over 4 years ago - Mike_Weicker - Direct link

So, I read the initial post but I haven’t had a chance to read the whole thread. I’d just like to shed a little light on one of our design goals with this system. This isn’t a hard fast rule and this system could change but this is just where we were coming from when it was designed.

  1. We want players to be able to respec their builds if they feel like they have made a mistake. We don’t want people to feel like if they make a decision, it could be a wrong decision and absolutely need to go look up a build before making any choices. I love Diablo 2 but before they added respecs, when I was a kid, I would level up without spending my skill points and look up what to do. Ideally we don’t want people to feel this restricted.

  2. The time investment for respecing a skill should occur after the decision to respec happens. This means that you can’t save up some resource to be able to flip your build on the fly. If it was possible to quick swap your build, you could have a trash killing build and a boss killing build that you switch between given what situation you are in.

We are open to feedback on these two requirements and we are open to suggestions on how to change them. I can’t guarantee that we will but we’ve changed systems before that we didn’t think we would change.

The third thing that almost makes it on to this list is experimentation. We do want people to be able to experiment with their builds and see what they like best. It’s almost an extension of point 1. It does however begin to conflict with point 2. It’s for sure a balancing act that we tweek every patch and will continue to change until we feel it’s right.