over 3 years ago - Mike_Weicker - Direct link

Just to clarify what I think I said in stream (or at least what I meant) was that when appropriate, like with the necromancer, we sometimes use when something dies nearby instead of on-kill.

We are just shiftng away from kill effects in general. Not 100% getting rid of them, just less popular than they once were.

over 3 years ago - Mike_Weicker - Direct link

Well, in multiplayer, it could even be another player.

over 3 years ago - Mike_Weicker - Direct link

You don’t, enemies do. The node I was referring to says, whenever something dies nearby.

over 3 years ago - Mike_Weicker - Direct link

Oh I get it now. My bad