Hackaloken

Hackaloken


10 Jun

Comment

We are aware of this problem and we’re working on changes to the chat backend to prevent this from happening. The changes are currently in the review process internally.

I’m very sorry that you received abusive comments on your channel for something you didn’t do.


08 Jun

Post

User Interface

  • Fixed the chat window failing to scroll automatically in some situations.
  • You can now search for attribute tags in the main skills window.
  • Fixed searching for Minion or Totem not working in the main skills window.
  • Fixed Shield Throw having the tooltip for Shield Rush in the passives window.
  • Fixed a bug where Show + Emphasize loot filter rules would not emphasize items on the first attempt.

Skills

  • Fixed a bug where attempting to channel a skill while already channeling another skill (or instance of the same skill) would cause the playe...
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04 Jun

Post

Monolith of Fate

Stability

  • After considering community feedback, we felt that the 0.8.2g changes over-corrected the stability requirements, so we’re aiming to strike a balance.
  • The maximum stability benefit from corruption has been increased by around 7%, so that echoes at the start of a 350+ corruption web give exactly 50 stability.
  • Empowered timeline 3rd quest echo stability requirements now range from 750 to 900 (from all being 750).
  • 2nd quest echo stability requirements have also been increased slightly for some empowered timelines…
  • 3rd quest echo stability requirements for non-empowered timelines from Ending the Storm and onwards have been reduced by 50.
  • The maximum stability for empowered timelines is sti...
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02 Jun

Comment

Fixed.

@Vincto Our QA team has attempted to reproduce that problem but we haven’t been able to internally, which makes it much more difficult to solve. Sorry about that.

Comment

Monolith of Fate

  • Beacon echoes can no longer spawn adjacent to each other.
  • Holding ctrl + alt while hovering over a Blessing now shows its potential range of values.
  • If you die in an echo and then complete it later, destroying a Vessel of Memory will now restore the echo’s guaranteed reward.
  • Fixed a bug where logging out or going to a different zone before unlocking empowered timelines would prevent you from unlocking them for that character. Affected characters can now unlock the timelines as normal.
  • Fixed a bug where completing a quest echo would grant stability equal to the previous non-quest echo you ran (and also reapply some of its other on-completion effects).
  • Fixed a bug where the timeline stability bar could be incorrectly fi...
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28 May

Post

Performance

  • Fixed a bug where opening the Crafting Materials window would permanently affect performance for the rest of the gameplay session. This reduced fps by 20-30 in our testing.
  • Still having performance issues? Try these steps while we continue working on improvements:
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27 May

Post

Changes

  • Reduced the damage of Ice Whirlwinds used by Wengari Spires by 37.5%.
  • Reef Time Gates spawn more Stranded Sailors.
  • Yulia’s Husk deals 500% more damage with her Ice Mortar and 40% less damage with her Ice Vortex.
  • Enemy healthbars now disappear more quickly when they die.
  • Added additional details to the outskirts of the world map.
  • The “total affix tiers of” loot filter condition now looks at the affixes you’ve selected in that rule instead of all affixes on the item.
    • To achieve the old functionality, make a rule that has all affixes selected.

...

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Post

Monolith of Fate

  • Lowered the stability requirements of the 3rd quest echo for all timelines other than the first.
    • This reduction is smaller for non-empowered timelines.
    • The 3rd quest echo now requires 1000 stability for all empowered timelines (from 1000 to 1350 depending on timeline).
  • “Slay enemies to locate __” is now listed as a separate objective in the quest tracker for echoes that use a delayed objective pulse (Bosses and Time Gates).
  • Time Gates now also have delayed objective pulses like Bosses.
  • The threshold for showing delayed monolith objective pulses now varies based on zone. It’s higher than before in most zones, but lower in zones where going in a random direction may result in significant backtracking.
  • ...
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26 May

Comment

If you’re still having this issue could you please upload your log file and Filters folder? The filters are in the same place as the log file. Thanks!

Comment

Hi! I believe this should be resolved as of Beta 0.8.2c. Please download the update and let us know how it goes!

Comment

We’ll keep this in mind as we develop the cosmetics system further! It certainly seems reasonable to me to allow 2 of the same pet, though I wouldn’t want to commit to it without discussing it with the team first.

Comment

We believe that this issue is resolved as of 0.8.2c. If you are still having difficulties please make a new post or contact support directly. Thanks!

Comment

Thanks!

This should now be resolved with the 0.8.2c hotfix-- please download it and let us know if the issue is resolved.

Comment

0.8.2c is out now-- please download it and let us know if it resolves the problem for you! Again, thanks for your patience.

Comment

Hi everyone!

I have a fix for the login screen being blank and I’ll be putting out an additional hotfix as soon as I can.

I’ve definitely confirmed that this fixes the problem for Standalone users as I was able to reproduce the problem locally, and this new fix resolved it. It seems likely that it will work for Steam as well but I haven’t directly confirmed that.


25 May

Comment

Very sorry about this! We’ve just released 0.8.2b to make fixes for the login system, so please update and try again.

If you’re still having difficulties, please reply to the thread vapourfire linked and include the information I mentioned in my post there. Thanks!

Comment

Hi everyone! We’ve released 0.8.2b to fix problems with the login system.

If you’re still having trouble after updating, please post a new log file and a screenshot. Thanks!

Comment

Hi everyone! We’ve released 0.8.2b to attempt to fix this issue. I’m confident that this will fix login for anyone who had a login button but the animation never stopped.

If there are problems that persist we will continue our investigations as quickly as possible.

If you’re still having trouble after updating, please post a new ...

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Post

EDIT: 0.8.2c has been released to additionally fix a bug that caused some players to have a blank login screen, which prevented them from logging into the game. This primarily affected new players that started in 0.8.2.

0.8.2b Patch Notes:

This hotfix brings fixes for a number of bugs and some additional polish to the UI and Monolith. We’re eager to hear your thoughts on 0.8.2, so keep it coming!

Missed the patch notes for 0.8.2? Check them out here.

...

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Comment

I’m very sorry about this! We’re working to resolve this problem.

Please keep an eye on these threads for updates and possible workarounds:
Stand Alone Client | LE - 24 | No License Found | Login Issues
...

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