over 1 year
ago -
Last Epoch
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5s | good afternoon everybody and welcome |
---|---|
8s | back to the last epoch |
10s | devstream |
11s | as always |
14s | i'm your host mike hello how are you |
17s | i'm pretty good thanks for asking let's |
19s | hop right in |
21s | we're going to keep playing our same |
22s | build your holy trail it's pretty fun |
25s | i've been enjoying it quite a bit i'm |
27s | going to keep playing it |
28s | cruising through some monoliths i think |
31s | we've got a |
32s | i was trying to unlock empowered to |
35s | crank up that difficulty |
38s | uh yeah we are an hour earlier than |
40s | usual i've got some |
43s | some family stuff to take care of at the |
45s | usual second half of the stream so |
49s | we're starting an hour early |
54s | savoli |
57s | so |
60s | i don't know i probably said that wrong |
61s | but i'm keeping with it hello nicholas |
66s | how's everybody doing |
67s | burger daddy these terrible things that |
69s | you do |
70s | would they be |
71s | submitting an application and |
74s | signing an nda and waiting patiently oh |
78s | oh yes |
84s | now last week i muddled with my settings |
86s | i was trying to get some more of the |
88s | music in the background to come through |
90s | and they made it really hard to hear me |
92s | so please let me know |
95s | how it sounded for everyone here and |
96s | i'll tweak on the flight it's i did some |
98s | adjusting |
100s | after last one and i hope it's better |
107s | oops that was a |
110s | bad volatile reversal |
113s | it's been a busy day so far today |
116s | yeah so if this is your first time here |
118s | i'm just gonna play some last epoch and |
120s | please feel free to ask any questions |
122s | you have about the game and i'll do my |
123s | best to answer them |
124s | you put at last epoch game in the |
128s | question i will see it better |
132s | and as always our stream is strictly for |
134s | charity so we've got good sports as our |
137s | charity right now who help kids get into |
139s | sports that uh for various reasons may |
142s | not have the ability to get into them on |
143s | their own |
147s | there's all sorts of reasons but |
150s | they just help kids get into sports |
151s | which i think is great |
164s | yeah and uh so as many of you may know |
166s | on |
172s | maybe yesterday the last couple of days |
175s | we turned on our multiplayer servers for |
177s | our community tester program again and |
179s | we don't plan on turning them off |
184s | just just ever no |
185s | as long as we possibly can keep them on |
188s | my goal is my goal is years |
197s | let's that's started up and going |
198s | excited for multiplayer do y'all have a |
200s | post up for your most current thoughts |
202s | on trade economy for multiplayer how it |
205s | work etc no we don't actually there's |
207s | there's basically no information up on |
210s | trade the way it's going to be at all at |
212s | the moment um we're still pretty early |
215s | in this development and we've realized |
216s | that we need to be able to test it and |
220s | make sure it's what we want before we |
221s | really detail |
223s | to everyone what what it's going to be |
226s | um and so we've we've just had our very |
229s | first successful item transfers |
231s | um so we're really early testing of item |
234s | transfer systems um and so yeah we're |
237s | still we're still working out of the |
238s | kinks on those systems and uh we'll need |
240s | to get some some |
242s | testing in before we finish the design |
244s | and |
245s | start actually talking about what it is |
247s | going to be |
253s | but will there'll be a wipe before |
256s | release |
257s | um there's |
259s | so well yes but actually no um |
263s | everyone who's in the ct program the ct |
265s | program is like a um |
267s | like a ptr |
269s | it's a different it's not public yet but |
271s | it's it's a different |
273s | entire entity so anything that happens |
275s | in a ct program does not carry up what |
278s | happens in ct state and ct |
281s | and will not be carried over to the live |
284s | build version when that comes out um |
287s | however once we do hit point nine and we |
289s | have an official launch for multiplayer |
292s | all of the characters that are created |
293s | in that the plan right now i see the |
295s | plan right now because you know things |
296s | can change maybe there's a problem or a |
297s | bug or something but the plan is to keep |
299s | all those characters in a |
301s | standard league or standard cycle type |
304s | environment where they're still playable |
305s | um |
307s | but they're just not on the ladder |
308s | basically so you won't lose your stuff |
311s | um but if you want to compete in the |
312s | latter and take part in the new uh all |
315s | the the new stuff there |
317s | whatever that means which still is also |
319s | not fully detailed yet |
321s | those will |
323s | be playable but not playable in the new |
325s | league |
326s | cycle as we're calling it |
328s | um |
328s | yeah |
330s | i guess another question that i skipped |
333s | uh could you please explain sextant |
335s | blocking |
337s | i mean it's it's a really sturdy sextant |
348s | yeah uh it creates a magical shield i |
350s | don't know |
354s | you don't need a shield to block |
357s | um so it's |
359s | shields are the most |
361s | generally useful |
362s | tools for blocking |
364s | uh and you can and that's where the |
367s | majority of block will come from but you |
368s | can block with any device |
370s | uh any any weapon anything uh as long as |
373s | you have a source of block |
375s | be it through a passive skill |
377s | or like an item ethics there's also ways |
379s | to get blocked |
382s | lots of two-handed weapons that block on |
383s | them as well |
386s | there are lots of few |
390s | good afternoon good afternoon i wish you |
393s | a great stream thank you very much i |
394s | bought the game a long time ago now i'm |
396s | facing a problem now i have a terrible |
398s | internet almost always except late |
400s | evening and night like now |
403s | because the game does not support steam |
404s | offline mode it is very difficult for me |
406s | to enter it and what's more without the |
408s | internet i can't enter the character uh |
410s | which is also quite painful |
413s | uh okay |
414s | are there any improvements planned for |
415s | this direction so as soon as |
418s | you have as soon as you're logged in you |
420s | can unplug your internet it'll just work |
422s | as soon as you're logged in as soon as |
423s | you see that character select screen you |
425s | just unplug your internet and everything |
426s | should be fine |
429s | um |
431s | hey uncle john welcome welcome with the |
434s | rating party |
435s | glad to have you with us welcome |
437s | everyone from there we just we're just |
438s | getting started pretty early in our |
439s | stream this is the official last epoch |
442s | developer q a weekly stream |
444s | an hour earlier than usual but we're |
445s | having some fun |
447s | playing pretty casually just |
449s | my build's a little overpowered because |
450s | i don't have to write stuff unlocked |
453s | unfortunately and uh so i'm trying to |
455s | i'm trying to get through quickly ish |
458s | uh to get this get good stuff unlocked |
460s | so i can actually have a tougher time |
462s | here |
463s | i'll do the dungeons that unlocks harder |
464s | content quicker |
469s | mike not thinking that's through |
470s | properly |
474s | um but back to the question we're asking |
475s | about steam offline yeah there's um |
478s | we do plan to support |
480s | um steam offline mode and |
483s | um |
484s | i i believe that information is |
487s | reflected in our multiplayer faq as well |
496s | because i like |
497s | just was working on the |
500s | login flow for offline lock-in flow |
507s | login |
508s | getting into game while not connected to |
509s | the internet |
519s | that's how much did you miss extremely |
521s | little i've been running for i've been |
523s | here for eight minutes been rolling for |
524s | 18 but |
526s | i've only been here for eight |
528s | let's get some more info on the |
529s | surrounding area |
532s | i don't remember if it was answered in |
533s | the past will we be able to link items |
536s | in chat for 0.9 oh yeah we've been |
539s | working on that uh so even if we don't |
541s | have trade i can boast my 4lp ravenous |
544s | void to my friends if you ever get a 4lp |
546s | ravenous void on a an official live |
548s | server |
550s | um |
552s | i'm going to open a large investigation |
555s | into hacking |
556s | no |
559s | yes we are |
561s | um we are planning on having item |
564s | linking in chat that's part of the chat |
566s | upgrades that we are uh rolling out for |
568s | the cts right now actually um |
571s | the they do i don't think their version |
574s | has item linking in it yet but i know we |
576s | do have functional item linking in our |
578s | uh |
580s | internal builds right now |
584s | builds the wrong term our like |
585s | development environment when you're like |
587s | in the editor you can link items in chat |
589s | also we also added um game guide linking |
592s | so you can like |
594s | do like question mark question mark |
595s | rarity and it like puts a clickable link |
597s | in chat to |
599s | the game guide to the rarity page on the |
601s | game guide so you can like |
603s | and you can do any search term that |
604s | would work for that page because each |
605s | page has search terms um so like rare |
608s | would probably link the same as rarity |
610s | um |
612s | yeah |
617s | it's actually pretty great |
618s | there's a whole bunch of whole bunch of |
620s | chat improvements coming |
623s | really looking forward to those |
625s | probably actually start this instead of |
626s | just like |
631s | stand down or die |
649s | i probably didn't be doing a better job |
651s | of lining these trails up so they cover |
653s | more area better but you know whatever |
655s | or die |
657s | i'll get to empowered |
660s | okay next question |
666s | uh yeah and if you do any questions |
668s | please put at last epoch game in the |
670s | question so i see it better |
672s | uh i bet you get my kickstarter thanks |
674s | that was a long time ago |
676s | um |
677s | sorry |
679s | i have to say you made great job and |
681s | progress folks thank you very much yes |
685s | it's uh it's been been a while since |
687s | kickstarter yeah |
691s | i i sometimes look at the old footage |
692s | from the game builds back then and my |
695s | goodness it's day and night |
697s | it's just completely |
701s | it's a completely different game it's |
702s | insane |
705s | all right uh have you heard the legend |
708s | of |
709s | joe tour of discard |
711s | no i have not |
713s | who is joe tour of disco jotaro of |
716s | discord |
722s | look that's a reference something i just |
723s | don't get |
724s | uh how did you come up with the idea to |
726s | develop last epoch and have you had any |
729s | game dead |
730s | experience before um so |
733s | personally i didn't start this project |
735s | um the game director |
737s | uh judd he started this whole project |
740s | um |
741s | and it was just |
743s | born out of a love of arpg's and wanting |
746s | to make one himself and just so he could |
748s | have the the rpg that he wanted to play |
750s | really |
751s | um |
754s | and uh |
756s | started started recruiting people um |
759s | give a brief a brief history here uh |
761s | [Music] |
763s | started found a couple people |
765s | uh that one one who had actually started |
767s | on a project like this already |
769s | um but wasn't really prepared to take it |
771s | all the way to this far |
774s | and |
776s | a couple a couple |
777s | very talented developers |
781s | and |
784s | then then once once had like a very |
786s | basic version started just posting on |
787s | reddit of like |
789s | hey i'm making this game this is how i |
791s | found out about this it's like just a |
792s | couple months in |
794s | about three or four months in um |
798s | it was on the diablo 2 subreddit |
801s | uh it was about a hypothetical skill |
803s | system that i was like that sounds cool |
805s | let's talk about this i was unemployed |
806s | at the time fresh out of university |
811s | um |
812s | yeah i just started working on it |
814s | evenings weekends |
815s | um |
817s | and then as far as game dev before this |
819s | experience for myself personally |
821s | um |
822s | i have |
824s | technically i've got two apps on the |
826s | play store released um |
831s | and |
832s | neither are overly popular which is fine |
835s | because they were built specifically as |
837s | a |
837s | um |
839s | just i'm gonna learn how to make games |
840s | and see what happens so just having fun |
843s | with them |
845s | and uh |
847s | a little bit of game design outside of |
849s | video game space so like um |
852s | magic card design so uh |
856s | similar but different |
860s | i created and printed a |
862s | draft set for that |
865s | like eight years ago now |
868s | which was a ton of fun |
870s | i actually have a box of it right behind |
872s | me |
876s | it was never |
878s | sold or anything this was just for |
880s | design |
884s | exploration stuff |
886s | so here's like a booster box of a set |
889s | that i made that will |
890s | draft and there's like little |
895s | all those elastic bands probably sound |
897s | fantastic there's like three packs |
900s | that are like each elastic together |
905s | never do that to real cards |
909s | so it's draft ready it's been sitting |
910s | like that for like two years we had to |
911s | cancel one |
913s | that we had planned i just never never |
915s | actually did it |
916s | fortunate |
920s | and then there's |
921s | so many other people on the team that |
922s | have very different game design and |
924s | development experience |
926s | stories to my own |
929s | basically every every story you could |
931s | think of |
932s | there's a |
934s | different person with one similar to it |
935s | on our team |
938s | all right moving on will there be more |
940s | arena champions bosses coming to fill |
942s | the rest of the classes of their build |
944s | seems a great way to put in some class |
946s | specific chase uniques oh absolutely |
948s | yeah um |
950s | that's it's a really interesting design |
952s | space so there's |
954s | i think there's a lot of room for doing |
955s | some cool stuff that we've kind of |
957s | talked about |
959s | as like general ideas of like oh |
961s | wouldn't it be cool if |
962s | uh type things one idea that i i always |
965s | like and i don't know how we do it um is |
968s | putting in like last cycles |
972s | uh arena winners in different categories |
975s | into the arena champion pool for the |
978s | next cycle or something like that or |
979s | like characters based off of the |
981s | character they used so maybe not like |
983s | expect exactly the same with the same |
984s | gear or anything like that but like oh |
986s | uh like a hammerton was uh top of the |
989s | ladder so we'll put a hammerton in the |
991s | champion pool for next time type thing |
993s | and i think there's lots of cool ways to |
995s | involve the community that way the other |
997s | thing we've talked about doing is just |
998s | having it be um characters that staff |
1002s | play |
1003s | so just like oh we'll put we'll put |
1005s | jack's |
1007s | uh |
1008s | flurry rogue in this week |
1010s | i don't think there's anyone named jack |
1011s | on the team actually there is i |
1013s | apologize |
1020s | try to pick a name no one has on our |
1021s | team and i probably picked a more |
1022s | obscure name |
1027s | jack if you're out there |
1029s | and you work on this game and i don't |
1030s | know somehow |
1032s | i'm sorry and i'd love to meet you |
1035s | i'll be pretty surprised |
1038s | all right |
1040s | uh good afternoon hope all as well yeah |
1042s | it's pretty good any chance for the last |
1044s | epoch to be running on steam deck |
1046s | anytime soon sorry if the question's |
1047s | already been asked well um |
1049s | so steam deck is uh it's a very new |
1052s | platform |
1053s | um i think there's only three of us that |
1055s | have one at this point um |
1058s | so we don't have a lot of ways to |
1060s | develop and test for it at the moment |
1062s | um |
1063s | it is something we'd like to get |
1065s | involved with but we don't have any |
1067s | plans for specifics on if or when we do |
1069s | that uh |
1071s | it's not a huge stretch to get it |
1072s | working well because we are taking a lot |
1074s | of general optimization |
1076s | steps right now that will help a lot |
1077s | with it we are working to finish our |
1079s | controller support which will help with |
1080s | a lot with it and we do already have |
1081s | native linux support so those are like |
1083s | the big things that are needed to be |
1084s | done anyways to make it work nicely um |
1087s | so probably won't be a stretch to |
1089s | include it in the future but for now it |
1091s | is sort of a |
1093s | an extra game mode that we don't want to |
1095s | uh support just yet um |
1099s | so it's it's probably a post 1.0 target |
1102s | i know there's some people that have |
1103s | said they've got it working really well |
1104s | on there already some people said |
1106s | they've got it working ish and there's |
1108s | problems and you know there's varying |
1110s | results there but uh i'm sure you can |
1112s | find some people on reddit forums |
1114s | discord that have had |
1116s | some success with it if you want help |
1117s | getting it working but it is still a |
1120s | unsupported platform that we'd like to |
1123s | have at some point but don't know when |
1125s | that will be |
1140s | all right |
1142s | let's get out of here |
1145s | all right next question |
1148s | the jotar of discord |
1151s | go to the last epoch general just |
1154s | chat and search for jotard you'll |
1155s | understand okay i will i don't usually |
1157s | keep too close by on general there i |
1159s | usually just look at uh |
1161s | message suggestions and feedback those |
1163s | are the ones i |
1166s | keep up to date on |
1169s | uh do you folks have a lot of |
1171s | interactions uh trading ideas with |
1173s | similar games dev teams |
1180s | oh like like do we um |
1184s | like do we do we talk to like the the |
1187s | crate guys to the grim dawn or uh gtg |
1190s | does poe like do we do we talk to those |
1192s | guys a whole bunch and things like that |
1193s | um |
1194s | there's there's a little bit of like i |
1197s | i've been in a call with um some of |
1199s | those guys and uh which was which was a |
1201s | ton of fun it was great um |
1204s | we didn't really talk about our games |
1206s | much and for the most part it was just |
1209s | like chatting about games like you do |
1210s | with a |
1212s | friend you haven't seen in a few years |
1213s | and you like games and want to talk |
1215s | about them |
1219s | um so i can't say we have like game |
1222s | design powwows or anything like that |
1224s | um |
1225s | but yeah there's there's um |
1229s | there's there's contact i would say |
1232s | not a ton |
1233s | all those are really busy |
1237s | speaking of crate and grim dawn uh they |
1239s | just released or are just put into early |
1242s | access |
1243s | uh a new a new game in a new genre for |
1245s | this frontier |
1246s | um |
1247s | play a little bit of had a ton of fun |
1249s | with it |
1250s | um |
1254s | did one run |
1256s | got a little uh |
1258s | a little |
1259s | high uh full of myself that's the term |
1262s | uh i thought i was thought it was hot |
1263s | stuff and uh |
1265s | put it to hard mode and got demolished |
1269s | absolutely demolished |
1280s | all right |
1282s | uh what's the progress on the sfx and |
1284s | vfx front i love them all the games |
1287s | balance and extremely fun the visual |
1288s | effects just don't feel chunky enough |
1290s | yet um well i will say that |
1293s | there's a lot that's happened there's a |
1294s | ton i've been there's a there's a whole |
1295s | bunch of little clips from previous dev |
1297s | streams um |
1299s | that uh if you just want to see those i |
1302s | think there's a forum thread andrew |
1305s | tilly i think um |
1307s | i think |
1308s | posted that that has like links to |
1309s | basically all of them um so there's lots |
1311s | of good resources there if you want to |
1312s | see a bunch of examples of what's going |
1314s | on |
1316s | that is something that i can say we are |
1317s | getting extremely positive feedback from |
1319s | the ct's on um |
1322s | is the updates the visuals the effects |
1324s | and sfx that have come through on that |
1326s | are |
1327s | being very very well received |
1333s | so that's coming in 0.9 |
1341s | did i miss the question |
1342s | i did it wasn't paying me i absolutely |
1344s | will try my absolute best to get my two |
1346s | friends play once monkey lunches okay it |
1348s | wasn't a |
1349s | question but sweet |
1351s | glad you're having fun |
1354s | [Music] |
1356s | uh you once mentioned that ballista was |
1358s | an example of a skill that was designed |
1360s | a while ago and could use some love uh |
1364s | will skills like this get that love |
1365s | before the three other masteries get |
1367s | released or is there plan to update |
1369s | where mastery's missing skills update |
1370s | skills get in implemented before 1.0 um |
1374s | yes and no to all of that there's sort |
1376s | of uh there's not a strict like this is |
1378s | the order things are happening in that i |
1379s | can give you um |
1381s | we we don't |
1383s | we |
1383s | work on all of it kind of together |
1385s | simultaneously |
1386s | um |
1387s | i don't know when |
1389s | the masteries are coming apart from the |
1391s | fact that sometime between now and 1.0 |
1392s | inclusive um |
1395s | so they're coming eventually |
1398s | as far as those other skills you'll see |
1400s | changes to skills happen to existing |
1402s | skills happen every patch |
1405s | whether that is ballista specifically on |
1407s | next patch um i can say we haven't done |
1410s | a bunch of work on it yet |
1412s | there's a lot of things i want to do to |
1414s | ballistic i've been playing i mean the |
1415s | the character i've been playing online |
1417s | for the last like three months now um |
1421s | i've been i've been trying to make |
1422s | ballista work |
1424s | in a like like leveling process early |
1426s | monoliths and all that sort of stuff |
1428s | and |
1430s | it's just not |
1431s | it's just not there |
1433s | i really want it to be but i've been |
1434s | trying to get a lot of play time with it |
1435s | to really get familiar with how that |
1437s | that feel is in not in the super late |
1440s | game timing so it's um |
1442s | learning that process and and how that |
1444s | builds up is i think really important |
1448s | oh what do i want |
1452s | nodes wise |
1457s | let's just finish that off |
1460s | good note |
1462s | i was wondering will you eventually make |
1464s | expensive skins that are large in scope |
1467s | for example skins for transformation |
1468s | skills with completely new theme model |
1470s | animations and so on that's like |
1474s | um maybe i don't have there are no |
1476s | examples of that that i can point to |
1478s | that have been created yet |
1480s | um |
1482s | so i can't say yes for sure and i also |
1484s | don't like saying no for sure just about |
1485s | anything will it ever happen questions |
1488s | um |
1489s | i will say that we do plan to have uh |
1492s | skill |
1494s | vfx |
1495s | options to to to like replace your skill |
1498s | vfx in in the mtx store um |
1501s | i could see like a bundle maybe having |
1505s | like uh like a fire mage bundle or |
1506s | something and it's just like all the |
1508s | fire skills i don't know |
1510s | just making that up right now it's |
1511s | maybe that sort of thing but um |
1516s | yeah and you can see examples of that |
1518s | where is it this button |
1520s | um |
1521s | like skill effects |
1523s | sort of uh this is what that was to |
1524s | indicate that that we are going to put |
1525s | skill effects in the |
1527s | as a cosmetic thing you can have |
1532s | stand down or die |
1534s | so then that can be something as simple |
1536s | as like making fireball blue |
1539s | or like |
1541s | very uh very large scale changes |
1544s | um that i don't have good examples for |
1546s | right now because that's |
1547s | um |
1548s | i don't think we have any of those |
1549s | created yet |
1554s | or not intentionally anyways i bet |
1556s | there'd probably be ways to like make |
1558s | skills look like some enemy skills in |
1559s | certain situations |
1561s | i can see that being a cool thing |
1564s | there might be reasons not to do that i |
1566s | don't know multiplayer reasons um |
1570s | we'll see |
1573s | i like that idea though |
1583s | how did you decide on the exact crafting |
1585s | material pickup range |
1587s | uh i can imagine it was hard to find the |
1588s | right balance between lazily pick up the |
1590s | whole screen and just get frustrated |
1591s | your you can't pick up uh drops of one |
1593s | mob pick up in one go uh because they |
1596s | died too far with each other |
1599s | from each other |
1601s | yeah it's um |
1604s | trial and error |
1605s | just uh pick pick a pick a size and |
1609s | see how it feels make it bigger make it |
1610s | smaller see how it feels |
1617s | i think the key thing is the minimum had |
1619s | to be |
1620s | items dropped from |
1622s | one pack of |
1624s | like densely packed mobs would be |
1628s | uh |
1629s | like all picked up simultaneously so if |
1631s | like a |
1632s | a medium-sized pack of densely |
1634s | grouped mobs or attacking you you kill |
1636s | all them at once |
1638s | any shards they all drop should all kind |
1640s | of vacuum up together i think that's |
1641s | sort of the like |
1643s | rough reasoning |
1646s | so to speak |
1649s | uh if you were starting last epoch |
1650s | development today would you go with |
1652s | unity engine yeah this is an interesting |
1654s | question and it's uh like if you knew |
1656s | what you knew now would you do it all |
1657s | over again um |
1659s | and it's it's really difficult it's a |
1661s | question i get asked every couple weeks |
1663s | and it's tough to answer because |
1664s | i think the answer is yes i would still |
1666s | go with unity |
1668s | and i know it's kind of surprising |
1670s | um |
1670s | and it wasn't my decision to go with |
1672s | unity in the first place but i i think |
1673s | it was a smart decision to go with unity |
1676s | um |
1676s | i don't know if we would have been |
1679s | able to get to where we are now without |
1680s | going with unity |
1682s | now if we're gonna start over today with |
1684s | like the established studio that we have |
1687s | and everything like that's a different |
1688s | story it changes the circumstances a lot |
1690s | but like if this is a knowing what you |
1693s | know now |
1694s | would you go through it again with unity |
1695s | again yes absolutely |
1697s | um |
1700s | with an established studio maybe not i |
1702s | don't know that's a tough question to |
1704s | answer |
1707s | i don't think there's been anything |
1708s | that's like |
1710s | severely problematic with unity that's |
1713s | that we've really never we i think we've |
1714s | gotten to a point where like |
1717s | cursed |
1718s | the fact that we went with unity and if |
1720s | only we had made a better decision back |
1721s | then we our all our problems would be |
1723s | solved |
1728s | [Music] |
1730s | all right i've read a bit about the |
1732s | bizarre what are your ideal trade system |
1734s | for the game when it's released |
1736s | um i don't unfortunately have any |
1737s | details on what trade would look like |
1740s | will look like for last epoch when it |
1742s | releases yet um the bizarre system is |
1744s | something that we had discussed and are |
1746s | no longer planning to do at this point |
1755s | and it's one of those things i'd rather |
1757s | not talk about my personal preferences |
1759s | on the matter because it does get pretty |
1760s | muddy um |
1765s | yeah sorry sorry i'm gonna decide |
1767s | sidestepping the trade question but i |
1769s | apologize though |
1774s | uh why won't shh why won't shattering |
1778s | chains drop |
1782s | ah i don't know that it's sorry |
1787s | it's like like like there's shattered |
1789s | runes of shattering |
1792s | it's probably a unique item that is like |
1793s | don't know the name of |
1800s | if you elaborate on what that is i can |
1802s | possibly answer it but for now i'm gonna |
1804s | move on sorry |
1806s | uh seeing the uh ig situation you're in |
1811s | uh beg the question |
1814s | any oh the in-game i see any plans uh on |
1816s | normal monolith shortcut uh for over |
1819s | geared re-roll yeah so this is this is a |
1821s | very unique situation um |
1826s | because so i |
1828s | don't spend a lot of time |
1830s | uh |
1832s | preparing for streams or playing the |
1833s | game |
1834s | outside of multiplayer testing and |
1836s | actual development and so the characters |
1839s | that i play on stream um i do use |
1842s | development tools to create them |
1845s | so it's not really a good |
1847s | uh example often in progression systems |
1850s | unfortunately |
1851s | um |
1854s | but i do is it is sometimes feedback we |
1856s | get especially on more experienced |
1858s | players um |
1859s | getting powerful builds in their second |
1861s | third fourth character into early models |
1863s | and getting out of it quicker |
1864s | recently we did increase the speed of |
1866s | that quite a lot |
1868s | um |
1870s | so i think we're still sort of in that |
1872s | uh let's observe phase of um |
1876s | of modifying those things |
1878s | and |
1878s | [Music] |
1879s | it's possible it could change again but |
1881s | i don't think there's any |
1882s | specific uh immediate plans for it right |
1885s | now |
1890s | hello |
1890s | and everyone getting hyped for 0.9 |
1894s | hi master sword glad to have you here |
1899s | i'm also 100.9 it's gonna be it's gonna |
1901s | be a bit silly we're not |
1903s | uh i don't want anyone to think we're |
1904s | like right around the corner or anything |
1906s | like that |
1909s | we're still in ct testing |
1912s | we're still taking people into the ct |
1913s | program you know |
1916s | all right also as a follow-up question |
1918s | to these skins are you planning to make |
1920s | them in line with the current game |
1922s | aesthetics yes or only some goofy or |
1924s | bikini skins no um our plan is to have |
1927s | all the mtx be things that |
1930s | could |
1931s | uh feasibly exist in in universe what's |
1935s | the t i always forget the term for this |
1936s | it's like it's a term that i love |
1938s | and i just always forget it i was trying |
1940s | to remember this earlier today |
1942s | and it's like uh diegetic |
1946s | it's kind of the right jump that's kind |
1947s | of not but it's something that that |
1948s | could exist in the world and makes sense |
1950s | in the world so you're not seeing like |
1951s | um |
1953s | one example we had we had this is i can |
1954s | say this because it was a uh |
1957s | the person was a |
1958s | is a partner of one of our developers um |
1962s | who's designing a unique and they wanted |
1964s | a ice cream cone |
1966s | um |
1967s | like catalyst or shield i think it was |
1969s | actually it's a request was that a giant |
1971s | oversized ice cream ice cream cone and |
1973s | we're like we can't do that because it's |
1975s | um like there wouldn't be a giant |
1978s | oversized ice cream cone |
1980s | in in the world |
1981s | [Music] |
1983s | we can't really explain that one |
1985s | um |
1988s | so yeah the the things that we do see in |
1991s | uh cosmetic we do plan to be |
1994s | uh |
1995s | in universe in lore makes sense still |
2003s | what's your favorite skill you have |
2004s | worked on oh that's such a hard question |
2007s | uh i've worked on most of the skills in |
2010s | the game um |
2012s | i uh worked on it all i've worked on all |
2014s | the skills the player skills in the game |
2016s | um |
2019s | so it's what's your favorite skill |
2021s | that's kind of the question at this |
2022s | point |
2023s | um |
2025s | [Music] |
2029s | it's my favorite skill i really like |
2037s | such a hard question |
2039s | i really like basic skills that that |
2041s | have cool ways to change them oops my |
2043s | hand is one off on the keyboard um |
2045s | i really like just like fireball and |
2048s | something that's like a canvas that you |
2050s | can kind of explore and change and all |
2052s | sorts of things um |
2054s | but i think my favorite one |
2061s | um ice shards is that what it's called |
2064s | changed the name so many times |
2066s | ice barrage ice barrage |
2069s | i think that's my favorite one it's very |
2070s | like uh lucian alt from uh from lol |
2075s | reminiscent |
2076s | um |
2077s | i really like that style |
2081s | no no you know what it is it's shurikens |
2083s | it's jerking specifically with the |
2085s | chakram node and um |
2088s | and synergies with |
2089s | the uh with with the shadow clones so so |
2092s | having |
2093s | like multiple shadow clones and then um |
2096s | like throwing shock around having them |
2098s | all throw it simultaneously and then |
2099s | shifting to have them all the shockers |
2100s | like pull back towards you in like a |
2102s | line and getting everything like that |
2103s | type of movement that's that's my |
2104s | favorite skill i'm gonna go with |
2105s | shurikens with specifically shocker node |
2108s | is my answer |
2111s | all right |
2112s | uh |
2113s | unique belt 120 corruption plus really |
2115s | am i that |
2118s | whoops |
2120s | the problem is the names get changed |
2123s | so we have a development name for |
2124s | something and then it like has a |
2127s | an actual name that gets released with |
2129s | i just like never remember what it is |
2133s | that's a cool item i do i do remember |
2135s | that |
2138s | i'm not gonna pick it up |
2140s | would normally |
2146s | how do you design bosses usually |
2148s | um |
2150s | i don't i'm not actually involved with |
2151s | boss design usually um |
2154s | there we have |
2156s | uh one person well there's a group group |
2158s | of people that are just that are |
2159s | encounter designers |
2162s | i'm gonna do something else |
2164s | see if i can see when i bump the uh |
2166s | i think i have |
2168s | some of temporal sanctum unlocked |
2173s | on this character so i'm just gonna see |
2174s | if i can push through to a high level of |
2175s | that because that gets tough |
2179s | boss design is interesting so i do help |
2180s | with it sometimes especially if there's |
2182s | new functionality that's needed for the |
2183s | boss mechanics um |
2187s | come on yeah okay 95 that'll be tough |
2193s | okay time to put on big boy pants |
2198s | and um |
2203s | boss design usually there's |
2205s | i don't i don't know how he does most of |
2207s | the |
2208s | uh initial boss design mechanics so i |
2210s | don't really want to speak to it too |
2211s | much um |
2213s | there's a lot of play testing involved |
2215s | though um |
2217s | because a lot of a lot of things that |
2218s | you think would be fun aren't and um |
2222s | just trying stuff out is a really |
2224s | important process in that so having fast |
2227s | iteration times being able to quickly |
2228s | add new components onto skills change |
2230s | test them out see how they feel about |
2232s | some stuff that's really important quick |
2233s | quick changing |
2236s | what's that ooh we gotta |
2238s | drop |
2241s | hey hey |
2245s | let's not die come on |
2247s | um |
2249s | yeah |
2252s | please don't forget to put that last |
2253s | epoch game in the question if you are |
2255s | sending me one so i see it |
2257s | um i have a feeling i'm falling behind |
2259s | because usually uh |
2261s | i think we're in a higher viewer account |
2262s | than usual here so i apologize if your |
2265s | questions are not getting answered if i |
2267s | missed it and you like see that i |
2268s | skipped over it please feel free to ask |
2269s | it again but uh i just haven't got there |
2272s | yet oh ice beetles |
2274s | oh |
2278s | that's far awesome's way closer let's go |
2284s | um |
2286s | from design perspective is your team |
2288s | dead set on specific vision |
2293s | come on 50 that'll be tough we can do it |
2295s | uh specific vision for what you want |
2296s | last epoch to be or are you inclined to |
2299s | create and innovate based on what works |
2300s | with your game i know my question is |
2302s | heavily poe related but i was wondering |
2304s | what other companies in the rpg |
2306s | world would think design wise i i think |
2309s | that's |
2310s | i think there's a really |
2314s | it's really difficult to strike the |
2316s | balance there and it's really easy to |
2317s | get bogged down in one or the other |
2321s | um i i think it's |
2324s | it's really tough to say like okay it |
2326s | has to be one way or the other |
2328s | but there's a lot of room for |
2330s | um |
2335s | it depends is this the answer there |
2337s | really um |
2340s | i think there are certain things that we |
2343s | try to stick to as much as possible |
2346s | um but it's important to know when to |
2348s | when to cut bait you know when to |
2350s | actually um |
2352s | like take a step back and there's |
2353s | certain things that we've we've been |
2355s | pretty firm on |
2356s | that um we've realized we just kind of |
2359s | had to |
2360s | had to make a change later down the road |
2362s | um |
2364s | and i think it's a lot easier for us to |
2366s | make those large uh sweeping changes now |
2369s | uh in early access than it is for a game |
2371s | like poe um |
2374s | to to take those same types of steps |
2376s | because there is there's so many more |
2377s | franchise players um there are so many |
2381s | more systems they have to integrate with |
2382s | and such a larger game that it has to |
2384s | play nice with um as well i'm getting so |
2386s | many helmets i love it i don't have |
2389s | a legendary potential helmet to go with |
2391s | them though unfortunately |
2396s | that must have been the uh the floor |
2398s | modifier that i just didn't look at so i |
2400s | was like get out of there |
2408s | a fellow jaw strike haze watcher i do |
2410s | watch jaw straight face sometimes |
2412s | um |
2414s | but i don't know what i know not very |
2416s | often uh |
2418s | and uh |
2419s | i don't know what comment made you say |
2420s | that but there's probably something |
2421s | that's slipped into my vocabulary from |
2423s | them |
2429s | there's a door |
2431s | it's not killed enough stuff yet |
2439s | oh it's just it didn't trigger one of |
2440s | those awesome oh come on |
2445s | back and forth back and forth |
2448s | let me jump |
2452s | someone up there |
2454s | i want to lunge targets |
2460s | bye |
2461s | bye again |
2463s | how many other seven idols we need idols |
2465s | that's good 40 it's not terrible either |
2467s | okay let me see if i can hammer a couple |
2469s | of these before the boss uh can you |
2471s | share t's hint at upcoming fortre |
2473s | changes the company point nine pretty |
2474s | please cheer on top uh forge guard i |
2477s | think uh master's heard you know this |
2478s | already forged getting some stuff for um |
2481s | uh |
2483s | manifest armor big big visual overhaul |
2486s | and some um functional updates let's |
2488s | call it |
2490s | uh hey man been up there for a while i |
2491s | feel the skill effects have changed all |
2492s | right oh yeah there's even more coming |
2494s | down the pipe too uh how long have you |
2496s | guys worked on ellie before it became |
2497s | early access um we released into |
2500s | uh early access about two years i want |
2503s | to say after we started so we did |
2505s | kickstarter and there was like it was a |
2506s | publicly available um like pre-alpha and |
2509s | alpha build before we did early access |
2511s | that was like so we've been playable |
2514s | since basically day one not quite but |
2517s | say month five |
2520s | uh |
2522s | happy to catch a stream again even |
2523s | though i'm a little late to the party |
2524s | yes sorry i started early today so sorry |
2526s | if it's been asked before but what with |
2527s | the upcoming shred rework |
2531s | with the upcoming shred rework there's |
2533s | not a huge shred rework coming uh have |
2535s | you gone back over items like serpent's |
2537s | milk again for later date |
2540s | uh |
2540s | [Music] |
2542s | maybe |
2543s | shred rework |
2546s | oh i don't know what you're talking |
2548s | about i'm sorry |
2549s | um |
2552s | i'm not that far behind i'm not |
2553s | basically caught up |
2555s | look at me |
2557s | no problems |
2564s | if you haven't done this fight before |
2566s | that giant area effect that's about to |
2568s | that goes off is uh |
2571s | will will will cause very bad times |
2574s | and um you got to make sure you kill it |
2577s | are not killed you gotta make sure you |
2578s | jump away |
2580s | using your time travel ability that |
2581s | you've been using throughout the entire |
2582s | dungeon that's sort of the way a lot of |
2584s | these um |
2586s | uh dungeon boss fights are designed is |
2588s | they're designed to |
2590s | uh get you to learn a mechanic in the |
2592s | first part of the dungeon and then |
2595s | use it to kill the boss in the end |
2608s | volatile reversal is probably really |
2609s | buggy in here though i think |
2612s | uh i don't know if i want to use it too |
2619s | escape is much |
2644s | and yeah if you don't |
2646s | go to the other timeline before that |
2647s | goes off it will one-shot you |
2660s | got her |
2662s | easy peasy |
2664s | oh that's a nice large stone |
2666s | large charm the two slot vertical charm |
2668s | my head that's a large charm |
2680s | all right what do we got what do we got |
2681s | what do we got those are nice |
2685s | this is decent but yeah not what i'm |
2687s | using for |
2692s | oh we could we could make some legendary |
2694s | gloves with those just what she dropped |
2695s | right away |
2698s | so i don't think i have |
2704s | do a have an exalted chest i don't think |
2705s | i have a good exalted chest i can use |
2707s | with that at all we this we do we went |
2708s | through this last time and i don't have |
2710s | one |
2711s | right |
2713s | i was supposed to grab an exalted chest |
2714s | before coming in here we're just we're |
2716s | just gonna make these gloves just for |
2717s | fun |
2718s | why not right |
2721s | so first |
2726s | which ones you're putting |
2729s | doing spell minion stuff |
2733s | and yeah let's crank these ones up |
2737s | uh |
2738s | let's discover |
2740s | a blessing first oh i'm gonna move |
2741s | myself over |
2745s | discover discover poison res that's fine |
2750s | uh but i don't want this prefix let's |
2752s | try and seal it nice |
2754s | discover another one then |
2756s | being in health that actually works well |
2757s | with what we're doing it's not great but |
2759s | whatever |
2763s | boom |
2765s | wow |
2767s | all right |
2769s | it's a t23 pair of gloves right there |
2772s | it's not bad at all |
2775s | all right let's see what we get |
2783s | so if anyone's doing this what we're |
2784s | doing is we're taking an exalted piece a |
2785s | pair of gloves and a unique pair of |
2788s | gloves with legendary potential on it |
2789s | we're going into the past we're putting |
2790s | up the eternity cache we're sealing the |
2792s | cache we're going into the future |
2794s | uh and then we are |
2796s | uh opening the cache and it combines |
2797s | into one legendary item which is the |
2800s | unique item we had before with |
2801s | affixes pulled from the |
2804s | um |
2806s | exalted item equal to the legendary |
2807s | potential of the item had which i |
2808s | believe was one |
2810s | um |
2811s | so we'll see one random affix from that |
2814s | uh pulled over now |
2822s | virus |
2824s | fire cold lightning griz yeah there we |
2825s | go |
2827s | and foyer is on the actual base |
2830s | yeah those are cool gloves |
2835s | let's just toss some random stuff on the |
2837s | ground because |
2839s | you know what actually |
2845s | actually |
2849s | don't need shock i'd rather |
2861s | let's um |
2863s | should we try should we try the full one |
2864s | let's try this right let's try t5 |
2867s | where's the right |
2875s | okay |
2876s | let's get some questions again |
2882s | uh hey quick or how quick are you able |
2885s | to iterate on something like a new boss |
2887s | mechanic i.e from time code changes to |
2890s | play testing in the dev environment um |
2893s | i mean if there's code changes basically |
2895s | however long it takes to compile |
2897s | which is based on your computer's power |
2899s | which i mean |
2901s | uh depending on how much is there's |
2903s | anything importing it's more but like um |
2907s | this can be tough i'm probably gonna die |
2909s | here i think i i would say |
2911s | there's |
2913s | there's also a lot of things you don't |
2914s | actually have to leave |
2916s | um |
2918s | leave play mode you can just |
2919s | change it on the fly so lots of stuff |
2922s | one second after making the change um |
2924s | because we build a lot of components |
2925s | that you can |
2926s | um |
2927s | put together so say we want an ability |
2929s | to have |
2931s | so it's a projectile and we want it to |
2933s | be able to to heat to home in on a |
2934s | target so we have a component that we |
2936s | put on that like on that ability and we |
2939s | don't even have to leave play mode to do |
2940s | this we can just put that on there and |
2942s | it suddenly becomes heat seeking and |
2945s | you can change the variables on |
2947s | uh on there so you can say things like |
2948s | okay i want to only pick up targets that |
2951s | are within five units away um when it |
2953s | does pick up a unit it like it's hard on |
2955s | it no matter what |
2956s | um or it's like i wanted to pick up |
2958s | anything |
2960s | even remotely closed but i want to only |
2961s | just kind of vaguely move in that |
2963s | direction or something like that or or |
2965s | you can like invert it to be like i want |
2966s | to avoid |
2968s | target so like tries not to hit things |
2970s | that's always funny to look at too |
2972s | um |
2973s | and and so there's there's there's lots |
2975s | of things you can do where you don't |
2976s | need code changes but like when you do |
2977s | any code changes i don't know |
2980s | 20 minutes |
2983s | less |
2994s | uh our cold skeletons viable right now |
2996s | and they're okay |
3000s | define viable |
3004s | such a hard question too a hard thing to |
3006s | actually define |
3008s | viable for what |
3012s | but generally speaking cold skeletons |
3014s | right now are on the lower awesome side |
3021s | i think i could be wrong so someone |
3023s | somehow there's got like a sweet cold |
3025s | skeleton building they're like mike you |
3026s | idiot |
3028s | oh it would be the first time |
3031s | uh what are your plans on balancing |
3033s | nerfing metas in the game releases that |
3034s | is a crazy broad question and the answer |
3037s | is it depends um |
3041s | i mean |
3042s | the goal is i and i think talking about |
3044s | goals is a is a more appropriate thing |
3046s | to do |
3049s | and some general philosophies i think so |
3051s | uh goals being |
3053s | um having a diverse |
3057s | ladder and competitive environment |
3059s | where there are |
3061s | um |
3063s | more than a handful of builds that are |
3065s | able to compete at |
3067s | um |
3068s | at higher level content |
3071s | so you're not |
3072s | you're not defining your bill based on |
3075s | your content choices |
3076s | i'd say that's a general goal that's |
3078s | pretty good |
3080s | um |
3082s | how you go about that really depends on |
3084s | the situation |
3086s | um |
3088s | i think having |
3090s | i think there's there's good examples |
3091s | that i think we there's examples of |
3094s | overpowered um abilities that i think we |
3096s | handled fairly well |
3098s | um |
3099s | and it also changes based on the fact |
3101s | that we're in early access and you're |
3103s | not fully launched yet all sorts of |
3104s | stuff um |
3106s | cause i know this question that has no |
3107s | relevance to any other game out there at |
3109s | all right |
3111s | um |
3113s | oh i just picked a really hard one |
3116s | uh oh and i'm backwards still maybe not |
3118s | backwards |
3120s | hey not backwards um |
3122s | we have so there's a uh |
3125s | eq wherebearer is a very popular build |
3129s | uh it's short for earthquake warebear uh |
3131s | and it gets enabled by an item called |
3133s | balder's wrath which is a two-handed |
3135s | mace |
3136s | that |
3137s | makes it so that every time you use a |
3141s | movement ability |
3143s | non-channeled movement ability i believe |
3145s | um |
3146s | it |
3147s | casts earthquake |
3149s | and wherebear has a fairly easily |
3152s | spammable short range non-channeled |
3154s | movement ability |
3162s | so you can |
3162s | [Music] |
3164s | trigger earthquake a lot with it and |
3166s | also in |
3168s | um that's interesting |
3170s | and ooh that's also interesting and when |
3171s | you're in um |
3174s | when you're in bear form your rage and i |
3177s | say that with air quotes but i'm not |
3178s | taking my hand off the keyboard right |
3180s | now um |
3181s | your rage is actually just a recolored |
3183s | mana |
3184s | like it literally is just mana ah that's |
3187s | a bad vr |
3189s | well |
3193s | um so you can you can get a lot of |
3197s | um |
3198s | earthquakes off very easily um we've |
3201s | nerfed that build |
3203s | so many times |
3205s | like |
3206s | so many times we've nerfed it people |
3208s | have called us out been like oh it's |
3210s | ruined you killed the build completely |
3212s | it's still one of the best builds it's |
3214s | it's not gonna die |
3216s | um and i think the general thing that i |
3217s | usually talk about with this is say you |
3219s | have um so you have a set of like four |
3223s | this on the screen will be even easier |
3226s | drawing on the screen |
3229s | [Music] |
3232s | say you have a set of builds that are |
3236s | each one of these lines is a build |
3239s | and then you have |
3241s | uh |
3243s | eq wherebear |
3244s | that's |
3245s | like that |
3248s | you know and then you have a whole bunch |
3249s | of the ones that are really small it |
3250s | doesn't matter |
3251s | um |
3254s | i think it's important when |
3257s | looking at this situation this this |
3259s | build needs to be nerfed |
3261s | it's clearly better than everything else |
3264s | um i know this is a pretty contrived |
3265s | situation um but |
3268s | for example but like just follow with me |
3269s | on this one for a second i think it's |
3271s | important and the thing we've always |
3272s | tried to do is |
3274s | to not nerf it down to here |
3278s | um |
3279s | and it's it's generally actually |
3280s | different down to here so still clearly |
3283s | above the other things |
3285s | um |
3287s | or like i mean maybe give it a range |
3290s | give it like this range so like |
3292s | somewhere where it's at least as good as |
3293s | what else is out there |
3295s | um but not |
3297s | worse and it can be a little bit better |
3298s | so that's fine and i think hitting that |
3300s | range is what's impo is what's is |
3302s | important or alternatively if we think |
3304s | that all of these are too low |
3307s | nerfing it down to here and bringing all |
3309s | of these up to match as well |
3313s | and this is like |
3315s | one example of one situation and it's |
3317s | different for every other situation but |
3318s | this is how we try to approach balancing |
3320s | eq |
3328s | i like the red pen so i'll switch back |
3329s | before you close that |
3333s | and and it changes every single time |
3335s | there's a bouncing concern like that it |
3336s | changes um because sometimes you have to |
3339s | look at and it's it's how you target |
3341s | that as well so there's something else |
3342s | that could have drawn there's maybe you |
3343s | have like eq wherebear that uses |
3345s | balder's wrath but then you've also got |
3347s | like five other builds that all use |
3349s | balder's wrath as well so do you target |
3351s | baldur's wrath do you target earthquake |
3353s | do you target wherebear do you target |
3355s | the interaction between those three |
3357s | things like |
3359s | trying to |
3360s | hit the thing that's most unique to that |
3362s | build that doesn't hit other builds is |
3365s | important um |
3366s | sometimes change sometimes instead of |
3368s | just straight worse like someone said |
3370s | just being like something maybe has say |
3372s | plus 100 damage and it's too strong so |
3374s | plus 90 damage well maybe instead of |
3376s | doing just nerfing it down plus 90 |
3378s | damage it's um you change it into a |
3380s | different stat that maybe um is still |
3383s | powerful but it doesn't have the same |
3385s | synergies with some other thing |
3388s | maybe it's introducing a new set to go |
3389s | with it to add new synergies to |
3391s | something else to um |
3394s | to incentivize just more variety in |
3396s | builds as well |
3398s | so there's a lot of different techniques |
3400s | for different situations and i think |
3401s | it's important to note that |
3403s | it's all in the case by case |
3405s | basis |
3412s | oh it was because i use diegetic i did |
3414s | not get diegetic from jaw stripe phase |
3416s | if that's what that comment was but uh |
3419s | it is a sweet comment it's a sweet sweet |
3421s | turn |
3423s | uh what are your plans on bouncing uh |
3426s | whoops uh |
3428s | they're kind there kind of is a shred |
3430s | rework |
3431s | the resist shredder being kept at 10.20 |
3433s | you're totally right i forgot about that |
3441s | you are absolutely correct |
3444s | and i died guys |
3447s | does anyone know what that means |
3450s | it means i'd like to share some stuff |
3451s | with you |
3452s | so |
3454s | here's a little teaser uh a little |
3457s | character portrait |
3459s | um this will be a |
3462s | very familiar face in the future playing |
3464s | last epoch |
3466s | uh this is keeper balthus |
3471s | uh and he will be a pretty pretty |
3472s | prominent character |
3474s | going forward |
3476s | in the future |
3488s | uh i think they meant element rework |
3489s | specifically the |
3491s | poison shred stack 30k yeah um |
3494s | sorry so yeah there's some ailment |
3496s | changes happening with |
3497s | um |
3498s | there's certain |
3500s | like caps on individual effects on some |
3503s | uh ailments like for example poison |
3505s | shred |
3506s | is only applying for the first 30 stacks |
3508s | which is still like it's not really much |
3511s | of a nerf to it at this point but it's |
3513s | it's just new tech that we put in and |
3515s | we're testing it out there |
3518s | uh |
3521s | not a question about feedback i really |
3522s | like the story lessee puck awesome thank |
3524s | you we had a lore stream a little while |
3527s | ago that if you missed there might be |
3528s | some cool new uh |
3530s | tidbits in there |
3532s | we had our master on and he went through |
3534s | a ton of stuff that was great |
3536s | um |
3538s | you like it because of time travel and |
3539s | returning characters if i try a new game |
3541s | the devs just keep introducing new |
3543s | characters the story to the point where |
3544s | i stopped caring i mean there's some |
3547s | interesting stuff we can do with time |
3548s | travel where |
3549s | um |
3550s | like you you jump forward in time 100 |
3552s | years but there's that character is |
3553s | still there because magic and um |
3556s | stuff's changed and they're you know |
3558s | there's there are characters that |
3561s | um |
3562s | make reappearances in the game which is |
3565s | important |
3567s | um |
3568s | yeah |
3578s | hi mr dave sorry if it's already been |
3580s | asked do you have opinion on the current |
3582s | outrage over the pov community and |
3583s | recent changes would be curious to learn |
3585s | how you view their new approach to loot |
3587s | loot goblins etc i um |
3592s | so i have not been playing the most |
3593s | recent |
3595s | like |
3596s | i guess it's been it's been two weeks |
3598s | since i've even played |
3600s | peewee |
3601s | um |
3602s | just just been so busy with this that i |
3604s | haven't |
3604s | haven't had a ton of time to do other |
3607s | gaming stuff unfortunately |
3609s | um |
3610s | so i don't |
3612s | uh i don't have any personal experience |
3614s | with it |
3615s | um so i don't really want to make too |
3617s | much of a comment on that |
3619s | um |
3621s | i i think it's |
3623s | i think it's really tough to make |
3624s | meaningful changes to |
3626s | improve a game that's as large as poe is |
3630s | um |
3632s | ah that's cool |
3634s | uh and i |
3637s | uh i don't i don't know from an outside |
3639s | looking in i don't know what a better |
3642s | option |
3643s | would have been |
3648s | but i like |
3654s | extremely similar feedback on mass is |
3658s | [Music] |
3660s | generally not to be ignored i think |
3671s | i know i'm being like super big |
3674s | i'm sorry |
3687s | but uh |
3689s | i i know one thing they know their game |
3690s | way better than i know their game |
3695s | that's for sure |
3700s | i also know that you like |
3702s | i'm sure they get this as well but i |
3703s | know there's a lot of conflicting |
3705s | feedback as well so it's hard to know |
3708s | um |
3711s | it's it's hard i think it's hard to know |
3714s | what is |
3716s | really popular opinions and and and |
3719s | unpopular opinions and things like that |
3720s | like that's that's i think really a |
3721s | tough thing to |
3723s | suss out and um |
3727s | i think it's one thing i've found myself |
3729s | doing more and more since working on |
3731s | games |
3732s | is um when i'm playing a game and i want |
3735s | to leave feedback for it or sorry when |
3738s | i'm playing a game and i don't really |
3739s | have any |
3741s | um |
3743s | like negative or like things to say like |
3745s | oh you should change this you should fix |
3746s | that sort of thing um |
3749s | i i find myself leaving feedback |
3750s | specifically of things that i like of |
3753s | like details of things that i like and i |
3755s | think that's really helpful because you |
3756s | you start to see |
3758s | um |
3759s | which things people maybe really like |
3761s | and just don't say anything because |
3763s | they're just like they're part of the |
3764s | game and you're like i love this as part |
3765s | of the game but like you don't feel the |
3767s | need to say that you like that specific |
3770s | thing um because it's already there so |
3772s | there's no risk in it changing type |
3773s | thing |
3774s | um |
3776s | and just little things here and there i |
3778s | find myself |
3779s | um |
3781s | commenting on being like oh i really |
3783s | like the way this character talks |
3785s | i don't know |
3788s | and uh so i think feedback like that |
3790s | really helps uh developers in general |
3793s | because it's the feedback of things that |
3795s | are not working is also extremely |
3797s | valuable |
3798s | um it's it's significantly more |
3802s | uh |
3803s | prominent saturated |
3806s | than the things that are working well |
3807s | though |
3813s | hello spike |
3816s | how are you |
3819s | i just said air weird let's get to the |
3821s | team what's up too |
3823s | she came thank you very much that is our |
3825s | community manager who is now uh sub to |
3827s | the channel so thank you very much i |
3828s | appreciate that |
3831s | all goes to the same place so it doesn't |
3832s | really matter who has the sub |
3834s | oh these are cool these are really rare |
3837s | to find vessel memory |
3839s | these are really cool so what this is is |
3841s | um if you're unfamiliar with this this |
3843s | is our monolith echo webinar kind of |
3845s | been going off in one direction but it |
3846s | goes off in all directions um |
3849s | and each one of these has a specific |
3850s | rewards this rewards runes this is gold |
3853s | but all these ones that i've already got |
3855s | are tick marks and so they're completed |
3857s | so those rewards can't be done again |
3860s | but this is a special island |
3862s | that |
3864s | if you complete it all of the ones that |
3866s | you finished before go back to |
3868s | unfinished so you can do them again so |
3869s | if you're like um you can farm a web for |
3872s | all the like find a whole bunch of like |
3873s | unique nodes and if you're looking for |
3875s | uniques or something and like get all |
3877s | them do this resets them all you can do |
3879s | them all again um |
3881s | or if you're like really looking for |
3882s | swords you just sword nudes you know |
3884s | sort of thing |
3887s | that's pretty cool i like those ones all |
3889s | i'm gonna do is just hardly ever see |
3890s | them |
3892s | oh my goodness i have something on my |
3894s | screen |
3896s | uh while i've been playing |
3898s | uh |
3899s | because i'm a huge noob |
3902s | and uh |
3907s | yep that's uh |
3911s | whoops |
3914s | [Laughter] |
3919s | sorry guys |
3921s | it's such a tiny little preview window |
3923s | over on the on the side monitors this |
3925s | tiny little bit i just forget about it |
3926s | sometimes i need like a thing that pops |
3928s | up on my screen that shows that it's |
3929s | there |
3931s | that doesn't get picked up by |
3933s | obs |
3935s | i don't know how to do that let me know |
3958s | oh look at that |
3963s | i do love this bridge for this build |
3965s | just works so well |
3970s | all right um |
3976s | are you aware what's broken at the |
3978s | moment build-wise |
3980s | uh |
3981s | me personally i am not as up-to-date on |
3984s | it as i would like lizard um i feel like |
3987s | there's |
3988s | uh |
3990s | some people that probably know it better |
3991s | than i do you probably know it's broken |
3992s | way better than i do |
4006s | i think i've been less involved with the |
4008s | specific minutia of balancing lately |
4010s | than i have in the past |
4021s | also how do you factor players skill |
4023s | into and i think that uh part of the |
4025s | suppose we don't have the metrics that |
4027s | we want uh hooked up yet on a scale we |
4030s | would like for |
4031s | um |
4032s | finding anomalies and outliers and |
4033s | builds and |
4035s | things like that as programmatically as |
4037s | we'd like |
4038s | right now it's a lot of just |
4040s | um talking to people seeing what's on |
4042s | forums |
4043s | looking at the ladder to some degree but |
4045s | it's less useful |
4047s | then you might hope |
4049s | uh yeah |
4052s | how do you factor players skill into |
4053s | build power that's a great question like |
4055s | some builds perform really well even for |
4057s | noobs while other builds are weaker for |
4059s | noobs but super strong once you know |
4060s | what you are doing |
4063s | yeah i think um |
4066s | so |
4067s | generally that gets taken into account |
4069s | when we're looking at a build on how |
4070s | difficult it is to play um |
4073s | how and usually that comes from just us |
4075s | playing it you can tell pretty quickly |
4077s | i think that an experienced player can |
4079s | tell fairly quickly |
4081s | um |
4082s | how difficult |
4083s | how much power |
4085s | is going to be um player skill dependent |
4088s | in the build |
4089s | i think i think i think that's pretty |
4092s | not like um perfectly but like pretty |
4095s | generally i think that's a not too hard |
4097s | thing to figure out |
4103s | another related question there |
4106s | uh what sort of heuristics would be |
4107s | looked at while trying to assess build |
4109s | power |
4111s | there's a lot of them um and i'm sure |
4113s | they would change but |
4115s | like um |
4117s | clear speed clear reliability |
4120s | um |
4121s | max corruption uh |
4127s | just |
4129s | deaths i think would be uh |
4132s | a good heuristic |
4133s | um popularity |
4135s | uh max arena waves there's a lot of |
4137s | different things this just pops off my |
4139s | head |
4144s | there's a variety of stuff that would be |
4145s | very useful there's probably some weird |
4147s | things that i wouldn't think of that |
4149s | would be very useful too |
4152s | i think it's something that wouldn't |
4153s | seem useful but it is |
4155s | maybe like um |
4157s | uh popularity from ladder start |
4161s | like how uh how good of a like a ladder |
4164s | starter build is something compared to |
4166s | um like where are you in the ladder |
4169s | for |
4170s | like like |
4171s | how i guess how much how many how item |
4173s | dependent is the building is |
4194s | is there a d3 planner like for last |
4195s | epoch there's a um a sweet website |
4198s | there's a couple great websites actually |
4201s | um there's links on our reddit sidebar |
4204s | uh last epoch tools.com tonk labs |
4207s | i think it's an s oh crap i've just got |
4210s | bookmarks for them |
4223s | uh ex |
4224s | extremely similar feedback on mass like |
4227s | auto pickup shirts |
4231s | as i was saying it i knew that someone |
4233s | would say that |
4237s | and i was i |
4239s | go go cliff it go roll back to tape see |
4241s | what i said i think i said usually or |
4244s | most of the time or often or something |
4246s | like that wasn't an absolute statement |
4250s | i'd be willing to go to the tape for |
4252s | that one |
4262s | closed captioning not |
4271s | yeah i'm available |
4274s | uh no church was born i'm using my face |
4277s | tanking stuff like you shouldn't or mike |
4279s | explaining stuff on screen it's covered |
4281s | with a reveal |
4283s | yeah |
4289s | it's a good thing uh it's a good thing |
4290s | that um |
4293s | i'm not a full-time streamer |
4298s | don't quit your day job mike |
4306s | ideas something you will try to avoid |
4308s | the other devs within their their games |
4310s | or maybe something |
4312s | uh you get inspired by and want to make |
4314s | your own take on that for last epoch |
4317s | yeah um |
4318s | that definitely happens |
4319s | and sometimes it's it's subconscious |
4322s | um |
4324s | i think the like things to avoid happens |
4327s | more consciously usually |
4329s | um |
4332s | but yeah it definitely happens where |
4334s | you'll |
4335s | um |
4336s | we we've had quite a few times where |
4338s | someone's like pitched an idea this |
4340s | happens all the time someone pitches an |
4342s | idea and it's like so excited about this |
4344s | idea um and you're like you ever played |
4346s | this game and they're like no why |
4350s | it's just like copy paste that game it's |
4353s | there |
4355s | um |
4357s | and sometimes we have to be careful |
4358s | about uh doing things like that where |
4360s | like it's too close we just can't do it |
4362s | um |
4364s | but most of the time |
4365s | we'll just we just make our game and try |
4366s | and ignore everything else that's out |
4368s | there um but you get influenced by it |
4370s | any creative medium you get influenced |
4372s | by the things you've experienced it's |
4373s | just the way it works |
4381s | uh in chat |
4383s | uh new to the game what's a good class |
4385s | build for someone who likes really big |
4387s | weapon hit crits also hi there's uh a |
4390s | racing strike voidcleave i think has |
4392s | some uh some good big big individual hit |
4395s | builds right now |
4396s | uh that's void knight |
4400s | where's the racing's wiggly right there |
4402s | uh and a racing strike both of those i |
4404s | think there's ways to get a little nutty |
4406s | with those |
4407s | um |
4412s | probably looking at sentinel in general |
4414s | um |
4415s | or |
4417s | a weapon hits crits yeah you're probably |
4419s | looking at sentinel in general |
4421s | there's there's some options in um prime |
4424s | list as well |
4428s | uh earthquake wherebear |
4431s | eeky ware bear probably is a good option |
4432s | actually |
4437s | speaking of deckard kane can we have one |
4441s | cannon timeline in models where deca |
4442s | kane did not die |
4444s | uh to butterfly dust next |
4448s | i think i think it's a different |
4450s | different world |
4453s | isn't it |
4457s | yeah |
4460s | so like the evolutionary timeline on |
4463s | atera and sanctuary could be completely |
4465s | different so you know it might be |
4467s | billions of years apart from each other |
4479s | uh another question here without a |
4480s | payment that's okay and he plans on |
4482s | additional minion classes |
4484s | um |
4485s | i would say |
4487s | well so |
4489s | kinda |
4490s | um |
4492s | as far as classes that are gonna make it |
4494s | in for 1.0 falconer will have a lot of |
4497s | minion |
4498s | functionality because it's there's going |
4499s | to be a falcon that you're going to be |
4501s | using |
4503s | um |
4506s | so there's there's there's stuff there |
4508s | but as a |
4509s | mass minion class similar to necromancer |
4512s | or primalist |
4514s | no none of the remaining masteries are |
4516s | planned to be in that category |
4519s | that doesn't mean you can't have minion |
4521s | builds in other classes like there's |
4523s | some very successful minion builds in |
4525s | sentinel which is generally not |
4526s | considered a minion class by most people |
4529s | initially at least i think |
4539s | and and we are planning on adding more |
4541s | base classes and masteries in the future |
4543s | as well so there'll be more that will |
4545s | come |
4547s | minion builds are very popular |
4549s | um |
4550s | class fantasy and build archetype and uh |
4554s | that's that's that's very clear |
4560s | uh was it regarding your previous answer |
4562s | uh to player power arena waves can be |
4565s | misleading i agree to judge power some |
4567s | builds you need to play like a god have |
4569s | gg gear and try 200 attempts to get 2500 |
4571s | while some builds are broken you get 500 |
4573s | waves you first try on a weekend race i |
4576s | uh personally brute force bad builds |
4578s | into looking op got nerfed when in |
4581s | reality the build was underpowered |
4582s | compared to what's available yeah it's |
4585s | um |
4587s | i i do not doubt that we've made that |
4589s | mistake with you in the past |
4591s | at all |
4593s | um |
4596s | and and that's that's why i was |
4597s | including it as one of many things that |
4600s | uh would be looked at |
4607s | it's awesome thank you the game looks |
4608s | really cool so far excited to check it |
4609s | out yeah i hope you do |
4614s | uh |
4617s | how is warlock going to work similar to |
4619s | an alien-based ascendancy or similar to |
4621s | wow's minion playstyle you don't have |
4623s | any major details on the unreleased |
4625s | master classes that i can reveal yet i'm |
4627s | sorry |
4630s | i probably have mentioned some little |
4631s | tidbits on various things here there i |
4633s | think warlock's one of the ones i've |
4634s | mentioned the |
4635s | least about |
4645s | uh will you bounce |
4647s | uh build with campaign in mind or mostly |
4650s | be from model debate um i think it's |
4652s | really oops i'm |
4653s | dying here i think it's really important |
4655s | to pay attention to |
4657s | lots of different parts of the game and |
4659s | we already do things to try and bounce |
4661s | for different stages um |
4665s | it's |
4667s | it's tricky to balance things for |
4668s | earlier game content um but we do try |
4671s | and do that |
4673s | um |
4674s | i think it's more important |
4677s | to get into |
4679s | uh stricter balance later on in the game |
4684s | so like if we were |
4686s | uh |
4688s | there's almost always a way out of this |
4689s | situation i was about to say so it's |
4691s | it's tough to to say it's like an |
4693s | impasse really but if we if we were at |
4695s | an impasse where the only option was |
4697s | make |
4698s | monolith imbalanced or make |
4702s | um |
4703s | like the the campaign imbalanced for a |
4705s | specific situation like i don't |
4707s | i don't see how there'd be a situation |
4708s | where you like couldn't get out of that |
4709s | because there's so many axes we can |
4711s | balance on um but if we were in that |
4713s | situation hypothetically we probably |
4715s | would err towards |
4717s | endgame than the campaign but um |
4723s | i i can't think of a specific example |
4726s | uh |
4736s | if you do any more questions please feel |
4737s | free to ask them with an atlas epoch |
4739s | game |
4740s | so i'll see it easily and no it's one |
4742s | that i'm supposed to answer |
4744s | and not just a chat |
4749s | got some more here |
4752s | i just reposted my question sorry if i |
4754s | messed up my bad is there a uh purpose |
4757s | about oh it's scrolling on its own about |
4760s | why minion don't restore all their life |
4762s | when you back out of a monolith or when |
4765s | you enter a city |
4766s | for full minion build it's 20 seconds |
4768s | wasted each time two or three months and |
4770s | i don't see a purpose for that thanks to |
4772s | the game by the way it's really pleasant |
4775s | um i so |
4778s | this is a tricky thing and we've |
4779s | considered different options |
4782s | for doing something like this like we |
4784s | looked at doing a um |
4787s | like a little fountain that you could |
4788s | stand in and it would heal your minions |
4789s | in town um |
4792s | we've looked at a few things for this |
4794s | and it's definitely not a closed issue |
4797s | um |
4798s | part of the problem is |
4800s | um |
4802s | having |
4803s | having a burden of optimal play that is |
4808s | kind of painful to do |
4809s | and for seemingly no reason |
4813s | is frustrating at best and when it when |
4815s | that burden of optimal play um |
4819s | that's |
4820s | uh |
4821s | silly |
4822s | involves going to different zones |
4826s | we really like to avoid it if possible |
4829s | so |
4829s | if going back to town just heal all your |
4831s | minions to full and |
4833s | pretty well not not necessarily on |
4835s | monolith because it's a little bit |
4836s | different but um in a lot of different |
4838s | places uh you could just |
4841s | boop back to town and oh i'll heal up |
4843s | all right go |
4844s | and it's it's uh |
4848s | having that go back to town go back to |
4850s | the world as like a heel button |
4854s | is uh |
4856s | potentially dangerous |
4858s | uh thing to have in the game |
4862s | so that's probably why it doesn't exist |
4863s | yet |
4864s | um |
4866s | though that's not to say it won't ever |
4881s | uh would you mind sharing any details |
4884s | for changes coming to point nine or |
4886s | possibly after point nine uh there's not |
4888s | really |
4890s | like there's |
4892s | we haven't done any major changes to |
4894s | crit yet we've been talking about |
4897s | uh trying to reduce the complexity |
4902s | in |
4903s | a |
4904s | um |
4906s | with with [ __ ] because it is a |
4907s | percentage based stat |
4910s | having increases to a percentage based |
4912s | stat |
4913s | is quite often confusing to a lot of |
4915s | players |
4916s | um so we frequently get people say like |
4918s | oh i got 50 increased critical strike |
4921s | chance but i'm not critting every other |
4923s | hit |
4925s | um |
4925s | it's broken it's a bug so we get that |
4927s | bug report |
4928s | surprisingly frequently um |
4931s | and |
4932s | what it's doing is it's a 50 increase to |
4933s | your base critical strike chance so |
4935s | if you have |
4937s | um |
4938s | five base crit and you have 50 increase |
4940s | you're out 7.5 percent chance which is |
4941s | way less than 50 crit chance |
4944s | and |
4946s | um that disconnect is a little tough to |
4948s | deal with sometimes so we're we've been |
4950s | exploring the possibility of removing |
4952s | increased and reduced and more and less |
4956s | uh critical strike chance from most |
4958s | things |
4960s | um and replace and and replacing them |
4962s | with a |
4964s | balanced version of |
4966s | flat added crit chance that's something |
4968s | we've been exploring |
4970s | um it's not set in stone it's not done |
4972s | it's not |
4973s | ready to go or anything like that so |
4974s | it's a possibility |
4976s | um |
4978s | but that's the style of thing we're |
4979s | looking at because there's |
4981s | having it be um |
4983s | having these systems because there's a |
4985s | lot of really complex systems that have |
4986s | to work together to make uh |
4989s | like that you have to use to make a |
4990s | character and |
4992s | um having those be |
4995s | simple enough that people can quickly |
4997s | and easily |
4998s | oh my phone just thought i was talking |
5000s | to it having those be simple and easy |
5002s | enough to understand for new players |
5005s | but uh deep enough that they can be |
5009s | explored by experienced players |
5011s | is um |
5013s | is a very fine line to walk and is is |
5015s | really important and i think it's like |
5016s | cornerstone of a of a good rpg's |
5018s | itemization system is it's that easy to |
5020s | learn hard to master |
5022s | uh |
5023s | one liner |
5025s | um and and having |
5027s | and we kind of have to look at how much |
5030s | depth does each bit of complexity have |
5032s | and people who watch the stream |
5033s | frequently will be sick and tired of me |
5034s | saying this um |
5036s | but |
5037s | if there's a if there's a way we can |
5038s | remove complexity without removing depth |
5041s | that's probably a good thing |
5043s | um |
5044s | and anytime we are adding complexity |
5046s | uh we need to ask ourselves is this also |
5049s | adding depth |
5053s | and there's |
5054s | exceptions to all of that |
5058s | and i say ask the question because it |
5060s | doesn't necessarily mean if the if the |
5061s | answer is no it doesn't say mean like oh |
5063s | it's not going to do it or something |
5064s | like that but maybe it means we need to |
5066s | look at why it doesn't and can we do |
5067s | anything to improve it to make it feel |
5070s | better or to you know |
5073s | like is there a way to change it so it |
5074s | does in a good way oh it's the |
5076s | collateral i like this a lot |
5079s | and a legendary one too |
5084s | all righty then mike i recently saw a |
5086s | poe player who made us a poe 70 page |
5089s | manifesto |
5092s | are you looking forward for community 70 |
5094s | page manifestos thanks i'm finishing |
5096s | mine |
5099s | at start reading that question i was |
5101s | thinking to myself i wonder how long it |
5103s | is until i see one of those from you |
5105s | [Laughter] |
5108s | yeah i mean |
5109s | like |
5110s | i'll i'll read the whole thing i'll read |
5112s | all 70 pages absolutely |
5117s | i think |
5119s | um |
5122s | i i think that |
5124s | feedback when it gets that long |
5127s | like you get like an essay on it you get |
5128s | a |
5129s | like structuring an essay like that is |
5131s | really important and really a skill |
5135s | and um |
5138s | so if you are going to do one of those |
5140s | um |
5142s | make sure make sure it's laid out nicely |
5144s | make sure there's |
5145s | um sections and you know titles there's |
5148s | a reason books have chapters you know |
5149s | that sort of stuff um |
5154s | because it's it's it's really difficult |
5156s | to get |
5159s | um |
5160s | multiple points across in one set of |
5163s | feedback |
5164s | um |
5165s | and most of the time i i don't know the |
5167s | manifesto you're talking about |
5168s | specifically or what yours is or if that |
5170s | was a joke or not but most of the time |
5172s | when i read humongous sets of feedback |
5175s | um where it's like a giant forum post |
5177s | and i'm not talking specifically about |
5179s | last epoch but just in general |
5181s | um |
5182s | it it it gets muddled in the middle |
5184s | frequently where there's like |
5186s | um the thread gets lost it's you you |
5190s | start to see other points seep in |
5192s | um and having focused feedback i think |
5194s | is really important and i i there's |
5196s | definitely situations where a very large |
5198s | manifest like document is |
5200s | uh |
5201s | useful definitely um |
5204s | for the most part most the time feedback |
5206s | is |
5207s | better when it is |
5209s | focused |
5216s | and not always |
5223s | um |
5224s | here we go next question |
5228s | he recently applied for the ct program |
5230s | awesome is there any date that we know |
5232s | when we uh |
5235s | when we find out if we got accepted or |
5237s | not pretty excited for even the idea of |
5239s | multiplayer in the game just how much |
5241s | i've enjoyed solo play yeah it's it's um |
5247s | like |
5248s | have you been terrible to people |
5250s | publicly in the community and |
5252s | like |
5254s | like been banned from chat at some point |
5257s | no you'll probably get in at some point |
5259s | it'll take some time |
5260s | um |
5262s | it's it's less about um |
5266s | i think there's a big misconception |
5267s | about uh thinking that we're like |
5269s | looking for specific qualities and |
5270s | features in an application of someone |
5272s | being like um oh do they have experience |
5274s | testing games or something like that or |
5277s | how many hours they have playing last |
5278s | epoch specifically like a minimum |
5280s | threshold or anything like that it's |
5281s | less about that and more just there's a |
5284s | manual component to the intake process |
5286s | and it takes time |
5288s | uh and we got a lot of applications so |
5292s | we're working through them |
5293s | as uh as we can and uh i hope yours gets |
5296s | answered along with everyone else's as |
5298s | soon as possible and i know it will |
5300s | um |
5301s | just takes a little time |
5304s | so sorry sorry not any in yet |
5307s | i hope you get in soon |
5312s | uh now that you remember there's a cap |
5315s | on shred elements that's being changed |
5317s | uh how do you feel that impacts items |
5319s | like serpent's milk or harold scary um |
5324s | i don't think it has |
5327s | a massive impact for most situations i |
5331s | think it impacts um i think has the |
5333s | biggest impact on more extreme |
5335s | situations where um |
5338s | where you get into like like pushing and |
5340s | like sleeping game content you're |
5341s | pushing really hard and and those those |
5343s | situations i think is where it has the |
5344s | biggest impact |
5345s | um |
5346s | where things were kind of scaling a |
5348s | little bit a little a little bit hard |
5351s | um |
5352s | i think it does a good job at |
5355s | um |
5357s | addressing some |
5359s | some more ubiquitous mechanics |
5362s | that were sort of just auto takes |
5363s | because they were so good and so |
5367s | not easy to work into just about any |
5368s | build and i think it brings a little bit |
5370s | more uh consideration into the build |
5372s | crafting |
5374s | in general um |
5388s | rhymer if he's here probably uh can |
5389s | answer that question way better than i |
5391s | can |
5394s | i don't know if he's here though |
5404s | uh any possible teasers for what you |
5405s | guys have planned for tempest straight |
5407s | i'm dying now |
5408s | there's |
5409s | uh there's nothing planned yet |
5413s | um |
5414s | there's no details planned anyways |
5416s | we plan to make it better |
5419s | uh work hasn't been begun on tempest |
5422s | strike yet i'm sorry |
5426s | we've had some uh |
5430s | uh some some like |
5432s | there's lots of people that have |
5433s | discussed it and thought about it and |
5435s | all sorts of stuff we haven't like |
5436s | officially gone to say like we're |
5437s | starting our tempest straight we work |
5438s | now or anything like that |
5443s | all right is there any plan to |
5448s | is there any plan in expanding the aura |
5450s | type skills to other classes and other |
5452s | skills it seems passive boosts are kind |
5455s | of scarce and you guys seem extremely |
5457s | active gameplay as a target but since |
5460s | uh |
5465s | but since i think |
5466s | sincerely one of the most fun times i |
5469s | have is when i need two buttons to do |
5470s | most of stuff and just run models and |
5472s | unwind yeah i mean there's there are |
5474s | definitely a significant number of |
5476s | builds that can be played with few |
5477s | buttons |
5480s | um usually it's difficult to |
5482s | push really hard |
5485s | um |
5486s | on a ton of different builds with very |
5488s | few buttons |
5489s | but there are definitely builds that can |
5490s | do that as far as |
5492s | um more aura style abilities |
5495s | um |
5497s | i |
5497s | think it's unlikely |
5499s | um |
5504s | part of the thing is having things |
5506s | unique to specific classes is really |
5508s | important to us this is like me talk |
5510s | about design pillars this is one of one |
5512s | of our big design pillars is class |
5514s | identity um |
5517s | so there's a reason why paladin |
5519s | specifically is the only class that gets |
5521s | a straight-up classical aura |
5524s | um |
5525s | it's because that's like one of the big |
5527s | parts of the paladin class identity is |
5529s | the ability to have an aura |
5531s | um |
5534s | and like we try and have that like big |
5537s | standout mechanic that really |
5539s | um |
5540s | focuses hard on on specific classes and |
5543s | and sometimes there's there is |
5545s | like overlap elsewhere so like um |
5548s | primals and primeless and necromancer |
5550s | predominance and acolyte have a ton of |
5551s | overlap so there's lots of minion builds |
5553s | on both there's transformation builds on |
5555s | both there's melee builds on both |
5556s | there's spell casting builds on both |
5558s | like there's a lot of overlap there um |
5560s | but we always try and keep it pretty |
5562s | unique and |
5564s | um |
5568s | i i |
5569s | there's not a ton of room for |
5573s | uh unique and varied mechanical |
5576s | interactions for |
5577s | even theming |
5579s | uh for an aura style |
5582s | that's that's pretty beefy |
5586s | um |
5587s | for uh for for auras yeah |
5590s | like we already struggle a bit to come |
5592s | up with uh interesting mechanics for the |
5593s | skill tree for holy or just in general |
5595s | because it's usually just like a lot of |
5596s | stats |
5597s | um |
5600s | there are there's been some cool ideas |
5601s | i've seen recently though that'll i |
5602s | think improve that |
5604s | and uh i could see i could see other |
5606s | classes coming down the pipe in the |
5608s | future like other masteries that aren't |
5609s | in the game yet that might be |
5611s | thematically suited to aura style |
5614s | abilities |
5616s | at a similar level to paladin or at |
5618s | least more so than |
5620s | uh classes that are already in the game |
5626s | and we do get triggered aura abilities |
5628s | all over the place but but it's just |
5630s | having that like that primary active |
5632s | ability being an aura skill is pretty |
5634s | paladin |
5636s | [Music] |
5642s | oh |
5643s | all right can you refill potions when |
5645s | you die in the campaign feels bad dying |
5647s | to a boss having zero potions efforts |
5648s | that's a good point i think that's it's |
5650s | probably a good suggestion |
5652s | um |
5653s | there might be a reason why we can't i |
5654s | don't know i'd be surprised i'd um |
5660s | if you've got specific suggestions like |
5662s | that the best place to put them is to |
5664s | the forums |
5666s | uh head on over to the forums leave a |
5667s | post there |
5670s | and we can see it and have record of it |
5672s | all that jazz uh i've been running |
5674s | hammer throw all the way from start to |
5676s | level 92. |
5682s | oh mike learn how to drink come on |
5684s | uh |
5686s | at that i am right now and i spec fairly |
5688s | a lot into crit but the following but |
5690s | but the throwing crit chance isn't all |
5693s | on the stat page like everything else is |
5695s | yes |
5696s | stat page has a lot of missing stuff |
5701s | uh do you guys take precautions or keep |
5704s | in mind the concept of keeping things |
5705s | clear enough |
5707s | in-game in order to avoid players |
5708s | depending too much on third-party tools |
5710s | like wikis and wikis like in poe yes i |
5713s | mean we we try our best to |
5716s | create in-game tools for as much as we |
5718s | can |
5720s | um |
5721s | there is danger in too much information |
5724s | in game |
5726s | it's a bad way to word that sorry i was |
5728s | um |
5730s | i think there's i think there is a point |
5732s | where there's such a thing as too much |
5733s | information |
5734s | uh in in game that's maybe too that's a |
5737s | better way to put two maybe too much |
5739s | information that's too |
5741s | um |
5743s | in your face too readily available um |
5747s | i think it can be overwhelming for some |
5748s | new players to see like |
5751s | like |
5752s | come in here and see all this and even |
5754s | that can be too much to some players but |
5755s | it's nowhere near enough for so many |
5757s | other players |
5758s | and um so displaying it in an |
5760s | appropriate way is really important um |
5762s | we do try and get as many of the tools |
5764s | in game as we possibly can that's not |
5765s | the one i'm looking for um so one thing |
5768s | that we do have is this game guide |
5770s | um and there's there's a ton |
5773s | of information in here |
5776s | um |
5777s | on like someone's pretty detailed too |
5779s | and uh |
5782s | like i would consider |
5785s | i would suggest looking in here for |
5786s | information if you're you want more |
5788s | information on certain topics and if |
5789s | you've got things that you think should |
5792s | go in here that aren't in here yet it's |
5793s | a great suggestion to leave um |
5796s | there's also uh but and yeah we know |
5799s | there's going to be |
5800s | um third-party tools that pop up and |
5802s | like we've |
5805s | there are lots of these tools that have |
5807s | popped up that we have had plans to make |
5810s | things like it but just haven't had the |
5811s | time so we're like |
5812s | we've we've got let's build this game as |
5815s | fast as we can |
5816s | and |
5817s | um |
5819s | people come along and build these tools |
5821s | that are |
5822s | really great |
5823s | um |
5825s | that would be tools that we put on a |
5826s | website um |
5828s | and they're just already done and it |
5830s | sort of it it disincentivizes us a |
5832s | little bit from i don't want to say like |
5834s | stop making these tools and we'll make |
5835s | tools or anything like that um |
5838s | because it probably won't affect the |
5839s | overall time it would take us to |
5840s | actually make these things |
5842s | but um it does it does disincentivize it |
5845s | a little bit where like you feel |
5847s | less pressure to make the tools when |
5849s | there is another awesome tool out there |
5851s | but yeah keeping things in game as much |
5852s | as possible is important to us |
5855s | um |
5858s | and |
5859s | yeah like like uh so for example like um |
5861s | last epoch tools has like a build |
5863s | planning system and a build sharing |
5864s | website and everything and it's really |
5866s | well done |
5867s | um and and there's so loot filters have |
5871s | descriptions |
5874s | um so this big description field and |
5875s | blue filter and it's kind of weird that |
5876s | there's this big description field here |
5878s | because if you're making the loot filter |
5880s | um |
5881s | like widening the description field yada |
5883s | yada and |
5885s | one thing we want to do still with loot |
5886s | filters is have them be |
5888s | uh shareable |
5890s | in-game so that you can you're like i |
5893s | want to like go to the loot filter |
5895s | browser and find |
5897s | a loop filter from my hammered in and |
5899s | you search like hammered and loot filter |
5901s | or whatever and it like brings up a list |
5902s | of ones that people have voted on that |
5904s | say these ones are good or something |
5904s | like that and having that in game i |
5907s | think would be really useful |
5910s | um |
5911s | oh |
5912s | the chess piece |
5914s | with a ton of increased fire damage |
5916s | that's amazing as a |
5919s | uh |
5920s | uh |
5922s | flippin legendary piece for our titan's |
5924s | heart oh my goodness okay okay okay |
5929s | uh stop freaking out everyone come on |
5930s | why why stop okay calm down calm down |
5937s | i can't |
5939s | let's go let's go let's go let's go |
5944s | let me out of here it's not even done |
5946s | yet |
5956s | i have no lunch targets |
5965s | uh |
5966s | i |
5966s | i used to play an mmo called rift |
5969s | i i i played like 30 seconds of it it |
5972s | was very promising but i was very hooked |
5974s | on something else at the time |
5975s | um |
5976s | when you started off they would give you |
5978s | some suggested builds the new players |
5980s | get started is that an option for future |
5981s | valley i it's possible |
5985s | um |
5987s | i i think it's unlikely to happen |
5990s | um i think the goal and something we've |
5992s | been fairly successful with so far as i |
5994s | think witnessed by |
5996s | um |
5997s | most comments you see on |
5999s | uh on like reddit or something someone |
6001s | shows up i think sorry the thing we've |
6003s | been successful on is creating a system |
6005s | where you can hop in fairly easily and |
6007s | just sort of try something to see if it |
6008s | works and usually it's enough to get you |
6010s | started as a starter build um kind of |
6012s | anything will work enough to get you |
6014s | going |
6015s | um |
6017s | within reason like if someone's like i |
6018s | want to build a fireball character great |
6020s | you can do that it'll |
6021s | take fire things and it'll work enough |
6023s | that you can get started you know |
6024s | um |
6027s | and |
6030s | you see a lot of comments i read people |
6031s | like okay i'm new uh what build should i |
6033s | play and a lot of the comments are just |
6035s | that they're just |
6037s | play whatever you want just try |
6038s | something see if you like it |
6040s | you know |
6042s | and i really love that that's a pretty |
6043s | popular comment for us to get |
6048s | that's a very positive thing |
6051s | um |
6053s | i hope we can maintain that |
6055s | um |
6066s | stand down or die |
6068s | oh jud answer it afterwards i wonder |
6070s | what he said |
6074s | i was a little nervous and jealous right |
6075s | afterwards i'm like oh i hope i didn't |
6076s | just like contradict him hard |
6086s | okay let's get out of here go let's go |
6088s | let's go get get get out of here get out |
6090s | of here uh when can i apply to |
6093s | multiplayer right now go do it forums |
6096s | link's there from kane |
6097s | uh |
6099s | okay go go go go get a key come on go |
6103s | 41. don't need to do a hard one |
6114s | uh do you feel uh |
6117s | players are over entitled i i don't |
6120s | think so |
6120s | no |
6121s | i i mean it's such a blanket statement |
6123s | like |
6124s | some players are yes probably |
6127s | most not on the whole now |
6132s | uh let's do 80 just a little interesting |
6137s | um there's a difference between |
6138s | providing feedback and a player feeling |
6139s | like they should be deliver uh should be |
6142s | a co-developer yeah i i i |
6145s | you know like every once in a while you |
6146s | see a post that comes along that is um |
6152s | maybe a little bit yeah but it's |
6156s | i can't say that i really ever feel |
6159s | um |
6160s | pressure to |
6162s | um |
6165s | i i don't know accommodate |
6168s | suggestions beyond |
6170s | what we think is |
6172s | uh appropriate or something i don't know |
6174s | how to say it really um |
6178s | i think if players are feeling |
6180s | a sense of ownership over the game and a |
6182s | sense of |
6184s | um |
6185s | like |
6187s | a sense of entitlement i think it's |
6188s | probably actually a good thing to some |
6190s | degree |
6190s | um it means it means people are invested |
6192s | emotionally it means people are |
6194s | um probably at least having some |
6196s | semblance of fun like it's it's good |
6198s | enough to care you know that sort of |
6199s | thing |
6203s | um so i don't know maybe in some cases |
6206s | but i don't know if it's really a bad |
6208s | thing all the time |
6210s | so yeah |
6218s | it |
6220s | i i understand the type of feedback |
6222s | you're referring to |
6223s | and it doesn't feel like a problem to me |
6226s | when i read it |
6228s | i the thing i think to myself is oh this |
6231s | person's invested they like it there's |
6233s | something there's something here that's |
6234s | grip them enough to be invested |
6237s | so i i question look at it as a good |
6239s | thing |
6245s | are you still hiring for programmers i |
6246s | believe we are |
6248s | um there is |
6250s | a |
6251s | careers page on our website |
6254s | um |
6256s | i don't know exactly it's probably just |
6257s | like last epochgame.com or last |
6260s | epoch.com careers um but google will |
6263s | probably find it even faster than that |
6272s | oh yeah we're going back for that |
6275s | it's not perfect but i really like it |
6277s | stand down or die |
6281s | where am i going |
6282s | oh |
6283s | no |
6284s | don't don't hurt me |
6286s | i've got a simple farmer |
6289s | is this the way to the market |
6296s | all right |
6300s | uh hi do you know when multiplayer is |
6302s | coming in i do not know when multiplayer |
6304s | is coming in i'm sorry |
6313s | oh come on |
6321s | any dungeon changes coming before 0.9 i |
6324s | mean uh |
6325s | there's it's not on the |
6328s | overhaul list |
6329s | but any changes yeah there's always |
6332s | changes |
6333s | always changes coming down the pipe |
6336s | that's pretty nice too actually |
6342s | how does this game run on older npcs not |
6344s | fantastic right now we are focusing |
6346s | pretty hard on |
6348s | performance improvements at the moment |
6350s | um |
6352s | there's several people that are |
6353s | just cranking up that fps right now |
6356s | um |
6358s | finally so after 0.9 you'll probably see |
6361s | much better performance than you'd see |
6363s | right now |
6365s | key things for better improvements if |
6367s | you better performance while playing if |
6369s | you'd like to try on a lower npc um lock |
6373s | the frame rate |
6374s | actually for every everyone should lock |
6376s | the frame rate i think in this game |
6377s | right now with weight performances |
6379s | um which i know some people just hate |
6381s | but it'll help trust me so right now i'm |
6383s | running this on a gtx 1080 ti |
6387s | factory overclocked a little bit i think |
6390s | um |
6391s | an |
6392s | i7 |
6396s | 4770 i think |
6401s | um |
6402s | with probably like |
6404s | 16 yeah maybe 32 gigs of ram |
6408s | escape i think it's 32 now |
6411s | um |
6413s | really important things classically you |
6415s | know games |
6416s | solids they drive super important |
6431s | yeah um |
6432s | but yeah so i'm i'm running it on medium |
6434s | settings with a locked frame rate and |
6437s | i stick pretty solid at 60fps |
6440s | while streaming |
6443s | which i know what i said some people |
6445s | like oh my god only 60 fps that's that's |
6447s | terrible you're basically playing on a |
6448s | slideshow and i'm like |
6451s | i'm old i don't care |
6462s | all right |
6463s | some cool helmets here |
6465s | i love finding exalted so it's only one |
6468s | affix i love it i love it |
6471s | it's only a t6 so whatever but you know |
6474s | like a single affix t7 i love finding |
6476s | those |
6478s | um i think we made some changes |
6481s | in eight five that actually makes it |
6483s | happen more often |
6485s | so i think it's already live but uh |
6488s | i definitely seen it more recently |
6490s | uh about arena thinking about even |
6493s | memory arena keys to start half of your |
6495s | best ever push |
6497s | uh on that character |
6500s | about arena thinking about every |
6503s | memory arena key to start half of your |
6505s | best oh so so um |
6508s | have that memory you have the arena key |
6509s | memory start at your at half of your |
6511s | character's best ever instead of half of |
6514s | your last one i think yeah |
6516s | uh sucks to start a 300 die leg |
6518s | something and then you're back to 150 um |
6520s | when the characters start doing 600 |
6522s | already yeah i i think that's probably a |
6524s | good um |
6526s | a good suggestion |
6528s | um there is a reason it doesn't work |
6530s | that way |
6532s | right now |
6543s | that's a pretty nice amulet |
6553s | oh all right |
6556s | well primalist nature life and act like |
6559s | death are two sides in the same coin |
6560s | overlap are hard to avoid yeah |
6563s | aura for mastery that isn't in the game |
6566s | yet |
6567s | so is that a warlock teaser no i'm i |
6570s | meant um |
6574s | like |
6576s | really not in the game yet |
6580s | like |
6584s | really not in the game yet |
6588s | okay gonna flip me over again |
6592s | and we're gonna do a little bit of |
6595s | crafting so um exalted items that go in |
6598s | here have to be four affixes |
6600s | um |
6602s | so really what we're hoping for is to |
6604s | hit this increased fire damage and |
6606s | ignite duration i think that's our |
6611s | you know |
6612s | um |
6614s | so this is strength and dexterity so |
6615s | attunement is not what we want so i'm |
6617s | actually gonna re-roll this into |
6618s | something else |
6624s | it's unfortunate |
6626s | that's unfortunate |
6631s | thank you very much uh jazeer |
6634s | 15 months in a row my goodness |
6637s | thank you very much glad to have you |
6639s | with us |
6640s | glad you're having fun presumably glad |
6641s | you're having fun |
6643s | all right uh void rez yeah waitress is |
6647s | fine let's just crank these up affixes |
6649s | up as high as we can |
6651s | no you know what i think i want health |
6652s | on there if possible |
6655s | let's uh |
6656s | let's try and just reroll these into |
6658s | something cool |
6659s | cold res it's fine dodge rating whatever |
6663s | cold res again |
6665s | health regen yeah |
6667s | lightning res yeah |
6669s | health hey |
6671s | all right i'll take it |
6677s | so ideally we want the first and last |
6680s | affix i think but we'll take the colders |
6681s | what's our cold we're sitting at it's |
6682s | way overcapped whatever |
6685s | go for gold |
6692s | i love that little fade in love it so |
6694s | much |
6695s | uh all right |
6697s | have you had any answers on how trading |
6698s | will work no |
6699s | this is free to play nope there's 35 |
6702s | uh to buy the game |
6705s | usd it's different for other regions |
6712s | uh why do devs never make two ui one for |
6715s | advanced players one for casuals uh make |
6717s | it toggleable in settings is it because |
6719s | it's just too much work it is a lot of |
6721s | extra work a ton of time goes into |
6724s | making |
6725s | um |
6726s | the ui for the game and it is |
6729s | like having one be crazy polished is is |
6731s | generally better i think um |
6735s | i also think that there's some danger in |
6736s | that because quite often you'll see new |
6738s | player tutorial videos where it'll be |
6739s | like all right first thing you want to |
6740s | do when you boot up the game go into |
6742s | your settings turn on advanced visuals |
6744s | mode good to go um i think you see this |
6748s | in |
6749s | uh diablo 3 actually |
6752s | with um where you start out first time |
6754s | you play like it must have been |
6757s | months playing diablo 3 before i learned |
6759s | that you could |
6761s | um |
6762s | you didn't have to put like the skills |
6765s | in the slots that they started in |
6767s | or you can like you can actually like |
6769s | change like you could like |
6771s | each slot has like a category that goes |
6773s | with it and you can only pick like one |
6775s | skill from that category to go in that |
6777s | slot by default because in the settings |
6778s | you can turn that off |
6780s | and put any skill anywhere |
6781s | and it |
6783s | like the the builds that unlock because |
6784s | of that are |
6787s | thousands of new build possibilities |
6789s | probably way more than that with |
6790s | combination compensational stuff |
6792s | and so |
6794s | oh we hit the fire damage the man is not |
6795s | great we got the fire damage nice |
6799s | pumped on that actually |
6804s | sweet |
6808s | i was hoping for the health |
6810s | really hope for the health |
6812s | um so i i think there's there's some |
6814s | danger in the like |
6815s | um |
6817s | like new player tutorial videos telling |
6819s | you to go turn on this advanced mode and |
6820s | then it doesn't have the effect it's |
6821s | meant to anyways |
6822s | um |
6828s | but it's it's |
6830s | definitely something we've considered so |
6832s | it's not a bad suggestion |
6835s | is there a release date not yet |
6842s | all right we're gonna go for the boss |
6843s | get our |
6845s | get this echo finished |
6850s | i do really like this boss fight |
6854s | so there's three of them |
6857s | um and if you kill one of them so they |
6859s | all started doing a ton of fire damage |
6861s | and if you kill one of them they'll have |
6863s | different abilities |
6865s | um |
6865s | they stick around in ethereal form |
6868s | and start spamming abilities |
6871s | that deal necrotic damage |
6872s | in the same on the same on the |
6874s | battlefield |
6877s | so |
6878s | um |
6879s | depending on what your i was bald that's |
6881s | the uh guy who's the hammer we're |
6883s | talking about earlier |
6885s | depending on your build you should |
6887s | usually in situations like this in those |
6889s | games it's best to |
6891s | probably obviously most people try and |
6892s | kill them all simultaneously |
6894s | so you don't end up in that those weird |
6896s | unkillable extra |
6898s | my soul burns my soul |
6903s | their souls burn |
6907s | all right we're well challenging we do |
6908s | not channel chances are necrotic growth |
6910s | we don't want to do it fine let's do |
6911s | fire rest |
6918s | a lot of fire damage |
6920s | a lot of fire damage |
6928s | this exact situation kind of reminds me |
6931s | uh not having short cooldown scandal |
6933s | mobility skills makes some situations |
6935s | feel very bad |
6937s | just like happening to you now are you |
6939s | planning perhaps incorporate some short |
6942s | some sort of spammable ability um |
6945s | i didn't have that experience personally |
6947s | right there uh as bad it was uh |
6950s | i i mean limitations i think are |
6952s | important |
6953s | um there are classes that have |
6956s | more short spammable skills like um |
6959s | rogues shift is much shorter cooldown |
6962s | much spammable or spammabler yeah that's |
6964s | a word |
6966s | this comes back to the class identity |
6968s | thing as well so having those um having |
6970s | the so so lunges is really |
6973s | um |
6975s | and there are items that affect this as |
6976s | well so you can have what i was doing |
6978s | there with lunch is like there was no |
6979s | targets for me to lunge to that's why i |
6981s | think that's where back we were talking |
6982s | about in temple sanctum and i couldn't |
6984s | launch anything because there's no |
6985s | targets to lunge to |
6987s | um |
6988s | it was off cooldown the whole time |
6989s | if it's the situation i'm thinking of |
6991s | and um |
6993s | like there's a unique item if you don't |
6994s | like that you want to change it there's |
6995s | a unique item that lets you not need a |
6997s | target for it but the base version of it |
6999s | thematically lunge is your heavily |
7001s | armored character |
7003s | you're jumping into the fight you're |
7004s | it's designed to go to a target you're |
7006s | going in not coming out and that's the |
7009s | that's the big thematic difference there |
7010s | for lunch |
7012s | whereas things like shift on the rogue |
7014s | it's it's shorter distance it's shorter |
7016s | cooldown it's shorter mana it doesn't |
7018s | require target it's it's more about |
7020s | promoting that just that agile |
7022s | dexterity primary melee or range uh |
7027s | uh class character play style words |
7032s | all right |
7034s | i got i got just a couple minutes and |
7036s | we're gonna be a pretty pretty quick |
7038s | pretty hard out on |
7040s | timing here when we do so i'm actually |
7042s | not gonna do another echo after this one |
7044s | regardless |
7047s | fancy shard |
7050s | do you know some some shards have uh |
7052s | different |
7054s | uh different colors on the ground |
7057s | and they're rare see there's a normal |
7059s | shard different shirt |
7064s | make sure you pick those inside |
7067s | uh |
7068s | don't even have to do a hard one so no |
7071s | dying right yeah |
7076s | uh same question |
7081s | uh have you thought about making skills |
7083s | and specializations easier to respect |
7085s | early on |
7086s | we have |
7088s | improved that |
7090s | or made it easier several times so yeah |
7092s | we've definitely talked about it |
7098s | recently |
7099s | we added the minimum ability level |
7102s | minimum skill level so it made it so you |
7104s | wouldn't start at one every single time |
7106s | um they also have a catch-up mechanic so |
7108s | if your the skill is under level the |
7110s | level's way faster |
7115s | i think there's some misconceptions on |
7116s | difficulties of |
7118s | uh re-leveling skills or |
7120s | or um experimenting on skills while |
7123s | leveling a character |
7125s | um and i would i would urge you to |
7129s | um |
7131s | more frequently respect skills |
7134s | like maybe like do an experiment have |
7136s | like one that you just never respect and |
7137s | then like some others that you respect |
7139s | more frequently as you're leveling and |
7141s | see how far they actually get away from |
7143s | each other |
7144s | um |
7145s | this is probably going to be they're |
7146s | probably going to stick a lot closer |
7147s | than you'd expect |
7151s | my suggestion would be to make a minimum |
7152s | specialized skill ramp quicker as a new |
7155s | player feels pretty awful pushing |
7157s | uh to try new things earlier to see |
7159s | uh what you want to play probably |
7161s | leading to more questions about what |
7162s | builds should i play yeah i i um |
7167s | i think |
7168s | there might be |
7171s | something in the feeling of losing |
7172s | something you've earned that's causing |
7174s | negative feelings towards it but i don't |
7175s | think it's as extreme as |
7177s | most people think |
7180s | it is |
7182s | uh i've been playing the last few years |
7183s | on and off just learned last week you |
7185s | guys |
7185s | uh stream and gotta say you're gonna |
7188s | make disappear thank you trying to grow |
7189s | one too like you halfway there thirty |
7191s | years old well we are right in the same |
7193s | age bracket um |
7195s | i'm gonna flip my camera back cause i |
7196s | just realized it's the wrong spot i do |
7197s | have one last thing to share with you |
7200s | that i'm going to put up while i'm |
7201s | talking about the last little bit here's |
7202s | a little bit of a turnaround |
7204s | um with animations for keeper balthas |
7207s | that you'll see in game with his happy |
7209s | little friend there |
7211s | um if you are going to use beard oil on |
7213s | your beard as you're growing it out |
7214s | which is probably a good idea to do as |
7216s | it can get pretty itchy try making your |
7218s | own because it is so expensive just buy |
7220s | beard oil but making your own it's cheap |
7223s | uh i currently kept frames at |
7225s | if 40 acolyte build that can read eight |
7227s | nine give me that point nine patch |
7228s | please on its way uh would you be |
7230s | willing to have the team look into |
7232s | scaling forging potential when exalted |
7235s | items have only one affix |
7238s | uh i've run the multiple one two ethics |
7239s | resulted items without lacking fortune |
7241s | potential to push their limits on that's |
7243s | that's unfortunate it's just an rng role |
7245s | so um |
7247s | maybe if you uh suggestions best left on |
7249s | the forums |
7250s | uh d3 is called elective mode yes |
7254s | a challenge to keep it on yeah |
7257s | uh is there a loot filter for |
7259s | lp no there's not |
7261s | that's all the questions we're at time i |
7264s | have a very important thing to go to |
7267s | i really don't want to go to at all |
7273s | well i do but i don't want it to be |
7274s | existing |
7276s | anyways um i hope you had fun i know i |
7279s | did i will see you next week i will be |
7281s | starting one hour later than i did this |
7283s | week which is our normal time which is |
7284s | one hour before right now for two hours |
7288s | normal times next week |
7290s | [Laughter] |
7291s | is what i'm trying to say |
7295s | um we do have lots of other stuff |
7299s | planned |
7301s | coming down the pipe all that sort of |
7302s | stuff |
7306s | so stay tuned for fun for adventure |