over 2 years
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Last Epoch
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3s | good afternoon everybody welcome back to |
---|---|
6s | the last epoch devstream |
9s | as always |
11s | i'm your host mike |
13s | it's great to be here |
14s | i hope you're having a good day good |
16s | night |
18s | good morning whatever it is wherever you |
19s | are |
22s | oh my friends turn that sound off |
25s | gotta get that phone charging |
27s | all right |
28s | well we're here i'll play a little last |
30s | epoch if this is your first time here i |
33s | am one of the developers |
34s | on this game |
36s | and it's pretty cool |
38s | i just like to play around and uh answer |
41s | some questions so if anyone here has got |
42s | any questions please feel free to ask |
43s | them in chat |
45s | slap an atleast last epoch game |
47s | on the question and i will answer it |
50s | hi steve |
56s | we're just gonna be playing through the |
57s | monolith |
58s | um i'll probably head on into some |
62s | uh some dungeons as well because |
64s | it's been a little bit since i've done |
66s | one in this character |
69s | we've got a few levels recently |
76s | i might be able to handle it a little |
77s | bit better we were a little under level |
78s | before |
80s | and our gear was a little crappy |
84s | i'm going the wrong way |
91s | and for anyone here who's their first |
92s | time we do also stream for charity so |
95s | any and all money that comes in from the |
97s | stream goes directly to them right now |
99s | our charity is |
101s | uh saint |
102s | jude's research children's hospital i |
105s | think |
106s | i'm pretty sure that's what it is |
114s | research might be wrong |
117s | the hospital helps kids |
126s | while we're just getting things going |
128s | here in other news |
130s | i got a 3d printer |
133s | yeah |
140s | it's pretty awesome |
143s | it's one of the like really bare ones |
145s | basic ones but |
148s | you know |
150s | it can make small figurines that do |
151s | nothing |
157s | you want me throw the the hat yeah it's |
160s | a good hat |
162s | i found a better helmet and i was |
163s | considering uh trying to |
165s | build with it but it doesn't look as |
167s | cool so |
168s | the hat stays |
183s | oh i know what's today |
187s | today is |
189s | uh one of four streams a year |
191s | that is going to be extremely light |
195s | uh with very few people here and that's |
197s | totally okay |
200s | but i don't know why i didn't click but |
202s | so today is |
204s | uh there's another game |
206s | in the genre that releases a patch today |
209s | pretty sure it's today |
213s | it probably came out like two hours ago |
219s | it's mildly popular you know just a |
221s | little bit whatever |
224s | but we like to stream anyways i'll have |
226s | a fun time here |
228s | if anyone has some some questions they |
230s | want answered i will be happy to do that |
232s | 3d print you a barbarian mastery i don't |
235s | think that's how it works really |
237s | nope just started okay |
242s | hello |
243s | douglas how's it going |
248s | getting me to look away |
261s | got him |
266s | that's how we do |
272s | at work i'm your distraction |
274s | happy to be distraction |
279s | oh you're cued to get in yet |
284s | all right |
286s | let's get a unique item right why not eh |
297s | the bottom of my right foot is |
299s | incredibly itchy and i have no idea why |
301s | it just started right as the stream |
303s | started it was like your foot's going to |
304s | be really itchy |
306s | trying to scratch it on the floor my |
308s | other foot |
310s | it's not working |
331s | we had our uh first |
334s | multiplayer test |
336s | with people that were not |
339s | ehg staff |
341s | the very first time anyone who wasn't |
342s | ehg staff ever played our multiplayer |
345s | happened on |
347s | tuesday |
350s | some ct's got in there went really well |
353s | it was awesome |
354s | had a ton of fun |
356s | i wasn't actually playing no not i there |
358s | was a few people i think of our team |
360s | that were playing with them |
361s | but uh |
363s | i wasn't i was just hopping around the |
365s | groups and watching what was going on |
369s | yeah it was a ton of fun |
380s | like i don't want to say it went like |
382s | better than expected or worse than |
383s | expected but like i don't know with |
385s | something like that you're always |
386s | there's always a small part of you |
387s | that's nervous regardless of how much |
389s | you prepared for it like i don't know |
391s | you ever take like a test that you like |
393s | you prepared for a lot |
395s | but still it's you're like the lead up |
397s | to it you're nervous and like what's |
399s | gonna happen who knows it was still like |
402s | that |
402s | um |
404s | luckily we studied really well and |
407s | the worries were for naught |
414s | you don't think i'm sending in-game |
416s | sound oh no |
418s | oh you're totally right |
426s | how's that |
435s | my headset did that thing where it's |
436s | like i'm gonna pretend like i'm not the |
438s | same headset i was even though nothing |
440s | changed and you didn't unplug me at all |
454s | the hardware of this headset is |
456s | wonderful |
462s | we'll leave it at that |
471s | i was doing channeling stuff |
474s | lightning work don't have any of those |
477s | things the most anti-my build item ever |
482s | all right where are we let's get some uh |
485s | some experience nodes |
488s | because i want a level |
492s | no experience nodes oh there's one all |
495s | right let's go for it |
497s | there's another one above two as well |
501s | yeah oh yeah okay i i didn't actually |
503s | see that question but yes the test went |
505s | great |
506s | um |
509s | i i don't i don't have any info on like |
511s | when's the next test or anything like |
512s | that |
513s | um |
514s | or like uh when when is it gonna be open |
517s | for |
518s | uh getting into it for other people or |
520s | anything like that i don't know any of |
521s | that info |
523s | um |
527s | but yeah i am |
530s | really excited for the next one |
532s | i don't know when that's gonna be either |
534s | i have so little information on it but |
536s | it yeah it was a lot of fun it went |
537s | really well um |
543s | we didn't there were there weren't any |
544s | like |
546s | oh my god oh no everything's collapsing |
549s | moments which was really nice |
566s | bow damage shard even i've got 100 i'll |
568s | still take it |
572s | random name x |
574s | uh since uniques are all thanks thanks |
576s | for reposting with with the tag i |
577s | appreciate it |
579s | uh since uniques are so easy to make why |
582s | don't you guys just throw together a |
584s | dozen build changing uniques and throw |
586s | us non-ct's a bone instead of making |
589s | us wait six months for a patch feels bad |
592s | man um so okay uniques are |
596s | um |
598s | uniques are not super easy to make oh |
600s | first let's start there there's there's |
602s | a lot that goes into making unique um |
605s | there's lots of different stages some |
607s | stages of making uniques are really easy |
610s | uh and some stages of making uniques are |
611s | really easy compared to others so |
613s | there's um |
614s | [Music] |
616s | like there's there's the |
618s | ideation stage where you're just like |
620s | picking what it's going to be |
622s | um |
622s | and that's surprisingly involved |
624s | actually just getting like the exact |
626s | stats that are going to show up on it |
627s | even though the exact that's just like |
629s | the rough stats and just getting that |
631s | laid out where it's not gonna break the |
632s | game obviously and it's gonna be |
634s | exciting and it's gonna like all the all |
637s | these things just getting that |
638s | decided upon |
640s | is surprisingly involved time wise oh we |
643s | got a bunch of stuff oh deadlifts has |
645s | give this up to father toast |
648s | thank you very much and congrats to |
649s | father toast |
655s | is |
657s | your son's name bread |
661s | brad there's the joke |
663s | i missed it by that much anyways um |
669s | uh the i think the easiest part about |
671s | making a unique is actually like taking |
673s | the is getting the functionality running |
675s | for the most part sometimes there's |
676s | really difficult things to do for it if |
678s | it's a really specialized feature but |
680s | like |
681s | lots of the time ooh a temporal center |
682s | key |
684s | lots of times just getting the item from |
687s | this is what i want to it's in the game |
688s | and it works is actually pretty easy |
691s | oh |
692s | big cdr that's nice um |
696s | and |
697s | and then there's the art as well which |
699s | can happen pretty quick but uh |
704s | there's there's a lot of other things |
706s | that that go on at the same time |
708s | um and then what probably takes the the |
710s | longest part of the process actually |
712s | is um |
714s | balancing tuning and testing |
717s | and |
718s | um when i say time i'm also not |
720s | referring to |
721s | like just number of days i i guess |
724s | referring to time more of uh from a man |
726s | hours perspective or a person hours or |
729s | uh development time perspective so like |
732s | how many |
733s | hours is spent in total so if if 10 |
736s | people spend one hour each that's 10 |
737s | hours or if one person spends 10 hours |
739s | on it that's 10 hours um |
742s | and because at this stage you get a lot |
743s | more we get a lot of people involved in |
745s | it um you end up with a lot of time |
747s | investment |
749s | and so quite often we do like to do a |
750s | bunch of them all together |
752s | um |
753s | but the key thing is that if we did |
755s | decide to do like a unique pack |
757s | um |
759s | it it also |
761s | delays all the other things we're |
762s | working on |
767s | because we we'd like to |
769s | i guess |
771s | limit the limit the number of things |
773s | you're working on simultaneously |
775s | um |
778s | because quite often working on like |
779s | eight things at the same time like |
781s | context switching tapes takes a long |
782s | time fun fact about uh |
784s | like little aside here context switching |
787s | takes a lot of brain power compared to |
789s | keeping on the same uh thread so there |
792s | was a um |
794s | a jeopardy contestant i don't remember |
796s | his name not ken jennings but like the |
798s | next |
799s | highest total winnings and but then he's |
802s | also the guy that won the most |
805s | per episode he was on so he didn't last |
807s | as long as ken jennings but he won more |
809s | per episode um can't remember his name |
811s | but he he pioneered |
813s | he like quit his job |
815s | and practiced for a couple years where |
817s | he pioneered a technique where he would |
819s | um bounce around the board and up until |
821s | this point everyone would get in the |
823s | category they like and just run the |
825s | whole category down |
826s | but it worked really well because if |
827s | you're in a category you're good at and |
829s | you can run the board down um you can |
830s | get them all lots of points really |
832s | quickly but at the same time everyone |
833s | else gets used to that category and gets |
836s | comfortable and starts answering them |
837s | and they can jump in and steal |
839s | and so this guy he |
841s | practiced jeopardy questions by context |
843s | switching really quick by bouncing |
844s | around categories was never the same |
846s | category twice |
847s | um |
848s | and and this led to a technique where by |
850s | jumping around and context switching so |
852s | much |
853s | and all the other contestants were just |
855s | sitting there confused and they couldn't |
857s | get a handle on it and |
859s | he would just run away with games like |
861s | crazy |
862s | he did he did quite a few other things |
863s | as well it wasn't just that but that was |
865s | like the big thing and it actually had |
867s | this ripple effect throughout the |
869s | jeopardy uh the world is as as a whole |
872s | where suddenly everyone started |
874s | practicing this way and doing this it's |
876s | common practice now in jeopardy and he |
877s | changed the whole face of how jeopardy |
879s | is played which i think is really cool |
880s | that a game that have been around for |
881s | that long can get like an entire |
884s | strategy revamp with no rule changes |
886s | like someone just discovered something |
888s | new i think it's really cool |
890s | um |
890s | it's like someone discovers a new |
892s | technique in a speedrunning glitch or |
893s | something you know |
894s | anyways um |
896s | what am i getting at here so it's a |
898s | similar thing with work with with um |
901s | with game development anything really |
903s | context switching takes time |
905s | um |
906s | and so question we try to limit that if |
909s | possible and so we'll try and do a whole |
911s | bunch of of items all at once |
914s | and it's |
916s | there are things you can put on the back |
917s | burner and just be like okay well every |
918s | day i'll work a little bit on this as |
920s | sort of like a cool down or something |
921s | that's easy to do and that works too but |
923s | um |
925s | we we we like to bundle things together |
927s | when we can |
930s | i was right it was saint jude's |
931s | children's research hospital ha ha |
932s | nailed it |
934s | sorry i just saw the notice pop up |
936s | anyways um |
939s | that's that's one reason why we and and |
941s | okay then on top of that as well um |
944s | quite often you can get there's there's |
947s | there's very few knock-on effects for |
949s | unique items |
951s | so we can quite often get quite a lot of |
955s | unique items done near the end of a |
956s | patch cycle |
957s | and |
960s | it doesn't really cause problems |
962s | elsewhere in the game very often |
964s | sometimes it does but normally we can do |
966s | it without without big issues so we we |
968s | like to shift that towards the end of |
970s | the of the patch cycle now i will say |
972s | that we are going to be in a longer |
973s | patch cycle here which is i mean like |
976s | um |
977s | things may change so i could be wrong |
978s | with us maybe we'll do something but |
980s | right now the plan is not to um |
984s | release a sort of like a a larger |
987s | hotfix patch mid-patch cycle if that |
989s | makes any sense |
991s | um |
991s | and i know it sucks to have a weight |
993s | like that and maybe we'll talk about |
994s | doing something but right now there's no |
995s | plans for it as far as i know |
999s | um |
1001s | i i think of all the things we could |
1002s | release in something like that |
1004s | uh yeah |
1006s | um |
1009s | uniques i think would be a good |
1011s | candidate |
1013s | um |
1017s | just doing the patch in general is |
1019s | tricky as well so um |
1022s | a lot of time |
1024s | goes into |
1025s | producing an appropriate build candidate |
1027s | a build release and and all these things |
1029s | and like stability testing for releasing |
1031s | patches |
1035s | and if we can avoid taking all the time |
1036s | for that |
1038s | that saves us time in the long run so |
1040s | it's it's sort of a balancing act of |
1042s | what do we need to get done what do we |
1044s | want to get done and what can we get |
1046s | done |
1047s | and um |
1047s | [Music] |
1050s | the total time we have between now and |
1051s | launch is like |
1054s | it's fairly limited it's fairly finite |
1055s | and so we have to |
1056s | look at all the things |
1058s | that um |
1061s | if we're gonna do something like that |
1062s | that's that's gonna take up some amount |
1064s | of that time between now and launch um |
1066s | that's going to add total time to the to |
1068s | the development like |
1069s | like hours of development time uh |
1073s | it needs something else needs to get cut |
1075s | or it's going to push the deadline you |
1076s | know and um we don't really want to do |
1079s | either of those things |
1085s | so i'd say it's unlikely but possible |
1091s | yeah that you okay uniques are easy to |
1093s | make quote yes um |
1095s | i probably should have said uniques are |
1096s | easy to make relative to many other |
1098s | things |
1106s | there's a lot of other things that are |
1107s | way harder to make |
1115s | i was probably referring to the |
1116s | implementation side of it mostly |
1118s | which is generally the easiest part |
1126s | but i don't know we'll see like we i |
1127s | don't think we've had uh a patch cycle |
1129s | this long so things could change i don't |
1131s | know |
1135s | i will help you with one id for free man |
1136s | it's right cast meteors on hit one |
1138s | second i i wonder where i've seen that |
1140s | before |
1144s | oh i got a fresh question here from some |
1146s | from a first time chatter |
1149s | uh |
1152s | turjalmar |
1155s | interesting name |
1156s | uh i don't know what it means that's |
1158s | cool uh what is the most exciting |
1161s | upcoming unreleased feature that you can |
1162s | talk about that isn't multiplayer okay |
1164s | good thing you added that because i was |
1165s | gonna say multiplayer for sure |
1167s | um |
1168s | [Laughter] |
1170s | i mean |
1171s | i i think uh the easy answer |
1174s | is like one of the |
1176s | uh one of the new mastery classes |
1178s | um so for me to be the falconer |
1180s | personally |
1186s | is there a more interesting answer to |
1187s | that question |
1193s | probably |
1196s | for me it's definitely the falconer |
1198s | uh little things like this like 15 plus |
1200s | is gonna go away and it's gonna just be |
1201s | the actual number that's really exciting |
1203s | i think |
1204s | um |
1206s | we have uh we okay here's something |
1210s | we've recently |
1211s | here we go |
1212s | we recently uh changed the way |
1215s | we do |
1217s | uh network communications for |
1220s | ailment |
1222s | statuses and ailment information in |
1224s | general |
1226s | and this comes along with some other |
1228s | changes to ailments as well that allow |
1230s | this this change to happen |
1232s | which is going to |
1233s | uh |
1235s | sort of a roundabout way of be saying |
1237s | we're probably gonna wait gonna have a |
1239s | way of fixing the |
1240s | poison problem |
1243s | so uh the poison problem is that every |
1245s | single stack of poison reduces the |
1247s | target's poison resistance |
1250s | and in multiplayer those stacks can get |
1252s | incredibly high incredibly fast even |
1254s | single player they can ramp up really |
1256s | fast and this like self multiplicative |
1259s | effect of each stack making every stack |
1262s | stronger |
1263s | um |
1266s | causes some |
1267s | scaling issues compared to other |
1269s | ailments |
1270s | um so this this these new systems we |
1272s | have for both |
1274s | communicating across networks how many |
1276s | stacks everything has and also |
1278s | um |
1281s | uh just just changing the structure of |
1283s | the element code in general has has |
1285s | given us the ability to fix the poison |
1287s | problem |
1289s | so i think that's exciting as well um |
1291s | it's also going to give us some |
1293s | new tools to make other elements a |
1295s | little bit more interesting and unique |
1297s | so the one thing that we hear quite a |
1298s | bit is hey |
1300s | bleed and ignite are basically just |
1303s | um damage type conversions of each other |
1306s | they're exactly the same thing there's |
1307s | no difference |
1308s | and |
1312s | now we're gonna have a way to |
1316s | bring a little bit more |
1318s | interesting mechanics to those |
1321s | more unique mechanics make them feel a |
1323s | little distinct have them function |
1324s | differently |
1331s | uh what is the total time uh between now |
1334s | and launch if that amount of time is |
1336s | finite great question |
1339s | uh i'm not going to answer that i'm |
1340s | sorry |
1341s | and and okay so technically it's not |
1343s | finite really um |
1347s | well okay it's |
1348s | it's finite but not exact how about that |
1351s | um |
1352s | it's an unknown finite amount |
1357s | we have a goal and we want to hit that |
1359s | goal |
1360s | um if the game's not ready by that goal |
1361s | we'll push it and release it when it's |
1363s | ready um |
1365s | but everything we do plans for hitting |
1367s | that goal |
1380s | so yeah we we |
1383s | we always want to be going as fast as we |
1385s | can and you know like get everything |
1387s | done as quickly as possible and like |
1390s | we want to launch the game now but you |
1392s | know we're still missing some features |
1393s | it wouldn't exactly be a finished game |
1395s | if we did right now |
1415s | all right |
1417s | uh will achievements view thing if |
1419s | you've got a question for me don't |
1420s | forget to put at last default game in |
1422s | the question i'll be more likely to see |
1424s | it's a little slow day today because |
1425s | there's something else going on in the |
1427s | world you know who knows what that is |
1429s | um |
1430s | will achievements be a thing yeah uh |
1432s | achievements will be a thing |
1442s | easy too easy |
1447s | my goodness there's a few enemies here |
1451s | one or two you know here and there |
1460s | boom boom |
1464s | multiplayer when when it's ready |
1472s | another question here |
1473s | from next is dev don't forget to put out |
1476s | last game in your question if you've got |
1478s | one and i'll see it easier uh will there |
1480s | be |
1480s | uh an increase in monster density it's |
1483s | always fun to clear lots of monsters at |
1485s | once in other arpg's um |
1488s | i i think that there will be so there's |
1490s | certain zones where there's a lot more |
1491s | monsters than others and especially |
1492s | noticeable in monolith there's some |
1494s | density issues in certain areas in |
1496s | certain situations and part of that's |
1498s | because the monsters are added |
1500s | procedurally and sometimes those |
1501s | procedural systems have gaps |
1504s | so yeah there will be |
1506s | changes to that system to make it more |
1507s | consistent that will be increasing the |
1509s | density in certain situations |
1514s | but i wouldn't say yes to like an across |
1516s | the board yeah it's just going to go up |
1517s | or anything like that |
1519s | [Music] |
1526s | i can't remember what all these are |
1527s | because they're kind of buried down here |
1535s | [Music] |
1547s | [Music] |
1548s | i do love this one i'm just gonna i'm |
1550s | just gonna pump it just the decks and |
1551s | classic loads just so good |
1555s | any plans to maybe add a fist of heaven |
1558s | style skill to sentinel class um i mean |
1561s | smite especially with lightning tendrils |
1564s | is incredibly similar and i just |
1565s | realized you might not have been talking |
1567s | about fists of heavens foh to me is |
1569s | diablo 257s um i would say smite is |
1571s | really similar |
1574s | um |
1576s | if that's not what you were talking |
1577s | about please let me know what you were |
1578s | talking about |
1583s | and that is base sentinel because |
1584s | there's a void version conversion in uh |
1587s | void night |
1588s | yeah so it's it's it was originally a |
1590s | paladin skill we moved it because uh |
1593s | there's like a unique that made a void |
1594s | version or something like that and we're |
1595s | like this is cool |
1600s | it's less awesome on uh forge guard but |
1603s | there is a version where it uses a |
1604s | hammer throw |
1606s | to proc it that's really strong as well |
1610s | also personally uses javelin to proc it |
1612s | that's really strong |
1618s | hello when our server based character |
1621s | saves expected to be added that will |
1622s | happen at the same time multiplayer's |
1624s | opened up |
1625s | um |
1627s | so |
1628s | when it's ready uh because i don't have |
1630s | exact timeline on multiplayer but yeah |
1631s | that's as soon as multiplayer happens |
1633s | when you're playing multiplayer your |
1634s | save files will go online |
1638s | um |
1638s | but offline characters will still be |
1640s | offline and you'll still play them with |
1642s | local saves like you you won't you won't |
1644s | move your characters that you have on |
1645s | your computer on to our servers we're |
1647s | not going to do that |
1650s | accepting file uploads like that is uh |
1657s | dangerous misguided eyes there's a few |
1660s | words for it |
1671s | kind of related question what piece of |
1674s | cut content were you saddest to see go |
1677s | that hasn't been |
1679s | repurposed |
1681s | um |
1696s | like i have a couple answers but uh |
1699s | let's see the stuff that i know will get |
1700s | repurposed or |
1703s | uh just come back in general |
1711s | ah |
1713s | that ability should die when the uh |
1716s | when the |
1717s | when the enemy dies |
1719s | i don't know why didn't there a couple |
1721s | of them maybe like if it's |
1723s | starting while they die |
1725s | if they die while it's starting |
1728s | but there's a bug in there somewhere |
1739s | [Music] |
1745s | i don't know i uh cut content |
1748s | that i'm sad as to see go |
1756s | i mean there's a whole bunch of like |
1757s | ideas and things okay you know what i |
1760s | know what it is this is so |
1762s | so weird |
1765s | it is the |
1766s | uh switch weapons |
1769s | uh having having having like a secondary |
1771s | weapon |
1772s | uh to switch to |
1773s | that's what it is |
1782s | not happening |
1800s | like i get why we can't have it but oh i |
1802s | wish we could |
1823s | when mike doesn't even use smoke |
1824s | formerly quite yeah well i mean it's not |
1826s | that hard i use them when i need to |
1828s | remember uh |
1829s | was it last week or the week before i |
1832s | had to do the |
1833s | um i did the arena the arena champion |
1836s | and i got to rogue and i was |
1838s | probably under geared for it |
1841s | um |
1842s | i used i feel like i used them really |
1843s | well there to do that |
1849s | i sometimes also toss uh uh decoy really |
1852s | far away in like the opposite direction |
1853s | of where i'm fighting |
1855s | just as like uh |
1857s | like just toss over there and |
1861s | see what happens |
1869s | to whom must we pay 1000 usd to get a |
1872s | the meteor unique made is it you |
1874s | i know it isn't his chicane i will take |
1877s | up collection |
1879s | uh i mean |
1887s | there are certain |
1889s | members of the team that absolutely love |
1892s | meteor as a as a skill it's definitely |
1895s | their favorite skill |
1896s | um |
1899s | and let's just say they have quite a bit |
1900s | of pull |
1902s | in the company |
1905s | maybe the most pull of anyone in the |
1907s | company okay definitely it's judd he |
1909s | loves meteor um |
1913s | uh i i would be surprised if |
1916s | um |
1918s | we don't see any more awesome meteor |
1920s | uniques anytime soon type them i i don't |
1923s | know if it'll still be that exact one |
1924s | that that didn't get made but there were |
1926s | a lot of things there were there were a |
1928s | lot of community ideas |
1930s | in that |
1931s | in those polls that we really liked |
1934s | um |
1935s | and i can see some themes from some of |
1938s | those things being repurposed a little |
1940s | bit and tweaked and adjusted and maybe |
1942s | brought back in a slightly different |
1943s | form maybe it's not an item maybe it's a |
1945s | node maybe it's a set bonus maybe it's |
1947s | uh |
1948s | i don't know |
1949s | uh an idol maybe it's a |
1951s | [Music] |
1952s | blessing these are getting a little out |
1954s | there but you know what i mean i i'd be |
1956s | um |
1958s | i wouldn't be surprised to see something |
1960s | at least |
1961s | tangentially related |
1975s | we go through a lot of unique ideas |
1978s | like um |
1980s | anyone on the team who who who like |
1983s | wants to there's we we've got our own |
1985s | like discord for development |
1987s | and um |
1989s | frequently like we just got a channel |
1991s | for unique ideas and people just sort of |
1993s | toss ideas in there um and every once in |
1995s | a while um |
1997s | josoki or myself or kane or um |
2001s | rhymer |
2003s | uh |
2005s | justin any and there's a bunch of people |
2006s | that will uh |
2008s | sort of like go through there and pick |
2009s | out uh different |
2012s | um different ideas and |
2014s | we'll talk about them you know and um |
2020s | so we get we get a lot of ideas for |
2022s | unique items |
2025s | uh and they change a lot throughout the |
2027s | development process of getting any one |
2029s | of them made sometimes like one item |
2031s | will |
2032s | have just like one little |
2033s | theme from it get turned into another a |
2035s | whole different item |
2044s | weapon swap with teleport on the swap |
2046s | oops wrong game |
2047s | [Laughter] |
2050s | yeah get that get that teleport charges |
2052s | staff and away you go |
2061s | i always went for an amulet |
2070s | that budget hammered in |
2074s | enigma is the best and worst item in |
2075s | that game |
2093s | chests still don't work in multiplayer |
2094s | it's really funny like you open them and |
2096s | just nothing comes out |
2097s | and uh |
2098s | like we told all the cds this it's still |
2101s | uh like and they all knew they all open |
2103s | the chest and they go oh yeah right |
2104s | there's nothing in there |
2105s | um it's just that like you're so |
2107s | conditioned i do too so on multiplayer |
2109s | testing i'll open chest all the time you |
2110s | just you're so conditioned to open a |
2113s | chest |
2114s | um and like it glows and sparkles and |
2115s | you can click it everything still and so |
2117s | it's it's this like |
2119s | you're just so used to it you just click |
2120s | them even though you know nothing's |
2122s | coming out you still click it |
2129s | yeah i got my uh |
2131s | streets of new capana |
2133s | commander decks showed up |
2137s | picked up a pair of those |
2145s | hmm |
2159s | decent ones in there |
2164s | xp give me that sweet sweet xp |
2175s | the launcher staff is really cool yeah |
2180s | hold up did i just drift off did you |
2182s | explain why we can't have weapon swap or |
2184s | just say we couldn't have it why can't |
2185s | we have weapon swap i did not explain |
2187s | why we can't have weapon swap |
2191s | um |
2194s | i'll be honest this was uh uh |
2196s | we went through that process |
2198s | oh year and a half two years ago it's |
2200s | been it's been quite a while probably |
2201s | two years now |
2202s | um since we've talked about weapon swap |
2205s | and i do not remember all the details of |
2207s | that conversation well enough to explain |
2209s | it here confidently |
2210s | um |
2215s | but it is a design decision of why we |
2216s | don't have weapon swap |
2222s | there there was some |
2224s | networking stuff too but um |
2240s | i do remember ah i i don't remember the |
2243s | conversation well enough to go into all |
2244s | of it um |
2246s | part of it had to do with snapshot |
2248s | problems |
2249s | just making snapshotting even easier and |
2251s | um |
2252s | making it basically required um and then |
2255s | ending up with the burden of optimal |
2256s | play being too intense |
2261s | uh it was a big was that was that was |
2263s | part of it there was something else that |
2264s | was really major too i can't remember |
2264s | what it was |
2266s | it was a really good reason it was a |
2267s | really good reason i'm sorry i can't |
2270s | remember what it was |
2271s | um |
2274s | i was sad but i agreed with it |
2277s | um |
2280s | trying i'm sorry |
2282s | the |
2283s | we are working to to handle uh |
2285s | snapchatting stuff more as well so |
2288s | like |
2289s | i guess |
2290s | reasons can go away |
2291s | but um there was something else that was |
2293s | enough even without snapshotting |
2301s | because that that is something that's |
2302s | going to be gone |
2306s | eventually |
2309s | oh one more before i gotta go uh with |
2311s | the throwing tag for skills was there |
2313s | ever a consideration |
2315s | put towards thrown weapon types |
2317s | absolutely |
2323s | um we kind of wanted i guess throwing |
2326s | skills to be possible as um |
2329s | hybrid builds |
2332s | uh so where you could still |
2336s | you could still do something else with |
2337s | it now that the part of the big thing |
2339s | about throwing is you're not actually |
2340s | throwing |
2341s | your |
2342s | weapon |
2343s | itself you're throwing some |
2345s | like uh magical construct of a weapon or |
2349s | you know like it's it's |
2351s | it's not the literal you're throwing |
2352s | your weapon we try and work that in a |
2353s | little bit on some nodes like for |
2355s | example there's a shield throw node |
2357s | that buffs the throw a whole bunch but |
2359s | you can't block while it's thrown and so |
2361s | that's trying to sort of represent like |
2363s | you've thrown your shield so you can't |
2365s | block with it because you don't have it |
2366s | anymore right um and we try we try and |
2370s | work those things in a little bit |
2371s | but um |
2375s | for the most part you're not actually |
2376s | like throwing your weapon or throwing |
2379s | your shield you're throwing some like |
2382s | representation or mechanical or uh |
2384s | magical version of that weapon |
2387s | or shield |
2393s | the new death animation stuff that we |
2395s | teased it's so good it like oh the |
2398s | updates the combat feel are amazing and |
2400s | i i know i'm like saying these things |
2401s | and there's gonna be a big gap and it |
2402s | sucks but like |
2404s | it's it's it was one of those things |
2406s | where i didn't like when i we're first |
2408s | talking about everything i'm like i |
2409s | don't know if it's gonna have that big |
2410s | of an impact oh boy was i wrong |
2420s | i love being wrong about that stuff |
2434s | hey be the boy |
2436s | let's go |
2444s | yeah |
2445s | freeze that guy for me |
2450s | be the boy's pulling its weight |
2453s | uh heavy asks will multiplayer release |
2456s | inherent |
2462s | will multiplayer release inherent at |
2465s | least a first balance pass |
2469s | i think that's include will multiplayer |
2471s | release include at least the first |
2472s | balance pass and will balance be one of |
2474s | the major focuses after multiplayer is |
2476s | released yes um i think that there will |
2479s | be |
2482s | there's there's certain things so um |
2484s | here's a great example that's already |
2485s | happening there's certain things that we |
2487s | know are obviously going to be broken in |
2489s | multiplayer that like |
2491s | we we know |
2492s | we knew when we made them that it would |
2494s | be busted um |
2496s | in multiplayer uh |
2499s | we either have plans for fixing them |
2500s | already or |
2502s | our um |
2504s | oh got some beer |
2506s | don't see that every day |
2509s | who's shooting me go away i want to pick |
2511s | up my beer |
2514s | and |
2514s | um |
2516s | oh i used it dang it |
2518s | beer's just a potion anyways if in case |
2520s | anyone was wondering |
2522s | where's going with this oh yeah |
2525s | there's things we already know is gonna |
2526s | be broken overpowered and and so a |
2528s | really good example of this is you may |
2530s | have noticed that um |
2532s | healing hands does not have a skill tree |
2534s | still |
2536s | healing hands does not have a skill tree |
2538s | because we know that uh so many of the |
2540s | things we were originally planning on |
2542s | doing with healing hands would be really |
2544s | broken in multiplayer |
2547s | and so we wanted to be able to test it |
2549s | and get a feel for it as we were making |
2551s | that skill tree in a multiplayer |
2553s | environment to make sure it was |
2555s | fun and useful and not mandatory and you |
2558s | know all these things |
2559s | in um |
2561s | in in a multiple environment or first |
2562s | making so you have to remake it this is |
2564s | that like not doubling up on time spent |
2567s | issue again |
2569s | uh so yeah there's there's things that |
2571s | we've intentionally held off on specific |
2574s | for that and then other things that |
2574s | we're preparing for multiplayer so the |
2576s | the as i was talking about before the |
2578s | poison um |
2580s | problem |
2581s | where whereby |
2582s | if |
2583s | everyone in your group is running |
2586s | um |
2588s | a poison build all of the poison builds |
2590s | get stronger immediately and and having |
2592s | a five person or four person poison team |
2596s | is |
2597s | unbelievably strong |
2600s | um finding a way to make it not scale |
2603s | ridiculous like that but still have it |
2607s | uh scale somewhat and then |
2610s | uh |
2612s | still have it be fun in single player |
2614s | you know like like having that balance |
2615s | working we have a potential solution |
2617s | that i'm skirting around saying what |
2618s | that solution is because it's not in and |
2620s | tested yet i don't want to um |
2623s | uh |
2626s | like say what it is and promise |
2627s | something and not deliver on it type |
2628s | thing |
2631s | uh but yeah so we're working on that i |
2633s | just realized i'm probably over the |
2634s | number to get at this boss i'm just |
2636s | doing |
2637s | uh doing |
2639s | echoes for |
2641s | for fun at this point |
2643s | which is good because i do have fun with |
2644s | them |
2645s | um |
2648s | so yeah yeah there are things that have |
2651s | happened |
2652s | are happening and will happen around |
2654s | balance and multiplayer um |
2656s | with regards to that release and |
2659s | i'm sure there will be |
2661s | a large number of incredibly powerful |
2663s | synergies that everyone's gonna miss |
2666s | um |
2669s | by the time release happens and there |
2670s | will be some balance patches that happen |
2672s | pretty early on uh and and then that's |
2674s | and part of that uh the reason we do |
2677s | these slow rollouts for multiplayer is |
2678s | to catch things like that |
2680s | um |
2681s | i wouldn't be surprised if there were |
2682s | things found |
2684s | uh |
2685s | in in the first first half dozen tests |
2688s | that we had we didn't even consider you |
2690s | know |
2693s | so yeah |
2695s | uh |
2696s | we we will be tackling low hanging fruit |
2698s | first |
2709s | a little warm in there |
2713s | little warm in these rhinos |
2720s | name that movie there's another quote |
2721s | from it |
2730s | the rubber face comic himself |
2733s | the one the only the canadian |
2740s | agent gary |
2752s | all right |
2754s | another question here have you played |
2756s | sanctuary for asks have you ever played |
2759s | have you played any of the first season |
2760s | of d2r been having a blast in it myself |
2763s | found some gg items a 2018 sarktorch for |
2768s | example |
2774s | shivers goosebumps all over |
2777s | um no i i've played a tiny tiny tiny |
2780s | tiny little bit of it um |
2785s | like leveled one character a merc uh i |
2788s | was trying to act five mercs out and um |
2792s | i can't remember the name of the new |
2793s | room right now the new like leveling |
2795s | rune word for mercs |
2796s | um |
2798s | got one of those but i haven't really |
2800s | played much of it now |
2804s | that was i played a weekend |
2806s | you know |
2813s | which is enough to |
2815s | like |
2818s | let's get to get get to um |
2821s | like farming end game stuff |
2837s | what commander okay um |
2840s | the first one the one that i actually |
2842s | finished the deck for is |
2846s | pulverizer can remember his name |
2859s | uh perry the pulverizer |
2863s | uh he's a three three four four when he |
2864s | enters the battlefield put a shield |
2866s | counter on target creature you control |
2869s | whenever he attacks |
2871s | tiger creature you control gets plus x |
2872s | plus x and gains trample until in a turn |
2875s | where x is the number of different |
2878s | counters |
2879s | on permanence you control |
2883s | and i was trying to figure out where the |
2885s | line was on that's exactly what i |
2886s | thought it was originally but i was um |
2889s | i'm like does like |
2891s | um |
2892s | suspend does that count like |
2894s | the time counters on suspended objects |
2896s | in excel now because you don't control |
2898s | exiled permanence so it doesn't work |
2903s | uh which i expected and then like energy |
2905s | counters |
2906s | which uh they're on you |
2909s | they're not on uh permits like |
2911s | experience counters they're on you not |
2913s | the permanents that don't count |
2916s | but like i was just going through the |
2918s | cards i had i'm like okay i'm gonna pull |
2920s | one of every |
2923s | card with a unique counter type that i |
2925s | can find and there's some weird counter |
2928s | types out there that i uh |
2930s | put the azoreous uh |
2933s | something in the filibuster counters |
2936s | uh |
2938s | so that's gonna be the goal is to is to |
2940s | win with filibuster counters with almost |
2943s | no proliferate in the deck uh as a bit |
2945s | of a meme |
2950s | while punching people in the face with a |
2951s | big boy commander |
2960s | and then also the grixes one which i'm |
2962s | going to be |
2964s | um |
2965s | doing vampire tribal with |
2979s | this thing's gonna be off i haven't done |
2980s | vampire trouble before |
2981s | um i haven't built a grix's deck in |
2984s | forever i don't remember the last one i |
2986s | built |
2987s | but it's a lot of fun there's a lot of |
2989s | good stuff in there |
2994s | shock someone's just doing echoes for |
2995s | fun the horrors |
2998s | century a very good |
3000s | master sword 10 points to gryffindor |
3003s | uh forgive me if you've already answered |
3004s | this will multiplayer have party trading |
3006s | at the start or is that to be added at a |
3009s | later time um i don't know what order |
3012s | any sort of trading systems will be |
3014s | implemented in regards to the uh when |
3017s | the multiplayer opens up to a larger |
3019s | group um there is not currently any way |
3022s | to trade items in multiplayer uh there's |
3024s | no system like that uh set up at the |
3026s | moment so |
3028s | uh |
3029s | maybe |
3031s | the i5 merc is fire with three piece |
3034s | sazi set really |
3039s | i haven't read that word in a long time |
3041s | and not how i thought it was felt |
3045s | i just called sabbies |
3049s | in my mind it's savvy set |
3054s | interesting i would not have thought |
3055s | is that because you can up the sets now |
3057s | that they're really good |
3076s | ring |
3077s | ring ring ring ring the same old crap |
3080s | same old crap |
3098s | i probably should not be just like |
3100s | running through all the giant aoes |
3103s | and running towards more enemies this |
3106s | seems like a mistake |
3108s | but you'd be right |
3137s | it was tense |
3142s | uh sorry i didn't check in i don't check |
3144s | in freaking with the game is there |
3146s | progress for multiplayer this year or |
3149s | will it come the next uh there was |
3151s | actually very recently a very large post |
3153s | that went out um so no worries about |
3155s | missing that uh but you can check that |
3157s | out on our forums if someone wants to |
3159s | link that that would be awesome for them |
3161s | uh lots of info in there basically um |
3164s | multiplayer is looking like it's going |
3166s | to happen this year |
3167s | uh |
3168s | we've had our first test on tuesday |
3172s | which um like last this like uh |
3175s | three days ago four days ago whatever it |
3176s | is um |
3179s | where people who don't work at ehg got |
3181s | to play multiplayer for the first time |
3183s | um went fantastic |
3185s | really happy really excited um |
3192s | and uh yeah stuff's going great |
3194s | i don't know what else to say |
3207s | uh for this favor system that is an |
3209s | alternate meta progression system |
3211s | uh yep |
3214s | okay |
3215s | i i will just just want to note on that |
3217s | um |
3218s | it's still in the con concept phase so |
3221s | uh |
3223s | a lot could change between now and then |
3225s | now and now in release so anything i say |
3227s | is very speculative on it |
3232s | uh |
3233s | will it start being utilized for |
3234s | characters before the 100 that's the |
3236s | plan right now |
3237s | yes |
3243s | it's not like once you've hit level 100 |
3244s | you get to do it |
3246s | like the i guess the the easier to |
3248s | answer that question and uh this might |
3250s | not be obvious but um |
3254s | we we don't plan for most characters to |
3256s | hit level 100 |
3258s | and if there's any sort of major |
3259s | progression system |
3261s | uh we expect every character to to have |
3264s | easy access to it |
3266s | and if most characters aren't hitting |
3268s | 100 and the progression system started |
3271s | after 100 |
3272s | most characters wouldn't have access to |
3274s | it |
3277s | so don't want that so not doing that |
3292s | wrong thing |
3294s | should i get this shouldn't i |
3299s | want to go fast |
3304s | rolling around at the speed of sound |
3311s | sonic adventure 2 battles on gamecube |
3314s | was |
3315s | one of my favorite game is one of my |
3317s | favorite games |
3318s | so good |
3319s | that opening sequence like dropping out |
3321s | of a helicopter i don't know what i was |
3323s | like |
3327s | let's guess 15 14 somewhere in there and |
3330s | like |
3333s | um i should figure one that came out but |
3336s | like i remember riding home in the car |
3338s | with |
3339s | with the game and like you know like |
3341s | you're you're riding home in the car |
3343s | your mom's driving you like open up the |
3344s | case and you're like going through the |
3346s | manual that's in the case checking out |
3348s | everything and |
3349s | oh oh that was a great game |
3352s | i'm just i i keep forgetting to check |
3354s | if there's more |
3356s | uh if i finish this monologue or not |
3359s | you know i'm just gonna teleport out |
3361s | and check i don't care |
3372s | keep going just right click on those now |
3379s | i got uh an urbrask the new brass is a |
3383s | really nice it's like |
3385s | so it's card advantage and like |
3388s | and stacksy at the same time but it's |
3390s | not like oppressive it's just like you |
3392s | have to play like a red deck |
3394s | go |
3395s | and i love that where it's it's like |
3397s | it's |
3399s | it's got all the things i love in it i |
3401s | love the new rest it's great |
3405s | uh it's one of my in one of your set |
3407s | packs yeah |
3409s | i literally can't read what's on the |
3410s | card yeah because it's in um |
3413s | forex you've got the forexian altar |
3414s | version so here's what it says it says |
3416s | um at the beginning of your upkeep |
3419s | uh |
3421s | uh exile the top card of your library |
3423s | you may play that card this turn |
3426s | um |
3427s | at the beginning |
3428s | all right each opponent's uh can't have |
3430s | this wrong each one skips their draw |
3431s | step and exiles the top card of their |
3433s | library at the beginning of their review |
3435s | they didn't say ever basically everyone |
3437s | impulses one card every turn and your |
3439s | opponents don't get to draw as well |
3441s | but they still get to |
3443s | play that top part of their library |
3444s | because they impulse instead just have |
3445s | to play at that turn |
3457s | that's that's really cool this this item |
3459s | is really interesting i remember making |
3460s | it i really like this item it's one of |
3463s | my favorite items in the game which i |
3464s | know is weird but um |
3467s | yeah |
3468s | i really like it |
3473s | it was almost a pair of gloves |
3481s | of despair |
3487s | uh plus life bonus to frenzy act 5 merc |
3490s | makes them virtually unkillable yeah it |
3491s | destroys almost anything in hell as they |
3493s | can dual wield yeah dual wield uh like |
3497s | that's the big thing about um act 2 |
3499s | marks is |
3501s | it's the really powerful |
3502s | auras that you can get are on weapons |
3506s | action marks can only wield one weapon |
3508s | but at the same time they get |
3510s | uh they get an aura built in so you get |
3512s | one aura for free just for being an |
3513s | acting merc and then um you could you |
3516s | can get two you get one more for having |
3518s | a weapon so you can get two auras |
3520s | there's other ways to get them too but |
3521s | that's the main two ways that most |
3522s | people get them but then act five marks |
3524s | yeah you can dual wield so you can get |
3525s | two of the weapon |
3527s | auras which are generally actually |
3528s | stronger than the built-in ones and um |
3532s | it was |
3533s | that was |
3534s | it was it was a really |
3537s | elegant solution to the problem of |
3539s | only act 2 merck survival |
3542s | i think that's one of the biggest things |
3544s | that dlv2 suffers from after |
3546s | being played without updates for |
3549s | decades literally um |
3552s | is is it's kind of solved like |
3555s | um |
3557s | i can like |
3559s | pick any character |
3560s | archetype and i can probably tell you |
3562s | what your stat distribution is in like |
3564s | in your ideal stat distribution |
3566s | and um |
3569s | it's almost exactly the same for every |
3571s | single character right |
3574s | enough strength to wear your gear um |
3577s | possibly enough decks for max block or |
3579s | not |
3580s | and the rest in vitality like that's |
3582s | every single one of them oh 2lp slab |
3584s | that's nice |
3585s | and and and um |
3587s | oh my god |
3590s | come with me my beetle army of the dead |
3594s | um |
3598s | it was a countess reference by the way |
3602s | blood raven sorry |
3606s | uh anyways um |
3610s | what am i trying to say here and and and |
3612s | now they've got this |
3613s | uh |
3615s | almost in one way that sucks now they've |
3617s | got |
3618s | two mercenaries that are viable which is |
3620s | just awesome |
3623s | um |
3624s | i know a lot of the |
3627s | like path of diablo gave uh the insight |
3630s | meditation aura to the act three |
3631s | mercenaries which i thought was really |
3633s | smart um |
3635s | i'd love to see something something done |
3637s | to make the the other other mercenaries |
3639s | a little bit more i think they did some |
3641s | stuff to most of them as well they're |
3642s | better but they're not good enough yet |
3645s | and it's gonna be really hard because |
3646s | it's such an optimized game to ever get |
3648s | all of the mercenaries to be in a really |
3649s | good spot |
3651s | um |
3653s | but i think that they were |
3656s | i thought it was really well done what |
3657s | they've got so far |
3661s | was impressed |
3664s | vicarious visions knows what they're |
3666s | doing |
3677s | that's right you |
3678s | ice goliath bleed out on me |
3689s | all right why not just make uh easy to |
3692s | hit 100 and then have an exp accrue in a |
3694s | system of infinite levels allowing for |
3696s | endless stat progression called avatar |
3698s | levels or something |
3700s | uh i can't generally like |
3702s | so i i know you are very |
3705s | random named x i know you're very well |
3707s | versed in arpg's and i can't tell if |
3709s | you're joking or not |
3712s | um |
3716s | but just in case you are not joking |
3720s | um |
3721s | i i would suggest that we've seen this |
3723s | system already and seen the strengths |
3725s | and weaknesses of the system |
3727s | in uh |
3729s | in diablo 3 |
3732s | because what you basically described is |
3734s | the peregrine system just just in case |
3736s | you're you're not joking |
3737s | since my original idea |
3742s | oh |
3743s | i can't tell |
3748s | well for anyone else who doesn't know |
3750s | this just in case the mo3 had that |
3752s | system exactly it's called paragon |
3754s | levels instead |
3757s | and it contributes to this idea that the |
3759s | game doesn't start until max level |
3762s | which |
3763s | i'm personally not a big fan of |
3765s | in an arpg system like this |
3775s | because i believe that it takes away |
3776s | from the value of |
3778s | the entire leveling process |
3782s | and it turns the leveling process into |
3784s | uh |
3785s | how fast can i finish leveling so i can |
3787s | start playing |
3789s | um and that type of mentality is |
3792s | unfortunate |
3793s | but um |
3795s | very natural when presented with a |
3797s | system like that |
3811s | i don't know what i'm doing here |
3824s | just like shoot things through it |
3829s | stand as close to it's like the widest |
3830s | arc that i can shoot through |
3844s | paragons could be okay if cats on a per |
3846s | character basis i guess there's a lot of |
3848s | things uh that people have explored |
3850s | there's a lot of really good videos on |
3852s | the internet about people on youtube |
3853s | especially about people |
3855s | exploring |
3856s | ways to improve upon and expand |
3859s | the |
3861s | paragon system |
3865s | and if anyone's interested in talking |
3867s | about that i would really suggest going |
3868s | to read that |
3870s | oh listen to that watch that |
3872s | because uh smarter folks than i have |
3876s | presented cases about that much more |
3879s | eloquently than i would as well |
3891s | if i done the wrong one tonight but i |
3892s | want this totally intentional |
3903s | bullying in chat with some odds |
3910s | i know i'm just the worst i'm sorry |
3913s | i have no self-control |
3925s | where are we going where are we going |
3927s | what are we doing who are we seeing |
3931s | not that way |
3935s | marvel heroes online |
3936s | tried an improved paragon system before |
3939s | being shut down |
3940s | marvel heroes online is a game that i |
3943s | regret not playing more so much |
3946s | um |
3948s | i wish i wish i had i'd played more of |
3950s | it |
3955s | because yeah there's a lot of really |
3957s | good things that they did |
3959s | like really awesome things |
3961s | and and |
3963s | yeah |
3965s | too soon |
3967s | the flame that burns the brightest burns |
3968s | the shortest something something |
3970s | something |
3983s | not happening |
3991s | easy too easy |
4023s | marvel heroes is by far my most played |
4026s | video game ever wow |
4028s | i don't regret a single minute that's |
4030s | cool |
4033s | i regret not paying playing it enough |
4040s | who evie who was your favorite |
4043s | hero |
4048s | that's something i'd be interested in if |
4049s | you had to pick one |
4068s | see ya |
4076s | thoughts on blood for the blood god i |
4078s | mean it's 11 mana you gotta discard your |
4081s | whole hand that's a pretty steep cost |
4083s | seems balanced to me |
4089s | no i a three mana draw eight cards deal |
4092s | eight damage to everyone at the table |
4095s | oh my god what |
4099s | i it's it's immediately going in every |
4101s | single deck i have that can fit |
4104s | immediately |
4108s | i i'm also split on the universe's |
4111s | beyond stuff with the triangle holo |
4112s | stamp at the bottom |
4116s | i still don't have any of them in any of |
4118s | my decks and i'm like still kind of like |
4120s | am i going to oh my goodness |
4126s | so i don't i don't i still don't know if |
4127s | i'm going to play it or not um just |
4129s | because it's in universes beyond |
4144s | and it feels it feels like one of those |
4145s | cards that that someone like um |
4149s | like one with nothing or people just |
4150s | like didn't understand why it could be |
4152s | good or it was not designed with |
4154s | multiplayer mind or like |
4157s | you know there's just |
4159s | there's some disconnect in the design |
4160s | that i think it's |
4164s | it's one of those cards where the floor |
4166s | is pretty low |
4168s | um |
4169s | like |
4170s | there's no creatures on the board you've |
4172s | got a full grip everyone else is out of |
4173s | cards |
4174s | um |
4177s | and you're playing an infect deck like |
4179s | there's the floor of it |
4180s | um |
4181s | but like all those things are |
4183s | controllable |
4184s | really |
4189s | behold the rage of winter this is a |
4193s | mercy |
4195s | shatter |
4200s | do not stand in my way |
4208s | this is a mercy |
4212s | shutter |
4216s | not stand in my way |
4219s | rise my fallen champions |
4222s | aid me |
4227s | [Music] |
4230s | this is a mercy |
4232s | yeah shoot that decoy |
4237s | i spent a long time |
4239s | uh |
4242s | uh working with working with our uh |
4245s | boss design boss encounter design |
4249s | uh lead on on this like making the |
4250s | mechanics work for it so like it's one |
4252s | of those boss fights that i've i've only |
4254s | done it like |
4257s | i don't know like a dozen times or |
4258s | something but i feel like i know it |
4260s | incredibly well because |
4262s | um i spent so long working on it |
4278s | this is a mercy |
4281s | shutter |
4283s | do not stand in my way |
4288s | oh that's the wrong way |
4297s | when you move your hands slightly on the |
4298s | keyboard |
4312s | this is a mercy |
4315s | shatter |
4317s | do not stand in my way |
4329s | this is a mercy |
4332s | shutter |
4334s | do not stand in my way |
4338s | not happening oh |
4340s | no |
4352s | yeah there we go |
4354s | get got |
4357s | two temples keys |
4360s | my my i do declare |
4362s | fizz res |
4365s | should fizz rose on hit that's really |
4367s | nice |
4369s | ah that is really nice |
4383s | i feel like i kind of have to take that |
4384s | my fizz was i think is terrible oh no |
4386s | it's great |
4393s | this is a really interesting unique |
4395s | actually |
4396s | i talked about a little bit on the uh |
4398s | unique design stream with |
4400s | um |
4402s | aaron |
4403s | uh action rpg and uh and and what it |
4405s | does for warcry because it it basically |
4408s | is one of the warcray nodes but you want |
4410s | the nodes behind it when you have the |
4411s | helmet so |
4413s | um |
4414s | it kind of has like the sort of like |
4415s | inherent negative one to warcry built |
4417s | into it because of that because you're |
4419s | sort of wasting a point in the tree |
4421s | um so it got an extra plus one to skills |
4424s | it worked plus one to work right when we |
4427s | finally realized that some someone |
4428s | pointed that out to us |
4430s | remember who it was |
4431s | good feedback from someone you probably |
4433s | know who you are |
4437s | uh juggernaut elbow dropping madness i |
4440s | love the idea of movement skill builds |
4442s | in ah okay |
4446s | second and third kitty pirate and |
4447s | scarlet |
4451s | not gonna correct myself |
4454s | scarlet witch |
4460s | okay let's go do it let's go to a |
4462s | dungeon yeah |
4464s | let's do uh let's do a temporal sanctum |
4466s | because we've got it we've got it here |
4469s | why not right right |
4473s | oh do we have a legendary to make that's |
4476s | why not |
4486s | uh |
4487s | is it not worth it to be able uh to |
4490s | scream blood for the blood cut over and |
4492s | over again so i i've i've never played |
4495s | 40k so i don't have any |
4498s | like |
4500s | um |
4502s | like allegiance to the to the ip or |
4503s | anything like that or |
4505s | or like |
4506s | so yeah a lot of the um |
4509s | story elements the thing that got me a |
4511s | lot is that they're using this uh |
4513s | they're adding a new creature type to |
4515s | magic |
4516s | with |
4517s | uh with this update i couldn't believe |
4518s | it |
4520s | um they're actually adding in |
4522s | creature types of of characters that are |
4524s | in 40k that are not in the magic |
4525s | universe anywhere |
4526s | um so it's actually changing the lore of |
4530s | magic |
4531s | um by incorporating 40k so now 40k |
4535s | and magic actually exist in the same |
4537s | universe question mark |
4540s | somehow |
4541s | i don't know i |
4547s | my favorite part about magic is is |
4549s | getting together and playing with |
4550s | friends and having fun and everything |
4551s | and you can still do that it doesn't |
4552s | matter and like i know a lot of people |
4553s | have different |
4555s | uh ips that they love and getting that |
4557s | all incorporated together is really cool |
4558s | seeing those crossovers |
4560s | there's some small part of me deep |
4563s | inside that's just like but that's not |
4565s | magic |
4568s | i don't know it's like something i've |
4569s | got to get over |
4572s | you know |
4575s | i think we could clean up our idols and |
4577s | get huge boost of power but right now |
4581s | i'm gonna see if we've got any nice |
4584s | legendary potential |
4586s | uh items to make |
4594s | me |
4597s | no no |
4599s | anything down here |
4600s | [Music] |
4602s | i mean yeah |
4605s | yeah i mean yeah |
4609s | is that worth doing |
4612s | we'll lose a bunch of health |
4615s | uh we get some skill points more bleed |
4618s | more movements which is nice |
4622s | if i could grab |
4630s | what's the hockey dump items just shift |
4632s | like right click yeah shift right click |
4634s | um |
4635s | right click will equip it |
4637s | um shift right click will move whatever |
4640s | item from um cross pane |
4643s | so |
4644s | my control key just came off my keyboard |
4651s | oh no |
4652s | come on i need a new control key uh so |
4656s | if you've got any any two panes |
4658s | uh shift right click will move it |
4660s | between those two |
4661s | it doesn't matter what it is if you have |
4663s | left right pain um shops stashes |
4666s | anything that's left right shift right |
4667s | click flips between them |
4675s | smear yourself with tomato ketchup or |
4677s | red food coloring |
4678s | wow |
4680s | uh just like how you designed the |
4681s | abomination fight but forgot the key |
4682s | mechanic of the fight well maybe |
4685s | yes |
4687s | i guess |
4691s | you're gonna that happened that happened |
4692s | recently didn't it i was just like |
4694s | i've got this |
4699s | uh |
4700s | yeah you know what let's do we have a |
4702s | unique belt or a an exalted belt with |
4705s | increased health on it that i can take |
4706s | in here to do this yes we do |
4712s | okay let's real quick |
4715s | we're gonna search belts |
4718s | oh my god there's so many belts |
4728s | we're just gonna hammer through this |
4730s | the higher one no |
4733s | there's gonna be like some huge lp belt |
4735s | in here somewhere i'm just gonna be like |
4739s | [Music] |
4745s | why is this actually the search oh cause |
4747s | it can be on belts wow |
4750s | search deep |
4761s | this is why we need a little bit more |
4762s | information in our search like some mild |
4766s | um |
4767s | regex type type commands that can go in |
4770s | here |
4771s | or rig x if you're a crazy person |
4778s | oh there's another good one |
4788s | that's less testing |
4791s | the paper tell |
4793s | okay |
4794s | uh so either one of those can turn into |
4800s | yeah i need a temple sanctum key done |
4809s | level 80 what am i 81 |
4813s | appropriately leveled |
4817s | uh when will the results of the first |
4820s | multiplayer ct test be posted um i |
4824s | i |
4825s | i i don't know i think it's the first |
4826s | answer i don't know if we will do like |
4829s | uh |
4830s | it lasted for this many minutes and it |
4832s | lasted for this many hours and it our um |
4835s | we had this many bugs or anything like |
4837s | that you know um |
4841s | i'm really not sure |
4850s | uh |
4852s | i feel like we should do something right |
4855s | it's it's hard though because there's a |
4856s | lot of |
4857s | a lot of the stuff that we |
4860s | were looking for that we were trying to |
4862s | monitor and were um |
4864s | like the like the reason we were doing |
4866s | it basically um is really boring and not |
4869s | exciting and |
4871s | uh |
4872s | mostly will just sound like stuff |
4874s | happened we learned things |
4877s | you know like |
4878s | um |
4881s | kind of the biggest thing is it went i |
4883s | like anecdotal stuff were like it went |
4885s | really well |
4887s | um |
4890s | i found myself talking |
4892s | to people more about here's here's |
4894s | something that that's fairly indicative |
4895s | of how it went i think |
4897s | um |
4898s | i found myself talking to people on the |
4901s | ct |
4902s | team |
4903s | more about |
4905s | design like game design |
4907s | uh things |
4908s | than |
4910s | i did about |
4912s | uh multiplayer functionality things |
4915s | like like the the hot topic of |
4916s | discussion was not multiplayer |
4920s | um |
4922s | because there wasn't really much to talk |
4923s | about because it was just kind of |
4924s | working you know um |
4934s | yeah |
4935s | there wasn't a big like oh my god this |
4937s | is terrible because of that it was just |
4939s | like well |
4940s | it works so |
4942s | that's it |
4944s | yeah |
4945s | phase shift through that door |
4954s | i do not know how to set that trick up |
4956s | properly or why it works or how to fix |
4958s | it but every once in a while i can pull |
4961s | it off |
4994s | all right uh i attacked with godzilla |
4997s | you blocked with the guy from the |
4999s | walking dead a space marine |
5002s | and vince from baldur's gate what about |
5004s | that isn't magic the gathering to you i |
5006s | guess we've gathered together everyone |
5011s | no like there's there's a lot of really |
5013s | awesome stuff and a lot of the mechanics |
5014s | that are showing up are so cool and like |
5017s | the design is ultra thematic there was |
5019s | um |
5021s | there's the the street fighter cards |
5023s | were so well done |
5026s | um but i still don't think i'd ever put |
5028s | a street fighter card in my deck |
5030s | you know like i had a ton of fun playing |
5032s | street fighter when i was a kid um i |
5034s | haven't played in years but like so i |
5036s | don't have a huge connection to the |
5037s | franchise but i don't know what it is |
5039s | about it i just yeah |
5042s | i don't know |
5049s | i i don't think it's going anywhere |
5051s | so i think we like we're gonna have to |
5054s | get used to it and come to terms with it |
5056s | uh |
5057s | regardless |
5060s | so the best thing we can do is have fun |
5070s | i am happy that for the most part the |
5071s | ones that are really far out of |
5074s | um |
5075s | like really far outside of the world so |
5078s | like the walking dead and |
5080s | uh stranger things um you know like they |
5083s | have uh they have in-law magic |
5086s | equivalencies and street fighter there's |
5087s | an indoor magic equivalency of that and |
5089s | like i i think that's really important |
5091s | and needs to be there for for |
5092s | specifically those those ones that are |
5094s | really far outside but 40k i think needs |
5095s | it too but i don't think it's going to |
5096s | get it i'm a little bit if that one's on |
5099s | the on the edge for me |
5103s | but things things like the dnd set so |
5105s | the dnd set is it's technically the same |
5107s | thing right like it's a different |
5108s | franchise but the |
5110s | the overall theming in the general |
5112s | setting is so similar that it feels like |
5115s | it could just be another magic plane |
5117s | right um and it like i would actually |
5119s | show so i have a ton of um dnd cards in |
5122s | in my decks i've a whole deck that's a |
5125s | venture into the dungeon deck |
5126s | um i love it but i guess just because it |
5129s | feels like it could be magic to me like |
5133s | um |
5134s | warhammer fantasy i think would fit |
5135s | really well |
5140s | see i guess that's the line for me |
5144s | it's gotta feel |
5145s | closer to the magic theming |
5153s | but really magic can be anything because |
5155s | you just go to a new plane you know |
5164s | my favorite part about playing magic is |
5166s | hanging with my friends |
5184s | yeah i'm sure the second ctmp test will |
5186s | be more uh will be better and more |
5187s | interesting |
5193s | i misremember the wording of the dev |
5195s | blog you released you said quote after |
5197s | the first series of tests with our |
5199s | community testers we'll be posting |
5201s | another update talking about how the |
5202s | test went okay yes we'll be doing that |
5205s | which means after multiple tests this is |
5207s | not this first one in particular my bad |
5209s | sorry yeah like um |
5212s | i i'm not sure when that'll happen or |
5215s | how many tests that means |
5217s | you're right the wording is a little |
5218s | ambiguous and it's probably intentional |
5220s | so we're not like |
5222s | because i i think i think we we all |
5225s | hoped and had um |
5228s | and sort of like |
5231s | knew how we |
5232s | uh |
5233s | thought the multiple tests was gonna go |
5235s | oh two in a row |
5237s | um but no one really was expecting |
5239s | anything in particular and we didn't |
5241s | want to um |
5245s | it's it's it's really short-term goals |
5247s | so we're we're only looking |
5249s | you know like it's nascar just like just |
5250s | around the next corner or whatever or |
5252s | anything my dad's gonna be completely |
5253s | wrong that's how i look at it um |
5257s | where you're not really looking super |
5258s | far ahead it's just |
5260s | like the next the next step really and |
5263s | we do look pretty far ahead but we can't |
5265s | really we can't make expectations i get |
5267s | it i guess there is the better way to |
5269s | put it |
5272s | oh boy |
5275s | because we can't say like okay we're |
5276s | gonna do |
5277s | these |
5278s | uh we're gonna release this at this time |
5279s | and this is another time we know it's |
5281s | gonna go this well because |
5283s | it could be a huge problem that just |
5284s | derails everything |
5292s | something something the best laid plans |
5294s | of mason men |
5295s | finally i will have its power |
5301s | okay bye |
5305s | yeah let's go |
5308s | let's go |
5311s | can you post can can you post a |
5314s | highlight reel of the ct's |
5316s | dying set to the tune of betty hill |
5319s | [Laughter] |
5321s | oh well i don't i don't think we have uh |
5324s | ah like a bunch of video footage |
5326s | everyone dying i don't know if there was |
5327s | many deaths really |
5332s | there were definitely some there was |
5334s | some someone died a whole bunch |
5340s | uh what what do you think about lord of |
5342s | the rings imagine the gathering then i |
5344s | think yeah like it's it's real close i |
5346s | think i'd be able to accept it a little |
5348s | bit easier |
5349s | um |
5354s | it would fit great |
5357s | i don't know i still wouldn't |
5359s | if if it was if it was entirely up to me |
5361s | and magic was only being made for me in |
5363s | the most selfish way possible |
5366s | um |
5367s | we would not include lord of the rings |
5369s | in magic even though lord of the rings |
5370s | is one of my favorite franchises of all |
5372s | time |
5388s | i demand to know when i can start |
5389s | shuffling up withdrawal shade of orvis |
5392s | uh anatera dual deck herod versus raya |
5396s | do they do dual decks anymore |
5399s | i would love this so like so i say this |
5401s | whole thing about like not wanting to |
5402s | have these other franchises and |
5403s | everything and um |
5405s | around the time season three of game of |
5407s | thrones the tv show came out |
5409s | um i made |
5411s | a |
5413s | um game of thrones themed draft set so |
5415s | it's it's based on seasons one and two |
5417s | and i plan to do |
5418s | uh seasons three and four another set |
5420s | and then finish out to seven with uh a |
5422s | final set |
5424s | i and i fell off i was started working |
5426s | on epoch so i couldn't uh couldn't |
5428s | finish it properly but i finished the |
5430s | first set i actually have one sec |
5445s | i actually have |
5447s | a |
5450s | ready to go |
5451s | it's probably horrible now but like |
5453s | little packs of |
5455s | like cards in three booster pack |
5459s | bundles |
5460s | for drafting ready to go of a fully |
5463s | game of thrones themed set |
5466s | you know |
5469s | and |
5471s | um |
5473s | like my friends and i drafted a couple |
5475s | times i made i made sam way too strong |
5478s | by mistake |
5482s | uh |
5484s | so there's a few balance issues there |
5485s | but like i had a ton of fun with that |
5488s | and everything and i feel like that sort |
5489s | of thing kind of belongs in fan projects |
5491s | and not official products i don't know |
5494s | i i'm so torn on it i have no idea what |
5496s | the right thing is |
5498s | how do you make sam overpowered he was a |
5501s | uh |
5502s | a two mana |
5503s | zero to |
5505s | the taps to scribe for two i think is |
5507s | what it was i could be wrong exactly |
5509s | what it was |
5510s | but um |
5511s | that's like it was just that like really |
5513s | easy access to scry2 and draft and he |
5516s | was common or un he was uncommon so like |
5518s | one of my friends ended up with three of |
5520s | them in his deck and he was just like |
5523s | digging through his deck for all the |
5524s | best cards so efficiently |
5532s | come on girl |
5558s | escape is impossible |
5566s | not happening |
5584s | escape is impossible |
5601s | that's fine |
5606s | oh come on |
5626s | oh |
5631s | i created a new mechanic for that set |
5633s | which i realized was ill-conceived now |
5636s | um |
5637s | whereby you could basically bribe |
5640s | any cell sword to like fight for you if |
5642s | you had the mana |
5643s | so it was like |
5645s | um |
5646s | just like creatures that sit on the |
5648s | board and you could like anyone could |
5649s | just like pay the mana and just like pay |
5650s | for them to come over to your sides |
5651s | they're like really good and cheap but |
5653s | they just be taken away from you |
5654s | someone's willing to pay more and every |
5656s | time someone pays the price goes up |
5675s | oh |
5678s | i just like didn't see my health plummet |
5680s | there oh it's so close to dying |
5683s | right at the finish line that was scary |
5692s | that's a cool helmet i don't really want |
5694s | it |
5694s | pick it up |
5699s | icdr |
5703s | yeah |
5706s | let's go make our belt |
5710s | let's go make all right uh here we go |
5714s | oops grip there there |
5716s | right this one doesn't work because |
5717s | there's two slots there's no which one |
5718s | to find okay first wait what am i doing |
5720s | first we're going to try and get these |
5722s | up to as good as we can get so which |
5724s | one's the best one |
5726s | to work off of |
5733s | um |
5736s | business because it's got the highest |
5738s | health stat |
5741s | um and then we want to reroll this |
5748s | crit avoidance is really nice though |
5750s | actually |
5751s | uh elemental narration cold damage no |
5754s | necron damage knows about that |
5756s | that's too bad |
5758s | physical damage would be okay |
5762s | fortune control is gone |
5764s | okay should have upgraded the other |
5765s | stuff that's okay |
5769s | my uh image is on the wrong side |
5774s | we're gonna come back and uh do this |
5776s | properly now you know a big deal |
5779s | we're just gonna |
5780s | bump the endurance real quick |
5788s | yeah |
5790s | yeah |
5795s | okay |
5797s | i think we're just going to roll for the |
5798s | bigger health |
5801s | those are the increased physical damage |
5802s | the crit strike avoidances are both nice |
5804s | stats |
5810s | let's go |
5820s | i'm late what did i miss you know what |
5822s | aaron i haven't done anything |
5825s | i haven't done anything at all |
5829s | oh i'll put something up here i've got |
5830s | i've got a legendary in the cache right |
5832s | now |
5833s | um we don't know what it is |
5837s | sitting there |
5849s | here is a little tease of a new piece of |
5851s | gear |
5853s | oh ah |
5855s | that's pretty cool |
5859s | oops oh no i didn't show it |
5861s | there we go |
5865s | so there's that |
5868s | which i like |
5873s | oh yes the good old point blank mm issue |
5876s | yeah |
5885s | a lag on staff oh yeah |
5888s | okay |
5889s | see what we got |
5893s | these not what i wanted but good |
5898s | we do we lose a bunch of health how much |
5899s | health do we lose that's like 280 health |
5902s | 282 health |
5904s | it's a fair bit |
5908s | but i think the other stats are worth it |
5917s | can i shoot i-beams that item i don't |
5918s | think so |
5920s | be cool though wouldn't it |
5926s | all right we got two legendaries on our |
5928s | gear on our character now yeah |
5934s | i guess the increased throwing attack |
5936s | speed this does actually increase the |
5937s | rate that we toss out decoy which is |
5939s | nice |
5941s | so there's something |
5948s | what do we want to do |
5950s | which time you got what time is it oh |
5952s | you know what let's go |
5956s | let's just go start a monolith |
5958s | just start a model let's roll through it |
5961s | why not right we've got two more to |
5963s | finish before we get to oh one more |
5965s | finish we're almost unempowered i have |
5967s | not gotten too empowered |
5970s | monoliths on any character on stream yet |
5972s | because i always switch too soon i'm |
5974s | really enjoying this marksman |
5982s | yes aaron that is a staff |
5985s | it's a lovely staff |
5997s | okay and so ruin your fun there |
6001s | all right where's my experience nodes |
6003s | this way here we go |
6005s | onward onto the abyss |
6017s | i think something really interesting |
6019s | that i've been uh hearing as a general |
6021s | sentiment from people recently is |
6022s | like wanting more stuff to do in a lot |
6025s | of these situations |
6027s | in epoch |
6029s | um |
6031s | i think last week i may have |
6033s | um |
6037s | not really address the concern very well |
6041s | um so i apologize for that first off |
6043s | and and i think a more um |
6047s | appropriate or genuine way of of talking |
6050s | about those concerns which are |
6051s | completely valid first off is is is more |
6054s | that um |
6058s | like just just yeah we're gonna keep |
6060s | adding new stuff and yeah we know there |
6061s | needs to be more stuff and and |
6063s | like |
6064s | there's i think a general lack of |
6067s | 82 |
6069s | available things to do like the in the |
6071s | monolith we'd love there to be more |
6073s | little things more activities to to to |
6075s | take on and do as you're going through |
6076s | the monolith um |
6079s | and i think for people like a lot of you |
6080s | who are here who played a long time |
6083s | um |
6084s | i think |
6086s | probably feel this a lot more than um |
6089s | maybe new players or people haven't |
6091s | played in a while things like that and |
6093s | that's not to say it's it's not valid or |
6094s | anything like that we |
6096s | definitely need that we are |
6098s | right now really focusing on getting to |
6100s | that 1.0 mark |
6102s | um and a lot of these things where we're |
6103s | like hey we need more of this we need |
6104s | more we need more dungeons we need more |
6106s | things to do in the dungeons we need |
6107s | more engaging dungeons we need more uh |
6110s | we need more things to do in the model |
6111s | if we need more engaging monoliths you |
6113s | know all these things like that is |
6116s | um it's all problems that we're working |
6118s | and all problems that we are |
6120s | trying to add things to slowly and and |
6122s | build up and build the quality up on all |
6123s | these things and and they'll they'll |
6124s | definitely be improved and be changed |
6126s | and get added onto and all these sorts |
6128s | of things |
6129s | um |
6130s | prioritizing what order all that happens |
6133s | in is really the hard part |
6134s | and um |
6137s | right now i think our priority really is |
6139s | on |
6140s | um |
6141s | getting a version of last epoch out that |
6144s | we can say this is a complete game |
6146s | um |
6148s | that has room for improvement |
6151s | and has room for expansion and has room |
6153s | for new and interesting evolutions |
6158s | but having that like here is a full |
6160s | complete game because it's i think lasky |
6161s | [ __ ] amazing right now but i don't |
6163s | think it's quite a full complete game |
6167s | that's why we haven't released yet |
6174s | i just wanted to take a second |
6177s | mention that hopefully hopefully that |
6178s | makes people happy |
6185s | so new in-game lightning staff dropped |
6187s | by legon |
6189s | i don't wanna i don't wanna |
6192s | talk anything about that item |
6194s | if i'm being honest |
6195s | i saw it for the first time today myself |
6215s | i've been told there is a message taking |
6217s | off in the last epoch discord under |
6219s | suggestions i'd like to see can you |
6220s | confirm |
6223s | no because i |
6225s | uh haven't seen that actually |
6229s | sweet i haven't haven't checked the |
6230s | suggestions thread in |
6233s | uh almost two days now which is really |
6235s | long for me usually i check it multiple |
6237s | times a day |
6249s | i'm sorry i don't know what it says i |
6251s | guess i could look really quick couldn't |
6252s | i |
6259s | oh my goodness |
6269s | lauren the set oh it's it's something |
6270s | that i said that's being quoted |
6274s | but |
6279s | uh up it looks like it's highlighting |
6282s | about how it uses way more cpu than gpu |
6287s | that might be what you're talking about |
6289s | it was yesterday |
6297s | oh there's a lot of reading there |
6303s | ugh |
6327s | i i don't have to read all this right |
6328s | now okay |
6329s | i'll go look out later |
6337s | and so i'm not just running around in |
6338s | circles out of the corner of my eye |
6341s | to not die |
6348s | uh our concepts already underway post |
6350s | 1.0 for in-game content oh yeah terms uh |
6354s | in terms of entirely new systems the |
6355s | core is fine right now in terms of the |
6357s | foundation yeah there's |
6359s | um |
6361s | there's all sorts of end game systems |
6362s | that we've |
6363s | uh |
6364s | talked about or like um |
6367s | put design time into and been like okay |
6369s | we'd love to do something like this or |
6370s | we'd love to do something themed around |
6371s | this or um you know something to to to |
6374s | get people um doing this type of |
6376s | activity and um open up like this other |
6380s | type of scaling or something like that |
6381s | or um |
6383s | you know you know there's there's all |
6384s | sorts of things that uh |
6387s | we've got ideas that we want to do and |
6388s | there's some that are definitely like |
6391s | more |
6393s | uh in the like |
6396s | higher priority category than others |
6399s | but if there's one thing we're not short |
6401s | on its ideas |
6409s | that's something we're not sure about is |
6410s | good ideas there's a lot of really good |
6412s | ideas the heart the hardest part is |
6415s | picking the best ideas |
6421s | did i walk right past it i did |
6438s | that's all right mike stand right beside |
6440s | your decoy that'll be a good idea |
6444s | they won't be able to tell which one's |
6446s | which |
6447s | so smart |
6461s | uh that's the last message you described |
6462s | under suggestions and like to see |
6464s | uh you'll know when you see it wink |
6467s | oh mcfluffins like |
6469s | this there's some like uh some there's |
6471s | some texture that's missing from his |
6473s | game files or something |
6475s | or not rendering properly |
6488s | oh that's volcanic orb and pictures of |
6491s | rats |
6492s | ah |
6493s | okay |
6494s | [Applause] |
6495s | i'm with you |
6497s | i understand what's going on it took me |
6499s | quite a while to figure it out because |
6501s | i'm real slow |
6507s | yep |
6510s | i think uh it would be irresponsible |
6514s | to do that |
6524s | i'm sure there will be some meme options |
6527s | for |
6528s | cosmetics that appear at some point |
6552s | too busy creating an awesome golem item |
6554s | yeah i actually finished that this |
6554s | morning |
6557s | i actually finished that this morning |
6561s | i had a there was one little bug where |
6563s | you could still summon skeleton warriors |
6565s | you someone one warrior all the time no |
6566s | matter what i'm just like this one won't |
6569s | go away |
6574s | he just wouldn't leave me alone |
6579s | be my friend |
6586s | oh i'm not merged into the main branch |
6587s | so it still has all the old stuff in it |
6589s | too |
6592s | i'm gonna make a pr for it as soon as |
6594s | we're done streaming |
6604s | llama decoy |
6606s | yeah stuff like that |
6609s | that'd be great |
6613s | are there plans for aspirational content |
6615s | yes |
6616s | uh like ubers and d2 or half the bosses |
6618s | and people where you need to have sick |
6620s | gear to do |
6621s | uh and get a possibly random reward in |
6623s | other words ellie help fire torch win |
6625s | yeah um |
6626s | definitely |
6627s | yes |
6629s | um |
6630s | when |
6631s | i don't know |
6637s | um |
6640s | like that that may that it's possible |
6641s | that may not even show up until i post |
6643s | launch really |
6645s | in like a full-fledged form |
6647s | of like |
6652s | like really a lot of stuff it's possible |
6656s | might be before it might not be i don't |
6658s | know |
6660s | and that's i think that would fall into |
6661s | that category of um |
6664s | it depends how much time multiplayer |
6666s | takes to finish you know like if |
6669s | multiplayer takes less time than we |
6670s | expect to finish yeah it's a good chance |
6672s | if multiple takes um |
6674s | more time than we expect to finish nah |
6676s | it's probably what i have before launch |
6677s | like it's it's probably in that category |
6681s | which is like |
6682s | half the features that we want to put |
6695s | basically everything's in that category |
6700s | finish multiplayer and then see what |
6702s | else we have time to put in for |
6715s | it is so hot in here i can't open that |
6718s | door it looks good hotter |
6719s | oh my |
6721s | goodness okay you know what we've got a |
6724s | little little video to show you |
6729s | baboon |
6756s | yeah so this is a |
6759s | new armor set |
6761s | looks pretty sweet |
6763s | pumped for it |
6766s | uh yeah |
6775s | one more rotation here we go |
6786s | appreciate the emphasis on knee and shin |
6788s | safety in this armor |
6791s | hey yeah like knees are |
6795s | so important i have |
6796s | awful knees |
6798s | and it sucks |
6801s | it's weird thing where like one of the |
6803s | nerves like |
6804s | runs along the side of my knee in the |
6805s | wrong way and it like |
6810s | whenever i skate it gets really bad so i |
6813s | like have to take my knee my hands and |
6815s | like wrap them around my knee and go |
6817s | like this really hard on the sides of my |
6818s | knee in order to like push it back into |
6821s | the right spot |
6824s | or else i like can't skate properly |
6830s | the only thing a lot of people don't |
6830s | know when you're skating you're actually |
6831s | pushing to the side not back you don't |
6833s | you don't push yourself |
6835s | um you don't like you you you keep your |
6838s | feet |
6840s | yeah like you're pushing to the side not |
6841s | pushing back |
6844s | and like it's a completely different |
6845s | motion than walking |
6861s | foreign |
6876s | i can't wait to be able to play hockey |
6877s | again oh |
6885s | man i miss it |
6892s | after after um it's like it's calming |
6894s | down it's not gone everything but like |
6896s | it's getting a little better and things |
6897s | are starting to open up again and |
6898s | everything and i've i've had several |
6900s | friends who i used to play hockey with |
6901s | call me up out of the blue just be like |
6903s | we need more people around our teams |
6904s | after the pandemic and i'm like yeah |
6907s | pandemic's not over from you guys uh |
6910s | i'll call you when i'm comfortable |
6921s | boy i'd love to play |
6927s | one more leak one more leak one more |
6929s | leak don't have any more leaks sorry |
6931s | about that just the two |
6941s | are there was some verbal leaks i said |
6942s | some stuff earlier i'm sure you'll watch |
6944s | back there and see |
6948s | i heard a lot of concerns from people |
6950s | when multiplayer released a majority of |
6952s | the players will jump onto le trying it |
6955s | out and expecting a full-fledged game |
6956s | already then being disappointed are |
6958s | there plans from each side to clearly |
6960s | communicate hey |
6962s | this multiplayer but now we will ramp up |
6964s | our content patch cycles to finish up |
6965s | the features that are missing i mean |
6967s | yeah i think it'll be really clear that |
6968s | like this is still an early access title |
6970s | when multiplayer launches it's the |
6972s | game's not out yet |
6974s | it's an early access title it's still in |
6977s | development |
6978s | um |
6979s | hopefully that's gonna be obvious and |
6981s | clear to people |
6982s | um |
6986s | i'm not sure it will be |
6990s | but i'll uh i guess i'll try and make |
6992s | sure it is |
6997s | maybe that's just like maybe that comes |
6999s | from having been a part of a lot of |
7002s | those types of things before in the past |
7003s | and understanding that |
7005s | like what a non one point something plus |
7009s | um |
7010s | like like having having a version number |
7012s | that's less than one what that means |
7015s | um |
7018s | but i'd hope that most people that were |
7019s | involved in it would still appreciate |
7021s | that |
7032s | do you think that'll be a problem do you |
7034s | think that'll be a comprehension problem |
7037s | i hope not |
7041s | i don't think that that's that clear |
7042s | gamers are not that way oh am i am i |
7045s | just a weirdo |
7051s | well i know i'm a weirdo but |
7061s | i feel like most people would inherently |
7063s | understand that |
7065s | an unreleased product that's still in |
7067s | development is not complete |
7070s | no |
7077s | easy too easy |
7085s | like if if someone got a hold of a or if |
7088s | they like released movies |
7090s | before they were done like the cgi is |
7091s | not finished and like |
7094s | um |
7096s | and also stuff i feel like people would |
7097s | inherently be able to understand that |
7099s | okay the movie's not out yet and |
7101s | um you can't judge this based on a full |
7103s | release title and all those sorts of |
7105s | things or maybe i'm just completely out |
7107s | to lunch and they would do the same |
7108s | thing for that too |
7119s | not happening |
7121s | is this one of those i don't understand |
7123s | how people think problems |
7142s | [Music] |
7145s | uh was that the mage armor leak |
7148s | different than the t61 shown during the |
7150s | last dead blog i don't know i can |
7152s | honestly i can't remember what was shown |
7153s | in the last episode |
7160s | i think that was a problem for like |
7162s | valheim but i see gamers figured it out |
7165s | yeah that's a good point actually |
7170s | different armory sk okay yes yes it is |
7171s | different |
7174s | i seriously think there will be a large |
7175s | portion of players uh writing ellie off |
7178s | after they uh |
7180s | jumped on it when multiplayer is |
7182s | released and not being satisfied i mean |
7189s | the like the horrible |
7192s | answer to that is like well i guess |
7193s | we'll just delay multiplayer until we |
7195s | release the whole game |
7199s | don't worry not happening |
7214s | well |
7215s | we are at time |
7218s | if anyone's got any very last second |
7219s | questions i might be able to slip one in |
7220s | but for now |
7228s | i hope you had fun i know i did |
7230s | from everyone here at 11th hour games |
7235s | i hope you have a great day |
7237s | i hope you have a great week i hope you |
7238s | have a great time doing whatever you're |
7240s | doing |
7242s | thanks for stopping by |