about 2 years
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Last Epoch
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2s | good afternoon everybody welcome back to |
---|---|
5s | the last epoch |
7s | devstream |
10s | as always |
11s | i'm your host mike but not like always |
14s | you may notice this lovely cord hanging |
16s | over my shoulder |
19s | i am parked robot you do it all along |
22s | uh |
23s | having some back pain so we're sitting |
26s | down with a heating pad on us today but |
27s | we're gonna still power through and keep |
30s | going |
31s | leveling our |
33s | holy trail |
34s | javelin |
36s | paladin |
38s | um yeah so lots lots happened today this |
40s | week i guess |
42s | i guess i should start out if this is |
43s | your first time here please feel free to |
45s | ask any questions you'd like i'll do my |
47s | best to answer all them please put an at |
48s | last epoch game in front of the question |
50s | so i see it ahead of time |
53s | um |
54s | and as always we stream for charity so |
56s | all of our charity |
57s | all of our streaming proceeds go towards |
60s | good sports who's our chat of the month |
62s | and they are uh helping kids |
65s | get into sports |
66s | do sports things |
69s | you know what's fun sports kids do |
73s | so yeah we've um |
75s | i guess catch people up on the news of |
77s | the week if you haven't heard |
79s | we've been uh |
81s | doing lots of multiplayer |
83s | development we've um did a couple |
87s | multiplayer streams with ziz and steel |
88s | mage |
90s | went awesome |
95s | very happy with that |
100s | yeah |
102s | stuff's moving along |
104s | it's great love to see development |
106s | moving along |
107s | um |
108s | i i tried to unlock the empowered models |
111s | on this character and failed somehow |
116s | so we're uh we're just gonna keep |
118s | working this game playing through |
119s | because i'm enjoying it it's nice |
120s | relaxing uh character to play |
124s | has good |
127s | damage if you can find some uh |
130s | we find a couple gear upgrades this time |
132s | our gear is pretty sweet |
134s | i'd love to uh to make a weapon |
137s | that's that's that's that's my goal for |
139s | this this week i think actually is |
141s | legend dies legendary eyes legend of |
143s | akai i don't know what you wanna call it |
145s | um my uh my weapon |
152s | legend defy yeah there we go |
157s | to make legendary that's that's that's a |
158s | term right |
162s | we should do um |
163s | we should do a vault at 8 million gold |
165s | spend it see what's up |
173s | all right first question coming in |
175s | welcome lone star mcfluffin how you |
177s | doing bud uh how did you all feel about |
179s | multiple streams this week on the |
181s | technical side |
182s | did uh did it go how you expected slash |
185s | hoped um so there was those |
188s | i guess overall yeah pretty happy with |
190s | it um |
192s | was there room for improvement did some |
193s | stuff go wrong yeah sadly it did um |
197s | that was the first time i'd seen that |
201s | um |
203s | the so at the end of steel mage's uh |
205s | streaming we we all basically got hung |
208s | and locked out |
209s | um and on that build of the game that's |
211s | the first time i've seen that happen |
214s | so it's been a while since you've seen |
214s | that happen which is a little |
216s | disappointing to have happened it was |
218s | near the end and you know like it's not |
220s | terrible but it's a little frustrating |
222s | that it happened at all |
223s | um |
224s | you know like you play for for weeks not |
227s | having things like that go wrong and it |
229s | does when you're showing it off you're |
231s | like ah come on |
233s | um |
234s | hey you know overall i thought it went |
235s | really well i think the um |
239s | i i think the footage especially when |
240s | you're seeing from like this perspective |
243s | and |
244s | um |
246s | like because we we we were across an |
248s | ocean and plus a large continent in some |
251s | of our cases so like i was experiencing |
254s | i would say |
255s | mild lag |
257s | um |
260s | which i mean is to be expected when |
261s | you're playing that far away um |
263s | but it was like you watched the stream |
265s | back and it was really smooth for ziz |
267s | um |
269s | which was great |
271s | so yeah overall happy improvements yeah |
275s | but we expected that |
276s | as far as the first look goes i think it |
278s | was uh it was pretty successful |
280s | i i'd actually be interested to know how |
282s | people felt about i don't think i've |
283s | seen much |
284s | feedback maybe it's not looking hard |
286s | enough on the |
288s | stabil game stability |
290s | um that we saw |
298s | as their viable thorns build i was loved |
301s | watching enemies punch me in the face |
302s | and explode there's |
304s | um kind of like |
309s | there's |
309s | there's a fringe build that i've seen |
311s | people kind of work a little bit |
314s | um |
316s | viable i think might be a stretch |
318s | at this point |
320s | uh it doesn't scale like normal damage |
323s | um so it's it's hard to it's hard to |
326s | push it into |
327s | like empowered models basically |
332s | usually it's used more as supplementary |
334s | damage sort of like uh |
336s | i know i'm gonna get hit a fair bit so |
338s | i'll put a little bit of this on to sort |
340s | of boost my damage and just get a little |
342s | bit more |
344s | out of being hit |
353s | uh |
354s | how about from a sales side did you see |
356s | noticeable bump this week due to |
358s | multiple streams um |
360s | there's ev every time we do a large |
362s | publicity event like that there's |
364s | definitely a noticeable difference in |
367s | sales patterns |
370s | um |
371s | i i haven't actually seen the the graphs |
373s | but uh |
374s | there were a couple comments so i'm like |
376s | okay yeah as expected good cool |
380s | um |
381s | which is nice i try i try really hard |
383s | not to pay attention to any of that |
385s | because it's it's um |
388s | like i know it sounds |
390s | kind of i don't know weird but it's |
392s | really just about making a fun game like |
394s | that's that's the best part |
396s | uh so i try and ignore as much of that |
397s | as i can |
399s | and just uh just stick to making a game |
406s | there's other people that can worry |
407s | about that |
412s | i'm quite lucky not to have to anymore |
417s | all right i thought it was great you're |
418s | able to showcase multiplayer with people |
420s | basically all over the world i feel like |
422s | that's not uh getting enough attention |
424s | yeah i i appreciate that yeah it was so |
426s | there was people in |
429s | um |
430s | south central united states |
433s | uh |
434s | as far west as west goes canada |
437s | and |
438s | uh |
440s | east central east |
442s | ish |
443s | canada |
444s | um |
447s | and i am very very big on the general |
450s | areas here um |
452s | and uh and then uk as well so like |
455s | there's |
456s | uh and we were all we were playing on uk |
457s | servers the whole time |
460s | um |
461s | so it was yeah it was pretty far away |
464s | and it was i don't know like at no point |
466s | when we were playing i know you couldn't |
468s | see my perspective um but at no point we |
471s | were playing did i was i like oh my god |
473s | this lag is terrible |
475s | there's something wrong here you know |
477s | like uh at worst it's just like |
481s | oh that guy |
484s | position corrected cool |
488s | that's the sort of stuff i've seen |
490s | pretty |
491s | rarely which is nice i was quite i was |
493s | quite happy with the gameplay experience |
494s | i was getting even so far away and i |
496s | know and i'm like it was exactly what i |
497s | expected because i've done that lots |
499s | before |
500s | um |
501s | and i also know that |
502s | when you're playing on a local like a |
504s | server that's that's nearby you so if |
505s | i'm playing on any of the north american |
507s | servers at all like even if it's a far |
509s | east coast server right it's as far as |
511s | i'm concerned it's the same as single |
512s | player |
522s | i found one build with void knight have |
524s | damage tank support in the same |
527s | time playing my character nice |
532s | a well-rounded character is lovely to |
534s | have |
536s | uh i love how blade dancer works with |
538s | shadows and create a good combo with |
540s | different abilities to create to |
542s | creating shadows and using them are |
543s | there any other builds that play like |
544s | that you'd recommend um |
547s | i mean so we really do try and keep one |
549s | of one of the big like pillars of design |
550s | that we do talk about frequently is |
553s | class identity so we do frequently try |
555s | to make |
556s | mechanics unique to each class |
560s | um there are there are things that that |
562s | do cross skills like that though that |
564s | aren't just um |
567s | that aren't just shadows like there's |
568s | there's also so i was playing a um |
573s | my current like maine |
575s | called maine and multiplayer is a |
578s | uh |
581s | a fast detonating decoy cinder strike |
584s | build |
585s | um |
586s | which is actually what i started |
587s | building in steel major streams |
590s | uh but that one is |
593s | that that was that was really fun and it |
595s | actually uses shadows too um so it's |
597s | interesting you can kind of you can kind |
598s | of sneak the shadows in multiple |
599s | different different builds if you want |
601s | to |
602s | um |
604s | but i think there's |
606s | like cross-skill synergies in just about |
609s | every every class |
610s | um another one where it uses one skill |
613s | outside of |
616s | any skill like so um |
619s | you can just use some good fireworks |
620s | stuff on mage and that's like a a |
623s | triggered ability that's |
625s | consistent across several skills |
629s | it's kind of similar i guess |
639s | all right i wanted to know about the |
641s | bosses in multiplayer because my friend |
642s | and i are playing masochist difficulty |
646s | good luck |
647s | and for us alone the space to fight with |
648s | a boss is very small |
650s | how will that be a multiplayer yeah it's |
652s | uh it's it could get tight on some boss |
654s | arenas for sure |
655s | um |
657s | that's generally by pretty intentional |
660s | having this space be small having it be |
662s | uh necessary to be kind of tactical with |
664s | how you're doing things those are nice |
666s | boots right out of the gate |
669s | love those |
670s | spike has resub thank you very much for |
673s | the resub spike i appreciate you welcome |
675s | to the party oh actually no welcome back |
676s | to the party |
679s | um all right yeah those boots are nice |
684s | i like the strength more than the |
685s | vitality i think |
688s | i mean the vitality when the strength |
690s | words yes i know what they are and how |
693s | they work |
695s | i was made up anyways |
703s | oh yeah nice nice nice little |
706s | nice little idol |
710s | i want to place that a bit |
713s | uh |
715s | yeah it's like |
717s | i will say the game's not generally |
719s | balanced around masochist mode that's |
722s | that's uh that's a very much an |
724s | extra challenge you're taking on for |
726s | yourself |
727s | um and i wouldn't expect things to be uh |
731s | rebalanced or tailored towards that mode |
733s | in general it's it's it's definitely an |
735s | uh experienced player extra challenge |
739s | um because because it's it's exactly |
741s | what it says it is you like the |
743s | you like the pain you like the |
745s | difficulty |
746s | it is it lives up to its name at least |
748s | we try to let make it live up to its |
750s | name |
757s | totem blocking my way ugh |
760s | oh despair glyph |
763s | would like to see |
767s | all right |
769s | i like to echo that the gameplay looked |
771s | a lot smoother than i expected it to not |
773s | exactly expect necessarily and the |
775s | confirmation of some things was great |
777s | multiple this year yeah yeah there's um |
782s | a lot the last couple years has |
784s | basically just been making multiplayer |
786s | and and hopefully |
788s | hopefully it's uh we're showing off |
791s | a good reason for it to have taken so |
793s | long |
795s | in that the quality is high that's |
796s | that's been our goal since the start was |
798s | just really high quality |
800s | multiplayer systems |
801s | the whole game |
803s | we've been focused on quality for the |
804s | last last couple years |
807s | because we think we've got a pretty |
808s | solid base |
810s | um |
810s | and executing on those those last few |
813s | systems and increasing the overall |
815s | quality of just every aspect from |
817s | like like the visuals to the to the |
820s | gameplay systems to the |
822s | the the actual functional experience |
823s | everything |
825s | yeah |
833s | next question how do you feel about the |
835s | experience book nodes being buffed post |
837s | launch when experience gain is lowered |
838s | overall uh i mean okay so the |
842s | really the experience game that we |
843s | talked about um stretching out was |
844s | specifically the 95 to 100 range um and |
848s | like it's a curve so it'll curve but |
850s | like |
852s | that's that super end game those those |
854s | last few levels that's the part we're |
855s | really talking about stretching out as |
856s | far as experience gain much more so than |
859s | anything else and still even not that |
861s | crazy much but just like |
863s | i just want to be clear on that that |
865s | it's not like uh oh hey we're stretching |
867s | everything no no no no um |
871s | as far as the the books being buffed i'd |
873s | say i'd say that kind of |
875s | counteracts the uh the effect of |
877s | stretching out the experience |
878s | requirements so probably not but maybe |
880s | you never know it's uh |
883s | not out of the question and uh |
885s | once once it happens i'd say give it a |
887s | shot see let's see how it feels and uh |
890s | if you want it we're always open to |
891s | suggestions and feedback for sure |
899s | all right are additional in-game systems |
901s | planned for 1.0 or will be added later |
903s | like more dungeons or models content for |
905s | example i mean we're always planning |
907s | more of that stuff um i i can't really |
909s | say exactly |
911s | what's going to happen |
913s | by 1.0 but there's definitely |
916s | a long road map that we have planned for |
918s | lots of new in-game stuff |
921s | uh like |
923s | for many years we've got more stuff |
926s | planned |
926s | um and that includes more in-game stuff |
929s | a lot of more in-game stuff |
931s | um |
933s | yeah |
934s | because we know that's that's |
935s | really important content to have and |
938s | it's what's gonna keep uh keep keep the |
940s | game engaging for a long time |
955s | oh did you see this got another helmet |
957s | on the screen today i did |
959s | yeah he posted it in our um |
962s | uh our our group dm with him |
964s | shut it off so that's that's pretty good |
968s | um |
969s | i don't think i don't think he was |
970s | playing like stormcrow bear though not |
972s | you know he was playing wolves probably |
974s | didn't expect to drop one i don't know |
975s | if he switched after that though |
985s | are were there any questions you |
986s | expected to be asked that weren't if so |
988s | what were they and any leaks for the |
990s | video today i don't have a lot for today |
992s | um we've had a lot of news over the last |
994s | few days so i'm hourt it's a light week |
997s | for sure at best |
998s | um but i've got a fun little fun little |
1000s | thing to show you guys later |
1002s | and uh as far as questions that we |
1004s | expected to be asked that weren't |
1006s | um |
1007s | i don't think so |
1013s | uh |
1015s | oh yeah |
1016s | i'm |
1018s | i i guess we were |
1020s | not expecting |
1022s | uh half expecting |
1025s | wouldn't have been surprised if i'd seen |
1027s | more questions that were |
1029s | i guess a little more tightly relating |
1031s | things |
1032s | to poe |
1034s | i was happy that it was it was all about |
1036s | epoch which was great |
1037s | um |
1039s | yeah i was expecting a little more of |
1040s | that relation i think |
1042s | um mostly from like chat questions i |
1045s | mean there may have been more i wasn't |
1046s | paying attention to chat for most of it |
1054s | especially in steel majors that's trying |
1055s | not to die yeah |
1061s | all right |
1063s | i love how this game looks uh so i think |
1066s | the most arpg creators are inspired by |
1068s | diablo was there any was there an idea |
1071s | that you wanted to pitch |
1073s | in that would make this game unique |
1078s | was there an idea that you wanted to |
1080s | pitch in that would make this game |
1081s | unique i mean i think we've |
1084s | really tried to |
1086s | carve out our own space of |
1088s | uh |
1089s | like |
1090s | visual style and lore and all that sort |
1092s | of stuff |
1093s | and yeah like we |
1094s | all draw inspiration from the games that |
1096s | we play |
1097s | um |
1099s | but there's there's a pretty wide |
1100s | variety of games that people play on our |
1102s | on our team um and so you get a lot of |
1104s | inspiration from a lot of different |
1105s | places and and when you get enough |
1106s | inspiration from enough for different |
1108s | places it kind of starts to create |
1110s | something brand new i think which is |
1112s | um |
1113s | obviously you can draw connections and |
1115s | individual components but i think we're |
1117s | at a point where this is sort of |
1119s | our style now |
1122s | truly like |
1135s | there's yeah um |
1138s | some of the artists |
1139s | that uh that have done like a lot of |
1141s | work have definitely done a really good |
1142s | job of of making making a unique style i |
1145s | think |
1146s | um |
1148s | and some of the artists that have joined |
1149s | us recently have been able to like |
1151s | uh to to match the the theme the overall |
1155s | theming but bring their own twist and |
1156s | and add their own |
1158s | uh |
1159s | uh |
1161s | to it which i think is really cool |
1168s | i i i love |
1170s | i love getting new concept art posted in |
1172s | our in our um |
1174s | in our development discord like just |
1176s | seeing the new stuff that's showing up |
1178s | and |
1179s | uh i don't know that's one of my |
1180s | favorite things to do is just look at |
1182s | new concept art |
1191s | i have the |
1194s | uh look where it is down there somewhere |
1196s | i've got the like |
1198s | um |
1199s | the |
1200s | zelda |
1202s | whatever anniversary |
1205s | uh concept art and design book |
1209s | here's somewhere in oh it's just |
1210s | gorgeous to look through |
1212s | i'd love to do something like that that |
1213s | would be really neat i i |
1215s | don't take that as anything to just i'd |
1218s | love that |
1219s | as a fan |
1223s | that was mike talking about ehg mike |
1225s | talking |
1231s | all right uh at what point can we expect |
1233s | a character wipe so the characters that |
1235s | you're playing right now on the 085 |
1237s | client are locally saved characters |
1241s | and we're not going to go in and delete |
1242s | your characters from your from your |
1243s | computer |
1244s | so those are yours you get to keep those |
1246s | have |
1247s | fun um once point nine releases |
1250s | and uh we start uh opening up |
1252s | multiplayer those characters will not be |
1254s | eligible to transition into multiplayer |
1257s | so offline characters stay offline |
1259s | online characters stay online |
1261s | done |
1262s | um |
1263s | no exceptions |
1266s | and uh |
1268s | so i i |
1269s | you can kind of look at that as a wipe |
1272s | because the characters you're playing |
1273s | now will not be playable if you change |
1275s | to a new game mode so it's kind of a |
1276s | wipe it's it's |
1279s | soft wipe maybe you want to call it a |
1281s | fresh start for everyone a forced ladder |
1283s | reset i don't know what you want to call |
1284s | it but um |
1286s | so there's that and then once we hit |
1290s | uh 1.0 the character will start a new |
1293s | ladder at 1.0 um or shortly after |
1297s | possibly we're not 100 sure when it's |
1298s | gonna happen but it'll be in and around |
1300s | 1.0 |
1303s | um |
1305s | the only reason we might just decide the |
1306s | only reason we might delay that is |
1308s | uh to make sure that server stability is |
1311s | solid with the uh increased player count |
1314s | that would that would show up there but |
1316s | um |
1317s | i i hope we'll be |
1319s | solid enough and confident enough given |
1321s | the extensive multiplayer testing we've |
1322s | done in the ct's and 0.9 to 1.0 release |
1325s | schedule that we'll we'll have enough |
1326s | tests in there we want to do that but |
1328s | back to the main question of um wipes |
1331s | the the characters that you make between |
1333s | 0.9 and 1.0 will not be eligible to |
1336s | compete in the 1.0 ladder so it's |
1339s | another |
1340s | soft white so the the characters that |
1342s | are that are in the the beta beta |
1344s | multiplayer will go into a standard |
1347s | league um they'll still be playable so |
1349s | they're not gonna be wiped um so this is |
1352s | this it's it's a hard question to answer |
1354s | when's the next wipe never |
1356s | at point nine at one point oh like |
1358s | depend to find wipe |
1360s | so it's a little tricky but uh hopefully |
1362s | that gives enough info |
1364s | and i think this is |
1365s | basically how most people do it um other |
1368s | side note as well as the people who are |
1369s | playing multiplayer right now on the ct |
1371s | builds um that is a separate environment |
1373s | it's like a ptr where they're not |
1375s | um |
1376s | they're not eligible those characters |
1378s | stay |
1379s | in the community tester environment they |
1381s | do not get a |
1383s | head start when point nine releases |
1387s | and they're very aware of that or if |
1388s | they're not |
1390s | uh |
1391s | everyone i've talked about has been very |
1393s | aware of it but that way |
1402s | some decent stuff there |
1405s | ah the old dude |
1410s | all right next question here |
1414s | from the gameplay that we saw on scissor |
1416s | and string how much more are you going |
1417s | to improve combat feel |
1419s | uh i |
1420s | i saw that only a couple of enemies are |
1423s | improved as there are no arrows |
1427s | improvements for combat feel at all |
1430s | there were no arrows improvements for |
1437s | um i it might be a little subtle in some |
1439s | cases |
1440s | um |
1441s | but every single enemy has had |
1444s | um |
1445s | and every single ability has had |
1448s | combat improvements |
1450s | period |
1451s | so |
1452s | all of them have had it |
1464s | um it is an ongoing process that will |
1466s | continue |
1467s | well through one point now like it's |
1468s | that's not something that's uh it ever |
1470s | gets finished really |
1475s | but yeah every ability has been hit |
1478s | um actually so there's uh |
1481s | just |
1482s | yesterday or last week there's a bunch |
1483s | of of the ragdoll improvements that went |
1486s | through |
1488s | kind of just subtle little things that |
1490s | have a surprisingly big effect so the um |
1493s | although all a lot of the enemies that |
1495s | have ragdoll incorporating to their |
1497s | death animations have |
1499s | um |
1500s | uh basically weights attached to their |
1502s | feet |
1504s | um and it provides a more realistic |
1507s | uh ragdolling style that happens to them |
1510s | so they uh |
1512s | they don't go quite as crazy but it's |
1514s | still regal and |
1516s | um |
1518s | it feels more realistic i guess |
1528s | what's your favorite class in the game |
1530s | it's rogue i keep trying to play other |
1532s | things uh and i do really have fun |
1533s | playing other things for sure but like i |
1535s | keep coming back to rogue it's just so |
1537s | great i love it so much |
1551s | and i've been i know llama will like |
1553s | this i've been uh experimenting subtly |
1556s | with uh |
1558s | a two-handed melee rogue for fun |
1561s | he keeps going on about it's gotta be |
1563s | fun right |
1569s | uh since you mentioned roadmap are they |
1571s | gonna be in uh are we gonna get a rough |
1573s | layout for the future like before uh |
1576s | i don't think we have any plans to to |
1578s | redo those that exact same style of |
1581s | um |
1582s | uh upcoming road map stuff right right |
1584s | now it basically just looks like |
1587s | multiplayer |
1588s | multiplayer |
1590s | multiplayer |
1592s | um there's a bunch of other stuff on |
1593s | there i guess too but uh |
1595s | it's it's possible |
1599s | i haven't seen one in a while though |
1606s | i would also love a concept artwork book |
1608s | as much just saying that did not judge |
1610s | yeah yeah yeah |
1611s | uh do you plan on doing a league of some |
1613s | sort yep we're doing uh cycles |
1615s | uh yeah never mind you answered that yep |
1618s | uh we will we ever |
1620s | hear more |
1621s | epoch talking to us yeah story delivery |
1625s | in general is getting a lot of work |
1628s | um |
1629s | a lot there's a lot of progress |
1630s | happening there a lot of great stuff um |
1634s | i i would be surprised if we didn't |
1639s | when can we expect the queen 69 |
1641s | sponsored stream |
1644s | i don't know |
1645s | also just just i guess for the record |
1647s | the uh the streams this week was this |
1649s | and steel mage were not sponsored |
1652s | that was |
1653s | uh that was a they came to us situation |
1657s | which was great |
1660s | a ton of fun |
1662s | i think they did too |
1665s | i i i'm gonna watch back the um |
1668s | the replay was in a bunch of meetings |
1670s | during during their stream yesterday |
1672s | um |
1674s | but i'm gonna watch back |
1676s | the uh the replay for that |
1690s | can we have gregory in the main servers |
1692s | i mean so |
1694s | gregory has quickly become a uh |
1698s | a staff favorite |
1700s | character and uh i i'd be |
1703s | he's he's out he's looking for jobs |
1706s | he's being really responsible about it |
1708s | he's not just sitting at home um |
1711s | he's you know he's he's out there he's |
1713s | dropping off applications |
1715s | he's doing his best to find another job |
1717s | he's |
1718s | we put him out of work pretty early but |
1719s | he's coming back |
1721s | we'll find someone else for him to do |
1735s | would you ever do a multiplayer stream |
1737s | on this friday stream at all yes uh it |
1739s | was fun hearing all the different esg |
1741s | perspectives and see the gameplay yeah i |
1743s | i'd really like to do that for sure um |
1746s | i don't know if we'll be able to |
1749s | um |
1750s | but if i get the chance i will |
1751s | definitely jump on it very quickly |
1759s | and yeah i know there's there's a lot of |
1761s | people that i want to get on the stream |
1762s | it's it is tough because it |
1765s | like it takes a little bit of planning |
1766s | um takes away from doing doing work on |
1769s | the game all sorts of stuff and um |
1772s | but i do want to get some more people on |
1773s | here and just just talking |
1776s | because there's a lot of cool |
1777s | perspectives people have and things |
1778s | they've worked on that |
1780s | i think would be really neat to share |
1798s | oh hello |
1801s | you need a spear though don't we |
1803s | it's too bad be really nice |
1817s | and we made our gloves |
1823s | i'm just gonna start dropping stuff |
1825s | because |
1827s | i know they're great |
1828s | i'm sorry if this is something that |
1830s | you're looking for |
1844s | such nice stuff |
1853s | oh let's let's take a second let's climb |
1855s | stop the hill and take a look around |
1865s | this is one that i always thinks in |
1866s | arena when it loads in i'm like oh an |
1868s | arena |
1870s | wait is it arena i don't think it's |
1872s | arena no it's not arena dang it |
1877s | all right is your warlock class at all |
1879s | similar to the warlock class from silk |
1881s | road i don't know that game well enough |
1884s | to uh to to comment on it |
1887s | and i i |
1889s | frankly if i did know that game off i |
1891s | probably wouldn't make a direct comment |
1892s | on it because |
1894s | um |
1895s | it gives a lot around about information |
1897s | that |
1899s | we're not ready to share |
1905s | all right |
1907s | next one |
1908s | has there been any mention of doing |
1910s | leagues of peoe to keep things fresh in |
1911s | the future yeah and and uh so we have |
1914s | talked about this pretty extensively |
1915s | and there's a more detailed response |
1919s | um i'm sure in lots of places but i'd |
1922s | say that the short answer is yes um |
1925s | so if you look on the |
1927s | diablo |
1928s | season to path of exile league spectrum |
1932s | um |
1933s | it'll be somewhere in between those two |
1936s | probably leaning a little bit more |
1937s | towards the poe side of things but not |
1943s | definitely doing our own thing |
1960s | it's a it's a three-dimensional graph |
1965s | all right |
1968s | uh when can we expect to lock class 1.0 |
1973s | uh have you spoken about how you guys |
1976s | are going to handle cues for multiplayer |
1979s | we haven't that's still um |
1981s | details of stuff where we're |
1984s | i guess finalizing and making sure it's |
1985s | smooth before we really go into detail |
1987s | on how it's going to work um |
1989s | sometimes things like that get altered a |
1990s | little bit based on feedback um some of |
1993s | those things things like that can alter |
1994s | a lot based on feedback but it's um |
1997s | it is really important |
2000s | uh |
2003s | like we're we're doing our best to get |
2005s | the |
2006s | uh login servers to be as efficient as |
2008s | possible um spinning up extra cloud |
2011s | servers at super peak uh |
2015s | uh game like um |
2017s | player counts or super peak times i |
2019s | don't know what you want to call that |
2021s | just when there's a lot of people |
2022s | playing uh get it getting those |
2027s | uh those cues down as low as possible is |
2029s | really important |
2033s | i'm still gonna be stuff that we |
2034s | continue to |
2036s | you know work on and |
2045s | just crushing through here |
2058s | i know is i know it's a few tests for |
2059s | that exact problem what we've done is |
2061s | we've done things like |
2062s | um |
2063s | disable all the all the bare metal boxes |
2066s | for |
2067s | uh for for a region and uh and just have |
2070s | everyone join that region |
2072s | and sort of like see what happens that's |
2074s | like effectively the |
2076s | the rate that we can pull people out of |
2077s | a cue at with super ultra high peak |
2081s | users |
2094s | uh any plans to weave cycle content into |
2097s | the monolith similar to how poe puts |
2099s | extra content in maps yeah and i think |
2103s | that it's important to note that that |
2104s | could be the primary part of a of a |
2107s | cycle is extra content in the monolith |
2110s | um |
2111s | you know that could be the focus of a |
2113s | cycle for sure |
2115s | i think the |
2116s | monolith is |
2118s | one of those things that's going to |
2119s | become a pretty core part of our |
2122s | in-game structures |
2123s | and we'll we'll see a lot of pretty |
2125s | frequent minor adjustments and then some |
2127s | infrequent major adjustments too |
2131s | we'll see adding new mechanics into it |
2133s | we'll see we'll see all sorts of things |
2136s | i think |
2144s | i will each always be an online only |
2147s | company i heard most you guys work |
2149s | remote all of us work remote actually |
2152s | um |
2154s | i guess like |
2156s | technically one person doesn't in a |
2159s | weird way |
2161s | um |
2164s | but no ev everyone is remote |
2167s | and we have been since day one |
2169s | and when you start a company from |
2171s | scratch as a as a pure remote studio |
2174s | like that it's really hard to transition |
2177s | because every single person you've hired |
2179s | is for a remote position um and like |
2182s | we've got people |
2184s | all over the world and like uh even if |
2187s | you were just even if you were gonna |
2188s | like try and set up shop somewhere |
2191s | and |
2192s | uh and like pick pick an office location |
2195s | and say like okay we're gonna pick an |
2196s | office location where more people |
2199s | than anyone else in the world work to |
2201s | like make it so the fewest people have |
2203s | to move |
2204s | you're still asking like 95 of the |
2206s | company to move |
2209s | like |
2210s | there's just there's nowhere there's a |
2212s | large concentration of people enough um |
2216s | and and like yeah so i i'd be pretty |
2219s | surprised if we ever switched to in to a |
2222s | a physical office location |
2225s | um there's a lot of really good |
2226s | positives about having a physical office |
2228s | location like that um |
2230s | but just |
2231s | because of how we started and how we've |
2233s | been going it's it's really |
2235s | um |
2236s | it would be hairy to there would have to |
2238s | be a really |
2240s | really important reason to do so |
2244s | um and i i haven't seen one of those yet |
2245s | myself |
2249s | who knows maybe |
2251s | maybe one day |
2273s | is the duration of the cycles known and |
2276s | if not do you guys have an approximate |
2278s | time frame in mind uh we don't have it |
2280s | set in stone yet um i would expect them |
2283s | to be relatively similar to what you see |
2285s | in other games in the genre |
2289s | um |
2291s | yeah like generally in that same realm |
2294s | ish give or take |
2295s | uh and we may experiment with longer |
2297s | shorter |
2299s | i've seen i saw a really cool suggestion |
2300s | on the forums |
2302s | uh it was quite a while ago now though |
2304s | where you have like and it they related |
2306s | it back and they they want me over as |
2308s | soon as i started relating it to how uh |
2310s | to the the golden age of magic so to |
2313s | speak um |
2314s | so so in the past what there's a card |
2317s | game there's no magic the gathering very |
2319s | popular card game uh they release new |
2321s | sets constantly and so the the primary |
2324s | competitive play format for magic is |
2326s | just the most recent x number of sets i |
2329s | know that's not an accurate |
2331s | exact definition of it but it's the it's |
2334s | the most recent like five-ish sets |
2338s | i know that's not |
2339s | accurate just an example um so the sets |
2342s | rotate constantly |
2345s | and for a long time they were releasing |
2347s | sets in what was called a block so you |
2349s | have a block of three sets and the sets |
2351s | would release over the period of about |
2353s | three months uh |
2355s | two three months each something like |
2357s | that and |
2359s | uh they'd form this sort of cohesive |
2361s | story of three sets that would go |
2364s | together |
2366s | uh and then they would then they start a |
2368s | new block which would consist of another |
2369s | three sets and sometimes they'd do two |
2371s | sets sometimes they would slide in an |
2372s | extra set here there but usually it was |
2375s | three sets make a block um |
2377s | and and i i saw a suggestion that |
2379s | related uh having a cycle like a longer |
2382s | form cycle |
2384s | with major changes in these mini pat |
2387s | them mini patches in these like large |
2389s | patches that didn't restart the cycle in |
2392s | the middle of that |
2393s | um which was a really cool idea and i |
2395s | hadn't actually thought of it before |
2398s | i hadn't heard anyone vocalize it before |
2400s | i'm sure it's |
2402s | not a |
2403s | completely original idea but you know it |
2404s | was the first time i'd heard it i |
2405s | thought it was pretty cool i liked it um |
2409s | we we haven't considered doing that at |
2412s | all but um |
2413s | that's what i'm saying is there's still |
2415s | a lot of |
2416s | things we could try and uh |
2419s | a lot of details that are not nailed |
2420s | down with regards to |
2422s | cycle length |
2424s | and details and specifics and we are |
2425s | open to feedback and suggestions on |
2426s | those as well |
2430s | uh how you've spoken about how you guys |
2434s | are going to handle cues oh here's a |
2437s | repeat question |
2438s | uh do you guys have any plans to make |
2440s | the monolith tree visible to players |
2443s | other than the host in multiplayer this |
2445s | is a really good question and oh my |
2448s | goodness is it tricky we would love to |
2450s | um probably not |
2454s | probably not um |
2456s | we are look so there's something similar |
2458s | that happens in the vaults of uncertain |
2460s | fate and i can |
2461s | uh talk a little bit about the goals |
2463s | there and we hope to get in |
2465s | it's not in yet don't know if it's |
2466s | possible or not but so like the the |
2469s | first person |
2471s | um one of the options we're exploring |
2473s | with the baltimore uncertainty is in |
2475s | order to make it so that it is |
2478s | uh still useful to do it in a group but |
2480s | not |
2481s | explicitly best to do it in a group |
2484s | uh we want to |
2486s | um i guess have one person take charge |
2489s | of paying for the vault |
2491s | and picking the |
2493s | mods that are going to be in there but |
2494s | still having the other people |
2496s | um |
2498s | be able to have input on there and not |
2500s | get full benefit |
2504s | geno is a really vague and nebulous way |
2506s | to save everything but like this is one |
2507s | of the options we're exploring |
2510s | so it's a possibility what might happen |
2513s | trying to be really clear it's not set |
2514s | in stone yet uh is you'd be able to see |
2517s | what the other person was doing in that |
2518s | window you could be like you could see |
2520s | everyone see the the mod that's being |
2521s | offered at the time |
2522s | and you could talk to each other and say |
2524s | like hey i really want that one or i |
2526s | don't care what that one at all or like |
2528s | um |
2529s | yeah i don't know |
2541s | i think i think it'll be a really good |
2542s | way to do it and so extending sorry i |
2544s | remember the questions about now |
2546s | extending that type of uh system to the |
2548s | monolith i think would be ideal where |
2550s | you could or one person would be like in |
2552s | charge of of operating it uh maybe it's |
2555s | the first person that opens it uh or |
2557s | just like whoever's model if it is in |
2559s | charge of operating the device but |
2561s | having other people be able to open and |
2562s | see what it looks like in order to give |
2564s | feedback on it |
2566s | uh |
2567s | might be doable and if it is i think |
2569s | it'll be really positive |
2572s | the bar for highlighting idols for me is |
2574s | too low because i'm finding a lot of |
2576s | idols that are like this is great |
2579s | and they're good |
2582s | that double dash |
2584s | great game |
2599s | all right do you guys have any plans to |
2600s | make oh it was the same question to get |
2602s | rid of twice that sounds amazing because |
2604s | you'll never have 100 conflict with poe |
2606s | but also more time the devs in between |
2608s | to death in between yeah it's it's |
2611s | yeah |
2612s | um |
2613s | not conflicting with poe releases |
2616s | uh is a very important thing for us to |
2619s | make sure |
2621s | is at least taken into account |
2623s | especially early |
2626s | um |
2630s | it feels like the audio the music is |
2631s | really loud |
2640s | um |
2642s | just swelling there but i also i'm like |
2644s | i can really hear the music |
2646s | um papa where are we |
2650s | yeah we don't want to compete with with |
2652s | a pee multiplayer release it's |
2656s | foolish |
2657s | at best |
2659s | for everyone involved for us for them i |
2662s | mean not so much for that they probably |
2664s | wouldn't care that much |
2666s | um but yeah it's it's uh |
2669s | not not wise |
2672s | like we we can see i know this is |
2674s | nowhere near the same but um like just |
2677s | viewership on this this weekly stream |
2680s | um |
2681s | the |
2682s | the the number of people that show up to |
2684s | two streams on um |
2686s | a poe |
2688s | launch day |
2689s | is tiny |
2691s | compared to normal it's like it it's |
2695s | sixty percent eight seventy percent |
2697s | eighty percent just vanish which is |
2699s | fully expected |
2710s | oh will solo stash work the same way in |
2712s | multiplayer as it does offline |
2715s | one stash per character will it be a |
2717s | stash for non-trade cell phone uh i |
2719s | think we're leaning more towards having |
2722s | it be |
2723s | um |
2725s | i i don't think this is sentence done |
2726s | yet i think we're leaning towards having |
2729s | uh |
2731s | uh we'll we'll lean towards having them |
2735s | a single stash |
2737s | um |
2739s | one stash per non-trade cell found |
2742s | not one stash per |
2745s | solo character as it is now i think |
2748s | that's the way it's |
2750s | uh going or leaning |
2754s | uh |
2755s | simon joris thank you for the reset |
2757s | that's three months in a row this is my |
2759s | chance for a free question how do you |
2760s | spell epoch |
2764s | do you mean how do you pronounce eblog |
2767s | epoch that's how you spell it exactly |
2769s | where you spelled it |
2772s | i think |
2776s | feel free to re-ask that question if i |
2778s | got it wrong |
2779s | um |
2781s | you all mentioned at the different |
2783s | servers around the world which is great |
2784s | to hear are you able to share uh |
2786s | internal expectations about player |
2788s | numbers for 0.9 and subsequently 1.0 i i |
2791s | have no idea what those numbers are i'm |
2793s | sorry |
2796s | and i |
2797s | probably wouldn't share them if i knew |
2800s | i i'd have to get approval to share |
2802s | those numbers |
2803s | um |
2804s | but i have no idea what they are i'm |
2806s | sorry |
2809s | uh will ssf characters be able to play |
2811s | with other players um |
2813s | like so we're still working on details |
2815s | of all that uh |
2817s | by definition i would assume no because |
2820s | solo |
2821s | and solo |
2823s | and playing with other people is kind of |
2824s | a conflict of terms i think |
2834s | i love letting enemies explode and deal |
2836s | damages to any enemies anything like |
2838s | that planned ah that already exists |
2844s | like there's already abilities that say |
2845s | like when this thing dies it'll deal |
2846s | damage stuff around it that's that's |
2848s | definitely in the game |
2850s | um |
2852s | also don't forget to put at last epoch |
2854s | game in a question |
2856s | and i will make sure to grab it |
2872s | uh hey mike thanks for doing this again |
2874s | you're welcome glad to have you here |
2876s | uh loving the open communication will |
2878s | dungeons continue to implement unique |
2880s | mechanics key requirements or functions |
2883s | or can we expect to see dynamic random |
2885s | dungeons for story uh diversion loot |
2888s | opportunities something to break up |
2890s | linearity of an area um so the |
2892s | like that's kind of what they're there |
2894s | for is to |
2895s | to provide extra options to jump off the |
2897s | beaten path if you want um we will |
2900s | continue to add more dungeons they'll |
2902s | still likely all have |
2904s | the same key features of a dungeon being |
2907s | that they have a unique mechanic through |
2909s | an extra ability |
2910s | and a |
2912s | unique reward at the end |
2916s | and |
2917s | number addict has subbed thank you very |
2920s | much glad to have you with us |
2928s | welcome welcome stick around have some |
2930s | fun |
2931s | maybe you'll teach me something |
2935s | people do all the time |
2939s | all right |
2942s | 1.9 drops |
2944s | when point nine patch will be released |
2947s | question mark um we don't have a set |
2949s | date for that yet i'm sorry |
2955s | for example in poe almost every league |
2957s | mechanic is tied to the atlas requires |
2960s | you to do maps uh how are you going to |
2962s | add new content will everything be tied |
2964s | to the model system i'm not everything |
2966s | will be tied to the model system no i |
2967s | think there's a really good opportunity |
2969s | to add new systems to the model with the |
2972s | new mechanics through the monolith in a |
2974s | um |
2976s | in a new cycle mechanic i think that's a |
2977s | great place to do things there's a lot |
2979s | of really easy wins there there's um |
2981s | adding entire new islands shuffling |
2983s | where the islands are |
2985s | um |
2986s | changing the connections between them |
2988s | like that stuff you can do that doesn't |
2990s | really require much of anything |
2992s | and can have a pretty significant impact |
2995s | on the flow of end game |
2997s | and then once you get inside as well |
2999s | having maybe different types of islands |
3001s | show up um having new things that can |
3003s | show up in specific islands um like |
3006s | there's lots of stuff you can do in |
3008s | there we kind of tried to build it in |
3010s | such a way that there were opportunities |
3012s | for these extra mechanics to appear |
3014s | um will be the only thing absolutely not |
3017s | um |
3018s | the the the end game systems that you |
3020s | see in the game right now are not the |
3021s | only ones we have planned so they're not |
3023s | the only ones that will have room for |
3025s | adding well room for adding new in-game |
3027s | mechanics in cycles we'll have room for |
3029s | maybe maybe a cycle is like a dungeon |
3032s | specific cycle and it adds several new |
3034s | dungeons |
3036s | um maybe a cycle is adding a new |
3038s | mechanic altogether a new immune system |
3040s | all together maybe it's uh maybe it's an |
3042s | arena focused cycle and it's there's a |
3044s | lot of stuff with that i don't know |
3045s | there's there's lots of different ways |
3047s | we can do this and so we're going to try |
3048s | and explore as many different avenues as |
3050s | possible um |
3052s | with our |
3053s | psycho mechanics and cycle content |
3057s | you know just |
3058s | we're kind of just treating each one of |
3060s | them as i guess a really big patch that |
3061s | we get to add a bunch of new fun stuff |
3063s | to the game |
3077s | uh the wingari |
3078s | spires i find especially |
3082s | and then we've got the |
3083s | lovely |
3086s | lovely avalanche that i'm so good at |
3088s | avoiding oh yeah it's my specialty |
3094s | all right any plans on bringing back a |
3096s | ravaging stance not as an active skill |
3099s | that goes in your bar at least but um |
3102s | i can see it being a node in something |
3104s | passive triggered ability |
3106s | um something that goes on an item |
3109s | you know there's lots of places where it |
3110s | could show up still but i don't think |
3112s | it'll it'll reappear as an active |
3114s | like ability that goes like one of these |
3123s | hey guys i'm trying to have a |
3124s | conversation with everyone here it's |
3125s | pretty rude |
3127s | come on |
3129s | i said |
3130s | walk away you should have walked away |
3144s | all right what's next what's next what's |
3145s | next |
3147s | do you guys think that the box price |
3149s | could be a disadvantage compared to free |
3151s | a free-to-play model of poe possibly |
3154s | um it's really hard to say i think it's |
3156s | um |
3158s | it's it's |
3161s | there's different expectations with a |
3162s | free to play game and a box price game |
3165s | um some of those are good some of those |
3168s | are bad it's it's hard to |
3170s | specify his |
3171s | but um |
3173s | no it's |
3174s | i guess |
3175s | what we're doing and uh i i think it's |
3178s | the right call |
3179s | um |
3182s | yeah |
3185s | oh we've got a whole bunch of stuff |
3187s | happening here |
3188s | hunter solomon |
3191s | thank you very much glad to have you |
3193s | with us welcome to the party and then |
3194s | we've also got oh big so |
3197s | five one two one we're very nice uh |
3200s | uh |
3201s | austria |
3205s | astria |
3206s | astria |
3209s | something i like it i like that that's |
3211s | my favorite way of pronouncing anything |
3212s | so that's what i'm going with i love it |
3214s | thank you very much for the gifted subs |
3216s | and congratulations to anyone who got |
3217s | one of those |
3220s | hope you're having fun |
3223s | hi erin |
3225s | how's it going |
3229s | uh good job proud of you thank you very |
3231s | much |
3233s | i assume that was pronouncing your name |
3235s | right yeah |
3237s | i'm just gonna assume i'm great at that |
3240s | i'm so terrible at that |
3242s | uh |
3243s | i'd be shocked if i got it right |
3245s | uh any thoughts on having minion damage |
3247s | in game shows actual damage not just |
3249s | percentage increases so you're talking |
3251s | about flat added |
3252s | um like plus 10 melee minion damage um |
3256s | and that does exist it's pretty rare |
3259s | i should say that it does i'm pretty |
3260s | sure like this somewhere |
3261s | um |
3263s | it's pretty rare and uh |
3266s | the general plan is to keep it that way |
3278s | i really need an exalted |
3281s | spear |
3282s | that's what i need |
3284s | any exalted spears |
3289s | rare stays not quite |
3293s | not quite |
3294s | uh insidious aspect also subbed thank |
3296s | you very much guys it's time tons going |
3298s | on here today |
3300s | those flood we're flooding the place |
3305s | lots lots of kids gonna be playing |
3306s | sports |
3311s | i would assume i i don't know the extent |
3313s | of uh |
3315s | uh their programs but |
3319s | i i think so whenever we get a new uh a |
3321s | new um |
3323s | uh charity that we're gonna sponsor i'm |
3325s | like that's wrong we're giving them |
3326s | money uh a new charity uh that we're |
3329s | streaming for |
3331s | um i always like go check out their |
3332s | website just see like roughly what |
3334s | they're about and um |
3337s | yeah i i do like the uh |
3340s | there's been a few that have been really |
3342s | like yeah |
3343s | that's my jam |
3345s | sending kids to sports |
3347s | my jam |
3352s | i played hockey growing up which was |
3355s | so awesome |
3360s | only only actually really stopped |
3361s | because the pandemic |
3363s | i haven't picked it back up again |
3366s | luckily they'll accept my beer gut back |
3379s | all right |
3382s | uh |
3384s | next question duty plans to ensure that |
3386s | the new players experience is the best |
3388s | in all rpgs something like build |
3390s | templates uh like poe china has um |
3396s | i think the goal |
3398s | so pro probably not with built-in build |
3401s | templates |
3402s | maybe that's something i could see maybe |
3403s | happening um but i think it's the goal |
3407s | is more so to try and create |
3409s | and i think we've done a really good job |
3410s | about this already actually is trying to |
3413s | create a natural flow and progression |
3415s | with the abilities um |
3418s | and having the |
3420s | having straightforward synergies be |
3423s | generally pretty effective and generally |
3425s | pretty good where you're able to say |
3427s | like |
3428s | i'm going to be a |
3430s | um |
3430s | i'm going gonna be a void knight and i'm |
3432s | gonna focus on void abilities |
3435s | and |
3436s | i'm gonna take void synergy abilities |
3438s | and kind of just try stuff out and it's |
3440s | probably gonna go pretty well |
3442s | you know um |
3444s | like as long as you're |
3447s | being |
3448s | remotely |
3450s | appropriate with your choices like |
3453s | you're not taking |
3454s | increased poison damage when you're |
3457s | doing void build you know like as long |
3459s | as you're not going completely |
3461s | just left field with things you're |
3463s | probably gonna have a good time |
3466s | and i i think that's really |
3468s | um |
3471s | like i think that's important to have |
3473s | that sort of natural flow experience |
3475s | built in for for the new player |
3477s | experience um |
3479s | we do try we do try and make things |
3482s | a little bit like we do sometimes say |
3483s | okay well here's a good node for uh for |
3485s | an early uh like a new player to get |
3487s | experience with this or |
3489s | would you try and take that into account |
3490s | sometimes |
3492s | um explicit build guides for new players |
3495s | i think is dangerous |
3498s | um |
3500s | especially if there's |
3503s | i i could so i have no experience with |
3505s | the the peewee china build guides that |
3507s | that are in that client so i'm really |
3509s | not speaking to that at all but i can |
3512s | see a a trap that would be really easy |
3514s | to fall into |
3516s | is |
3517s | is having um |
3520s | those builds that are those like those |
3521s | new new noob friendly build guides that |
3524s | are built in having those be |
3527s | uh not like |
3529s | top-tier pushable builds |
3532s | and um |
3536s | having them have them to end up being |
3538s | like there's this like expectation that |
3540s | we're like setting you up for success |
3541s | with a really good build and then it's |
3543s | like it doesn't perform at end game |
3545s | really well and there's this like |
3546s | disappointment that we've like given |
3548s | we've set you up for failure |
3550s | um because the the expectation of |
3552s | success might be set a little too high |
3554s | possibly with a build like that and i i |
3557s | think there's some some dangers there |
3558s | that i i'd like to avoid |
3560s | um |
3562s | it is a neat idea though honestly i |
3564s | don't know |
3567s | let's turn this heating pad back on |
3571s | i've like draped it through my shirt so |
3573s | it's going like under my shirt down onto |
3575s | my back and then i've got one of those |
3577s | like rubber physiotherapy |
3579s | like stretchy bands tied around my waist |
3582s | holding it in place |
3583s | oh it's like time surviving right now |
3590s | also robax |
3596s | as prescribed by a doctor under the |
3598s | maximum limit |
3600s | stay safe stay hydrated |
3606s | all right |
3607s | uh is there any chance of changing being |
3610s | able to respect the mastery so i |
3613s | this is something that comes up a fair |
3614s | bit i think so right now we don't have |
3616s | any plans to |
3618s | we generally think of the game more of |
3620s | having 15 classes than having five |
3622s | classes with uh three sentences |
3627s | and and so i i think the |
3631s | there's there's a little bit of an |
3632s | expectation of being able to change that |
3635s | because of poe having that |
3637s | um as an option |
3640s | and |
3641s | i i don't think that on its own is a |
3644s | good enough reason to change it |
3647s | um |
3651s | so it's not |
3652s | a reason not to change it either it |
3655s | makes any sense uh |
3659s | but yeah it's it's |
3662s | not something we're planning on changing |
3664s | right now |
3666s | but it's not the |
3668s | there's there's no like |
3670s | it's there forever it will never change |
3672s | or anything like that |
3673s | i don't know what accent that was |
3679s | was that churchill was that was that a |
3680s | really terrible subtle churchill |
3683s | it was the world's worst churchill |
3685s | impression that's what that was |
3687s | um |
3690s | is there any chance or that one |
3692s | i believe you guys have said that you |
3694s | don't want to make it feel like |
3695s | multiplayer is required for any content |
3698s | but what about content that encourages |
3700s | party play but doesn't actually require |
3701s | it for example in warframe it's better |
3703s | for you to group up with leveling gear |
3705s | but you can still do it just fine by |
3706s | yourself yeah i think that um |
3711s | i'd really like to see people |
3714s | uh playing with friends playing with |
3716s | strangers that become friends uh and i |
3719s | think having that having |
3722s | um |
3724s | having as few barriers to entry there as |
3726s | possible and having it be a smooth |
3728s | process getting into that |
3731s | and that's a that's a that's a solid |
3732s | base to a helmet |
3737s | there's not a lot there but |
3739s | yeah this is the solid base |
3742s | it's the right stats |
3749s | a little shade a little shade |
3751s | maybe not |
3758s | yeah like |
3760s | we we definitely wanted to be to be a |
3762s | very smooth smooth process getting |
3764s | multiplayer leveling multiplayer um |
3769s | i think there's some subtle things that |
3771s | you'll that'll be like like |
3775s | this is this is really good to play |
3777s | multiplayer it's really nice to play |
3778s | multiplayer like um |
3783s | and it's it's a fine line to walk not |
3785s | having |
3788s | the like the the feeling left out of |
3791s | having something more efficient on the |
3793s | like the grasses greener type effect |
3795s | is |
3796s | is tough to skirt |
3799s | um |
3803s | and it's it's trying |
3805s | sometimes it's trying to find things |
3807s | that the |
3808s | that make it better that the other |
3809s | person doesn't want and i don't know i |
3811s | don't have a good example of this but |
3812s | like |
3814s | um |
3816s | get out of here avalanche |
3818s | but just just having something that you |
3820s | can give |
3821s | for people to play multiplayer that |
3823s | people who really don't want to play |
3824s | multiple don't care about |
3826s | i have no idea what that is right now |
3828s | but uh that would be the ideal stuff to |
3830s | do |
3837s | and there are some natural synergies |
3838s | that are just gonna that are just like |
3840s | natural like things that are better than |
3842s | just gonna happen |
3843s | um as simple as just |
3845s | like your friend is dropping loot and |
3847s | you're dropping loot and you might drop |
3850s | things that are good for each other |
3851s | like just that alone is |
3854s | uh |
3855s | potentially you know decent |
3858s | chunk |
3861s | what type of stats we're looking for |
3862s | resistances how are our resistances |
3864s | right now they are gorgeous |
3867s | okay so we don't really need resistances |
3869s | here that much to the fire physical |
3872s | yeah the fire not so much at all |
3876s | we could reroll that fire actually on |
3878s | our piece that we have |
3879s | oh we got another one |
3882s | thank you very much |
3888s | it does it puts everything in all lower |
3890s | case over here and i have a feeling this |
3892s | is one of those names that when i look |
3893s | at it later on and see it'll have some |
3895s | capitalization i'll make this a lot |
3896s | easier to figure out |
3899s | um |
3900s | but we're gonna go |
3905s | s dub |
3909s | search ice |
3910s | sub sucker dyson |
3914s | stubs auger dyson uh stubs auger dyson |
3920s | so is that one of is stubs auger dyson |
3924s | i used an auger recently to |
3926s | to drill some holes and post holes for a |
3928s | big fence |
3929s | it's not that big of a fence but still |
3931s | that's pretty |
3935s | cool i mean |
3939s | that's the one right there isn't it |
3943s | let's craft on this ah yes oh yes |
3948s | oh yes |
3953s | it's my terrible matt berry |
3956s | father |
3964s | i just want to up at once first let's |
3966s | just try and go right away okay let's |
3967s | find two the health will just put there |
3971s | oh the hybrid health's not on here right |
3973s | you idiot like |
3982s | actually probably |
3987s | our physical resistance will drop below |
3989s | with this off on it |
3991s | yeah so we could just put physical reds |
3993s | there |
4003s | i don't need those |
4006s | or we'll take two real big hits right |
4008s | away |
4009s | oh we got there |
4015s | that's uh |
4016s | i see i probably sealed this actually |
4018s | upped it once first before sealing it |
4020s | but that's a t22 uh |
4022s | relic with a very nice uh increased |
4025s | healing effectiveness and damage over |
4026s | time mods |
4042s | we're not really shy for battery gen at |
4043s | all |
4044s | um the the the |
4047s | implicits are really big here though |
4049s | aren't they |
4052s | i don't care like having exalted |
4055s | wow whatever |
4062s | for me thank you |
4065s | all right |
4067s | moving on here what happens to the |
4069s | current solo characters will we still be |
4070s | able to play them and will there be game |
4072s | based challenge for solo characters |
4074s | we'll be offline client based so the um |
4079s | current solo characters will stay |
4081s | exactly as they are as current solo |
4083s | characters offline |
4090s | uh any |
4093s | silliness planned easter eggs kell that |
4095s | kind of stuff |
4097s | who says we haven't done it already you |
4099s | just haven't found it yet |
4101s | no seriously don't go looking it's not |
4103s | there um |
4104s | yes |
4106s | i think that there's uh the cow level is |
4109s | a |
4109s | fantastic example of |
4112s | um diegetic silliness oh nailed that |
4116s | term |
4118s | uh i love it i i definitely want to add |
4120s | stuff like that into the game and |
4123s | um both in the sense of having secrets |
4126s | and |
4127s | silliness |
4128s | and and i think those are both key parts |
4130s | to it because we've definitely done the |
4131s | secret stuff before um |
4133s | and |
4134s | seeing the the people hunt for it and |
4136s | find it and try and hunt for more and |
4139s | not finding it and all it's just so |
4141s | great um |
4143s | the the first time |
4145s | fractured crown was unveiled as a thing |
4147s | and people started hunting for it uh |
4150s | like that hunt was so great it was it |
4152s | was like a week-long hunch for it and i |
4154s | maybe even longer oh it was a great week |
4157s | however long it took i don't know |
4159s | that was so cool to watch |
4160s | um and i talked to a few people that |
4162s | were like they were working really hard |
4164s | to get it um |
4166s | and and i the people i talked to were |
4168s | having a lot of fun with it |
4170s | um |
4171s | and one of them i remember one of them |
4172s | opened a conversation with me and was |
4174s | like whatever you do don't tell me how |
4176s | to get this |
4177s | but i'm working on it and this is what |
4179s | i've tried so far |
4181s | um and i thought that was really cool |
4185s | anyways thank you very much for back now |
4189s | big ups for the sub |
4194s | uh yeah |
4196s | uh will you use league seasons to test |
4198s | out new systems that will be added |
4200s | permanently to the game yeah this is |
4202s | like so the question kind of assumes |
4204s | that the content |
4205s | done in league seasons will not |
4208s | uh be part of standard right away uh |
4210s | which we're still debating um |
4213s | it's |
4215s | possible i i think if we add something |
4217s | to a cycle it's something that we're |
4219s | probably pretty confident that we want |
4222s | to keep in the game long term |
4223s | um |
4225s | we can be wrong about that |
4228s | um |
4231s | but especially especially early on |
4234s | uh when we're still |
4236s | uh gaining gain momentum gaining |
4238s | experience with doing these sorts of |
4239s | things the the the types of content that |
4241s | we're going to be seeing |
4242s | early on |
4243s | in cycles is is um |
4247s | uh not time that we're going to want to |
4249s | be wasting i always since the wrong |
4250s | we're not time that we're going to want |
4252s | to be |
4253s | getting limited value out of that's a |
4255s | good way to put it um |
4257s | so it's stuff that we're gonna be |
4258s | putting in with the plan to |
4261s | push forward on |
4262s | i think for the most part at least |
4272s | and a lot of that is just from a |
4275s | like |
4276s | studio resources perspective right |
4283s | and i do apologize i'm getting a little |
4284s | bit behind on the questions there's |
4286s | usually |
4287s | not so many and so i've gotten into the |
4289s | habit of uh |
4291s | being a little more verbose i think |
4293s | but uh i'll try and make sure i get |
4295s | through |
4296s | if i'm if i've fallen really far behind |
4299s | i'll i'll try and do a rapid fire |
4301s | section where i run through a few |
4305s | before the end aside from the obvious |
4307s | ability to play with your friends what |
4309s | other features do you feel are uniquely |
4311s | provided in multiplayer experience in |
4312s | last epoch um i i think |
4315s | one of |
4317s | just |
4321s | fundamental to a multiplayer experience |
4324s | uh having the just the sharing and this |
4327s | is kind of just the stuff he said apart |
4328s | from |
4329s | multiplayer |
4336s | i think it feels like there's more value |
4339s | in the things you find |
4342s | because it's in an environment that's |
4344s | shared |
4347s | like um |
4350s | yeah if you're seeing the show last man |
4351s | on earth and he like |
4353s | collects |
4356s | a a completely priceless |
4359s | set of artwork and everything and the |
4361s | value it holds is |
4363s | so minimal because he's alone there's |
4365s | there's no one there to to share it with |
4367s | to show it off to all those sorts of |
4369s | things um and so i think that a lot of |
4371s | the things that are just in the game |
4373s | already become better when it's in a |
4375s | multiplayer environment personally at |
4376s | least |
4379s | that shared experience is valuable |
4382s | but that's really just the playing with |
4384s | your friends i don't know i don't answer |
4385s | this |
4387s | sorry |
4389s | i'll try and think about more |
4391s | uh hey i asked earlier but forgot to add |
4393s | the name |
4394s | uh sorry i missed it |
4396s | thanks for reposting it i appreciate |
4397s | that um |
4400s | i'm enjoying the game and dying to look |
4402s | cool which i consider the real end game |
4406s | when will the cosmetic store be open it |
4408s | allows me to look cool and support the |
4409s | development well i appreciate that for |
4411s | sure um it's it's going to be part of |
4415s | uh i think 0.9 |
4418s | um |
4420s | it's in development right now |
4426s | i'm um sure i'm pretty sure it's going |
4427s | to be a a 0.9 feature |
4430s | or possibly like shortly after but |
4432s | um yeah that's the sort of thing that we |
4434s | want to get up and running for |
4436s | for multiplayer |
4438s | because we we do know that it is an |
4440s | important thing for a lot of people and |
4441s | one of the things we wanted to do and i |
4442s | think we've done a pretty good job at is |
4445s | um getting a lot of the visuals in game |
4448s | for |
4449s | uh for items that are in the game |
4452s | which i think is an important step to |
4454s | getting any sort of mtx visual store so |
4456s | you can look cool which i think you can |
4458s | look pretty sweet |
4460s | uh without any sort of mtx purchases |
4462s | like |
4463s | come on |
4464s | right |
4465s | come on |
4467s | i love designers this is this is what |
4469s | i'm here i like it's i'm lucky i mean |
4470s | this is my favorite armor sets |
4482s | just melting |
4485s | get it it's a nice prison |
4492s | hello |
4495s | woohoo |
4497s | bye |
4498s | have fun |
4499s | i know those bad guys they're still too |
4501s | bad |
4502s | uh with the last three masters coming at |
4504s | 1.0 is their concern about bugs etc |
4506s | since they won't be in beta at all |
4509s | oh yeah that was a big part of the |
4512s | consideration for sure |
4513s | um |
4516s | definitely yes |
4519s | i i think we'll still have um our tester |
4523s | program running at that point |
4525s | um so hopefully that'll help like just |
4526s | like test rounds and stuff to to get |
4528s | stuff |
4529s | tested earlier with a slightly larger |
4532s | audience to help uh help find more bugs |
4534s | and stuff like that um |
4537s | yeah |
4543s | where am i going yeah this is in the way |
4546s | we're cleaning the map down so we're |
4548s | doing yeah |
4549s | it's playing all along gotta make sure |
4551s | the whole map's cleared except for that |
4552s | bit in the left we don't care about that |
4557s | uh will the in-game help stay updated |
4560s | over time yes also do you think |
4562s | also thank you so much uh i love not |
4565s | needing to go to a random wiki and maybe |
4567s | get a real answer yeah um |
4572s | we |
4573s | definitely do have so financially press |
4575s | g open the game guide tons of info in |
4577s | here about all sorts of topics |
4579s | um |
4581s | blessings |
4582s | totems |
4584s | blind all sorts of random stuff in here |
4586s | um |
4587s | and it's definitely not finished |
4589s | definitely has a long way to go still |
4593s | but we're gonna keep doing that |
4604s | follow me i dare you |
4612s | oh god they followed me |
4616s | they called my bluff |
4617s | didn't see that coming |
4620s | they're mad men |
4622s | and women |
4623s | and dogs |
4637s | and |
4638s | birds |
4644s | all right next question |
4648s | uh who was better party members stanzwar |
4651s | or judd |
4652s | ah |
4653s | well stands for uh knows knows how to |
4656s | get get some pretty strong deeps but |
4657s | he's he definitely plays uh glass cannon |
4661s | no support |
4662s | purely for the for number one |
4665s | um |
4667s | so it's you know |
4669s | and i think uh |
4670s | judd generally is is more interested in |
4673s | the |
4674s | making something cool happen |
4676s | category |
4680s | that's a tough question to answer i'm |
4681s | going to say because uh |
4683s | do i just say judd because he's he's the |
4685s | boss boss |
4689s | no i got it i got it i got it i got |
4691s | it it was our guest |
4693s | it was uh |
4695s | our host sorry it was |
4697s | ziz or steel mage on those days those |
4699s | are the better party members |
4701s | sidestepped like a boss nailed it all |
4703s | right uh moving on any price point on |
4706s | cosmetics none so far sorry |
4708s | uh any thoughts on minions getting |
4710s | damaged numbers not just percentage |
4712s | in game to show |
4715s | um |
4717s | i i think this is about |
4719s | i'm not i don't want this question sorry |
4721s | i thought that means getting damaged |
4722s | numbers and not just percentage in game |
4724s | show is this |
4726s | like uh like asking if we're gonna get |
4728s | this damage per second number to show up |
4730s | properly for minions |
4732s | uh in the tooltip |
4733s | uh hopefully working on it trying to |
4736s | it's really hard to do for them |
4738s | especially |
4740s | um |
4742s | or if you're asking if like this plus 56 |
4745s | spell fire damage |
4747s | if we get plus 56 spell minion fire |
4749s | damage |
4751s | um less likely than i already said one |
4753s | but i'd say probably not and oh my god i |
4756s | just got to the five gifted subs i am |
4758s | 26 minutes behind |
4760s | that's not |
4761s | the worst |
4763s | but i'm 26 minutes fine okay let's uh |
4765s | shall we shall we go on a little bit of |
4767s | a speed run here |
4772s | okay boss fight then speed run yeah |
4774s | when the game launches will prices |
4776s | increase uh no we are planning to stick |
4779s | with a 35 price point that's the that's |
4781s | the plan 35 bucks usd |
4785s | uh is there a date on the next patch uh |
4787s | for new modifier changes excited to uh |
4790s | back to my hammerton no we do not have |
4792s | any dates planned for the next |
4795s | uh the next patch |
4801s | this boss fight actually can require |
4803s | some |
4804s | decent |
4807s | concentration |
4812s | behold the rage of winter shutter |
4817s | do not stand in my way |
4821s | rise my fallen champions |
4824s | aid me |
4825s | there's a reason you're fallen poop |
4828s | this is a mercy |
4830s | oh i'm in the ice beam |
4833s | do not stand in my way |
4838s | yep there we go |
4840s | i guess we're not empowered are we |
4844s | yeah that's not it's not nice but it's |
4846s | not terrible |
4848s | come |
4849s | sons of art |
4852s | hi puppy |
4866s | you know you're playing on content |
4867s | that's not hard enough when |
4873s | do not stand in my way i nailed it ooh |
4878s | two keys i'll take it |
4881s | all right what are we gonna cold res |
4882s | yeah it's about cold chilling yeah he's |
4884s | just yeah definitely called reds we just |
4886s | pulled it off other gear slots |
4896s | on the next patch sorry was cool down |
4898s | reduction as a prefix suffix considered |
4900s | before yes what's the team's current |
4902s | stance on this |
4904s | uh it is so uh increased cooldown |
4907s | recovery speed |
4909s | is a prefix on helmets |
4914s | and we're happy with that |
4916s | so |
4919s | that's the stance yeah all right uh any |
4921s | thoughts about a twitch plugin like |
4923s | kiwi's got yeah that would be sweet |
4926s | oh boom this is the empowered unlock |
4937s | and now we've got hard mode |
4941s | um |
4943s | we're gonna go all the way back to the |
4944s | start |
4945s | i think |
4947s | and uh take the path less traveled |
4958s | i'd like to even come back |
4960s | does it not have an active one |
4964s | did i mess this up with my attempting to |
4966s | unlock it before |
4969s | am i just terrible |
4977s | mike you've ruined everything haven't |
4978s | you |
4983s | all right let's go play some arena |
4988s | buttons i know what they do |
4990s | any thoughts about a twitch plugin yeah |
4992s | there's lots of um plugins apis all |
4995s | sorts of stuff that we'd love to do it's |
4996s | it's tough uh |
4998s | getting the game out first is the |
4999s | priority i think you also already have |
5001s | done a great job but with rpg being |
5003s | extremely complex genre always more |
5005s | helps than peoe does a very bad job i'm |
5006s | not sure what that question was in |
5008s | reference to i'm sorry i'm so far behind |
5013s | let's just hop right into an arena run |
5019s | oh we gotta start start early hey |
5022s | well let's just power through some early |
5023s | ones and get some hard ones these are |
5025s | fun |
5026s | uh when are you making encounters when |
5028s | you are making encounters do you have a |
5029s | baseline expectation from players |
5031s | defenses like always is capped x amount |
5033s | of armor dodge glancing blow ward etc |
5036s | when you have mandatory stats bill |
5037s | variety also gets hurt yeah not really |
5040s | um |
5041s | i'd say there's sort of uh |
5044s | well we'll more so look at um |
5049s | kind of look at a boss and say okay we |
5052s | we think this is uh |
5054s | on like x end game |
5057s | level boss and |
5059s | uh we wanted to have like roughly y |
5062s | difficulty |
5063s | um |
5064s | and sort of |
5066s | i guess play different characters |
5068s | against it see how it feels with a |
5069s | variety of of different similarly styled |
5073s | uh or or differently powered characters |
5075s | that makes any sense um |
5078s | but we're not really saying like we're |
5079s | not really putting specific numbers on |
5081s | things like okay you gotta have capped |
5083s | reds for this um because different |
5086s | there's that we try and put enough |
5087s | different defensive and offensive layers |
5089s | in |
5090s | that |
5091s | um you're not gonna take all of them |
5093s | so um |
5095s | some builds specifically don't cap rez |
5098s | and some builds specifically don't take |
5100s | block and some builds specifically don't |
5102s | take dodge um |
5104s | and so we don't want to say like you |
5105s | need x |
5107s | and the the following questions is okay |
5109s | well then do you look at a an amalgam |
5111s | stat like effective hp |
5114s | an answer still no |
5116s | um |
5118s | so like sometimes we'll look at it but |
5120s | we won't use it as like uh |
5123s | oh okay the minimum ehp of 5k for this |
5126s | fight no |
5130s | no |
5133s | just cruising just go |
5138s | with multiplayer coming soon will you |
5141s | guys add an aura |
5144s | uh reservation skills for the classes or |
5146s | maybe entire class for support um well |
5148s | so |
5149s | uh having a pure support class is not |
5151s | something we're planning |
5153s | um |
5154s | having |
5155s | uh mana reservation is something we're |
5158s | not planning |
5159s | um we do already have an aura at least |
5162s | one pure aura ability holy aura um |
5164s | that's all it does just as an aura |
5166s | um |
5170s | and there's a couple others that |
5172s | uh do have that are there less |
5173s | traditional aura style abilities that |
5175s | are in there as well |
5182s | and there's |
5183s | plenty of abilities |
5186s | that can be specialized or start out as |
5189s | support abilities |
5190s | um |
5191s | that you can make support |
5193s | like strictly support characters that's |
5195s | definitely doable and something we're |
5197s | not planning on taking away but we're |
5200s | not planning uh classes that are saying |
5203s | like this is a support class we're not |
5205s | we're not planning that |
5209s | we want every class to be playable solo |
5213s | and most the times pure support classes |
5216s | are not playable solo |
5225s | yeah i said the right words there |
5229s | all right |
5237s | uh also is there |
5240s | oh i got the name close enough yeah |
5242s | yeah |
5245s | all right |
5246s | also there any particular reason that |
5248s | crafting drops go to your inventory |
5250s | feels like the transfer creating uh |
5252s | crafting items is superfluous |
5255s | perfluous |
5256s | um |
5258s | yeah it's |
5259s | we're really trying to |
5261s | encourage this feeling that they are |
5262s | items and |
5264s | one of the key properties of items is |
5267s | that when you pick them up they go to |
5268s | your inventory |
5275s | all right do you plan |
5277s | for poe like challenge rewards per cycle |
5280s | i there's |
5281s | um |
5283s | similarities but not the same |
5285s | it's kind of the answer for |
5287s | for most of those style questions so |
5289s | like |
5290s | there's lots of good things that do come |
5292s | out of that and i don't want to say that |
5293s | it's going to be exactly the same |
5295s | but |
5295s | um |
5297s | there's there's a lot of things that |
5298s | will work similarly in last epoch but |
5301s | you know |
5303s | their own twist on it they're |
5306s | and and yeah |
5308s | i just don't want to be like okay this |
5309s | feature is the same this feature is |
5311s | different |
5311s | um |
5312s | but yeah like |
5314s | having having things |
5316s | having goals for people to accomplish in |
5319s | inside of a cycle i think is an |
5321s | appropriate and |
5323s | uh |
5324s | fun thing to do |
5326s | how that looks and details of what that |
5328s | looks like |
5334s | because |
5335s | while |
5337s | thematically there's a big difference |
5339s | between |
5340s | introducing a new |
5342s | npc |
5344s | that has that sits in the world |
5347s | and says like |
5348s | like you release a new area you could |
5350s | put an mp dropping npc in the area who |
5352s | who has like a quest chain to work |
5354s | through |
5356s | that's related to the new the new |
5358s | content |
5359s | um |
5361s | while that is |
5363s | uh |
5366s | thematically extremely different than a |
5369s | like |
5371s | say this word don't freak out |
5373s | don't freak out like a free |
5375s | seasons pass style mechanic while those |
5377s | two things are thematically extremely |
5380s | different mechanically they're really |
5381s | similar in a lot of cases |
5387s | so it's |
5389s | what that looks like and exactly how |
5391s | detail how those details come through |
5394s | it's still very much being worked on |
5397s | um |
5400s | personally i'm a big fan of having |
5402s | having it more diegetic having it more |
5403s | in the game |
5405s | um |
5407s | there's a lot of there's a lot of really |
5409s | good things that that brings |
5411s | and and having it be part of the lore |
5413s | part of the world so you can like build |
5414s | the story build the lore uh and and sort |
5417s | of |
5418s | have people become more engaged in how |
5420s | things are existing in the world and |
5423s | care about the characters that you're |
5424s | playing this game with and all this |
5425s | stuff |
5445s | i do want to just clarify what i just |
5447s | said about the season's passing so it's |
5449s | clearly a like a free seasons pass like |
5451s | a season's journey might be a better |
5453s | term there |
5455s | as soon as you're paying money it's it's |
5457s | different |
5460s | very different |
5470s | let's go get through these get some hard |
5473s | hard hard hard |
5475s | i ones |
5476s | want to do a vault |
5479s | i might roll through one of each dungeon |
5480s | here |
5481s | just back to back to back that'd be fun |
5485s | let's do that |
5488s | do that |
5495s | uh |
5497s | do you have any holiday events like i |
5500s | planned like runescape used to be back |
5501s | in the day |
5502s | like a whole quest line with rewards etc |
5504s | that'd be cool yeah there's um we've |
5506s | definitely talked about that and |
5508s | uh |
5509s | we've considered doing it in the past |
5511s | and intentionally have avoided it |
5514s | specifically because |
5515s | um we wanted to keep |
5517s | prime game development |
5519s | uh moving forward but yeah i think those |
5521s | are really cool um |
5523s | sometimes you gotta be a little uh |
5526s | like |
5527s | uh |
5528s | winter winter festival day you know |
5533s | but uh but yeah i think there's |
5535s | there's a lot of room for for good stuff |
5536s | like that |
5539s | i also think like it's really cool to to |
5541s | to use those as an opportunity to |
5544s | um |
5545s | maybe explore |
5548s | and and educate people about cultures |
5549s | that that aren't as uh front and center |
5552s | in the world |
5553s | and um |
5555s | because there's some really cool |
5556s | holidays out there and celebrations that |
5558s | happen in in different cultures that i i |
5560s | think i think would be really cool to uh |
5562s | to make special days for like like pick |
5565s | a |
5566s | um |
5568s | less north america-centric holiday |
5571s | uh |
5573s | that that maybe doesn't get featured as |
5574s | much |
5575s | in in pop culture and stuff and like |
5579s | uh and do like a different one every |
5580s | year or something i don't know i don't |
5581s | know i think it'll be cool |
5586s | we're just spitballing here you know |
5588s | we like to make up random things in the |
5590s | stream as as what ifs and one days and |
5593s | wouldn't it be cool if |
5602s | all right well why not cycle why not |
5605s | call the cycles epochs it |
5607s | genuinely sounds cooler uh |
5610s | it was spam during this interview but |
5612s | never got attention i think yeah it's uh |
5615s | we we get that question a lot uh and the |
5617s | term cycle's not set in stone 100 |
5619s | so you know you know you never know but |
5622s | um |
5624s | i think the |
5626s | uh |
5628s | the the term recognition for what it is |
5632s | from using the term cycle it's easier |
5635s | and quicker to recognize |
5637s | to get an idea of what it is when you |
5640s | say like oh like last cycle we had this |
5642s | and next cycle we're gonna have this and |
5644s | if you see like last epoch we had this |
5645s | and next epoch we know this and we're |
5646s | like wait isn't the game called last |
5648s | epoch uh what |
5650s | last epoch in last epoch we had i mean |
5653s | there's there's some confusing sentences |
5654s | there um |
5658s | you gotta be careful about you know |
5661s | uh how many times did you hear read say |
5664s | the word multiplayer in the last couple |
5665s | months |
5666s | uh er hundreds of times every day |
5671s | uh to my friends to my family there i'm |
5674s | sure most of them are sick and tired of |
5675s | hearing about it |
5677s | like it's coming guys can you believe it |
5679s | i got to play multiplayer with one of my |
5681s | friends who got into the ct program |
5684s | um |
5685s | he's like the instant applications |
5687s | opened up like months ago he was like |
5689s | done |
5690s | apply wi-fi and like |
5692s | uh |
5693s | he's he's been he's been on me since |
5696s | for like four years now waiting to get |
5698s | in to play it so um |
5702s | we we got a chance to sit down and |
5703s | actually play multiplayer together for |
5705s | the first time |
5706s | uh a couple weeks ago it was a ton of |
5709s | fun i had a blast that was that was a |
5711s | highlight for me recently i just on the |
5713s | personal aside |
5715s | it's all fun because we played a bunch |
5716s | of diablo two together |
5718s | um |
5719s | and |
5720s | uh |
5721s | you know so it's we |
5723s | we put magic together now too |
5725s | but um |
5727s | yeah a lot of fun |
5731s | anyways back to questions that's why i'm |
5733s | here isn't it |
5734s | uh |
5735s | hi |
5737s | hi big fan of le could you please |
5739s | explain sextant |
5741s | blocking okay so first of all last time |
5744s | this question was asked i just need to |
5746s | like i guess defend my honor with this |
5749s | one |
5752s | um i do know what sex the blocking is |
5754s | and it was a joke last time i just want |
5757s | to make sure that was clear i i watched |
5758s | the clip back because i looked back i |
5760s | looked you can see when people make |
5761s | clips of your stream |
5763s | um and i'm like this clip was like way |
5767s | way more viewed than any other clip |
5769s | we've had in a long time like oh my gosh |
5770s | what have i done |
5772s | um |
5773s | it just assumes i have no idea what i'm |
5774s | talking about here |
5777s | um |
5779s | i i i'm not gonna go into a full |
5781s | explanation of sexton blocking |
5783s | in poe |
5786s | um but thank you for reminding me |
5788s | because i did want to mention that |
5792s | it's a mechanic from another game we |
5794s | don't have it |
5799s | uh all right |
5803s | uh would you consider an uh |
5806s | i'm gonna say enabling respect passive |
5808s | points directly in the tree window uh |
5811s | we've we've talked about yes we've |
5812s | considered it quite a lot |
5815s | it's not planned |
5819s | i will warn anyone asking would you |
5821s | consider or have you considered |
5822s | questions the answer is almost always |
5824s | yes |
5825s | because that's basically all we do is |
5827s | consider the things about the game |
5838s | my goodness good thing my resistances |
5840s | are stacked can i just like tank this |
5842s | actually probably |
5846s | i'm not moving |
5848s | deal with the game |
5851s | let's go do some uh let's do some |
5852s | dungeons |
5857s | uh any thoughts or tidbits on how trade |
5861s | trade site auction house may work in |
5863s | multiplayer apologies this was asked |
5865s | earlier i don't think it's actually been |
5866s | asked yet this stream but no i don't |
5869s | have any info i can give you at all i |
5871s | apologize nothing got nothing for you |
5881s | that's |
5885s | we don't need your kind round here even |
5886s | though those are gorgeous |
5888s | oh so nice |
5890s | it hurts me to throw these on the ground |
5891s | why am i doing this oh god |
5894s | they're pretty nice actually |
5898s | let's go |
5900s | find |
5901s | um |
5902s | let's do so fire |
5907s | actually no i don't do that one i want |
5908s | to do |
5910s | i like still fire but it's |
5912s | not the reward i want right now |
5916s | i have any ones |
5919s | on me |
5921s | lightless arbor here we |
5923s | go we're gonna spend a ton of cash we're |
5926s | just gonna dump our bank |
5929s | actually you know let's take a little |
5930s | break before i do |
5932s | i'll see if i die first |
5935s | i only got one i only got one we'll see |
5937s | if i die |
5939s | during the kickstarter you guys did an |
5941s | event to get a halo mtx if you shared on |
5944s | social media will this halo mtx be |
5946s | coming in 9.0 |
5948s | no |
5950s | however there's a possibility that we |
5952s | could see it in 0.9 |
5954s | um |
5956s | yes i'm gonna be that facetious no uh |
5958s | the |
5959s | um |
5960s | that that mtx good memory uh we are |
5963s | still we do have we have a list of |
5965s | accounts that is secure |
5967s | that we do know exactly who gets that |
5970s | uh we're still going to honor it uh it's |
5973s | all good |
5974s | uh i don't know when that's showing up |
5976s | but hopefully i would say hopefully |
5978s | point nine |
5978s | but maybe one point out we'll see |
5981s | uh so you devs have been very clear that |
5984s | multiplayer is currently in a thousand |
5986s | man closed beta |
5988s | there's not a thousand people in there |
5989s | yet unfortunately because we're still |
5990s | like |
5991s | just |
5992s | actually we may have broken a thousand |
5994s | by now last time i saw the numbers which |
5996s | was |
5997s | oh god monday it might be over a |
5999s | thousand i don't know |
6000s | that's interesting |
6003s | um |
6005s | yeah we're basically just like cramming |
6007s | people in as fast as we can at the |
6008s | moment |
6011s | uh what's the question |
6013s | will it be in open beta as well before |
6015s | launch yeah |
6018s | yeah i'm sure i'm sure we'll do some |
6019s | sort of like |
6021s | um open and opening it up to to just let |
6024s | people in before |
6026s | i shouldn't say i'm sure but i'd be |
6028s | surprised if we didn't |
6030s | at least have like a weekend or |
6031s | something part of the problem is that |
6033s | the environment that it's in right now |
6034s | is closed off from everything else so |
6037s | like |
6038s | uh |
6039s | characters that show up in that will get |
6041s | wiped |
6042s | um |
6043s | and that's that's a |
6046s | a stark realization sometimes if you |
6048s | don't read the fine print um |
6051s | that's in gigantic letters at the top of |
6053s | the the welcome document but yes um |
6057s | it's uh |
6059s | it's sometimes something that gets |
6061s | ignored so we've got to be careful with |
6062s | that make sure it's clear |
6068s | you found a way into the caverns |
6074s | i love that voice |
6078s | love it |
6091s | all right |
6093s | oh big boys |
6096s | titan spawn of the lizard |
6102s | hear that lizard your titan spawner here |
6119s | all right next question |
6123s | uh sorry if this has been |
6125s | asked before |
6126s | is there |
6128s | is going to be items that are unique to |
6130s | multiplayer game versus solo game so uh |
6133s | like unique uh items that are online |
6135s | only um i don't think we have anything |
6137s | like that planned at the moment um |
6142s | i i'm like i'm actually confident we |
6143s | don't have anything planned at the |
6145s | moment for that i don't want to say like |
6146s | a it'll never happen |
6148s | i'd be shocked |
6150s | i'd be shocked if it ever happened |
6157s | uh |
6158s | do totem skills |
6160s | get buffed |
6164s | uh |
6165s | like will there be a buff to tone skills |
6167s | in the next patch there some of them |
6168s | might be getting buffs i i don't have |
6170s | any specific details |
6171s | uh to share that i don't remember any |
6173s | specific details off my head |
6179s | let's go next room |
6184s | oh we got a lizard raid tonight oh my |
6186s | god it was 23 minutes ago |
6190s | oh thanks lizard welcome everyone from |
6192s | lizard stream |
6194s | oh i'm so good at this guys |
6200s | welcome buddy you had some you had some |
6202s | good questions uh some sneaky questions |
6205s | too |
6206s | on the uh on on this on this stream |
6210s | i liked it |
6213s | big fan this was one where like he |
6215s | wasn't sure that you're doing a sneaky |
6216s | question i liked it |
6220s | all right well the drop rates be |
6221s | adjusted to make certain items more |
6222s | desirable for trade um |
6226s | so i'll refer back to the multiplayer |
6229s | faq |
6230s | um |
6231s | there's there's a more deep there's a |
6233s | there's a a carefully worded answer to |
6236s | that question in there |
6237s | um i think it says something along the |
6239s | lines of |
6240s | uh we'd like to have |
6243s | multiplayer have as little impact on |
6245s | drop rates for single player as possible |
6248s | and |
6249s | um |
6251s | as we want to maintain and preserve that |
6253s | as a functional gameplay environment or |
6255s | something like that i don't know what it |
6256s | says but um |
6261s | everything affects everything else in |
6262s | some way |
6264s | and uh |
6266s | yeah |
6268s | so so maybe |
6270s | something doing our best to have it as |
6272s | little impact as possible |
6290s | uh can you drop items in instances for |
6292s | other people right now it doesn't work |
6294s | yet we've like just had our |
6298s | first |
6299s | like |
6301s | theoretical item transfer happened like |
6304s | actually practical item transfer |
6305s | happened |
6306s | it went from one character back to the |
6307s | same character |
6309s | um |
6310s | and actually we made we may have a |
6312s | little bit more than that happening now |
6315s | um i know i know there was a little bit |
6318s | of a break on on working on that speed |
6319s | to get some other stuff done for |
6321s | uh for a patch that was coming |
6325s | for the ct build sorry |
6327s | and and so like there's |
6330s | there's no details on trade that we can |
6331s | share yet |
6333s | we're still very early in the |
6334s | development process |
6340s | those are my usual lines right everyone |
6347s | uh click the stone |
6349s | you didn't click it |
6353s | what did i miss |
6354s | whatever it was it was intentional |
6356s | because i'm the worst |
6361s | uh is the bazaar close no |
6365s | we have abandoned the bazaar |
6368s | i apologize if you're still seeing |
6369s | material on our website that talks about |
6371s | it um hopefully that's taken down |
6373s | already |
6374s | we noticed there was some really old |
6376s | material in one of the sub pages that uh |
6379s | we did not mean to still be there |
6381s | you noticed that very recently |
6383s | someone pointed that out in the forums |
6384s | for us |
6394s | hi |
6395s | hi binary depth how's it going |
6399s | are there any plans for a guild clan set |
6402s | up for multiplayer will there also be |
6404s | shared stash for all members we don't |
6405s | have any plans for that at the moment um |
6408s | it is something that we're interested in |
6409s | and we think has a lot of value in in a |
6412s | lot of different games and um if we if |
6415s | we find a really good reason to add it |
6417s | in last epoch we'll we'll definitely |
6418s | look at that for now it's not planned |
6421s | um |
6422s | but we're not like |
6424s | against it it's just |
6426s | we don't have a good reason to do it so |
6427s | we're not doing it |
6428s | yet |
6431s | uh will players be able to import |
6433s | filters in point nine to 1.0 yeah |
6434s | filters should import just the same as |
6436s | the ones that exist now no problems |
6439s | there's i mean there's always a chance |
6440s | for bugs but |
6441s | okay we're focused |
6447s | like do we need to focus |
6454s | nope we don't |
6458s | nice |
6475s | stand over here |
6485s | let's go |
6486s | into the mouth |
6492s | we are totally appropriately leveled for |
6494s | this what are you talking about |
6497s | so there is an instance of variable |
6499s | difficulty content in this fight right |
6501s | here that that move that's happening |
6502s | right there where he |
6504s | takes with a heart takes two |
6506s | beams and moves them outward from the |
6508s | center point where they rotate in |
6510s | opposite directions for each other this |
6511s | beam this attack right here boom like |
6513s | that see how far they get the angle they |
6515s | finish at |
6517s | the the the percentage that those beams |
6519s | travel around |
6520s | the model of the boss |
6522s | is variable based on the tier that |
6525s | you're playing |
6526s | tier four it gets basically all the way |
6529s | and you pretty well have to have you |
6531s | have to be standing directly behind or |
6533s | have a way to like |
6534s | um jump over the beam jump past the beam |
6536s | dodge past it something like that |
6538s | um |
6541s | and that's the sort of stuff that i'd |
6542s | like to see implemented more |
6544s | and more strictly as well and like and |
6546s | more extensively not strictly |
6547s | extensively |
6549s | peak and foot of the mountain |
6554s | tops and tails |
6557s | all right and |
6560s | boy damage necrotic |
6563s | yeah |
6566s | some nice items there not for this build |
6568s | though |
6573s | but |
6579s | and i need |
6580s | yes space to put things oh my goodness |
6583s | yes space to put things |
6592s | our goal is the spear so we're gonna |
6593s | keep that |
6594s | um |
6596s | all right |
6597s | so this is one of our dungeon rewards |
6599s | whereby you |
6601s | um |
6601s | get to |
6603s | either purchase or pass on different |
6605s | mods that will affect the vault that's |
6607s | that's going to be opened and it will |
6609s | affect the number of chests that are |
6610s | going to be opened it will affect the |
6612s | number of |
6613s | items in each chest you can multiply |
6614s | them there's all sorts of cool stuff |
6615s | that happens here |
6618s | so um this for 1600 it's going to add a |
6620s | chest that drops many runes and glyphs |
6622s | so yeah let's do that sure i just |
6623s | dropped several exalted helmets |
6625s | i mean we don't have an exalted helmet |
6627s | sure let's get that um |
6629s | turns blue means it's like a an epic one |
6632s | all chess dropped 30 more items yeah |
6634s | okay sweet um |
6637s | gold is |
6640s | a lot gold's the epic one |
6642s | ah |
6643s | that's that's probably more likely it's |
6644s | really expensive if you decline one then |
6646s | the price goes up and up and up and up |
6647s | and up and comes more expensive the more |
6649s | you decline it |
6652s | several pieces of exalted jewelry um |
6659s | i think why should he pass that one no i |
6661s | don't know why he's overkill |
6665s | sure unique weapon term we don't need to |
6668s | be exalted weapons |
6673s | yeah that's a big one sure let's do it |
6675s | why not right it's it's chugging away at |
6677s | our gold this is our remaining gold up |
6679s | here |
6680s | it's ultra redux all chests sure |
6682s | uh several exalted weapons to a random |
6684s | chest yes please |
6694s | yeah i shouldn't see that |
6697s | yes |
6702s | yes |
6704s | all right this is max number modifiers |
6707s | all right we we got we got pretty heavy |
6709s | on there |
6714s | did i even not get the full number of |
6715s | chests oh |
6717s | mike's a noob |
6735s | um |
6742s | okay |
6743s | so |
6746s | that's one maze |
6749s | boots |
6759s | yeah nice enough for us |
6762s | that's rogue stuff you jerk |
6776s | come on |
6781s | some nice stuff here but it's just not |
6784s | lining up with our build |
6791s | some really nice stuff here actually |
6806s | oh yeah that'll play |
6815s | all right well we didn't get the weapon |
6816s | we were looking for |
6819s | that's okay some fun some fun crafting |
6821s | stuff there |
6822s | uh i'm just gonna try and power up some |
6824s | questions |
6825s | uh then i'll do i'll do a little |
6826s | crafting on some of this while i'm doing |
6828s | it |
6831s | uh it's a good one |
6835s | yeah there's some nice stuff there get |
6837s | rid of that dodge rating okay |
6843s | how do you see trade in the game will be |
6845s | auction system or something else no |
6847s | information on trade what's the eta 1.0 |
6849s | no etn 1.0 uh are you worried the game |
6852s | won't be sustainable on pure cosmetic |
6854s | mtx no i'm not there's also a box price |
6856s | in the game um i've i've forgotten can |
6859s | holy trail be chained together yes they |
6860s | do overlap uh hey |
6863s | what do you say is lassie [ __ ] key |
6866s | attractions that's that's apart from |
6867s | afgh's in the world um i i think there's |
6870s | a lot of things that it does |
6872s | in airp that other a lot of other apg do |
6875s | really well that attracts people to |
6876s | other apgs and last epoch simultaneously |
6878s | which i think is really important that |
6879s | it's not just like |
6882s | this is why it's better but like |
6884s | there's a lot of things we do that are |
6885s | really solid that are like core to rpgs |
6888s | in |
6889s | general um but then i think we also |
6891s | provide a fairly approachable system |
6895s | um |
6896s | that that's like it's easy to get into |
6898s | it's easy to get involved with it's easy |
6899s | to |
6900s | start down that path of |
6903s | learning and building creating your own |
6905s | builds and things like that it's it's |
6906s | it's a little bit more approachable than |
6908s | some of the other options out there i |
6910s | think we i think we sit in a nice sort |
6911s | of like midpoint between d3 and poe |
6913s | um as far as depth and complexity goes |
6916s | which i think is really good |
6919s | uh idols is an interesting idea on |
6920s | sockets |
6923s | like having sockets in the idols i'm |
6925s | curious as to where they actually exist |
6927s | on the character story-wise are they |
6929s | just running around with a stack of |
6930s | idols jingling around as they go yeah |
6932s | sure |
6933s | um |
6934s | it's a lot of stuff to hold on to like |
6936s | where does it actually fit maybe there's |
6937s | like a magical thing that opens up i'm |
6939s | not sure exactly but it's physically |
6941s | kind of big to be |
6942s | sitting on the character but like where |
6944s | is he holding |
6945s | if you load up with spears like where |
6947s | are you holding those 15 spears or |
6948s | whatever it is you know |
6951s | are there any plans to add a reputation |
6953s | system like grim dawn had with nemesis |
6955s | spawns in cosmetics um |
6957s | nothing i can |
6958s | specifically talk to but uh |
6961s | you know it's it's it's it's a i |
6963s | remember it in grim dawn i remember that |
6965s | being a a cool like a cool thing to play |
6967s | with |
6968s | um |
6970s | but nothing that i can be like yes |
6972s | this this this yeah |
6974s | it's it's a cool system um |
6978s | yeah |
6980s | sorry |
6981s | no details on it uh how do you see the |
6983s | trade in the game will be auction oh |
6985s | yeah |
6985s | no no phone trade sorry uh will there be |
6988s | adventure mode like d3 can skip main |
6989s | campaign seasons um not at 1.0 possibly |
6992s | added later it's not something we have |
6994s | time to answer |
6996s | uh |
6996s | uh not so much time to implement pre 1.0 |
6999s | um and we still have to work out a few |
7001s | kinks uh and an option to turn off |
7004s | effects for other players please we're |
7005s | definitely looking at |
7007s | specific portions of certain |
7010s | uh abilities |
7011s | not being transmitted |
7013s | uh |
7015s | burned through all of that fortunately |
7016s | it's too bad oh well |
7018s | um |
7019s | let's crank the health up first |
7022s | we kind of gotta re-roll this into |
7027s | or if i guess we care about |
7033s | oh there we go |
7035s | can we just like seal that that's worth |
7037s | the shot let's steal that also worth a |
7039s | shot |
7040s | that's a good helmet now |
7044s | we we need this cdr that's like the |
7046s | number one thing let me just like have |
7048s | big |
7049s | um |
7053s | health's really important to be big too |
7054s | let's see if we can |
7056s | ah t3 health there that's not bad |
7059s | endurance here let's put endurance on |
7060s | this |
7070s | t1 strength is a little uh |
7073s | meh there but that's that's a decent |
7074s | item |
7076s | that's what we are using right now |
7078s | we can bump that up actually |
7082s | this is just better isn't it it's just |
7083s | the same thing but just better |
7092s | that's a pretty sick album |
7095s | uh okay oh no i have i have i had |
7098s | something for this |
7101s | i had something for this |
7103s | okay we had a |
7105s | while we were doing |
7107s | uh while we were in the middle of the |
7108s | stream actually the multiplayer stream |
7109s | we were also stress testing |
7111s | town scenes |
7113s | uh and and getting lots of people in |
7115s | there so here is |
7117s | just a little |
7122s | a little shot of |
7124s | uh everyone hanging out in town |
7127s | uh mucking about in the end of time |
7131s | having some fun |
7136s | ah a little group shot at the end |
7138s | of people hanging out in town |
7143s | uh yeah so there's that was just our |
7146s | work on getting towns while we were |
7148s | doing this |
7149s | um i know i know i've got a ton of |
7150s | questions left and i really do apologize |
7152s | we're at time i'm gonna stay for up to a |
7156s | maximum of 10 minutes over time today |
7158s | answering some questions here um |
7160s | just to kind of get through some of |
7161s | these because i know i took a lot of |
7162s | time we've got a lot of people here um |
7164s | so i'm going to stay and answer a few |
7165s | more questions i'm not going to keep |
7166s | playing so i'm just going to be |
7168s | chilling |
7169s | with my dude with no helmet on cause i |
7172s | took it off or put the helmet back on |
7174s | um |
7175s | and i will be answering some questions |
7177s | while chillin here |
7179s | so let's just let's just go through it |
7180s | will there be any way to recycle |
7182s | duplicate uniques for something useful |
7184s | it's it's a unexplored mechanic i would |
7186s | say so far um we don't have anything set |
7189s | up specifically but i could see it |
7191s | coming |
7192s | um |
7195s | if if it's like it's like it could be a |
7196s | countdown or maybe maybe it's a dungeon |
7198s | reward maybe that's uh something that |
7200s | comes in a cycle normally specific plans |
7202s | but it's not out of the question i love |
7203s | crafting in last epoch it should be cool |
7206s | if there was more to do with an item |
7208s | once it's crafted like uh enchants kinda |
7210s | any plants or crafting you can share |
7214s | crafting you can share just like uh |
7219s | just a trade system i guess uh i'm not |
7221s | sure what that means |
7222s | um |
7227s | the |
7229s | because our affixes are so like |
7231s | deterministic it's it's so similar to |
7233s | enchanting systems it's so similar to |
7236s | um socketing systems and it's hard to |
7239s | differ it's hard to do things like that |
7240s | and have them be |
7241s | uh be really different and like uh |
7244s | differentiate themselves from just our |
7246s | regular crafting |
7247s | function mechanically not just |
7249s | thematically |
7250s | uh how does the process for deciding |
7252s | what new dungeons will have four rewards |
7254s | work and do a number of dungeons you |
7256s | guys are looking for at release we don't |
7258s | have a set number we're looking for um |
7260s | more than three |
7262s | uh |
7263s | but we don't have a set number |
7265s | that we're looking at the |
7268s | process for deciding |
7269s | what a new dungeon is |
7271s | it's a pretty lengthy one and it's |
7273s | usually most of if not the whole design |
7275s | team |
7276s | um debating about it for hours really |
7278s | it's a lot of like |
7280s | what ifs and |
7282s | trying to figure out what could happen |
7284s | and why we want things while you don't |
7285s | want things it's it's a pretty uh |
7288s | a pretty lengthy process to to really |
7290s | work those out it's it's faster now that |
7291s | we've got a few under our belt |
7294s | um |
7295s | but yeah it takes a bit of time |
7297s | uh will we get npc in the game that |
7299s | reference to someone on the dev team how |
7302s | do you know there isn't already |
7305s | that's not a joke |
7309s | uh as a software dev myself i can't |
7312s | imagine how big of an achievement it is |
7314s | to work on such a big project mad props |
7316s | to you on your team good luck much |
7317s | success cheers from quebec canada |
7320s | well i'm about as far away in canada as |
7322s | i can get from you without going north |
7324s | uh |
7326s | so thank you very much and yeah it is |
7328s | it's a lot it's big |
7331s | it's a it's a lot bigger |
7333s | i don't know what i expected when we |
7335s | started this but it's a lot bigger than |
7336s | i expected it was going to be which is |
7338s | so awesome |
7340s | all right okay so i understand you said |
7342s | the solo characters stay solo but can |
7344s | multiplayer characters also play on the |
7345s | offline solo content for example no |
7348s | when you have |
7349s | connection issues no um online |
7351s | characters are online offline characters |
7353s | are offline period |
7355s | uh we should have some form of trade in |
7357s | point nine though um |
7362s | like |
7362s | i i just wanna |
7364s | be clear that the definition of the term |
7366s | trade is |
7367s | uh when you say some form of trade the |
7369s | answer the question i'm answering is |
7370s | will there be any method by which items |
7373s | can move between characters in some way |
7376s | that's the plan yes |
7378s | what that looks like any details of what |
7380s | that is no information but there will be |
7383s | the plan is to have some way where items |
7385s | are transferred from some character to |
7387s | some other character in some situation |
7389s | somehow |
7393s | i hope that was clear the little point |
7395s | have you released we don't have a date |
7396s | yet sorry |
7397s | i've been following dev updates for the |
7398s | last year stoked to see the multiple |
7400s | progress mike thanks |
7402s | um second phase of the mountain is my |
7404s | favorite boss really |
7406s | i actually like it too but cool glad you |
7409s | enjoy it |
7413s | that was sam did a lot of work on that |
7415s | one and i know he's pretty proud of it |
7416s | so |
7417s | hopefully he hears that i'll try and |
7419s | tell him |
7420s | any plans for a method to uh gem of ease |
7423s | and item for leveling |
7427s | uh |
7428s | we kind of have some uh |
7431s | google what gem of these is because i |
7433s | don't remember |
7434s | i think i know what it is |
7444s | increases experience gained |
7446s | through kills by a fixed amount um |
7449s | experi |
7452s | um |
7453s | there's a |
7454s | no is the short answer there's a |
7456s | monolith blessing |
7458s | for that |
7459s | um so i could see people |
7462s | uh in multiplayer once that hits |
7464s | going and |
7466s | uh like rushing a character |
7469s | to that monolith |
7470s | uh having their buddy power through it |
7472s | jumping in there getting that trying |
7473s | hoping to get that |
7475s | um that blessing |
7477s | and you you'll get some experience bonus |
7478s | that way but other than that no |
7480s | experience bonuses in the game i don't |
7481s | think other than the ones built up in |
7484s | inside of a dungeon or inside of a mama |
7488s | uh what are the chalice |
7491s | far right next to your boots uh oh this |
7493s | is a relic |
7495s | um so it's one of our gear slots it's |
7497s | sort of a |
7498s | um it is a class specific slot there is |
7500s | also class agnostic uh ones that can go |
7503s | in there so this is this relic can go on |
7505s | any class it's not class specific but |
7506s | this one is class specific this is |
7508s | sentinel you can see in the bottom right |
7509s | corner of it it says |
7510s | uh oh come on |
7514s | oh |
7515s | does this work |
7517s | that's a bug supposed to stay on screen |
7521s | this is requires class sentinels there's |
7522s | a bunch of them that are sentinel |
7523s | specific that have um generally a little |
7526s | bit better implicits and class specific |
7528s | implicits that go with it um and then |
7531s | some |
7532s | extra mods that can go on them that |
7534s | can't go in the generic ones |
7538s | uh have you considered adding pants to |
7540s | the characters definitely we have |
7542s | considered it we are not planning on it |
7545s | uh what is the target slash max number |
7547s | players per instance in multiplayer uh |
7550s | non-town zones where spells and |
7551s | abilities can be used for |
7553s | uh in town zones where spells and |
7555s | abilities can't be used uh we don't have |
7557s | a set number for and that's part of what |
7559s | that test we're just showing is |
7561s | about uh trying to see what the servers |
7563s | can handle so we have like a we have |
7564s | like us i i think we're doing a soft cap |
7567s | and a hard cap so the soft cap is |
7570s | a difference in the soft cap and the |
7571s | hard cap is one more than the maximum |
7574s | party size such that if you ever join a |
7576s | server it puts all the people from a |
7578s | single party into the same server and |
7580s | doesn't push it above the hard cap |
7582s | but if you're |
7584s | um |
7586s | above the soft cap it won't put new |
7588s | parties |
7589s | into the server |
7591s | until it goes back below the stop |
7592s | something like that |
7595s | uh will there be a wife of characters |
7597s | from online beta from in 0.9 to 1.0 at |
7599s | least we don't plan it uh we plan on |
7601s | pushing them into a standard |
7603s | league uh you ever plan on doing |
7607s | leveling quicker so you don't have to do |
7609s | the story over and over we are um the |
7611s | the system we're implementing for that |
7612s | initially is uh focused around dungeons |
7615s | like this one that i just did at the end |
7616s | of the campaign at the end of the stream |
7618s | here uh whereby the the ending portion |
7621s | of every dungeon is a portal that jumps |
7624s | you further into the storyline so the |
7625s | entrance to this dungeon |
7627s | is about a chapter and a half before |
7630s | you're supposed to get to the end of |
7631s | time and once you complete the dungeon |
7633s | it pops you out in the end of time so it |
7635s | skips a big chunk of the story uh and |
7637s | this lets you |
7638s | uh level faster because you're into a |
7640s | higher level zone quicker and you are uh |
7643s | skipping a little bit of the story and |
7644s | so all of the three dungeons that are |
7646s | implemented already do this and the |
7647s | other ones that we're looking at will |
7648s | also do this um |
7650s | some of them you we're still working on |
7652s | rebalancing a little bit because the |
7654s | initial runs a little hard |
7656s | uh |
7657s | sometimes and it's it's it's not quite |
7660s | set perfectly yet |
7662s | um and |
7663s | when we add more as well some of them |
7664s | will overlap such that you will |
7667s | uh not be able to do all of them without |
7669s | backtracking in a weird way um because |
7672s | you'd be |
7673s | uh we |
7676s | hopefully the goal i think overall the |
7677s | system is to kind of give players the |
7679s | ability to create their own campaign |
7682s | experience where they say like okay i'm |
7684s | playing a character that's really good |
7685s | at dungeons two four and seven |
7688s | and |
7689s | uh i can i can to pass through the |
7692s | campaign doing those three dungeons and |
7693s | it gives huge chunks of the campaign |
7696s | and i get to then quickly because my |
7697s | character's really good at being those |
7699s | dungeons and i'm and i know them really |
7701s | well or something like that uh i i think |
7703s | having that type of system's really |
7705s | interesting and i like it |
7709s | okay |
7710s | well i i made it to the end i thought i |
7712s | was further behind than that i i'm glad |
7715s | i caught up thank you all for sticking |
7717s | with me we have oh it's one right there |
7719s | what's your favorite archetype |
7721s | uh |
7722s | for the team to add that doesn't exist |
7725s | yet |
7726s | um |
7728s | i think something focused around new |
7730s | weapon types that aren't in the game so |
7731s | like |
7732s | uh |
7734s | like like unarmed fist weapons |
7737s | uh |
7738s | get crossbows in you know like weapon |
7740s | types |
7742s | classes that are focused around or |
7743s | archetypes that are focused around |
7745s | weapon types that don't exist yet in the |
7747s | game |
7748s | that would be that'd be what i'd be |
7749s | looking at |
7750s | my next my like personal and next |
7753s | request |
7755s | but that doesn't carry a ton of ton of |
7757s | water |
7758s | all right that's it |
7760s | i'm gonna be done here uh thank you all |
7763s | for coming out |
7764s | i had a ton of fun i i hope you had fun |
7767s | i know i did that's what i say isn't it |
7769s | yeah |
7773s | oh |
7774s | that was a great stream |
7779s | the great stream |