over 2 years
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Last Epoch
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1s | good afternoon everybody welcome back to |
---|---|
4s | the last epoch devstream |
7s | i am your host mike |
9s | and we are sharpening our knives because |
12s | we're cutting it real |
15s | fine hey there ashley zora welcome to |
18s | the stream |
20s | usually i've got that turned off earlier |
22s | we're feeling good |
24s | lizard welcome with your rating party |
26s | come on down |
27s | hang out |
29s | pull up a seat by the fire glad to have |
32s | you |
36s | a wild mike appeared |
41s | absent his |
43s | usual yellow and black striped pattern |
46s | mike has arrived on stream |
53s | we he we see him survey his prayer yeah |
55s | i can |
57s | see douglas if i have to be costume |
59s | every time it's not special anymore but |
62s | thank you very much for the 10 monthly |
63s | sub that is amazing uh glad to have you |
66s | with us |
66s | as always we've got our first character |
69s | in |
70s | empowered timelines on stream i think |
73s | that's pretty cool |
76s | we're starting to struggle a little bit |
78s | for damage i think but we'll uh |
80s | we'll get things sorted out i'd like to |
83s | uh |
84s | refine the loot filter a little bit |
86s | and uh |
88s | you know |
90s | see if we can see if we can find some |
91s | cool fun stuff to play with you know |
95s | as always our all the money that comes |
98s | in from streams all that goes directly |
100s | to charity |
101s | this month our charity is saint jude's |
103s | children's research hospital |
105s | all month long um |
107s | [Music] |
108s | we have |
110s | the subs |
111s | those |
112s | funny sounds bits donations all it goes |
114s | straight there um |
117s | yeah if you have any questions please |
118s | feel free to ask that's what i'm here |
119s | for just put at last epoch game in the |
122s | question and i will see a lot easier |
126s | and that's what happens see i really |
128s | need to do this i need a keyboard for |
129s | playing and a keyboard for |
131s | programming i think so i can have the |
133s | like |
134s | raised keys because i i put i have i |
137s | have different keycaps for |
139s | qwer that i can put on my keyboard |
141s | and i put them on as an experiment this |
143s | week and it sucks to type with still i |
145s | couldn't do it |
147s | i don't know what it was about it but it |
148s | just sparked me |
164s | uh if you haven't seen yet we have |
166s | announced the full final version of the |
168s | community designed |
170s | unique item which is pretty cool that we |
172s | got that |
173s | um |
175s | i'm i'm pretty pumped on on that being |
177s | finished it's uh |
179s | the the void volcanic orb the vfx looks |
183s | so cool |
184s | i actually hadn't seen it yet until the |
186s | until the reveal today |
188s | um just been head head down working on |
191s | uh |
192s | some multiplayer stuff lately and |
194s | i thought it looked really cool |
196s | if you haven't seen it yet the i should |
197s | bring it up actually i should bring it |
199s | up on stream like that the the orb tails |
201s | the shrapnel pieces they like they |
204s | squiggle looks really cool |
206s | dario thank you much 13.3 sub there we |
209s | go |
210s | another person over here it's really |
212s | cool to see |
214s | i really dislike the number eight six |
216s | nine o is much better right i agree |
218s | wholeheartedly i think it's way better |
220s | number |
223s | i mean really anyone who releases a game |
225s | with a version number eight six |
228s | especially in that order it's just ugh |
230s | right |
232s | it's like |
233s | so 2005. |
247s | you can't make yourself self-laugh who |
248s | can you make laugh |
251s | if you can't laugh at yourself who can |
252s | you laugh at i know |
263s | you've been saving exalted spears for it |
265s | yeah good stuff |
273s | you'll be saving them for a while i |
275s | think |
276s | unfortunately warlock when when it's |
278s | ready |
281s | are you the maker of this game i am one |
282s | of the people that works on this game |
283s | there's a lot of us now um a lot of |
285s | people work very hard i am |
288s | i've been here not quite since the very |
290s | beginning but for a very long time um |
296s | was it i didn't cover the exactly i |
298s | could pull up the exact date but uh |
302s | i'm i'm one of the first few people |
307s | and uh yeah i'm a senior developer in |
308s | the game so i spend most of my time with |
310s | my head buried in in code |
316s | i do a lot of design stuff too it's a |
317s | ton of fun |
321s | so you guys are reborn if you |
323s | is is this live now i'm not sure how new |
325s | it is yeah this is this is live right |
327s | now what i'm the the um |
330s | like i am live talking to you right now |
332s | and the uh the version that i'm playing |
333s | you see the top left corner says |
335s | beta085f which is our current build |
338s | version um so this is exactly i'm |
340s | playing the exact same version of the |
342s | game that is available |
343s | uh on steam right now |
348s | so nothing that i'm playing is is new |
351s | but i've got some i usually come to |
354s | to to the party with with a few little |
356s | little teasers little spoilers little |
358s | extra info |
363s | okay i've got a couple things today too |
364s | nothing nothing groundbreaking nothing |
366s | monumentous but some fun stuff |
372s | if um if you do have any questions |
375s | and just anyone in general put last at |
376s | last epoch game in the question i'll be |
378s | happy to answer it but i can keep going |
380s | these is it difficult to kill this game |
381s | yeah there's lots of really difficult |
382s | things about it um i i think that's true |
385s | for a pretty well any game um |
389s | there's always things that crop up that |
390s | you don't expect when you start and |
392s | there's um |
393s | you know pesky bugs and edge cases that |
396s | that you wouldn't expect to be an issue |
398s | but they are and |
402s | you have to work out how to fix them |
404s | always tough stuff how much is the game |
407s | uh it depends on your region |
409s | i want to say in the states at 35 usd |
416s | should be able to link it should be a |
417s | link in the description probably |
419s | actually steam link |
425s | devs don't only play their games as a |
427s | refreshing yeah i mean we we've been |
429s | doing this for quite a while now we've |
430s | done this for a little over a year um |
432s | we actually briefly streamed |
435s | uh like actual development like i would |
437s | bring up the code and work live |
439s | um |
440s | which |
441s | in hindsight was a mistake that was my |
443s | bad um |
445s | but that was cool too |
447s | uh we like to |
448s | i do this weekly two hours a week you |
451s | know hang out answer questions get |
452s | involved |
454s | did i go to university learn how to code |
455s | games i not i didn't go specifically to |
458s | learn how to code games |
460s | um but i do a bachelor of computer |
462s | science from a university in |
465s | canada |
467s | where i live and |
469s | um |
470s | so like |
472s | i learned i went to university to learn |
473s | how to just code in general |
479s | and i have applied that to making games |
482s | because really that's the most fun type |
484s | of coding isn't it |
486s | for me anyways |
491s | uh any chance we'll see don't get to put |
493s | out last epoch game in the question if |
495s | uh you want me to see it i see another |
496s | question here though uh to any chance we |
499s | will see nodes like the old ware bears |
502s | staff spell damage to quick chance plus |
504s | melee damage i imagine i think it was uh |
507s | was that uh i was like the node behind |
509s | wisdom claws or weisen claws everyone |
511s | pronounce it |
512s | um |
515s | i imagine they could eat up a lot of |
516s | design space but i loved the way it |
518s | turned awkward afix combos into |
520s | something great like melee crit plus |
521s | spell chance |
523s | um it's always possible that we see |
525s | things like that i i agree with you it |
527s | was a lot of fun let's open the |
529s | window here while i'm getting attacked |
531s | knocking over the window nevermind |
533s | uh let's open the door |
535s | glare |
538s | um |
539s | yeah |
540s | i also really like those nodes |
544s | there's a little problems with it um |
548s | we've been we've been making some |
549s | changes that uh i think will help with |
551s | with more interesting nodes like that in |
553s | general not specifically exactly the |
555s | same but |
560s | let's see |
561s | how are the bear and saber tooth work |
564s | coming along the concept that looks |
565s | great uh i i'm not sure if they're into |
568s | uh |
568s | modeling and animations yet |
572s | but uh |
574s | probably |
575s | probably pretty good |
580s | my goal is to have that stuff ready for |
582s | next patch but i'm not sure if it'll be |
584s | or not |
595s | you never really know until it's done |
596s | right |
603s | uh uh |
605s | [Music] |
609s | oh i'm answering that's about how far we |
611s | are okay yeah |
612s | you guys are up to date on the bear and |
614s | saber dude stuff |
625s | how much actual coding syntax and how |
627s | much is using framework tool for example |
630s | unreal engine for example yeah um so we |
633s | actually we use uh unity not unreal |
634s | engine which is but it's the same it's |
636s | extremely similar uh tools i would say |
639s | that i spend |
641s | and it really depends on the day |
644s | uh and what the task is to decide what |
646s | it is so like um |
648s | today i just started working on |
650s | uh the integrating |
652s | or actually splitting the character list |
655s | for online and offline characters that |
656s | you could switch between them quickly |
658s | and easily in in our |
659s | character select screen to start |
663s | um |
664s | and so the the like first stage of that |
666s | is |
667s | mostly |
668s | in edit or using tools because they're |
671s | tools we've created |
673s | in the code previously so i can i can |
675s | take things we've used for |
677s | other tab systems and |
679s | um so it's a lot of like just drag and |
681s | drop plug and play stuff that because |
684s | uh because i built it specifically to |
686s | work with our |
687s | um |
689s | with our game and so i so in situations |
691s | that i knew and and cases use cases that |
694s | i knew we would need |
697s | um but then i'm gonna have to link that |
699s | into the |
701s | uh what like the list gets populated um |
704s | i would say it'll probably be about |
706s | probably 50 50 in the end of like using |
709s | editor stuff and code stuff for this |
710s | particular task |
712s | um |
714s | but in general i think i spend it's |
716s | probably closer to like 70 30 |
718s | um |
720s | code 70 code |
725s | but it really really depends on the task |
731s | some things are almost exclusively in |
732s | the editor |
740s | how did i get it oh um |
745s | uh hello mike are there plans for the |
747s | near future to get more skill reworks i |
748s | try to make it or decay work for example |
750s | and it feels so dated yeah i mean |
752s | there's |
753s | you can ask that question |
755s | until we're at the point of the game's |
756s | development cycle where we're like |
757s | looking to sunset the game in hopefully |
760s | over a decade from now |
762s | um |
764s | the answer to that question will be yes |
765s | [Laughter] |
767s | that's just the sort of thing that we |
768s | like to do frequently |
771s | updating old skills is a really |
772s | important part of keeping the game fresh |
775s | and fun |
776s | um it also is |
778s | less |
779s | uh time intensive less less person hours |
782s | less work hours associated with it than |
785s | creating something from scratch |
786s | generally speaking |
789s | um |
791s | and you can end up with actually better |
792s | wins for it because if it's if it's like |
795s | you're reworking an old skill |
797s | you can make it essentially be a new |
799s | skill uh |
801s | as far as people are concerned because |
803s | it's it's like you open up all sorts of |
805s | new |
806s | world of possibilities you know |
808s | and um |
811s | getting rid of something that is old and |
813s | crappy is almost more valuable than |
815s | adding something new |
817s | without you know reducing the total |
819s | number of things |
821s | so yes we really like doing reworks for |
823s | for older skills i think orb decay is |
826s | on the whole of what's out there |
829s | lower on the list um |
831s | there's a lot of skills i'm gonna do |
833s | first before that one |
836s | uh but yeah |
839s | i'm sure eventually it'll get a rework |
842s | these models are just so huge and they |
844s | don't like to fall over i find it |
846s | hilarious |
850s | all right |
852s | how did i get into games i mean okay so |
855s | the first video game i played |
858s | was |
859s | um |
861s | uh donkey kong |
863s | on a commodore 64. |
866s | um |
868s | which i think it's like |
870s | 64 |
872s | kilobytes was the total like hard drive |
876s | i think or maybe it was memory i don't |
877s | know it was |
879s | uh |
880s | 64 stood for exactly but uh it's a |
882s | really really brutally old computer |
885s | um |
887s | you know like big floppy disc i don't |
888s | think a drive flop just i'm talking like |
890s | floppy disc b drive floppy discs that |
892s | are like bendy |
894s | um |
898s | and you uh you know you play as mario |
899s | trying to jump up the mario jump man |
901s | mario |
905s | we had uh splunker |
908s | uh there was a racing game |
911s | um |
914s | breakouts i'm pretty sure the fishes |
916s | break out |
927s | but like first games that i really got |
929s | into were like |
930s | uh nes super mario um |
934s | you know zelda one duck hunt |
936s | the all the ones you would expect |
938s | someone to play |
940s | as a child growing up in the 90s |
949s | this is uh |
951s | they brought the heat here i'm gonna |
952s | have to be careful to survive |
960s | let's see the next question here |
962s | warlock when when it's ready |
965s | at or before launch |
971s | all right we just got something awesome |
973s | and i can't look at it right now thank |
974s | you very much whoever that was |
976s | i appreciate you |
983s | uh follow-up question what do you think |
985s | the most important useful thing you've |
986s | learned in university uh |
992s | oh |
993s | i i think just being comfortable |
995s | learning a reading code |
997s | that's sort of a weird thing to do but |
999s | like being able to |
1002s | where you like look at some random code |
1004s | and it's |
1007s | like the comprehension aspect of it |
1011s | because there's so little that i don't |
1013s | know |
1014s | so many courses that honestly i feel |
1016s | like i could have done without |
1018s | like half of the courses in a computer |
1020s | science program are math classes |
1023s | and like another quarter of them are |
1024s | math classes in disguise |
1038s | oh that's uh |
1039s | sorry that's kind of loud guys one sec |
1058s | um |
1059s | [Music] |
1064s | uh the most yeah mostly okay i probably |
1066s | answer that |
1069s | uh does coding games pay well like other |
1071s | id jobs i'm not going to talk about uh |
1074s | pay stuff sorry |
1076s | uh for me it was how to use google |
1078s | effectively and how to read |
1079s | documentation yeah that's that's |
1081s | probably a better answer |
1082s | [Laughter] |
1088s | yeah |
1090s | a lot of it's googling stuff |
1096s | how much html do you do none |
1100s | zero |
1103s | oh yeah king king afterwards some yeah |
1112s | [Music] |
1113s | which skills would you like to rework |
1115s | before or decay and why before decay um |
1118s | so i mean uh |
1120s | summon bear |
1122s | someone score or someone um sabertooth |
1125s | uh teleport |
1127s | um i'd like to i'd like to dig into snap |
1130s | freeze a little bit more |
1132s | um |
1133s | i got a whole list i should just go with |
1135s | the list |
1150s | one second i will tell you |
1153s | which ones i would like to rework first |
1166s | there's a lot of autocast uh changes |
1168s | that i'd like to see |
1170s | and those aren't really big reworks but |
1172s | um all the major autocad skills like uh |
1175s | ring of shields and |
1176s | uh sigils of hope um |
1179s | holy aura a lot of paladin skills |
1182s | um |
1186s | i'd like to dig into some bone golem |
1188s | summon a bear and someone saber tooth |
1191s | i think all three of those could use |
1192s | some changes in their trees along with |
1193s | the visuals which all the visuals are |
1195s | working on those you guys seen them all |
1197s | uh storm totem |
1199s | uh volatile reversal i think could use |
1201s | there's i i think volatile reversal |
1203s | could use some some really |
1205s | uh |
1206s | not dramatic changes but some like core |
1209s | functionality changes that i think would |
1210s | be really healthy for the skill overall |
1211s | make it a lot more interesting to play a |
1213s | lot more um |
1215s | a lot more welcoming to play |
1217s | right now it's kind of brutal even if |
1218s | you're like really good at it you still |
1220s | make mistakes |
1221s | yeah she thinks it's easy but she |
1223s | doesn't have to do it |
1224s | um |
1227s | tempest strike i'd like to to dig into a |
1229s | little bit more before that as well um |
1235s | i didn't actually find the list i was |
1236s | just looking at a list of skills that we |
1238s | had and i was pulling stuff off my head |
1249s | and why before orb decay um and why |
1251s | before decay just |
1253s | they're worse |
1255s | that's i don't know why i'm going down |
1256s | there they've they are |
1260s | in greater need of it i don't know how |
1262s | to quantify that |
1269s | uh like |
1271s | oh |
1272s | with with things like um |
1274s | bear someone bear i can quantify that |
1276s | because trees shouldn't have nodes on |
1278s | like we have a few a few pretty strict |
1280s | rules on certain certain things for |
1282s | trees so skill trees shouldn't have a |
1284s | node that has more than five points |
1286s | allocable to it uh i know bear and |
1288s | sabertooth both have nodes that can go |
1290s | over five |
1291s | um |
1292s | it's like right there that puts them in |
1293s | the front of the pack immediately |
1296s | um and then on top of that they just |
1298s | also have very few total points |
1299s | allocable to them um and very few total |
1302s | nodes so just like from a numbers |
1305s | perspective they're |
1307s | underdeveloped |
1308s | um and then from looking at what those |
1311s | nodes do |
1312s | a lot of them are kind of muddled |
1315s | at best that's the nicest way i can put |
1317s | it um |
1320s | like |
1322s | literal thorns appearing on the skin of |
1324s | the bear and having it become a caster |
1327s | is is kind of interesting mechanically |
1329s | but it just looks weird |
1331s | um |
1333s | so getting something that fits |
1334s | thematically in order to bring that's a |
1336s | similar fantasy i think would be a lot |
1338s | more appropriate |
1344s | sabretooth has too much of its tree |
1346s | devoted to as a percentage too much was |
1348s | treated devoted to |
1349s | cold |
1350s | um cold stuff so if you don't want to go |
1352s | cold or do want to go cold it basically |
1355s | dictates |
1356s | like everything you're doing in that |
1358s | tree it becomes sort of a |
1361s | a one decision tree |
1364s | a one depth binary tree |
1371s | speaking of puddles is volatile reversal |
1374s | eating me into void puddles at the side |
1376s | of the room a feature or a bug i mean |
1381s | it's pretty it like |
1383s | it's volatile |
1385s | it |
1387s | does what it says it does ah |
1393s | oh zario gifted some nice |
1396s | 237 subs the channel that's huge that is |
1399s | a large number of gifted subs thank you |
1400s | very much |
1403s | it's neat that it tracks that |
1411s | master sword i missed you 13 months |
1413s | congratulations thank you very much |
1418s | you've been here for quite a while |
1421s | here i've got my master sword just for |
1422s | you |
1427s | this is you |
1429s | giving you a nice little pat thank you |
1432s | still gotta hang that thing up |
1434s | i'm gonna put it behind the shield on |
1435s | the wall |
1437s | by this shield |
1442s | i'll probably get a lot of this but is |
1443s | multiplayer out yet or is it close if |
1445s | not uh you can put exclamation mark |
1448s | multiplayer in chat and it will give you |
1450s | all the most up-to-date information |
1451s | about multiplayer uh it is not out yet |
1454s | to everyone it is out to some people |
1457s | uh we've got a small group of community |
1459s | testers that help us prepare patches for |
1463s | uh prepare for patches so we release |
1465s | stuff a little bit early to them um |
1468s | and |
1469s | uh |
1470s | there they are testing it we've |
1473s | just wrapped up our second test with |
1475s | them |
1478s | um went really well |
1480s | or we're just just wrapping it up |
1483s | maybe it's not wrapped up |
1485s | not yet but uh |
1487s | yeah it's it's it's moving |
1490s | it's it's moving along it's coming it's |
1492s | doing good it's i don't really have much |
1493s | to say about it it's just you know |
1495s | stuff's working we're still making stuff |
1498s | it's not ready to be released |
1501s | i'm sure if they were able to answer the |
1503s | questions you asked the cts if we should |
1504s | release it they would probably tell you |
1506s | no |
1510s | i don't |
1511s | has gifted six |
1512s | has resubbed for six months in a row |
1514s | thank you very much |
1516s | we're halfway to a year |
1518s | lovely |
1521s | what am i doing |
1524s | i'm just killing things till i find this |
1525s | stuff |
1527s | i am i'm not doing enough damage |
1529s | that is |
1530s | that is definitely apparent |
1537s | hey |
1538s | hey |
1539s | when does a when does a joke become a |
1540s | dead joke |
1544s | when the punchline becomes apparent |
1556s | sure no one's ever heard that joke |
1557s | before |
1564s | good old joke number |
1566s | 4731 |
1573s | repost not allowed |
1579s | uh what is your opinion on rng drops |
1581s | compared to deterministic rewards for |
1582s | example would it be too far-fetched if |
1584s | there was a way to add extra lp to your |
1586s | uniques i |
1589s | should have not looked away and it was |
1590s | dangerous thank you very much weird for |
1592s | gifting a bunch of subs to the channel |
1595s | uh in |
1596s | [Music] |
1598s | at the same time as my failure |
1601s | it looks like five or six |
1603s | two three four five six six subs thank |
1606s | you very much |
1608s | flipping brilliant congrats and we got |
1611s | one of those |
1614s | uh |
1618s | is he pulling out notepad plus plus i |
1619s | use sublime text thank you very much |
1623s | i only code in microsoft word |
1628s | i don't that'd be awful that would be |
1630s | truly the most terrible thing of all |
1632s | time |
1634s | no i |
1635s | i use um |
1637s | visual studio day-to-day |
1639s | and uh i do use sublime tech sometimes |
1644s | sorry back to uh |
1646s | they mine's question thieving's question |
1648s | about um rng versus deterministic |
1651s | rewards for things |
1653s | and uh suggesting that if there was a |
1655s | way to add extra lp to your uniques even |
1658s | if it took insane amounts of play time |
1660s | but it would still be there as a carrot |
1662s | on the stick tangible goal i think that |
1664s | it's um |
1669s | so it's it's a big balance thing and it |
1672s | shifts all the time and as soon as you |
1674s | add even if you have a system where the |
1676s | things that are rng the things that are |
1679s | deterministic are in a good balance and |
1681s | you add something else over here that |
1682s | seems unrelated |
1684s | it affects it and it's a very big |
1686s | ecosystem that is |
1687s | um that that is affected by things that |
1690s | don't seem like they're connected |
1692s | um |
1692s | i think sometimes it's |
1695s | difficult to see reasons why we don't do |
1698s | things it's like well like oh you should |
1700s | like obviously we should have this thing |
1701s | and and i it's difficult to see the |
1704s | whole system as a whole and i frequently |
1706s | forget about things when trying to look |
1708s | at the system as a whole to to do things |
1710s | like this like that's |
1711s | that's that's an easy thing to |
1715s | to like have problems with and i think |
1717s | one one thing that i |
1719s | uh like to look at is |
1721s | um by giving something a tangible like |
1724s | set amount of time that something takes |
1725s | and you're guaranteed to get it or |
1726s | something you're working towards and |
1728s | it's just going to happen |
1729s | a |
1731s | can be a really positive thing to have |
1733s | but |
1734s | one of the big downsides to it maybe not |
1736s | downside one of the things that it just |
1737s | does and can be a downside in context of |
1739s | other things is that it |
1741s | um it assigns a value of time |
1745s | to a specific item |
1748s | and it says uh like |
1750s | it makes it pretty clear what that time |
1752s | is |
1753s | um |
1756s | and it sometimes gives that expectation |
1758s | that that's what that time is and |
1760s | sometimes um |
1762s | say there's two ways to get something |
1765s | and one way it's pretty clear |
1767s | that you're going to get it in let's |
1770s | let's say 100 hours like that it's you |
1773s | put it 100 hours you're gonna get it um |
1775s | and then let's say there's an rng way to |
1777s | get that same thing |
1779s | um and on average if you if you focus on |
1782s | the rng way it's going to take you let's |
1784s | say |
1785s | 75 hours and |
1788s | these these numbers might seem like |
1790s | weird but i'm trying to use roundish |
1792s | numbers to make this easier to explain |
1793s | because i'll get lost in my numbers if i |
1795s | don't um so let's let's say |
1797s | um it'll take 75 hours to get this thing |
1801s | on average through an rng system |
1803s | and that's kind of calculated and known |
1806s | by the community everyone sort of has |
1807s | figured roughly that out |
1809s | um |
1811s | because there's this benchmark of well i |
1814s | know i can get it |
1816s | at 100 hours |
1818s | um |
1820s | or i can |
1821s | or or a 75-hour system and it it |
1825s | i'm explaining i realized halfway |
1827s | through this explanation that is a |
1828s | terrible way to explain this basically |
1830s | people are bad at |
1831s | making estimations for time investments |
1833s | on things when it's an rng system |
1836s | and comparing that to a less rng based |
1839s | system is people are bad at that as well |
1841s | and i like i don't mean anyone specific |
1844s | i am terrible at it myself it's just |
1846s | humans are bad at |
1847s | uh recognizing random systems and uh |
1851s | and and estimating for themselves how |
1853s | long things should take |
1855s | i need to turn a fan on |
1869s | it is cooking in here okay |
1871s | um |
1878s | we've really intentionally designed the |
1879s | legendary potential system legend system |
1881s | in general |
1883s | to act as sort of a bonus end game |
1886s | system so it's a tale |
1889s | on a complete item system so you |
1892s | like |
1892s | most content most like |
1894s | uh most content is designed so that with |
1896s | a |
1897s | uh a well-designed build |
1900s | um |
1901s | and |
1902s | a |
1903s | like something that's in the higher |
1905s | power levels of builds out there |
1907s | you should be able to complete |
1910s | all the major content and i want to put |
1912s | a little asterisk there that's saying |
1913s | that like |
1914s | 10 000 corruption |
1916s | uh mottos is not |
1919s | normal content so to speak |
1922s | um so we could i guess we use t4 jewelry |
1924s | as an example you should be able to |
1925s | complete two for jewelry with |
1929s | um without legendary items for the most |
1931s | part unlike if you've got a solid build |
1933s | and no legendary items you should |
1935s | probably be able to do it |
1937s | um |
1939s | and i i know there are builds out there |
1941s | that can't do it and i i hate using a |
1944s | specific boss fight as a benchmark for |
1946s | that because it creates the is this |
1948s | viable discussion to pop up but |
1950s | pretending that doesn't exist for a |
1951s | moment |
1953s | um |
1954s | i i think the one of the main reasons we |
1956s | don't have a deterministic way to |
1959s | put legendary potential on an item |
1962s | is is that we want it to be sort of this |
1964s | extra tail to the system not a |
1967s | um |
1969s | perceived mandatory part of the system |
1971s | and |
1974s | on top of that |
1975s | if there is a way to add legendary |
1978s | potential to an item um it throws off |
1981s | the balance of the way legendary |
1983s | legendary potential brings up lower |
1985s | level uniques that's one of the main |
1986s | things that the system does is it brings |
1988s | up lower level unique so if we have a |
1990s | way to to slap legendary potential on |
1992s | something like ravenous void um that's a |
1995s | completely different thing than the |
1997s | ability to slap legend potential on a |
2000s | hammer of lauren or hamlet lorenz or |
2002s | everyone pronounce it but so |
2004s | we then have to put |
2007s | um |
2009s | a a long a variable time on getting this |
2012s | legendary potential investment |
2014s | onto these items relative to what the |
2017s | item that you're putting it on is |
2021s | um |
2022s | and the system becomes very complex we |
2024s | we have |
2025s | um |
2026s | designed something out like this when we |
2028s | were looking at the legendary potential |
2029s | system in the first place we did design |
2031s | something that would do basically this |
2034s | um and we decided that it was |
2036s | a not positive overall and be too |
2038s | complicated |
2042s | very long-winded rambling answer and i |
2044s | know i kind of backtracked on the stuff |
2046s | i said there i'm sorry about that |
2047s | hopefully that gives you a little |
2048s | insight into it |
2051s | uh |
2052s | mayor shards has several 67 point nodes |
2054s | always more interesting to hear why |
2056s | though thanks yup uh |
2060s | i |
2061s | we didn't have our |
2063s | systems in place at that point it's a |
2065s | really old tree |
2067s | that's why |
2070s | we were still experimenting we were |
2071s | still learning we still are |
2074s | um |
2075s | but we we |
2077s | uh opposed making that tree um four ways |
2080s | after making entry actually we built a |
2082s | bunch of tools to like um give us |
2084s | statistics and check for uh numbers on |
2086s | trees so it checks |
2087s | the total number of nodes the total |
2089s | number of points investible in the |
2091s | entirety of the tree |
2092s | um and gives an average number of points |
2094s | per node because those two numbers give |
2096s | that their number um |
2098s | it gives a total number of connections |
2101s | like um |
2103s | like total number of just connections so |
2105s | one two three four five six seven eight |
2108s | and a total number of connection point |
2110s | requirements and then gives the average |
2112s | for that as well because that the first |
2113s | two numbers give you the third number |
2116s | um and we try and get each one of those |
2118s | values into and the total number of |
2120s | nodes i think i said that we try and get |
2122s | all of those values into a roughly |
2125s | similar-ish range um and i said roughly |
2128s | similar issue because some trees um need |
2131s | a few longer threads that have less that |
2133s | ends up with less connections some trees |
2135s | need to have a lot of connections some |
2136s | trees need to have um a little more |
2138s | nodes like you'll notice that um summon |
2141s | skeleton i think has one of the highest |
2142s | nodes in the |
2146s | probably in the 35 node range |
2149s | but you should usually try to keep |
2150s | between 28 and 32 total nodes |
2154s | and most of them are in that range |
2156s | uh any plans to add fire acid flats oh |
2160s | it's sorry the 67 point nodes why don't |
2163s | we want that five points uh in a single |
2166s | node is |
2167s | a quarter of that skill tree's |
2170s | allocation |
2171s | that's 25 |
2172s | um it's a lot even five is a big number |
2175s | um and we try and do less and less fives |
2177s | because it is such a big number and i |
2179s | know you get plus skills and it can be |
2180s | twenty percent twenty five percent but |
2181s | still twenty to twenty five percent of a |
2183s | tree on a single node is a lot when that |
2186s | number gets up to |
2187s | seven eight it becomes an even higher |
2189s | number you get like thirty percent of a |
2191s | single tree on a single node |
2193s | that's insane |
2196s | some like eight |
2197s | uh eight eight point nodes i think in in |
2200s | bear |
2203s | uh any plans for fire acid flask changes |
2206s | would love some greek fire effect to it |
2208s | uh like if the effects changes i don't |
2210s | know i'll stop my head if there are um |
2213s | s-flask is is i think a pretty solid |
2215s | tree overall and this is one of the |
2217s | things like there's there's lots of |
2218s | things that can be improved all over the |
2220s | place and we do pick out sometimes and |
2221s | improve individual things for them but |
2224s | quite often when we're looking at what |
2225s | do we work on next it's what's the worst |
2227s | thing let's make that better |
2230s | or where's the biggest hole in in |
2232s | content that we need to to fill |
2234s | um where's where's the |
2236s | what can we benefit from what would |
2237s | benefit from our time the most |
2240s | because we really are looking to um get |
2243s | to launch as soon as we can and |
2245s | a lot of what we do |
2247s | a lot of when we decide to work on |
2248s | specific things the |
2250s | consideration primarily is um |
2253s | what gets us to launch the fastest and |
2255s | in the best state possible |
2271s | i really needed to fix my build i was |
2273s | gonna do it this week and i just |
2275s | did not have time |
2279s | there's those sub somewhere thank you |
2281s | very much again |
2283s | uh what happened to the unreleased |
2285s | classes don't forget to put that last |
2286s | epoch game in the question if you want |
2288s | me to answer it uh they are still |
2289s | unreleased we're still working on them |
2291s | uh they're in early development |
2293s | um a lot of people that are going to |
2295s | work on them |
2297s | are |
2297s | people that work um a lot day to day on |
2300s | multiplayer stuff that which is what |
2301s | we're working on currently |
2303s | more focused so we don't have time to |
2306s | work on those yet |
2308s | um once multiplayer is in more of a |
2310s | tested and bug fixing state rather than |
2312s | a feature implementation state we'll be |
2314s | um |
2315s | we'll be hopping back over onto skills |
2317s | more heavily and that's when those will |
2319s | get created |
2322s | come on now latex are bust |
2325s | oh uh it took it took me until my fourth |
2328s | year to actually get the hold of latex |
2330s | and like like like not get a hold of it |
2332s | but like |
2333s | wrap my head around it and use it |
2335s | effectively |
2336s | and by that point it actually was great |
2338s | uh if you don't use latex before it's uh |
2341s | it's basically like word for nerds |
2345s | um |
2347s | and it is great but oh it's not user |
2350s | friendly at all it's like you sit down |
2352s | to learn photoshop and you're like this |
2354s | sucks because i can't do anything |
2357s | and then a year later you're like of |
2358s | using it every day it's the best thing |
2360s | ever because you've learned how to use |
2361s | it um |
2363s | but the thought of word needing a |
2365s | year-long learning curve to even be |
2367s | competent with it is insane but it's |
2369s | worth it latex is great |
2377s | oh people are bad at math and scales |
2379s | nothing new yeah i mean |
2382s | yeah |
2383s | hello glad you're here thank you it's |
2385s | friday hello master sword glad you're |
2386s | here too |
2388s | i'm a little bit behind i think |
2390s | no we've been all behind |
2391s | uh just to expand |
2395s | i enjoyed your discussion with lizard |
2397s | the other week if i may ask what were |
2399s | your major takeaways from that |
2400s | discussion um i haven't so i |
2403s | i wrote up what i talked about with him |
2406s | um we haven't as a group talked about |
2408s | that discussion at all yet we were |
2412s | we had it scheduled for yesterday and we |
2414s | pushed that meeting so probably next |
2415s | week before we actually talk about |
2417s | anything that was there at all i i think |
2419s | there's |
2421s | we get a ton of amazing feedback from a |
2423s | lot of people like straight away and |
2426s | it's hard to pick out what's actionable |
2428s | and what's not um |
2431s | i mean a lot of the things that come in |
2432s | feedback right |
2434s | so much of the sufficient feedback it's |
2435s | already on a list of like we've got to |
2437s | do this we've really got to get to this |
2439s | this and this and we get a whole huge |
2440s | feedback from someone um |
2442s | and like a lot of the little things that |
2444s | are there are already on that list and |
2447s | um |
2451s | yeah so like so that almost every time |
2453s | there's there's a huge amount of overlap |
2454s | there um |
2457s | and i think that lizard is listening if |
2459s | you're here now there you are i think |
2460s | lizard is |
2462s | possibly the most play time per |
2465s | like |
2467s | per day |
2469s | like most play rate right now of anyone |
2473s | um and he sees a lot of things that that |
2476s | no one else sees |
2479s | which is really good insight |
2480s | for a lot of things |
2482s | and you get a lot of big picture stuff |
2484s | which is great |
2490s | um |
2492s | i don't have any |
2493s | direct comments to make on what that |
2494s | discussion was about but if you want to |
2496s | watch it i'm sure it's up on lizards |
2499s | uh |
2500s | twitch or something or rewatch i don't |
2502s | know |
2507s | we talked a lot about uh |
2509s | leveling curve a difficult difficulty |
2511s | curve i think it'd be a better way to |
2512s | put it um difficulty curve stuff |
2525s | just to expand my previous question oh |
2527s | look what your previous question was |
2532s | i just figured out from the context |
2534s | um |
2535s | what is your opinion on having |
2536s | everything either rng or everything |
2538s | deterministic by crafting for example |
2539s | without player picking between the two i |
2541s | i think that's |
2543s | uh probably not |
2545s | ideal |
2547s | to have everything one way or the other |
2548s | okay i shouldn't say that it really it |
2550s | depends on the context of the game again |
2552s | i think um in uh an arpg in a |
2554s | diablo-like rpg where there's like |
2556s | really specific things where you're |
2558s | you're planning for like a multiplayer |
2559s | system you're planning for an online |
2561s | system um you're planning for |
2563s | like a very expansive gameplay with very |
2565s | deep systems having everything be um |
2568s | deterministic or everything be rng i |
2570s | think would be |
2572s | a mistake |
2573s | um |
2575s | and i'm like i was delaying saying that |
2577s | a little bit so i was trying to think of |
2578s | a game that had everything as |
2579s | deterministic or everything is rng and i |
2581s | can't think of one |
2583s | um |
2587s | like diablo dl2 itself has a lot of rng |
2590s | stuff but there's some deterministic |
2591s | stuff there too |
2593s | um |
2594s | and there's some semi-deterministic |
2595s | stuff there too and like like like you |
2597s | go to campus and she always drops a rune |
2598s | well |
2600s | almost always drops a rune um |
2602s | technically possible for her not to but |
2604s | you know you'll break the forge and |
2605s | there's always a room that drops and |
2607s | there's always a perfect to flawless or |
2609s | too flawless to perfect in a regular gym |
2611s | or something or whatever the ratio is |
2612s | and you know like there's there are |
2613s | certain things that are deterministic |
2615s | still but almost the rest of it is |
2618s | is determinist is random |
2621s | um |
2624s | the deterministic stuff |
2626s | brings |
2627s | uh brings a sense of control and the |
2629s | ability to plan |
2631s | which is really good for um |
2635s | uh people who who like to |
2637s | design builds and people who like to |
2639s | really plan things out |
2641s | like the ability to plan is good for |
2642s | people who like to plan surprise |
2645s | i'll be back mike with uh amazing |
2647s | insights back for more at five you know |
2649s | um |
2653s | but if you if you if there's no way to |
2656s | say like okay when i do this i'm going |
2658s | to get this item |
2659s | at all anywhere in the game |
2663s | i think there's um |
2667s | less room for planning probably |
2684s | four years and i still pronounce latex |
2686s | wrong it's latex |
2689s | props i had i'll call it latex |
2695s | is this another uh sequel sql thing |
2700s | lisp anyone gross haskell |
2703s | ugh |
2704s | hated haskell |
2708s | used some really cool stuff in some of |
2709s | these these like obscure languages there |
2711s | was uh i took a class that was just um |
2714s | it's just called programming languages |
2716s | um |
2717s | weird weird class the whole grade |
2720s | consisted of four |
2723s | six hour |
2725s | eight |
2726s | person team exams |
2729s | so you have a six hour exam and you take |
2731s | it in a team of eight people |
2733s | and it was four of those that was your |
2735s | whole grade |
2737s | how weird is that |
2740s | um |
2742s | and you were allowed to use any |
2743s | resources you wanted in those six hours |
2745s | so like you got the question six hours |
2748s | later you had to hand in your answers it |
2750s | was always a big essay |
2751s | uh and you any resources anything goes |
2754s | you could be in the same room as each |
2756s | other you didn't have to be we always |
2758s | just grabbed a classroom and |
2759s | and and did it all together and like one |
2762s | of the one of the questions was on |
2764s | python and we contacted the creator of |
2766s | python to ask him |
2768s | uh |
2769s | and he's like |
2772s | the answer we got was hilarious it was |
2773s | like it was when would you do |
2775s | this operation in python or how would |
2777s | you do this operation in python and his |
2778s | answer was like you would never do that |
2780s | in python that's stupid |
2783s | and we quoted him in the exam it was |
2784s | great |
2791s | it's cool he replied in like just a |
2793s | couple hours |
2796s | um |
2798s | yeah |
2799s | outside of gear uniques |
2801s | has there been discussion on |
2803s | how or if skill trees will evolve to |
2805s | help keep build diversity going there |
2808s | seems to be some skills that the skill |
2809s | point investment on them are largely |
2811s | static for large parts of builds these |
2813s | most often are utility defensive skills |
2815s | but there are some offensive skills as |
2817s | well yeah um i think that's just |
2820s | the skill could be designed better |
2823s | um |
2825s | so yeah there's |
2827s | um sometimes those knock-on effects from |
2829s | like one skill getting a change that |
2831s | adds to another |
2833s | i'm sure there'll be other systems in |
2835s | the future that integrate into skills |
2836s | that aren't there now |
2838s | um |
2842s | sometimes there's things that seem |
2843s | unrelated that will affect how skills |
2845s | are |
2846s | are used so maybe we add in |
2849s | um |
2850s | maybe there's a skill let's say um |
2852s | lightning blast and the only way to play |
2854s | lightning blast was to compare it to |
2855s | cold |
2856s | it's just it's just the best way to play |
2857s | lightning blast but then suddenly we |
2858s | release content where just lightning |
2861s | damage is unbelievably useful and |
2864s | suddenly the discussion of whether to |
2866s | use lightning blast in cold form or |
2867s | lightning form becomes a debate just |
2870s | from changing the content that's |
2871s | available and not even changing the |
2873s | skill itself |
2874s | um |
2877s | uh then there's there's other effects |
2879s | where it's like you can get a unique |
2882s | let's say a unique four |
2884s | of volcanic or extending our lightning |
2885s | blast example here let's say there was a |
2889s | unique four volcanic orb that said like |
2891s | every time you |
2892s | use a differently elemented skill |
2896s | it gets |
2897s | 400 more coal damage um and so suddenly |
2900s | you don't want to use your lightning |
2901s | blast as cold because you need to have |
2903s | it be lightning instead to trigger that |
2906s | um |
2908s | so you can |
2909s | you can see how there's things that |
2910s | aren't even in the skill tree or even |
2912s | directly interacting with skill trees in |
2914s | a new way that can affect it and and |
2917s | i i guess my point is that |
2919s | those skills are still going to get work |
2921s | aren't going to get changes and |
2923s | um |
2924s | largely it's difficult to |
2927s | tell that that's going to happen with a |
2928s | skill tree until |
2930s | you all get it in your hands and |
2933s | sometimes discover things that we didn't |
2935s | expect or |
2936s | um |
2938s | you know |
2941s | there's all sorts of reasons that that |
2942s | um like a skill skill a specific skills |
2945s | meta can get stale i guess |
2949s | and yeah that's not ideal and we do like |
2950s | to mix it up and |
2952s | uh |
2953s | what's this |
2954s | yeah |
2956s | mean |
2958s | decrypts dagger and bow hit |
2963s | it's uh |
2964s | unfortunate would it be good even for uh |
2969s | whatever |
2975s | excuse me |
2982s | oh there's two of them back-to-back |
2983s | that's funny |
2989s | and looking back at this question sorry |
2990s | the question was has a big discussion on |
2992s | and yeah the answer is yes there has |
2993s | been discussion on this |
2999s | yeah weird random but nudgeable chances |
3004s | uh and what i love in d2 yeah the fact |
3006s | that your best drop wasn't from the top |
3008s | boss but was very interesting |
3010s | yeah i mean |
3012s | more more hirings drop from random mobs |
3017s | than from |
3019s | uh anywhere else in the game |
3029s | that's just a volume thing |
3037s | and yeah being able to so that there's a |
3040s | lot of things that happen there too |
3040s | where you have to like |
3042s | know what's droppable where and they use |
3044s | loot tables very differently than we do |
3053s | like how there's three items in the game |
3055s | that are only droppable by two things in |
3056s | the entire game you know stuff like that |
3061s | uh is there a system to skip the |
3063s | campaign for all characters in last |
3064s | epoch yes and if not why not as we |
3067s | especially see poe |
3069s | it's a highly regressive feature and so |
3071s | there's not a system to just skip the |
3072s | whole thing at the moment |
3074s | and i can go into why there's not a |
3075s | system to skip the whole thing um |
3081s | and and why we've implemented it the way |
3082s | we have i'll try and do a little bit |
3084s | briefly because i think we've talked |
3085s | this a few times on stream um |
3088s | basic the the short answer is the |
3091s | campaign is a tutorial for your |
3092s | character |
3093s | um |
3095s | and having something there before you |
3098s | get into into more difficult content |
3101s | is um |
3102s | is is important for us to to have |
3105s | the total experience with per character |
3107s | being |
3108s | engaging and fun and and having it |
3111s | having building a connection there too |
3113s | so it's not just about |
3114s | um learning the character but also |
3117s | you know having a |
3119s | like this is my |
3120s | instead of just being uh |
3122s | i made a |
3125s | you know like this is my |
3126s | uh puncture bow puncture hail |
3129s | averro's bow rogue not i made a puncture |
3132s | hail bow rug |
3136s | um and having that distinction in in in |
3139s | language that you're |
3140s | feeling as as playing the character i |
3142s | think is important |
3143s | um |
3145s | what we do is we have |
3147s | um campaign skips so we have specific |
3149s | points in the campaign where you can |
3151s | skip content |
3154s | um |
3156s | and and the goal is to have a lot more |
3158s | of these than is possible to be done on |
3160s | a single character um and also to not |
3162s | have these be doable on the first |
3164s | character of any season or league so um |
3168s | part of that is we don't want brand new |
3170s | we don't want to give brand new |
3171s | characters the opportunity to get to end |
3173s | game and be completely lost so the |
3176s | campaign does act as as a learning curve |
3178s | for them for those players that are um |
3181s | going through and if you just dump them |
3183s | into end game with with a |
3185s | like you give them a starting set of end |
3186s | game gear and you're just like |
3188s | um or or you just slap them in the arena |
3190s | for 60 levels and they have to they just |
3192s | power level it quick or something like |
3194s | that |
3194s | you know it's it's |
3199s | i think that person i think that would |
3200s | be a very boring |
3203s | um |
3205s | to to just do the do the arena for 60 |
3207s | levels or something |
3209s | not for every character and then if you |
3211s | just give someone a character that is |
3213s | level 16 don't make them do anything for |
3215s | it |
3216s | that um |
3220s | this is a huge topic i don't want to go |
3221s | too deep i'm trying to like reign in |
3222s | what i'm saying to to not ramble a whole |
3225s | bunch here but uh that experience is |
3228s | important that that journey is important |
3230s | um |
3233s | it's it's it's not just about getting to |
3234s | level 60 it's about getting a little 60 |
3236s | on that character trying out the skills |
3237s | along the way and and that that leveling |
3240s | progression for each class archetype and |
3242s | each um each mastery is something that |
3243s | we do try and curate something that we |
3246s | do try to |
3247s | um |
3248s | have be an interesting thing |
3252s | oh there's one that's pretty nice |
3256s | oh |
3258s | relatively quality |
3262s | yeah we'll take that one |
3271s | we'll look at it later it's fine |
3273s | um |
3275s | i can't where i was going i'm sorry i |
3276s | lost my train of thought i got a ticket |
3279s | for the next one though |
3282s | all aboard |
3284s | all right train of thought leaving the |
3285s | station |
3285s | um |
3287s | the |
3288s | so the skips that we do have uh you you |
3290s | collect a key on one character um and |
3293s | these are the dungeons that are the |
3294s | skips so this is temporal sanctum this |
3295s | lets you skip |
3299s | chapter five |
3303s | this is the entrance right here |
3306s | um unless you skip a fair bit of a fair |
3308s | bit of content actually |
3310s | um and there's there's two other skips |
3311s | as well |
3322s | um yeah so we and sometimes we change |
3324s | the campaign and sometimes we change the |
3326s | um what happens as you level so we've |
3329s | set it up in the way such way that at |
3331s | the start of a league um at the start of |
3333s | a season or whatever sort of a cycle the |
3334s | first character plays the campaign and |
3337s | then after that subsequent characters |
3338s | can |
3339s | as you have gear in your stash that you |
3341s | are |
3342s | able to make them be better and and you |
3344s | have keys you can you can transfer to |
3346s | them uh you can jump in and skip |
3348s | sections of the campaign and level up a |
3351s | little bit faster |
3358s | and it's it's it's designed the whole |
3360s | the system as a whole is designed as |
3361s | such that once we have enough of these |
3363s | you'll be you'll be starting a new |
3365s | character and say like okay my character |
3367s | is really good at dungeons one five |
3369s | seven and nine |
3370s | and so i'll do those ones but i'm gonna |
3372s | skip dungeons two three or whatever it |
3375s | was because they they overlap so it has |
3378s | the timeline i usually draw |
3380s | and so we've got the line uh and here's |
3382s | dungeon one two three four five six um |
3385s | but this dungeon takes you to this point |
3387s | oh my goodness this is laggy |
3389s | um and this dungeon takes you to this |
3391s | point |
3392s | wow this is crazy |
3393s | um and so if you take this dungeon you |
3395s | can't access the start of this dungeon |
3397s | here |
3398s | um and maybe this one says like super |
3400s | far and takes you to here and if you |
3401s | take this one it like precludes you from |
3402s | getting into either one of these but |
3403s | both of these will just take you right |
3404s | to the end |
3405s | or something like that you know |
3407s | um and there's also quests along the way |
3409s | that you need to get to unlock uh the |
3411s | full potential of your character so |
3412s | skill points and passive points are |
3415s | passive points and idle unlock slots and |
3418s | so you end up with |
3419s | um |
3420s | i think what will be really cool is |
3422s | there'll be some passing problems that |
3423s | will happen and it's kind of similar to |
3426s | uh things that happen in speed running |
3428s | communities where people uh route a game |
3430s | for like making it optimal and i think |
3433s | they'll be like |
3434s | if eventually what i hope will happen i |
3437s | expect will happen is people will come |
3438s | up with like |
3439s | uh okay you're leveling a paladin um |
3442s | this is the best route to take oh you're |
3444s | leveling |
3445s | a rogue in general this is the best |
3447s | route to take because there's this one |
3448s | dungeon that um |
3452s | you know it's really easy if you can |
3453s | crit consistently and rug's really good |
3455s | at critting so you know take a rogue in |
3456s | there and it makes it really easy |
3459s | um but if but at all but it has like |
3462s | super high resistance to dots and maybe |
3464s | so if you're playing a |
3465s | a dot necromancer or something or like |
3468s | it's really good at killing minions so |
3469s | if you have like a bunch of if you're |
3470s | necromancer with a bunch of minions it's |
3472s | it's gonna be a bad time so you don't |
3473s | take that one on a necromancer and you |
3475s | go this other one instead that's really |
3477s | useful to have a bunch of minions you |
3478s | know |
3482s | so i think that'll help keep the |
3483s | campaign |
3484s | a little bit fresh |
3487s | and a little bit dynamic |
3489s | while still being |
3491s | a good tool for |
3493s | creating a new character |
3499s | we're still we are still playing we're |
3500s | making we're playing an rpg like we want |
3502s | this to be |
3504s | a character that you're |
3505s | um you're having some attachment to this |
3507s | is this is a character that you're |
3509s | um you're leveling up and it's growing |
3512s | with you as as you play and these things |
3514s | and and all these are things that we |
3516s | work we keep in mind as we're creating |
3518s | these systems |
3534s | come on |
3536s | can't wait until we're able to actually |
3537s | see all of the stacks instead of 15 plus |
3540s | we've got it on uh |
3541s | dev belts right now it's so nice |
3545s | all right |
3547s | uh we're having a little |
3548s | rambling mood today i feel like it's |
3550s | good though i like it it's fun |
3552s | um i was assigned haskell for a coding |
3554s | project that was 30 of your grade had to |
3557s | meet certain complexity requirements |
3560s | i made next week on python |
3564s | oh i hope the prof |
3566s | realized the discrepancy there and took |
3569s | that into account when grading it i |
3571s | suspect they did |
3574s | i hope they would |
3576s | for your sake i hope they would |
3580s | uh if you don't pronounce |
3583s | sql as sequel or squirrel |
3587s | i don't even know what you do with your |
3588s | life |
3592s | i intentionally said sqlx i saw the |
3593s | other two down there by the way |
3597s | i haven't used sequel |
3599s | um |
3601s | in a long time |
3603s | took too few database classes but |
3607s | you know |
3608s | um |
3611s | it's such it's such a funny argument |
3613s | that pops up all the time |
3617s | i thought i thought the argument was |
3618s | between sql and sequel squirrel i've |
3620s | heard but i thought it was just a joke |
3622s | maybe maybe that's joke you're making |
3627s | was that a towards volatile lightning |
3629s | orb asking for a friend nope |
3632s | uh |
3633s | spike |
3635s | spark |
3636s | or speak i have a spike like the |
3639s | dramatic spike hey subs thank you very |
3641s | much welcome to the party |
3645s | what percentage of players have found |
3647s | the secret b level i i like it's it's |
3650s | low enough that we round it down to zero |
3652s | at this point |
3658s | um |
3658s | [Music] |
3659s | where do you think your game places |
3662s | itself in the market in the market where |
3664s | it will soon fight |
3665s | soon fight poe 2 and d4 um |
3668s | i think that there's uh so we don't look |
3671s | at it that way really i don't think |
3673s | there's um |
3675s | like yes there's only so much time |
3676s | everyone has |
3678s | um |
3679s | and so you know people will split their |
3681s | time or |
3682s | um |
3683s | or or pick one of them to play type |
3685s | thing |
3686s | uh |
3687s | and and yeah of course we want people to |
3688s | play our game as much as possible but i |
3690s | i don't think it's a fight so much |
3695s | um |
3698s | because like i play more than one action |
3700s | rpg right now myself |
3702s | um |
3705s | and like more than one other than last |
3706s | epoch as well |
3709s | that's my jam |
3711s | and um |
3713s | yeah i i think there's room for everyone |
3715s | in the market so to speak but |
3719s | um i don't know i |
3724s | what's what's the exact question what do |
3725s | you think your game places itself in the |
3726s | market |
3727s | i feel like we have |
3730s | so a lot of a lot of it is um |
3734s | lots of similarities and differences |
3735s | between all of them it's hard to draw a |
3737s | lot of conclusions with d4 because it's |
3738s | not out yet we know a lot of things but |
3740s | it's not you know it's not out so we |
3743s | don't know everything um |
3746s | and same with poe too and like we don't |
3748s | know everything for last epoch either |
3749s | nothing's nothing's finished yet |
3751s | um |
3752s | so with all those games and developments |
3753s | it's hard to say |
3755s | um it's really interesting because poe 2 |
3757s | and d4 both have very large pre-existing |
3760s | fan bases |
3764s | and i think there's |
3766s | like enough similarities and enough |
3768s | distinctions that people will be able to |
3769s | find things that are fun |
3771s | uh about all of the different games that |
3773s | they could play |
3777s | man i've said literally nothing after |
3779s | the last like two minutes of talking |
3782s | i don't have a good answer for you i'm |
3783s | sorry |
3790s | like stalling for time trying to think |
3792s | of a good answer i got nothing really as |
3793s | far as details i i it's a lot of stuff |
3796s | that we talk about um |
3799s | that i |
3800s | like |
3803s | don't feel comfortable talking about on |
3804s | stream really |
3806s | you get into businessy stuff |
3812s | design space i guess we could talk about |
3813s | a little bit more |
3816s | um |
3819s | it's again hard because i haven't played |
3820s | dial before oh i want you so bad um |
3823s | i think we'll likely be as far as the |
3825s | complexity level we'll probably be in |
3828s | between poe 2 and d4 |
3831s | um as far as depth goes |
3833s | um i hope we're closer to |
3836s | i i think the game will be in between |
3837s | the two but i think we'll be closer to |
3838s | pov2 as far as depth is concerned but i |
3841s | mean this is so much speculation that i |
3842s | can't really speak |
3844s | uh with with confidence to it |
3848s | uh so you're not a fan of wow's instant |
3849s | boost i think wow is a different genre |
3852s | um |
3855s | and |
3857s | uh i think the grind from one to |
3860s | whatever max level is now |
3862s | uh |
3863s | is is so |
3865s | different |
3867s | in wow than it is to last epoch like you |
3870s | can get like a like you should ask it |
3872s | listen if you're here how long does it |
3873s | take you to get from |
3875s | one to |
3876s | um like like new character to monolith |
3878s | how long does that take you i know it's |
3880s | an extreme example or anyone here that |
3882s | has done this enough to know that number |
3884s | um |
3885s | how long does it take you and even |
3886s | double that number and i bet it's still |
3887s | nowhere near |
3889s | the fastest person in wow |
3891s | i think you know |
3893s | um so i think it's a little different in |
3895s | that case and then as well on top of |
3896s | that wow has |
3898s | um |
3899s | mechanics where they lock you out of |
3901s | content on a weekly basis so having more |
3904s | characters and that that line it's been |
3906s | a while so i'm talking about wow |
3907s | really isn't i'm going to talk wow as an |
3909s | expert like as a |
3911s | rating um server first content pushing |
3914s | try hard in wow that was wrath was the |
3917s | last time i did that so that that's |
3919s | where these references are coming from |
3920s | for the most part um so if i say |
3922s | something wrong with regards to current |
3923s | wow i'm sorry um but with with raid |
3926s | lockouts |
3927s | getting an extra character to max level |
3929s | means you're able to do more in-game |
3931s | content per week |
3933s | um so i think that having |
3935s | though and and with how much longer it |
3936s | takes to get to endgame |
3938s | and with the raid lockout system i think |
3940s | that it's much more appropriate to have |
3942s | boosts in that game |
3944s | um |
3945s | than it is in an arpg like this having |
3947s | said that no i'm not a huge fan of it |
3953s | uh the story skipping key thing sounds |
3956s | neat any potential |
3957s | some npcs have slightly differing |
3959s | dialogue based on what was skipped uh |
3963s | that's something we could do i think |
3964s | it's something that's really cool |
3966s | um there's nothing in there right now |
3968s | there are some |
3969s | uh story lines and dialogues uh secrets |
3972s | that are hidden in the dungeon so you |
3974s | get different experiences that way |
3978s | which is cool |
3980s | uh what is the progress share for |
3983s | multiplayer for waypoints quests unlocks |
3985s | like empower |
3988s | like empower idea |
3990s | for co-op environment host gets progress |
3992s | entire party boosts the thing oh uh |
3996s | i can't give you details on exactly how |
3997s | it's working yet |
3999s | because it is still |
4001s | not finalized |
4005s | we do have a system in place that we're |
4006s | quite happy with |
4007s | um |
4010s | but it could change |
4019s | whoa |
4023s | uh yeah was not uh paying attention |
4026s | really |
4026s | and uh |
4027s | [Music] |
4029s | you know i paid the price |
4032s | what happens |
4035s | i need to |
4039s | get better gear |
4041s | because my gear sucks |
4050s | uh all right are monoliths largely |
4052s | finished and largely resemble what they |
4054s | will be at 1.0 there's still possibility |
4056s | conversion for changes to things like |
4058s | their pacing um |
4060s | i think there could be pretty so uh |
4063s | yes and yes to an ore question you know |
4065s | like |
4066s | um |
4067s | i think that the |
4069s | the main mechanics that we'll see in |
4072s | monolith at 1.0 will be will look very |
4074s | similar to what you're seeing now |
4076s | um |
4078s | and and |
4079s | just to clarify that a little bit that |
4081s | doesn't mean that that won't change as |
4082s | we go forward past 1.0 because 1.0 is |
4087s | really just a benchmark that we can say |
4088s | here is a game that we are proud to say |
4092s | is a product that we can release as like |
4094s | here's a game it's fun it's awesome |
4097s | we're gonna build on this now because |
4098s | this game is fun and awesome and we can |
4101s | make it so much more fun and so much |
4102s | more awesomer yeah awesomer |
4105s | um |
4106s | and so we're |
4108s | we'll still be |
4111s | uh this will still be a lot of |
4114s | changes post-launch to what it is but |
4116s | yeah right now what you're seeing will |
4118s | be the core |
4119s | functionality for the monolith um |
4122s | but like stuff's gonna get added to it |
4124s | um |
4125s | pacing can change with very little like |
4128s | you do very you make really small |
4129s | changes to the monolith that'll have |
4132s | huge pacing implications so um |
4135s | yes it's largely the same but pacing |
4137s | could change a lot i don't know yet like |
4139s | that's one of the things that lizard and |
4140s | i were talking about a lot |
4143s | um |
4153s | so yes |
4156s | the volume get really loud all of a |
4157s | sudden |
4160s | uh |
4161s | [Music] |
4163s | it's sequel not sequel |
4168s | uh |
4171s | i know a handful of people who all say |
4173s | buying as soon as multiplayer comes out |
4175s | yeah i see that a lot um we see this all |
4178s | the time i feel like you gotta |
4180s | grow a lot as soon as it's out yeah i i |
4183s | think that we'll see a pretty |
4186s | uh substantial player-based spike when |
4188s | multiplayer comes out um |
4193s | and that's that's part of the reason why |
4194s | that experience needs to be |
4197s | very solid |
4198s | if if we if we release |
4201s | and um let's say let's say our player |
4205s | base triples |
4206s | multiplayer comes out the players |
4207s | triples like i'm literally making that |
4208s | number up off the top of my head please |
4210s | do not take that as a something people |
4212s | have considered or anything like that |
4213s | let's just for example let's say that um |
4216s | because i'm going to use that number to |
4217s | make a point in a second let's let's say |
4219s | that and then and |
4220s | let's say multiplayer has horrible lag |
4222s | and um it's basically unplayable and you |
4226s | can't log in forever and um item duping |
4228s | is is rampant and you know like all |
4231s | these |
4231s | common um early multiplayer bugs happen |
4237s | um and two thirds of our player base |
4240s | all they know as experience for the game |
4243s | is all these problems |
4246s | um which is a huge problem |
4250s | and so you only get one shot at a first |
4252s | impression for a lot of people that |
4253s | first impression is going to be when |
4254s | multiplayer comes out so we need to make |
4256s | sure it's it is solid now and then like |
4259s | when i say that i know a lot of people |
4260s | go yes but if you spend too long |
4263s | you'll lose everyone's interest and and |
4265s | yeah we definitely know that so um |
4268s | we're we are that's why we're spending |
4270s | so much time working on and so much |
4271s | energy working on is we know we have to |
4273s | get it out as soon as possible and we |
4275s | know it has to be awesome |
4277s | so |
4287s | hello |
4290s | i was going to say your name that i |
4291s | realized that nobody pronounced it arusa |
4293s | emra |
4295s | love it three to four hours playing in |
4297s | the character yeah okay so |
4298s | uh |
4299s | two those are two hours to mono speed |
4301s | run so yeah let's let's say it's five |
4302s | hours |
4303s | let's let's let's bump those let's put |
4305s | those numbers up to ten hours for uh for |
4308s | like an early thing |
4310s | you can not get anywhere near end game |
4314s | in 10 hours in a while like not even |
4316s | remotely close |
4318s | to 10 hours in wow like not not even |
4320s | like |
4321s | scratching the surface of it in 10 hours |
4323s | a while |
4324s | and maybe this comes from i haven't |
4326s | leveled the character in a while since |
4327s | wrath but you know um |
4330s | from what i remember my first time |
4332s | leveling a character in wow it was it |
4334s | was actually still burning crusade |
4336s | um |
4337s | that took me months |
4340s | i was |
4341s | i didn't know what i was doing i was a |
4343s | kid and everything but like |
4345s | so that was months |
4354s | it's hundreds of hours so you know and |
4356s | the level skip stuff there is |
4359s | it's it's a it's an it's an |
4361s | inappropriate comparison to make i think |
4374s | that's a good point somebody's made it's |
4375s | an old game with need for special |
4376s | circumstances and yeah i think that's |
4379s | that's a good point there's a lot of |
4380s | things that happen in games where you're |
4382s | like where you get problems that need to |
4384s | be solved |
4385s | and |
4386s | um |
4387s | those problems wouldn't exist |
4390s | in the original release and they like |
4393s | get uh design debt is that the same |
4395s | thing as technical debt before game |
4396s | design systems |
4401s | i should start uh i should start picking |
4403s | out bows here let's let's uh |
4408s | let's highlight some bows |
4411s | oh |
4421s | we're doing poison |
4425s | being physically pretty heavily physical |
4433s | still |
4439s | i personally am a player here mid max's |
4441s | and have played le for almost a thousand |
4443s | hours |
4444s | that's a lot |
4445s | cool |
4446s | uh |
4447s | i find the more i play the game the more |
4449s | i find that the option opinions lizard |
4451s | has in the game are 99 spot on |
4453s | not everyone is a mid maxer but i feel |
4455s | like a large volume of the le player |
4457s | base generally agrees with lizards |
4458s | findings opinions just want to point |
4459s | that out yeah i think it's um |
4465s | uh i think there's a lot of as well |
4469s | things you might not realize on your own |
4471s | you hear someone say it and it makes a |
4472s | lot of sense and you go oh yeah wow that |
4474s | does happen |
4475s | um |
4480s | uh |
4481s | i think lizard is |
4483s | good at pointing things out |
4485s | good at uh |
4489s | drawing conclusions from experiences |
4492s | it's a good way to say it |
4497s | oh yeah we know that there's different |
4499s | player types in the game |
4501s | like |
4502s | and and we try to create some sometimes |
4504s | we'll make systems specifically for |
4506s | what we consider one type of player or |
4508s | another um |
4511s | and like so we we know that there are |
4513s | some people that really hate arenas |
4515s | um |
4517s | that's part of the reason that it says |
4519s | on the monolith um when you're going |
4520s | into an echo it actually says arena in |
4522s | the name um and part of the reason for |
4525s | that is because we got a bunch of |
4526s | feedback at one point that there's some |
4527s | people just don't like playing arenas |
4529s | um |
4530s | and so yeah we we try to make |
4532s | considerations for different types of |
4533s | players and take into account when we're |
4535s | building systems |
4544s | it's been a while you know what |
4548s | i'm gonna i'm gonna i gotta get a little |
4550s | teaser for you here |
4553s | oh |
4555s | ooh that's neat i wonder what that is oh |
4558s | let's answer our question while that's |
4559s | up on screen |
4561s | uh there are any and are there any |
4564s | intention to change keys requirements in |
4567s | monoliths to |
4568s | a reward sorry |
4571s | sorry are there any intention to change |
4573s | key |
4574s | rewards in the monolith to all keys |
4578s | instead of just arena keys if no can you |
4580s | explain why |
4580s | um we don't have any plans right now for |
4583s | it uh however we haven't really |
4585s | had the |
4586s | um design discussion about that yet so |
4590s | uh it's not a |
4592s | we plan to not have plans for it or we |
4595s | plan to have plans for it it's just we |
4596s | don't have any plans one more than like |
4598s | we haven't talked about yet plan answer |
4602s | i'm sure they've confirmed it well |
4605s | oh that's league sorry there's a |
4606s | different question okay yeah no |
4609s | yes i missed the question about uh yes |
4611s | it was highlighted first time yes we |
4612s | will have leagues uh the planets to hold |
4614s | cycles right now |
4619s | um |
4620s | yeah |
4626s | yes i am potentially pronouncing sequel |
4629s | wrong |
4638s | your refusal to pronounce squeal |
4640s | correctly makes me squeal |
4644s | sequel see |
4645s | i |
4646s | now i don't even know what it |
4649s | is this |
4652s | uh to be fair there's been every launch |
4654s | of every game for the past 10 years no |
4656s | pressure |
4659s | thanks you have no pressure |
4662s | oh god oh god |
4669s | to be fair |
4675s | uh yeah it takes you a week tops now it |
4678s | is uh ain't no wrath no more okay |
4681s | it's a little different apparently |
4683s | still a week a week is very different |
4685s | than |
4688s | hours |
4689s | like |
4695s | i don't know par that was part of the |
4697s | charm for i shouldn't talk about wow |
4698s | here but that was part of the charm for |
4700s | me |
4701s | uh |
4702s | of of wow i actually like yeah there was |
4704s | months leveling but i kind of enjoyed |
4706s | that it was and yeah a lot of people say |
4708s | it's just a tutorial and um first time i |
4711s | see doing that level awesome and and the |
4713s | eighth time i level the character it was |
4715s | sucked |
4716s | um |
4717s | the shaman and paladin that i leveled |
4719s | were just there was a slog to do you |
4722s | know they both leveled really nicely um |
4727s | right okay |
4728s | i'd already done |
4729s | uh warlock a death knight |
4732s | uh and i have death knights don't really |
4733s | count um |
4735s | warlock |
4737s | uh death knight shaman |
4739s | paladin |
4740s | uh priests |
4742s | druid |
4747s | uh warrior |
4755s | warlock is my favorite always will be |
4760s | i played a warlock and my roommate |
4761s | played |
4764s | a shadow priest for the most part |
4768s | and so we always had uh |
4770s | who could who can do shadow dots better |
4772s | competitions |
4776s | i won |
4784s | i doubt he's watching |
4788s | but if he is i know i'll hear about it |
4790s | [Laughter] |
4803s | uh you need to tag oh someone asked the |
4805s | question didn't tag |
4807s | uh has it been much more complicated |
4809s | taking your single-player game making it |
4811s | multiple than just having it multiplayer |
4813s | from the start absolutely it was a |
4814s | horrible idea to do that we'd never do |
4815s | it again |
4817s | um |
4819s | okay if you're gonna make a multiple |
4821s | game make a multiplayer game and then |
4822s | build the systems after that don't |
4824s | don't make a single player game and |
4826s | convert it to multiplayer that is that's |
4827s | a well-known thing and like we've been |
4830s | working on multiplayer systems since the |
4832s | beginning if you go back to our |
4833s | kickstarter page and you look at that |
4835s | kickstarter video the original |
4836s | kickstarter video right at the start |
4838s | there's multiplayer clips |
4842s | i know because i made it |
4847s | um |
4849s | i mean it's awful we scrapped literally |
4851s | 100 of everything that made that |
4852s | multiplayer work but like yeah we've |
4854s | been kind of had that multiplayer |
4857s | idea going for a long time we try to |
4859s | build for it but not having it actually |
4861s | in full multiplayer systems caused a lot |
4863s | of problems yeah we've had to redo a lot |
4865s | of stuff |
4866s | don't i dare use that boat but i like it |
4870s | it's pretty fine i'll drop it for you |
4873s | you can pick that up for me right |
4876s | right it's gone isn't it |
4900s | did i just drop something that people |
4901s | want me to play with |
4904s | it might am i just a noob |
4908s | am i just am i terrible |
4910s | uh will the drop rate change with |
4912s | multiplayer i prefer to play ssf and |
4914s | like the drops now um yes i i um |
4917s | i had a good i answered this question |
4918s | recently i had a really good answer for |
4920s | it i'm gonna butcher it now and i'm |
4921s | sorry um |
4923s | we want the drop rate to still feel |
4927s | um good and fun for ssf players |
4930s | um i think it is important to sort of |
4932s | have a distinction that um it's harder |
4935s | to get things done when you do them on |
4936s | your own like that's just a |
4938s | fact right like if there's any sort of |
4940s | collaborative gameplay whatsoever it's |
4942s | going to be |
4944s | you know easier to get things done in a |
4945s | group with friends like you know it's |
4947s | like real life it's many hands make |
4949s | light work you know that sort of stuff |
4950s | it's going to be a little bit easier um |
4953s | and we will we will adjust the balance |
4956s | of the game |
4957s | with that in mind |
4959s | um |
4960s | and and and we will adjust the balance |
4962s | of the uh i would say bounce again |
4964s | balance of like drop rates and item |
4965s | acquisition with ssf players in mind |
4968s | with multiplayer in mind with |
4970s | the trading system in mind in general |
4971s | and and we're still |
4973s | developing our training system with |
4975s | that goal in mind as well so we're still |
4978s | um making tweaks making changes to it so |
4980s | that um we don't have to |
4983s | take um drop rates and push them into |
4985s | the dirt so that ssf players can still |
4988s | have a good time |
4990s | you know all those things are taken into |
4992s | account |
4992s | um |
4993s | and we know a lot of people even even |
4995s | when there are multiplayer systems like |
4997s | for a lot of people half the fun of |
4998s | multiplayer is |
5000s | playing solo and being able to |
5003s | interact with people for very specific |
5005s | things like um |
5007s | like you play solo 90 of the time and |
5010s | um a friend shows up and you rush them |
5012s | or you um you know get help from a |
5014s | friend to a boss or something like that |
5016s | and and |
5017s | sometimes the like multiplayer elements |
5019s | of |
5021s | uh arpgs ends up surprisingly similar to |
5024s | games like um like elden ring |
5027s | where you're largely solo and then every |
5029s | once in a while you get a friend for |
5030s | helping kill a boss or something like |
5031s | that or pvp |
5034s | and and i think |
5036s | um |
5041s | i just |
5044s | i don't i'm so tempted to just like keep |
5046s | calling it sequel or sql just to mess |
5048s | with you |
5052s | i'll call it squeal for you how about |
5054s | that okay |
5059s | uh sorry |
5063s | what is it going on about multiplayer |
5065s | drops everything yeah like we want we |
5068s | want ssf to still be fun and |
5071s | we want multiplayer to be fun and a lot |
5073s | of that has to do with drop rates and |
5075s | item acquisition and everything so we're |
5077s | still um |
5080s | uh get uh flesh out all those details |
5082s | but yes it's all |
5084s | it'll be great don't worry |
5086s | and and if it's not great you don't like |
5088s | it you know leave feedback in our |
5091s | discord in on the forums on reddit on |
5094s | whatever your favorite platform is and |
5096s | we'll um |
5097s | we'll still pay attention to that we'll |
5098s | still make changes to the game based on |
5100s | that feedback that we get from people um |
5104s | i like to think that we're really good |
5105s | at responding to feedback |
5107s | um |
5108s | if not always like when feedback shows |
5110s | up post a reply in the thread to that |
5112s | feedback but um |
5114s | when i say responding to feedback |
5115s | responding feedback as a whole |
5117s | um |
5118s | taking that feedback in and |
5121s | using it to make the game better overall |
5129s | that's one of our strengths |
5137s | eek |
5141s | i was invited to a barbecue i was not |
5143s | told to bring anything |
5146s | i will be the meat instead apparently |
5151s | you could just ask me to bring some |
5152s | burgers would have been no problem |
5166s | burgers would be so good right now |
5168s | cleaned the barbecue last weekend |
5170s | baby does it shine |
5172s | well not really but it's clean enough to |
5174s | eat off of |
5182s | so when multiplayer in the system with |
5184s | multiplayer in the system how do you |
5185s | deal with the sort of |
5186s | um |
5188s | cash coherence problem |
5191s | uh of the game clients just server wins |
5193s | or something else oh as you're saying |
5195s | it's server wins |
5197s | period |
5201s | no matter what server wins always |
5204s | there's |
5205s | there's there's all sorts of jokes of |
5207s | like |
5208s | um you know like dealing with a server |
5210s | authoritative system you don't trust |
5212s | don't trust the client but okay what |
5214s | about this no you don't trust the client |
5215s | yeah yeah but what about no you don't |
5217s | trust the client do i say client i mean |
5219s | the game client not the people client |
5224s | uh your favorite is warlock or was it |
5226s | void focused |
5228s | hi aaron how's it going |
5230s | no he was shadow focused it's completely |
5232s | different |
5234s | uh before is your favorite why isn't it |
5236s | done yet |
5237s | warlock and wow was my favorite class |
5240s | uh falconer is going to be my favorite |
5241s | class i think when it comes out |
5245s | this is the one i'm looking forward to |
5247s | the most myself but |
5248s | you know it's way too early to tell so |
5257s | like like i i don't know how to put it |
5259s | in perspective here's a good perspective |
5260s | i've never played a falconer warlock or |
5263s | rune master in last epoch |
5268s | that's how far away they are |
5276s | uh fps drops still a big issue there is |
5278s | no improvement yet there's been a ton of |
5279s | improvements with fps uh in epoch and it |
5282s | is one of the major things we're working |
5283s | on right now um |
5286s | don't forget to put at last epoch game |
5288s | uh in the questions but uh yeah there's |
5292s | there's tons of improvements that have |
5293s | been happening over the last few years |
5295s | and and that's just going to pick up an |
5296s | increase in pace for sure |
5299s | um |
5301s | yeah there's a |
5302s | wonderful tech artist that has been |
5303s | doing some really neat stuff that is uh |
5307s | that they've they've come in uh they've |
5309s | been for a little while now um |
5312s | and they've they've made some really |
5314s | cool tools that are just |
5316s | uh |
5318s | it's great i'm happy very happy about it |
5322s | um |
5323s | off topic but the movie deliverance is |
5325s | called so many references in popular |
5327s | culture |
5328s | comes from it you got pretty teeth boy |
5331s | did i make a deliverance reference and i |
5333s | missed it |
5343s | [Laughter] |
5350s | that made me squeal in delight |
5363s | like ben affleck there squeal like a pig |
5365s | squeal squeal |
5368s | dazed confused |
5371s | on the topic of trading |
5373s | oh yes quite indubitably |
5377s | uh where are we |
5378s | just it's like jumping but not jumping |
5381s | that's weird on the topic of trading yes |
5383s | lizard hello normally trading allows |
5385s | players to get a head or skip rmt uh |
5388s | gear progression what if le trading |
5390s | system |
5391s | allowed uh players to catch up but not |
5393s | get ahead for example top players |
5396s | already have four lp falcons casual guys |
5399s | by two lp falcons on week three thoughts |
5401s | how would you um |
5404s | uh how would you be able to determine |
5409s | uh okay it's a it's interesting |
5411s | um |
5412s | b how would you determine what the |
5415s | like where that line is on what you can |
5417s | trade like would would that have to |
5419s | include like an auction house |
5422s | that that inspected |
5424s | uh like whoever was was leading some |
5427s | sort of ladder what gear they're wearing |
5429s | and |
5430s | um determined what the like the bar for |
5434s | like high rank and mid rank gear is and |
5437s | then adapted over the course of the |
5439s | cycle to like |
5441s | um |
5442s | to move that bar up to like change what |
5444s | is |
5445s | tradable um |
5450s | it sounds like an absolute nightmare to |
5452s | balance |
5454s | um |
5464s | my my gut reaction is it's too |
5466s | complicated |
5469s | that's that's the that's the gut |
5470s | reaction but i i mean it is really |
5473s | interesting i don't think i've heard |
5474s | anything like that before |
5476s | is is there a game that does something |
5478s | like that as an example we could look at |
5484s | uh whatever your favorite forum is you |
5486s | got an irq channel |
5492s | uh no |
5493s | [Laughter] |
5496s | we got some some bbs systems here you |
5498s | know |
5499s | get some |
5501s | small bulletin boards going |
5516s | oh no oh no |
5518s | no way |
5521s | uh |
5526s | sorry |
5527s | no way |
5531s | there's an obscure reference |
5532s | uh developing a single-player game for |
5534s | years must be draining right is burnout |
5537s | from general uh is burn up from that a |
5539s | general issue |
5540s | i don't think we've seen a lot of |
5543s | burnout really um there's a few people |
5545s | that that like have |
5547s | uh you know |
5549s | moved on to other things it's just like |
5551s | it's because yeah it's a lot of work um |
5554s | making anything for |
5556s | a long period of time especially |
5558s | um |
5558s | when nothing is really like out and |
5560s | finished it's it's it's difficult to do |
5563s | for for a long period of time |
5566s | um |
5567s | but the by and large the majority of the |
5569s | people that are working on the game |
5570s | right now are the same people that were |
5571s | working like i should say that there's |
5574s | there's a ton of new people that's not |
5577s | one of those that wasn't really true but |
5578s | like |
5579s | the um |
5581s | the vast majority of the people who |
5582s | started working on the game when we |
5584s | started making it are still working on |
5586s | the game now |
5591s | very few people have left |
5612s | and and and something and i should say i |
5614s | should refer to a little bit very people |
5615s | have left due to like |
5617s | um |
5620s | game specific factors there's been |
5621s | people that have left due to like |
5623s | um |
5625s | like |
5626s | personal reasons |
5627s | can't say anything without |
5628s | being inappropriate to say |
5633s | like trying to think of an example |
5635s | of something i'm like that's just a cat |
5637s | of worms i'm not going to think an |
5639s | example |
5643s | uh yeah it's |
5646s | it's it is difficult uh to work on on on |
5650s | on one thing for a really long time |
5652s | uh |
5653s | and you do things to keep it interesting |
5655s | you um you change responsibilities you |
5658s | um |
5660s | you know like |
5662s | [ __ ] you shake things up in different |
5663s | ways |
5665s | there's all sorts of stuff you do to |
5666s | like keep it interesting keep it fun |
5671s | i think i think it helps because for a |
5673s | lot of us this started as a passion |
5675s | project |
5676s | um like the first year that a lot of |
5678s | people worked on this was |
5680s | like there was quite a few of us in the |
5681s | first year that |
5683s | no one made anything |
5686s | it was just us evenings and weekends |
5687s | being like i wonder if we can make this |
5689s | a thing |
5690s | apparently we can |
5715s | all right |
5718s | uh isn't clean enough to eat off of |
5723s | a bear |
5724s | for barbecue yeah it is |
5728s | that's why i got it there you go bust up |
5731s | the pressure washer there's no mold |
5732s | there's nothing living in there you know |
5735s | you gotta get the barbecue going for the |
5736s | summer |
5738s | pressure washer does the trick real well |
5747s | i was just like imagining someone taking |
5750s | their like barbecue to like one of those |
5751s | like wand car wash things at the like at |
5754s | a gas station just rolling it up |
5758s | [Laughter] |
5769s | no but i seem confused about yours in |
5771s | chat what do i do |
5775s | anyone can lie to the server if i trust |
5776s | clients well not anyone but it will |
5778s | happen um |
5781s | yeah i mean people can lot clients can |
5783s | lie to uh |
5785s | the server yes and the server will check |
5787s | to see if that's if the thing they're |
5789s | lying about uh |
5792s | is possible so like um |
5798s | i don't know what |
5800s | the client might say like |
5802s | i'm gonna place this item on in this |
5805s | slot or something like that and the |
5807s | server goes |
5808s | uh no you can't do that too bad |
5811s | even if your client is like no there's |
5812s | an item in that slot the server will go |
5814s | but there isn't |
5815s | uh |
5817s | you know |
5823s | the only the only things that |
5825s | like |
5827s | the client has control over |
5829s | i guess are the like |
5834s | the assets that are used to represent |
5836s | things on screen |
5838s | so i guess if you like |
5839s | change the color of this texture from |
5842s | red to purple health would show up |
5844s | purple |
5845s | but yeah |
5850s | uh is there going to be a limit for how |
5853s | many times someone can enter a monolith |
5855s | while playing in groups |
5857s | uh i don't think so and also if someone |
5860s | clears the month while everyone else |
5862s | dies |
5863s | do they all still get the loot um |
5865s | details on exactly how that's gonna work |
5867s | will be published all together at once |
5869s | sorry no info yet uh are there things |
5873s | are are things like dlss and fsr |
5875s | considered to be implemented to help |
5877s | with performance |
5878s | i rarely see them in arpg's to be honest |
5881s | um a lot of those things require engine |
5883s | upgrades |
5884s | so uh not yet |
5887s | uh no about the trade system just shower |
5889s | thought could be based on items people |
5892s | don't pick up or hand made by devs we |
5894s | want this to be accessible basically |
5896s | yeah |
5899s | it's an interesting idea lizard i i |
5901s | don't think that's implementable by 1.0 |
5904s | we need to have a trade system in place |
5905s | by 1.0 so |
5907s | very unlikely |
5909s | but uh i do think it's really cool |
5915s | jokes on you might tell that is one |
5917s | command |
5922s | will le ever have a battle pass um |
5926s | i i |
5928s | i don't know |
5933s | will i ever learn to speak spanish |
5935s | fluently maybe |
5937s | um |
5938s | i don't have a good answer sorry uh |
5941s | it's possible |
5942s | the term battle pass is |
5944s | interesting because |
5946s | um it can mean a lot of different things |
5948s | and there's a lot of ways to do battle |
5949s | passes that i think are |
5951s | um |
5953s | appropriate |
5954s | and a lot of ways to do battle passes |
5956s | that are not appropriate and that that |
5959s | level of appropriateness changes oh |
5964s | wow look at that |
5971s | even a couple decent rolls on there too |
5977s | that's |
5979s | sweet terrible for this character can't |
5981s | even wear it but that's cool |
5983s | all right it's going to the bank right |
5985s | there |
5987s | um sorry battle pass yeah |
5990s | it's different for every game |
5992s | um |
5993s | like what's appropriate for a battle |
5994s | pass what's not like is there a sticker |
5996s | price on the game is there not how much |
5998s | is that sticker price uh what other |
6000s | sorts of things do you charge for um |
6002s | what does the battle pass include is |
6003s | there you know like there's so many |
6005s | different things and |
6007s | um |
6008s | we we kind of like to forge our own way |
6011s | with with monetization |
6012s | um |
6013s | as you can see from us doing this kind |
6015s | of weird hybridized system of a of a |
6017s | like premium game and a |
6021s | um |
6023s | uh like it's kind of a |
6024s | half premium half freemium style game |
6026s | where there's like |
6028s | okay just get out of there boys and |
6030s | girls um where there is there's there's |
6032s | cosmetic ncx and there's a sticker price |
6033s | and um |
6035s | i i |
6036s | we've received quite a few very uh |
6039s | opinionated |
6040s | responses to that system already um but |
6044s | i think what we've done so far is is has |
6046s | been very fair and uh |
6049s | um |
6052s | like we'll continue to |
6054s | to try and keep the |
6056s | uh monetization of our game really fair |
6058s | and i think battle pass can |
6059s | if done right can be an interesting way |
6061s | to expand on that there hasn't been any |
6063s | discussions on doing anything like that |
6065s | yet um it doesn't mean it won't ever |
6067s | happen or it's impossible but |
6069s | it's not something we've like |
6071s | planned on yet |
6073s | so i don't want to say yes or no because |
6076s | i don't know |
6081s | but if we did it we do it our own way |
6084s | because |
6089s | we don't do anything conventionally |
6094s | you need me a squirrel build okay fine |
6105s | the obvious solution would be to tie |
6107s | down your barbecue |
6108s | set to |
6110s | the truck roof and then hit the car wash |
6112s | yeah like like a drive-through car wash |
6114s | problem is there's like so many nooks |
6116s | and crannies you can get everywhere and |
6118s | focus on certain spots you just want to |
6120s | go through and give it a general washing |
6122s | the problem with car washes is that um |
6125s | it's not designed for like automated car |
6127s | washes they're not designed for your car |
6129s | they're designed for the general car |
6131s | and you often don't get um a really good |
6134s | wash on your car because he doesn't know |
6136s | that like |
6137s | uh your back right tire sat in a pool of |
6140s | mud for a week uh when you were camping |
6142s | last month and it's all crusted up but |
6145s | now it needs a really deep clean there |
6146s | just knows that generally we clean tires |
6148s | a little bit |
6150s | definitely not a real example |
6152s | uh |
6153s | totally just made that up |
6165s | i guess i should get closer shouldn't i |
6178s | okay |
6185s | are you at all worried about botting |
6187s | issues when it comes to multiplayer uh |
6189s | worried no |
6191s | cognizant of absolutely |
6194s | um |
6197s | like it's it's it's the sort of thing |
6199s | that we um |
6200s | we're not a huge fan of having uh |
6203s | botting in the game we know that it's a |
6205s | very common thing for the style of game |
6208s | um |
6209s | we do keep that |
6210s | as a sort of like fact of |
6213s | fact of life in the |
6215s | oh my goodness |
6217s | no |
6221s | oh |
6222s | okay come on okay this is bad |
6229s | i saw all the health photos just to my |
6230s | left and i was like |
6232s | shift was just barely off cooldown was |
6233s | trying to go there |
6234s | rolled my hand across the keyboard |
6236s | didn't quite get it |
6239s | wow |
6241s | um |
6242s | bots and multiplayer yeah i mean |
6245s | uh |
6246s | it's probably gonna happen |
6249s | uh like |
6251s | we're gonna do stuff to make it not |
6253s | awesome to bought |
6255s | you know like |
6266s | uh |
6269s | yeah all right let's make a little room |
6271s | here |
6283s | let me in let me in |
6290s | part so part |
6292s | one of the there's many considerations |
6294s | went into this but one of the |
6295s | contributing factors to having a sticker |
6297s | price in the game was |
6300s | to reduce the appeal of botting if |
6302s | someone's if someone's getting |
6304s | banned every say someone's running a bot |
6306s | to generate rmt somehow |
6309s | um |
6310s | and |
6311s | they're they're |
6313s | they have to net profit |
6315s | above the cost the standard price of the |
6317s | game times the frequency |
6319s | of of them getting caught and banned to |
6322s | make it worthwhile |
6324s | to to still do it and that that deters |
6326s | rmt botting |
6328s | just in just having a single price a |
6329s | little bit you know it's not it's not a |
6331s | solution at all but it deters it a |
6333s | little bit |
6335s | um so that was part of the reason that |
6337s | we put a sticker price in the game in |
6339s | the first place first place |
6341s | it's a pretty small part of the reason |
6342s | but |
6343s | it was definitely in the conversation |
6347s | is there anything else in here i want |
6351s | i think so |
6355s | i mean just bleed is great |
6374s | i don't care about armor shirt that much |
6376s | or crit |
6381s | just poison to do more dots that we |
6386s | just do every time that's what we do |
6388s | should probably look at the build the |
6390s | remember gave me writers like dying like |
6391s | i've got such a great build for you |
6393s | you're just putting points in |
6394s | willy-nilly |
6396s | it's been a while since i made a made a |
6397s | marksman |
6407s | next question |
6409s | why do you think games like wow and lost |
6411s | ark have speed hacks if the server |
6412s | should be able to prevent it completely |
6415s | um |
6416s | i i think there's |
6418s | there's there's a gap in uh |
6421s | in in the code somewhere that lets it be |
6424s | possible |
6425s | um possibly that was |
6427s | a decision that was made to |
6429s | [Music] |
6431s | um |
6431s | to allow |
6435s | um |
6436s | like less information to be sent this is |
6438s | pure speculation here by the way but |
6440s | maybe it was a decision that was made to |
6442s | allow less information to be spent sent |
6444s | back and forth to and from the server um |
6446s | and less |
6447s | processing power handled on the server |
6448s | so it would um be cheaper to run the |
6451s | servers and more cost effective |
6453s | uh |
6454s | and that this there's some gap that |
6455s | allowed people to exploit it and |
6458s | they've likely looked at the cost to fix |
6461s | it and |
6462s | um what they'd get out of it they've |
6463s | probably decided that it's just not |
6465s | worth it |
6467s | pure speculation no idea in reality |
6476s | i am by no means an expert as well for |
6479s | the record |
6481s | uh the client side texture manipulation |
6483s | was the thing in wow vg's uh causing |
6485s | unfair advantage do you expect to be an |
6487s | issue in le i i think the big difference |
6489s | there is that you can get um i no i |
6492s | don't expect it to be a big issue in le |
6494s | uh mostly because we don't have a lot of |
6495s | effects that |
6497s | uh |
6499s | that could cause that to be |
6502s | something like that if that makes any |
6503s | sense um |
6510s | yeah |
6511s | like like there's there's not a |
6513s | situation where you're gonna have like a |
6515s | a bright pink texture |
6517s | i i i don't actually know what the the |
6520s | thing you're referencing is but i'm |
6521s | assuming it was something along the |
6522s | lines of like um instead of having a |
6525s | shimmer or something like that for a |
6527s | stealth |
6529s | uh like a rogue that's like just like |
6530s | partially stealth detected or something |
6532s | like that being like difficult to detect |
6533s | it was just like a bright pink blob and |
6536s | made it way easier to detect stealth or |
6538s | something like that you know we don't |
6539s | really have a lot of effects like that |
6541s | and um |
6543s | much less focused around pvp |
6547s | um like we try to give |
6549s | we try we try to build the game in such |
6551s | a way that there is clarity to the |
6552s | player anyways |
6565s | and and we're not focusing pvp is not a |
6567s | primary game mode at the moment |
6573s | i i feel like |
6577s | you're you're sacred of bots blizzard |
6583s | uh |
6589s | yeah i think i think wow has a bigger |
6592s | emphasis on pvp than we do |
6594s | um so it's a bigger problem there in |
6596s | general |
6598s | we do also have a few tricks |
6600s | with stuff like that if something's |
6601s | really important |
6603s | um |
6608s | that i won't go into |
6615s | but they're probably things that were |
6617s | not available to |
6618s | blizzard's dev team when they were |
6621s | having those problems |
6623s | meanwhile |
6628s | and they may have created to combat them |
6639s | i think people mostly bought if there is |
6642s | a reason for it like paragon or an rmt |
6644s | economy irl most people won't bought if |
6646s | they have no reason for it do you guys |
6648s | keep it in mind when designing systems |
6649s | yes so far i only think the vault gold |
6652s | farming bots would be a serious issue |
6654s | yeah there's um |
6656s | yes it's the short answer we do keep |
6658s | that in mind when we're designing |
6659s | systems um |
6662s | partially as an attempt to |
6664s | make the game just more interesting |
6665s | because if a bot can play the game |
6667s | easily |
6669s | there's likely not a lot of on-the-fly |
6671s | decision making happening |
6673s | um |
6674s | which i i mean for a lot of people is |
6676s | something that they're interested in and |
6678s | so we do put those things in the game |
6680s | but |
6683s | uh |
6684s | yeah it is something that comes into the |
6686s | conversation |
6687s | when we're making new systems |
6691s | not super often really |
6693s | it's pretty rare but you know |
6696s | we talk about it |
6700s | all right first time chat from freaky |
6703s | style |
6704s | uh if the server is always right in |
6707s | multiplayer does that mean there's a lot |
6708s | of rubber banding and desync i bought |
6710s | d2r a few days ago on sale for two days |
6713s | i stopped playing online i made a new |
6715s | offline character because it ruined my |
6716s | fun um |
6718s | i don't experience much rubber banding |
6720s | at all while i'm playing multiplayer um |
6725s | and and i just want to preface what i'm |
6727s | about to say by saying i'm not |
6729s | suggesting you're doing this in d2r at |
6731s | all um |
6733s | hypothetically if one were to be |
6735s | manipulating their client in last epoch |
6738s | to try and get an advantage there would |
6740s | be a lot of rubber banding yes |
6742s | um |
6743s | because they'd constantly be like no i'm |
6745s | faster than so be like no you're not |
6749s | um |
6750s | so |
6752s | like that could happen there if if you |
6753s | were intentionally abusing it |
6756s | um |
6757s | but no i i don't see a bunch of rubber |
6760s | banding at |
6762s | all um |
6771s | i actually don't think i see any |
6774s | i can't remember the last time i saw any |
6776s | i'm sure i'm sure i'm sure it happens |
6778s | like it has to at some point |
6781s | but i can't think of the last time i saw |
6782s | any |
6787s | and i'm not ultra close to the servers |
6789s | either where we typically run the |
6790s | servers |
6794s | i am most of a continent away |
6799s | most of a very large continent away |
6805s | hello just came to say that i really |
6807s | like last epoch it's my favorite hack |
6808s | and slash game as of now the only thing |
6810s | that bothered me is performance but i'm |
6812s | sure that you are working on that every |
6813s | single patch yes we are good luck can't |
6815s | wait for the full release thank you very |
6816s | much |
6817s | glad you're having fun |
6820s | uh the wow battleground hack was about |
6822s | turning big obnoxious effects like |
6824s | hunter bat into a tiny thing so they |
6826s | could see beyond it yeah okay uh while |
6829s | the default setup would be a screen full |
6831s | of bat uh just wondering what your view |
6833s | on it um as we go into multiplayer pvp |
6837s | um |
6842s | i think if there if people find a way to |
6845s | abuse something like that |
6847s | uh i we'd be much more inclined to take |
6850s | it more seriously |
6852s | um |
6853s | i mean now we've had this conversation |
6854s | i'll probably go look and see if there's |
6856s | room for it to happen and it'll probably |
6858s | we'll probably have a lot more on the |
6860s | radar type thing um |
6864s | but i don't think there's any major |
6865s | opportunities to gain huge advantages in |
6868s | the primary game modes |
6871s | and i think this ties back into what |
6873s | lizard was saying about people bought |
6875s | when there's a reason for it people do |
6876s | things like that when's the reason for |
6877s | it i don't think there's a big reason |
6879s | for it |
6880s | um |
6883s | yeah i wasn't right about the |
6885s | exact reason but |
6887s | what i was saying earlier i think stands |
6889s | because um |
6892s | well there's a big reason for it you |
6894s | know |
6896s | um it's it's actually something we it's |
6898s | kind of the inverse of that is kind of |
6899s | true of something we've been considering |
6901s | about pvp and and why you see |
6903s | interesting um what i think is |
6905s | interesting mechanics with regards to it |
6907s | in the um |
6909s | the rogue arena champion fight |
6911s | where um where the where the the arena |
6914s | champions decoy drops unique items that |
6917s | you can only get by killing the decoy |
6919s | um |
6921s | and i'm realizing that might not be in |
6922s | the game right now and i didn't didn't |
6924s | just say that uh i swear no |
6928s | um |
6930s | the the the ruins and glyphs that it |
6931s | drops when you kill it |
6933s | so it's like it's things that |
6936s | don't work in pvp that we're trying to |
6938s | add meta systems to um |
6940s | [Music] |
6942s | just jokes folks don't worry |
6944s | um the meta systems to |
6948s | uh |
6949s | don't okay just just just to be clear do |
6951s | not go kill the the decoy bajillion |
6953s | times you won't get a unique item okay |
6958s | please do not do that i'm really not |
6961s | trying to waste anyone's time because |
6963s | you will just have a lot of |
6964s | disappointment and it'll suck |
6966s | okay |
6971s | now i don't know how to uh |
6973s | convince you of this because i feel like |
6974s | the more i try and tell you that it's |
6976s | not real people will be like yeah gem |
6977s | activated all over again exactly |
6980s | there's there's there's an actual thing |
6982s | like go google it it's there frederick |
6984s | explains exactly what that is |
6987s | i watched him on stream with his wife |
6989s | talk about that |
6991s | and explained exactly what it was |
6994s | uh anyways |
6996s | um yeah this is that it's nothing |
6998s | anyways what am i trying to get we have |
7000s | looked at interesting systems to make |
7001s | things that are kind of useless in pvp |
7003s | that are similar so like |
7005s | um |
7010s | and and things will have to get |
7011s | rebalanced for pvp as we go |
7014s | anyways |
7037s | rubber banding happens occasionally oh |
7038s | okay like i remember's |
7040s | on a completely different continent so |
7042s | it probably happens to him a lot more |
7043s | than it does to me |
7053s | easy |
7055s | said we get a unique from killing decoy |
7057s | let's do it boys |
7060s | oh gosh |
7061s | the can of worms of which i have now |
7063s | opened shall not be closed like such a |
7066s | box before it pandora wept |
7069s | um |
7071s | in the context of the latest peewee |
7073s | patch how does last epoch deal i'll be |
7075s | honest i've not been paying attention to |
7076s | the last patch from poe at all i'm sorry |
7079s | i've been so busy |
7080s | uh how does last epoch deal with things |
7082s | like limiting the stacking of different |
7085s | game systems modifying enemies as well |
7087s | as on death effects um |
7090s | we do |
7092s | i i think there's a question in there |
7094s | that i need more information to answer |
7096s | uh |
7097s | and i don't know how to answer it i'm |
7098s | sorry |
7107s | it was probably something that happened |
7109s | that i missed |
7111s | that would be good to know about |
7115s | i just had a really pesky bug |
7125s | let's see if we can figure it out uh |
7128s | how does last epoch |
7130s | deal with things like limiting the |
7132s | stacking of different game systems |
7135s | modifying enemies as well as things like |
7137s | on death effects so i think that |
7138s | i if i'm gonna guess what this is about |
7140s | it's about |
7141s | uh |
7142s | if you if you if you have |
7145s | like an enemy that can have six |
7147s | different debuffs on it but you try and |
7148s | place 10 different debuffs on it how do |
7150s | we decide which one's on it |
7154s | that sort of thing or like |
7156s | um |
7157s | something dies and there's four on death |
7158s | effects how do we determine what order |
7160s | it goes in like how do you order the |
7161s | stack so to speak |
7162s | um |
7165s | usually it'll be in a first in first out |
7167s | system |
7169s | so if you apply |
7171s | um |
7172s | say there's like |
7173s | six dots you apply to something and |
7176s | uh they all have an on death different |
7178s | on death trigger they'll go in the order |
7180s | they were applied |
7184s | the context i think is basically that |
7186s | they reworked the rare monster modifiers |
7188s | this patch |
7189s | and it broke a lot of previous patch |
7190s | content because it wasn't designed plus |
7192s | modifiers of mine oh i'm completely way |
7194s | off yeah i heard about that i totally |
7195s | forgot about that sorry um yeah because |
7198s | they pulled a lot of the more generic |
7200s | monster modifiers out and replace them |
7202s | with more sort of like |
7204s | um in-depth ones that have like specific |
7206s | names |
7208s | i think |
7209s | so what happens i need to pay attention |
7210s | more to to this patch apparently |
7214s | um added a bunch of you killed a thing |
7216s | and now that you're looting it it will |
7218s | explode in your face gotcha plus they |
7220s | added a bunch of new modifiers that |
7222s | combine into some flash speed ultra |
7224s | hitting immortal things that completely |
7226s | disable builds um |
7228s | i mean |
7229s | if |
7230s | we're right at the end of the stream |
7231s | here i'd love to uh |
7234s | i'd love to get in deeper on this poe |
7236s | got a bunch of backlash for adding |
7237s | immunities and people raged okay it's it |
7240s | sounds a little bit like there's just |
7242s | some um some some bouncing problems |
7245s | maybe at worst that's kind of what i'm |
7247s | getting from this um |
7255s | the question |
7257s | limiting stacking of different game |
7258s | systems modifying enemies |
7260s | uh okay so like conflict we okay here |
7263s | i've actu i actually have an answer for |
7264s | this |
7266s | we have um i bet peop does the exact |
7269s | same thing there's probably just some |
7270s | stuff that needs to be tweaked in this |
7271s | um |
7272s | we have pools of mods that uh conflict |
7276s | with each other so um |
7279s | uh there's like up like the the really |
7281s | simple version of this is you look at an |
7282s | item and there's like a prefix and a |
7284s | suffix |
7286s | um like items directly do this actually |
7288s | it's the same thing items and monster |
7289s | mods are identical really when it comes |
7290s | to this there's so there's a prefix |
7292s | there's prefixes and suffixes only |
7293s | prefix go in the prefix pool and stuff |
7294s | because it's going to suffix pool |
7295s | there's a limited number of prefixes and |
7297s | suffixes that can that can exist |
7298s | simultaneously and some prefixes and |
7300s | some suffixes aren't mutually exclusive |
7302s | such that um you can't put a rogue only |
7305s | uh prefix on the same item that has a |
7308s | sentinel only prefix on it because they |
7311s | have to go on rogue or sentinel-only |
7313s | bases |
7315s | um but then even more than that there |
7316s | are some that only will go into helmets |
7318s | and some that will only go on two relics |
7320s | and they're once again mutually |
7321s | exclusive that way so there's different |
7323s | things that limit how what items they |
7324s | can go on simultaneously um and monster |
7327s | mods do basically the same thing where |
7329s | there's certain mods that can appear as |
7330s | prefixes certain mods that can appear as |
7332s | suffixes and certain mods that are |
7333s | mutually exclusive with each other um |
7335s | and and that's unfortunately it's |
7337s | something that needs to be curated on an |
7338s | individual level when you get a lot of |
7340s | them like p we probably has um |
7343s | some can squeak through that cause |
7344s | problems it's a similar that happened to |
7346s | d3 actually |
7348s | um |
7351s | earlier early on when you when you would |
7352s | get um |
7354s | really deep and there'd be like |
7356s | chaining walling arcane enchanted |
7360s | enemies and you're just like there's |
7362s | nowhere i can run |
7363s | you know like |
7365s | um like fire chains walling and you're |
7367s | just like |
7369s | i was just flipped off the camera twice |
7372s | because that's how i feel about it |
7374s | um yeah |
7377s | and then they they they did the exact |
7378s | same system and it it became fine really |
7383s | before i end the stream interview one |
7384s | and ten |
7385s | uh i'm gonna go with nine |
7389s | because uh |
7390s | gordy howe |
7393s | one of the best occupiers ever live |
7396s | uh this month's review or summary coming |
7399s | out soon |
7400s | uh i don't know |
7401s | hopefully |
7403s | everyone just gets into nine subs of the |
7404s | channel thank you very much are weird |
7407s | that's a great note to go out on uh |
7408s | we're a little bit over time i hope |
7410s | everyone had a ton of fun thank you very |
7412s | much |
7414s | um |
7416s | don't worry about picking poe as a |
7417s | baseline that's totally fine i really |
7419s | should be more in tune with it but i get |
7421s | spend too much time working sometimes |
7424s | uh last thing here so groups of mods |
7426s | can't go together awesome this |
7427s | completely answers my question cool yeah |
7429s | um |
7430s | i had a great time i had a lot of fun i |
7432s | hope you did too |
7433s | thanks for stopping by let's go find |
7435s | something to do |