Ctrl + f function on these forums is horrid.
Ctrl + f function on these forums is horrid.
if you hit ctrl+f twice, it gives you standard ctrl+f functionality. The reason it has its own is because it doesn't actively load all replies at once, so it needs to search its database to find any matches outside of what your browser may actively have loaded.
Wait what??? PARRY? What is that? New affix type? doens't specify suffix or prefix (my guess is suffix as block or dodge), which item bases? u/EHG_Kain or Steve got some more clarification on that?
Prefix
Did they said anything about the current unique itens in the game, if they will nerf to match the changes or will be legacy itens
When we update an affix, or a stat on an item, it affects all versions of that item. The only exception is for affixes which are removed, and not replaced with a new affix - though this isn't something we've done in some time.
u/EHG_Kain - Any chance you have details on when the API will be available for external sites to pull the updated passive and skill trees so we can start build planning?
We don't currently have an API for skill/passive data.
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Solo Character Found has been added as an option for Online play. Solo Account Found has not been removed as an option for Online Play
Afaik it is instanced like in D3. Never played coop though, so no first hand experience.^^
This is correct - loot is instanced.
So, what about party play? So many quests getting bugged, auto-completed when one char is ahead.
I'm not quite sure what you're referring to - Quest catch-up is an intended mechanic if you skip to a later part of the campaign either by using a dungeon skip, or by teleporting to another player that's further ahead.
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I appreciate the instruction, though as a member of the dev team, I can confidently say that these two different options will be available in online play with 1.0. During Character creation in Online, you have the following options
Game mode:
- Normal
- Hardcore
Challenges:
- Solo Account Found > "This character will not be able to party with nor obtain items found by other players, but shares the same stash and materials with your other Solo Account Found characters within the same game mode and Cycle"
- Solo Character Found > "This character will not be able to party with nor obtain items found by other players. This includes items you find on other Solo Character Found (SCF) characters even if they share the same game mode and Cycle."
I am aware current online only offers one selection, Online play says "Character found" for the option, but is actually Solo Account Found. This has been corrected for 1.0, and both options are available.
I'll try to explain what happened. I have a "solo found" rogue level 40, which did the Ezra's ledger quest.
A few days later I invited a friend to play LE and we partied until the Ezra's ledger. When I got there, I talked with the gambler NPC and he just completed the quest and dropped his unique amulet. This character just got to this town and suddenly the game recognizes the quest as finished? Is it a multiplayer bug? Somehow the game "took something" from my other "solo self found" character.
Also, it's not clear to me how the quest catch-up happens. He teleported to me (at Keeper's camp" as a level 1 character, what happens to his quest log from the first town?
For the first part, we'd have to dive into the logs to see what exactly happened, I can't really say based off the description, it may have been a bug, or it may have been a quest state catch-up (such as if the friend you joined was ready to turn in that quest). If you submitted an in-game bug report, we'd already have these logs to dive into.
For quest catch-up:
When you enter an area, if that area is further along in a quest line than you are, you will automatically have all main story quests up to that point completed, and be assigned the current quest state for that area.
So when your friend had a level 1 character, and teleported to you in Council Chambers, their quest log would have automatically updated to have their main quest match yours. Their main quests from the first town would be auto-completed (side-quests are not auto-completed).
Progress towards a Resonance drop only happens when defeating enemies that grant experience and is saved between sessions.
Does this mean you can't get resonances anymore once you're max level?
enemies can still grant experience, you just can't gain any further levels from it.