about 2 years
ago -
Last Epoch
-
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4s | good afternoon everybody and welcome |
---|---|
6s | back to the last Epoch Dev stream as |
9s | always |
10s | I'm your host Mike hello |
12s | how are you doing today I'm doing well |
14s | thank you good thanks for asking |
18s | gameplay the pleasantries are out of the |
20s | way we're just gonna hop right back in |
21s | we're going same build |
23s | we're gonna do empowered monos let's |
25s | let's let's try and get some cool stuff |
28s | just hopping right in if this is your |
29s | first time here |
31s | at the super early stage I'm just gonna |
33s | say anyways from the start please put |
35s | out Lassie Puck game in front of your |
37s | questions and I'll be happy to answer |
38s | them all |
39s | as best I can oh my goodness |
46s | wow okay |
48s | let's remember that we are not able to |
51s | just like |
52s | assume we're awesome |
55s | it's a bit of a rude awaken ready to |
56s | start there |
59s | okay |
65s | were we doing the power last time I |
67s | don't think we were |
72s | let's just start this sentence over |
74s | again welcome to the last defucked gem |
76s | stream oh we have a ton of modifiers |
78s | going on this is a fresh one |
80s | okay well as always we stream here for |
82s | charity |
83s | guess who would watch some fool like me |
85s | play like this for normal reasons uh |
88s | and we're shooting for Child's Play |
91s | charity right now which is a sweet |
93s | organization involved in bringing kids |
95s | games |
97s | which is important |
113s | yeah we're out we're not super duper |
116s | strong but we're pretty good |
118s | it's pretty good |
122s | I just I need to drop the difficulty |
124s | down slightly because there's too many |
125s | modifiers on that |
127s | models are already you know just like |
129s | just just just just ease things up a |
131s | touch |
137s | [Music] |
139s | make it through Halloween okay we're |
141s | coming up on well let's see coming up on |
144s | Christmas but I guess for a lot of |
145s | people it's Thanksgiving first isn't it |
147s | yesterday |
148s | [Music] |
150s | is today Black Friday or is it next week |
159s | it's weird we we in Canada we like we |
161s | kind of have black friday-ish but not |
164s | really because like we don't have our |
166s | thanksgiving's like a month and a half |
168s | ago already at this point so |
170s | um this is only totally like tie like |
173s | pin it to |
180s | a little weird |
182s | also in future news |
185s | we'll be uh we've got some interesting |
188s | stuff coming to the stream soon |
189s | hopefully |
191s | um |
192s | I know it's really vague but uh I I |
195s | think we're gonna have some exciting |
196s | stuff that we've been wanting to do on |
199s | stream for a while we're finally gonna |
200s | be able to do soon |
202s | um vague for Shadowood |
207s | which is pretty cool |
213s | yeah |
215s | are you angry game thank you I |
217s | appreciate that I'm glad you're enjoying |
219s | it I assume you're enjoying it |
223s | this build is |
225s | um |
226s | it's a lot of fun there's there's some |
228s | uh spiky versions of it you can get into |
231s | with super late game stuff |
233s | um we're still pretty early last time if |
235s | you weren't here we managed to get on |
237s | first try get this um less bonus damage |
241s | from crits onto our weapon which is |
243s | amazing |
246s | with a single LP weapon |
258s | and our goal this time is to get |
261s | um some sort of |
262s | uh |
264s | uh wow lots of damage coming out |
267s | our gold this time is to get some |
269s | legendary on our chest |
271s | so we already have our uh one LP chest |
275s | version so we just gotta find an exalted |
277s | item to go with this |
279s | um |
280s | we're gonna do yep but you know |
281s | something sweet comes along okay come on |
290s | Mr proven points |
300s | I started uh I started looking into |
303s | Links of the past randomizers |
306s | I I just like I've sort of seen YouTube |
308s | videos pop every once in a while about |
310s | like this sort of thing and like sort of |
313s | dismissed it I actually tried it |
314s | recently oh man it was fun |
317s | I also realized that I know nothing |
319s | about that game |
324s | this sometimes fun |
336s | oh come on Mike |
339s | one thing at a time |
342s | is there anything is I I'm not sure what |
344s | we're looking for for our chest exalted |
346s | but um |
347s | I guess I'm wondering what we should be |
348s | looking for |
350s | it has an idea of what they think we |
351s | should be looking for let me know |
354s | if you have any questions buddyfuck |
356s | where it's going where we've been what |
357s | we're doing |
359s | happy to answer those two |
365s | as I get meeting invite notifications on |
367s | my phone |
377s | definitely doing one thing at a time |
379s | here |
392s | now look what are the actual Buffs we're |
395s | gaining from anomaly because I can't I |
396s | remember I was gonna look at it last |
398s | time I just never did |
399s | uh |
402s | oh look at these we should kill things |
403s | first before looking |
408s | all right let's just give me time bubble |
410s | yeah we know that |
413s | 10 cast speed very useful Health leech |
417s | yes |
420s | saturation |
422s | yep |
424s | good chance okay nice |
429s | leech crit text me works for me |
440s | uh hell you got a question hey uh why |
443s | don't we have throwing crit chance |
446s | appearing on the character screen like |
448s | others |
450s | Ah that's interesting |
453s | I don't know why maybe is is there |
454s | anything that actually gives that stat |
456s | specifically |
463s | yeah it's not there is it |
466s | that's weird I don't know why it's out |
468s | there |
469s | we may not have had the stat may not |
471s | really um |
473s | been around we created the character |
475s | sheet which is a long time ago it's just |
476s | before the Rogue really |
478s | um we've done some updates to it to add |
480s | in stats there but I'm surprised that's |
482s | not there |
503s | wow |
504s | these guys are |
505s | you guys are beefy |
507s | poison pen we'll take it |
514s | yeah that's interesting I don't know why |
515s | we don't have it there |
518s | um there's there's sort of this like |
520s | nebulous idea of one day we're gonna |
523s | update the character sheet oh and it's |
525s | gonna be awesome and we've like gone so |
527s | far as to create like a mock-up of it |
529s | and like set out design specifications |
531s | for it |
533s | um and just like never finish the actual |
535s | I never like at least we actually even |
537s | started it briefly |
539s | um and then we're like okay a person |
540s | working on that this other thing is way |
542s | more important you gotta change what |
543s | you're doing now |
545s | um |
546s | and then just like it was just one way |
548s | more important thing after another and |
549s | it kept getting pushed down the line so |
551s | it still is in the works |
553s | um |
554s | and things like that will be added in |
556s | what I'd really like to see and I don't |
558s | know how possible this is |
560s | um I I think it should be doable it's |
562s | because of the way that the Stat system |
563s | is set up |
565s | um is to actually have a like custom and |
568s | this is a this is a mic pipe dream |
572s | uh request for a system like this if I |
573s | was if I was making it |
575s | um |
576s | and that that's have a like custom stat |
579s | feel so like I'm gonna move this like a |
582s | favorite stats section so like there's a |
585s | whole bunch of these tabs and you can |
586s | like favorite some of them so that they |
589s | show up on the front screen but then |
590s | like if someone's not in here you could |
592s | even like with like a drop down menu you |
594s | could pick multiple tags because you can |
596s | because all the stats are just a |
597s | collection of tags So like |
600s | um |
601s | there's they'll have like a base |
602s | property and then it'll have uh added |
605s | increase or more value |
607s | and and that's that makes up the the tag |
610s | the the stat and sometimes there's like |
611s | additional things so like |
613s | um increased ignite chance is actually |
615s | the stat property ailment chance with |
619s | the optional tag ignite with the |
623s | um the type of |
625s | with the actual number that's involved |
627s | with it as an increased chance |
630s | um and so if you could just like pick |
631s | those things from a drop down you could |
632s | like make your own stats to like stick |
635s | out there which I think would be really |
636s | cool |
639s | um |
640s | let's see this it's a lot of work and uh |
644s | who knows if we can actually pull |
645s | something like that off but I think it |
646s | could be really good |
647s | um because there's just so many stats |
649s | being able to if there's like some |
650s | obscure build that you're like I really |
652s | need to track my bow reflect damage for |
655s | this build because it's a really key |
657s | component I don't know |
660s | um |
662s | not a dragon sign no healthy though and |
664s | uh yeah I think you put some cool stuff |
666s | in there |
670s | oh |
673s | I know we really want to get the the key |
675s | thing we want to put in the in the in |
677s | and updated character stats screen of |
679s | some sort is |
682s | um ability specific |
684s | information so like okay my and this is |
688s | a lot easier now since the reworked to |
690s | most skills has been finished actually I |
692s | think all seals now have been finished |
693s | as far as their back-end functionality |
695s | for stats is concerned and um |
700s | you could you could get like okay my my |
703s | uh Warpath has |
706s | um |
706s | this much chance to ignite and my |
708s | Warpath has this much chance to uh |
711s | poison and then my void cleave has this |
713s | much chance to ignite and this much |
714s | chance the poison type thing and you |
716s | could you could separate it out by |
718s | individual skill which is probably the |
720s | most important thing for people |
731s | I thought we were doing all this |
735s | this is a lot of stuff here and I kind |
738s | of want to just like oh all these are |
739s | about to drop off which is nice |
744s | anyways some endurance great we have |
747s | culling |
748s | no big deal |
755s | one health regen anyone no nothing oh |
757s | gosh |
774s | we've also got some interesting stuff |
776s | with increased cooldown recovery speed |
778s | relating to movement abilities and |
781s | um |
783s | uh the the order that they start in and |
786s | things like that coming that we're kind |
787s | of reworking that a little bit |
789s | it's just a touch on them |
791s | um |
795s | I think it'll make I I think we'll have |
798s | some some classes that are |
801s | um feeling like they don't have the |
803s | ability to get their movement speed up |
806s | to a reasonable position |
808s | uh have the opportunity to through |
809s | gearing to get their uh movement speed a |
812s | little bit better |
813s | and then um |
816s | uh classes that that have significantly |
820s | better movement speed |
822s | for the most part will feel relatively |
824s | untouched |
827s | um |
840s | a few exploit cases getting dealt with |
842s | two which is nice |
847s | will we ever get legendary items that |
849s | add extra projectiles duration oh wow |
852s | it should have been you know looking at |
854s | the screen soon whoops |
857s | um |
859s | will we ever get legendary items that |
861s | add extra projectiles duration other |
863s | stuff like that um so I assume you mean |
864s | unique items |
866s | um and yes we already have those so |
869s | I I assume Moore's is possible for sure |
872s | but um because like there's already uh |
876s | why are we here |
878s | um |
879s | Cinder is a cinder song |
886s | Defenders |
894s | brought the wrong name for it |
899s | I just it's a wand that adds two |
902s | projectiles to Fireball |
910s | s in there why didn't those go away |
913s | that's |
916s | I died this should go away |
920s | I wonder what happened there |
924s | okay |
925s | um |
930s | I'm I'm uh I'm struggling to make |
932s | progress here |
941s | I almost feel like we should just go |
943s | back here because we do have calling and |
944s | we'll probably be able to finish it I |
946s | think |
947s | will stash tabs always be available with |
949s | gold yes we don't plan on selling stash |
951s | tabs for real money if that's the |
953s | underlying question sitting there |
956s | um |
957s | just a quick reminder if you do want to |
959s | ask a question please put Atlas debut |
961s | game in the questions so I see your post |
963s | stand out a little bit easier |
970s | be all those like um |
974s | like the the sort of like the oh it's |
978s | not that bad pay for convenience stuff |
980s | um we really we're really avoiding that |
983s | stuff hard |
994s | it's a fair bit of poison on the ground |
995s | here |
1004s | like hype it's another question that |
1006s | usually comes up with with that is that |
1008s | um |
1009s | like hypothetically if we ever were to |
1011s | add in an auto loot pet type thing |
1014s | um it would be available |
1016s | without money and that any purchased |
1019s | versions of it would be just cosmetic |
1020s | variations on the mechanically identical |
1023s | in-game pet |
1026s | we do have Mini Pets they just don't do |
1027s | anything right now |
1041s | hey could you comment a bit on how do |
1044s | you balance |
1046s | um the shared subclasses I recently did |
1049s | a few Fresh ssf Starts uh and primals in |
1054s | Sentinel felt way better compared to the |
1055s | others just because they had access to |
1057s | more options yeah I I think this is an |
1059s | interesting |
1060s | um |
1061s | you'll you'll look at like acolyte Rogue |
1064s | and oh my goodness |
1069s | okay you look at acolyte Rogue and |
1073s | Mage and they're missing that third |
1075s | subclass it is it is hard to keep their |
1079s | um |
1081s | like the feel and the quality and the |
1083s | power all all on par with the other ones |
1085s | that the other two that like I say do |
1087s | have that third subclass and it's |
1091s | it's it's really difficult and I think |
1094s | that we definitely have |
1096s | um |
1101s | we've we've left room for it |
1104s | intentionally because we don't want to |
1105s | have to go back and do things as much so |
1108s | we we kind of don't in a sense |
1112s | um we try we try and give them as many |
1114s | options as we can and there are some |
1116s | instances where we've put a few nodes in |
1119s | one passive tree or even in the base |
1121s | passive tree where we're like okay |
1122s | eventually that's gonna be a rune Master |
1124s | node or oh eventually that's gonna be a |
1126s | falconer node and so we've we've hidden |
1129s | a couple of those around already |
1131s | um but for the most part we're kind of |
1133s | just in the mindset of let's let's do |
1135s | things with as much focus on this is |
1138s | what it's going to be like at launch as |
1139s | possible |
1141s | um and that's that doesn't always work |
1142s | and everything but |
1144s | um we we kind of want to |
1147s | if we can avoid redoing stuff |
1153s | so let's sort of just make it feel as |
1154s | good as we can with the |
1157s | with the space that we have the design |
1158s | space we have |
1160s | and yeah it doesn't always work out |
1163s | quite as well unfortunately |
1171s | I think my health is a little low I |
1172s | think that's part of the big problem |
1173s | right now is I need more health |
1179s | I'm not sure where that's going to come |
1181s | from possibly Idols partially |
1184s | um |
1185s | I think the passives that I'm looking at |
1187s | because I'm still only 83 I think a lot |
1189s | of the passives I'm looking at are |
1190s | Health passives right now |
1193s | I said that's a big problem about doing |
1195s | that level 100 content with uh level 83 |
1198s | characters there |
1201s | are 17 missing |
1203s | absence |
1207s | kind of conflicting stuff there uh |
1209s | Paladin skill avoid night passive |
1216s | what up last debug what up nastyb |
1220s | um |
1220s | how big of a bribe do you need to not |
1223s | Nerf umbral blades in upcoming passage |
1225s | patches well I mean I cannot Nerf it |
1228s | more |
1230s | than we already have but yeah |
1233s | um |
1235s | it's it's it's a pretty |
1240s | um |
1241s | Bonker strong ability right now |
1247s | ah icdr |
1250s | yeah I think part of the cooldown |
1252s | reduction stuff I was talking about |
1254s | before is cooldown Productions it's only |
1255s | on helmets |
1257s | and it's a little like |
1261s | um it's a little narrow right now |
1269s | I feel like someone was talking about |
1270s | that in here actually a little while ago |
1276s | lots of ground effects don't stand the |
1278s | fire ice |
1280s | go send in the cold fire |
1285s | stand down or die |
1288s | is multiplayer platform with same Unity |
1290s | engine version or is updated version |
1292s | it's the same uh I mean technically it's |
1294s | an updated version |
1298s | but it's like |
1301s | the the like |
1305s | um it's like 2019 point |
1309s | uh what is it |
1312s | foreign |
1316s | 19.4.40 F1 instead of like |
1319s | 2019.4.38 F1 or something like that |
1323s | you know it's basically the same but |
1325s | technically it is updated |
1328s | get that crit |
1330s | except on that |
1333s | I'm not critting they just get pure grit |
1335s | did I knock at the shrine |
1338s | did I just like not click on it |
1350s | just ate that one to the face |
1368s | Mike what did you say about standing in |
1370s | the fire |
1371s | oh yeah |
1373s | favorite breakfast |
1376s | my favorite breakfast is kind of weird |
1379s | um it's like one of the first things I |
1380s | learned how to make as a kid |
1382s | and it's |
1384s | um bunch of rice love rice |
1389s | um yet rice eggs cheese salsa |
1394s | my favorite breakfast |
1398s | I mean like |
1403s | I don't know I'm sure I could just like |
1404s | start listing off ingredients and uh or |
1407s | like things like okay we have like |
1409s | French toast I'm gonna have little like |
1411s | steak and eggs in there at the same time |
1413s | no like actual breakfast that I if I'm |
1415s | actually gonna make something |
1418s | yeah |
1421s | I'm sure there's like a real name for it |
1422s | but I don't have a name for it |
1429s | go away for a second guys come on |
1432s | I'm just gonna deal with these ones |
1433s | first |
1438s | welcome back |
1440s | didn't expect you so soon to the party |
1445s | across this bridge I've probably should |
1447s | have gone to that other one first I |
1448s | thought this was way closer |
1456s | we just started testing Temple sanctum |
1460s | in multiplayer |
1462s | it's pretty good |
1464s | it's pretty cool that actually got |
1466s | released to the CTS |
1469s | want to say yesterday |
1476s | can we normally this we can |
1483s | that's funny |
1491s | the um |
1492s | the the the game object |
1495s | on the back end that like you can't see |
1497s | it or anything but the the game object |
1500s | that holds things when you when you when |
1503s | you put them into anomaly like when they |
1504s | go in there |
1505s | um it's the game object itself is named |
1507s | a TARDIS |
1510s | like it's just called Tardis not a |
1513s | tardis yeah |
1516s | that was funny I thought |
1519s | uh do you expect multiplayer meta |
1523s | to have dedicated Support classes like |
1525s | Paladin or would you rather have all |
1526s | classes bring some Synergy options |
1528s | but no actual supports I I think we'll |
1531s | see |
1532s | um if I was able to like dictate what |
1535s | the meta was so like it's first off I |
1537s | should say I I know we have no real |
1538s | control over what the meta is we we can |
1540s | we can try and influence it by buffing |
1542s | and nerfing certain things |
1544s | um but it's going to be whatever the |
1545s | community decides it is really because |
1547s | that's that's just how it works |
1550s | um and hopefully everyone decides to |
1553s | make it something that is fun for most |
1554s | people I never clicked on that's |
1556s | hilarious |
1557s | um |
1560s | so yeah it's it's |
1562s | sort of whatever but if we if I if I |
1565s | could if you could say hey Mike if you |
1566s | could make the amount of whatever you |
1567s | want it to be what would it be I would |
1569s | say that there would be |
1571s | um |
1573s | there would be the option to play a |
1575s | support class if you wanted to |
1578s | um where it was functional and viable |
1581s | and it worked |
1583s | um |
1584s | but it wasn't required so um |
1587s | I know these like some viable and |
1589s | required or always so nebulous and like |
1591s | okay viable for what required to do what |
1594s | um and usually that conversation that's |
1597s | being discussed comes down to |
1599s | um viable ads |
1601s | Bible such a a funny term in something |
1604s | like this because quite often the line |
1606s | for viable is one of the top like one |
1610s | percent |
1611s | not even top |
1613s | tenth of a percent of builds those are |
1615s | the only viable ones that are the super |
1617s | Tippy Tip Top ones |
1619s | um |
1619s | and I'm not a huge fan of that but I |
1622s | mean fair enough I think it should be |
1623s | possible to complete multiplayer very |
1628s | high-end content be competitive with a |
1630s | support in your group but not be |
1632s | required to bring a support if you don't |
1633s | want to |
1634s | I think what will be more important |
1636s | hopefully will be more important is |
1638s | having Synergy in your party |
1641s | um |
1641s | so if if |
1643s | um I mean we we've actually solved this |
1645s | problem it's not a thing but like |
1646s | hypothetically if this was a problem |
1648s | this would be an example of porous |
1650s | energy |
1651s | um there's uh a primalists can't I think |
1655s | it's primeless maybe like Rogues can |
1657s | like strip bleeds off targets can like |
1660s | consume the bleeding stacks on a Target |
1662s | to do something |
1664s | um so quite often what you'll do is |
1665s | you'll focus on setting up a large |
1667s | quantity of low power bleed Stacks to |
1669s | consume them all quickly |
1672s | but um then so if you have someone else |
1674s | who's relying on using uh very powerful |
1676s | bleed Stacks to deal damage and you're |
1678s | consuming their bleed Stacks it would be |
1680s | like sort of anti-synergistic |
1682s | um and |
1685s | I I think that things like that it would |
1689s | be like bad for your party or whatever |
1691s | and um obviously I guess so it's |
1696s | like |
1697s | I don't know It's tricky to quantify |
1699s | really exactly what that means |
1702s | um |
1703s | can also turn it up there I yeah I think |
1705s | it should be viable and possible to play |
1707s | with a support in your party |
1709s | um and I think that should come in many |
1711s | different ways like |
1712s | um I I think this should be possible to |
1715s | play |
1716s | um as like uh uh |
1720s | like a spring and form support |
1723s | um with like you're you're bringing like |
1724s | spring minions and spring and form and |
1726s | you're trying to play like shielding up |
1728s | your friends and and using the heels |
1730s | from your from your spring into like |
1731s | healing wind and things constantly and |
1733s | stuff like that like |
1734s | um |
1735s | I I and all the way to things where |
1739s | you're you're more about care more about |
1740s | buffing your allies or you care about |
1743s | like an acolyte support where you're |
1745s | specifically focused on like cursing |
1747s | people and |
1749s | um maybe that's that's the whole deal so |
1750s | your your whole form of support is not |
1753s | about actually dealing damage yourself |
1754s | but you're like I'm gonna put curses on |
1757s | people and uh make that be my like like |
1760s | a team of three three melee people and |
1762s | like uh uh curse Bill where they're |
1765s | hitting with bone bone Chris really |
1766s | quickly and that's like the primary form |
1768s | of your support is you're just helping |
1770s | your melee party do better so having |
1771s | those synergies is more important than |
1775s | um the the the like holy trinity |
1778s | composition of the bill where you like |
1779s | tank uh DPS support things like that |
1782s | like we're less interested in forming |
1783s | those relationships and more just |
1786s | um did you find some way to increase |
1788s | your group's Power by making things that |
1791s | work together nicely |
1799s | uh can you tell are you using Havoc |
1802s | physics package with your Unity engine |
1804s | no we're not |
1807s | all the major packages like that |
1810s | um that we're using show up in the |
1812s | splash screen when you first start the |
1813s | game |
1819s | um |
1821s | and some of them not because we even |
1822s | have to |
1828s | can we expect you all to go nuts with |
1830s | more squirrel based uniques nice that's |
1832s | what you did there I I mean |
1835s | too much of a good thing you know |
1840s | I could see I could see a couple more |
1842s | coming in |
1844s | um |
1848s | I I I'd be surprised if any time even |
1851s | remotely soon but maybe eventually we |
1854s | see like you open your your your |
1856s | character sheet it's just like a bunch |
1859s | of squirrel themed items your entire |
1861s | character sheet I I think that's |
1864s | um |
1865s | not overly likely to happen you know |
1870s | but uh but possible I guess |
1877s | uh so other than what we already know |
1879s | about adaptive melee and other attacks |
1881s | yeah so um |
1883s | it's just a quick note on that it's just |
1885s | that we're removing we're we're adding |
1888s | the ability to have |
1890s | um damage types damage stats added |
1893s | damage stats appear on items without an |
1897s | element previously all added damage |
1900s | stats needed to have an element so |
1903s | um the elements are these seven things |
1905s | here |
1906s | and I guess element that damage type the |
1909s | problem is using some damage type and it |
1910s | refers to two different things |
1912s | um |
1914s | and we use the term Elemental for these |
1916s | three things which is why element is |
1917s | confusing when it's talking about all |
1918s | seven but anyways so you see how this |
1919s | says melee physical 101 melee physical |
1922s | damage that physical is going to drop |
1925s | um and so it's just gonna be one-on-one |
1927s | melee damage |
1929s | um some of you went to the question do |
1930s | you guys plan on having a lot of Buffs |
1933s | and Nerfs by the release of 0.9 or |
1935s | intend to balance more next patches |
1937s | there will be quite a few Buffs and |
1938s | Nerfs |
1939s | um some of those just are incidental bug |
1942s | fixes that um like like there's I don't |
1945s | know a couple dozen nodes that just |
1946s | weren't doing anything apparently |
1949s | um we've done we've done an entire game |
1951s | on it so um |
1954s | uh QA staff has an unreal job of |
1958s | tackling where they've gone through and |
1960s | tested every single node of every single |
1963s | ability in the entire game |
1965s | um and explicitly check that it |
1967s | functions in relation to every other |
1968s | node of every other ability in the |
1970s | entire game |
1971s | um and so a lot of stuff that came out |
1973s | of that was just like there were certain |
1975s | nodes that just like you put one point |
1977s | in and it does the exact same thing it's |
1979s | putting 10 points in |
1981s | um there were some notes that just |
1983s | didn't work like there's there's lots of |
1984s | little things and they're like subtle |
1986s | hidden things that's so hard to tell and |
1989s | the only way you can tell really is is |
1991s | with |
1992s | um tools enabled or if you're like |
1994s | really really looking |
1997s | and most people aren't really really |
2000s | really looking for it type thing |
2002s | um |
2004s | so yeah there's there's some sort of |
2005s | like incidental Buffs and Nerfs that are |
2007s | gonna happen from just bug fixing |
2009s | um and then on top of that we do we do |
2011s | generally like to take a pass at |
2012s | balancing in general if there's certain |
2015s | builds that are underperforming pulling |
2016s | them up a little bit if there's certain |
2018s | builds that are |
2019s | um |
2021s | I'd say extremely powerful and unfun to |
2025s | play those are the really problematic |
2027s | ones |
2028s | um and so we take a shot of those |
2029s | generally too |
2031s | um |
2032s | sometimes we're just trying to make the |
2034s | build more fun by removing some sort of |
2036s | like |
2037s | um Mandatory Action you have to take to |
2039s | make it function or |
2042s | um sometimes it's like there's really |
2044s | subtle things too so there can be and |
2046s | sort of indirect fixes for things like |
2047s | that I guess |
2049s | um there was an issue where |
2052s | um |
2054s | I can't read the exact thing I guess |
2056s | this is this isn't this isn't what |
2057s | actually happened but I'll give an |
2059s | example of a scenario that's related |
2062s | um and it makes the point well |
2064s | uh extinguinous was for a while the only |
2067s | item that would actively force your |
2069s | health to a low Point |
2071s | um to enable a low life play style build |
2073s | really easily and |
2076s | um |
2077s | if you didn't have easy access to that |
2079s | you could you could spend a long time |
2082s | before your build came online or be |
2084s | forced to play another character until |
2085s | you got that item or be forced to play a |
2087s | different build and switch over which |
2089s | are which are really not things we |
2090s | wanted so we added in |
2093s | um |
2094s | two more items that come a lot earlier |
2096s | in the game in the form of a different |
2097s | chest that's just a weaker version of it |
2099s | that's acolyte only and Boots as well |
2102s | that perform a similar function and it's |
2103s | not actually why any of that happened |
2105s | and |
2106s | fudging the story to prove a point of an |
2108s | example but things like that do happen |
2115s | the chest is actually because we |
2117s | switched to having class specific chests |
2119s | and |
2122s | um it's kind of related because there |
2123s | were issues where acolytes were having a |
2125s | tough time getting it too late so it's |
2127s | half true |
2132s | all right |
2135s | it's getting better it's getting better |
2136s | I feel like there was a lot of mods that |
2138s | were built up on the on the monolith |
2141s | that were just a little too much for me |
2142s | I died a couple times and they went away |
2144s | and now we're okay |
2145s | foreign |
2148s | not for us that's okay |
2154s | what else do we got a couple more |
2156s | questions here |
2157s | oh as far as just bouncing Joe we are |
2159s | are also going to take just a a normal |
2162s | balance pass on things before we launch |
2164s | it |
2165s | um which which does have to do with like |
2168s | multiplayer balance and like the |
2170s | cooldown recovery stuff I was talking |
2171s | about before and and there's all sorts |
2173s | of little things here and there that |
2174s | need to get balanced and touched on and |
2175s | just as as people play more and we see |
2177s | more things evolving and we learn more |
2180s | about the game and we release new items |
2181s | and things like that like all the |
2183s | balance effects on the other things |
2185s | all right next question when multiplayer |
2187s | comes out our current characters won't |
2190s | be able to go into multiplayer true well |
2193s | a similar thing happen from multiplayer |
2195s | to 1.0 release or will we need to |
2197s | re-roll at release as well |
2202s | this subject to change however the |
2204s | current plan which I expect to be stable |
2208s | is that |
2210s | um characters created at in the live |
2213s | released version of the game when |
2215s | multiplayer is live so when 0.9 releases |
2219s | um will be playable in 1.0 however they |
2223s | will likely be pushed into a separate |
2227s | cycle a separate environment so you will |
2231s | um if it's sort of the use Poe terms |
2233s | standard leak so they'll go into |
2235s | standard leak and they'll go into |
2238s | um a persistent pool of characters that |
2241s | will that will grow as time goes on |
2244s | um the other two terms non-latter you |
2247s | know like like pretty straightforward |
2248s | stuff that's uh sort of a concept that's |
2250s | pretty ingrained I think in the genre at |
2252s | this point |
2253s | foreign rage |
2257s | enraged half out seems bad when you have |
2260s | calling so increase health is not |
2261s | terrible |
2273s | so yeah if you want to play on the new |
2276s | ladder when 1.0 launches you'll need to |
2278s | start new characters |
2280s | um but for people that don't care about |
2281s | that or just want to keep with their |
2282s | characters they'll still have access to |
2283s | them that's that's the goal that's the |
2285s | plan I I the way we've designed |
2287s | everything something would have to go |
2289s | pretty colossally wrong to make that not |
2291s | be the case |
2292s | um and the reason I'm just being kind of |
2293s | like |
2296s | non-committal about it is because |
2297s | sometimes things do go wrong that was |
2299s | sweet the guy just stopped the cliff |
2301s | that was great |
2314s | I wonder if there's any room to craft on |
2317s | our current gear I guess it's just any |
2319s | four-dimensional and and space available |
2321s | let's take a quick look |
2325s | nope this button I had to move it from |
2328s | my normal key |
2330s | a little while ago do we have anything |
2333s | here |
2333s | a little forger potential |
2336s | oh we can we can touch some stuff up |
2338s | we're in like T3 T4 gear oh let's see |
2341s | what we got here |
2346s | oh my face is oh it's on the oh no Mike |
2350s | what have you done |
2353s | oh |
2354s | just oh ruining everything |
2358s | oh it's way too big now oh no |
2363s | yeah better but it's not right okay |
2366s | we're just gonna I'm just gonna do a |
2367s | little quick little zombie all right I'm |
2368s | struggling with with |
2370s | um |
2370s | survive in a touch let's |
2373s | you know what just a little bit more |
2376s | during threshold we'll take us |
2379s | a little bit further |
2383s | void residents are doing oh oh yeah |
2386s | let's go |
2388s | one |
2389s | we take those we take those here |
2396s | endurance yep let's get some of that all |
2399s | strength there'll be a little bit of |
2400s | armor too on it |
2401s | pretty sure something's still the summer |
2403s | move speed hello |
2406s | armor hello more move speed hello |
2414s | armor |
2415s | take that |
2425s | it's our fizzer is like |
2428s | plenty it's good boy damage |
2436s | oh it's worth a shot right |
2438s | [Laughter] |
2445s | our physical is pretty high I mean I can |
2447s | almost tend to re-roll that a little bit |
2448s | but |
2449s | [Music] |
2450s | um |
2451s | let's just try and steal some big ones |
2453s | why not right now |
2455s | we did get the strength crit though so |
2457s | that's fine let's see we can see this |
2462s | that would have been incredible |
2464s | oh we need an amulet |
2468s | we need a new amulet that is |
2471s | that is a woefully understated amulet |
2473s | here |
2475s | okay I mean that should help a little |
2477s | bit eh |
2478s | a few stats here and there |
2481s | crafting breakover |
2483s | see how that does this |
2488s | oh so much more powerful that's |
2490s | basically the same whatever though |
2502s | we'll take those regardless |
2513s | I'm quite kind of haphazard with my |
2515s | crafty aircraft materials though so |
2516s | don't be quite as Reckless as I am would |
2518s | be my advice |
2520s | Spy Hunter Alpha |
2532s | all right let's find another question |
2534s | here |
2535s | if I'm gonna die |
2538s | might as well go doing what I love |
2540s | answering questions |
2549s | oh my goodness |
2566s | hahaha |
2586s | there we go |
2589s | that was touching good the whole time |
2591s | there |
2594s | okay |
2596s | slides more questions if you have any |
2598s | questions please feel free to ask them |
2600s | and put an at last Epoch game in the |
2601s | question we gotta reiterate my like |
2604s | starting Spiel here a little bit we also |
2605s | do stream for charity everything goes to |
2607s | charity child displays our charity this |
2608s | month we'll do a new one every month |
2610s | exclamation mark build in chat we'll |
2613s | tell you what I'm playing |
2615s | hello |
2619s | say hello to me I gotta say hello back |
2620s | hello |
2622s | dig a straighter |
2624s | prosinto |
2631s | I'm butchering you horribly but how's it |
2634s | going bud |
2635s | how you doing |
2637s | all right we'll be able to copy our |
2638s | multiplayer characters into offline mode |
2640s | obviously not the other way around yes |
2642s | obviously not the other way around but |
2643s | it does get asked quite a bit which is |
2646s | um why it is important to clarify so |
2648s | thank you for clarifying um moving your |
2649s | characters from online to offline |
2654s | Maybe |
2656s | it doesn't have much in the way of a |
2658s | gameplay implication |
2660s | there's a bit of a like |
2663s | okay I'm gonna like practice my crafting |
2665s | offline |
2667s | um element to it that's a little tricky |
2669s | and like |
2671s | um |
2673s | like you suddenly get weird like |
2677s | experimentation systems and tools that |
2680s | require you to copy your character from |
2681s | online to offline things like that but |
2682s | then if you don't have that ability it's |
2684s | just a manual entry which kind of sucks |
2687s | um |
2689s | It's Tricky and there's already tools |
2691s | that that use uploading your save file |
2693s | it's a great effect which I which I I |
2694s | think are wonderful |
2696s | um |
2697s | so it's it's a tough thing to say yes or |
2700s | no to and we haven't made a decision on |
2701s | it yet |
2702s | um I think it would be a positive thing |
2704s | overall |
2708s | um |
2709s | but we haven't I haven't really landed |
2711s | on it yet it's not it's also extra |
2713s | functionality |
2715s | um |
2716s | it's not terrible to do because it's |
2718s | really just take the like is the single |
2720s | player multiplayer clients to the same |
2721s | client so it's just like take them out |
2723s | to their character you're playing that |
2725s | all that data that you can download |
2726s | anyways because it's just your character |
2727s | and just run it through the save |
2729s | function that already exists for single |
2731s | player so it's not terrible to do it's a |
2732s | little bit of extra back-end stuff that |
2733s | needs to be done for it |
2738s | but realistically right now because |
2743s | um |
2743s | because of the way multiplayer Works |
2744s | your characters save never actually |
2746s | fully oh it might make it onto the |
2748s | client |
2751s | not the same way it's a little different |
2754s | so maybe I'm gonna give you a maybe uh |
2757s | corruption right now is is at 50. I am |
2761s | so good at this I'm level 83 you know a |
2765s | little break here |
2768s | do I have any passive points though |
2776s | what about the performance what about it |
2777s | we're gonna be |
2779s | um |
2779s | we've got any performance updates coming |
2781s | through there's all sorts of stuff we've |
2782s | done in that in that past that I was |
2784s | talking about earlier about the entire |
2786s | game pass that QA did they also checked |
2788s | every single uh scene in the entire game |
2790s | every single level every single zone |
2793s | um check it for uh like bugs |
2798s | um |
2798s | like uh visual obstruction overhangs |
2802s | um checked it for |
2805s | uh |
2807s | uh performance there's like there's all |
2810s | sorts of new tools that were developed |
2811s | recently by one of our technical artists |
2812s | that are just so great to have ding |
2815s | there we go love it thank you very much |
2818s | someone hello headless Hunter subscribed |
2821s | thank you very much welcome to the party |
2822s | hope you're having fun |
2824s | stick around I might learn something |
2828s | I doubt you will though I mean |
2831s | I got I got nothing to teach here |
2835s | but um yeah they was I saying just for |
2838s | that |
2842s | same things stuff and things |
2850s | here we go |
2854s | oh my face |
2856s | it hurts Avalanche my one weakness how |
2859s | did you know |
2861s | I want to open the window it gets really |
2862s | hot and you want to do this |
2874s | because I hate wearing my constricting |
2877s | suit at the office oh |
2883s | all right another question sorry if this |
2885s | has been asked before that's okay it |
2887s | probably has we'll be happy to answer it |
2889s | again no problem |
2891s | um will there be an alternative way to |
2893s | level once you've finished the story on |
2895s | a character uh kind of yes kinda no |
2899s | um we're sticking with the same system |
2900s | we have now which there is a |
2903s | um a way to augment your subsequent |
2905s | leveling process through the use of |
2907s | dungeons |
2908s | um it's it's not quite as effective at |
2912s | the job as we had hoped and were we're |
2914s | still looking at improving that |
2916s | experience and um increasing the ability |
2918s | to which you can augment your leveling |
2920s | process through dungeons |
2925s | um |
2925s | this sword looks so cool and like this |
2929s | is the version in here I don't think it |
2930s | is |
2931s | it's not in here yet |
2933s | the |
2935s | what is it is yeah |
2939s | yeah so subtle yeah |
2943s | yeah love it anyways |
2945s | um |
2955s | necro red small charm we'll take it |
2957s | small Idol |
2963s | um yeah so so the the with the dungeons |
2966s | if you're unaware you can go into a |
2968s | dungeon |
2969s | um and dungeons all have |
2972s | um storyline skips so for example if you |
2975s | go into temporal sanctum |
2976s | um it spits you out at the end of time |
2980s | um basically so it's pretty sure oh no |
2983s | it's um |
2985s | the woods the woods drops you at the end |
2987s | of time |
2988s | yeah you you um |
2992s | no not so far Bastion |
3007s | Wow Mike |
3009s | um so you're coming through the game |
3010s | here |
3011s | um if you're unaware this is where |
3013s | chapter a starts |
3015s | um after the prologue uh so it's out |
3018s | here you have a few questions here then |
3019s | you start coming along here |
3021s | um chapter B starts in here I think this |
3023s | is where chapter B starts |
3026s | I think uh which you all know is chapter |
3028s | three |
3030s | um |
3031s | and then uh you can take a detour up |
3034s | here uh to light this Arbor when you |
3036s | complete like this Arbor this spits you |
3038s | out it jumps you all the way to the end |
3040s | of time skipping all of this |
3043s | um |
3044s | which |
3046s | skips quite a bit of the storyline so |
3049s | like all three of the dungeons that are |
3050s | in the game right now do have storyline |
3051s | skips and they let you um one of the One |
3055s | lets you jump right to the end the last |
3056s | chapter basically |
3059s | yeah and they'll just they'll just help |
3062s | a little bit |
3064s | to speed up that leveling process now |
3066s | there's there are some issues with |
3068s | um |
3070s | the like the difficulty uh with early |
3073s | level characters especially with that |
3075s | lightless Arbor dungeon specifically |
3077s | that one uh low levels and um |
3081s | so there's a few there's a few changes |
3083s | that need to get made there to make it |
3084s | play better and feel better |
3086s | um then on top of that in multiplayer |
3089s | um rushing someone in multiplayer is |
3091s | unbelievably easy and efficient |
3095s | um so if you've got a friend who's |
3096s | already uh already at endgame uh getting |
3100s | there yourself takes 10 seconds |
3103s | like you just jump right there so it's |
3106s | you know |
3110s | kind of yes |
3112s | in a way |
3118s | um there are there are elements of the |
3120s | storyline though that |
3123s | um you will need to complete in order to |
3125s | um have a fully finished character so |
3127s | like the the quests |
3129s | um the quests that give you uh stat |
3132s | point or passive points stat points |
3134s | actually with the final quest of the |
3135s | game right now uh and because the final |
3138s | quest the game gives you one to all |
3139s | stats it's part of this dexterity |
3141s | intelligence are coming from |
3142s | um |
3143s | and uh you get your passive and idle |
3147s | stats so there are eight idle slot |
3150s | rewards for Quests for secondary quests |
3152s | and um |
3154s | uh or side quest sorry and then there's |
3156s | 15 pass-a-point rewards for the same |
3159s | type of quests and also some main quests |
3161s | probably too I don't know exactly where |
3162s | they're all located but there are way |
3164s | more than eight Quests for idle slot |
3166s | rewards that are in the game so you can |
3168s | pick and choose the eight that you want |
3169s | to do and there are way more than 15 |
3171s | passive reward quests in the game so you |
3174s | can pick choose the ones that you want |
3175s | to do |
3176s | um like so here's here's an example I |
3178s | still haven't done this Quest yet |
3180s | uh it's a side quest it's a pass-a-point |
3183s | reward but there are 15 finished passive |
3186s | reward quests that I've done so I've got |
3188s | all the passive points that I can get |
3189s | and you won't actually get a passive |
3190s | point from this I should probably update |
3191s | the UI to show that you won't get this |
3193s | because you're already capped or |
3194s | something like that |
3197s | make a note Mike |
3199s | okay good |
3201s | um |
3217s | oh we have to pass a point we can do |
3224s | thanks for remember |
3238s | [Music] |
3239s | we got a shout out to in-game chat for |
3242s | constantly having one of the most |
3243s | helpful and nice communities rare to see |
3245s | uh one so decent nearly every hour I'm |
3247s | on that's cool man I'm I'm glad you're |
3249s | having a good experience in there I |
3251s | don't see too many like horror stories |
3254s | about that which is great |
3256s | um |
3258s | the the the and like |
3261s | I also rarely see people complaining |
3263s | about the mod team in there which is |
3264s | really nice to see as well |
3265s | um just shout out to you people that are |
3266s | doing a fantastic job |
3271s | any cool leaks |
3272s | yeah sure |
3274s | what do you want |
3281s | I got a couple things planned |
3291s | I really hope you just like asked for |
3293s | something that I just have queued up |
3294s | it's kind of like it's kind of what I'm |
3295s | hoping for here |
3297s | foreign |
3299s | number two leak okay you want the number |
3300s | two league first sounds good okay |
3306s | okay Cosmetics win |
3310s | that's actually what I'm working on |
3311s | right now |
3313s | proving to be very difficult to do |
3315s | here is updated VFX for a |
3319s | uh |
3321s | uh the oblate ability yes it's actually |
3323s | in spellblade |
3324s | um |
3325s | take a little Peak |
3330s | juice pretty hard got that repeat |
3332s | activation shatter strike |
3335s | um |
3336s | so it's it's Auto recasting itself a |
3339s | whole bunch |
3344s | I like this one |
3347s | Elemental Weapons Anya start |
3361s | oh yeah |
3362s | that's it |
3371s | yeah it's I think it's a really cool |
3373s | update |
3374s | um |
3378s | you like the pretty snowflakes in that |
3379s | me too |
3381s | so yeah we're there's there's lots of |
3383s | abilities that are getting a little |
3384s | um a little it's pretty huge visual |
3386s | updates on them |
3387s | um |
3389s | just to just to bring them into our |
3391s | modern era of Awesome |
3394s | it's a thing isn't it |
3408s | I do need I need some more more damage |
3411s | output here |
3412s | I don't know where we're gonna get that |
3413s | from |
3417s | but you need a little bit more of it |
3421s | should probably be looking for for gear |
3425s | oh hey |
3426s | hello there amulet with a ton of |
3429s | resistances on it a little bit of Mana I |
3431s | might craft that to something cool |
3442s | how close are we until multiplayer and |
3444s | economy trading release |
3446s | um |
3447s | an unknown duration that I can't share |
3450s | with you right now |
3453s | so the uh |
3456s | I I don't I don't have an update on the |
3459s | ETA for multiplayer just yet |
3462s | um as for the phrase like economy |
3465s | trading release |
3466s | um I think you might be expecting a |
3468s | little bit more in the uh |
3472s | uh trading category then is gonna happen |
3477s | maybe not I could be reading into that |
3478s | way too much |
3490s | hey dude is it necessary for you to keep |
3492s | selling copies of the game to get out of |
3494s | Early Access I hope this isn't a rude |
3496s | question by the way |
3497s | um it yeah I I understand the question |
3499s | um it's not it's not rude it's totally |
3500s | fine even if it was true then I wouldn't |
3502s | be offended or whatever but |
3504s | um the worst case scenario I just |
3505s | wouldn't answer |
3507s | um |
3509s | I I get I guess this boils down to is |
3511s | hypothetically in the scenario that we |
3513s | sell zero copies between now and release |
3514s | are we okay as a company yeah we're fine |
3517s | um |
3518s | well like there's no risk of us not |
3521s | making it to release |
3527s | I mean okay there's always some tiny |
3530s | amount of risk right |
3532s | um |
3533s | but no we're fine it's |
3536s | smooth sailing |
3539s | um |
3546s | memory those are nice if you haven't |
3548s | seen one of those before it it um lets |
3551s | you start the arena at the halfway point |
3554s | um |
3555s | between of like what you complete last |
3558s | thing so if you completed and a minimum |
3560s | of 50 I think so if you completed like |
3563s | 400 waves last time it starts you at 200 |
3565s | instead of zero which is really nice |
3570s | it's always glance it looks fine we're |
3574s | gonna go with that |
3576s | sounds good well nice to hear you we're |
3578s | doing pretty good |
3581s | and then like to be fair |
3583s | I I say I said answer the last question |
3585s | was such confidence I have no access to |
3588s | the details of the company financials so |
3591s | really I don't know 100 but um |
3600s | as far as I'm aware |
3602s | everything's totally fine |
3609s | two of you |
3613s | I'll plus Eight's all attributes that's |
3615s | a nice one that's in there |
3625s | DPS up a little bit here |
3628s | I'm not sure what to do their best |
3636s | are we planning to implement an economy |
3637s | system similar to PO you're deal with |
3639s | you no |
3648s | I think I've been pretty clear about |
3650s | that |
3657s | void res oh we actually have more dress |
3659s | caps look at that we're over capped on |
3661s | it what did that happen |
3664s | where this one we've got oh lightning |
3666s | res is down what happened what |
3679s | I haven't seen the road map there isn't |
3680s | one right now how far down the line uh |
3683s | are the unfinished masteries unfinished |
3685s | Masters will arrive with 1.0 launch at |
3688s | the same time so whenever 1.0 launches |
3690s | Masters will be the same day same time |
3692s | same patch |
3695s | um |
3696s | this was it was an interesting decision |
3698s | to to get how we got there |
3700s | um |
3703s | part of it is just where we are in |
3705s | development with them and |
3707s | um |
3710s | like I know it sounds weird but most of |
3711s | it was a decision to try and get |
3712s | multiplayer out faster |
3714s | um it's been been way too 90 a month |
3716s | throughout anyways but yeah that's |
3718s | um |
3719s | we had considered releasing some of it |
3721s | 0.9 or something between 0.9 and 1.0 |
3725s | um and and I think it'll just hit hit |
3728s | hard hit nice and then be a big big |
3730s | event at 1.0 and be like here the game's |
3732s | finished now we're not finished but |
3734s | um it's a complete game now there we go |
3735s | that's a better way to put it |
3741s | well hello Aaron spoiler time I just did |
3744s | a spoiler come on |
3748s | maybe later maybe a little bit I've uh I |
3751s | don't have a ton lined up today I got a |
3753s | couple things but you know |
3755s | you missed it |
3756s | so I'll show you again real quick just |
3759s | for you |
3761s | what's through |
3777s | what's the whole thing |
3781s | gotta get here on time |
3787s | oh let's get rid of you |
3794s | wild guess after 0.9 is out and smooth |
3797s | sales you think |
3798s | it's faster to get content patches 3.9 |
3801s | to 1.0 oh yeah yeah the time between |
3804s | content patches |
3806s | um between the last patch and 0.9 is is |
3810s | going to be an extreme exception to our |
3813s | our development pattern not the norm I I |
3817s | do not expect to wait this long between |
3820s | patches hopefully ever again this is |
3823s | this is this is very much uh |
3827s | longer than we we had initially planned |
3829s | longer than we had expected all that |
3831s | sort of stuff but it is |
3833s | um |
3835s | super duper not representative of our |
3836s | long-term plans for release schedules at |
3839s | all |
3841s | you know it's not even you come on get |
3843s | over there |
3843s | keep going |
3844s | there we go |
3847s | oh |
3849s | my mouth is too full I can't chew |
3851s | anymore |
3867s | okay come on oh my man is hurting |
3878s | yeah that's uh it's a bit of a struggle |
3890s | there she blows |
3893s | you know what I found out today |
3897s | before Leslie Nielsen was like the |
3899s | prototypical uh comedy straight man |
3902s | it was like a serious like |
3906s | fantasy action sci-fi drama actor |
3910s | um |
3912s | I just I got recommended mood today |
3914s | Forbidden Planet I'm gonna watch it |
3915s | excited to see it |
3919s | I mean that's not bad actually |
3924s | and Only Could strike avoidance |
3938s | and also not terrible |
3942s | also not terrible well take it |
3945s | was a quick chance that's okay we don't |
3948s | care about crew chance |
3953s | uh any hints to cosmetic cost |
3957s | uh mainly in relation to cosmetic points |
3959s | from Kickstarter backers |
3961s | um yeah that's a great question we |
3963s | haven't uh haven't nailed those down |
3964s | quite yet |
3966s | um |
3969s | I I don't I don't want to make any |
3971s | statements about expectations for |
3972s | quantities of purchasable with the |
3974s | amount of points that we've already |
3975s | given out and things like that how much |
3977s | those points are going to be worth |
3979s | um I I think the the number of points |
3981s | will be |
3983s | in the ballpark representative of the |
3986s | size of those packs if that makes any |
3987s | sense |
3989s | um |
3991s | but that doesn't really mean anything |
3992s | without knowing how much what those |
3993s | points can buy so yeah it's it's |
3997s | uh I don't really much didn't [ __ ] |
3998s | share with you on that one sorry |
4000s | um |
4003s | I I I think it's it's gonna be |
4007s | we definitely the points the points of |
4010s | the cause the the whole the purpose of |
4012s | the Cosmetic um rewards ntx system and |
4014s | things like that |
4015s | um |
4016s | is is really fun to development long |
4019s | term right |
4022s | um |
4023s | and I like |
4026s | I assume I'll be involved somewhat in |
4028s | those that decision making a little bit |
4030s | at least |
4031s | um and I think that everyone involved |
4033s | with that will |
4035s | I don't want to make any too Outlander |
4038s | statements here but I I think it'll be |
4040s | reasonable I don't think there's gonna |
4041s | be anything ridiculous |
4043s | um |
4047s | yeah |
4049s | I know I basically just said nothing in |
4051s | like four different ways I'm sorry |
4055s | oh we have a good answer for it |
4061s | I think you will be able to see here's I |
4063s | guess something I think you'll be able |
4064s | to see a distinction in flashiness |
4068s | between the different |
4070s | um price points so like likely things |
4073s | that are on the cheaper side will have |
4077s | um less extreme visual effects that go |
4079s | with it |
4081s | um and things that are on on the pricer |
4083s | side will probably have have a little |
4085s | bit more going on |
4087s | um with them so like I don't know maybe |
4089s | maybe there's like |
4091s | I I guess really examples just look at |
4093s | look at the pets that are already there |
4094s | and the tiers that are available and |
4095s | that's the type of progression I'm |
4096s | talking about |
4105s | what's that beast king |
4115s | well we have a battle pass |
4119s | um I there's no immediate there's no |
4122s | like design document for a battle pass |
4123s | that I've seen or anything like that |
4125s | um I can't say it'll be something it'll |
4126s | never happen and |
4130s | um |
4130s | I think it's also important to note |
4132s | distinguished like |
4135s | I think battle passes get a bad rap |
4139s | overall as a like a a catch-all for a |
4143s | negative term |
4145s | um when in reality there there's a lot |
4148s | less |
4150s | um |
4152s | a lot less negative stuff happening |
4154s | there I mean I think there's |
4157s | a lot of negative stuff happening there |
4158s | as a core system I think there's ways to |
4161s | battle passes positively I guess what |
4163s | I'm trying to say um I think it's almost |
4165s | never done |
4167s | um but it does happen and there are |
4168s | there are games that do battle passes |
4170s | really well when you look at them and |
4171s | you're like that's cool that's really |
4173s | cool |
4174s | um and sometimes they don't even look |
4175s | like a battle pass but they really are |
4177s | when you boil down what it's doing |
4180s | um |
4181s | and sometimes they're like they're even |
4183s | just free they're even just um it's a |
4185s | free battle pass there's no paid version |
4187s | of it uh and and you're like that's cool |
4190s | that's just a neat way to uh encourage |
4193s | varied engagement in the content with |
4195s | rewards for completing certain tasks |
4198s | um |
4198s | and that's cool |
4200s | um |
4202s | tying power into it |
4205s | um and having the discrepancy between |
4207s | the free battle pass and a hypothetical |
4209s | paid battle pass being extreme it's |
4212s | where you start to get issues I think |
4215s | um |
4217s | so while we don't have anything planned |
4218s | I could see there being a way we tie |
4220s | something similar to a battle pass in in |
4223s | some way in the future and it might not |
4224s | even look like you may see it and be |
4227s | like oh this is a cool system and buy |
4228s | the scenes I'm like that's a battle pass |
4229s | you just can't even tell |
4231s | um that type of thing might happen but I |
4233s | don't know it's it's all that's |
4235s | long-term plans at best |
4237s | long-term hypotheticals let's call them |
4239s | that |
4243s | I don't like our armor getting Shred |
4246s | I'm not a fan of that in range we don't |
4248s | want to enrage |
4253s | um yeah the cooldown's not terrible |
4255s | go for that |
4259s | why is there no Mana leech or Mana pots |
4261s | in the game I mean there is Mana leech |
4263s | on specific skills |
4265s | um why is there no Mana pots and very |
4266s | little man leech president man leech |
4268s | stats |
4269s | um we try and use cooldowns as little as |
4271s | possible our primary means of balancing |
4274s | and uh regulating skill frequency and |
4278s | visual noise from those large flashy |
4280s | skills is generally through Mana that's |
4283s | our main form of that and being able to |
4286s | um and we do sum it through cooldowns as |
4288s | well it's part of the reason why there's |
4289s | so fuel |
4291s | um |
4291s | like why cooldown and Mana is such a |
4294s | such a difficult stat to get is |
4295s | partially because we want the base |
4297s | versions to feel good and have the |
4299s | maximum potential of it not be too |
4301s | extreme |
4303s | um I guess what I'm saying is having |
4305s | being able to just |
4307s | cast something like uh |
4311s | what's what's man again it's not cool |
4313s | it's meteor navigated I think it's |
4314s | mitigated |
4315s | um but you'll just like spam meteor |
4317s | forever would be a little gross |
4320s | all right there's probably some build |
4321s | that can do that |
4322s | um but you know what I mean like there's |
4324s | we try and also use Mana as a way to |
4328s | encourage uh skill weaving so where |
4331s | you're not just being like okay this is |
4333s | my skill I'm a one button bill it's all |
4334s | I do and we do have builds like that |
4336s | that are available |
4337s | um but man is man is quite after the way |
4339s | we try and do that so that you're less |
4341s | worried about |
4344s | um can I use this ability it's more how |
4346s | many times can I use this ability in a |
4348s | row so things are available when you |
4350s | need them for the most part and |
4353s | um it's it's |
4354s | strategically using them is a part of |
4358s | your play pattern and thinking |
4363s | is the goal |
4372s | don't forget to put that last seatbelt |
4374s | gaming your questions I see one here |
4375s | that I don't know what it means so I'll |
4377s | read it out I'm gonna ask you to |
4378s | rephrase it so I can understand you uh |
4380s | ever gonna Implement stun b or Bach |
4383s | animations ns4 characters |
4385s | I don't know what that means |
4387s | um please tell me what that means |
4390s | hey Mike uh last development update |
4392s | communication was dropped September 2nd |
4394s | any official communication coming soon |
4397s | um |
4398s | hopefully |
4400s | uh I don't think there's anything I mean |
4403s | like like right now |
4407s | um no seriously I I don't know of any |
4410s | um major Dev updates blogs planned right |
4413s | now |
4414s | um I I think it's been a while I think |
4416s | it'll be good to get one out |
4418s | um sooner rather than later |
4424s | yeah |
4427s | no details sorry |
4431s | um new subclasses will not be unlocked |
4432s | on the battle pass no new subclasses |
4434s | will not be unlocked on a battle pass |
4440s | so I shouldn't I shouldn't laugh at |
4441s | something like that because I'm sure |
4442s | there's there's there that is a thing |
4444s | that happens but no um that's not |
4446s | something we're planning |
4450s | we're like to be clear I just want to |
4451s | submit this clearance there's no battle |
4453s | passes there are no battle passes |
4455s | currently planned |
4457s | um I I was merely leaving room for the |
4460s | possibility of a battle pass-like system |
4462s | that could emerge sometime in the future |
4464s | if we decided to |
4466s | um and was trying to give examples on on |
4469s | how that could be done nicely |
4472s | but no we have no plans on a battle pass |
4474s | system at the moment |
4480s | our our modernization model is is |
4482s | incredibly simple |
4484s | uh |
4486s | there's |
4488s | um below average box price and some |
4491s | strictly cosmetic only microtransactions |
4493s | uh that's about it |
4497s | ah |
4498s | it's pretty it's pretty it's pretty |
4499s | simple |
4506s | all right Leslie [ __ ] is surprisingly |
4508s | fun on Steam Deck cool I know some |
4510s | people have been like getting into work |
4511s | and some people haven't been able to and |
4512s | some people have so it's interesting to |
4513s | hear that at least you are that's cool |
4515s | um but I could use some controlled UI |
4516s | improvements uh if y'all ever get the |
4519s | time I love hybrid controls input scheme |
4521s | that incorporates the best parts of Poe |
4522s | steam deck and Le steam deck yeah we've |
4525s | um we've put literally zero time effort |
4527s | thought into the steam deck at all |
4530s | um what does work is purely incidental |
4532s | luck |
4534s | we we've completely ignored it and have |
4537s | no intention to support it until uh |
4539s | we're a little bit closer to to release |
4542s | it possibly after release like it's it's |
4544s | not a platform we're paying attention to |
4546s | um it's something that we'd love to to |
4548s | get more involved with and have be be |
4550s | like an action supported platform but we |
4552s | don't have the um |
4554s | the resources allocated to that at the |
4556s | moment it's it's just |
4558s | if it's working cool if it's not oh well |
4561s | we'll work on it later type thing |
4563s | um we just gotta get to launch and |
4564s | adding more platforms to our launch |
4566s | platforms we'll delay that so it's it's |
4568s | it's |
4569s | um back burner for now |
4571s | I'm glad you have it working to some |
4572s | degree I will say also there are a lot |
4575s | of incidental things that will improve |
4576s | it so just general UI improvements that |
4578s | are coming down the pipe will help it |
4579s | um General controller support updates |
4581s | will help in a ton because that's the |
4582s | biggest problem with it right now is |
4583s | that there's no we don't have full |
4585s | controller support then that is a launch |
4586s | feature so there are incidental things |
4588s | that will happen to improve that |
4589s | experience but it is not something that |
4591s | we're focusing on at the moment |
4595s | with the change to the change to making |
4600s | weapons have adaptive base damage and |
4602s | just because we're not calling it |
4603s | adaptive anymore the term adaptive's |
4604s | getting dropped so it's just generic |
4607s | base damage let's call that |
4609s | um a generic song term too |
4611s | um |
4612s | just added melee damage is not a stat in |
4615s | the game right now |
4617s | um added bow damage is not a stat in the |
4619s | game right now added throwing damage is |
4620s | not a stat in the game right now we're |
4621s | gonna add those stats |
4624s | are there any planned changes to Flat |
4626s | damage added modifiers |
4628s | um so yes they're the basically what it |
4632s | is is |
4633s | um almost and not all of them there are |
4636s | exceptions to this but almost every |
4638s | weapon is going to get its implicit |
4640s | damage stat converted to the new style |
4644s | which means we'll be dropping the word |
4645s | physical from most added damage stats on |
4650s | weapons and we'll be dropping the word |
4652s | adaptive from spell stats as well just |
4656s | so so the term adaptive spell damage |
4658s | will just become spell damage |
4660s | um and so the stat melee physical damage |
4663s | is not going away and you can still have |
4665s | the stat melee physical damage and it'll |
4666s | still appear on |
4668s | um affixes and things like that that can |
4670s | go on gear so use this this 119 melee |
4672s | void damage that's an actual affix on |
4673s | this gear |
4675s | um this is any trick you can alt tab |
4677s | if you're in windowed mode if you're |
4679s | playing in a window |
4680s | um and it will uh basically separate |
4683s | your cursor from what's going on uh but |
4687s | the the tooltip system is designed to if |
4691s | you alt Tab out of the game it forces |
4693s | the tool to stay on the screen |
4695s | um so you can move around this is just a |
4698s | neat little trick |
4699s | um |
4700s | so this this physical is going to get |
4701s | dropped here so let's be melee damage |
4705s | um but this void damage uh will likely |
4708s | not get dropped in most instances but |
4711s | could appear dropped in some instances |
4714s | if we wanted it to |
4716s | um so it's more like so we're just we're |
4717s | adding new stats into the game and we're |
4720s | um |
4721s | in a lot of situations converting them |
4723s | over but not all of them so there are |
4724s | certain weapons that are like the weapon |
4726s | clearly looks like it's on fire so it's |
4728s | gonna be Melee fire damage it's gonna |
4729s | stay Melee fire damage basically all the |
4730s | ones that are not physical are keeping |
4733s | their damage tight |
4734s | and maybe a couple of them that are |
4736s | physical or keeping it too but it's it's |
4738s | really rare the vast majority of the |
4739s | moral is changing to straight damage |
4742s | um |
4743s | and that will function the same way that |
4746s | adaptive spell damage functions at the |
4748s | moment |
4750s | um as for changing what those modifiers |
4752s | are this does increase the power of most |
4754s | of those weapon implicits because it is |
4756s | the proper damage type such that |
4759s | um because I'm dealing mostly void |
4761s | damage and suddenly this melee damage is |
4763s | adaptive to the it becomes white damage |
4766s | on his avoidability so increased void |
4768s | damage will increase that whereas |
4769s | increased boy damage does not increase |
4771s | this physical damage right now so all of |
4772s | these stats are getting a little bit |
4774s | more powerful in general |
4776s | um it's not a huge shift and there |
4778s | doesn't need to be a massive balance |
4779s | pass there are a couple tweaks that are |
4780s | happening as we're going back through |
4782s | weapons and we're like okay this one |
4784s | gets converted to generic this one |
4785s | doesn't this one uh you know like like |
4788s | okay well this one gets converted and |
4789s | let's let's turn it down by two percent |
4791s | or something you know like like there's |
4792s | little changes that are happening there |
4793s | as well |
4794s | um which is just generic balance stuff |
4796s | love to see it love to see it |
4802s | do something cool try and try and up |
4804s | something to like slap a |
4806s | maybe get a LP on there you know give it |
4809s | a shot right right |
4812s | uh are we there |
4815s | 850 13 shorts |
4825s | oh hey that's a good one I don't really |
4827s | care about good chance |
4831s | foreign |
4833s | any plans for some sort of matchmaking |
4836s | process with multiplayer um so yeah if |
4838s | you just declared something up if you've |
4840s | seen us refer to the term matchmaking in |
4842s | previous Communications |
4844s | the term matchmaking that we've used |
4845s | refers to the server's ability to find |
4848s | when you when you're Zone transitioning |
4851s | uh to be able to find the proper server |
4854s | that your other people in your party are |
4856s | on and put you in the same server as |
4859s | them or create a new server to spin up |
4861s | for the new Zone that you're that you're |
4863s | entering if necessary if there's no one |
4865s | in that zone yet |
4866s | um so when we've used matchmaking in the |
4868s | past that's what we mean by matchmaking |
4870s | just just a little FYI |
4872s | uh as as far as Aaron I just saw your |
4876s | comment oh my gosh |
4877s | um as far as as far as matchmaking in |
4879s | the terms of like open a menu and be |
4881s | like looking for group for uh |
4884s | temporal sanctum T4 uh need one Healer |
4888s | you know like like that that type of |
4890s | thing where it's just where it's more of |
4891s | an automated system |
4893s | um we're not really looking at much |
4895s | right now that's that's something that |
4897s | might be added on later if we deem it |
4899s | necessary uh we we have got some |
4901s | feedback that's a little tricky to find |
4903s | people to play with in our in the CT |
4904s | program right now |
4906s | um people are using Discord a lot people |
4908s | are using the in-game chat a lot for |
4910s | things like that |
4911s | um and it's freaking okay but not |
4913s | fantastic |
4915s | um I know personally my experience with |
4917s | things like that is it's never been |
4918s | something necessary for me because the |
4920s | way I play these games |
4922s | um quite often is solo until I've got a |
4924s | friend to play with and I play with a |
4926s | friend |
4926s | um and so like I'm already communicating |
4927s | with my friends on some other platform |
4929s | anyways |
4930s | um |
4932s | that's definitely not the only way to |
4935s | play at all lots of people love to play |
4936s | multiplayer with just random people on |
4938s | the internet which I think is a great |
4938s | way to connect with people and make new |
4940s | friends and |
4942s | I definitely have friends still now |
4944s | today that I played that I rated in WoW |
4946s | with you know 10 years ago more than |
4949s | that oh my gosh 15 years ago when did |
4952s | wrath come out anyways |
4955s | um |
4956s | and |
4959s | oh yeah so so I I consider being a |
4961s | feature we look to add in the future but |
4963s | it's not one that we have in right now |
4968s | sort of uh maybe feature it's not maybe |
4970s | a baby baby bag maybe maybe |
4973s | uh can you provide any data on the base |
4976s | stats of minions such as the attack rate |
4978s | and base damage tankless has uh mined |
4981s | some of it but not all |
4982s | um |
4983s | if you ask really nicely in Discord in |
4987s | the ask the devs channel uh very |
4989s | specific ones I can go grab a couple for |
4991s | you we don't have a big out uh like a |
4995s | big sheet of all of them or anything |
4996s | like that so I actually have to like go |
4998s | and find their model in the game and |
5001s | like |
5002s | um look through a couple different |
5004s | scripts to find what their stats other |
5006s | base stats are |
5008s | um |
5010s | so I I'd be willing to do some but I'm |
5014s | not gonna I'm not gonna go uh |
5017s | build an output system for the whole |
5018s | thing at the moment or um |
5022s | probably should at some point |
5027s | drink lots of water kids |
5032s | might confirms battle pass well yes but |
5035s | actually no |
5039s | we're not not doing that |
5041s | reiterate we have no current plans to |
5044s | implement a battle pass system |
5047s | super clear uh will your character ever |
5050s | be stunned Frozen |
5052s | uh will your character ever be stunned |
5055s | froze block as far as animations |
5064s | instantly missing in that question |
5069s | like like animation locking for Block |
5072s | animations like I think that's what I |
5074s | think that's what it's asking so like |
5077s | um if your character blocks an attack is |
5079s | there an animation that happens which |
5080s | locks you in place for a brief moment no |
5083s | I don't think there is I'm pretty sure |
5084s | it's just a block happened and that's it |
5087s | someone just picked me in the Discord |
5089s | I'm not gonna do it right now if that's |
5091s | what that was |
5098s | oh |
5102s | this is look gone he's a totally |
5105s | unbroken super stable perfect build boss |
5110s | that works in every situation |
5115s | um no he's super busted there's um |
5117s | learning his abilities is really |
5118s | important I'm gonna like get it wrong |
5119s | and just get popped at some point here I |
5121s | guarantee it |
5123s | um but learning which way this beam is |
5125s | gonna go I think is the most important |
5127s | thing to improve your survivability in |
5129s | this so it always travels towards the |
5132s | center |
5134s | so as I can turn red for a couple |
5135s | different reasons |
5137s | um either he's doing that big downward |
5138s | eye blast that he just did or he's doing |
5141s | the sweep and so he notice how he sweeps |
5143s | towards the center here and so when I |
5145s | saw him start to sweep I moved to the |
5147s | outside so that he would sweep away from |
5150s | me |
5152s | um and I gave some advice on Reddit this |
5154s | and I did I said the exact opposite |
5156s | thing and I just realized right now that |
5157s | I said the exact opposite thing so I'm |
5159s | sorry random person I've read it that I |
5160s | screwed over completely you moved to the |
5162s | outside because he's gonna move to the |
5163s | inside |
5166s | um and so whenever you start to see him |
5168s | like do that that animation where he |
5169s | like dips down a little bit with his red |
5171s | eye that's the big dip for the for the |
5173s | directional blast and that's the the up |
5176s | downward blast so yeah those things so |
5178s | he's gonna move to the center see there |
5180s | um so if I could have got to the outside |
5181s | of the far side I would have but there's |
5182s | enough room that you just run to the far |
5184s | side and you're fine |
5186s | uh because I was it was it was recently |
5188s | a thread that came up about how you |
5190s | can't beat lagon without a movement |
5191s | ability because that beam always gets in |
5193s | the way |
5194s | um |
5195s | and it's it's it's learning how it's |
5197s | gonna work it's gonna come to the center |
5199s | it's not gonna make its means fine |
5202s | but if you can if you can move to the if |
5205s | you can move |
5206s | in the direction that it's coming from |
5209s | you can quite often uh get away from |
5212s | having |
5214s | uh to stop DPS |
5221s | and also this little Center fills up |
5223s | with how close you are to the next phase |
5225s | if you didn't notice that as well so |
5226s | like got the full moon phase two |
5250s | and like the second phase is a lot |
5251s | harder to dodge because you have all the |
5253s | waves going |
5254s | we also had some interesting bugs happen |
5256s | recently in uh multiplayer where people |
5258s | were killing the boss so fast and this |
5260s | might happen in Singapore too you kill |
5262s | the boss so fast that it still triggers |
5263s | that you actually kill the boss in wave |
5265s | one |
5267s | um and it would still trigger uh phase |
5270s | two |
5272s | uh so you still to complete phase two |
5273s | before the boss would even die and then |
5275s | it would bug out after that half the |
5277s | time and cause horrible problems and we |
5279s | just fixed that now so if you do burst |
5281s | the DP burst DPS down the boss before |
5283s | phase two even starts |
5285s | you can skip phase two and three |
5288s | entirely |
5289s | which I think is cool |
5301s | getting stunned there |
5307s | let's be complete oh no okay yeah |
5309s | there's there's I was I messed that up a |
5311s | bit |
5312s | it's an example what not to do |
5326s | yeah there we go that was textbook right |
5328s | there textbook |
5331s | oh God knows award for schools yes I can |
5342s | if he goes up real high or down real low |
5343s | get out of the way oh I went to the |
5345s | wrong side |
5351s | yeah well I'm boring everybody else |
5353s | because my DPS sucks so much |
5356s | and I'm not gonna look at chat because I |
5357s | will die and we'll do all of this all |
5360s | over again |
5362s | oh I went the wrong way again |
5370s | I thought I was gonna make it |
5375s | so adaptive spell damage will just read |
5376s | spell damage noted as well yes |
5380s | yeah the term the term oh no did I go |
5382s | the wrong way completely |
5384s | no okay fine the term |
5386s | um adaptive will no longer be a term in |
5389s | last epoch |
5391s | um |
5392s | but it will |
5394s | but we are using the functionality for |
5397s | adaptive |
5399s | they go the wrong way I had to go the |
5400s | wrong way I'm losing the thread |
5402s | it's okay it doesn't sweep that far |
5410s | yeah I think it's pretty good come on |
5418s | there we go that's how you do it right |
5427s | what about increased support for |
5429s | throwing damage |
5430s | um so usually this question is |
5431s | referencing two actual added throwing |
5434s | damage on weapons |
5436s | um that was perfect there too yeah |
5439s | getting it back |
5441s | um we're not planning on adding weapon |
5444s | based types with added throwing damage |
5446s | implicits on them |
5449s | um that's really intentionally not |
5450s | available |
5451s | for the most part but there we go get it |
5455s | get it get it yeah |
5458s | just like double the lightning res from |
5460s | that |
5461s | lightning shred wow lighting damage |
5464s | yeah we're just we're just gonna get way |
5466s | more |
5468s | lightning risk can we uh does it show |
5470s | here what's the oh it's even a high roll |
5472s | in there yeah |
5473s | that's what I'm talking about |
5476s | let's get some |
5477s | um |
5479s | double key we'll take it |
5485s | uh |
5486s | [Music] |
5489s | increased support for throwing damage |
5491s | yes there will be more throwing damage |
5492s | support that comes through |
5495s | um |
5498s | it's |
5500s | some of that will be like class specific |
5502s | throwing damage support some of that |
5503s | will be generic 200 support |
5505s | um there's there's unlikely to be at the |
5508s | same |
5509s | um weapons with uh added flat added |
5513s | throwing damage implicits added to the |
5515s | game that's not something we're planning |
5516s | at the moment |
5518s | just to be clear |
5520s | all right |
5522s | we did great |
5524s | we did great |
5527s | I am the butt kicker |
5530s | now I can take lightning runs off all my |
5532s | stuff |
5534s | go over capped we are and Fizz too |
5541s | of course there's no lightning rose on |
5543s | that gross little pieces |
5546s | garbage it's all algorithm on it |
5549s | uh Mike |
5551s | Mike |
5556s | not really |
5558s | we could get rid of that cold damage |
5569s | oh yeah we have a nice chest that I'm |
5570s | trying to make |
5572s | play |
5583s | maybe we're trying to forge |
5590s | might be worth trying to forge let's see |
5591s | let's see if we can get something out of |
5592s | this |
5595s | okay what are we gonna do are we gonna |
5596s | start with are we gonna try and roll for |
5598s | to preserve the forging potentials we |
5600s | try and roll for movement speed we just |
5602s | flat put it on there |
5604s | uh and |
5612s | let's gamble for it |
5616s | [Laughter] |
5619s | yes so rooted Discovery costs zero |
5622s | forging potential so you get you get |
5624s | free tiers free T1 uh Africa didn't |
5627s | touch the 40 potential at all so we got |
5628s | movements which is what we wanted which |
5630s | is great uh and we're just gonna stick |
5632s | that all the way to five |
5634s | what |
5638s | uh |
5640s | and we didn't use any 400 potential at |
5642s | all getting into there I don't know if |
5643s | that was all the hopes that were used or |
5644s | if someone would cause crits or what but |
5646s | wow |
5648s | uh all right we'll take that |
5651s | um |
5653s | okay let's let's get wild with this and |
5655s | like try and like seal some of these |
5658s | like |
5659s | let's try and steal some of these no |
5661s | it's not working |
5662s | okay let's just go for some Vitality |
5664s | straight up ah okay |
5666s | well we fell off hard at the end |
5671s | it was an epic start though wasn't it |
5678s | it's no better than we have already is |
5680s | it |
5686s | um |
5688s | basically do we want Vitality or |
5690s | strength and armor I think that's what |
5691s | we have is actually about the time to |
5692s | better |
5696s | so it's so good |
5700s | that bug |
5702s | let's go this way |
5705s | thank you stop and cry 45 stop crying 45 |
5710s | stopping Chris stop crying more time |
5712s | yeah thank you very much for for sub |
5714s | glad to see it glad to hear it |
5717s | hope you're having fun |
5723s | I will not stop crying |
5726s | open the window though because it is hot |
5729s | hot too hot |
5738s | hey big fan of Lassie Park and recently |
5740s | retired rare monster mods empowerment |
5744s | system from another game any chance I |
5746s | could find refuge in your game |
5748s | uh I see a rare monster modifier |
5751s | currently are clearly written and too |
5754s | understandable to my liking I would |
5756s | gladly help you out with that providing |
5758s | such cool yet meaningless terms as void |
5761s | skinned and Lagoon touched and empowered |
5763s | elements sincerely harsh nemesis |
5767s | thinly veiled threats aside or threats |
5770s | thinly veiled shots aside |
5773s | um yeah it's |
5776s | we like that's something that we do plan |
5779s | on keeping the way it is |
5781s | um |
5783s | I I think I think I recognize |
5787s | recognize you |
5789s | and and this is all mostly a joke I |
5792s | think |
5795s | um but yes yes the keeping those those |
5798s | names readable and understandable is |
5800s | important they're not quite like fully |
5803s | descriptive |
5804s | um and I think that it's something that |
5806s | does need to be in the game guide |
5808s | um I don't think this is |
5813s | I don't think they're here yet |
5816s | you know no there's not they're not here |
5817s | yet it could be monster mods or |
5819s | something like that |
5821s | uh combat mechanics yeah it should it |
5823s | should be in here |
5826s | terminology yeah this is that's that's |
5828s | definitely something to add to the game |
5829s | grade the game guide is good but not |
5832s | like great we're like |
5835s | it's it's on the right path and I think |
5837s | that's the sort of thing that could get |
5838s | added to the game but even if the ones |
5839s | we have where it's like resists fire |
5841s | damage or like resist fire how much fire |
5843s | does it resist is it through giving it |
5845s | actual resistance is it a less modifier |
5847s | what is it how does that interact with |
5849s | shred things like that those those are |
5851s | those are important questions and having |
5852s | the details for advanced players in the |
5855s | game guide I think would be really |
5856s | useful |
5860s | uh Meister grind welcome glad to have |
5863s | you here thanks for joining us |
5868s | and I just realized I'm still on the |
5870s | left where my head is like cropped off |
5872s | partially |
5873s | oh |
5874s | you can see my |
5876s | not so lovely hair now |
5879s | that always looks weird in my head so I |
5881s | feel like I should get a mic |
5882s | like a a boom mic or something and like |
5885s | are you just like someone that sits on |
5886s | the table |
5889s | so I can get my hair out of this headset |
5891s | because I always hate I always hate how |
5892s | it looks on camera on these streams I |
5894s | always look back at clips and I'm like |
5896s | oh gross that's terrible what are you |
5897s | doing like |
5907s | sort of tuned in late did I miss the |
5909s | multiple update no no multiple update |
5910s | sorry |
5914s | I'll give you a little here again |
5916s | in celebration of our victory over Logan |
5918s | I shall share another little little |
5920s | tease little teasy tees |
5926s | I know I say it every time that happened |
5927s | that like run left bug is fixed and I'm |
5929s | so happy |
5934s | here is a rogue |
5939s | um um a medium medium early Rogue set |
5941s | for gear |
5948s | all right any exciting skill Buffs you |
5951s | want to share for point nine we haven't |
5953s | really done much of the big |
5955s | um |
5956s | bounce past stuff yet |
5959s | um |
5962s | Fury leap I'm pretty sure is getting |
5964s | some |
5966s | uh |
5967s | ability |
5969s | tweaks that make it a little bit more in |
5971s | line with some of the other movement |
5972s | skills there we go there's a tease |
5978s | oh will there be MCX available I |
5980s | um so I'm working on that right now |
5981s | that's that's as soon as I'm finished |
5983s | working on it for for point nine |
5986s | hopefully that'll be I'll be out with |
5987s | 0.9 at the same time |
5994s | like as soon as I'm finished working on |
5995s | it and that's it's qa's done and we've |
5997s | got all that stuff we'll start releasing |
5999s | it for the CTS I think as uh like to |
6001s | test the program out |
6003s | um it'll probably be like a |
6006s | I I don't know exactly how we're gonna |
6007s | do this but I assume it's gonna be |
6008s | something along the lines of like |
6010s | everyone gets a thousand cosmetic coins |
6012s | to test the system out with and none of |
6014s | it is saved and so none of it's |
6016s | permanent or anything like that I feel |
6018s | like we'll do something like that |
6022s | uh is it true that every time someone |
6024s | asks about multiplayer release you guys |
6026s | intentionally push it back the day by |
6027s | one day no because I'd like to release |
6029s | it this millennia |
6036s | okay let's keep going here |
6043s | in the future when all classes are |
6044s | complete do you plan on introducing new |
6046s | skills if so older skills rotate out |
6048s | that's a good question actually |
6051s | um |
6053s | it's it's possible that old skills could |
6055s | work it out because yes like one when |
6056s | it's all done we are going to add more |
6058s | skills |
6059s | um and and there is sort of a point |
6062s | where a skill page like this becomes |
6065s | excessive you know |
6068s | and we have retired abilities in the |
6070s | past and do intend to retire more |
6071s | abilities in the future too |
6074s | um there's even one ability still in the |
6076s | game |
6077s | but I keep saying we're cutting we never |
6079s | do somehow uh one day I'll get you ice |
6082s | Thorns one day I'm coming for you |
6085s | um but seriously yes uh we do plan on |
6088s | adding more there is this this page was |
6091s | specifically designed with |
6094s | um with room right here for an extra |
6096s | ability per class to easily slot in |
6099s | um per Mastery and then on top of that |
6102s | it was designed such that it could it |
6104s | could be it could be shifted a little |
6106s | bit here and there to to accommodate for |
6108s | some more some more skills to be added |
6111s | um there is room in the passive tree |
6113s | this one's not |
6114s | uh set up proper distributed property |
6116s | but this is how most this is how they'll |
6118s | all look this is the distribution that |
6120s | all Mastery classes will have at launch |
6122s | and there is clear spaces for |
6125s | um uh two more Mastery abilities to sit |
6128s | very nicely here |
6130s | that we that we've sort of made room for |
6132s | um and let's also room for another one |
6134s | here that I think is cheeky but really |
6135s | good |
6136s | um |
6138s | so yeah there's we do plan on adding |
6140s | more will we have to rotate some of that |
6142s | eventually probably and I think that'll |
6144s | happen more so when we come and we're |
6145s | like here's a new ability that we really |
6147s | want to add because it adds this key |
6148s | component and it but it also con it sort |
6151s | of overlaps with this other ability a |
6153s | little bit hey can we add in |
6156s | like take that one that's maybe not as |
6158s | as impressive not as cool maybe take it |
6160s | and incorporate a lot of the things that |
6162s | it does some of the effects that it has |
6163s | some of the visuals some of the theming |
6165s | some of the feels that it gives into |
6166s | another ability or like take pieces of |
6168s | it move it around possibly |
6170s | um and things like that will happen and |
6172s | things like that will continue to happen |
6173s | for sure |
6174s | um having the the number of skills be |
6177s | small enough that it's approachable to |
6179s | new players when they can look at it and |
6181s | go okay I want to do a cold sorceress |
6184s | and I can see very clearly by looking at |
6186s | this page that there's these eight |
6188s | abilities to choose from cool let's go |
6190s | let's try some out |
6192s | um |
6193s | having that approachability is really |
6194s | important to us |
6196s | um which is which is part of the reason |
6197s | why we've this is how the system we have |
6199s | is and and break things up like we break |
6202s | each all the skill trees up into |
6204s | individual trees to improve |
6205s | accessibility we break up the |
6208s | um the like hard classing things so |
6211s | you're not looking at so you know you |
6212s | don't need to take into account Fireball |
6214s | when you're playing a void night as a |
6216s | possible ability |
6218s | um |
6219s | and and we try we try to increase the |
6221s | accessibility that way and then |
6223s | um |
6225s | uh while still having tons of depth and |
6228s | making things interesting and and all |
6230s | those sorts of stuff you know like we |
6231s | don't want any there's there's a balance |
6232s | there's a fine line balance there and |
6234s | adding more skills it's it's |
6237s | because you have uh the combination of |
6239s | the skills is really what makes a build |
6241s | come alive every time you add one more |
6243s | skill you're you're multiplying the |
6244s | total number of |
6246s | um combinations available by a |
6248s | pre-picked number |
6250s | and |
6252s | um |
6252s | so we definitely want to add be able to |
6254s | add new skills to keep things fresh and |
6255s | exciting for for veteran players but |
6257s | having the ability to remove older ones |
6260s | if necessary is something that we are |
6263s | um not gonna be too afraid of something |
6266s | that maybe maybe some someone get |
6267s | converted into a triggered ability on |
6271s | um on a weapon maybe they get turned |
6274s | into a a spec version of another ability |
6276s | you know things like that there's all |
6278s | sorts of stuff we can do to to hide |
6280s | abilities elsewhere |
6282s | um which already exists so |
6284s | um the activatable ability for spriggan |
6288s | uh for summon spriggan the healing wave |
6291s | healing wind sorry |
6293s | was a primal stability was a primary |
6295s | Primal stability for |
6297s | um quite a while actually |
6299s | um |
6300s | and then |
6301s | uh fire Aura as a triggered ability on |
6304s | many uh Mage idols and in passive tree |
6307s | that was a primary ability for mage for |
6309s | a long time as well |
6311s | um |
6312s | it was actually a secondary effect on a |
6314s | primary ability that was retired close |
6316s | enough and so yeah there's there's we |
6318s | we've already sort of done this a few |
6320s | times with different abilities |
6323s | and we'll probably continue to |
6326s | but I want them thank you |
6329s | all right |
6332s | oh I lost my point okay I'll try and |
6335s | find where I was close |
6342s | I think |
6345s | also can you maybe let us know if MTX |
6347s | will be able soon |
6349s | um it'll come it'll be it'll be publicly |
6351s | MTX will be publicly available with |
6354s | um |
6355s | with point nine is the plan |
6361s | that's repeating the question please |
6362s | don't spam a question a whole bunch I'll |
6364s | get to it I promise |
6366s | uh unless I clearly answer questions |
6369s | after yours please do not repeat it |
6372s | uh is there plans for an auction house |
6374s | of some sort or a way to trade still in |
6377s | the mix sorry training player from tears |
6379s | um |
6380s | there is a method planned by which items |
6384s | can transfer ownership from one |
6386s | character to another or let me rephrase |
6388s | that there will be some system in place |
6390s | where buy items can transfer from one |
6391s | player to another player in some way |
6394s | given some restrictions or processes |
6397s | there so far unexplained |
6403s | foreign |
6414s | oh I have a question of wonderful I'll |
6416s | read your question could we see a lot of |
6419s | this extra art be compiled somewhere on |
6421s | the website someday oh it is get ready |
6424s | for this uh you guys make a lot of |
6426s | beautiful art and I love using them for |
6428s | videos about to go through 20 different |
6429s | Forum posts to find it all well a lovely |
6432s | Community member has done the work for |
6434s | you already |
6435s | um it worked for us already Andrew Tilly |
6438s | has compiled a ton of |
6442s | a ton of stuff into a sweet form post |
6450s | and it has I'm pretty sure this is this |
6453s | is all the info compiled from |
6456s | um like development updates uh Facebook |
6460s | um like Forum posts and also the stuff |
6463s | that's been leaked here |
6465s | so I hope I can post this I'm gonna do |
6467s | this on the website to post and chat so |
6468s | I don't lose my place this time so there |
6470s | I just posted that Forum link |
6473s | just make sure it's the right one |
6475s | yeah |
6477s | the lovely picture of me is a bee at the |
6480s | front of it |
6482s | okay so yeah uh that's that's where that |
6485s | you can find you should be able to find |
6486s | all of the things that have been |
6488s | um leaked or teased on various Platforms |
6491s | in that one place |
6493s | um |
6496s | we do also have a and it's a little out |
6499s | of date at this point |
6500s | um |
6501s | on our website there is also a media |
6505s | like a a gin like sort of generic news |
6508s | media page where there's like our logo |
6510s | and like some backgrounds and you know |
6511s | just some like Splash art stuff and |
6513s | things like that that are available as |
6514s | well |
6518s | if you're just looking for |
6521s | sort of like last Epoch related Media |
6524s | stuff to put a random picture in front |
6526s | of something as a splash or I don't know |
6527s | what yeah hopefully hopefully that helps |
6532s | uh can we have a mic skin for Prime list |
6536s | probably not but uh it's cool that |
6539s | you're asking for it so thanks |
6542s | maybe we'll see uh any plans let us |
6544s | change armor skin uh to another one in |
6547s | the game uh would that be paid MTX |
6550s | um so there will be a system by which |
6552s | you can do that through MTX like like by |
6555s | um |
6558s | like like you'll like this whole page |
6559s | has changed but yes or you'll like pick |
6561s | an ntx for your armor and it'll replace |
6563s | the visual on your character like |
6565s | that'll be there but if you're talking |
6566s | like like make this piece of armor look |
6569s | like some other piece of armor that's |
6571s | already in game like a transmog system |
6573s | yeah there's |
6574s | um I don't know the details of what |
6576s | that's gonna look like but we are |
6578s | planning something like that |
6580s | and we do have the back end available we |
6582s | can do it |
6590s | well there's a little bit of Dev work |
6592s | that needs to be done for that but it's |
6593s | it's not immense |
6597s | just having an override for a single |
6598s | function call so it's not a big deal |
6601s | oh |
6604s | the the in the in-game UI changes for |
6607s | that is the is the biggest part about |
6609s | that and having it um |
6611s | save to the actual file for the the |
6614s | armor piece to be able to like change |
6615s | what it looks like so it needs to be a |
6617s | new field in the save file for uh |
6623s | the schema would need to change that's |
6624s | the word I'm looking for all right |
6626s | um |
6629s | can I talk about the server Network |
6631s | infrastructure and all your assistant |
6632s | and love hearing about infrastructure |
6634s | types I can't really talk about it |
6635s | because you probably know way more about |
6636s | it than I do |
6638s | um so I would be making horrible |
6640s | mistakes |
6645s | yeah sorry |
6648s | uh are you slash the HG taking time off |
6652s | for the holidays we'd be traveling um |
6653s | yeah we generally closed the studio |
6655s | between Christmas and New Year's |
6659s | um just |
6661s | and like there's there's Skeleton Crew |
6664s | around I guess I have a few people here |
6666s | and there but yeah and like I've never |
6667s | really gone even when I'm on vacation |
6670s | you guys probably don't even notice it |
6673s | um |
6676s | it becomes just such a habit that you |
6678s | check your phone and like you just go to |
6679s | Discord and |
6681s | yeah anyways |
6683s | um |
6683s | but yes uh there's |
6686s | we'll be taking some time off uh over |
6689s | between Christmas and years and |
6692s | um |
6693s | personally I'll I won't be traveling |
6697s | um |
6699s | I'm I'm still in |
6702s | let's let's fight off this pandemic Mode |
6704s | come on still happening |
6707s | personally and but part of that is you |
6710s | know you have a young kid and you you |
6712s | really don't want them to get it |
6714s | so maybe you get a little overprotected |
6716s | but yeah |
6718s | I'm not I'm not personally ready for |
6719s | traveling yet |
6732s | crush crush |
6740s | fire Aura was a castle skill as well |
6741s | wasn't a |
6744s | I believe you |
6749s | makes sense |
6765s | okay |
6767s | one more questions will you have twist |
6770s | drops and things when you go live |
6772s | hopefully that's that's we don't have a |
6774s | system integrator for that just yet so |
6777s | um |
6778s | no details |
6780s | but hopefully yeah |
6784s | okay let's go past the bunch there but |
6786s | there were no more at Lassie Puck game |
6787s | pings in there so I may have missed the |
6789s | question if I missed your question |
6790s | please feel free to re-ask it |
6792s | and I'll do my best to answer it |
6795s | in the meantime |
6818s | foreign |
6821s | [Laughter] |
6824s | [Music] |
6826s | to get I'll take those |
6832s | not what I was hoping for |
6835s | so good though |
6837s | uh let's up this one see what happens |
6842s | nope |
6848s | those boots we made Let's up though see |
6850s | what happens |
6852s | oh he needs foreign obviously needs more |
6855s | potential like what are you even doing |
6857s | ugh |
6865s | always avoid enemies deal increased |
6868s | damage yeah you do catch void res |
6873s | but for death we're not a big fan of |
6875s | America death |
6882s | will there be any Poe style ad X Type |
6886s | damage modifiers that work on weapon |
6887s | skills that don't normally have that |
6889s | type of damage or element |
6901s | I'm not sure if I understand the |
6903s | question but I'm pretty sure we already |
6905s | do that |
6907s | like |
6910s | um |
6914s | this might be a bad example because it's |
6916s | still this physical doesn't it uh |
6923s | okay here's here's uh |
6928s | I guess we should do this like here |
6930s | here's |
6932s | this is a just a physical melee ability |
6934s | and the plus 119 melee boy damage |
6938s | applies to it |
6940s | so yes |
6948s | yes |
6949s | um ft mask khaki |
6952s | yes |
6956s | yeah if you have if you have uh your if |
6959s | your wand if you cast lightning blast |
6961s | and your wand has |
6963s | um |
6965s | oh no I guess |
6968s | I would still do it if you have Plus |
6970s | plus 10 fire damage fire spell damage |
6974s | it would still apply |
6980s | yeah |
6983s | generally we so this is kind of what we |
6985s | were talking about for us we use the |
6986s | term adaptive spell damage for the most |
6988s | part we very rarely will have the the |
6990s | specific element so that the spell |
6992s | damage |
6993s | um adapts to the spell you're dealing so |
6994s | it it has more synergies with your other |
6997s | abilities like increased lightning |
6998s | damage in that case |
7000s | um and we're doing the same thing to |
7001s | most to implicits at least |
7004s | um do this on on mainly weapons as well |
7007s | but the explicit modifiers do work the |
7009s | way you're talking about so yes |
7015s | foreign |
7024s | also to the person who I just read the |
7026s | comment in Discord about the stats for |
7029s | the squirrels and wolf if you're still |
7030s | listening |
7031s | um what stats do you want cause I'm not |
7033s | gonna give you all of them do you want |
7034s | their health do you want their |
7036s | damage like pick pick a couple pick the |
7038s | greatest hits of the stats you want |
7043s | most of them are probably zero |
7045s | almost all of her probably zero |
7063s | uh would you guys consider having the |
7065s | old Necromancer model as a purchasable |
7067s | skin |
7069s | uh it's unlikely that we go back to like |
7072s | I I think you mean Lich re-perform model |
7076s | I think is what you mean there |
7079s | um |
7081s | but I could be wrong uh as far as |
7084s | acolyte model or like are we talking |
7086s | like |
7087s | Necromancer like before acolyte was a |
7090s | thing uh because that one's not coming |
7092s | back |
7096s | um but full base model character skins I |
7098s | don't think it's something that we've |
7099s | got planned at the moment I'd say it |
7101s | could be something I could we could see |
7102s | later but not land |
7116s | base damage and attack rate specifically |
7118s | but how if they scale with equipped |
7120s | weapon attack rate I mean if your weapon |
7123s | has increased melee Minion Attack speed |
7126s | then it increases their Taxi by the |
7129s | percentage that it sends on the stat |
7132s | uh |
7134s | base damages base damage to their |
7135s | abilities which is probably one or two |
7140s | that might be different for minions |
7143s | actually I'll look that up but yeah put |
7144s | it over there |
7147s | thank you |
7149s | attack rate is probably one |
7154s | oh we're getting real close to the end I |
7155s | don't have time for another one I really |
7157s | wanted to go to another unique here hmm |
7165s | I'm really hoping to do that but I |
7166s | didn't find any good exalted chess |
7167s | beasts |
7169s | unfortunate we'll do it next time |
7172s | that's our goal next time is to make |
7173s | sure we get an Excel chest piece oh I'll |
7174s | have a backup one if we don't find one |
7176s | so I'll make sure we do it next time for |
7177s | sure |
7179s | foreign |
7184s | could you please explain Sextant |
7186s | blocking briefly thanks |
7189s | um it's so complicated you don't want to |
7191s | know |
7193s | I think some attack rates are like |
7195s | 0.6875 or something I like the video |
7198s | editing skills to test |
7200s | finally did I not I actually yeah it's |
7203s | I have another one that I had prepared |
7204s | but the video it like stops part way |
7206s | through and I almost don't want to show |
7208s | it so we'll give it we have an after |
7210s | hours leak and something happened with |
7212s | this video and I don't know why but it's |
7214s | super choppy in all shots anyways |
7217s | foreign |
7225s | oh it's even worse than I thought it was |
7227s | oh gosh |
7229s | well you can see chunks of new ride |
7231s | effects |
7233s | hopefully it looks better than that but |
7235s | I'm sorry |
7236s | I wasn't gonna show that |
7238s | yeah a little bit extra there |
7242s | all right |
7245s | oh nightbot you got the wrong thing in |
7247s | there that was our that was last month's |
7249s | sub anyways |
7250s | um |
7251s | have a great night everyone have a great |
7253s | morning have a great day whatever it was |
7255s | if I don't see you good afternoon good |
7256s | evening good night |
7258s | thanks for stopping by |
7261s | I had fun I hope you did too |
7263s | let's go say hi to someone else |
7270s | oh someone doing a blind play through |
7276s | let's go be helpful and nice |
7279s | those are cool things to be |
7282s | if you have any more questions that I |
7283s | missed uh please feel free to head on |
7284s | over to Discord Reddit forums uh we got |
7287s | lots of people asking questions |
7288s | answering questions all the time on |
7290s | those platforms and we're happy to keep |
7291s | doing so uh otherwise I'll see you here |
7294s | next time same time same place next week |
7296s | have a great time bye |
7302s | foreign |