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Last Epoch
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2s | good afternoon everybody welcome back to |
---|---|
4s | the last epoch devstream as always |
8s | i'm your host mike |
10s | happy to be here happy to have you here |
11s | let's get into things |
14s | now you may notice that i am not |
17s | uh sporting the same character as i was |
19s | last time |
22s | probably forgot to change the title of |
23s | the video |
24s | that's all right |
26s | we found |
27s | a herald of the scurry with one |
29s | legendary potential last week |
31s | and uh i might not be my same herald oh |
34s | is that not my same herald |
40s | if it's not we'll switch it over right |
41s | my proper harold just a sec here |
49s | it's a different herald |
50s | we're going to wear my real hair |
53s | yeah |
54s | i don't know |
55s | three skill points whoops |
57s | thank you very much friend of ex reset |
59s | for 11 months in a row getting close to |
60s | that one year mark |
62s | here we go |
63s | all right so we have points in this |
66s | there we go |
69s | okay so they flicked red this is where |
71s | the points came out of all right |
74s | we have |
75s | ten squirrels |
77s | we're gonna do a little uh |
79s | a little bit a little bit of um |
83s | monolith and then we'll go make our |
85s | herald legendary |
94s | we're severely under leveled |
96s | but i think it's gonna work and we have |
98s | a |
99s | proper |
101s | uh lewd filter set up this time and |
102s | everything |
103s | big big ups to rhymer he uh sorted us |
106s | out with everything |
108s | hello everyone who's joined uh hello |
110s | douglas hello |
113s | k phil my hair is getting longer yeah |
115s | man my hair |
129s | my hair's got entirely too long |
131s | and i uh definitely need to fix it |
138s | so we're all about you may notice |
140s | there's a ton of bleeds that pop up |
143s | a ton of bleeds that pop up on our |
145s | enemies here |
147s | our our herald just |
151s | very conducive to |
154s | bleeding everywhere which is great |
163s | and we're kind of here for support for |
164s | moral support but our minions are the |
165s | real stars of the show here |
169s | and i just i haven't played with the |
170s | herald build yet on stream and i love |
171s | this item so much so you know what we're |
173s | playing with it |
175s | i might go back to my marksman i was |
177s | really enjoying it for sure |
183s | as always if you have any questions |
185s | please feel free to ask them in chat if |
187s | you could precede them with an at last |
188s | epoch game make my life a lot easier to |
190s | be able to see who's asking what and i |
192s | can answer them faster and as always all |
194s | the proceeds from the stream go directly |
196s | to charity and that charity changes |
197s | every month and we happen to be the |
199s | start of a month so we've got a new |
200s | charity lined up for you today we have |
201s | the national multiple sclerosis society |
204s | and i'm sorry if i just watched how that |
206s | is pronounced do my best um |
212s | hope everyone here is having a great |
215s | time |
218s | i'll answer a few questions here is it |
219s | intentional that players can stand in a |
221s | dead zone for lightless arbor or will |
224s | that be looked at it seems we'll start |
225s | standing in a corner to avoid the first |
227s | phase max |
228s | uh i think that's probably a mistake |
233s | i like probably feels like a mistake |
235s | when you're like when you guys are |
236s | looking at it so i would uh |
239s | it'd be pretty confidence mistake |
247s | emperor doesn't know the item that we |
248s | are using to to get squirrels instead of |
250s | wolves is this herald of the scurry it |
252s | was a |
253s | um uh creator unique |
256s | for uh zizeron who made this |
258s | um |
260s | and uh we had it we had a nice stream |
261s | with him when we we actually made the |
263s | item together |
265s | on stream with uh stands for myself and |
267s | him |
270s | and so yeah it doubles your squirrels |
272s | basically |
273s | it doubles your wolves and turns your |
275s | wolves into squirrels |
277s | uh |
279s | and |
281s | it changes the the howl into something |
283s | else |
284s | so they get basically they go rabid |
288s | lego rage mode |
290s | can we expect auto navigation in monos |
293s | uh i'm not sure what you mean by by that |
295s | could you elaborate what does auto |
297s | navigation mean like |
300s | you just |
302s | like puts the games on game on rails or |
304s | something like that uh |
306s | i'm not sure what you mean by that |
309s | uh |
312s | this is when can we expect it |
322s | based on skill bar this is a bm build it |
324s | is a beast master build yeah yeah we are |
325s | doing um |
327s | i mean the skill bar same as our skills |
329s | allocated there |
330s | uh we're mostly in the beastmaster |
333s | you can put that in the screenshot if |
335s | you want |
337s | i can go into a little bit a little bit |
338s | more depth in a minute here |
346s | this feels weird though like usually i'm |
348s | playing zdps builds and i'm not doing |
350s | zdps so it feels a little out of place |
354s | i don't know what to do with myself |
365s | was big leap |
380s | yeah we've got our totem to enrage our |
382s | squirrels and then our squirrels also |
384s | enrage themselves so they're real mad |
388s | they're in a frenzy rage |
404s | all right |
406s | an industry leader has implemented it in |
408s | their recently released arpg it lets you |
410s | automatically navigate the zone |
413s | i assume |
416s | uh based on the |
418s | language you use that you're talking |
419s | about diablo immortal i haven't played |
421s | it yet |
426s | and i'm |
427s | quickly realizing that the comment was |
430s | meant in jest |
432s | uh |
433s | i don't think that sounds like something |
434s | we're planning on implementing |
439s | uh when will we get content that takes |
441s | 40 years to acquire |
443s | but we can lessen the grind with cash |
445s | are these just a lot of uh digs in |
447s | diablo immortal here is that what's |
448s | going on |
454s | i'm gonna i'm gonna answer them like i'm |
456s | completely oblivious never we wouldn't |
458s | do that |
460s | like the serious questions |
468s | but but seriously |
470s | i don't think that's something we're |
471s | planning on doing ever |
473s | just just just in case that was |
476s | not obvious |
477s | i'm just going the wrong way my |
478s | squirrels just they want to attack stuff |
480s | over there come on guys this way |
482s | this way |
485s | yes |
493s | it's this way come on |
498s | all i can picture is like |
502s | uh will ferrell in the producers with |
504s | his with his pigeons they come this way |
521s | hello do you think we may eventually add |
523s | tech for temporary servers for |
524s | communities to run races ala |
527s | early poe temp races um |
533s | maybe |
535s | that's one of those things that would be |
536s | really cool to do and we do have |
539s | um |
540s | have have ways of doing that because we |
542s | kind of already do that a little bit |
544s | with our testing setups |
546s | um |
547s | having it be a like production |
549s | environment is a little bit trickier |
552s | there's a little bit more going on there |
553s | that needs to be done um |
556s | i would say it's not impossible but it |
557s | won't be a launch |
558s | product there won't be a day one thing |
561s | that we have but that doesn't sound like |
562s | a really cool thing to have |
579s | maybe auto navigate double mortals real |
581s | and yes they are yeah |
586s | i don't know |
588s | like i was actually quite excited to try |
590s | it and i haven't seen |
592s | fantastic reviews yet i will still give |
594s | it a shot |
596s | because i feel like that would be |
597s | like i don't know |
598s | irresponsible to not try it at least |
605s | i know our uh one of the other |
607s | developers um left a pretty big write-up |
610s | ignoring any |
612s | uh monetization stuff just about the |
614s | gameplay feel and all that sort of the |
616s | actual game content |
620s | and he had some really good info in |
621s | there so i like that |
629s | that's the trouble with minion builds i |
630s | want to go one direction they want to go |
631s | another that's why you have the a key |
632s | tell them to go that way |
634s | dance this way dance that way dance this |
637s | way dance this way haha |
644s | oh i thought there's gonna be something |
645s | up there |
663s | yeah they don't do much damage myself do |
664s | i |
670s | i should just be using my abilities to |
671s | reposition things |
675s | i got i got um |
677s | pull on war cry and pull on leap |
680s | i think this it feels that way |
685s | these squirrels are doing work though my |
687s | goodness |
689s | so this is what a real build feels like |
703s | is the reason why some zones show the |
705s | mob level on top right when doing the |
706s | campaign most don't show level um |
709s | they generally should all show a level |
710s | when you have the large map turned on |
713s | i think |
717s | um |
718s | if they don't i would assume that |
720s | they're just scaled to your own level |
721s | but i feel like we would show that |
722s | anyways |
727s | i'm not sure sorry |
732s | so how are the internal testing with |
735s | multiplayer going |
736s | uh curious only |
740s | only come to stream two to four times |
742s | here okay um it's going really well uh |
744s | we've started if you if anyone's |
746s | worrying about update on multiplayer |
747s | testing um |
748s | we've finished our second |
750s | ct test |
752s | um so there are people who don't work |
754s | for 11th hour games that are playing |
755s | multiplayer which has gone really well |
758s | um |
761s | and we're you know still building |
763s | systems we're still developing |
765s | uh content for the game we're still |
768s | squashing bugs and making things smooth |
770s | and all that sort of stuff |
776s | but you know it's moving along swell |
779s | it's |
781s | the time we took last year to |
783s | to really uh |
786s | to restructure some of our back end |
787s | systems has paid off quite a bit as far |
789s | as um development progress now is |
792s | concerned and the quality of the product |
793s | we've got now |
803s | um |
808s | don't need a helmet or weapon really at |
809s | all do i because those are set with |
813s | uniques did you really want to get the |
816s | mountain shield |
819s | i guess i need an exalted helm to make |
821s | my |
823s | legendary herald |
830s | uh i see a question here that that uh |
833s | uh have you ever tried grim dawn i have |
835s | tricked him done definitely put out |
836s | lastly [ __ ] game in the questions and |
837s | i'll see him better but yes i have trade |
838s | groom done i quite like grim dawn i |
840s | thought it was a ton of fun |
842s | um i wish i had played it more |
845s | when it was |
846s | um |
846s | fresher |
848s | like when it when like first came out |
849s | that sort of thing |
850s | um i think it suffered for my opinion of |
855s | it |
855s | um well like i do think it's really good |
858s | i guess the pain is bad work enjoyment |
860s | that i got out of it |
861s | may have suffered a little bit from it |
862s | being an older game by the time i tried |
864s | it for the first time |
867s | um but no i think grimdawn brings a ton |
869s | of really awesome stuff to the table and |
871s | they did a lot of stuff really well |
874s | um |
875s | and i think |
877s | it it's it doesn't get as much attention |
879s | as it deserves really |
881s | and it's processor titan quest too also |
883s | a great game picked it up on the switch |
885s | a little while ago from the library and |
886s | played it i was a lot of fun |
888s | it was cool to be able to have this like |
891s | i don't know |
892s | older game show up as a switch title |
896s | it was cool i liked it |
901s | i can learn a lot what not to do i mean |
903s | okay so yeah there's uh if you ignore |
905s | the monetizations issues that people |
907s | have been bringing up a lot there's |
908s | there's a lot of good information about |
911s | um actual system designs and |
913s | uh like |
916s | uh sound design and vfx design and |
918s | things like that like that still |
920s | has quality i think |
923s | even even if you're not a fan of the |
924s | other parts of |
925s | it referring to diablo mortal again not |
927s | grim dog grimdon has |
931s | extremely lenient monetization systems |
950s | are you a lead dev i'm not the lead dev |
952s | i i'm a senior developer i'd say |
955s | um it's hard it's hard to put actual |
957s | titles on things but |
959s | um |
961s | been here for a long time |
982s | i do uh i mostly push the skills |
985s | development stuff as like if you want to |
988s | pick like a department that i i guess i |
990s | lead-ish is skills development |
1004s | speaking about monetization when will we |
1006s | see more skins also do you plan to |
1008s | release reskinned skill effects yes and |
1010s | if so how will it work in game mechanics |
1012s | change how skills look like already um |
1016s | the |
1016s | so yeah we are planning on um |
1019s | you can see appearance right here |
1021s | there's there's a section for skill |
1022s | effects down at the bottom already this |
1023s | is sort of a um |
1025s | meant to signal that we're planning on |
1026s | doing this to people |
1028s | because you can't really do anything |
1029s | with it right now it doesn't do anything |
1031s | um |
1039s | um no there's a bug |
1041s | anyways uh |
1043s | these |
1045s | would take priority over |
1048s | uh changes done in the skill tree so if |
1050s | you for example if you had um |
1053s | let's use fireball as an example and you |
1055s | and you've got plasma ball and it adds |
1056s | that lightning effect around it um but |
1058s | then you have a ski a skill vfx skin for |
1062s | it that maybe is like |
1064s | a void ball and it changes it to avoid |
1066s | fireball |
1066s | visuals |
1068s | totally making this up the spot no idea |
1069s | for you to do this but if we did the |
1071s | void one that you paid for as an mtx a |
1073s | cosmetic ncx would supersede the ones in |
1076s | game |
1079s | um and when will we see more skins um |
1083s | we're really trying to finish up the |
1085s | in-game |
1086s | stuff first before we do the um |
1091s | uh cosmetic stuff so we're |
1094s | still still working on the in-game stuff |
1095s | before we get to cosmetics |
1101s | it's not to say they're not like |
1103s | there's not stuff in motion happening |
1105s | but um |
1108s | we're we're trying to finish the in-game |
1109s | stuff before we release cosmetic stuff |
1115s | it's also sort of like a weird thing |
1117s | about like releasing the cosmetic stuff |
1119s | before the game's online |
1122s | you know |
1123s | there's a lot of there's a lot of stuff |
1124s | that we need to be careful of and make |
1126s | sure we're uh being careful |
1130s | uh |
1131s | i always said |
1132s | careful twice there but |
1134s | i don't know a better word for it |
1134s | cognizant |
1137s | cognizant of the implications |
1142s | that's me trying to sound |
1149s | smart zacharias bay have you thought |
1151s | about offering a one-time mtx chest at |
1154s | the end of dungeons with bonus currency |
1156s | like gold cosmetics or something i don't |
1157s | know just footballing here i think we |
1159s | strayed into these uh joke questions |
1162s | again |
1164s | but in all serious answers no we haven't |
1166s | considered doing that |
1182s | as you know if the game is going to go |
1184s | live around september i mean |
1185s | everything's stored in servers no more |
1187s | local save files i i don't have any more |
1189s | information about what's happening on |
1191s | timelines other than |
1193s | the current goal |
1195s | is that the next major patch will be |
1197s | sometime in and around september-ish or |
1200s | thereabouts |
1217s | last pair of gloves do we wear them |
1220s | probably not |
1234s | oh when i was going when i was when i |
1236s | was a bear i wore them but |
1238s | otherwise they need they need some love |
1242s | uh do you know if they go in the |
1243s | question any updates regarding new class |
1245s | specializations uh they are still in the |
1247s | same state they were |
1249s | a year ago |
1252s | there's no information on them we've not |
1254s | done any work on them they are still |
1261s | pending okay serious question you |
1263s | mentioned in may on discord about some |
1265s | interesting changes to ailments can you |
1267s | tell what that pertains to not the exact |
1269s | changes but maybe the implications yeah |
1271s | i mean so um |
1272s | there's we've gotten a lot of feedback |
1274s | over the last little while about um how |
1277s | much stronger and thematic and |
1279s | interesting poison is compared to bleed |
1282s | and ignite um and and |
1285s | at the baseline they're extremely |
1287s | similar things like they're just a |
1288s | different themed version of each other |
1289s | really um they're a dot that one of them |
1292s | seemed around physical damage bleeding |
1294s | one of them seemed around |
1296s | fire damage burning one of them steamed |
1298s | around poison damage poison |
1302s | and they're all really |
1303s | common uh |
1305s | ailments in in rpgs and games fantasy |
1308s | games in general it's a really really |
1310s | common thing to have is those those |
1311s | three are sort of the staples |
1313s | there's a lot of others that are really |
1314s | common too but i'd argue that those |
1316s | three are like the most common |
1319s | i could be wrong with that but that's |
1320s | what i feel anyways um |
1322s | we didn't really have anything |
1325s | to balance like because poison has this |
1328s | uh |
1329s | extra |
1331s | um i was the ability to |
1334s | uh to shred enemy resistance based on |
1338s | um |
1339s | the number each stack also shreds enemy |
1341s | poison resistance so you get this |
1342s | compounding effect where every poison is |
1344s | more powerful than the last because it |
1345s | makes every other poison on there |
1347s | already deal more damage |
1351s | um and a lot of people |
1352s | very quickly noticed in multiplayer |
1354s | which i mean it's not something we were |
1356s | we knew this was gonna happen this is |
1358s | not like oh my god this happened but we |
1360s | get into multiple testing people make |
1362s | groups of just everyone's applying |
1364s | poison |
1365s | um because suddenly this |
1366s | self-compounding poison damage |
1369s | is even more powerful when you have four |
1372s | people doing it instead of one |
1374s | um |
1377s | and and so we |
1380s | we we knew we were going to have to do |
1381s | something and we've been sort of humming |
1383s | and hawing and fumbling and figuring out |
1384s | what we're going to do for quite a while |
1386s | now to fix this problem |
1389s | um |
1390s | and and then on top that we also get |
1391s | frequent feedback that bleed and ignite |
1393s | are not interesting they're just a |
1395s | boring version of poison like people |
1396s | want something else to go with it but we |
1398s | frequently get okay make something else |
1401s | to go with it but don't make that |
1402s | something |
1404s | just the same as poison where fire |
1406s | shreds fire reds and |
1407s | um bleed shreds physical reds you know |
1409s | like keep it a little more interesting |
1411s | than that um |
1413s | it's tough to do there's not a lot you |
1415s | can do there um |
1419s | it's it's a really tricky problem to |
1421s | solve and especially also just having |
1424s | uh these these dot elements be |
1427s | relatively simple is actually a bonus |
1429s | because it's having easy to understand |
1431s | and easy to gauge mechanics is really |
1433s | important as well something that you can |
1434s | quickly decide if you want or not and |
1436s | and |
1437s | maybe having those advanced features be |
1439s | part of |
1440s | um |
1441s | other effects through |
1442s | um |
1444s | through weapons is really useful however |
1448s | so about about two years ago three years |
1450s | ago somewhere in there about two years |
1451s | ago we were unable to change ailment |
1454s | effects at all so like there was an |
1456s | ailment once that whatever that element |
1458s | was that's what it was and you couldn't |
1460s | change that ailment |
1461s | on the fly about like things it did um |
1466s | so we and we actually changed that |
1468s | system uh when we introduced death seal |
1471s | nope um |
1475s | crap |
1477s | uh it wasn't marked for death it was the |
1478s | one after that blood curse bone curse |
1482s | um |
1484s | oof apparently i have to play an acolyte |
1486s | uh |
1488s | anyways we introduced that it has a |
1489s | whole bunch of things that because it is |
1491s | an ailment and there's a whole bunch of |
1492s | things in its tree that change that |
1494s | element on the fly |
1497s | um |
1499s | and so we we created the system great oh |
1502s | my goodness there was a lot of stuff |
1503s | happening there just got out a little |
1505s | bit that's fine um |
1508s | it works really well when that ailment |
1510s | is being applied from one source |
1513s | or |
1514s | very few sources but as soon as you have |
1516s | that animal being applied from |
1519s | anything and everything like bleed and |
1521s | ignite are i've done this portal as echo |
1524s | and i'm just like playing |
1526s | as mindfully because i got rambling |
1527s | sorry um |
1529s | you have |
1531s | it it's a pretty big performance hit to |
1533s | to give nodes that say like |
1536s | um |
1537s | ignite now shreds fire res on like a |
1540s | node in your passenger that that has a |
1542s | pretty huge |
1544s | um performance cost to it |
1546s | just because of the way that |
1549s | elements are applied to each other |
1550s | applied simultaneously to the same |
1552s | target from different |
1555s | sources um |
1557s | so |
1558s | we we we haven't done that in any places |
1560s | you may have maybe noticed if you didn't |
1561s | notice we haven't done that anywhere |
1563s | because of this performance that we |
1565s | would have had to take um |
1568s | so we've we've made some changes to the |
1569s | way the ailments work in general to |
1572s | improve performance on |
1574s | a lot of axes actually not just this one |
1575s | so there's just better performance with |
1576s | elements just in general um but then |
1579s | we've also given it the ability to have |
1582s | something called threshold bonuses |
1586s | uh so this is a new thing that elements |
1588s | can do |
1589s | um where it's it's very similar to the |
1592s | idea in the druid passives |
1595s | uh see here we've got this like uh at |
1597s | five points you get |
1599s | an extra one all attributes uh when you |
1601s | have five points in this android prowess |
1603s | um so at five five points you have uh |
1605s | six to two and six strength five uh |
1608s | vitality five dexterity and five intel |
1610s | or |
1611s | one dick's one bite one hand sorry um |
1616s | and so |
1618s | this th this type of concept can then be |
1620s | applied to ailments as well where you |
1621s | have |
1622s | say at 10 stacks something new could |
1625s | happen |
1627s | [Music] |
1630s | that's the sort of stuff that |
1633s | sort of new technology |
1635s | that is |
1636s | available in there now |
1638s | that might actually be a good um |
1642s | good weapons what are we getting out of |
1643s | this |
1647s | the armor shred |
1648s | yeah it's the armor shred |
1652s | it's just so good |
1657s | yeah we'll stay with |
1659s | something |
1660s | which is so good |
1663s | good little squirrel army are any of |
1664s | them name differently |
1666s | oh |
1670s | it'd be hard to see |
1673s | oh we got one let's name differently i |
1674s | think |
1676s | river river hey river |
1680s | any others |
1683s | no just river |
1685s | that's cool |
1686s | river is our squirrel captain |
1689s | a little helmet for river |
1705s | okay let me get back into some questions |
1707s | here |
1708s | feel like i missed a couple |
1711s | uh one feature i did like for the pc |
1713s | release of mortal was the was the |
1715s | movement being an option have you |
1716s | considered this yeah um that is |
1718s | something we've considered and um |
1720s | given that we do have controller support |
1722s | it's not a terrible step to do |
1726s | um it basically just turns wazdy into a |
1728s | joystick um |
1733s | you know |
1735s | i guess you could map wisely to joystick |
1737s | controls and activate the controller and |
1739s | and there you go |
1740s | that'll be horrible don't don't do that |
1742s | um |
1744s | but it is something we get asked every |
1745s | once in a while it's not something that |
1747s | i |
1748s | that we are that's like |
1749s | on a to-do list right now but it is |
1752s | something that i could see gets done if |
1754s | um |
1755s | if we have some time for down the road |
1757s | but uh right now it's not specifically |
1759s | listed |
1761s | but i do i do get the appeal for it um |
1765s | some people really like it |
1783s | all right next question here |
1785s | uh hi do you know if it is planned to |
1788s | lock the monoliths behind the chapters |
1790s | or will it stay as openly accessible as |
1793s | it is um i think it's still planned to |
1795s | stay the way it is |
1796s | um |
1800s | yeah |
1802s | we give incentives to |
1805s | uh oh we've got an experience buff we're |
1806s | going let's go |
1809s | uh would you give incentives to um |
1814s | to completing the campaign via |
1817s | uh quest rewards |
1819s | but some people really want to just go |
1821s | and get into the uh into the dungeons |
1825s | or into the models |
1829s | i don't personally see a problem with |
1830s | that |
1832s | but we'll |
1835s | see stuff changes all the time |
1850s | you know the right way |
1853s | probably not that's okay |
1859s | i'm here to chew bubble gum and have fun |
1861s | looks like we're all out of bubble gum |
1866s | we're just gonna have fun |
1879s | can't laugh yourself no one else will |
1880s | either |
1888s | i'm sure that's not how that saying goes |
1899s | all right what class do you think needs |
1900s | the most love at the moment how do you |
1902s | determine if it's a class or individual |
1904s | skills need a second task um i mean we |
1906s | quite often will |
1908s | it's about |
1909s | it's about a lot of things a lot of it |
1910s | comes from player feedback a lot of it |
1912s | comes from just some metrics that we |
1914s | have internally about um the way certain |
1916s | skills should look and |
1918s | and the like the just physical numbers |
1920s | behind a lot of those things such as |
1922s | just number of nodes in a tree number of |
1924s | average points in a tree number of |
1926s | maximum points per node in a tree number |
1928s | of connections per tree number of um |
1931s | like |
1932s | connection requirements perp |
1935s | uh connection you know like there's all |
1937s | these little things that we look at that |
1939s | we want to have in certain parameters |
1942s | and when some of them are big outliers |
1943s | we tell we tend to look at those to |
1945s | decide if we want to |
1947s | um to shore some of those up |
1953s | um |
1956s | and often |
1959s | yeah let's go somewhere let's see what's |
1960s | up |
1962s | often um |
1965s | it'll be pretty obvious |
1966s | so like for example |
1968s | as far as skills go i can show you |
1970s | really quickly um there's some skills |
1972s | but one of our rules is no nodes over |
1974s | five points |
1975s | one two there's more than two in here |
1978s | isn't there |
1979s | it was not but there's two nodes here |
1980s | that are over five points each right |
1982s | away |
1983s | um and then we also do |
1985s | we want approximately 30 nodes |
1993s | it's less than 20. |
1994s | like we're not even two-thirds of the |
1995s | way to the right number of nodes um |
1998s | so like there's there's definitely |
1999s | definite just |
2001s | number of problems in this tree and you |
2003s | do the exact same thing to save her |
2004s | tooth like there's an eight |
2006s | uh there's a little over here's in there |
2008s | there's a seven |
2010s | yeah like there's another eight |
2013s | there's there's problems in these trees |
2014s | so i mean there's things like that you |
2015s | can tell pretty easily um |
2018s | sometimes it just comes from looking at |
2020s | uh how homogenized the builds are that |
2022s | are appearing so we'll see um like 100 |
2025s | of players take |
2026s | these five nodes and this passive no |
2028s | matter what and it's like okay well |
2032s | the other notes probably aren't strong |
2033s | enough or these notes are too strong or |
2035s | some combination of the two |
2037s | and we'll start to look at things like |
2038s | that |
2039s | uh it quite often it comes down to the |
2041s | age of the stuff as well |
2043s | um |
2045s | funny i've got two exactly the same ones |
2046s | back-to-back anyways yeah so we |
2050s | recently have and we'll quite often try |
2051s | and take a look at things batched |
2053s | together |
2054s | um so recently we did a lot of stuff |
2056s | with the druid where we we completely |
2058s | reworked swarm blade we added swarm |
2060s | blade and reworked spriggan form and |
2062s | bare form all at the same time and then |
2064s | we rooted the passive tree at the same |
2065s | time |
2067s | um |
2068s | so we'll kind of do them in chunks |
2070s | together so because next time we do when |
2072s | we do look at some of baron summer and |
2073s | sabretooth at the same time |
2075s | and uh wolf |
2077s | uh |
2078s | wolf needs visuals but nothing else |
2080s | really don't think it may need some |
2081s | touches um we'll probably look at the at |
2083s | the passive tree a little bit at the |
2084s | same time as well |
2086s | um |
2087s | so i hope that gives an idea of how we |
2089s | look at that |
2090s | um |
2092s | sometimes it's just from us playing and |
2093s | being like this wasn't fun |
2096s | how do we make it fun |
2110s | like this i'm having a lot of fun |
2117s | i don't think these skills need to be |
2118s | looked at much |
2126s | wolf might actually as i'm saying this |
2128s | i'm like wolf might have a node that's |
2129s | over five points |
2135s | doesn't look like it whoo |
2138s | i mean yeah i knew that |
2142s | so what class do i think needs the most |
2144s | work at the moment |
2146s | um |
2147s | i don't think any one class okay i mean |
2150s | most total work rogue |
2153s | but not for the reasons you may think |
2154s | mostly just because a it's missing a |
2156s | mastery and b it has the fewest total |
2157s | skills |
2158s | um |
2160s | so we're just looking at like the total |
2161s | number of skills that need to be done |
2162s | like shaman needs a fair bit of love |
2164s | um beastmaster actually needs a favorite |
2166s | with with the these two summons but |
2168s | overall |
2170s | um primeless is pretty darn good |
2173s | mage needs a look and there's no rune |
2174s | master |
2176s | mostly mage in teleport needs a look |
2179s | um |
2180s | it's such a prominent skill and it's |
2182s | really not very good |
2185s | i think the passives there could just |
2186s | could use some love too |
2188s | uh |
2192s | and then obviously there's |
2193s | we're still looking at um |
2196s | there's there's a lot of paladin stuff |
2198s | that needs touches i think um |
2201s | judgment |
2202s | uh |
2203s | healing hands |
2206s | um the one missing paladin skill as well |
2211s | and then that passive she needs love too |
2213s | and and also just sigils and and holy |
2215s | horror and you need some love too i |
2216s | think so i think paladin it needs a good |
2218s | chunk |
2221s | even though it does have like paladin i |
2223s | think has a lot of really fun builds to |
2225s | play even though there's this like okay |
2227s | paladin needs uh work on a lot of things |
2230s | there's there's at the same time a lot |
2231s | of really fun paladin builds out there |
2233s | um |
2234s | namely i would say uh javelin's my |
2236s | favorite i think javelin's got quite a |
2237s | few i think gentlemen might be carrying |
2238s | a little bit um |
2240s | hammer through smite's a lot of fun too |
2242s | you can play that other other classes |
2243s | too though um |
2245s | so there's there's there's a lot that |
2247s | goes into picking what's gonna be worked |
2248s | on next um |
2252s | a lot of it right now is what's the most |
2254s | necessary to get to launch with |
2266s | other than don't turn a single player |
2268s | game into a multiplayer game great |
2269s | advice by the way uh what would you all |
2272s | do differently if you start over today |
2274s | ah it's a it's an interesting question |
2277s | um not a lot really |
2287s | i mean |
2288s | all the big overhauls and changes i |
2289s | would just do those from the beginning |
2292s | it's kind of a cop-out answer i don't i |
2293s | don't have a good answer for this um |
2295s | because that's really the big thing is |
2297s | is wow |
2299s | so yes |
2301s | don't turn a single player game into |
2302s | multiple game we would not have had |
2305s | the resources to make this a proper |
2308s | multiplayer game |
2309s | when we first started |
2311s | if we if we just went straight to |
2312s | multiplayer only there would have been |
2314s | there would have been an extra two years |
2315s | before we would have got to kickstarter |
2317s | even |
2320s | um |
2321s | and i'm not sure that would have been |
2322s | like actually healthy for the game as a |
2325s | whole i don't know if we would have made |
2327s | it this far if we've done that like it's |
2328s | so hard to say like what you would |
2329s | change |
2333s | um |
2336s | yeah i don't know |
2340s | basically everyone everything we've been |
2342s | able to change |
2347s | i don't know |
2348s | i'm sorry i don't have a good answer |
2361s | there haven't there haven't been a whole |
2362s | lot of of like |
2365s | well if we'd only known i would've done |
2366s | this differently other than specific |
2369s | multiplayer related stuff that's like |
2370s | that's the big thing there's certain |
2372s | multiple things like we wouldn't have |
2373s | started down certain paths we wouldn't |
2375s | have |
2376s | um |
2378s | you know lots of things that we ended up |
2379s | burning a fair bit of time on |
2387s | but |
2388s | it was it was necessary like we there's |
2390s | all these things you kind of just have |
2391s | to do to know that the wrong thing |
2401s | i'm gonna go with nothing |
2406s | uh just a reminder to chat you can take |
2408s | oh yeah |
2414s | your question and i will answer |
2415s | otherwise i'll skim right over it |
2418s | because i'm the worst |
2421s | is it a deliberate artistic decision |
2423s | that there are no angels or demons in |
2425s | last epoch or can we expect it in the |
2427s | future um it's a little bit of an |
2429s | intentional |
2431s | artistic decision um |
2434s | you know there's there's a lot of |
2436s | different things you can create in a |
2437s | world and |
2440s | recognizing |
2442s | other major players in a game space |
2444s | and keeping yourself distinct without |
2446s | compromising a set game vision |
2449s | is useful i think |
2452s | um |
2453s | and so i like obviously what i mean |
2455s | obviously what i'm referring to here is |
2457s | diablo's whole storyline is focused |
2459s | around angels and demons |
2462s | and nephilim i guess you could say the |
2464s | children of angels and demons but yeah |
2465s | it's all it's all around angels and |
2466s | mutants and um |
2470s | like it's a lot of really cool stuff and |
2471s | i'm not saying we won't ever have it |
2473s | um |
2474s | but |
2476s | the focus not being on that is really |
2478s | intentional |
2487s | it also just wasn't part of and i don't |
2489s | know if this was intentional from the |
2490s | start but it also just wasn't part of |
2493s | the lord master's initial |
2496s | like story and and game design vision |
2500s | you know like what he initially pitched |
2502s | was did not include angels or demons |
2521s | i will make it possible |
2532s | oh that's my totem |
2535s | oh i forgot we buffed the totems hard on |
2536s | there how much health they have |
2541s | this is just fantastic i'm doing damage |
2545s | uh like i'm surviving |
2549s | i'm hopping around the battlefield and |
2550s | doing fun stuff this is great i'm liking |
2553s | this field thanks remember |
2560s | squirrel pet bill doesn't make me want |
2562s | this game anymore yeah squirrel pad |
2563s | build you know it |
2570s | what else would we have right wolves |
2585s | uh how do you guys plan to handle |
2587s | creator uniques that have lost their |
2589s | touch |
2590s | um or usage over the over many different |
2593s | iterations of the game one example i can |
2594s | think of is sebastian which i don't |
2596s | think i've ever seen used in my time |
2598s | playing the game if sebastian's a really |
2600s | old unique i don't know if we're even |
2601s | still in contact with the person who |
2603s | made it um |
2607s | i i haven't seen them around for a very |
2609s | long time but um we use usually if |
2612s | there's like a an issue with with a |
2614s | creator unique and like a creator wants |
2616s | to |
2617s | um |
2618s | like like a big issue it's gone |
2620s | completely out of the original vision of |
2622s | what it was for we try and contact them |
2625s | to say like hey we've noticed a problem |
2627s | with this or if we've uh if we've |
2629s | changed an item or if we change the |
2631s | system that it interacts with and we |
2632s | know it's pretty unique we try and say |
2634s | to them hey um |
2636s | like we're making this change we want |
2638s | that's going to affect the stat on your |
2640s | item and we want to change to this how |
2642s | do you feel about that let me do a quick |
2644s | little |
2646s | back and forth we'll probably do less of |
2648s | that once the game fully launches |
2650s | because they'll probably overall be less |
2652s | movement with major systems |
2654s | um |
2655s | but we may still do it who knows um |
2657s | right now because things are still in |
2658s | flux it's uh it's a little |
2662s | um |
2664s | you know we like to look to keep those |
2666s | items and we did make them i don't want |
2668s | to |
2669s | um acknowledge that we did make a |
2670s | mistake about this recently um where we |
2673s | changed the creator unique without |
2674s | consulting the creator um and it was not |
2677s | what they would have wanted um and we |
2680s | went back and we changed it again with |
2681s | their consultation which i think was was |
2683s | i think ended up in a good spot |
2687s | i hope it did anyways |
2691s | you haven't been calling me out on it so |
2693s | uh |
2694s | i think it's probably okay |
2699s | let's go |
2706s | uh imagine killing |
2709s | angels and demons with the squirrel army |
2711s | like uh so there's there's sort of an |
2712s | old joke in uh i guess it's an old joke |
2715s | now um |
2717s | if anyone plays magic the uh there's |
2719s | these creatures called |
2721s | um |
2723s | the eldrazi |
2724s | and they are |
2726s | kind of |
2727s | eldritch horror type |
2728s | um |
2730s | unknowable entities that exist in |
2733s | between planes that protrude into some |
2736s | planes |
2737s | uh as these |
2739s | these |
2740s | monstrosities that |
2742s | um |
2744s | corrupt and suppress and all these crazy |
2746s | things they can do |
2748s | um |
2750s | and |
2752s | uh there's a joke about about like one |
2754s | of the biggest and baddest of them that |
2756s | can be taken down by 13 squirrely boys |
2758s | because they can |
2762s | and there's also like fan art of the |
2763s | card with like 13 squirrels on it |
2768s | which i like it's funny |
2773s | so yeah taking down angel's demons with |
2775s | squirrels |
2776s | but they're like special magical |
2777s | squirrels right |
2783s | is there no squirrel level |
2785s | yes |
2793s | see i know how to answer a negative |
2794s | question |
2809s | well we see an auction house uh it's |
2811s | it's |
2812s | unlikely but possible i would say at |
2814s | this point |
2819s | um and i i want to |
2820s | clear that i mean that by in the near |
2822s | future because you know stuff changes |
2824s | all the time and who knows what's gonna |
2826s | happen in |
2827s | five years from now |
2832s | a target staff |
2837s | what is the build i'm playing right now |
2838s | besides the squirrels i would be happy |
2840s | to take you through a brief walkthrough |
2842s | of my build that i'm rocking right now |
2844s | um so our primary skill is summon primal |
2847s | or someone wolf which is converted to |
2849s | squirrels |
2851s | um basically just a bunch of bleed |
2854s | lead duration |
2856s | bleed |
2858s | bleed dodge rating and all that sort of |
2859s | stuff health keep them alive make them |
2861s | bleed uh then we've got our war cry |
2864s | which is the big shout i've been doing |
2866s | um so usually work right knocks back |
2868s | enemies this pulls them in tight so i |
2869s | can position enemies so my squirrels |
2871s | have uh easier |
2873s | um |
2874s | action access to them and then i get a |
2876s | little brief window of vulnerability |
2877s | afterwards for defensive purposes i have |
2879s | a summoned frenzy totem which causes all |
2881s | my squirrels to be more awesomer um |
2884s | basically just buffing them up to do |
2885s | damage um |
2887s | this only makes it only affect |
2889s | companions but makes it do way more so |
2891s | focuses on commanding damage here uh |
2893s | fury leaf this is mostly |
2895s | a movement utility skill for me |
2898s | um but i also cast um more minions as |
2902s | vines when i land |
2904s | so and it also pulls enemies in |
2907s | for repositioning enemies as well and |
2909s | creating more minions um and then i've |
2911s | got swipe which is my main attack that i |
2912s | do most of the time |
2915s | um it's |
2916s | it's mostly said to do |
2917s | fizz shred bleed |
2919s | and |
2920s | claw totems which is another meaning |
2921s | that can spawn by chance as well that |
2923s | will inflict more bleeds |
2927s | as for passives |
2929s | um |
2932s | bleed melee |
2935s | health |
2936s | you know pretty straightforward sharing |
2937s | stuff with uh minions um |
2940s | armor and endurance rating here which is |
2942s | a really powerful early node in druid uh |
2946s | and then beastmaster which i still have |
2947s | a point that i can put into right now |
2948s | which i just put in here |
2951s | yeah |
2953s | aspect buffs are um |
2955s | a pretty key part of |
2957s | most uh primeless builds |
2959s | um |
2960s | so i can last longer so no i know we |
2962s | have |
2963s | at least one that we're |
2967s | snagging every once in a while |
2973s | eva i see you either the question |
2975s | answers you say is there |
2977s | uh |
2978s | is there no squirrel level and i said |
2981s | yes so yes there's no scroll level |
2986s | just just to be clear |
2993s | thank you very much we have uh |
2997s | oh this is a tricky one |
2999s | uh |
3000s | flutter under hintern |
3006s | man i butchered that i apologize but |
3010s | i got close enough to satisfy myself so |
3012s | i hope it was good enough for you too |
3013s | thank you for the subscription much |
3015s | appreciated that will be going to |
3018s | the ms society |
3035s | uh don't get to put at last epoch game |
3037s | in the question and i'll see it easier |
3039s | there's a first time one here have you |
3040s | considered doing a crossover with |
3042s | carcassonne |
3043s | where you fight meatballs in farm roads |
3045s | and cities |
3047s | uh i i can't say i've considered that no |
3050s | but uh it would be fun |
3052s | oh i've got a big carcassonne box in the |
3054s | in the cupboard i should pull that out i |
3056s | haven't played it in years |
3060s | one of my friends moved away and was |
3062s | just like here you go i've been |
3063s | collecting this for years |
3065s | have fun |
3068s | it's so overwhelming i've only played |
3069s | the base game |
3072s | so many expansions |
3076s | with this longer patch cycle i know a |
3077s | lot of focus is on multiplayer but can |
3079s | we expect a somewhat bigger patch than |
3081s | we've had i know there weren't many |
3083s | changes between eight four and eight |
3084s | five don't know if you can gauge the |
3086s | size early the rough estimate um i i |
3088s | don't have much info on what's coming |
3090s | patch-wise for that uh for the next |
3092s | patch um |
3095s | multiplayer will be a pretty a |
3096s | surprisingly large change unto itself |
3099s | um |
3102s | i i think you'll be surprised at how |
3103s | much that that changes things on its own |
3106s | but um yeah we're still working on this |
3108s | stuff too |
3111s | i can't uh |
3114s | i can't give you a concrete oh it's |
3116s | gonna be |
3117s | x amount of stuff or anything like that |
3119s | yet |
3132s | the the chatter the squirrels have is |
3135s | just |
3136s | it's so oh it was uh |
3138s | what what menu was that |
3141s | is that the uh |
3146s | this one yeah it's got |
3148s | yeah there it is |
3150s | okay |
3151s | eric's flesh |
3156s | if anyone from the team is watching |
3157s | right now |
3159s | eric's flesh needs to have |
3161s | the i i know i i keep reading stuff but |
3163s | i keep seeing it on stream and i keep |
3165s | forgetting about it when i log off |
3167s | eric's flesh needs to have the |
3170s | uh |
3171s | mini-map icon removed from it |
3175s | or changed no just removed |
3187s | oh hey i want to thank you very much for |
3189s | a great game it's really a lot of fun |
3191s | and i'm looking forward to the future |
3192s | thanks greetings from germany and stay |
3194s | healthy thank you very much i hope i |
3195s | didn't butcher your name too much |
3197s | and i am staying healthy it's crazy so |
3200s | like |
3201s | i don't know about everyone else but |
3203s | usually |
3203s | [Music] |
3205s | once every year once every two years |
3207s | maybe if i was lucky um |
3209s | i'd get like a small cold or whatever |
3212s | um |
3215s | but i haven't had a cold since 2019 it's |
3217s | been great |
3230s | everything else has been terrible but i |
3231s | haven't had a cold which has been great |
3239s | gonna look on the bright side right |
3250s | uh how has working 11th hour again uh |
3253s | how is working at 11th hour slash |
3255s | working on last epoch changed your life |
3256s | i mean it's been it's been wild i um |
3263s | i was i was working for a fairly small |
3264s | software development company a local one |
3266s | before that |
3267s | before this |
3269s | um |
3272s | and it was like that was good i enjoyed |
3274s | it it wasn't anywhere near as fun as |
3276s | working on a video |
3277s | game um |
3279s | but you know it was fairly similar of |
3281s | like day-to-day responsibilities |
3283s | um |
3286s | but having something you work on that |
3288s | you're passionate about that's that |
3290s | you're like |
3293s | if i just didn't have any expenses |
3295s | i would do this and not get paid type |
3297s | thing like if i just if you had nothing |
3299s | to spend money on ever what would you do |
3303s | this is what i would do |
3306s | um so that's that's pretty cool |
3308s | um |
3310s | sadly as most of you know we all |
3312s | probably have things to spend money on |
3314s | like food |
3315s | and a place to live |
3318s | um |
3319s | but yeah it's it's it's been |
3324s | it's been really great to be able to |
3327s | uh |
3328s | i don't know do something you love |
3329s | something you enjoy it's been it's been |
3330s | awesome |
3332s | and uh |
3335s | being able to work from home's really |
3336s | nice too that's that's a big part of it |
3346s | instead of having to like |
3347s | drive home for lunch or walk home for |
3349s | lunch if you wanted to like see see your |
3350s | family during the middle of the day you |
3351s | can just walk upstairs which is really |
3353s | nice |
3357s | that's probably the biggest changes |
3361s | it's also tricky because like when i |
3363s | started working 11th hour games and when |
3365s | the pandemic hit was like |
3367s | not too far apart |
3372s | so like |
3374s | it's hard to split the two |
3380s | it's over a year apart but still |
3394s | are the defensive layers in last epoch |
3396s | pretty set are you all looking to expand |
3398s | maybe improve the existing layers we |
3399s | have i mean we're always looking to |
3400s | improve them um |
3402s | expand less so just because there |
3404s | already are quite a few |
3407s | um and we do want to have room for |
3409s | doing things like that in the future |
3412s | and keeping the initial version |
3415s | less complicated i think |
3417s | um |
3419s | especially at launch is is a useful |
3421s | thing |
3424s | having that collective knowledge of a |
3426s | game grow over time |
3429s | is is |
3430s | quite important |
3433s | um |
3449s | uh why is falcon in your favorite class |
3451s | because it does |
3452s | it plays differently than anything else |
3455s | there's |
3456s | like you've got you've got that first |
3457s | ability that's a ton of fun and it's |
3460s | really interesting as soon as you pick |
3461s | up as soon as you master it you get that |
3463s | ability and it's like the whole game |
3464s | just sort of shifts a little bit |
3467s | um |
3468s | and then once once you get that uh five |
3469s | points in your mastery and you get a |
3470s | second ability to augment it it really |
3472s | helps you |
3473s | like it unlocks sort of a new play style |
3475s | almost like there's there's that support |
3477s | in the base class already |
3478s | but when you get that second that second |
3480s | ability you can really shift your |
3481s | playstyle as you're leveling um |
3484s | and i think it's really interesting |
3494s | if you have no idea what i'm talking |
3495s | about it's because none of this is real |
3498s | and i'm just joking |
3504s | it's not a finished class yet and i have |
3506s | not been playing it |
3519s | yeah let's go fast vines yeah vines need |
3522s | haste |
3532s | come on |
3535s | uh follow-up question to defensive |
3537s | players what gap where you think uh were |
3540s | you all trying to fill when you |
3541s | introduced endurance threshold so |
3543s | interestingly enough endurance already |
3546s | existed before endurance threshold was |
3548s | introduced as a formal stat |
3551s | um |
3552s | we just didn't tell anyone that it did |
3553s | it but everyone had endurance before |
3554s | endurance was a thing |
3557s | um i i think that the |
3560s | the the main reason we we kind of put |
3562s | that in was because there was sort of |
3563s | this extra |
3566s | this i guess there's sort of three main |
3570s | like |
3571s | i was a primary like let's look back |
3573s | diablo one you have your strength decks |
3575s | int as your two as your three main like |
3578s | class archetypes um and and class styles |
3582s | so you have um |
3584s | and defensive layers kind of fit into |
3587s | similar things so you have like health |
3589s | and block that usually fit into this |
3591s | like |
3592s | um |
3593s | strength style oriented thing um and you |
3596s | have this |
3597s | uh |
3598s | this like dexterity focus thing which |
3601s | usually revolves around dodge um |
3603s | avoiding hits negating hits completely |
3606s | um |
3608s | and then you have um intelligence which |
3610s | usually the defensive layers are more |
3612s | about not getting hit at all because |
3614s | you're too far away um or you're using |
3616s | some sort of energy shield |
3619s | which we have warned for |
3621s | and um |
3625s | health health and like health is useful |
3627s | for everyone pretty well um and so it |
3629s | didn't really feel like it was too |
3630s | strength style oriented um and block |
3633s | only works if you have a shield |
3636s | um so we wanted to bring something in to |
3639s | synergize more with |
3642s | sort of most characters and |
3645s | uh and health in general and not require |
3647s | needing a shield to be useful |
3651s | um |
3652s | sort of a defensive layer for the |
3653s | two-handers out there type thing um but |
3656s | it's it kind of evolved into a little |
3657s | bit more than that and also it really |
3659s | helps in the |
3660s | and this is kind of kind of cheating a |
3662s | little bit |
3663s | it makes you feel like you're closer to |
3665s | death than you are in a lot of cases |
3668s | um |
3668s | which which if if |
3670s | every single player every time they did |
3672s | a model every time they fought a boss |
3675s | they thought they were going to die |
3677s | many times but didn't |
3680s | that's the sweet spot you want everyone |
3681s | to be like oh i almost died um |
3685s | that that's the like that's the really |
3687s | great feeling when you when someone's |
3688s | like oh i i just barely beat that i |
3691s | almost died it was so close |
3694s | and |
3694s | if your health at the lower section of |
3696s | your health is more health than the |
3699s | upper section of your health um |
3702s | you get that feeling more often |
3705s | um |
3706s | which is part of the reason why we had |
3707s | that in the game before we had endurance |
3709s | as a as a mechanic at all to prevent one |
3712s | shots prevent just getting |
3714s | one shot slammed and having different |
3716s | types of defensive layers that you can |
3718s | invest into |
3719s | to |
3720s | um |
3722s | uh different layers of defense to invest |
3724s | into that prevent against different |
3726s | types of enemies is really important and |
3728s | um |
3730s | historically the only way to really |
3731s | invest in a don't get one shot uh is |
3734s | just |
3735s | it's generally just more health really |
3737s | um |
3738s | or global like just dr mechanics which |
3741s | which i know i've kind of glanced over |
3743s | is the fact they do exist in the game as |
3744s | well |
3745s | um |
3748s | but yeah i guess that's where and then |
3750s | we just wanted people to be able to |
3751s | um |
3753s | scale their endurance a little bit more |
3756s | interact a little bit more so we we |
3758s | added um |
3759s | uh threshold as a |
3762s | stat you can interact with |
3772s | uh yeah |
3773s | i didn't check with last epoch for a |
3775s | long time did you improve performance |
3776s | was getting a lot of fps issues before |
3778s | uh yeah so we've had a lot of fps |
3780s | improvements over the last few years um |
3784s | not not everyone has had the same |
3787s | increase in fps um as ever like it's |
3791s | it's not uh |
3792s | everyone's fps has gone up by this |
3793s | amount no matter what um now different |
3796s | people have different uh experiences |
3798s | with the fps changes that we've put in |
3800s | um but there definitely have been |
3803s | in general |
3804s | pretty big improvements |
3807s | and i know there's examples of like okay |
3809s | well it didn't go up for me or something |
3810s | like that and and we're working on it i |
3812s | swear it's not i don't want to dismiss |
3814s | that at all but on the whole on average |
3817s | fps has gone up quite a bit |
3820s | um |
3822s | and then on top of that so yeah a lot |
3823s | sometimes it comes from even just |
3825s | changing like spell effects |
3827s | uh that are old spell effects and |
3829s | sometimes it'll like look a lot nicer |
3830s | and be better performance at the same |
3832s | time and it's kind of like |
3834s | how did that happen |
3836s | um |
3837s | and it's it's really it's i guess it's |
3839s | something to |
3840s | help um illustrate the fact that just |
3843s | because it looks better doesn't mean |
3844s | it's more or less performant |
3846s | um |
3847s | a lot a lot of times you'll see |
3849s | you'll see things that are |
3851s | that look better and are more performant |
3853s | which is happening a ton right now in a |
3855s | lot of the effects we're generating and |
3856s | developing because we've learned a lot |
3858s | since when we started |
3860s | um |
3861s | and |
3863s | we've also got we've been doing audits |
3866s | uh what one of one of our developers |
3868s | recently did an audit of |
3871s | um |
3874s | every level in the entire game |
3876s | uh to check fps and |
3878s | we've created heat maps of all the |
3880s | levels |
3881s | um we would like develop some new tools |
3883s | for it create heat maps for showing |
3885s | where major fps problems are in maps um |
3889s | tools to check for major fps drops in |
3892s | um |
3895s | uh with it with certain abilities um |
3898s | you know like we're we're creating a lot |
3900s | of tools for fixing these these things |
3902s | and um |
3904s | some zones have already had this had |
3906s | this done to them where we've like |
3907s | implemented some fixes based on where |
3909s | the problems are and we've seen some |
3911s | very significant improvements and that's |
3912s | stuff that's not out yet |
3920s | so yeah |
3922s | i don't know if they wanted if they want |
3923s | to be have their name put out there but |
3925s | there is one person who you can all |
3926s | thank a lot for a lot of this |
3929s | uh |
3931s | and one day they might they might step |
3933s | forward and be like it was me |
3935s | but they're awesome |
3937s | if they're watching thank you you're |
3939s | awesome |
3951s | but a lot of people have been putting a |
3952s | lot of work into it overall so it's |
3956s | it is a definite important thing for us |
3969s | no problem |
3971s | no problem there hey bud |
3975s | just getting her done |
3978s | i need to check and see if i have a |
3979s | helmet |
3980s | just like relaxing |
3982s | poison res is weak but i'm not doing |
3984s | pretty good uh i might see if i can get |
3986s | some poison reds on my helmet then |
3989s | i find it elsewhere to be honest |
4002s | impossible |
4004s | unlikely |
4005s | [Music] |
4007s | you'd like that wouldn't you |
4012s | this is my impressions of the prime list |
4023s | all right |
4024s | let's get another question going on here |
4028s | uh will what will cycles bring new |
4030s | blessings new bosses drops new bosses |
4032s | yeah i mean uh possibly any of those |
4035s | things possibly all those things |
4036s | possibly other things as well um |
4041s | we will be |
4043s | like there might be new dungeons there |
4045s | might be new mechanics all together |
4047s | there might be new new endgame bosses |
4049s | there might be new um timelines there |
4052s | might be new styles of echoes there |
4053s | might be new items there might be new |
4055s | skills there might be changes to skills |
4057s | there might be |
4058s | um |
4060s | you know new mtx they'll show up as well |
4062s | there might be |
4066s | really could be anything it could be a |
4067s | boat you know how much you want one of |
4068s | those |
4073s | uh |
4074s | with multiplayer does hg plan to have um |
4077s | more cycled content outside of dungeons |
4080s | uh like reward cycling uh |
4082s | by daysta oh i see what you're saying so |
4085s | like um |
4087s | we're at the start of every dungeon |
4088s | every every day the like the dungeon |
4090s | daily reward changes |
4092s | um |
4093s | i we haven't really |
4095s | taken that idea and expanded it anywhere |
4097s | else yet i really like it i think it's |
4099s | something that we can use a little bit |
4100s | more um i wouldn't want to use it |
4102s | everywhere but i think it's something |
4104s | that we could use |
4112s | i know notice performance is better i |
4113s | play on linux oh it runs great for me |
4115s | this last batch that's great to hear we |
4117s | do not do a lot of testing on linux i'll |
4119s | tell you that much |
4121s | um |
4122s | we |
4123s | we we love that we can that the game is |
4125s | playable on linux um |
4128s | and we wish we could put more time and |
4129s | effort into making linux a really |
4131s | stellar experience |
4132s | um |
4135s | but like |
4137s | unfortunately the problem is that most |
4138s | of us work in windows |
4140s | partially because the unity editor works |
4142s | way better in windows than it does in |
4145s | linux um |
4147s | and so we a lot of the little things |
4149s | that crop up we don't see until we go to |
4151s | like run a test |
4153s | at all because like a lot of the times |
4154s | um any bug that's like a windows |
4156s | specific bug we'll see while we're |
4158s | making it right away you know |
4162s | um |
4163s | and so and most of the testing happens |
4165s | on on windows and |
4167s | you know so any linux specific bugs |
4169s | don't really get found until sometimes |
4171s | it's too late for a patch to go out type |
4174s | thing |
4176s | but we do our best to keep it as |
4177s | up-to-date and stable and |
4179s | looking good as we can um and there was |
4182s | there was a change that happened pretty |
4183s | recently about performance on this i'm |
4184s | glad it's working for you |
4186s | um |
4187s | if you see anyone having trouble with it |
4191s | don't hesitate to give them a hand on |
4193s | the forums or anything |
4195s | if you so choose |
4200s | i'm just gonna do this |
4208s | to be fair there's already a boat you |
4210s | get on when you kill harton spoiler |
4211s | alert jeez hello |
4214s | but yes |
4222s | i think someone may have pressed enter a |
4225s | little too soon if you have a question |
4226s | for me please put at last epoch game in |
4228s | the question i'll see it a lot easier uh |
4230s | it's going to be another thing let's see |
4232s | what should stay i love it |
4234s | keep them coming uh another thing would |
4236s | you guys ever put more content in |
4239s | grabbing heaps of gold bounties |
4241s | challenge dailies of some sort i don't |
4242s | know if you plan to have semi |
4244s | directional content like that hmm |
4247s | um |
4248s | [Music] |
4249s | we had like so we actually had some |
4251s | stuff like that planned a while ago we |
4253s | pulled it out |
4254s | um |
4256s | that's something i could see making a |
4257s | comeback |
4260s | um |
4263s | having more things to do in monoliths i |
4266s | think is a really important gap |
4269s | to fill and i think that's something |
4271s | that is it's pretty clear is a gap |
4273s | um |
4275s | it's not an easy thing to to to just fix |
4279s | just to do |
4280s | but um anything that does help with that |
4282s | i think is a very valuable |
4285s | option |
4292s | here's the follow-up question that i |
4293s | assume is of paramount importance |
4297s | uh will we add steam achievements to the |
4299s | game yeah we'll add steam achievements |
4305s | um |
4307s | not sure when that'll happen but yeah |
4308s | steam achievements are coming |
4315s | and also add that i really dislike steam |
4317s | achievements that are |
4320s | um |
4321s | like log in during this event |
4324s | where you just like if you weren't |
4326s | playing the game at that time it's |
4327s | impossible 100 the game as far as |
4329s | achievements go you know |
4331s | um |
4332s | so i'll push back on those |
4335s | if if anyone pitch one no it's pitched |
4337s | one of those i don't know why i'm saying |
4338s | push back |
4344s | if anyone were to pitch one of those |
4346s | i'd push back on it |
4349s | is the game getting dynamic maps um |
4352s | so that is so i understand what you mean |
4354s | by that and um um actually we |
4357s | technically already do have some now um |
4360s | yeah i it's something that we want to |
4361s | add in and we are still working on |
4365s | perfecting that and making it work |
4367s | properly and |
4368s | there's a lot that goes into that behind |
4369s | the scenes that is |
4371s | very dangerous to have very bad problems |
4374s | to come up afterwards um |
4379s | and this is this |
4381s | this is another one of those like |
4383s | okay you know back to this question |
4385s | forever ago in the stream where it was |
4386s | like what would you have done |
4387s | differently |
4388s | um designed random maps from the ground |
4390s | up at the very start |
4395s | i think that's that's the answer |
4400s | i love having |
4402s | curated content |
4404s | um |
4405s | i think that's really important |
4407s | i think it's really important to have |
4408s | both though |
4412s | as we're seeing from a lot of feedback |
4413s | we're getting right now |
4419s | and then feedback does come from people |
4421s | who have a lot more time in the game on |
4423s | average |
4424s | um |
4429s | but i still think it's valuable and uh |
4433s | personally i'd really like to see it as |
4435s | well |
4439s | still on the radar still i i will say |
4441s | that i doubt we'll have any of it any |
4443s | like traditional random maps for |
4445s | uh 1.0 i'd say that would be a that |
4447s | would be a big stretch something would |
4449s | have to like the stars would have to |
4450s | align |
4451s | um but they've aligned before but you |
4453s | know they don't align very often |
4455s | um |
4458s | like i know i i feel like i had this |
4460s | conversation with people |
4461s | uh a couple years ago and i was like |
4464s | um |
4465s | these these the icons the |
4468s | bleed icons above like these icons right |
4470s | here |
4472s | the element icons below people's names |
4474s | we people were asked about a year and a |
4476s | half ago |
4477s | you know people were asking for that and |
4478s | i was like never going to happen we |
4480s | can't do it no |
4482s | uh and then we did and then it's got |
4483s | this 15 plus cap where you can't see |
4486s | this is 15 plus that could be 40. it |
4487s | could be 80. it could be 200 it could be |
4489s | 15. |
4490s | um and we're getting a lot of people |
4493s | like |
4494s | come on we want to get rid of that cap |
4496s | um and i'm like no |
4498s | uh we found a way to get rid of that cap |
4502s | so you never you never know what's gonna |
4503s | happen |
4507s | that was that getting rid of that cap |
4508s | was part of the ailment |
4510s | uh redesigned redelight rework rejigging |
4514s | twisting that i was talking about |
4516s | earlier |
4528s | give me that xp |
4536s | everything is impossible until it's not |
4538s | i like that |
4556s | squirrels are just |
4558s | like i am the butt kickers |
4561s | yeah that's the squirrels are saying |
4565s | like we heard you like butts being |
4566s | kicked and i'm like yeah kick those |
4567s | butts and they're like we're on it |
4570s | no big deal |
4571s | here we go butt kicking |
4587s | they're like oh here i go bud kicking |
4589s | again |
4604s | speaking of filling those gaps in |
4606s | monolith got any ideas that you guys are |
4608s | discussing oh yeah |
4610s | uh you've made this extremely modular |
4613s | system after its first rework but it |
4614s | seems to have been left in the state |
4616s | with minor improvement with |
4619s | left in that state with minor |
4620s | improvements yeah i'm wondering what |
4622s | could possibly be next yeah i i don't |
4624s | want to |
4627s | speak with too many specifics on this |
4628s | because a lot of the stuff |
4630s | so i think that overall |
4634s | um |
4635s | i think that overall |
4639s | the model is a really solid system i |
4641s | think it's i think it's got a lot of |
4642s | really great features in the progression |
4644s | the meta progressions that it has |
4646s | overall with with um |
4648s | getting your your blessings and then |
4649s | your greater blessings um |
4652s | the |
4653s | the the agency in the content you're |
4655s | you're playing with with the echo web |
4657s | itself um i think there's a lot of |
4660s | really good stuff there and i i |
4663s | think that we could and i i |
4665s | i know there's a lot of feedback we're |
4667s | getting about things that the wallet is |
4668s | missing |
4670s | and i and and we definitely agree |
4672s | um |
4674s | i think for the most part |
4677s | uh there's other things that are more |
4679s | important |
4681s | and um |
4683s | we're working on those first sort of the |
4685s | short answer |
4686s | um |
4689s | so i don't wanna say like oh yes this |
4691s | feature |
4691s | we're going to do because it might be |
4693s | quite a while before that feature comes |
4694s | in |
4695s | um |
4698s | i don't know when there's any changes to |
4699s | the model happening but yeah there's |
4700s | definitely gaps especially in |
4703s | reasons to like okay here |
4706s | down here i have no reason to go down |
4707s | there right now |
4708s | like sure i can i can get extra |
4710s | stability by killing more things |
4712s | um i'll get more gear add more loot at |
4714s | the end chest if i go down there so |
4716s | there's some like minor things down |
4717s | there |
4718s | but |
4719s | for most people it's just a no-brainer |
4721s | you wouldn't go down there there's no |
4722s | reason |
4724s | go this way because the the objectives |
4726s | this way right |
4727s | um |
4729s | and i think that's the biggest gap is |
4731s | the |
4732s | reason to explore and so |
4735s | the the key thing that path of exile |
4737s | does to to make that happen there's |
4739s | there's two main there's two main things |
4740s | about things one of them is the resource |
4743s | required to enter this zone is limited |
4747s | and |
4748s | um there's a maximum value you can get |
4750s | out of that resource |
4753s | i'm talking about maps here so you have |
4755s | a map you were trying to get this map |
4757s | it's this valuable key to get into this |
4758s | dungeon |
4760s | and as soon as you leave the dungeon you |
4762s | you can't go back in |
4763s | um and it was six portals |
4766s | but once you're finished with the |
4766s | dungeons done so so completing the whole |
4769s | thing |
4771s | is |
4772s | the incentive is just getting full value |
4774s | out of what you've invested already |
4779s | and it kind of plays a little into a |
4781s | sunken cost fallacy |
4783s | but not not completely |
4785s | [Music] |
4788s | and |
4789s | because you can just go into the next |
4791s | echo and there's no real penalty for |
4793s | wasting mobs in an echo |
4796s | um |
4798s | that that sort of natural incentive is |
4800s | gone |
4803s | um and so providing an alternate reason |
4807s | to explore |
4809s | um |
4810s | and then this is or the other thing |
4813s | those are really nice boots |
4821s | yeah |
4822s | those are really nice boots |
4831s | huh okay we're gonna we're gonna craft |
4833s | on those in a little bit |
4835s | um |
4837s | anyways uh so so the second thing that |
4840s | um |
4841s | excel does to to incentivize exploring |
4843s | their |
4844s | the map that you're in |
4845s | um and this is something that we can do |
4847s | a lot easier |
4848s | is um lead content secondary lead |
4851s | content that has a random chance to |
4853s | appear so you can be in a map and |
4855s | suddenly another map just opens in the |
4857s | middle of it you can then go into that |
4858s | one |
4860s | um and having these like sub dungeons |
4862s | that can that can randomly appear if you |
4864s | explore |
4866s | um |
4866s | or just other things like that are |
4868s | really useful in this in in the |
4871s | grand scheme of |
4872s | like let's make exploration fun in the |
4874s | in the model echo |
4878s | um so i think content like that would be |
4880s | where we'd be looking |
4882s | um |
4883s | looking to expand to |
4885s | earlier than later |
4892s | but i can't give you like |
4894s | details |
4897s | look what that is i hope that hope that |
4899s | helped |
4900s | answer it uh hello guys one question |
4903s | after the crafting system changes yeah |
4905s | with forging potential being higher on |
4907s | rare and exalted normal magic items |
4910s | started being almost useless i'd agree |
4912s | in the end game just in general really |
4914s | disincentivizing crafting an item from |
4916s | the beginning with less or no modifiers |
4919s | do you guys have any plans to change |
4921s | that i think it's okay as it is right |
4922s | now |
4925s | um |
4927s | so there's there's no immediate plans to |
4928s | change it i'll say that it's it's this |
4930s | is not something that we're like okay |
4932s | yep this is on the list of things we're |
4933s | going to change |
4934s | done |
4936s | however i think that this sentiment is |
4938s | fairly accurate and shared by a lot of |
4941s | people |
4943s | um because quite frequently and i don't |
4945s | really know why it's not in this |
4947s | actually but i'll |
4949s | come in here and i'll do this |
4951s | um |
4952s | rarity |
4954s | normal magic |
4959s | and i'll just do that |
4961s | like that's that's that's one of the |
4963s | first things that goes my loot filters |
4967s | um |
4968s | i don't think that's a good thing |
4971s | overall um |
4976s | so i don't really have any news about |
4977s | specific plans for that but um i would |
4980s | agree that it is |
4983s | maybe not the best thing |
4987s | that we're basically telling people okay |
4989s | magic and normal items are useless you |
4991s | can ignore them and i don't know if |
4993s | that's that there's a lot of different |
4994s | ways you can change that so |
4998s | um |
4999s | because of our let's use double two as |
5001s | an example |
5002s | rent incoming um let's use dl2 as an |
5004s | example you can't the only reason that |
5007s | um |
5008s | blue items in diablo 2 are |
5011s | uh useful at all is because that there |
5013s | are certain uh there's certain stats |
5015s | that appear on those blue items in |
5018s | higher values than they can appear on in |
5020s | yellow items so um |
5023s | i'm gonna make a mistake here and say |
5025s | the wrong thing i'm sorry um |
5027s | i use this one those things like i used |
5029s | to know off by heart |
5030s | but um |
5032s | attack speed on gloves |
5035s | i'm pretty sure can go to 30 |
5037s | on magic and only 20 on rare |
5040s | could be wrong here i'm pretty sure |
5044s | um |
5045s | and so you sacrifice these extra mods |
5047s | for getting more powerful mods |
5050s | um |
5051s | in in so you don't get to have six mods |
5053s | that a rare item can have but you get to |
5055s | have two mods in magic that are more |
5057s | powerful because you care because that |
5058s | extra 10 attack speed is worth those |
5060s | extra four mods that you're giving up |
5062s | um |
5066s | and |
5069s | it's getting a little dicey |
5071s | um |
5072s | because we have the ability to add |
5074s | affixes to items we can never do that we |
5077s | can never say |
5078s | you know you never want on |
5080s | an item to get worse when you craft on |
5082s | it this is part of the reason for the |
5083s | crafting changes we did recently you |
5084s | mentioned um |
5086s | is that when you finish a craft you |
5087s | never want the item to be |
5089s | like just a worse item than it was when |
5091s | you started that craft um |
5096s | and and i know i know the gotcha there |
5098s | is like oh what about the ones that like |
5099s | reroll which epics it is randomly okay |
5101s | yes it can be worse overall but maybe |
5103s | it's not worse for some specific builds |
5105s | it's not strictly worse you know |
5108s | um |
5109s | so i'll use the term strictly worse |
5111s | instead to get around that |
5113s | um |
5114s | so we don't we don't want items to get |
5115s | just strictly worse when you when you |
5117s | finish a craft um |
5119s | and so adding a third affix so like |
5122s | maybe you add one dexterity to an item |
5125s | and |
5126s | the and then one of the |
5127s | the other two stats that are there drop |
5130s | in value because it went from being a |
5132s | blue item to a yellow item so we can't |
5134s | we can't really do that there's no |
5135s | elegant way to fix that problem as far |
5137s | as we can tell |
5138s | um |
5139s | so the stats have to be consistent |
5141s | across magic and rare items for us |
5143s | um and then the way in diablo 2 that you |
5145s | get um white items to be useful is rune |
5148s | words because really without written |
5149s | words white items are |
5151s | right |
5152s | um |
5153s | it's the only reason you care about them |
5154s | is is you stick a certain number sockets |
5156s | in it you |
5157s | um |
5159s | put those runes in the right order and |
5161s | you get a sweet item out of it um |
5165s | and so apart from |
5167s | having and then the other thing the |
5168s | magic items are really good for as well |
5169s | specific magic items are great for uh |
5171s | crafting in dl2 which most people don't |
5173s | even know about as a mechanic but is how |
5176s | you get some of the most powerful gloves |
5178s | amulets |
5180s | boots |
5181s | rings |
5183s | in the game |
5185s | belts you really nice belts too oh i got |
5186s | a nice belt last last season oh it was |
5189s | gorgeous anyways um |
5191s | it was like my first craft and i'm just |
5193s | like yeah let's just craft something and |
5194s | see what happens and i'm like well i'm |
5195s | done crafting for the season i'm belts |
5198s | um anyways the |
5202s | uh |
5203s | where am i going with this yes so apart |
5205s | so we |
5206s | there's a few different ways we can |
5208s | solve the problem one one way is by |
5210s | um |
5212s | just giving them more more fortune |
5213s | potential and make the poor differential |
5214s | not based on rarity um |
5217s | and and give you the |
5218s | the freedom to to put whatever you want |
5221s | on them now they uh white items because |
5223s | you can put any affix on them |
5226s | they are more common to find one that |
5228s | would be useful because they're just a |
5229s | blank slate |
5231s | and it's easier getting the right |
5233s | affixes on an item is a tricky thing to |
5235s | do and that's half of making a good item |
5237s | is getting the right affixes on it if |
5238s | the item starts off as white you're |
5239s | guaranteed the right affix it's going to |
5240s | just slap over as fast as you want on it |
5242s | so you are trading that flexibility for |
5245s | maximum potential |
5246s | um and that trade-off might be a little |
5248s | too high right now |
5251s | especially considering the best items |
5253s | are not yellow so that so you the only |
5255s | the best items are purple |
5257s | um |
5258s | or |
5259s | legendary items but you're getting the |
5260s | purple items excluding uniques what |
5262s | we're looking for as |
5264s | um for some variant of a magic item |
5267s | is exalted really and because you can't |
5269s | craft exalted affixes onto an item |
5271s | directly suddenly no matter how much |
5273s | flexibility you have in that item it |
5276s | still is not going to outweigh |
5278s | uh |
5280s | the |
5281s | value of having the right exalted affix |
5283s | on it |
5286s | um |
5288s | so all this is a very long-winded way of |
5290s | saying |
5291s | right now normal items and magic items |
5294s | yeah they're kind of useless and we |
5295s | don't have any concrete plans to make |
5297s | them use full at the moment |
5299s | but it would be nice |
5300s | so maybe one day |
5308s | all right back some questions i'm |
5310s | probably behind a little bit now |
5315s | uh oh you know what oh i'll do it i'll |
5317s | do i'll answer a question i'll do it |
5318s | after this um uh this one's done i got a |
5320s | little teaser for you |
5322s | a little teaser |
5324s | uh uber thoughts for like a really high |
5326s | or rare drop |
5328s | maybe even a legendary job without |
5329s | having to make one uh okay so right off |
5331s | the bat i don't think we have plans to |
5333s | have legendaries drop without having to |
5335s | make them |
5338s | maybe |
5339s | one day type thing |
5340s | but definitely not at one point now |
5343s | um i shouldn't say definitely not |
5345s | extremely unlikely at one point now |
5347s | um anyways the as far as uber bosses are |
5350s | concerned yeah that's something that is |
5352s | i think really important |
5354s | um |
5355s | getting uber bosses in right having to |
5358s | having the path to them be appropriate |
5360s | having the |
5361s | like the the narrative significance of |
5363s | them be good um having that fit into the |
5365s | storyline properly |
5367s | um and the progression that you have in |
5369s | endgame as well i think is really |
5370s | important um |
5371s | [Music] |
5373s | having the |
5374s | all these things are really key and |
5375s | we're still working on exactly the best |
5377s | way to do a lot of it |
5380s | um but uber bosses are definitely in the |
5382s | conversation and on the table uh |
5384s | that's something that we're looking at |
5386s | working on we just need to |
5388s | you know figure out a few things with |
5389s | them |
5400s | did i run right past one of them |
5402s | yeah i did |
5404s | so observant you don't even know here |
5407s | and we passed two of them tonight |
5412s | what happens when i get rambling |
5416s | uh i think that the |
5418s | uber bosses having |
5421s | um |
5424s | the rewards for uber bosses is a really |
5426s | tricky thing |
5428s | because the reward has to be something |
5429s | that matches the |
5431s | gravitas of the accomplishments you know |
5433s | it has to be like |
5435s | like oh my god you beat that uber boss |
5437s | and you got that that's cool |
5441s | um i think it needs to be something that |
5445s | you're pretty confident in it's going to |
5447s | be useful for your character |
5450s | um |
5450s | [Music] |
5452s | so having completing your boss and |
5454s | getting a reward that is like okay well |
5456s | great for this other character does |
5457s | nothing for me kind of sucks |
5460s | um |
5467s | and and having things that are required |
5470s | to |
5471s | um turn certain builds online |
5474s | i think |
5475s | is not ideal because you don't want to |
5478s | be like okay i'm making this build to do |
5479s | this content |
5480s | but i need to complete the content to do |
5481s | the build and and and that deadlock you |
5484s | don't want to happen |
5486s | sorry uh that that conflict uh next |
5488s | doublet's a fine term |
5492s | deadlock is a programming term for when |
5494s | two things are |
5496s | wow |
5502s | those are two nice boots in a row |
5506s | we going to the shoe store here |
5509s | i don't need that or that |
5512s | or that |
5514s | all right i was going to do stuff wasn't |
5516s | i okay first of all |
5523s | yeah here we go all right this is a |
5526s | model for a new uh npc we actually |
5529s | showed uh time lapse of the um concept |
5532s | art being done |
5534s | a little while ago |
5536s | but um |
5537s | yeah this is the |
5541s | uh this is the finished version |
5543s | the render with you know nice lighting |
5545s | and everything this is what she looks |
5547s | like in game this is keeper lina |
5550s | i don't think that's a secret i hope |
5551s | it's not |
5553s | it was it's not anymore |
5554s | [Laughter] |
5557s | um |
5558s | yeah |
5564s | pretty cool |
5566s | pretty cool |
5569s | sorry i got mesmerized by the rotating |
5570s | it's just tiny on my screen |
5572s | uh |
5575s | yeah i just gotta ask these deep cues |
5576s | long time players so you know but most |
5578s | so i know what's the basic stuff and |
5579s | what to expect and what to expect as a |
5582s | response yeah i know you've been around |
5583s | for quite a while glad to have you here |
5586s | let's do a little flip me to the other |
5589s | side oh |
5590s | i did not fix |
5594s | mike what are you doing |
5596s | what are you doing with your life huh |
5600s | that'll be close going quite quite |
5603s | if anyone knows how to zoom in on |
5607s | streamlabs |
5609s | obs |
5612s | so you can see in finer detail how |
5614s | you're editing let's see i just edit |
5615s | moved the like |
5617s | um |
5618s | made this bigger so it lines up nicely |
5620s | on this the corners i don't know how to |
5622s | like zoom in on a section of your screen |
5624s | in the preview so you can line things |
5625s | like that up better i'd really |
5627s | appreciate to know |
5630s | every time i try and google it it's like |
5632s | you want to connect zoom to obs i'm like |
5634s | no i want to zoom in on the screen it's |
5636s | like you want to zoom in on a section |
5637s | while you're streaming and show people a |
5638s | closer section of your screen no i want |
5640s | to do it in the preview you want to |
5642s | preview a zoomed in section on your |
5643s | stream so you can see no |
5646s | it doesn't like the word zoom sorry i |
5648s | haven't been trying to do this for years |
5649s | or anything |
5652s | uh |
5653s | right |
5654s | as an rpg dev what do you think poe's |
5657s | rare enemy modifier changes and the |
5659s | community's reaction uh and how could |
5661s | that influence last epoch's development |
5663s | of rare monster months actually a |
5664s | question about this recently i think it |
5665s | was last week um |
5669s | uh honestly i think it's i much prefer |
5671s | having inch fewer more interesting mods |
5674s | and i think what they're going for is |
5675s | really good um |
5677s | there may be a few |
5679s | uh combinations that are |
5682s | aggressively painful to deal |
5684s | with um |
5687s | and i |
5688s | i'd be surprised if they don't do this |
5690s | already or if they're going to start |
5691s | doing this or something which is just |
5692s | having certain ones that are mutually |
5693s | exclusive with each other |
5695s | uh which is something we already do |
5696s | which we basically have them work as |
5698s | like items where there's prefixes and |
5700s | suffixes |
5701s | and you can |
5704s | like like you have so many prefix slots |
5706s | and so many suffix slots on monster mods |
5708s | and then you can |
5710s | so you can't get |
5712s | like |
5713s | three prefixes at the same time because |
5715s | it would i think it might even be just |
5716s | one one prefix one stop express so you |
5718s | can't just like all of the prefixes are |
5720s | mutually exclusive with each other then |
5721s | we have some that are also just mutually |
5723s | exclusive on their own so you don't get |
5725s | certain combinations i think um |
5729s | and like diablo 3 had the same problem |
5732s | uh big time with the like the chainers |
5734s | and the wallers and the arcane it was |
5736s | like like a chain wall arcane enchanted |
5739s | i think was like the the perfect trinity |
5741s | of you're screwed |
5744s | um |
5745s | [Music] |
5748s | so yeah i i i think |
5751s | i i i don't want to say much about the |
5753s | reactions because i don't know much |
5754s | about the reactions really i didn't pay |
5756s | that close attention to them |
5757s | um |
5761s | but ggg has |
5763s | an immense amount of experience in this |
5765s | and i have no doubt that if there's a |
5767s | problem with it they'll |
5768s | find a good solution you know |
5773s | okay those came out pretty good |
5778s | oh |
5779s | big hit on the forging potential right |
5780s | off the bat |
5782s | yeah done |
5784s | these might still be better anyways |
5785s | though that's the thing |
5790s | more move speed |
5794s | similar overall res i don't know which |
5796s | ones we need more |
5803s | i'm gonna put these on |
5806s | i think those are my choice |
5811s | keep going full steam ahead with our new |
5813s | boots |
5815s | we're walking |
5816s | and we're walking |
5823s | uh |
5824s | will you change the reperform in the |
5826s | future so it shows your equipped weapon |
5828s | instead of the two-handed scythe or the |
5831s | two individual sites sorry i think it's |
5832s | a shame having so good looking weapon |
5834s | models but if you play literally perform |
5836s | you will not see them most of the time |
5837s | that's an interesting uh |
5841s | i i honestly i don't think i've thought |
5843s | of that recently at least |
5847s | um |
5850s | yeah there's something to be said for |
5851s | the like aesthetics of being in |
5853s | re-perform |
5855s | and having it match but then so many of |
5857s | the weapons you're using and we perform |
5859s | do match and have really good aesthetics |
5860s | in the ring perform |
5862s | um |
5864s | i don't know it's a great question |
5865s | though |
5868s | i like the idea |
5872s | my gut reaction is oh yeah we don't do |
5873s | that i wonder why |
5885s | these squirrels |
5892s | with the leader river |
5899s | they found her on a boat |
5901s | drifting the dark |
5906s | with her brother |
5909s | brother didn't make it spoiler alert |
5929s | sorry this has been asked many times |
5930s | questions don't forget to at last epoch |
5932s | game in the question i'll answer it uh |
5933s | sorry this asks many times my man but is |
5935s | there an eta on co-op |
5937s | multiplayer is in development i do not |
5940s | have a specific time for it um |
5944s | oh did we just find even better boots |
5949s | oh |
5953s | those are interesting boots there's no |
5956s | there's no movement speed second stat |
5957s | there |
5961s | but a t6 and a high t6 and a high t7 |
5964s | roll |
5966s | strength and vitality |
5973s | it's a lot it's a lot of both |
5982s | oh it's just |
5984s | okay |
5986s | i don't know why but we're finding some |
5987s | nice boots right now what am i doing |
5989s | it's not this way |
5992s | it is known |
5997s | uh |
5999s | reddit was molding |
6004s | freaking out |
6005s | freaking out man |
6019s | i will say this after working on this my |
6023s | reactions to other |
6025s | other games |
6026s | uh has been has been tempered a lot |
6030s | like i see things that i'm like that |
6031s | would have made me so angry before |
6035s | nothing just nothing anymore |
6052s | i don't think i've ever |
6054s | gone on gigantic tirades or anything |
6056s | like that on |
6058s | like social media or anything but like |
6060s | i've been upset on certain changes |
6061s | balance changes for various games it's |
6064s | happened |
6070s | i feel nothing |
6089s | all right is there something we do to |
6091s | bring in the old crafting system no |
6094s | although it was annoying in breaking uh |
6096s | your value items let's be honest it was |
6098s | nail biting which was part of the fun |
6100s | yeah like so yeah there were a lot of |
6102s | really good things about the old |
6102s | crafting system for sure |
6105s | and and we hung onto it for a very long |
6107s | time |
6108s | um |
6111s | and |
6114s | i |
6115s | i i i don't know if we could have fixed |
6118s | it to to really present nicely |
6122s | but there was some there were some core |
6123s | problems with it |
6125s | and um |
6127s | i i was a i'm a huge fan of the old |
6128s | style crafting system um |
6130s | for anyone who doesn't know there's |
6132s | there's just like a growing chance for |
6134s | you to just break the item every time |
6136s | you crafted on it |
6137s | um and when it was just out of like |
6141s | when it did break there was a chance |
6142s | that it actually like broke the item and |
6144s | made it |
6145s | actually worse like it would actually |
6147s | take the stats off of the item when you |
6149s | fail the craft |
6151s | and that could happen right out of the |
6153s | gate it could be like 99 chance of |
6155s | success |
6156s | brick |
6158s | um |
6160s | and |
6163s | almost every day i saw a new post |
6168s | that was something along the lines of |
6169s | crafting system chances like the the um |
6173s | the numbers you see |
6174s | for like the the chances of something |
6176s | happening they used to have like percent |
6177s | chance to break the item or whatever um |
6180s | and those numbers |
6182s | are wrong or like are not showing the |
6184s | real numbers here's my data to prove |
6185s | that those numbers are wrong and like |
6187s | almost every day i'd see a post like |
6188s | that um |
6191s | and we |
6193s | really validated it the numbers were not |
6195s | wrong |
6196s | numbers were very right but this the way |
6199s | that it presented the information to |
6200s | players it was it's just something that |
6203s | like people can't really |
6206s | um |
6209s | wrap their heads around properly of like |
6211s | what those chances actually mean |
6213s | and how they feel when you're |
6214s | interacting with them |
6216s | and this is when i say people i'm really |
6217s | not saying even people to play our game |
6219s | or like any specific person at all like |
6221s | this is just humans in general are bad |
6224s | at this type of task |
6226s | we're all batted i'm bad at it every |
6227s | single one of us are bad at it and |
6230s | it's it's this like |
6234s | inability to like |
6236s | to really process what's happening |
6238s | um based on chance systems and it's it's |
6240s | part of what makes gambling so addictive |
6243s | and |
6244s | uh |
6245s | so difficult to gauge how you're |
6247s | actually doing and why people end up |
6248s | with gambling addictions and things like |
6250s | that um |
6253s | and and like we're just we're just |
6255s | really bad at uh |
6259s | like comprehending those numbers and |
6260s | what they mean and and the the feedback |
6263s | we get from those numbers and how it |
6264s | works |
6267s | um |
6269s | i came very close to |
6272s | like |
6272s | putting in fake things to like cheat in |
6276s | the player's favor |
6277s | you know |
6280s | um |
6283s | and |
6284s | and instead instead we just changed the |
6285s | whole system because we realized that it |
6287s | was never going to be working right |
6289s | um |
6291s | but i don't think bringing it back is a |
6292s | good idea |
6294s | even as an optional thing |
6295s | um |
6296s | so maybe i could see it being like a |
6298s | dungeon reward or something like that be |
6300s | a weird dungeon reward but i could see |
6302s | it being something like that |
6303s | um as like a mechanic that showed up |
6308s | but as like a day-to-day thing just |
6310s | normal crafting nah it's it's gone |
6323s | uh do you guys hire people from other |
6324s | countries to work from home oh |
6326s | absolutely um |
6328s | i'm from another country |
6330s | uh i'm not in the states myself so |
6333s | technically our like company is uh based |
6336s | out of the states and |
6338s | uh but i i live in canada |
6340s | um which i know is |
6341s | the least other country you can get from |
6343s | the states you know but um technically a |
6346s | different country right |
6347s | um |
6349s | but no we've got we've got people |
6350s | working in like throw a dart at a map |
6352s | and we've probably got someone working |
6353s | in that country |
6354s | um |
6358s | partially because you've got people |
6358s | working in the biggest countries so you |
6360s | know it's easy to hit those ones |
6362s | um |
6362s | but yeah there's there's people all over |
6364s | europe um there's there's people in asia |
6367s | there's people in oceania or however you |
6369s | want to delineate the globe there's |
6370s | people basically everywhere um |
6374s | people south america lots of people in |
6376s | south america actually |
6377s | um |
6378s | yeah we try to have people working |
6381s | mostly on a similar time zone um |
6384s | so a lot of the people who do work in uh |
6386s | really far away places from sort of like |
6389s | epoch time |
6391s | tend to work in the evenings or in the |
6394s | mornings or |
6396s | um you know not everyone has to do that |
6398s | but there's a lot of people that i'm |
6400s | sure work weird hours |
6402s | um |
6405s | yeah we got people all over the world |
6407s | it's actually really cool because you |
6409s | you there's a lot of |
6411s | like |
6412s | we see it sometimes in like when we're |
6414s | designing |
6415s | uh new elements for the game whether |
6417s | it's like new skills or whether it's |
6418s | just new visuals for something or new |
6420s | mechanics or all sorts of things there's |
6422s | all these different things that um |
6424s | people from different countries bring |
6425s | together that i think makes really |
6427s | interesting uh a really interesting game |
6429s | really interesting discussions |
6431s | um and it's always fun to just like |
6433s | learn about other cultures sort of |
6434s | through osmosis of like oh it's this |
6436s | holiday in this country right now oh i |
6438s | didn't know that was a thing wonder what |
6439s | that's about um |
6442s | and then there's also fun stuff like uh |
6444s | carve and i uh we we we jab back and |
6447s | forth about hockey a whole bunch |
6449s | um |
6450s | and uh like those the the world |
6452s | championships just happened and carf won |
6454s | this round you know um that's okay uh so |
6458s | we we go back and forth about that so |
6460s | which which is really fun um |
6463s | they've actually been on a hot streak |
6465s | lately |
6472s | i don't care what the original question |
6473s | was i really like working with people |
6475s | from all over the world it's awesome |
6482s | and yeah we do it a lot yeah it's about |
6483s | hiring people from other countries yes |
6485s | we do |
6487s | which is a lot easier because we're |
6488s | fully remote |
6490s | there's no there's no studio there's no |
6492s | office |
6501s | we have more people on uh |
6503s | america's time zone than anywhere else |
6506s | um but part of that is just because it's |
6508s | a lot easier to find people who can |
6510s | work in that time zone |
6514s | um |
6515s | like you can we can work those hours |
6518s | comfortably |
6524s | yeah actually right from square one |
6525s | we've had people in europe |
6528s | and asia actually right from the very |
6530s | beginning |
6531s | europe asia and north america |
6535s | here's harton |
6540s | let's go buddy |
6542s | done |
6544s | i was quick pop all the cooldowns that's |
6546s | what happens |
6551s | okay here we go again |
6553s | uh a lot of people have talked about |
6555s | damage weighting in skills versus gear |
6557s | yeah it's been a hot topic recently |
6559s | absolutely we actually talked about this |
6561s | uh |
6562s | yesterday in our design meeting uh i've |
6564s | seen uh i've seen |
6566s | i've even seen take part in discussions |
6569s | about it on discord uh has the team |
6571s | gathered to discuss using a scalpel and |
6574s | shifting this damage waiting at all yeah |
6575s | i think it's a great way of phrasing it |
6577s | uh in short have y'all looked at slash |
6579s | discuss the character power distribution |
6580s | in last epoch lately i kind of answered |
6582s | that as |
6583s | as i was going there sorry but yeah |
6585s | definitely um |
6589s | uh |
6590s | and and i don't i don't want to we |
6591s | haven't done the changes yet we've |
6593s | discussed it we've done the changes yet |
6594s | so i don't want to |
6595s | um |
6597s | talk too much about what we decided just |
6599s | because |
6600s | uh |
6601s | i don't want the narrative to shift to |
6603s | like oh they're making this huge change |
6604s | that's this when well we're testing that |
6607s | change and |
6608s | who knows if we'll actually do it or not |
6610s | and i just realized i'm way over the |
6612s | stability requirements to complete this |
6613s | echo so i'm just gonna warp out and |
6617s | uh try the boss in 10 minutes |
6620s | um |
6624s | basically uh like you you've ordered it |
6627s | great how you boarded it and it is |
6629s | definitely a scalpel and not a |
6630s | sledgehammer |
6632s | uh approach that we're taking to it |
6634s | um |
6636s | but yeah there's |
6637s | there's a bit there's a bit of a |
6638s | disconnect in in though in the |
6640s | distribution there and it affects all |
6642s | sorts of things in the game and |
6644s | um we're looking at how best we can |
6647s | affect those uh systems |
6650s | um |
6652s | without causing huge changes |
6655s | uh elsewhere and you know like |
6657s | there's a lot of systems that are |
6659s | compounded together |
6660s | um and making changes to one can have |
6663s | big changes elsewhere so we're trying to |
6665s | be a little careful |
6667s | uh to not |
6668s | have too many knock-on effect problems |
6672s | um |
6674s | but yes the short answer is yes |
6679s | we're looking at it |
6689s | get him |
6693s | uh here we're gonna actually remember |
6694s | this one first |
6701s | come on boys this way |
6703s | u2 river |
6707s | i better still have river |
6710s | if i don't i'm gonna be so sad |
6717s | before the end of the stream we'll uh |
6718s | we'll take stock and make sure river's |
6719s | still with us |
6730s | this is interesting jumping over gaps |
6732s | see maybe there's something as you can |
6733s | jump over them sometimes you can't and |
6734s | like so this gap |
6736s | um you can't jump over this gap but you |
6738s | can |
6741s | i should be able to jump over this gap |
6742s | even though it's essentially the same |
6743s | distance |
6744s | it's because it looks at the total |
6746s | distance difference to walk around |
6751s | it's not actually about the distance |
6752s | you're jumping |
6762s | for fun facts |
6772s | i'll be able to cancel that |
6774s | it's so nice |
6776s | so nice |
6786s | all right another question here also do |
6790s | you like reading because i think i wrote |
6792s | at least the length of a children's book |
6793s | at this point oh i've read a lot of |
6795s | children's books recently it's way |
6797s | longer than any children's book out |
6799s | there for sure |
6800s | i guess baby books not children's books |
6802s | more accurate but still either way |
6806s | you had to take multiple clips of my |
6808s | answers glad to glad that they are |
6809s | clip-worthy answers |
6813s | can i get around this rack never i i i |
6815s | don't do the quest echoes very often so |
6817s | i never remember exactly what it is i |
6819s | don't have to go down |
6822s | another spot to go first |
6826s | nope |
6828s | whoops |
6844s | give me that 200 gold |
6850s | uh that's what i meant sorry maybe |
6851s | adding into a dungeon to bring in unique |
6853s | number on affix high risk high reward |
6858s | yeah oh yeah yeah with the old crafting |
6860s | system |
6863s | yeah i could i could see something like |
6864s | that happening as a dungeon reward it's |
6868s | if we did do it i think we would have |
6870s | fairly significant changes to the system |
6872s | as a whole it wouldn't just be like oh |
6874s | we're bringing it back it would be like |
6876s | some would be like hey wait a minute |
6877s | isn't this kind of similar to that thing |
6879s | they used to do |
6880s | um i feel like that would be the |
6883s | the perception of it that's what i would |
6885s | hope it would be anyways |
6887s | oh my god these guys have we've recently |
6889s | redesigned these the soul furnaces oh my |
6892s | god they look amazing now |
6896s | they look so cool now |
6899s | they're like they've hit that uncanny |
6902s | valley to the point where you're just |
6903s | like you look at them and go ugh |
6905s | okay |
6911s | in a good way i promise |
6913s | at least i think it's a good way |
6917s | oh this is uh |
6918s | the spicy one |
6925s | i already got one this way let's go this |
6926s | way first |
6930s | it's a long ways out come on we're |
6932s | trying to get here before we got five |
6934s | minutes to the boss and this is not |
6936s | gonna make it |
6941s | run mike run |
6946s | we might extend a little bit to the boss |
6949s | we'll see |
6967s | got him |
6968s | time to get the heck out of dodge |
6973s | all right next question |
6975s | what's a big topic you guys are thinking |
6978s | on or working on besides multiplayer i |
6980s | mean |
6981s | uh the cop-out answer here is is |
6983s | performance that's definitely the next |
6984s | biggest thing |
6986s | um |
6990s | i mean |
6991s | yeah that's that's the next biggest |
6992s | thing there's |
6993s | um |
6994s | there's performance there's multiplayer |
6996s | there's the missing classes |
6998s | um |
7002s | apart from just more of everything else |
7003s | that we have in the game already there's |
7004s | not much else that that's going to go in |
7007s | um |
7009s | no i shouldn't say that |
7012s | those are the big things that we're |
7013s | ready |
7014s | to share about |
7031s | bees more bees |
7034s | yeah be prepared |
7046s | all right come on |
7048s | power through you got this plurals |
7050s | squirrely dan i believe in you |
7053s | oh one of the squirrels need to be |
7054s | called dan |
7059s | even watch leonard kenny yet |
7065s | sure as he's been real funny |
7077s | all right i played this game back in the |
7078s | alpha when it was on kickstarter i |
7079s | remember thinking ooh |
7080s | remember thinking |
7083s | something it had a lot of potential yeah |
7084s | cool thanks i have to say the potential |
7086s | of this game has skyrocketed i believe |
7088s | it's it'll be an amazing game if it |
7090s | isn't already thank you very much i |
7092s | appreciate that |
7093s | i think it's an amazing game already but |
7095s | i'm extremely biased |
7109s | speed run strat to go to jump in the |
7111s | echo to the thing |
7117s | we're doing it we're so close to the end |
7119s | stream's ending in two minutes but you |
7121s | know we're going for the boss |
7128s | i'll embrace the flame if you do first |
7136s | be engulfed |
7149s | so many promises you can't keep buddy |
7159s | eternal flame |
7164s | embrace the flame |
7168s | yeah that rx flesh needs to be uh you |
7171s | will be |
7172s | fixed |
7175s | erupt |
7177s | burn to ashy engulf |
7180s | no |
7181s | the flame is |
7183s | fading |
7191s | there we go |
7193s | all right oh minion damage that's gotta |
7196s | be it right |
7198s | yeah god we made you damage |
7202s | did we get the uh yeah bob's wrath too |
7204s | nice |
7212s | all right |
7215s | last one for the road will make it easy |
7216s | any trips planned for the summer nah |
7219s | i might i might go an extremely short |
7222s | distance that's technically a trip |
7223s | because we have to stay overnight |
7225s | to my mother's house |
7228s | that'll be about it next time we will |
7230s | work on one of the other two we'll get |
7231s | this one into i might play another bill |
7232s | i don't know we might do may jump around |
7234s | with builds i had a ton of fun with this |
7235s | build um i do still want to try and get |
7238s | this legendary so we might play some |
7239s | more of it love that we found some |
7240s | awesome boots |
7245s | i hope you had fun i know i did that'll |
7248s | about do it for me today uh let's go |
7250s | head over and say hi to someone if you |
7254s | got a little |
7257s | uh if you have any more questions that i |
7259s | did not answer please feel free to head |
7260s | on over to our discord reddit forums |
7263s | anywhere like that i will try and answer |
7266s | those questions as best i can |