about 2 years
ago -
Last Epoch
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4s | good afternoon everybody and welcome |
---|---|
6s | back to another last Epoch Dev stream |
9s | better late than never as always I'm |
12s | your host Mike |
13s | how are you doing today |
16s | let me get a few little technical |
17s | difficulties there we got ourselves |
20s | back up and running let's get the sound |
22s | back to where it was normally |
25s | we're gonna hop right back into things |
29s | we're rocking we're rolling |
32s | let's go right let's have some fun |
35s | chatterboxing |
45s | apparently I'm echoing badly |
63s | hmm |
69s | how do I sound now |
78s | any better is it still echoing terribly |
87s | that delay you know I just gotta wait |
89s | for the reply I'm just gonna keep going |
92s | seems good now wonderful |
95s | just switched |
97s | input devices and then switched right |
99s | back to the way it was |
104s | sweet all right let's keep rolling we're |
107s | gonna we're gonna let's let's get a |
109s | let's go in here dog training don't do |
111s | that all res |
113s | do you like that one |
115s | during threshold is nice |
119s | oh we have good blessings |
124s | let's start working on this one |
127s | your first time here please feel free to |
129s | ask questions about me about the video |
132s | of me about the video game I'm playing |
133s | last epoch which I am a senior developer |
137s | on |
140s | um we do stream for charity here and as |
144s | it is the first stream of the month we |
145s | have a new charity |
147s | um we're helping oceans again do |
149s | different ocean charity but you know |
151s | we're back back to Oceans |
153s | because oceans are |
154s | phenomenal |
158s | uh and I'm getting my goal today for for |
160s | in-game here is I really want to get I |
163s | really want to get a um |
165s | an exalted helmet to to pair up with |
167s | this that's my goal today |
170s | foreign |
175s | spicy |
181s | um so do you have a question here I |
182s | think I saw a couple questions I will |
184s | get to them I apologize the slight delay |
186s | uh have you considered that spell skill |
188s | has faster attack when clicking |
191s | the |
194s | sorry have you considered that this that |
196s | spell skill |
199s | has faster attack when clicking and |
202s | heavier more powerful when holding the |
205s | button oh so like um |
209s | have an ability whereby you can |
213s | um change the functionality of the |
215s | ability based on if you're holding the |
217s | button or if you just tap it once so |
219s | like if you just tap it it does one |
220s | thing and if you hold it it does like |
222s | something else that's bigger |
224s | um |
225s | we we have considered various input |
227s | methods for for different abilities like |
229s | that and it doesn't really tend to fit |
231s | well |
233s | um in a gameplay flow it's also really |
235s | difficult for |
237s | um |
238s | like uh animation smoothing and |
242s | um like preempting animations so that it |
244s | feels really Snappy |
246s | when you have a system like that so |
249s | it's not impossible but uh it provides a |
253s | lot of problems in that category |
258s | um and that's the sort of stuff that |
258s | we're really working on having feel |
260s | really tight so any problems that show |
262s | up there are uh something we like to |
264s | avoid |
266s | um |
270s | so unlikely to add something like that |
275s | remember to add me yeah someone had a |
278s | question then |
279s | hey you can't wait for at least when is |
281s | the time approximately we do not have |
282s | any estimates on a release date yet I |
285s | apologize |
289s | hey I was wondering what the decision |
292s | for creating swarmblade form instead of |
295s | the traditional cat form uh that fills |
297s | the role of agile shapeshifter in other |
299s | arpgs there was there was a lot that |
301s | went into that really |
303s | um |
304s | part of it was |
306s | like let's see if we can come up with |
308s | something unique and interesting and new |
310s | and that's that's sort of like a special |
313s | for last Epoch that's you know it's |
315s | different that sort of stuff |
318s | just to give us a little bit more |
319s | identity in the in the genre |
322s | um |
323s | set us a part of it you know all sort of |
324s | stuff but also just |
326s | someone I think pitched the idea and it |
328s | was just really exciting and we really |
329s | love it and so it was it was partially |
332s | just a hey that's cool let's make the |
333s | thing we think is the coolest you know |
337s | um that's the main part of it really |
340s | we spent a long time uh designing that |
344s | creature debating what it's going to |
345s | look like we went through literally |
349s | dozens of like different concepts |
353s | Silhouettes from different angles |
355s | um you know okay let's take the wings |
356s | from this and the legs from this and the |
359s | shoulder from that and |
360s | um it was a long time of like of just |
363s | like debating all the little details |
366s | because we're creating a new |
368s | um like creature and and it's something |
370s | that you're shape shifting into so some |
371s | of you me playing as and |
373s | getting that feeling just right was |
375s | really important so we we spent a long |
377s | time |
378s | you know in in the in that uh |
380s | conversation that was that was |
383s | well over a year long uh process |
394s | [Music] |
399s | as far as I know there's not a penalty |
400s | being lower level than the Zone |
402s | regarding damage to the mobs and our |
403s | chance to hit only their HP |
406s | uh damage of being higher level |
408s | Experience slash experience cap is that |
410s | correct yeah there's no |
412s | um |
413s | scaling that happens for the power of an |
416s | enemy relative to your level the enemy |
419s | has its level and has its stats |
421s | that's it |
428s | shield on my way |
430s | [Music] |
443s | foreign |
446s | puncture kind of works like that you |
448s | more damage the longer the channel yeah |
450s | and it's it's it's a little janky I |
452s | think you'd agree probably |
454s | um there's two skills I think that work |
455s | that way actually there's there's |
456s | puncture and there's one other two I |
458s | think and they're not they don't feel |
460s | quite perfect especially when you get |
462s | into multiplayer there's even more |
463s | problems |
465s | um so yeah it's we you're right we do |
467s | have that uh and I guess probably is why |
469s | we don't do it more is because I don't |
470s | know personally I wasn't overly happy |
472s | with the way that one turned out |
475s | I don't think it's overly popular |
477s | um mechanic either to use |
483s | yeah break that channeling |
488s | I know I mentioned it like every time |
489s | but it's still so weird to see the 15 |
491s | plus as a uh as does like this is how |
495s | many |
496s | um |
497s | Stacks do you have something because in |
498s | multiplayer it's it's not like that |
500s | anymore |
503s | all right some fish asks can I make the |
505s | screen turn a reddish when I'm low |
507s | Health sometimes I think everything is |
509s | fine when my HP is low and I'm dead |
511s | um so yeah there's |
513s | we did have that for a while actually |
516s | um or we may even still have it to some |
518s | degree |
520s | um there's a few things that do happen |
521s | when you go low health and some of them |
522s | might be a little too subtle but there |
524s | are reasons for the |
526s | power that they're at um if you have |
528s | suggestions on that please feel free to |
529s | head on over the forums and throw those |
532s | down there |
536s | do we know release date for multiplayer |
537s | no we do not know a release date for |
539s | multiplayer |
549s | yeah when there's when there is a |
550s | release date for multiplayer |
554s | um it'll be everywhere it'll be just |
557s | plastered all over everything |
559s | like our website our forums Reddit Steam |
564s | uh Discord like it'll just be everywhere |
571s | my favorite Shrine the ice beetle |
573s | I I it's I don't get some Flack |
575s | sometimes but the freeze that it does I |
577s | don't know |
578s | feels very useful to me |
586s | and don't forget if you have questions |
587s | please feel please put at last default |
589s | game in front of those questions so I |
591s | see it |
592s | better I think I saw one there |
596s | um what build do you recommend Purdue |
598s | players I recommend picking what draws |
601s | your attention thematically the most so |
604s | just go to the new character select |
605s | screen |
607s | um and and look at each one of them and |
608s | just say that one's cool I'm gonna pick |
611s | that and then like as you unlock |
613s | abilities just try every new ability you |
615s | unlock and if you think hey that's cool |
618s | play that |
620s | um |
621s | you you can't really make any decisions |
623s | that will ruin your character |
626s | um the only permanent decisions of the |
627s | classes you pick and |
630s | you know there's there's very solid |
632s | builds for every class at this point |
635s | um |
636s | so yeah just go have fun |
639s | can you tell us anything about trading I |
640s | cannot |
653s | all right next question I have worst |
656s | Vision than a drunk mole on a holiday |
658s | I lose my curse of frequently when |
660s | playing are there any plans to add the |
662s | ability to skin the mouse pointer also |
664s | because the size it'll be really helpful |
665s | visually challenged like myself |
667s | um we don't have any like concrete plans |
669s | for like okay well these are the ones |
671s | we're gonna do or anything like that |
673s | um |
673s | but it's it is something we do get |
675s | requested a fair bit and I think it's a |
677s | good a good request |
679s | um |
680s | there's several accessibility options |
682s | that were still |
683s | um that are still sort of like on the |
685s | list of hopefully soon we'll get to it |
687s | type thing |
689s | um |
690s | just a lot of things on that list |
693s | but uh yeah this is another one of those |
695s | like if you've got suggestions on things |
697s | you'd really like to see the best way to |
699s | get that push that agenda pushed is head |
701s | on over the forums leave uh suggestion |
705s | thread |
710s | oh what do we got here this is a great |
712s | ambulance |
714s | it's a really great amulet |
721s | it's not for the build we're playing |
722s | right now but yeah real nice |
735s | okay don't die Mike we're just gonna |
737s | we're just gonna make sure we we just |
739s | fulfill that don't die plan |
755s | big hop |
757s | all right let's drop something here |
761s | is there a Pity buff regarding blessings |
764s | not discovered no there's not |
767s | the blessing system does not care which |
768s | blessings you have previously discovered |
770s | or have equipped in any way |
784s | oh yeah that Circle |
788s | that could have been bad |
789s | could have been bad oh |
793s | that's like a nice exalted if we're |
794s | gonna slap something on uh on a weapon |
797s | on a legendary |
800s | uh can you tell us anything about trade |
802s | is there anything you can share with us |
804s | at this time nothing other than what's |
806s | in the official documentation that's |
807s | like the the multiplayer thank you |
809s | there's some really broad Strokes |
811s | overviews there |
813s | um but if if you've if you've read that |
815s | you know all the information we have |
816s | that's public right now |
818s | um and if not go read it there's not |
820s | much there |
822s | um there's just some general philosophy |
824s | stuff just I don't have any details I |
826s | can give you on what the |
828s | I'm like this is the size there's |
830s | actually there's a there's a thread that |
832s | Andrew Tilly started on the forums as |
833s | well that has literally I think every |
835s | official communication we've given about |
837s | trades |
838s | and uh there's there's a lot of stuff in |
841s | there but I'd uh |
845s | possible prefer not to repeat it all |
846s | over again but |
848s | yeah |
850s | sorry uh can you tell what our top areas |
855s | um |
856s | and What needs improving based on |
858s | feedback besides multiplayer combat |
860s | feeling performance visuals animations |
862s | um |
863s | oh like like the the stuff we're |
866s | focusing on the most |
869s | I guess |
871s | um I mean yeah combat feels the probably |
873s | the number one thing Comet feel and |
875s | performance |
876s | are the big things outside of |
878s | multiplayer |
879s | really |
881s | um |
882s | you know just general uh General quality |
885s | improvements so like just little things |
888s | all over the place |
890s | um trying to get that quality bar up on |
893s | uh just across the board so like enemies |
895s | that have fallen behind that are really |
896s | old maybe |
897s | um |
899s | I think we recently |
903s | uh replaced there's some enemies that we |
905s | had made from like a long time ago |
908s | before we had our modern pipeline in |
910s | place |
911s | um I think we just finished making the |
915s | last replacement for that so I think we |
917s | were officially out of like |
920s | enemies that were created by taking |
922s | three things of the accessories |
923s | literally just slapping them together |
926s | um because there are a few enemies like |
927s | that still in the game the uh man of not |
930s | um the void fused armor come to mind |
936s | um |
939s | yeah |
943s | not really much surprises there uh |
945s | there's probably more details on the |
947s | things we're focusing on in the last |
948s | couple development update posts on the |
951s | forums |
952s | uh that that'll have details on on the |
955s | types of things we're working on really |
958s | but yeah it's it's multiplayer combat |
960s | feel and |
962s | um performance those are the big ones |
965s | and a story presentation I think I put |
967s | story presentation in the in that |
968s | category as well um there's a lot of |
970s | things we're doing for story |
971s | presentation |
972s | um and that's from just like like |
975s | rewriting a lot of the script stuff |
977s | um |
978s | changing the way that uh just dialogue |
980s | appears the way it's physically |
981s | presented The Styling of that |
984s | um the the different uh some of the |
988s | different story beats there's just a lot |
990s | of like little improvements that are |
991s | happening in that category uh so I'd put |
994s | that in there too |
997s | the start of the game The Campaign needs |
999s | a little a little bit of a glow up let's |
1001s | call it that |
1010s | all right |
1015s | uh will hard idle drop chance be a |
1019s | little less or will it remain the same |
1021s | uh I mean the the we don't have any |
1024s | major plans to change drop chance of |
1027s | idols |
1028s | I'm not sure what the hard idle part is |
1030s | but yeah |
1034s | um how big of a drop in power should we |
1036s | expect to see with the impending ailment |
1038s | changes specifically wondering about |
1039s | non-poison damaging elements uh like |
1041s | electrified Knight bleed Etc I I minimal |
1045s | I would say or maybe not minimum minor |
1047s | it's a minor |
1052s | I don't I don't think you'll |
1054s | I don't think you'll be disappointed in |
1056s | the viability of ailments post to change |
1059s | at all I think what will happen is |
1062s | um |
1064s | things will be simplified a little bit |
1066s | in the way they work and uh |
1070s | that's the biggest change that'll happen |
1072s | you'll probably actually have |
1074s | um |
1078s | yeah it's not a humongous change |
1081s | so yeah I wouldn't be worried about it |
1083s | if you're like oh well my bot dot build |
1085s | still be viable to play uh when multiple |
1088s | launches yeah duck builds are still |
1090s | viable to play |
1099s | all right |
1103s | are you considering platforms such as |
1106s | Steam deck throughout new and upcoming |
1107s | development processes uh being that the |
1110s | manufacturing hurdles valve was |
1112s | encountering seems to be fading away and |
1114s | more players should have access to this |
1115s | Hardware additionally are we going to |
1117s | see more improvements to controller |
1118s | support that would potentially impact |
1119s | steam deck players as well yeah so um |
1122s | first off controller support yes |
1124s | controller support is a what I would say |
1126s | a core piece of functionality that we |
1128s | want to have |
1130s | um fully implemented at our same high |
1132s | quality standards for 1.0 launch so yes |
1134s | that will affect steam deck |
1137s | um people because they use controller |
1138s | controls |
1140s | um |
1143s | as as far as do we consider platforms |
1146s | such as theme deck yes we do definitely |
1147s | consider them we don't develop for them |
1149s | though |
1150s | um because we don't have the we know the |
1153s | resources to to really make sure that |
1156s | they that they all work and they're all |
1157s | happy there's lots of people that do |
1158s | play on some of these other platforms |
1160s | like um |
1161s | uh GeForce now is there GeForce next |
1164s | first now oh crap whatever the the |
1167s | the |
1169s | that device is it it has like there's |
1173s | some unique bugs regarding loot filters |
1175s | uh on that one |
1177s | um unfortunately it's not really a |
1178s | platform we're supporting yet so it |
1180s | would not on our the top of our list to |
1182s | fix bugs like that |
1184s | um if we can get easy wins there yeah |
1187s | it's something we we do consider and |
1189s | keep in mind but the primary focus is |
1191s | getting the the PC release out the door |
1194s | smooth sailing |
1196s | lovely all that sort of stuff and then |
1198s | after launch we can start looking at |
1200s | other platforms we can start deciding |
1201s | hey oh there's there's this platform is |
1204s | really easy to get in because we already |
1205s | have support for like controller and |
1208s | Linux support and suddenly there's a |
1211s | device that's basically a giant Linux |
1213s | controller that already runs on Steam |
1215s | and hey it's not a big stretch to get |
1216s | that in but for for now it is |
1219s | um if you can get it to work great if |
1221s | you can't sorry we don't actually |
1222s | support it yet is the official stance on |
1224s | that one |
1227s | and I have seen people getting it to |
1228s | work |
1231s | um and I do expect that we'll get a lot |
1233s | better especially with the performance |
1234s | improvements that are coming because one |
1235s | of the big things I do see is is |
1237s | performance issues being a large |
1239s | consideration for uh steam deck not |
1242s | being fully finished and and controller |
1244s | functionality not being fully finished |
1245s | so I mean there's there's natural |
1247s | improvements to that that will come |
1249s | incidental improvements to that that |
1250s | will come |
1252s | um but it's not a focus for us |
1253s | unfortunately right now |
1256s | are there any plans to happen two-handed |
1258s | weapons feel better is that an issue for |
1260s | you I mean there's there's plans to make |
1261s | all |
1263s | combat feel better so yes encapsulated |
1265s | in the combat improvements two-handed |
1266s | weapon improvements |
1267s | um we'll definitely be there so yes |
1271s | any update on Co-op uh it's going great |
1275s | uh we recently put an update out for uh |
1278s | the |
1280s | RCT build program |
1284s | I think it's out it's either like out or |
1285s | out today or out tomorrow or something |
1286s | like that but it's it's um |
1289s | coming along real strong |
1292s | constant stream of people that are still |
1294s | coming in that program is expanding |
1296s | um which is great great to see if you're |
1298s | still waiting to get into that I am |
1299s | really sorry we're doing our best to get |
1301s | everyone as quick as we can it takes a |
1303s | long time |
1304s | um because it is a closed system that |
1306s | does require ndas uh there is manual |
1308s | checks that need to be done to make sure |
1310s | everything is |
1311s | um solid and appropriate and everything |
1314s | so we're still making sure we're doing |
1317s | our due diligence there |
1319s | um |
1320s | and unfortunately those slow things down |
1321s | a bit |
1328s | but we've already surpassed |
1330s | what what our goal for Edmunds into the |
1333s | CC program was when we started we opened |
1334s | things up again |
1336s | um we've already blown past that goal |
1338s | weeks ago |
1343s | I did see a request I don't know if |
1345s | we're gonna do this or not I know people |
1346s | have been asking for this but I just |
1348s | wanted to acknowledge that I didn't see |
1349s | the request uh someone asked to uh |
1352s | to have a like a a pending applications |
1356s | counter and a total number of |
1358s | applications accepted counter I don't |
1361s | know if that's information we're ready |
1361s | to share it specifically |
1365s | um I thought it was a cool idea |
1373s | these squirrels are just doing work my |
1375s | gear is junky |
1384s | uh with your current experience what |
1386s | would you say are the most difficult |
1387s | things to code and yet look relatively |
1389s | simple on the outside |
1392s | um I mean everything's everything's |
1394s | harder than it looks |
1397s | um |
1398s | everything's harder than it looks |
1401s | I think |
1407s | I don't know what's the most like harder |
1409s | than it looks |
1411s | everything is |
1414s | um |
1417s | just just getting getting the animation |
1420s | and the abilities to line up smoothly I |
1422s | don't see that yeah that seems like a |
1424s | relatively simple thing to do but just |
1425s | having that behave really tight |
1428s | and uh efficient is |
1431s | surprisingly |
1433s | difficult thing to get to get really |
1436s | really smooth |
1438s | I think that's where a lot of it comes |
1440s | down to as well is getting the quality |
1442s | so like a lot lots of the things you can |
1443s | do you can do like yeah it's in it's |
1445s | easy it's great it worked no problem but |
1447s | it's just like it's not awesome |
1450s | and give them that last little bit of |
1452s | quality is the really the really hard |
1453s | part usually |
1456s | like I'm I'm right now I'm trying to I'm |
1460s | re reworking this panel right now |
1463s | um and we just we just improved the |
1466s | speed at which these fields populate |
1471s | um |
1473s | and |
1477s | um |
1479s | it it caused the ability caused the |
1482s | panel to kind of Jitter because it |
1484s | populates too quickly now |
1487s | um so we have to back during rear text |
1488s | how it actually works for a faster |
1491s | loading set of data set |
1494s | um |
1497s | that's funny I thought |
1504s | come on go through the portal |
1506s | uh will you have statistics on which |
1508s | build is the best now uh so you can Nerf |
1512s | him oh excuse him so you could never |
1514s | buff those uh who are too weak |
1516s | um so I I think the there's the reason |
1518s | why I just snap said no to that answer |
1520s | like Define best Okay |
1523s | um and I don't think you I don't think |
1525s | there's a right answer to that like how |
1528s | do you define best I don't think it's |
1529s | the right answer that question |
1530s | um |
1531s | there's thousands of different answers |
1533s | to that question and |
1535s | um |
1536s | I I think it's dangerous to try and |
1538s | Define it actually |
1550s | I think we might switch let's do a |
1552s | little let's do a little crafting |
1556s | oh yeah |
1559s | this is what happens when you're late |
1560s | and you try and Rush stuff out |
1566s | uh |
1568s | you can get out of this bad boy here |
1571s | I think we want let's just try and seal |
1573s | this right out of the gate |
1577s | yeah got one there all right what oh but |
1580s | our Fortune potentials got destroyed and |
1582s | it won't even let us do a discovery now |
1584s | will it no |
1586s | womp womp it's too bad |
1593s | lose void physical those will drop down |
1595s | too low |
1601s | it's probably better overall anyways |
1605s | let's roll with it |
1610s | uh will you have I got greedy on that |
1613s | one it's okay |
1614s | uh what Bill am I playing today I am |
1616s | playing |
1618s | squirrel builds we're all about |
1620s | squirrels we're basically just uh |
1622s | playing Harold Discovery and squirrels |
1625s | all day every day it's a toll build |
1630s | foreign |
1643s | I do like this Shield the way it looks |
1645s | more as well it's beefy |
1656s | no question just want to see the game's |
1658s | awesome well thank you glad you're |
1659s | having fun playing and enjoying it it's |
1661s | awesome |
1663s | uh hi amateur Poe player here could you |
1665s | please explain text and vlogging |
1671s | there's little known art |
1676s | and and it's it's the ability to block |
1679s | with literally any object it could be a |
1682s | teacup |
1684s | it could be could be a wet paper towel |
1686s | but as long as you're good enough at |
1688s | blocking you can block with literally |
1689s | anything |
1690s | and and sometimes an object any object |
1693s | you have lying around can be useful so |
1695s | you gotta like be aware of all the |
1697s | things that are around you that you can |
1698s | use for blocking if you need to |
1701s | and and sometimes like |
1703s | you're in some sort of like oh God I |
1706s | just ran into the lava like an idiot |
1709s | [Laughter] |
1709s | [Music] |
1716s | I'm gonna have to come with like |
1717s | prepared answers to the sex the vlogging |
1719s | question aren't I |
1725s | uh any spoilers today around some of |
1728s | those main things you guys are working |
1729s | on anything else I don't have any I |
1731s | don't have any spoilers around that |
1733s | stuff prepared |
1735s | specifically I actually have |
1737s | I was I was so late getting in here that |
1739s | I um |
1741s | may have uh forgotten to grab the |
1744s | spoiler |
1748s | see if there are any oh there is oh cool |
1751s | oh that's neat |
1753s | yeah |
1755s | that's fun |
1762s | okay give me a second I'll get one of |
1764s | these in because I uh I died so you know |
1766s | we'll get a little treat a little treat |
1767s | for everyone |
1771s | foreign |
1782s | speaking just a moment |
1797s | here |
1799s | we |
1801s | go |
1804s | which really is how that trailer should |
1806s | have ended am I right |
1807s | so here we come here we go anyone |
1817s | and |
1821s | where's the picture there's a picture I |
1823s | can replace nope |
1825s | what is going on |
1842s | we're getting there |
1847s | all right little little spoilery |
1849s | spoilery boy here |
1853s | a little little model update |
1859s | um yeah just just some zombies |
1862s | you know |
1863s | it's good to have it's good to have |
1865s | brains |
1868s | uh question here are there any plans for |
1871s | twitch drop campaigns if so the unique |
1874s | items specific to Twitch same question |
1876s | um but also for Amazon Prime we don't |
1878s | have any specific uh plans in place for |
1880s | that just yet that is the sort of thing |
1882s | that we'd love to do and we do plan to |
1883s | get |
1884s | um integration to systems like this a |
1886s | lot better |
1887s | um we know that there's a huge like |
1890s | Community opportunity around twitch |
1892s | drops and all the things like that |
1894s | um |
1895s | a really important thing to note is like |
1897s | with any |
1899s | um external |
1901s | uh I I put this in the same category as |
1905s | um |
1906s | like MTX and cosmetics and things like |
1908s | that whereby you're you're doing |
1910s | something outside of the game to get a |
1911s | bonus inside the game and even even if |
1913s | even if it's free on Twitch there |
1915s | wouldn't be anything that was |
1917s | mechanically unique or power boosting |
1919s | that could happen |
1921s | um in in a Twist drop that wouldn't also |
1923s | be available in game so it would likely |
1925s | be cosmetic related stuff if we did it |
1928s | um |
1930s | just just to make sure that it's there's |
1932s | not like an unfair Advantage where it's |
1934s | like oh you can only have this special |
1935s | build if you come to the twitch stream |
1937s | that we want to avoid things like that |
1944s | all right let's keep going oh Chris Ryan |
1946s | I'll take it |
1948s | yes and I purchase you are angry get |
1951s | angrier |
1952s | and when we do this their eyes turn |
1956s | I'm gonna die if I stand still |
1958s | um the uh the scoring rage if uh if you |
1961s | when you use it their eyes go all red |
1963s | and glowy |
1965s | let me see we'll find it |
1970s | ah glowy eyes yes |
1976s | I love it |
1987s | all right next question you can use a |
1991s | multiplayer nope |
1992s | uh what was your product vision for |
1994s | making this RPG stand out in the market |
1996s | oh that's a that's that's that's a deep |
2000s | question |
2001s | um |
2003s | I don't know I think we so when we |
2004s | started this we just were |
2007s | um |
2008s | the goal was just to make an awesome RPG |
2010s | that we wanted to play that was the |
2012s | whole thing like let's let's make |
2013s | something that we are really excited to |
2015s | play ourselves |
2017s | um |
2018s | anything uh I think a lot of the |
2020s | identity of the game sort of evolved as |
2023s | we were as we were going and |
2025s | um |
2026s | a lot of it was just hey wouldn't this |
2028s | be cool what wouldn't it be cool if |
2031s | um |
2032s | and so we a lot came up from that as far |
2035s | as standing out I think we wanted to |
2037s | lean into the the time travel theming |
2040s | um and and have that be a really uh |
2043s | unique unique look in that airbn genre |
2045s | because I don't think there's like the |
2047s | the theming specifically like you look |
2049s | at most of the other big ones there's |
2050s | not really a heavy emphasis on time |
2052s | travel |
2054s | um so yes that was how we were looking |
2055s | to stand up and wow holy crap uh trusty |
2058s | tree has tipped a hundred dollars thank |
2060s | you very much that's |
2063s | very cool appreciate that I absolutely |
2065s | love last Epoch you and your team are |
2067s | amazing keep up the great work keep up |
2068s | the work |
2069s | I appreciate it thank you |
2072s | very cool |
2075s | very very cool |
2077s | um |
2079s | yeah |
2083s | don't see that every day |
2088s | all right take the next question |
2093s | don't forget to put our uh Atlas Lassie |
2097s | gave me your question |
2099s | um |
2102s | so I see it uh loot filter related |
2104s | question if I select specific item type |
2107s | let's say two-handed spear why Loop |
2109s | filter doesn't hide affixes that can't |
2111s | be crafted on Spears I can't remember |
2113s | why we didn't do this because this is |
2115s | something we definitely considered |
2117s | um |
2118s | and I don't know if it was |
2123s | I can't remember if it was like a |
2124s | technical reason why there's a problem |
2125s | that didn't work or those specific |
2127s | design reason I can't remember there was |
2129s | a very good reason why we didn't have |
2130s | this |
2132s | um I don't know what it is I'm sorry |
2135s | which is a terrible answer I'm well |
2137s | aware |
2140s | sunshines |
2145s | I play a G-Force now that's what I was |
2146s | trying to remember uh there's a way to |
2148s | White list their servers so I don't get |
2150s | my inbox flooded with suspicious |
2151s | activity emails |
2155s | baby |
2161s | you're playing G-Force now is there a |
2162s | way to whitelist their servers so I |
2164s | don't get my inbox but it was suspicious |
2165s | activity email so like |
2168s | um like whitelisting last epoch on |
2171s | GeForce now |
2174s | is that you're asking I I don't know |
2176s | um sorry |
2178s | I've not used it ever actually have used |
2181s | it once |
2182s | um |
2187s | from the sounds that looks like |
2189s | something you'd want to head to Nvidia |
2190s | support with help for for help with |
2193s | uh can you add something like sacrifice |
2195s | alter which Shred |
2198s | our 10 to 20 idols and give us Idols |
2200s | with powerful class affixes uh and maybe |
2203s | that doesn't sound like |
2204s | um |
2208s | like San Francisco that sounds like an |
2211s | idea for uh like a dungeon reward |
2214s | um |
2215s | and uh for everyone who's been here for |
2218s | a long time I'm gonna say it again if |
2219s | you have any suggestions head on over to |
2221s | the forums and leave them there |
2223s | um because I won't remember them here |
2224s | and I know you can get a conversation |
2226s | star to get feedback from other players |
2227s | maybe hone that idea a little bit |
2230s | um |
2230s | yeah that sounds that sounds like a idea |
2233s | for a dungeon reward system I'd say it's |
2236s | unlikely for us to implement that |
2238s | before 1.0 |
2241s | um I very much appreciate you taking the |
2242s | time to answer my question you all are |
2244s | the best top notch |
2246s | you're welcome glad I could answer it |
2248s | remember which I do not remember which |
2249s | question it was but I'm glad I answered |
2251s | it uh what's the largest concurrent |
2253s | amount of players you all have had on |
2255s | the CT test at once if you're able to |
2257s | share of course I don't know the answer |
2258s | to that |
2262s | um |
2262s | if that's a number that we have and |
2265s | we're okay with sharing uh Kane can I |
2268s | please ask you to grab that and post it |
2271s | if it's if it's there we have which I'm |
2273s | assuming it is um but if it's a number |
2275s | we're interested in Sharing |
2277s | um |
2280s | or not I don't know |
2289s | uh will there be a market or something |
2291s | like this for trade I have no |
2292s | information I'm ready to share about for |
2294s | trade I'm sorry |
2299s | good amulet too uh thanks to this |
2301s | amazing game you're welcome I was just |
2303s | wondering if you could bless me with Dev |
2305s | luck in order to get myself gluing |
2307s | gloves please the drop side I'll summon |
2309s | win-win amen all right |
2312s | I'm gonna I'm thinking about your |
2314s | character |
2315s | I'm thinking about your character I'm |
2317s | thinking about how this is completely |
2319s | fraudulent and will never work and I'm |
2320s | sorry uh I I would love to help you out |
2324s | I do not have special powers |
2330s | but this squirrel |
2332s | this this squirrel right here |
2335s | he believes in you and that's what's |
2337s | really important |
2339s | good luck I hope you get it |
2343s | all right |
2346s | how do you open friends list with h for |
2348s | hey there buddy |
2352s | you talk about animations should be |
2354s | tight and nice when you kill enemies |
2356s | they fly around like they were on the |
2358s | moon gravity it's way too thin |
2360s | uh yeah that's if you if you check out |
2362s | the |
2364s | um |
2366s | Dev blog I want to say the last devlog |
2369s | maybe the one before that there's a lot |
2370s | of info on exactly that |
2383s | uh can you give us the ability to |
2384s | increase the size of the text box of |
2386s | items on the ground they're kind of |
2387s | small compared to other games |
2388s | um so if we so we we don't have any |
2392s | um immediate plans for |
2395s | um UI customization or UI scaling at the |
2397s | moment however it's not out of the |
2399s | question and if we were to do it it |
2401s | would be a wholesale approach so it |
2403s | would be |
2405s | um at least initially it would be |
2407s | everything so if you just like change |
2409s | the UI of everything and you can kind of |
2411s | do that if you change the resolution the |
2412s | UI for the this the UI scale changes |
2415s | with resolution |
2417s | uh so you should see it bigger |
2422s | you can you can if it's really a problem |
2423s | and you're struggling to see it the best |
2425s | thing to do right now I think I think |
2426s | dropping the resolution should help |
2429s | it could be wrong on that but I would be |
2431s | surprised if it didn't do that |
2444s | all right do you think introducing |
2447s | something similar to the D2 Terror zones |
2449s | would be something that we could use to |
2451s | add in-game content to revive some of |
2454s | the specific areas to see less attention |
2457s | um |
2457s | tear zones work really well in in Diablo |
2461s | 2 specifically because there's the they |
2463s | have the normal nightmare hell |
2465s | um and so there's so much |
2468s | uh there's so many more areas that exist |
2472s | um in like a level range I think |
2476s | and there's a lot more of a like wide |
2478s | open |
2479s | um explore to kill stuff |
2481s | uh type I want to say Vibe or like uh |
2484s | functions that you can do where it's |
2486s | just like kill like clear this randomly |
2488s | generated area and I think it works a |
2490s | lot better in Diablo 2 it is something |
2492s | that we've we've considered and we'll |
2493s | continue to look at but |
2495s | um it doesn't I don't think it works one |
2497s | to one with last debug we'd have to |
2499s | change some things to make it work for |
2500s | us which is which is fine |
2502s | um but we've got some other plans for |
2504s | for things and we had some uh we had |
2507s | some stuff that was like weirdly similar |
2508s | that we were planning a while ago |
2510s | um that we pulled up on but we'll see |
2513s | what happens for now I'd say |
2515s | um it's kind of a soft no but |
2518s | um |
2519s | still possible |
2523s | uh I have an A you provide the Q a 42 |
2530s | this is the ultimate question |
2532s | of life the universe and everything |
2544s | also the answer to what's 40 plus two |
2549s | there we go |
2553s | uh how come when looking at blessings |
2556s | the ones I haven't discovered yet aren't |
2558s | shown I appreciate the idea of having an |
2560s | in-game Wiki uh but this is a weird one |
2563s | that always feels weird to look up to |
2565s | figure out what models I want to learn |
2568s | um |
2569s | so this was |
2571s | an attempt I guess to sort of have that |
2574s | information be uncovered as you go |
2576s | because it's especially initially it's |
2578s | really difficult to |
2582s | um |
2585s | Target specific blessings like early on |
2588s | targeting them is not really a super |
2590s | necessary thing I'd really like to see |
2592s | it be account discoverable instead of |
2594s | character discoverable |
2596s | um I think that would be quite helpful |
2601s | um |
2606s | and there's there's also like themings |
2608s | for them so like |
2610s | you can kind of guess that there's void |
2612s | related things in the void wine and fire |
2614s | related things in the fire one you know |
2615s | like that sort of stuff so there's |
2619s | there's less of a need and it is |
2621s | difficult to to push specific stuff like |
2624s | that |
2625s | um |
2625s | I also think that if you're if you're |
2627s | really going to be getting into like I |
2629s | need this specific blessing to start min |
2631s | max and stuff it's um |
2635s | yeah it's it's a tough one to say like |
2637s | okay yeah I should stay not visible in |
2641s | game but I don't know we |
2643s | we went back and forth on this a few |
2645s | times and it could keep going back and |
2647s | forth more |
2657s | but I guess we just didn't feel like it |
2659s | was information that would uh |
2661s | those super necessary for especially |
2663s | early players |
2670s | and might put too much emphasis on |
2672s | farming specific |
2674s | monoliths early |
2679s | uh |
2685s | uh you have mentioned previously |
2687s | cosmetic Shuffle open with 0.9 can we |
2689s | get a sneak peek at an item or two |
2692s | um |
2693s | may have spoiled a couple on here |
2695s | already actually |
2697s | um throughout throughout the last couple |
2698s | years of uh like concept art that was |
2701s | being used to develop them all two away |
2703s | come off it eh |
2706s | come off it |
2713s | let's pick an easy one here |
2718s | chance to dodgeball isn't that bad |
2723s | rage at half health |
2725s | damage |
2743s | endurance we have culling yeah |
2750s | [Music] |
2752s | will you be implementing Microsoft's |
2754s | direct storage I don't think we have any |
2756s | plans to |
2760s | uh will Falconer use a falcon yeah |
2771s | the pain is there a way to turn off |
2774s | tutorials not yet but uh yeah that's |
2776s | that's something that needs to be put in |
2778s | so that's definitely on the list |
2780s | um |
2782s | just a list of like |
2784s | oh my goodness wow |
2787s | I just gotta blowed the up |
2793s | uh yeah it's it's on the list |
2796s | ice hockey player |
2802s | like two I'm a nice hockey player |
2808s | originally Health yeah let's do that why |
2810s | not |
2812s | uh do you guys planning on any more |
2814s | dungeons yep |
2815s | in relation to Bill bouncing do you |
2819s | design the systems first and let people |
2820s | come up with whatever including crazy op |
2823s | builds or to find the builds first and |
2824s | then tweak the systems to reach this |
2826s | elusive balance |
2827s | um I I think there's there's a more |
2831s | designing new skills |
2835s | there's definitely an element of hey |
2837s | this would be really good with that and |
2839s | hey uh you know like we're like let's |
2842s | put this node in this bill in this tree |
2844s | so that it like goes well with the seal |
2845s | that skill and kind of we'll sort of |
2848s | start to make we'll build in intentional |
2851s | Synergy I think it's a good way to put |
2852s | it that are designed to be played with |
2854s | certain other uh skills that we're like |
2857s | okay like there's probably a build in |
2859s | here that's like around this sort of |
2860s | stuff and |
2862s | um you know as it goes through through |
2864s | QA testing and and just like design |
2866s | development things like that there's you |
2868s | know other ideas like oh like I was |
2870s | playing this build and I'd I'd love to |
2872s | have this other function that goes in |
2873s | here to help with it and you know |
2874s | sometimes We'll add those in and there's |
2876s | it's it's a fairly fluid process uh we |
2880s | we try not to put hard like all right |
2884s | this node is for the this build and |
2887s | we're gonna we're gonna design like |
2888s | these 10 builds to go in this tree and |
2891s | we don't we don't really think of it |
2892s | that way it's more of like uh |
2895s | trying to design tools and let people |
2897s | create their own builds to go with it |
2901s | um |
2903s | I think there's there's usually a lot of |
2906s | room for |
2908s | variety that way and and players come up |
2910s | with some cool builds that we definitely |
2912s | didn't consider when we were initially |
2913s | designing things which is awesome |
2917s | um |
2917s | and uh sometimes we'll like react to |
2920s | builds that players have created by |
2922s | sometimes you know including |
2923s | intentionally new tools to go with it be |
2925s | like oh this is a really cool build but |
2926s | it's not quite clicking hey maybe we can |
2929s | add in some Synergy here that'll that'll |
2931s | help it out a little bit |
2934s | um or some or maybe sometimes there's |
2937s | like when we were designing something we |
2938s | were like hoping for a build that worked |
2940s | well in a certain way and it just never |
2942s | came together no one was playing it and |
2943s | we'll say like okay let's let's buff |
2945s | this type of mechanic up a little bit so |
2947s | that there's there's a little bit more |
2949s | help there |
2951s | I'll turn some of these off |
2970s | foreign |
2973s | [Music] |
2978s | yes |
2981s | um don't forget to add oh yeah |
2984s | um |
2986s | cool |
2987s | uh no I'm getting emails from ehg for |
2990s | logging on different IPS all the time oh |
2995s | that sucks |
2997s | um |
2999s | I I contact support contact support go |
3001s | just go to the |
3002s | um |
3003s | support page |
3006s | support.lassypugame.com |
3007s | and I think that's what it is I just |
3009s | Google support last Epoch every time I |
3011s | want to go to it |
3012s | uh and |
3016s | yeah it'll um |
3018s | some will be able to help you |
3022s | I don't know if we have I don't know if |
3023s | we have a way to fix that if anyone can |
3025s | help you first on the other end of that |
3027s | line we'll be able to |
3031s | because yeah that would be frustrating |
3034s | and you don't really want to like |
3035s | Blacklist |
3037s | uh the the official uh Epoch accounts uh |
3040s | Auto mailer because um |
3043s | you might miss something actually |
3044s | important right |
3046s | I guess you could like |
3048s | make a if you have if you're using uh |
3050s | like email client that has that can make |
3053s | rules which almost all of them do |
3054s | nowadays |
3055s | um you can like make a rule where if |
3057s | like the text includes |
3059s | suspicious IP logon but then if it |
3061s | actually I don't know |
3065s | workarounds contact support they'll be |
3067s | able to help you out better |
3070s | uh any items or mechanics you wanted to |
3074s | make but couldn't because reason |
3076s | uh I mean yeah tons |
3080s | uh |
3085s | um Diablo 2 corpse explosion we can't |
3088s | make that because reason |
3093s | that was that was a sad day when we |
3095s | realized we couldn't put that in |
3104s | uh no no other like really good examples |
3106s | come to mind off the top my head |
3108s | usually we find a way |
3110s | sometimes sometimes it just doesn't work |
3114s | okay where am I going |
3119s | uh so is it this way or this way I |
3122s | cannot remember |
3123s | so this way first |
3125s | I think it's to the right though |
3129s | see pretty quick |
3135s | am I gonna be wrong |
3137s | I hope I'm wrong |
3138s | well right and the way I went wrong in |
3141s | the |
3142s | never mind |
3144s | yeah we found |
3145s | um |
3153s | all right it's boss time |
3157s | it's boss time |
3160s | uh we have a request from Steam to show |
3164s | defense's characters information page |
3167s | oh oh |
3168s | um yeah happy to |
3171s | thanks again I'm sorry I I don't have |
3174s | the Steam Chat up I probably should |
3177s | um |
3178s | what's the best way to do that |
3184s | um |
3185s | what is the best way to do that |
3190s | when I would like open it and it's just |
3192s | gonna be crazy loud and echoey |
3198s | show chat okay that is the jankiest |
3201s | window ever for this |
3204s | is a way to like go right into this |
3209s | come on |
3213s | okay doing all sorts of awesome stuff |
3216s | huh look at you go bud thanks |
3224s | I appreciate that it's wonderful |
3228s | if I find a way to pop out a little |
3230s | screen of that I can possibly check both |
3232s | of them that would be tricky though I'm |
3233s | not that good at it yet |
3235s | hi Excel Enthusiast and long time Eve |
3238s | online player |
3239s | ah yes Eve online I have I have a few |
3243s | friends that play Eve online |
3245s | um and it's like it's one of those games |
3247s | that I want to love so much |
3251s | um that was a huge freelancer player |
3254s | um |
3255s | it's like the predecessor to |
3258s | um Star Citizen really and oh my God |
3262s | that game's great and Eve was just like |
3263s | it was so close to being what I was |
3265s | hoping for and just didn't quite fit the |
3268s | yeah anyways I'll keep reading sorry |
3270s | when nerfinger buffing skills how do you |
3272s | decide values by which to Nerf or buff |
3274s | them another small Indie Studio game |
3277s | that you may have heard of POV is |
3279s | notorious roughing significantly |
3280s | underperforming skills by minuscule |
3282s | amounts will you be able to avoid that |
3286s | I think there's |
3288s | um |
3291s | I I think it's really hard to evaluate |
3296s | um appropriate Buffs and nerves for |
3298s | abilities and and getting getting the |
3300s | specific like the right value for how |
3302s | much you're gonna buff a skill how much |
3303s | you're gonna Murphy skill getting that |
3305s | number just right is so difficult |
3307s | especially in a game where there's so |
3310s | many interconnected moving Parts |
3312s | um |
3314s | and I think I think that |
3316s | um one of the reasons why it's |
3319s | hahaha |
3321s | wasn't taking that fight seriously |
3323s | enough obviously I need to get some more |
3326s | void res before I go into there we'll do |
3328s | that I need to answer this question |
3330s | first properly though |
3332s | um I think one of the reasons why it's |
3333s | so difficult for |
3335s | um |
3336s | uh let me rephrase this answer actually |
3338s | I think one of the things that we have |
3340s | as an advantage as a tool in our tool |
3343s | belt for doing balancing is the fact |
3345s | that all of the skill trees are very |
3348s | isolated |
3350s | um so there's |
3352s | this node only affects |
3355s | work right this node does not affect |
3359s | um Fireball like on another class |
3362s | um and because we're so we're strongly |
3364s | typed and all of our skill trees are |
3366s | self-contained there's |
3368s | um it's a lot easier for us to uh to to |
3373s | make these changes and make these |
3374s | adjustments and |
3376s | um and not have it super adversely |
3379s | affect other skills have those like |
3381s | those knock-on effects are minimized |
3383s | because of this |
3384s | that does not mean we get it right every |
3386s | time at all |
3388s | um but I think it makes it easier for us |
3390s | so um |
3392s | and I like we're still very young as a |
3395s | company and as uh like live service |
3398s | model provider for for a big game like |
3400s | this and |
3401s | um we're still learning techniques and |
3404s | and ways to approach balancing and |
3406s | things like that so it's that that whole |
3407s | process just from our our our side of |
3410s | how we do things is evolving constantly |
3413s | um we we like to to take a uh a data |
3418s | supported approach not a data-driven |
3420s | approach |
3421s | um so having having data for things like |
3425s | okay these these 10 skills are the most |
3428s | played skills |
3430s | um |
3430s | is is good information but we we don't |
3433s | want to just take those 10 skills and |
3435s | say okay these are the 10 skills we're |
3436s | nerfing these are the 10 least played |
3438s | skills these are 10 skills we're buffing |
3439s | done and |
3441s | um you know like and I I appreciate |
3443s | that's almost probably not what you're |
3445s | suggesting here at all but um that's |
3448s | sort of the extreme example of a |
3450s | data-driven exclusively data-driven |
3452s | approach |
3453s | um and we we are still expanding the |
3455s | data we're collecting |
3457s | um we don't collect a ton of data right |
3459s | now on it a lot of it is |
3462s | um through like our feel like the |
3464s | designers the developers QA uh CTS uh |
3468s | player feedback everyone who's who's |
3470s | just playing how how it feels is sort of |
3473s | like the primary thing we do |
3476s | um and and we're still |
3477s | like the game's still in development all |
3479s | sorts of things so there's just a long |
3481s | way for us to go to get all these things |
3482s | squared away I want to say and um |
3487s | it's still evolving overall |
3489s | yeah |
3491s | let's let's let's go always always Vines |
3495s | why not right |
3497s | um |
3498s | got the call threshold there |
3504s | just okay we need more void res so we |
3507s | don't get bopped |
3509s | I know I lost a bunch of voidbers when I |
3511s | switched out my shield do I just put |
3512s | that back and call it a day void |
3514s | physical |
3515s | now good to go probably right |
3519s | or blockchain seeks a huge hit which |
3521s | isn't great |
3523s | um |
3524s | here do we go |
3526s | hey we don't do this cold res anymore do |
3528s | we |
3530s | not so much let's see if we can find |
3532s | some one slot void res |
3536s | I'm crying not so much |
3539s | it's a nice incredible no seven yeah |
3540s | okay let's find a void poison physical |
3544s | single slot |
3547s | uh |
3553s | so many of them |
3559s | go void res |
3562s | grab that |
3578s | come on |
3580s | oh |
3587s | dude |
3593s | it's quick |
3599s | there you go |
3601s | look at these ones so Fizz and Boyd and |
3606s | Boyd |
3608s | nice get us closer |
3611s | is that close enough |
3613s | I don't know |
3615s | who can be Fortune that's a real Ultras |
3624s | my Gear's too good |
3627s | but not good enough |
3630s | all right |
3635s | oh there's a ton of void right there we |
3637s | still walk there too yeah |
3649s | let's go another shot |
3653s | yeah I hope I hope that |
3655s | helped answer that question |
3657s | will you be able to avoid that I mean |
3658s | we're gonna try |
3660s | this is the answer there |
3663s | it's your best |
3665s | uh do you have specialized designer and |
3668s | developer developers working with just |
3669s | UI |
3671s | um no one works exclusively on one thing |
3673s | uh we do have someone who's primary |
3677s | uh design |
3680s | field is UI and he designs |
3685s | basically all the UI stuff |
3687s | um does a few other things too but |
3689s | that's his primary thing is UI designing |
3691s | um |
3693s | and then usually I I go in after and |
3697s | hook everything up get a bunch of |
3699s | wireframes and |
3701s | um |
3702s | you know this button make this button do |
3704s | that make that button do this let's talk |
3706s | that |
3708s | my goodness oh my goodness |
3713s | leave that potion going |
3716s | I do not need that |
3719s | all right |
3721s | shallow it |
3723s | actually got a question ready for this |
3726s | uh in terms of story could you spoil |
3728s | which era we'll see content in the |
3729s | future all of them I don't know |
3732s | goodness |
3735s | he's just like welcome to the slam |
3739s | come on and slam |
3741s | welcome to the slam yeah he just wants |
3744s | to |
3746s | wants to party |
3749s | yeah you you can do it guys I believe in |
3751s | you |
3761s | this is bad this is bad |
3776s | this is bad |
3803s | this is bad |
3808s | frenzy oh they're all close enough dang |
3810s | it |
3819s | that's what I'm talking about right |
3820s | there |
3821s | oh crit multi healthy on the Block void |
3824s | res oh |
3826s | I mean we kind of have to do that right |
3829s | so nice |
3831s | yeah |
3833s | okay |
3837s | yeah these are really useful for us |
3839s | unfortunately |
3841s | cool items though |
3844s | boom boom |
3847s | all right Bill Boom Boom sure |
3857s | uh what is a good way to get Smite Idol |
3861s | um |
3862s | basically you want to be |
3865s | doing as |
3867s | um |
3869s | figure out which Idol which idle slot it |
3871s | is okay which one it is |
3873s | um and then make sure you get the |
3874s | blessing whichever one of these has like |
3877s | the idol blessings and getting the right |
3879s | Idol blessing reward |
3881s | um |
3882s | and just doing as many idle timelines as |
3884s | you can uh keep an eye out for idle |
3887s | shrines |
3888s | um yeah it's about it's about volume |
3892s | drop volume uh I wonder if there's a |
3897s | is there in lightless Arbor |
3901s | I don't have any waypoints |
3905s | tragedy strikes come on buddy hey |
3910s | do we not have any of these dewy |
3913s | uh tragedy strikes |
3916s | this is why I couldn't do it before |
3917s | isn't it I have no way points in this |
3919s | character |
3921s | none |
3923s | we're tired |
3926s | we are tired but this does mean that I |
3930s | can take my void Reds off of here |
3934s | because we got our lovely void Reds |
3940s | that's what needs finishing off here |
3943s | Cold's not quite finished there we go |
3945s | cold |
3947s | um the chronic's not quite finished |
3949s | they're going to Chronic |
3952s | very cool |
3953s | pretty cool which other ones would be |
3955s | good to do |
3958s | that all res is nice we just go for a |
3961s | better all res |
3962s | it's an option |
3968s | uh do you plan to add monk type class or |
3971s | fist weapons in the future also while |
3973s | added can you explain Dev team's General |
3975s | opinion about new classes |
3977s | um Okay so |
3979s | there are some very clearly missing |
3984s | archetypes when it comes to uh to to |
3987s | classes and weapon types |
3991s | um and people who've done some digging |
3994s | in the like like scraping data from the |
3997s | game like in there have seen there are |
4000s | some weapon types that have ID numbers |
4004s | um which are not implemented in the game |
4008s | um |
4010s | and uh there are things that we |
4014s | want to have in the game and have very |
4018s | intentionally left them out so far |
4022s | some of the most of those types are |
4025s | fairly class defining uh weapon |
4028s | archetypes |
4031s | vague foreshadowing |
4033s | um as far as |
4036s | specifics for new classes |
4039s | um new classes be great a whole new base |
4043s | class with three masteries is a very |
4045s | large undertaking for us |
4047s | um and it is something that we would |
4050s | that will definitely consider post |
4051s | launch |
4053s | um |
4054s | we have designed the system to function |
4056s | with adding in fourth Mastery classes |
4059s | fairly easily as well |
4062s | um |
4063s | I don't mean that it would be an easy |
4065s | thing to put them in but just like |
4066s | there's we've designed it such that |
4067s | there aren't blockers for that like |
4069s | we've we've kept in when we've been |
4071s | designing the things we've put in so far |
4072s | we've been keeping in mind a potential |
4074s | fourth mastery |
4076s | and and most of the classes |
4079s | um we already have picked out sort of |
4081s | the four not not specifically the fourth |
4084s | Master we knew but like it's pretty |
4086s | likely it'll be that |
4088s | um one of them is that we already have |
4090s | it planned out specifically |
4092s | um but yeah so there's there's there are |
4095s | long-term plans for new classes and new |
4098s | master classes that we'd like to do |
4100s | um who knows when it'll happen who knows |
4102s | if it'll happen |
4104s | um at this point it's very much a just |
4106s | wouldn't it be cool if |
4110s | and wouldn't it be cool if |
4113s | you know |
4118s | all right moving right along |
4121s | [Music] |
4130s | I'm having trouble deciding between Mage |
4132s | or Sentinel which do you recommend |
4135s | um honestly like it's kind of a cop-out |
4137s | answer whichever one you find more |
4140s | interesting |
4143s | that's nice |
4145s | um whichever one you're like whichever |
4147s | one you find more exciting maybe |
4148s | whichever one you've |
4150s | um played more similar Styles in other |
4153s | games in the past and you had a real |
4154s | connection to |
4156s | um |
4157s | you know if you're if you want that |
4161s | Elemental focus spellsling and light |
4163s | armor type character spellcaster |
4166s | um possibly a spells to enhance melee |
4168s | you know go Mage if you are looking for |
4171s | more of a |
4173s | uh take your class uh like more |
4176s | traditional sword and board or possibly |
4178s | even some spells in there too you can go |
4182s | signal |
4184s | there's lots of other stuff in both of |
4185s | those as well |
4188s | there's no there's no real right answer |
4190s | unfortunately |
4192s | well actually it's it's actually really |
4193s | fortunate I think there's no right |
4194s | answer to that question but uh |
4196s | unfortunately for you right now there's |
4198s | no real right answer that question |
4205s | all right I know you guys are constantly |
4208s | hiring at the moment yeah we are I'm |
4209s | curious if there'd be a place for |
4211s | someone uh most the way through a |
4213s | computer science degree with only a |
4216s | little experience I'm super Keen to get |
4217s | into the game industry in a huge into |
4219s | arpgs and build customizations yeah I |
4221s | mean there's there's no harm in applying |
4224s | it's it's sort of always what I say |
4225s | about things like this |
4226s | um as far as |
4228s | um developers that we're looking for |
4230s | right now we're definitely looking for |
4231s | people with with um high amounts of |
4233s | experience |
4234s | um and specific specializations uh and I |
4238s | could be wrong so check the website |
4240s | careers page |
4241s | um because that has details and if if |
4243s | there's if there's one in there that |
4245s | speaks to you I mean |
4247s | you know there's there's no harm in |
4248s | applying really |
4249s | um |
4252s | I'm not super involved with the hiring |
4255s | process anymore it's been a long time |
4256s | since I've been involved in that |
4259s | um |
4259s | so I don't uh I don't have any Insider |
4263s | details to help you out with |
4264s | unfortunately I'm sorry |
4266s | um |
4282s | all right next question any thoughts to |
4284s | develop a twitch Overlook they have for |
4286s | Poe yeah we'd love to be great |
4291s | uh I don't really have the time for it |
4294s | right now so not yet but it would be |
4297s | pretty darn sweet and one day |
4299s | hope to be able to say oh yeah go here |
4307s | all right |
4309s | he died small time yeah I I don't have |
4312s | that many so I took one for free |
4317s | because I'm terrible |
4324s | won't do that again |
4327s | I respect artistic Vision in the extreme |
4330s | if after launch an extremely popular |
4332s | player requests |
4334s | if after launch a extremely popular |
4337s | player request would conflict against |
4340s | the vision of the game would there ever |
4342s | be a chance for compromise |
4344s | uh it can be frustrating for large |
4346s | game-changing patches that are the |
4348s | vision but negatively impact the player |
4350s | community |
4351s | I I mean so yeah there's |
4354s | um |
4356s | there's always room for discussion on |
4357s | things I think it's the the important |
4359s | thing |
4360s | um |
4362s | and |
4367s | I I think it would have to be |
4371s | yeah I I don't want to make any promises |
4373s | or broad sweeping statements or |
4374s | something like this I I think it would |
4377s | have to be |
4379s | I want to be careful here |
4381s | I think it would have to be a |
4384s | pretty dress if we're doing something |
4388s | that's like |
4389s | like a community-wide outcry of |
4391s | something wrong |
4392s | um |
4396s | and I think that's really hard to judge |
4398s | as well of like what's actually a |
4400s | community-wide outcry something wrong |
4402s | um |
4404s | because I think the vast majority of the |
4406s | community is completely silent |
4408s | um I could be wrong with that |
4410s | um |
4412s | but if there was that like yeah |
4415s | we we really I think one of the key |
4418s | things we try and |
4420s | put a lot of focus on is you know |
4423s | keeping the community involved with our |
4425s | decisions and how we're how we're |
4426s | building the game and |
4428s | [Music] |
4428s | um |
4430s | you know we we try and incorporate as |
4432s | much feedback as we can and and yes |
4434s | there are times where we look at |
4435s | feedback and go |
4437s | um |
4438s | yeah that's like there's a lot of people |
4440s | saying this one thing but you know we've |
4442s | we've tried it and we don't like the way |
4443s | it plays or you know we just like we've |
4446s | talked about it we just like don't agree |
4449s | or something like that and sometimes |
4451s | there's conflict there |
4453s | um but I'd like to Hope I I hope the |
4455s | conversation is always open |
4457s | um |
4459s | and it's really it's such a case-by-case |
4461s | thing |
4463s | um I'm trying to think of an example |
4464s | where we would just be like no uh and I |
4467s | can't think of anything |
4470s | um okay here's an example if the if the |
4472s | if the community is like like we want |
4474s | guns we want guns and we're like |
4479s | there's no guns in the universe no I am |
4482s | like |
4485s | but we'd still talk about it if there's |
4486s | that many people |
4487s | asking for it I don't know that's a real |
4490s | that's a really hard question to answer |
4491s | and I don't have a good answer for you |
4493s | I'm sorry |
4494s | um and it was kind of rambly |
4496s | I was thinking about it as I was |
4498s | answering it |
4499s | um |
4506s | yeah like |
4509s | I I don't think we are we I want to like |
4511s | make it clear that we're not |
4513s | guaranteeing that every majorly popular |
4515s | request will be uh implemented that |
4519s | that's not the case |
4520s | um but we do really try to |
4524s | you know use the feedback we get from |
4527s | our players to make the game better and |
4532s | um it's it's very rare that the feedback |
4535s | we like the wholesale disagree with the |
4537s | feedback |
4539s | um it's also I've never seen any piece |
4541s | of feedback that was universally |
4543s | accepted by or even like vast majority |
4545s | accepted I don't think like |
4547s | almost every time and and another |
4550s | interesting thing is that we get a lot |
4552s | of feedback from private channels where |
4554s | people like don't want to post publicly |
4555s | but they're like I saw this thing and I |
4558s | didn't want to post in the channel but I |
4560s | just wanted to tell you what I thought |
4561s | about it |
4562s | um we get a lot of emails like that |
4565s | which is totally cool |
4567s | um because you know we know that a lot |
4569s | of people want to have their voice heard |
4570s | but don't like posting publicly on |
4571s | forums and Discord things like that so |
4574s | you know totally totally okay |
4577s | um |
4580s | and I I think sometimes the |
4584s | uh sometimes you can get into a bit of |
4587s | an echo chamber situation where it seems |
4589s | like the feedback's a little more |
4591s | overwhelmingly one-sided than it is |
4596s | so there's some some dangers in there |
4598s | too but yeah |
4601s | but yeah I feel like I've gone |
4602s | completely off topic here |
4604s | we do |
4606s | pay very close attention to the feedback |
4607s | we get I think we've proven that |
4609s | um |
4610s | with with how we've been developing the |
4612s | game so far |
4618s | at the end of the day it's like it's |
4620s | it's the game where we're building and |
4625s | we've got to make decisions sometimes |
4626s | they're not easy |
4636s | I hope that was an okay answer |
4640s | if it wasn't please feel free to restate |
4642s | the question maybe a little different |
4643s | I'll try again |
4648s | uh I sent my answer I found some monster |
4650s | death packs from dead blog look nice |
4652s | more please yep don't worry every single |
4655s | Monster in the game is getting them |
4656s | updated or has had them updated already |
4658s | so |
4665s | yes |
4666s | uh does anybody get smart at all yeah |
4669s | you gotta find it |
4671s | all right is there anything you could |
4673s | get ideas for last Epoch in other games |
4675s | of the genre like on December or super |
4678s | fuse for instance yeah |
4680s | it might be hard to |
4682s | um |
4685s | to not lift ideas from other games |
4687s | because that's not exactly awesome to do |
4693s | um because those people work really hard |
4694s | on those games and |
4696s | um |
4697s | we we really try to just look at last |
4700s | epoc and design for last Epoch |
4701s | specifically |
4703s | um |
4703s | I think that pretty frequently people |
4705s | come with suggestions that are heavily |
4707s | influenced by other games |
4709s | um and and we |
4711s | tend to get in influence from other |
4713s | games more second hand like that I think |
4716s | um |
4718s | which is totally fine and um |
4722s | yeah so like we we also try to we kind |
4726s | of try and ignore |
4727s | towards the wrong word we play a lot of |
4729s | arpgs as as a development Studio a lot |
4732s | of us are that's like time off for like |
4734s | yeah it's gonna play some refugees you |
4736s | know |
4737s | um |
4737s | and and and that the influence from |
4741s | those RPGs seeps in like little bits |
4744s | here and there regardless So like |
4746s | um |
4747s | I like as a kid played a lot of |
4750s | enchantress in Diablo 2 like that was |
4752s | one of my even though it's terrible it |
4753s | was a fun build I just love to play |
4755s | um and because I love playing that so |
4758s | much when we were making the Mage |
4759s | um and it wasn't like a hard thing that |
4761s | I had to push for but like one of the |
4763s | things I was like I really want to make |
4765s | sure we get this in is a melee Mage |
4767s | playstyle as an option |
4771s | [Music] |
4771s | um |
4773s | so yeah like your experiences shaped the |
4775s | games you make for sure but we try and |
4777s | like let's just make last epoch |
4780s | and kind of ignore everything else if we |
4782s | can |
4790s | um do you feel that maybe set items are |
4792s | not getting in are getting not enough |
4794s | love |
4796s | because for example when I live in |
4797s | Diablo series I was getting sets that |
4800s | make a certain build just playable while |
4801s | changing the way it works certain skills |
4804s | um I think it's so uh |
4806s | um |
4808s | I I do I would agree that in general |
4810s | most sets are not in-game viable right |
4813s | now |
4816s | um I think it's really interesting you |
4817s | brought up Diablo 2 as an example of a |
4819s | good set item system |
4822s | um I would very strongly argue the exact |
4825s | opposite of that I think set items in |
4827s | Diablo 2 are almost entirely awful and |
4830s | the other is one of my favorite games of |
4831s | all time possibly number one but like |
4836s | there's like three sets that are useful |
4839s | total |
4841s | um a little bit more now that you can up |
4842s | them |
4844s | um and this is some shakeups that have |
4845s | happened but like let's take before d2r |
4848s | happened to |
4850s | um in a bubble and and uh there's like |
4853s | there's toe rashes |
4855s | and usually you're just three-piece in |
4857s | that |
4858s | uh like you you go neck chest belt |
4863s | that's about it like like eating avianas |
4866s | and like there's there's a couple other |
4867s | things you can do too like |
4869s | um ik is pretty good still not great but |
4872s | it's like it's good leveling pieces it's |
4874s | good like getting up there but like |
4876s | you're all basically every single set |
4878s | there's a stepping stone to the end game |
4880s | item builds |
4882s | um |
4883s | or like or it's used for magic find or |
4885s | it's like a one piece that's just like |
4887s | it's always good but there's always |
4888s | something better and like like ik boots |
4891s | are are really good and the gloves are |
4893s | really good but there's always something |
4894s | better |
4895s | and uh |
4898s | yeah I I I think |
4901s | um |
4902s | yeah |
4904s | I I I don't think double cheese if |
4906s | you're gonna if you're gonna pitch a set |
4908s | another game's implementation of set |
4910s | items as an example uh to emulate I do |
4914s | not think Diablo 2 is a good one to go |
4915s | for |
4924s | because I think they've got the exact |
4925s | same problems we do |
4930s | all right uh what do you pick to |
4932s | represent the company because you have |
4933s | the most majestic beard of the lot I |
4935s | love your game looking forward to |
4936s | everything you have in store for the |
4938s | community and this game in general no I |
4940s | think uh it was the only I was I was the |
4942s | one who's like I kind of want to do this |
4943s | can I do this and they're like I guess |
4945s | don't mess it up I'm like I won't |
4949s | um |
4952s | I've just been around forever that's all |
4953s | it is |
4962s | there's other people that do uh |
4966s | I did more high profile appearances as |
4969s | well so there's |
4972s | you know like |
4975s | producers |
4977s | other developers do that do some higher |
4979s | profile stuff but I do the weekly stuff |
4980s | here |
4985s | and thank you I do appreciate the uh |
4988s | the beard appreciation |
4992s | I'm quite pleased with it right now |
4994s | it's a good spot it's not like it's not |
4997s | been itchy lately which is so nice |
5001s | let's get good length |
5008s | all right uh have you guys played around |
5011s | with new Intel gpus I have not |
5014s | personally know |
5015s | um I'd be surprised if no one on the |
5016s | team has but not not specifically new |
5021s | oh my God I just saw someone that noted |
5023s | the void res buff I got I'm so far |
5025s | behind okay let's try and catch up a bit |
5028s | uh it was big scroll it's nice all right |
5030s | dual wield Shields when oh be nice |
5032s | wouldn't it not nothing yet sorry uh |
5035s | crossbows would be good compromise to |
5037s | guns one of the item types that's listed |
5041s | in the game files but is not implemented |
5043s | in any way |
5044s | crossbows |
5047s | how dare you insult all the guys science |
5050s | Lobby flexing |
5052s | okay I'm not that far behind yeah lovely |
5056s | ones you know it's good for leveling |
5060s | I'd love to do just like uh fully like |
5063s | double up to like Elite versions full |
5066s | Saigon set see if you can make a build |
5068s | work with that |
5069s | I love it |
5073s | I wasn't that far behind |
5076s | well I've actually caught up to all the |
5078s | questions that had me tagged in them so |
5079s | I bet there's a bunch of questions that |
5080s | had me not tagged |
5082s | sorry about that |
5085s | also I just picked up really quickly and |
5087s | if you saw this but there was um there |
5089s | were two |
5090s | of the same rare affix that dropped |
5092s | simultaneously |
5094s | um and that's the if when you see that |
5096s | happen especially with rare ones |
5098s | um that's the effect that |
5100s | um I've I've got some |
5103s | one of these things will say like |
5105s | uh prefix share dropper this was |
5108s | probably a prefix |
5110s | so eight percent rolled on and it drops |
5112s | two instead of of just one |
5114s | um and that's the that's the way we we |
5117s | force |
5119s | um |
5120s | that's the way we force more like |
5123s | increasing one thing not to reduce other |
5125s | things is that you just get more items |
5127s | total |
5138s | any plans some more casts on X buildings |
5140s | for warpath's been to win I mean not |
5143s | specifically for Warpath but not |
5144s | specifically not for Warpath either |
5147s | um I'm sure more things like that will |
5149s | show up there's lots of things triggered |
5151s | abilities are things people love |
5154s | um and and we're not shying away from it |
5159s | so there'll be more in general but |
5160s | nothing specific |
5164s | this totem's so ugly compared to the new |
5166s | one coming |
5169s | the new totems are so much better |
5176s | look at us is there any is there still |
5177s | goal for arena waves that |
5179s | builds should cap at I remember you guys |
5182s | used to say 300 before but the game has |
5184s | changed a lot and the game mode is |
5186s | really skill based as there is the |
5188s | vision for that changed |
5190s | um |
5192s | I I'd say |
5195s | it hasn't had much attention lately |
5198s | um Vision probably hasn't changed much |
5200s | uh part of part of why we liked the |
5203s | number 300 was that it's still it's it's |
5205s | quite high but it's not quite into the |
5209s | like |
5211s | heavy endurance range where you're not |
5213s | like |
5215s | I've had seven bathroom breaks in this |
5217s | run and I am exhausted and I had it's |
5219s | it's six a.m and I've been playing all |
5221s | night you know like like that's the type |
5223s | of of uh of push that we don't really |
5227s | want to |
5229s | um |
5230s | encourage |
5234s | uh a good night's sleep and going |
5237s | outside is is important for your body |
5241s | stay healthy |
5246s | as I drink crazy sugar-filled ginger ale |
5260s | um yeah I don't think it's I don't think |
5262s | it's had much of a reevaluation recently |
5264s | and I think it's due for one |
5268s | um |
5269s | but I don't think it's changed heavily |
5273s | oh that's been answered before but how |
5276s | are |
5277s | at the moment the feedback about |
5279s | multiplayer |
5280s | uh not meaning about bugs instead of |
5283s | more like if the gameplay per se add to |
5286s | the experience in challenges and item |
5288s | drops Etc so um |
5291s | first of all if you don't know uh item |
5293s | drops in multiplayer are instanced so |
5295s | you still just see your own item drop so |
5298s | nothing's changed there |
5301s | um as far as like multiplayer gameplay |
5305s | and how it feels all sort of stuff that |
5307s | that was the major focus of the first |
5309s | couple rounds of multiplayer testing we |
5311s | did was like we're like don't report |
5313s | bugs tell us how it feels |
5316s | and of course you get a bajillion bug |
5318s | reports which is great and we use those |
5320s | to fix the bugs but |
5322s | um you know like it's it's that that was |
5324s | the big part of our focus and that's |
5326s | what I was talking about earlier about |
5326s | getting like animations to line up |
5328s | properly and like do the effects feel |
5330s | good and there's a lot of little things |
5332s | that we're doing there still to improve |
5334s | that experience and I think overall the |
5336s | feedback for that like how smooth is the |
5337s | multiplayer |
5339s | um how is it fun to play with friends |
5341s | like is there nice interactions between |
5343s | skills and |
5344s | um |
5345s | are there interesting interesting things |
5348s | that show up because you're playing in a |
5349s | party instead of just playing on your |
5350s | own and and I think the general answer |
5352s | that is yeah it's it's great there's |
5354s | there's all sorts of new stuff that |
5356s | happens and |
5358s | um getting to play with your friends is |
5359s | fine and interesting and works great and |
5360s | all sort of stuff and |
5362s | um it was always room for improvement so |
5364s | we are improving those things based on |
5365s | the feedback we've been getting from |
5366s | people uh in the CT program and you know |
5369s | I think people are gonna be really happy |
5371s | with it |
5373s | um |
5375s | yeah |
5378s | I'm really happy with it |
5384s | which is all that matters really |
5386s | I'm just kidding |
5388s | um |
5389s | all right |
5396s | any plans to make Arena more run more |
5399s | worth to run currently it feels compared |
5401s | to epochs the rewards are kind of |
5403s | lacking |
5405s | um not specifically no but um |
5408s | if you want to get feedback like that on |
5410s | the books |
5411s | head on over to the forums and a button |
5412s | that just like pops up a thing head to |
5414s | the forums |
5420s | sorry if this has been answered but I |
5422s | haven't seen her to 0.9 when when it's |
5424s | ready |
5426s | oh yep when |
5429s | we have a set date for 0.9 |
5432s | I'll like put it in the how about this |
5434s | and I can't just say this blanket |
5436s | statement for everyone that will join |
5437s | but when 0.9 has a date and I stream |
5441s | I'll put the date in the title of the |
5443s | Stream |
5444s | yeah |
5446s | yeah |
5448s | this is a cool it's a really cool |
5451s | uh |
5453s | Shield but I'm not I don't need it some |
5457s | believing it behind because I'm the |
5459s | worst |
5463s | all right |
5467s | uh but yeah as far as rewards in the |
5469s | arena It's tricky to to balance because |
5475s | it's really easy for |
5483s | um do you mean it's just become like |
5484s | stand in the center and hold two buttons |
5486s | for three hours and you know |
5489s | get a bunch of Rewards |
5491s | that sure was engaging gameplay uh so |
5494s | like we you know like |
5498s | I think ideally we'd like to push |
5500s | um generally monolith being a little bit |
5503s | more rewarding overall if we can I mean |
5505s | just like just a slight Edge just like a |
5508s | little bit better a model you know |
5510s | that's the goal |
5518s | I think ideally actually the way it |
5520s | would be is just like |
5521s | to get the most efficiency out of it |
5523s | you're trying different things and it's |
5526s | not any one thing |
5534s | right next question |
5540s | are you guys going to reach out to |
5542s | bigger streamers to play the game like |
5543s | maybe asthma gold |
5547s | um I'd be surprised if well I I I don't |
5550s | know I |
5552s | I know there's still people that we |
5554s | haven't specifically reached out to that |
5555s | we probably want to still |
5557s | um |
5559s | and |
5561s | I I know there's like there's like lots |
5563s | of us on the team have streamers that |
5565s | we've watched for years |
5567s | um and I've definitely got my like |
5570s | my like one wish list of a person that |
5572s | I'd love to get streaming with us |
5574s | I'm like |
5575s | if you ever if you ever did it'd be like |
5577s | yeah that's my goal |
5580s | you know like |
5582s | achievement unlocked yes got there |
5585s | but we haven't reached out to him yet so |
5589s | one day we will I hope |
5596s | uh I I I I would also like asthma gold |
5599s | that's not who I was talking about but |
5601s | like he's high on my list too for sure |
5604s | um |
5605s | there's lots there's lots of really |
5606s | great streamers out there |
5608s | um |
5610s | and like we it it was I gotta say just a |
5613s | side note it was a ton of fun getting to |
5615s | play with this and steel Mage |
5617s | um and like |
5619s | all the streamers I've got to to hang |
5621s | out with uh and talk to you and let the |
5624s | interviews we've done oh it's been so |
5625s | great to do |
5627s | what's this side lots of fun |
5632s | I'd love to do more I really I really |
5635s | hope we're |
5636s | able to like I don't know do more of |
5639s | that |
5640s | join other people on streams like when |
5642s | multiplayer gets gets going a little |
5644s | more |
5645s | sort of stuff |
5647s | that would be that'd be a lot of fun I'd |
5649s | love to do that |
5651s | um |
5652s | and not just not just uh people who are |
5654s | like huge from other games too but like |
5657s | I I'd love to do a stream with people |
5659s | who I haven't seen this game for forever |
5661s | in our community and stuff like that |
5663s | like |
5663s | yeah |
5665s | tons of fun |
5668s | let's go let's get uh |
5670s | public multiplayer beta going first |
5675s | those are the best when you can like |
5677s | play together on stream |
5679s | properly yeah |
5686s | uh have you considered a memory keys to |
5689s | always start from half your highest push |
5691s | on that character can be tedious at the |
5693s | moment if you're already clearing high |
5694s | content |
5695s | um yeah memory keys are |
5698s | are interesting part of the reason why |
5700s | they go back down is because |
5704s | um because your build can like save |
5709s | uh like like so your build can change |
5711s | and so if it was always the heist you've |
5712s | ever done on that character if you've |
5714s | like gone gone to a different build but |
5715s | maybe isn't as strong you can get stuck |
5717s | and not being able to do it |
5723s | uh also I like the endless Arena to be |
5726s | all about the latter as it's not for |
5728s | everyone and and yeah like it that is |
5730s | the primary focus of it right now and I |
5732s | do I do also want to say that |
5735s | um |
5735s | if we can sort of uh we don't know how |
5739s | we're gonna do it yet but if we can |
5740s | figure out a way to do it I'm getting |
5742s | more ladders more types of letters that |
5744s | aren't just for the arena and I think |
5745s | would be really cool |
5747s | I'd love to see some some more more |
5750s | types of ladders |
5754s | we can |
5763s | hello as someone who has played through |
5765s | the campaign two to three times not |
5766s | gotten too far into the end game or |
5767s | their plans to make campaign a bit more |
5768s | difficult it feels a bit like a walking |
5771s | simulator at times something crazy but |
5773s | feels like you're just walking through |
5774s | without much interaction if that's the |
5776s | right way to say yeah the um |
5779s | I think the campaign not including the |
5782s | last chapter is probably a little bit |
5784s | too easy for the most part it is |
5787s | designed a little bit as a like ease you |
5789s | into it a bit |
5791s | um we're trying to make dungeons sort of |
5792s | a way to help and speed that up and and |
5795s | and like a select your own difficulties |
5797s | type situation by using dungeons the |
5799s | early low-level dungeons aren't quite |
5802s | right for that yet |
5804s | um we need more dungeons as well to make |
5805s | that better and pop a little bit better |
5808s | um so yeah there's there's some things |
5809s | missing there we are also looking at |
5811s | especially the early |
5813s | um the early campaign zones uh they're |
5816s | just not quite up to the same quality |
5817s | standards or feature |
5819s | feature levels that the later ones later |
5821s | campaigns are and this goes back into |
5823s | the |
5825s | um |
5826s | improving the like the story |
5827s | presentation as well uh I think there's |
5830s | room to improve that whole experience |
5831s | yeah that's the sort of stuff we are |
5833s | looking at it I can't really share |
5834s | specific details as to what's going to |
5836s | happen but |
5838s | um |
5839s | you know all that's up for improvement |
5843s | I just like not found I don't know what |
5845s | it is but it's like I'm not finding |
5847s | exalted helmets right |
5849s | foreign |
5866s | ly than multiplayer they have fixed the |
5868s | armor issue where mods matter on |
5870s | equipment and means something |
5873s | to the gameplay feature |
5877s | have they fixed the armor issue or mods |
5880s | matter on equipment |
5881s | and mean something to the gameplay |
5883s | feature |
5888s | why do you understand the question I |
5890s | think I think what you're asking is |
5893s | um have we adjusted the Power Balance |
5894s | between skill trees and gear affixes |
5898s | I think that's what you're asking we |
5899s | haven't done any major changes to it yet |
5902s | um but we're still still on the list of |
5904s | things to look at as improvements that |
5906s | can be made |
5907s | with the itemization as a whole |
5914s | I hope when the squirrels get a bunch of |
5916s | bucks on them and they're just like |
5917s | these little colored balls flying around |
5918s | the map |
5927s | you're jumping to that Avalanche you |
5929s | know how you do it |
5933s | uh have you ever been asked a question |
5935s | so Random there are no point answer so |
5939s | you just smile |
5941s | uh so Random there's no point in |
5943s | answering that you so you just smile |
5945s | probably yeah |
5960s | all right oh yeah ask me to tag people |
5965s | where's that question |
5971s | do you expect multiplayer economy to be |
5973s | a big part of the game or is it more |
5975s | solo with Party play tact on |
5978s | um I I don't think it's either of those |
5980s | things |
5981s | um but the |
5983s | multiplayer economy is not a uh |
5987s | something that we're focusing on as a |
5989s | like a game mode to play |
5992s | um we don't want people to be |
5996s | um |
5997s | like the how did I wear this last time I |
5999s | say like people who are looking to a |
6002s | market system as a way to like play the |
6005s | market as a primary gameplay method are |
6008s | probably gonna be disappointed with the |
6010s | the the implementation that we've got |
6013s | ready |
6015s | um |
6017s | and it's it's something that still has |
6019s | to go through several stages of feedback |
6020s | and all that sort of stuff but like |
6022s | um |
6024s | if you |
6028s | if if your goal is to come in and |
6031s | treat the the trading market like a |
6034s | stock exchange and you know just like |
6036s | Buy sell to like accrue wealth and |
6039s | things like that that's that's not an |
6041s | experience we're gonna tailor to |
6051s | uh do you have more monolith Mission |
6053s | types coming in point nine oh more |
6055s | Mission types |
6057s | I don't know |
6060s | I don't know sorry |
6062s | do you certain multiple oh yeah I |
6064s | already answered that cool |
6066s | uh what kind of in-game system |
6069s | expansions are you planning you've |
6071s | mentioned Seasons might be a thing yes |
6073s | uh Cycles we're calling them are similar |
6075s | and more dungeons are given but what |
6077s | about what level of creativity is |
6079s | expected for endgame to come |
6084s | table here |
6085s | um |
6086s | I think the first uh the first few |
6089s | Cycles will |
6091s | probably this is very speculative |
6095s | but the first few seconds will probably |
6097s | be focused a little bit more on |
6100s | um expanding core systems and really |
6103s | really focusing on on things that are |
6106s | like |
6107s | like heavily integrated into the game |
6109s | systems as like key features and things |
6112s | like that and and expanding those to the |
6114s | features that are already in the game |
6114s | and |
6116s | um |
6118s | and and then then once once that's a |
6120s | little bit more solidified and you know |
6123s | future rich I I'd say like |
6126s | probably look more to |
6128s | a a little less obvious things to add in |
6132s | you want to say I'm like not really much |
6135s | information there but |
6137s | um |
6137s | I don't know what it's going to be but |
6140s | um |
6141s | yeah |
6143s | probably you |
6145s | there's not really a limit to what we're |
6147s | gonna put in |
6149s | um it's not gonna be like uh |
6151s | oh that's that's two that's too |
6153s | interesting can't put that in or |
6156s | anything like that |
6157s | um |
6158s | you know some someone comes up with a |
6159s | good idea for a cycle theme and we're |
6162s | like okay what just has to be in the |
6164s | game you know let's go for it |
6174s | there's there are lots of |
6176s | um |
6177s | like easy things we can do and um I |
6181s | think small things can have big impacts |
6183s | if we do them right and uh like even |
6186s | something as little is just like you say |
6188s | a new dungeon with a new reward type on |
6189s | it can have a pretty huge impact on on |
6191s | the overall gameplay |
6193s | um like case in point being when we |
6195s | added the first just the very first |
6196s | dungeon that added legendaries to the |
6197s | game a humongous impact |
6207s | it was actually really cool that |
6208s | happened when we did that but but uh |
6209s | like the day we did that |
6212s | um |
6212s | instantly there was there was just so |
6216s | many more posts on our subreddit about |
6218s | like check out this cool item I found |
6220s | and it was it was the day we ate we |
6223s | released legendary and that that type of |
6225s | post started showing up I was like yes |
6227s | there we go |
6229s | that's what I'm talking about |
6239s | I love those posts by the way |
6242s | just like a little oh we just had a |
6244s | torch on a one LP torch yeah look at |
6246s | that look at that |
6250s | let me go close then I read it here we |
6252s | go |
6258s | all right |
6267s | listen I'm sorry I have no idea what |
6269s | you're talking about |
6274s | oh hey Mike can you add a unique light |
6277s | beam to normal items the loop filter |
6278s | like we call it light beam would be |
6279s | awesome uh we do not have any plans for |
6281s | that at the moment |
6283s | um |
6285s | in general if you've got suggestions or |
6287s | ideas or requests please head on over to |
6288s | the forums to post those as you can get |
6290s | feedback and discussions going with |
6292s | other community members but with regards |
6293s | to this one I can tell you a big part of |
6295s | it is we want to avoid the ability to |
6297s | say like in the loot filter |
6301s | like show all items light beam and just |
6304s | be like bomb |
6306s | tight disco rave party here we go |
6309s | um |
6312s | there's a few other considerations too |
6314s | so it's it's not something we're |
6316s | planning at the moment it's not a hard |
6317s | no |
6318s | it's a maybe one day if we figure out a |
6320s | way to do it right it's possible maybe |
6324s | um for now no no sorry |
6326s | call it a soft now soft now |
6330s | uh hello any reason there is uh no one |
6334s | click button to reset the skillshare I'm |
6336s | assuming talk about passive trees |
6338s | um and there's |
6343s | it's still it's still sort of an ongoing |
6345s | debate if I should add one of those uh |
6347s | really and |
6349s | you know I'll I'll leave it at that I |
6351s | think |
6352s | hello multiplayer coming yes it is Ellie |
6355s | does a great thank you |
6359s | uh is there any talks about outfit |
6361s | transmit system yeah we've been talking |
6362s | about something like that |
6365s | I don't have any if I can share with it |
6367s | with you right now sorry uh are there |
6371s | any more crafting changes coming or is |
6373s | the process pretty set for the next few |
6375s | Cycles I mean the like the overall |
6377s | Mechanics for the crafting how it works |
6379s | now |
6380s | um I I I'd be something very very |
6384s | dramatic would have to show up as a like |
6387s | oh my God we we forgot this was a thing |
6390s | oh no oh no like something really big |
6393s | would have to show up for us to uh |
6397s | to change the core mechanics on how |
6399s | crafting works |
6403s | um as far as little things like maybe a |
6404s | dungeon shows up and the reward is like |
6406s | an extra Avenue for crafting or |
6409s | um |
6410s | or new glyphs or new runes coming in |
6412s | yeah that'll happen for sure |
6415s | um |
6417s | so like the overall crafting experience |
6419s | will change and shift and grow as the |
6421s | game does too but the the core like |
6424s | here we're gonna we're gonna take an |
6425s | item and we're gonna like bump up this |
6428s | one we're gonna bump up this one you |
6430s | know we've got some glyphs we got some |
6431s | runes you know that sort of stuff like |
6433s | that's |
6434s | that's in place uh something would have |
6436s | to be very |
6438s | very dramatically wrong for us to uh |
6441s | make changes there |
6445s | it's actually a pretty cool |
6448s | all that melee damage I found an LP |
6450s | version of this get slapped on it yeah |
6454s | oh yeah |
6458s | uh any plans for translating the game to |
6460s | other languages yes |
6462s | I do not know which languages yet I'm |
6464s | sorry |
6466s | um |
6468s | it is much later than I thought but you |
6470s | know what I started late so I'm gonna |
6471s | end late too |
6473s | um and I've got here's here's a little |
6479s | don't know what size it's gonna be oh I |
6481s | have no idea what it's gonna look like I |
6482s | hope it's right |
6490s | no it's not right |
6498s | sorry |
6501s | I did transform Center on screen and |
6503s | didn't send it on screen |
6504s | okay here we go |
6510s | wait I know how to I'm so good at this |
6513s | guys I know exactly how this all works |
6525s | there's a new VFX update for smite |
6529s | so this is |
6533s | green audio from this |
6535s | yeah it was really good I hope you can |
6537s | hear it |
6540s | they're freeze |
6549s | no audio looks like it froze |
6552s | oh |
6565s | yep that's definitely judgment you're |
6567s | right llama sorry |
6572s | I just replaced a video file named Smite |
6575s | and just forgot that it was judgment |
6594s | okay this is going terribly and I |
6597s | apologize and we're gonna try and just |
6599s | like play through VLC and see if it |
6600s | works better there |
6604s | I'm just gonna just gonna quickly do |
6606s | this one second I'll be right back |
6620s | here we go |
6641s | there we go |
6647s | show up the volume I'm sorry I closed it |
6649s | that's that's where that's that's how we |
6651s | got now unless it was terrible I'll |
6653s | bring it up again that was adequate I'm |
6655s | Gonna Leave It |
6657s | um |
6658s | so I really appreciate this opportunity |
6660s | to ask questions and see you Dev played |
6661s | the dawn game wow glad you're having fun |
6664s | that's what we're here for |
6671s | a few questions about ETA multiplayer |
6673s | when it's ready questions about uh new |
6676s | classes |
6678s | um they'll be 1.0 release not before |
6681s | it's new classes the three new Mastery |
6683s | classes will come with launch main |
6685s | launch |
6691s | oh get out of that |
6696s | hey Mike not sure if you've ever been |
6698s | asked this before |
6700s | but find out uh but did you ever work on |
6702s | any arpg before in your life before last |
6705s | Epoch this is the first day of which |
6707s | you've ever worked on yeah |
6712s | um |
6719s | yeah yeah the first one I ever worked on |
6730s | I think it's going pretty well so far |
6731s | though feels good |
6734s | I like to think it's doing well |
6738s | I try so hard to just ignore any numbers |
6740s | or anything like that and just like |
6743s | no make the game |
6746s | talk to people about it have fun |
6749s | those are the important things right |
6756s | and that way when numbers do come out |
6758s | it's like it's always a surprise so it |
6760s | doesn't really matter there and they |
6761s | feel good when they do |
6768s | welcome to the dark side |
6772s | hello hello let's go saying hello hi |
6776s | thanks for coming glad to have you here |
6783s | okay I think this is gonna be the last |
6785s | Echo here I was hoping to do a couple |
6786s | more |
6789s | didn't find a helmet I'm looking for |
6791s | this helmet oh |
6793s | need it it's this way |
6811s | foreign |
6816s | if people have |
6819s | requests for specific builds to play on |
6822s | stream |
6823s | be open I'd be open here in that for uh |
6825s | later if you head on over to |
6828s | Discord or |
6830s | anywhere and drop that down I'd be happy |
6832s | to maybe try something else out people |
6834s | have real |
6835s | anything they really want to see played |
6837s | next week |
6842s | so I'm gonna play your game two months |
6843s | ago and had a blast this doubling |
6845s | sorcerer a tad said the Mage didn't |
6847s | start |
6849s | uh Magic no magic Missile to start with |
6851s | yeah there's there's um I mean you can |
6854s | kind of make Fireball you can get like a |
6856s | magic missile-esque effect on Fireball |
6858s | pretty pretty well |
6860s | um |
6862s | that's as part of the trees you can kind |
6864s | of build it |
6866s | how do you feel a cycle will keep a |
6868s | player interested currently in other |
6869s | games the average player lifespan is a |
6871s | little over a month is their target goal |
6873s | for retention the team has in mind |
6875s | we've talked about some of those metrics |
6878s | I don't think there's anything specific |
6880s | that I can really share because I don't |
6882s | know what they are if we do have |
6884s | anything |
6885s | um |
6887s | I I think I just almost went right back |
6889s | in another one uh I think a lot of it is |
6892s | just it's just keeping you know adding |
6894s | as much new fun stuff as we can |
6897s | um |
6898s | yeah |
6903s | and that's the best way to do it just |
6904s | keep keep making the game better |
6907s | how do you know Boardman 20 or do you |
6908s | know Boardman 21 I mean I've never met |
6911s | him in person uh I've talked to him |
6913s | quite a few times uh through chat and uh |
6916s | voice chat a few times and you know been |
6918s | to his streams a few times and watched |
6920s | his videos but like so I I wouldn't say |
6922s | we know each other well |
6924s | um I know he's met up with a few other |
6925s | people on the team |
6927s | um yeah I know Boardman |
6929s | it's cool good |
6931s | uh last question uh if uh you like to |
6936s | see a classic Diablo 2 Frost orb stork |
6939s | how would you make that work is it |
6941s | doable yeah I can do frostwork uh Frozen |
6943s | orb is uh uh a node on volcanic orb and |
6948s | it works almost exactly the same way |
6951s | um yeah |
6952s | let's see how the Frozen orb |
6954s | together |
6955s | trying to do that for next week |
6957s | uh I held a ton of fun |
6959s | I hope you did too |
6960s | thanks for coming out I will be here |
6963s | same time same place next week |
6967s | um a little bit earlier in this week so |
6968s | it was late this week but |
6970s | um back answering my questions if I |
6972s | missed any questions if there was |
6973s | anything that you wanted to ask and I |
6974s | didn't get to you I skipped over or I |
6976s | just ran out of time please feel free to |
6978s | head on over to our Discord or forums or |
6980s | Reddit all sorts of places where people |
6982s | hanging out answering questions lots of |
6983s | people in the community can answer cool |
6984s | stuff too |
6987s | uh |
6991s | uh hope you have |
6993s | a great day there's uh there's a sweet |
6995s | podcast happening it started a couple |
6997s | minutes ago let's go getting picking up |
6998s | right now so we'll go say hi to that |
7000s | um |
7002s | I hope you all have a wonderful day |
7021s | we |