Hackaloken

Hackaloken


17 Oct

Comment

I’ll leave any points about appearance to the art team, but I don’t think it’s fair to say that we’re suddenly not updating the other character class models just because they’re not included in this post. We still plan to update the other character models for 0.8.4.


15 Sep

Comment

Hello! This issue should be fixed as of 0.8.3e. Please let us know if you’re still having issues.

Post

Paladin Healing Effectiveness Scaling

Due to a miscommunication pre-patch, Javelin’s Holy Trail ended up with added spell damage scaling, which was not intentional. The healing effectiveness scaling from the Path of Judgement node is meant to be a replacement for added damage scaling like it is for Consecrated Ground. Having spell damage and healing effectiveness scaling means that extremely high damage can be achieved by scaling both, because they’re multiplicative with each other.

Despite this being a mistake, it has made damage over time paladin builds that scale healing effectiveness viable, which was one of our aims when adding Holy Trail. As such we have decided to keep the spell damage scaling, but make it stack additively with the healing effectiveness scaling.

Javelin

  • Path of Judgement grants +1 adaptive spell damage per 5% increased healing effectiveness (from 1% more damage per 1% increased healing effectiveness).
  • ...
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10 Sep

Comment

Have you tried talking to the Forgotten Knight again? That re-opened the portal for me when I tried.

Comment

I think commenting on the cycle is pretty close to participating in it :wink:

In any case, yes, there are definitely points that get brought up again and again, but no, we don’t really mind. As long as people are being pleasant.


09 Sep

Post

Changes

  • Tundra Nova (Frozen Ire proc) now has a freeze rate of 80 (up from 0), and this is shown on its alt tooltip.
  • Frost Nova (Ice Barrage proc) now has a freeze rate of 40 (up from 30), and this is now shown on its alt tooltip.
  • Fixed the “ward granted when casting flame ward” idol affix having an incorrect range of values. It now has a range of 28 to 64.
  • The tooltip for items in the Gambler’s shop now state that they cannot be a unique or set item.
  • The visuals for Fire Aura now fade out smoothly when its duration expires.
  • The sub-ability of Forge Strike that makes Forged Weapons is now called “Summon Forged Weapon” (from “Summon Weapon”).
  • Added new hit sounds for Javelin and Void Cleave.
  • Added new...
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08 Sep

Comment

Hey everyone. We’re currently working on a fix for this and will include it in 0.8.3d if testing goes well. Thanks!


07 Sep

Comment

We have a fix for certain enemies not being able to be pierced by abilities coming in 0.8.3c.

I think the problem causing this pierce bug is also causing this bug, so let us know if you’re still running into it after the update.

Comment

Thanks for the reports and followup. We’ll look into the cause of this, though it might not be fixed in 0.8.3c.

Using a different Anti-Aliasing mode for now is recommended, of course.


04 Sep

Comment

Hi again! Beta 0.8.3b is out now. Please let us know if this problem persists, and upload your log files again if so. Thanks!

Comment

Hi again! Beta 0.8.3b is out now. Please let us know if this problem persists, and upload your log files again if so. Thanks!

Post

Changes

  • Added new 2d art for the Devotion and Eye of Orexia uniques.
  • Javelin now scales with melee damage on your polearm rather than from all sources while you have a polearm equipped.
    • This shouldn’t make a large difference, but removes some confusing edge cases.
  • Acolyte Damage over Time
    • The Pestilence node for Spirit Plague was too strong, so it was adjusted in 0.8.3, but we feel that this left DoT Acolytes a bit weaker than intended.
    • Wandering Spirits deals 40% more damage and gains 4% increased damage per intelligence (from 4% increased necrotic damage).
    • Spirit Plague deals 11% more damage.
    • Infernal Shade deals 33% more damage and costs 18 mana (from 21).
    • Drain Life deals 20%...
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03 Sep

Comment

Sorry about that! drm0916 is correct, if you complete the Ruby Commander quest first you can turn in the other quest.

We have a fix in the works for this but it won’t be in our first hotfix.

Comment

Very sorry about this! It sounds like your character might have been rolled back (character data is saved locally). If you go to Thetima in the Divine Era you will be able to progress again, but that would mean starting the Chapter over unfortunately.

If you haven’t restarted the game more than once, you could upload your two log files in case there’s some information in there for us to debug. Thanks!

Comment

Since you had a passive point from that earlier quest that was removed, you essentially had 1 point extra compared to what the game thought you should have. Now that you’ve leveled up once it should work as normal, and you can do the Chapter 9 quest to get the passive point back.

Again, sorry that this isn’t clear.

Comment

I believe this is the same cause:

Comment

We’ve found a potential cause and we’re working on a fix. Unfortunately it will require a hotfix patch to deploy.

Comment

We’ve found a potential cause and we’re working on a fix. Unfortunately it will require a hotfix patch to deploy.

Comment

I’ve asked internally, and I believe this is because a passive point reward was moved from an existing quest to one of the new quests in Chapter 9 of the story. If you do that quest you’ll have the point again. Sorry about the confusion.

Comment

I’ve asked internally, and I believe this is because a passive point reward was moved from an existing quest to one of the new quests in Chapter 9 of the story. If you do that quest you’ll have the point again. Sorry about the confusion.