Original Post — Direct link

So I pledged and played the demo for a little while, which I liked a lot!

A few things I noticed:

  • please implement "Space bar" to close all open windows (Character, Items, Skills...). Thanks to years of Diablo, this one is hardwired in my brain and I can't unlearn it ;)

  • it's a little overwhelming at first, there are lots of items, skills and stuff thrown at me in the first minutes. Introduce these things more gradually. For example, resistances don't come into play until a few hours into the game in D2. Also introduce rares, uniques etc. more slowly. It's too much too quickly now.

  • the demo is too easy and levelling up is too quick, as well. we don't need a reward every 2 minutes.

  • performance is subpar, which is unfortunately often the case with Unity games. (I played on Linux)

  • enemies don't have "dying" sounds yet?

Overall it's very promising, so good job so far!

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over 6 years ago - /u/TDGdev - Direct link

Thanks for the feedback!

You can press escape to close all windows right now, and we will be implementing keybinding soon.

Regarding pace, as /u/Sartuk said, the rate of gaining skills, experience, and items is highly accelerated for the demo so that players can get a feel for the gameplay and character customization. The rate of progression will be slowed down drastically for the final game.

There are multiple difficulties, if the demo is to easy try a higher one!

Performance is something we are actively working on, and we have made some very significant performance improvements in the past couple patches. Performance issues aren't the fault of Unity, but because Unity is such an easy platform to develop on, a lot of poorly optimized games are made with Unity. We've also only recently started supporting Linux, so you can expect some improvements there in the near future.

We have a fairly small sound team, so we haven't been able to put in sounds for everything we'd like to, but long term we do plan to have sounds for all things that need them.