over 3 years ago - Sarno - Direct link

Our next content update, Patch 0.7.10, includes a new Sentinel skill!

 

Default Functionality

Shield Bash tooltip309×553 166 KB

Shield Bash’s unspecialized tooltip

 

The Specialization Tree

Here’s some examples of nodes from Shield Bash’s tree!

 
Double Bash (0/1)
You gain an additional charge of Shield Bash, but it has a longer cooldown.

    ↘

        Fusillade (0/1)
         Using Shield Bash consumes all charges and deals significantly more damage per charge consume (multiplicative with other modifiers).

 

Hindrance (0/3)
Shield Bash now also slows enemies on hit.

    ↘

        Staggering Punch (0/3)
        Shield Bash now also knocks enemies back, if Shield Bash has a cooldown.

 

Rebounding (0/1)
Your next Shield Throw can ricochet 5 additional times after using Shield Bash.

    ↘

        Conjurer (0/1)
        Shield Bash has a chance to cause one enemy to drop a potion if Shield Bash has a cooldown.

 

Dazed (0/5)
Stuns caused by Shield Bash last longer.

    ↘

        Wall of Shields (0/1)
        If Shield Bash is used while Ring of Shields is active, the shields form a wall which increases the width of Shield Bash, based on the number of active shields.

 

Media

ShieldBash800×450 3.3 MB

Shield Bash’s default visual effect

 

WallOfShields800×450 2.34 MB

Shield Bash specialized with the Wall of Shields node

over 3 years ago - Mike_Weicker - Direct link

Good catch, fix’d (in game).

over 3 years ago - Sarno - Direct link

Have you seen 300?

over 3 years ago - Mike_Weicker - Direct link

Currently it’s until they run out or are moved by another ability activation like if you have shield wall on Shield Rush too.

over 3 years ago - Mike_Weicker - Direct link

No, they stick around where you shoot them.