3 months ago - EHG_Kain - Direct link

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Hello Travelers, and welcome to day three of the pre-patch blog posts!

Healing Hands is a skill which has existed in the Paladin tree for quite some time, without being able to be specialized. There’s various reasons we waited to create a tree for this skill, one of the bigger reasons being that we wanted this type of skill to be able to support nodes which help cooperation with other players.

With our release of Last Epoch on February 21st, Healing Hands will finally be getting its long awaited skill tree. While Healing Hands at its core offers a large amount of support, focusing on healing, one should remember that the Paladin is not a back-line player. Healing to a Paladin means more than mending wounds, but also healing the world of its evils. As such, Healing Hands offers a great deal of customization for offensive ability as well, including multiple ways to make it a directly damaging ability.

Healing Hands

As a baseline, Healing hands is an ability which casts a medium sized area of effect which heals all allies, including yourself for an immediate burst, and applies a heal over time for three seconds.

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Both heals from the ability scale with Increased Healing Effectiveness, as well as the nodes on the skill tree. This grants Healing Hands not only strong immediate recovery, but also provide a fairly strong heal over time to help keep yourself and allies nice and healthy. As a Paladin, Healing Hands can offer very strong competition to even Life Leech as a source of health sustain, in addition to its specialization options.

Cleric’s Hammer

Cleric’s Hammer grants Healing Hands a chance to trigger on any melee attack, up to a 100% chance with the full four points assigned. This imbues all melee attacks to provide healing to all allies and yourself in the area. When combined with other options on the tree, this can also effectively convert any melee attack into an offensive spell melee attack, synergizing well with many of the Paladin’s hybrid melee and spell abilities.

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Hand of Aurelus

More favorable towards ranged damage? Hand of Aurelus allows Healing Hands to instead synergize with direct Smite casts, adding its own healing area to smites. Combined with Searing Light, adding Damage to Healing Hands’ area of effect, Healing Hands can further augment Smite builds with the additional hit damage.

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Divine Bolt

Healing Hands also adds support for Divine Bolts. By picking up the Divine Catalyst node, you will cast a number of Divine Bolts with every direct use of Healing Hands. Further, with just one point in this node, all sources of Divine Bolt will scale with the nodes in the Healing Hands tree.

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Rahyeh’s Chariot

Healing Hands can also be converted to a Traversal ability, charging to a target location casting Healing Hands upon arrival. This adds a 6 second cooldown to Healing Hands, however, unlike Lunge, Rahyeh’s Chariot does not require a target to move to.

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Seraph Blade

Prefer to channel your healing powers through your blade? Taking this node will convert Healing Hands into a Melee Attack. converting Spell Damage from the tree into Melee Damage. A heavy hitting melee attack which also provides strong healing, Seraph Blade embodies the strongest aspects of the Paladin Mastery.

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Unbroken Prayer + Skyfall

Who doesn’t like a good Sky Beam? By assigning Unbroken Prayer, converting Healing Hands into a channeled ability, you can further specialize it into Skyfall. By paying an additional mana cost each second, you will deal additional fire damage over time while channeling Healing Hands, scorching clear a path of righteousness.

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Closing

Thank you for again joining us today in this coverage of the Paladin’s Healing Hands skill tree. Offering potential as both a support ability, a damaging ability, triggers, or direct casting, Healing Hands offers the Paladin a number of new ways to build. Healing Hands still remains available at 5 points invested into the Paladin Tree, meaning you can also pick up Healing Hands as either a Forge Guard or Void Knight should you theory-craft such a use.

Tomorrow we’ll be recapping the coverage of Item Factions, Falconer, and Warlock for all the Travelers just recently joining us, or who may have missed the previous information releases. Then on Sunday we’ll be covering some of the new Item bases, Item Affixes, and Unique Items coming with the release of Last Epoch on February 21st!

3 months ago - EHG_Kain - Direct link

Healing Hands does have the ability to scale damage with Healing Effectiveness, yes.

3 months ago - EHG_Kain - Direct link

Sorry, thinking of different interaction. Seraph Blade and Unbroken prayer do work together. Yes, that should work. I’ll quickly test.

Edit: Confirmed, yes, Inscribed Tablet’s -3 melee mana cost does apply to channel cost if you take both Unbroken Prayer, and Seraph Blade

3 months ago - EHG_Kain - Direct link

No, Unbroken Prayer causes Healing Hand to trigger four times per second. It doesn’t scale with cast speed (or attack speed if converted via Seraph Blade).

3 months ago - /u/EHG_Kain - Direct link

Originally posted by Synchrotr0n

If we make Healing Hands deal damage, will it stop healing us?

no

3 months ago - /u/EHG_Kain - Direct link

Originally posted by ArmaMalum

Immediate interaction question: Searing Light (hit damage) + Skyfall (Channel DoT) = Hit damage per channel tic?

Second question: Healing effectiveness -> damage scaling like Consecrated Ground or nah?

  1. Yes, but no. Unbroken Prayer will cause the channeled ticks of Healing Hands four times per second that with Searing Light deal hit damage. Skyfall adds the sky beam DoT - unrelated to the ticks of Healing Hands.
  2. Yes, via a node
3 months ago - /u/EHG_Kain - Direct link

Originally posted by Nuckyduck

Can I get a clarification on the term 'directly' as in the auto-proc talent 'Cleric's Hammer'? I'm assuming 'active' as a synonym here but I wanted to be sure.

Does this mean that 'indirect' attacks generated from skills/talents (eg. counter attack/multi-strike) will not proc this ability?

"Directly" means you pushed the button to use the skill directly. It was not triggered by something else.

3 months ago - /u/EHG_Kain - Direct link

Originally posted by AVK95

Hopefully last epoch has plans to improve shaman. I like the melee caster archetype a lot and spellblade is completely garbage. Hopefully one of these get improved!

If you missed it, we showcased the new Primalist Skill: Gathering Storm, as well as the reworked Tempest Strike two days ago, both of which play very nicely with Shaman

https://forum.lastepoch.com/t/gathering-storm-and-tempest-strike-rework-coming-to-last-epoch-feb-21st/62368/

3 months ago - /u/EHG_Kain - Direct link

Originally posted by Nuckyduck

Thank you! So extra attacks from multi-strike can proc since the skill is pressed but counter attack would not since no skill is pressed?

Cleric's Hammer would not proc from each sword. It would proc once per attack, as it doesn't proc on hit, it procs "when you directly use a melee attack and hit at least one enemy".

3 months ago - /u/EHG_Kain - Direct link

Originally posted by Lord_Longface

What happens when you combine Seraphs Strike with the node that lets you cast Healing Hands on melee hit? Do we get to double dip melee scaling here with another weapon attack? Or, even funnier but probably not, does it trigger itself?

yes

3 months ago - EHG_Kain - Direct link

It’s only triggered once. Unbroken Prayer only applies to direct use of the skill, you can’t trigger a channel.

Divine Catalyst triggers when you directly cast Healing Hands and heal yourself or an ally. When you channel an ability, only the initial wind-up is considered the “cast”, so it triggers once if you heal yourself or an ally when you start channeling.

Not Currently