I was summoned by the linking of a comment of mine.
I have taken a few to read the suggestions in here and as always with threads like this, there are some really good ones. We want to keep the core of what makes our crafting system unique and engaging while having more excitement. Right now the two main outcomes are relief and anger.
About a month back, I went on a pretty long explanation of our goals for a crafting system rework that I think mirror a lot of your sentiments. It’s about 7 mins long I think and this link should start at the right timestamp.