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Last Epoch
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4s | good afternoon everybody welcome back to |
---|---|
6s | another last epoch devstream as always |
10s | i'm your host mike hello |
12s | and a quick uh pre-stream thank you to |
15s | lone star mclaughlin for the waiting |
16s | party and the resub 15 months in a row |
18s | going strong glad to have you with us |
22s | and i quiet |
24s | oh i was going i was going pretty well |
26s | with me yeah we had a very busy week |
28s | and uh i i start off with an apology |
32s | i did not prepare a build for this week |
33s | properly so we're going back two weeks |
35s | and we're gonna do our uh shadow strike |
37s | surge build again which i had a ton of |
39s | fun with |
41s | and uh yeah we're just gonna do this |
42s | again and i i promise let my bow meals |
44s | back together or i'll get my button gear |
46s | for bowmage |
48s | next week |
49s | that will happen |
52s | i promise |
57s | mcfluffin yeah so i came to a [ __ ] |
59s | stream like uh |
62s | 10 minutes ago maybe to be like |
64s | hey i forgot my build this week you |
66s | gotta save i can borrow um |
69s | to |
70s | show on stream |
73s | um it was a long shot it was worth a |
75s | shot i think |
81s | it's oh totally okay |
82s | i uh |
84s | i think you should try it after i try it |
85s | or with me |
90s | and oh you so if this is your first time |
92s | here anybody um if you have a questions |
94s | for me please put an at last epoch game |
96s | in the question like other people have |
98s | been doing so far um |
100s | and i'll be happy to answer it any |
102s | questions about the game |
103s | other stuff too i prefer questions about |
105s | the game for the most part um |
107s | and all of the |
109s | money however comes in through the |
110s | stream subs donations uh |
113s | bits cheers |
115s | uh |
116s | audio playing things that are funny that |
118s | make me laugh cause i always forget |
119s | about them they all go to our charity |
121s | and our charity is a monthly rotating |
122s | charity in this month |
124s | we're sticking with oceans |
126s | we're sticking with |
127s | oceans um |
129s | it's a sleepy one what does it say if |
131s | you're inside company toilets can people |
134s | aim are they bad aimers we need to know |
137s | well |
138s | as a very special company everyone has |
141s | their own toilet |
144s | oh |
144s | [Music] |
145s | everyone works from home so everyone |
146s | just uses their own boats at home |
149s | so i do not know the state of everyone's |
153s | toilet aiming capabilities |
157s | but i will say that is a unique question |
158s | we don't get very often uh like first |
160s | time questions |
162s | uh and and that is the first time i've |
164s | had a question like that so love it |
170s | all right quiet my first question how is |
173s | your pepper garden |
175s | oh and hot sauce is going |
178s | i regret to inform you |
180s | that something happened with the weather |
182s | this year |
184s | and our garden has our peppers are sorry |
187s | peppers our tomatoes are doing great |
189s | huge tomato plants pepper plants are |
191s | just they're just runty they're stunted |
193s | i've i've harvested one |
195s | thai pepper |
197s | which which is which was really hot for |
199s | a thai pepper which was good i enjoyed |
201s | it thoroughly but uh i've only harvested |
203s | one pepper so far i'm i'm still holding |
205s | out hope that they'll pick up |
208s | um |
209s | there's a there is a flower on a reaper |
211s | plant and a flower on a ghost pepper |
213s | plant but they're tiny plants so i can't |
215s | imagine them producing very big peppers |
218s | so we'll see what happens |
221s | i might be in a little bit too easy zone |
222s | for this build it's a little strong i |
224s | just kind of hopped in um |
227s | which is some dungeon runs today maybe |
229s | an arena run too |
237s | why didn't you ask for mcfluffin's turd |
239s | where bear i mean i i could take a |
241s | another just another weird build like |
242s | that |
247s | i just i had planned for a |
250s | bow mage build this week and uh so i was |
252s | that's all i was asking for i guess |
254s | could have been like give me a build |
258s | a greeting shadow dweller |
261s | hi i'm a french player just to say i |
264s | love the game good job everyone thank |
265s | you very much |
267s | welcome to the party |
273s | do i have a filter set up |
275s | yeah i do have a loot filter set up |
278s | here's an easy way to check that i guess |
280s | yeah there you go |
287s | danklabs asks is there anything |
289s | happening with story rewards because i |
291s | don't see much need to do story beyond |
294s | getting the passive skills and idol |
296s | slots will there be a reason to go to |
298s | act nine |
299s | um yeah so there's there's this weird |
302s | dichotomy that happens with the story so |
303s | it's um |
305s | really a useful way for us to get |
308s | um specific rewards in the in the hands |
311s | of new players as you're leveling up a |
312s | character things things that help you as |
314s | you go things that we know you're going |
315s | to need at certain points in the game |
317s | um |
318s | stuff like that so it's it's really |
320s | useful for things like that like like |
321s | giving you little boosts little um |
324s | tangible long-term rewards like passive |
325s | points and idle slots things like that |
327s | um |
328s | it's tricky to hand out like |
331s | really powerful |
333s | uh |
335s | like um |
337s | uh quest rewards throughout the campaign |
340s | and |
340s | because it creates this |
344s | that's all going to the same i just want |
345s | to mention i just want to |
346s | mention uh tahario thank you for |
348s | resubbing 15 months in a row that's a |
350s | long time as well you guys you guys been |
353s | around for for |
354s | quite a while i think that's the |
355s | beginning |
359s | july development update oh you want a |
360s | july development update interesting i |
362s | don't know if there's one in the works |
363s | or not |
368s | but i'll i'll ask for you |
370s | after this |
372s | um |
375s | oh yes about quest rewards campaign |
377s | awards so there's there's this thing |
380s | people like making a lot of characters |
381s | and we want to make the campaign |
383s | uh fun and useful to do |
386s | uh but having too much of it be |
390s | like static and mandatory |
393s | puts a little bit of handcuffs on us as |
395s | far as |
396s | uh |
397s | like |
399s | allowing for skips of subsequent |
401s | characters things like that um |
405s | so we we try and give rewards but lots |
407s | of lots of like hard character rewards |
409s | that you can only get from the campaign |
411s | we try to make it so you can get them |
412s | from multiple places in the campaign |
413s | that's sort of the general goal |
416s | um |
431s | that is nice |
442s | um |
443s | and |
447s | they're saying oh yeah campaign rewards |
449s | and yeah so i |
452s | i think there's going to be we |
454s | i know we have plans for more variety |
456s | in |
457s | quest rewards in games specifically in |
459s | the realm of um gear rewards which is |
462s | one thing that we've never we've never |
464s | had is this like oh you've completed |
466s | this um select one of these four pieces |
469s | of gear and we can put one of the really |
471s | big things that are useful about that is |
472s | that we can put things uh um |
474s | that are |
476s | really specific in there and possibly a |
479s | little tricky to get to enable certain |
481s | leveling play styles that weren't really |
483s | very great before so a good example of |
486s | this i think is there's a point with |
488s | throwing builds that you get to where |
490s | they kind of drop off in the middle of |
491s | the campaign |
493s | and i think that um |
496s | there'd be a really good quest reward at |
497s | some point near there near the middle |
506s | there we go |
507s | haha |
508s | uh there'd be a really good quest reward |
510s | somewhere in there in the in the middle |
511s | game where we could say like okay here's |
514s | here's like a really specific only good |
516s | for throwing builds item here's a really |
518s | specific only good for like cold spell |
521s | damage builds you know like and we could |
523s | put a few really specific items in there |
525s | and a couple more generic ones um |
528s | and i think it would it would let us |
530s | get uh |
532s | a little bit of a helping hand to a few |
534s | builds partly through the campaign i |
535s | think there's a few spots that are good |
536s | for that for a few different types of |
537s | builds |
540s | uh but as far as specific incentives for |
542s | chapter nine |
544s | i i i'd like to see the |
547s | campaign bosses |
549s | just getting better drop rates in |
551s | general just dropping more stuff and |
552s | getting better drop rates in general so |
554s | that you're like okay if i do |
556s | if maybe maybe if my character is not |
558s | doing amazing that's cool just off the |
560s | bridge |
561s | maybe my character is not doing amazing |
564s | bye |
566s | i love ragdoll and bridges um |
568s | you you can be like okay well i'm gonna |
569s | go do |
571s | this boss and get a good chance of |
573s | getting some sweet gear for my character |
575s | to get into modeling's easier or |
576s | something like that |
580s | which will just naturally happen to |
581s | newer players because they'll do the |
583s | whole campaign probably |
601s | maybe a big drop boost for the first |
604s | kill |
604s | of campaign bosses yeah like um this is |
607s | something diablo 2 does and i think it's |
609s | really good where you have like |
612s | uh quest they're called quest drops so |
614s | um when you complete mephisto for |
617s | uh your quest |
619s | he |
620s | has it's a guaranteed minimum number of |
622s | drops is what it is so it um |
627s | the albuquerque's loot tables are are |
629s | quite quite brilliant but a little weird |
631s | sometimes if you don't understand what's |
632s | going on um |
633s | and so the |
635s | like |
636s | the number of items that drop |
639s | is based on the number of players in the |
642s | game |
643s | and a die roll |
644s | so it'll be like okay well if you're the |
646s | only player in the game you can have up |
647s | to five items drop |
649s | um |
650s | and it rolls for each of those items but |
652s | if there's eight players in the game |
653s | it's like guaranteed seven items to drop |
655s | or something like that like i don't know |
656s | what the actual numbers are |
660s | um but when you complete it for a quest |
661s | reward if anyone is completing the quest |
664s | anyone in the party is completing the |
665s | quest um it like sets the minimum number |
668s | of drops you're gonna get to a pretty |
670s | high number |
671s | um |
673s | and just when you have more cracks at |
674s | the |
676s | at the back you end up with just better |
677s | gear in general |
690s | oh will there be steam achievements for |
691s | le oh yeah |
693s | oh yeah |
698s | we didn't put any achievements in yet |
700s | part of that is just um it doesn't |
703s | advance the actual game development at |
705s | all |
705s | um so we want to |
707s | focus on the things that are really |
708s | important first and part of that is |
710s | i i think it's |
713s | so the like 100 in a game is is pretty |
717s | like there's incentives there for sure |
720s | um and we wouldn't want to have any |
722s | achievements that were impossible to get |
724s | to someone who |
726s | uh didn't get didn't join during early |
728s | access or something like that um so we |
730s | have to be pretty careful with which |
731s | achievements we did have |
738s | i think we figured it was just safer to |
740s | kind of hold off |
751s | an insect just landed on me and it |
753s | startled me |
756s | so i was not expecting it |
764s | do you need to get the harder monoliths |
765s | here because i'm just rolling through |
767s | this right now |
769s | i'd be able to answer questions well |
770s | then |
776s | let's see what i got |
778s | uh or one time chess like and groomed on |
780s | yeah we actually do have |
782s | um |
783s | some one time chess stuff already |
791s | i think it works better in general |
792s | unless like the chest is really |
793s | thematically appropriate i think it |
794s | works better in general as a |
797s | boss drop like oh the boss died like |
799s | look at look at the blue pinata that |
800s | happened you know |
802s | oh archer's looks that's a cool helmet i |
804s | like this one launched extra companions |
809s | i'm not gonna pick it up because i've |
810s | got |
814s | death mode |
824s | uh |
826s | of course the big thing is multiplayer |
827s | with point nine point oh yes |
831s | but is there anything else that's coming |
832s | in the patch that you're excited about |
833s | yeah there's lots of little things |
835s | um |
839s | what am i allowed to say |
842s | that's always that trick isn't it um |
844s | there's like there's skill updates that |
845s | are happening um i know some |
848s | some that are i know i know some that |
850s | some people are really excited about |
855s | um like there's there's new uniques |
858s | new skills |
860s | oh all sorts of stuff like that like |
861s | there's just a lot more |
863s | i don't think there's any major large |
865s | systems planned at the moment |
868s | we're still quite a ways out so uh new |
870s | stuff could happen |
874s | that's one of the first items we added |
876s | to the game first uniques very early on |
882s | the the numbers the numbering scheme got |
885s | uh reset at some point |
887s | um |
889s | so there was like we had like everything |
891s | although all of the uniques were in like |
893s | the order that we added them to the game |
895s | um |
896s | and we were at about |
899s | 60 of them or so and the number scheme |
900s | got reset so it's just like the first 60 |
902s | in a blob and then all then they're in |
904s | order after that um |
907s | so it's hard to tell |
908s | uh what's what's like the very first |
910s | ones were just from like the order they |
911s | were added to the list anymore |
914s | it's a sweet shield too like the way it |
916s | looks the the scepter goes with it my |
919s | goodness |
924s | yeah these are not great uniques for me |
926s | but uh |
929s | getting lots of drops which is nice |
943s | freedom |
945s | [Music] |
946s | finally |
954s | at least you're being honest about |
955s | having death mode yeah |
957s | i i just like |
959s | i don't have time to both work on the |
961s | game and uh play enough to showcase |
964s | different builds and i figure |
966s | um |
968s | most the reason people are here is less |
970s | to see me playing more to ask me |
971s | questions though me playing is just a |
973s | chance that i get to play because i like |
975s | playing and having fun |
981s | big things big things coming in point |
982s | nine that i'm really excited about it's |
984s | most for me it's mostly just there's |
985s | some skill reworks that have been |
987s | uh |
989s | on the books for a long time and and |
991s | just a lot there's just a lot of little |
992s | things really |
995s | actually not a bad base for helmet |
998s | crit health mana love it |
1010s | multiplayer is a big a big game changer |
1012s | really |
1014s | um |
1018s | there's just so much to do there |
1021s | we do we do know that a lot of people |
1023s | won't play multiplayer or will still |
1024s | play single player only in multi like |
1026s | online or something like that um and so |
1028s | we do want there to be new stuff for |
1029s | people to do and have fun and everything |
1032s | um |
1034s | but we don't have like |
1036s | a new entire ground-up system |
1039s | coming in or anything like that so |
1040s | there's no like |
1042s | uh like you know like monolith dungeons |
1044s | arenas there's nothing like there's not |
1046s | like the fourth thing that would go in |
1047s | that category |
1048s | coming uh in this |
1051s | patch i hope that makes sense |
1071s | oh |
1073s | 2lp |
1077s | don't mind if i do |
1086s | don't mind if i do oh it's this guy |
1089s | like running away from my objective |
1093s | will we be getting cutscenes skips |
1096s | sooner |
1097s | uh cutscene skips soon or is it lower |
1099s | party there's only really one no two |
1101s | cutscenes right now isn't there um |
1104s | i i i think that's something that |
1105s | generally is good to have um |
1109s | i'd be surprised if we don't add it |
1111s | eventually i don't know when it'll |
1112s | happen if we do |
1117s | uh will the latter get updated for group |
1119s | play and solo play |
1121s | player for regular software and hardcore |
1123s | modes i don't know what's happening with |
1124s | the ladder yet |
1126s | um we haven't talked about the latter in |
1130s | months |
1133s | um |
1134s | i i |
1135s | think |
1137s | i don't know what'll happen |
1140s | it'll depend how much time we have |
1142s | that's that's uh that's |
1144s | something we'd love to |
1145s | [Music] |
1146s | get nailed down um |
1148s | i do have it on a list to figure out |
1156s | but just getting multiplayer working in |
1158s | time is more important |
1172s | hello |
1185s | all right |
1187s | oh hello mike will arena beat instance |
1190s | during the campaign in will will area be |
1193s | instanced during the campaign in |
1194s | multiplayer um |
1200s | i think the answer is yes so uh like |
1202s | when you walk out into the world like |
1204s | um if you're not in a party and you're |
1206s | in this zone that i'm in right now |
1208s | um no one else can |
1211s | come into this zone without you saying |
1213s | it's okay |
1215s | like this version of this zone |
1219s | so uh the only way someone could join |
1221s | you here is if you |
1223s | uh joined a party with them |
1225s | and then they came into the zone |
1227s | other than that there's no way for them |
1229s | to get here |
1237s | i mean there's there's another way |
1239s | it's a real roundabout other way so you |
1241s | could join a party with someone else |
1244s | have them join the zone |
1247s | you leave that party and then them join |
1249s | the party that you were in with someone |
1251s | else |
1255s | yeah |
1256s | yes their instance |
1262s | those are the weird like |
1265s | what happens if situations you got to be |
1267s | prepared for when when we're like |
1268s | developing a multiplayer system like |
1270s | that that's that's the hard stuff where |
1271s | you're like |
1272s | what if someone tries to |
1275s | like okay you're doing uh you're |
1278s | designing how the reward structure at |
1280s | the end of |
1281s | um |
1282s | temporal sanctum is gonna go where you |
1283s | get to create a legendary item |
1286s | does one person get to make a legendary |
1288s | item does everyone get to make a |
1289s | legendary item |
1291s | um |
1292s | probably everyone right like that would |
1293s | make the most sense and not suck |
1297s | um |
1298s | so you you give everyone the ability to |
1300s | make a legendary item now |
1303s | uh if someone joins |
1306s | part way through do they still get their |
1308s | legendary do they have to join before |
1310s | the boss fight do they have to join |
1311s | before going into the reward chamber |
1314s | do they just have to |
1316s | uh join at some point do they have to |
1318s | and then like if you don't put any |
1320s | restrictions on it they can join |
1321s | whenever if someone just like beats it |
1323s | and then go stands in that room can they |
1324s | just cycle people through their party |
1326s | coming to make legendaries and just have |
1327s | someone sit there and they're in the |
1328s | zone |
1329s | what do you do to stop that um and it's |
1331s | just all these like weird quirky |
1333s | scenarios because you don't want it to |
1335s | feel like you're stopping people from |
1337s | playing or having fun or doing things |
1339s | but you need to stop abuse cases |
1341s | where there's like clearly breaking of |
1344s | intentions of the game you know |
1347s | without messing with people who are just |
1349s | playing normally |
1353s | there's all sorts of tricky edge cases |
1355s | like that |
1359s | one of those dope looking bee items |
1361s | coming um |
1362s | don't have any |
1364s | details on specifics there did you say |
1367s | ice thorns rework i did not say ice |
1369s | storms rework |
1370s | i wish i said iceland's rework uh will |
1372s | there be more unique ones and catalysts |
1374s | there seem to be fewer options than |
1375s | other item types |
1378s | uh i i only know of a couple specific |
1381s | uniques that are for sure going in |
1383s | because they're the ones that i've |
1384s | worked on um |
1388s | one one of them's the chest |
1393s | uh that you may have |
1395s | seen footage of being worked on on a |
1398s | different stream |
1400s | well maybe |
1401s | uh and |
1403s | a couple other little things too but |
1405s | there might be some more wands in |
1406s | catalyst i do agree that it's that it's |
1408s | light daggers i think are also still |
1409s | pretty light |
1410s | nice i'll be right in there |
1414s | woohoo beetle boy |
1417s | let's go beetle bro lead the way i'll |
1418s | follow you |
1433s | uh question |
1436s | do you think that mercenaries led able |
1438s | to have a place in last epoch probably |
1440s | not at least not at 1.0 uh and if they |
1443s | are how customizable might they be made |
1445s | if ever |
1446s | um |
1448s | inspired by that duo there with zarek uh |
1450s | during chapter eight yeah um |
1457s | i do really like |
1459s | the mercedes system in diablo 2 i think |
1460s | it works really well especially with the |
1461s | changes they made to it recently |
1464s | yeah |
1464s | um |
1467s | it's something that we've discussed |
1469s | quite heavily and have |
1471s | intentionally steered clear up |
1474s | um |
1475s | the reason for this i love 100 crit my |
1478s | goodness |
1480s | uh part of the reason we've steered |
1481s | clear of this so far |
1483s | is is this we do have a very heavy |
1486s | emphasis on class identity |
1488s | um and one of the major things that we |
1491s | use to differentiate classes from each |
1492s | other is minions |
1496s | um and the idea of having a |
1499s | like a humanoid like similar to you |
1502s | follower mercenary someone that's that |
1504s | you're paying to be there |
1506s | um |
1508s | thematically fits really well with the |
1510s | sentinel and not really well with almost |
1512s | anyone else i think |
1516s | i don't think like a battlefield |
1517s | commander that sort of thing |
1518s | and and |
1520s | as far as mechanical interactions go |
1522s | there's certain |
1524s | um |
1526s | classes that work a lot better with |
1528s | more things on the battlefield so to |
1530s | speak |
1532s | and and one extra body isn't a lot in |
1534s | some situations |
1535s | but |
1537s | certain people can take advantage of it |
1538s | way better than others now the same |
1541s | screen yellow too but i think to a |
1543s | lesser extent honestly |
1545s | um |
1550s | it's something that we might add there's |
1552s | kind of a nod to it in the there's an |
1554s | idol |
1555s | uh i know there's a relic sorry |
1558s | um |
1558s | that gives you a crossbow mercenary so |
1560s | there's kind of a little nod to it there |
1565s | um but it's not very customizable if we |
1567s | were to have one i think the |
1568s | customization levels would be fairly |
1570s | similar to diablo twos |
1572s | um deal with three is the same thing |
1574s | really uh where you've got like |
1577s | a few slots but not a full gear set type |
1579s | thing |
1581s | um |
1582s | or maybe uh like a skill tree so instead |
1586s | of having a gear slot system have it be |
1587s | like uh |
1589s | a skill shoe like they level up and you |
1591s | can pick skills for them that sort of |
1592s | thing or maybe both but i i it would |
1595s | there's there's a lot of complexity that |
1597s | that's there |
1600s | um |
1605s | and i i don't think it's something we |
1607s | want i know it's something we've decided |
1608s | we don't want for one point at |
1611s | least the wrong way |
1613s | i may have gone the wrong way |
1619s | oh i went the right way nevermind not |
1621s | crazy |
1624s | well a little crazy |
1627s | fools |
1632s | try harder then |
1639s | i don't have time does that mean uh you |
1641s | need some minions interns etc |
1647s | we have a lot of very talented people |
1648s | working |
1649s | on the game |
1652s | usually i have enough time to hammer it |
1654s | out myself |
1656s | like an evening that i just can make a |
1658s | build |
1662s | i don't i i i quite haven't asked reimer |
1665s | to do it |
1666s | um but i feel bad doing that because i |
1667s | know he's got so many more important |
1668s | things to do |
1677s | way more important things to do |
1682s | uh did you guys ever say that i say what |
1684s | kind of trade system you're planning on |
1685s | implementing no |
1687s | uh d3 style bind on trade something like |
1689s | that all i recall is no bizarre feels |
1691s | bad man |
1692s | and no free trade |
1693s | the trade system is still very much up |
1695s | in the air um |
1697s | we |
1698s | don't have anything set in stone hard |
1700s | yet nothing's implemented yet um |
1702s | we're still |
1704s | figuring out the best thing to do |
1708s | there's a lot of conflicting |
1710s | requirements and it's kind of a cursed |
1712s | problem if if um |
1715s | if you're interested and never heard of |
1716s | the term curse problem there's a sweet |
1718s | gdc talk about it |
1720s | um |
1725s | uh incurs problems are difficult to deal |
1727s | with but not impossible |
1729s | so |
1730s | there's uh |
1732s | basically what it means is there's |
1734s | there's conflicting |
1737s | requirements so you want two things but |
1739s | they each say if you do this you can't |
1741s | do the other |
1748s | um so you'll find a creative solution |
1765s | so we're we're still working on exactly |
1766s | what's going to happen but i i think |
1768s | people will will |
1771s | it's it's also important to note that |
1773s | it's whatever we do decide on |
1775s | at least initially is is not set in |
1778s | stone like |
1779s | if we if we're like this is our training |
1781s | system and we get a ton of feedback and |
1782s | people are like this sucks |
1785s | and here's why |
1786s | like |
1788s | after trying it most specifically um |
1791s | is |
1792s | is that uh like we're not afraid to |
1795s | change things |
1797s | so if it's if it's not good enough it's |
1799s | not living up to the standards |
1804s | we can we can accept |
1806s | that uh |
1807s | needs to be changed if it needs to be |
1809s | changed |
1811s | uh how will you handle arena |
1813s | leaderboards with multiple over |
1814s | singapore online don't know yet sorry |
1817s | uh hey just got epoch a few days ago and |
1819s | been loving it awesome between playing |
1822s | and streaming it uh just a great time |
1825s | thanks such a great gaming experience |
1826s | excited to see what comes with the next |
1827s | match glad you're having fun just |
1829s | phillip |
1837s | uh is the game still beta or is it out |
1839s | now technically we are still in uh beta |
1841s | early access on steam |
1845s | we're pretty good though i think uh as |
1847s | far as early access games go i feel like |
1849s | we're um |
1854s | we're we're probably like |
1856s | i think we're doing pretty well |
1859s | of course we're not quite at the quality |
1861s | level we want yet or the content |
1863s | completion yet that we want which is why |
1864s | we're selling early access |
1872s | there's arguments to be made that we |
1873s | could have technically like released |
1875s | already and said like multiplayer is not |
1877s | out yet or something like that but |
1880s | i don't think it would have been a |
1882s | like |
1883s | i think it would have been disingenuous |
1884s | to do that |
1897s | i don't remember what i was buying not |
1899s | buying i don't remember what i was |
1900s | picking up in here i was playing this |
1915s | come with me |
1917s | and you'll see |
1921s | your death be very quick and painless |
1928s | you'll get zapped with a blast |
1935s | that's shocking and quite aimless |
1939s | nailed it |
1949s | it's my audition tape for who's line |
1952s | wayne i'm coming for your job |
1956s | no just kidding |
1963s | all right next question after that |
1964s | nonsense |
1966s | uh so does |
1967s | he does unity change his impact last |
1969s | year [ __ ] anyway the new ceo uh made |
1971s | a deal with a virus company |
1978s | um |
1980s | it |
1981s | really has almost no effect on us |
1983s | whatsoever |
1985s | um |
1987s | there won't be any as a result of this |
1989s | happening there won't be any like major |
1991s | changes to last epoch um there's no |
1993s | requirements for us to use anything |
1996s | um |
2000s | like yeah |
2002s | there's not a lot um |
2005s | like we don't even use the same |
2007s | uh like we don't even use the the most |
2010s | up-to-date version of |
2013s | uh |
2015s | of unity really so even if they did put |
2017s | changes in and force it on on people for |
2020s | things we still have the version we're |
2020s | using um |
2024s | i i don't think it's a big deal i i read |
2026s | about this all last week and was i was |
2027s | expecting a lot of questions last week |
2029s | about it actually |
2030s | and someone mentioned it i think |
2033s | but no there's there's |
2036s | there's almost no impact on it and i i |
2037s | don't |
2038s | i don't foresee this having a very big |
2040s | impact on unity as a whole at all |
2042s | anyways |
2043s | um |
2049s | i also don't know much about the |
2050s | situation i do know that a lot of the |
2052s | articles |
2054s | uh that i read about it initially |
2056s | uh were kind of misquoting |
2060s | uh to make it seem worse than it was |
2063s | um |
2065s | not they were they were right quotes but |
2066s | they were like really selectively |
2068s | quoting you know where it's like it's |
2070s | the it's technically true |
2072s | but you cut off a few words at the start |
2074s | and a few words at the end and you lose |
2075s | the context then it's sort of like |
2077s | okay yeah but |
2079s | no |
2082s | who taste the blood |
2094s | but i do not pretend to be an expert on |
2096s | the matter |
2110s | i know someone who's applied for a job |
2112s | at unity recently |
2114s | no idea if they've got it or not haven't |
2116s | talked to them in months |
2123s | it's not a bad want |
2127s | some interesting gloves |
2131s | some fun stuff there |
2137s | plans to make shards auto go into the |
2138s | forge no having to push that button just |
2140s | seems very unnecessary yeah we're trying |
2142s | to make them feel like items really and |
2144s | uh auto going to the forge takes that |
2146s | away a lot |
2148s | there's a short answer to that question |
2150s | uh can we please uh be able to dual |
2152s | wield wands |
2153s | uh we actually very intentionally do not |
2155s | dual wield wands |
2157s | um so i would say unlikely to do so |
2161s | you really want that ik |
2163s | it is a small idea but would love it |
2166s | yeah um |
2169s | i i would say it's unlikely to happen |
2171s | anytime soon |
2172s | um |
2174s | it could you know you never know it |
2175s | could happen eventually who knows but |
2177s | um |
2179s | 1.0 very unlikely i would say |
2198s | can people hear that airplane through my |
2199s | headset |
2203s | i need the noise canceling software to |
2205s | work again but |
2207s | when i turn it on it makes the headset |
2209s | not work |
2221s | i wonder if streamlabs actually has that |
2222s | built in |
2227s | i'd be surprised if it did |
2239s | some big numbers that pop up when you |
2240s | get like the uh the stars align on this |
2243s | build love it |
2244s | all right yeah you're right |
2253s | don't pick those up at all it's just a |
2256s | force of habit picking those up but i |
2257s | don't know why i do it because |
2259s | i don't need them |
2264s | like |
2269s | yeah get that xp though |
2272s | i do need that |
2286s | is there target number of uniques per |
2288s | slot or per item type for launch no um |
2291s | and i think it's so we we very |
2292s | intentionally don't put |
2294s | uh specific numbers like that on things |
2296s | because we don't want to be like uh we |
2298s | don't want to ever be in a situation |
2299s | where we have maybe we have 15 |
2302s | one-headed swords unique one in swords |
2304s | and say |
2306s | seven unique one-handed axes |
2309s | they're pretty similar what roles they |
2310s | feel a little bit different here and |
2312s | there um and we maybe we have a great |
2314s | idea for a unique sword we're like oh |
2316s | yeah this is a unique sword we want to |
2318s | put in we're like we have more than |
2319s | double the unique swords and axes let's |
2321s | hold off on putting the sweet sword in |
2323s | so we can do more axes and instead |
2324s | they're being like |
2326s | can't they give any good access to put |
2328s | in |
2329s | and it it |
2331s | it puts us |
2333s | we'd rather just be like let's make |
2334s | items that we think are really cool |
2336s | um |
2338s | sometimes we'll look at it as a whole |
2340s | and say like |
2341s | this one's really lagging far behind |
2343s | let's try and brainstorm some ideas for |
2345s | this slot because this one's lagging so |
2347s | far behind the other ones |
2350s | and that's that's more what it is it's |
2351s | just sort of a like |
2352s | make what you think is going to be sweet |
2354s | um |
2355s | and then if we find |
2357s | if if you notice some really big gaps |
2359s | try and fill this if you can |
2362s | um but i think it's worked pretty well |
2364s | it definitely especially in beta where a |
2366s | lot more lacks on things like that |
2367s | because um |
2369s | we're still like developing all sorts of |
2371s | stuff and maybe there's um |
2373s | items we have planned maybe there's like |
2375s | a master class or like oh this is going |
2377s | to have a sweet item that's going to go |
2378s | here in this slot but we can't release |
2379s | it until this master class gets released |
2381s | or we've got a sweet item that's going |
2383s | to go with a rework of this skill we |
2385s | can't release it until the skill gets |
2386s | reworked |
2388s | you know there's things like that that |
2389s | happen |
2393s | an example of that being the unique |
2395s | chest plate i was referring to earlier |
2416s | don't forget to put at last epoch game |
2417s | in your question if you want me to see |
2418s | it but i do see this one because first |
2420s | time chat and highlights it |
2422s | is already out the multiplayer no |
2425s | we do have our community tester program |
2427s | in multiplayer right now um that's live |
2431s | right now so any of our cts could be |
2433s | playing multiplayer if they wanted um |
2439s | we hit |
2440s | uh ccu that was significantly higher |
2443s | than our previous high on ccus |
2445s | um which was great |
2449s | um concurrent users so like |
2451s | simultaneous people playing uh which is |
2453s | the mark of |
2455s | uh like how stable the servers are at |
2457s | larger and larger numbers is really |
2459s | important |
2463s | things have been going well so far |
2465s | there's uh |
2467s | still lots of stuff to do |
2471s | i think if i think a few people enjoyed |
2472s | the ct program didn't believe us |
2473s | somewhere like there's still a lot to do |
2474s | but we're gonna we're starting to test |
2476s | it there's still a lot to do i think |
2478s | it's a few people are like oh my god |
2480s | there's still a lot to do |
2484s | i think a lot of them were expecting it |
2486s | to just be like finished and ready to go |
2487s | and we were just holding back because we |
2488s | were scared or something |
2492s | but no there's a lot to do still |
2506s | there's a lot of funny things left that |
2508s | that sometimes you wouldn't think would |
2509s | be an issue where you're like well it |
2510s | works in single player why does it work |
2511s | in multiplayer |
2512s | um |
2513s | like channeling abilities don't work |
2515s | still they're real close they're so |
2517s | close to working fully there's a few |
2518s | there's a few quirks |
2520s | um |
2524s | weird things like zone transitions while |
2526s | channeling cause weird issues |
2529s | um |
2530s | like you whirlwind into uh our world war |
2533s | path into uh like a zone transition |
2536s | what happens right |
2538s | some weird stuff happens |
2548s | i had a heck of a time i think there's |
2549s | still a bug actually in the game |
2551s | where if you are um |
2553s | rampaging |
2555s | on the werebear as you go when you start |
2558s | rampaging on the way his eyes turn uh |
2561s | red there's like these red glowing like |
2562s | fire trails on the eyes looks really |
2563s | cool um |
2565s | but if you zone transition while that's |
2567s | going the eyes don't disappear when you |
2570s | get to the next zone there's still like |
2571s | glowy eyes in the next zone |
2575s | um |
2576s | and then then if you use another ability |
2578s | to go away or something so it's just |
2580s | like this brief or as soon as you start |
2582s | walking they go away it's like it's only |
2583s | there for a split second |
2585s | but like you know it's there |
2592s | am i just going the wrong way i can't |
2593s | remember where to go |
2605s | let's go |
2607s | let's play |
2613s | sir the thomas and friends theme song |
2623s | all right |
2625s | uh what do you |
2627s | uh |
2628s | what do you on the |
2631s | what do you on the deck that your game |
2633s | is an inferior alternative compared to |
2636s | lost ark |
2638s | um |
2639s | tough question answer i'm going to |
2640s | disagree with the premise first off oh |
2645s | look at that that's nice uh i'm going to |
2649s | disagree with on the premise right off |
2651s | the bat because |
2653s | i think they're trying to accomplish |
2654s | very different things |
2658s | and um |
2660s | i would say |
2662s | sit in like |
2664s | very similar genres but are slightly |
2666s | different |
2667s | um |
2669s | also one of those games is released and |
2671s | one of them is not |
2674s | [Music] |
2677s | but yeah |
2680s | i guess i'll i guess i'll just have to |
2681s | disagree with the premise that's all i |
2682s | have to say about it |
2683s | uh is every skill able to ignite yes |
2686s | there might be some situations where you |
2688s | can take a skill |
2689s | um |
2692s | that is |
2697s | that like prevents it from being able to |
2699s | ignite |
2700s | like there might be some some specific |
2702s | setups where you can make a seal not |
2704s | able to ignite but you have to like take |
2706s | nodes specifically designed to do that |
2710s | uh will we ever be able to deal with |
2711s | ones maybe un unlikely anytime soon oh |
2713s | just release a big delay yeah sorry |
2715s | the delay is not actually that big i'm |
2717s | just slow |
2720s | uh isn't cursed just the opposite of uh |
2724s | based |
2726s | also i'm going to campaign about the |
2729s | trading system |
2730s | okay complain about the trading system |
2733s | without trying it no matter what it is |
2735s | as a custom |
2738s | wonderful |
2745s | yeah |
2748s | i don't know if you're joking or not |
2753s | uh do you have a general rule on how uh |
2756s | how the same bus will stack in a party |
2757s | like having four paladins with holy aura |
2759s | for example um |
2762s | yeah it's it's a little bit weird |
2765s | right now i'm pretty sure so holy aura |
2768s | is busted as |
2770s | in uh multiplayer right now it's so |
2772s | strong |
2773s | um because what it does right now is it |
2775s | it takes it combines them so if you have |
2778s | two people with opposite parts of the |
2780s | tree where like |
2781s | one person's like so it will only take |
2784s | you'll see the most recently applied |
2786s | of each type of stat |
2789s | from each person is the way it works |
2790s | right now this could very well change |
2792s | probably will change i think |
2795s | so if |
2796s | one person's holy aura gives i'm just |
2798s | gonna use random stats i have no idea if |
2799s | these stats are actually on holy or |
2800s | right now or not but say one stat one |
2802s | whole aura gives |
2804s | health |
2804s | all res |
2806s | and |
2807s | strength |
2809s | and another holy aura gives |
2812s | intelligence and vitality and strength |
2815s | so you got this like strength overlap |
2817s | here |
2818s | um |
2819s | and |
2820s | one of them gives five strength and one |
2821s | of them gives ten strength |
2823s | uh so what what i think happens right |
2825s | now is you basically always have |
2828s | those other four stats i said and then |
2831s | you just have the most recently applied |
2833s | strength set and it applies every half |
2835s | second or every third of a second or |
2836s | something like that |
2837s | um |
2838s | so you'll just like flick back and forth |
2840s | between five and ten strength added from |
2841s | it i think is the way it's working right |
2843s | now um |
2846s | but i could be wrong |
2848s | and we're still working on it so |
2851s | the general rule of thumb for most |
2854s | um similarly applied buffs is the most |
2856s | recent one wins |
2858s | so if there's two buffs that and this |
2859s | this only applies to named buffs |
2863s | um so so i use the term named buffs |
2866s | as like a term |
2868s | and what i mean by that is |
2870s | um |
2871s | if if uh |
2874s | if a node says |
2876s | whenever you |
2877s | cast a fire spell gain 10 armor |
2881s | that won't be a named buff because it |
2883s | stacks right |
2885s | so it'll just be |
2887s | every time you use it you just get that |
2888s | thing no matter what doesn't matter |
2890s | um |
2891s | but anything that basically anything |
2893s | that doesn't stack won't stack in a |
2895s | group setting either |
2896s | um |
2897s | so things where it's like uh if you've |
2900s | cast a fire skill in the last |
2902s | four seconds |
2903s | you have plus 100 armor um casting a |
2906s | second fire skill doesn't give you 200 |
2908s | armor it just resets the timer on that |
2910s | that's that's what i mean by a named |
2911s | buff it's something that will override |
2913s | itself when you get a new version of it |
2915s | and thank you very much viper 34j for |
2917s | the twitch prime sub and also thank you |
2919s | for arrow weird who's resubbed for eight |
2921s | months in a row with yay oceans |
2924s | the oceans is right glad to have you |
2926s | both with us with us hope you're |
2928s | enjoying yourselves |
2935s | hope you're enjoying hanging out asking |
2938s | some questions |
2940s | which i'm gonna do better to get through |
2942s | because i think i'm behind it right now |
2945s | um |
2955s | here we go here we go here we go oh my |
2957s | build is wrong too isn't it on last |
2959s | week's build sorry |
2961s | i did not prepare well for today i'm |
2963s | just not just a mess |
2965s | just a mess |
2966s | on the plus side finished an awesome |
2969s | project for uh multiplayer today |
2972s | so |
2973s | that's really |
2975s | really happy times |
2983s | uh will it ever be possible to be able |
2986s | to throw daggers via some skill or mod |
2990s | complain about dealing about dual |
2991s | wielding too um |
2994s | complain oh com oh compliant with dual |
2997s | wielding too sorry my bad i read that |
2999s | wrong um |
3001s | so we we really intentionally try to |
3003s | make throwing abilities |
3005s | like you're you're not throwing the |
3007s | actual ability and i know we have like |
3009s | this there's a there's a note in |
3011s | javelin and in shield throw that that |
3014s | dude that does make it like you're |
3015s | throwing the ability so like |
3017s | yeah that's that's a possibility um |
3021s | we haven't until now |
3023s | um and it's been pretty intentional that |
3025s | we haven't until now |
3036s | there's the so the way the way it's |
3038s | generally balanced is that there is a |
3039s | lot of different ways that you can build |
3041s | javelin to where it's not focused on the |
3044s | hit damage specifically um whether it's |
3047s | it's more it's more based on like the |
3049s | lightning trails or your |
3052s | your like |
3053s | you're mostly applying um ailments |
3055s | things like that like there's a lot of |
3057s | things where it's not about the initial |
3058s | hit |
3059s | um so you can you can use other you can |
3062s | use non-spear weapons to play with it |
3065s | really nicely |
3068s | um |
3069s | and then the shield throw one has the |
3071s | downside of it takes away all your block |
3073s | when you throw your shield |
3074s | um like you just can't block at all |
3077s | um so there's there's sort of |
3080s | entry balancing uh effects or |
3084s | um |
3086s | downsides to it |
3087s | when we do have something like that |
3089s | that's funny another hobby b |
3092s | rain dance |
3093s | yeah that's cool |
3098s | i i had forgotten about those boots |
3103s | completely forgotten about them |
3108s | but yeah like the the this is the |
3110s | problem so i'm trying to answer this as |
3112s | like a hypothetical situation it could |
3114s | happen i mean like |
3115s | will it ever be possible to do x |
3118s | probably not but maybe |
3120s | or probably but i don't know are kind of |
3122s | like the two answers i can give there um |
3125s | it's it's always just maybe |
3127s | um |
3130s | ever's a long time |
3132s | i guess it's the best way i can say that |
3135s | um |
3136s | are you planning on some sort of hideout |
3137s | not initially at least we we do want |
3140s | like main towns to become player hubs |
3143s | and places where you can like hang out |
3145s | and talk and see other people and and |
3148s | kind of help the world feel alive |
3151s | and um |
3154s | hideouts can be a really good way to |
3156s | uh let you have sort of alternative |
3158s | activities to do customizing your |
3160s | hideout things like that and there's |
3162s | there's a lot of fun there a lot of |
3163s | things you can like earn through like as |
3166s | like rewards for races |
3168s | um or just like completing achievements |
3170s | or uh certain quests you know like |
3172s | there's all sorts of stuff you can do um |
3174s | to have cool stuff for hideouts in the |
3176s | game um |
3181s | i i we won't we're not playing it for |
3183s | 1.0 specifically because it does take |
3185s | people out of that communal area and |
3187s | will make the game feel less alive in |
3190s | general in multiplayer um |
3192s | but also just because it's |
3195s | a lot of extra work and an extra feature |
3197s | that uh we don't have time to implement |
3199s | by 1.0 |
3200s | um |
3202s | that's that's the real main reason |
3204s | it's just we don't have the time to get |
3205s | it in any anything that's actually going |
3207s | to hit with 1.0 at this point better be |
3210s | a really important feature |
3212s | you better be like oh yeah you need that |
3217s | or else i don't know why i went this way |
3219s | just |
3220s | turned back here |
3225s | i was just i just saw enemies and i'm |
3227s | like oh yeah they go get got |
3231s | they got cut |
3240s | there's like a loop around and i could |
3241s | have just kept going fine |
3256s | all righty next question here |
3260s | can we expect some of the unreleased |
3262s | mastery when multiplayer is released no |
3264s | you can expect the |
3266s | mastery classes by 1.0 at the latest |
3270s | that's all the information i have |
3279s | it might come there it might come later |
3281s | it might come |
3282s | anytime between now and 1.0 |
3285s | inclusive |
3294s | uh from steam oh we have steam chat |
3296s | questions too |
3299s | i should have that open shouldn't i |
3305s | that's cool uh all right rin tintin |
3308s | welcome from steam chat glad to have you |
3310s | with us i'm sorry i don't look at the |
3311s | same chat my bad uh i don't know thank |
3313s | and thank you kane for uh checking that |
3314s | i appreciate it a lot uh i don't know if |
3317s | this question was already done but and |
3318s | it's okay if it was uh when do you plan |
3321s | to implement something like transmog |
3323s | into the game um i would we don't have a |
3326s | specific timeline on anything like that |
3328s | yet unfortunately oh i can do this can't |
3330s | i |
3331s | um |
3334s | i i like 1.0 at the earliest |
3338s | so uh new masters at one point the |
3340s | latest transponders 1.0 with the |
3341s | earliest yes |
3352s | uh what is the sweet spot in terms of |
3354s | power distribution of a character |
3356s | between passive skill trees items and |
3357s | skills for last epoch |
3359s | um that's a really difficult question to |
3361s | answer great question uh real tough to |
3364s | answer um i'll take a shot at it though |
3366s | um |
3369s | i think that |
3373s | there's there's a few there's some |
3375s | feelings that are that way that i'd like |
3377s | to hit with it um one of those feelings |
3380s | is |
3381s | uh level break points |
3383s | so what that means is certain points in |
3385s | the leveling process where you go |
3387s | where you're like |
3388s | i i really want to hit level 50 because |
3392s | i know that something awesome happens at |
3393s | level 50. um games that do this really |
3395s | well yeah uh wow wow does this |
3398s | unbelievably well with um |
3401s | like like mounting mounts um whatever |
3404s | the levels get mounted anymore but |
3405s | you're like oh i need to hit 30 to get |
3408s | my mount oh i need to hit 50 to get my |
3411s | fast mount oh i need to hit 70 to get |
3414s | flying mounts |
3415s | um |
3416s | probably way off on those numbers i'm |
3417s | sorry |
3418s | and um |
3421s | and and like you you really you push for |
3423s | those levels because when you do hit it |
3425s | you're like |
3427s | that's a sweet bump it's this it's this |
3429s | jump that happens |
3430s | um so we we we try we try and get that a |
3433s | little bit with um |
3435s | new skills to unlock at higher levels |
3437s | specifically which is tied |
3440s | kind of sideways with passives so you |
3442s | don't it doesn't necessarily always |
3443s | happen on level up and it's always the |
3444s | same level because of how many passive |
3446s | quests you do um or if you split into |
3449s | multiple skill trees as you're leveling |
3450s | or not but that's one of the ways we try |
3452s | and push that a little bit and i know |
3453s | that kind of links in with passives |
3455s | instead of uh |
3458s | skills there but that's that's something |
3459s | that's one sort of |
3461s | feeling moment we try and hit is |
3463s | uh |
3464s | is that and so so and a lot of that |
3466s | power is |
3467s | coming from |
3468s | just having new skills available as far |
3470s | as end game power distribution goes um |
3475s | i think i think a lot of what we're |
3477s | hoping you're getting power from is |
3479s | items |
3481s | and i know i know that's not the case |
3483s | right now um |
3486s | it is skewed too heavily towards skills |
3489s | for sure um |
3491s | and we try and build ways into |
3496s | the goal is to build ways into the |
3497s | skills themselves so that it changes how |
3502s | uh changes the effect that that your |
3503s | items have on them |
3505s | um |
3508s | and |
3511s | like it's more the goal from a power |
3514s | perspective |
3515s | to have power come from items |
3518s | and |
3519s | most functionality come from the skill |
3522s | trees themselves |
3525s | and then having passives work as more of |
3527s | a like an overall character archetype |
3530s | um more enabling things now that doesn't |
3533s | mean that there can't be unique effects |
3535s | that come from passives and there can't |
3536s | be power that comes from skill trees or |
3538s | anything like that um |
3540s | because we want sort of like a little |
3541s | bit of everything with everything |
3544s | just gonna let that |
3546s | probably just go kill it but |
3547s | i could still be attacking it couldn't i |
3549s | um |
3552s | yeah actually just attacked it |
3554s | that was that was dumb anyways um |
3562s | as far as the distribution goes i'm kind |
3564s | of rambling some stalling for time a |
3565s | little bit here as i think as far as the |
3567s | distribution that goes from that sweet |
3569s | spot as power goes i think that |
3571s | items should have the most |
3574s | um |
3576s | i'm gonna say skills and skill trees |
3578s | bumping that is one thing should be the |
3580s | second most and passives |
3582s | should probably be the third most |
3586s | maybe passions and skills |
3588s | interchangeable based on the build |
3590s | but the important thing is items should |
3591s | have the most i think |
3593s | of raw power coming from |
3606s | will the devs add some world background |
3608s | narrative cutscenes to last epoch yes |
3612s | i think the background story describing |
3614s | the world god's power struggles etc will |
3616s | be very helpful in painting the picture |
3617s | for a tara i completely agree and we're |
3619s | working on it |
3621s | uh thanks for implementing this system |
3622s | that detects if i'm not being responsive |
3624s | or if i'm working on the forge of skill |
3627s | trees it seems like the towers that |
3628s | shoot aoes at me and amano stop shooting |
3631s | in two until i start playing again yes |
3633s | that is a recent feature that i'm quite |
3635s | pleased with |
3636s | um |
3638s | it's not perfect there's there's a few |
3640s | times where we're like this is still an |
3642s | issue in this like weird edge case but |
3645s | for the most part it works really well |
3646s | um |
3647s | and it was specifically designed |
3649s | with uh the monos in mind that like went |
3652s | with the the uh |
3653s | spires the spire monoliths was the was |
3656s | the |
3658s | primary incentive for that |
3677s | i don't know what happened this guy got |
3678s | stuck over here |
3689s | um |
3700s | got him pebbles what a funny little item |
3704s | i am not a man |
3707s | i love that voice line |
3709s | so much |
3711s | i'm not a man of many pockets |
3715s | love it |
3716s | love it |
3717s | uh |
3719s | does monolith xp scale up as you get |
3721s | further from the center um like uh by |
3724s | monolith xp i think you mean stability |
3727s | um like this bar up here yes it does so |
3730s | if we look at this one right here this |
3731s | one gets 23 timeline stability um but |
3734s | then if we come back to the center |
3737s | so it gives 10 timeline stability and |
3739s | then up to 22 bonus um the bonus also |
3742s | goes up i think |
3744s | up to 48 so yeah it's like double at |
3746s | this point |
3748s | so yeah if you're trying to rush |
3751s | but boss brush a bunch um the best way |
3753s | to do that is to um get as far from the |
3755s | center as you can in a straight line |
3757s | i think i think it's the most efficient |
3758s | way |
3763s | how are we looking for high-end gpu |
3765s | optimization big stability updates |
3766s | coming from 0.9 hopefully outside of fps |
3768s | performance um |
3771s | they kind of go those two things kind of |
3772s | go hand in hand um |
3774s | part part of the problem |
3776s | so little of what's causing issues is |
3779s | actually uh gpu |
3781s | issues um |
3788s | uh |
3789s | but |
3790s | we are we are working on that |
3792s | as as a whole um and they they do come |
3794s | together simultaneously so it's |
3797s | i don't i don't know specifically i |
3799s | don't have numbers that i can share with |
3800s | you |
3802s | um |
3803s | but it is better than it was tell you |
3805s | that much |
3812s | did i really oh yeah |
3833s | crushing it |
3838s | did he move too far |
3840s | yeah i got rooms though |
3844s | this thing with this fight he can move |
3846s | slightly and you can get to a point |
3847s | where there's nowhere to go in the one |
3848s | direction you're trying to go |
3849s | um and like you're like i'm near i'm as |
3851s | far as i can go and he's just like |
3852s | pushed it into a corner |
3854s | um and you don't have time to run around |
3856s | to the other side |
3865s | he dies right |
3868s | i think so |
3871s | all right what do we got poison no |
3874s | poison no |
3876s | queer avoidance yeah |
3881s | so far bastion key drama that's a cool |
3884s | item |
3885s | do you like that item |
3890s | uh will it be possible to convert |
3892s | daggers |
3893s | uh from melee to throne ella's spear to |
3895s | javelin for sentinel maybe um |
3897s | i don't know if this is |
3899s | re-asking if i've |
3900s | uh |
3903s | forgot if that's like further down or |
3905s | something |
3909s | mike is the saint for even answering |
3910s | that i wonder which question that was |
3915s | uh do you feel that you are happy with |
3917s | the current passive skill trees uh for |
3920s | each of the classes uh or do you think |
3922s | there's changes coming from oh yeah |
3924s | there's definitely changes coming from |
3925s | them for sure um |
3927s | so i i like i want to answer yes that |
3929s | whole question because yes i'm very |
3931s | happy with them yes i definitely want to |
3932s | see changes to them um |
3935s | i i think there's |
3937s | that they're ever evolving there's new |
3938s | things coming in all the time um |
3941s | we we develop new techniques for them we |
3943s | add new technology that we can use in |
3944s | the back end to change how they work |
3946s | there's um a great example in the i |
3948s | don't think there are any in this |
3951s | tree yet |
3957s | i don't see any |
3959s | i don't think there's anything in here |
3960s | there's something that we're calling um |
3964s | uh |
3965s | milestone |
3966s | passives that's wrong |
3969s | uh |
3970s | crap can't remember where they are uh |
3973s | after you have enough points in the note |
3975s | it says like at five or more points you |
3977s | get this extra boost so it'll be like |
3979s | maybe like plus one strength per point |
3980s | but at five points you get uh plus one |
3983s | to all stats it's just like a little |
3984s | extra boost |
3986s | and um |
3989s | threshold nodes nailed it and uh |
3993s | so we're we're |
3994s | adding we added a bunch of those in when |
3995s | we did the druid passive and the whole |
3997s | druid class rework |
3999s | um and so we're gonna we're starting to |
4001s | sprinkle those in elsewhere uh into |
4003s | other classes and as we do some reworks |
4004s | and some other passive trees i do think |
4006s | that sark needs some love in their |
4008s | passive tree for sure |
4009s | and then as we add in the masters like |
4011s | as you add in rune master |
4013s | so we look at the base section of a tree |
4016s | um |
4017s | in the context of this is the sorcerer |
4020s | rune master spellblade nodes they're |
4023s | primarily the sorcerer nodes but |
4025s | roommate rune master and spellblade do |
4026s | get access to these um and so when |
4028s | remaster comes in |
4030s | we need to re-look at the lower sorcerer |
4032s | nodes and the lower spellblade nodes in |
4034s | the context that remaster can also have |
4036s | access to them and then we also need to |
4037s | look at these |
4039s | the entire like the spellblade upper |
4040s | nodes and the sorcerer upper nodes and |
4042s | the lower nodes as well of all of them |
4044s | in the context that suddenly they now |
4046s | have access to the lower runemaster |
4047s | nodes as well |
4049s | so just the context of what's available |
4050s | changes everything needs to be looked at |
4052s | and as we're going in especially adding |
4053s | new masteries we're going to be looking |
4054s | at all the other trees in there as well |
4056s | just as as a whole |
4059s | so like |
4061s | the rogue trees the acolyte trees and |
4063s | the mage trees will all get decent looks |
4066s | when their mastery comes in and then |
4068s | they'll also get just looks in general |
4070s | as well as we do other things and the |
4071s | other the other ones |
4073s | are are i'm not suggesting the other |
4075s | ones are done by any means either |
4076s | they'll all get changes |
4078s | but there's just more things that will |
4082s | passively cause us to look at other |
4084s | things as well |
4086s | are you hiring yes we are hiring um |
4090s | there is a |
4094s | hiring careers page |
4103s | i'm just literally googling 11th hour |
4104s | games careers and seeing what comes up |
4108s | yeah just just do that and uh |
4111s | yeah there's our last epoch game careers |
4114s | or whatever yeah there's |
4115s | google it's it's the seo is good it's |
4117s | the first result |
4120s | um |
4121s | there's specific postings we have listed |
4123s | um there are |
4126s | uh specific the specific postings we |
4128s | have listed |
4129s | and then um like we do get like just |
4134s | cold call |
4136s | requests i guess sometimes where like |
4138s | someone someone's just i don't know what |
4139s | to call them um so it's just like i |
4141s | think i'd be really good fit in this |
4142s | role and here's why and we look at them |
4145s | it's rare that that results in us hiring |
4147s | someone but it has happened |
4151s | because we're not specifically looking |
4152s | for a role |
4156s | you know what |
4162s | go do a soulfire bastion |
4166s | if i've got the right things unlocked i |
4167s | hope i do oh |
4169s | brief moment |
4172s | oh uh here's a couple questions here um |
4176s | still possible to apply for multiplayer |
4178s | uh yeah it's still possible to apply we |
4180s | i i know we've slowed down the intake |
4184s | someone gave me a sweet response that i |
4186s | can say to these questions i'm just |
4187s | gonna read the response |
4190s | where's that response |
4193s | here we go |
4194s | we have finished processing applications |
4196s | and sent out invites for the current |
4198s | series of ct tests we'll be continuing |
4200s | to expand multiplayer testing leading up |
4202s | to 0.9.0 so don't entirely forget your |
4205s | email and keep an eye out for other |
4206s | opportunities if you're interested in |
4208s | participating in alpha tests |
4212s | um |
4213s | thank you deadlifts wonderful looks like |
4215s | they'll has gifted five subs to the |
4216s | channel |
4217s | uh congrats tim we've got one of those |
4218s | thank you very much glad to have you |
4220s | with us |
4221s | drink lots of water |
4227s | and another question from some random |
4229s | person just wandered it off the street |
4231s | moxjet200 asks uh what are we going to |
4235s | see the beekeepers i can't wait forever |
4237s | mike |
4239s | i i |
4240s | i |
4241s | haven't been told i can show it come to |
4244s | my come to my |
4246s | my uh teasers thread |
4248s | and discord and uh let me know i can |
4251s | post it i will |
4260s | um |
4265s | mike tells us he finished a project and |
4267s | he told the project okay it was it was |
4269s | uh |
4270s | it doesn't seem awesome at all |
4272s | um |
4274s | i was redoing the login flow |
4277s | so just like |
4278s | when you first boot up the game |
4280s | how the process of like turning the game |
4283s | on to |
4284s | i can pick a character now that flow |
4286s | just redoing that |
4290s | a lot of error messages and things like |
4292s | that |
4295s | uh you can put an idle clicker in the |
4297s | hideouts yeah |
4298s | you can put an |
4303s | blow my mind that they're a game i've |
4305s | tried them |
4307s | it didn't resonate super well with me |
4308s | but like i i |
4310s | i get it |
4312s | for the most part i think |
4315s | i'm gonna take a brief moment |
4318s | to share something that i printed that i |
4320s | think is really cool i don't think i've |
4321s | shown this already |
4324s | yeah it's a cube |
4326s | non-descript cube |
4328s | and there's some treasures inside oh |
4331s | what's this |
4333s | oh |
4335s | little a little a little |
4339s | and one more i hope they're big enough |
4340s | to see |
4342s | ah |
4345s | it's quite confusing it shouldn't |
4346s | probably exist |
4348s | no one can explain it |
4352s | uh |
4353s | why do games launch with some video |
4355s | settings adjustments the user can choose |
4357s | from but not audio |
4359s | uh i wish games would start muted in the |
4361s | first options to move the slider from |
4363s | zero |
4364s | with continuous audio running so the |
4365s | user can increase it until it reaches |
4366s | comfortable level audio balancing is |
4368s | just as unknown of a variable as video |
4371s | options like brightness too many games |
4373s | have blasted my ears when launching it's |
4374s | not healthy or fun i agree i'm pretty |
4377s | sure that we launch at 50 volume right |
4379s | now |
4380s | um |
4381s | this is one of my biggest pet peeves |
4382s | about civ 6. is that you start it up and |
4385s | it's just like i'm not going to have |
4387s | been hit because it'll blow your ears |
4388s | out |
4392s | um |
4393s | wow it was a bad example because the |
4394s | rest of the sentence goes 70 for flying |
4396s | mouth then 80 are flying out then 90 for |
4398s | flying that yeah okay |
4400s | let me rephrase that uh |
4402s | early 2000's wow is a good example |
4405s | because |
4409s | there's lots of other good examples |
4410s | there too maybe a better example would |
4412s | be diablo 2 because you unlock skills at |
4415s | like you you get blizzard at 30. |
4418s | um no you don't you get uh frozen orbit |
4421s | 30. |
4425s | right |
4441s | your first door over 30 referrals right |
4443s | in the corrections okay cool |
4446s | um |
4448s | you know what i mean though the point |
4449s | still stands i think suggestion branch |
4451s | highlighting for better timeline |
4453s | navigation slightly dim |
4454s | the branches unrelated to the currently |
4457s | selected node also search uh search |
4460s | field for the echo please i i the |
4463s | we we do that like the that dim um that |
4466s | you're talking about that does happen |
4468s | the ones you have access to can choose |
4470s | from are highlighted |
4471s | um |
4474s | currently selected doesn't have any that |
4476s | are like extra highlighting yet that |
4478s | might be an idea um search we pretty |
4480s | intentionally don't have a search there |
4482s | um |
4484s | it's possible it could happen one day |
4488s | um but right now it's very intentionally |
4490s | not a search |
4494s | that is a suggestion we do get |
4497s | not infrequently though so |
4499s | i mean the more frequently we get |
4500s | suggestions the more likely we are to |
4503s | to to do it |
4515s | am i just going to shred through this |
4522s | i might just shred |
4524s | let's go |
4531s | big bada boom |
4533s | big bada boom |
4550s | how do you handle certain skills or |
4553s | nodes where a party |
4555s | uh setting or in a party setting they |
4557s | might over perform but a single player |
4559s | it works well let's say holy aura as an |
4561s | example |
4562s | um |
4565s | yeah it's it's |
4568s | it's it's a very tricky problem you're |
4569s | absolutely right um they're all on a |
4571s | case-by-case basis |
4573s | um |
4575s | holy aura |
4576s | julio is a tricky one and uh it's on the |
4579s | list of things to |
4581s | to to make changes to right now |
4584s | um |
4585s | i think what'll happen is we'll get a |
4587s | little bit more |
4588s | [Music] |
4589s | uh |
4590s | power focus on yourself |
4593s | with it so it'll like it'll help things |
4596s | um or or there'll be there'll be nodes |
4598s | where it's like |
4601s | i'll be more emphasis on yourself i |
4603s | think is what might happen i could be |
4604s | wrong on this one this is sort of |
4606s | huge speculation |
4607s | um |
4610s | but i think i |
4612s | i think the key thing is that they don't |
4614s | just straight overlap when you have or |
4616s | double up when you have two of them |
4617s | running that's the most important part i |
4618s | think really |
4621s | um because we want people to |
4623s | to be able to find synergies to to help |
4625s | each other out uh to improve each other |
4627s | as as you're playing together like |
4629s | that's that's the sort of stuff that |
4630s | we'd like to promote being possible |
4632s | um |
4634s | i i think you get this sort of in order |
4637s | to |
4638s | be perfectly optimal with more people |
4640s | is is is a lot harder so there's a lot |
4642s | more |
4643s | um there's a |
4645s | lot more that needs to be done to get |
4646s | multiple people to work together |
4647s | optimally than there is for you to just |
4649s | be able to control yourself |
4652s | um so if there's |
4655s | if there are things that their mechanics |
4657s | and abilities or whatever that just |
4659s | intrinsically are better in multiplayer |
4662s | it's not the end of the world because |
4664s | there's sort of this like |
4666s | per person slight nerf that happens of |
4669s | just not |
4670s | being as optimal as |
4673s | four people individually playing than |
4675s | one person being able to optimize |
4676s | themselves |
4679s | um |
4682s | and then on top of that the content does |
4683s | get harder when you get more people so |
4686s | there's that as well |
4696s | but sometimes we put sometimes just |
4697s | generally speaking sometimes we'll put |
4698s | caps |
4700s | on |
4700s | the amounts of things that will happen |
4702s | so if it's like something that you're |
4703s | stacking up together like what's a good |
4705s | example a shred armor shred um an |
4708s | armature is a bad example but fire |
4709s | resistant shred is a good example |
4711s | uh so there's a maximum amount of stacks |
4713s | of fire resistant stretch i think it's |
4714s | 20. |
4717s | so if everyone brings a lot of fire |
4719s | resistance resistance shred it stacks up |
4721s | faster and it's really great because |
4722s | everyone's applying fire damage and |
4723s | their synergies there but there's that |
4725s | same cap you're never going to get more |
4727s | fire res shred total |
4729s | in a multiplayer setting than you are in |
4731s | a single player setting because there's |
4732s | a hard cap on it um and we try and we |
4735s | like there's all these things that |
4737s | conflict with each other because we try |
4738s | and avoid hard caps wherever we can |
4739s | because |
4740s | generally speaking they're less |
4742s | interesting when things are hard capped |
4745s | um |
4746s | and there's times where it's not yeah |
4747s | yeah but um |
4751s | so it's it's that's why it's all it's |
4752s | all on a per case basis so we're always |
4754s | like we have this set of tools to |
4756s | um to work with and how do we use those |
4759s | and pick and choose features |
4761s | to make the the system as a whole work |
4764s | nicely |
4768s | get out of that |
4772s | you're an angry elf aren't you |
4776s | just standing this for fun |
4780s | just getting a nice tan |
4786s | all right |
4789s | can we speak through |
4790s | you can squeak through |
4799s | uh yeah |
4805s | a little little maze there to navigate |
4810s | all right next question |
4817s | any chance we can choose an old |
4820s | previously picked blessing at a boss |
4823s | there's no plans for that currently um |
4826s | there's always a chance never say never |
4830s | again great movie um |
4835s | it would reduce the uncertainty of |
4839s | uncertainty of going back to an older |
4841s | build and spending hours getting unlucky |
4843s | right now it's probably faster to level |
4844s | a new character per build than swapping |
4846s | around yeah there's there's some things |
4849s | like that that it's tricky to |
4853s | to navigate still and it's it's not off |
4855s | the table it's not currently planned |
4859s | yeah i have come to play fire |
4873s | got him |
4884s | some cool stuff there |
4886s | 3.99 |
4890s | that's i can be left with some awkward |
4892s | number because of that |
4896s | fantastic work |
4898s | for moses will clutter with delight when |
4901s | i give him my reports thank you know |
4904s | about those soul members |
4906s | care to let me see your whole |
4908s | friend |
4910s | yeah what should i what should i go for |
4914s | let's get some random stuff for fun |
4915s | let's go with a |
4917s | pair of gloves |
4938s | apparently i don't like gloves right now |
4941s | so let's |
4942s | get |
4943s | a |
4945s | sorry relic |
4948s | oh lucky |
4959s | nice one |
4960s | 54 in boots |
4966s | yeah lucky you |
4970s | so decent |
4971s | not great |
4974s | ours are definitely better |
4976s | yeah |
4977s | that's okay |
4981s | let's go let's go tackle lightless arbor |
4985s | eh |
4988s | uh if only someone could post that |
4990s | statement regarding ct multiplayer |
4992s | testing on the forums or something oh |
4994s | you mean on the ct forums |
4998s | about it being not finished yet |
5006s | oh the statement i read out yeah i |
5008s | should i should uh should probably post |
5010s | that |
5011s | uh-huh did you skim the jaws for i drop |
5014s | there yeah i did i uh |
5016s | i got the pelt |
5017s | dragon the back rubbed its brains all |
5019s | over the inside |
5020s | say 10 hides |
5022s | i did not do that by the way |
5025s | i would uh struggle with every second of |
5028s | that horribly |
5034s | i don't know i'm doing this drop it on |
5036s | the ground |
5044s | let's go |
5046s | 88 |
5047s | that's going to be tough |
5049s | i'm going to die |
5052s | let's go |
5054s | oh you know what i've got some fun |
5056s | little stuff to share |
5064s | oh that's |
5066s | image is like eight times the size of |
5067s | the previous one that was there |
5072s | let's do it big |
5074s | why not |
5076s | come on |
5080s | all right |
5086s | there we go here's a new uh unique item |
5090s | model that's just recently finished |
5103s | marx 360 says i bought last epoch few |
5105s | months ago but started to play lately i |
5107s | admire the job you're doing with the |
5108s | game i hope everything will go just fine |
5110s | before release me too thanks bud |
5114s | frozen over 30 i was right yes wow |
5117s | current talents would be actually a good |
5118s | leveling example okay cool |
5120s | i i haven't uh paid much attention to |
5123s | the current system that wow uses i know |
5125s | it's changed a lot recently |
5127s | i assume it's gotten better |
5129s | uh are there any environmental hazards |
5131s | like the aether firing groom dawn in the |
5133s | game currently yes you actually just saw |
5135s | me playing with some |
5136s | um |
5137s | i know that this question's lying so it |
5139s | wasn't there when i was doing it |
5140s | probably outside the obvious telegraph |
5141s | ones during the boss fights might have |
5143s | missed that one |
5145s | um |
5147s | yeah there's there's environmental |
5148s | hazards um |
5150s | the like when you're in the sulfide |
5152s | bastion the ground has grates where it |
5154s | like shoots fire up at you and it's like |
5156s | how you tutorialize using the |
5159s | um the d ability the extra ability you |
5161s | get from the |
5162s | dungeon because you have to switch in |
5163s | order to get through that safety because |
5165s | there's so much fire hazard |
5168s | uh is the goal for party power scaling |
5172s | to be linear or non-linear |
5175s | uh i.e group of four does roughly four |
5176s | times as much damage to a of a single |
5179s | player or is it more like a group of |
5180s | fours doing six to seven or even eight |
5182s | times as much damage of a single player |
5184s | two just energies |
5185s | oh |
5186s | i don't have a good answer for you |
5188s | everest i'm sorry um |
5191s | i i would suggest that |
5194s | i'm gonna |
5195s | please don't quote me on this even |
5196s | though i know you will that's okay um |
5199s | not you specifically just anyone and um |
5203s | what i what i think it will be is a |
5206s | party playing together |
5209s | um that's like |
5211s | you you've designed your party to work |
5214s | well together |
5215s | um |
5216s | you're probably in voice communication |
5217s | with each other to like |
5219s | to to coordinate properly |
5221s | um |
5222s | you're like you're you're really trying |
5225s | to optimize yourself as a as a party |
5227s | together |
5228s | um you'll you'll probably be |
5232s | um |
5234s | i would say non-linear |
5236s | i think i think non-linear is what |
5238s | you'll end up with the more people in |
5239s | your party the harder it is to |
5240s | coordinate everyone together |
5242s | um |
5243s | but if you're able to coordinate |
5244s | everyone together really well you'll |
5246s | probably start to see |
5247s | slightly more than linear |
5249s | improvements |
5253s | so i don't think it'll be i think eight |
5255s | times would be |
5256s | very excessive and i think we would |
5259s | start to see um |
5261s | design changes happening to rectify the |
5264s | situation at eight times |
5265s | um |
5267s | and i'm i'm very much speculating still |
5270s | here so i um |
5273s | these numbers could be wildly off but i |
5275s | i have a feeling that eight times would |
5277s | be uh like oh we gotta fix this type |
5279s | number um |
5283s | i know four is the baseline there so |
5285s | um |
5290s | yeah i i don't i don't know exactly what |
5292s | it would be i would expect non-linear |
5295s | um |
5296s | but a real soft non-linear |
5300s | you know |
5320s | i think if you i think if you grab |
5323s | yeah okay here's the other half that i |
5324s | think that if you just if you're just |
5325s | like |
5326s | um |
5328s | four people doing their own thing |
5330s | completely ignoring everyone else just |
5333s | rolling |
5335s | um |
5336s | you you'd get into uh |
5338s | like a negative multiplier so instead of |
5339s | being four times one person's damage |
5341s | which would be the baseline |
5343s | um it would be like i don't know three |
5346s | times so it's like it's you're like |
5348s | slightly worse because it's harder in |
5350s | multiplayer because you're just like com |
5352s | like |
5353s | possibly actively working against each |
5355s | other like maybe one person has |
5357s | something that's like |
5358s | uh it like consumes ignites off the |
5361s | target and one person is like does more |
5362s | damage based on the number of ignites on |
5364s | the target and so one person's just like |
5366s | actively |
5367s | nerfing another person you know like |
5369s | just incidentally and i think if if no |
5372s | one was trying to coordinate at all that |
5374s | would happen every once in a while |
5377s | um so you'd get that sort of um |
5380s | negative scaling |
5381s | i think it's the wrong word i don't know |
5383s | the best way to describe it |
5394s | i hope that makes sense |
5396s | i believe the d2 solution of giving your |
5398s | party only part of the stats holy aura |
5401s | was a good solution uh of personal |
5403s | investment versus synergy yeah that's |
5405s | that's a pretty straightforward one and |
5406s | you can tweak party combos separately |
5409s | uh hey mike any plans on adding random |
5411s | events or quests inside monoliths or |
5413s | stuff like loot goblins |
5415s | oh yeah |
5418s | oh yeah |
5419s | um |
5422s | can i give you details of what those |
5423s | look like and when they're gonna be |
5424s | there and how they're gonna work no |
5428s | um |
5432s | uh do i think it's the biggest thing |
5433s | missing in monoliths right now oh yeah |
5436s | do i think it's more important than |
5438s | randomized level generation |
5440s | oh |
5441s | yeah um |
5449s | do we have specific detailed plans on |
5451s | how it's gonna work |
5463s | but yes something some sort of system |
5466s | where |
5467s | um |
5468s | and |
5469s | technically we kind of already have this |
5473s | um |
5474s | but i can understand why it might not |
5476s | seem like it |
5477s | uh |
5480s | shrines |
5482s | are technically that |
5483s | uh you get |
5489s | oh my god |
5495s | i'm sorry |
5499s | i've been playing through a lightness |
5500s | arbor with the screen covered |
5504s | my bad |
5506s | uh where are we here |
5508s | it just goes to show doesn't really |
5509s | matter what i'm doing on stream |
5511s | it's more about the talking |
5520s | uh |
5521s | what was i talking about |
5523s | random events super important oh yeah |
5526s | let's get some random events |
5529s | uh |
5531s | shrines being kind of like the base |
5533s | version of that yeah there's they're |
5534s | kind of like the base version that's |
5536s | like the super most basic version of |
5538s | that possible it doesn't really count |
5541s | um |
5543s | but it's kind of close enough that it's |
5545s | similar-ish |
5548s | yeah reasons to explore inside monoliths |
5550s | is really important and it's something |
5551s | we're missing big time |
5556s | it's not that's but that's the most |
5558s | lukewarm take of all time |
5568s | sorry about the |
5570s | noob streamer mob in there |
5573s | it's pretty cool all right |
5578s | about aura stacking uh how about makeup |
5580s | cool of shorts |
5582s | a pool of shorts |
5584s | where every party member in close |
5586s | vicinity to each other contributes |
5586s | available |
5607s | and it's a little too synergistic |
5610s | like a group of |
5612s | um |
5614s | a group of four paladins is incredibly |
5616s | good |
5618s | even just two paladins you can get most |
5619s | of the tree with two paladins |
5637s | oh |
5653s | i mean that might be a good example of |
5654s | like |
5655s | when you're working together nicely and |
5657s | synergizing properly to like |
5660s | um |
5663s | it'll it'll have a have a bonusing |
5664s | effect but if you're not it won't so |
5666s | like |
5667s | um |
5672s | if you've got like your |
5674s | you think of the total number of skills |
5675s | you have access to in a group play |
5677s | situation um and the assuming that each |
5680s | one gives a roughly equivalent amount of |
5682s | power which i know it doesn't um |
5687s | but just to simplify the situation a |
5689s | little bit and if you're using two of |
5690s | those skills on holy aura instead of |
5693s | just being efficient to try and get |
5694s | everything to satisfy what everyone |
5696s | needs in the party instead of |
5698s | having just one holy aura to and having |
5701s | everyone in the party be able to take |
5703s | advantage of the same nodes in holy aura |
5705s | um you're you're using up an extra skill |
5708s | slot as like a party skill slot reducing |
5711s | the overall efficiency |
5720s | wow |
5741s | where are we going |
5746s | let's get another question here |
5752s | all right |
5753s | killerher12345 asks hey mike hope all is |
5755s | well thanks it is great uh just a |
5758s | question any point why |
5760s | there are forges across the map when we |
5761s | can simply press f to open the crafting |
5763s | menu yeah absolutely great question um |
5765s | the forges are there specifically to |
5767s | help tutorialize the forges exist um |
5771s | so we |
5773s | there's |
5774s | there's uh early on we we got a lot of |
5776s | feedback that like |
5778s | um i had no idea that i could open the |
5780s | forge that there was a force there at |
5782s | all so like we have quests now that let |
5784s | you use the forge |
5785s | um |
5786s | we have tutorial pop-ups to talk about |
5788s | the forge um |
5791s | and and it's just another way to be like |
5793s | to have someone |
5794s | uh |
5795s | just who maybe hasn't noticed this |
5798s | and ignored the quests and just hasn't |
5800s | done anything with it and they have they |
5802s | happen to just like click on one it's |
5805s | just another way to get people into the |
5806s | system uh to help introduce it as all |
5816s | we did toy around a little while earlier |
5818s | early on we toyed around with ideas |
5820s | about having crafting being better in |
5823s | town at these forges or having certain |
5825s | crafting options available like for |
5827s | example uh something we considered at |
5829s | one point was having um |
5832s | like you can you can shatter items at |
5834s | forges for gold for a cheap gold cost |
5837s | but it's less effective so you like um |
5840s | you take a bunch of items that you're |
5841s | like i want some stuff out of these but |
5843s | they're not like super great shatter |
5844s | targets because i'm low on shattering |
5846s | stones i'm just gonna like |
5847s | shatter a whole bunch of these back to |
5848s | back to back with uh with cash instead |
5851s | and see how that goes |
5860s | oh do you think that the game at the |
5863s | state is at this state is too easy when |
5866s | you know what you're doing with the |
5867s | build |
5868s | um |
5870s | yeah i think there are |
5872s | there are points that become too easy |
5875s | yes |
5877s | um |
5878s | and i think that it's really easy to get |
5881s | into a state where |
5883s | um |
5884s | you're you're you're really good at |
5886s | certain parts of it and it's caused um |
5892s | it's it's oh i'm contacting that it's |
5893s | i'm talking that either it's caused oh |
5897s | i knew it was there i knew it was coming |
5899s | i went to get out of the way |
5901s | oh |
5905s | oh mike |
5907s | i got talking |
5909s | came quicker than i expected making |
5911s | excuses now want to try your luck no |
5914s | i failed horribly at my luck |
5918s | it's okay |
5922s | exactly what happened last time i went |
5923s | in there |
5925s | i could have got out of it and i just uh |
5929s | i i just i just failed |
5932s | let's go do a temporal sanctum |
5935s | i don't have any good legendaries to |
5936s | make we'll make something |
5941s | and as always no not as always but we |
5943s | gotta death so i'll slap a little |
5946s | slap a little some summon up on the |
5947s | screen this one's not covering |
5950s | half my screen so i can leave it up |
5952s | there ha ha |
5954s | learning from your mistakes |
5958s | level 95 ooh that's uh |
5961s | should we try it well are we even 84. |
5974s | whatever let's give it a shot see what |
5975s | happens i'm probably not gonna be able |
5976s | to do this |
5977s | but you know having some fun with it |
5979s | right |
5981s | uh too easy question was was i was |
5983s | trying to answer in the middle of |
5984s | answering a question about the game |
5985s | being too easy if you like know what |
5986s | you're doing so yeah i think there are |
5988s | um |
5991s | there's some key points along the way |
5994s | to getting to the really hard content |
5996s | um |
5997s | that i think it is too easy |
6000s | for a lot of experienced players and i |
6002s | think this um |
6003s | possibly |
6005s | loops into the |
6007s | um |
6011s | there's a few things that this connects |
6013s | with |
6013s | uh but i would say |
6018s | a waste of time |
6022s | we we need more ways to be able to |
6025s | um |
6028s | i guess customize the play experience as |
6030s | you're going |
6032s | as you're leveling as you're as you're |
6034s | getting into early monoliths |
6037s | more ways to be able to |
6039s | um |
6041s | like |
6042s | take risks |
6044s | making it harder |
6048s | for for either speed speed up rewards or |
6052s | um |
6054s | power rewards or you know like |
6060s | there's a lot |
6062s | uh |
6067s | let's go this way |
6079s | hello |
6081s | tattered journal |
6083s | just so like that that like um |
6087s | getting getting to like speak to you i |
6088s | think will be really really good |
6092s | getting giving stuff like that voice |
6094s | acted i think will be a big step forward |
6103s | all right at least there aren't bills |
6104s | that actually work against each other |
6106s | thinking it builds a poe needing |
6107s | different curses or increasing |
6109s | uh decreasing certain resistances yeah i |
6112s | see what you're saying and we like |
6114s | there's some stuff kind of like that a |
6116s | little bit but it's pretty few and far |
6118s | between with us and i'm sure as we get |
6120s | more mechanics uh |
6122s | working together as we get more systems |
6124s | built on top of each other you'll start |
6125s | to see more and more things like that |
6130s | i think |
6142s | asks are you guys ever afraid to over |
6145s | balance |
6146s | ah |
6150s | i don't think so um but maybe like the |
6153s | web devs aim for one percent balance |
6154s | between all classes which they which |
6156s | they never meet uh so it creates a bad |
6158s | feeling between top end and lower end |
6160s | and cause a rift between community |
6162s | gameplay goals and developer balance |
6163s | goals um |
6169s | over balance |
6172s | um |
6179s | bounce is a huge topic that i love i i'm |
6182s | debating if i want to go into a diatribe |
6183s | or not if i want to just |
6185s | uh do a short answer or ramble so to |
6187s | speak um i think that there's really |
6191s | positive things in having imbalance in |
6194s | certain situations |
6196s | how is this possible |
6199s | only i should be able to command time |
6201s | here |
6203s | um |
6205s | and you might you might wonder |
6206s | like |
6209s | how why |
6210s | um and |
6213s | uh |
6216s | i i don't know time 15 minutes i don't |
6218s | have time to talk about this in depth |
6220s | enough to like do this topic justice |
6221s | really um |
6224s | i think that there is |
6226s | it's really important to have |
6229s | uh the game be fun which i know is a |
6231s | kind of a nothing statement and obvious |
6232s | but i think that |
6234s | um |
6235s | forcing everything to be exactly as |
6238s | powerful as everything else can |
6240s | sometimes mean that nothing feels |
6241s | powerful |
6242s | um |
6244s | where does where does the feeling of |
6245s | power come from usually it's from |
6247s | improvements or |
6249s | uh differences from other things so um |
6252s | you're like i shoot fireball at the |
6254s | darkness and it does 10 damage and then |
6257s | i level up and when i shoot fireball in |
6258s | the darkness next time it does 20 damage |
6262s | um |
6266s | and i i know i know i know this isn't a |
6267s | balance point but it's what i'm going to |
6269s | it's just that that increase that change |
6271s | from the first thing to the second thing |
6273s | is |
6274s | what makes it feel like you've increased |
6276s | in power |
6278s | um |
6280s | and that's like the most basic example |
6283s | of what this is really but |
6285s | having |
6286s | um |
6287s | two builds that um |
6290s | perform identically |
6292s | and you go from one to the other |
6295s | the only thing that's really changing is |
6296s | how they feel to play |
6298s | so you end up with this system of if |
6301s | everything was absolutely perfectly |
6302s | balanced you end up with a system of |
6304s | well everything's |
6305s | either everything's powerful because |
6307s | everything is the same power level or |
6309s | just nothing's powerful because there's |
6310s | no way to get any increase by changing |
6315s | um |
6318s | so there's there needs to be imbalances |
6319s | from build to build |
6321s | um |
6323s | now the |
6324s | the wow stuff is is i think |
6327s | more talking about class to |
6329s | class um and there's i think less builds |
6333s | per class |
6335s | in uh in wow than there are in less |
6337s | epoch |
6338s | and a lot of that has to do with the |
6339s | style of game than it is like um |
6343s | a holy priest in wow only really has |
6347s | a couple builds at most like this |
6349s | there's probably it's probably one like |
6351s | holy priest build that everyone runs and |
6353s | i sorry if i'm just like wrong about |
6355s | that |
6357s | um but i i likely think that's it's i'm |
6360s | not far off like maybe there's two |
6362s | there's three |
6363s | um |
6365s | there's a dozen great spellblade builds |
6368s | out there |
6369s | yeah some of them are probably stronger |
6371s | than others okay here we go we're gonna |
6372s | we're gonna try this |
6376s | oh no rocky |
6379s | [Laughter] |
6385s | okay okay i'm back i'm alive i'm here |
6387s | paying attention i know which way is up |
6388s | i know what day it is |
6391s | the answer to those questions in order |
6392s | are 13 red and |
6394s | celsius |
6396s | um |
6405s | i don't even i don't even know it's |
6406s | what's happening what day is it um |
6410s | balance |
6411s | so we do try and aim for rough balance |
6414s | between classes |
6416s | um where where there where there's like |
6419s | okay you're playing uh you're playing a |
6421s | beastmaster |
6422s | great |
6424s | you can still handle end content uh |
6426s | you're playing a sorcerer great you can |
6429s | still handle in-game content i think |
6431s | it's more about having |
6432s | like |
6434s | um having classes be viable than having |
6436s | them be perfectly balanced |
6438s | against each other |
6443s | and and then there's there's a whole |
6445s | question about how do you to define |
6447s | viability |
6448s | um |
6451s | i |
6452s | it goes that goes on for |
6454s | a long time |
6457s | um |
6475s | oh come on |
6478s | we're just going |
6484s | i was i tried to time shift but the |
6486s | fight ended and i thought i'd press the |
6488s | wrong key |
6489s | but the fight she was just dead |
6493s | i was so low health there that was close |
6497s | okay get the heart pumping |
6503s | we did it i'm proud of myself on that |
6505s | one |
6508s | where are we going to |
6510s | uh |
6512s | quite i hope that answers your question |
6514s | good enough |
6515s | i was kind of in the middle of uh boss |
6517s | fight |
6520s | uh what power level do you uh do people |
6522s | expect fully optimized parties to |
6523s | achieve so something like three supports |
6525s | one carry build |
6527s | i i |
6529s | do not think three supports one carry |
6531s | builds will be very frequent |
6534s | for pushing top end content |
6536s | um |
6538s | someone might super duper prove me wrong |
6540s | on that one i think that won't be the |
6543s | norm |
6544s | i think the norm will be more like |
6546s | um |
6547s | most people will just run solo solo |
6550s | characters that play nice in a party |
6552s | um |
6554s | and then you'll get a few supports here |
6556s | and there sprinkled in it's what i think |
6558s | will happen naturally i could be super |
6560s | wrong about that |
6561s | um |
6562s | but we'll see |
6565s | don't forget to drink lots of water |
6567s | [Music] |
6573s | oh |
6575s | this is the ice cream cone unique |
6580s | what |
6584s | we don't have one someone trying to get |
6586s | one |
6589s | do we have any |
6593s | silly legendaries that we can make |
6596s | welcome flash |
6598s | a bone harvester |
6601s | okay what is the |
6604s | um |
6607s | the builds |
6610s | bow do i need for bowmage |
6612s | do i have anything that i can make for |
6614s | my bowmage next week right |
6616s | now um |
6626s | where's |
6631s | oh what other ones right here winter and |
6633s | morning frost |
6636s | where is it this one |
6640s | really |
6648s | where's the word winter in this is it in |
6650s | the like |
6656s | yep it's in the |
6658s | the |
6659s | lore text |
6661s | that's funny |
6671s | i do have a morning frost oh no i'll |
6674s | help you though |
6676s | okay |
6677s | uh nevermind |
6680s | put that back |
6682s | uh let's just |
6685s | we're gonna make a bone harvester let's |
6687s | make it let's make a fun bone harvester |
6688s | why not right |
6690s | or a battle mage right okay |
6693s | there's a good exalter for these |
6701s | yeah we're doing that |
6703s | that'll work right |
6714s | same base type right mike |
6717s | uh |
6718s | i definitely was not the one to program |
6721s | that to work that way that was |
6723s | definitely not me that spent hours |
6726s | on this to make this work |
6729s | it was gonna go for it let's just see |
6730s | what happens |
6732s | i know it's a waste i don't care i'm |
6733s | sorry |
6737s | cool |
6742s | sounds fun with it you know |
6745s | let's go back to our |
6747s | monolith |
6749s | [Music] |
6757s | um |
6761s | are you planning to transfer power more |
6762s | towards items yes i think the more you |
6764s | invest your character |
6766s | uh grind for more and powerful the more |
6767s | powerful you get yeah |
6769s | are you intending for party play to be |
6771s | on par with or ahead of solo players in |
6774s | terms of corruption pushing i hope it's |
6776s | pretty similar i hope people are um |
6780s | adverse again yeah that's the |
6782s | that was the right word llama thank you |
6783s | um i i think i think if party play |
6787s | um and solo play is roughly similar that |
6789s | would be ideal |
6791s | um |
6793s | a lot of a lot of it's gonna have to be |
6795s | based on feedback of like what people |
6796s | want to see what people are seeing what |
6798s | people are finding fun |
6801s | um but i know i know people either |
6803s | really hate playing in parties or really |
6805s | love playing parties it's usu it's |
6806s | usually a pretty strong opinion one way |
6808s | or the other |
6810s | um |
6810s | and and making that be fun for both |
6813s | sides of that coin is really important |
6814s | to us um |
6816s | so keeping it similar is is ideal |
6820s | they will |
6820s | i i'm pretty sure we'll have split |
6823s | ladders for multiplayer and single |
6825s | player i hope so |
6827s | still not 100 set on exactly what's |
6829s | gonna happen yet but um |
6834s | i think it's a lot easier to to um |
6837s | make |
6839s | uh if if there's a |
6841s | uh some sort of disparity there between |
6844s | how |
6845s | high corruption is pushing in parties |
6847s | versus solar play |
6848s | i think it's much easier to justify that |
6849s | disparity if there is two different |
6851s | ladders |
6853s | because if it's just a system where |
6854s | you're like well you want to be on the |
6855s | ladder you got to play in a party or you |
6857s | want to be in the ladder you got to play |
6858s | solo |
6859s | um |
6860s | that doesn't feel great |
6864s | oh we're just gonna switch to another |
6865s | item for the rest of the stream out |
6868s | there on the side |
6870s | [Music] |
6873s | i don't remember any cases where you |
6874s | could work against each other outside of |
6876s | having three builds use shadow daggers |
6878s | and one person with the weakest damage |
6879s | always activates it there's another |
6881s | example i think the example of of |
6883s | consuming |
6885s | uh like you can consume bleeds on a |
6886s | target and |
6888s | um |
6889s | uh raptors can have they get bonus |
6892s | damage per bleed on a target so if |
6893s | you're if you're consuming the bleeds |
6895s | your raptor's damage goes down um |
6898s | so one person could be doing one of |
6900s | those and one person could be doing the |
6901s | other |
6911s | uh |
6913s | hello guys hello how are you |
6916s | uh i don't know if i'll be able to |
6918s | explain myself |
6920s | i believe in you |
6921s | um |
6922s | but what do you think about the current |
6924s | way power is disputed by the normal |
6926s | magic items |
6927s | normal magic and rare items so i think |
6929s | getting a rare item in this case should |
6931s | mean an improvement in some way but |
6932s | right now because they are based around |
6934s | the number of affixes in a lot of cases |
6936s | i don't feel like |
6937s | it's really an improvement getting a |
6939s | rare over a magic item for example um |
6943s | i the general feedback we get is the |
6945s | exact opposite of this actually |
6947s | especially in the sense that magic items |
6949s | or rare items come with more forging |
6951s | potential than magic items um |
6954s | so yes it's possible to get a |
6957s | it's less likely |
6961s | item drops |
6962s | it's less likely on that magic item that |
6964s | there's that there's an affix you don't |
6966s | need |
6967s | so it's looks like there's like a wasted |
6968s | affix slot |
6970s | however |
6971s | um with a mat with a rare item um |
6975s | there's |
6976s | like if you find the right rare item |
6979s | um |
6979s | it's going to be better because it's |
6980s | just the exact same thing as a magic |
6982s | item with an extra affix and more |
6983s | fortune potential on it so you can |
6984s | increase the levels of the as even more |
6990s | so on average |
6992s | uh |
6993s | the right magic item versus the right |
6995s | rare item the right rare item is better |
7005s | uh continuing the skill set for aura |
7008s | stacking idea uh the most problematic |
7010s | skills like the aforementioned holy aura |
7012s | can could only be applied to their |
7014s | owners whereas the parts which could be |
7016s | benefit the party could go to the pool i |
7018s | mentioned yeah that's another thing |
7019s | we've discussed too |
7022s | any thoughts on multi-spec especially as |
7024s | it may be handy for group play versus |
7026s | solo i i see what you're saying um |
7029s | really unlikely to have it it's not |
7032s | impossible like i |
7034s | um |
7035s | don't like to rule things out but |
7038s | probably not |
7040s | uh you could always just average all |
7042s | stats from stacking or as for example 10 |
7043s | strength five strength two two hours |
7045s | come seven seven five strength yeah |
7047s | there's um |
7050s | doing it efficiently is really important |
7053s | um |
7056s | and and the |
7057s | the math operation of average two |
7059s | numbers is not bad |
7061s | um |
7062s | but given that that operation is |
7064s | happening |
7065s | uh very frequently over a large set of |
7070s | people because so it can't happen on the |
7072s | auras themselves it has to happen on the |
7075s | um |
7076s | when it's like triggered onto each |
7078s | player it has to happen because um |
7081s | you won't know like the |
7083s | like so the first order that goes out |
7085s | doesn't know that there's another aura |
7087s | out there in the world existing um |
7090s | and unless you're standing at exactly |
7092s | the same point which is impossible uh |
7095s | you'd be affecting potentially different |
7097s | targets so some things would get |
7098s | affected by both and other things |
7099s | wouldn't so the calculations for each |
7102s | split has to happen on each |
7104s | um |
7107s | each character |
7109s | in order to have responsive on |
7113s | joining and exiting the auras radius |
7116s | um |
7117s | it is |
7119s | it it's it's it's actually triggered |
7121s | pretty frequently |
7122s | holy aura is |
7124s | constantly casting abilities |
7129s | like |
7132s | constantly |
7146s | are you preparing for bot issues in |
7149s | multiple release yeah |
7157s | one way to prepare for body shoes is |
7159s | there's a sticker price on the game |
7168s | it's kind of an incidental oh i forgot |
7170s | that makes a noise when i plug that in |
7171s | sorry it's kind of an incidental effect |
7173s | of having a sticker price |
7175s | definitely wasn't the reason |
7180s | uh in regards to my previous question |
7183s | about random events monoliths yes good |
7185s | question i was thinking how cool it |
7187s | would be to have rifts like the campaign |
7189s | in monoliths yeah this is not the first |
7191s | time i've seen this is this is not the |
7193s | 80th time i've seen this suggestion so |
7194s | yeah |
7196s | um like in the campaign monolith to add |
7198s | an additional modifier and can increase |
7199s | stability even further or have like a |
7201s | random thing in the monolith that we |
7202s | click on that spawns boss like an |
7204s | illusion of orbus or tries to kill us if |
7206s | we survive and drop something cool um |
7208s | could something like this end up in the |
7210s | game something like that could end up in |
7211s | the game |
7213s | i think i saw |
7214s | uh perry the pig suggested something |
7217s | like that on |
7219s | it was pretty big if someone else i'm |
7221s | sorry i thought i thought it was him on |
7224s | uh |
7226s | a forum post recently |
7230s | i think |
7233s | uh i saw a discord post by someone else |
7236s | um who i didn't recognize the name about |
7238s | a month ago i think it's just something |
7239s | like this |
7241s | uh i think there's someone on stream a |
7242s | couple weeks ago and said something like |
7243s | this like yeah this this gets suggested |
7245s | a fair bit i think it's on point i think |
7246s | it's on theme i think there's um |
7250s | like |
7250s | it it ties into other systems in the |
7252s | game so we've tutorialized it already |
7254s | which makes sense it hits theming stuff |
7256s | with time travel |
7257s | um |
7259s | it's it's great |
7261s | oh i've hit |
7264s | did i catch up i caught up |
7266s | and it's 301. |
7269s | that's what i'm talking about |
7270s | all right we are right at the end of |
7272s | stream |
7275s | thank you all for coming i appreciate |
7276s | every one of you |
7278s | i hope you had fun i know i did we'll |
7280s | see you next time |
7284s | thank you for coming by thanks for |
7285s | stopping out |
7289s | those two sentences but half of them |
7291s | with each |
7292s | [Laughter] |
7295s | if you have any more questions that i |
7296s | didn't get to i apologize please head on |
7299s | over to our discord our reddit our |
7300s | forums |
7301s | our in-game chat our |
7305s | other channels except smoke signals but |
7307s | you got to be really close to me so good |
7309s | luck with that one |