about 2 years
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Last Epoch
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3s | good afternoon everybody welcome back to |
---|---|
5s | the last epoch devstream |
8s | as always |
11s | i'm your host mike |
13s | hello |
14s | how's it going everybody we're gonna |
16s | we're gonna keep playing some last epoch |
18s | and uh |
20s | having some fun answer some questions so |
22s | if you're here for that you're in the |
23s | right place |
25s | if this is your first time here |
27s | welcome glad to have you with us |
29s | uh if you have any questions for me |
31s | please put an at last epoch game in |
33s | front of the question and i will be |
34s | happy to answer it |
36s | all of our streaming is for charity and |
38s | this month's charity today's last day |
39s | for it is pause with the cause where |
41s | they make |
43s | uh make they teach |
45s | uh puppies to be to be uh |
48s | guide dogs in of various |
50s | capacities specific to certain people |
54s | i think's pretty cool |
57s | oh let's go this one |
60s | hey aaron how's it going right from the |
61s | start today don't really see this early |
67s | i'm still playing my bow mage build i |
69s | i've i've got another build like |
71s | 90 ready to go and i just like didn't |
74s | quite get it ready |
76s | uh so we're we're doing it next week |
78s | sorry |
79s | i'm having a ton of fun with this one so |
81s | it's okay thank you very much taharios |
82s | we sub for 16 months in a row |
86s | that's that's |
87s | that's pretty epic |
89s | glad to have you here |
93s | glad to have you with us all right |
96s | do you have some corruption let's start |
98s | off with the |
99s | start with the shade of orbis kill |
100s | right off the bat first thing |
110s | what are we gonna get what are we gonna |
111s | get |
117s | shade |
134s | spicy |
146s | come on guys leave me alone |
151s | right you go through them and then they |
152s | trigger |
153s | remember how these work don't worry |
155s | can you trigger them off that |
157s | nope just me |
172s | that was pretty easy |
174s | another ring unless it's highly we do |
176s | not need it |
179s | works for me though |
185s | oh build that i'm working on for next |
186s | week is |
188s | um i'm gonna do a |
190s | uh holy trail javelin |
194s | sentinel paladin |
209s | and you picked the right day to come |
210s | live though i've got i got some stuff to |
213s | share today |
219s | so much so |
224s | we're gonna do an early one |
233s | there might be a theme |
243s | yeah how's everybody's week's been going |
244s | i know we're still this is probably |
246s | gonna be a pretty light one today |
247s | anyways because we're still early days |
250s | of the poe league |
251s | which is totally fine |
253s | so you just get to hear me ramble and |
255s | ramble and [ __ ] chat a whole bunch |
261s | what's going on with me i'm going to |
262s | play magic tonight oh excited yes |
266s | i haven't done that in |
267s | oh three weeks now |
271s | maybe a month even |
280s | got a new black red blue vampire deck |
282s | that i'm |
283s | working on |
290s | it's not very good but it's fun |
302s | this build's so smooth this feels so |
304s | smooth i was considering setting up a um |
307s | like a dragon song cinder strike um the |
311s | like decoy bomber |
313s | i don't know what the build is actually |
314s | called these days uh type build for knit |
316s | for this week um and i actually have |
318s | that one set up but it was just so |
319s | similar to this and it honestly didn't |
321s | play quite as much as i liked like this |
323s | one i like the way it played more so i |
325s | just |
326s | canned that and tried to quickly make |
327s | the javelin trail and |
329s | it was uh |
331s | didn't quite get finished |
337s | doing all these builds for the streams |
338s | has made me want to improve our like |
341s | dev mode tools because because i still |
343s | have to like drop a bunch of items to |
345s | find the thing i want |
355s | like yeah the gear that i have for these |
356s | is not like just me picking stats and |
359s | creating them it's like i'm still going |
360s | through the process of dropping gear and |
362s | crafting on and everything |
376s | the path as we set for five months in a |
378s | row hello from sweden karlstad |
384s | hello |
388s | i don't know if you watch |
390s | the |
392s | weird weird thing last week the week |
394s | before there was the world junior hockey |
395s | championships |
396s | so we had a pretty good showing as usual |
398s | they did way better than the round robin |
400s | than in the uh |
402s | in the tournament play at the end |
404s | i don't know what it is they're they're |
405s | around robin plays sweden's round robin |
406s | playing the world junior hockey |
407s | championships is insane |
410s | they're like |
411s | 52-3 or 52-2 or something like that 52 |
415s | wins and two loss something ridiculous |
417s | like that in the last however many years |
419s | it's been |
420s | and and like there's only like two |
422s | titles to speak up in that in that range |
425s | like two two wins or one winners it's i |
428s | don't know what it is |
429s | but in the round play they just crush |
432s | everyone |
436s | i like weird statistics like that so |
440s | julian it's been a really good game |
441s | against finland |
443s | that's i mean sweden is always a great |
444s | game |
456s | and usually this tournament happens in |
458s | between christmas and new year's and so |
460s | it was a real treat getting the summer |
469s | we got yeah maybe i just haven't found |
471s | it they'll be humming me already today |
483s | okay i'm going to as soon as this one's |
485s | done |
486s | i'm going to show a little clip |
488s | not enough |
515s | looks like there was a little confusion |
517s | on how to get |
518s | how to actually make a legendary uh work |
520s | in the uh |
522s | the end of the dungeon yeah so if anyone |
523s | doesn't know you have to actually do a |
525s | time travel event |
526s | um |
527s | it kind of hints at it tries to tell you |
529s | sneaky where it says like |
530s | go back in time to do it and the like |
532s | the ability you have in the dungeon is |
534s | traveling through time |
536s | it's sort of like it's been the dungeon |
537s | teaches you what you need to do at the |
538s | end or tries to anyways |
540s | might need to be more explicit because |
541s | we do see that question come up here |
542s | once in a while |
544s | but here okay let's start off with a |
547s | classic |
550s | here is a little peek at a new an old |
554s | ability that has been revamped to look |
558s | pretty nice |
565s | so the visuals specifically looking at |
567s | the actual totem itself is what the new |
569s | thorn totem model looks like |
572s | so you can see like the little spikey |
573s | bits going into that better vfx and |
575s | everything |
580s | do one more time |
590s | so we're we're in the process of |
594s | uh so a lot of our totems |
596s | up until now have uh have basically just |
599s | been the same model with a couple things |
601s | slapped on like literally just taking |
603s | some models from other things and just |
604s | been like attach it to the model |
608s | go |
610s | um and so like all the totems were |
612s | basically the same model with just like |
614s | a color shift or |
617s | a couple spikes sticking out of it you |
618s | know um |
621s | okay look at the server key so we're |
622s | taking some time to |
624s | improve the quality of the models a |
626s | little bit |
627s | um give them some better vfx give this |
630s | better animation it's just sort of a |
631s | general polish pass that we're doing on |
633s | uh on a lot of different things and this |
635s | is a neat one that i thought we'd share |
638s | and it feels like a leak for you yeah |
641s | just for you no one else everyone else |
643s | should close your eyes |
653s | seems like the 0.9 update will be bulky |
655s | i mean the the main thing is still |
656s | multiplayer that's the |
658s | that's the big thing but we're doing a |
659s | lot of other little stuff too oh this is |
660s | a cool this is a cool idol if you've |
661s | ever seen this before |
663s | um this is one of one of three unique |
665s | idols um it's a single slot one so |
668s | um |
669s | if you have only one of them equipped |
672s | uh you do more hit damage |
675s | uh but you can't crit |
679s | yeah sort of uh |
680s | if you're not stacking crit but you're |
682s | going a hit build anyways |
684s | it could be really good |
686s | it's free damage we're not leaving |
689s | damage on the table are we |
698s | um affixes ah |
703s | we're probably gonna do a uh |
707s | we're doing these legendaries there's |
708s | another legendary i can make |
711s | easy just for fun |
715s | i like making legendaries |
725s | it is warm in here i gotta keep the door |
727s | closed because the little one's sleeping |
730s | don't make too much noise |
739s | easy too easy gotta stay hydrated |
743s | oh |
745s | can't wait till the warlock yeah it's |
746s | gonna be a while there uh still |
758s | uh in regards to combat feel |
759s | improvements for patch point nine |
761s | on how big of a scale can we expect |
764s | combat feel improvements uh that's |
766s | that's a tough question to answer i mean |
768s | um |
768s | a lot of stuff's getting |
772s | changes and updates it's it's a ton of |
774s | little things |
776s | um |
777s | so like ev every single enemy in the |
779s | game has had |
781s | changes done to its |
783s | uh |
784s | combat feel |
785s | both in the way it attacks and the way |
787s | it takes damage |
789s | um |
791s | tons of abilities have had vfx |
793s | improvements |
794s | this is a cool gloves actually just got |
796s | these in uh |
798s | play online and i just just picked up |
800s | these gloves actually |
802s | funny |
806s | so it's it's like |
808s | it's not really like one big thing |
809s | that's gonna happen |
811s | um |
812s | but |
813s | like |
815s | it's so many little things that it's |
816s | it's different for everyone so i've seen |
818s | some people be like i can't really tell |
819s | the difference |
820s | um which is rare but i have heard that |
823s | by someone once um |
825s | but most people i think uh |
827s | it's if all together it feels pretty big |
830s | like you see individual little things |
832s | side by side where we're testing like |
833s | one element of it and you're like looks |
835s | really similar and then like once it all |
837s | comes together you're like my goodness |
840s | and all the clips today i've got a |
841s | couple more clips today as well um that |
843s | relates to combat improvements just in |
845s | general uh to show off a few specific |
847s | elements of that and how it looks |
852s | maybe i can try and find something |
854s | similar |
855s | in live to compare it to right now that |
858s | would be good ideas do |
860s | there's actually some enemies here that |
861s | are similar |
869s | uh |
870s | burger daddy is subbed thank you very |
872s | much burger daddy |
875s | glad to have you with us |
877s | i could go for a burger right now |
885s | i might make burgers tomorrow |
892s | yeah thank you for deciding my dinner |
894s | tomorrow night |
901s | uh |
902s | can you talk about what last epoch |
904s | leagues i think you call them cycles yes |
906s | are going to be like at all or something |
908s | you kept under the wrap still i mean so |
910s | it's it's tricky so it's not really |
912s | something we're keeping under wraps so |
913s | to speak but more of the sense that we |
915s | don't have any concrete details |
917s | decided on yet |
918s | um |
919s | so there's there's nothing that's like |
922s | it's specifically gonna have these |
923s | elements so like uh here's a good |
925s | example our like when we have a dungeon |
927s | we have to find properties that have a |
929s | dungeon so dungeon is now this is |
931s | tangential but a dungeon is um there's a |
934s | specific extra ability that goes with |
936s | the d key there's a specific mechanic |
938s | that that interacts with in the dungeon |
940s | uh it's usually two floors pseudo random |
942s | generation |
944s | um there's and then there's a boss at |
946s | the end and then there's some sort of |
947s | unique reward after that so it's it like |
950s | like that's that's the definition of a |
952s | dungeon framework there's no i can't |
954s | give you like a definition framework for |
956s | what a cycle is going to be |
958s | um |
960s | and |
962s | the the goal is is definitely to get |
964s | them closer to something like more |
966s | similar to what poe does if we're |
969s | looking at like d3 and poe is good um |
971s | comparison examples |
973s | uh on that spectrum of d3 to poe it's |
976s | like closer to poe |
978s | um |
979s | but obviously they have a huge team uh |
983s | and and we always like to do things our |
985s | own way so it's it's hard to describe |
987s | exactly what it's going to be it's just |
988s | the best way i can relate to something |
989s | that is |
990s | uh |
992s | known |
994s | so like well we'll be looking at |
996s | obviously maybe not obviously but things |
999s | like balance changes that you'd see in |
1001s | just about any major patch um |
1003s | like new unique items possibly new |
1006s | skills possible like it's just sort of |
1008s | more stuff we're gonna add to the game |
1010s | sort of in every category maybe maybe |
1012s | there's uh maybe maybe hypothetically |
1015s | maybe there's a |
1016s | um |
1017s | a cycle that like adds some new dungeons |
1019s | and there's like a new mechanic that |
1020s | goes with all the dungeons or something |
1022s | like that or maybe there's a cycle that |
1024s | like adds a new end game system |
1027s | you know or maybe there's a cycle that |
1028s | like completely shuffles |
1031s | the islands in the uh in the in the |
1034s | monolith and like like i don't know like |
1037s | corrupt some of them or something like |
1038s | that or like adds a new one it takes one |
1040s | away or something that like mixes that |
1042s | up in some way maybe there's one that's |
1044s | like like things like that of that |
1046s | nature |
1048s | these are literally things i'm just |
1049s | making up right now |
1050s | um |
1051s | that style |
1054s | we're trying we're trying to add new |
1055s | content to the game |
1057s | in in each cycle so that it changes the |
1059s | experience for you |
1061s | hopefully for the better |
1066s | you give me new stuff to do new stuff to |
1067s | find new stuff to kill new stuff |
1087s | all right takes the answer you're |
1088s | welcome |
1091s | will i see [ __ ] have league content |
1092s | anytime soon maybe so sorry we also |
1094s | don't know |
1096s | um because of the structure of leagues |
1099s | so to speak like the first league is |
1101s | just launch really |
1103s | you know |
1104s | um |
1110s | how fast we can get another league out |
1111s | after that is |
1113s | unclear |
1114s | um |
1116s | we've we've been trying to so for the |
1118s | last couple years we've basically been |
1119s | doing a patch every three months or so |
1122s | and pretty big patches that i would |
1123s | suggest are |
1124s | uh close to the size that you'd be |
1126s | looking at for a |
1128s | a cycle really |
1132s | just and part of that was because we |
1134s | wanted to to learn what it was like to |
1136s | be on this tight dilemma schedule that |
1138s | that needed to be constantly changing |
1140s | and all these sorts of things and |
1142s | and so we wanted to practice for that |
1145s | um |
1150s | yeah |
1152s | but i don't know when we'll see it we |
1153s | like a lot of that's going to be decided |
1156s | based on how things go so like |
1159s | how the next ct multiplayer test goes |
1161s | will determine when the open multiplayer |
1164s | testing starts and how that goes will |
1165s | determine when |
1168s | um |
1169s | like 0.9 releases and when when that |
1172s | uh how well that goes we'll determine |
1175s | how fast 1.0 releases you know like all |
1177s | these types of things are |
1179s | uh dependent on how well the thing |
1180s | before it goes |
1185s | like we may we may get to |
1187s | uh releasing the the first |
1190s | like one point of launch and go okay we |
1192s | need a few months to settle things down |
1193s | a bit before we can actually start |
1195s | getting cycle content in so what maybe |
1197s | or maybe things go great we're just like |
1198s | yeah let's go |
1201s | you know |
1207s | this is this is it's so interesting so |
1208s | i've already gotten used to it i just |
1210s | looked at the staff and when something's |
1211s | wrong here that doesn't make any sense |
1212s | and it's i've already gotten used to it |
1214s | it's been like a week that it's been in |
1216s | in the |
1217s | um |
1217s | back-end version where |
1219s | the melee |
1222s | where you see fun fact if you alt tab |
1225s | uh when you're in game it will leave the |
1228s | item tooltips on screen and see i can |
1229s | move my cursor around and the item |
1231s | tooltip stays there so you can take easy |
1232s | screenshots |
1234s | but this melee physical damage |
1238s | the the physical is gone it just does |
1240s | melee damage and the adaptive spell |
1241s | damage the adaptive's gone it just says |
1243s | spell damage and they they both work the |
1245s | way that adaptive spell damage works now |
1247s | it just says melee image and spell |
1248s | damage now some of them do have specific |
1251s | elements that go with them but |
1253s | almost every single one of them is just |
1256s | generic now uh it makes buildings so |
1258s | much more like it opens up so many |
1261s | things that um i get why we did it |
1264s | initially but it wasn't working for what |
1266s | we did why we wanted it initially and |
1269s | i'm really glad that we did this |
1273s | really glad let's go get some keys |
1277s | all right next question |
1278s | oh jen's here hi john |
1283s | he's pretty dead he's a great name |
1294s | if you are asking questions don't forget |
1296s | to put at last the [ __ ] game in the |
1297s | question here this one that i did see is |
1299s | the game going to the same place price |
1300s | on release as it is now |
1302s | currently we have no plans to change the |
1304s | price structure of the game |
1306s | um |
1310s | i can't guarantee that nothing changes |
1313s | up or down but uh right right now our |
1315s | plan is and i'd be really shocked if it |
1317s | changed i just don't want to promise |
1319s | something that i don't really have |
1320s | control over |
1322s | but yeah like it's |
1324s | we have no plans on changing the pricing |
1326s | structure |
1329s | we've we've been through a few uh we've |
1331s | been through a lot of planning with it |
1333s | over the last few years and we're really |
1334s | happy with where it is |
1343s | helmet |
1344s | not happening |
1346s | all right lots of questions here uh do |
1348s | you have power creep in the back of your |
1349s | head when you add new stuff to the game |
1351s | absolutely uh and any idea how to avoid |
1353s | it we should do so for example d3 and pv |
1355s | both suffer greatly from it |
1357s | power creep's a really tricky thing um |
1359s | because they're by no means the only |
1361s | games in the world that that that suffer |
1362s | from this like it happens in everything |
1364s | i was |
1365s | um |
1367s | one of my friends telling me references |
1369s | to magic a little bit um |
1371s | one of my friends has a magic deck that |
1374s | requires creatures that have one power |
1377s | so really small creatures |
1378s | um and anything that's more than one is |
1381s | just useless |
1383s | and |
1384s | late and the most recent set that just |
1386s | finished spoiling yesterday that's gonna |
1387s | come out in a few weeks there's only two |
1390s | creatures in the entire set that are the |
1392s | right color that have one power only two |
1395s | in the whole set |
1397s | um |
1399s | five years ago there would have been a |
1401s | dozen you know |
1403s | um it's just everything's just getting a |
1404s | little bit bigger things that were one |
1406s | one before or now two one or two two |
1408s | like it's just like it's even just |
1409s | getting a little bit stronger |
1411s | and it happens it happens in in just |
1413s | about every every game that gets |
1415s | frequent updates like that it's really |
1417s | tricky to avoid |
1419s | um |
1421s | and we've been trying like we've even |
1423s | seen it a little bit with us already |
1424s | um |
1425s | like we added legendary items and |
1428s | power levels went up we've we've been |
1430s | we've we've had sort of a general plan |
1432s | for power levels at 1.0 that we've been |
1435s | aiming for since we started development |
1437s | um and so like it's it seemed like power |
1440s | creep but because like that's the point |
1441s | we've been aiming for in the first place |
1443s | it's it's actually what we always |
1444s | intended to be the level so it's a |
1446s | little a little weird um |
1449s | but yeah the one of the ways that i |
1451s | think power creep happens is |
1453s | there's so many things that it's hard to |
1456s | incorporate |
1458s | new |
1459s | mechanically interesting and different |
1460s | things without just making them better |
1463s | it's and it's really tricky to do that |
1466s | um |
1468s | i i think that we have one very distinct |
1471s | advantage |
1473s | um |
1474s | over actually both poe and d3 is in that |
1477s | a lot of the power |
1480s | um |
1481s | and we're trying to dial this back a |
1483s | little bit but it's gonna be there |
1484s | anyways is that a lot of a lot of |
1486s | functionality and power is isolated to |
1488s | specific skill trees so so this is not |
1491s | directly connected to this in any way |
1495s | um |
1498s | and and because that we can make really |
1500s | fine changes |
1502s | um |
1503s | like okay so a good example in poe if |
1505s | they release a new support gem |
1507s | it has to function well with every |
1509s | single |
1510s | maybe not everything because there's |
1511s | always exceptions but with most of the |
1514s | um |
1515s | abilities that are out there like uh |
1518s | there's like the greater multiple |
1519s | projectiles or whatever um |
1522s | what if they what if they if they added |
1524s | a |
1525s | mega multiple projectiles that was like |
1528s | it's it's ten of them or something you |
1530s | know um |
1532s | and i look like an idiot they've already |
1533s | done that i just didn't know about it |
1534s | but anyways uh it it it affects the |
1537s | balance of every single projectile |
1539s | ability in the game |
1541s | but whereas we we can just put it |
1544s | on a single node in a single tree and it |
1545s | only affects that tree |
1548s | um so i think the compartmentalization |
1550s | is a good tool for us |
1552s | to be able to |
1554s | balance um |
1556s | and add new mechanics without |
1558s | having to worry too much about knock-on |
1559s | effects for power creep |
1564s | and i think that's the key part of the |
1565s | key is is having |
1566s | mechanically unique and new things to |
1568s | add |
1569s | that aren't necessarily just more power |
1571s | that's a good idea |
1584s | do a bunch of questions here that should |
1585s | probably catch up on so we're going to |
1587s | do that oh run |
1589s | uh well secondary question what uh what |
1592s | form are you anticipating your online |
1594s | platform to look like at this stage the |
1596s | rpg market has quite a few online mode |
1599s | versions there's poe d2 system where you |
1601s | basically |
1602s | where it's basically bubbled worlds |
1604s | you have d4 coming out where it's shared |
1606s | world concept or grim dawn's fully |
1608s | instanced invite only online system um |
1612s | i think the the most similar thing |
1615s | uh |
1618s | the most similar thing |
1620s | will likely be path of exile i think |
1624s | um |
1629s | yeah because you're gonna be able to |
1630s | you're like we're |
1631s | we're planning on having town scenes |
1633s | where you can see multiple people |
1635s | um but having when you go into the world |
1637s | it's instance |
1640s | with just your party |
1642s | can we hope for something to have a |
1644s | weapon conversion mechanic similar to |
1646s | javelin |
1647s | or like how shurikens can be converted |
1649s | to chakram for blade dancer uh like if |
1652s | you deal with daggers then the skill |
1653s | converts |
1655s | uh them |
1657s | into |
1658s | i'm not even trying to pronounce that |
1659s | adding chain related sub mechanic i mean |
1662s | we do already have |
1664s | things like that so i don't see why we |
1666s | wouldn't |
1667s | maybe add more |
1669s | uh |
1670s | like |
1674s | there's no specific plans for that |
1675s | specific thing but i mean that style of |
1678s | mechanic is already in the game so i |
1680s | don't see why you can add more things of |
1681s | that style of mechanic i guess |
1688s | oh could you guesstimate how many new |
1690s | skills are coming in point nine if none |
1692s | what about revamped skills so skills is |
1694s | is |
1695s | are pretty late in the development cycle |
1697s | generally so |
1699s | um |
1701s | right now there's no new skills actively |
1704s | that have been created yet |
1706s | 4.9 |
1707s | um |
1710s | but that doesn't mean there won't be any |
1712s | um |
1720s | yeah it's been it's been a while it's |
1721s | been so long since |
1724s | uh since we had a patch recently i can't |
1725s | remember like which skills have already |
1727s | been reworked at all |
1729s | there's been extremely light on skills |
1732s | development in the last few months our |
1733s | skills pipeline basically shut down for |
1735s | a few |
1736s | months um there's there's been a lot of |
1740s | bug fixing |
1741s | and |
1742s | um like balanced tweaking i wanna say |
1745s | not really revamping |
1746s | um and there's been a lot of like |
1750s | uh just making things more clear making |
1753s | things work better |
1754s | there's been a lot of little stuff like |
1756s | that that has a huge impact when you put |
1759s | it all together |
1768s | yeah we just we just spun our skills |
1770s | development back up last week |
1773s | and it wasn't for the patch |
1780s | wrong |
1785s | all right hey mike how's your niggle my |
1787s | hearing is going pretty good |
1790s | i uh |
1794s | which wasn't awesome but |
1796s | a small child in the house you get up |
1797s | early most days |
1800s | um |
1806s | fix it fix a couple problems that were |
1808s | bugging me |
1809s | this week already which is great |
1815s | i've got a new new ui panel that i'm |
1817s | working on that i was really hoping to |
1819s | get done this week i don't think it's |
1820s | gonna be finished it's a monday |
1832s | how's your day going |
1835s | that's what i want |
1841s | oh |
1842s | that's yup |
1844s | just just chill out guys |
1850s | get arnie in here |
1851s | let's chill out |
1856s | all right |
1858s | i just wanted to say that i donated to |
1859s | the kickstarter way back when i'm |
1861s | absolutely stoked at how far the game's |
1862s | gone |
1863s | oh it's come a long way |
1865s | oh i see some of the uh like footage |
1868s | from like the kickstarter you go go back |
1870s | and watch the kickstarter footage oh my |
1872s | gosh it's terrible |
1874s | like |
1876s | just by comparison it was it was so cool |
1878s | to be doing it at the time and like um i |
1882s | was so thrilled with how it looked at |
1883s | the time it was so great and i would go |
1886s | back and look at and go my goodness what |
1888s | are we thinking |
1890s | um but i'm so happy everyone could see |
1893s | could see what we saw and uh had faith |
1895s | enough in us |
1897s | to push the project forward because my |
1900s | goodness that was a leap |
1903s | sorry let's finish the question uh stop |
1906s | to see how far it's going the entire |
1907s | team has done a fantastic job if you |
1908s | ever need a cloud engineer call up |
1911s | burger daddy yeah |
1914s | oh it's great great to have you with us |
1917s | oh |
1919s | yeah |
1920s | great name |
1921s | well |
1922s | we always have uh job postings on our |
1924s | site |
1926s | let's see if one fits you |
1928s | uh so do you guys ever thought about |
1930s | making totems indestructible we have uh |
1933s | and do you plan on having other class |
1934s | that can use totems not specifically we |
1937s | do try and keep |
1939s | um |
1940s | like class identity is really important |
1942s | to us and and one of the one of the |
1944s | defining class identities of like prime |
1947s | list and shaman specifically is |
1949s | totems as a mechanic |
1951s | um |
1952s | that theming everything that goes with |
1954s | it |
1956s | it would be pretty surprising if we did |
1960s | uh totems on another class |
1963s | uh i could see like the only way i'd see |
1966s | totems on another class like likely |
1967s | actually showing up |
1969s | is um |
1971s | in some sort of like item that could put |
1973s | a totem down on any class or something |
1975s | like that not happening um |
1979s | that'd be like theme for shaman |
1981s | and best on something but like you can |
1982s | use it on anything |
1984s | that sort of thing |
1990s | or like give a shaman totem skills to |
1992s | another class something like that might |
1994s | be cool |
1995s | but i i think you know shaman's sean is |
1998s | the totem spec |
2000s | at least for now |
2002s | even even though like the other classes |
2004s | that |
2005s | we've |
2007s | sort of talked about and said that we |
2008s | liked more than the other |
2010s | potential classes for follow-up classes |
2012s | you know the one like nothing's set but |
2014s | like the ones were like oh that's a |
2016s | winner let's let's make sure to keep |
2017s | that one on like write that one down |
2019s | type thing none of them were totem |
2020s | builds |
2037s | we're going the wrong way |
2039s | yes we are |
2044s | nice |
2045s | all right next question |
2047s | [Music] |
2051s | oh |
2052s | what's the best way to provide feedback |
2053s | about a whole bunch of things i'm |
2054s | playing it for the first time for him |
2055s | yes uh it's all in one post okay yes |
2058s | don't split into different topics no no |
2060s | i just want one post |
2064s | yep that's the best way there's a |
2065s | feedback section on the forums |
2068s | uh i think there's a sticky |
2070s | um |
2071s | sticky post at the top of that with |
2073s | advice on how to give good feedback |
2077s | and i don't mean |
2079s | positive feedback |
2081s | but good quality feedback |
2084s | which can very well be negative uh |
2087s | like you can say things are bad |
2096s | just i hope that's there |
2098s | if not it should be |
2102s | you're some people get alpha access to |
2103s | the multiplayer patch to test it but |
2105s | never really knew where to actually opt |
2106s | into it yeah there's a community tester |
2110s | program that's what we call it um |
2113s | we run that |
2114s | uh there's there's information on how to |
2116s | um |
2117s | apply for it on our website we do |
2120s | uh like |
2122s | accept people individually because there |
2123s | is an nda for it um |
2128s | yeah |
2133s | hello i've heard carve is not working |
2134s | full-time for you yes he is if we give |
2136s | him some skill or build our class work |
2138s | to to work on we can't blame it if so we |
2142s | can blame him if we don't like it yeah |
2143s | carve is a very active participant in |
2146s | our skill design team has been for a |
2149s | long time |
2150s | um |
2152s | he's |
2153s | super duper knowledgeable |
2156s | um |
2158s | and and so frequently so someone look |
2161s | it's like so freaking someone will come |
2162s | with an idea um it's like oh what if we |
2164s | do this and carl let's go that conflicts |
2166s | with this can't do it |
2168s | um |
2170s | there's a few people carve uh |
2178s | some hammering |
2179s | uh |
2182s | just let me see if that's |
2183s | if that's the wife hammering |
2191s | oh no kid's awake |
2194s | kickstarter footage has multiplayer yes |
2196s | it does have multiplayer in it um |
2199s | that was that was our first |
2201s | technically functional version of |
2203s | multiplayer uh |
2205s | that was uh |
2207s | it's just a little bit of it and it's so |
2209s | messed up |
2210s | uh in that multiplayer when that was |
2212s | happening um the only person that could |
2215s | see |
2216s | anything multiplayer happening |
2218s | um |
2219s | was me because i was recording that |
2221s | and |
2222s | everyone else couldn't see their own |
2223s | abilities couldn't see themselves it was |
2226s | just like they were playing completely |
2227s | blind and they're just kind of running |
2229s | and pressing buttons and hoping |
2230s | something looks cool |
2235s | it was it was very very janky and |
2238s | stitched together at the last second |
2240s | we're like that's the exact boats using |
2241s | online |
2243s | we we really need some sort of |
2244s | multiplayer footage just get something |
2245s | we can show at all just to prove we're |
2247s | planning on trying to do it at least |
2253s | and we've gone through several |
2254s | iterations of multiplayer since then |
2257s | and this one is by far the best |
2260s | oh my goodness |
2263s | not happening |
2266s | easy too easy |
2278s | all right |
2281s | portal please |
2282s | portal please |
2287s | oh i had a question that came up in |
2288s | discussion has there been any |
2290s | consideration given towards probably uh |
2294s | establishing something akin to a player |
2296s | council that is created of players for |
2298s | different demographics uh hardcore 60 |
2300s | plus hour players |
2302s | um the two to three hours a night etc by |
2305s | player council i'm referring partly to |
2307s | something akin to eve online's method to |
2309s | keep things between the player base |
2312s | and the devs more civil um |
2314s | i mean |
2316s | we |
2317s | it things like that have come up in |
2318s | conversation |
2320s | um |
2321s | second piece of that set i've got today |
2323s | there's |
2324s | there's a few other other versions of it |
2326s | that have come to have come up in |
2328s | conversations um the old republic had a |
2332s | oh no no it wasn't the republic it was |
2335s | it was the old public some star wars |
2337s | online game had |
2338s | uh a really |
2341s | interesting way of doing that |
2343s | um |
2346s | i i don't think there's |
2350s | any need for it really right now |
2352s | um |
2356s | and i say this every time i stream but |
2357s | oh i need to fix this so bad |
2365s | stash some stuff |
2369s | i don't know why i keep all this stuff i |
2370s | do know why because i come back through |
2372s | here when i'm setting up characters |
2374s | and it makes life so much easier |
2383s | we're gonna stash everything we're doing |
2384s | it bye bye everything |
2386s | let's find some new stuff |
2389s | so there's galaxies that's totally it |
2391s | yes |
2392s | this is absolutely what i'm talking |
2393s | about thank you |
2400s | [Laughter] |
2402s | your ocd goes a little bad you see my |
2403s | stash that stash has not been cleared |
2406s | out or organized in like four years |
2414s | every like long-term bug that can exist |
2416s | in the game |
2417s | exists in that version of the stash |
2420s | uh |
2422s | it is so messed up it was it's the stash |
2424s | that i used to |
2426s | build the stash system so there's like |
2428s | all sorts of messed up states that it |
2430s | has of like things that just shouldn't |
2432s | exist |
2433s | uh it's terrible |
2439s | all the labels are wrong |
2442s | the search function's good enough that |
2443s | it doesn't really matter |
2452s | not happening |
2454s | i do want to get more stuff in that |
2456s | search function though |
2457s | that's sort of like been on the back of |
2458s | my mind to-do list for a long time now |
2461s | is uh |
2463s | stash upgrades i really want to do |
2465s | something |
2469s | probably do something when we actually |
2471s | multiplies it because it's |
2473s | it's still |
2475s | in multiplayer it's it's even worse you |
2476s | only get one stash dev right now |
2478s | multiplayer |
2479s | only one |
2484s | it's a special challenge mode |
2486s | called highlander tab mode |
2489s | i'm kidding i just made that up |
2494s | that would be that would be a good ring |
2495s | for like uh |
2497s | like a maelstrom build |
2507s | explain stash upgrade sounds interesting |
2509s | i i like |
2511s | i don't have anything specific |
2513s | sorry but like i don't know little |
2515s | little things here and there just |
2518s | so the um |
2522s | the number of tiles is odd |
2525s | i know that irks a lot of people |
2528s | um |
2529s | like that the height is odd |
2532s | um with the sort button how it causes a |
2535s | vertical column it causes vertical |
2536s | columns to happen like |
2538s | um |
2539s | if you do this |
2542s | um and it creates this vertical column i |
2544s | want to do this instead |
2547s | so it leaves bigger spaces for things |
2549s | like this to go in |
2552s | you know stuff like that |
2553s | um |
2556s | and then like maybe have like when you |
2558s | well it does sort slightly differently |
2560s | when you press it multiple times but |
2561s | like more different ways that you can |
2563s | force the sort and like |
2565s | um |
2566s | there's there's other features that |
2567s | people have suggested which i i know we |
2568s | want to get in eventually but it's it'll |
2570s | be a long time before they happen so |
2571s | things like |
2572s | uh tab affinity or whatever where um |
2575s | you'd say like put all my axes into this |
2577s | tab you just like quick move and it just |
2578s | like forces into specific tabs things |
2580s | like that |
2581s | um |
2583s | it's it's a lot of like just quality of |
2584s | life nice little things but it's |
2587s | definitely not necessary and sort of uh |
2590s | if we got time let's go for it |
2594s | my goodness it is hot in here |
2598s | door's getting open because i cannot |
2600s | handle it |
2603s | look on |
2605s | it's just you and me now |
2608s | i think we'll find a question i can |
2609s | ramble on about while i'm doing this |
2613s | beside bizarre still a thought like the |
2615s | idea no |
2616s | we're not doing that right now |
2618s | i saw player council in other games it's |
2621s | not that good last time i saw |
2623s | that in dead by daylight bad bad idea |
2625s | from council i'll explain snatch up any |
2628s | quality of life changes coming from 0.9 |
2629s | i can share no |
2635s | possible get that t-shirt probably |
2638s | um |
2643s | oh we're doing some damage here |
2650s | there is i know we've struggled with |
2653s | physical merch fulfillments for quite a |
2655s | while |
2657s | um |
2659s | ow |
2660s | that was my face buddy |
2664s | and um |
2667s | i know that's finally getting |
2669s | for a long time all of the |
2672s | um every single like t-shirt or playmats |
2676s | or |
2677s | like anything physical that got sent out |
2679s | to anyone was like |
2681s | mailed out |
2683s | by |
2685s | the |
2685s | game director's wife |
2689s | herself and uh |
2694s | i think that just recently changed |
2697s | um i don't know if we've got like a |
2699s | proper like merch fulfillment system set |
2701s | up yet |
2706s | i have no idea how she got |
2709s | so many of them out as fast as she did |
2711s | with |
2713s | like |
2714s | everything else going on my goodness |
2717s | but uh |
2721s | i i think it's really good that we've |
2723s | got a dedicated system for it coming |
2729s | is so many plans to change how crit |
2731s | works um there's there's some some plans |
2735s | we've had for a while to change how |
2737s | um you build crit |
2740s | it's kind of the best way i can describe |
2742s | it but not how it functions |
2749s | now |
2773s | oh mid backflips |
2796s | see that we you can see him |
2799s | so i have not been doing very well this |
2800s | time but if you can see him starting to |
2801s | do the sweep attack |
2803s | you can get him to like to do the the |
2806s | beam |
2808s | gaze in the opposite direction that you |
2809s | are so you can get him to do it away |
2810s | from you if you move the opposite |
2812s | direction that he's going to be going |
2814s | as he started it because once he started |
2816s | it he won't change the direction he's |
2818s | going |
2821s | mana |
2824s | we don't do lightning damage so like |
2826s | shock and lightning red shred are so |
2829s | useless um |
2831s | what do we do what am i talking about |
2836s | i mean cold is our primary damage source |
2845s | but the man i might actually just |
2846s | because yeah we do mostly cool i'm just |
2847s | going to take the mana |
2849s | i do have mana problems |
2853s | oh no luvian that sounds like fun |
2859s | oh |
2859s | [Music] |
2867s | so no trade between players not what i |
2869s | said at all |
2871s | um |
2874s | what oh i didn't |
2880s | what |
2882s | mike what are you doing |
2889s | yeah whatever |
2891s | oh yeah |
2893s | let's go to this one |
2895s | you know what boss kill boss kill |
2899s | deserves uh a thematically appropriate |
2903s | little teaser a little teaser |
2909s | ah |
2910s | storm totem |
2919s | yeah it like breathes |
2921s | yeah |
2922s | this one's my favorite i think of the |
2924s | new totems |
2925s | um just because that little like a |
2927s | little subtle animation |
2942s | there big go |
2947s | all right |
2951s | are there any popular skills builds you |
2953s | look at and say to yourself that's |
2955s | pretty much perfectly balanced |
2957s | um pretty much just curious what your |
2958s | philosophy regarding skill balance um |
2963s | i i don't think we've |
2966s | really put too much thought into the |
2969s | term perfectly balanced yet mostly just |
2972s | because we're |
2973s | like |
2974s | we're adding so much so quickly still |
2976s | that it's hard to say like that's |
2977s | perfectly balanced |
2979s | and |
2986s | i would suggest that the builds |
2989s | that |
2992s | um |
2995s | i i don't have a good example i'm sorry |
2997s | the ones that |
3002s | i i don't i don't know i don't answer |
3003s | this question really um i want to like |
3005s | say something abstract about |
3007s | balance that's sort of like |
3009s | the ones that use |
3013s | multiple skills together to achieve |
3015s | something new and interesting |
3019s | kind of like this goal i'm playing right |
3020s | now i think is is really good |
3024s | not happening |
3025s | um |
3030s | the ones that are fun to play |
3042s | there's always gonna be things that are |
3043s | stronger than others that's just nature |
3045s | the beast |
3054s | trying to get as many things in that |
3057s | like |
3058s | category |
3059s | it's it's so hard the definition so i |
3062s | think i think let's think about this |
3063s | more i think the hard part about it is |
3065s | defining the term viable |
3069s | um i think that's the hardest part about |
3072s | creating balance in a game like this |
3074s | is usually what you want to do is have |
3076s | as many things |
3077s | viable as possible |
3082s | and |
3085s | sometimes when i'm talking to people |
3086s | about |
3087s | balance in other games |
3089s | um it feels like |
3092s | the only builds that are viable are the |
3096s | top tier builds so there's like |
3098s | like str and a tier builds are viable |
3101s | everything else is garbage it's like |
3103s | it's the ricky bobby mentality of |
3106s | uh balance in in some cases and |
3111s | um |
3112s | i i don't know if that's something we |
3114s | can get away from |
3115s | or not |
3119s | so the goal is kind of trying to get as |
3120s | many things into that |
3122s | defined as viable category as possible |
3127s | and it doesn't answer your question at |
3129s | all and i'm sorry |
3132s | hopefully that keeps him inside |
3141s | um |
3148s | i think the really good ones are ones |
3150s | where there's variants of them where |
3152s | it's like |
3153s | uh here's here's the core build |
3156s | and |
3157s | uh you can you can take it you can you |
3159s | can have this variant or that other |
3160s | variant or this other variant and they |
3162s | all work and they're all fun i think |
3164s | those are the ones that are my favorites |
3165s | as far as balance goes |
3170s | where the decision on |
3172s | how you're building it comes down to |
3174s | your personal preference and style more |
3176s | so than how much damage it does |
3179s | or how fast it clears content |
3184s | are there any popular oh that's the same |
3186s | question now your development has been |
3187s | going for many years yes |
3189s | uh are you all still glad you went with |
3192s | unity or do you wish you'd started in |
3193s | another engine this is a question i get |
3195s | like surprisingly frequently |
3197s | um so i have a i have a canned response |
3199s | for you i'm sorry |
3200s | um |
3202s | i have thought about this a bunch and |
3204s | and my answer is just like a hard no |
3206s | wait uh |
3207s | big live yes hard yes i am glad |
3211s | usually the question's worth the other |
3212s | way it says do you wish you'd gone with |
3213s | something else instead |
3215s | oh you said in the second half oh sorry |
3219s | uh |
3220s | yes i'm glad we're with unity no i do |
3222s | not wish we'd started another engine |
3226s | um |
3228s | i don't think we would have got to where |
3231s | we are in another engine |
3234s | um |
3235s | there are a lot of advantages to other |
3238s | engines and and there's a lot of |
3240s | like really good arguments for saying |
3243s | like we should have used engine a b or c |
3247s | um or built our own or whatever like |
3249s | there's a lot of really good arguments |
3251s | for |
3252s | all those other options |
3254s | um |
3255s | and i don't want to discredit any of |
3257s | those arguments with with this but i |
3259s | don't think that |
3262s | um i don't think that last epoch would |
3264s | exist the way it is today if if if the |
3267s | decision hadn't been made to go with |
3268s | unity |
3271s | um |
3272s | yeah |
3275s | and maybe maybe it would maybe just be |
3277s | very different maybe better even i don't |
3279s | know but |
3280s | um |
3283s | it's like those movies where you like go |
3284s | back in time and change something and |
3286s | the consequences end up being way worse |
3288s | than you ever could have imagined and |
3290s | you try and fix something and it comes |
3291s | way worse i feel like that's what would |
3292s | end up happening like if i if you like |
3294s | had time machine go back change it |
3296s | i think it'd be like that unintended |
3298s | effect of like oh my gosh things are so |
3300s | much worse now |
3309s | what are we doing |
3310s | we're doing hands in the wrong keys |
3315s | obligatory with his multiple questions |
3316s | when it's ready |
3320s | i need this i need a sound bite of that |
3322s | but i can just hit a button |
3329s | all right last question i can think of |
3332s | for dev streams is this something you'd |
3334s | intend to keep doing post launch ideally |
3336s | um or is it mostly just an early access |
3339s | thing i think something akin long term |
3340s | would be awesome yeah we've we haven't |
3343s | really |
3344s | uh hard discussed it if we're gonna keep |
3345s | doing this or not um i'm really down to |
3348s | i have a ton of fun doing this um |
3351s | i think post launch |
3353s | i i like so if i'm gonna if i'm gonna |
3355s | like look into my crystal ball if i'm |
3357s | gonna read my palm |
3359s | uh pump lines or whatever and |
3362s | the future i'd suggest that likely |
3364s | they'll be less frequent |
3367s | so maybe every other week |
3369s | type thing maybe maybe once a month but |
3371s | longer |
3372s | um |
3374s | i don't know |
3375s | but um i'd really like to keep doing it |
3378s | the cadence that we're on is really nice |
3379s | i have a ton of fun with it like there's |
3381s | a lot of really great things about this |
3383s | about doing this for me personally as a |
3385s | developer that i really enjoy um |
3390s | and i think it's i think that doing this |
3392s | has improved my ability to develop last |
3394s | epoch as a game |
3396s | um |
3398s | like on top of all of the awesome stuff |
3400s | it does for the community as well but |
3402s | just from a selfish point of view |
3405s | um |
3406s | oh 2lp rainbow edge look at that |
3408s | uh yeah so i'm |
3412s | i i'd like to keep doing it but i can't |
3414s | say for sure because who knows what'll |
3415s | happen |
3422s | oh crimson uh shiro asks what are the |
3426s | dev team's thoughts about set items |
3428s | currently |
3430s | there's that's not a loaded question at |
3432s | all |
3433s | um |
3434s | [Laughter] |
3435s | do you think they're fine where they are |
3437s | they could expand it upon in some way no |
3439s | they need they need some love i don't |
3441s | know what that means or what that looks |
3442s | like right now but now they need some |
3444s | love |
3447s | uh well back i thought i heard talk |
3449s | about a new model for lich is that still |
3451s | planned uh we we had talked about it i |
3453s | think it'll still happen there's nothing |
3454s | that's been uh created for it yet |
3467s | uh what happens to 0.9 characters when |
3468s | it leaves early access 1.0 um |
3471s | like so this is the plan this is one of |
3472s | those things where it's like the plan is |
3474s | this but it could change um so the plan |
3476s | right now is to put them into a |
3478s | quote-unquote standard league um |
3482s | where they would would not be |
3485s | like where things things would be |
3486s | restarting and so we're not home center |
3488s | if that's going to happen this is sorry |
3490s | this goes back to the |
3491s | cycle start date question that we had |
3493s | earlier whereby |
3495s | if 1.0 launch marks the start of a new |
3499s | cycle |
3501s | um |
3503s | it's |
3504s | it's possible sorry it's so tricky on on |
3507s | how to wear this uh properly but there's |
3511s | so there's there's |
3512s | there's the 0.9 characters |
3515s | um and once the first cycle starts the |
3518s | 0.9 characters will be moved into a |
3520s | standard leaf |
3522s | that's a good way to word it um |
3525s | those |
3526s | uh those characters |
3528s | might be |
3531s | character |
3532s | new character when 1.0 launches |
3535s | new characters created 1.0 |
3538s | might |
3539s | possibly be in that new cycle |
3542s | they might possibly be in their own sort |
3544s | of like temp cycle limbo state they |
3547s | might possibly be created with 0.9 |
3550s | characters in the standard league um |
3552s | it's sort of unclear when the timing on |
3554s | that happens so |
3557s | um we the key thing is we don't want to |
3559s | delete characters we don't want we don't |
3561s | want to |
3562s | take stuff that you've worked on and |
3563s | just remove it completely however we |
3565s | would like to have a |
3568s | um equal footing start with people who |
3571s | pick up the game at launch because the |
3573s | early access isn't for everyone |
3576s | um so we don't want to give so the the |
3578s | advantage we want to give to early |
3579s | access players is the knowledge and |
3581s | experience that they gain by playing the |
3583s | game not the progress that they've made |
3585s | on those characters when starting fresh |
3587s | alongside 1.0 purchased accounts |
3593s | but we don't want to delete their |
3594s | characters so we want to keep them in |
3595s | the standard league as well |
3598s | so you can still play them if you want |
3602s | i know that was rambly and i hope |
3605s | it explained it right if you're confused |
3606s | still |
3607s | as i expect many of you probably are |
3609s | from that um please feel free to head on |
3611s | over to discord later and i'll type out |
3613s | a more specific version if you want it |
3615s | you can ask you can ask in that |
3616s | ascendant channel we can give a more |
3618s | specific version there might already be |
3620s | a version in the um |
3622s | uh the you can you can exclamation mark |
3624s | multiplayer it'll probably just give you |
3626s | a faq posting that probably hasn't |
3628s | answered this question already |
3630s | um |
3631s | it might be as vague as i've just said |
3633s | or maybe more vague even |
3636s | and obviously it's subject to change |
3639s | well hopefully obviously something to |
3641s | change |
3645s | look at that |
3647s | take it |
3650s | all the way to the bank |
3654s | a random |
3655s | ramdon tv |
3657s | almost missed up there uh i bought the |
3659s | game three days ago i can't stop playing |
3661s | it |
3662s | hopefully you can to like sleep and go |
3664s | outside and things like that but other |
3665s | than that |
3666s | i'll keep the good work well uh will the |
3669s | game be translated to brazilian |
3671s | portuguese possibly um |
3674s | we don't have we are translating the |
3676s | game we are localizing the game sorry um |
3680s | we don't have a set list of the specific |
3683s | languages we're gonna do it in waves as |
3685s | well so we'll start off with |
3687s | like we still have to build the system |
3689s | to let us localize the game properly |
3690s | which oh my god is a lot of work um |
3694s | some of the systems are set up for it |
3695s | some of them aren't uh so we're still |
3697s | working on that |
3698s | but um the hardest thing is going to be |
3700s | all the tooltips localizing every tool |
3702s | tip my goodness that'll be hard |
3704s | um |
3706s | but we like that's in progress that's |
3708s | all in progress |
3709s | and um |
3715s | like we've we've partnered with someone |
3717s | that does |
3719s | fantasy rpg game translations for other |
3722s | other games and things like that already |
3723s | so like |
3725s | qualified people who |
3727s | have experience doing this sort of thing |
3729s | and have and can do it quickly |
3732s | um |
3734s | and |
3737s | we're still building the systems to make |
3739s | it possible for us to actually |
3741s | implement that |
3742s | and then um |
3744s | we got to figure out which languages we |
3745s | want to do first and we don't know which |
3746s | language we want to do first yet um |
3750s | but we'll probably do them in waves so |
3751s | we'll start off with |
3752s | a few languages like um we probably |
3755s | won't do like |
3759s | i'm trying to think of like a really |
3760s | obscure language like |
3762s | ancient ancient greek |
3764s | or like um latin |
3767s | latin probably won't be one of the first |
3769s | languages |
3771s | uh |
3772s | that we do |
3773s | but um |
3774s | yeah we'll hopefully add more more and |
3777s | more um |
3780s | we do have a surprisingly large |
3783s | contingent of um |
3785s | people who work in the game that live in |
3787s | brazil actually |
3789s | already so that's pretty cool |
3802s | i can feel on fridays for you |
3805s | all right aaron sounds good |
3806s | hold you to that |
3808s | i was looking for a supporter back and |
3809s | merch on the website can't find anything |
3812s | uh oh |
3817s | you can find it |
3822s | if you go to our website last epoch.com |
3826s | it's a shop now button in the top right |
3830s | and that's it takes you right there |
3840s | oh i just clicked something |
3842s | i don't know what i just changed |
3845s | thank you uh rammed on tv oh i missed |
3847s | another one two 14 minutes ago |
3849s | ah thank you very much |
3851s | deviled |
3852s | deviled dog b15 thank you for the twitch |
3855s | prime sub glad to have you with us sorry |
3857s | i missed that thank you very much and |
3859s | ramdon tv has also subbed appreciate it |
3862s | guys |
3865s | happy to have y'all here glad you're |
3867s | having fun |
3873s | hopefully you've learned something |
3876s | i know i have |
3877s | i do every time |
3881s | all right uh next question |
3884s | uh you guys mentioned you plan uh i plan |
3887s | on having |
3888s | leagues like mpu oh uh |
3892s | i don't know if i'm just really far |
3893s | behind or if this is a follow-up |
3894s | question or like a repeat question like |
3896s | someone just joined part way through but |
3898s | i'll try and give a real brief answer so |
3900s | this is just are we gonna have leagues |
3902s | and release the full game |
3903s | um |
3904s | maybe i don't know when they're gonna |
3905s | start uh we will have leagues of some |
3908s | sort we're calling them cycles um |
3911s | it might start at 1.0 launch it might |
3914s | start |
3915s | uh week after 1.0 launch it might start |
3917s | three months after 1.0 launch i don't |
3918s | know when it's gonna start it'll uh |
3920s | likely be pretty quick |
3922s | um |
3924s | it's pretty good |
3929s | uh once multiplayer is launched do you |
3930s | plan |
3931s | to bring back the patch cycle to three |
3933s | months we don't have a set hard timeline |
3937s | on that yet |
3938s | um |
3939s | i i think that that's not an |
3941s | unreasonable target to aim for |
3944s | um |
3947s | but we don't know it could be maybe it's |
3949s | four months you know maybe it's three |
3952s | and a half months maybe it's some other |
3954s | number that i didn't just say there i |
3955s | don't know |
3956s | uh but yeah like a a shorter we do plan |
3960s | on bringing back shorter patch cycles um |
3962s | the current patch cycle is a |
3965s | um |
3966s | an exception |
3968s | to what our goal is |
3970s | and it was specifically to get |
3971s | multiplayer in |
3974s | it's a nice ring |
3976s | um |
3978s | just because you know |
3979s | maybe you don't know about multiplayer |
3981s | my goodness that's a complicated beast |
3984s | i had no idea before starting |
3986s | this game like it's a good thing that |
3988s | i'm not the |
3989s | network engineer developer because |
3994s | my goodness those guys are brilliant and |
4002s | give me 10 years and i'll i'll uh i'll |
4003s | be able to do that |
4012s | all right |
4013s | get a little perch there |
4016s | i'm talking quite a |
4019s | bit will we ever see a poison hit skill |
4022s | i mean ever's a long time |
4025s | you've no plans for at the moment that's |
4027s | one of the key defining features of |
4028s | poison is that there are no poison hit |
4031s | skills everything that applies poison |
4033s | through a hit uh does so with another |
4035s | base ability usually physical so like |
4037s | even for example acid flask |
4039s | um |
4042s | does physical damage you can see them on |
4043s | their physical poison throwing attack |
4045s | dexterity the initial impact |
4049s | the glass shattering is physical damage |
4051s | and then the poison |
4053s | in the vial |
4055s | the flask sorry poisons things |
4065s | the falconer is a class many people |
4067s | looking forward to is there any small |
4069s | thing or cool idea that you could tease |
4070s | about the falconer that you think will |
4072s | make it stand out in the game |
4074s | um |
4076s | not really uh |
4079s | there's like |
4081s | it's still so early in development that |
4083s | like |
4084s | um |
4087s | like even things i've said previously |
4088s | about it are no longer true |
4091s | like so it's |
4093s | um |
4095s | it's it's like so unbelievably early |
4098s | development i can't really say anything |
4099s | about it because there's not really much |
4100s | to say |
4102s | there's gonna be a falcon involved like |
4104s | the falconer is not like a dragoon |
4107s | like a dragon lancer where there's like |
4109s | no actual dragon involved in most |
4111s | situations like there's there's a falcon |
4113s | involved with the falconer that's about |
4115s | all i can say sorry |
4127s | oh sweaty |
4134s | oh secondly time i think you mean third |
4137s | come on |
4143s | enter |
4145s | i've got |
4147s | so here's uh here's an example of some |
4151s | combat feel improvements |
4154s | so this is |
4156s | uh |
4157s | i'll just show it |
4158s | appear in both |
4164s | we've got a void night dealing |
4168s | i suppose it was my skill bar on the |
4170s | bottom like wait a minute those are not |
4171s | void knight skills what no yes this is |
4174s | avoiding night |
4175s | uh |
4176s | doing |
4178s | uh void damage killing some bugs so |
4179s | we're seeing um |
4181s | death death effects for |
4185s | enemies that didn't exist before the |
4186s | death effects didn't um and also just |
4188s | the on-hit effects |
4193s | so all these new death effects um and |
4196s | impact |
4197s | there's like stagger effects and stun |
4199s | effects and things like that all that |
4201s | stuff is in for every enemy every attack |
4203s | in the game |
4220s | cool here we go |
4221s | here we go |
4232s | the kitchen questions or some some |
4233s | questions if you have a question please |
4235s | don't forget to |
4237s | tag at last epoch game and the question |
4239s | and i will see it easier |
4243s | is multiplayer scheduled for q4 2022 i |
4246s | do not have any information that i can |
4248s | share with you on the timeline of |
4249s | multiplayer at all i'm sorry |
4257s | very clear no information |
4260s | when it's ready |
4268s | greetings from russia's speaking |
4269s | community on the game hello |
4271s | how are you |
4274s | i don't know any russian to speak to you |
4275s | and i'm sorry |
4292s | oh that looks crisp yeah it does yes |
4295s | it's just it's a lot it's hard to |
4296s | describe and pick out from a clip like |
4298s | that all the things that are different |
4300s | um |
4304s | but yeah there's a lot of tiny little |
4306s | things that are happening there that i |
4308s | think are |
4311s | really nice |
4325s | do you think that classes feeling like |
4328s | they have to play certain skills |
4330s | uh or they aren't |
4332s | good might be a problem |
4334s | uh yes |
4336s | um i think examples |
4339s | of that are few and far between |
4341s | but very prominent when they do exist so |
4344s | for example like shift on a rogue you |
4347s | pretty much have to be |
4348s | using shift on a rogue um |
4351s | i will say that rogue has the fewest |
4353s | number of total skills of everyone |
4354s | there's still there's a base skill here |
4356s | there's another base skill here missing |
4358s | there's uh two skills in each of these |
4359s | masters missing and there's five skills |
4361s | here missing so that's what |
4363s | there's nine skills missing for rogue |
4365s | still |
4366s | um |
4368s | so |
4370s | there's still time |
4372s | but yeah that is something we like to |
4373s | try and avoid |
4375s | there's a few other examples of that |
4376s | like um |
4378s | it's mostly movement skills honestly |
4379s | it's not entirely but mostly um |
4384s | and like utility skills i guess i should |
4386s | say is usually what it is um |
4389s | and we do keep that in mind when |
4391s | developing new things we try and |
4394s | make |
4394s | adjustments so that they're not quite as |
4396s | ubiquitous sometimes that's through |
4398s | adding other options sometimes that's |
4401s | through reducing their efficiency a |
4402s | little bit um we try not to reduce the |
4404s | the like |
4405s | the uh like the cooldown |
4408s | or like the core functionality what it |
4410s | does but more just like um |
4415s | keeping the feel the same |
4417s | but reducing the power a little bit i |
4419s | guess is the |
4421s | is the target there sometimes or or just |
4423s | adding in other options that are |
4426s | competitive with it |
4429s | sometimes that's something that's really |
4431s | subtle so sometimes that's by um |
4436s | like creating |
4438s | certain abilities that are really good |
4440s | to go with certain builds that share a |
4442s | cooldown with that ability that is |
4444s | basically ubiquitous uh causes that |
4446s | ability to not be the best thing for |
4448s | that build |
4449s | um |
4450s | and even just like making it so that |
4452s | there's |
4454s | like |
4454s | say there was one ability that was used |
4456s | on half the characters in the end of |
4458s | that class that's way better than 90 |
4460s | percent |
4462s | you know |
4465s | even though half's a ton for a single |
4467s | skill to be represented on that is |
4470s | leagues better than |
4473s | 90 |
4478s | but like so if we were to do something |
4480s | to shift it would it would probably be |
4483s | more in the line along the lines of like |
4485s | trying to find ways to make it so you |
4487s | don't need it not |
4488s | making shift worse |
4490s | not making any sense |
4508s | or maybe that you just like |
4509s | there's like just other abilities that |
4511s | are just so good like you just can't fit |
4513s | shift into the build or something i |
4514s | don't know |
4524s | you got you don't tell me if you want me |
4525s | to say this you want me to say private |
4529s | or privet |
4537s | i say private |
4540s | but uh |
4543s | i know it's not the only way to say it |
4546s | uh speaking of acid flask what are your |
4547s | thoughts about that skill it seems to be |
4549s | lacking in damage doesn't really fill a |
4552s | definitive role what niche is it |
4553s | supposed to build yeah it's it's it's |
4555s | damage is low right now um |
4557s | and okay so maybe the damage isn't low |
4559s | but um |
4563s | uh |
4564s | the other one that came out recently uh |
4567s | was definitely subject to power creep |
4570s | um |
4573s | umbrella blades |
4574s | it's humber blaze is just better at |
4576s | doing acid flash things than acid flask |
4579s | um which which was probably a mistake so |
4583s | easy you know we'll see we'll see what |
4585s | happens there but i i think that acid |
4587s | flask is |
4588s | an old skill that's missing new |
4590s | synergies new styles of synergies new |
4592s | styles of nodes um there's lots of |
4594s | things that we've learned or added to |
4596s | the game so we're able to add to new |
4599s | effects to things and these styles and |
4600s | mechanics we can incorporate that it |
4602s | doesn't have incorporated because it's |
4603s | so old so i think it's mostly just a |
4605s | product of its age relation related to |
4607s | ombro blades |
4612s | that was a good one |
4616s | just gotta complain about it a little |
4617s | bit |
4619s | just gotta complain about it a little |
4620s | bit |
4629s | another question i miss sorry about that |
4631s | do you think that classes feeling like |
4633s | they have to play oh that was the same |
4639s | my friend just recommended the game for |
4641s | me and it's been one of the best |
4642s | experience uh that i've ever had thank |
4644s | you uh thank you so much for your |
4646s | efforts in creating into creating the |
4648s | game uh keep up with the awesome work |
4650s | thank you sorry about my rusty english |
4653s | i'm not main language |
4655s | you know what |
4656s | you are better at english than i am at |
4658s | any other language so good job |
4660s | as far as i'm concerned you'd be great |
4666s | that's after 13 years of french lessons |
4675s | i think i've learned more french from |
4676s | recently listening to community reruns |
4680s | and that was spanish |
4685s | now i had uh i was in high school i had |
4688s | french and spanish class in the same |
4690s | classroom with the same teacher back to |
4692s | back every tuesday and thursday morning |
4696s | um |
4697s | and it was it was always french then |
4699s | spanish |
4700s | and like |
4702s | i i get so confused because like |
4706s | homework would be due for both of them |
4707s | on the same day and i'd be doing the |
4708s | same nights and like oh it was that was |
4711s | just tragic that was that was a horrible |
4713s | scheduling mistake whoever whoever did |
4715s | that schedule |
4717s | bad |
4719s | bad |
4731s | i technically have |
4733s | a first year university like a french |
4735s | 101 class |
4736s | credit |
4737s | i speak no french |
4745s | so good job on your english that's what |
4747s | i'm getting at |
4749s | uh was having a skill slot be |
4751s | specifically for utility or movement |
4753s | skill for every class |
4756s | uh |
4757s | like considered kind of how wilson his |
4759s | dodge while ability for one yeah |
4760s | definitely um we actually protect that |
4763s | and put it in the game for a little |
4764s | while um it never was released in a |
4767s | patch but yes we definitely decided we |
4769s | definitely considered that and it almost |
4771s | made its way into the game |
4773s | um |
4777s | and we thought we felt it was a little |
4779s | too restrictive |
4782s | um |
4784s | and like we looked up we looked at a |
4785s | bunch of other examples the extreme |
4787s | example is guild wars 2. |
4791s | where you have like your bar is dictated |
4793s | by the weapons you use and you have like |
4795s | a |
4796s | you have your like four attack abilities |
4799s | your movement ability and your like |
4801s | utility abilities and your healing |
4803s | ability and like i don't know it's been |
4805s | i played that game for like a year year |
4807s | and a half on launch |
4809s | and kind of fell out of it unfortunately |
4811s | loved guild wars 1. |
4813s | my god guild wars 1 was amazing when it |
4815s | was when it was at its height at its |
4816s | peak guild wars 1 was one of my favorite |
4818s | games of all time oh my god i love it um |
4821s | sorry derailed their bit but um we |
4824s | decided it was a little too restricting |
4826s | and um |
4829s | felt it was better just to |
4831s | um |
4834s | go with with uh just having ability |
4837s | like movement abilities that people can |
4838s | pick from |
4839s | um yeah |
4840s | we also considered having like one |
4842s | generic ability |
4843s | like just just a role that that would um |
4848s | that would have like a generic tree |
4851s | that every class could access |
4853s | and then there'd be like extra nodes in |
4856s | your |
4859s | passive tree that would affect it as |
4861s | well |
4862s | um |
4863s | there's all sorts of different versions |
4864s | that we that we tried |
4866s | and we kind of we just scrapped all |
4868s | those things we decided we didn't like |
4869s | them |
4873s | well having the base movement abilities |
4875s | be thematic was was better |
4882s | and you kind of get a similar effect |
4883s | when you put them on the same cooldown |
4885s | so when you have shared cooldown some |
4886s | movement abilities in the same class you |
4888s | get a really similar effect |
4890s | but you then get the more interesting |
4892s | build crafting options by you can add |
4894s | items that say they no longer share a |
4895s | cooldown um and then suddenly there's a |
4898s | way people can have control over these |
4899s | mechanics themselves |
4911s | strict rules and ways to break them |
4917s | that's what i like |
4923s | sounds like uh like a weird |
4926s | like |
4928s | i i don't know like a know |
4930s | some sort of design book or something |
4932s | like that |
4934s | strict rules and how to break them |
4936s | or ways to break them |
4940s | someone can have that one |
4944s | oh was it disgusting yes it was |
4946s | disgusting uh |
4947s | [Music] |
4950s | it's pronounced pre-vet |
4954s | pre-vet |
4956s | never heard pre-vet |
4965s | that's a new one for me |
4970s | le will have an auction house correct |
4973s | no |
4974s | uh in diablo 3 while it had an auction |
4976s | house the best way to make more money uh |
4979s | to become a merchant reselling stuff |
4981s | will ellie avoid that somehow um yeah |
4984s | we're not doing that |
4988s | we're not doing a d3 auction house |
5005s | i think the auction house was |
5007s | i this is this is |
5010s | what's what's the opposite of a hot take |
5012s | a cool take |
5013s | the the auction house was the worst part |
5015s | of d3 |
5021s | it almost killed the game |
5024s | like if anything could have killed it |
5026s | that was |
5027s | it i don't actually want to kill the |
5029s | game but like it tried real hard |
5037s | not happening |
5041s | i know there's i know there's rumors |
5043s | that get floated around on what's going |
5044s | to happen if anyone tells you they know |
5047s | what trade is going to be like in last |
5049s | epoch |
5051s | um they're guessing or lying |
5055s | or possibly both |
5066s | or breaking an nda |
5068s | and even then |
5071s | partially guessing still |
5082s | easy too easy |
5086s | all right |
5088s | next question |
5090s | is the ballista harpoon pulse they're |
5091s | going to |
5092s | get reworked for patch nine |
5095s | uh i don't know who told you that was |
5097s | getting reworked it's still in the game |
5099s | um |
5100s | i do really think on a side note i do |
5102s | think that ballista has some issues |
5105s | especially in the |
5106s | like leveling progression functionality |
5108s | so it's um |
5111s | it has there's there is a way to build i |
5114s | love this x |
5115s | uh there is a way to build |
5119s | ballista that does work |
5121s | um it's very specific and the tree has |
5123s | so many problems |
5125s | um i think we were a little timid when |
5127s | we made the tree it's a pretty old tree |
5129s | as well |
5130s | um |
5132s | there's there's too many nodes that are |
5135s | just like this this i think is is really |
5138s | indicative of |
5139s | a bad node in this tree |
5143s | um the this intrinsic downside of less |
5146s | attack speed |
5147s | is just painful because it's so |
5149s | anti-synergistic with so many other |
5151s | things that you want to do with ballista |
5153s | like being able to apply lots of |
5154s | elements quickly to multiple enemies |
5156s | like shredding resistances stuff like |
5158s | that it just it's like so |
5160s | anti-synergistic there |
5161s | um |
5162s | and then just the flat the flat the more |
5164s | the multiplicative more damage |
5167s | um it's so boring |
5170s | and it's uh it's like it's such a like |
5173s | it's so bad for so many reasons |
5176s | um |
5177s | i can say that because i was heavily |
5178s | involved with the creation of this tree |
5180s | so it's a good chance i put this note |
5182s | here um |
5184s | and i think i think this tree needs some |
5186s | love in general |
5188s | um i think there's a lot of really good |
5190s | bones here a lot of cool mechanics and |
5191s | stuff that i want to keep but um |
5194s | there's a few nodes that i really don't |
5196s | like |
5199s | like this this especially when it's |
5201s | after this like these two nodes together |
5203s | are just like |
5204s | uh what were you thinking guys come on |
5207s | type thing |
5209s | um that's one of those that i don't like |
5212s | i've been playing a lot of oh hey cool |
5214s | this is the relic that i needed for that |
5215s | other build |
5216s | that i didn't i couldn't uh |
5218s | i didn't drop it |
5220s | oh anyways um |
5224s | the |
5226s | i've been playing a lot of |
5228s | ballista online lately partially because |
5231s | of uh |
5232s | we have been doing a lot of testing on |
5233s | european servers |
5235s | and um |
5237s | it's it's a little it's a little laggy |
5239s | on european servers right now because |
5240s | i'm on the i'm about as far from europe |
5242s | as you can get |
5244s | uh |
5245s | so it's it's it's not awesome being that |
5248s | far and so when i do that i always play |
5250s | i try to play pet build um |
5253s | just because they're easier to play with |
5254s | lots of lag |
5257s | and so i've been trying to play ballista |
5259s | through that whole leveling process in |
5260s | multiplayer and i've been feeling bad |
5263s | things about it but no i i don't know |
5264s | who said |
5267s | specifically the harpoon pole is getting |
5268s | a rework for 0.9 |
5278s | is there any time for the multiplayer |
5279s | patch no |
5285s | uh how will work uh how is the work |
5287s | coming on someone's saber too bare bone |
5289s | golem any updates might make another 1.9 |
5292s | uh bone golem yes |
5294s | there you go you got one i forgot about |
5296s | that yes bone golem has had and not an |
5298s | overhaul but um |
5301s | a glow up i'm gonna call it a glow up |
5304s | um |
5306s | that'll be important |
5310s | i think the other two |
5312s | should should do as well we like to try |
5314s | and do the visuals at the same time as |
5316s | mechanical adjustments and the visuals |
5318s | are done for it so |
5321s | we'll likely try and get the mechanical |
5322s | changes done too but they're not done so |
5325s | i can't say they're going to be in for |
5327s | sure |
5331s | i was curious how hard |
5333s | uh you would say peek |
5335s | how hard you would say the peak of last |
5337s | epoch is |
5339s | uh has there been any consideration for |
5341s | monster density changes even if there |
5343s | isn't associated just having large |
5345s | groups of monsters can feel good to kill |
5346s | sometimes yeah so um |
5349s | there's a lot of performance problems in |
5351s | the current live build |
5353s | that one of the ways we've combated |
5355s | those in the past is |
5356s | just fewer things on screen |
5359s | um |
5362s | and we're still in the process of |
5363s | improving performance overall but |
5365s | there's some big big improvements that |
5367s | have come |
5368s | recently and as more improvements |
5370s | continue to roll in after that |
5372s | it's likely that we'll start |
5376s | not using that as a |
5379s | performance |
5380s | improvement mitigating tool |
5383s | um |
5384s | as much |
5386s | hopefully at all |
5387s | uh |
5389s | so i could see more |
5392s | enemy density showing up near the end |
5396s | uh like like in later models and things |
5398s | like that but uh |
5400s | there's no specific like oh it's gonna |
5402s | happen here or anything like that |
5407s | there's a fair bit of density in in um |
5410s | arenas most of the time as well |
5414s | and i i know it's never gonna be |
5417s | poe levels of density |
5428s | i kind of see the primalist or whatever |
5430s | you call that droody character that's |
5432s | playable having a subclass oriented |
5434s | around plants and poison |
5437s | yeah i mean it does |
5439s | have that |
5440s | already so yes |
5443s | uh two-part question one will streaming |
5446s | drops be included after launch um |
5449s | that's definitely something we want to |
5450s | include |
5452s | it's not a launch goal |
5457s | will there be a content creator program |
5460s | who will be authorized to provide drops |
5462s | interesting maybe |
5470s | um we do we do try and um |
5474s | like |
5476s | we we've got discord dms with |
5478s | many of the |
5480s | um more uh i would say consistent blast |
5484s | epoch content creators so just people |
5485s | who we see make a lot of videos on last |
5487s | epoch will usually open a discord |
5489s | conversation with a few of the devs and |
5491s | you know |
5494s | marketing and community managers and |
5495s | things like that just just just keeping |
5497s | communication um about things just to |
5499s | help them out and it helps us it helps |
5501s | them to be in communication um |
5506s | so we do |
5507s | we just keep an eye out for like youtube |
5509s | videos and people who stream a lot and |
5511s | things like that and um |
5514s | so i wouldn't be surprised if that |
5516s | evolved into what you're suggesting |
5518s | there but um |
5521s | there's no specific plan |
5536s | yeah |
5537s | next question |
5544s | can't leave sensitive information if |
5545s | sanitation hasn't been decided on yeah |
5549s | pro tip just don't figure out anything |
5552s | and you can't leak anything |
5556s | just know |
5560s | the nothing way to keep info when you're |
5561s | being interrogated just know nothing |
5566s | do you have a favorite ice cream flavor |
5569s | oh |
5570s | absolutely |
5572s | [Music] |
5574s | um |
5575s | so like |
5577s | my favorite ice cream sort of like |
5581s | generally like okay |
5584s | if i'm going to an ice cream shop i'll |
5586s | usually actually |
5588s | uh |
5589s | like like a nice like artisanal style |
5592s | ice cream shop where there's like 100 |
5593s | things to choose from i'm specifically |
5595s | referencing a |
5597s | there's there's an amazing ice cream |
5599s | shop in |
5601s | cochrane alberta |
5603s | that i've been to like twice because i |
5604s | don't even live in the same province um |
5607s | but |
5608s | oh my god the craze i think it's called |
5612s | the case mckays that's what it's called |
5614s | mckays um oh it's so good |
5617s | uh and this is a situation like that |
5619s | i'll usually go for something |
5621s | like like berry forward sometimes even |
5623s | like a sorbet |
5625s | i just i grew up not having dairy so |
5627s | like it was always like |
5629s | ice cream was always just like sorbet |
5631s | style stuff |
5632s | um |
5634s | so that's like i really like like |
5635s | strawberries or raspberries things like |
5637s | that but if i'm gonna go like like pick |
5639s | an ice cream flavor it's always gonna be |
5641s | like something in a caramel base |
5644s | um |
5646s | usually with like chocolate something |
5648s | like |
5650s | uh like a rolo style ice cream where |
5652s | there's like |
5654s | chocolate with caramel inside chunks |
5656s | mixed in with it and things like a |
5658s | vanilla base |
5659s | chocolate caramel chunks |
5664s | all right |
5666s | uh |
5668s | the important questions right |
5673s | oh that could be that could be a nice |
5675s | hat |
5678s | no |
5680s | no |
5682s | no |
5686s | not bad |
5690s | all right next question |
5692s | excited to make gold man 7.9 oh yeah |
5696s | yeah and aaron's got his unique item |
5697s | coming too |
5703s | uh i feel like |
5704s | i feel like running an arena champion oh |
5707s | i don't have a ton of time left but yeah |
5709s | i could i could do that |
5711s | okay here let's let's race through this |
5712s | one as fast as we can |
5714s | i'll go do that |
5716s | i could just portal out but no |
5719s | need that stability |
5731s | let's kill things to find out where it |
5732s | is isn't |
5742s | come it give me a quest marker |
5752s | not happening |
5755s | there we are |
5762s | all right next question have a preview |
5763s | for the next patch uh |
5766s | a little teasers here and there but uh |
5768s | patch people were a ways out from patch |
5770s | preview still |
5775s | i i have got this question a few times |
5776s | where like |
5778s | you guys said september where's the |
5779s | patch preview never said september |
5782s | it's a rumor that keeps getting |
5784s | propagated |
5785s | not true |
5788s | we didn't even technically even say |
5790s | after september |
5797s | which is one i'll let slide because it's |
5799s | close enough to the truth |
5806s | uh if you could add one thing to the |
5808s | game without any regard for balance or |
5810s | necessity |
5811s | what would you want to add |
5815s | uh just anything just with blatant |
5818s | disregard to everything |
5827s | i would add weapon swap |
5830s | that's like the weirdest answer possible |
5832s | i would add a weapon swap i would add |
5834s | the ability to switch to a secondary |
5835s | weapon |
5837s | um |
5839s | still have a local branch where it works |
5849s | whatever that |
5851s | i know that's not what you're expecting |
5853s | at all |
5855s | uh |
5857s | here we go to the arena |
5869s | uh |
5871s | do you feel uh like thorn totem is a bit |
5875s | disappointing |
5878s | no |
5880s | oh |
5882s | i love the idea of having totem skills |
5884s | to do damage but it feels like the lack |
5886s | of interesting tones makes it |
5887s | unappealing |
5889s | okay |
5892s | uh lizard you did miss totem links i |
5894s | started i started leaks early i know i |
5896s | usually like |
5897s | uh |
5898s | like wait |
5900s | until later on in the stream um |
5903s | but you know sometimes you gotta get |
5904s | here early sometimes i sneak them in |
5906s | early |
5906s | here just just for you from that i'll |
5908s | i'll get you here we go |
5912s | here's another totem leak for you |
5915s | here's another totem link for you yeah i |
5918s | nailed it first try |
5921s | so this is uh upheaval totem |
5931s | there's a good shot |
5934s | i really like this one too |
5937s | so it does uh rotate differently when |
5939s | you cast it initially |
5941s | but yeah this one's this one this one's |
5943s | i'm a big fan of this one |
5945s | all right is there plan to improve void |
5947s | night melee most people go as caster |
5949s | void knight because it is better i i |
5952s | don't have specific uh insights into the |
5954s | balance changes i'm sorry uh today i |
5957s | dreamed that the node and boy knight |
5959s | that converts smite to void will also |
5961s | convert multi strike next batch |
5963s | do i have did i have a premonition um |
5967s | i can say that that is not currently the |
5969s | way it is set up in |
5971s | our live build version |
5979s | oh my goodness i don't have anything |
5981s | unlocked here all right let's go level |
5983s | 50 this is gonna be so hard |
5988s | yes opens up would love that yeah see |
5991s | not the only one huh |
5994s | uh what is eg philosophy on quality of |
5996s | life in video games for example d3 has |
5998s | pretty good quality of life well he |
5999s | keeps |
6001s | uh is keeping it hostage for whatever |
6003s | reason feels bad man i i think the term |
6006s | quality of life |
6008s | needs a proper definition |
6010s | um |
6011s | because i think it gets |
6013s | used |
6015s | uh in ways that i disagree with |
6017s | personally i'm not gonna say wrong |
6019s | because uh i could be wrong with the way |
6020s | i'm defining it but i |
6022s | i disagree with the way quality of life |
6025s | gets used as a term a fair bit |
6029s | um |
6034s | easy and i i think the key really is |
6039s | um |
6043s | i i i don't know what the key is really |
6045s | we we don't |
6047s | we don't want to hurt our players |
6049s | physically like literally hurt them |
6051s | because they're they're getting like rsi |
6053s | or or it's it's making that worse for |
6055s | them um |
6058s | and that is something that we literally |
6059s | do take into account and have taken into |
6061s | account right from the start which is |
6062s | why we have controller support so like |
6065s | you know like right off the bat but um |
6068s | i think there's a lot of things that get |
6070s | suggested as quality of life |
6072s | improvements that i see |
6074s | daily on our forums that gets not |
6076s | dealing specific forms but like forums |
6078s | reddit discord that i get seen suggested |
6079s | as quality of life improvements that are |
6081s | mechanical changes and functional |
6083s | changes of the game that are not quality |
6084s | of life improvements |
6087s | and |
6091s | i i think |
6092s | framing those suggestions as such |
6096s | um |
6097s | is kind of unfair to the developers a |
6099s | little bit like i'm specifically talking |
6101s | about other games here um again that's |
6103s | too i guess but uh i i see it a lot in |
6105s | other games too where someone says like |
6107s | oh we need this quality of life change |
6108s | and it's like well it's not a quality of |
6110s | life change that's a design change |
6112s | um |
6115s | and and it's not it's it that doesn't |
6117s | invalidate the suggestion that doesn't |
6118s | make it a bad suggestion at all it could |
6120s | be |
6121s | necessary for the game to improve |
6123s | um |
6125s | but i think framing it as a quality of |
6126s | life improvement is not always accurate |
6129s | and i'm very willing to be wrong about |
6131s | this |
6153s | uh |
6162s | there's there's a siege going somewhere |
6163s | around here that's just like sniping at |
6165s | me from far away okay let's get another |
6166s | question going |
6168s | uh |
6169s | come on more harder let's go faster |
6172s | charge |
6174s | uh you said ellie won't have an auction |
6176s | house but |
6177s | isn't there a function called the bazaar |
6178s | plan what's the difference um the bazaar |
6181s | was planned |
6182s | um quite a while ago it is no longer |
6185s | planned |
6186s | um |
6187s | there was an update that went out but i |
6189s | know it's not all information gets |
6191s | disseminated properly |
6193s | uh to everyone but yes uh |
6196s | the the big difference between the |
6197s | bizarre plane and an auction house was |
6199s | that there is |
6200s | um |
6202s | the the auction house has a single |
6203s | generally auction houses have single |
6205s | places you can go to |
6207s | that you can browse and search and view |
6209s | all items simultaneously that are |
6210s | available in that auction in that system |
6213s | um the bizarre was not planned to be |
6215s | that way |
6217s | that's the big difference between the |
6218s | two |
6227s | but i agree just they did share quite a |
6229s | few |
6231s | similarities uh |
6233s | i gotta ask spear and shield pretty |
6235s | please i was gonna do s oh spoon shield |
6238s | i see you say as as a thing i i mean |
6240s | there are intentionally how do i say |
6242s | this there are intentionally |
6244s | um |
6246s | certain |
6246s | weapon combinations and |
6249s | fantasy archetypes that have been |
6251s | omitted in order to allow for |
6255s | uh interesting |
6256s | expansions in the future |
6265s | uh will you address auto casting via |
6267s | numpad |
6269s | for the multiplayer release |
6271s | um |
6272s | i'd be curious to know what you think |
6274s | needs addressing about it |
6276s | um |
6277s | we've we've made statements about it |
6280s | uh do you think it needs to be |
6282s | attempted to be removed from the game |
6287s | i say attempted because it's not |
6288s | possible |
6289s | [Laughter] |
6304s | it's possible to make it |
6306s | um |
6307s | difficult enough that people have to |
6310s | resort to trusting |
6313s | uh third-party software developers with |
6315s | no |
6317s | um |
6322s | like with with |
6324s | like little to no previous credentials |
6326s | to prove that it's safe software to use |
6329s | and that's not a situation we want to |
6330s | put our users in |
6335s | but there will every single |
6338s | suggestion i've heard about how to |
6340s | combat |
6341s | auto casting |
6344s | as from uh from a functional standpoint |
6346s | in the game of like um |
6348s | like detecting the num lock key |
6350s | or like uh pulling the |
6353s | the press rate of keys for consistency |
6356s | rates |
6357s | um |
6357s | you know things things like this there's |
6359s | lots of lots of weird tricks you can do |
6361s | and and every single suggestion i've |
6363s | heard for things like that i found |
6366s | and this is knowing |
6368s | the way it's built in the game |
6370s | um |
6371s | like i i can't come up with a system |
6374s | to prevent it that i can't |
6377s | get around |
6379s | in like |
6381s | more than than five minutes with a very |
6384s | simple piece of software that is free on |
6386s | the internet that anyone can use |
6389s | you know like it's |
6401s | and then you get into |
6404s | then you get into issues of |
6406s | like okay well then detect that software |
6408s | okay people can write other software |
6409s | that just has different names than to |
6411s | detect and okay we'll try and detect um |
6413s | generic versions of that okay great now |
6415s | someone's using software like that to do |
6417s | something else unrelated to the game |
6419s | which i actually use daily |
6421s | um |
6424s | and |
6424s | all of a sudden you're just like hurting |
6426s | them from being able to play so you're |
6428s | like you're making the experience for |
6429s | legitimate players |
6431s | um |
6432s | legitimate i'm just i'm |
6434s | assuming that using unlock the number |
6436s | trick is quote unquote not legitimate |
6439s | which i'm not saying that's the case but |
6441s | context uh the |
6445s | assuming that was the case you're you're |
6446s | making the experience for legitimate |
6448s | players worse by targeting |
6450s | illegitimate players |
6452s | um |
6453s | and i think that's a negative experience |
6455s | overall especially when the illegitimate |
6458s | players can just get around it anyways |
6461s | you know |
6470s | and i know use of legitimate legend of |
6472s | theirs was not ideal but i don't know |
6474s | the right term for it sorry |
6477s | all right what is your favorite class to |
6478s | play with four player and two player i |
6481s | really enjoy i like i'm a huge rogue fan |
6484s | boy it's just it's getting worse and |
6486s | worse how much i love rogue um |
6490s | and |
6491s | it's like the more i play it the more i |
6493s | like it i just love it so much um |
6498s | i |
6499s | i am really enjoying |
6501s | like a classic hammerton as well lately |
6504s | um |
6508s | holy aura still is busted to where you |
6511s | can |
6513s | stack holy auras right now |
6516s | so if you have two people with inverse |
6518s | holy auras you get the effect of both of |
6520s | them simultaneously in multiplayer so |
6522s | that's a really fun two player spec to |
6523s | go where you just like |
6525s | each take half the tree and you get the |
6527s | whole tree |
6528s | um |
6530s | that's a fun two-player build to go with |
6533s | uh there's |
6534s | there's uh |
6536s | even even with the multiplayer i'm gonna |
6538s | call them they our nerfs to poison which |
6541s | let's be real here we're necessary |
6543s | because of the way poison works it was |
6544s | so unbelievably broken |
6546s | it's still |
6548s | unbelievably strong |
6550s | like |
6552s | uh for four floor poison is still crazy |
6555s | strong |
6558s | like |
6560s | i still think it's way too strong |
6564s | so good and to be clear it didn't what |
6566s | we did didn't really affect single |
6568s | player |
6568s | almost at all |
6571s | um |
6573s | yeah |
6574s | it's good |
6578s | and it's very much up for change still |
6580s | because it's |
6581s | that that's gonna be something that |
6582s | changes |
6583s | a bunch i think |
6584s | both ways because it's just |
6587s | it's it's a popular play style it's |
6589s | a powerful play style |
6591s | um |
6592s | it's a fun play style but it's |
6596s | needs to be in line |
6606s | i still think it's the most powerful |
6608s | thing in multiplayer |
6609s | even after getting hit with the nerf dad |
6611s | pretty hard |
6613s | which is funny |
6627s | all right next question |
6629s | out of interest what are some examples |
6630s | of design changes that are commonly |
6632s | called quality of life changes |
6634s | uh great question um the one that the |
6637s | one that comes to mind |
6639s | most frequently |
6641s | um |
6642s | and i'll i'm going to use the people |
6643s | example here |
6645s | is or or even |
6647s | like |
6648s | diablo 2 example here |
6650s | it's the same in both them really |
6652s | i think it's it's actually a better case |
6653s | for it in powy though is is the scroll |
6656s | of identity and in these roles |
6658s | um |
6660s | having items drop identified is a very |
6663s | significant design change |
6665s | um |
6666s | that that has pretty far-reaching |
6668s | implications |
6670s | uh |
6671s | that are that is it is not strictly a |
6674s | quality of life change which |
6676s | very frequently gets |
6678s | posed as a quality of life problem |
6685s | and i'm and i want to be clear as well |
6686s | that i'm not i'm not saying that this is |
6689s | um |
6690s | that it should stay or change |
6693s | at all but i'm just saying that the |
6695s | discussion should be a game design |
6697s | discussion rather than a quality of life |
6699s | discussion |
6706s | uh yeah that one still loads yeah it's |
6708s | the live version of course it still |
6709s | loads internally |
6711s | uh |
6713s | there's there's bugs that happen every |
6714s | once in a while so there's a bug that |
6715s | just happened there where the |
6716s | uh |
6717s | the arena started before i was in it |
6720s | like before i started it started the |
6722s | arena started when i started loading |
6724s | instead of when i finished loading |
6726s | um |
6727s | which isn't a problem anymore |
6729s | and it surprised me and caught me off |
6731s | guard and i was like oh it's still a |
6732s | problem i hope we fix that but we did |
6734s | and this is just the live version uh |
6737s | it only happens in this arena |
6750s | all right |
6753s | uh just curious if you would if you |
6755s | would do anything to it as i recall you |
6757s | were not in favor oh wait what |
6763s | what's the it |
6765s | uh are we going to see any of the terra |
6768s | goddess in the future for the campaign |
6770s | like during her timeline um i think |
6773s | there's a lot of things we can do still |
6775s | that |
6777s | are hidden |
6779s | and i don't want to go into too much |
6781s | detail as to future plans storyline wise |
6784s | uh of major characters that have not |
6787s | been represented yet in the game |
6794s | it's a long-winded way of saying i don't |
6795s | know |
6801s | i i um |
6803s | vorador i feel like there's a there's |
6804s | like a two-part question they missed the |
6806s | first part |
6807s | oh oh it was the auto casting unlock |
6809s | thing |
6812s | uh just grace if you do anything about |
6813s | it you're not in favor okay this is |
6815s | organizing |
6817s | with regards to the autocad thing |
6818s | personally i don't like using the auto |
6820s | casting myself i i think it takes a lot |
6823s | out of the game personally and i |
6825s | i don't use it myself |
6827s | um |
6828s | but i have no intention of removing it |
6830s | from the game |
6835s | um i'd like to attempt to |
6838s | um |
6839s | reduce so like i i think the problem |
6842s | with with uh numlock autocasting comes |
6844s | from |
6845s | uh and |
6847s | i don't um preface this by saying i |
6849s | don't want people who do this to stop |
6850s | doing it |
6852s | but i think the problem happens when a |
6854s | build guide like a video build guide |
6856s | says for this build you're going to use |
6858s | num lock autocast trick and that you |
6860s | have to do it for this build and |
6862s | be clear everyone who makes those guides |
6864s | and has those things in it i'm not |
6865s | saying stop doing that because if that's |
6867s | how the build works go ahead do what |
6868s | you're gonna do um but i'm saying the |
6870s | way we designed the game that makes it |
6872s | so that that's the right thing to say is |
6874s | the problem so it's our mistake |
6877s | to be clear |
6879s | oh russell said asks hey mike we ever |
6882s | see quivers as three balls on the |
6884s | characters gosh i hope so |
6886s | not right now though |
6887s | uh from the top of your head off off oh |
6890s | off the top of your head uh what things |
6892s | do you personally have in mind to shift |
6894s | power onto gear make 275 300 plus |
6897s | um no i i mean so the example that i |
6900s | brought up before which you've probably |
6901s | heard and i'm sorry i'm going to use it |
6902s | again |
6903s | um |
6905s | and i don't know if this is for sure |
6906s | what's gonna happen but i think |
6907s | personally it's |
6908s | it's the best |
6910s | option that i've heard so far |
6912s | uh right now for example detonating |
6914s | arrows scales four percent increased |
6916s | damage per point of dexterity |
6919s | if we change that to say |
6922s | one percent in one percent sorry if we |
6924s | change that to say one percent more |
6927s | damage per point of dexterity |
6929s | um |
6930s | it causes multiplicative scaling |
6932s | where |
6933s | um like dexterity becomes very valuable |
6936s | and the primary source of dexterity is |
6938s | on your gear so that pushes that damage |
6940s | scaling onto your gear more now maybe |
6942s | it's |
6943s | putting other inherent scalings in nodes |
6946s | as well |
6948s | maybe it's putting things in a node that |
6951s | says |
6952s | like okay here's an example um |
6957s | uh here's so you deal increase damage |
6959s | the next damaging non-channel skill |
6961s | after shifting but maybe this instead |
6963s | says |
6964s | um it's |
6967s | uh |
6968s | i don't know one percent increased |
6970s | damage |
6971s | uh per crit chance |
6973s | or per dodge chance or per you know |
6976s | something that scales off another stat |
6978s | that you those are bad examples actually |
6979s | i just realized but um |
6982s | maybe it's something that scales off of |
6983s | something you get primarily from gear |
6986s | or |
6987s | uh maybe it specifically looks at a gear |
6988s | slot so there's certain abilities that |
6990s | that like in forge guard that look at |
6991s | specific gear slots so maybe this is |
6993s | like um |
6995s | uh you get increased damage equal to the |
6998s | increased move speed from your boots |
7002s | that's cool right um and suddenly that |
7004s | that damage |
7006s | it scales as you get better gear so you |
7009s | put the point in |
7010s | and that point initially gives you a |
7012s | certain amount at like level 10 you only |
7014s | have 10 increase movement on your boots |
7016s | great ten percent increase damage per |
7017s | point um and then by level 100 maybe |
7020s | you've got 50 increased damage increase |
7022s | movement speed on your boots which is |
7023s | also not 50 increase damage so this so |
7025s | this node scales with your boots as well |
7028s | with your gear as well and so things |
7029s | like that |
7030s | to get the scaling |
7032s | of the damage to go through your gear |
7035s | um and be dependent on your gear i think |
7037s | is important just so that it it |
7040s | i think that's the way we do it um and |
7042s | it's still up in the air it's still |
7043s | being decided on still being worked on |
7044s | um |
7047s | but that's that's that's what i think is |
7049s | a a |
7050s | front runner style and i really want to |
7052s | be clear this is style not specific |
7054s | examples |
7057s | uh something po we did lately was take |
7059s | over hosting a peewee wiki any chance |
7061s | you guys would consider hosting an |
7063s | official wiki it's a nice quality of |
7064s | life not to have ads everyone looking up |
7067s | game info yeah ads suck i agree they're |
7071s | really it's really helpful for people |
7073s | who are running these these sites and |
7075s | put a ton of work into these sites |
7077s | um |
7078s | and it's like it can be someone's job |
7080s | sometimes especially people who are |
7081s | running like solo running a site |
7082s | something like that i think it's |
7084s | uh like |
7086s | yeah it's it's really important for some |
7088s | people and i think there's different |
7089s | types of ads too like some ads are so |
7092s | intrusive like there's sometimes you go |
7093s | to if you're looking like a recipe |
7095s | on a recipe website you like like i take |
7097s | screenshots just to be like |
7099s | my screen is four percent information |
7101s | and 96 advertisements you go come on |
7104s | guys like i'll look at some ads but like |
7107s | give me enough room to see the content |
7109s | too please |
7110s | uh so i there's responsible ways to do |
7112s | ads um |
7114s | i think and i hey |
7116s | whatever um anyways point is um |
7120s | rant over i uh i don't think we have any |
7123s | plans to |
7125s | uh to to take over the wiki at the |
7128s | moment |
7129s | um |
7132s | i'd like to have an official website |
7134s | like i still use ariat summit for d2 |
7136s | info um |
7138s | there there are a few |
7141s | like |
7142s | unbelievably well done |
7144s | last epoch third-party websites already |
7147s | that like i look at them and go |
7150s | be so much work to even make something |
7152s | as good as that like i don't want to do |
7154s | it i'd rather like |
7156s | you know like uh |
7157s | try and do something to support those |
7159s | people instead |
7160s | would be the way i'd look at it |
7161s | personally but then you get into this |
7162s | weird thing of like |
7164s | um does that put pressure on them to not |
7165s | do other stuff and it's a whole thing so |
7169s | um we've talked about it it's it's hard |
7171s | to |
7173s | to decide what what you want to do there |
7175s | um i have one more thing to share |
7176s | actually and i've just forgot about i |
7178s | thought i only had four i have five |
7180s | so here's one more |
7183s | right at the buzzer |
7185s | uh this is an example of a lich doing |
7187s | some necrotic dot damage stoop |
7191s | um some death effects for um |
7205s | oh my goodness i got through the |
7207s | questions |
7212s | yeah last epoch tools fantastic website |
7215s | um i put some like there's like links on |
7217s | our reddit side sidebar for some of the |
7218s | some of the tools there's a couple |
7220s | they're really good um timecloud's |
7221s | really good um |
7225s | yeah you guys are awesome |
7235s | i'm sorry loser time's up i can't answer |
7236s | that question |
7240s | what is whispering key i saw a photo of |
7242s | it months ago on reddit |
7245s | great question |
7246s | i actually don't know the answer to it |
7249s | um |
7250s | but i can say this i don't think it was |
7252s | photoshopped |
7258s | oh |
7261s | oh someone highlighted a message thank |
7262s | you great to have on streams i |
7264s | appreciate that |
7267s | i |
7268s | thank you that's great i'm glad you're |
7269s | enjoying it |
7270s | appreciate that |
7272s | um |
7276s | i'll do it for me today |
7282s | hope you had fun i know i did thank you |
7284s | very much for coming |
7286s | uh if i didn't answer a question that |
7287s | you'd like answered or you think of |
7288s | something later please head on over to |
7290s | art discord reddit facebook not facebook |
7292s | i don't go there uh |
7294s | discord reddit |
7296s | forums uh there's an f word forums um |
7301s | lots of great people on all those |
7302s | platforms answering questions all the |
7304s | time |
7306s | i will be back again same time same |
7307s | place next week |
7309s | hope to see some of you there |