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Last Epoch
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5s | good afternoon everybody welcome back to |
---|---|
7s | the last epoch devstream as always |
11s | i'm your host mike |
12s | how's it going everybody happy to be |
15s | here just gonna hop right back in |
19s | we are |
20s | we're still rocking our marksman i'm |
21s | having a lot of fun with this marksman |
23s | so we're just gonna keep rolling with it |
24s | uh we had a |
25s | a very difficult fight in the arena at |
28s | the end of the last stream that we |
29s | barely survived we're gonna start back |
31s | in the age of winter |
32s | monolith here trying to get into |
34s | empowered soon |
35s | and actually like to like to actually |
37s | push this character a little bit higher |
38s | which would be nice |
41s | um and as always because we're severely |
42s | under level we're going to be taking |
44s | experience nodes first |
48s | oh you may notice uh we have a new |
50s | charity up here um |
53s | so we switched over saint jude's uh |
55s | children's research hospital i think |
57s | that's what what it was um |
60s | and i can say actually oh i'll probably |
62s | say this again a little bit later on |
63s | just because there's not a lot of people |
65s | here yet we'll get some more people |
66s | later but i'll say it again um |
69s | we finished our two month campaign for |
72s | unicef for children relief fund for |
74s | ukraine uh we raised the community |
77s | raised uh 1 |
79s | 525.42 cents |
81s | um and and so we said we would match |
83s | that but it was a little bit lower than |
85s | we were we were hoping for so we just we |
87s | bumped it up a little bit and matched it |
89s | so we're donating a total of thirty five |
91s | hundred dollars |
92s | uh for for that charity so that's that's |
95s | the result of that which is great |
98s | um |
99s | hopefully that they can do some |
101s | some some work uh saving some children |
104s | you know |
105s | those people that |
107s | don't quite have the resources and |
108s | experiences to handle things on their |
110s | own just yet |
117s | i do quite like the uh recent children's |
120s | theme for the charity |
122s | it works for me i don't actually have to |
124s | pick them but uh i've been quite happy |
126s | with that focus recently |
132s | so yeah i'm just gonna keep going with |
133s | this and uh |
137s | power through some |
139s | some monolith hopefully getting to |
140s | empowered maybe not this pat or this |
142s | stream but maybe next stream we also at |
145s | the uh |
147s | on the on the back half of this stream |
149s | as we as we finish up i will be hopping |
152s | over to i guess it's kind of like an |
154s | extended stream so we're going to be |
156s | spending an hour after this is over with |
158s | aaron over on the action rpg stream and |
161s | we'll be designing a unique live so if |
162s | you're interested in um seeing a unique |
164s | get designed live |
166s | stick around for that |
169s | it'll be on his channel but you know |
171s | i'll be raiding him and everything |
174s | these are actually interesting boots |
175s | um the attunements kind of |
178s | meh with the strength but like |
181s | i don't know |
183s | it's got a significant amount of forging |
185s | potential so it feels kind of like a |
186s | blank canvas to work with |
191s | those are actually those are actually |
192s | interesting boots |
194s | strength in the war gen is a little |
195s | disjointed i don't know |
202s | if i can get |
204s | uh |
207s | if i if i can get the tuna to turn into |
210s | move speed i think that's this thing |
211s | that's pretty prefixed |
215s | seal these two man yeah that's a bit |
216s | weird |
217s | i'd probably chaos it |
219s | not happening |
222s | but stealing it ceiling it's a good idea |
224s | actually as well |
225s | it's probably a higher chance of getting |
226s | the slot back with sealing it then |
228s | chaosing it i just like to roll the dice |
230s | you know |
239s | almost one of the other ones first to |
241s | see what you get |
245s | or or do a discovery on the rest first |
248s | so that you can uh if there is a |
250s | crit that happens with it you're less |
253s | likely to accidentally upgrade when you |
255s | when you are |
256s | trying to seal |
258s | the attunement and it gets an upgrade if |
260s | it crits it can it'll just like pump |
261s | itself up again and get one less shot at |
263s | the |
264s | ceiling |
275s | oh yeah and if this is your first time |
277s | here um please just do an at-last epoch |
280s | game in the question and i will see it |
282s | and answer your question if you have any |
284s | questions please feel free to ask those |
285s | i |
287s | do my best |
288s | i do see a |
291s | message from a first time viewer which |
293s | reminded me to say that |
294s | and i will |
295s | read it fully in a second here and not |
297s | die |
302s | it says heyo thanks for that podcast |
304s | thing with zizerin i love how you engage |
306s | with the community you're welcome i had |
307s | fun with that that was great |
309s | um yes a little |
312s | interview |
323s | heavy saying just to reroll it yeah |
325s | because they have a smaller affix pool |
327s | it does it they are you're right you are |
329s | definitely right that it is a smaller |
330s | affix pool i i |
332s | wasn't taking that into account |
354s | some of my friends recently |
356s | uh oh i got a question here i'll answer |
358s | the question instead of rambling |
361s | uh which existing mastery class do you |
363s | think needs the most work and what about |
366s | it would you like to see changed |
369s | good question um |
372s | so it's mastery class specifically is |
375s | the question |
376s | um |
380s | weirdly enough the two that are coming |
381s | to mind are sorcerer and beastmaster |
386s | uh those are the two that are coming to |
387s | mind the most and part of that's because |
389s | beastmaster has that sabertooth and bear |
392s | someone say we're treating someone bear |
393s | nodes that are kind of like |
396s | the whole trees are just they're really |
397s | old the visuals need to be updated on |
399s | them like everything about those needs |
401s | to be done and that's like |
403s | that's two-fifths of that mastery really |
406s | um |
408s | and also just because druid had such a |
410s | big recent change it does look a little |
412s | bad compared by comparison um |
415s | sorcerer i mean doesn't have the third |
418s | mastery yet so it has less secondary |
420s | options and this and the the secondary |
423s | class or master that is there spellblade |
426s | is kinda |
427s | distinct from it like there's there's a |
429s | fair bit of overlap but um |
431s | like one is specifically about big |
433s | long-range spells and they're |
434s | specifically about |
435s | closer short range spells so it's they |
437s | are a little at odds which makes it |
439s | tricky for secondary uh passive nodes to |
441s | really feel solid |
444s | um and then teleport's got some issues |
446s | uh there's just it's |
448s | i think there's been a lot of |
449s | conversation recently about mana uh |
451s | generation and usage rates on i think a |
454s | lot of it stems from sorcerer i know |
456s | it's not entirely but i think a lot of |
457s | that conversation stems from there |
459s | um |
464s | so i think those would be my answers um |
466s | there's definitely |
467s | work to be done on all of them |
471s | that's just the only those the two that |
473s | that come to mind immediately is having |
475s | two or more major |
477s | stand |
483s | okay move please |
485s | just you know look over there for a |
486s | second |
487s | huh |
488s | thank you |
491s | oh a taxi down there's nice |
493s | [Music] |
496s | hello |
497s | tunnel picklebacker |
499s | uh what uh nerd herb has what are you |
502s | going to ramble about oh what am i going |
504s | to ramble on |
506s | um some of my friends started playing um |
510s | a variant of wow recently |
513s | um called ascension which which gives |
517s | basically it's classless wow and i was i |
521s | was looking into it into it the like |
523s | the way they did it and like the |
525s | implications of it it was really |
526s | interesting because there's so many |
528s | skills and passives and there's so many |
530s | options to put things into in wow |
533s | they've got like humongous trees and |
537s | while i don't think it would ever work |
538s | as like a core game mode because it's |
540s | just it'd be overwhelming for so many |
542s | people um it was really cool to think |
544s | about it's like like a thought |
546s | experiment type thing |
548s | and it got me thinking about like doing |
550s | some sort of like temporary mode with |
552s | that or experimental mode with that for |
554s | us and like what things i would break in |
556s | epoch |
557s | um |
558s | immediately it was just like this is |
559s | this would be dumb this would just be |
561s | bad |
565s | there's so many things that like we can |
567s | only make because this is like |
568s | highlighting issues that i've looked at |
571s | before and reasons why i've been really |
572s | happy with |
573s | um |
576s | uh |
576s | having having skill trees be so |
578s | compartmentalized is because you can put |
579s | things on them that would be completely |
580s | broken op if they were combined with |
582s | just anything |
584s | so yeah |
586s | i thought it was cool |
596s | but after thinking about it for a while |
597s | i was like |
598s | i'd basically just make a warlock with |
600s | like healing so i could end battle rez |
607s | like if i could life tap and heal myself |
608s | at the same time |
619s | i used to have a uh |
621s | macro on my lifetime that would that |
622s | would whisper one of the healers when i |
624s | was using it and just be like i'm life |
626s | tapping heal me |
630s | [Music] |
634s | oh |
635s | look at that |
636s | [Music] |
638s | normally doing fire no lp on it but yeah |
641s | it's a very cool bow |
647s | oh that's a spicy meatball |
650s | run away |
657s | vinegar |
658s | asks do you build your own filters |
659s | in-game or to use pre-built ones from |
661s | last epoch tool's website um well |
664s | my filter right now is extremely basic i |
666s | did build it myself i think it's two |
668s | lines |
669s | um |
671s | it's just like take away the white items |
673s | and |
675s | i may have put something else in there |
679s | okay i just hide the white blue items |
681s | that's all i did |
682s | um |
685s | i probably should have it more strict |
687s | uh |
688s | when i've when i've like played like i |
691s | don't play that much on on this on this |
692s | character on the stream so it's just a |
694s | couple hours a week so i don't really |
696s | feel the need to make a complicated uh |
697s | filter for it |
698s | [Music] |
700s | but i usually will like slap in a couple |
702s | basic things like just highlight me some |
704s | items that have |
706s | just that or the other that i'm really |
707s | looking for so i know to look at quickly |
711s | but there's some really nice filters |
712s | that people have made |
714s | last time i made my own i actually used |
716s | i think heavy has a |
718s | uh like a starter filter that you can |
720s | kind of like work off of |
723s | that's what i used last time |
732s | one day i hope for that filter um blue |
734s | filter sharing to be |
735s | built into the game that would be really |
737s | nice |
738s | long-term goals |
753s | there we go all right |
756s | when's the next multiplayer update post |
758s | coming i don't know |
760s | we're uh we're still working on the |
764s | uh i guess the main focus you know i |
766s | just realized the sound is cranked isn't |
769s | it |
780s | thank you very much welcome to the party |
781s | london mcfluffin and |
784s | friends |
787s | somebody's man in resistance we don't |
788s | need the crit base but |
792s | or stash some things away because we |
793s | don't like just dropping stuff well |
795s | sometimes we do |
796s | we don't need that |
799s | or that or that |
803s | or that really |
809s | there's decent resistance there |
812s | the health is just overwhelming |
814s | and we've got coming in |
816s | arrow word has reset for five months in |
819s | a row i demand more bee puns |
824s | uh |
832s | i got nothing right now sorry |
841s | the hair is getting too long gotta get |
842s | it gotta get a haircut and i joked with |
844s | that a little while ago i never did it |
853s | definitely need to |
858s | uh sorry multiplayer stuff we're |
860s | focusing so we are working on i know we |
862s | talked about um |
864s | we're advancing multiplayer stuff right |
866s | now and there's there's a lot happening |
868s | with it at the moment so we're kind of |
871s | focused on that |
876s | there's a lot of exciting stuff |
877s | happening there right now actually |
886s | uh when can we expect the rest of the |
888s | specialization classes |
890s | at or before 1.0 |
894s | which i know isn't an actual time it's |
896s | just another event but that's the only |
898s | thing i can say is just |
900s | at least by 1.0 so |
902s | it might be with 1.0 it might be before |
904s | 1.0 but it'll definitely be by 1.0 at |
907s | the latest |
909s | and not next patch |
911s | so |
912s | sometime between the patch after next |
914s | and 1.0 |
915s | inclusive |
923s | uh if you could add one unrepresented |
925s | player fantasy archetype to the game |
927s | what would it be so if i could add it |
929s | myself i love this question by the way |
931s | if i could edit myself with like |
933s | no oversight do whatever i want i didn't |
936s | have to |
937s | like |
938s | get collaboration with anyone it was |
940s | just purely me whatever i want no |
942s | questions asked |
944s | um |
945s | it would be a |
946s | bard jester trickster |
949s | tinkerer engineer something in that |
952s | range like it's it's kind of a it's kind |
953s | of a muddled |
955s | uh not exactly sure what it would be |
956s | exactly but something in that where it's |
959s | um |
961s | you know it's like the magic of mundane |
964s | things but |
966s | that makes any sense |
970s | that's the type of archetype i'd be |
972s | looking for |
980s | so it would be a a lightly armored class |
983s | with a lot of |
985s | gadgets and |
987s | um |
990s | uh |
991s | you would use i guess crowd control |
993s | defensively a lot it'd be a lot of buffs |
995s | and |
997s | temporary minions i guess |
1005s | and there's definitely some fantasies |
1006s | represented there in rogue |
1008s | already um |
1010s | but i think there's room to make it |
1012s | distinct |
1021s | we're talking about just a master was |
1022s | that was that a mastery or a whole a |
1023s | player fantasy archetype yeah okay so it |
1025s | could have been anything yeah |
1027s | the uh the only other thing i think |
1028s | would be like really basic just like a |
1030s | barbarian where it's just straight up |
1032s | all it's about is i'm gonna hit you with |
1034s | this hammer and it |
1035s | the harder i can swing this this hammer |
1037s | is the more damage you're gonna take |
1039s | that's the whole class fantasy uh so |
1041s | yeah like that's the only other thing |
1043s | the other one i'd look at because we |
1044s | don't really have that so much we kind |
1046s | of have hints of it here and there |
1050s | all right |
1052s | uh what do you hold in higher regard |
1054s | when making decisions story end game or |
1057s | audience |
1059s | ah |
1061s | that's a really tough question answer |
1062s | because because i think it really |
1064s | depends on what it is |
1067s | um |
1068s | so for example if it is a |
1074s | um |
1075s | like |
1077s | yeah |
1078s | and none of those like you don't you |
1079s | don't always have to uh |
1081s | sacrifice one of those to get the others |
1082s | either so yeah that's a tricky one i'm |
1084s | not sure |
1086s | um |
1088s | making decisions story and gamer |
1090s | audience |
1093s | i also don't really understand what you |
1094s | mean by audience |
1096s | like how we think that it's going to be |
1098s | received by people like like what what |
1100s | the players we would we know they've |
1101s | asked for |
1103s | um |
1107s | i i think that |
1109s | story often takes a back seat |
1115s | i think if we can make something |
1117s | uh |
1118s | mechanically fun first we will and then |
1122s | uh if we can fit a storyline to it we |
1125s | will |
1126s | um but sometimes we do things strictly |
1127s | for story related reasons first like |
1129s | there's there's unique items that are in |
1131s | the game as a story element first and |
1133s | then we're like okay can we can we fit |
1135s | some mechanics that that work with this |
1136s | story element |
1139s | um |
1142s | but for the most part items will |
1143s | definitely go mechanics first |
1147s | that's that's a tricky question i'm |
1148s | sorry i didn't really good answer for |
1150s | you |
1155s | [Music] |
1163s | which arpg game |
1165s | have you played multiple or you you |
1167s | which which rpg game you played |
1169s | multiplayer you had most fun in |
1172s | um |
1173s | so what was the multiple like which was |
1175s | the multiplayer arpg that i enjoyed the |
1177s | most |
1178s | it's kind of a |
1182s | cop-out answer because |
1184s | uh you can take the multiplayer part out |
1185s | of that i still my favorite one is |
1187s | diablo ii |
1190s | yeah |
1191s | it's just the one i play the most what i |
1193s | grew up with |
1203s | was so tempted to play this new ladder |
1205s | that just released |
1207s | oh |
1210s | i saw someone post some boots this |
1211s | morning on reddit oh my god they were |
1213s | amazing |
1214s | oh |
1216s | just try element res |
1218s | and and move speed faster hit recovery |
1221s | and magic find and all in good |
1223s | quantities too |
1225s | is like the best boots i've ever seen |
1227s | like with day 10 on the ladder or |
1229s | something |
1232s | jelly |
1240s | that's what happens when your hand is |
1241s | off by one |
1253s | okay we're gonna take a look at those |
1254s | idols because i bet some of them are |
1256s | upgrades because i haven't done anything |
1257s | to my idol |
1259s | anything recently |
1269s | thank you to whoever that was i will |
1270s | look at it in a brief moment |
1275s | uh hunter x bandai killer bangkai killer |
1277s | has reset for six months in a row a last |
1280s | epoch |
1281s | bees indeed |
1283s | ah thank you very much |
1286s | six months that's uh yeah i don't know |
1288s | it's always cool when i see these |
1291s | those big numbers show up like that |
1293s | i really appreciate it |
1296s | and |
1297s | for anyone who has joined us since i did |
1299s | my spiel first thing all that money goes |
1301s | to charity charities right above my head |
1304s | uh and the end of our campaign for |
1306s | unicef we are donating 3 500 |
1309s | to unicef |
1310s | um |
1313s | 1500 and change of which was raised by |
1315s | you all the community you fantastic |
1317s | folks so you can give yourself a round |
1319s | of applause for that |
1322s | get it |
1324s | round to applause |
1337s | all right you mentioned on the podcast |
1339s | that you guys have plans on implementing |
1341s | a system to skip some parts of the story |
1343s | uh do you think it might come before 1.0 |
1346s | or after |
1347s | well as i said in the in the podcast um |
1351s | or maybe maybe it was on stream |
1352s | somewhere someone asked me like how long |
1353s | until we implemented and i was like |
1355s | uh negative six months was the answer |
1357s | because it's already in it's been in for |
1359s | six months |
1361s | so yes definitely plan to implement it |
1363s | before 1.0 because it's already in the |
1365s | game |
1376s | uh that's some question |
1379s | i know it's far in the future but what |
1381s | do you think will be the main focus with |
1383s | cycles seasonal content keeping the |
1385s | leveling progression story refreshing |
1387s | adding stuff to end game um |
1390s | you know i think i think that that focus |
1392s | will change as as the years go on so to |
1395s | speak |
1397s | um but initially i think it'll be |
1399s | focused |
1401s | on i think it'll be very similar to the |
1404s | patches we get now |
1405s | the the more end game focused patches |
1407s | that we get now |
1409s | um |
1410s | and at least initially where we're where |
1411s | we're still like adding new lots of new |
1414s | content to the game just like padding |
1416s | out some some slightly |
1418s | neglected areas of content like um |
1421s | adding new dungeons maybe making tweaks |
1424s | to like end game systems maybe we're |
1425s | just tacking on uh adjustment adjusting |
1428s | old ones you know like there'll be |
1429s | there'll be a whole bunch of things like |
1430s | that initially and then i think once the |
1432s | game settles into a bit more of a groove |
1436s | the the |
1438s | focus and theme of those might shift a |
1439s | little bit |
1441s | um |
1443s | but no like we're already looking at big |
1445s | changes to the campaign |
1447s | um |
1449s | even now like |
1452s | just the things we've i know we've like |
1454s | gone through like adjusted the campaign |
1455s | a few times now but like every time we |
1458s | do anything with the campaign new |
1460s | content adjusting old content we learn |
1462s | stuff and we develop new um |
1465s | techniques and new systems and new tools |
1467s | and suddenly the people who are making |
1470s | these things |
1471s | have have all these new things they can |
1472s | do with it that they were like when they |
1473s | were initially making the content |
1475s | they're like i wish i could do this but |
1476s | i can't because you don't have a tool |
1478s | for it or something like that and and |
1480s | then now we do and so they're like i |
1481s | wish i could go back to this story and |
1484s | and update it and fix it and everything |
1487s | and and so yeah we are |
1490s | like we're still wanting to give people |
1491s | the opportunity to |
1492s | go back and and reimagine and update |
1495s | lots of the content and um the story's |
1497s | evolved as well over the years so |
1498s | sunday's our initial plans don't quite |
1500s | line up with what we have now |
1502s | um |
1506s | health and endurance is nice but those |
1508s | first two are |
1511s | for me at least |
1514s | uh yeah |
1516s | so it'll be a little bit of everything |
1518s | really um and i think it'll depend i |
1520s | think it's also something that will |
1521s | change and |
1524s | like we'll reevaluate every every cycle |
1526s | every patch |
1531s | um but we do definitely want reasons for |
1533s | people to you know maybe you've |
1536s | played a lot and you you've kind of |
1538s | worked your way through most of the |
1539s | content we have |
1541s | um like having reasons for people to be |
1544s | excited to come back to the game i think |
1546s | is is really an important part of those |
1548s | cycles |
1548s | and |
1549s | uh usually |
1551s | that's that's so different for so many |
1552s | different people so like |
1554s | we probably have to um |
1557s | either have |
1558s | really varied patches or really focused |
1560s | patches or i don't know maybe both i'm |
1562s | kind of just rambling here because i |
1563s | don't know exactly what the awesome way |
1565s | to do it is and i'm sure after we've |
1566s | done a few of them we'll change our |
1568s | minds of what we think the optimal way |
1569s | to do it is |
1572s | a lot of that will be based on feedback |
1573s | we get from all of you |
1575s | as i mean everything else we do is |
1577s | basically |
1583s | all right just you and me matriarch |
1587s | all right just me |
1591s | come on |
1607s | hello guys |
1608s | did you guys at any point through |
1611s | throughout the um |
1616s | sorry just a second |
1629s | apparently i was talking too loud i was |
1631s | waking up a baby anyways |
1634s | hello guys did you |
1636s | guys at any point |
1638s | uh thought about |
1640s | taking increased more damage nodes from |
1643s | skill trees making so damage comes |
1645s | mainly from your gear and passes |
1648s | um |
1652s | we try and avoid as many just flat |
1655s | damage increases in the skill trees as |
1657s | possible and usually the ones that have |
1658s | more of that are generally older |
1661s | or older skills that still need to be |
1662s | updated |
1664s | so |
1665s | yes and no we do want certain things and |
1667s | usually they're they're really |
1668s | conditional |
1669s | or they're based on synergies with other |
1671s | skills or synergies within the skill or |
1674s | they change the way the skill scales and |
1676s | things like that so we try to we try and |
1678s | have as few just |
1679s | okay well fireball does 20 more damage |
1681s | now because you put these points in as |
1684s | we can |
1686s | now we do want |
1688s | there to be power increases when you |
1690s | level up the skill |
1692s | because we do want that to be an |
1693s | exciting event |
1696s | there is there's a balance there |
1699s | and we want the |
1700s | ideally a large portion of your power |
1702s | comes from your gear |
1704s | now a lot of the the power does come |
1706s | from your |
1708s | skill points mostly it's due to um |
1712s | nodes that are |
1713s | changing the way scaling happens or |
1715s | they're just really synergistic with |
1717s | some other piece of gear or scaling from |
1719s | some other source |
1723s | um neither one can really stand on their |
1725s | own without the other i don't think and |
1726s | that's definitely by design |
1737s | hello aaron |
1739s | hi |
1742s | i hope you're ready |
1746s | for the summer |
1748s | and laugh and play something else |
1754s | it's a good thing i can't sing |
1756s | at all because it means we can never be |
1757s | hit by copyright strikes for |
1760s | like music |
1761s | because it's so bad that no algorithm |
1764s | would ever pick it up |
1777s | oh you guys got some health |
1783s | it's impressive |
1802s | not happening |
1820s | this is a lot of enemies in this one |
1826s | trying not to die here |
1828s | some some strong enemies |
1832s | and a lot of them |
1835s | but we got it we got it |
1839s | hello winfox |
1841s | how's it going |
1847s | give me that experience |
1850s | we're almost 80. |
1853s | almost 80. |
1865s | [Music] |
1868s | we're going for those xp or xp nodes big |
1871s | time |
1875s | sanctuary reaper asks as i know you're a |
1877s | d2 fan i've been playing patch 2.4 |
1880s | pretty much since it dropped and i |
1881s | wanted to share |
1882s | a pog drop with you |
1884s | a soul and um rune |
1886s | and a perfect natural circle the the the |
1888s | set items are interesting because um |
1891s | being able to up them now in the cube is |
1894s | uh it's really cool |
1896s | um |
1898s | someone made a big spreadsheet a few |
1901s | months ago |
1902s | on um |
1904s | congrats on the um by the way that's |
1906s | nice |
1908s | early early armory on the ladder |
1912s | very nice |
1917s | um but |
1921s | was i saying |
1923s | oh yeah the the |
1924s | set items being able to up now and so |
1926s | i'm making a big big spreadsheet with |
1928s | like all the best things to offer |
1930s | and it was it was pretty interesting |
1932s | there's some actually decent options in |
1933s | there |
1935s | last bear chest |
1937s | well we're not playing a bear so we |
1938s | don't have to pick it up |
1956s | i think a lot of people look fondly back |
1958s | at d2 often with nostalgia so let's flip |
1960s | it if there is anything you'd absolutely |
1962s | not repeat from double 2 it would be i |
1963s | mean so there's there's a really obvious |
1964s | answer here and it's the same thing that |
1966s | brevik answers every time he gets asked |
1967s | this question and it's stamina |
1970s | um |
1971s | and so i'm not going to submit that as |
1973s | as the actual answer to this question |
1975s | because it's the i feel like it's a bit |
1976s | of a cop-out answer at this point |
1977s | because it's been it's been answered so |
1979s | many times as the answer to that |
1981s | question so so stamina aside |
1986s | um |
1988s | i i think the biggest biggest problem |
1990s | with it and it's it's really because it |
1991s | is |
1993s | like |
1994s | being compared to newer games that have |
1996s | much more robust end game systems |
1999s | the |
2001s | yeah i mean |
2003s | it's kind of it's got two answers in one |
2004s | as i just realized i'm talking so it |
2006s | doesn't have a lot of end game systems |
2008s | basically all there is is the |
2009s | pandemonium event |
2011s | and |
2012s | uh d-clone which which is which is cool |
2014s | but until the changes that they just |
2016s | made um declone was basically |
2019s | unavailable for almost everyone |
2022s | as an actual thing to do it's now |
2024s | actually kind of accessible which is |
2025s | phenomenal but it still is |
2027s | just diablo just a |
2029s | touch harder |
2031s | there's not really anything new there |
2032s | it's not actually that much worse but |
2034s | the biggest problem i think comes from |
2036s | the |
2037s | uh |
2038s | the the lack of top-end build diversity |
2040s | and i'm kind of looping all this in to |
2043s | highlight some of the mods that are out |
2044s | there |
2045s | um for dlv2 which i think has done a |
2046s | fantastic job of addressing a lot of |
2049s | these things and i don't think it's |
2050s | really a failing of the game um itself |
2053s | but rather just things we've learned |
2055s | about arpg's and what they can what's |
2058s | possible and um having other good |
2060s | examples available to us through through |
2063s | other games like grim dawn and path of |
2064s | exile and |
2066s | even just the things we learned from |
2067s | diablo 3 itself and um |
2070s | so having having a |
2072s | like a more robust game system |
2075s | which they've actually started to do a |
2076s | little bit in 2.4 when they when they |
2078s | added all the all the new 85 zones the |
2080s | 85 level zones so you can actually like |
2082s | farm in new places apart from just like |
2085s | the three good places to farm before |
2087s | um |
2090s | there's now like 20 of them or something |
2092s | and |
2094s | uh but just having those end game |
2096s | systems so uh things like path of diablo |
2098s | basically adds path of exile's mapping |
2100s | system to diablo 2 which is a ton of fun |
2103s | i know a few people that have |
2105s | worked on maps for it like creating maps |
2107s | for it which is really neat |
2111s | um |
2112s | yeah so i would say the long-winded |
2114s | answer is the lack of end game content |
2117s | and |
2118s | lack of top-end build diversity at |
2120s | endgame so like |
2122s | um |
2124s | i'm rambling so much here about this but |
2126s | uh |
2129s | just and 2.4 does a fair bit to address |
2131s | this last point is is that the end game |
2134s | builds diversity which i think which i |
2136s | hope has |
2137s | uh been significantly improved |
2139s | um |
2143s | and as i'm thinking about the the other |
2144s | things that 2.4 did is something that i |
2146s | probably should have said is just the |
2147s | short version of this answer is the |
2148s | shared cooldowns |
2149s | uh which they've removed in 2.4 so |
2151s | shared cooldowns |
2153s | and stamina |
2154s | i think are the easy answers first first |
2156s | off but um |
2158s | yeah so like you can you have paladins |
2159s | that are able to do the hardest content |
2161s | in the game |
2162s | at level 30 |
2164s | and then you have other classes that |
2168s | could technically get it done with |
2170s | absolutely perfect gear |
2173s | like |
2174s | like you got a level hundred |
2176s | um you got a little hundred druid with |
2178s | absolutely perfect gear yeah you can do |
2179s | rivers you know but |
2182s | apart from that you're probably not |
2184s | doing ubers on your on your druid and |
2186s | and yeah i know there are some builds |
2188s | that can get it done and it's like it is |
2190s | possible and everything but like |
2192s | they're not even in the in the |
2194s | like |
2195s | conversation really |
2199s | it's basically paladins and assassins |
2201s | with like you know barb can get it done |
2204s | necro can get it done sorcerers can can |
2206s | get it done |
2207s | but like |
2210s | zahn's usually relegated from that |
2212s | conversation druids usually not even |
2214s | talked about |
2222s | i know i just sound like i went on like |
2224s | a 20 minute rant about all the things |
2225s | that are terrible that diablo ii but i'm |
2227s | really nitpicking |
2228s | and |
2230s | uh |
2232s | you know it's that's about it there's |
2234s | not really much left to talk about of |
2235s | things that aren't fantastic in that |
2237s | game |
2253s | yeah i love diablo 2. |
2260s | nuke a panda though oh yeah |
2263s | oh |
2264s | so many things want my money right now |
2267s | i recently |
2269s | uh got uh got a new carrying case for |
2272s | cards |
2273s | and |
2275s | bought a |
2277s | brief story time here |
2279s | bought plans for |
2281s | 3d printed |
2283s | cases that hold hold all the cards that |
2286s | sit in there |
2288s | and then there's like uh the top slides |
2290s | out with like a top loader sleeve that |
2292s | you put the commander in and like you |
2293s | can get the cards out real easy |
2297s | but this all like locks in and |
2298s | everything yeah so i've |
2302s | done that recently and i'm trying to get |
2304s | the rest of them printed |
2305s | and uh because it's actually kind of |
2307s | difficult to get them printed |
2309s | uh |
2311s | and they take a long time to do |
2313s | i caved and just bought a printer |
2316s | they've come down in price so |
2318s | unbelievably much i couldn't believe it |
2321s | i was like i just wasn't even |
2322s | considering buying one like 3000 bucks |
2324s | no point even looking at them someone |
2326s | like me like a 300 printer i'm like |
2330s | yeah i can make that work save up for a |
2331s | couple months and get that no problem |
2337s | i've been wanting one for years |
2347s | so really excited about that supposed to |
2349s | arrive on sunday |
2356s | yeah nukapanna has some very exciting |
2358s | cards nuke if anyone doesn't know is a |
2360s | magic set that just came out um or like |
2363s | today i think today's the official |
2365s | launch day maybe it was last friday |
2369s | um |
2372s | but yeah it's it's got some really cool |
2374s | cards in it that are |
2376s | uh they're exciting |
2379s | a new equipment that can turn |
2381s | so some planeswalkers can be your |
2383s | commander |
2384s | big downside to that is you could never |
2385s | win with commander damage because you |
2387s | can't turn planeswalkers into creatures |
2389s | you can through like |
2392s | very roundabout means by like turning |
2394s | them into artifacts and then turning |
2396s | then animating that artifact and it's |
2398s | just a pain but now it's just one |
2399s | equipment you just slap on it and |
2400s | becomes a creature |
2401s | gideon anything |
2406s | it's a little pricey so i didn't pick |
2407s | one up but i think it's really cool |
2409s | they're adding things like that |
2414s | no new set drops i'm like all right what |
2417s | is under a dollar that looks cool |
2428s | all right let's move back off magic to |
2430s | last epoch the thing that i've actually |
2432s | supposed to be here for |
2435s | i just get rambly you |
2437s | know uh what was the decision-making |
2440s | process behind the current in-game |
2442s | system |
2442s | about four years of discussions uh but i |
2446s | can try and uh |
2448s | summarize them |
2449s | um why did you decide on soft cap |
2452s | scaling and game versus hard cap max |
2454s | level system slash end game boss well |
2457s | okay so there is |
2460s | there there is a hard cap on player |
2462s | power |
2463s | there is a maximum amount of stats you |
2465s | can get um and that doesn't that like |
2468s | that there's there's a hard cap there |
2470s | there's the point where you |
2472s | you could design theoretically the |
2474s | like |
2476s | most powerful creature or like anything |
2478s | in the game and it is |
2480s | technically possible |
2482s | not functionally possible and that's by |
2483s | design where there's always technically |
2485s | a way to make your character just a |
2486s | little bit better no character is truly |
2488s | ever 100 done and perfect and and part |
2491s | of that is just the |
2493s | um |
2495s | like i really like the feeling that |
2497s | there's always something more that a |
2498s | character can do and if if someone wants |
2501s | to really just have that pet character |
2503s | that's i don't mean like a pet class |
2505s | with like minions but just like that |
2506s | character that's like this is my baby |
2508s | and i'm gonna just play this one |
2510s | character forever there's always |
2512s | something you can get for it i think |
2514s | that's really cool i think it's really |
2515s | fun i really enjoy that the ability to |
2517s | just like focus hard on one character if |
2519s | you want |
2520s | i think that's just awesome and there's |
2522s | always that moment like i was just |
2523s | talking about this morning when i saw uh |
2525s | those that that pair of boots dropped or |
2527s | i didn't see a drop i saw it posted on |
2529s | reddit and like there's those moments of |
2531s | like oh my god i've never seen anything |
2533s | that amazing drop |
2535s | um and those boots i've seen other boots |
2537s | that are extremely similar so it's not |
2539s | that distinct but there's there's always |
2541s | that feeling of like there's always |
2542s | something a little bit better that could |
2543s | happen and i don't i love that feeling |
2546s | myself |
2547s | of of like |
2549s | you can find more there's there's room |
2552s | to improve your character more |
2554s | um as for like the |
2556s | scaling of end game itself and how that |
2558s | works and how it can always go up higher |
2560s | that's kind of a similar thing where |
2561s | there's there's always room for |
2562s | improvement and there's always a harder |
2564s | challenge to take on |
2565s | um |
2566s | we do |
2567s | there definitely needs to be that |
2568s | balance where there are these benchmark |
2570s | non-scaling |
2572s | um challenges and |
2574s | uh we started to add those a little bit |
2576s | so there's um the dungeon bosses are |
2580s | benchmark non-scaling challenges where |
2582s | they like a t4 jewelry fight is can |
2584s | change a little bit based on the mods |
2585s | you pick but there's sort of like a cap |
2587s | on |
2588s | where that that like that limit is |
2592s | so like you can take super hard mods |
2594s | throughout that but there's only two of |
2595s | them you can take and |
2597s | it's about 200 more damage and health i |
2599s | think it's about the cap that you can |
2600s | get on it |
2601s | um |
2603s | so there is |
2604s | i think it's important to have both um |
2608s | and |
2609s | we kind of try and work both styles in |
2611s | where we can |
2613s | that makes any sense |
2625s | because you can't you can end up like so |
2626s | going back to the other you can end up |
2627s | in a system where yes there is this like |
2630s | the hardest fight in the game |
2632s | is like there's there's not this like |
2634s | dynamically scaling content |
2636s | and that there's this hardest fight in |
2637s | the game that is the benchmark of what |
2638s | to do and that's the only really end |
2641s | game activity to be done |
2644s | other than just like keep continuing to |
2646s | level your character really |
2655s | so having those challenges that can |
2656s | continually get harder and harder i |
2657s | think is important along with |
2659s | uh with everything else |
2666s | it also helps for um |
2668s | having a ladder |
2670s | so if if there is a so so let's take |
2672s | level as an example for ladder uh |
2675s | compared to |
2677s | like max waves in the arena |
2680s | you can have people tied with no way to |
2683s | improve for level we'll be level 100 max |
2686s | level |
2687s | um |
2689s | you always have |
2691s | either a clear winner or the potential |
2693s | for someone to improve upon a tied time |
2695s | so there's always a way for someone to |
2697s | get a little bit better in the arena |
2699s | because you just go to another way the |
2700s | next wave is possible so there's always |
2702s | room for competition there and i think |
2705s | that when you don't have |
2707s | um |
2708s | time limits on top ends of competition |
2711s | it allows for people to continue to |
2714s | continue to do it in into the future so |
2717s | i think i'll use um |
2720s | speedrunning as as an example here so um |
2723s | certain games get really popular when |
2724s | speedrunning when there's like uh |
2727s | times are getting lowered constantly |
2728s | it's it's there's a lot of things that |
2730s | make a good speed running game so don't |
2731s | get into that but um it's lots of times |
2734s | they're really popular when there's uh |
2736s | perceived room for improvement |
2740s | um and quite often they'll |
2742s | slow down or die out when the human |
2744s | limits been achieved um |
2747s | is that a summoning salt video i think |
2750s | mario the human limit or something like |
2751s | that and we're like |
2753s | we're we're like frames off of |
2756s | off of the the lowest possible time in |
2759s | like super mario super eyebrows like the |
2761s | just nes |
2764s | and |
2765s | um |
2767s | personally i haven't seen like i don't |
2769s | um |
2770s | intently track these things very much i |
2772s | kind of just |
2773s | passively will pop my head back into |
2775s | certain speed running communities when |
2776s | uh when i see an update about one of |
2778s | them or something or a record gets |
2779s | broken |
2780s | um |
2782s | but a lot i i have a feeling that |
2785s | the number of people competing on those |
2787s | leaderboards slows down pretty heavily |
2790s | when |
2791s | it's perceived that there's nowhere to |
2792s | improve upon there's no way to like beat |
2794s | the person who's in first so why bother |
2795s | trying right |
2798s | and i think something similar happens |
2800s | with hard capped |
2802s | ladder systems |
2803s | so like um |
2805s | diablo 2 someone's already hit 100 in |
2807s | the ladder uh and now they're still like |
2809s | who can hit hundred first on |
2811s | like amazon and druid who can you know |
2814s | so still all of that but for just who |
2816s | can hit hunter first that's done for a |
2819s | lot of people the latter's over already |
2821s | um |
2823s | okay i should say a lot for a select few |
2825s | elite players the ladder is basically |
2827s | over already |
2829s | um but i think having that |
2831s | um that feeling that that there's still |
2833s | a new |
2835s | uh person someone could come in a month |
2837s | down the road and take that top spot |
2838s | still with a non-capped |
2842s | top spot on the ladder is really |
2843s | interesting |
2845s | um |
2846s | where someone could show up a year from |
2848s | from that point and like still compete |
2850s | and still do better and that happens a |
2851s | lot in speed running because you know |
2853s | the fastest time is |
2855s | is just zero but um |
2858s | they can calculate with with um |
2861s | tasks uh tool assisted speed runs where |
2863s | you're where basically it's a computer |
2865s | doing the the run and you're just |
2867s | telling me like programming the computer |
2868s | what to do it uh which is a completely |
2871s | different skill that's also quite |
2872s | impressive but um |
2875s | when you're in that situation it's you |
2876s | can tell where like where what what's |
2879s | level 100 in that situation |
2884s | that's actually pretty sweet bow and i |
2887s | think it's i think it's cool to uh |
2890s | i think it would be cool to look at the |
2892s | popularity of speedrunning games based |
2893s | on how close they are to the human limit |
2897s | whether their their like best record is |
2900s | side note while we're talking about |
2901s | speed running just a little bit |
2902s | tangentially sorry i know i'm way off |
2904s | topic here i'll i'll bring it back i |
2906s | promise um |
2910s | ah there's there's a um |
2912s | crap twilight princess speedrun so |
2914s | there's there's any percent which is um |
2917s | just finish the game as fast as possible |
2919s | and then there's 100 which is complete |
2920s | the game and get everything and then |
2922s | there's a lowest percent or low percent |
2925s | speed run category that's normally the |
2927s | same as any percent because getting |
2929s | stuff takes longer so low percent is get |
2931s | the fewest number of things to complete |
2933s | the game |
2934s | and |
2935s | uh because of the glitch in |
2937s | uh twilight princess legend zelda |
2939s | princess when link shows an item to the |
2942s | camera it's like it's so annoying if you |
2943s | play that game every time you find a |
2944s | flipping blue rupee look a blue rupee oh |
2947s | my goodness and you like sit there |
2948s | you're like great i didn't know this was |
2949s | a blue roopy or what it does thanks |
2951s | um |
2952s | but he he |
2954s | he slowly moves backwards by like tiny |
2957s | little steps |
2959s | uh when he's in that pose and someone |
2960s | figured out that if you pick up a blue |
2961s | rupee with your back to a door |
2964s | um and wait a few hours you'll get |
2966s | through the door |
2968s | um |
2970s | so they uh there's a speedrun that |
2972s | involves |
2973s | leaving your computer for 13 hours or |
2975s | something silly |
2981s | i just thought it was neat |
2983s | you haven't seen it look it up it's cool |
2986s | low percent |
2987s | twilight princess it's silly |
2989s | all right let's go back to questions |
2991s | that are actually last epoch related i'm |
2993s | sorry um |
2995s | poe has seen bloat |
2999s | uh that can be seen as both good and bad |
3001s | thing uh to their core game from adding |
3004s | league mechanics to the chord game um is |
3007s | ehg planning to use cycles to add |
3008s | content to the core game and if so are |
3010s | there plans to prevent bloat uh yes and |
3012s | yes um so sometimes that content can be |
3019s | um i |
3020s | so i there's a lot of different this is |
3022s | another really deep topic i think i'm |
3024s | not gonna go too far into it but the |
3026s | short answer is yes we're going to add |
3027s | stuff to the card game yes we're going |
3029s | to do stuff to to hopefully |
3032s | prevent bloat um |
3035s | the easy way to do that is just remove |
3037s | systems so like if you put one in take |
3039s | one out you know it's not bloat however |
3040s | the problem with that is that you end up |
3042s | removing something that someone really |
3043s | likes |
3044s | um |
3046s | one one way you can do you can avoid |
3048s | that is by |
3049s | reworking systems to sort of include |
3051s | other ones and there's there's things |
3053s | we've seen like that happen in poe |
3055s | already um and sometimes it's met really |
3058s | well sometimes it's not really depends |
3061s | uh |
3062s | and then there's |
3064s | uh sometimes you can focus leagues |
3066s | around |
3067s | uh i guess reworking old systems so like |
3071s | we could focus a league around i keep |
3073s | using the term league and i know it's |
3074s | cycles i'm sorry uh we could focus the |
3076s | cycle around for example |
3078s | uh |
3079s | reorganizing the monolith |
3083s | and it's basically making a new |
3085s | um a new |
3087s | like |
3087s | end game system to play with but it is |
3089s | the same system so you can kind of |
3091s | replace the old with the new |
3094s | and that avoids bloat and we've |
3095s | definitely built our monolith system |
3098s | with being able to do that in mind and |
3100s | and being able to get pretty deep |
3102s | content from that type of changing and |
3104s | and make things new and interesting |
3106s | still while not increasing the total |
3108s | amount of things in the game and and so |
3110s | there's there's |
3111s | that is something that comes up in |
3112s | conversations quite often of like |
3114s | where's the limit of too much how do we |
3116s | decide if something should be a new |
3118s | system or replacement system |
3120s | uh you know stuff like that so there's |
3122s | there's a lot of consideration for that |
3124s | we are |
3125s | looking ahead 10 years hopefully and and |
3128s | and seeing like how can we maintain this |
3132s | um |
3133s | exciting new thing for for years and |
3135s | years and years |
3137s | similar to how path of exile has |
3139s | maintained a new and exciting thing for |
3140s | years and years and years um and |
3142s | hopefully learning from from the things |
3144s | they've done well and the things that |
3145s | they've uh learned themselves that |
3147s | they've not done so well as well because |
3148s | you can see changes in their own |
3149s | strategies to it at the same time |
3154s | over the years and and yeah so yes |
3156s | guessing yes it's the answer to that |
3157s | question |
3158s | all right heavy i know you already |
3160s | teasered a bit uh that one of the |
3163s | missing masteries will have a special |
3165s | mechanic will that involve a pet |
3168s | that is not really considered a minion |
3170s | in the typical le sense in terms of |
3172s | gearing and itemization um so the |
3175s | question which i think you're trying to |
3176s | ask is |
3178s | will the falcon be an actual pet or will |
3181s | it be something else |
3185s | um |
3185s | [Music] |
3187s | and i i don't really want to answer this |
3188s | because like |
3190s | it's not implemented far enough to |
3192s | really say for sure if things aren't |
3193s | going to change you know and i don't |
3194s | want to be like |
3196s | um oh yeah it's going to be this and |
3198s | then we like we implement what our plans |
3200s | are and then we're like wait a second |
3201s | this isn't actually fun |
3202s | um |
3204s | i i think there's a lot i just want to |
3206s | preface this question i guess by saying |
3208s | i think people are even though i keep |
3209s | saying we haven't done anything on them |
3210s | i think people are assuming that i'm |
3212s | bluffing and we've actually done a lot |
3214s | on them and i'm just not ready to talk |
3215s | about it or something like that we've |
3216s | done so freaking little with the |
3218s | masteries |
3220s | like like really so little |
3223s | um |
3225s | and |
3226s | and most most of what we've done with it |
3228s | is available on our website |
3230s | like there's really little we've we've |
3232s | specced out some skills that we have |
3234s | planned like some some just like |
3236s | one-liner descriptions like this much of |
3238s | a description |
3239s | on on what we want some skills to be for |
3242s | those uh for those masters and that's |
3243s | about it |
3246s | um oh yeah there's a few models and like |
3248s | little things like that but the actual |
3250s | like functional design of most of it is |
3252s | totally up for upper changing and |
3254s | feedback still |
3255s | as as i'm sure people that especially |
3257s | like you have you've been here for quite |
3258s | a while no a lot changes through |
3260s | feedback that corsair shield just got it |
3262s | off which is nice |
3264s | so um |
3266s | i think you've made a very |
3269s | astute observation based on the small |
3271s | amount of information we've given |
3272s | but i'm not going to confirm or deny |
3274s | what you |
3275s | [Music] |
3277s | said sorry |
3280s | sky gear yes i play standing |
3282s | so i do things like this |
3290s | it's warm in here the window is wide |
3292s | open my heat is completely off |
3294s | it is warm in here |
3304s | i actually really like that amulet |
3309s | i don't like that one so much |
3313s | i don't like that one so much this is a |
3315s | nice amulet but i don't like it |
3322s | yeah we might craft on that one a little |
3323s | later |
3328s | xp node let's go |
3332s | uh |
3333s | what's your what is the team slash your |
3335s | thoughts on dungeon maps as they stand |
3337s | are the future ones going to be the same |
3339s | um |
3340s | so i think the i think the underlying |
3342s | and i'm sorry if i so i know i use the |
3344s | term like i think the underlying |
3345s | question here is and i'm sorry if i get |
3346s | these completely wrong but i feel like |
3348s | the underlying question here is asking |
3350s | about randomization for them and how |
3351s | that's done |
3353s | because it doesn't uh we don't use a |
3355s | traditional |
3357s | procedural generation |
3358s | for maps like you would see in things |
3359s | like path of exile |
3361s | and i |
3363s | i know that like |
3367s | how do i put this the |
3369s | technically |
3372s | the the act of having a large grid and |
3375s | putting blockers in that grid is exactly |
3378s | the same |
3379s | from a functional standpoint |
3381s | as as just having a |
3385s | um |
3388s | of just like having a the the the |
3390s | pathways get created |
3392s | so oh that is i was gonna draw something |
3394s | on my screen but i've gotta finish this |
3396s | first before i do that um |
3399s | the the the problem with blocking them |
3400s | off is it has and something i've alluded |
3403s | to in the past is it has what i believe |
3405s | to be a negative psychological impact of |
3409s | uh being able to see the paths that |
3411s | weren't created |
3412s | or to see the paths that were blocked |
3414s | off like being able to see those things |
3416s | that could have been but worked uh as as |
3419s | being really frustrating and |
3420s | disappointing |
3423s | uh |
3424s | and so i think that if we can |
3427s | converting to a more traditional |
3429s | system of procedural generation would be |
3431s | ideal |
3432s | however |
3434s | um there aren't any plans to do that for |
3437s | 1.0 at the moment |
3439s | um i will say that when i use that |
3441s | phrase |
3443s | that just means |
3445s | we we don't we don't have active plans |
3447s | for it and usually that's because we |
3449s | either don't know how or we do know how |
3450s | and we know it's going to take way too |
3452s | long to do before we can before the |
3455s | deadline we would set for it um |
3459s | so i could see that being something that |
3461s | we work on still well i could see that's |
3464s | something that we're going to keep |
3465s | working on for sure is is making our um |
3467s | systems for creating levels and and and |
3470s | randomization |
3471s | better |
3472s | in every sense of it and |
3474s | um |
3477s | but i think what you'll see likely at |
3479s | launch |
3481s | is very similar to what we have now |
3484s | i'd be i'd be pretty |
3486s | unless someone on the team comes up with |
3488s | some unbelievable solutions out of the |
3490s | blue |
3491s | uh to to the problems we have |
3494s | and and so like this is |
3495s | there are examples of that happening but |
3497s | i don't wanna get anyone's hopes up is |
3498s | kind of the problem |
3499s | so like you see at the top of the screen |
3501s | um how there are |
3504s | uh the ailments i'll get listed like see |
3506s | there's the bleed fire shred |
3509s | um |
3511s | all that showing up |
3513s | about a year ago i think maybe a little |
3515s | bit more uh if you'd asked me can we |
3518s | have those i wouldn't give you the exact |
3520s | same answer i just gave you to the other |
3521s | question |
3522s | um |
3523s | but we have those now |
3525s | and then um |
3527s | about a month ago if you'd asked me so |
3529s | you might have noticed that there's like |
3530s | sometimes it'll show up like it's a 15 |
3532s | it says 15 plus as a cap it doesn't |
3534s | actually tell you how many there are |
3535s | over 15. |
3536s | about a month ago if you asked me uh can |
3538s | we remove that cap i would have given |
3539s | the exact same answer as well |
3541s | um but now i can say there's a good |
3543s | chance that'll go away actually |
3546s | because i think someone figured out a |
3547s | way to fix it |
3549s | i just don't like saying like oh yeah |
3550s | we'll fix that i don't know if we can |
3559s | so for now |
3560s | we don't have a good way of creating |
3563s | random levels the way you are more used |
3565s | to them from other games |
3567s | so we're not planning on doing it |
3570s | but it's something we definitely want to |
3572s | have |
3576s | and it's it's it's |
3579s | passively being worked on there's no one |
3581s | actively working out but i bet it's in |
3582s | the back of several people's minds |
3586s | that makes any sense |
3588s | like i'm getting a little far behind |
3589s | aren't i here talking too long |
3592s | uh what's your current favorite build on |
3593s | which is i just love melee lich of like |
3595s | let's focus on reap as much as possible |
3598s | and |
3599s | harvest i remember chosuki saying eg |
3602s | would look at stun and stun mitigation |
3604s | is this still something that's on the |
3605s | list of things to look at um |
3610s | and we haven't talked about it in a |
3611s | while i don't know if |
3613s | there's i i can't say it's actively |
3615s | something that's being um |
3620s | prototyped any changes to anything like |
3622s | that |
3626s | but the list as you uh as you put it |
3629s | is huge so it's probably on there |
3631s | somewhere |
3634s | not happening it's probably on the lower |
3636s | half of the list |
3648s | not useful for us |
3651s | heavy roughly how much |
3654s | percentage of your team's capacity will |
3656s | return to creating regular content from |
3659s | the game once multiplayer is in a stable |
3661s | state |
3662s | and you have team members who will |
3663s | solely stay focused on keeping an eye on |
3665s | multiplayer in terms of servers and back |
3667s | in tech after that stable multiplayer |
3669s | state is achieved will the cadence of |
3672s | updates to regular game increase or will |
3674s | updates simply be bigger |
3677s | uh there's a lot of people that working |
3679s | on |
3680s | solely multiplayer content or shouldn't |
3682s | say solely primarily multiplayer content |
3684s | that will |
3686s | uh their focus will shift back to |
3689s | content |
3690s | like like gameplay content once |
3691s | multiplayer is um |
3694s | the norm i want to say |
3697s | we spent a lot of time in the last year |
3699s | getting away from like |
3700s | i'm working on multiplayer i'm working |
3702s | on the rest of the game and just being |
3703s | like we're working on the whole game |
3705s | together type thing okay so like like it |
3707s | felt like there was two teams before and |
3709s | we spent a lot of time merging those |
3710s | teams together |
3713s | um |
3718s | so it's but yeah there's a lot of like |
3721s | all those people that are working on the |
3723s | game |
3724s | uh |
3725s | i mean once |
3726s | once multiplayer is more stable being |
3729s | able to have them |
3730s | spend more time on |
3732s | content |
3734s | is a natural evolution of the things |
3736s | they're doing for sure um |
3739s | there will be some people that will |
3740s | continue to be dedicated to multiplayer |
3742s | stuff only like you know maintaining |
3744s | servers and things like that like |
3745s | there's |
3746s | there's there's a lot of work that to be |
3747s | done on that long term |
3750s | um |
3754s | another question here and there |
3763s | yeah i i i can't give you a percentage |
3765s | number i don't know |
3767s | it also if i gave you a percentage |
3768s | number it would mean literally nothing |
3770s | to you as well so |
3771s | sorry i'm not gonna give you a number on |
3772s | that |
3775s | it would be very misleading |
3782s | and someone mentioning someone else to |
3783s | tag questions with my name |
3789s | what was the question |
3791s | so it's uh so it's been a while any |
3793s | updates on gun lance or fist weapons um |
3798s | uh gunpowder has not been invented |
3801s | in the world |
3802s | at this point |
3804s | uh as far as fist weapons go i don't |
3806s | think that the |
3808s | uh |
3810s | so the only character that i think would |
3811s | really fit fist weapons really nicely or |
3813s | at all would be a uh blade dancer and i |
3816s | think the the the fantasy of a blade |
3818s | dancer is a little |
3820s | i mean you can make the argument for a |
3822s | prime list but no the masteries really |
3824s | work so yeah |
3827s | um i i think you're more likely to see |
3830s | fist weapons come with a new mastery |
3833s | i'll say that |
3835s | um |
3836s | and gunpowder hasn't been invented so |
3838s | yeah |
3840s | uh sup sup |
3842s | uh i love speedrunning on this game |
3844s | sweet that's cool this is i i saw some |
3846s | uh |
3848s | some speedrunning talks recently |
3849s | actually |
3851s | i think that's neat |
3853s | um i i find speed running fascinating |
3855s | and i love it and i've i've never really |
3857s | tried to get into it um |
3860s | but i love |
3861s | uh |
3863s | like |
3864s | watching people do speedrunning streams |
3866s | and i love watching um recaps of like |
3869s | how we got to where we are on like |
3870s | certain certain world records and things |
3871s | like that um |
3874s | some great youtubers out there uh |
3875s | somebody saw those awesome ones really |
3877s | few and far between on his uh content so |
3879s | once you've like binged it it sucks |
3881s | because you're like |
3882s | where is it it's like a month two months |
3884s | later where is it |
3885s | um |
3887s | carl |
3889s | jokes jokes |
3890s | i don't know how to pronounce his name |
3891s | sorry uh he does good stuff too |
3894s | anyways uh on this game uh will there be |
3897s | some ladder for campaign or something |
3899s | more like in poe where they announce to |
3901s | the first one to reach areas i announced |
3903s | in the first person to reach an area is |
3905s | tricky |
3906s | um we definitely looked into that when |
3908s | we were designing our systems and i i |
3910s | know that was a feature that we wanted |
3912s | and we're unsure if we're gonna be able |
3913s | to deliver on |
3915s | uh certain landmarks like um |
3920s | like who's the first to reach a hundred |
3922s | that's easy to do |
3923s | um |
3924s | first enter zones might be possible but |
3926s | it's on the maybe list at the moment |
3928s | i i do love that that the way they |
3930s | announced that stuff i mean that's so |
3931s | cool just it gives a sense of |
3935s | being part of the event when it happens |
3937s | even though you're not and i think that |
3938s | the early examples of that that i |
3940s | experienced was in wow um |
3943s | we were |
3945s | we were fighting uh yogg-saron |
3948s | with all of the all of the guardians |
3951s | upset they were guardians so it's like |
3952s | the hardest version of yogg-saron on |
3954s | heroic difficulty and everything and |
3955s | there's like a big achievement for that |
3957s | um we're in the middle of the fight |
3959s | and the announcement comes through that |
3961s | another guild has done it and it's like |
3964s | it's so heartbreaking but it's cool |
3967s | um |
3969s | because we had done the exact same thing |
3971s | to them |
3973s | uh |
3974s | whatever the however long it was before |
3976s | in the trial of the grand crusade with |
3978s | the noob iraq where we had done the |
3980s | tribute to insanity it's like you do |
3982s | heroic mode with all 50 attempts |
3983s | remaining |
3984s | um |
3985s | and |
3987s | like no wipes which is insane |
3990s | and um |
3993s | you you have like |
3995s | i don't know it builds it builds |
3996s | community i guess like it has that |
3998s | competition it makes you feel like |
3999s | you're a part of it um the announcement |
4001s | goes out and then everyone like goes to |
4003s | dalaran and waits around and everyone |
4004s | shows up their new mounts and everything |
4006s | oh it's it's just it's cool to have and |
4007s | i really like that i love the poe does |
4009s | it |
4010s | i'd love to have something like that in |
4012s | our game too |
4018s | spiral kiosk asks i stumbled into this |
4021s | game trying to find other arpg to play |
4022s | so i haven't dug into all the notes yet |
4025s | there's a lot |
4027s | are there any plans to implement |
4028s | non-combat companions to grab gold not |
4030s | at the moment |
4032s | um |
4033s | if we did |
4035s | i do want to make this so so like we're |
4036s | not against |
4037s | like it'll never happen no it's not that |
4039s | we just don't have plans for at the |
4040s | moment it could happen if it does happen |
4043s | um |
4044s | uh the question that often comes up is |
4046s | like well if you're gonna make people |
4048s | pay five dollars to have a |
4050s | minion that goes around and picks things |
4051s | up because there are there are |
4052s | companions already |
4054s | um |
4057s | okay crap pick one that |
4059s | other people could have |
4061s | i know my account looks insane there we |
4063s | go |
4064s | um |
4067s | so like we do have little companions |
4069s | that'll follow you around already |
4071s | as rewards for um |
4073s | some of the kickstarter bundles the |
4075s | alpha bundle um and then the |
4078s | uh |
4079s | [Music] |
4082s | this is the current ones i know it looks |
4084s | like it's really weird that i have some |
4085s | of the higher ones and not the lower |
4086s | ones so if you have a higher one you're |
4087s | supposed to get the lower ones |
4088s | automatically |
4090s | i don't think these ones are released |
4092s | right now |
4094s | because they don't look fantastic they |
4097s | might be actually |
4098s | i don't know um |
4101s | but when you buy the game you just |
4102s | everyone gets this one right now |
4104s | and um that's something that's really |
4107s | important is that if hypothetically we |
4109s | were to add a pet that could pick up |
4111s | gold and it cost five dollars |
4114s | hypothetically hypothetically |
4115s | hypothetically um |
4117s | it there would always be a guaranteed |
4120s | free one that everyone had access to so |
4122s | we would never lock a system like that |
4124s | behind a cosmetic |
4129s | just wanna make sure that's that's |
4130s | really clear |
4136s | the the pickup range on gold's also |
4137s | pretty huge |
4139s | so it auto picks up |
4141s | uh do you think the sentinel theming of |
4143s | high dr high defense is sufficiently |
4146s | representative in last epoch when |
4148s | virtually all other classes have more dr |
4151s | uh |
4154s | innate it is innately okay uh in their |
4156s | passage started scrolled for a second |
4157s | there i didn't see what it said honey in |
4159s | their passive trees thoughts um |
4165s | i i think that the sentinel has more |
4168s | synergies with |
4170s | uh various dr related things |
4172s | if that makes any sense um |
4175s | i think you |
4176s | like they can synergize offense with |
4178s | defense a lot better |
4179s | um a prime example that is being able to |
4181s | scale offensive points in um |
4184s | void night with uh with vitality which |
4187s | is a defensive um attribute and the only |
4189s | people that can do that |
4191s | so i think there's i think there and i |
4194s | think that when |
4195s | um |
4196s | other classes are are |
4198s | taking these high defensive nodes they |
4201s | are giving up quite a bit in opportunity |
4203s | cost usually not always |
4208s | um and then sometimes |
4210s | there there are times where |
4212s | uh |
4213s | combinations are found that were not |
4215s | intended |
4218s | and are more powerful than we'd hoped |
4228s | but yeah if you don't feel like that's |
4230s | being represented properly um because i |
4232s | would say sentinel is designed generally |
4233s | to be the most defensive |
4236s | uh most uh |
4238s | the easiest to set up a |
4240s | fairly defensive class with |
4243s | since |
4246s | and if you've got examples or |
4247s | suggestions on how to make it better |
4248s | into that fantasy please head on over to |
4251s | our forums and leave a post there |
4256s | master sword oh you've gotta i don't |
4257s | know i didn't react to that as well |
4259s | release has summed for the first month |
4262s | in a row i know i say first month in a |
4264s | row but just |
4265s | thank you |
4267s | glad to have you with us i hope you're |
4269s | enjoying yourself |
4271s | oh not a rare one there |
4276s | all right |
4281s | uh any buff to high mana cost melee hits |
4285s | boyd cleveland racing strike at the |
4286s | moment they are underperforming an |
4288s | endgame we buff those a lot like i know |
4290s | it might seem like we do very much to it |
4291s | but we do buff them quite a bit those |
4292s | two specifically uh it feels |
4295s | feels like we're always buffing those |
4296s | skills like pretty well every patch it |
4298s | feels like we're blocking them for a |
4299s | while now um |
4303s | i think that the part of the problem |
4307s | is the assumption that they can be used |
4309s | exclusively |
4313s | and and having these skills where it's |
4315s | like oh it costs too much mana |
4317s | to use as your only damage source |
4320s | yes |
4322s | that's true |
4327s | uh are you hyped for sentinel league |
4329s | looks awesome i'm probably not gonna |
4330s | play it i do think it looks awesome i |
4332s | think the uh the change in the mechanic |
4334s | i feel it like |
4336s | i was not expecting what they did with |
4338s | it and i think that's really cool when |
4340s | you can surprise people |
4347s | yeah i'm hyped to see |
4350s | um what they can do with it what the |
4352s | impact is of it all those sorts of |
4353s | things |
4354s | i think it's gonna be |
4355s | great who knows what's gonna actually |
4357s | happen but |
4359s | i'm very excited for it |
4363s | uh |
4364s | first time chatters uh asked the |
4366s | question but didn't uh didn't ping me |
4367s | that's okay just a reminder if you got a |
4369s | question don't forget to put atlas last |
4370s | epoch game in the question and i will |
4372s | see it question was when is warlock |
4374s | going to be unlocked um for anyone that |
4376s | missed earlier it is sometime betw |
4378s | sometime after next patch |
4381s | and by launch at the latest so it will |
4384s | not be next patch |
4386s | it could be any patch after that up to |
4388s | and including 1.0 |
4394s | all right |
4395s | so in games where they speed run the |
4396s | game does not change in an rpg that's a |
4399s | good point uh yeah uh in an apg there |
4401s | will be challenge |
4403s | changes and there will come a broken |
4405s | build that can do stuff that no one |
4406s | other build canada no matter if you wait |
4408s | 10 years no one will be able to beat it |
4411s | yeah and i think i was more referring to |
4415s | um |
4417s | shorter term differences so like um with |
4421s | with the level two because there's the |
4422s | ladders to 100 or 99 sorry and um |
4427s | like someone hits it and like that's it |
4429s | no one can ever do better than that |
4430s | right and that happened |
4432s | a week we're a weekend week and a half |
4435s | whatever it is now |
4436s | um |
4441s | so we're we're pretty we're pretty |
4443s | recent |
4445s | dallas has gifted a t1 sub to box jet |
4447s | 200. |
4448s | thanks nadalis uh maxi 200 is the game |
4450s | director for last epoch so |
4453s | um |
4454s | doesn't exactly need one here but thank |
4456s | you very much i appreciate it i always |
4458s | love seeing that one with people |
4460s | when it's like uh like a big gift and uh |
4463s | one of one of one of us gets randomly |
4465s | gets it that's always funny |
4468s | but that was targeted so good job |
4471s | oh have you have he's coming up with a |
4473s | bunch of five more from heavy thank you |
4474s | very much sir |
4476s | uh anyone in there i recognize |
4479s | no it's much but congrats to everyone |
4480s | who got one of those i hope you're |
4482s | enjoying yourself here |
4484s | and can take advantage of it let's go |
4486s | over here and get some more info |
4489s | uh |
4491s | yes sorry so the speedrun thing yeah so |
4492s | there's like |
4494s | um |
4495s | with the arena say someone say someone |
4497s | does says a three three |
4499s | month long cycle as an example |
4502s | just as a hypothetical and someone in |
4504s | the first month comes in and nothing |
4506s | changes mechanically in those three |
4507s | months in the first month someone comes |
4509s | in plays really hard gets up to like 500 |
4511s | waves and it's like that's the top and |
4513s | then someone starts |
4515s | at this like with a month left and plays |
4517s | really hard and just before it finishes |
4519s | they get to 501 and they beat them |
4520s | that's great um they didn't need to be |
4522s | there for the first little bit to |
4524s | compete on that ladder |
4526s | and i think that's one of the big |
4527s | advantages of having |
4529s | a ladder that doesn't have a hard cap on |
4531s | it that's the point i was trying to get |
4532s | to |
4535s | oh hype train's going off what does that |
4537s | mean |
4537s | you ready |
4543s | thank you very much error word has kept |
4546s | things rolling here uh three more gifted |
4549s | subs oh perry the pig got one congrats |
4551s | perry |
4553s | perry hangs out quite a bit |
4557s | so that's great uh yeah i hope that |
4559s | explains a little bit better what i was |
4561s | trying to say because i know i can start |
4563s | rambling then i get off topic |
4565s | or i'll lose my thread sometimes |
4569s | sorry about that |
4573s | my confirmed falcon not a pet |
4576s | did i |
4578s | to find pets |
4588s | uh i think you're under i think your |
4589s | underlying question is why you already |
4591s | half an hour behind on chat ooh am i uh |
4594s | what is the most frustrating part of my |
4595s | job oh when there's um |
4600s | when there's a bug |
4602s | that |
4603s | you just can't solve |
4607s | and um |
4612s | like you just you you you struggle with |
4614s | it struggle with the struggle struggle |
4615s | with it and then it turns out you could |
4618s | never solve it |
4621s | um because like some something was down |
4623s | some server was down or something or |
4625s | like you know something had happened |
4628s | behind the scenes that like wasn't it |
4630s | wasn't your fault or something like that |
4631s | but like it appeared to be and it's just |
4633s | like you're you're spinning your wheels |
4635s | for nothing |
4640s | that's i find that frustrating |
4645s | regarding dungeons i was really |
4647s | disappointed by two |
4649s | three dungeon needing external resources |
4652s | and basically makes keys meaningless if |
4654s | you want to use them decently effect |
4656s | efficient yeah so i i just want to like |
4659s | i'll read the rest of the question here |
4660s | but like that that desire to have them |
4663s | be used efficiently |
4665s | i think that's something you've placed |
4667s | on yourself |
4669s | um will we see more self-contained |
4671s | dungeons in the future also dungeons |
4673s | that have |
4674s | a very high reward but are still very |
4677s | hard to access so just simply |
4679s | dropping a key wouldn't |
4680s | would already be uh an exciting moment |
4685s | i i think we may have gone a little too |
4686s | far the other way with keys |
4689s | uh drop rates like they might be too |
4690s | common now i don't know sorry it's |
4692s | really hard to get a feel for that |
4693s | exactly |
4694s | um |
4695s | i think they might be a little too |
4696s | common now |
4698s | a lot of the things in dungeons were |
4700s | just a little bit different from each |
4702s | other um that was very intentional |
4704s | where there are certain things that like |
4706s | yeah the likes of some of them are |
4707s | basically completely self-contained with |
4709s | the |
4709s | um |
4712s | uh |
4713s | so far bastion where like |
4715s | anything you have outside of the game is |
4717s | kind of irrelevant uh for the full-on |
4719s | rewards of that |
4720s | uh and that's really intentional |
4722s | compared to how like this arbor requires |
4724s | you to have a bunch of gold now you do |
4726s | get gold in the dungeon so you will |
4728s | always get some reward and you get a |
4730s | reward from the boss drops as well |
4733s | i mean i guess if you go in with zero |
4734s | gold you might not get much of the wave |
4735s | reward but anyways |
4737s | um |
4742s | what am i getting at here um |
4745s | we've we've definitely learned a lot |
4746s | from those dungeons and that they were |
4749s | all experiments on at least one axis |
4753s | um and i don't think that there is |
4756s | personally i don't think there's |
4757s | anything inherently wrong |
4759s | with either having self-contained or |
4763s | dungeons that require external resources |
4765s | to take full advantage of |
4769s | and maybe full advantage of the wrong |
4770s | word take uh optimal advantage of what |
4773s | was the term used |
4775s | efficient efficiently yeah so like |
4777s | uh having peak efficiency is |
4780s | something that a very small subset of |
4782s | players |
4783s | strive for i think |
4786s | um |
4791s | and and |
4792s | it's not something that we discount but |
4795s | it is something that |
4797s | um |
4800s | i don't know it's it's it's almost like |
4801s | a burden |
4805s | that isn't really there |
4809s | that's a bad way because it is really |
4810s | there uh i don't know i don't know how |
4812s | to explain this at all |
4814s | i think it's good to have both |
4818s | i hope i hope that answers it properly |
4831s | i really like having um |
4834s | the plus all attributes and and most |
4837s | uniques if you've picked them up |
4838s | recently you've seen them recently |
4839s | they've got to plus all attributes is |
4841s | because it was going through design i |
4842s | know i know i'm going to like so much of |
4844s | this puzzle attributes is just useless |
4846s | um and quite often when you see that |
4848s | puzzle attributes on items because uh we |
4850s | were like debating the item and i was |
4851s | like let's put plus electrics on it i |
4853s | like pitch that for basically every item |
4855s | i don't know i just love having plus all |
4857s | attributes on different items because i |
4859s | hate seeing zeroes here |
4871s | okay let's keep going |
4877s | gun powder hasn't been invented then |
4879s | what are the canons doing in the |
4882s | imperial era magic |
4883s | uh why use mana cost skills when all |
4886s | classes have op non-mana management |
4889s | builds i personally think the high mana |
4891s | melee skills need 10 times the power |
4893s | that they |
4894s | got to compare with |
4895s | compare with current zero op stuff i |
4899s | i think that might be a little bit of |
4900s | exaggeration |
4902s | but i understand where you're coming |
4903s | from |
4915s | like and and so i guess are you saying |
4917s | that you you want to deal 10 times the |
4919s | damage to take the |
4921s | lower cost skills off your bar or to put |
4923s | the higher cost skills on your bar in |
4925s | the first place |
4927s | and if it's to take to take the lower |
4929s | cost skills off your bar then there's a |
4932s | there's a disconnect in the goals there |
4934s | because that's not the goal |
4945s | like so i i |
4947s | in the build i'm playing right now i've |
4948s | got i've got two abilities that i'm |
4949s | using and i'm i'm weaving them in based |
4951s | on the situation and what's happening |
4953s | um |
4955s | and then i've got like so i've got two |
4957s | offensive abilities that i'm actively |
4959s | using both of them on |
4960s | and and like i know man is not a big |
4962s | deal in this bill but one of them costs |
4964s | 40 and one of them causes zero and i am |
4966s | very actively using both of them |
4969s | um |
4971s | based on the situation i think that's a |
4973s | really good thing personally |
4976s | um i wouldn't want to buff hail of |
4978s | arrows enough to take puncture off my |
4979s | bar and i wouldn't |
4981s | want to nerf hillary's enough to take |
4984s | haloveros off my bar you know that sort |
4985s | of thing |
4995s | i know there's a lot of builds that |
4996s | there's no reason to put the hail of |
4998s | arrows style ability on your bar |
5001s | and there might be a puncture build like |
5002s | there probably is a puncture build where |
5004s | you don't need hail of arrows on there |
5005s | at all but i really like playing with |
5007s | with multiple things to do |
5010s | um |
5012s | and i guess it's it's just giving people |
5014s | the ability to |
5016s | to do more than one thing if they want |
5018s | and having it be |
5019s | functional and fun and playable and and |
5022s | not just |
5023s | like |
5025s | strictly worse than that makes any sense |
5031s | as long as they're in the conversation |
5042s | happening |
5051s | catching up |
5053s | catching up |
5054s | oh i missed oh there you go then okay |
5057s | uh what's your favorite sound effect in |
5059s | last epoch |
5060s | oh that's a tough one um |
5063s | i've got a great answer to this question |
5065s | my favorite sound effect is when it's |
5066s | not in the game yet i'm going to share |
5068s | it with you right now holy |
5072s | looks a little bigger |
5075s | it comes with |
5077s | vfx too |
5084s | yeah i'm still on screen |
5098s | oh it's not playing the audio is it |
5101s | no |
5102s | is it playing the audio i just can't |
5104s | hear it |
5110s | well i'm hoping it plays together it's |
5112s | got a cool sound that goes with it |
5115s | uh see this is our new level up vfx |
5118s | uh and audio if it's playing i hope it |
5120s | is |
5120s | oh i got a message from rhymer i bet |
5122s | it's not playing the audio |
5124s | it is oh sweet cool |
5129s | uh yeah there we go |
5133s | getting a little bit of that like |
5135s | time theme i'm doing on that screen a |
5136s | little bit of that time theming in there |
5139s | i can't see my cursor behind that |
5140s | anyways whatever |
5149s | i understand the self-imposed desire to |
5151s | use it as efficient as possible but the |
5154s | dungeons are simply not worth or fun |
5156s | enough to just play them |
5161s | i disagree with that statement |
5167s | and like i sorry i shouldn't say this i |
5169s | i think a more accurate statement would |
5171s | be i understand self-imposed desire to |
5173s | use it as efficiently and possible but |
5174s | the dungeons simply are not worthwhile |
5176s | or fun enough to just play them for me |
5179s | would i think be an accurate statement |
5180s | but like |
5181s | for me they're not that for me they're |
5183s | just fun |
5185s | um |
5187s | i i do think that there's room for |
5189s | improvement in a lot of them |
5192s | um |
5208s | but also if they're not just fun to play |
5211s | wouldn't you prefer them to need |
5213s | external |
5214s | uh requirements so that you play them as |
5216s | few as times as possible |
5220s | maybe maybe i've completely missed the |
5221s | point you're trying to make there |
5225s | that's entirely possible |
5228s | uh i feel dungeons need to be at least |
5230s | monolith efficiency in reward to time to |
5232s | be worth the key if they aren't then why |
5234s | you pick up the key |
5236s | yeah and and |
5237s | they are supposed to be |
5254s | they're supposed to be on the same a |
5256s | similar level part of the problem as |
5257s | well is that monolith is a |
5260s | uh so dungeons are a fixed experience |
5262s | and the monolith is a variable |
5264s | experience that that can scale it has no |
5266s | cap on the scaling |
5267s | so it's it's almost impossible to get |
5270s | those numbers to line up at every level |
5273s | um |
5277s | and |
5278s | i i i noticed some of the people that |
5280s | are that are commenting on this right |
5282s | now are |
5283s | i i would suggest probably in the |
5286s | higher |
5287s | uh level of |
5289s | um |
5291s | uh experience and uh character power |
5295s | uh |
5296s | like like you |
5297s | especially heavy in air where i i |
5299s | recognize your names quite a lot from |
5301s | for a very long time you probably know a |
5303s | lot more than the average player you |
5304s | probably have a lot better gear than the |
5306s | average player you know that sort of |
5307s | thing so it is difficult to get those |
5309s | two things to line up |
5312s | at every level and you might be sort of |
5314s | like outside of the range of where that |
5316s | lines up you know |
5324s | uh i i think we'll also start to see |
5327s | less disparity |
5329s | on the system as a whole as we get just |
5331s | get more dungeons in |
5332s | it is very much designed to be |
5334s | um |
5336s | expanded upon |
5338s | big time |
5339s | and we'll we'll see changes to it as it |
5340s | goes we'll see new types of dungeons |
5342s | with new mechanics that will we'll take |
5344s | the stuff that we learned we already |
5345s | like threw out three different dungeons |
5348s | that we had considered quite heavily |
5350s | based on feedback we got from the |
5351s | dungeons that we put in |
5353s | and you know so like there's |
5354s | there's already changes happening to the |
5355s | dungeons because we're like well people |
5357s | like this they didn't like this for the |
5359s | most part and like well this plane was |
5361s | gonna have this so but people don't seem |
5362s | to like that in this dungeon so i guess |
5364s | we'll take that idea off the table and |
5366s | you know things like that and like oh we |
5367s | had thrown this idea out but people |
5369s | didn't seem to really like that style of |
5371s | thing this other dungeon so maybe we'll |
5372s | add it back in with some changes and |
5374s | stuff like that |
5378s | it's not like to carry back to a |
5379s | question as well we got asked earlier |
5381s | with um |
5383s | all of the uh |
5386s | uh cycle content |
5388s | um |
5390s | new and modified versions of existing |
5392s | dungeons is definitely a thing that we |
5394s | can we can add into cycles that i think |
5395s | is would be really positive |
5397s | um |
5402s | uh a way to expand the content without |
5405s | without adding too much stuff because i |
5407s | think one of the things that causes |
5409s | um |
5411s | more |
5412s | more bloat in a system like path of |
5414s | exiles is when when the systems when the |
5416s | new systems tie into the old |
5419s | uh very heavily |
5423s | where um |
5425s | they're sort of like required to to to |
5427s | happen and i mean like |
5428s | you can |
5429s | if if the um |
5432s | baltimore certain fate is |
5434s | not efficient enough for you you don't |
5436s | have to interact with it and the only |
5438s | unique things that come out of that |
5439s | dungeon are the boss rewards right |
5456s | but it's all great feedback and i'm |
5457s | really happy that the conversation is |
5458s | going right |
5461s | sorry i guess i should probably |
5463s | pull back a little bit here and say |
5465s | that i do appreciate the feedback and i |
5467s | think it is really good feedback |
5470s | i'm not trying to discount the feedback |
5488s | all right |
5493s | continuing back to the the mana cost for |
5496s | skill power conversation |
5499s | uh why use a high mana skill while with |
5502s | the same amount of time i get mana back |
5505s | i can out dps that skill with zero mana |
5507s | usage yeah yeah okay so i think that |
5509s | just comes from |
5511s | those zero mana skills are a little too |
5512s | powerful probably for the most part |
5516s | and i i don't i don't yeah so like i |
5518s | agree with you that it is there's |
5519s | probably still disparity there |
5521s | um |
5525s | but i think 10 times might be a little |
5527s | over the top |
5545s | might |
5552s | and there are other factors there as |
5553s | well so like |
5554s | um |
5557s | like like |
5558s | here's a really basic example but like |
5561s | with |
5562s | puncture i mean that it's okay with |
5564s | puncture i have to be able to hit |
5566s | a fairly specific point to hit something |
5568s | so there's some element of skill there |
5571s | with |
5572s | um |
5572s | hail of arrows the space that i have to |
5574s | hit is |
5576s | unbelievably huge by comparison so |
5578s | there's there is an element of like |
5581s | some abilities are easier to play with |
5583s | um and that gets factored as well but if |
5586s | you are a player that is incredibly |
5587s | skilled uh that suddenly becomes much |
5590s | less of a factor because you don't need |
5592s | to |
5593s | um |
5594s | you don't you don't worry about that |
5595s | because you're like oh i can hit things |
5596s | with either it doesn't matter and i know |
5599s | hitting things with puncture isn't hard |
5600s | but um |
5602s | it's it's not a completely |
5605s | uh zero |
5608s | [Music] |
5610s | impact portion of the skill |
5629s | not uh with their cooldowns it often |
5632s | feels like you're uh you need a zero |
5633s | cost skill anyway in between and you're |
5635s | often better off overall just focus on |
5637s | that one than to manage the mana cycle |
5639s | yeah that makes sense um |
5645s | we might need to just improve synergies |
5646s | between low and high cost skills in |
5648s | general so like using the high cost |
5650s | skills makes your low cost skills better |
5652s | or something like that |
5655s | so like the way to get the most out of |
5658s | puncture would be to use something like |
5660s | hail of arrows and i'll keep using those |
5661s | as an example because i'm just |
5664s | playing with it right now |
5671s | that was considering high medical skills |
5672s | and kids just like mine to watch out |
5676s | for the audio |
5678s | i wish there was like little time stamps |
5680s | beside these i better catch that on |
5682s | actually |
5683s | uh what would make dungeons way cooler |
5685s | would be |
5686s | door modifiers that actually impact the |
5688s | dungeon rewards instead of having |
5690s | generically and replaceable modifiers |
5692s | like this arbor and temporal sanctum |
5694s | modifiers are very boring sulfide |
5695s | bashing modifiers are so much cooler |
5698s | yeah i i would agree with that |
5705s | we were a little hesitant |
5708s | uh about the |
5710s | the sulphide bastion modifiers |
5717s | that's what i mean about like |
5719s | they were all kind of experiments in |
5720s | different ways |
5721s | because we're still experimenting we're |
5722s | still trying to figure out what uh what |
5724s | works what doesn't |
5726s | what's fun what's |
5727s | not |
5729s | so pretty well every feature is an |
5730s | experiment in some way |
5733s | i barely played uh since 8-5 due to irl |
5736s | stuff and so far the new dungeons |
5738s | haven't been able to draw me back in |
5739s | over other games fair enough i'm biased |
5741s | awards reworks and new masteries hint uh |
5743s | but i feel little to no endorphins on |
5745s | getting a new dungeons and drops yeah |
5747s | and that's |
5749s | makes total sense there's there's all |
5750s | sorts of different players that like |
5751s | different things and different things |
5752s | besides you um |
5757s | it's not happening |
5760s | like |
5760s | the the the the the big thing with and |
5763s | like i don't begrudge you for not |
5764s | playing because we're not releasing the |
5766s | things that are exciting to you that |
5767s | makes total sense |
5768s | uh |
5770s | totally fair um |
5774s | just to sort of like |
5778s | i guess reassured the |
5780s | masteries aren't |
5782s | out yet because releasing them now |
5785s | would delay the entire game |
5789s | [Music] |
5795s | so in an attempt to |
5798s | finish the whole game sooner |
5800s | they got delayed |
5803s | [Music] |
5808s | which i know i've said before several |
5809s | times |
5811s | i don't think i said the stream |
5820s | uh the ui work you did on the map was |
5822s | amazing i find though that the campaign |
5825s | is really confusing on it it's tricky to |
5827s | do the whole time travel stuff in a |
5829s | map where you're like moving different |
5831s | areas it's it's it's still tough and |
5833s | there's improvements to have there i |
5834s | agree |
5835s | um but it's getting a lot better i think |
5837s | we're making big strides in the right |
5839s | direction um |
5841s | also like where is too much hand holding |
5843s | this |
5844s | like where's the line there i don't know |
5846s | um |
5847s | the campaign over overall is getting |
5851s | quite a bit of work done on it over the |
5853s | next while like that's something that is |
5855s | still evolving and |
5857s | um |
5858s | there's a lot of work that's being done |
5859s | on the campaign |
5861s | the the presentation of it the structure |
5863s | of it the |
5864s | pacing of it |
5866s | um |
5867s | all that |
5875s | the fact that we switch ears is already |
5877s | confusing to follow but we don't even |
5878s | have a ch have the chapter we are in |
5881s | displayed on the map although knowing |
5883s | which area corresponds to which chapter |
5884s | is impossible to see on the map right |
5886s | now |
5887s | yeah okay that's a good point having the |
5888s | chapters there probably would be really |
5890s | useful there's a little bit of overlap |
5891s | but not much you can see what chapter |
5893s | you're in by pressing escape |
5896s | which i know is like kind of weird and |
5900s | oddly unintuitive to have |
5902s | having like which chapter each quest was |
5903s | part of |
5904s | might be useful like in the quest log |
5907s | or when you zoom out here having like |
5910s | chapter three |
5911s | town or something like that might be |
5913s | useful |
5914s | let's get feedback that's the sort of |
5916s | thing that i would encourage you to go |
5917s | to our forums and leave a post about |
5925s | uh |
5926s | would you ever add the dungeon bosses as |
5928s | modified fights in the monoliths so that |
5931s | our uniques are obtainable a different |
5932s | way unlikely but possibly |
5935s | um |
5936s | is very intentionally distinct and |
5938s | separate um |
5945s | maybe |
5956s | it it like |
5960s | i i i if if the hypoth like so if the |
5962s | goal is to i know this probably isn't |
5964s | the goal that you're going for here with |
5965s | the suggestion but if the goal were to |
5967s | make key drops more exciting this would |
5969s | have the exact opposite effect |
5986s | uh will the shaman mastery rework remain |
5988s | theming on cold lightning or will it |
5990s | lean away from cold damage due to the |
5992s | emphasis on cold element druid received |
5994s | uh |
5996s | the |
5998s | the the shaman's primary theming is |
6000s | around um |
6004s | like uh like the wrath of nature i would |
6007s | i would put that like the um |
6009s | the the elemental wrath of nature |
6012s | is sort of i guess |
6014s | that's a bad tag line there's there's |
6015s | there's a clever way to word that that |
6017s | sounds awesome in there i promise i |
6019s | don't know what it is but i bet it's |
6020s | there |
6021s | um and |
6023s | one of the primary |
6025s | elements that nature has at its at its |
6027s | disposal is cold |
6032s | if you're if you're unprepared in the |
6033s | wilderness |
6035s | dying to exposure is one of the most |
6036s | common and that's just a fancy way of |
6038s | saying you got too cold |
6045s | [Music] |
6048s | not happening |
6057s | i guess where i am |
6059s | you got too cold |
6066s | easy too easy |
6068s | um but yeah i i would say there's uh |
6070s | cold lightning physical are the three |
6072s | primary |
6073s | elements of primalist |
6076s | and that has no intention of changing |
6081s | and poison cold lightning physical |
6082s | points but shaman's less on the poison |
6089s | got my beetle |
6104s | not happening |
6119s | yeah i might have to drop something for |
6120s | that |
6129s | could you see major changes to all |
6131s | bosses for high-end content major |
6134s | changes to all bosses is an unbelievable |
6136s | amount of work so |
6138s | just right there like maybe but like |
6142s | that's a huge project |
6144s | uh like empowered monolith or possibly |
6146s | third model to fake difficulty |
6149s | same boss fight more complex mechanics |
6151s | path magazine did this as well in |
6153s | sentinel with uber pinnacle bosses |
6156s | getting new mechanics i think that gives |
6158s | you as devs really good room to design |
6160s | even more epic boss fights without |
6161s | overpowering new players yeah i think |
6163s | that um as we get more campaign in to go |
6167s | further |
6168s | uh |
6169s | and as we get more more updates to the |
6172s | um |
6175s | to the like monolith and other endgame |
6177s | mechanics |
6178s | i would i would |
6179s | be |
6180s | more interested in mechanically updating |
6183s | the current empowered versions |
6185s | rather than adding in a third tier |
6188s | um |
6190s | and and and having boss fights change |
6192s | more as you go to harder versions of |
6194s | them i think is a great idea and we |
6196s | we're already doing that a little bit we |
6197s | try and do it more and more as we go |
6198s | further um |
6201s | i think that their needs like we don't |
6203s | really have |
6204s | any bosses that fit in the same category |
6207s | as |
6208s | the like uber pinnacle bosses or just |
6210s | uber bosses and poe in general |
6212s | yet |
6214s | um |
6215s | because there is this infinite scaling |
6217s | measure that goes on with with |
6220s | the monoliths i'm not sure that the |
6222s | um |
6223s | monolith bosses are the right place to |
6225s | do that it might be |
6227s | um |
6229s | but we'll see i i there's definitely |
6231s | room for uh |
6234s | like capstone boss content that doesn't |
6236s | exist yet |
6242s | here's multiplayer ever coming out don't |
6243s | forget to at last game with a question |
6245s | if you want me to answer it yes it's |
6246s | definitely ever coming out |
6248s | uh yes you can turn timestamps on with |
6251s | the settings menu interesting i will |
6253s | have to look that up |
6264s | escape is for irl calls |
6267s | why would i ever press it |
6269s | it doesn't even pause the game |
6276s | it does uh in the editor though when |
6278s | we're working on it |
6279s | which i find funny |
6283s | uh you know what we are i i've been so |
6285s | stingy with you all |
6287s | i'm sorry |
6289s | need to apologize |
6290s | my bad |
6293s | hey look at this cool thing |
6295s | i wonder what that could be i bet it's |
6297s | not related to anything i put up last |
6299s | week |
6306s | yeah so this is uh |
6309s | the uh updated visuals for the summon |
6313s | bear skill for the prime list |
6316s | which i'm so excited about |
6320s | see you later theodore move over |
6326s | uh you mean cold physical totem melee vs |
6329s | spell and lightning only slapped on to |
6331s | other things rarely being focused itself |
6332s | right i came totally not shaman for life |
6335s | yeah |
6337s | there's some destruction that needs to |
6338s | happen a little bit but yeah it's |
6340s | um |
6343s | those are all themes but as far as |
6345s | elements go like if we're talking so |
6347s | when i was talking about this i'm just |
6348s | like |
6349s | like so we usually pick somewhere in the |
6351s | range of three to four of these elements |
6353s | for each class |
6355s | um |
6356s | and so |
6357s | primalist is these four in the middle |
6360s | lightning through poison that's |
6361s | primalist |
6364s | and like um |
6365s | sentinel for example is |
6367s | uh fire physical |
6370s | void |
6371s | um |
6372s | and then they get some stuff with |
6374s | lightning as well as there's there's |
6375s | forever that creeping in |
6377s | um |
6378s | and you can make builds like i saw a |
6380s | poison |
6381s | someone was streaming they were doing a |
6382s | poison uh warpath build so like it works |
6385s | it's there you can do it it's just not |
6386s | the primary focus |
6387s | um and like mage is these three here you |
6390s | know |
6392s | and acolyte is these four on the end |
6394s | it's basically everything other than |
6396s | major and accolade are kind of inverse |
6397s | of each other |
6398s | um so there's like |
6400s | and there's there's overlaps there |
6402s | because you can do fire things in |
6403s | acolyte now |
6405s | um |
6406s | yeah |
6411s | demons dead on |
6413s | demon's dad |
6415s | demons demon's dad on what |
6418s | demons dead on has subbed for twitch |
6419s | prime thank you very much |
6421s | as i fumble through your name like an |
6423s | idiot |
6424s | my bad |
6426s | i realized as well that i was just |
6429s | referencing the things with the screen |
6432s | open |
6433s | sorry |
6437s | i was |
6438s | i was sectioning off these so like |
6439s | shaman is |
6441s | primeless is these four here |
6443s | that's what i was trying to say |
6445s | there's people telling me that now i'm |
6447s | just going to sorry |
6452s | wait is the bearer a dlc |
6459s | um |
6460s | a subtle callback to the start of the |
6463s | dlc flood gate um |
6466s | which is which is horse armor in |
6469s | um oblivion it's oblivion |
6474s | what's wrong with oblivion or skyrim |
6483s | it was oblivion okay |
6485s | i thought it was oblivion |
6488s | not losing my mind it is it is not uh |
6493s | um |
6495s | a dlc armor no that's just what the bear |
6496s | will look like |
6504s | [Music] |
6506s | oh new bear yeah new bear |
6508s | aaron i think you were you were |
6509s | mentioning something about a bear in |
6512s | on your last podcast or something you're |
6513s | talking like oh we're gonna get like see |
6515s | new bear visuals soon or something |
6518s | i was like yeah real soon |
6531s | all right |
6534s | is it just a visual update or is the |
6536s | skill getting update too um the skills |
6538s | definitely update too this is something |
6540s | i've talked about before uh we we didn't |
6543s | want to do a skill update for |
6546s | so okay uh saber summon sabertooth uh |
6549s | sum and bear |
6550s | are are both extremely old skills |
6554s | and we've wanted to do updates to a lot |
6556s | of their functionality in their in their |
6558s | trees for quite a while now um |
6561s | but a lot of those changes came with |
6562s | them uh vfx changes uh model change |
6566s | visual changes like uh and just stuff |
6568s | that we didn't have |
6570s | we would have to do the modeling of the |
6572s | vfx for them |
6574s | uh for these changes and we |
6576s | knew that we wanted to update the |
6577s | visuals to a new style on both of those |
6580s | skills um and gollum same answer for |
6582s | golem here uh |
6584s | and so we didn't want to do the work to |
6587s | change them visually |
6590s | and then |
6591s | update their visuals and have to do all |
6593s | of that work again |
6595s | so we were holding off on |
6598s | um |
6600s | doing the doing the functional changes |
6602s | to the to those three skill trees before |
6604s | we did any |
6605s | um until we had visual changes ready to |
6607s | go for them |
6609s | and then uh on top of that there's |
6617s | what was i'm going to say |
6623s | primeless oh yes and then so the |
6626s | creating those new visuals for them |
6629s | um |
6630s | competes with a lot of other things as |
6632s | well so um i know a lot of people have |
6634s | been talking about like uh like okay |
6637s | we're doing cosmetic ntx anything like |
6638s | that and we want to make uh stuff for |
6641s | that but oh you can't do that until |
6642s | you've got the models for everything in |
6644s | game to actually look right so before we |
6646s | can do |
6647s | before we could work on the |
6649s | bare and saber tooth and golem models we |
6652s | had to |
6653s | work on the like having this hat |
6655s | actually look like this hat |
6657s | so that um |
6659s | we can also because because though that |
6661s | project |
6662s | of replacing all the gear models was |
6664s | blocking the project for mtx as well |
6669s | so there's like is this just like |
6670s | cascading like okay well this has that |
6673s | before that it says them for that |
6674s | and um |
6676s | finding how to do it most efficiently so |
6678s | the fewest things are blocked as |
6679s | possible is |
6681s | is really important |
6686s | that's why having |
6688s | good project management is really |
6690s | important |
6694s | shout out to the project managers |
6697s | [Music] |
6710s | i think i might play this build a little |
6712s | bit longer than some of the other ones |
6713s | because i actually want to get into |
6714s | empowered everything i might make a |
6715s | proper loot filter |
6718s | or if you guys are getting bored of it i |
6719s | might switch up something new |
6722s | that fight at the end of last stream |
6723s | with the uh |
6725s | um |
6728s | oh what's it called the the the rogue |
6731s | arena champion was just so great |
6733s | afterwards i'm like i just want to keep |
6734s | playing this bill this character i just |
6735s | want to keep going like no save it for |
6737s | stream mic save it for stream |
6747s | all right sir see you soon booting up my |
6749s | stream see you in |
6752s | i'll be there in about 18 minutes but |
6756s | everyone else will join you sooner |
6762s | uh that would be mcfluffin doing a ruby |
6764s | fanboy yeah okay |
6767s | that was the poison uh um |
6770s | whirlwind |
6771s | that's a good way to do |
6778s | a it bit for the lulls |
6782s | selfish request about speedrunning will |
6784s | it be possible to still interact with ui |
6786s | elements when i click on time rifts |
6788s | talking about the fade to black clicking |
6789s | out before having to change the time |
6791s | animation extremely unlikely |
6794s | um |
6796s | easy too easy |
6799s | i think more likely it would be like a |
6802s | ability to like just skip the whole |
6804s | thing entirely |
6808s | then than being yeah |
6812s | maybe |
6816s | that's i'll i'll be real honest with you |
6818s | about this and it's not going to be what |
6820s | you want to hear |
6822s | um especially when we're in this early |
6825s | stage still we're still in early access |
6826s | we're still trying to get the core game |
6827s | finished |
6828s | speed running is not a core |
6831s | functionality to the game |
6833s | um it's something we love and we want to |
6836s | support as much as we can |
6837s | um if the decision comes down to |
6840s | should we make this |
6841s | feature that literally everyone has to |
6843s | interact with or should we make this |
6845s | feature that like |
6846s | a really tiny subset of players will |
6850s | have a small impact on |
6852s | um |
6854s | because that would be nice but it's not |
6855s | the end of the world type thing |
6859s | it gets pushed down the list a |
6862s | and bit |
6862s | hope you can understand that |
6866s | it's just not uh |
6868s | we have to prioritize |
6870s | in order to get it done |
6872s | like if if we were just like |
6874s | willing to do whatever i mean years |
6876s | before we were done so |
6878s | a lot of cool stuff in there |
6880s | oh i probably should have gone here only |
6881s | five minutes left i'm gonna rapid fire |
6883s | these questions off |
6886s | without getting us any details can you |
6887s | get a glance at what damage types the |
6889s | three missing masteries will most likely |
6891s | focus on overlap being a chronic fire |
6893s | focus that'll get your physical remaster |
6894s | also all three elements i would say the |
6896s | only thing i can say about this is that |
6898s | the elements you will not see any major |
6900s | deviations from the base class uh |
6903s | elements that are available so falconer |
6906s | will have roughly the same cla elements |
6908s | available as |
6909s | um blade dancer and marksman rogue as a |
6912s | whole |
6912s | rune master will have roughly the same |
6914s | elements available as |
6916s | mage sorcerer and spellblade and warlock |
6919s | will have roughly the same elements |
6920s | available as |
6921s | uh acolyte necromancer and lich and i |
6924s | say roughly the same because there could |
6926s | be focuses that shift or like anyone |
6927s | that gets out of the inner one that kind |
6928s | of gets dropped a little bit but for the |
6930s | most part they're roughly pretty similar |
6937s | opinions on the community unique event |
6938s | results community response etc i mean |
6942s | uh i do have a lot right at the end and |
6944s | i kind of want to answer this more in |
6945s | depth but |
6947s | it is |
6948s | uh i i love the amount of engagement |
6950s | that happened out of it um i definitely |
6953s | think we made a couple little |
6956s | slips |
6957s | the biggest problem that happened i |
6959s | think is we were we were concerned it |
6960s | would take too long and people kind of |
6962s | lose interest so we tried to condense |
6964s | things down a little bit and we may have |
6965s | condensed it down a tiny bit too much |
6968s | um which i was on the team of let's |
6970s | condense it down so that was partially |
6973s | fault out of here |
6973s | i'm just my |
6975s | um |
6976s | but i'm pumped for the item that's |
6978s | coming |
6979s | and |
6980s | i think it was very successful so you |
6982s | know overall i'd be surprised if if |
6984s | nothing like this ever happens again |
6985s | type thing |
6987s | but after we've learned things because |
6989s | we like learning things uh what do you |
6991s | think about big echo style maps like uh |
6993s | bloodmore where you have to kill all the |
6995s | mobs in the mid boss funds with similar |
6997s | skills to the main timeline boss to |
6999s | teach mechanics of the timeline boss um |
7005s | good |
7007s | i i do really like that |
7010s | that's about all i've got |
7013s | uh is the is this confirmation that |
7015s | those skills are getting their reworked |
7017s | next patch |
7018s | uh |
7019s | no |
7020s | because i don't actually have a list of |
7021s | skills that i'm working on for next |
7022s | patch yet |
7024s | uh all i hear is we prefer to be lazy |
7028s | i'm not 100 sure what that was in |
7030s | reference to but i don't think that's |
7031s | true at all |
7034s | uh |
7035s | oh this is probably when i was talking |
7036s | about the like not wanting to do it |
7038s | twice |
7040s | this is we have |
7041s | like if you have 10 units of time to do |
7043s | something in and |
7045s | um |
7047s | the |
7048s | if you had to redo things it would make |
7050s | it so you couldn't do everything in |
7052s | those 10 units of time uh |
7055s | then we |
7056s | and we had to like cut content from the |
7058s | final game like like |
7060s | if this is what i think you're talking |
7061s | about like we prefer to have more stuff |
7063s | in the in launch game than have our |
7066s | early access be a tiny bit better right |
7068s | now that makes any sense |
7071s | we're playing we're playing the |
7074s | we're basically everything we do is like |
7076s | get us to launch get us the launch get |
7077s | us to launch that's where we're at right |
7078s | now is is how do we get to launch with |
7080s | the most stuff in the best quality we |
7081s | can |
7083s | uh if you make content timer based i |
7086s | would literally quit |
7087s | i'll want to play wow again |
7090s | did i say that |
7096s | i don't |
7097s | if i said anything about like time gated |
7099s | content where like you can only do like |
7101s | once a week or something like that |
7102s | i apologize i don't think i said |
7104s | anything like that |
7106s | like raid lockouts i was not intending |
7108s | to say anything like rated lockouts if |
7110s | that's what you're talking about i i |
7111s | hope that's not what you meant or i |
7113s | don't know what that question is i'm |
7114s | sorry |
7115s | uh |
7115s | i take to highlight your question uh |
7118s | is it intentional that we can't make |
7120s | hybrid builds with spell attacks |
7122s | uh like on my spellblade at some point |
7124s | you have to make a choice in game either |
7126s | spell or attacks um |
7129s | for the most part yes we try to |
7132s | give you the tools to go outside the box |
7135s | if you want uh |
7136s | some of these things that aren't quite |
7138s | there for hybrids will probably come |
7139s | with uniques in the future |
7142s | uh reacts with tags |
7144s | uh bolton squad first time chat and a |
7147s | tag question look at you you know what |
7148s | you're doing i don't know if this has |
7150s | been answered before but for multiplayer |
7152s | do you have seasons events races etc |
7153s | planned do you yes uh do you plan on |
7156s | pulling in some of the top pve diablo |
7158s | streamers to do so yeah i mean um |
7162s | if you're familiar with uh some big pb |
7164s | players uh carve |
7166s | is |
7167s | uh he's been a member of our team for |
7169s | years now |
7171s | and he's great so we do we do try and |
7175s | talk to people who are in |
7176s | related communities |
7179s | because they have a lot of experience in |
7180s | these types of games |
7182s | we we had a big stream with uh an |
7186s | interview with zizerin who's primarily a |
7188s | poe streamer uh that was like last week |
7191s | or something |
7192s | so that was great uh so yeah we we |
7195s | definitely do look into other |
7196s | communities |
7197s | and we're definitely going to be looking |
7198s | at seasons of events races and stuff |
7199s | like that so yeah |
7202s | and yeah and also to be clear we never |
7204s | encourage someone to be like you should |
7205s | stop doing that and come do this instead |
7207s | it's always just like we see you like |
7208s | that you might like this too it's sort |
7210s | of the extent of it um |
7213s | because there's room for more than one |
7214s | awesome action rpg |
7219s | can we expect an ellie royale |
7224s | [Laughter] |
7226s | um |
7227s | i think that that was a very successful |
7230s | game mode |
7231s | um |
7233s | the path of excel put in and uh |
7237s | i think it'd be a lot of fun |
7239s | not gonna not gonna say yes or no to |
7241s | that unfortunately however |
7243s | we've come to the end of our stream i |
7244s | hope you all had fun i know i did |
7247s | and to take us out i actually have one |
7249s | more thing that i forgot to share so |
7251s | here we go right at the wire anyone |
7253s | who's still here here's one last uh |
7255s | preview for the stream and i'll i feel |
7257s | like aaron's already gone so i'll uh |
7260s | probably show this again on his stream |
7261s | in a minute here but yeah um |
7264s | last little thing to take us out |
7270s | that's all we've got for you this week i |
7271s | hope you had fun |
7274s | thanks for stopping by |
7276s | we're gonna go say hi to aaron and uh so |
7278s | yeah in |
7279s | about ten minutes i'm gonna go |
7281s | get a drink of water take a quick |
7282s | breather catch my breath uh |
7285s | and i'll be back we're going to be |
7286s | designing a new unique item on aaron's |
7288s | stream so i'm going to host over to |
7290s | aaron right now um |
7292s | if you just go there or you stick around |
7293s | there we will be doing his |
7296s | unique item creation on stream will be |
7297s | about an hour we'll also have uh nifty |
7300s | our one of our concept artists coming in |
7301s | there doing some concept art for the |
7303s | item live as we're talking about it so |
7306s | that's gonna be a ton of fun hope to see |
7307s | you over there |
7310s | there's anything else i missed um |
7312s | please feel free to head on over to our |
7314s | discord where we do have |
7315s | uh there's people always answering |
7316s | questions that are asked the dev section |
7317s | we also ask the community section if |
7319s | it's an easier question um there's tons |
7321s | of very knowledgeable people over there |
7322s | they'll be happy to answer questions see |
7324s | you later |