over 2 years
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Last Epoch
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4s | good afternoon everybody welcome back to |
---|---|
6s | the last epoch dev stream as always |
9s | i'm your host mike and let's hop right |
11s | in |
13s | we're going to be continuing our |
14s | gameplay of our primalist that we were |
16s | working on last time |
19s | we just managed to finish experience |
21s | firing on a sweet blessing |
24s | we're gonna hop into one of these two |
26s | let's go last room |
31s | this is a bill focused around |
33s | a herald of the scurry legendary that we |
35s | found |
36s | a couple streams ago that i'm still |
38s | trying to find a baseboard to make into |
40s | an actual legendary |
42s | and thank you for the raiding party |
45s | uh the philosopher |
48s | glenn have you with us |
51s | knuckler settings |
58s | and as always if you're new here |
60s | i have a |
62s | we'll answer any questions possible in |
64s | chat please precede the chat question |
67s | with at last game and i'll see you |
69s | answer the question |
71s | uh any and all proceeds from the stream |
72s | go to ours charity which as it was last |
75s | week and continues to be for the rest of |
76s | the month it will be the ms society |
89s | we had a lot of interesting things |
90s | happen this week on the game and i've |
92s | got i've got a few little |
93s | treats to share with you a little later |
95s | on |
97s | so if anyone's |
98s | hoping for something fun to see i've got |
100s | something |
110s | i've also recently uh |
114s | been |
117s | preparing for a fence that i'm putting |
118s | up |
119s | what's going up this weekend finally |
122s | tomorrow morning renting a big big hole |
124s | driller |
126s | gonna put a fence |
128s | 78 already nice |
135s | let's just ask me punctuation |
146s | a little bit of a quiet week as there's |
148s | you know some interesting stuff |
150s | happening |
153s | we're just gonna have some fun keep |
155s | playing |
164s | squirrels are quite strong |
167s | i feel like we are |
169s | we could be doing harder content here |
171s | pretty quickly so i might rush through |
173s | this one a little bit |
174s | uh in hopes of getting too empowered |
177s | quickly |
188s | we'll see what happens |
190s | finally made the stream glad to have you |
192s | with us |
196s | stay awhile listen maybe say something |
199s | you want |
219s | oh we're gonna find the boots on this |
221s | character |
222s | i don't know what it is but this |
223s | character |
224s | they just love boots |
229s | little little teaser so this is this is |
231s | an image i showed last week or two weeks |
232s | ago i think |
235s | uh here |
237s | and so the uh the theme of this week is |
241s | related |
242s | we'll say that |
247s | how do you get the squirrels the |
248s | squirrels are a function of this item |
251s | right here hell of a scary this was a |
252s | supporter unique uh that was done for |
255s | zizerin |
256s | we did we created this actually live on |
258s | his stream which was really cool |
260s | um |
261s | and if you go check out his stuff you |
263s | can see he'll have a physical version of |
264s | the same helmet |
266s | which uh it's wild but it looks |
268s | surprisingly awesome |
270s | um and so yeah this this this switches |
273s | wolves into squirrels and doubles them |
277s | so we're just like we just realized that |
278s | we just we had to double it so we |
280s | doubled it |
300s | and then uh we also use frenzy totem |
303s | along with the skyrim rage |
305s | to get them attacking ultra crazy fast |
308s | and just apply a ton of bleeds |
311s | to our targets a lot of armor shred a |
313s | lot of bleeds |
316s | um then we also create claw totems and |
319s | vines as we |
320s | leap and swipe |
322s | which gets us even more minions to make |
324s | even more bleeds |
327s | what we're all about is this bleed |
330s | stacking and it's really great in the in |
332s | the new patch coming up or yeah |
335s | you actually can see |
336s | [Music] |
337s | the total number of stacks on anything |
339s | which is great |
341s | i know i keep saying it but i love it |
344s | uh let's see at last epoch game here we |
347s | got a question do we have a manifest |
349s | armor or forge guard rework incoming |
351s | well there's |
353s | some interesting stuff related to that |
355s | image you saw earlier |
357s | we'll see what that is |
360s | in a little while |
364s | i didn't hear anything but that's weird |
367s | well philosopher |
369s | thank you very much |
371s | for using 40 bits |
374s | look at that shamrocking that luck |
378s | i want |
379s | a |
381s | i should i should make a filter uh entry |
383s | for the helmet that i'm looking for |
384s | because i want a helmet |
386s | a a exalted helmet |
388s | um |
391s | with some nice stats so it's basically |
393s | just some minion stats on an exalted |
394s | helmet would be really nice |
398s | some health |
400s | plus wolf skills |
405s | wow that was a short one |
408s | is there a time frame for the falcon or |
409s | subclass coming yes it will be here and |
411s | i know this is not telling you anything |
413s | it's kind of a cop-out answer because |
415s | you probably are aware of this already |
416s | but it will be here |
418s | at the latest by 1.0 |
423s | so that's the timeline which we don't |
425s | know 1.0 is so it's hard to use that as |
428s | an actual accurate time reference but |
431s | that's all we got |
438s | the music's missing |
442s | [Music] |
453s | a wild |
462s | yeah so um yeah accurate but not |
464s | specific exactly the uh the falconer |
467s | rune master and warlock are the three |
469s | missing master classes |
471s | um |
476s | and uh |
478s | yeah there's a lot of people that are |
480s | pretty excited for those |
484s | so like how um |
486s | primeless has all three of its masteries |
488s | mage acolyte and |
490s | uh rogue do not have all three of their |
492s | masteries yet |
494s | but they will |
498s | uh what's a new community unique made |
501s | affecting with the new unique community |
504s | i'm gonna try that again just just a |
506s | moment here oh tears path nice with the |
509s | new community unique made affecting |
511s | volcanic orb we see a tree rework in |
514s | this new patch i'd love to see some more |
515s | d2 like frozen orb with the way with way |
517s | more shrapnel um not specifically now i |
520s | don't have any um |
522s | we haven't done any major reworks on |
525s | uh |
526s | come on why is that disappearing |
529s | it's frustrating uh we haven't done any |
530s | major reworks on |
532s | any items yet are any skills yet sorry |
536s | um |
537s | so we'll see what we'll see what happens |
538s | eventually but |
541s | i don't think there's a major rework |
542s | coming for it now |
545s | might be a few little things here and |
546s | there just having the different element |
548s | uh it changes a lot of things you can do |
550s | with it and change a lot of the gear |
552s | that work well with it so there's a lot |
553s | of like knock-on effects that just |
555s | happen different nodes become good |
556s | inherently |
569s | these squirrels take a second to get |
570s | going but as soon as they do |
572s | [Music] |
573s | stuff just gets evaporated |
578s | what's the highest ailment stack account |
580s | you guys have seen so far in testing |
582s | i've seen hundreds |
584s | um |
586s | it's a little nutty |
588s | but i've seen a few hundred |
591s | hello master sword how's it going |
594s | glad to have you here get those xp i i |
597s | always go for these xp ones because like |
598s | i feel like i'm quite frequently |
600s | um low |
602s | [Music] |
603s | level compared to the content i'm doing |
605s | in the end of the monolith |
614s | might be because i'm so awesome |
621s | unlikely |
624s | would also like to get a legendary |
625s | version of eric's bone so i could uh put |
627s | puts put a little more melee fits on it |
629s | so i can have it actually do have swipe |
631s | be a little bit more reasonable because |
633s | swipe's pretty weak socks right now i'm |
635s | just attack speed or something |
645s | it's pretty low level unique so i should |
647s | be able to find some pretty easy 163 |
648s | it's not as close as i thought |
661s | i love when they'll jump with haste like |
662s | that |
671s | do you have a name squirrel |
677s | i don't think we've been named scroll |
678s | this time that's okay |
680s | we'll pretend river's still here from |
682s | last time |
687s | somehow you're close to 100 hours in the |
689s | game when you've never finished the |
690s | campaign |
691s | wow |
695s | it's impressive |
715s | the exalted one |
729s | cracked at the same time as getting here |
731s | oh you tough fight but i think we can |
733s | handle it no problem |
740s | yeah let's aggro some more things why |
742s | not right |
754s | he's seen some more questions about the |
755s | helmet herald of the scurry it's a level |
758s | 70 unique uh it's it's tricky to get to |
760s | drop it's |
761s | tr very tricky to drop with uh legendary |
764s | potential as well |
766s | so it has a high legendary potential |
768s | level |
771s | pretty sure |
778s | i could go for a curry right now |
787s | got the boys coming over tonight we're |
788s | playing magic i'm gonna |
790s | make some pulled pork oh excited about |
792s | that |
798s | can you only get squirrels in that |
799s | unique or is it a modifier that can be |
801s | on anything |
803s | uh it is |
805s | uh |
807s | unique to that helmet only |
812s | this it's the only place you can get |
813s | that effect is on that helmet |
826s | they're quite good for applying ailments |
828s | um |
830s | they have a bunch of stats that are cut |
831s | because they're in because they're |
832s | duplicated but ailment application rate |
835s | is not established i do not believe |
846s | oh they just get 45 less damage |
852s | it's a pretty big cut |
858s | but anything that scales off like number |
860s | of uh bleed stacks or anything like that |
876s | hmm |
891s | if anyone is just joining us please feel |
893s | free to ask any questions you like about |
895s | the game in chat i'll be happy to answer |
897s | them i am one of the developers |
900s | i do my day job is working on this game |
904s | i love it |
906s | nlp dream thorn |
908s | cool |
910s | that's really good that's really good um |
911s | unique to like kind of get you through a |
913s | lot of the game on uh |
917s | um |
919s | on avoid night like |
921s | get like a 2 lp dream torn pretty easily |
924s | they'll power you through a huge portion |
926s | of the game very handily in the late |
928s | game |
931s | okay we've got some helmets here to make |
932s | with our |
933s | uh legendary potential |
936s | unique |
937s | okay so no no |
941s | let's just put stuff that's amazing on |
943s | it but |
945s | yeah minion bleed on hit that's nice |
947s | dude just pray for that |
962s | i think that one's the best one |
970s | okay let's uh |
973s | let's do a little crafting so once so if |
975s | you've never made a unique or legendary |
976s | before |
978s | you combine a |
979s | exalted item so purple and a unique item |
982s | with legendary potential and it grabs |
984s | affixes from the |
986s | exalted item the purple item onto the |
988s | unique equal to the number of legendary |
990s | potential it has so this is going to |
991s | grab one |
992s | affix from this helmet |
996s | um so and but it's a random one so i'm |
998s | what i'm going to do is i'm going to uh |
1000s | try and get as much stuff onto it as |
1002s | possible |
1004s | um |
1007s | as much good stuff as possible on it |
1018s | yeah me and health will take that |
1025s | do you like strength yeah we like |
1026s | strength |
1028s | strength feeds this still right now this |
1029s | is attunement ooh |
1032s | ew maybe we don't like strength do we |
1034s | try do we roll for something else |
1039s | yeah |
1041s | yeah |
1044s | that'll do |
1046s | that'll do there's a lot of good stuff |
1048s | there |
1049s | um do we want to re-roll this at all |
1054s | those rolls are nice |
1056s | we're just going to keep that as is |
1058s | and let's go to uh |
1062s | what level is this 70 so we've got to do |
1064s | t2 |
1066s | or t3 |
1070s | should be fine either way i think |
1074s | let's go to temporal sanctum |
1078s | oh |
1079s | no |
1081s | rhymer what have you done |
1097s | i have no waypoints |
1100s | [Laughter] |
1106s | okay |
1107s | uh i'm just gonna chuck some of this |
1109s | stuff on the ground why not right |
1112s | i know it's pretty nice actually |
1124s | like that too that'd be nice |
1130s | yes |
1134s | okay |
1137s | let's just keep going i'm not gonna go |
1139s | find that waypoint |
1141s | it's unfortunate |
1146s | oh alrighty then for the favor system |
1149s | that has been briefly mentioned can we |
1152s | expect another avenue for player power |
1154s | alongside gear passives etc or is this |
1156s | some other kind of system we don't have |
1159s | a um |
1162s | a lot of info that i can really share |
1164s | with you on it right now um it's it's |
1165s | still in the concept phase so it's |
1168s | not been implemented there's not enough |
1169s | room for |
1170s | to really have anything concrete for it |
1172s | um right now |
1175s | nice boots what is going on with these |
1177s | boots |
1179s | it's just really easy to find nice do i |
1180s | just like all the stats that are on |
1182s | boots right now |
1190s | that must have got the chest |
1196s | not amazing not picking them up |
1225s | yeah so if you you know don't forget if |
1226s | you have any questions um don't forget |
1228s | to at lastly block game cheat account |
1232s | the |
1233s | uh so i do try and get different |
1236s | characters to play on stream frequently |
1239s | um most of the time i'll just pull |
1240s | someone's character on on the teams like |
1243s | come play it on stream |
1245s | sometimes we make up characters |
1246s | specifically for the stream because i |
1249s | don't have a chance to play much |
1261s | uh is the game still on track for 2022 |
1263s | release or his code caused issues um |
1265s | we're not really set on any specific |
1267s | date for release the release date is |
1269s | when it's ready |
1270s | um |
1273s | our goal right now is get multiplier out |
1275s | and kind of see where it is from there |
1278s | so much of our of our release schedule |
1279s | is based on quality and |
1282s | um we need to be able to tell |
1285s | we need to be able to say like okay if |
1286s | something's wrong we need the time so |
1288s | we're just going to say when it's ready |
1290s | we'll release it um |
1293s | because we want we want quality to be |
1296s | rock solid by the time we say it's |
1297s | officially out |
1301s | being going on sale anytime soon i don't |
1303s | think we have any specific sail dates |
1305s | planned at the moment |
1308s | usually those coincide with pretty |
1310s | predictable events |
1311s | um |
1317s | if you've been paying attention to steam |
1319s | uh sale catalog tracker stuff whatever |
1325s | they're they're they they line up pretty |
1326s | well with normal |
1328s | sales there |
1330s | generally |
1336s | i have no idea if we have anything |
1338s | planned for the steam summer sale or not |
1341s | i'm fully just walking away from this |
1342s | objective i can feel it |
1374s | all right |
1376s | [Music] |
1382s | come on |
1383s | why did i go the wrong way i knew it was |
1385s | the wrong way i even said it was the |
1386s | wrong way |
1389s | don't forget if you've got a question |
1390s | for me put out last epoch game in front |
1392s | of the question i will see it and answer |
1393s | but i think this one's meant for me are |
1395s | there plans to attempt to strike some |
1396s | love i like the theme but it feels like |
1398s | you need to make |
1400s | uh |
1402s | uh feels like you need to make jack of |
1404s | all trades master of none with melee |
1405s | damage spell damage and minion damage |
1407s | yeah it's it's got some issues right now |
1410s | we're we're not actively tackling it um |
1412s | at the moment but we do know that it has |
1414s | problems and a plan to address those |
1416s | problems |
1421s | while it's a little underwhelming it's |
1423s | not problematic |
1425s | in the sense that uh |
1429s | it doesn't look horrible |
1431s | like i'll be illustrating later with |
1433s | some of my teasers that i've got planned |
1436s | um |
1437s | and it doesn't uh |
1439s | it it doesn't cause just like |
1442s | gameplay issues and it does exist you |
1444s | know like there's there's some there's |
1446s | some issues some bigger issues that |
1447s | exist with other uh abilities in the |
1450s | game that we had to address first |
1455s | but it definitely needs help and don't |
1458s | worry that'll happen |
1473s | hey what are your plans with the solo |
1475s | challenge once multiplayer releases we |
1476s | see some sort of shared stash solo game |
1479s | mode love your game thank you very much |
1481s | um so solo is |
1483s | uh like a character solo so it's like |
1486s | one character go ahead and play |
1489s | that's it |
1490s | um and so that that'll remain isolated |
1493s | as it is a solo character on its own as |
1496s | we go forward um impossible |
1500s | no it's it's possible i'm telling you |
1502s | prime minister it's until we're gonna do |
1503s | it |
1506s | no i'm telling you that's how it's gonna |
1508s | be |
1511s | okay well he doesn't believe me but you |
1513s | guys should and i just realized that i'm |
1514s | on the wrong side of the screen |
1521s | um as for the like i think the phrase |
1525s | you're probably looking for is like |
1527s | um account |
1529s | or self-found |
1531s | or like account restricted or something |
1532s | like that where it's like |
1534s | um you just don't interact with other |
1536s | players or trading or anything like that |
1538s | um |
1539s | and i i i |
1541s | don't think we have plans to separate |
1543s | things officially based on that but you |
1545s | can just |
1546s | do that by not joining with other people |
1549s | with the regular game mode |
1554s | there's there's like issues with |
1556s | splitting up |
1557s | um |
1558s | the like the player base by too many |
1560s | different factors and so you get several |
1562s | axes to split people up and several |
1563s | ladders to compete on and like oh this |
1566s | character's a solo but not cell phone |
1568s | character this is a cell phone but not |
1569s | solo character |
1570s | this is a |
1572s | hardcore single player self-found so |
1574s | like like it's you get so many modifiers |
1577s | on there that it's like |
1578s | um |
1581s | when two people want to play together |
1583s | having to like um |
1586s | make sure the characters are all in the |
1587s | same game mode is not a fun part of that |
1590s | um |
1601s | all right |
1602s | uh |
1604s | come equinox oh where's our pay to win i |
1607s | have this shiny new credit card uh |
1610s | because and |
1611s | daddy needs some points to travel first |
1614s | uh |
1617s | well i'm sorry to disappoint you but |
1620s | unfortunately |
1622s | we don't have any pay-to-win mechanics |
1624s | you know like we tried to put them in |
1626s | and they just wouldn't work we just |
1628s | couldn't get it to work |
1630s | uh so we just had to give up and not |
1632s | bother |
1635s | i know but seriously we do not plan on |
1637s | adding payday mechanics |
1639s | pay away and pay for convenience pay for |
1641s | content like it's you buy the game you |
1643s | can play the game |
1644s | you should be on the same level putting |
1646s | as anyone else who's bought the game |
1649s | uh |
1651s | for everything gameplay |
1658s | why would playing with someone |
1661s | in the same game mode for having an |
1663s | option account found |
1671s | i don't understand sorry uh |
1676s | why would playing with someone in the |
1677s | same game mode matter for having an |
1679s | option for account found okay so yeah |
1682s | it's it's less about |
1684s | um |
1686s | playing together in that for that |
1688s | situation um and that's more about just |
1689s | having different ladders having too many |
1691s | ladders so there's um there's different |
1693s | things we've considered for for how to |
1695s | split up ladders and so you get into |
1697s | let's let's just just look at the arena |
1698s | because we have different end game |
1699s | systems that are competitive that you'll |
1702s | have different ladders for and so let's |
1703s | just look at the arena on its own as the |
1705s | only letters pretend nothing else has a |
1707s | ladder because right now it doesn't and |
1708s | just like the arena um so if you have |
1711s | you have to split characters on like |
1714s | every time you split a character on |
1715s | something that can be combined with any |
1717s | other split |
1718s | is um it multiplies the total number of |
1721s | ladders that exist right |
1724s | by the number of options so if you have |
1726s | um software hardcore that multiplies the |
1728s | number of letters let's say it starts at |
1729s | one uh the arena ladder you have |
1731s | software hardcore now you have two |
1732s | ladders |
1734s | and then let's say you have um |
1736s | [Music] |
1737s | solo self-found |
1739s | as as uh another ladder type so that |
1741s | multiplies it or not sold something that |
1742s | multiplies by two more |
1744s | um and then you split solo and |
1746s | self-found into two different categories |
1748s | so suddenly multiplies by two more and |
1749s | you have eight |
1750s | um |
1751s | and and then you look at the arena and |
1754s | do we split the arena but like it's |
1756s | already too many um |
1759s | do we split the arena by |
1762s | um |
1763s | group size this is this is the kicker in |
1766s | this action more relevant and more |
1767s | important for ladder um split decisions |
1771s | is um group size so |
1773s | you have four people in a group max now |
1775s | do you use do you have |
1777s | um |
1778s | like |
1779s | do you have a different ladder for |
1781s | someone solo two three fours |
1784s | um that's suddenly four different ones |
1785s | you have to take that eight and multiply |
1787s | it by four so we suddenly have 32 |
1790s | ladders |
1791s | um and it's |
1792s | it's really problematic so we're |
1794s | definitely not going to do all of those |
1796s | things um and you start looking for ways |
1798s | to combine some that are close enough |
1800s | together |
1801s | where um it's not a huge advantage one |
1804s | way or the other |
1805s | um or maybe you can filter by it or |
1807s | something like that but it's still |
1808s | keeping the same ladder it's it's really |
1809s | tricky where the line between a filter |
1811s | setting and a different ladder comes in |
1813s | because really it's all just one ladder |
1814s | with different filter settings |
1817s | in reality that's what it is |
1819s | um |
1822s | but the way that information is |
1823s | displayed and the way we view that |
1825s | information and talk about that |
1826s | information changes how that um |
1829s | actually |
1830s | what it actually means for how it's |
1832s | split up whether it feels like a filter |
1834s | setting or feels like a different ladder |
1837s | um |
1844s | so yeah likely what i expect we'll see |
1846s | is we'll have six ladders |
1849s | is that right six |
1851s | um |
1860s | it's a lot |
1861s | there's too many there's too many |
1863s | options and then and then it changes |
1865s | every every league every season you know |
1867s | like it changes again |
1875s | i think you'll find the current audience |
1876s | is quite fond of ssf or account found |
1879s | game styles since that's what the game |
1880s | effectively is and i think it's |
1882s | unfortunate not to support that audience |
1884s | well okay so i'm not saying we don't |
1885s | support that it's like um so ssf and |
1888s | account found are two very different |
1889s | things um and and currently we have it |
1892s | split on those two axes right now um |
1898s | uh |
1899s | and so you'll still be able to play on |
1902s | effectively account found |
1904s | but there just won't be |
1906s | a different ladder for people who are |
1907s | playing account found in those that are |
1909s | playing with trading in like |
1912s | and i mean maybe if we get enough |
1913s | feedback people want it |
1915s | we can look into it |
1919s | i think i think that the uh issues |
1922s | like the actual like if you're going to |
1924s | put like a account restriction on it to |
1926s | be account found only and like |
1928s | um not interact with anyone else but |
1930s | still any part of your account or |
1931s | whatever |
1932s | it's uh gonna be a pretty pretty tiny |
1935s | percentage of the population that really |
1936s | cares to do that compared to just |
1938s | playing normally online |
1939s | and i could be very wrong with that and |
1941s | like we'll keep looking at the data and |
1944s | adjust accordingly |
1948s | but right now it it i doubt it's |
1951s | uh |
1953s | something that would actually be |
1954s | interesting for most players |
1956s | that's a distinction |
1958s | between that countdown and just normal |
1970s | will ellie be free to play on release |
1971s | ellie's um cost model |
1974s | will not change between now and release |
1976s | so it'll still be the same sticker price |
1978s | to purchase the game |
1982s | and and there won't be a monthly |
1983s | subscription |
1985s | so it'll be a |
1986s | you buy the game and you can play it |
1992s | pretty simple system |
2012s | boomer therapy if you've got a question |
2014s | please put at last epoch game in there |
2016s | because you first wanted to see it also |
2017s | highlighted so that's okay |
2019s | how is multiplayer closed testing going |
2022s | great |
2024s | uh i think we started another one today |
2026s | actually |
2030s | right i think we started another one |
2031s | today |
2034s | i'm just like horribly wrong with that |
2036s | probably |
2040s | a week today |
2042s | it's next week we're starting another |
2044s | one |
2050s | anyone who's a ct and chad's just going |
2052s | like oh my god what it's up no way |
2054s | it's not up sorry false alarm |
2067s | i'm kind of just doing this lazy i |
2069s | forgot that i'm still rushing through |
2070s | this and uh i went back into relax mode |
2093s | it's yeah it's so okay so it's basically |
2095s | splitting up solo and self-found to be |
2098s | different modes is the possibility |
2100s | because self-found implies that and |
2103s | things were all found by yourself it's |
2105s | account found |
2106s | um self-found and then solo is that |
2109s | character is on its own and doesn't have |
2111s | any interaction or help from any other |
2112s | characters |
2113s | so |
2118s | yeah |
2120s | you can also do not so this is the thing |
2122s | like do you then do have an option for |
2124s | not solo |
2126s | but still self-bound characters where |
2129s | you can say |
2131s | okay i don't have access to any sort of |
2132s | trading system at all |
2134s | but i can complete content with other |
2136s | people |
2137s | and it's like it's it's so much so much |
2140s | of this is where's the line drawn |
2142s | on distinctions because if you if you |
2144s | allow |
2145s | um |
2148s | uh cell phone and solo to be independent |
2150s | modes that are combinable |
2152s | um |
2153s | it's it's it's uh it adds more modes |
2156s | than adding it so that they where |
2158s | they're not |
2161s | uh it adds an extra |
2163s | mode if you have self-found but not solo |
2167s | as uh as a game so if you have like solo |
2171s | cell found and solo cell found as three |
2173s | game modes |
2174s | um it adds more |
2176s | options that are possibly not necessary |
2180s | because if someone's doing |
2182s | solo self found oh god someone's doing |
2185s | self-found solos likely something they |
2188s | want to do as well |
2190s | if someone's doing |
2192s | solo |
2198s | no |
2199s | i ain't sorry i get confused sometimes |
2201s | and i'm |
2205s | making mistakes as i say i'm not trying |
2206s | to so there's |
2208s | self-found things where you found the |
2210s | item yourself but you may not have been |
2211s | solo in the map i think that is a very |
2214s | rare game mode to for people to |
2216s | actually want and to play |
2218s | and |
2219s | if if we were going to split i think |
2220s | that one wouldn't appear as an option |
2233s | uh do you think more people would do |
2235s | arena if there were more save points to |
2237s | restart from rather than having to redo |
2239s | so many waves over and over again i i |
2241s | think so uh maybe yes i think the |
2244s | biggest problem with it right now is the |
2246s | um |
2247s | the scaling speed of it i think it |
2249s | should get harder faster |
2253s | so we're not seeing thousand wave runs |
2255s | as something to compete in |
2269s | because because right right now there's |
2271s | a lot of endurance factor |
2275s | um |
2277s | i don't know if endurance is like |
2279s | something we want to have be a major |
2280s | factor |
2282s | in uh |
2283s | arena pushing |
2284s | like can you sit at your computer for a |
2286s | thousand waves or like |
2289s | leave it running at uh at a mid mid |
2292s | midway break |
2294s | or mid-run break |
2297s | for a long time you know |
2303s | will there be seasonal challenges to |
2304s | complete four rewards or something |
2306s | similar |
2307s | in latter seasons yeah we're not exactly |
2309s | set on uh how that's gonna look |
2310s | specifically but yeah there will be |
2312s | um |
2314s | specific content for each ladder season |
2317s | and |
2319s | you'll get different rewards based on |
2322s | interacting with that or not um |
2324s | sometimes that will come in the form of |
2326s | new content and |
2328s | uh or new challenges or |
2331s | um |
2332s | new mtx that's available uh new skills |
2335s | it can be basically anything |
2340s | we just clicked that midair that's |
2342s | pretty cool |
2343s | look mario grabbing the flagpole |
2351s | just need a thousand wave simulator yeah |
2356s | so we do have the arena key of memory |
2358s | that lets you start halfway to where you |
2359s | were um |
2361s | which which i think saved a lot of the |
2363s | problems with it |
2364s | um but still might not be quite |
2374s | there's a weird exalted item |
2379s | that's a weird exalted item that's |
2381s | really rare to see |
2382s | just a single exalted stat and nothing |
2384s | else it's kind of cool |
2398s | i want to keep it |
2411s | give me that xp give me that xp |
2421s | you found a single exalted with hell |
2423s | today yeah that's nice |
2425s | because exalted come with a fair bit of |
2426s | fortune potential so when they have that |
2429s | you can um |
2433s | you just |
2434s | work on them like an open slate a little |
2436s | bit right put exactly what you want on |
2437s | them |
2446s | that would be a cool reward to have |
2448s | items where it's guaranteed that all of |
2450s | the mods are exalted |
2451s | but it doesn't guarantee how many mods |
2453s | the items have |
2461s | so you get a lot of just like single mod |
2462s | items but you get some like two mod |
2464s | items two mod exalted |
2478s | hey |
2480s | how's it going |
2490s | trying to push through this as quickly |
2493s | as i can |
2499s | squirrels are just doing work |
2508s | i just get so angry |
2517s | forgot it was friday |
2519s | well happy friday to you |
2527s | he's the first |
2529s | oh we're gonna have a stream on canada |
2531s | day |
2532s | oh |
2539s | hmm |
2560s | it does yeah kane falls on canada today |
2562s | i don't know i kind of want i kind of |
2563s | want to not be uh working on canada |
2565s | today but if i had to do anything |
2568s | with work on canada day this would |
2569s | definitely be it |
2576s | there's an xp one come here my pretty |
2579s | little experience |
2585s | have you guys ever thought of a ultra |
2587s | rare currency like mirrors from poe |
2590s | may |
2591s | be |
2593s | uh |
2596s | that can add one to four lp but have it |
2598s | weighted so a one two is more average |
2601s | from uh |
2603s | from |
2606s | tis |
2607s | and 3 4 ultra rare um so yeah yes we |
2610s | have |
2611s | uh oh wait did last episode in the game |
2614s | uh |
2615s | oh it's not in a second sorry uh did we |
2617s | have we considered an ultra rare uh |
2619s | crafting material with um that can can |
2622s | add lp to uniques absolutely we |
2624s | considered it um |
2625s | we |
2626s | intentionally said no that we weren't |
2628s | going to do it specifically because |
2630s | um |
2634s | it it creates an additive |
2637s | uh rarity to legendary potential on |
2640s | uniques |
2641s | um |
2644s | and |
2645s | and and that |
2647s | it skews the chance to get it a lot |
2650s | um so say you have like a |
2655s | two items that can drop |
2657s | that can cause like two different things |
2659s | once you add a second item to the pool |
2661s | that can give that unique legendary |
2663s | potential the item itself just having |
2664s | legendary potential or this other unique |
2666s | that gives it legendary potential um the |
2669s | chances of having a legendary potential |
2671s | version of a unique that you want is the |
2673s | chance that each of those dropping |
2674s | independently added together so it's an |
2676s | additive chance modifier not a |
2678s | multiplicative chance modifier |
2681s | um and multiplicative chance modifiers |
2683s | you can you can have a really small |
2685s | effect so you can be like okay well this |
2687s | this will actually increase the overall |
2688s | chance of getting uh legendary uh |
2691s | whatever item by |
2693s | um by maybe like one percent |
2696s | but um if you have something that's |
2698s | additive it can actually |
2700s | will frequently do it by way more so the |
2703s | only way we could we could actually make |
2704s | that be possible but still be |
2706s | um |
2708s | like |
2709s | reasonable to to add to the game without |
2711s | having to also simultaneously nerf the |
2713s | chance of getting legendary potential on |
2715s | the item or just the drop rate of that |
2716s | item overall |
2718s | on the ones that are really rare um |
2720s | we would basically have to |
2724s | make the chance of this thing dropping |
2725s | so ultra mega rare that it's just |
2728s | there's no point |
2730s | in having it so it's it's one of those |
2731s | things where it causes too many like |
2734s | why is this so rare moments |
2737s | on other items by by adding it in so we |
2739s | can't really add it |
2740s | a long way away saying yes we considered |
2742s | it sorry it's not happening |
2745s | um |
2747s | it's possible that it could be done as a |
2749s | reward for a very specific challenge um |
2753s | that's maybe possible to do |
2755s | um so we've looked at that as a reward |
2756s | for a dungeon but it still has the same |
2758s | additive effect |
2760s | um |
2768s | it's a cool item |
2771s | uh wait is last epoch uh canadian game |
2774s | last epoch is an international game |
2776s | technically the um |
2779s | uh home office so to speak home office |
2782s | is in the states um i think there's more |
2785s | people in the states than anywhere else |
2786s | but there's people all over the world um |
2788s | it's very international we're a fully |
2790s | remote team |
2791s | i am in canada there's there's several |
2794s | other canadian members on the team um |
2797s | for a long time it was just me |
2800s | actually no no i thought not that long |
2801s | we were saying remember jordan pretty |
2802s | early actually |
2803s | um |
2808s | yeah |
2810s | we got people all over |
2812s | i like to say throw dart at the map |
2814s | you'll likely hit somewhere that |
2816s | a country we've got someone in and part |
2818s | of that's because we've got people in |
2819s | the biggest countries uh geographically |
2822s | but partially also because just so many |
2823s | countries |
2828s | i've had a really cool website just a |
2829s | little side here about a really cool |
2831s | website that lets you see |
2832s | different |
2834s | map |
2835s | projections of earth |
2837s | and it's it's wild to see the size of |
2840s | the country |
2841s | shift so dramatically |
2843s | based on the projection style you're |
2845s | using for the map |
2847s | um |
2848s | and it's crazy to see like the |
2851s | because there's a lot of problems in the |
2853s | size of certain things the distance |
2854s | between certain objects of some map |
2856s | projections that we use really |
2858s | frequently to show kids from a really |
2859s | young age um and it causes people to be |
2861s | a little |
2862s | unclear as to why certain things are |
2865s | true |
2866s | like |
2867s | and and this goes back to uh |
2869s | let's let's not get bogged down with the |
2870s | politics of this someone at some point |
2872s | said this and got |
2874s | ridiculed for it well they should have |
2875s | been ridiculed purpose for a different |
2876s | reason not for what they actually said |
2878s | but why this or when they said it |
2879s | anyways forgot this back to what it is |
2881s | you can see russia from the states |
2886s | they are close enough to view each other |
2888s | from the shores of their borders |
2891s | um |
2894s | it's a |
2894s | basically abandoned part of russia and |
2897s | uh extremely remote part of alaska |
2903s | but it's true and and looking at most |
2905s | maps you would have no idea that that is |
2908s | true |
2912s | those things cool |
2915s | what have i done |
2926s | getting a lot of bonus stability in this |
2927s | one my goodness me |
2937s | just turn it on let's go |
2939s | bring everyone |
2962s | we got it |
2967s | oh here we go is the question i love the |
2969s | game but i have noticed that some of the |
2970s | sound effects and abilities don't quite |
2972s | have the weight crunch so they feel like |
2973s | they should the planck's just sound |
2974s | design |
2975s | everything's constantly being improved |
2977s | and sound design is one of those things |
2978s | um we do have a wonderful sound engineer |
2981s | that's going through and |
2982s | uh knocking out |
2985s | new sound effects all over the place |
2988s | constantly so yeah |
2990s | uh any rpg really really needs super |
2992s | rare chase items to keep people playing |
2994s | more than two three weeks into league i |
2995s | agree |
2996s | especially if there is any form of |
2998s | trading in the game pb has a good |
3000s | balance when it comes to this but it's |
3001s | super important that players can make |
3003s | fun powerful builds about them as well |
3004s | or they just get frustrated i agree |
3009s | i don't think there's anything wrong |
3010s | with anything he just said i think we're |
3011s | doing a pretty good job of that too |
3012s | because we do have some extremely rare |
3015s | items |
3016s | um |
3018s | that will take longer than two or three |
3019s | weeks of most people playing to get for |
3022s | sure um |
3024s | and they're not really necessary most of |
3026s | them anyways they're not really |
3027s | necessary to turn on a build um or |
3029s | there's always like a better version of |
3030s | them you could get if you do get one |
3035s | uh any idea when we will get another |
3037s | development update not sure exactly |
3041s | um |
3045s | i'd hope pretty soon |
3048s | sabo monster has subscribed with twitch |
3051s | prime thank you very much |
3055s | ems society appreciates it |
3057s | i would assume they do at least i |
3059s | shouldn't speak for them |
3061s | be surprised if they didn't |
3079s | uh any consideration for even higher |
3081s | levels of rarity for some items not even |
3083s | the most powerful items just kind of |
3085s | items that give russia wow i actually |
3087s | found xyz um i i mean like |
3090s | i feel like we've already got items in |
3092s | that category like |
3093s | raise your hand if you actually dropped |
3094s | a ravenous void like razer and if you've |
3097s | got a legendary ravenous void |
3099s | you're probably lying if you still got |
3101s | your hand up you know um |
3107s | there's there's a few items in that |
3109s | category as well and there's like |
3111s | there's some crafting items that like |
3113s | this this is not dropped very frequently |
3116s | at all |
3126s | there's also room for um |
3128s | so maybe incredibly rare fun items that |
3130s | don't necessarily have high power |
3133s | i know it's kind of weird for that to be |
3134s | a thing but just |
3137s | like i guess it kind of falls into the |
3139s | easter egg category at that point |
3145s | thank you very much |
3150s | thanks man |
3153s | stick around you might learn something |
3156s | [Laughter] |
3166s | someone i've known for a very long time |
3178s | proto fragrance yes it was sarah palin |
3180s | that i was referring to |
3195s | uh is there a way to see the attributes |
3198s | an item had before you crafted on it |
3200s | because sometimes i'm confused about an |
3202s | item |
3203s | uh when an item is slightly lower |
3205s | affixes drops but due to the crafting |
3208s | potential it might still get better than |
3210s | my current one |
3212s | uh there's no history there's no item |
3214s | history |
3215s | um |
3218s | short answer no and |
3220s | i i don't think we could |
3222s | okay we could add that it's true it |
3224s | would um |
3226s | really dramatically increase the |
3229s | uh the size of item files |
3233s | um |
3234s | i i doubt we would do that |
3238s | anytime soon |
3255s | so though you have a |
3257s | a 2 lp |
3259s | ravenous void |
3261s | that is unbelievably awesome |
3271s | that's that's like |
3276s | what do you even try and put on that |
3277s | right |
3280s | do you try and go like generic so it |
3281s | works in basically any build so you can |
3283s | use it |
3284s | like in anything or do you try and go |
3286s | really specific to make one thing the |
3288s | best it can be |
3291s | so it's less reusable but it's stronger |
3293s | for the thing you're going to use it on |
3295s | this depends if you're an alcoholic or |
3296s | not |
3301s | you've had it for three four months too |
3302s | scared to actually use it yeah i mean |
3304s | that's that's that's the thing so like |
3306s | there's an ultra mega rare item right |
3308s | there |
3319s | what a crafted tag on the mod the |
3322s | solution viewable for the mouth kind of |
3323s | holding it yeah i mean so that's yeah |
3325s | that doesn't add too much more data to |
3327s | the item it does add more data to the |
3328s | item |
3329s | um it would add four bits or |
3333s | four units to the string |
3337s | only string but |
3339s | the number |
3345s | which does increase the amount of data |
3346s | by a lot |
3357s | you basically have to assume every time |
3358s | you're every time you're like building a |
3360s | system |
3361s | with with network transfer you kind of |
3363s | have to assume that every single call |
3365s | is the worst case call and then again |
3368s | it's an exaggeration oversimplification |
3371s | um |
3373s | but you it still has to perform reliably |
3375s | if someone's sending a call that has |
3378s | like |
3378s | dozens of items that have that |
3382s | modification on every single mod |
3400s | it's worth nothing because it's single |
3402s | player no it's worth a ton of bragging |
3404s | rights |
3406s | it's what it's worth |
3427s | i realized so i got guys coming over to |
3428s | play magic tonight and i realized that |
3430s | my kitchen table is not |
3433s | uh really big enough on its own for that |
3435s | many people |
3437s | so i was trying like a little folding |
3439s | card table that i was like trying to set |
3440s | up in my kitchen |
3442s | like fit it was too big so i said you |
3445s | know what don't care i'm going |
3448s | like pushed everything in the living |
3449s | room away from the wall up to the walls |
3451s | like moved into other rooms |
3455s | i'm gonna drag my kitchen table into my |
3457s | living room we're gonna play magic there |
3459s | stoked |
3461s | the wife's visiting me the in-laws well |
3464s | my in-laws |
3467s | took the kid with her |
3471s | the house is gonna turn into a gaming |
3472s | den for a week |
3477s | it's perfect |
3480s | the true nuts build |
3484s | nice |
3487s | you should stick around and uh keep keep |
3489s | bringing that fire |
3491s | i like it |
3495s | probably gets asked a lot but will there |
3496s | be some kind of integrated trading |
3498s | market in multiplayer um we've still |
3501s | yet to uh describe to the public exactly |
3504s | what's going to happen um |
3507s | we are |
3508s | planning to have a system by which items |
3510s | you find will not be exclusively only |
3513s | for you |
3514s | um |
3517s | and |
3518s | it is possible to obtain items from |
3520s | something other than dropping them |
3521s | yourself |
3524s | so it's about as specific as i can get |
3526s | right now and i know that's like the |
3528s | most vague definition of a trading |
3530s | system that ever existed but uh so |
3533s | that's all i got for you |
3540s | i edh yes edh |
3542s | absolutely edh |
3545s | i got some spicy brews coming up |
3550s | i really like taking color pop colors |
3552s | and like trying to break the pie with |
3553s | them |
3554s | so like and blue is my favorite color to |
3556s | do this with |
3557s | so i've uh i played a blue landfall deck |
3560s | a while ago that was a lot of fun which |
3561s | is usually primarily a green mechanic |
3563s | but it can be any colors so mono blue |
3565s | landfall um now i'm building a mono blue |
3567s | aggro deck blues |
3569s | usually not the aggro color at all so |
3573s | you know gotta keep people guessing be |
3574s | like oh mono blue deck no big deal |
3577s | aggro |
3579s | you know |
3581s | uh |
3583s | with multi drops is there going to be a |
3584s | currency system attached to it for |
3586s | people that want to trade um i don't |
3588s | have any details for you on that sorry |
3591s | uh umbra blades overpowered or just |
3593s | really good and flexible with the fix to |
3596s | flurry exacerbating the comparison |
3598s | problem um |
3601s | yeah i think it might be a little on the |
3602s | strong side um |
3605s | i don't think it's crazy out of bounds |
3608s | um but i think it'll be a little on the |
3610s | strong side |
3613s | there's there's some changes to ailments |
3614s | coming |
3615s | that um |
3618s | i think will diversify the build options |
3620s | available to it and bring some of the |
3622s | more extreme build possibilities back in |
3624s | line a bit |
3630s | without you know nerfing into the ground |
3635s | because even if you nerfed a bunch it |
3637s | still ain't in the ground |
3644s | i don't think it's any like direct like |
3647s | nerf that ability |
3648s | planned at the moment |
3658s | all right all right all right where are |
3659s | we going let's go this way |
3664s | actually called the character air jordan |
3665s | those leaves are huge |
3667s | all |
3669s | right sounds like you need a garage i |
3672s | have a garage however i built this |
3674s | lovely office in it |
3685s | it's quite small it's like it's like |
3686s | half my garage |
3690s | my living room is the exact same size as |
3692s | the whole garage just directly above it |
3707s | also my 3d printer going now in the |
3709s | garage |
3711s | fantastic |
3715s | now tobu and chat and i have been doing |
3716s | a lot of that together |
3718s | he got one at the same time as i did and |
3720s | we've been uh he's been modding his a |
3723s | lot and it's |
3724s | could do some crazy stuff mine is almost |
3727s | completely stuck still i'm just like duh |
3729s | it prints stuff it's good |
3740s | uh with the new baldur's gate release |
3741s | suit yeah balls gate just released today |
3742s | full release pre-release was last |
3744s | weekend |
3745s | um |
3746s | i've got the party time pre-release |
3747s | recon that i bought i'm gonna go pick |
3750s | that up |
3751s | this evening |
3754s | we've got a we've got a draft box that |
3756s | we're going to do too probably not |
3757s | tonight |
3761s | but the commander drafts that's done so |
3763s | well |
3764s | it's unbelievable |
3769s | started working on a cube i haven't got |
3770s | much into it yet |
3772s | but we get uh eight six or nine oh in |
3775s | september probably one of the two |
3780s | and it might not be september it could |
3781s | be earlier it could be later |
3783s | sometime september-ish there and about |
3785s | roughly |
3790s | lots of info right just such a wealth of |
3792s | info about details and timelines i'm |
3794s | sorry it's it's so much of it is |
3798s | can can change like someone can have a |
3800s | breakthrough on a project that was we |
3803s | planned for two weeks and |
3804s | it just slides into place and |
3806s | everything's great and in two days or |
3808s | sometimes the project that we're like |
3809s | this should be over in an hour it takes |
3811s | a month you know like there's so much of |
3813s | that where sometimes it swings really |
3815s | hard one way or the other and it affects |
3817s | timelines i mean we're constantly making |
3819s | tweaks to how uh when we're gonna do |
3821s | what what order we're gonna do things in |
3823s | and and uh what our goals for for each |
3825s | patch are |
3826s | all of that it changes so rapidly um |
3829s | that's really difficult to provide |
3831s | accurate estimations other than like the |
3834s | the alternative is really to provide |
3836s | accurate estimations and just make them |
3837s | so far in the future that like we can do |
3839s | that for sure |
3841s | um |
3843s | yeah |
3852s | apparently already answered some |
3853s | question someone asked |
3856s | cool |
3864s | how will |
3865s | how will you tackle real money trading |
3866s | if it becomes an issue yeah i mean so |
3868s | this is some of those things that's |
3870s | going to depend very heavily on what's |
3872s | allowing real money trading to thrive um |
3875s | and exactly it will affect how we |
3878s | approach it for sure |
3881s | the most important part about dealing |
3882s | with that is providing a positive play |
3884s | experience for the people who aren't |
3886s | um |
3888s | cheating the wrong word who aren't using |
3890s | the rmt system |
3891s | um |
3894s | so |
3895s | focusing on not ruining the game for |
3897s | people who are playing it the way it's |
3899s | intended i think is the the key approach |
3902s | there |
3903s | where um |
3904s | if we're like oh we can stomp out rmt |
3906s | completely but it's going to make |
3908s | everyone's lives suck |
3910s | probably not a good solution to do |
3912s | um |
3915s | or you know like maybe there's not then |
3917s | the option is just a second option |
3918s | there's a second option there at the |
3920s | same time that's like well it doesn't |
3921s | remove it completely but it makes it so |
3923s | it's kind of poor and inefficient or |
3926s | something like that |
3927s | but it doesn't affect everyone else |
3928s | who's playing normally um we'd probably |
3931s | go with that second option and it's and |
3932s | i say probably and everything because |
3933s | it's it's on a case-by-case situation |
3936s | but um the focus will always be keeping |
3938s | the game fun and engaging and enjoyable |
3940s | and um |
3942s | all these things for the people who are |
3944s | you know respecting the intention and |
3946s | respecting the rules and um all that |
3951s | and and a big a big part of that um |
3954s | having that game for everyone who is |
3956s | following the |
3957s | the the no rmt guidelines type thing um |
3961s | is |
3962s | and rng is one of those weird things |
3963s | we're stamping out rmt stuff is |
3966s | uh something that helps make |
3968s | non-rmt gameplay fun because you're not |
3969s | competing with people who are paying |
3970s | money |
3972s | when you're |
3973s | not um |
3978s | so yeah it's it's definitely a fine line |
3980s | and a tricky thing to answer hope |
3982s | hopefully i'll give you uh some idea of |
3984s | um |
3986s | the approach we would take to it though |
3988s | in the event that it happened a lot of |
3990s | times it's something as simple as just |
3991s | like being able to detect the accounts |
3993s | that's happening on and banning them and |
3995s | when there's a sticker price on the game |
3996s | every time you ban someone they have to |
3998s | pay 35 bucks to get back in right so |
4000s | like you can find an account that's |
4002s | providing a lot of rmt services um and |
4005s | you can ban them ban that account before |
4007s | they |
4008s | make 35 dollars worth of profits not 300 |
4012s | worth of profit |
4013s | um |
4016s | like they have to be able to make 35 |
4018s | with the profit every time within the |
4019s | time frame that it takes us to find and |
4021s | ban them um |
4022s | in order for the account to be viable to |
4025s | to continue to do that |
4027s | um at just absolute minimums they're not |
4029s | losing money with each account and then |
4031s | uh |
4033s | we have a bunch of leeway there because |
4036s | as long as we're just making it harder |
4037s | than it is to keep up and make a |
4039s | reasonable profit people won't bother |
4049s | also the nature of the trading system as |
4051s | a whole will |
4053s | uh |
4055s | probably make rmt really difficult to do |
4058s | uh effectively |
4061s | real close to getting that full bar |
4063s | we're definitely going to power through |
4064s | this one this bad this a single monolith |
4066s | in this this uh go through |
4074s | buffs first nerfs which uh which we |
4076s | getting more of next update |
4079s | i have no idea because we've not even |
4081s | done |
4083s | a tiny fraction of the buffs or nerfs |
4085s | that will happen next update |
4087s | quite frequently um buff nerf |
4089s | uh details happen all there's usually |
4092s | something that'll happen like really |
4093s | early in the patch where we're like okay |
4095s | this is the way it was last batch this |
4096s | has to change we'll make a big change |
4098s | we'll play with it for a long time um |
4101s | and then as we get closer to as we go |
4103s | through the patch cycle we're working |
4104s | we're adding new things there's a lot of |
4106s | new content coming in that changes the |
4107s | relative um power level of a lot of a |
4110s | lot of different things sometimes adding |
4111s | a new item will will buff a skill or |
4114s | adding a new item will |
4116s | make another skill actually worse by |
4117s | comparison because there's you know that |
4120s | it pushes another one further ahead or |
4121s | something and so um after we've added |
4124s | all of the or most of the items and |
4126s | skills and um levels and content and all |
4129s | these things um |
4131s | i think content can change the overall |
4132s | balance because so you add say um fire |
4134s | damage is really bad when you add |
4136s | content where fire damage is really good |
4137s | suddenly all the fire damage builds |
4138s | become better just by based on the |
4140s | content that's available so we usually |
4142s | do a lot of the the fine detail patch um |
4146s | balancing a lot closer to launch |
4148s | um |
4149s | some of it we like to do far out so we |
4151s | can test it make sure it's stable but |
4153s | little things like okay let's say |
4155s | um |
4156s | swipe does five percent more damage you |
4158s | know like like that a buff like that is |
4161s | likely not something that we would do we |
4162s | would need a lot of time to |
4164s | um |
4166s | to test and make sure was good |
4171s | so it probably doesn't need a buff it's |
4173s | pretty strong |
4177s | [Music] |
4184s | there will be a lot of them though |
4187s | when the initial base class were |
4189s | designed was the intention of the devs |
4191s | to make some classes have better end |
4193s | game potential than others with better |
4194s | early game potential no not at all |
4197s | uh made |
4199s | props |
4201s | mad props to whoever designed built the |
4202s | loop filter system i mean uh building |
4205s | rules engines of c sharp expressions |
4207s | tree and holy penis struggle yeah |
4210s | uh |
4212s | i know who that was and he is a |
4214s | wizard |
4227s | what are your thoughts on sites like |
4228s | dtjsp uh |
4232s | i've talked for hours on dgsb |
4234s | um |
4235s | [Music] |
4240s | yeah |
4243s | i i'd rather not get too far into dtgsb |
4246s | specifically um |
4250s | there's an inherent danger in |
4253s | and i guess we can use uh site setup the |
4256s | same way d2 jsp is set up |
4259s | partially because |
4263s | there's a lot of potential for |
4266s | players who are interacting with |
4271s | how do i say this the the line between |
4273s | what's a first party and third-party |
4274s | service can blur really easily |
4278s | um and if a site becomes large enough |
4281s | and ubiquitous enough with the game it |
4282s | can feel like a first-party feature um |
4287s | and whenever those first party but |
4289s | those third party features that feel |
4290s | like first party features |
4292s | um |
4293s | can |
4294s | uh |
4295s | deal with real money |
4297s | there's a potential for people to get |
4299s | burned |
4300s | and |
4302s | attribute that feeling of being burned |
4304s | with the game |
4306s | um |
4308s | which is |
4309s | unfortunate um it's it's totally fair |
4312s | for those people to feel that way |
4315s | but it sucks for people to make the game |
4319s | um and there's an incredible amount of |
4323s | power in dtjsp system with these site |
4326s | creators |
4327s | um and and |
4330s | i i i i'm trying really hard not to say |
4333s | that there's anything inherently bad or |
4334s | wrong about d2jsb because there's a lot |
4336s | of people that use it and love it and it |
4339s | works absolutely great for them |
4341s | um |
4343s | and there's |
4344s | a lot of people who have tried to use it |
4346s | and had a really poor experience |
4348s | um and i wouldn't say it's large enough |
4349s | that it's ubiquitous and gets blurred |
4351s | with being a third-party first party |
4352s | thing at all i'm just kind of trying to |
4354s | use as an example of um what could |
4357s | happen |
4360s | yeah i hope that uh gives a little |
4363s | insight i tried i know i said a lot |
4365s | without actually saying much it's a lot |
4367s | of words wouldn't say a lot of things |
4369s | um |
4376s | when can we expect multiplayer i'm sorry |
4378s | i don't have a specific time for you |
4380s | basically when it's ready |
4387s | i think dtj is also a really interesting |
4389s | case because it is uh it's from a lot |
4392s | older point on the internet |
4394s | you know like um |
4396s | the internet grows up fast and |
4400s | um |
4403s | people on the internet don't grow up |
4404s | very fast sometimes but you know it's |
4406s | another issue |
4406s | [Laughter] |
4409s | um but the the internet itself i think |
4411s | changes quite quickly |
4412s | and the technology that comes along with |
4414s | it |
4415s | can change you know what's good what's |
4418s | bad what's right what's wrong pretty |
4420s | easily |
4426s | so what dtg jsp was |
4428s | 10 years ago |
4430s | is really not what it is today as well |
4440s | i think we're gonna hop into getting the |
4441s | boss pretty soon here |
4444s | any spoilers this week i thought you'd |
4446s | never ask i do expose this week as soon |
4449s | as i beat the boss |
4451s | i have a sweet spoiler for |
4453s | you i i teased i teased what the teaser |
4456s | is going to be earlier today it's |
4458s | related to something i posted two weeks |
4459s | ago |
4461s | uh give you a little |
4464s | so it's related to this image here |
4470s | almost died |
4483s | all the spoilers oh the spoilers |
4514s | looks very paladiny |
4516s | [Music] |
4519s | i think it says on it what it references |
4526s | another cliff of despair that's pretty |
4528s | sweet |
4531s | uh we're there let's go for gold |
4534s | i almost i almost went for it so any |
4537s | chance you release warlock before i buy |
4538s | the game tomorrow morning no |
4540s | i can tell you it's not coming out |
4542s | tomorrow morning that's that's that's |
4544s | for sure sorry |
4552s | so you're saying there's a chance no i'm |
4554s | saying there's not a chance |
4563s | i know this is what warlock's not coming |
4564s | next patch either well it's not coming |
4566s | next patch well |
4569s | there's something horrible changes but |
4570s | there's no plans for like next patch |
4572s | right now at all |
4587s | what are your goals for september 3rd |
4590s | uh to celebrate your birthday since you |
4592s | made it a september post |
4595s | uh i i |
4599s | quite i love the way you word that |
4601s | trying to trying to get me to slip |
4604s | trying to get me to try to get me to |
4605s | spoil something here |
4614s | uh i can say that there's some pretty |
4616s | cool stuff planned for the |
4618s | in and around somewhere september-ish |
4620s | roughly patch |
4626s | that's real cool |
4630s | uh the question here again um will the |
4632s | patch in september 8 6 |
4634s | 9 0 well will the patch in september be |
4637s | 869 so i did answer this before um the |
4639s | patch that is roughly somewhere |
4640s | september-ish in and around there could |
4643s | be |
4644s | uh either one of those things |
4647s | um |
4649s | i don't i don't have i don't know which |
4651s | one it will be |
4652s | uh i think likely it'll be eight six |
4661s | planned for it's planned to be 86 it's |
4663s | so far off guys it's so far off |
4668s | it's so hard to tell what's gonna happen |
4669s | that far off |
4672s | and i think i think we kind of set that |
4673s | date so far out because it's just like |
4675s | a lot's gonna change between now and |
4676s | then we'll we'll have a better idea |
4679s | closer to it |
4689s | as of today what are the dev's thoughts |
4691s | on where melee builds stand in l.a |
4693s | versus skull range builds ah it's so |
4695s | tricky because there's so there's such a |
4697s | big |
4698s | um |
4699s | diversity in melee builds so like |
4701s | um and and not all melee builds are |
4704s | created equal right |
4705s | um so like warpath is a melee build it's |
4709s | so unbelievably different than |
4712s | um |
4713s | even flame reef that's a melee build |
4714s | right like |
4716s | um |
4718s | it's it's hard to kind of |
4721s | uh make a generalized statement there i |
4723s | think that there might be |
4725s | [Music] |
4726s | a little too many boss mechanics that |
4729s | favor ranged builds right now |
4731s | i'm gonna make a generalized statement |
4740s | and most of the time we try and give |
4743s | melee builds better defensive options |
4745s | there's less need |
4747s | to interact with as many of those |
4750s | um |
4751s | big mechanics but sometimes it's not |
4753s | really |
4755s | uh |
4756s | it doesn't come through fully |
4760s | and you just you end up just spending |
4762s | less time dpsing because you have to |
4764s | move and you can't attack from a certain |
4766s | range |
4768s | which is sort of the inherent it's it's |
4770s | it's like that's the that's the push and |
4771s | pull of melee versus range is usually |
4774s | melee builds are |
4776s | beefier tankier can handle more stuff |
4778s | but |
4779s | you know you're you're the the area on |
4782s | the screen that you're capable of |
4783s | dealing damage to an enemy in |
4785s | is smaller |
4789s | um and i i can see there's some |
4791s | mechanics i've seen suggested that would |
4794s | favor melee more |
4798s | and and sometimes we do try and uh |
4800s | slip in boss mechanics where we're like |
4803s | um |
4805s | like well this this hits range this this |
4806s | little this hurts ranged only or this it |
4808s | starts melee only and and we'll |
4810s | definitely um put those mechanics in |
4812s | pretty intentionally sometimes putting |
4814s | them side by side |
4815s | sometimes the version of that mechanic |
4817s | like they say we put in one that's like |
4819s | really hard on range when it's really |
4820s | hard on melee and we put them side by |
4822s | side but the one that's really hard on |
4824s | me ends up being |
4825s | worse to deal with |
4827s | um |
4830s | it can sometimes cause uh |
4834s | issues |
4841s | a fix would be giving melee skills take |
4843s | x less damage one or two seconds after |
4845s | hitting an opponent in melee range i |
4847s | mean uh vengeance does |
4850s | uh have something similar to that |
4851s | basically |
4852s | um a lot of people do use that |
4857s | who are you |
4858s | i am me who are you |
4871s | that like |
4872s | a mechanic like that we wouldn't put |
4874s | across the board |
4876s | um |
4880s | like putting that on specific abilities |
4882s | specific classes that sort of stuff |
4884s | works a lot better |
4891s | oh my god |
4893s | no one could have seen this development |
4894s | from happening |
4896s | how will we ever recover |
4911s | nice |
4913s | nice |
4915s | it's just there for the loot looks like |
4917s | something good |
4922s | uh question also don't forget to put out |
4924s | lassie pucky if you got a question and i |
4926s | will see it i apologize if i missed some |
4928s | of them |
4929s | here but this couple here what's your |
4930s | opinion on the current state of set |
4932s | items in the game um they're |
4934s | generally not strong enough but um |
4938s | not all of them you know |
4946s | uh any plans on adding specialized stash |
4948s | tabs like a unique tab |
4950s | for us collect aholics |
4953s | uh nothing specific at the moment but i |
4955s | do think it's a really good system um |
4957s | there's a lot of nice cities in the |
4958s | stack the stash could use uh i think a |
4960s | glow up overall some new features um |
4964s | some fix some fixes that need to get put |
4965s | in still too for some long-standing old |
4968s | old old bugs |
4971s | um |
4973s | so this |
4974s | needs some help needs like affinities |
4976s | like tab affinities is a really good |
4977s | system |
4978s | um that they could use still uh having |
4981s | having a unique tab a collectible tab or |
4984s | um |
4986s | like there's a couple ways to do that |
4987s | collectible tabs and you can do it in |
4988s | like a specific tab that has like a |
4992s | certain slot for each item |
4994s | um |
4994s | [Music] |
4996s | so you have like a specific |
4998s | shape slot for each item or then you can |
5000s | also do something along the lines of |
5002s | having um |
5003s | just just like an achievement tracker |
5005s | with a big list |
5008s | um |
5009s | so it's like there's grail quests and |
5011s | living grail quests um |
5015s | and it's it's kind of |
5017s | like the difference between but did i |
5019s | collect everything at some point and do |
5021s | i have everything now |
5023s | um |
5024s | and i'm not sure how important that do i |
5026s | have everything now |
5027s | part of the grail quest is for people or |
5029s | just the the way to reliably track |
5031s | whether or not you have once had it and |
5033s | have completed the challenge or not so i |
5035s | think that's some feedback we'd probably |
5036s | want to get from people who do that sort |
5037s | of thing frequently |
5046s | because i don't think anyone wants to |
5048s | actually keep |
5049s | you know like on a terrace path |
5051s | in their |
5052s | inventory or something like that they're |
5054s | not going to use it like |
5055s | great you've got to drop it on the |
5057s | ground who cares i don't want it anymore |
5064s | uh any plans to put more content to do |
5066s | with monolith map before multiplayer |
5069s | uh |
5071s | unlikely i think multiplayer will happen |
5073s | first |
5078s | left that's why you should break so i |
5080s | should take a page out of links book and |
5082s | smash those parts |
5100s | come on get that profit of agony |
5108s | looks spicy |
5109s | look too spicy for me |
5112s | and i like spice let me tell you |
5118s | who are you help me |
5121s | oh yeah welcome |
5124s | all right let's do this leeroy |
5133s | we need to squirrel leroy in the |
5134s | neighborhood because he runs down the |
5136s | middle of the street |
5137s | very brazenly |
5139s | every day you see him just broken down |
5141s | the center of the street |
5144s | wherever he's going |
5149s | he might die when he gets there |
5156s | uh those things make mailing skills deal |
5157s | more damage than reigns range skills so |
5159s | you could either go safe and ranged or |
5161s | big boy damage in melee but the balance |
5163s | between melee range is a huge problem in |
5164s | every arpg |
5166s | i |
5167s | don't know if i'd fully agree with that |
5176s | um but the balance team yeah uh the |
5178s | difference between poe is so huge right |
5180s | now that basically no metabuild is melee |
5182s | yeah i i mean there are definitely |
5184s | extremely strong |
5186s | melee metabolds in other rpgs |
5189s | that are by far the strongest builds in |
5191s | the entire game |
5193s | our melee builds in some rpgs |
5205s | uh hello the game so far but the |
5207s | re-leveling of the specialized skills |
5209s | makes it tiresome after a certain amount |
5211s | of time plans to change that no no plans |
5214s | at the moment |
5219s | one thing you can do if you have plans |
5221s | to re-level several skills |
5223s | um you can go into a high level monolith |
5225s | and find a oh my goodness |
5229s | mike |
5230s | like you know better |
5234s | like running to the outside like an |
5236s | idiot okay let me uh |
5239s | just |
5240s | uh pretend that didn't happen for a |
5242s | second |
5244s | uh |
5245s | yup uh yep |
5250s | it's not embarrassing at all totally |
5252s | fine |
5253s | totally fine |
5256s | here's the uh someone some wanted the |
5260s | link to the builds that's the build that |
5262s | i'm following right now |
5266s | what didn't happen exactly |
5269s | exactly |
5272s | uh |
5273s | how's my ellie reds pretty great too |
5276s | wow |
5280s | can we do let's let's do |
5282s | crafting break crafting break mike's |
5284s | gonna craft |
5293s | there we go |
5294s | okay |
5296s | yeah get some |
5298s | all right |
5300s | i'll take that |
5305s | sure |
5306s | all right ah that's good |
5315s | tony reds more |
5326s | it's just |
5330s | yes |
5331s | so i'm talking about right there |
5334s | all right |
5344s | i would help |
5346s | yeah |
5347s | oh that's like three crits like back to |
5349s | back-to-back |
5352s | something's going on |
5357s | sure bleed yes minion bleed yes |
5362s | let's get there |
5367s | uh fez void rather than it's more |
5369s | important to get right now |
5372s | that shield sucks |
5377s | damage |
5387s | okay |
5388s | okay |
5389s | you know i think |
5391s | we got we got a little bit of a little |
5392s | bit of a buff going on there |
5394s | let's let's come in here and grab |
5396s | something else anything that we really |
5398s | want |
5400s | yeah let's just get some more strength |
5402s | of melee fizz and minion melee fizz |
5407s | okay |
5408s | i think that was a significant upgrade |
5414s | boys in the office enabled streamer rng |
5415s | for yeah yeah every |
5419s | day what's the leakage you're going to |
5421s | do after the boss just let me let me try |
5423s | this just so quickly one more time i |
5425s | promise |
5435s | look i was answering your question |
5436s | tonight |
5451s | oh what are your thoughts on ward in the |
5452s | state of ward currently it's such a bra |
5461s | i think something's missing from the |
5463s | ward |
5465s | uh oh gosh |
5468s | what's going on here come on |
5472s | um |
5477s | i'm just gonna stand back and let them |
5479s | fight what am i doing |
5482s | oh i'm even trying |
5495s | yeah you guys got it i believe in your |
5510s | good job guys way to go |
5516s | i'm not afraid you're doing great oh |
5518s | gosh i'm afraid |
5535s | something's missing from |
5537s | like the ward calculations as a whole |
5539s | you know like the the the state of ward |
5542s | there's just like there's some |
5544s | it factor that's not quite falling into |
5546s | place i'm not sure what it is |
5548s | oh my god |
5550s | yes |
5551s | all right stay with me squirrel buddies |
5558s | [Music] |
5566s | don't need it it's okay |
5572s | that cheerleader |
5574s | yeah |
5575s | go go squirrels you can do it oh my |
5577s | camera was on the wrong side of the |
5578s | screen that's the whole problem right |
5580s | there |
5581s | that's it |
5582s | that's it |
5590s | a lot of the goals are on board are |
5591s | having it be like an active play style |
5593s | of defense |
5595s | that that um spellcasters can |
5598s | can invest in |
5599s | and |
5602s | it's it's it's hard to get that balance |
5604s | in just the right place um where there's |
5606s | like interesting ways to generate it |
5608s | that don't get completely out of hand at |
5610s | the top end and having the like the the |
5612s | low end still be functional have it work |
5614s | for you there um it's it's in a tricky |
5617s | spot and we're definitely |
5619s | working on massaging those numbers still |
5620s | but it's i think it's in a better spot |
5622s | than it has been for a long time |
5627s | and by better spot i don't mean like |
5629s | more powerful just be clear |
5632s | any type of strike damage changes to |
5633s | make uh to make it good coming uh |
5636s | there's no there's no changes to it yet |
5638s | but that doesn't mean um |
5643s | uh it won't change so to speak |
5650s | all right i did promise |
5653s | some stuff happened that i missed |
5655s | completely uh |
5657s | singing games tv has reset for two |
5659s | months throw i need to put someone to |
5661s | remind me so each |
5663s | month because like to sub each month |
5665s | because i always forget |
5668s | i believe in you and infinite loop 42 |
5670s | has sub for |
5671s | uh which twitch prime thank you very |
5673s | much to both of you glad to have you |
5674s | here hope you're having fun |
5677s | uh stick around and you'll see some cool |
5679s | things like right now |
5681s | here's a cool thing okay |
5684s | so this is um |
5685s | we've got the old and the new version of |
5688s | a uh skill |
5690s | the the visual display for a skill |
5692s | that's that's that i'm going to show you |
5693s | right now |
5695s | i'm not going to say which size it's |
5697s | going to be side by side |
5699s | of the old one and the new one i'm not |
5701s | going to tell you which one's the old |
5702s | one and which one's the new one because |
5704s | it can be it can be tricky to spot the |
5706s | difference but i want to see who can |
5707s | spot the difference first |
5709s | um so if you think you see the |
5710s | difference let me know what it is |
5713s | here we go |
5719s | can anyone can can anyone see the |
5721s | difference |
5725s | only only the true detectives among you |
5728s | will be able to spot the difference |
5729s | [Laughter] |
5738s | yeah you just get pam |
5740s | do the same thing |
5750s | so yeah |
5751s | you may have noticed that the um |
5754s | the sword and shield are a little uh |
5757s | reminiscent of the image we showed you |
5758s | previously |
5760s | those were the the early model versions |
5762s | of the sword and shield |
5764s | uh |
5765s | for manifest armor |
5768s | it's gonna be getting a little bit of a |
5769s | glow up you know we think it's a little |
5771s | bit better |
5772s | um |
5773s | the |
5775s | the one on the left was made by uh equip |
5779s | by taking the sentinel i don't know |
5781s | taking the primalist |
5782s | uh and equipping some gear to it that we |
5784s | had |
5785s | um and then replacing the character |
5787s | texture with this like blue glowy vfx |
5791s | effect that we got out of some pack |
5793s | somewhere |
5794s | um that gave it like a lightning body |
5796s | that was holding the armor together |
5800s | uh and finally we haven't actually |
5802s | properly modeled specifically for this |
5805s | ability |
5806s | character |
5807s | and that's not |
5809s | uh that image you see that's not like |
5812s | concept art |
5814s | that's a screenshot |
5817s | that's like that's what it looks like |
5822s | so |
5823s | pretty sweet |
5834s | and then i've got the um |
5837s | i've got a turnaround for you of that |
5838s | later that i'll show you as well |
5841s | in a little bit just get a better view |
5843s | of it |
5846s | sad you like the old one better |
5851s | fair enough to each their own i guess |
5860s | can't please everyone something |
5861s | something |
5862s | we're going with the new one |
5867s | concept art book for purchase when i |
5869s | know that we i have a um |
5873s | oh i don't even know where it is it's |
5875s | buried somewhere here probably |
5879s | i have the i have the zelda |
5882s | the big green zelda book |
5884s | um |
5885s | it's the first place they published the |
5886s | official timeline |
5887s | um |
5890s | and and just a bunch of concept from all |
5892s | the games oh my god it's great i love |
5895s | that book um it's got like concept art |
5897s | from like 15 different zelda games but |
5899s | it's so cool |
5901s | i'd love to do something like that that |
5902s | was that was a big undertaking for them |
5905s | i'm sure |
5913s | uh the new art for or decay will it |
5914s | change appearance if you switch it to |
5916s | necrotic damage |
5917s | uh |
5923s | yeah does it not do that already |
5927s | am i crazy |
5932s | love the afk pet build i'm here i'm |
5934s | helping |
5935s | i'm totally a member of this chatter |
5937s | or scurry harold scary is scary it's a |
5939s | group yeah scurry is a group of |
5941s | squirrels |
5953s | the eagle eye among you may have noticed |
5955s | that the title of the stream is a |
5956s | reference |
5966s | this is a cool build thank you |
5969s | you can uh rimer is the one who created |
5971s | this build for me |
5974s | i'm quite enjoying it |
5984s | fairly swipe just like it's |
5986s | there's nothing really um |
5989s | overly exciting and interesting about |
5990s | fear leap and swipe but it just feels |
5993s | good it's just it's dialed in mechanics |
5995s | are tight |
5996s | it's like |
5997s | i don't know it's just nice like i'm |
5999s | gonna jump at you and i'ma punch you in |
6001s | the face with my hammer or whatever like |
6003s | it's |
6008s | there's great of different ways to build |
6009s | it |
6010s | do elemental damage |
6013s | physical damage |
6015s | you can do it for procking stuff |
6017s | uh you can do it to empower minions |
6020s | i like that do it element focus |
6032s | come on spawn faster guys what's going |
6033s | on here |
6047s | scissors got really depressed when |
6048s | someone predicted that scurry would get |
6049s | nerfed |
6050s | okay |
6051s | uh |
6054s | i don't think it's been nerfed |
6058s | why did he get nerfed |
6061s | like it's really good for sure |
6064s | the range is on it the roll ranges on it |
6066s | are absolutely humongous |
6069s | like the chances of finding a really |
6071s | good herald of the scurry |
6073s | is is so low because like there's a 70 |
6076s | range here like the |
6078s | the top end |
6080s | on on some of these is |
6083s | like 5 to 75 it's such a humongous |
6085s | difference in power |
6088s | um |
6089s | and with on so many of them like the |
6091s | chances of finding a really good one are |
6093s | so low |
6110s | feel like the zones and last epic are |
6111s | kind of empty you want more mob density |
6112s | yeah some some zones are a little low on |
6116s | on enemies and there's there's a problem |
6118s | i think there's a problem that still |
6118s | exists on live i know we fixed it |
6121s | um i don't made it into a patch or not |
6122s | where the combination of certain enemy |
6125s | types can cause |
6127s | uh a very small number of very large |
6129s | enemies to appear and it causes it to |
6131s | feel kind of empty |
6133s | um |
6138s | a lot of times you're also comparing it |
6139s | to path of exile which i think may have |
6141s | a little bit overwhelming |
6143s | density in some instances not the usual |
6147s | case but some like sometimes when you're |
6149s | getting into like really extreme maps |
6151s | the the density gets a little on the |
6153s | high side |
6156s | um |
6157s | we're also still dealing with |
6158s | performance issues that we are working |
6160s | very hard towards to make better uh that |
6162s | make having more enemies on the screen |
6164s | possible with keeping frame rates better |
6166s | i was thinking a little bit different |
6168s | approach to combat in general as far as |
6169s | pacing and scale |
6181s | so i've been on wow mount collection |
6184s | binge |
6185s | my goodness you got the word cut out for |
6188s | you um the question is what collectibles |
6192s | that the player can show off you guys |
6193s | [ __ ] collect in the future we can |
6195s | obtain in-game oh great question i don't |
6198s | have an answer for you at all |
6200s | um |
6201s | that's that's the sort of stuff that |
6203s | i think we'll be focusing on more |
6208s | later |
6209s | so to speak i wouldn't call that core |
6211s | gameplay functionality |
6214s | definitely very useful for uh like |
6216s | player retention and longevity |
6219s | um and make like extending that fun |
6223s | and uh |
6225s | i i think it's very valuable to have |
6227s | um |
6228s | it's not as valuable to have if chord |
6232s | functions and core gameplay is not rock |
6233s | solid and awesome so that that stuff's |
6236s | got to come first |
6239s | there's lots of things that we talk |
6240s | about we play and we're like okay yeah |
6242s | like this is something we need |
6243s | eventually it's gonna happen |
6245s | um but |
6248s | here's a pile of stuff that we have to |
6249s | do before we release so everything |
6251s | that's in this doesn't need to happen |
6253s | before release pile that's gonna go over |
6255s | here for now |
6256s | uh and we'll get back to it and we'll |
6258s | figure out when that's gonna happen in |
6259s | relation to each other eventually but it |
6260s | doesn't need to happen by launch kind of |
6262s | just ignore it for a little bit |
6265s | and we take them into consideration |
6266s | whenever you're building a system you |
6267s | you want to look to like we were |
6268s | recently i recently just finished a |
6270s | um a really in-depth |
6272s | technical and design document for the |
6274s | arena |
6277s | um and we were coming up with things |
6278s | that we might want to potentially add to |
6280s | it in the future features we may want to |
6281s | extend it place we want to so we can |
6282s | when we're building certain multiple |
6284s | features for the arena now um |
6286s | we can |
6287s | predict where those extensions are gonna |
6288s | happen and not make decisions now |
6290s | that'll cause those extensions to be |
6291s | problems down the road |
6293s | um |
6298s | but that doesn't mean that we're |
6299s | actually figuring out how to make them |
6300s | work and making them work yet |
6304s | i'm really good at finding good boots |
6307s | it's like my talent |
6312s | you need to go shoe shopping bring this |
6313s | prime list with you |
6320s | you'll end up buying faux leather but |
6321s | that's okay |
6323s | it's cheaper |
6339s | as a developer are you aware of the |
6340s | performance issues of poe even on |
6342s | high-end pcs are you going to focus on |
6345s | performance and get smooth combat in |
6346s | your game yeah |
6348s | having smooth comp so okay i haven't um |
6351s | my computer is good but i don't think i |
6353s | would call it a like super high-end pc |
6356s | or anything like that like this like i'm |
6357s | i'm running a a 1080 ti |
6360s | um |
6362s | a |
6363s | four-year-old i7 at this point you know |
6366s | 32 gigs of ram |
6367s | an m.2 drive so yeah like a decent |
6370s | decent computer but nothing amazing |
6373s | showing its age a little bit so i don't |
6375s | have uh much personal experience on |
6377s | super high end pcs |
6379s | uh running path xl on like max settings |
6382s | uh with |
6383s | like |
6384s | the absolute nuts maps going crazy and |
6386s | everything |
6387s | um |
6388s | but yes we do pay attention to it as a |
6390s | whole |
6392s | um |
6393s | and |
6398s | it's kind of irrelevant how they perform |
6400s | with with things like that um we just |
6403s | got to make our game work as well as we |
6404s | can |
6405s | um |
6406s | like we can't use |
6408s | them also not working well in certain |
6410s | situations as an excuse for us not |
6412s | working well you know |
6413s | um |
6416s | uh performance is a very high priority |
6419s | for us um the highest variety right now |
6421s | is multiplayer i'm getting that work and |
6423s | getting that function getting it stable |
6425s | um performance is a huge part of our |
6429s | of making multiplayer better as well |
6431s | making multiplayer stable performance |
6433s | helps with that so um |
6438s | if you have |
6439s | uh |
6439s | [Music] |
6441s | improving the performance in the game |
6443s | directly saves us money |
6446s | like it it's |
6447s | it's we we can we have quantifiable |
6450s | numbers that we can say like |
6451s | okay if we |
6452s | drop the number of cpu cycles that the |
6455s | game spends on average just rendering or |
6457s | not rendering just um |
6459s | setting up a level |
6460s | or um |
6462s | uh calculating which enemies are |
6463s | attacking and and damage calculations |
6466s | like if we just save cpu time |
6468s | in those things we we literally can have |
6471s | a |
6473s | uh we can like might we can see the |
6474s | amount of money we're gonna save you |
6476s | know |
6476s | um and sometimes that comes down to just |
6478s | being able to run more game servers per |
6480s | physical machine |
6482s | um and that can be a big difference so |
6484s | like say we're at um |
6487s | x game x game servers per physical |
6489s | machine and we make some huge |
6490s | performance leap and we suddenly have um |
6493s | like 1.1 |
6495s | x game servers per machine |
6498s | that's a 10 savings on game servers |
6502s | like that's huge |
6504s | it doesn't sound like much right |
6508s | um |
6509s | so yeah performance is a big deal for us |
6513s | and and we're definitely working on that |
6522s | [Music] |
6524s | yeah that's a |
6525s | extremely low estimate that you put |
6528s | there |
6528s | [Laughter] |
6530s | it's an unbelievably low estimate you |
6532s | put there |
6547s | uh hi there it's nice to see you pushing |
6549s | development hard is unity helping you |
6551s | out in some way or do you have to deal |
6553s | with engine issues um |
6555s | uh comes with development on your own |
6556s | and there's there's um like we do we do |
6559s | have uh |
6561s | a contact with unity that we we can't we |
6563s | can talk them about certain things and i |
6564s | can't really get into the details of |
6566s | that relationship and |
6567s | um |
6569s | and everything but uh |
6572s | yeah yeah like we do have we do have |
6574s | contact with third party um producers |
6576s | for various things um like we've |
6578s | contacted community we have contact with |
6579s | nvidia we've continued the amd um |
6582s | there's there's lots of different |
6583s | companies that we've contacted that help |
6584s | us with various different things um |
6587s | sometimes there's like |
6588s | something will pop up and we'll contact |
6590s | someone and like we'll think this is |
6592s | this really hard and possible things be |
6593s | like yes click this switch that's |
6596s | labeled 741 for no reason |
6598s | and it fixes your problem |
6600s | you know everyone's so awesome that |
6602s | happens it's great |
6611s | um but like |
6613s | unity is interesting because unity is |
6614s | kind of built in unity |
6616s | um |
6618s | so as as as a project gets bigger and as |
6620s | you work within it longer you start |
6622s | building tools yourself |
6624s | and start making modifications to it |
6626s | yourself that that sort of |
6628s | um |
6632s | like |
6634s | change how it works and |
6636s | change the responsibility of who |
6637s | supports how it works |
6639s | a little bit |
6643s | just because i'm a curious and nancy how |
6645s | much does a single server cost so player |
6647s | can have and i understand i can't tell |
6649s | you that mostly i i do not know what |
6651s | that number is |
6652s | uh and that number changes |
6654s | um |
6655s | based on all sorts of things |
6658s | um |
6662s | and and honestly even if i did know that |
6664s | number i probably wouldn't be allowed to |
6666s | say it |
6679s | checking out aws ec2 servers costs will |
6681s | not give you a very good idea on how |
6683s | much it actually costs |
6685s | sorry |
6696s | mostly because we don't use aws |
6706s | [Music] |
6717s | we're getting pretty close in here i |
6719s | guess i should i'm just going to pause |
6720s | for a brief moment here i'm just going |
6722s | to toss this up |
6724s | a little turnabout sheet so this is just |
6725s | the same thing as before but get a |
6727s | little bit better view of it so you can |
6728s | see |
6729s | um from different angles what's going on |
6734s | i don't know why i'm stopping now to do |
6735s | this i just glanced down notice we don't |
6736s | have much time left in stream |
6739s | but this boy looks great |
6742s | rocking around i think i i think it was |
6744s | i was like he would look really good in |
6745s | this map especially with all the blue |
6746s | and the red stick out i did not set it |
6748s | to loop noob noob mike rookie mistake |
6752s | there you go |
6770s | uh tell me that fire armor is for my |
6772s | sentinel well it's kinda it'll follow |
6774s | your sentinel around |
6780s | is that the count |
6788s | i have a feeling it doesn't but you know |
6794s | what |
6796s | is this |
6799s | yes if uh if you missed it the |
6801s | comparison of the old to new manifest |
6802s | armor i will show it again |
6804s | uh before the end of the stream i think |
6805s | it's pretty freaking cool |
6808s | it's just how i should have a version i |
6809s | could crop and just leave up |
6814s | it does summer sentinel yeah |
6819s | impossible |
6821s | uh you need to change the name of |
6823s | titan's mace then mate yeah |
6828s | we may need to |
6830s | [Music] |
6834s | oh this is what i'm talking about you |
6836s | know there's there's uh performance is |
6839s | not quite uh perfect yet |
6841s | still working on it |
6845s | so there's some issues there |
6851s | without taking things too technical what |
6853s | networking solution do you go with for |
6855s | last epoch an existing product |
6857s | pun |
6858s | um |
6859s | mirror racknet uh or a custom solution |
6861s | and is there any interesting challenge |
6864s | you can overcome making wouldn't that |
6866s | would make for a good story yeah there's |
6868s | um |
6868s | [Music] |
6870s | it's it's a it's a combination of the |
6871s | two so we try to have |
6874s | in-house solutions for |
6875s | uh everything we can um there's there's |
6878s | a lot of information about this actually |
6879s | in the multiplayer development updates |
6881s | and now just development updates game |
6883s | development updates that have come out |
6885s | uh over the course of the last year or |
6886s | so um that are on the dev blog section |
6888s | of our forums by stanzwar i think |
6890s | there's four of them question mark maybe |
6892s | more maybe less um |
6896s | and and there's |
6897s | there's a little bit of details in there |
6899s | i can't go over exactly |
6902s | um |
6905s | there are some packages we are using |
6907s | that are like pre-built systems for |
6909s | certain things |
6910s | um we try to use as few of those as |
6912s | possible um and when we do we try to |
6914s | make sure that they are pretty |
6915s | customizable |
6917s | um |
6919s | you know good sport or stuff like that |
6921s | our actual like |
6922s | the |
6923s | like where we get our servers from is a |
6928s | uh |
6929s | like a a preset thing like they're um |
6933s | we're not we're not buying our own |
6934s | physical boxes |
6937s | like there's um |
6939s | a company that what they do is they have |
6941s | server game servers for people to use |
6943s | that's what their whole company does |
6946s | and they've got them all over the world |
6948s | and set up right into rock and tested |
6950s | with lots of other games that if you |
6952s | play if you have interest in last epoch |
6954s | there's a really good chance you've used |
6955s | some of their servers before in other |
6956s | games you played type thing |
6962s | we were doing a multiplayer test |
6965s | uh and got the uh the big ice beetle |
6967s | shrine |
6969s | those |
6970s | everyone got multiple ice beetles and it |
6973s | was a lot of ice beetles rocking around |
6975s | the map it was a little nuts everything |
6977s | was just frozen |
6986s | it was fun |
6991s | i don't want my pets to look cooler than |
6993s | me though well |
6997s | too bad |
6998s | [Laughter] |
6999s | don't don't use manifest armor then |
7003s | find some really awesome looking armor |
7005s | for yourself there we go that's the |
7006s | solution nailed it first try |
7014s | all right what are we looking at now |
7016s | let's go find some info i want to see |
7018s | the area |
7023s | so shrines are partly shared than in |
7026s | multiplayer they're completely shared um |
7028s | well or not shared at all they're |
7031s | everybody gets the shrine |
7033s | you don't have to um |
7035s | well everyone who's in range gets the |
7037s | shrine so there's um |
7043s | the range is pretty huge um i know we |
7045s | actually like the range is still |
7047s | something that's being changed we just |
7048s | just cranked the range up really high |
7050s | um initial implementation of it had the |
7052s | range way too low and it sucked um it |
7054s | was like gather round make sure |
7056s | everyone's touching the shrine when we |
7057s | pop it um |
7059s | but now it's basically like okay are you |
7060s | anywhere even remotely close cool you |
7062s | get it um and because like all the |
7064s | shrines that drop um items it drops |
7066s | items for everyone um loots instance |
7069s | um it gives the buff to everyone not |
7071s | just the person who presses it |
7073s | uh |
7074s | you know if it's ice beetles everyone |
7075s | gets beetles |
7081s | if it's the extremely rare bee shrine |
7082s | everyone gets bees |
7099s | i haven't seen the beach riding |
7100s | multiplayer yet |
7105s | but i'm sure it would be amazing |
7115s | you just got to believe in yourself |
7124s | you know he just did like this it was |
7125s | one of the first times that they |
7126s | actually animated a character |
7129s | after the voice acting was done |
7132s | um so rob williams just got in the |
7133s | studio and just just was |
7135s | making all these voices and setting up |
7137s | all these scenes with just his voice and |
7139s | they did the genies animation |
7141s | based on the characters he created in |
7144s | the studio uh doing the voice acting so |
7146s | they had like the |
7147s | the the main hits but when he go genie |
7149s | kind of like goes off making a bunch of |
7151s | references and being weird |
7153s | uh and just absolutely magical it was |
7157s | that was a lot of it was changed for the |
7159s | characters he created uh just |
7162s | improving in the studio |
7169s | man was a genius |
7183s | oh my god |
7187s | uh have y'all consider making shards |
7189s | auto pick up like gold or maybe auto |
7190s | transit the vault instead of assuming |
7192s | the inventory yes we've considered it |
7193s | many dozen times |
7209s | it's not currently planned by the way |
7212s | just in case that wasn't clear from the |
7214s | yes we considered it a whole bunch |
7216s | answer |
7220s | all right we're gonna we've hit time |
7221s | we're gonna finish up this one uh echo |
7224s | and that'll be that |
7226s | so if you have any last minute questions |
7228s | please slap those down in chat real |
7230s | quick and i will try and hammer out |
7233s | as many as i can here let's see we're |
7236s | winding down pretty well though |
7238s | i had a really good stream today i hope |
7240s | you guys had fun |
7243s | uh do you think of a shrine build could |
7245s | be fun could be uh |
7248s | do you |
7248s | think if a shrine build could be fun in |
7251s | the game something like increases the |
7253s | amount of shrines or something that |
7254s | increase the chance specific shrines |
7256s | show up on maps um yeah i think there's |
7258s | there's some fun stuff you could do in |
7260s | there |
7261s | i'm not huge on the idea of like making |
7263s | that the builds identity as a whole |
7267s | um |
7269s | like i i know there's um there's items |
7271s | that interactive shrines in diablo 3 |
7272s | that are extremely popular like nemesis |
7274s | braces um and i think it's really cool |
7277s | but uh it's it's something that you try |
7279s | and kind of like |
7281s | slip into your build rather than uh |
7284s | define the build i think |
7286s | um |
7287s | and then there's like the |
7289s | like |
7290s | there's more than one and they work |
7292s | together so you kind of end up having |
7293s | like |
7294s | this |
7294s | nemesis bracer's shell |
7297s | for a couple things in in your cube that |
7298s | that interact really well together um if |
7301s | you have like sort of room in your build |
7303s | to have your nemesis bracelet shell go |
7305s | in there you do |
7308s | um |
7309s | and might be too far it might be good i |
7311s | don't know how i feel about it exactly |
7312s | but i do like the concept of having some |
7315s | uh extra items augment interactions with |
7318s | shrines |
7319s | but not be built to find |
7325s | um |
7326s | last question how are you doing |
7328s | we always ask what you're doing whatever |
7330s | how you're doing |
7333s | it's a reference to our discord epoch |
7336s | bot if anyone doesn't know and hangs out |
7337s | in our discord we have a great place |
7338s | over there lots of people talking all |
7340s | the time head on over to the discord and |
7341s | ask more questions if i missed anything |
7343s | today |
7344s | um i'm doing great i'm feeling good i'm |
7348s | got friends coming to play magic tonight |
7350s | i'm gonna put up a fence tomorrow |
7354s | good |
7355s | i'll last couple questions here when's |
7356s | the next controller update planned it |
7358s | feels pretty good in game play man i've |
7360s | had to respect points like 15 times when |
7362s | leveling 252. it just does bizarre |
7365s | things with a controller |
7366s | uh |
7369s | i i don't know if there's any major |
7370s | plans for things but there's always |
7371s | little tweaks that go in with the |
7372s | controller so that every update gets |
7374s | we'll get every major patch will have at |
7376s | least something |
7378s | uh ceremony came in wanted to say i |
7379s | appreciate how much you guys care about |
7381s | your game comes through in your work |
7383s | thank you very much |
7385s | and on that note it's time to end |
7388s | i |
7389s | hope you had a good time i hope you had |
7391s | fun i know i did we'll see you next time |
7394s | thanks for stopping by |
7395s | be mastery when |
7397s | when it's ready |
7399s | [Laughter] |