themselves so they just |
7451s | went out and came back to themselves but |
7452s | still like that's like the the essence |
7453s | of what needs to happen to make trade |
7455s | work and like we've just had our very |
7457s | first time of that happening so it's |
7459s | it's it's still so early that we don't |
7461s | have any |
7462s | uh |
7463s | we don't have any like testing done on |
7466s | it there's no feedback even internal |
7468s | feedback on it like we really need to |
7470s | get more of that together before we can |
7471s | talk about it in depth so i'm sorry but |
7473s | we don't have any input for that yet |
7476s | and last thing because this is so cool |
7480s | uh here's a pretty pretty picture |
7483s | oh yeah |
7485s | oh yeah |
7487s | love this one |
7492s | and this will take us right out of the |
7494s | end um so next week uh we will be i'll |
7497s | be streaming earlier than usual i'll put |
7499s | it in the calendar when we've got an |
7500s | exact time um but if you're used to |
7502s | seeing at this time it will be likely an |
7504s | hour earlier i think um |
7508s | but we'll see about details when we get |
7510s | closer to then |
7511s | um |
7513s | yeah that's a that'll about do it for |
7515s | today |
7522s | where are we here |
7524s | i hope you had fun i know i did uh if i |
7527s | missed any of your questions i apologize |
7529s | please head on over to our discord or |
7531s | forums or reddit or other places where |
7533s | helpful people hang out to answer them |
7535s | for you |
7536s | uh i hope to see you next week |
7538s | uh and uh |
7540s | hope you're having fun |
7542s | about it |