10 months ago - Mike_W - Direct link

It’s because a new server has to be spun up when there is more than 1 player. When you are playing solo online, the server you are already on can just unload the old zone and load a new one. When you are in multiplayer online, the first person can’t unload the exiting zone because the other people are still in it. So a new server has to be spun up to send that first player to. This is what causes that delay.

10 months ago - Mike_W - Direct link

Not sure why problem is in quotes, it’s definitely a problem. It’s also not unique to LE at all, there are just better solutions available in other situations because of related factors. The other option we had available was to put a zone transition party popup window, similar to what you see in D3 when entering a boss room. This would let everyone transition at the same time and it would allow for additive loading. It is also what happens in the monolith already. This is acceptable because everyone is in the rest zone so we can kinda put everyone in a bottle and change the echo that is loaded on the same server. We have looked at some other solutions that have been implemented in other games. Well, as much as we can given limited access availability. I am very aware of POE’s transitions.

People are working on this problem.

10 months ago - Mike_W - Direct link

The changes made to how you reduce your corruption were required to be implemented and tested before we could really look at corruption sharing as even a possibility as previously it could get a whole timeline into a completely unplayable state if you farmed corruption while getting carried. This is still an issue but it is fixable by the player with the new zone type.