about 3 years ago - Mike_Weicker - Direct link

Hey, so the normalizing function isn’t as harsh as you might think. It’s really simple, it just rolls twice and takes the average.

This has 2 main purposes, one: it reduces the chance of a crap roll. Because you only have a crack or two at it usually, getting a low roll feels really bad. Averaging two rolls makes it more likely to get a useable roll rather than effectively bricking the item if it only has one shot left. The second reason is to help emphasize really good drops. It means that going out and killing stuff is just a little bit better overall.

We put the item into the game when we received a large amount of feedback that people were finding otherwise amazing items with poorly rolled implicits and no way to even try and improve that, making the items feel really bad to even try crafting on because it had a limited potential.

Now, while rune of shaping is not getting a major rework, the new system does have some pretty significant knock on effect changes that will change this interaction and make getting a high roll implicit easier on certain drops. Like, items that drop with something already rolled on them. I don’t know how to explain it without going into how the crafting is changing. It’s going to be better.

about 3 years ago - Mike_Weicker - Direct link

Yea, having the math be straight forward really helps comprehension so we try to lean in that direction when we can.