about 2 years
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Last Epoch
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5s | good afternoon everybody and welcome |
---|---|
7s | back to another |
9s | last Epoch dead stream as always oh |
13s | as always I'm showing stuff from last |
16s | stream oh there we go I'm your host Mike |
19s | that's right |
20s | lucky I wasn't uh just like pre-spoiling |
23s | the |
24s | the other spoilers had ready oof that |
26s | would have been bad |
28s | how's it going everybody you may notice |
31s | that we're on a new character |
35s | yes frozen over is done and we're |
36s | playing melee again primarily we're |
39s | looking on void cleave doing some some |
41s | void whirly Boy action a little rebuke |
47s | yeah |
48s | let's have some fun with it |
50s | I don't think we're a little low so I |
52s | think we're just gonna start with normal |
53s | and see what happens |
56s | it's just happened a little fun here |
60s | how's everyone doing if this is your |
61s | first time here welcome |
63s | I'm surprised you're here right at the |
64s | very start if it's your first time but |
65s | if you are and it is we always stream |
67s | for charity Child's Play is our charity |
69s | of the month right now and we'll be |
70s | doing that all month long |
79s | now uh oh I Rhymer made this build for |
82s | me |
84s | so we've got a nice a nice filter that |
86s | he made for me as well oh it's pretty |
88s | look at that |
90s | so I don't even know what's going on in |
91s | here |
92s | uh |
95s | we'll take a quick look through our |
97s | abilities here so we're primarily using |
98s | uh void cleave Warpath abyssaleka's |
101s | lunge and anomaly however this like |
104s | listen this is not on our bar and we're |
105s | going to be triggering that |
108s | um main items that make us work after |
110s | his Ma and Titan's heart are our uniques |
113s | of choice |
123s | it's a Buffs you know just yet we're |
126s | just damage taken it's always good I |
128s | haven't seen the icon for that in quite |
129s | a while |
132s | it's your first time here |
134s | welcome glad to have you |
138s | um |
139s | for you and anyone else is here uh will |
142s | you I like to take questions with the |
144s | community if anyone has any questions |
145s | please feel free to ask them please put |
148s | an at last Epoch game in front of your |
151s | question so I see it pop out from chat |
153s | look all pretty |
158s | yeah it's just gonna just be a casual |
159s | relaxed q a stream here today |
162s | uh got a couple spoilers later on for |
164s | you |
164s | little little neat neat updates things |
168s | to share |
175s | what's this what's this |
179s | oh that's |
183s | zero poison res what is going on |
189s | wait do we have damage conversions |
190s | somehow |
192s | something am I crazy |
194s | I wouldn't be with there |
209s | long time player for some Watchers oh |
212s | glad to have you here |
215s | hope you're enjoying hope you're |
216s | enjoying the game so far |
222s | a question of trying to make ignite |
224s | Warpath work and bleed from gear and |
227s | passives are not being accounted for I |
230s | know so the skill conversions only work |
231s | on the respective trees that the case |
232s | here no they shouldn't be |
235s | um |
238s | uh your so if you have a conversion |
244s | um |
245s | it probably won't show in the character |
247s | screen |
249s | the like the they won't it won't show |
251s | here so if you've got a skill specific |
254s | conversion it won't show that it is uh |
258s | affected being affected here |
260s | um so so like your ignite chance for |
263s | Warpath if it's converted |
266s | um to fire the bleed chance converted to |
268s | fire will work but it won't show here as |
270s | ignite chance |
272s | um |
274s | yeah |
279s | I'm always bleaching okay that's that's |
281s | the thing so I just don't need poison |
283s | res because it's a DOT and I can just |
285s | out leech it is that what's going on |
288s | let's just pay attention to the uh |
290s | whatever we're doing here oh I know what |
293s | the problem is |
296s | my movement abilities on the wrong key |
304s | [Music] |
311s | uh the normally |
313s | there we go that'll be better |
317s | engage cage |
326s | um yeah so it's |
327s | the um |
331s | it should be working but yeah |
335s | sorry |
339s | foreign |
349s | is patch 0.9 close to being complete |
354s | um there's there's still a lot of stuff |
355s | that we need to do on it um I don't I |
357s | don't have an exact timeline for you on |
359s | it at the moment |
361s | um you have to wait for an official |
362s | statement for when it's ready |
367s | there'll be a Dev blog or something that |
370s | will like outline when it's coming all |
373s | that jazz |
375s | at some point |
390s | how do you guys feel about juicing |
392s | monoliths |
394s | um I mean it's kind of hard to do that |
397s | really like it's you can you can kind of |
399s | do it a little bit but because the |
402s | um modifiers wear off after a certain |
404s | number of them it's kind of hard to to |
406s | stack it too crazy High |
409s | um we do like it is it is a a thing |
413s | that's fine with but I don't think that |
415s | there's a problem with the way it is now |
416s | if that's what you're asking |
418s | foreign |
424s | I'll get used to it don't worry |
433s | I love it |
434s | it's just it's just a tanky boy I think |
436s | I'm |
438s | um |
440s | I'm gonna try and make some legendaries |
442s | I've got a legend potential on my chest |
444s | and weapon and that's that's our big |
445s | goal today is to get to get uh some sort |
448s | of |
449s | exalted item on there |
453s | and we got a couple to give it a couple |
455s | shots you know just for fun |
468s | if you're using anomaly more shouldn't I |
470s | just |
472s | like a happy spinning |
474s | just spin it away just while in the time |
477s | spin spin spin |
479s | don't forget to drink lots of water this |
480s | this run left bug's been fixed by the |
482s | way in there in the 8.9 |
493s | hi medium term last Epoch player here |
498s | uh missed a few Q A's wanted to ask you |
500s | a question could you please explain |
502s | Sexton blocking |
505s | I I still didn't get the like detailed |
510s | explanation ready because yeah just if |
512s | you just thought I stopped I stopped |
514s | getting the question |
517s | well so you see how |
520s | like sometimes you have this kite Shield |
523s | or you have like a big Shield like this |
524s | and it's really effective at blocking |
526s | attack because there's lots of surface |
527s | area |
528s | to protect yourself behind to hide |
530s | behind it with a proper Shield |
533s | um sextants are really inefficient at |
535s | this process because they're so much |
537s | smaller and it's not a solid piece like |
540s | a single solid piece of of like tempered |
542s | steel or something like that so you |
543s | can't |
545s | um you can't like |
547s | protect yourself with it as well so they |
550s | Infuse these sextants with magic |
553s | um because because they're inherently |
555s | magical devices obviously right |
557s | um and |
559s | and when you get all of this magical |
561s | energy into the Sextant it wants to |
563s | repel everything from it so it just it |
565s | just can't handle anything being near it |
568s | um and then you put a dimensional anchor |
570s | on the handle so you can still hold it |
573s | but it repels things the other end |
576s | um and that that blocks incoming attacks |
581s | foreign |
595s | Buffs including leech yeah I should I |
597s | should use it I know I should |
606s | I guess we could we do a little |
608s | um |
609s | do a little dive through our our |
611s | abilities here and see what we've got |
614s | I haven't even looked at the character |
615s | properly yet |
617s | I was like yeah this looks good I took a |
619s | brief look at the abilities and then |
621s | some of the Keynotes I'm like yeah this |
622s | looks awesome let's go for us have some |
624s | fun |
625s | do you love voice leave it's just such a |
627s | satisfying ability |
630s | but the um |
631s | the visual feedback on the hits created |
634s | by things especially with large singular |
636s | hits like void cleave are being updated |
638s | so much and like this is it's fun I know |
641s | I keep gushing about it but I keep |
642s | running to this issue where I'm using it |
644s | in this bill although I'm like that |
645s | doesn't feel the same as it does on |
647s | multiplayer |
649s | that's true |
653s | it's true |
660s | where's the tunes man I'm so bad at |
663s | bouncing the audio volume I don't know |
666s | what it is I'm just like |
669s | is that better |
678s | I'm happy I'm happy to adjust Music and |
680s | Sound volumes in general as people see |
682s | fit |
686s | a little a little one LP devotion then |
689s | I'm not so savvy |
696s | Mike speaking words when they'll |
698s | understand them hey man as soon as you |
701s | learn English you're right there |
712s | is that rebuke how is that useful for |
713s | Warpath it's it's more in the situation |
715s | like um so the boss of this model for |
717s | example has very large attacks |
720s | um |
721s | that like you need to move out of them |
724s | quickly but because lunge is your |
725s | movement ability |
727s | um sometimes you don't have a Target to |
728s | Lunge to I can't lunge right now |
731s | um so if you can't get out of the large |
734s | attack that's coming in you just tank it |
736s | and so even a baseline rebuke |
739s | um without any points in it or anything |
741s | it's still 80 percent less damage |
744s | um so like that's a huge and it's a less |
747s | modifier so it's it's multiplicative |
749s | with everything else |
752s | uh if you already got like |
755s | a few layers of |
757s | 75 you know it's it's pretty uh it's a |
760s | pretty huge amount of damage reduction |
761s | you can quite often tank a lot of |
765s | um a lot of abilities a lot of |
766s | possibilities with it |
773s | every time I have four paths on my bar |
774s | though I find myself just warp acting |
780s | it's just too good of an ability |
790s | all right is there any way to make a |
792s | black hole lightning Elemental currently |
795s | in game or any plans does something make |
797s | it lightning I like lightning yeah it's |
800s | um we pretty intentionally did not have |
802s | lightning damage involved with it |
804s | um |
805s | you might think that's a weird uh a |
808s | weird decision to make on a class that's |
811s | specifically all about getting as many |
812s | of the different elements as possible or |
813s | being able to use one specific element a |
816s | whole bunch |
819s | um but one thing we're really clear on |
820s | is is not having every ability be |
824s | um |
825s | instantly |
827s | functional like with every single |
829s | element like every single conversion |
831s | it's |
834s | it makes everything a little too samey I |
837s | think |
839s | um I think you'll end up with a lot like |
842s | it might seem like oh more options |
843s | better more diversity but I think you'd |
845s | actually end up with so similar builds |
849s | um |
850s | I think the building builds would |
852s | homogenize a lot more if basically every |
854s | spell could be every element because it |
856s | would just be like all right which one |
858s | does the most damage okay convert it to |
860s | the element you want okay let's go done |
863s | and I think that would just be and then |
865s | like you pick your support abilities to |
866s | go with it |
867s | um |
868s | but having the mechanics function |
871s | specifically in certain ways and not |
873s | have them be available for every single |
877s | um |
880s | uh element gives gives a little bit of |
884s | um |
884s | it was it was the saying um |
887s | limitations between creativity |
888s | restrictions bring creativity something |
890s | like that |
897s | we do have a build command driver |
901s | uh and I have access to that so I'm |
903s | going to do that |
907s | it's called nightbot isn't it yeah it is |
912s | commands custom commands |
916s | Mike is working on |
919s | that builds |
925s | there we go that should work now |
932s | yeah |
935s | oh I that's what I forgot I need |
937s | paranoia and I have paranoia |
939s | in my |
942s | um in my stash |
949s | it's gonna take a look at this |
952s | oh that's a lot of meteors |
957s | leap years I'm calling them bleed ears |
980s | Johnny |
989s | let's get shot back up so we can see |
991s | what's happening instead of just |
992s | ignoring everybody |
997s | I'm just just finishing up on that um |
999s | lightning black hole question I will say |
1001s | though there are more lightning |
1003s | abilities in the pipe |
1005s | for uh mage |
1009s | well kind of mage |
1015s | foreign |
1027s | I'm sorry I'm just gonna hide the magic |
1029s | items because |
1046s | there we go clean things up a touch |
1048s | okay |
1053s | yeah sends her away but her ability |
1055s | stays that's funny |
1070s | oh she's a tanky girl okay and next |
1075s | question |
1076s | don't forget to put in that last Epoch |
1079s | game in the question if I'm going to see |
1081s | it uh here we go |
1084s | hi |
1086s | Demo Man from Team Fortress 2 an average |
1090s | height last Epoch Enthusiast year I |
1093s | leveled some characters to level 80 but |
1095s | did not manage to find a single one that |
1097s | would have a sticky bomb launcher as a |
1099s | main skill any chance would add |
1101s | something similar ability also uh |
1103s | training super or sticky jumper would be |
1105s | nice for flying around uh detonating |
1108s | arrow on the Marksman I think has pretty |
1111s | similar functionality if you extend the |
1114s | um the arming duration |
1117s | and increase I think it doesn't know it |
1120s | increases Army duration and |
1124s | um |
1125s | explosion radius and other things one |
1128s | node that does that |
1133s | could be wrong |
1138s | maybe it's already in there |
1141s | just out of curiosity when are the |
1143s | optimization changes coming to the game |
1144s | if there is a date for it no date but it |
1146s | will be involved with the next patch the |
1148s | 0.9 |
1149s | uh Ready Mix 15 months in a row thank |
1152s | you very much it's a big one |
1157s | I'm gonna I'm gonna show off I'm gonna |
1159s | show you |
1160s | um I've been |
1161s | we recently got this board game wingspan |
1163s | oh my goodness it's great and I've been |
1165s | printing everything I can for it and so |
1168s | this is the Sprint's almost done had |
1170s | little problem so I'm going to reprint |
1171s | pieces of it but there's a little |
1173s | birdhouse bird feeder Dice Tower thing |
1180s | and I'm printing the uh the roof for it |
1183s | right now |
1187s | so that's what you get random remix for |
1189s | that I'm gonna just show you a random |
1191s | print I've been working on |
1194s | which I know is completely unrelated and |
1196s | unsolicited but |
1199s | there we go |
1204s | [Music] |
1205s | any plans to add other types of Idols |
1209s | like set legendary or something else |
1211s | legendary's tricky |
1215s | foreign |
1217s | legendary implies the existence of |
1219s | exalted |
1221s | Idols which is which is really tricky |
1226s | um partially because currently Idols do |
1229s | not have |
1231s | ranks or tears on their shards on on |
1234s | their um oh what am I trying to say |
1237s | affix tears on Idols do not have ranks |
1241s | and therefore you cannot have they're |
1244s | all tier one so there's no such thing as |
1246s | a tier six or two seven Idol affix |
1250s | um so you can't have an exalted Idol so |
1251s | you can't make a legendary so we either |
1253s | have to like amend the term or add tears |
1257s | or do something to make exalted Idols |
1260s | I'm not sure what an exalted Idol would |
1261s | look like but it would have to be |
1262s | consistent terminology |
1264s | to make sense |
1266s | um |
1267s | so it while it's not impossible |
1271s | um I would say it's not a 1.0 feature |
1273s | look |
1275s | um |
1276s | so we'd be we'd be more interested in um |
1280s | looking at other Mechanics for that |
1282s | as far as |
1284s | um |
1285s | set or there are unique ones already so |
1288s | you could we could add LP to the unique |
1289s | ones |
1292s | so that part's fine however uh as far as |
1294s | set items Set uh Idols go |
1296s | there's not a ton of space in the idle |
1299s | inventory |
1302s | um and because it's class independent |
1306s | um set ones are a little tricky one |
1308s | thing I we could do and I |
1311s | I'd kind of like to see it |
1314s | um we don't have any plans for this at |
1316s | all but like have a piece of a set be an |
1319s | idol and |
1321s | um |
1322s | and then have the rest of the set be in |
1324s | your gear |
1326s | which I'm pretty sure we can do because |
1327s | they're just items like any other items |
1329s | and the set affixes are just affixes |
1331s | like any other affix really |
1335s | um |
1336s | so yeah I think that's possible |
1339s | um I think that'd be cool we don't have |
1340s | any plans for it but |
1342s | um |
1344s | I think that might be neat yeah |
1347s | or have uh |
1349s | have a unique Idol that interacts with |
1351s | sense in a weird way that could be |
1352s | possible but yeah there's no there's no |
1354s | plans to that immediately we're pretty |
1355s | happy with this with the idle system |
1358s | um there's a lot of room for it to grow |
1360s | for sure |
1361s | um but as far as a 1.0 launch complexity |
1363s | feature we're pretty happy with it |
1366s | um |
1367s | I could see there's a lot of different |
1370s | places to to work with the idle system |
1373s | um some of it's through as like a reward |
1375s | for |
1377s | um for interacting with other systems so |
1380s | uh what any other end game systems have |
1382s | them as a reward have a dungeon have it |
1384s | be a reward to interact with Idols |
1386s | somehow |
1387s | um possibly the existence of like |
1389s | limited crafting on Idols through |
1390s | dungeon reward is a possibility |
1393s | um we've we've talked about all sorts of |
1395s | things like the a suggestion that gets |
1396s | brought up pretty frequently it relates |
1398s | to the centerpiece of this of this idle |
1401s | slot right here having something here |
1403s | that maybe affects all the idols or |
1405s | something that gives you Buffs |
1407s | um based on the number of Idols so all |
1409s | the idols |
1411s | um |
1412s | we we get suggestions various |
1414s | suggestions along these veins quite a |
1415s | bit and I'm just relaying those |
1416s | suggestions so there's like one |
1418s | suggestion we see is like uh an idol |
1420s | maybe a slot here that says like |
1423s | um plus one Vitality for every small uh |
1426s | like one or two slot Idol like small or |
1429s | medium whatever it is |
1431s | small Stout and Tumble idols |
1436s | um |
1437s | or something like that and you could I |
1439s | think you could do some cool synergies |
1441s | that way those other stuff we got |
1442s | frequently is |
1444s | um |
1445s | like a slot that goes in here you could |
1446s | have things like along the lines of like |
1449s | a jewel that sockets in there and says |
1452s | um 10 more Effectiveness to all your |
1454s | idle stats or something like that so |
1455s | yeah there's there's things you can go |
1457s | both ways where the idols affect the |
1458s | thing in the center or the thing that |
1459s | Center affects the idols |
1461s | um there's other options there too as |
1463s | well |
1467s | I mean I |
1469s | post post launch stuff there's there's |
1471s | lots of room there |
1473s | um |
1473s | and I can do the boss and I just went |
1475s | into this |
1476s | Echo like a like a scrub-a-dub-dub |
1482s | what is Mike doing ugh |
1486s | let me just show your your monitor |
1488s | [Music] |
1491s | and I hang my head in shame because I |
1493s | know you're right |
1495s | all right another question here let's |
1497s | see what I missed |
1498s | uh |
1500s | we expect it's a fantastic game it is a |
1502s | fantastic game if you're um |
1505s | looking for a good two-player board game |
1508s | highly recommend |
1510s | highly recommend |
1517s | we haven't we haven't played with anyone |
1519s | else yet so I'm like always a little |
1520s | curious on like what other people's |
1522s | scores are like like are we good are we |
1524s | just terrible but like we're similar |
1526s | enough to each other that it's still fun |
1527s | and competitive in our like minute meta |
1540s | yeah uh snow drift for manifest arm of |
1544s | the frostbite effect per freeze rate |
1545s | seems to not work around it would be for |
1548s | um for the Manifest armors freeze rate |
1550s | not your own so your own foods that |
1552s | would not count |
1554s | um |
1556s | it's pretty hard to get freeze rate on a |
1558s | manifest armor so so it might not be |
1559s | appearing very uh very much |
1564s | um at the same time that and that mod |
1566s | might not work as well I'm not sure uh |
1569s | I'd have to I'd have to get in the |
1570s | editor and check to see if it was |
1572s | working or not |
1578s | snow drift is an older one I think |
1582s | I think it's an old one and the older |
1584s | ones some of them are still using an old |
1585s | system so they don't they're not they're |
1587s | not they're non-functional with manifest |
1588s | armor |
1589s | um |
1592s | but they're all being updated |
1595s | perhaps a new type of idol that fits in |
1598s | the center of the ilu I mean yeah that's |
1601s | it I think it would have to be called |
1602s | something different called like a jewel |
1604s | or a gym oh a 2lp strong mind |
1608s | I'll take those |
1618s | it's cool |
1621s | it's not really great this is cool |
1625s | oh we're just getting all sorts of them |
1628s | okay |
1629s | okay buddy |
1631s | bye bye |
1634s | maybe I'm not even gonna let you die I'm |
1636s | just gonna leave you in the void |
1638s | languishing for all time |
1641s | it's how evil I am |
1647s | all right next question here |
1652s | maybe where are we |
1656s | maybe for a season in one point x you |
1659s | have a blessing part of a set oh that's |
1661s | cool because you're right you're |
1663s | absolutely right blessings are items uh |
1665s | and they work the same way as items so |
1667s | you could do something like that |
1669s | yeah that's really cool actually |
1673s | have have and like like a Ring of Royal |
1676s | Grandeur blessing |
1679s | um sorry I like a single a blessing that |
1682s | says like all of your set items need one |
1685s | less piece to complete it's it's a lot |
1688s | more powerful than the fact in um in a |
1691s | game where the sets are generally quite |
1693s | small like Epoch compared to |
1696s | um |
1697s | uh where you have a lot of six pieces in |
1700s | D3 |
1707s | oh the question your first time chatter |
1709s | hi I started playing for two weeks now |
1712s | and I really like the game thanks you're |
1714s | welcome I can't wait I can't I just |
1716s | can't play with a controller any updates |
1717s | on that still feels some wonky yeah |
1720s | there's there's controller updates |
1721s | coming all the time uh some sometimes |
1724s | there's little things sometimes the big |
1725s | things but yeah we're constantly working |
1726s | on the control of the 1.0 version of the |
1728s | game will uh have full controller |
1730s | support |
1732s | but we don't have that yet controller |
1734s | supports in |
1736s | development we'll say we'll put it |
1739s | nicely |
1745s | sort of just you oh and I miss my |
1747s | anomaly I did miss my anomaly |
1750s | it's unfortunate |
1754s | it's okay we can just bye bye |
1761s | will there be a way to check minions |
1762s | next exercise resist HP and armor |
1765s | um yeah so there's |
1767s | maybe hopefully probably |
1771s | um there's two different types of uh |
1773s | important minion stats because |
1775s | currently minions do snapshot when you |
1777s | summon them which is something else |
1778s | we're working on |
1780s | um you get |
1783s | like the the information that's on here |
1788s | um even if we had like uh your skeleton |
1791s | Warriors have the stat and you're like |
1793s | you're like increased skeleton Warrior |
1795s | bit damage and increased skeleton Mage |
1797s | damage and increased skeleton archer |
1798s | damage and increased fire rate damage |
1800s | and like even if we had every single one |
1802s | of those stats it still wouldn't be |
1803s | accurate necessarily for each one that's |
1804s | in the world |
1806s | um |
1808s | it would be accurate for the next one |
1810s | you summon and I think that's the style |
1812s | of system we would still stick with |
1815s | um and work on the snapshotting effect |
1817s | afterwards but I think the um like |
1820s | opening up a character sheet for a |
1822s | summoned minion that exists in the world |
1823s | that probably we won't do |
1829s | I I did it again you know what I'm I'm |
1832s | just gonna leave |
1834s | I just want to be the boss |
1841s | we're just checking it out nope no big |
1843s | deal |
1845s | foreign |
1848s | [Music] |
1865s | dragons |
1868s | that was somewhere |
1878s | hey let's go |
1881s | Mighty Morphin boss fighting time |
1889s | you're printing stuff for wings man that |
1891s | I've got these little nests |
1894s | put the eggs in yeah |
1900s | card holder |
1905s | we're going a little we're going a |
1907s | little overboard with it |
1911s | it's like I'll use my printer for is |
1913s | like game pieces for other games |
1917s | oh Avalanche run |
1926s | come with me |
1928s | and you'll see |
1930s | nothing because it's the void I'm |
1932s | sending you to |
1946s | go all right |
1951s | oh my God hide behind your little ice |
1954s | walls from me |
1966s | yeah we're gonna I'm gonna go find |
1967s | paranoia from my um |
1970s | uh stash here after this I think |
1997s | hmm |
2001s | there we go |
2003s | problem solved |
2010s | the the models make good magic card |
2013s | names for hers yeah yeah |
2020s | laughs |
2022s | #calling |
2027s | um yeah the uh |
2031s | there's a whole bunch of there's a new |
2032s | set coming out right now in Magic that |
2034s | has a ton of new Erza cards if anyone |
2036s | doesn't know Erza is one of the main |
2039s | characters in magic magic story lines |
2042s | original story lines |
2053s | but the urza |
2055s | in um last Epoch was named actually |
2059s | completely independently because I I |
2060s | talked to the person who named it and |
2062s | I'm like oh is this a nod to Magic and |
2064s | he was like no and had no idea what I |
2067s | was talking about |
2069s | um |
2071s | and it like he explained like where the |
2073s | name came from and had like all sorts of |
2074s | other significance and I was like that |
2076s | is one one Epic coincidence |
2093s | I love the warpath Echoes I took a |
2096s | surprisingly long time to to make |
2097s | function |
2100s | oh |
2101s | yeah see there |
2103s | there's rebuking action I just stayed in |
2105s | the middle so I don't like leave and |
2106s | come back take the hit |
2113s | sometimes I make |
2116s | not in optimal place |
2122s | I'm great at being okay |
2127s | do you guys plan on full release in |
2129s | December no be smart to do so D4 coming |
2132s | that way more people play Ellie no I I |
2134s | think that |
2136s | um |
2139s | a full a full like 1.0 release December |
2142s | is way too early for a 1.0 release I |
2143s | don't think |
2144s | uh that that should not that should not |
2146s | come as a surprise to anyone who if |
2147s | you're um |
2149s | been watching closely that should not be |
2150s | news |
2151s | um |
2154s | we're not even at 0.9 yet like there's |
2156s | there's always before full release |
2158s | um having a man I had a good foreign |
2162s | post yesterday that just like says |
2163s | exactly what I would not say perfectly |
2165s | here I'm just gonna re find that post |
2167s | and read it |
2174s | how do I find my own stuff activity |
2176s | there it is |
2184s | a little foreign post |
2187s | I was on Discord wasn't it |
2190s | oh Mike you're taking way too long for |
2192s | this now |
2205s | gosh |
2207s | Mike what are you doing |
2213s | all right here we go regardless of when |
2215s | other products release if we launch |
2216s | before it's ready we'll forever carry a |
2218s | dark rain cloud of a rough launch it's |
2220s | possible to shake them off for a |
2222s | well-established franchise but for a |
2223s | first time game it's especially perilous |
2225s | we're extremely mindful of everything |
2226s | external that can affect us in this and |
2229s | we take into take it all into account uh |
2231s | we get advice from other developers |
2233s | Publishers producers community members |
2235s | and everyone else's opinion on the |
2236s | matter the bottom line is that we're |
2238s | doing what we can to get the game out |
2239s | the door as soon as possible we aren't |
2241s | interested in sacrificing our mental or |
2242s | physical health to hit a deadline we |
2245s | know just how tough it is to wait for a |
2246s | game to come out especially when it's |
2248s | already later than you initially |
2249s | expected |
2250s | I've got a few games that spring to mind |
2252s | myself that I want to drop so bad |
2254s | my wife just booked her vacation for |
2256s | next year so and to coincide with a |
2258s | certain green tunic wearing hero easiest |
2261s | Mother's Day present ever |
2262s | uh as for an Epoch roadmap this is a |
2265s | question what was the original question |
2267s | about a roadmap as for an Epoch road map |
2269s | I don't think we need plans to publish |
2271s | another official one anytime soon really |
2273s | all hinges on multiplayer in the status |
2275s | of certain major bugs so much of the |
2277s | other stuff is just whatever we managed |
2279s | to get in by the time we have multiple |
2281s | polish so it's tough to be to put those |
2283s | specific on a public list because it's a |
2286s | lot of stuff that will Flex between 0.91 |
2287s | and 1.1 |
2289s | just as a side note finishing the |
2291s | masteries is not what I would consider a |
2292s | flex feature they will be in at 1.0 |
2296s | specifically |
2303s | general statement I I think the |
2306s | um |
2310s | the important part of all of that is |
2312s | that |
2313s | um |
2314s | good boy |
2316s | yeah I think this is the exact situation |
2318s | I was talking about before about having |
2320s | to to tank that instead of being able |
2321s | because you can't run out of it because |
2322s | I have no movement ability |
2329s | oh I just put it on cooldown |
2333s | we're going into the corner |
2338s | um |
2343s | that's close |
2345s | that was close |
2347s | um |
2348s | like the whole you gotta beat D4 to |
2351s | Market mentality there is I understand |
2354s | where that's coming from and there's |
2356s | definitely a history of uh examples you |
2358s | can point to where like two things were |
2360s | competing directly and and one got to |
2362s | Market first and and that one was the |
2364s | wildly successful one on the other one |
2366s | had had much reduced success because of |
2368s | that |
2369s | um and and I can see where people are |
2372s | coming from with the suggestions like |
2373s | that but |
2375s | um if we release |
2378s | the game and and we're basically just |
2381s | ignoring Diablo 4's release date at this |
2383s | point and trying to get the game out as |
2385s | quickly as we can |
2386s | um and it's like but we do have certain |
2389s | minimum quality standards that we're |
2390s | gonna release the game with so it's once |
2392s | we're happy with the quality of the game |
2394s | oh no no too early okay we're good |
2397s | um once we're happy with the quality of |
2398s | the game we'll release it and that's |
2399s | just that's that's that's it like we'll |
2402s | get it done as soon as we can |
2404s | and they don't release it and um |
2408s | yeah there's there's |
2410s | probably some things that will be a lot |
2412s | easier uh and maybe better if we if we |
2415s | got it before DL before but |
2417s | um it's more important that we |
2421s | um |
2422s | you know do our do our own thing |
2428s | Trixie |
2431s | oh come on |
2435s | I'm trying to push them away from all of |
2437s | these blood pools on the edge |
2448s | um |
2448s | so yeah like |
2451s | we'll get it done as soon as we can |
2454s | um |
2456s | I don't know when that'll be |
2460s | all res |
2469s | primer what's what's in the build here |
2470s | these are some good ones |
2486s | foreign |
2488s | listed on the build |
2493s | leech looks pretty good too |
2509s | future plans for dungeons I like them |
2511s | conceptually but I don't really feel I |
2514s | don't really enjoy actually running them |
2516s | too large too many walls perhaps the the |
2518s | I think the random |
2520s | um generation nature of dungeons being |
2522s | more typical to the genre would be a |
2526s | huge Boon for them |
2527s | um I also think increased variety which |
2529s | we're definitely planning on doing would |
2530s | be a huge spoon as well there's there's |
2532s | lots of really big wins available on the |
2534s | dungeon system |
2536s | um it's got a really strong backbone and |
2539s | um |
2541s | I I think there's a lot of really |
2542s | powerful things I I mean power power in |
2545s | terms of game design power that that are |
2548s | there and um |
2550s | I I think we'll do well with the system |
2554s | and yeah it's not finished yet |
2557s | it still has potential |
2566s | yeah |
2568s | Knox I don't know how to pronounce |
2569s | anyone sorry but yeah GeForce 2mo for |
2571s | you yeah and that's that's the thing is |
2573s | yeah they are slightly different games |
2575s | um there's also plenty of room for both |
2577s | games to exist in the in the world in |
2579s | the genre |
2580s | um |
2582s | we're gonna go |
2586s | [Music] |
2597s | um |
2598s | just I'm just I'm just joshing it just |
2600s | kidding |
2601s | um |
2603s | the |
2607s | yeah like |
2609s | D4 is gonna be a huge game |
2612s | laughs |
2614s | um |
2616s | it's gonna be around for a long time |
2620s | um |
2622s | most of the time that D4 and last Epoch |
2625s | are |
2626s | released and in people's hands and |
2628s | available to play and are being |
2629s | discovered by people and people entering |
2630s | the genre and all sort of stuff they're |
2633s | both going to exist for the vast |
2635s | majority of that time and which one |
2637s | releases first |
2638s | I don't think we'll have a huge impact |
2645s | yeah like it's one of those things where |
2646s | we want to get out as soon as we can and |
2649s | we're doing everything we can to |
2651s | um |
2653s | but uh uh beating Diablo for the market |
2656s | is not worth |
2658s | here's gonna put it beating Diablo for |
2659s | the market is not worth a bad launch |
2662s | being in jail before the market is not |
2664s | worth |
2666s | destroying everyone who works on the |
2669s | game uh and and just like |
2672s | you know like a huge amount of crunch |
2674s | work is not worth beating devil for the |
2676s | market for us |
2677s | um |
2679s | so yeah it's as soon as we can but |
2682s | you know like We're Not Gonna We're not |
2685s | gonna kill ourselves over it |
2690s | all right |
2693s | oh Samuel that I saw not apparently oh |
2695s | whoopsie |
2699s | do I have any sweet exalted chests |
2704s | or |
2706s | um weapons that I can I guess it has to |
2707s | be a two-handed ax doesn't it |
2710s | uh that I can that I can slap something |
2713s | on one of these |
2717s | like I'm sure I do here |
2725s | 's on axes |
2735s | I mean organizations for suckers right |
2740s | it's terrible |
2742s | looks really terrible Mike oh |
2746s | I want to put something on that has an |
2748s | affix and it might not be able to use |
2751s | oh |
2754s | arrive of course it is arrive on it |
2758s | this isn't exalted though with six Forge |
2761s | potential okay never mind |
2777s | this is uh surprise usually I can find |
2779s | something buried in here |
2783s | oh here's an ax |
2786s | he's a big X it's got terrible affix on |
2788s | it for us |
2795s | oh what's this |
2797s | it's a one-handed X of course it's a |
2798s | one-handed X |
2802s | [Music] |
2807s | luckily there's a lot of tabs here from |
2810s | what I was mucking about |
2813s | oh |
2817s | oh |
2819s | that's that's way better |
2823s | yeah |
2826s | do I have any uh forged pencil on the |
2828s | still no 16. |
2832s | might be able to do something with that |
2835s | your chest chest at all oh that one |
2845s | I think we're doing I think we're doing |
2846s | ax |
2849s | Colchester class exactly |
2861s | yeah I'm not seeing anything else here |
2865s | is this bug is this the same one as |
2867s | something else |
2869s | no it doesn't look like it |
2872s | gosh this is riveting isn't it |
2875s | trying to question the answer while I'm |
2876s | doing this I'm not just |
2879s | just boring everybody okay uh before the |
2882s | new patch is there a chance |
2884s | um you would do a Friday stream of |
2886s | multiplayer yeah I think there's a good |
2888s | chance of that I think |
2890s | um I think that's the sort of thing that |
2891s | as we get closer to the patch we can we |
2894s | can start look at doing I'd love to I'd |
2896s | love to get |
2897s | um |
2899s | I have no idea if that's possible I |
2901s | won't say it I I'd love to get some |
2903s | people on to play with me uh on Friday |
2906s | streams that |
2909s | um |
2912s | yeah you can just they can just help |
2914s | showcase a little bit better than I can |
2917s | what's possible |
2920s | yeah ambiguous enough that I done didn't |
2924s | say anything bad nailed it okay which |
2927s | one of these are we gonna are we gonna |
2928s | stick on our app is not here |
2930s | uh Fizz damage not huge does that void |
2933s | damage the frailty's real nice |
2937s | oh I dropped that one whoops |
2940s | um |
2942s | that added melee boy damage is really |
2945s | nice though |
2947s | I think either of these because this is |
2949s | way more forging potential let's see |
2950s | what we can just craft out of this |
2953s | quickly |
2954s | mainly avoid damage how high can we go |
2959s | not very high |
2961s | and did I ruin it because well Discovery |
2963s | work now if it doesn't have anything oh |
2966s | I just just |
2968s | you want to know how to completely ruin |
2970s | everything |
2972s | that's how |
2979s | uh it's got four affixes we're good to |
2981s | go |
2985s | [Music] |
2988s | here let's uh it's actually ah |
2992s | let's just chaos it |
2996s | okay |
3004s | there we go |
3008s | that's actually a pretty sweet weapon |
3018s | okay |
3020s | okay yeah sweet no big deal |
3025s | [Laughter] |
3028s | oh we're gonna start here with one of |
3030s | those 65 uh 41. okay we're going to the |
3032s | chest now okay we're gonna stick |
3035s | something dumb on it |
3036s | foreign |
3049s | that |
3054s | oh does it still have 40 potential left |
3057s | it does I'm gonna mirror it |
3060s | tried it then a couple times |
3064s | I think I have a couple don't I I should |
3067s | yes I have a couple |
3071s | totally a hundred percent |
3075s | perfect |
3082s | I'm just gonna just taking a stroll |
3084s | through the neighborhood |
3091s | come on |
3092s | all right let's get let's get to a |
3094s | question here |
3095s | I'm apologizing I took so long of just |
3098s | just in my own world they're doing |
3100s | nothing |
3101s | scroll back up and find somebody missed |
3103s | probably |
3106s | make the armor and weapon somebody's in |
3108s | looking and shiny yet hi Max was the dog |
3110s | here hi Maximus |
3113s | woof woof you know |
3116s | um |
3116s | from void Caverns here uh yes was |
3119s | wondering when is my master coming home |
3123s | is getting kind of dark out already but |
3126s | I saw a weird stranger from another |
3128s | Epoch who was wearing my Master's ring |
3130s | for some reason anyhow would be |
3131s | appreciated this is an interesting note |
3133s | here I know people know this but yeah |
3135s | this is exactly right that's the only |
3136s | place in the game to get uh the |
3138s | captain's ring |
3140s | um |
3141s | as a as a as a ring at all and it's it's |
3144s | from yeah maxus's Master that's that's |
3147s | what I saw |
3149s | it's a nice touch there I like that |
3151s | um |
3153s | yeah this is uh like |
3157s | the worst episode of Futurama ever |
3159s | situation or the best depending on how |
3160s | you look at it |
3165s | which is the worst cigarette that |
3168s | Band-Aid off |
3170s | for the new patches is there any chance |
3171s | you oh yeah I did that already sorry I |
3172s | skipped out of the question curious on |
3174s | your thoughts about |
3176s | Torchlight infinite's crafting system |
3180s | I am so remiss to say I do not know |
3183s | anything about Torchlight infinite's |
3185s | crafting system I am so sorry |
3190s | I cannot provide you with any opinion on |
3194s | it |
3201s | uh you think the lack of risk is |
3202s | negative but it has to be on this okay |
3204s | so I'm just talking about lack of risk |
3206s | in general is there |
3208s | um |
3209s | is there ever like a one-way |
3212s | change to an item like you you add |
3214s | something random and it just adds it to |
3215s | the item or can you always just re-roll |
3217s | everything you did no matter what like |
3219s | is there is there anything at any point |
3221s | that's like this is a permanent change |
3222s | you're making to the weapon |
3224s | like corruption's a good example ice |
3227s | Beetle boys |
3229s | um |
3231s | having zero |
3234s | oh no moments uh I I'm not a huge fan of |
3238s | personally in a crafting system but I |
3240s | mean it can work really well in lots of |
3241s | games so I mean it could be great |
3244s | I just |
3247s | I do not have the information to make an |
3249s | educated um |
3250s | response to that I'm sorry |
3253s | uh any chance sets will eventually be |
3255s | able to go legendary as well it's it's |
3257s | very unlikely |
3259s | um currently wanting to play with that |
3260s | lightning meteor but the set bonus |
3262s | doesn't seem uh to be strong enough to |
3264s | outdo or on par with customized uh |
3267s | equipment and makes it harder to go |
3269s | defense uh to get defensives needed to |
3271s | survive yeah I um |
3276s | there's definitely some sets that are |
3279s | really interesting and look really |
3281s | awesome for late game but due to a lack |
3283s | of core stats or power they're just not |
3287s | um they're just not good enough and then |
3288s | they don't have a way to to get that |
3290s | stat bump to scale a little bit more |
3292s | into end game unfortunately |
3294s | um |
3295s | having them go legendary on the same way |
3299s | that uh uniques do with legendary |
3301s | potential and exalteds and things like |
3303s | that I isn't it's something that we were |
3305s | actively not planning on doing |
3308s | um we've talked about it quite a bit and |
3310s | it just doesn't really fit with |
3312s | um |
3313s | kind of what we're hoping for here |
3317s | oh my goodness where where am I going |
3319s | sir |
3320s | did I miss something |
3329s | is Mike lost |
3332s | a little bit |
3334s | that's not always open so |
3343s | okay come on |
3351s | gotta get to this uh the short answer is |
3354s | the tool tips are just way too long |
3357s | like that's the short answer |
3360s | um they all we already actually scale |
3362s | the uh scale the scale |
3365s | of |
3367s | um some set item tool tips based on if |
3370s | you've got like the set bonuses and you |
3371s | you hold alts and it just like shrinks |
3373s | the entire tool to just to fit on screen |
3374s | even now without that |
3377s | um slap up to four more affixes on those |
3378s | items and like |
3382s | we're gonna start having like Pages for |
3384s | uh for the for the affixes on an item |
3387s | it's just too much it's just too much |
3390s | um |
3393s | so there's kind of a hard limitation |
3395s | there on item description length I want |
3398s | to call it |
3402s | um |
3402s | so I think if we were looking to if we |
3406s | were looking to increase or mechanically |
3408s | add a new system to involve set items |
3412s | um I think there's there's a couple |
3413s | different ways we can do that and |
3416s | um they might not be directly linking to |
3419s | the item itself and I think we I touched |
3421s | briefly on like one one option which I |
3423s | don't think will actually be the thing |
3425s | that happens but |
3426s | um just as an example the type of thing |
3428s | I'm talking about you could have let's |
3430s | say an idol that says |
3432s | um |
3434s | well there was an idol suggestion |
3436s | earlier that I was mentioning about how |
3437s | it like counts for a set piece |
3440s | um for your set bonuses but then also |
3441s | there's there's other options where it's |
3443s | like |
3444s | um |
3445s | plus two to all attributes for each set |
3449s | item equipped |
3451s | or something like that you know |
3453s | um |
3454s | one percent less damage taken for every |
3456s | set item equipped |
3458s | um |
3461s | uh you know there's like this cool stuff |
3463s | like that that you can do |
3465s | and I I think that's where you'd have to |
3468s | go to sort of make set items a little |
3470s | bit more viable |
3472s | um |
3476s | on the whole this is all there's |
3478s | obviously individual set item Buffs that |
3480s | we're looking at and there's still other |
3481s | mechanical options that we could look at |
3483s | to to to to bring set items to scale |
3486s | better into into end game I think that's |
3488s | part of the big problem is that there's |
3489s | also just not enough sets we've sort of |
3491s | got this sort of weird compounding |
3492s | problem there's not enough sets so some |
3495s | of the sets are like the ratio of like |
3497s | leveling sets to end game sets there's |
3500s | there's really not that many sets that |
3501s | are designed as in-game sets in the |
3503s | first place |
3505s | um |
3507s | and oops |
3509s | like what button is it again |
3512s | uh and |
3519s | so yeah you can end up in situations |
3521s | where |
3524s | you um |
3532s | where you want |
3535s | well I care what I'm talking about sorry |
3537s | uh synonyms aren't good enough yet we're |
3539s | still working on it uh we don't have a |
3540s | good solution |
3543s | there's the tldr |
3546s | um making them legendary is is almost |
3548s | zero chance that that's going to be the |
3551s | thing that makes them awesome |
3561s | let's drop a pool up here |
3573s | bye bye |
3576s | bye bye bye bye bye |
3579s | bye bye bye |
3588s | all right |
3590s | sorry to repeat myself before I tell you |
3593s | last time ah I missed it good good good |
3595s | repos then wait well done uh but I |
3598s | forgot to tell you last time I am a |
3599s | person that is not a huge fan of the |
3602s | seasonal model |
3604s | yep uh and we'll likely spend a lot of |
3606s | time in the Eternal realm after release |
3608s | what content will there be for me to |
3610s | engage with or will it all be about |
3612s | encouraging me to move over to seasonal |
3614s | play |
3615s | um |
3616s | I'd really like to see |
3621s | um there'd be |
3622s | a thriving community in the standard |
3626s | realm or or whatever you want to call it |
3628s | standard League |
3629s | um standard cycle Eternal cycle Eternal |
3631s | realm Eternal you have the term right |
3632s | there |
3633s | um I I'd really like to see there be a |
3636s | thriving community in the Eternal Realm |
3640s | um |
3643s | I'm not 100 sure what that looks like |
3644s | right now |
3645s | I'm not 100 sure the details of exactly |
3648s | what's going to be there |
3650s | and probably what you're more interested |
3652s | in is what's not going to be there |
3654s | um |
3656s | I think ideally we'd have as much |
3658s | overlap as possible |
3661s | and the main reason for that is actually |
3662s | just because |
3664s | um maintaining two games is hard |
3667s | and maintain two games takes a lot of |
3669s | time and effort and energy and money and |
3672s | all that sort of stuff that could just |
3674s | be put into making the game better |
3675s | overall if uh |
3678s | we weren't maintaining two of them and |
3680s | and uh especially early on I think |
3683s | there'll be very little difference |
3686s | especially early on when there's |
3690s | um |
3691s | I don't know maybe maybe there's more |
3692s | things that change later and or maybe |
3694s | there's less things that changed later |
3695s | it's definitely the sort of thing that |
3697s | we will be |
3699s | um looking for feedback on from our |
3701s | community and will be like |
3705s | um |
3707s | I don't know wanting to make sure that |
3710s | that that's the sort of thing that yeah |
3711s | getting getting feedback on for that |
3713s | will be really nice |
3714s | oh hey let's let's just make some random |
3717s | boots |
3717s | here |
3718s | let's make some random boots is that |
3720s | something we can do yeah |
3722s | there's some fun let's make some boots |
3723s | what am I doing |
3739s | we got 34 Health on our boots |
3742s | neat |
3745s | I'll just do this to beat it so they can |
3747s | uh |
3750s | come back here |
3755s | getting people into the seasonal play |
3758s | um |
3759s | I think will happen pretty organically |
3762s | I don't think that there's going to need |
3764s | to be a huge |
3767s | um and I I I think a lot yeah I think |
3770s | it'll happen pretty organically and I |
3772s | think the people who are interested in |
3774s | playing a seasonal content style will |
3776s | play a seasonal content style |
3779s | um |
3780s | even even if it's just and I so I'm |
3783s | using my own |
3784s | um I guess |
3786s | um Prejudice the wrong word my own |
3788s | um |
3791s | weird brain example |
3794s | uh |
3797s | like Diablo 2 |
3800s | um that's an example |
3802s | had did have some content that was |
3805s | latter only |
3806s | so little |
3810s | so little it was it was like about 20 |
3813s | Rune words |
3815s | and that was it |
3818s | um and because it had been around |
3819s | they've been around for so long all |
3821s | those run words existed you could trade |
3822s | for easily in in non-ladder no problem |
3826s | um |
3827s | so really just couldn't make new |
3829s | versions of those weird words that was |
3830s | really the only difference |
3832s | um you can still get them on all your |
3833s | characters and everything |
3836s | but that was still enough that I only |
3837s | ever played ladder |
3839s | like later rolled over I just deleted |
3842s | the entire account |
3843s | and started a new account from scratch I |
3846s | just was instantly actually that's not |
3848s | true I would go into a public game and |
3849s | drop everything and then delete the |
3851s | whole account just be like all right |
3852s | that's it not not doing anything with |
3854s | this ever again because it's not latter |
3856s | deal with it and and that's just that's |
3858s | just the way that I like to play so that |
3862s | um |
3864s | and I I think I I don't know I don't |
3866s | know if there needs to be a lot of |
3869s | um |
3872s | big incentives to drive people to play |
3874s | that if they want to play they will play |
3875s | it |
3876s | I think I could be completely wrong |
3885s | I think that's that's something that |
3886s | we'll see a lot of feedback on and we'll |
3888s | um |
3889s | I think the feedback will be very |
3891s | valuable for that |
3894s | you could use the captain's ring and |
3896s | last Epoch Cube like a recipe oh that'd |
3898s | be cool yeah like um |
3902s | uh like wart's leg |
3908s | some special recipe with it |
3911s | I like that I think it's cool |
3913s | uh item can be used uh can be crafted as |
3915s | long as you have resources that can't be |
3917s | broken about Torchlight very uh very |
3920s | casual craft okay |
3924s | that makes sense |
3927s | uh can you comment at all on if your |
3930s | relationship with tencent has given you |
3931s | guys more resources for development or |
3934s | is it silent so far |
3936s | um I I don't I don't really know what |
3938s | I'm allowed to talk about with that |
3941s | um |
3945s | um I I can say that we still have |
3947s | complete autonomy |
3949s | I'll say that |
3950s | like complete the economy there's |
3952s | there's |
3953s | um |
3955s | at no point have I looked at any |
3958s | decision we've made and gone like |
3962s | oh like was there 10 cent influence in |
3965s | that or anything like that like no it's |
3967s | um |
3968s | it's it's all us all of our mistakes are |
3971s | our own fault |
3973s | we've got no one to blame |
3987s | I haven't really done anything |
3989s | I mean like we've like I'm I'm not |
3992s | really directly involved with that so I |
3994s | there could be more happening that I |
3995s | just don't know about but |
3997s | it's been oh it's been great it's been |
4001s | basically nothing but uh |
4005s | I know I know there has been a few good |
4007s | really really good things that have come |
4008s | out of it for us |
4010s | um |
4012s | overall I'm very very happy with the |
4014s | decision we made |
4016s | it's been it's been great |
4018s | um but there hasn't been any like |
4022s | pressure from them to do anything or |
4024s | change anything or |
4036s | all right let's move on uh what is the |
4039s | design reason for sets not having |
4040s | legendary potential I think this may |
4042s | have been uh |
4044s | I kind of talked about that already I |
4046s | think I might be behind enough that I |
4047s | already answered that question in the |
4048s | middle of my rant |
4051s | um if you really want me to go back into |
4052s | sets and not having LP let me let me |
4054s | know |
4055s | ask it again and I'll get back to it uh |
4058s | which of the new Lich model with the new |
4060s | glitch model coming yeah will it fix the |
4062s | issue where you sometimes see both the |
4063s | re-perform and you uh standard for your |
4066s | character |
4067s | um |
4067s | that's I actually know that was a bug |
4069s | that's funny |
4071s | um I I'd be surprised if we don't have |
4073s | that fixed |
4077s | there's been a lot of things like that |
4078s | we've been working on |
4079s | um and the entire transform system has |
4081s | been completely reworked from scratch so |
4084s | uh pre-existing bugs like that probably |
4086s | just got incidentally fixed |
4094s | Leslie Puck is supposed I think to |
4096s | launch early 23. are you taking into |
4099s | consideration that deal before it's |
4100s | likely to come out at least beta in |
4102s | April um so yeah I talked about this a |
4103s | bunch earlier |
4105s | um the the tldr is |
4108s | we're gonna get uh out the door as quick |
4110s | as we can |
4112s | um we're very aware of everything that's |
4113s | happening in the genre in the space and |
4115s | other games coming out but we're not |
4117s | going to let that |
4119s | um |
4120s | Force us into a bad launch |
4123s | uh or forces into crunch |
4126s | that's the short short version |
4141s | on a personal note I'm pumped for it |
4147s | the fun has arrived hey Aaron how's it |
4150s | going |
4153s | I'm playing I'm playing a build very |
4155s | similar to one uh you you uh made a |
4157s | video on recently actually this doesn't |
4159s | have a racing strike though so it's a |
4160s | little different |
4169s | gotta get through here |
4170s | yes get me through |
4175s | Jorah |
4178s | are you ready |
4179s | are you ready for a tickle fight |
4181s | I think so |
4186s | come here |
4192s | uh is Ellie more CPU or GPU intensive |
4196s | game trying to figure out my bottleneck |
4197s | CPU big time |
4203s | it also uses a lot of RAM |
4205s | warning on that one but yeah it's it's |
4207s | definitely CPU a lot of the stuff that's |
4210s | um |
4211s | if you're having troubles especially |
4212s | with like a lot of enemies on screen |
4215s | um and stutter slowdowns things like |
4217s | that uh if you have very like a very |
4220s | powerful GPU and even a very powerful |
4222s | CPU and you're trying to um |
4225s | uh you're wondering why you're getting |
4226s | terrible performances in general just |
4228s | anyway if you have a very strong system |
4230s | and you're wondering why your |
4231s | performance is terrible turn streamer |
4233s | mode on |
4234s | trust me it will help a lot |
4237s | foreign |
4250s | there's a very specific problem that |
4252s | happens that was a bad order |
4254s | um and like if it is what I think it is |
4256s | that would be causing that to happen uh |
4259s | like it's just a massive amount of |
4261s | frames |
4266s | it's not usually quite this extreme but |
4268s | like I've seen people be like oh I just |
4269s | gained like a hundred frames on average |
4272s | you're like |
4273s | that's not good there was 100 frames to |
4276s | grab off the floor |
4300s | get back here |
4324s | finish those tight |
4333s | here we go |
4337s | almost there |
4340s | just call it already there we go |
4347s | is that zombie again |
4349s | nailed it here we go |
4356s | first of all |
4367s | if you haven't seen this before this is |
4369s | a pretty sweet item |
4370s | if you have |
4373s | forging potential left on an item |
4376s | you can duplicate it |
4379s | but they're in creation it sets both of |
4381s | them to zero forge potential afterwards |
4382s | so it doesn't use as much as you can |
4384s | without finishing it off so getting into |
4386s | like a it's a really good spot |
4390s | and you just get two of them |
4395s | you can't do it over and over and over |
4397s | and over because I need to have some |
4398s | left |
4401s | but |
4405s | let's take two cracks at this eh |
4414s | so I think the less bonus damage taken |
4416s | from critical strikes is what we want |
4417s | the most because that's just basically |
4419s | that like we no longer need credivoids |
4421s | on any gear we're just good to go there |
4424s | the frailty's pretty great too |
4427s | um and the void damage is also awesome |
4430s | we do have some physical damage that |
4431s | we're |
4433s | probably |
4434s | um creating just because there's still a |
4436s | bunch of melee physical damage here so |
4438s | it might help me |
4441s | really what we're hoping for is that |
4443s | last one |
4448s | and like |
4451s | I hope I didn't have my |
4454s | self covering the screen too much there |
4455s | I I have a an unfortunately amazing |
4459s | track record with this sort of thing |
4462s | so I'm kind of assuming it's it's gonna |
4464s | miss here |
4466s | I assume there'll be an update uh |
4469s | animations for the reaper form Lich uh |
4472s | is the skill tree getting touched at all |
4474s | yeah a lot um yeah there's there's I |
4476s | think there's a bunch of new animations |
4477s | I don't think it's a complete |
4479s | like ground up start from scratch new |
4481s | animations but I think there's a few new |
4483s | ones |
4484s | um |
4486s | some of them may just be like tweaked |
4487s | versions of the old or something like |
4488s | that to fit better with the new model |
4489s | but it's pretty similar model so not a |
4491s | lot needs to change |
4493s | uh and then as far as this the tree |
4495s | getting touched I don't know I know |
4497s | basically if we've gone a pass through |
4499s | basically every single tree so there's |
4500s | something touched on most trees |
4504s | um |
4506s | I'd be surprised if it was if it was uh |
4508s | any major changes we also haven't |
4510s | finished uh balancing for things like |
4512s | that |
4514s | any plans to bring back the passive grid |
4516s | also what happened to sockets are they |
4518s | still planned |
4519s | um so yeah passive grid as a passive |
4521s | system no we're gonna stick with our |
4523s | current passive system as far as a |
4526s | um as another mechanic that works with |
4528s | something else in some other way with |
4530s | some expansion or something like that I |
4532s | don't know I think it'd be really cool |
4533s | and I'll advocate for it but we'll see |
4535s | what happens |
4537s | um |
4539s | and then as far as sockets I I think |
4541s | socket's really interesting because |
4544s | um if you look at an item like this |
4547s | um and you have like the affix shards |
4549s | the like an empty slot an empty affix |
4552s | slot and an affix shard in our in our |
4555s | crafting system is basically just a |
4557s | socket and a jam you know it's basically |
4560s | the same thing |
4562s | um so sockets are tricky uh we we've |
4565s | come we've looked at a few different |
4566s | versions of sockets |
4567s | um one of which is like an affix that's |
4570s | that's as plus one socket instead of the |
4573s | affix so it's just like a flat one-tier |
4576s | affix |
4577s | um we also looked at a version where |
4578s | like the exalted version was two sockets |
4580s | and something like that |
4582s | um it's a pretty huge jump though so |
4584s | it's the scaling is really hard to do |
4588s | um and then once again you run into |
4589s | issues with item length as well so you |
4591s | gotta be careful with that |
4593s | tricky it's a tricky thing to do I think |
4596s | sockets you'll see in a little bit of a |
4600s | non-standard way |
4601s | that's what I think will happen nothing |
4603s | set in stone yet for them |
4613s | first try |
4620s | foreign |
4630s | oh my goodness |
4637s | oh |
4641s | all right we'll take those |
4646s | I I swear to God this is the standard |
4650s | stock client I I can I can prove it is |
4654s | the stock client |
4655s | like there's it shows this is this is |
4659s | what's running right now here's a |
4660s | screenshot of it |
4661s | on Steam it it would show the beta |
4665s | Branch running if there was something |
4666s | other running |
4674s | oh that's hilarious you know it's |
4676s | celebration time |
4678s | celebration time look at this good boy |
4680s | oh look at that good boy |
4691s | foreign |
4698s | I don't know how |
4726s | does anyone know how to give mod status |
4728s | to someone on |
4733s | twitch |
4734s | oh there it is it's just not on |
4736s | streamlabs that makes sense |
4741s | gotcha Steve |
4749s | all right |
4751s | it might be literally |
4756s | or you click on in in the actual twitch |
4759s | UI you just click on the name there's an |
4761s | add mod button |
4764s | all right let's get this picture off the |
4766s | screen |
4767s | uh enough time with that let's get back |
4768s | into some combat |
4770s | you know what I'm feeling bold |
4773s | let's go |
4775s | get some experience because I'm it's a |
4777s | little lobby lobby level here we go |
4781s | all right |
4785s | let's get some more questions |
4786s | I'll just be asking again what is the |
4788s | design reason for sets not having |
4790s | legendary potential just want to hear |
4791s | your other team's thoughts and |
4792s | philosophies well okay so the |
4795s | one one thing that I did I did mention |
4798s | was reiterated again is just the items |
4800s | would become too large and unwieldy |
4801s | there's too many stats there's too many |
4803s | things going into it it's just it's just |
4804s | all over the place and it's |
4807s | um it's just too many stats so right |
4809s | right off the bat it's kind of precluded |
4811s | from being it |
4812s | a legendary potential there uh second |
4814s | thing having the upgrade pass |
4818s | mechanically differ from item type to |
4820s | item type is is good is interesting it's |
4824s | um it lets us whoa create different |
4829s | um activities to do with with unique |
4832s | rewards uh that are that's just gives |
4836s | gives more things to do it's like maybe |
4837s | it's another dungeon reward that lets |
4839s | you scale a set item uh and just the |
4843s | fact that it's different is uh |
4845s | maintenance is like a new interesting |
4847s | mechanic we can work in there so it just |
4848s | adds depth that way |
4850s | by just not having it be the same thing |
4854s | um and then it's it's also the fact that |
4856s | they would be it's like that's the item |
4858s | type name it's it's a legendary the |
4860s | thing that makes it a legendary is |
4863s | um it started out as unique it was |
4865s | combined with an exalted and it became a |
4867s | legendary so |
4868s | um are now set items that are legendary |
4872s | because they had legendary potential |
4873s | they became a legendary |
4875s | um is it now a legendary set item I |
4878s | guess it kind of blurs the lines then |
4880s | you're talking about legendaries and |
4881s | then like our legendary set items |
4883s | included in legendaries and muddies the |
4885s | water and complexity that way as well |
4888s | um so there's a whole bunch of little |
4890s | reasons there's nothing huge in major |
4892s | but there's a whole bunch of like little |
4893s | things you're just like well that's not |
4895s | ideal |
4896s | well that's not great oh we should avoid |
4899s | doing that well maybe we shouldn't do |
4900s | that and it's just like it all builds up |
4903s | to the point where you're just like no |
4904s | we're not doing that |
4913s | dude you always got great great comments |
4916s | I just saw your name and I'm like oh |
4917s | it's gonna be good let's take a breather |
4920s | hi ancient Immortal Le player adjacently |
4924s | an emperor of a bunch of skeletons |
4926s | formerly known as Grail uh spoiler alert |
4929s | any ideas what we can do after I have |
4931s | conquered the known world and pretty |
4932s | much chill in my Palace all day long |
4935s | it's getting kind of boring so my advice |
4937s | is because you got so many skeletons |
4939s | laying around |
4942s | is you Cobble them together in different |
4944s | ways and start like a soap opera because |
4947s | I mean if you're stuck at home on the |
4949s | couch all day what's better than a good |
4952s | soap right |
4955s | that's what that's what I feel like |
4957s | they're all there do your bidding |
4958s | anyways |
4963s | it's just easier that way |
4969s | streamer clients |
4976s | I I wonder sometimes myself you know |
4979s | like how |
4982s | I set up the I set up so much stuff to |
4984s | like |
4985s | make to take a second crack at it |
4987s | because I'm like there's no way |
4989s | that's a one in four shot so it's not |
4991s | that bad |
4996s | all right any plans to uh to have like |
4999s | collectors part in the stash where you |
5002s | can stash each unique set item once I'm |
5004s | a collector yeah so this is a cool um a |
5007s | cool feature that actually gets |
5007s | requested a fair bit I I'd really like |
5009s | to have something like that |
5011s | um |
5012s | I think it would work better as an |
5016s | achievement tracker |
5018s | in the |
5020s | there's pros and cons in both of these |
5022s | different ways but this is the sort of |
5024s | two ways to do this one you have a |
5026s | single stash page that like Scrolls and |
5030s | has like a unique space for every single |
5033s | unique item to go in it and and you're |
5035s | filling it up like a like a coin |
5038s | collector book or something like that or |
5040s | like a stamp collector book where you're |
5041s | like filling in these slots with all of |
5043s | each thing that can go in there which |
5044s | which is very cool |
5046s | um |
5048s | it's a little unwieldy it's a little |
5050s | like there's there's a lot going on here |
5052s | there's this giant page that I'm gonna |
5054s | scroll through just to find it and |
5056s | everything it kind of sucks |
5058s | um |
5059s | the other option that I've seen |
5061s | suggested which I think I actually |
5062s | prefer but I I don't know and I could be |
5064s | con probably pretty easily convince |
5066s | someone with the other is is having it |
5068s | be more of an achievement tracker |
5070s | um and and one of the big upsides to |
5072s | this as well is you don't have to |
5073s | actually take a copy of the item that |
5076s | you found and stick it in that slot it |
5080s | would just it would just work on like |
5082s | every time you find a unique it would |
5084s | just update an achievement tracker it |
5086s | wouldn't matter if you like you have to |
5088s | pick it up but it would be like |
5089s | have you ever picked up this unique |
5091s | check have you ever picked up this |
5093s | unique check |
5095s | um I I think I think that's the way I |
5097s | probably well that's a nice space to |
5099s | craft on |
5100s | um I think that's the way I probably |
5101s | would prefer to see it myself but |
5104s | super open to feedback on it |
5106s | um |
5108s | and and it's it's definitely uh like |
5110s | Grill quests I've I've gone on a couple |
5112s | D2 Grail quests I've only ever completed |
5114s | it once |
5119s | I think I think I finished it I don't |
5121s | know it's so long ago I know I know I've |
5124s | found every item in Diablo 2. I know |
5126s | that I don't know if it's always been |
5129s | on the same time I know I've started a |
5130s | couple Braille quests they're tough |
5133s | definitely given up on more than a |
5134s | couple |
5136s | anyways |
5138s | um |
5140s | having it automatically track makes |
5141s | things a lot easier |
5157s | and don't forget to put Atlas seatbelt |
5158s | game and the question so I see it can |
5160s | answer it I did see one here that didn't |
5162s | happen that's okay let's answer it now |
5163s | any plans to make sets best in slot for |
5166s | some builds |
5168s | um |
5169s | we really try and avoid saying like Okay |
5172s | let's tune this item so it's best in |
5174s | slot for this specific build no matter |
5176s | what that's a statement that we really |
5178s | try and avoid |
5181s | um normally what we're looking at it |
5184s | um more in the terms of hey are there is |
5187s | this is this a tool we could add a cool |
5189s | tool we could add to this builds kit is |
5192s | this something that might improve this |
5194s | build or give it another option on ways |
5196s | to build it and like uh think things |
5199s | like that those are the types of |
5200s | statements we're looking at more so when |
5203s | we're talking about adding new items if |
5205s | we are looking at specific builds that |
5206s | it could go in we're generally more |
5208s | looking at |
5210s | um |
5212s | come on back uh I just really like that |
5214s | when we added the ability to like bring |
5215s | them back early oh Game Changer |
5218s | um |
5220s | yeah I |
5222s | I don't see any reason why a set item |
5224s | couldn't be best in slot for certain |
5226s | builds |
5229s | um specifically tuning it so that it |
5231s | intentionally is best in slot that's not |
5233s | something we really do |
5246s | oh |
5247s | you know what's happening |
5249s | I'm taking a lot of poison damage |
5259s | got that 12 all res certainly helping |
5268s | so that's our goal is get a bunch of |
5269s | poison res |
5271s | on our chest |
5273s | the legendary potential in the chest get |
5274s | a bunch of poison res |
5276s | that's our goal |
5284s | which um |
5288s | Echo has poison res oh my goodness |
5294s | I know I can leave |
5306s | same foods that I just made legendary |
5309s | it's funny |
5319s | we have to have multiple achievements |
5321s | then one for any stats and one for |
5323s | perfect stats we just have like a check |
5324s | mark if you found it a little star if |
5327s | it's perfect there you go |
5329s | uh one advantage of the coin collection |
5332s | model is that when people make an uh on |
5335s | a unofficial ladder deciding whether uh |
5338s | to put your ravenous voids in the tab or |
5341s | wear them add strategy yeah |
5344s | I if it was going to be a physical thing |
5346s | that you're putting in there you'd have |
5347s | to take them out too wouldn't you |
5349s | like |
5351s | the bowl stamping having having like |
5353s | permanently immortalized in some giant |
5355s | tab I think oh |
5360s | I I can I can feel the support tickets |
5363s | coming in now I put it in my stash and |
5366s | it's gone forever and I can't get it |
5367s | back like even with the giant warnings |
5370s | all over it like this is permanent don't |
5372s | put anything in here the big pop-up that |
5374s | shows up and it's like warning warning |
5375s | this is permanent we |
5377s | thousands of support tickets guaranteed |
5381s | now it has to be removable |
5390s | because this |
5392s | tells you it's a permanent decision |
5394s | several times |
5396s | oh boy do we get a lot of sport tickets |
5398s | about that |
5400s | and they always State you never warned |
5402s | me |
5405s | and the response is always |
5407s | sorry about that |
5411s | because to be fair if it's not something |
5413s | that people are seeing it's not being |
5414s | worn well enough so it is on us |
5423s | so we start adding these skill testing |
5425s | questions |
5427s | and it's like it's a it's a really long |
5430s | binary string that translates into |
5433s | this is permanent and you have to like |
5435s | go look up what it means online you |
5437s | could like copy and paste and Google it |
5439s | to see what it actually means so you can |
5440s | type out the words |
5442s | foreign |
5446s | we like don't let you paste things into |
5449s | the fields you actually have to type it |
5450s | out there we go perfect |
5454s | it's like those um |
5457s | there's some game where like it says |
5459s | there's like a little a prompt when |
5460s | you're making your character it says |
5461s | please uh please enter uh character name |
5464s | and if you type the words like character |
5466s | name or something like that it goes haha |
5468s | very funny pick a pick an original name |
5470s | and then if you type in original name I |
5473s | like it just keeps like giving you new |
5475s | ways to take the instructions way too |
5477s | literally and clever responses when you |
5479s | do |
5483s | I really like that I don't know why they |
5485s | reminded me of it |
5486s | all right more questions we'll get there |
5496s | in Gates of orium and epoch's call are |
5499s | is Gates Memorial Epoch still coming at |
5501s | some point uh how will you balance the |
5503s | critical chance |
5504s | changes uh oh it's two questions here |
5506s | let's pull these off |
5508s | um okay so Gatesville Morgan epoch's |
5509s | call were names of endgame systems that |
5512s | we had |
5514s | um |
5515s | Loosely created some information for |
5518s | that we had planned to release |
5520s | um |
5521s | early on and we have that was before we |
5524s | had really created |
5526s | um |
5528s | uh the dungeon system hadn't even been |
5530s | considered yet |
5532s | um the model the systems changed |
5534s | immensely since then |
5537s | um there those are really good names to |
5540s | use |
5542s | um and I think there's a very good |
5544s | chance we'll use them at some point for |
5546s | end game systems |
5549s | um we don't have anything specifically |
5551s | planned for either of those names at the |
5553s | moment anymore |
5556s | um most of the features that we were |
5557s | planning on putting into those either we |
5559s | realized are not possible or we're kind |
5562s | of building them into other Engine |
5564s | Systems |
5578s | okay next one achievements unique |
5580s | tracker would still make us need to |
5583s | browser dive to see the items |
5586s | I love the unique tab in other games |
5588s | because they just look at the stuff we |
5590s | don't have as you were saying like |
5592s | um |
5593s | having the like tool tips available for |
5595s | the items that you haven't picked up yet |
5596s | I mean you can still put that in |
5598s | in an achievement list |
5608s | uh when are you planning for this |
5609s | multiplayer when it's ready |
5612s | which I know is such a non-answer and it |
5614s | bothers people apologize |
5621s | uh we separate leaderboards and multiple |
5623s | launches for example will there be a |
5625s | bunch of different ladders such as solo |
5626s | ladder two player ladder three plot by |
5629s | the player ladder yeah |
5630s | basically |
5632s | we we're really we had a tough time |
5633s | deciding what axes we were gonna split |
5636s | the ladders on |
5638s | and it still could change a little bit |
5639s | but |
5640s | um number of players is a big one and |
5642s | it's pretty important |
5644s | um |
5645s | hardcore solo |
5648s | things like that |
5653s | hey guys just dropping by to ask |
5655s | something I've been thinking about a lot |
5657s | lately did you guys ever consider making |
5659s | a blockchains easier to get and nerfing |
5661s | blocked effect to compensate |
5664s | uh there are a lot of cool shields in |
5666s | the game but I always feel like I should |
5667s | use Bastion in the end uh end game |
5669s | because capping block chance is almost |
5671s | impossible in a lot of cases |
5673s | um yeah it's |
5676s | um |
5677s | uh any question that starts with did you |
5680s | ever consider on a popular topic chances |
5682s | are the answer is yes just right out of |
5684s | the gate |
5685s | um this one definitely yes we we have |
5687s | talked about this quite a bit |
5689s | um |
5692s | it might not be balanced quite right but |
5695s | that's not |
5697s | um a universal change we're likely to |
5699s | make having blockchains be capable |
5704s | um |
5705s | easily I |
5708s | it's a tricky thing there's I don't want |
5710s | to go too deep into the defenses because |
5712s | there's only 20 25 minutes left here but |
5715s | um |
5716s | there's this sentiment that I personally |
5719s | don't agree with |
5720s | um but I I do understand where it's |
5721s | where it comes from uh where it |
5724s | basically states that any defensive |
5727s | layer |
5728s | that is |
5731s | um chance based |
5733s | to have a percentage reduction |
5736s | if you can't get it to a hundred percent |
5739s | chance it might as well be zero |
5744s | um |
5747s | and I I like the the big one this pops |
5751s | up with a lot is cred avoidance when I'm |
5753s | talking about credibility |
5754s | um |
5756s | and and I I understand the sentiment I |
5759s | believe me I do just want to get that |
5760s | out of the way right out of the out of |
5762s | the way to the start but |
5764s | um I I don't agree with it at all really |
5768s | um |
5769s | I don't think it's bad to cap it or gets |
5772s | 100 but it's it's definitely not |
5774s | worthless if it's not capped |
5780s | I might just die here we'll see what |
5782s | happens |
5788s | uh what was I talking about though uh |
5791s | blockchains yeah I I block block is a |
5795s | very popular and core mechanic to a lot |
5797s | of builds and |
5800s | um is is a primary defensive layer for |
5802s | an entire base class and a secondary |
5805s | defensive player for several others |
5807s | um |
5809s | no I even hit function but it's just |
5811s | timing too late uh |
5813s | oh yeah so that means as well just give |
5815s | me a second I'll get to it |
5817s | um |
5818s | I'm trying to say here I I think that |
5822s | adding more options for |
5825s | uh for block block builds will will have |
5828s | a huge impact on the |
5831s | um just just on on the diversity of |
5833s | shields that are used |
5836s | um |
5838s | there's probably a few Shields that are |
5841s | not designed initially at least as like |
5844s | um main mainstream endgame shields uh |
5849s | that are that are being compared to |
5851s | uh with Bastion and then |
5854s | as far as just like uh like ongoing |
5856s | block and I'm using a shield |
5859s | therefore I'm gonna use the best block |
5861s | Shield |
5863s | um there's always going to be a |
5864s | mathematically best block Shield |
5866s | like that's just gonna be unless unless |
5868s | we have several that have the exact same |
5871s | block stats and a few other things that |
5872s | are a little bit different |
5874s | um |
5875s | maybe that's what we have to do but I |
5877s | really hope not |
5879s | oh I just kicked my chair behind me that |
5880s | really hurt a lot I'm just saying this |
5883s | so I don't start yelling into the |
5884s | microphone |
5889s | okay uh yeah |
5893s | wow |
5895s | uh |
5896s | something up on screen |
5899s | oh my goodness oh |
5901s | it's comically large yes Mike good job |
5906s | sorry about that |
5914s | oh my foot hurts |
5919s | oh |
5923s | there we go |
5926s | oh okay this is showcasing uh |
5930s | oh stagger and stun animations |
5934s | and hit effects and death animations |
5936s | it's just a whole bunch of General |
5938s | combat Improvement feels |
5941s | um with a weird amount of hammers |
5945s | but yeah there's a lot of like staggers |
5947s | that are happening |
5950s | I'm gonna break this down later you'll |
5951s | see there's there's a whole bunch of |
5953s | like they're getting hit and they're not |
5954s | they're they're their animation is |
5957s | getting interrupted to stagger the |
5959s | character and it doesn't have a gameplay |
5960s | implication but it does make it visually |
5963s | appear more appropriate |
5974s | okay cool here we go |
5977s | a little teaser but stuff's looking like |
5979s | coming up here and I missed the question |
5981s | either it was a two-part question and I |
5983s | skipped the second part |
5984s | a little while back so I need to go back |
5986s | and find that |
5988s | I apologize |
5991s | uh okay how will you balance Critical |
5994s | Strike changes |
5996s | um where increased crit is going to be |
5997s | changes into flat crit |
6001s | um |
6002s | it's a pretty it's a pretty wide open |
6004s | question how will we bounce well I I |
6008s | don't know the exact uh details on how |
6010s | we're gonna do that how what it's going |
6011s | to look like and everything but |
6014s | um the goal I think will be to have |
6017s | similar levels of overall crit chance |
6020s | for builds that already exist so not |
6023s | having a huge impact on Bounce overall |
6026s | um but it's more about |
6029s | um |
6030s | simplifying the |
6032s | uh the system a little bit just and it |
6035s | has kind of a loaded statement |
6037s | simplifying something but |
6039s | um |
6041s | the complexity that it does bring for |
6043s | having added and increased on a |
6046s | percentage ability like that |
6049s | um that's that's a very common ability |
6051s | does have |
6053s | um |
6054s | comprehension issues |
6056s | pretty frequently |
6059s | um it's it's extremely common to see |
6063s | um I've got 100 increased Critical |
6065s | Strike chance why am I not always credit |
6068s | like that's that's a very very common |
6072s | um misconception or problem or issue or |
6074s | misunderstanding to have |
6076s | um |
6078s | and if we can if we can help alleviate |
6081s | that without removing much depth in the |
6083s | system |
6085s | um that's a big win |
6088s | so we'll be looking to do that |
6091s | and that's not this I I also think |
6093s | that's not to say that the stat becomes |
6095s | impossible to include |
6098s | um |
6100s | it's it's more that we're looking to |
6102s | remove increased Critical Strike chance |
6105s | as a primary or common stat there's a |
6108s | way to put it removing it as a common |
6110s | stat so it still is possible to get but |
6114s | um |
6116s | exceedingly rare |
6123s | some it's like it's a similar sort of |
6125s | style to the |
6127s | um what we're doing to weapons so the |
6130s | the base the base damage on this weapon |
6132s | will change from physical little like |
6136s | 101 melee physical damage uh in point |
6138s | nine it's just gonna say 101 melee |
6140s | damage and it's not going to have that |
6141s | physical tag and it's going to get the |
6143s | element from whatever ability you're |
6146s | using so if you use this with void |
6147s | cleave it'll be 101 void damage |
6150s | which is great |
6152s | um because it'll help things scale |
6153s | better because right now there's so much |
6155s | physical damage that's happening here |
6156s | still even though it's void cleave it's |
6158s | a ton of time that's physical |
6160s | um and voically might be a bad example |
6162s | because it is a melee physical skill |
6168s | but it'll help overall |
6173s | it'll it'll especially help a lot |
6176s | um |
6177s | uh |
6179s | spellblades a lot |
6187s | I have more questions hello guys just |
6189s | dropped to ask something I've been |
6191s | thinking a lot about lately do you guys |
6192s | ever consider making oh everything |
6193s | whoops |
6195s | I need like a little like ability like |
6197s | tick off questions like I'll answer that |
6198s | good job Mike way to go |
6201s | uh hi Mike shortly after chapters 10 to |
6203s | 12 were revealed you mentioned on |
6205s | Discord that the plan at the time was |
6206s | step chapter 10 by launch and the |
6208s | remaining chapter sometime afterwards |
6210s | that's still the planner has changed I |
6211s | think that's still the plan |
6215s | um |
6217s | there's there is work being done on |
6221s | other parts of the campaign a lot of |
6223s | work being done in a lot of other parts |
6224s | of the campaign actually |
6227s | um just to improve the quality |
6229s | um replayability fun all those sorts of |
6232s | stuff of the um of the campaign that |
6233s | already exists |
6236s | just the angles running it looked like I |
6237s | had no weapon for a second it was like |
6239s | did I drop it somehow no again |
6242s | um |
6245s | stuff's beefy here |
6254s | foreign |
6266s | will there be a wipe when multiplayer |
6268s | drops |
6269s | um |
6272s | offline characters will not be able to |
6275s | transition to an online environment we |
6278s | will not delete characters off of your |
6280s | computer all of your saves are currently |
6282s | stored on your local device and we're |
6284s | not going to delete your save files off |
6286s | of your computer however we're also not |
6288s | going to accept those save files that |
6290s | you have on your computer as legitimate |
6293s | save files that we will upload to our |
6294s | servers when we start playing |
6296s | multiplayer so you'll still be able to |
6299s | use those same save files playing |
6302s | offline when multiplayer goes live you |
6305s | will not be able to bring those |
6307s | characters online |
6310s | so |
6313s | my one of my favorite means well yes but |
6316s | actually no |
6330s | uh provided that it's not entry-based |
6332s | chance yet |
6334s | uh any plans to make multiplayer testing |
6336s | opt in without having it be Community |
6339s | tested program you get more volunteers |
6341s | to help you test the servers yes um we |
6344s | we do have plans to uh open up a little |
6347s | bit more uh large-scale multiplayer |
6351s | testing and lower barrier uh entry |
6356s | into that system |
6358s | um |
6359s | the system's still rough enough that |
6363s | um |
6366s | oh opening if we just said okay anyone |
6368s | who wants to play multiplayer can opt |
6369s | into it go ahead download it there you |
6371s | go have fun |
6373s | um |
6375s | the suddenly people are getting in |
6378s | without going through the process of uh |
6382s | learning uh exactly what the state of |
6385s | multiplayer is and what to expect what |
6387s | bugs to expect |
6388s | um there's there's no support network |
6389s | for those people in in that they learn |
6393s | from other players quickly that that |
6395s | okay well this feature doesn't work and |
6396s | oh you can't do this and that's no big |
6399s | deal because it's still in a very early |
6401s | stage of multiplayer |
6403s | um but as soon as it's okay anyone can |
6405s | join and just come do this it's well why |
6408s | haven't you fixed this yet |
6411s | um and there's a lot of things that |
6414s | would super duper fit into that why |
6416s | haven't you fixed this yet category |
6418s | um and the answer is because it's not |
6420s | ready |
6421s | um so so that's why we can't release a a |
6423s | wide open version like that just yet |
6426s | um I I think there's possibilities that |
6428s | we could see something along the lines |
6430s | of uh like an open weekend or something |
6433s | like that where we're just like we're |
6436s | gonna crash the servers come help us |
6437s | crash the servers let's do this let's |
6438s | see what happens when we crash the |
6440s | servers |
6441s | um and just let anyone in that wants to |
6443s | get in |
6446s | um so yeah things like that I think |
6447s | would be cool um and then once we get a |
6449s | little closer just having having that CT |
6451s | program |
6452s | going forward is still something we're |
6454s | interested in |
6455s | um but maybe the multiplayer is not |
6456s | maybe being part of the city department |
6458s | is not mandatory to play multiplayer |
6461s | um even before it's released that's that |
6462s | could that could happen too we're not |
6464s | entirely clear on exactly what's going |
6465s | to happen oh boy |
6469s | that's a bird for sure |
6485s | are all these additions will be included |
6488s | next facts it's been almost here yeah |
6489s | there's tons of stuff coming the next |
6490s | match it's gonna be cool |
6494s | we don't really hide stuff or like |
6496s | you're like oh we built this sweet thing |
6498s | we're releasing it a couple patches no |
6500s | it's like we built something sweet it's |
6501s | in let's do this let's go release it |
6505s | um |
6507s | so yeah all the stuff I've been talking |
6508s | about it's all in all the stuff that |
6509s | we've been teasing anything I've been |
6510s | teasing on stream is gonna be in for |
6512s | next match |
6515s | I'm not gonna I'm not gonna tease |
6516s | something like this and not not bring it |
6517s | for next match oh that would be mean |
6521s | someone could probably think of an |
6523s | example when we've done that already and |
6524s | I am sorry |
6529s | I bet the where bear rework I bet we |
6532s | teased the way where we work like |
6534s | two three patches before it actually |
6536s | happens |
6542s | will this game ever be completed yeah of |
6544s | course |
6552s | would your stash transition to new |
6554s | online characters no your entire saves |
6557s | everything is stored offline on your |
6559s | computer |
6561s | um |
6563s | your your materials here |
6565s | like like if if I just got to bring 22 |
6568s | Runes of Creation with me into online |
6570s | play oh my God that's such a massive |
6573s | Head Start If I got to bring |
6575s | 346 glyphs of Despair into online play |
6578s | oh my God that's such a huge Advantage |
6582s | Head Start like that is crazy if I just |
6585s | got to bring 6.3 million gold because I |
6587s | just had it lying around oh my God |
6590s | that's such a huge Advantage |
6592s | um no we we can't we can't bring any of |
6594s | that information in uh when multiplayer |
6596s | drops if you want to play online you're |
6598s | playing from Level zero level one |
6601s | um |
6603s | you you won't have any |
6606s | uh any equipment no runes no nothing |
6608s | it's it's like you started a brand new |
6609s | account |
6611s | um |
6614s | you can still play your offline stuff |
6616s | offline but online is brand new anyone |
6618s | who's also is important to note here |
6620s | while we're talking about this anyone |
6622s | who's um in the CT program the CT |
6625s | program is on a different I want to say |
6627s | realm it's in a different bubble than |
6630s | everything else so people who are |
6632s | playing in the CT program right now the |
6634s | characters that they're creating will |
6635s | not be playable in the main |
6637s | multiple environments they're also not |
6639s | getting a head start advantage |
6641s | the thing um like a knowledge Advantage |
6643s | I guess because they're seeing things |
6645s | um and they'll they know certain things |
6647s | that are coming before they actually |
6648s | happen and things like that but they're |
6650s | they're not getting a functional |
6651s | advantage |
6664s | I need a functional advantage to tell |
6666s | you what |
6667s | this is why the game this is why the |
6668s | game gives me these ridiculous legendary |
6671s | roles it's because it knows I need them |
6678s | all right getting pretty close to the |
6680s | end of the stream here so if you have |
6681s | any more questions please toss those in |
6684s | chat and I'll try and get them as quick |
6685s | as I can trying to hammer through a few |
6687s | here speaking of offline characters |
6688s | we'll be able to name them freely uh as |
6691s | per recent steam thread uh words like |
6695s | butts or rapid are banned rapid is |
6698s | banned really |
6699s | that's funny |
6701s | that's really funny |
6706s | uh I'm not 100 sure what'll happen with |
6708s | that |
6709s | um honestly it'll probably use the same |
6711s | naming restrictions online and offline |
6715s | uh rapid seems weird that that's banned |
6722s | oh poison the pick up the poison rats |
6726s | bike what are you doing |
6729s | oh 14 armor who cares |
6738s | foreign |
6754s | you know what we're doing it |
6758s | poison rest is just just too much |
6761s | okay |
6763s | um |
6777s | sure safe one |
6780s | I feel like there's probably better |
6782s | things to put it in but |
6784s | that's okay |
6790s | next question Mike get to the questions |
6793s | uh okay don't die either following up on |
6796s | the Block discussion that the entropy |
6798s | chance statement uh how is your stance |
6800s | on making chance based systems like |
6802s | critical strikes blocks or Invasion |
6803s | having such a component to make them |
6805s | more reliable |
6813s | um |
6815s | oh I see what you're saying so like |
6818s | um if if you |
6823s | it's it's so well the question what the |
6825s | question is asking for this is a pretty |
6827s | complex question for me to the end of |
6828s | the question I think I think this is |
6830s | what you're asking for |
6832s | um if here is |
6834s | uh zero luck |
6837s | and here is |
6839s | oh my God what the [ __ ] amazing luck |
6841s | this is amazing and here is super sad my |
6845s | luck's terrible |
6847s | um and and this is this is blockchains |
6851s | block percentage |
6853s | um and so zero being like say you have |
6855s | 50 block and block chance and you |
6859s | literally block and you you've been |
6861s | attacked 100 times and you blocked 50 of |
6863s | them that's the zero Mark here uh and |
6865s | this is your fifth string block chance |
6867s | let's say fifty percent |
6872s | this is 100 blocks this is zero blocks |
6875s | and this is 50 blocks there we go |
6878s | um from 100 hits and and so |
6883s | um like an entropy reduction system is |
6887s | uh trying to bring people who are these |
6890s | outliers into the center artificially |
6894s | um so |
6896s | say so we assume you're at 50 always to |
6899s | start off with and you block once |
6902s | and then your blockchains becomes 49. |
6905s | and you block again your blockchains |
6907s | becomes 48. when you miss a block and |
6909s | your blockchain goes back up to 49. |
6912s | and then you miss another one and it |
6914s | goes up to 50. and then you miss 80 in a |
6917s | row and it's up at 100. |
6920s | and then because your block chance is so |
6922s | high and you start blocking a whole |
6924s | bunch in a row and then you come back |
6925s | down so it's it's this at it's this |
6928s | forcing you back to the to the point |
6931s | where where your average should be |
6934s | um and it's it's just stopping because |
6937s | with with any sort of percent system |
6939s | like this in a proper random system |
6942s | um given enough time |
6946s | um |
6947s | you will receive strings at 50 you will |
6950s | eventually receive strings of blocks |
6953s | successful blocks in the thousands and |
6955s | strings of successful fail blocks in the |
6957s | thousands given an like an infinite |
6959s | amount of time and an infinite amount of |
6961s | attempts at this will happen that's just |
6963s | the way math Works |
6964s | um |
6966s | practically for almost every single |
6968s | person that plays it will stay extremely |
6970s | close to 50 or whatever the actual |
6972s | percentage is |
6974s | um |
6975s | it will it won't it will it'll like go |
6978s | to here as like the max for most people |
6980s | that actually experience |
6983s | um it won't it won't you won't see |
6985s | people get like way out here that just |
6987s | almost never happens |
6991s | um |
6992s | and personally I'm not a huge fan of |
6995s | these |
6996s | um entropy correction systems or |
6999s | whatever |
7001s | however |
7003s | however |
7005s | we do have gear in the game that |
7008s | literally does this |
7012s | um |
7013s | so if you really want it equip it |
7019s | oh okay speaking of which I'm about to |
7021s | die |
7034s | thank you |
7036s | I think it may actually be called |
7038s | entropy or something |
7050s | yeah just want to fight one at a time |
7054s | come on down |
7066s | oh with the laundry thing I think part |
7068s | of like if you look at the roots of a |
7070s | game like this and even just like the |
7072s | the game itself as it stands on its own |
7074s | I I think it's really interesting when |
7076s | you have these big swingy things that |
7077s | happen |
7079s | um |
7079s | it's like oh my God you'll never believe |
7081s | what happens |
7082s | Story Time like oh I hit 40 blocks in a |
7086s | row in this clutch moment and I only had |
7087s | 10 block chance and it was amazing and |
7089s | it's probably because of it beat the |
7090s | boss oh it's cool |
7092s | um and yeah there's the inverse of that |
7094s | too but uh it still makes for a good |
7096s | story anyway some one of the best |
7097s | stories I have is you know getting |
7100s | stalked by a cougar after having a boat |
7102s | stolen off of the back of a trailer and |
7104s | the strap ripped off as we were |
7106s | traveling you know like like |
7108s | good stories come from things going |
7110s | horribly wrong |
7113s | um so yeah it's |
7116s | maybe unlikely |
7119s | all right oh I'm kind of behind here |
7121s | Greg from accounting you may have to |
7123s | wait uh we're gonna see them out of |
7125s | total uncollected cold per character in |
7127s | prepared Gilly reports |
7129s | that would be hilarious that we don't |
7131s | track it uh any plans to release the |
7133s | microtransaction shot before 1.0 yes uh |
7136s | so if multiplayer is not in a state |
7138s | where it's ready for public opt-in then |
7140s | it's safe to say multiplayer won't be |
7142s | here in 2022. I am not going to comment |
7144s | on the assumption but I |
7146s | drawing assumptions from the evidence is |
7149s | a dangerous game at best |
7151s | also I think |
7153s | I think a lot of these issues with crit |
7155s | could be solved if character sheet and |
7157s | more information instead of having to |
7159s | change crit completely |
7161s | um the problem really the information is |
7164s | there very clearly on the crit on the |
7166s | character sheet like it just says what |
7167s | the number is uh it says what the bass |
7169s | is I I the problem comes from seeing |
7172s | things where it says I don't even have |
7174s | anything where it just says like here's |
7176s | a bunch of increased crit chance |
7179s | um and like you hold this at like or uh |
7182s | there and it like describes what it is |
7184s | even and it's yeah |
7188s | right writing it down having information |
7189s | to read in the game is very rarely the |
7192s | solution for things like that because |
7195s | getting people to read is the hardest |
7199s | thing to ever the hardest thing to do in |
7201s | the developing a game the absolute |
7203s | hardest thing to do is get someone to |
7205s | read what you've written that is by far |
7207s | the hardest thing to do |
7209s | as a game developer designer just if you |
7212s | can if you can get someone to read |
7213s | something oh god tier unlocked |
7218s | anyways |
7220s | I had a great time today I hope all you |
7222s | did too uh if we made any mistakes or |
7225s | you've got something to say or you've |
7226s | just had more questions please head on |
7228s | over to our Discord we've got an ask the |
7230s | devs channel where I'm very very |
7233s | um |
7233s | active and lots of people to answer |
7236s | questions in the community that know a |
7237s | lot more than I do even and uh Reddit we |
7240s | have forums all sorts of stuff |
7243s | um please come talk ask questions come |
7245s | say hi we're friendly |
7248s | um |
7249s | yeah |
7250s | that's all I got for you today |
7253s | I hope you had fun I know I did I think |
7255s | that's what I say we'll see you later |
7260s | let's go say hi to someone who's |
7261s | streaming who's streaming today |
7266s | find someone I don't know |
7268s | it was a dangerous game |
7271s | I like to see a webcam in a little |
7272s | preview |
7287s | all right |