about 1 year ago - Mike_W - Direct link

I’ll give you a 1 word answer for each. If you would like one elaborated on, let me know. All is up for debate and discussion.

  1. Bug.
  2. No.
  3. Patience.
  4. Bug.
  5. Can’t.
  6. No.
  7. No.
  8. Can’t.
about 1 year ago - Mike_W - Direct link

5 - It must fully uneqip the first item all the way first. Then it can start to equip the next one. Unfortunately, part of the unequip is deallocating the +skills all the way.

6 - Pure performance. If we could, we would.

8 - The “no” answers were the design decisions. I just typed out why we can’t do it but I think I might be wrong? Basically, minions need a little room to summon. You don’t actually directly summon minions, it goes through an adapter that kinda disconnects it from you a bit. I know that sounds weird and it’s not really the whole story. That thing you create can fail if it doesn’t have enough room. Here is the key part of the problem: it’s crazy mega not performant to try and find an ok place once it starts, it’s essentially going for the ride, summon or fail. It’s at this point that you would have to get refunded the mana but it has no idea how much mana you spent to cast it. There might be a way to get around this that I’m just missing but I’m not sure. It wouldn’t be the first time we’ve tried to fix this whole problem.

about 1 year ago - Mike_W - Direct link

It must spend the mana first. The only hope would be to ty and send a refund.

It’s a bug, something in the zone has its collision layer mask set wrong.

about 1 year ago - Mike_W - Direct link

You’re welcome. I know it’s frustrating having to make compromises on some of those and if we figure these things out, they could change still. There was a time when we said we couldn’t show the number of ailment stacks under enemy health bars.