about 2 years ago - EHG_Dodo - Direct link

Development Update

December saw the introduction of the Eternal Legends update. This introduced one of the new endgame Dungeons: Temporal Sanctum, Legendary Items, an overhaul to crafting, and an overhaul to the Druid mastery. We’re happy to say this new endgame system, and the addition of legendary items to provide further solid goals for players has been very well received. This patch resulted in not only continual growth of player numbers over the first month following release but the highest overall retention we’ve seen to date.

Looking forward to patch 0.8.5, we have some exciting news to share with you today. 0.8.5 will bring an exciting batch of content into the game for players in Eterra to explore. From endgame content like two new dungeons and updates to our Arena system - to visual improvements across the game, like new 3D models, weapons, and combat VFX and feel. We are also putting a lot of effort into improving our tools to find, track and fix performance issues.

In addition to the new content above, behind the scenes our 0.8.5 development cycle has a massive focus on multiplayer. We have more dedicated developers devoted to multiplayer this year than at any time in Last Epoch’s history, and we are actively paving the way towards our first community test.

Forecast Update

As our development path towards 1.0 comes closer into focus, we have an update to share on some of our longer-term development goals for Last Epoch.

We now have a better understanding of what our focuses need to be for 1.0 to ensure Epoch is ready for a large audience, and live operations development for years to come.

As we’ve continued to develop and shape Last Epoch around community feedback (thank you by the way), we have realized that some features have needed to be re-evaluated in how they fit into the world of Eterra, and thus removed from this development card. This does not mean we have plans for any less content for Last Epoch, just that these items no longer fit into the core experience in a fun and fluid way as they were envisioned.

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Right now our efforts need to be focused on overall game quality, higher performance standards, server load, balance, story presentation, and more to ensure we’re on the right foot at 1.0 to give our community, and Last Epoch the successful launch it deserves.

We fully understand this message may come as disappointing news to some who were waiting for a specific feature to drop into an upcoming patch. We want you to know that we remain committed to our ongoing development of Last Epoch and in time we will deliver everything the game needs, and our passionate community deserves.

Two features we’re removing from the card are Gates of Memoriam, and the Epoch’s Call system. We have removed the Bazaar from the card and added item trading in its place.

Gates of Memoriam was planned as an endgame system that was more rooted in the world and timeline of the campaign, in contrast with the Monolith and Arena. However as we discussed and developed the idea more recently, we decided that the prospect of revisiting the actual campaign zones did not fit well into Last Epoch as it exists now or our visions for it in the future. We feel that the Dungeon system more effectively fulfills this role of a repeatable endgame system that takes place within the world of the campaign, and will be expanding on it in 0.8.5 with two new dungeons.

Epoch’s Call was intended as a mechanic for directing players towards specific randomised content in the Gates of Memoriam and the Monolith of Fate. However as we no longer plan to go ahead with the Gates of Memoriam and our vision of the Monolith of Fate has evolved a lot since 2018, Epoch’s Call as it was originally envisioned no longer has a clear place. With that said we are still dedicated to improving monolith randomisation. These sorts of missions that direct players towards specific pieces of content in endgame are still something we’re considering implementing. However, if implemented, they’re more likely to be a part of the Favour system rather than Epoch’s Call.

The final system we want to discuss is the Bazaar. We spoke to our ideas regarding the Bazaar in the Multiplayer FAQ in July of last year. Since then, we listened very carefully to all of the dialogue concerning trade and had a lot of conversations internally as a result.

After a lot of discussion about the various challenges to our proposed direction, we no longer feel that the Bazaar is the best way to go about player trading in Last Epoch. While player trading will still be a part of the game, we’re planning to take a different approach. We will be talking more about our reasoning here, as well as the future of trading in Last Epoch, in a dedicated post in the coming months.

New Dungeons

Temporal Sanctum was the first dungeon we added to the game in the Eternal Legends Update. It offers the first iteration of map randomization, a unique mechanic, a boss encounter, and last but not least, its own reward. In the future, we plan to expand the Dungeon System, introduce new challenges, and make the end-game more diverse.

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Patch 0.8.5 will bring two new dungeons with their own theme and mechanics to Last Epoch. Players will encounter two new terrifying bosses and after defeating them will get access to new rewards - the Vaults of Uncertain Fate and the Soul Gambler.

We’ll talk more about the mechanics and rewards in the coming weeks.

Arena Champions

With 0.8.5, we’re going to be introducing a new arena mode. In this mode you’ll find yourself in the arena against a set number of waves, eventually coming face to face with one of the new Arena Champions. These champions have had their own fair share of experience in the gauntlet and know which way the pointy end goes - you may even find them using a trick or two of your own against you. You can defeat skullens, imperial commanders, and even dragons, but can you defeat another master of the arena?

New 3D models for several Unique Weapons

Players can find hundreds of unique and set items in the game. And while the unique items have great 2D art, the vast majority of them don’t have 3D models to match. Patch 0.8.5 will bring the first batch of new 3D models for dozens of unique and set-based weapons and shields.

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New Armor Sets, Catalysts, and new catalyst animations

Adding new armor sets to the game is an ongoing process and patch 0.8.5 will bring several new ones.

https://forum.lastepoch.com/uploads/default/original/2X/1/11653aedf857e16dbe40fa9c7b1122c245364d38.mp4

In addition to the armor sets, Catalysts will get a complete overhaul with new implicit affixes and 2D/3D art.

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We’ve also taken this opportunity to revise some animations, and our playable characters will get brand new animations when using Catalysts.

And much more…

And this is not all. Behind the scenes we’re constantly working on many other smaller but important changes. With 0.8.5 we’ll see many of these game experience changes; including new enemies, improvements to animations of some of the older enemies, an improved dialog box, more voice-overs, and improvements to the visuals of some areas.

We can’t wait to share the details with you in the upcoming weeks, so keep your eyes on our socials. Patch 0.8.5 will be released this March.

about 2 years ago - Mike_Weicker - Direct link

ow, my pride.

about 2 years ago - Mike_Weicker - Direct link

I understand why it could seem that way from the wording but this is not what the intention of this post is. What it is intending to say is that the test will happen sometime later in the year than today. It isn’t intending to convey any new information as to timelines. I edited the post to make more sense.

about 2 years ago - Mike_Weicker - Direct link

Hey guys, just wanted to pop in and remind everyone that while we have shared information as to our plans for various things, they are by no means set in stone. Please keep the preface of the multiplayer FAQ in mind when taking information from it

about 2 years ago - Mike_Weicker - Direct link

Sorry for the misunderstanding, that doesn’t mean “the best items won’t be tradable”.

Restricting which items can be traded and/or how many times they can be traded is something I have said on stream we are looking at as an option but I don’t think we have said it’s happening for sure.

We also do need to update that post a bit in general as it does still reference the bazaar.

about 2 years ago - Mike_Weicker - Direct link

I don’t think we have given any indication that was the plan.

I just want to be clear that saying that we didn’t say something doesn’t mean that we are saying the opposite is true or that the thing we didn’t say isn’t the plan. Saying that we didn’t say something doesn’t add new information.

It’s totally fine to have opinions on what you would wouldn’t like to see. I actually really appreciate posts where people lay out what they would and wouldn’t like in a trade system. All I ask is that you don’t make assumptions as to what we are planning.

about 2 years ago - Mike_Weicker - Direct link

We did just update it but I want to be very clear here because I don’t think I’m being heard.

“We want the main item hunt to remain outside of trade so making this an enjoyable experience but not the clear best way to obtain better items is our goal”

does not mean

“the best items won’t be tradable”.