about 3 years ago - Hackaloken - Direct link

Arena

  • Fixed a bug where Arena layouts were not properly selected at random. This caused the Desert Arena and Solarum Arena to be more common than the others.

Endurance

Aims

  • Bring Endurance more in line with other defenses, by making it more difficult for endurance threshold to be close to or exceed your maximum health, which would overcome its balancing factor.
  • Reduce how much the effectiveness of Endurance varies with maximum health.

Changes

  • All characters now have endurance threshold equal to 20% of their maximum health (from 40 + 2 per character level).
  • Reduced the value of endurance threshold affixes (by up to 30% at higher tiers).
  • Root Shields grant 45 to 70 endurance threshold (from 70 to 100).
  • Reduced the value of endurance threshold on blessings by around 33%.
  • The Druid’s Hideskin node now grants 15 health, and 1% of maximum health gained as endurance threshold (from +15 health and 3% reduced stun duration).

Skills

Minions

  • Fixed a bug where Increased Size effects did not apply to minions.
  • Fixed a bug where minion names granted by nodes (i.e. Thunder Totem) or random chance did not work.
  • Fixed a bug where Arek’s Flesh did not have animations.

Death Seal

  • Fixed a bug where Death Seal’s wave upon release was not affected by the skill’s base 20% more damage per second. It now deals more damage than before.
  • Adjusted the functionality of Doomcall: 10% more damage per stack of Damned, does not scale with points allocated (from 20% per point). +1 stack of Damned on you each second per allocated point (unchanged). Can have up to 5 points allocated (from 4).

Detonating Arrow

  • Fixed a bug where Detonating Arrow’s Arcing Blast node could trigger even if Detonating Arrow’s damage was converted.

Firebrand

  • Fixed a bug where Galvanize did not convert sources of ignite chance on Firebrand’s tree to shock chance.

Frenzy Totem

  • Fixed a bug where Eterra’s Blessing triggered by the Healing Pulse node did not use Eterra’s Blessing’s tree or scale with the player’s healing effectiveness.

Infernal Shade

  • Fixed a bug where triggering Blaze Shade could cause Infernal Shade to instantly expire in some cases.
  • Fixed a bug where Blaze Shade caused the area of Infernal Shade to be reduced rather than increased.
  • Fixed a bug where Blood Shade was not converting the skill’s base fire damage to physical damage.
  • Fixed a bug where Legion would not cast Infernal Shade on additional nearby minions if the Devour In Flames node was also taken.
  • Fixed a bug where Shifting Doom combined with Devour In Flames did not damage the subsequent minion that Infernal Shade attached to.

Lethal Mirage

  • Fixed a bug which caused several nodes for Lethal Mirage to not work.

Rebuke

  • Fixed a bug where the buffs granted by Rebuke never persisted after channeling if you had channeled for the full duration.

Shield Throw

  • Fixed a bug where Spiked Plates and Rygar’s Fury did not grant their damage bonus.

Surge

  • Fixed a bug where Storm Battery granted a stack of Dormant Energy even if you did not hit at least one enemy with your melee attack.

Tooltip DPS

  • Fixed a bug where negative ailment chances (caused by certain skill tree nodes) would prevent all other ailments from affecting tooltip DPS.
  • Focus now displays tooltip DPS when taking the Energy Overflow or Energy Battery nodes.
  • Added tooltip DPS for the Spark Charge and Lightning Wave sub-abilities.
  • Improved tooltip DPS support for Shatter Strike’s Icicle subability.
  • Fixed a bug where Detonating Arrow’s tooltip DPS did not account for conversion in some cases.

Items

  • Added new 2d art for Valdyr’s Chalice and Raindance.
  • Increased Physical Damage can now also roll on belts.
  • Fixed a bug where the Critical Success bonus for crafts would not be saved in some situations.
  • Fixed a bug where the “+x Levels to Sacrifice” Affix granted more levels than intended. It is now the same amount as other affixes.
  • Fixed a bug where Smite’s damage was not increased by the Wrathful Large Rahyeh Idol (increased damage with Vengeance and Smite).
  • Fixed the model for Dreamthorn being positioned incorrectly.
  • Fixed a bug where the Mage would hold Staves incorrectly in some situations.
  • Fixed a visual issue for Primalists wielding two-handed swords on the character select screen.

Passives

  • The Druid’s Hideskin node now grants 15 health, and 1% of maximum health gained as endurance threshold (from +15 health and 3% reduced stun duration).
  • Fixed a bug where the Void Knight’s Null Velocity passive could trigger from an ability use that leaves you above 0 mana.
  • Fixed a bug where the Paladin’s Shield Wall node granted maximum health instead of health on block.
  • Fixed a bug where the Bladedancer’s Cloak of Shadows node did not grant Dexterity.
  • Renamed the Gladiator (block) node in the Sentinel tree to Protector as the name ‘Gladiator’ was also in use on the dual wielding node.

Visuals

  • Overhauled all visuals for Swipe, including:
    • Base visual effect
    • Lightning conversion
    • Spirit Wolves node
    • 2D icon
  • Revised the visuals for Holy Aura.

Monolith / Campaign

  • Increased the health of the Pyromancer miniboss in Ash Covered Maj’Elka.
  • Frigid Hinterland now also appears in the Blood, Frost and Death timeline.
  • Fixed a wall blocking the camera in Sealed Archive.
  • Fixed some targeting issues near the waypoint in the Immortal Summit.
  • Fixed Alric’s voice acting in The Immortal Citadel cutting off other voice acting.
  • Fixed some rocks falling upwards in the Council Chambers.

UI

  • Skill tree nodes now have square borders. “Key Nodes” are still hexagonal.
  • Adjusted the description for Endurance and the highlight colors in the health globe tooltip.
  • Fixed a bug causing damage numbers, particularly for critical hits, to look different than in previous patches.
  • “+X Other Shards” notifications now appear last in the list of shard notifications.
  • Fixed a bug where an erroneous “+0 Other Shards” notification would appear in some situations.
about 3 years ago - Sarno - Direct link

The design intent for Endurance was for it to kick in as your character reaches low health levels. Defenses such as Resistance and Armor protect you regardless of what proportion of your health is missing - we want Endurance to have its own niche rather than being similar to other, existing options which would result in there always being a mathematically ‘correct’ choice.