about 2 years
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Last Epoch
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3s | foreign |
---|---|
4s | good afternoon everybody and welcome |
6s | back to the last Epoch Dev stream |
8s | as always I'm your host Mike hello how's |
12s | it going everybody |
13s | let's just hop right in so |
17s | first things first I |
21s | um I'm still playing my Fireball Frozen |
23s | orb store because uh having a ton of fun |
25s | with it and it's uh hits me right in the |
27s | feels so we're sticking there |
31s | um oh thank you Lone Star mcfluffin |
33s | that's an 18 month resub wow |
37s | wow right after that thank you |
41s | and speaking of which uh we do stream |
42s | for charity here and this month's |
44s | charity is child's play |
48s | um yeah do lots of cool stuff for you |
50s | know |
51s | kids being able to play and do stuff |
53s | check out their website great cause |
57s | also kind of appropriate for you know |
60s | the the field we're in I guess but yeah |
63s | so we're we're still rocking our |
66s | um Fireball frozen or sork and while |
70s | while it was off off stream I found |
75s | um |
76s | it's not versions of what I was already |
78s | wearing that has a little bit of |
79s | legendary potential on it so we're gonna |
80s | try and find some cool items uh and make |
82s | some legendaries here and if not I've |
84s | got some backups ready to go |
86s | um just just to have some fun with it |
87s | you know |
89s | nothing nothing crazy but yeah |
93s | it's fun no fun |
96s | and if you question for me don't forget |
98s | to put out Lassie [ __ ] in the |
99s | question so I see it better and we can |
101s | hop right in but I do see that we've got |
103s | a couple questions here with the gate |
104s | that I will answer |
106s | um we'll point nine come with big bounce |
107s | changes yeah I think there's there's |
108s | going to be a lot of balance changes we |
110s | haven't hit the big bounce stage of our |
113s | patch uh just for 0.9 just yet so most |
116s | of that's not done but there are a lot |
118s | of system changes that have knock-on |
120s | effects and just like the fact that you |
122s | add in a new unique item can cause |
124s | pretty significant ripples in the |
126s | balance world |
128s | so yeah there's there's a lot of there's |
130s | a lot of things here and there |
132s | um that we are gonna be |
133s | working on I think this is where we were |
135s | last time we died on this one right at |
137s | the end |
138s | um so let's just keep going have some |
140s | fun with this uh try trying to do |
142s | Empower and we'll see how it goes |
147s | um but yeah there's there's balance |
148s | changes and we've we've done a |
151s | we've got a bug pass and a language |
155s | consistency pass |
157s | on literally every single skill and node |
159s | in the entire game |
163s | um so there's a lot of stuff there a lot |
164s | of little things were just like stuff |
167s | that no one even noticed |
169s | um I've seen I've seen pull requests |
171s | come through for recently |
173s | um that I think are gonna have a |
175s | surprisingly big impact uh once they're |
177s | all said and done |
185s | not easy |
189s | but let's keep going more questions here |
190s | any date when multiple comes out no I'm |
193s | sorry we don't have a set date for it |
194s | yet if you are interested in getting in |
196s | early we are still taking people into |
198s | our community tester program |
200s | um applications are backed up a little |
201s | bit there because there is a manuals |
203s | portion to that process |
205s | um and so we are still still working to |
207s | get through that list |
208s | um new people get in every day tons of |
210s | people are playing there it's great |
211s | great to see multiple has been solid |
213s | online for a long time now which is very |
215s | cool |
221s | um |
222s | yeah it's going well we just we just put |
224s | out a new um CT patch |
228s | I want to say like two days ago |
234s | with a pretty big mistake in it which |
237s | was it was an experiment that we were |
239s | testing and uh it didn't work out but |
242s | we've we've got we've got another |
243s | version for that coming soon oh |
246s | sloppy sloppy sloppy it was it was our |
249s | our we're just getting our groove back |
252s | right |
254s | um |
255s | yeah |
261s | what is this one |
263s | let me just deal more damage yeah okay |
264s | we can maybe handle that we'll see |
269s | apparently we're a squishy boy |
274s | um yeah once again if this is your first |
276s | time hearing you have a question for me |
277s | please put out last debugging in the |
279s | question so I see it better |
283s | um |
284s | teachers |
297s | oh wow come on |
301s | okay I think what we've learned here is |
303s | I'm actually just not good enough to do |
304s | empowered I think that's I think that's |
306s | what we've learned here we're going to |
307s | dial this back a little bit we're just |
308s | gonna go down to touch |
310s | because yeesh |
314s | it's bad |
315s | bad |
318s | um |
320s | let's go I could do a part on a |
323s | different one but |
328s | this is the 90 I think when multiplayer |
332s | when it's ready |
334s | have you talked about adding more packs |
336s | and increase mob density there's there's |
339s | um in the current live version of the |
341s | game there is a bug that causes |
345s | um |
346s | a pretty high variance in pack sizes in |
349s | in the monolith and um so we fixed that |
352s | and the the on average will be increased |
355s | pack sizes but it's not like we're just |
357s | taking and turning that dial up it's |
359s | part of it is uh bug fix |
363s | um |
366s | yeah there should there should be some |
368s | some increase there in general |
370s | and I think it's important to note that |
372s | we never plan to have |
375s | um |
375s | as high density as you might see I mean |
378s | the big example is Path of Exile uh we |
380s | we do plan to have it be less dense than |
383s | that |
384s | um we're gonna use that as a benchmark |
391s | in German please yeah we're still |
392s | working on translations localizations |
395s | um we've partnered with a firm that |
397s | specializes in video game localization |
399s | especially with fantasy style games and |
402s | things like that and I will be we'll be |
403s | getting that as soon as we can a lot of |
405s | it is just setting up the systems to be |
407s | able to to localize it because like all |
410s | every single one of these skill notes |
412s | has to be done it has to be very precise |
415s | um |
419s | I think we've got to really get our |
420s | finish off our resistances there it's |
423s | supposed to be a big a big goal |
429s | just missed |
434s | do you have any idea on the release date |
435s | of missing master classes we do it'll be |
437s | 1.0 |
444s | do I need to just put like uh |
447s | a floating FAQ here for for the when |
452s | multiplayer question |
456s | because I feel like it's |
458s | we're already at like four times |
464s | not even 10 minutes in the Stream |
468s | um Mac M1 support win we're not planning |
471s | on expanding our platform supports uh |
474s | free 1.0 and then post 1.0 we can look |
477s | at it as a conversation but um |
480s | there's uh |
482s | there's no active plans for it at the |
484s | moment |
504s | a couple days ago I asked for a non-ct |
506s | multiple update you mentioned that |
508s | dungeons were recently added to |
509s | multiplayer environments so does that |
510s | mean all the core systems are working |
512s | right now well I mean Define working |
518s | um |
519s | he technically there and mostly |
523s | functional with a ton of bugs yeah all |
525s | the court systems are there |
531s | um at a quality level that we'd be happy |
533s | releasing and none of the core systems |
535s | are there |
539s | no they're still still favorite to do |
546s | there's a lot of little things that um |
550s | that come up |
552s | that like you never would expect at |
554s | least I wouldn't |
559s | um |
560s | and and sometimes it's just like |
561s | unanticipated play patterns |
565s | um |
566s | and we're also we also do get a lot of |
567s | good feedback that that Sparks |
569s | conversations it's not just like a |
572s | oh take the feedback and just do |
573s | whatever it says but like a lot of it |
575s | does sometimes just things that we just |
576s | never thought of and it ends up being |
578s | something like okay we have to discuss |
579s | this now and figure out if we want to do |
581s | anything about it |
590s | there's a cool thing recently that we've |
592s | gotten with emerging animations and MOB |
596s | immunity while emerging so there's this |
598s | like that uh I care what they're called |
601s | where they just like where it like rolls |
603s | together just happened a second ago |
604s | right there |
605s | um where they like the rocks on the |
607s | floor like collect together and form a |
608s | Golem that fights you but it's really |
610s | easy just to kill it in the emerging |
612s | State as we call it |
614s | um |
616s | and so we've recently set up uh |
618s | a system to force it to be allowed to |
621s | spawn |
624s | little things like that that are coming |
626s | in still and |
627s | um like we talked about this last week |
629s | but jumping enemies you can now kill |
631s | them in midair they don't technically |
633s | die until they until they land at the |
635s | end of their jump but |
637s | um |
640s | like they'll you can bring them to zero |
643s | life and then they do land the instant |
644s | they hit their own void fuser if that |
646s | that was the enemy that rolls together |
653s | all right hello is there any plans to |
656s | add a new game plus with harder campaign |
657s | and multiple difficulties like normal |
659s | hard ultimate and more no that's not |
660s | something that we're interested in |
661s | looking at right now we prefer just to |
663s | have the campaign continue if you wanted |
664s | to expand the extend the campaign |
667s | um and have the difficulties extend |
668s | expand that way |
670s | um part part of it is that we it lets us |
672s | put |
674s | um more complex mechanics |
676s | later in the campaign so you're if |
679s | you're just redoing the campaign on say |
682s | nightmare or whatever you kind of can't |
683s | well you could you could you can add |
685s | things to it a little bit but |
688s | um the core functionality of the |
689s | mechanics and the storyline everything |
690s | that's there has to stay relatively the |
692s | same right |
693s | um |
695s | and and so adding new uh |
700s | uh adding any new chapters is we think |
702s | it ends up with a better product at the |
704s | end and and also like it's a time travel |
706s | game like we can do the same area in a |
710s | different time and and kind of achieve a |
714s | similar effect as well |
717s | um like we haven't been to the ancient |
718s | era much at all it's our it's our least |
720s | utilized era at this point like |
723s | um when you're zoomed out this far all |
725s | of these that have like this the star |
727s | means there's places there and so |
729s | there's like five areas and 14. so it's |
731s | like there's a lot here and there's |
733s | there's a there's a lot here and there's |
736s | there's well it's very concentrated here |
738s | but there's a lot here you know |
740s | um this one |
743s | literally nothing there actually are |
746s | some areas but they're like |
749s | yeah |
751s | few and far between |
754s | um |
758s | yeah |
760s | so yeah um still a lot to do in the uh |
763s | in the ancient era like how cool does |
765s | that look I want to go there |
775s | that'd be cool I still don't know if |
777s | we're ever gonna do that I hope so |
782s | I hope so I mean you get a glimpse of it |
784s | I guess a little bit when you're doing |
785s | the the main storyline Quest you |
786s | actually do show up there briefly |
791s | all right |
801s | uh hey it's a game Dead Dev how did you |
803s | decide to use Unity over other options |
806s | also with multiplayer isn't there danger |
808s | that a known engine could be more easily |
811s | exploitable |
812s | um |
814s | so as far as the the known engine |
816s | exploiting stuff it's |
820s | if you've built the multiplayer systems |
822s | in such a way that |
824s | um I assume we specifically mean for |
826s | like multiplayer explaining |
828s | um if you've built the system in such a |
830s | way that |
832s | um |
834s | it is exploitable that's it doesn't |
836s | matter what engine you're using |
839s | uh so it there's really no difference |
842s | there |
844s | as far as uh how do we decide to pick |
847s | unity in the first place |
849s | um part of it was so I actually joined |
851s | the project a few months after it |
854s | started |
855s | um and it was it was development was |
857s | already in extremely early stages but |
860s | there was it was started it was in unity |
863s | um and we just rolled with it at that |
864s | point a lot of it has to do with what's |
866s | available |
867s | um looking at the scope that you have |
869s | the resources you have what's what's |
871s | possible to make something |
874s | um and that's a lot of what it is is |
875s | that uh while Unity might not be the |
879s | like best at this or the most at that or |
882s | whatever like for various different |
884s | categories it is really good at a lot of |
887s | things and one of those things being |
888s | just accessibility |
891s | um |
892s | and and sometimes just getting your foot |
894s | in the door is what you need to to get |
896s | the ball rolling and I know this is like |
898s | the most like generic sounding answer |
900s | she doesn't sound like a hockey player |
902s | giving a mid period interview or |
904s | something |
905s | um yeah I just gotta keep keep my head |
907s | up through the neutral zone you know |
909s | keep keep [ __ ] up I'll keep sticking on |
911s | the ice make sure you get that puck to |
912s | the to the open man you know just drive |
914s | hard to the net and be good you know |
915s | just go play our play and Shooters no |
917s | um |
919s | anyways uh yeah it's it's just it's it |
922s | was accessible for us and um you know I |
925s | I get this question a fair bit actually |
927s | and I wouldn't really change that |
929s | decision |
930s | um because I don't know if because the |
932s | other half this question usually is if |
934s | knowing what you know now would you have |
935s | changed from you know to do something |
936s | else no I don't think I would have |
938s | um this wasn't strictly my decision to |
941s | make so |
942s | um but yeah yeah it was the |
945s | there's there's a lot of good stuff that |
948s | came out of it |
949s | um I don't know if we'd have a game at |
951s | all if we didn't choose Unity |
954s | um just because of what it afforded us |
956s | so yeah |
962s | scroll up it's a couple questions behind |
965s | here all right next question do you have |
967s | any developers working on new classes or |
970s | is pretty much all hands on deck for |
971s | multiplayer |
972s | um well right now the uh development of |
976s | new classes is not a active the design |
980s | of some new classes is is stuff we're |
983s | working on pretty heavily right now |
984s | there's a lot of design work that has to |
985s | be done before implementation actually |
987s | starts to occur |
989s | um and so yeah we're pretty heavily in |
992s | multiplayer but we do take time to have |
993s | design meetings um and sometimes that |
996s | focuses around uh multiplayer mechanics |
1000s | and things like that sometimes that |
1001s | focuses around new classes we recently |
1003s | had a pretty big design meeting |
1005s | revolving around warlock which was cool |
1008s | um |
1010s | and there's yeah there's lots of new |
1012s | stuff there |
1013s | um we changed our mind on a lot of stuff |
1014s | that we originally had planned |
1017s | um I'm really excited for it I think I |
1019s | think this is gonna be |
1020s | uh it's gonna be a good one we'll see |
1022s | though I mean literally nothing's |
1023s | implemented for it yet |
1026s | the the fireball's so funny because like |
1028s | I showed off the new fireball |
1030s | um VFX a few weeks ago and uh I I played |
1034s | with it a little bit more while I was |
1036s | doing a few things recently and um in |
1038s | the editor so in the with like the |
1040s | latest builds and everything |
1042s | and uh coming going back to this one now |
1045s | I'm like it doesn't look as nice it |
1048s | still looks really good and I remember |
1049s | seeing this one and being Head Over |
1050s | Heels about this Fireball and now that |
1052s | we've got the even newer better one it's |
1055s | just |
1055s | yeah you know |
1061s | anyways will we ever see new equipment |
1064s | slots like pants and shoulders will that |
1066s | be too much of a nightmare to rebalance |
1068s | uh it's it's not impossible |
1072s | um I'd say it's very unlikely at least |
1074s | anytime soon but it's not impossible and |
1078s | there's a lot of different ways you can |
1079s | do |
1081s | um |
1082s | new item slots uh because something that |
1085s | might not be immediately obvious is |
1087s | you've got a whole bunch of extra item |
1089s | slots right here those are actually |
1090s | items they're coded as items |
1094s | um if we let you you could pick them up |
1096s | and place them in your inventory like |
1098s | those are items |
1100s | um |
1101s | and yeah so there's like there's lots of |
1104s | different ways you can do more item |
1106s | slots and it doesn't always have to be |
1107s | pants or whatever or shoulders |
1110s | um |
1111s | I think the biggest problem with with |
1113s | adding a pants or shoulder slot in is is |
1116s | more in the um |
1118s | the visuals in that all of our body |
1121s | armor so like from your like the top |
1124s | cuff of your boots all the way to your |
1128s | neck and all the way to your wrists all |
1130s | of that is one |
1132s | um one slot and the the visuals are |
1137s | displayed and designed as such and so we |
1139s | have to redo all of those so I think |
1141s | that's really the big thing that would |
1142s | be limiting for it |
1143s | so likely if we were to add more item |
1147s | slots |
1149s | they would be they'd be more abstract I |
1151s | think |
1152s | so yeah |
1153s | like like like the a common one that |
1156s | gets suggested is is um a special slot |
1159s | in the middle here |
1160s | um that affects the idols in some way |
1162s | but yeah that's something that gets like |
1164s | it's suggested a fair bit |
1169s | which I do think is a great idea |
1176s | um |
1177s | and and I'll let you know whenever I see |
1179s | a question will we ever see blank maybe |
1181s | I mean I hope to be still making this |
1183s | game |
1184s | in 10 years you know like ever's a long |
1187s | time |
1189s | all right well the will there be |
1191s | beginner leveling skills and end game |
1194s | viable skills |
1195s | um I mean we try to make the skills that |
1197s | you unlock at the start of the game |
1200s | um straightforward and uh because I'm |
1202s | gonna use the word simple and I think |
1203s | simple's the wrong term here |
1205s | um straightforward and uh like really |
1208s | really quick to learn and then |
1211s | um |
1211s | we like to save the the more complicated |
1214s | skills or the |
1217s | um the more mechanically deep skills for |
1220s | at least at least their pre-specialized |
1222s | versions for a little bit later on so um |
1225s | you see things like black hole is not a |
1227s | starting skill but like lighting glass |
1228s | and Fireball are they're pretty basic |
1230s | just like I'm gonna shoot a Elemental |
1232s | projectile at G type that skill |
1234s | and |
1237s | um so yeah we do try and have that |
1238s | progression be from like easier |
1242s | beginners like starting out skills to |
1245s | um more complex things that maybe rely |
1247s | on other skills there's more interaction |
1248s | there's more setup required |
1252s | um |
1253s | but we still try and make it so that the |
1255s | those these emails early skills are |
1257s | still late game viable lighting Blast |
1259s | has been continues to be a a Powerhouse |
1263s | of an ability even right through very |
1266s | end game super in-game viable stuff so |
1269s | like I I think that as that's the one |
1271s | you start with like it's your opening |
1273s | skill |
1274s | um so we really try not to to break |
1276s | skills into those categories but really |
1278s | have skills that can fulfill different |
1281s | roles |
1282s | um at different points throughout the |
1283s | game and be flexible |
1287s | it's not that answer the question if if |
1288s | your ass is something a little bit |
1289s | different let me know and I'll try to |
1291s | answer it again uh is the layout |
1294s | is the statue on the left a Tara oh oh |
1298s | the the HUD here |
1301s | um for HP yep and I set you in the right |
1303s | Mana orbis thanks |
1305s | um |
1308s | this is a Tara |
1315s | don't forget to put |
1317s | um at last Epoch game |
1320s | uh |
1322s | in your question if you'd like me to |
1323s | answer I just saw someone say like oh |
1325s | you skipped my question and I'm sorry |
1327s | um if it did not have at least that |
1330s | lastly put game I probably missed it |
1333s | because there's people having |
1334s | conversations with each other and I |
1335s | don't want to read every single comment |
1337s | um |
1338s | to just pick up the ones that are |
1339s | directed me so let me scroll up and I'll |
1341s | find it for you one sec |
1349s | uh okay I found it um who's playing the |
1351s | game uh my name is Mike I'm a senior |
1353s | developer for 11th Hour games and I |
1355s | worked on last epoch |
1358s | um |
1360s | yeah |
1363s | that's me uh what happened to those |
1366s | social posts uh such as last Epoch |
1368s | Tinder Valentine's Day cards from your |
1371s | favorite Travelers Etc uh yeah I mean we |
1373s | we try and shake things up each year |
1375s | there's um |
1377s | I don't I don't know I think we've |
1379s | sometimes we just get like sometimes |
1381s | someone makes something that we didn't |
1384s | expect it just shows up and then we make |
1385s | a post around it because we think it's |
1386s | cool |
1388s | um I think that that happened a lot of |
1389s | those cases that you're probably |
1391s | remembering |
1392s | um that was cool though |
1395s | um |
1398s | there could be some Festivus |
1401s | things yeah see right there that guy |
1403s | jumped and I shot a fireball at him and |
1404s | it didn't die because he was mid-air |
1405s | when he jumped |
1406s | um soon he will die when he lands |
1409s | oh a leather belt of Hope |
1413s | never |
1424s | lastly [ __ ] two unreal six |
1431s | uh okay so did you see another question |
1432s | your first time question I I know you |
1435s | guys don't know the rule about uh but |
1437s | now let's see if I'll give him the |
1438s | question but um I was wondering if this |
1439s | can be played with a controller it |
1441s | definitely can be played with a |
1442s | controller I wouldn't say it has full |
1444s | controller support because there's |
1446s | certain elements like uh text input for |
1449s | naming characters and things like that |
1450s | that do not bring up |
1452s | um an on-screen keyboard to work with so |
1454s | you do still need a keyboard |
1456s | um for some select things I think |
1458s | getting into game at the very start |
1459s | might struggle with the controller at |
1461s | the moment we do plan to round out |
1463s | controller support for 1.0 so that it is |
1466s | so we can say like yes it has controller |
1468s | support there's no caveats or asterisks |
1469s | there |
1470s | um but right now it's it's I would give |
1472s | it a solid B plus for controller support |
1474s | at the moment it's not perfect it's not |
1476s | finished there's work to do |
1479s | um |
1479s | but you know it's pretty good and it's |
1480s | pretty fun and |
1482s | um I know I know a lot of people that |
1483s | that actually actively play with a |
1485s | controller |
1487s | um |
1488s | I mean there's another feature that |
1489s | we're we're working on for multiple |
1490s | right now is is getting controllers in |
1493s | um |
1496s | yeah |
1501s | all right |
1504s | void focused warlock all right Aaron |
1507s | hello sir I know you've been you've been |
1510s | um |
1510s | pushing that idea for a while now |
1514s | um |
1516s | I hate telling people that like things |
1519s | are just not gonna happen |
1525s | uh what subclasses that you play I'm |
1527s | playing a sorcerer |
1536s | yes uh I'm specialized as a sorcerer I |
1539s | have no points to spell but whatsoever |
1540s | here's my treat for sorcerer right now |
1544s | I'm going to keep putting points in this |
1546s | let's get my instant Mana back up |
1548s | because I really want to get it back |
1549s | over 300. |
1553s | kind of hoping to get in these um |
1557s | in some of these slots maybe a little |
1559s | bit of mana on uh |
1561s | the exalted item |
1563s | I'll be sweet |
1567s | let's make a legendary |
1570s | uh when multiplayer goes live is |
1573s | anti-cheat software going to be required |
1574s | to install |
1576s | um so the method I I don't want to say |
1579s | yes or no to that right now just in case |
1580s | something changes however |
1583s | um there's nothing planned at the moment |
1584s | and I don't see why we would need it |
1587s | really even if you're cheating with your |
1590s | client and sending false inputs to the |
1593s | servers |
1594s | um it won't work |
1596s | like it won't do anything it'll just |
1598s | kinda |
1600s | you'll be like oh my health is four |
1603s | million or I do a bajillion damage well |
1605s | the circle's gonna no you don't you deal |
1607s | seven deal with it |
1610s | um |
1611s | and uh yeah there's the servers it's |
1614s | more the client is sending requests on |
1616s | things to do and the server is actually |
1618s | playing the game |
1619s | um and you're just rendering a visual of |
1621s | what's happening on your clients |
1624s | um so there's a lot of inherent security |
1626s | there that comes with it and and yes |
1628s | there's lots of other ways that there's |
1629s | security issues and where we are working |
1631s | to deal with those for sure but um and |
1633s | and the I think the the style of |
1635s | anti-cheat software you're getting at is |
1637s | not really what we're what we're aiming |
1638s | for |
1640s | um |
1641s | the the most the most most important |
1643s | factor of of anti-cheat for us is |
1644s | maintaining the Integrity of the latter |
1647s | um than anything else so like a lot of |
1649s | the anti-cheat software that we see |
1652s | um |
1656s | in in other games like I I don't want to |
1658s | call it any games uh as examples but I |
1660s | think you can judge me with a question |
1662s | you're asking you probably have a good |
1663s | good idea of the same games I'm thinking |
1665s | of too um and I don't think you need to |
1667s | be worried |
1670s | I realize it's like don't don't worry |
1674s | about that it'll be fine it'll be fine |
1676s | that's such a terrible way to answer |
1677s | that question |
1681s | we never want to |
1683s | um one of the things we do try and be |
1686s | very careful of is we never want to |
1688s | impact if there's a group of people that |
1690s | are |
1691s | um doing some sort of behavior that |
1693s | maybe we don't like in the game or uh |
1696s | we're trying to to curb or or |
1699s | I don't know change how it's working or |
1701s | something like that we'd rather not put |
1704s | in a system that has an equal chance of |
1707s | negatively impacting the people who are |
1709s | playing as intended so um |
1712s | an example of this that's a little bit |
1714s | aside but something that I'll mention uh |
1717s | the the numb lock trick comes comes up |
1719s | as an example pretty frequently so you |
1721s | can |
1722s | um |
1723s | uh you can you can do is you can assign |
1725s | basically you can you can force Auto |
1728s | cast to happen |
1729s | um and a lot of times people have |
1732s | suggested hey like why don't you just |
1733s | detect for numb lock and you know |
1735s | disable the functionality and so like |
1737s | like to lock people out or whatever |
1740s | but there's a chance that someone is |
1744s | using that for something else and it's |
1747s | so negatively impacts someone who is |
1748s | playing appropriately |
1750s | um and then there's this other things |
1752s | like okay we'll just just detect four uh |
1755s | repeated button presses in the same |
1757s | interval |
1758s | um okay great now maybe someone is just |
1762s | like weirdly rhythmic with how they play |
1765s | and they're pressing the same that |
1767s | button in the same interval every time |
1768s | and it accidentally Flags someone who's |
1770s | literally just playing normally |
1772s | um and so there's there's this a lot of |
1775s | back and forth of like oh trying to |
1776s | catch the cheater or catch the person |
1777s | doing something you don't want them to |
1778s | do which we don't actually care about |
1780s | which is why I'm using it as an example |
1783s | um |
1784s | and having it negatively impact people |
1785s | who are just playing normally |
1787s | and so we really want to avoid those |
1789s | situations |
1790s | um because the people who are just |
1791s | playing normally are the people who were |
1793s | trying to cater to the most you know |
1799s | because that's the vast majority of |
1801s | people playing |
1802s | okay |
1807s | uh released has resubbed for four months |
1810s | in a row thank you very much glad to |
1811s | have you here |
1813s | I hope you're enjoying yourself |
1817s | all right |
1820s | um consider for April Fool's swapping |
1822s | bosses of Poe or another game get |
1824s | shayford Ali and vice versa oh if that |
1826s | was as easy as just like swapping it |
1828s | like just oh just slap one on the other |
1830s | no problem oh my gosh I would love to do |
1833s | that that'd be so cool |
1835s | um I think that's that's an extremely |
1838s | large undertaking |
1840s | um |
1841s | but hey Chris if you're down so am I |
1843s | laughs |
1847s | I don't think that's gonna happen |
1849s | unfortunately |
1852s | be very cool though |
1854s | all right okay back again with another |
1856s | hot off the press question when looking |
1858s | to buy the game there's Steam and off |
1860s | your website buying options what I'd |
1862s | like to ask is if we buy from the |
1864s | website can we still play with friends |
1865s | who purchase on Steam this looks like a |
1868s | couple this looks like a game myself and |
1869s | a couple people would try yes |
1872s | um it doesn't matter where you purchase |
1873s | it from at all website steam you get |
1875s | literally the exact same thing |
1877s | completely so if you buy and I know it |
1880s | sounds ridiculous people say that but it |
1881s | is |
1882s | um if you buy it on the website what you |
1884s | can do is you can put your |
1887s | um you can activate your steam account |
1889s | on your last Epoch account basically |
1892s | just linking the two together and it |
1894s | will just activate the game last Epoch |
1896s | on your steam account so if you buy it |
1897s | on our website you can get the steam |
1898s | copy for free |
1900s | um it doesn't give you a key to input so |
1902s | you can't like buy the website get a key |
1904s | and give the key to a friend so that's |
1905s | not possible but |
1907s | um yes if you buy one copy in in the |
1910s | website you do get the same one copy on |
1912s | Steam as well |
1913s | um and then on top of that if you buy it |
1915s | on Steam you can also go get the uh when |
1918s | you when you first open it on Steam it |
1920s | creates a last Epoch account and then |
1921s | when you could log into the website with |
1923s | that last apoc account and you can |
1925s | download the sandal online if you wanted |
1926s | to |
1927s | I will say though that I would extremely |
1930s | strongly recommend no matter where you |
1931s | buy it from steam or our website use the |
1933s | steam client it's so much better our |
1936s | Standalone client is terrible |
1938s | um I can see that because I made it |
1940s | mostly |
1941s | um and it's it's not that it's terrible |
1944s | it's just outdated and we haven't been |
1946s | upkeeping it much really |
1948s | um the steam |
1951s | download servers are just |
1954s | unbelievably fast |
1956s | um and then you also get things like |
1957s | Cloud save and some some game file |
1960s | verification things and it's all in one |
1962s | place and you know |
1964s | I know there's a lot of people that |
1964s | really hate steam I I'm sorry I really |
1968s | still would recommend if you can if you |
1970s | can get over it please use the steam |
1972s | client it's so much better |
1975s | um The Experience you'll have is just |
1976s | better that's that's all it comes down |
1978s | to |
1979s | we want you to know the best experience |
1980s | and |
1982s | while we do have a standalone client |
1985s | it's okay it's fine |
1990s | but yes you can still play with each |
1991s | other |
1992s | um the actual files that download |
1995s | um from the Standalone client are the |
1996s | same files that steam downloads it's to |
1998s | be also the same package to both uh and |
2000s | if you if you open if you have Steam on |
2004s | your computer |
2007s | um |
2008s | and running and you open the Standalone |
2010s | version steam will actually see that |
2012s | you've opened it and will like grab it |
2014s | and uh you'll see like the steam like |
2017s | you're playing last debug It'll like |
2019s | show up in Steam as you playing it |
2021s | um and then there's a couple other weird |
2023s | things that can happen too like you can |
2025s | actually take the steam client |
2027s | and just like copy the package out and |
2030s | if you have a |
2033s | um a password setup you can actually run |
2035s | that as the Standalone client as well |
2037s | like it's it's there's it's the same |
2039s | package they're super connected |
2041s | um |
2043s | but yeah you steam it's better |
2046s | and you get both if you buy it at either |
2048s | place it doesn't matter |
2058s | all right |
2060s | moving on |
2062s | I hope that answers your question every |
2064s | time I get to the end of a question I'm |
2065s | always like |
2067s | I wonder if that was enough every single |
2069s | time no matter how long I've been |
2070s | talking for |
2073s | anyways uh will you shave your beard |
2076s | when the game launches officially no I |
2078s | look weird without a beard |
2080s | um I'll I'll I'll probably take some |
2082s | some trim into it it's it's getting a |
2084s | little out of hand right now |
2087s | like |
2090s | it's down to like my shirt |
2092s | yeah it it needs a bit of a trim |
2095s | um but no I I don't think I'll shame it |
2100s | I'm tempted to like set some sort of |
2102s | ridiculous bar of like oh if if there's |
2106s | this happens on launch you know I'll |
2109s | shave it or something like that but I |
2110s | don't I don't want to do that |
2115s | that period where it's starting to grow |
2116s | back it's just so itchy and uh |
2119s | I've got it just so perfect right now |
2121s | where it's like soft and it just feels |
2123s | nice |
2128s | I'd really rather not [ __ ] my beard last |
2130s | time I fully shaved my beard was |
2133s | um |
2134s | for uh |
2137s | uh I don't know the term frosh week at |
2140s | uh University |
2144s | and it was shaped in a very weird |
2145s | pattern all week |
2151s | all right it is it is getting extremely |
2154s | warm in here I'm gonna need to open a |
2156s | window he'll do after this fight |
2159s | um |
2159s | so no hard no on the void Walker avoid |
2163s | Warlock |
2165s | um |
2166s | I mean we hate to sit put hard nose on |
2168s | things like that especially stuff that's |
2169s | not even implemented yet |
2172s | but |
2176s | we did specifically put in our plans |
2178s | that it was not gonna be that |
2184s | uh are there any plans for group |
2187s | dungeons with matchmaking or a basic |
2190s | party maker like Lost Ark also any ideas |
2192s | for more end game content yeah we do |
2195s | have we of ideas for morning game |
2196s | content there's it's it's ideas are |
2198s | cheap implementation is what takes the |
2200s | time but yeah there's definitely ideas |
2202s | there as far as |
2204s | um like so we've we've used the term |
2206s | matchmaking before in our in our devlog |
2210s | posts and I know a lot of people have |
2211s | been confused about the use of that term |
2213s | that we use when we say the term |
2214s | matchmaking what we're actually |
2216s | referring to is uh in those posts in the |
2219s | past what we've been referring to is |
2220s | when you go to a new Zone having the |
2223s | server |
2224s | um |
2226s | I mean the servers be able to |
2228s | communicate with each other and figure |
2229s | out the right server to send you to |
2231s | whether or not you're in a party and |
2233s | someone else in that party's already in |
2235s | that zone finding the server that has |
2237s | that party and sending you to that one |
2239s | instead of just making a new one for you |
2240s | or learning or find figuring out there |
2241s | isn't one and then making a new one |
2244s | um that's what you mean by matchmaking |
2245s | that when we've talked about matchmaking |
2246s | in the past |
2247s | it's matchmaking like you're talking |
2249s | about like a like a dungeon finder or a |
2251s | raid finder that you've seen something |
2252s | like wow where you like put up like oh |
2254s | I'm uh |
2256s | um |
2257s | firewall Frozen orb DPS looking for uh |
2260s | group to go do temporal sanctum dungeon |
2262s | or something like that we don't really |
2264s | have plans for a system like that at the |
2266s | moment |
2267s | um |
2267s | in initial version especially in the CTS |
2270s | is just there's there's chat uh if you |
2272s | want to post that you're looking for a |
2273s | group go ahead |
2275s | um that's sort of where we're at at the |
2276s | moment |
2277s | um |
2278s | could change but that's what we've got |
2281s | so far |
2286s | yeah basic party maker yeah it's it's |
2287s | all just |
2289s | we've we've we've we've just spruced |
2292s | this oh God it's gross ah close it looks |
2293s | terrible |
2295s | um but there's there's like a new a new |
2299s | party frames new party window everything |
2301s | like that and um |
2303s | getting something being build a little |
2305s | bit better functionality in there but |
2306s | not much new really |
2312s | design the way it should be thanks to |
2314s | the answer you're welcome that's awesome |
2315s | projects I do not look at the names |
2317s | enough |
2319s | I I recognize names but I don't remember |
2321s | what your question was I'm gonna go back |
2323s | and look |
2325s | oh the Auntie G one yes cool wonderful |
2327s | wonderful thanks let me know |
2330s | uh thanks for clarifying purchasing |
2333s | stuff you're welcome |
2335s | I'm skipping past stuff because I don't |
2336s | see any tags if you have a question for |
2338s | me don't forget to put out last game in |
2340s | the question |
2341s | will League season content require |
2344s | online play |
2346s | um |
2348s | Maybe |
2350s | depends what it is |
2352s | um |
2353s | I can see there being things that would |
2354s | just not make sense at all to do without |
2357s | online play |
2358s | um we do really want to bring as much |
2360s | the content to as many people as we can |
2362s | we know some people can't play online |
2364s | um |
2365s | so I it'll depend heavily on what it is |
2368s | really |
2376s | but we we really here's I guess a |
2378s | different way to look at it we don't |
2379s | want to |
2381s | um we don't want to maintain two |
2383s | versions of the game |
2386s | um we want to maintain the game that can |
2388s | be played online or offline |
2390s | okay so |
2392s | um for the most part things would be |
2393s | playable in both |
2397s | unless something goes wrong |
2404s | all right if the multiplayer launch goes |
2406s | without any issues oh boy would that be |
2409s | good |
2411s | oh I'm just gonna stop there and revel |
2414s | in that thought for a second |
2417s | okay uh if the if the multiple launch |
2419s | goes without any issues will you shave |
2422s | your beard also do you think you can |
2424s | shave your beard this month or next |
2426s | nice sneaky well |
2430s | um |
2431s | that's that's stinky |
2433s | uh I I don't think I will be shaving my |
2436s | beard for multiplayer launch |
2440s | I'm sorry |
2443s | uh will 0.9 release with some sort of |
2446s | trade |
2447s | um that's the plan right now so there's |
2449s | the way I like to word it just because |
2450s | the term trade has such a specific |
2453s | meaning for so many people |
2455s | um |
2456s | yeah there's already a system in point |
2459s | in in the CT program there's already a |
2461s | system by which items can be |
2462s | transitioned between two players |
2465s | um |
2466s | and we're still getting feedback on that |
2469s | we're still looking at that feedback |
2470s | deciding if we want to do anything with |
2472s | it |
2472s | um or any of that stuff so there's |
2474s | there's lots of things that could change |
2476s | still |
2477s | um if that goes ahead with how it is uh |
2479s | then we'll be |
2481s | there will be some system by which items |
2483s | can be transferred from one player to |
2484s | another and multiplayer at point nine |
2486s | launch so yes we do we do plan to have |
2488s | some sort of trade |
2490s | what that looks like I can't give you |
2492s | any more details sorry |
2495s | uh most people who bought Creator |
2497s | supportive pack design their items oh |
2499s | good question I'm gonna say yes |
2504s | but |
2506s | that basically saying I think more than |
2508s | half have |
2509s | um |
2511s | but I'm not certain on that I haven't |
2513s | looked at that uh that that spreadsheet |
2515s | in a while |
2523s | we do get some great I've I've really |
2525s | enjoyed making the supporter uniques |
2528s | and we've got some amazing ideas from |
2531s | people who've done it |
2532s | um and it's it's really cool to see the |
2534s | different approaches people have to that |
2536s | process |
2537s | um and you you get like I can't I can't |
2540s | split into like categories or anything |
2541s | like that but you do get people who are |
2544s | um who I think the two main categories I |
2546s | guess are people that really want |
2548s | something that is and then someone can |
2550s | have both of these intentions pretty |
2551s | heavily but usually people have I think |
2554s | one at least one of these two intentions |
2555s | when making it unique they've got like a |
2558s | really specific thematic idea where |
2561s | they're like I want to have a uh a |
2565s | really |
2566s | curved yellow sword uh that does |
2570s | something that doesn't matter what it |
2572s | does really but I really want that super |
2573s | curved yellow sword |
2575s | um and it's this aesthetic thing it's |
2577s | really hard on what it like the feeling |
2579s | it gives and that sort of stuff and the |
2581s | mechanics are sort of like |
2582s | they kind of kind of the mechanics of |
2584s | like well what do you guys think's good |
2585s | sort of thing |
2587s | um which is super cool uh and we'll |
2589s | usually like give some examples of like |
2591s | ideas we have that we think might fit |
2593s | the theme and it's the difference |
2594s | between really a top-down and a |
2595s | bottom-up design |
2597s | um and and then the on the other hand |
2598s | you get people who come in and they're |
2600s | like I really want this effect I don't |
2603s | care what slot it's on I don't care what |
2605s | it like I don't care anything about it |
2607s | but I just want this one specific effect |
2609s | and we go from there |
2612s | um and you have people that that do |
2614s | really have specific ideas for both |
2615s | those things and also very cool makes it |
2617s | makes those are really easy sometimes |
2619s | you get it and it's like a fully formed |
2620s | item idea ready to go and you're like |
2622s | yeah we can do that sure just do it |
2623s | that's happened a couple times |
2626s | um but yeah it's it's usually you get |
2628s | one of those two extremes as uh as or |
2631s | both |
2634s | yeah |
2635s | it's cool process if we did one live |
2637s | with uh ziz and one live with Aaron that |
2641s | uh there are videos on YouTube for if |
2643s | you if you care to see that process |
2645s | both of them are much more in the um |
2650s | uh I'd say I'd say more in the mechanics |
2652s | side of things I know this is really on |
2654s | the squirrels quite a bit but yeah I |
2656s | think it's I think they both came from a |
2658s | more mechanics heavy side initially at |
2660s | least |
2665s | all righty then |
2669s | um |
2671s | will we be able to play new content from |
2674s | new Psycho without making a new |
2675s | character |
2677s | um |
2680s | I don't know the details of that |
2683s | specifically |
2685s | um |
2686s | I I see what you're getting at though |
2688s | and this is again comes down to uh |
2690s | uh part of the answer here is Define |
2692s | content |
2694s | um because |
2695s | if there's a new unique item that's just |
2698s | World drops then yeah that'll still |
2700s | that'll draw probably |
2702s | um maybe not I don't know |
2705s | that's that's a that's a really tough |
2707s | question to answer because part of it is |
2708s | we don't want to maintain super like a |
2711s | large number of versions of the game if |
2713s | we can avoid it we want to maintain as |
2714s | few versions as possible we want them |
2717s | all to be the same you know not not |
2718s | literally but we want there to be as |
2721s | little variation there as possible so we |
2722s | can't so when we go to release a patch |
2724s | we're we're not like releasing eight |
2726s | versions of it whatever you know there's |
2729s | less testing things can be done quicker |
2731s | that might be something that changes a |
2732s | little bit more as we go forward but at |
2733s | least initially the goal is to have as |
2735s | few versions as possible |
2737s | um |
2738s | so we can do things faster until we get |
2741s | better at it that's one of the big |
2742s | advantages that uh teams like GGG have |
2746s | is that they're extremely experienced in |
2748s | releasing and maintaining builds across |
2752s | huge periods of time with insane |
2755s | consistency like |
2758s | it's nuts that they can they can |
2760s | maintain that |
2762s | um |
2763s | and still be pumping out new stuff all |
2764s | the time |
2767s | just the the workflow I think is quite |
2770s | impressive anyways |
2772s | um |
2774s | yeah so that's a little up in the air |
2776s | still sorry |
2782s | just find a new question here |
2784s | um |
2786s | with multiplayer are there any plans for |
2789s | shared zones like City hubs or even |
2791s | field zones open for anyone uh yes no so |
2795s | um |
2795s | city city zones yeah like if you pop in |
2798s | and you you go to end of time and you're |
2800s | not in a party or even if you are in a |
2802s | party |
2803s | um you'll go to the plans for you to go |
2805s | to like a version of at a time with I |
2807s | don't know up to 20 other people in it |
2810s | um and you see people hanging out in the |
2811s | in the hub zones or or um |
2814s | like like council chambers |
2816s | um there's basically one |
2819s | you can find them easily |
2823s | these these ones |
2826s | anything with that icon I think is uh |
2829s | town |
2834s | all right |
2836s | uh but but yeah our field zones open |
2838s | everyone no we're not planning on having |
2841s | um |
2842s | I I want to call it like the like a more |
2845s | of an MMO |
2847s | uh world like like combat zones uh yeah |
2850s | okay that's that's there's the trick as |
2852s | soon as you're in a combat zone it's |
2855s | um just you and your party |
2858s | because that's part of the trick as well |
2859s | is that abilities will not be castable |
2861s | in town |
2863s | um so if you if you've got |
2867s | um and part of that is a |
2870s | um |
2871s | a leg leg uh consideration a network |
2873s | traffic consideration uh performance |
2875s | launcher and stuff but yes |
2877s | um |
2879s | we do plan on having Town hubs |
2892s | all right |
2895s | that's a good one |
2900s | um what is the most common reason to |
2903s | reject a unique design uh I assume you |
2906s | mean like a Creator like a Creator |
2908s | Packer unique design |
2910s | um all the the only ones that we've |
2911s | there's |
2914s | the only time we flat out rejected an |
2916s | idea that someone's come to us with is |
2918s | when it was something uh that didn't fit |
2920s | the world thematically |
2922s | um so someone came in and they're like I |
2924s | want to make a uh a supporter unique and |
2928s | it it has to be |
2931s | um a a portable television set that you |
2934s | hold and you and you carry around it's |
2937s | got an antenna and you can and it plays |
2938s | it plays hockey games every once in a |
2940s | while it's like an idle animation no |
2942s | we're not gonna do that because |
2943s | televisions don't exist hockey doesn't |
2945s | exist you know like we're not doing that |
2949s | um |
2952s | usually when there's a mechanical |
2954s | suggestion that we're like we can't do |
2956s | that we can we can usually find an angle |
2959s | that we can evoke similar feelings or |
2962s | similar functionality that's just just |
2964s | Twisted just enough that um |
2967s | it's it still hits the same notes that |
2970s | the person's looking for but doesn't |
2972s | um cause huge problems and breaks the |
2974s | game completely |
2983s | when will the Arden Creator pack become |
2985s | available again |
2986s | I don't know |
2988s | um it's one of those things that |
2991s | we the amount of time we spend making a |
2995s | unique item with it and uh and also |
2999s | stuff is |
3000s | quite a bit more it's a lot of people a |
3003s | lot of time quite a bit more than a |
3005s | normal unique is |
3006s | um |
3007s | and we're kind of under the gun to get |
3010s | to get to get to launch get to multiple |
3012s | launch get to full launch |
3015s | and uh I I think we'd likely see |
3020s | um a little bit of a Hiatus still here |
3024s | um I don't know if we're planning on |
3027s | bringing it back in the exact same form |
3029s | it might be slightly different |
3031s | um might do the exact same thing I don't |
3032s | know uh but that's that's a discussion |
3035s | and decision we're gonna have to make a |
3036s | little bit later we're still not ready |
3037s | for you I know that and thank you very |
3039s | much a little vote little voets |
3044s | glad to have you here thanks what's up |
3047s | children will play because of you haha |
3053s | wonderful |
3056s | all right let's find another question |
3058s | so many legionaries have descriptions of |
3061s | locations and name a time period of |
3064s | legendaries Legions |
3066s | uh is there eventual plans to include |
3068s | these characters locations or time |
3070s | periods to see to be seen in game it |
3072s | comes full circle so to speak yeah |
3075s | we do definitely add things into the |
3077s | lore uh for items as |
3080s | um |
3081s | sneak peeks uh hints teasers things like |
3084s | that uh a lot of the lore gets um so we |
3088s | had |
3089s | um Kyle on as a guest who's the |
3091s | loremaster |
3093s | um a lot of the |
3095s | um lortex for unique items gets created |
3097s | by Him and quite often that's because |
3099s | he's like okay I've got a plan for this |
3101s | character later on and I'm gonna put |
3102s | this text here and it'll tie in Don't |
3104s | worry |
3104s | um so that happens |
3106s | um |
3107s | and yeah there's |
3109s | sometimes that we change lower text to |
3112s | because we change our ideas and things |
3113s | like that so there are a few times that |
3114s | lortex have gotten actually changed |
3115s | because of that |
3117s | um and problems that they would have |
3117s | caused but yes |
3120s | um there are things like that some some |
3121s | of them I'm sure will not be visited |
3123s | some of them might be visited in |
3124s | temporary time reps some of them might |
3126s | be visited in like like quick events |
3129s | that happen or something like that um |
3130s | maybe really far in the future like in |
3132s | in further |
3134s | um up to its post 1.0 like there's |
3135s | there's lots of room to grow which I |
3138s | think is great |
3140s | with the storyline oh and everything |
3142s | really all right next question currently |
3144s | taking a masters in computer science |
3146s | good for you |
3148s | I debated doing that and decided not to |
3152s | um |
3153s | but I hope you're enjoying it uh and if |
3156s | you want your question and I've had a |
3157s | couple game development and design |
3159s | courses yeah me too that's how I got |
3161s | into this and I would like to ask you uh |
3164s | ask do you try to appease to a certain |
3167s | type of players specifically or do you |
3171s | try to appease a certain type but at the |
3173s | same time try to give some elements and |
3175s | mechanics that would appease other types |
3178s | of players for example uh completionist |
3180s | explorers uh competitive players Etc yes |
3183s | um |
3184s | there are times where we look at um a |
3188s | mechanic and we'll say like like certain |
3190s | players certain types of players will |
3192s | really like this probably |
3194s | um |
3195s | not always but yes it does come up |
3197s | sometimes when we're looking at |
3199s | um specifically I think end game systems |
3200s | more than anything |
3202s | um |
3205s | I mean there's okay here's here's a |
3206s | completionist example uh on each of |
3209s | these you can discover blessings |
3213s | um so going through this to discover all |
3215s | of them there's a there's a completion |
3216s | of straw right there it doesn't really |
3217s | do much but just like |
3219s | um and you can discover them all in |
3221s | empowered to get the empowered Ring |
3223s | Around The Edge there's a completionist |
3224s | thing to for a mechanic there like and |
3226s | and part of that is also uh trying to |
3229s | teach you about what things can show up |
3231s | in in each one of those because there's |
3233s | patterns there as well |
3236s | um |
3237s | so like you can learn the names you see |
3239s | like oh Wrath of Raya okay that's |
3241s | probably something fire related right |
3244s | um |
3252s | yeah like hunger of the void that |
3254s | bleaching spell damage itself that's |
3256s | yeah like so the names we try and we try |
3258s | and make them I was hoping there's like |
3260s | a |
3263s | yeah these These are equivalent ones for |
3266s | each other actually that's hoping one of |
3267s | them was discovered already anyways but |
3268s | yeah so like there's we try and use it |
3270s | as a way of teaching what could be there |
3272s | in game |
3273s | um to help help you learn what style of |
3275s | things are and then you come in here and |
3277s | you see you start to see that okay well |
3278s | these are all |
3280s | non-combat things England look like okay |
3282s | this is not a combat one |
3285s | right |
3289s | see ya |
3292s | we use a few different things |
3301s | are your characters insane I'm on level |
3303s | five at the moment just started playing |
3304s | game last night |
3306s | this character is a little 93. |
3309s | um |
3310s | so a little further along |
3314s | but if you're playing a sorcerer Mage |
3316s | it's cool to to see what can happen |
3319s | um I do have a few unique items as well |
3321s | that are doing some stuff |
3325s | so this is adding two projectiles to |
3327s | Fireball and then uh this is also adding |
3330s | two projectiles to Fireball so we get |
3332s | five total |
3342s | and then volcanicore we've got converted |
3344s | to Frozen orb twice actually let's |
3345s | converted here and then it's also |
3347s | converted |
3349s | here oh it's not converted there |
3358s | terrible |
3360s | just the worst |
3371s | run |
3374s | excuse me there |
3378s | all right do you have any cold or Arrow |
3381s | animations on death |
3383s | as a combat feel for the spoiler this |
3386s | time no I don't oh I do have a little |
3389s | combat clip here I'll show you a combat |
3391s | clip let's get into it why not right |
3417s | let's do stuff and there are lots lots |
3419s | of new stuff happening there so there's |
3420s | new effects |
3422s | um all over the place for many different |
3424s | abilities there |
3426s | um there's new death animations to hit |
3427s | effects |
3428s | uh |
3430s | there's new ability animations |
3434s | like a cast use animation sorry uh |
3436s | there's new when hit effects there's new |
3438s | stun animations |
3439s | uh what else is there in there there's |
3441s | all sorts of new stuff |
3446s | done from stagger stagger animations |
3452s | here we go |
3455s | speaking of which I've got us the |
3456s | promised on Logo over my head here |
3458s | what's that about |
3465s | 50. |
3475s | all right will the patch be this year |
3477s | out I don't have any details on uh patch |
3480s | timelines any specifics for you |
3481s | unfortunately it'll be out as soon as we |
3484s | can |
3487s | uh related to the unique question can |
3490s | you share some lore about the squirrels |
3492s | of the Terra I I'm so unbelievably the |
3495s | wrong person to ask about any lore |
3497s | question ever I'm just it's such a |
3499s | weak's point for me |
3501s | um and I do I do want to have we got |
3502s | great reception from having Kyle on and |
3504s | I do want to have him on again and he |
3505s | said he'd be receptive to that just give |
3507s | me a little bit of time but yeah I'd |
3508s | love to do another lore stream in |
3510s | general |
3511s | um but I think that the uh the important |
3514s | thing to note is that really it's |
3517s | this is a joke for the record uh it's |
3520s | it's not that you're not summoning |
3521s | squirrels you're just summoning a wolf |
3523s | that happens to be two squirrels like |
3525s | you know when you see like |
3527s | um like animals get on top of each other |
3529s | shoulders and wear a trench coat and |
3530s | sneak into the movies with sunglasses on |
3531s | yeah it's like that it's it's just each |
3533s | wolf is two squirrels |
3537s | um is what that is and they've lost |
3539s | their their wolf costume |
3547s | it's not it's not real it's not real |
3551s | getting some fun is having these flavor |
3555s | texts |
3556s | foreshadowing for secret B timeline I I |
3559s | don't think a timeline necessarily maybe |
3561s | just like uh uh a a a a frequent Pastime |
3566s | in the lens of a Terra |
3572s | that animation looks so good it's it's |
3575s | the permanent stud on top of your head |
3576s | happens when you change zones while |
3578s | stunned yes that has been fixed I do |
3580s | know this |
3583s | foreign |
3586s | lots of bugs |
3601s | so now we just listen to Mike's rambling |
3603s | something caught up yeah |
3606s | um oh our sub notification or not sub |
3609s | notification or nightbot text is wrong |
3611s | Oceania was or was um |
3614s | last month's this month it's child's |
3616s | play as you can see about my head this |
3617s | is our charity this month |
3620s | just a note while I saw it |
3621s | yeah I started playing wingspan |
3625s | I think I mentioned this last week oh |
3626s | it's so great love wingspan big fan |
3629s | Raven op my goodness oh |
3636s | um all right |
3638s | yeah I've taken to tryington I've |
3641s | decided that the green habitat if you |
3643s | play wingspan is just the worst and you |
3645s | should just never go there if you can |
3646s | avoid it so like my goal every time we |
3648s | play is just to never ever go to the |
3650s | woods |
3652s | um I'll play I'll play Birds there but I |
3653s | just won't ever use them ever |
3656s | works great |
3659s | anyways |
3660s | um that animation looks so good got it |
3662s | yeah oh we already answered that I said |
3666s | that |
3667s | how many uniques are coming in point |
3668s | nine more or less than 30. uh it's a |
3671s | really hard question to answer because |
3672s | the vast majority of uniques that you'll |
3673s | see in point nine that are new haven't |
3675s | been created yet |
3677s | um right now there are less than 30 new |
3679s | uniques that have been created however |
3681s | um |
3683s | we'll still make more so |
3685s | Maybe |
3690s | that's a it's a respectable over |
3691s | underline though I I like the I feel |
3694s | like some good thought went into that |
3695s | over underline and um |
3698s | it was a smart choice |
3704s | all right have you considered making a |
3706s | first Epoch spin-off game when |
3708s | multiplayer releases for it uh I mean no |
3711s | uh it's definitely a joke we make |
3714s | sometimes |
3715s | um I think let's let's get the first |
3716s | game out first before we make a sequel |
3718s | or spin-off |
3725s | at least at least in the same genre you |
3728s | know like |
3733s | it feels like we're out sometimes a |
3735s | little bit already like |
3737s | so many so many like |
3740s | aspects of like releasing a game that |
3743s | we've already done |
3745s | um so sometimes feels like we're kind of |
3747s | out but yeah no we're not yet |
3751s | that would be a dating Sim where you're |
3753s | trying to court a Tara or a priest or |
3756s | whatever |
3758s | ah |
3762s | it's good |
3764s | all right let's go let's find a boss |
3771s | defects that cause enemies to explode |
3773s | like unless my true deal percent enemy |
3776s | HP damage or a flat number flat number |
3782s | um it's affected by |
3785s | um |
3786s | it might be exception to that actually |
3788s | but yeah it's it's |
3790s | like a specific ability that gets used |
3793s | ah when they die |
3800s | having it scale off of the enemy's |
3802s | Health that died would be cool |
3806s | um problem is there's just so like |
3813s | such high variance there that I think |
3815s | you could you could end up with |
3816s | abilities that that are like dealing no |
3819s | damage sometimes |
3821s | um |
3823s | I think a lot of times as well you'd end |
3825s | up in situations where like the big one |
3827s | where you like where you kill like the |
3829s | big guy uh and it's gonna be like a ton |
3832s | of damage that's the last thing to die |
3834s | and so the like all the damage that |
3836s | comes from it is just wasted but it has |
3839s | to be balanced around that big hit that |
3840s | could happen |
3842s | um so you you end up in situations where |
3844s | most of the time it's doing basically |
3846s | nothing because little things dying have |
3847s | tiny explosions |
3849s | um and then when the big one dies that |
3853s | you've been trying to kill the whole |
3854s | time everything else all the little ones |
3855s | are already dead and it doesn't do |
3856s | anything so like avoiding that situation |
3859s | of um |
3861s | less positive gameplay experience is uh |
3865s | a good idea |
3875s | we have new text boxes too oh they're so |
3877s | nice |
3878s | they're so nice |
3885s | people that set that up you know who you |
3886s | are good job love it love it |
3895s | all right more questions |
3897s | have you found the way to make frozen |
3900s | enemies shatter on kill because that |
3902s | would be really sick as well if you |
3904s | manage to make arrows stick in enemies |
3906s | would be amazing now we don't have |
3907s | either of those things set up um |
3911s | I think they're I think they're a little |
3912s | bit out of scope at least for now |
3923s | I think having maybe like certain bosses |
3925s | have arrows stick out of them be cool |
3927s | it's see the problem is like creating a |
3930s | system like that |
3932s | um yes super cool and if the game was |
3937s | um |
3937s | more of a like okay I guess like like um |
3941s | Van Helsing Style game where there's |
3943s | like a single character for the most |
3944s | part |
3945s | um and and and like you you know you're |
3950s | always gonna have access to a bow |
3953s | um and you know there's like like you've |
3954s | got your bow character and it's this |
3956s | thing that affects |
3959s | um |
3960s | um like every enemy always but you can |
3963s | you can build this huge system that |
3965s | takes a ton of resources to make and if |
3967s | the person doesn't play a marksman |
3969s | they're just never gonna see it |
3972s | um |
3974s | so we kind of have to weigh the |
3977s | um the advantages you get from things |
3978s | like that against the frequency that |
3980s | it's going to be observed |
3983s | um |
3984s | yeah |
3994s | that's not to say that that we won't |
3996s | ever or that it's not important to do |
3997s | things like that but just you know we've |
3999s | got other things that take priority |
4001s | right now |
4003s | just for now |
4006s | hey there hope you're doing well I am |
4008s | doing well thanks for asking I'm |
4010s | chilling playing old games it's going |
4012s | cool wonder what games are playing and I |
4014s | remembered a cool feature from Sacred 2 |
4015s | which indicates damage and defense types |
4018s | of the enemies |
4020s | any chance something like that gets |
4023s | added well okay so |
4026s | no because we kind of already have it |
4028s | it's just a little subtle so |
4031s | um we really try to match the color of |
4034s | abilities that are going out into the |
4036s | world with these colors here |
4038s | um so if you see a |
4041s | all right well that's red it's dealing |
4043s | fire damage and um that's kind of the |
4046s | way we try to if there's like a circle |
4047s | that's going to explode the circle the |
4049s | indicator circle is red so you know it's |
4051s | going to explode and it's gonna be fire |
4053s | um you know you see like coal go out and |
4054s | it's this light pale blue you see |
4056s | lightning go out and it's this like kind |
4058s | of Darker uh blue and it's unfortunately |
4061s | the same color we're consider doing |
4062s | yellow lightning it didn't feel good |
4064s | anyways |
4065s | um you know like so we we try and have |
4067s | these colors indicate what the damage |
4069s | they're doing is and usually it's just |
4071s | by the color that they are themselves is |
4073s | also that same color so it's |
4075s | um we tried to to |
4077s | um signpost that as much as possible |
4079s | broadcast as much as possible as far as |
4081s | um defenses go I don't have anything |
4083s | unless it says so so it'll actually show |
4085s | up underneath the make something yeah |
4089s | okay so underneath this up here |
4091s | it'll say uh like for example there's |
4093s | this scorpions that you fight a lot in |
4095s | the monolith these big giant scorpions |
4096s | and it says resists fire damage they |
4098s | have a bunch of fire resist I think it's |
4100s | like 50 or something |
4106s | um but they don't they have zero to |
4108s | everything else |
4109s | so unless it specifically says it |
4111s | doesn't have any so yeah we do tell you |
4119s | aren't that's listed anywhere is that |
4122s | foreign |
4128s | that's not in here anywhere it probably |
4130s | should be |
4131s | I I'd love to I'd love to get more info |
4133s | into here I think there's like a good |
4135s | chunk of stuff that's like missing that |
4136s | would really take that to the next level |
4140s | that's a it's a bit of a bit of a |
4142s | long-term project because it's got a lot |
4144s | of the important early stuff |
4146s | um but some of those more in-depth |
4148s | questions that you're like how is this |
4149s | interaction work with that thing |
4151s | um |
4152s | like generic complex interactions aren't |
4155s | uh it's it's hard to find information |
4158s | there about those |
4160s | um |
4164s | lives that increase |
4165s | Newland 90 has sub thank you very much |
4168s | glad to have you here hope you're having |
4170s | fun |
4172s | every time someone does that I just want |
4173s | to like like give give like the cane |
4176s | line like stay a while every time it's |
4178s | just what I just want to say just plays |
4181s | in my head every time it happens I don't |
4182s | say it every time but |
4185s | I say it every time |
4189s | all right |
4191s | are you guys are you guys not seeing |
4193s | this oh my gosh are you okay oh they're |
4196s | dying they're dying it's terrific oh oh |
4199s | they're fine uh |
4201s | uh uh yeah yeah that's that's an |
4204s | appropriate reaction but do you want to |
4205s | do something about it come on how about |
4207s | you anything |
4209s | your eyes are failing you I mean |
4212s | clearly or else you'd be moving out of |
4214s | this horrendous |
4216s | lightning blast |
4219s | sorry a little fun there |
4222s | um |
4225s | where was I |
4228s | uh other plants that more areas for the |
4230s | ancient oh yeah |
4232s | oh yeah |
4234s | can you point to where what is |
4237s | responsible for the damage variants we |
4239s | see there are no damage ranges anywhere |
4241s | that I can see but sometimes I hit the |
4242s | 40K and sometimes thinking that's a |
4243s | pretty huge range that's probably that |
4245s | sounds like a buff that's falling off or |
4247s | getting uh triggered like that doesn't |
4249s | sound like just the the damage variants |
4250s | uh there is a natural damage variance of |
4254s | oh I want to say five percent |
4257s | oh is someone here knows the answer to |
4260s | what that actually is that's not me |
4263s | um but there is there is a little bit of |
4266s | um just built-in damage drains every |
4267s | time damage is dealt is just like a |
4268s | little bump up and down one way or the |
4270s | other uh |
4272s | to make it so you're not just living |
4274s | like my Fireball does 47 damage and |
4276s | every single time I shoot a fireball |
4278s | it's always 47. |
4280s | um |
4281s | yeah and sometimes you see like spiky |
4283s | numbers that are like a tiny bit like oh |
4284s | I just broke 15K for the first time just |
4286s | because you rolled high on that like |
4287s | little damage variance or something like |
4289s | that |
4290s | so yeah |
4292s | uh probably |
4294s | triggering uh abilities that you might |
4297s | not realize are triggering and a |
4299s | combination of that and just the natural |
4301s | variance that is built into it |
4306s | also if you're looking at boss damage |
4308s | bosses have |
4310s | um wildly variable Dr they have adaptive |
4313s | Dr that uh that changes based on how |
4316s | fast you're killing them |
4318s | so that'll change things pretty heavily |
4320s | too |
4321s | that might that might be actually what's |
4323s | causing a swing that big |
4325s | all right have you thought about adding |
4327s | and I feel like adding probably you |
4329s | thought about adding an arena mode uh |
4331s | that's like boss rushing oh yeah we |
4333s | definitely thought about adding that |
4335s | um |
4337s | the uh the bosses that you see at the |
4340s | end of The Limited Arena right now are a |
4344s | result of that conversation |
4347s | that doesn't mean that that's stopping |
4349s | and Lasting forever in that category but |
4350s | that's where we got to for that version |
4352s | of it |
4356s | sorry one more question you do not need |
4358s | to apologize for asking questions my |
4360s | friend |
4363s | please ask away |
4367s | um do you plan to do anything about |
4369s | sound effects of bow attacks to be less |
4373s | switchy and more impactful with bass uh |
4376s | let's say something like these two I |
4378s | think there's um there's a lot of |
4381s | um there's a lot of changes coming to |
4383s | every aspect of the game and sound |
4384s | effects is no different there's lots of |
4386s | new sound effects that are gonna be |
4387s | added for different |
4389s | um different |
4390s | specific |
4393s | um |
4394s | combinations of things like |
4397s | a fireball hitting a primarily Stone |
4400s | enemy should sound slightly different |
4403s | than a fireball hitting a primarily |
4404s | water enemy I think |
4407s | um |
4408s | and so like there's there's a lot of |
4410s | things that need to be added in and then |
4412s | also there's a lot of |
4415s | um just a lot of abilities that this |
4417s | there's so many sound effects for just |
4419s | like tiny specific little things and |
4422s | um I think sound effects get |
4425s | uh a very small amount of really |
4428s | specific feedback compared to a lot of |
4431s | other things |
4434s | um so some of these things slip through |
4435s | the cracks and |
4437s | um |
4438s | we're we're done it's something that |
4440s | we're constantly working on constantly |
4441s | improving and I I can't say specifics of |
4444s | which things are getting sound effects |
4446s | because I know I've seen hundreds of new |
4448s | sound effects go into the game |
4450s | um since the last patch so |
4452s | Maybe |
4460s | things |
4461s | fools fools I love that line |
4465s | uh the last Epoch is pretty cool but |
4469s | will it will you visit the first Epoch |
4471s | Maybe |
4473s | um I I don't know maybe someday all |
4477s | right hey man I know it's too early for |
4480s | discussion but are you planning for an |
4482s | expansion for the game at least |
4483s | story-wise yeah so there's um not silly |
4485s | for this question at all we've |
4486s | definitely considered this for a long |
4487s | time expansion might be the wrong term |
4490s | for it |
4491s | um |
4493s | oh it was a good example there was this |
4495s | fire |
4497s | I just wanted to pause for the next time |
4498s | that happened anyways |
4500s | um we're not really looking at it from |
4501s | yes it was this fire damage right there |
4504s | so there's one that is fire resistant |
4507s | um anyways as far as releasing |
4509s | expansions we we don't want to have a |
4512s | paid box expansion such that it splits |
4514s | the community |
4516s | so we don't want a situation where it's |
4517s | like oh yeah come play Let's see park |
4520s | with me oh do you have the the latest |
4522s | expansion oh you can't play with me then |
4524s | sorry |
4525s | um and more of a |
4528s | constantly updating the game as we go |
4531s | um so as we release new leagues and |
4532s | Seasons Cycles as we're calling them |
4535s | um we'll be adding in tons of new |
4537s | content that that I would say will rival |
4539s | the size of many games expansions |
4543s | um so there's there's lots of |
4545s | um lots of new content that's coming and |
4547s | lots of like new story things that'll |
4549s | happen we've got uh there's at least |
4550s | three more chapters that I know are very |
4552s | well storyboarded out |
4554s | um and there's lots of little side |
4556s | stories that that they've got planned |
4558s | and like so there's lots of lots of |
4559s | stuff that's happening and coming and |
4561s | planned for long term like and this is |
4563s | all post 1.0 stuff but like yes there's |
4565s | lots of new stuff coming |
4567s | um and we've got plans for years |
4568s | hopefully that's that's the goal thank |
4571s | you Kevin won this is 100 bits cheer 100 |
4574s | thank you very much that's cool I |
4577s | sometimes forget about bits much |
4579s | appreciated |
4582s | and yeah all of everything that goes |
4584s | goes to charity so it's not just the um |
4586s | Subs it's also bits and |
4589s | um you can play sound effects with bits |
4592s | too there's like a few side effects of |
4594s | me being stupid on stream |
4596s | uh yeah |
4599s | it's all charity the whole thing across |
4601s | the board yes |
4602s | um all right keep back to questions |
4605s | um |
4606s | yes but those bars uh with resist could |
4609s | be dynamic to show resist of the enemy |
4612s | pretty native uh something like uh this |
4616s | and the length of the bar shows the |
4617s | resistance the current mods applied for |
4619s | example 50 fire 25 necro 25 void I don't |
4623s | think anything in the game has more than |
4625s | one resistance |
4629s | there might be something with two |
4634s | maybe it's it's pretty it's it's it's a |
4637s | player mechanic for the most part it is |
4641s | um |
4642s | extremely minor |
4645s | in the uh in in how important it is |
4655s | so you'd end up with just like one bar |
4658s | every once in a while and you'd be like |
4660s | what is this I I if we used it a lot |
4664s | more if we used it as like a common |
4666s | mechanic |
4668s | um I think it would be something that |
4669s | would be I don't know I |
4671s | even recently advocated for such but I |
4673s | think it's it's |
4674s | um with it being such a rare mechanic |
4678s | um I don't think it is a |
4681s | unnecessary thing to add in |
4685s | personally |
4689s | all right |
4694s | next question to make sure to miss |
4696s | anything we're good |
4700s | not sure if this is allowed to ask no |
4702s | but out of curiosity how big is the dev |
4703s | team behind last epocket procs um yeah |
4706s | so we |
4707s | I don't know |
4710s | it's I I don't know the entire team it's |
4712s | big enough that I can't name everyone |
4714s | off top my head at this point which is |
4716s | pretty big in my world like that's |
4718s | surprising and it's especially so |
4720s | because I I still remember when it was |
4722s | just like a few guys and like where we |
4724s | got basically the whole team in one room |
4727s | um at like someone's house in their |
4728s | living room until we like shot the |
4731s | kickstarter video the vast majority of |
4733s | the team was there |
4738s | well at least the I should say the vast |
4740s | majority of the um |
4742s | North American team was there |
4745s | which at that point was most of the team |
4747s | there was um |
4749s | yeah |
4751s | there's a few people that weren't |
4754s | a few very notable people that weren't |
4755s | yeah actually anyways um point is how |
4758s | big is the team now uh and like so do we |
4761s | are we counting that's the other thing |
4762s | are we counting |
4764s | um |
4765s | people who are I want to say indirectly |
4767s | working on the game it's kind of a weird |
4769s | term to use but like |
4770s | um I definitely do what I've given this |
4773s | number in the past I definitely do count |
4775s | these people so just put those numbers |
4776s | in perspective a little bit but like |
4778s | um |
4779s | uh |
4780s | uh so like do do you count |
4784s | um |
4787s | like uh marketing team |
4788s | or um which I think is just one person |
4791s | right now |
4792s | um or do you count uh and like I do |
4796s | definitely and so it's it's just put |
4799s | that answer a little bit of perspective |
4800s | but yes everyone all together I'm gonna |
4801s | guess |
4803s | uh |
4805s | I feel like discussion was asked |
4806s | recently in an interview with with Judd |
4809s | that has a properly probably a real |
4811s | number but I think it's in the range of |
4812s | high 60s |
4815s | I think |
4820s | see someone there |
4822s | there's quite a few people a lot of |
4823s | artists that are just like |
4825s | blow my mind |
4827s | every time |
4829s | I I just love having the like the art uh |
4832s | channels open and just seeing what gets |
4833s | posted in there so it's so cool |
4851s | can we get a question while this is |
4853s | happening |
4854s | I don't want to die |
4859s | this is a great rework when does |
4861s | anybody's got a few problems |
4863s | um I know that we've |
4867s | we've definitely been looking at some |
4869s | key things to help fix uh some some |
4871s | issues with disintegrate but uh full |
4874s | rework |
4875s | um |
4876s | I don't think there's any immediate |
4878s | plans for a full rework I think there's |
4879s | there's like some key issues that need |
4882s | help |
4884s | um |
4885s | I think it's got really good bones |
4894s | I really like the mechanics in this |
4896s | fight there's a lot going on but |
4898s | um I think it's done really well it's |
4900s | really fun there's a lot of different |
4901s | elements at play and it's really clear |
4903s | what everything is so you got these guys |
4904s | here that if you don't kill them |
4906s | um they get they get used as detonation |
4909s | points for that damn for the fire damage |
4913s | um so that forces you to to change what |
4915s | your targets are a little bit |
4917s | overseas General natural AOE then you've |
4919s | got the lightning points that um if you |
4921s | move over them they explode if you don't |
4923s | pop them enough you'll end up in a |
4925s | situation where there's too many |
4927s | it'll just constantly be accidentally |
4929s | popping them uh and then you've also |
4932s | just got the just various area denial |
4934s | systems in the spins that happen |
4937s | um |
4938s | this ability that happens as well so you |
4940s | get the void damage with this I really |
4942s | like this in this boss I think this is a |
4943s | really well designed boss |
4945s | um and it hits its story story notes as |
4948s | well |
4949s | um |
4955s | and you get uh oh come on move what are |
4957s | you doing Mike |
4961s | uh and and there's some really cool |
4963s | items that are thematically linked to |
4965s | this boss's abilities because it's uh |
4968s | it's a classic sorcerer Mage trial |
4971s | element |
4972s | um |
4973s | fight but then there's this void damage |
4975s | because it's corrupted and so you have |
4977s | the uniques that are associated with it |
4978s | have void corrupted versions of their |
4981s | normal Elemental abilities |
4983s | which I think is really cool |
4993s | go |
4996s | okay Shield Shard dropper belt Shard |
5000s | drop right glove Shard dropper well I |
5003s | think we're gonna do gloves |
5007s | we'll see just because we got a higher |
5009s | number but the things they share it with |
5010s | as well |
5012s | um yeah so here's the |
5014s | um set item Gaspard set that drops off |
5017s | this fight that I think does some really |
5019s | cool stuff |
5020s | um so I really like it |
5027s | it's cool fights |
5028s | those detonation Fields should get |
5030s | cleaned up after it finishes though |
5032s | that was a bug |
5035s | all right it's given the lower of the |
5038s | game have you considered naming Cycles |
5040s | leads uh eras epochs or something |
5043s | similar yeah we've we've gone back and |
5045s | forth on how we would name various |
5048s | elements quite a few times |
5053s | oh let's go do |
5060s | temples yeah let's go do this |
5063s | we're gonna make some legendaries yeah |
5070s | uh yeah we don't know how we're gonna |
5071s | name them exactly just yet |
5075s | uh oh I'm more of a Poe player I would |
5077s | love this bleep to be in a game |
5081s | cool |
5084s | cool cool cool |
5095s | okay the now we've got several uniques |
5098s | we've got a 45 a 72 f36 we can do them |
5102s | all |
5103s | with |
5105s | this but we can do most of them with |
5108s | this and even this let's do this one |
5110s | just because it's more fun |
5111s | little challenge |
5117s | so here we're we're gonna combine a |
5119s | unique item with legendary potential and |
5122s | a unique item of the same base type so |
5124s | wand wand uh sorry a exalted item with |
5129s | the same base type and we're going to |
5131s | take two of the stats from this and put |
5133s | them on this |
5135s | um |
5136s | and that's the reward for completing |
5137s | this dungeon |
5145s | I played the game on and off for a long |
5147s | time now each time you improve your game |
5149s | from the last patch keep the good work |
5151s | already in my mind is S Plus game we're |
5153s | not even 1.0 you know thank you very |
5154s | much I appreciate that hopefully we can |
5157s | get to S plus plus |
5159s | for uh |
5166s | I also I like to foreshot the mechanic |
5168s | foreshadowing of the healing Fountain |
5170s | that's there because it shows up in the |
5171s | boss light |
5172s | um |
5176s | and so you see it and you're like oh I |
5178s | saw that in the dungeon as I was getting |
5179s | here you know what to do |
5182s | I like stuff like that |
5185s | I've been talking about a bunch my uh |
5187s | throat's a little sore here okay drink |
5188s | lots of water folks |
5193s | are there any sorts of plans for |
5196s | Treasure goblins for Echo Maps yeah |
5200s | um nothing specific nothing set in stone |
5202s | but um the idea has been broached |
5205s | multiple times and the response is sort |
5207s | of just like |
5208s | well yeah |
5210s | okay great let's let's do it eventually |
5212s | I guess yeah okay we'll we'll find so |
5213s | we'll get in eventually yeah |
5215s | that's sort of how that conversation |
5217s | goes every time |
5218s | um so yeah I mean I don't know when |
5220s | it'll happen but I think it's more of a |
5221s | win than an F question |
5224s | and it might look a little different and |
5226s | everything like that but it's it's a |
5227s | mechanic that shows up in a lot of |
5229s | different games I know I said this every |
5230s | time this question gets asked but I |
5231s | think it's really cool like I was |
5232s | playing Borderlands 3 recently oh it was |
5236s | a couple |
5237s | years ago actually but yeah nice little |
5240s | buddy |
5242s | even even they've got it in that it's |
5243s | it's a ton of fun when they show up |
5245s | there so |
5248s | I think it creates |
5250s | um Dynamic content a very brief like an |
5253s | interlope challenge where it's |
5255s | um mentally challenged where you're just |
5257s | like |
5258s | you get distracted from your current |
5260s | goal but you have another very immediate |
5263s | goal where you're like okay I've got to |
5265s | complete this thing really quickly as |
5267s | soon as I can |
5270s | um I think it's really good I like it |
5273s | really fast |
5276s | all right are they plans oh is PVP |
5279s | possible with multiplayer um not the |
5281s | first version but it's definitely a |
5283s | feature we do look at |
5285s | um I love PVP we've done PVP tests |
5288s | already and they're always a ton of fun |
5290s | the one of the first multiplayer tests |
5292s | we did you could kill each other |
5294s | um it was just a big green plane like |
5296s | like I think I think it was technically |
5298s | textured but like it looked like just a |
5300s | big green rectangle and |
5303s | um it had |
5306s | uh like no walls or anything and |
5309s | uh everyone all everyone had was |
5311s | Fireball and the Fireballs traveled |
5314s | forever and it was one shot kill |
5318s | um and there was no teams or anything it |
5320s | was just Mayhem and it was so much fun |
5327s | so yeah I think hey multiplayer is good |
5329s | I don't think we will be |
5331s | um |
5333s | like the primary game mode will continue |
5336s | to be |
5338s | uh multiplayer regular PDM pde whatever |
5342s | you want to call it |
5344s | um killing monsters so non-pvp modes |
5347s | will continue to be the primary gameplay |
5349s | and balance |
5351s | Focus |
5352s | that's not to say we won't make |
5354s | decisions based on PVP at all but |
5357s | um |
5360s | the if if there's if there's a conflict |
5362s | and something needs to give |
5365s | um PVP will |
5371s | obviously it depends on the scenario how |
5373s | severe everything is but yeah |
5379s | people ask about density monster density |
5382s | increases in them sometimes I'm like |
5383s | think back to situations like this I'm |
5385s | like it is plenty dense |
5395s | why not some decent Rings here |
5397s | all right one more questions |
5401s | so Elemental penetration is useless in |
5404s | most cases no definitely not Elemental |
5406s | penetration is fantastic in almost every |
5409s | case uh or still have an effect even if |
5411s | the enemy has no resistance it does |
5412s | affect |
5413s | um you can take it to zero you can take |
5415s | way past zero you can go super duper |
5416s | negative even if you get to negative 100 |
5419s | 000 it's totally doable |
5421s | won't last long but yes |
5423s | uh is it okay if you do not know how |
5425s | many you know cool thanks uh sorry to |
5428s | bother you about this but who can I |
5429s | contact about my unanswered support |
5431s | tickets that got deleted due to no |
5433s | activity Ah that's uh surprising uh |
5438s | shouldn't happen uh you just open |
5440s | another support ticket |
5443s | um |
5445s | the support ticket okay yeah just um |
5448s | yeah open another sport ticket that's |
5449s | all I can say |
5452s | unfortunately that shouldn't happen |
5454s | really |
5464s | uh sorry to bother you but let's keep |
5466s | going next one do you have voice actors |
5469s | as employers |
5472s | easy to add new content or is it |
5474s | contract based all I see what you're |
5476s | saying |
5476s | um uh some of both so there's certain a |
5480s | character that we |
5482s | um are almost positive we're never gonna |
5484s | return to but need to have a voice for |
5487s | in some situation is much more likely to |
5489s | get |
5490s | um a quick contract work for and |
5492s | sometimes and even ones that we do know |
5493s | that we're gonna have repeats but we'll |
5495s | like it's someone that we know we're |
5496s | gonna be able to contact again for more |
5498s | contract work down the road |
5499s | um we do have a few that have been |
5501s | voiced by like staff uh for other their |
5505s | staff for other things as well |
5508s | um so let's put it both depends on the |
5509s | situation |
5516s | also I'm here so you know |
5522s | oh you can't laugh at yourself right uh |
5525s | okay boss fight was there any |
5527s | consideration to dropping loot the end |
5529s | of an echo uh take D3 for example |
5531s | instead of throughout to make it |
5533s | smoother maybe more efficient and less |
5535s | Echo spamming experience I mean um |
5538s | there's dramatically reduced |
5542s | um |
5544s | uh drops in Echoes already I'm pretty |
5547s | sure |
5552s | so yes |
5572s | huh |
5576s | that's the problem I I go quiet when I'm |
5578s | doing a boss fight I'm trying to find |
5579s | time to go look at another question |
5583s | all right here we go uh is there any out |
5585s | of the box ideas you would like to see |
5586s | in the game in the future |
5588s | um |
5590s | yeah lots definitely |
5592s | um do I have an example of what I've |
5593s | stopped my head no |
5595s | um but yeah like I I love out-of-the-box |
5599s | ideas especially for really established |
5601s | functions that are |
5604s | um like something that that we've we've |
5606s | come to expect in certain situations and |
5610s | it's |
5610s | um |
5614s | oh |
5618s | close |
5620s | uh yeah like genre breaking out of the |
5623s | box ideas love them |
5626s | um we should do more of them |
5628s | but it's it's |
5630s | more of a like oh that's it's nice to |
5633s | see when it happens than something that |
5635s | you plan for it's red that will like |
5638s | we'll sit there and be like okay what |
5640s | out of box idea can we come up with for |
5642s | this no it's it's more about |
5645s | um oh okay those |
5648s | iffy it's more about like let's find out |
5651s | let's let's come up with an idea to fix |
5652s | this or to expand this or whatever and |
5656s | if it happens to be out of the box |
5657s | awesome |
5661s | go |
5662s | bye bye |
5666s | lots of rings |
5668s | Dave as well |
5674s | that that big crit avoidance |
5678s | so it's as low that's a lowest |
5680s | Consultants that can possibly be |
5683s | still an example is dead though I can't |
5685s | look that is like a perfectly rolled C5 |
5686s | stat though don't you |
5690s | funny |
5692s | he has some cool stuff there |
5698s | okay |
5701s | well |
5703s | era which one should we do if anyone if |
5706s | anyone's got any uh |
5708s | burning desire to see any of these I |
5711s | guess we were not high enough level for |
5716s | the crown I don't think |
5719s | yeah we're not heading for the ground so |
5721s | either wand chest or I |
5725s | uh |
5727s | well let me know someone really wants |
5728s | one of them I'm just gonna answer a |
5729s | question real quick |
5732s | uh any plans of making skill trees |
5734s | modable by extremely rare socket items |
5737s | which uh which gives from new effect to |
5741s | completely changing how the seal works I |
5743s | mean so uh basically just talking about |
5746s | unique items that change the skill so |
5747s | yes |
5752s | uh I never killed monsters in Divine era |
5755s | and temporal sanctum button ruined era |
5757s | since animations are so much better |
5759s | that's how important good effects are |
5760s | it's true |
5763s | um all right when it's multiple at least |
5765s | one is ready |
5766s | uh is the voicing done in-house are you |
5768s | planning to reach out to other voice |
5769s | actors it's uh both it's mostly voice |
5772s | actors at this point asking because the |
5774s | rogue's voice is strongly resembles that |
5776s | of Jennifer Hills which I enjoy uh |
5778s | playing it's not Jennifer Hale I do know |
5780s | who the Rogue is and it's not Jennifer |
5782s | Hill |
5783s | uh I'll be cool though uh what was the |
5786s | idea behind the snake people like majasa |
5788s | or Jorah and why are they the rulers in |
5790s | the ancient era great question for our |
5793s | Lore Master I do not know the specifics |
5795s | behind how that came to be I'm sorry uh |
5798s | any plans to replace legon timeline with |
5800s | majasa timeline or something since lagon |
5802s | is always causing problems |
5804s | um no uh the goal I think is to fix Leon |
5807s | because you really like the fight it's |
5808s | really cool fight it's really iconic at |
5809s | this point |
5810s | um there's reasons why |
5813s | um majasa is not in the model if it |
5815s | doesn't make sense |
5821s | okay |
5822s | um we're gonna do Center song |
5825s | because no one's no one's fighting for |
5827s | any of these |
5828s | um so while we're doing this |
5831s | before we do this we're going to I'm |
5833s | just going to flip the camera we're |
5834s | going to um pump these up as high as we |
5836s | can in case we get one of them and I'm |
5838s | gonna take shocks I don't want shock |
5840s | um and I'm just gonna |
5842s | seal it because I know we won't hit that |
5846s | um |
5847s | it's what's another nice suffix we want |
5851s | to slap on there |
5854s | I think slows we want right |
5859s | it's not much of a slow source |
5863s | but ideally we want crit |
5870s | that's good enough |
5872s | so here we go just hope we don't hit |
5874s | really really want the crit we just want |
5876s | the crit stuff |
5877s | um |
5879s | we'll see what happens |
5895s | I bet I'll take it I will take that to |
5897s | the bank very nice |
5901s | there's a high T6 spell crit chance |
5906s | kind of slow but still yeah that's nice |
5914s | very nice |
5916s | very nice hit the exalted stat |
5919s | okay okay one more one more one more |
5927s | uh uh hey Mike first of all I want to |
5930s | thank you and the entire team for |
5931s | creating you're welcome |
5932s | uh you guys are amazing thank you my |
5935s | question is do you see adding more |
5937s | classes not specs I mean not masteries |
5939s | uh to the game in the future and if you |
5941s | think there should be some counters to |
5943s | annoying mechanics like enemies that |
5944s | percent to dodge what am I saying is |
5946s | giving some players some sort of your |
5948s | attacks can't miss passive unique |
5950s | um |
5951s | yeah there's as far as I can't miss past |
5954s | unique I mean there's lots of abilities |
5957s | that can't miss that are dots right ah |
5961s | um |
5962s | so yeah there's there are ways around |
5964s | those mechanics already I know it's not |
5966s | the answer you're hoping for there sorry |
5969s | um |
5970s | the as as far as more classes yes we do |
5974s | have hopes for more classes in the |
5976s | future more base classes |
5978s | um and more Mastery classes but |
5979s | specifically more base classes yes |
5982s | um getting that actually in is a pretty |
5985s | big undertaking |
5988s | um I'm gonna try this one |
5990s | let's see let's just let's go for it |
5991s | it's a pretty big undertaking I don't |
5994s | um |
5995s | like there's there's a lot of stuff that |
5996s | goes into making a base class that |
5998s | doesn't need to happen when you're |
5999s | making a Mastery so I'd say it's more |
6001s | likely that we'll see new masteries |
6002s | before we see a new Base Class you can |
6004s | also add just a single Mastery um and if |
6006s | you add any bass class you have to add |
6008s | at least three masteries with it so |
6009s | that's a lot |
6011s | um right out of the gate it's at least |
6013s | triple before you even look at things |
6014s | like modeling and rigging and animation |
6016s | uh and then uh skinning and like all of |
6021s | these things that that go with just |
6022s | another Base Class |
6024s | um |
6026s | so yeah there's |
6029s | there's definitely room for both I'd say |
6031s | you're more likely to see new masteries |
6033s | before we see new base classes |
6037s | oh I already pass it to you did I level |
6039s | up |
6040s | I miss my own level up well ding |
6052s | another question what did I miss |
6053s | something here in that last one |
6056s | oh the Dodge yeah like uh |
6058s | a unique that means you can't miss would |
6061s | be like could be cool it's not missing |
6063s | though it's it can't be dodged would be |
6066s | the stat |
6067s | um and the way Dodge works |
6071s | um |
6074s | it would be tricky to implement it's |
6076s | possible I think be very tricky to |
6078s | implement and |
6081s | I don't know maybe maybe that's that's a |
6083s | bit it's a big Maybe |
6091s | I know that monolith mod does bother a |
6094s | lot of people it's there very |
6097s | intentionally we've we've looked at it |
6100s | and looked at it again and re-looked at |
6102s | it and every single time we always come |
6103s | in with yeah it needs to be there |
6111s | all right I won't tell anyone that the |
6113s | Barbarian will be the first to Mastery I |
6117s | got a list |
6119s | it's on the list as as a maybe possible |
6122s | thing that could happen there's the list |
6124s | is huge of Masters we've we've |
6127s | considered but um Barbarian is not at |
6129s | the top of it I don't think |
6131s | I I think there's I think there's cooler |
6133s | stuff for Prime list |
6135s | um |
6136s | and I think there's cooler stuff for |
6139s | other classes as well |
6141s | there's a few more gaps that I think |
6143s | need to be filmed first |
6154s | yeah you can feel the damage difference |
6157s | it's required to kill you in these |
6158s | things |
6159s | okay this is gonna be touch and go we'll |
6161s | see if this happens I might just I might |
6163s | just pop here in a minute and die but |
6166s | um |
6167s | it's our best |
6171s | we like we must be well over 100 crit at |
6174s | this point right |
6178s | crit Spell career chance yeah |
6185s | I could probably remove crit off of some |
6186s | pieces |
6197s | attack him that's the one you want right |
6199s | there leave me alone I'm the fake I'm |
6202s | the fake |
6204s | oh what's that from |
6208s | that's from something that's from a game |
6210s | oh that that's a Borderlands three there |
6212s | we go |
6220s | You misspelled bardarian oh my God I |
6224s | would love to do a Bard Bart has to be |
6227s | its own bass class though there's no um |
6229s | there's no class that you can stick Bart |
6231s | in as a master that would work well |
6233s | um so Bart Bart is a fresh class |
6235s | entirely oh I gotta go around |
6238s | uh |
6240s | um |
6241s | and like what else goes with Bard right |
6244s | is is Bard the base class is part of the |
6246s | Mastery class |
6247s | um believe me I've been down this road |
6249s | and I know my answer to these questions |
6251s | but I think it's a fun thing to to look |
6253s | at and to ask |
6258s | amulets |
6260s | love it |
6263s | are there any plans for digital use for |
6264s | experience after hitting level 100 well |
6266s | first off I just want to preface this by |
6267s | saying |
6269s | um |
6270s | we kind of we want to do we want to |
6272s | extend the tail on the leveling process |
6274s | for the super high end |
6276s | um so we're talking like 95 to 100 that |
6278s | type of super high extending that for |
6280s | the most part because the power |
6281s | difference you get from 95 to 100 is |
6284s | literally five Mastery points are five |
6287s | passive points and you've already |
6288s | allocated over a hundred at that point |
6292s | um so you're increasing your total |
6294s | number of passives by less than one |
6296s | percent |
6298s | um and because you've already taken 100 |
6299s | you've already taken your first hundred |
6301s | favorite |
6302s | um and so you're you're you're not even |
6304s | taking your top |
6306s | you know like 10 passive Point worth |
6309s | like you're putting just into filler |
6311s | points and things like that at the end |
6312s | just like little extra tiny things that |
6313s | you're like well it wasn't important |
6315s | enough for me to take because I was |
6316s | going but I'll fill it and backfill with |
6318s | it now so like |
6319s | you're you're not worried you're not |
6322s | getting even the top tier point so it's |
6323s | the amount of power you're getting from |
6325s | those last few levels is really low and |
6327s | we want to emphasize it more as an |
6328s | achievement rather than a character |
6330s | building |
6331s | point |
6334s | um for those last few levels at least so |
6336s | let's also want to extend the tail there |
6337s | a little bit as far as experience goes |
6339s | as a as a useful resource after you have |
6342s | hit 100 |
6344s | um there's little things like |
6346s | um |
6346s | oh lots of health on that there's little |
6348s | things like |
6350s | um just respecting your your spells and |
6353s | abilities faster but but um yeah we have |
6356s | looked at other things you can use |
6358s | experience for uh to tie into other |
6360s | mechanics possibly it's hard to do |
6362s | without |
6364s | um |
6365s | it's it's really difficult and I we |
6368s | don't have any concrete plans for |
6369s | specific uses for experience as a |
6373s | resource Post 100 and I think there's |
6375s | actually a good chance we'd launch 1.0 |
6377s | without any specific uses for experience |
6380s | as a resource Post 100 |
6382s | um however |
6385s | I do think that even with that being the |
6387s | case there's room for progression |
6389s | systems and uh progression tracks that |
6392s | don't care about experience and start |
6395s | later in the game |
6398s | um and extend through level 100 so it's |
6401s | level at level independent |
6403s | and the people who come here a lot will |
6404s | know exactly what I'm talking about uh |
6407s | progression systems for for super late |
6410s | game |
6411s | that um |
6414s | can can still be done so there's |
6415s | something there and and it starts before |
6417s | you hit 100 as well so level independent |
6419s | is the important part |
6420s | which I know doesn't use experience |
6422s | which is the whole part of your question |
6423s | but yeah sorry just completely |
6426s | sidestepped it sorry |
6430s | uh what are your thoughts on permanent |
6432s | tanky minions versus squishy Minions |
6434s | that you have to re-summon |
6438s | I think there's a place for both I think |
6440s | there's there's there's there's times |
6442s | where you want both I think there's |
6445s | um like those builds that and and nodes |
6448s | on trees that are like whatever anything |
6450s | dies get a bonus and like |
6453s | like squishy minions are things that die |
6455s | so they help with that you know like |
6456s | there's we try and we try and put |
6458s | mechanics that are complementary to both |
6460s | Styles in there I think that |
6462s | a lot of people |
6465s | um |
6465s | really lean towards the this minion will |
6468s | never die because it's so tanky type of |
6471s | uh preference I think that's a common |
6474s | common General preference |
6477s | um but we do try and we try to |
6481s | um we're building we're looking at |
6483s | something like let's look at Necromancer |
6484s | for example compared to |
6486s | um Prime list I think it's important to |
6487s | note that we |
6488s | if you're thinking about um let's say |
6490s | about campaigns let's not look at totems |
6492s | for a second but let's look at |
6493s | specifically companions so mobile |
6495s | minions I think it's the important part |
6497s | here is that we try and make primalists |
6499s | mobile minions something that you are |
6501s | re-summiting way less often most the |
6505s | time they're not re-summoned |
6507s | in an entire play session you know like |
6509s | it's it's uh oh I think we actually uh I |
6512s | don't want to say that I don't know if |
6513s | it's working |
6514s | um we we so yeah the goal is is for most |
6519s | um primeless means to be that tanky not |
6521s | resellable and and part of that is |
6523s | they're and they're toted as companions |
6525s | where you are it's a creature that |
6527s | you're exploring the world with and |
6528s | re-summoning it is uh it breaks that |
6531s | connection it breaks that Bond |
6534s | a little bit strange little thing and |
6536s | this project we have that down system |
6537s | where you can res them and being able to |
6540s | Res allies down minions is so great |
6543s | my goodness it's wonderful just putting |
6546s | that out there |
6547s | um |
6549s | little multiplayer things you know |
6553s | and uh where was I going with this and |
6556s | then and then so yeah let's look at |
6557s | necro as the whole so on necro you have |
6559s | both of these styles of minions |
6561s | um you have like bone Golem for example |
6563s | that's not designed to be re-summoned |
6565s | frequently and you have something like |
6566s | let's go far extreme other end of the |
6568s | pro of the um Spectrum here is you've |
6570s | got volatile zombie which is the whole |
6572s | point of it is to blop and die |
6577s | and part of what we're trying to do is |
6579s | create a |
6581s | with with Necromancer specifically |
6583s | create a class where the action you're |
6586s | taking frequently as a Summoner is |
6588s | you're summoning things so having that |
6590s | having that as an as a common action |
6592s | where you are summoning things is is the |
6596s | goal like that's like that's something |
6597s | that we're trying to have be a common |
6599s | goal and not it's not not a not a forced |
6602s | thing that you're not a force to |
6603s | actually see the system Necromancer |
6604s | builds where you're not constantly |
6605s | summoning things but where the act of |
6608s | summoning things is one of the primary |
6610s | functions of a Summoner |
6612s | but we don't want you to have to |
6614s | re-summit just where you're just |
6615s | re-summiting permanent minions that I |
6618s | think is what feels bad because |
6619s | re-summiting volatile zombies when you |
6621s | know that they're gonna blow up when you |
6623s | make one I don't think feels bad at all |
6624s | and that's why they're like that we try |
6626s | and put a lot more of the |
6628s | um the permanence on uh the ability to |
6632s | make permanent minions like |
6634s | um bone gone for example as something |
6635s | that can stick around for a lot longer |
6638s | because of the feelings that it tries to |
6640s | focus so it's a lot of meaning to minion |
6642s | differences that we try and put there |
6643s | but we do like to have |
6645s | both types |
6647s | and they're very intentionally both |
6648s | placed there |
6651s | um |
6658s | see I hope that's hope that answers that |
6660s | question for the most part yeah like |
6662s | um I kind of keep talking about the |
6664s | that'd be a good one taco while I'm |
6665s | fighting this boss haha |
6668s | um |
6669s | it is it's it's a tricky thing to |
6672s | balance because you are frequently |
6675s | um |
6678s | oh I'm so flipping dead |
6685s | I'm there's no way |
6692s | I believe you Julia I believe you |
6695s | um |
6698s | means impermanence uh we also try and |
6701s | provide tools for |
6704s | um on the on the minions and classes |
6706s | that we know are have squishier minions |
6708s | like they're they're cheaper to read |
6709s | some and they're faster to re-summon |
6712s | um |
6714s | and and and and and providing tools for |
6718s | um destroying them yourself to use them |
6719s | as a resource where you are um |
6723s | where you are really intentionally |
6725s | blowing you up your own stuff like |
6726s | that's like the sacrifice on there |
6729s | um |
6730s | there's there's |
6733s | uh |
6736s | other stuff |
6744s | come on |
6768s | okay |
6770s | every bass class has a location that |
6771s | came from or fled from what are the |
6774s | plans for each base class to have its |
6775s | own short sub Quest that ties into their |
6778s | effect of their world |
6780s | um I think it's a great thing that we've |
6781s | talked about doing |
6783s | um having the the really logical place |
6786s | for that to go is right at the start of |
6788s | the game |
6789s | oh |
6790s | um |
6793s | however like Story one logic storyline |
6796s | wise storyline wise Logic the best place |
6799s | that goes really sorry where you're |
6800s | discovering these characters you're |
6802s | learning about them |
6803s | um all sort of stuff however |
6809s | there is a bit of an issue with oh come |
6812s | on |
6813s | um |
6816s | uh two people starting characters at the |
6818s | same time and they're different classes |
6820s | and they and they have this early game |
6822s | experience where the |
6825s | um |
6828s | where your uh early game experience you |
6831s | split up and do something different |
6834s | uh which we don't like which is part of |
6836s | the reason why we've been reworking the |
6837s | Mastery selection scene |
6840s | um |
6844s | at uh |
6847s | to pick your Mastery so that you don't |
6848s | split up as much |
6860s | um but yeah I do think that's |
6861s | interesting |
6862s | uh and I think that would make a good |
6865s | Quest |
6866s | um |
6867s | and tie into backstories and all sort of |
6869s | stuff I think that's I think that sort |
6870s | of stuff's really powerful oh come on |
6887s | I am the greatest |
6899s | we got there though this T3 Jeweler down |
6905s | all right I'm currently playing a |
6907s | Warpath build and I keep a last laugh in |
6911s | my inventory to swap to call off boss |
6913s | the 20 hp there's no cooldown when |
6915s | swapping weapons this is problematic |
6917s | gameplay |
6931s | um |
6934s | no |
6938s | kinda |
6940s | I I don't think it's great |
6943s | um I think it kind of goes a little bit |
6946s | against |
6948s | uh |
6950s | uh that's a cool helmet |
6953s | doesn't have what we want so I'm not |
6954s | gonna use it |
6959s | um |
6960s | it's it's yeah it's not great that it |
6962s | does that's the thing |
6964s | um I think you're smart for doing it I |
6965s | think it's I think it's uh totally in so |
6969s | this is actually interesting the the |
6970s | system is designed to always drop two |
6972s | items that can make a legendary together |
6978s | um it's just a little side here so uh |
6980s | because the boss normally drops a ring |
6982s | but can drop this helmet |
6984s | um and because I dropped the helmet it |
6987s | forces an exalted helmet to drop with it |
6989s | so you can uh make a legendary item so |
6992s | no matter what you have in your |
6993s | inventory you can make a legendary item |
6995s | when you get to the end here no matter |
6997s | what |
6999s | fun fact |
7001s | um |
7004s | totally not distracting from that |
7005s | question that I don't want to answer |
7007s | really |
7010s | um it's it's not ideal |
7013s | and you may notice that there's no |
7014s | weapon swap tab here which I definitely |
7016s | still want but it's also very |
7019s | intentionally not there so |
7020s | all right we don't helmet |
7024s | this is the helmet I have it's pretty |
7025s | good it has the poison and necrotic |
7027s | resistance which we desperately need |
7028s | some of it also has CDR and Mana which |
7032s | are wonderful stats |
7035s | um |
7037s | for us so we're going to do that we need |
7039s | the helmet I think here but we're gonna |
7040s | first |
7044s | also right at the end and I didn't get |
7046s | calls you got to get on me for uh for |
7049s | for spoilers because I I kind of didn't |
7050s | do the spoilers today |
7052s | I have more spoilers so we're gonna do |
7054s | that still |
7056s | um okay let's do the necrotic resistance |
7059s | first that's what we want a lot uh and |
7062s | then Mana nice oh [ __ ] so lucky here |
7067s | boom that's what I'm talking about right |
7069s | there |
7070s | right to 21. oh |
7073s | oh |
7076s | feels good |
7079s | all right |
7091s | boys and res all right there we go that |
7093s | works for me I got the exalted one twice |
7096s | in a row |
7099s | all right |
7102s | I'll take I should probably actually |
7103s | take it I'll take it and leave it there |
7106s | oh my camera on this side's all messed |
7108s | up no God |
7110s | let's look at it let's go back |
7112s | um |
7115s | all right well I can take poison res off |
7116s | a bunch of places now so that's great |
7119s | swap it over to void res love it |
7124s | it's not the dev client you can see |
7125s | right up here and there's also if it was |
7127s | the dev client there'd be if I press |
7129s | these two keys a Dev client uh stuff |
7131s | would show up and it's not so |
7133s | not deaf client I know you can't see me |
7135s | pressing the keys but I just pressed the |
7136s | keys that I activate Dev mode |
7138s | and it does nothing |
7140s | uh all right uh I've got some I got some |
7144s | cool stuff for you right at the end of |
7145s | the right at the end of the day |
7147s | um here is |
7149s | this I will say is a unique item art |
7154s | to the art unique item to the Arts last |
7156s | time there was uh something that went up |
7159s | that |
7161s | um many people thought |
7164s | was a unique weapon that was not this is |
7166s | a unique weapon or uh item signed a |
7169s | weapon |
7172s | yes new unique weapon coming soon Rock |
7178s | okay we got one more for you |
7181s | uh and you saw a little bit of this |
7182s | earlier in the Stream but here's a full |
7184s | view of it nice turnaround |
7188s | here we go |
7193s | so pretty |
7197s | it's great |
7198s | uh could you enable Dev mode for my |
7200s | account sorry no |
7206s | yeah she Purdy |
7209s | all right well that will uh we're |
7212s | getting down to the bar here we just hit |
7213s | our |
7214s | two hour mark which is where we usually |
7216s | end um I'll give a quick second for if |
7218s | anyone wants |
7220s | um |
7220s | this is not MTX |
7224s | not MTX this is just stuff in the game |
7236s | that's all the questions we got today |
7238s | close things out I had a great stream |
7240s | this is a good one |
7244s | can I wear that kinda |
7246s | it's not |
7248s | gear |
7251s | but you can look like that |
7257s | vague descriptions |
7263s | all right here let's see what we've got |
7266s | going on |
7274s | oh looks like we got a lovely person |
7275s | here doing some |
7278s | all right |
7279s | some stuff |
7284s | all right well that'll about to do it |
7286s | for us today if you have any more |
7287s | questions |
7288s | um please head on over to our Discord I |
7290s | hope you had fun I know I did I'll see |
7291s | you next time same time same place |
7294s | um |
7295s | that'll be it for me I oh we I do answer |
7298s | questions about Discord Reddit |
7301s | um forums lots of places uh there's lots |
7303s | of community members that know all sorts |
7305s | of stuff that happy to answer questions |
7306s | for you as well |
7307s | um |
7308s | we'll see you next week bye everybody |