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So, I have a few questions about items in this game. I haven't seen all of the uniques in the game yet, only dropped a few myself. But as it is right now, I feel as if you can craft much much better items than what the unique items offer. The only exceptions can think of would be items that change the way a spell/skill operates,such as The Fang amulet that adds an extra wolf for the Alcolyte(I think? ). Will well crafted items out perform uniques in general?

My other question is about the uniques rarity. I will compare it to in my opinion the best ARPG, Diablo 2. There were many uniques in that game and to those who played it knows certain uniques had a much lower drop rate. There were some that I had NEVER found in all my years of playing and that was ok because it made them much more desirable and an amazing feeling if you did obtain one. Hot will Last Epoch handle unique rarity? Will they all have a flat % chance to drop or will some be more common than others.

I appreciate the hard work the team is doing and I'm having a blast in alpha. Keep up the amazing work!

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about 6 years ago - /u/TDGdev - Direct link

Originally posted by EHG_Sarno

So our plan isn't for uniques to be objectively superior to rares (think Diablo III), but rather for them to do something different. Crafting items will be one solid way of getting a good foundation for your character, but you might want specific uniques which are build-enablers, or otherwise contribute to your build in an interesting way. Please understand that a lot of elements of the game are currently very much WIP, and balance (e.g. drop rates vs crafting) is top of that list.

Some uniques will be rarer than others - and we'll be making an official distinction where the rarest / most valuable are labeled Legendaries.

Appreciate your questions and the kind words!

Spot on, one additional thing to note is that some particular uniques will be exclusive to certain bosses or will have higher drop chances with their respective bosses, though these will not be the majority case.