over 1 year
ago -
Last Epoch
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1s | good afternoon everybody and welcome |
---|---|
4s | back to our last Epoch Dev stream |
7s | as always I'm your host Mike |
9s | how's it going everybody |
11s | was there a little little a little hot |
13s | mic at the start there |
17s | sorry about that the big hot mic here |
19s | now |
21s | get it |
23s | anyways uh yeah we're streaming as usual |
25s | I'm back playing my frozen orb |
29s | Fireball sork |
32s | really had a little help revamping a bit |
34s | so we've we've we've upped our game as |
35s | far as our gear is concerned and we've |
37s | oh we're taking a bunch of stuff uh |
41s | we're just we're just mashing it all |
42s | together having some fun our resistances |
44s | are still a little shoddy uh but we'll |
46s | work to shore those up as we go here |
50s | it's your first time here |
52s | please be welcome hang out we stream for |
54s | charity all of our money from the |
56s | Charities from the stream goes directly |
57s | to whoever's above my head uh Oceana |
60s | right now |
62s | um they help save oceans |
64s | which is great and uh if you have any |
67s | questions please feel free to ask them |
69s | in chat and put on at last Epoch game at |
71s | preceding your questions so I can see it |
73s | quick and easy |
77s | um and then we do we do have a couple |
80s | I do have a specific |
82s | build that I'm actually following right |
83s | now |
85s | roughly I'm mostly following it |
89s | but I'll post it in chat so you can see |
90s | what I'm doing |
92s | because I don't think the |
94s | build planner link is set up properly |
97s | because I forgot to do that |
99s | but we're gonna go |
101s | look for I think |
104s | I think the poison res from Reign of |
107s | dragons |
108s | so we're gonna try and we're gonna try |
109s | and accomplish that |
111s | it's our first goal |
116s | okay |
117s | with that out of the way how's everybody |
119s | doing this week |
121s | we got Halloween coming up oh this is a |
124s | perfect opportunity to dress up and I |
125s | forgot |
127s | is this the Halloween stream |
133s | foreign |
135s | we always have this on hand it's always |
136s | nearby |
173s | my magical B wand is bien |
179s | it's okay though |
181s | we've got an antenna to make up for it |
186s | lovely all right |
189s | I'm gonna start easier and see if we |
191s | finish this off in the easy mode |
195s | let me look at some questions here I'm |
198s | taking this seriously |
200s | huh |
203s | how's it going everybody |
206s | hi Aaron nice to see you |
211s | okay |
212s | how's our how's our survivability here |
215s | we we're still doing this |
222s | hectic |
224s | you know one of the big differences now |
225s | in this build is we really have a lot of |
227s | leech |
229s | which is uh providing us a lot of Health |
230s | back which is great I think those big |
233s | things I was missing before |
236s | um |
239s | still a classic bunch of fireballs gotta |
242s | love it |
246s | our loot filter is not good |
250s | that's okay new patch when when it's |
252s | ready |
253s | [Music] |
254s | can you show any spoiler about how cold |
258s | death animations or Arrow attacks look |
260s | now |
261s | um I don't have anything specific for |
264s | that ready to go |
266s | um |
267s | but I we might be able to get something |
269s | soon for that |
271s | um |
275s | like I know we have new things like |
278s | there are new effects there that we do |
280s | have ready |
282s | um |
282s | I still have any Clips prepared for it I |
284s | do have a clip today though |
294s | did I give a how are you now there |
297s | Rafa's gaming clan |
301s | how are you now good and you not so bad |
306s | uh all right you could have dressed a |
308s | certain tie that's scary |
311s | yeah oh |
313s | shirts and ties no thank you |
326s | okay |
331s | so it's for remake when I mean it's |
333s | pretty sweet I'm having a ton of fun |
334s | with it myself I don't think it needs a |
336s | remake there's a few key things that I |
338s | think could uh could use some love |
340s | specifically just |
342s | um teleport honestly |
344s | I think that's I love shooting really |
346s | far though like this |
364s | suckers |
369s | all right |
371s | this is the foreshadowing to buff |
373s | certain B unique items I mean I think |
376s | that the some of the bu unique items |
378s | might be |
381s | ah |
384s | I don't know let's do that actually |
389s | development on B related content is not |
392s | over |
394s | there's a vague statement about it ah |
396s | hello Falcon out yet no Falconer will |
398s | come with 1.0 along with warlock and |
401s | Rune master |
402s | the other way a little bit for those but |
405s | um they'll be really good so it'll be |
406s | worth it |
408s | fix the dragon with a Loot drop at the |
410s | delay yeah it's frustrating isn't it |
412s | what happened to us last uh last stream |
414s | actually I left as the loot was dropping |
418s | uh all right is there a plan is the plan |
422s | still currently to have 0.9 released |
424s | before the end of the year I mean that's |
426s | the that's the hope there's always the |
428s | Hope it'll release tomorrow but it won't |
430s | um so we'll see what happens we're just |
432s | uh |
433s | getting all of it done as soon as |
435s | possible we really have no specifics on |
437s | timelines for anything right now it's |
439s | just as soon as possible and when it's |
440s | ready but literally when is blank as |
443s | soon as possible whenever it's ready |
446s | um |
453s | lizard hello how are you welcome with |
456s | your rating party I did see that at the |
457s | start I was just off camera at the time |
459s | but welcome and welcome everyone that |
462s | came with you |
464s | does Ichi plan to limit some |
466s | interactions for the co-op environment |
468s | for example with uh |
472s | which |
476s | for example with minion glitch has |
477s | access to dead oh um as you were saying |
481s | uh death seal 300 more million damage |
484s | but doesn't have access to dread shade |
485s | from necro another way around with Co-op |
488s | it seems the minion focused party will |
490s | be able to use both any thoughts yeah I |
492s | think this falls into the category of a |
494s | well-coordinated uh group should be able |
498s | to be a little bit more effective than |
502s | um solo players or a well-coordinated |
505s | group will be more effective than a |
507s | poorly coordinated group you know like |
508s | there are in intrinsic synergies for |
510s | playing together and being able to |
512s | coordinate your group based on the fact |
514s | that you're playing together I think |
515s | it's a |
516s | um a a good thing to have in the game |
519s | and and as always if there's anything |
521s | that's like degenerate combinations |
523s | causing problems with |
525s | um |
526s | overlapping Buffs like that there's a |
529s | possibility that we may look at |
531s | um |
533s | uh combining two Buffs into one so they |
534s | share a slot for example uh something |
536s | like that we could do if if this |
539s | specific situation was very much out of |
542s | hand one possibility of something we |
543s | could do is |
545s | um have that the effect that both of |
548s | those provide be a specific named buff |
551s | so turn it into an ailment and give it a |
554s | specific effect |
557s | that makes any sense so it's like um |
558s | like how you can't have two instances of |
560s | haste at the same time so we can put |
562s | haste in a lot of places but if haste |
564s | didn't exist it was all just increased |
566s | movement speed |
567s | um then you can stack them up and it |
568s | would go crazy so what we can do is we |
570s | can force things not to stack by giving |
571s | it a specific name so if it if it's |
573s | going to come down to |
575s | um |
576s | testing and is it a problem in in proper |
579s | applications of it if it's |
581s | um not crazy over the top uh or not like |
585s | significantly more powerful than |
586s | everything else and the obvious right |
588s | choice you know that sort of thing then |
589s | yeah it's it's unlikely that we would |
591s | change it it's also |
593s | um important to note I think that things |
594s | that are |
596s | like good and useful and functional on |
599s | your own when you're playing solo and |
600s | then they get even better when you play |
602s | multiplayer are are probably really good |
605s | and positive to have so we don't want |
606s | people to be forced to respect in |
608s | between |
609s | so especially one thing that we wouldn't |
611s | want to do is make it so the |
613s | um like you have your your multiplayer |
615s | builds |
617s | that was |
619s | um like just completely unplayable |
622s | literally not as a jokingly completely |
624s | unplayable but actually completely |
626s | unplayable solo |
627s | um |
629s | as like a top top tier uh multiplayer |
634s | builds character but really awful solo |
638s | that's the sort of thing that we would |
640s | like to avoid being ubiquitous so I |
643s | guess what I mean there is just like |
645s | um it's fine if that happens sometimes |
647s | but |
649s | um because the respect system isn't |
651s | instant there's a little bit of pressure |
653s | to have that not happen everywhere that |
656s | makes any sense |
664s | I saw a sweet clip of someone using the |
668s | um uh the mortars to the towers to like |
672s | kill them with retaliation damage I I |
675s | thought that was really really really |
676s | cool they just like go into the echo or |
679s | the start have pop up all their defenses |
681s | retaliate kill I thought that was cool I |
684s | liked it |
686s | I look cute oh thank you |
689s | happy to be here |
697s | oh MC Magic asks do you think we'll get |
699s | a heads up to release time once it is |
702s | decided would really suck to have less |
704s | than a week's notice yeah as soon as we |
705s | actually have a |
708s | um you're not as soon as but we don't |
711s | have even an internal release timeline |
713s | yet so there's there's not like there's |
714s | a date that I'm not sharing or anything |
716s | like that |
717s | um |
718s | and especially because it has been quite |
720s | a while and it is such a big uh patch I |
723s | I can see there being a little bit more |
725s | lead up than usual |
727s | um |
729s | but I'm not I'm not sure the exact how |
731s | that's gonna roll out it's gonna happen |
732s | we we do try and give as much notice as |
734s | we can |
735s | um and more than once I found out a |
739s | release date by the um the public |
741s | announcement of something |
743s | I've been like where did we decide on |
744s | that and they're like oh this morning |
745s | like oh great |
749s | um like we we try not to hide these |
750s | things hey it's sort of like we decide |
753s | and then we tell you |
759s | and usually comes down to what's the |
761s | absolute earliest we can get this out |
771s | we've got a while still I I know people |
774s | are like really anxious and there's just |
777s | a lot to do still and um I know people |
779s | are under NBA for the uh for multiplayer |
782s | testing but if they could talk I'm sure |
784s | they would say that while it's going |
786s | with I don't put boards in their mouth I |
788s | probably shouldn't say this what I think |
789s | about the multiplayer is that it's going |
791s | really well but there's a lot of stuff |
792s | to do still |
794s | um |
795s | and releasing that would |
797s | not be a positive uh experience |
812s | all right hello |
815s | are there going to be some set upgrades |
818s | since the vast majority is garbage I |
821s | mean yeah so set items in um if we're |
823s | talking about like late game builds Peak |
825s | power options and and Min maxing sort of |
828s | thing yeah they're they're very rarely |
830s | used and even in leveling builds they're |
834s | um |
835s | Niche let's call them |
837s | um I I would say that there's |
839s | um some general changes coming to a few |
841s | of them but there's not sweeping changes |
842s | that are planned as of yet |
846s | um we haven't done the major balance |
848s | pass 4.9 yet as well like we've been |
851s | doing we've been doing things we've been |
852s | um |
854s | going through and making sure that there |
856s | are we've we've done we've done an audit |
859s | of every single ability passive item |
862s | but literally everything that can change |
864s | the way your character plays in any way |
866s | we've done an audit of |
868s | um both in terms of bugs uh wordings |
872s | um everything so this is like |
875s | um all sorts of stuff that are just |
877s | getting fixed and in some cases that's |
879s | gonna improve things |
880s | um as far as power goes because you know |
882s | there's like a bug that no one noticed |
883s | because you can't really tell that it's |
884s | happening or not |
886s | um |
886s | there's quite a few of those actually |
888s | and uh yeah |
892s | set items uh fell under that but also we |
896s | haven't done the balance pass yet |
897s | because not all the systems are |
899s | implemented So like |
900s | um dungeons aren't implemented yet in |
902s | multiplayer uh not not fully and they |
904s | are uh hopefully right around the corner |
907s | now |
909s | um |
911s | they're like |
912s | they're pretty close they're very close |
914s | and um so like we don't even know how |
917s | multiplayer balance in dungeons |
919s | is at all yet because like maybe there's |
922s | some set that's unbelievable in |
923s | multiplayer dungeons we just don't know |
924s | about it yet there's not but like |
927s | um until even the features are |
928s | implemented for multiplayer it's hard to |
930s | even look at it from an overall balance |
933s | perspective we can look at it from a |
934s | single Cloud balance perspective but not |
936s | both simultaneously so we need to have |
937s | the features before we can balance them |
939s | really |
945s | good morning sir heck how's it going |
960s | you don't forget to put Atlas default |
962s | give me the question and I'll see it but |
963s | I see this one how often do patches come |
965s | out in your internal testing |
966s | um so it depends there's different like |
968s | levels of internal testing I want to say |
971s | um |
972s | like there's there's if you're in in the |
975s | development editor |
977s | um |
978s | extremely frequently like multiple times |
981s | a day technically I guess you could call |
982s | it |
983s | um we do also have a nightly build |
986s | environments uh that QA Works in and |
988s | then we have a |
991s | um |
993s | like our CT patch environment |
997s | um that's usually every couple weeks I |
999s | think right now |
1001s | um and then we do hot fixes in there too |
1002s | that are more frequently |
1004s | um |
1006s | but they're very they're very they're |
1008s | they're not really like full patch |
1009s | releases they're very haphazard by |
1011s | comparison to our full patches |
1013s | um |
1016s | I guess it might be the wrong word |
1017s | streamlined |
1022s | there's less price like we we take less |
1025s | time and Care making sure that the build |
1027s | releases that are going out to CTS |
1029s | um and even less so as you come further |
1031s | down that list are completely bug free |
1033s | and solid like uh so we spend less time |
1036s | testing going over them but we do a full |
1037s | major patch release like 4.9 |
1040s | um |
1040s | there will probably be a couple weeks |
1043s | between when we when we lock the code |
1045s | base and release when we're just doing |
1047s | like testing and minor bug fixing only |
1068s | yeah oh did you come to a conclusion |
1072s | with mass market system I remember that |
1074s | you have told that you wanted a bizarre |
1076s | system but that was decline yeah a long |
1078s | time ago we were not a lot a while ago |
1080s | we were |
1081s | um proposing a bizarre style system that |
1084s | we have since scrapped based on |
1087s | um for the discussions we had uh looking |
1089s | at other games that use systems related |
1092s | to it um Community feedback General |
1094s | testing like just just things that we've |
1097s | we looked we looked into it more and |
1098s | more and more and realized that it |
1100s | wasn't a great |
1101s | wasn't what we were going for I think it |
1104s | could have worked really well for |
1106s | um for a game it would have just changed |
1107s | how the game played and it wasn't what |
1109s | we were |
1110s | aiming for really |
1113s | um as far as like a mass market system |
1118s | um I I it's kind of hard to describe |
1121s | what that is and and details about what |
1123s | trade's gonna be so there's no details |
1124s | about what trade I can give you right |
1125s | now the only thing I will say is the |
1126s | same thing I've said before which is |
1128s | um if the goal that you're hoping for of |
1131s | the the play style you're hoping for is |
1132s | to be able to play the market |
1135s | um and have it be a |
1137s | a primary function that you're doing is |
1140s | playing the market and like you'll uh |
1143s | you you probably won't have a great time |
1146s | in our trade system if that's your goal |
1148s | like if you're like oh I want to just |
1150s | log on and and just do some trading for |
1152s | for a few hours and nothing else |
1155s | you're gonna have a really tough time |
1156s | doing that |
1163s | or uh primary gameplay |
1166s | that we're focusing on is this right |
1168s | here is going out and killing monsters |
1171s | um that's that that's that's unchanged |
1173s | so no that's new information |
1177s | at least I hope it's not it shouldn't be |
1184s | so crazy how slow that is that that warp |
1187s | there as soon as the the |
1188s | um Echo ends in multiplayer is so fast |
1192s | and I love it like you can get through |
1194s | the portal before the portals even |
1196s | visually on screen |
1199s | it's great |
1202s | of the many skills that have been called |
1205s | did you ever have to call a personal |
1207s | favorite thematically |
1210s | um |
1213s | no |
1221s | I'm trying to think like there's |
1222s | different levels of Cults like sometimes |
1223s | there's there's some that have like come |
1225s | close that have never actually seen the |
1226s | light of day that we've called |
1229s | um |
1232s | uh and so some of those were pretty |
1234s | great |
1235s | um but yeah I know there's nothing |
1236s | that's that was ever like uh oh I really |
1240s | really want this that was in the game |
1242s | and uh |
1245s | I had to get pulled out like there's not |
1247s | a lot of skills in that category really |
1248s | there was there's um fire Aura which got |
1250s | converted to a triggered ability |
1253s | um |
1256s | there's Boreal Wrath |
1259s | that's a deep cut if anyone remembers |
1261s | that |
1262s | glad you played the kickstarter build |
1264s | um which was a primal stability that's |
1266s | that's basically just in place Fury leap |
1270s | um |
1274s | like it's fearly but you don't move |
1276s | it was kind of cool |
1279s | um |
1282s | uh Thicket blades that was another |
1284s | Primal stability |
1286s | um |
1287s | it basically just sets up an AOE |
1289s | retaliation on you like a like a stance |
1291s | or a stance |
1293s | um |
1296s | trying to think of other abilities have |
1298s | been cut |
1299s | uh healing wind another Primal stability |
1301s | got moved on to the activated ability |
1303s | for spriggan summon spriggan's activated |
1306s | ability |
1307s | and a lot of Primal stabilities got cut |
1311s | it's the older classes really |
1317s | does anyone else oh the stances yes |
1319s | thank you guys don't say does anyone |
1320s | else know of an ability got cut |
1323s | um I did I did enjoy the stances |
1325s | um I think it's a cool play style and |
1327s | I'd still like to see something |
1329s | um like a stance dance ability get made |
1332s | somehow I'm not sure the best way to do |
1334s | it so that it's fun |
1336s | um one of my one of my friends played a |
1338s | lot of Udyr in League of Legends |
1341s | um and several versions of uh of stance |
1344s | abilities that we looked at were um |
1348s | tried to kind of emulate that gameplay |
1351s | style a little bit |
1354s | um and you can kind of get close to it |
1356s | actually with with the transform system |
1358s | because you can go from form to form a |
1360s | little bit |
1361s | um so you can kind of get a little bit |
1362s | like a little bit a little bit of that |
1363s | feeling here and there |
1367s | what else what other abilities do people |
1369s | remember that were cut |
1376s | let's go boot up let's go boot up an old |
1378s | builds let's go build a bit of 0.45 and |
1380s | see what's there |
1384s | gross |
1394s | I want to say ice storms but it keeps |
1395s | finding its way back in the game yeah I |
1397s | don't it's it is a uh |
1399s | uh it's like the Cockroach of abilities |
1403s | it just keeps |
1404s | time and somehow who knows how |
1420s | foreign |
1422s | yeah it's it's funny there's sometimes |
1425s | there are |
1427s | um abilities to get pitched or just |
1428s | abilities that make it into the game we |
1430s | don't even notice where like |
1432s | um you can just like build a law |
1435s | character sometimes and you're like |
1437s | whoops |
1440s | um |
1441s | we're we we recently |
1446s | I mean we're still in the prototyping |
1448s | stage for it but one of the abilities |
1449s | that we're |
1451s | that we we're not even not even not even |
1453s | into prototyping it we're still in like |
1454s | early design stages with with warlock |
1456s | but one of the abilities in there has |
1460s | um someone pointed out that you're like |
1461s | this is a reskinned ability of so-and-so |
1463s | in law and we're like oh my God it is |
1466s | how did that happen |
1471s | see it happens sometimes |
1476s | sometimes it just comes from like you |
1478s | played a lot of this other game for a |
1480s | long time and when you design an ability |
1482s | it like just |
1484s | it's just like oh I've had fun doing |
1486s | something somewhere playing this style I |
1489s | want to make that style happen again |
1492s | it just kind of happens by mistake |
1493s | sometimes it's pretty cool |
1498s | I don't know that's T1 or ti do I watch |
1500s | I don't know what that is do I watch TI |
1502s | or T1 |
1504s | TL |
1505s | this is how little I watch it I don't |
1508s | know what that is |
1509s | [Laughter] |
1517s | j4 Karen pal yeah yep yep there's |
1520s | there's flag and drag and spin to win |
1525s | you bought the game |
1527s | a month ago 250 hours that's a lot of |
1531s | time playing that's a lot of time I'm |
1532s | glad you're having fun |
1542s | we're doing pretty great here with with |
1544s | uh damage I think we could even bump up |
1546s | to a higher difficulty or we could |
1547s | probably go to empowered |
1550s | um |
1554s | I'm quite happy with how this build's |
1556s | progressing I don't have none of my |
1558s | uniques have legendary potential on them |
1560s | so I'm really hoping to find LP versions |
1562s | of some of these I guess I could go over |
1564s | the changes that were made we're still |
1566s | pretty similar you it may look basically |
1568s | like the same stuff's happening |
1570s | um as last week but like a fair bit of |
1572s | change has happened I can go through it |
1573s | I did put the post the link the build |
1574s | Link |
1576s | okay |
1577s | we jumped up in level two |
1581s | I I dropped below 300 Mana |
1584s | I've got a an idol that that activates |
1587s | on 300 random or more and I just |
1590s | realized right as we went live I'm like |
1591s | oh God I'm below 300 Mana ah |
1597s | find them |
1601s | are the plans to add an item by type |
1604s | uh which will buff monsters like |
1606s | Headhunter in Poe |
1608s | no |
1609s | we're not making headhunter |
1613s | um |
1614s | Headhunter has |
1617s | um there's |
1619s | several abilities in last Epoch monster |
1623s | abilities that we would have to remove |
1625s | from the game in order to have |
1626s | Headhunter be viable to the point where |
1628s | we would dilute the number of abilities |
1630s | so much |
1633s | um that we we would so there's like huge |
1636s | subset of people that would suffer |
1637s | because they're |
1639s | um |
1640s | just just by this one item existing so |
1642s | even people that don't have it don't use |
1643s | it they'd have a worse experience or you |
1646s | have to have it be like the things that |
1648s | it can be affected it can affect are so |
1650s | limited that it's just kind of like well |
1653s | sometimes a couple of things get |
1656s | transferred over and you're like nah it |
1658s | sucks |
1660s | and just like |
1661s | it's it's like oh it's close to this |
1663s | other thing that I love but it's |
1664s | significantly worse |
1667s | um so if you're gonna invite comparisons |
1668s | like that intentionally you want to make |
1671s | sure you're on the right side of that |
1672s | comparison |
1673s | um and if you know you're going to be |
1674s | really on the wrong side of that |
1676s | comparison it's generally not a great |
1677s | idea |
1683s | not always you know sometimes it's good |
1685s | but |
1686s | we try and avoid it if we're like this |
1688s | is this other thing from this other game |
1690s | but just worse in every way |
1693s | not huge on the idea |
1706s | hmm it's too bad to use something |
1709s | similar but it's already implemented in |
1710s | other games it fits uh is it too bad to |
1713s | use something similar what is already |
1716s | influenced in other games if it fits and |
1718s | is very fun to players no it's not bad |
1721s | um it's it's it's totally fine it's |
1723s | actually good in a lot of cases because |
1725s | what you can do is you can |
1727s | um people can see things that they're |
1729s | familiar with in some cases so like uh |
1731s | Warpath and Whirlwind and cyclone and |
1734s | all these abilities all these like uh |
1736s | and Garen and law like all these Spin to |
1739s | Win characters and abilities are very |
1741s | familiar they're things that people |
1742s | played in lots of different games people |
1744s | really enjoy them and and having those |
1747s | uh available is is great |
1750s | um |
1752s | because there are things that people uh |
1754s | like especially genre tropes like I |
1756s | think that's a big genre Trope really |
1757s | and |
1759s | um |
1760s | and and putting your own spin on |
1762s | putting your own spin on a genre Trope |
1764s | like that I think is a very very useful |
1767s | way to um |
1769s | to to provide people a way to have fun |
1772s | which is really what it's all about |
1775s | um |
1777s | see lots of times it's great but if I |
1779s | think there's if you can't put your own |
1781s | spin on it so if the only way to do it |
1783s | is to like directly copy someone else |
1786s | careful |
1788s | if the only way to do it is strictly |
1791s | worse than someone else especially if |
1793s | they're one of the most popular |
1795s | um |
1796s | uh versions of that something else |
1799s | and these are all these are Case by case |
1802s | so I'm like trying to speak very |
1803s | generally because there's not really a |
1804s | hard fast rule for any of it |
1814s | uh imagine stealing Revival before dying |
1819s | in hardcore that would be insane |
1821s | stealing Revival oh like the uh yeah |
1824s | yeah |
1827s | that that would be a little nuts oh like |
1830s | that would be an amazing moment that |
1832s | would be great that'd be that would be |
1833s | so cool and everything but like it's |
1836s | it's tough to uh |
1839s | it's so hard to balance |
1842s | and like we we we don't like to say you |
1844s | know this will never happen that'll |
1846s | never happen |
1849s | um but Headhunters one that |
1853s | chances that would happen are extremely |
1856s | low at best |
1858s | super duper Mega extremely low at this |
1861s | before I'm confident just saying no |
1863s | um |
1866s | so many problems with it like we've |
1868s | looked at it we're this is this is not |
1870s | something that we're like we've just |
1871s | considered it and been like oh you know |
1874s | don't copy whatever move on though like |
1876s | we've |
1877s | we've really looked at doing it |
1880s | um there are many problems |
1886s | is not for lack of trying |
1897s | I love when a fireball like |
1899s | um the heat seeking this pulls it up |
1901s | towards the screen and then it loses the |
1903s | heatsinkiness because the target dies so |
1904s | it just starts going straight forward |
1905s | and it like flies in front of the screen |
1907s | I love that |
1915s | will Ellie ever get more density in the |
1918s | game my biggest issue with it is I felt |
1919s | like a walk to kill 10 mobs there's yeah |
1921s | so there's |
1923s | um a couple bugs actually that still |
1924s | exist in the live version that cause |
1927s | um some of these density gaps to happen |
1928s | that we have fixed for next batch |
1931s | um we we did also air on the side of |
1932s | caution with density in general due to |
1935s | Performance concerns that are being |
1937s | mostly alleviated so we should see a |
1939s | little bit of an increase there not |
1940s | dramatic we don't want to have |
1943s | um we we would we would rather see |
1947s | um |
1947s | like if we're going to directly compare |
1949s | to Path of Exile we would we would |
1951s | rather intentionally see |
1953s | fewer enemies on screen |
1957s | um just having having it be a little |
1959s | more intentional and maybe that means |
1961s | making those enemies a little bit more |
1962s | dangerous if it's a difficulty thing but |
1964s | just seeing fewer enemies on screen is |
1966s | like regardless of any constraints the |
1968s | design we're hoping for |
1971s | and that's not to say every single |
1973s | situation is always going to not yeah |
1976s | broad stroke speaking speaking |
1978s | um maybe there will be some |
1981s | I don't know some area that we make |
1983s | where it's just like enemies enemies as |
1986s | far as the eye can see yeah you know |
1988s | like that sort of thing can happen and |
1990s | having a big variants on that I think is |
1992s | is interesting it makes a it makes where |
1995s | you are like having to make decisions |
1997s | based on the encounter you're in having |
1999s | variants like having different dials you |
2001s | can move is good for that |
2004s | what haven't you copied yet that you |
2006s | really want to copy from other games |
2009s | I mean we we really try to avoid copying |
2014s | anything we also try to avoid avoiding |
2017s | copying anything like we just try and it |
2019s | sounds dumb to say we try to just ignore |
2021s | other games as much as possible if we |
2023s | can |
2024s | um and and just like just make our games |
2027s | and sometimes things from other games |
2029s | like games you play games you haven't |
2032s | played in a decade influence the the |
2034s | decisions you make when designing a game |
2036s | games you have no recollection of uh |
2039s | playing uh or like they'll find their |
2042s | way in in little ways |
2045s | um and |
2047s | so we generally just try and look at it |
2049s | from uh like what if like what do you |
2051s | think would be cool that sort of stuff |
2053s | and some sometimes you get something |
2054s | that does overlap |
2056s | um |
2058s | so there's nothing that's on the list of |
2060s | like though I really want to copy that |
2064s | I don't think |
2072s | thank you very much Master Sword |
2075s | 12.91 let's get to the center lizard |
2081s | thank you master sword |
2083s | welcome lizard hope you're having fun |
2089s | I laugh because if anyone is wondering |
2091s | these two guys are here a lot |
2095s | all right |
2097s | let's get to the next question |
2100s | game has some chances to explode skill |
2103s | nodes he's going to stay and if they are |
2105s | are they going to get reworked visually |
2107s | um I I don't see why they wouldn't stay |
2109s | um |
2110s | uh I mean we're always looking to |
2112s | improve everything if there's |
2114s | uh significant feedback that we get on |
2117s | our feedback forums and uh channels that |
2119s | are that it needs reworking I'm sure |
2121s | I'll get looked at eventually I don't |
2123s | think there's I don't know if there's |
2124s | anything specifically on that list it's |
2126s | it's really hard because there's so many |
2128s | little things and um |
2130s | uh I don't I don't really know what's on |
2133s | the like to be reworked visually list |
2135s | until it happens usually |
2137s | unless it's something that like I we |
2139s | talk about that's really bad |
2145s | these scale ban Rogues are just all up |
2148s | in my face |
2149s | get out of here buddy |
2153s | it's not cool you know just trying to |
2155s | shoot Fireballs in your face come on |
2162s | hey there we go |
2169s | the issue 10 season some Echoes have |
2171s | really high a really low and some have |
2173s | really high density yes that was the bug |
2174s | I was referring to earlier that's been |
2176s | fixed uh does acolyte offer her minions |
2180s | a healthcare plan |
2182s | [Laughter] |
2183s | of his |
2186s | a health care plan of is that not in |
2189s | their contract or or is that not in |
2190s | their contract |
2191s | I understand what you're trying to say |
2192s | there |
2193s | um I I think the um |
2196s | Undead servitude doesn't come with a |
2199s | very good dental plan |
2202s | um |
2207s | I don't think they have much of a choice |
2209s | in their uh servitude |
2217s | thus the servitude |
2221s | uh will thorns and reflect be removed |
2224s | from the game or do they get a complete |
2226s | rework if not |
2228s | um no and probably not |
2237s | are we gonna see uh more crit chance |
2241s | sources in the future more in quotes |
2242s | probably not I think chances are we'll |
2244s | actually see |
2246s | um |
2248s | uh just multiplicative chance sources in |
2253s | general |
2254s | going away |
2256s | um by that I mean like increased reduced |
2259s | more and less all being uh |
2264s | few and far between at best |
2266s | uh I think there's a good chance of that |
2269s | it's a lot it's a lot of done deal yet |
2271s | but I suspect we'll see crit becoming |
2274s | more of a just like plus two percent |
2277s | crit chance plus three percent crit |
2278s | chance instead of like plus 50 increase |
2280s | Critical Strike chance |
2282s | um |
2283s | so what we'll see going to and added and |
2285s | subtracted almost I shouldn't say |
2288s | exclusively but extremely heavily |
2290s | weighted |
2295s | that's what I think we'll see it's still |
2296s | still up in the air but I think I think |
2299s | that'll be uh it's a pretty safe |
2300s | prediction |
2306s | I forgot that I do have snap freeze |
2308s | still |
2309s | oh yeah oh it's Uncle then there we go |
2312s | chill chill out |
2317s | gotta do like a a froze uh like um |
2321s | Mr Freeze |
2324s | tagline every time we use snap freeze |
2334s | it's time that you were put on ice |
2340s | please |
2344s | I just made that one up I don't know |
2345s | what they are I haven't seen that movie |
2346s | in way too long |
2350s | all right we're gonna see a fix to |
2352s | Collision resolution for example totem's |
2355s | not summoning when uh on a hidden path |
2357s | or with many mobs around |
2360s | um |
2361s | I I wouldn't consider that a bug so no |
2367s | we might we might change the design on |
2369s | it it's possible but |
2371s | um it is working as intended at the |
2373s | moment |
2381s | uh |
2383s | our passive tree threshold nodes updates |
2387s | coming the next patch the classes that |
2389s | don't have them is mostly a 1.0 edition |
2391s | with the new masteries no um that'll |
2393s | come that'll be that'll happen late 0.9 |
2397s | development cycle uh will be |
2401s | um |
2405s | well it will likely be uh |
2410s | spreading those out yeah like every tree |
2412s | will just get them that's that's going |
2413s | to be something that we just start using |
2415s | as a like a normal thing and as trees |
2418s | get looked at and reworked they'll get |
2420s | added I think some of them have them |
2421s | already even |
2424s | I'm not sure I did notice that because |
2426s | like I do the I make the characters in |
2427s | the editor so I actually made this |
2429s | character on the new on the current |
2431s | build of the game |
2434s | um not an eight five so it's like there |
2437s | were certain things that I was doing and |
2438s | then coming back into here loaded up I'm |
2440s | like oh it's different |
2443s | whoops |
2448s | uh rip 100 chance no I I think that'll |
2450s | still be possible |
2453s | um |
2456s | it's less about |
2458s | um changing what's possible to be done |
2461s | with crit and more about increasing |
2464s | um comprehension and uh |
2469s | just just just making it easier because |
2472s | because it adds having the increase |
2474s | having the added increase in more on a |
2476s | percentage based stat like crit |
2479s | um that caps out at 100 quite often I |
2481s | think doesn't add a lot of depth |
2485s | per complexity so if it's if it's adding |
2487s | two points of depth it's adding 50 |
2490s | points of complexity |
2492s | um |
2494s | and it's because it's it's just not that |
2496s | interesting of a thing you're just like |
2497s | I just need credit I'm gonna get my |
2498s | criticize I can crit |
2501s | um there's a tiny bit of math to work it |
2502s | out how it's going to be but it's not a |
2504s | interesting decision to make |
2506s | um and there's a lot of |
2508s | mostly with newer players but still even |
2511s | with in franchise players too there's |
2513s | there can be |
2514s | um confusion around things like that and |
2516s | it's just not worth it usually |
2521s | drink lots of water |
2527s | are the Dead |
2529s | going forward for crowd control effects |
2532s | uh in the game like stun freeze Etc |
2535s | it seems they're coming that seems like |
2538s | the coming changes for stun will overall |
2540s | make it stronger than before |
2542s | um |
2545s | I think that there is I I don't want to |
2550s | speak too broadly on this because I am |
2552s | sure I will make a mistake and it's a |
2554s | very important topic |
2556s | um |
2559s | uh |
2563s | having stunned like I guess I can speak |
2565s | to the goals stun is a really |
2567s | interesting mechanic |
2569s | uh in that when used well it can |
2571s | actually be a very large source of both |
2574s | damage and defense |
2577s | um stunning an enemy inside of an Airy |
2580s | effect so they can't get out |
2583s | um so it takes way more damage |
2585s | um this is this is quite often seen in |
2588s | in like pre-intuitive combos like |
2591s | um black hole meteor you know you like |
2593s | so like hold on to draw them in and then |
2595s | the meteor drops on them and all big |
2596s | damage all that sort of stuff and |
2597s | there's even nodes in there in those |
2598s | trees to like help with that |
2602s | um |
2604s | in the |
2607s | uh |
2609s | uh it's also defensive in the sense that |
2611s | oh this enemy is about to wind up and |
2613s | use this big ability it's not at stuffy |
2614s | ability so it's a very powerful effect |
2617s | um and abuse cases for |
2621s | um being able to Perma Sun things is |
2624s | scary |
2626s | because |
2627s | um sometimes Perma stun cases happen |
2629s | when you can like just especially in a |
2632s | group in value complete boss fights but |
2635s | sometimes taking permastun |
2638s | um |
2639s | abilities just drops your damage into |
2642s | the abyss and you end up with like wet |
2646s | noodle fights and you just like okay |
2647s | well this boss can't move for the next |
2650s | four hours and I'm gonna do one damage a |
2653s | second to it |
2654s | it has 10 million hit points you know |
2658s | it's just like okay this fight's gonna |
2660s | be hours long or whatever the math works |
2662s | out to be and it's it's not fun being |
2665s | stuck there especially if it's the |
2669s | um most effective way for new builds |
2672s | it's quite it's quite often ends up |
2673s | being a very effective way for new |
2674s | builds to complete extremely difficult |
2676s | content so you don't have a lot of |
2678s | wealth you know your character's not |
2679s | very strong you you know gear don't do |
2680s | it but you can pull off this permiston |
2682s | system and you're just gonna promise on |
2684s | this boss until it's dead it'll take |
2686s | three hours and it's gonna suck so |
2688s | avoiding situations like that's really |
2690s | important |
2692s | um all right thank you AKA good greens |
2698s | for something appreciate it |
2700s | stick around |
2703s | hope you have some fun |
2708s | thanks for joining us |
2719s | all right |
2724s | let's see if I had some questions |
2726s | I I know that wasn't really a direct |
2727s | answer to your question Master but I |
2729s | hope it I hope it gave enough insight |
2730s | into our intentions enough that maybe |
2732s | you can uh |
2734s | shed some light and hopefully where we |
2735s | where we end up |
2739s | I'm not sure if this node is off the top |
2742s | of my head details help for these kind |
2744s | of super specific questions also |
2748s | this was a pink brother thing uh hello |
2750s | is there plans to make Unholy Trinity |
2752s | for Lich more viable on hungering Souls |
2754s | since at high levels it's hard for such |
2757s | a build to stay sustained I do not know |
2759s | what those notes do off the top of my |
2760s | head I apologize |
2763s | um |
2765s | yeah sorry I I would need I would need |
2769s | images I'm not on an icon so I can't |
2771s | look them up really quickly here I guess |
2773s | I could flip to uh build build plan or |
2775s | something |
2778s | but uh |
2785s | plans for specific balance changes are |
2788s | not created yet for the next patch so no |
2791s | there's no plans for it however it could |
2793s | get created before the next match so who |
2795s | knows |
2800s | hello how are you doing today do you |
2801s | plan to add any secret Areas maybe |
2804s | cosmetic or to pick up loot hotkey |
2806s | instead of clicking on the ground wow |
2808s | lots of stuff there |
2810s | um |
2813s | uh so uh yes we're gonna we plan to add |
2817s | more secret areas to the game |
2819s | and |
2820s | um |
2821s | yes we are adding Cosmetics |
2824s | um k for Cosmetics you can see there's |
2826s | already a Cosmetics panel that you can |
2829s | um don't click on the ones that aren't |
2831s | implemented Mike here we go this one you |
2833s | can have a little pet that runs around |
2834s | with you |
2840s | well dude |
2841s | he doesn't do anything |
2843s | um Cosmetics or pickup loot hotkey |
2845s | instead of just clicking on the ground |
2846s | the um so the pickup loot hotkey is |
2850s | something that uh gets suggested every |
2852s | once in a while and I think usually the |
2854s | the reason |
2856s | um the the key factor in the pickup loot |
2859s | hotkey that I think a lot of people |
2860s | might be missing when they make the |
2862s | suggestion is that |
2865s | um and question it's like I just want |
2866s | hockey I don't want Auto loot I just |
2868s | want a hockey unfortunately a hotkey and |
2871s | auto loot are the same thing because all |
2873s | you have to do is have that you know |
2875s | like get up the Homer bird Dipper |
2879s | uh thing to press the button over and |
2881s | over again and just have that that auto |
2882s | pickup key being pressed over and over |
2885s | again and suddenly you got out of loot |
2890s | um |
2892s | and we're not really interested in an |
2894s | arms race on detecting systems that do |
2896s | that |
2897s | uh |
2900s | to combat that it doesn't sound like fun |
2904s | um and and likely would end up just |
2905s | hurting the people who are using the |
2907s | system properly |
2912s | um so I would say unlikely but possible |
2916s | very unlikely and barely possible |
2924s | are you generally happy with the amount |
2927s | of defensive layers in the game or do |
2928s | you think there are opportunities for |
2929s | different types of defenses |
2931s | um yeah I I am generally very happy with |
2933s | the defensive players that are in the |
2934s | game I think there's |
2936s | um enough variation mechanically and |
2939s | thematically |
2941s | um |
2941s | that we can have uh different different |
2944s | defensive player mechanics be featured |
2946s | on different classes in different |
2948s | combinations so that you get overlap for |
2950s | familiarity but |
2952s | um |
2953s | uh |
2954s | novelty novelness newness whatever it's |
2957s | called in um there's a term there that |
2959s | I'm just missing uh in terms of the |
2961s | combinations so you can um |
2964s | maybe you're using Ward on an acolyte or |
2967s | Ward on a mage |
2969s | um and while if you're using the same |
2971s | defensive layer because you're doing |
2972s | them in different with different classes |
2974s | there's different ways there's different |
2976s | things they synergize with that you're |
2977s | going to see different versions of those |
2982s | um so Ward on an AC light might be more |
2984s | tied to a low life build it might be |
2986s | tied to to minions more so whereas |
2989s | um Ward on a mage might be tied more to |
2992s | um your Mana you know and and how that's |
2995s | used so there's there's lots of |
2997s | um |
2998s | reusing mechanics in different ways to |
3001s | get new experiences in new combinations |
3003s | I think that's really good |
3006s | um is there room for more yeah there's |
3007s | room for more is it necessary I don't |
3010s | think so |
3011s | um I think if there's a uh a new play |
3015s | style or new mechanic idea something |
3017s | that comes out that is that's really |
3019s | awesome |
3021s | um like we won't hesitate to add a new |
3023s | defensive layer |
3025s | um for it but I don't think it's |
3027s | something that we're I know it's |
3028s | something that we're not actively |
3029s | searching for at the moment |
3038s | yeah |
3040s | pick up a little girl why not right |
3047s | I love fear for that reason uh one time |
3049s | you can time it uh great utility please |
3052s | remove from a cc remove the beauty of |
3054s | combat Island yeah privacy is a problem |
3056s | and |
3057s | um |
3059s | it sucks that it exists uh |
3064s | we're working on it |
3066s | hello cool wings uh thank you |
3075s | be dance me too there you go |
3078s | um why are mechanics like uh obese skin |
3081s | confirmed I mean |
3084s | I wouldn't put it past us but no we |
3086s | don't have anything like that prepped |
3087s | yet |
3091s | these are friends not food |
3093s | I don't know where that came from |
3095s | all right uh why are mechanics like fire |
3099s | Aura on crit paired together despite |
3101s | having natural anti-synergy uh I'm not |
3105s | against the design but curious on the |
3107s | philosophy behind it |
3108s | yeah |
3110s | um |
3114s | it's it's it's an interesting it's an |
3116s | interesting question and and |
3119s | um I don't have a great like insight |
3121s | into why it's there like that |
3124s | um because I didn't make that one |
3126s | uh I think likely |
3130s | um it was kind of just another way to |
3132s | have that introduced because sometimes |
3134s | there's builds that will |
3136s | um sacrifice crit damage |
3139s | and sacrifice |
3142s | um like the amount of damage you're |
3143s | dealing just in general on hits |
3145s | um |
3146s | but you can you can guarantee very high |
3148s | rate of crit |
3150s | um specifically to Target things like |
3152s | that effects like that where you're like |
3153s | I need to trigger something on crit so |
3155s | I'm going to crit a ton but really I'm |
3157s | more focused on what I'm triggering not |
3159s | the crit itself so you take no crit |
3161s | multi |
3162s | um and you're you're not dealing in any |
3164s | base damage but you're just like I'm |
3165s | gonna take as much chances I can |
3169s | um to try and Trigger the other things |
3170s | as much as possible and it's just |
3172s | another way to work with crit |
3177s | foreign |
3180s | there might be another reason I just |
3182s | don't know |
3183s | say likely there is |
3186s | anything I'm sure of that I'm not sure |
3189s | of much |
3194s | all right |
3196s | when do we expect to see warlock maybe |
3199s | 0.9 ish no 1.0 |
3202s | I do kind of wish that the common shards |
3205s | would be autolued and you only have to |
3207s | click on the rare or class charts yeah |
3209s | we see this feedback here once in a |
3211s | while |
3212s | um for now we don't plan on changing it |
3216s | it is something that gets brought up and |
3217s | we discuss pretty regularly |
3220s | um |
3222s | that's a very cool Idol |
3224s | um there are two unique three unique |
3226s | Idols in the game |
3228s | um |
3230s | two three uh craps at least two this one |
3233s | and this one |
3237s | um |
3237s | see they're pretty cool so yeah if |
3239s | you're doing |
3240s | um this would be opposite of that where |
3241s | you can't quit anymore trying to um |
3244s | trying to emphasize hit builds that |
3246s | don't focus on crit that's an option I |
3248s | guess that's what this is for |
3251s | because hit builds and crypt builds go |
3253s | together so well that almost every time |
3255s | you're gonna do a hit build you're gonna |
3256s | do a [ __ ] build |
3268s | okay let's not die that would be ideal |
3273s | if possible |
3279s | I keep saying my mini pen I'm like don't |
3281s | die |
3287s | I'm very curious to see what the |
3289s | defenses will be like for warlock since |
3291s | the Lich has the second health bar uh |
3293s | and Necromancer is a pile of meat |
3295s | Shields yep |
3300s | yeah I'm not sure um where that'll where |
3303s | that'll leaks it won't have either of |
3304s | those things as heavily at all |
3307s | um like you won't have glitch's second |
3308s | health bar |
3309s | um |
3313s | well it's got some tricks up his sleeve |
3316s | you know |
3317s | warlock's got some tricks |
3325s | I was I'm trying to think of a way to to |
3327s | tease a little bit without giving too |
3329s | much of it away but I just can't I'm |
3330s | sorry |
3334s | slash feedback feedback so it won't |
3336s | start discussion more like a suggestion |
3338s | box well so there's a on Discord we have |
3341s | our suggestions and like to see Channel |
3343s | um that we pull stuff out of |
3347s | yeah I generally sit uh at night or um |
3352s | in the morning when I first got up I'll |
3354s | I'll give a peruse through there |
3357s | and just look at what suggestions are |
3358s | coming in not in the feedback threads on |
3360s | Discord |
3362s | um |
3368s | I mean you could send a support ticket |
3371s | if you really didn't want anyone to even |
3373s | see your suggestion |
3375s | um I I would avoid that if possible |
3377s | though because we want to reserve |
3378s | support ticket uh |
3382s | um bandwidth for people who need help |
3387s | and even just triaging unnecessary |
3389s | tickets is it just takes away from being |
3391s | able to help people that actually need |
3392s | help |
3398s | I'm actually gonna turn this mini pet |
3399s | off |
3404s | and I know this is weird in that uh no |
3406s | that's what we want uh this in that |
3409s | there's like |
3410s | if you have this one you clearly have |
3412s | this one but I don't it's it was for |
3415s | testing |
3427s | I'm pretty sure those are getting |
3428s | redesigned like not redesigned |
3431s | re-created from the original design |
3434s | I think or they already happened one of |
3436s | the two |
3440s | because the original versions were some |
3442s | of the very first models we even ever |
3444s | created for the game like |
3447s | oh who created those |
3449s | so someone who I I think the person who |
3451s | created them |
3453s | um still does a ton of stuff for the |
3454s | game but it was the only model that he |
3456s | ever created for the game was that |
3459s | um |
3461s | he leads a different department now |
3476s | all right I'm very curious to see what |
3478s | the defenses will be like uh |
3480s | where can I join me I'm just repeating |
3483s | questions all over the place |
3488s | is there a reason we can't use uh the |
3492s | thing to make Idols unique |
3500s | is there a reason we can't use the |
3504s | um thing to make Idols legendary I |
3506s | believe is the question you're asking I |
3508s | got it uh is that because they would be |
3510s | too powerful if they were easier easy to |
3513s | get I think I think I think what you're |
3515s | asking |
3516s | um is what am I doing here this is the |
3518s | one I want so let's close that it's a |
3520s | bug |
3521s | um |
3522s | with a unique and exalted item you can |
3526s | create with you collection potential and |
3528s | exalted you can combine them together to |
3529s | make a legendary item |
3532s | um but |
3533s | the uh Idols unique Idols never spawn |
3536s | with legendary potential and there are |
3538s | no such thing as an exalted Idol so |
3541s | there's no way to make a legendary Idol |
3545s | um part of this is |
3549s | um |
3550s | there's there's a few reasons for this |
3552s | uh for for being this way |
3555s | um part of it is just having those that |
3557s | like specific control over |
3560s | um what combinations are available and |
3563s | being able to |
3565s | um |
3568s | I I guess putting putting unique |
3572s | I don't know how to say this properly |
3574s | the stats that we want on idols |
3578s | no that's in this as well oh I'm having |
3580s | a tough time answering this question I'm |
3581s | sorry |
3583s | um |
3584s | we really like the way Idols are and we |
3586s | don't think it would be useful to add to |
3588s | the system right now |
3590s | I assess the the bottom line here on |
3592s | that |
3593s | um there's there's no crafting that |
3595s | happens on Idols at all right now it's |
3596s | it's as they drop that's as they are and |
3599s | that's it |
3600s | um and that's not to say that's that's a |
3602s | permanent thing but for now and probably |
3604s | 1.0 Idols will probably be used as they |
3607s | drop items |
3611s | yeah that might change but it's it's |
3613s | there's no I I haven't seen any plans |
3617s | for |
3618s | that's okay I've seen any plans for |
3621s | adding in idle crafting in any way |
3624s | um it's it's not not so that it won't |
3627s | happen but I haven't seen anything for |
3629s | it |
3631s | it's a secure |
3653s | foreign |
3698s | foreign |
3728s | foreign |
3738s | rant about how much I like uh items like |
3741s | that |
3742s | uh |
3743s | embarrassing thank you Kane for |
3745s | reminding me |
3750s | well that was my impression of someone |
3752s | who was pretending to not talking to |
3755s | their microphone |
3760s | it's really good I'm just so good at it |
3763s | all right next question |
3766s | uh do you think it's a problem that |
3768s | range builds can make use of all |
3770s | defensive layers that seem catered |
3771s | towards melee Brawler's leech Dr versus |
3774s | nearby armor |
3776s | um |
3782s | yes |
3785s | the large asterisk I don't think it's a |
3788s | huge problem I think that there are |
3791s | um |
3793s | like we do try and give I guess easier |
3797s | access to to defensive players |
3801s | um usually usually just thematically it |
3802s | works out |
3804s | um block health things like that |
3809s | um endurance those those quite often go |
3812s | in with like Melee build characters that |
3813s | have easy access to like I'm just like |
3815s | these these are things that a lot of |
3817s | melee classes just have access to |
3818s | anyways really heavy glasses |
3822s | um but it's not so cut and dry of melee |
3824s | versus Range |
3826s | um |
3834s | I think we talked about Rune of a |
3835s | sentence for Idols I |
3838s | did we talk about that |
3843s | Maybe |
3847s | I I think like if I was gonna if I was |
3849s | someone said to me hey Mike pitch and |
3851s | Idol crafting system and |
3855s | um and and things like that like how |
3857s | would you how would you do it I would |
3858s | tie you to a dungeon personally |
3861s | I would tied to a dungeon reward |
3865s | um |
3869s | not sure exactly how I do it |
3871s | you could do a few different ones pretty |
3873s | easily I think they'll be cool I don't |
3875s | think that many of the traditional |
3876s | crafting systems because because |
3880s | um Idols don't have tears on their |
3882s | affixes at all it's just a single tier |
3883s | all in all of them |
3885s | um so I don't think that involving them |
3886s | in the normal crafting system makes a |
3888s | lot of sense because there's just so |
3889s | many items that are intrinsically |
3890s | incompatible with it that I would and |
3892s | because they have so few few mods Total |
3895s | there's even more that are incompatible |
3896s | naturally and so I I'd really look to |
3899s | having specific functions be tied to |
3901s | dungeon rewards is where I would start |
3908s | oh all right |
3911s | um maybe an ambitious question any |
3914s | teasers for an eventual player economy |
3916s | um |
3920s | deflationary measures for stability |
3922s | trade restrictions Etc |
3925s | deflationary that's a new word for me |
3929s | um |
3930s | I I |
3931s | judging by your question and I could be |
3935s | way off base here judging by your |
3937s | question there's going to be uh if if |
3940s | you're really hoping for those types of |
3942s | questions to be relevant |
3944s | um I think you might be a little |
3945s | disappointed in the eventual trading |
3947s | system |
3952s | uh so uh no I can't give you any any |
3955s | teasers to that other than |
3957s | I don't think there are any |
3959s | uh like any of those those uh |
3963s | deflationary measures for stability |
3968s | maybe there are |
3972s | I guess there technically are I don't |
3975s | know man I I |
3978s | got to no no comment on trade we'll have |
3980s | to wait and see |
3981s | that's the better answer sorry |
3984s | uh |
3989s | uh I think the idle question uh was |
3991s | upgrading a basic Idol to Unique but I |
3994s | could be wrong yeah I think assumptions |
3995s | that would be too easy to generally uh |
3997s | is generally correct okay I see what |
3999s | you're saying |
3999s | um yeah like there's there aren't enough |
4003s | um Idols I understand the original |
4004s | question now I totally missed that there |
4006s | aren't enough like like if you if you |
4008s | put |
4009s | um this this small Idol with an this is |
4013s | itchy so much I'm taking it off oh my |
4016s | goodness that was such a problem |
4019s | my hair's gotten to the point where it's |
4020s | just long enough that it's just like in |
4022s | my face and doing nothing I hate it |
4024s | um but yeah if you put this like small |
4025s | Idol in with a root of Ascension uh the |
4029s | only option is this like you just 100 |
4031s | guaranteed gonna get that out no problem |
4034s | um |
4035s | speaking of fun items to get with the |
4037s | crafting system with the Renaissance |
4038s | there we go fractured crown |
4041s | um |
4045s | yes and and there's so many other pieces |
4049s | of the crafting system that just don't |
4051s | work with Idols that I don't think |
4052s | having them work in the crafting system |
4054s | at all is really a great idea which is |
4056s | why I would look to uh to put them in |
4060s | the |
4061s | um there's all the muted things whoops |
4065s | that's why I would look to put them more |
4067s | in the |
4070s | dungeon system |
4072s | a little ways behind here |
4074s | looks like I can catch up |
4077s | about Idols in D2 charm item level is |
4081s | really important yes and it makes |
4083s | finding harder content rewarding via |
4085s | skillers with life and such you know you |
4087s | can draw best in slot Idol in the |
4089s | campaign uh and your opinion creates a |
4092s | why bother sentiment when it comes to |
4093s | engaging with Hardware content to get |
4095s | good ones any ideas on this I I think |
4097s | that's a really |
4098s | um |
4099s | yeah let's get inside on it |
4102s | um |
4104s | I mean it kind of goes in sort of thing |
4106s | earlier but the almost the uh |
4111s | uh I think that there's a really good |
4116s | um a good effect of having some of these |
4118s | Idols be collectible early especially |
4120s | when you have |
4122s | um Idols that enable builds so uh like |
4125s | trigger Idols for things like that |
4127s | having those be possible to pick up |
4128s | early and and see those possibilities on |
4131s | a new character that's maybe not |
4133s | following a guide or it's their very |
4134s | first character they're very first |
4135s | character to that class where you're |
4136s | seeing these options as you're leveling |
4137s | it gives you ideas to change your |
4139s | character as you go I think that's a |
4140s | really positive thing |
4144s | um |
4144s | having those |
4148s | um |
4150s | I think I think to your item tier is |
4152s | probably the way to fix that really to |
4153s | make it easier to find them |
4155s | um or better versions of them so you're |
4157s | not finding best in slot versions later |
4158s | which is |
4160s | not overly surprising |
4162s | um |
4165s | or just roll ranges or I don't know |
4168s | different combinations that aren't |
4169s | possible until later |
4171s | ah |
4174s | I do really like the idea of of having |
4177s | specific ones be showing up later |
4182s | I don't know I don't think I don't have |
4184s | a good ideas for that sorry |
4187s | it's a very good point I think it's a |
4189s | very good point because yeah like you |
4190s | can you can get a Skiller starting a |
4194s | nightmare in D2 |
4195s | um but you can't get uh like 45 life |
4198s | Skiller unless you're killing two |
4201s | enemies in the entire game |
4203s | like there's only two enemies in the |
4206s | entire game that dropped uh 45 life |
4208s | skillers or or ones that could be rolled |
4211s | into 45 black skillers as well |
4218s | we need to fix the Marksman waistline |
4220s | ASAP her body looks like a rectangle |
4221s | okay |
4226s | uh are there any are there plans to add |
4229s | more stuff to change the way skills |
4231s | function yes I think it would be |
4233s | interesting to have some passives for |
4234s | them that can only get if you put all 20 |
4236s | points into getting to it but return was |
4239s | really powerful yeah I think that |
4241s | there's so |
4242s | um a huge percentage Investments |
4246s | um I think you say 20 I think you mean |
4247s | like a single node on the tree that has |
4250s | 20. that's almost not possibly gonna |
4253s | happen |
4255s | um we have a hard Rule now |
4258s | um for nodes |
4260s | um |
4261s | where no node can be more than five |
4263s | points in a tree |
4267s | um |
4268s | and also trying to restrict nodes like |
4271s | that to be mutually exclusive with every |
4272s | other node in the tree |
4274s | um like by making them 20 doesn't work |
4276s | because you can get in some cases I |
4277s | think 32 points in some trees I think |
4280s | that's the max I think we worked that |
4282s | out at some point but two LP one officer |
4284s | meat |
4295s | but yeah we will definitely be adding |
4297s | more ways to have skills function that's |
4298s | something that always gets added every |
4300s | patch |
4303s | uh me on a certain reptilian need to |
4306s | know is upheaval a ranged skill that |
4308s | requires melee weapon or a melee skill |
4310s | it's exceptionally long range |
4313s | um |
4314s | it is a melee ability |
4319s | um |
4319s | that has a very long range cascading |
4323s | effect |
4334s | hello dear developer hello foxy45 well |
4338s | met traveler will that be a unique tab |
4340s | style like path of Exiles uni tab are |
4343s | there any plans to make something like |
4344s | that |
4345s | um |
4346s | we have talked about a few upgrades to |
4348s | the stash system in general there's a |
4351s | few different things there's actually |
4352s | some changes that just went in regarding |
4353s | the search functionality |
4356s | um that's gonna make it a lot better |
4358s | but yeah they're not just to be clear |
4361s | I'm not referring to |
4363s | um |
4365s | uh |
4368s | uh the hey everyone he's ready no no |
4370s | reject style systems that's that's not |
4372s | uh that's not what I'm referring to |
4374s | um but yeah we are looking at upgrades |
4376s | for the stash nothing's been done to the |
4377s | stash in like two years now |
4379s | um I don't have any details on |
4381s | specifically what that's going to be |
4385s | it's hot in here |
4389s | oh |
4395s | we'll say thank you leech for keeping me |
4396s | alive but almost didn't work |
4400s | um |
4403s | I accept some regex I'll stuff some |
4405s | light regex style things would be nice |
4408s | um but we don't have any super immediate |
4410s | plans for that |
4414s | um or like tag searches or Fields like |
4416s | like name |
4418s | does this and you know like something |
4421s | about filter options none of that's |
4423s | planned as of yet but like those are all |
4424s | things that are that come up in |
4426s | conversations every once in a while and |
4428s | um I mean the longer we work on the game |
4430s | the more these styles of things that'll |
4432s | just get added |
4438s | yeah a unique tab I think would be a |
4440s | good idea I think it'd be cool |
4442s | um or at least I think a Tracker like an |
4445s | achievement tracker for the like finding |
4447s | every unique or something like that |
4449s | because that's the reason a lot of |
4449s | people use it is um just just as a like |
4453s | a Grail tracker |
4456s | um |
4458s | I think that'd be cool |
4467s | don't stand in the fire |
4478s | but |
4481s | I forgot to do my line |
4486s | all right uh is there plans to add more |
4489s | monos since I feel like the lore they |
4490s | add for all timelines is unique yeah |
4493s | there will be more monoliths added |
4496s | um |
4498s | I I don't know when |
4500s | um this is probably the compliment we'll |
4502s | have for 1.0 |
4504s | probably maybe a little bit different |
4506s | but I think I think this will be likely |
4508s | to complement the launch complement of |
4510s | them but it is set up very specifically |
4512s | so that they can be |
4514s | uh reorganized reordered |
4517s | um replaced attitude |
4520s | it is all set up to be very modular like |
4522s | that |
4527s | one word achievements yeah I I don't see |
4529s | why not |
4531s | at some point |
4533s | I think achievements are a really good |
4534s | way to there's a lot of interesting |
4536s | things you can do with achievements and |
4537s | I think that they can provide a lot of a |
4539s | lot of different functions for different |
4541s | types of players |
4543s | um and they could be something as simple |
4544s | as like |
4546s | uh directing people to say like oh the |
4549s | thing you're doing that's a good thing |
4551s | you should keep doing that |
4553s | um |
4556s | and like it it can help tutorialize |
4559s | things even So like |
4561s | um |
4561s | I don't think we'd ever do this but |
4563s | here's an example a rough example so |
4565s | like you pick up a shard |
4567s | you people chart for the first time boom |
4569s | achievement unlocked picked up one |
4571s | crafting shirt |
4573s | click here to view the entire |
4575s | achievement track or something like that |
4576s | and it's it's it's like three |
4579s | achievements and it's like pick up a |
4580s | Shard |
4582s | um |
4583s | shatter an item and |
4588s | um |
4588s | Forge a new item or something like that |
4590s | like those like the three things in this |
4592s | track and it just it forces you to like |
4594s | figure out how to shatter and like uh |
4597s | and it teaches you how to use the 4G |
4599s | system kind of organically by having |
4600s | this achievement for it and it's a |
4601s | really easy achievement so whatever |
4602s | those are there's some that are like |
4604s | that then you can have |
4605s | [Music] |
4606s | um |
4607s | uh other achievements that are like |
4609s | skill based achievements so things like |
4612s | um complete the final boss of the game |
4615s | you probably wouldn't put the final |
4616s | boss's name in there but maybe you could |
4618s | um |
4619s | and and those those can like |
4622s | help teach players uh like maybe uh when |
4627s | the end of the game is or |
4629s | um you know like unlock your master |
4630s | requests or something like that like |
4632s | just just like oh I did something and |
4634s | that thing that I just did was important |
4636s | and that was a big deal or like that was |
4638s | a big moment or something like that I I |
4639s | think that can help to reinforce things |
4641s | like this |
4643s | um and there's lots of ways you can do |
4644s | that so like you can have like |
4646s | reinforcing uh like chapter completions |
4648s | this is a chapter one that's funny |
4651s | um most people have no idea what chapter |
4652s | their character is in for the most part |
4653s | and and part of the problem with that is |
4655s | that there's nothing that really says |
4656s | like hey you completed a chapter good |
4659s | job |
4660s | um and that can come in a lot of |
4661s | different |
4662s | um different different forms so like uh |
4664s | a small cutscene I think is |
4667s | something we're going to do and |
4668s | something that is definitely missing |
4670s | and then we'll be the biggest impact |
4672s | there but even something little like you |
4674s | did kill a big boss and it's like |
4676s | completed chapter four something not |
4679s | something or other it's like oh that was |
4681s | a really big moment of story progression |
4683s | and like it just helps reinforce those |
4685s | ideas and there's there's other things |
4687s | too you can do like |
4689s | um |
4689s | uh like like Chase achievements things |
4692s | that are like |
4693s | um |
4695s | completes |
4696s | uh like I don't know B in the top 100 on |
4701s | this ladder when it closes or something |
4702s | like that I don't know |
4705s | there's you get into tricky spaces with |
4707s | achievements and achievements you can |
4709s | miss so like maybe instead of that it |
4711s | would be an achievement for just like |
4712s | being the top 100 of a ladder when it |
4715s | closes you know |
4717s | um |
4718s | and you get tricky like is lots of |
4719s | people want to have the capability of |
4721s | 100 in a game |
4724s | um so it's you get you get tricky issues |
4726s | either it has to be like clear that you |
4728s | can or clear that you just can't |
4731s | um |
4732s | so presentation changes a lot there |
4735s | this |
4737s | These Wings Are surprisingly sweaty |
4743s | my back is just uh apparently it's |
4745s | really warm in here too I think |
4750s | which is crazy |
4754s | it's supposed to be so warm |
4757s | don't you think you have special idol |
4758s | that goes in the center one by one of |
4760s | the idle grid torch or analyst style POG |
4763s | I mean |
4764s | there's a lot of potential with this |
4767s | slot here and like we never considered |
4770s | anything to put there at all like that |
4771s | just was it's the first time I heard |
4773s | someone suggest putting something there |
4775s | that affected the whole Idol slot no |
4779s | um |
4781s | uh |
4783s | there's there's um a really |
4788s | intentional missing spot they're not |
4790s | just from a organizational mechanics |
4793s | perspective but |
4795s | um future content potential perspective |
4797s | as well |
4804s | we don't have specific plans for it |
4806s | right now but when we were making that |
4807s | we were designing the layout for it we |
4809s | were like |
4810s | there's a big list of like oh we can do |
4812s | this or this or this or this or this and |
4814s | this is exactly where you put it and |
4815s | yeah |
4817s | there's a lot of really great ideas that |
4819s | were that I'd seen come up from the |
4821s | community as well things to put there |
4823s | a lot of overlap on things we already |
4824s | thought about |
4830s | that's right follow me in my orb |
4832s | come with me there's an orb that will |
4834s | not hurt you at all I promise |
4840s | it's totally safe |
4843s | totally safe |
4845s | that's right |
4852s | all my points are good |
4854s | are they that's impressive |
4858s | mine are very rarely good |
4863s | all righty then uh |
4867s | uh next one also are there any plans to |
4869s | fix spelling consistency yet |
4873s | yeah armor armor yep |
4877s | we're on it |
4880s | uh any plans for one or more additional |
4883s | skill sets you can change uh into to |
4887s | change your play style without having no |
4889s | um our uh Diablo 3 armory style quick |
4892s | switching is not planned |
4895s | uh when Zurich follows you to the desert |
4897s | you can put an infinitely scaling |
4900s | infernal shade on him oh is this |
4902s | intended or funny consequence that |
4904s | doesn't really matter I would say funny |
4905s | consequence |
4907s | um |
4907s | it matters a little uh I I think that's |
4911s | something that |
4913s | likely will get fixed |
4916s | or or altered maybe I think there's an |
4920s | opportunity there for interesting |
4921s | Solutions |
4923s | this is not really that big of a deal |
4926s | um but I think there's an opportunity |
4927s | for an interesting solution there I I |
4929s | don't have a good a good option I'll cut |
4931s | my head of what I would do but like |
4933s | um when I say interesting solution I |
4935s | mean like |
4936s | uh in Witcher 3 at the start you'd like |
4939s | um those are all the cows and if you |
4941s | killed too many cows you'd like kill |
4943s | cows uh rest kill cows rest kill cows |
4945s | rest and you just get infinite money it |
4946s | would take forever it was super boring |
4947s | but it was infinite money for the start |
4949s | of the game |
4950s | um and so they added this bovine Defense |
4953s | Force I think they called it and it's |
4956s | like this giant monster that spawns and |
4957s | just kicks the crap out of you ready to |
4959s | start |
4961s | interesting Solutions |
4966s | cycle achievements maybe like having |
4968s | season achievements in D3 and challenges |
4969s | in Poe leagues yeah things like that |
4973s | uh will it be dark modes for some skills |
4976s | like lightning take them dark not so |
4978s | flashy Smite as void is a great example |
4979s | of far better not so flashy dark skill |
4982s | or they be tied to MTX |
4984s | um |
4985s | I think if there's an opportunity for a |
4988s | conversion that makes sense and it's |
4989s | something that we're interested in doing |
4990s | mechanically in the game then we'll then |
4992s | we'll do that |
4993s | um but if it's if it's if it's not a |
4996s | functional change and only a visual |
4998s | change uh it'll likely be tied to MTX |
5005s | leaks oh yeah it's super far in I'm |
5007s | sorry |
5009s | L-shaped dog also true Tetris experience |
5011s | we tried there's a lot of problems with |
5013s | it |
5014s | sorry |
5018s | I got leaks for days |
5022s | which one do we want to do first |
5024s | uh let's do this one first this one's |
5026s | pretty cool I like this one |
5032s | all scary scary boy there |
5039s | I some of the models these guys are |
5042s | making now is just amazing |
5047s | I am very frequently Amazed by |
5052s | the stuff that the uh yard team pumps |
5054s | out and part part of it is just like I'm |
5056s | terrible at stuff like that so like it |
5058s | just seems so wild that you can even |
5060s | make it |
5067s | I think this is an enemy |
5081s | the wife and I also started playing uh |
5084s | wingspan we've had wingspan in our |
5085s | closets board game uh for since since |
5089s | Christmas we've had it |
5091s | um |
5093s | something we do around Christmas we |
5094s | usually buy each other a board game |
5097s | um |
5098s | because we like board games and |
5101s | um |
5102s | sort of our like board games for the |
5103s | year |
5105s | um I was just we've not had time |
5108s | to play it at all but we we started |
5110s | playing it and we're making time now |
5113s | I'll tell you what |
5115s | great game |
5117s | to the point where I started actually |
5118s | I've got them right here I started |
5120s | printing |
5121s | little models |
5123s | for |
5125s | like the replacement models it's gonna |
5127s | happen to see for the like the food |
5130s | and stuff for in the game |
5132s | and like |
5134s | little little |
5137s | unique houses as bird feet or bird |
5140s | houses instead of the player markers |
5141s | yeah |
5143s | yeah |
5144s | got a rainbow one printing right now for |
5147s | for my wife to play with because that's |
5149s | what she wanted it's coming out a little |
5151s | more orange than I wanted |
5161s | all right triggers and cooldowns there |
5163s | are a lot of cool items with meat |
5165s | triggers and interactions with a big way |
5167s | to scale the cooldowns of some of those |
5169s | to make them more build defining like |
5171s | Riverbend grass versus rain of winter |
5174s | um generally not |
5177s | um it's not impossible but I'd say most |
5181s | of the time we set cooldowns on those |
5183s | very intentionally for balance reasons |
5185s | and |
5186s | um |
5189s | uh |
5191s | there's there's kind of two ways to have |
5192s | cooldowns interact with those one |
5194s | generically so just having increased |
5196s | cooldown reduction work with them and |
5197s | and if it does generically work it would |
5199s | have to work with all of them so as soon |
5201s | as we make increased cooldown recovery |
5203s | work generically with all of them |
5205s | um some anything that we had the |
5207s | cooldown set for a very specific balance |
5209s | reason |
5210s | um suddenly we have to take the cool |
5213s | down and increase it by enough so the |
5215s | maximum possible cooldown reduction you |
5217s | could ever have in the game lines up |
5219s | with that value and suddenly everyone |
5220s | who's not stacking cooldown reduction to |
5222s | the absolute Max is kind of Sol so |
5226s | that's not a great solution uh second |
5229s | option for including it including some |
5231s | way to scale that cooldown is to have |
5233s | really targeted |
5235s | um cooldown scaling |
5238s | um and and what happens there is if you |
5240s | have one item that produces this effect |
5242s | and one other item that changes the |
5244s | cooldown of that effect suddenly this |
5246s | other item is kind of useless without |
5248s | the first one |
5249s | um so you could you could do it in a set |
5252s | that can work |
5254s | um |
5256s | but there's not really a lot of great |
5257s | ways to do it in uh like generic sensor |
5260s | just with a unique that already exists |
5262s | especially |
5263s | um so I'd say chances are low for either |
5266s | of those options that you put there but |
5267s | it's not impossible |
5270s | foreign |
5275s | or lost Runes of amok arnach arnach |
5279s | that's not that's an RN not an MP |
5281s | um maybe a good Christmas gift this year |
5283s | I haven't |
5284s | I think one of them is going to be an |
5286s | expansion for uh wingspan this year |
5289s | really liking it a lot |
5292s | um |
5294s | we also have oh they're all open now we |
5297s | we still have uh terraforming Mars that |
5299s | we haven't played yet |
5301s | um |
5303s | so that's on the list |
5308s | oh the joys of growing up and being an |
5310s | adult |
5318s | it's good time fools by uh my character |
5320s | their sound effect |
5325s | we play we play a lot of Gloom Haven as |
5327s | well |
5328s | um we have a uh not quite weekly but |
5331s | most weeks we'll play uh we'll have we |
5333s | have a gloomhaven buddy buddy couple |
5335s | that comes over |
5337s | and uh |
5340s | yeah |
5342s | we were doing um Jaws the lion which is |
5345s | the like the slightly smaller more |
5348s | directed less expansive version of loom |
5350s | Haven um it's basically the same game |
5352s | though |
5353s | um tons of fun we're mostly through that |
5356s | now it's been great it's been really |
5358s | great |
5368s | are we up past do I have enough to go I |
5370s | just didn't even notice |
5375s | uh Warhammer darkseid's OST is amazing |
5378s | recommend if you like Warhammer or |
5379s | exciting game music well I do like |
5381s | exciting game music I'm uh |
5384s | I never got into Warhammer |
5408s | sorry about that it's probably a bit of |
5410s | a pop when I slammed my headset up and I |
5413s | the Panic couldn't find the mute button |
5419s | ah or okay though |
5427s | yeah I played magic I didn't have enough |
5429s | money for Warhammer |
5435s | all right is there any way to bounce |
5436s | Bastion of honors other Shield options |
5438s | are still viable in comparison so far |
5440s | every single build makes the shield |
5441s | mandatory I I would disagree with the |
5444s | same that every single Bill makes that |
5445s | Shield mandatory |
5447s | um give some point but uh yeah I hear |
5450s | you that it is a pretty ubiquitous |
5451s | Shield is uh as far as Shields go right |
5454s | now it is probably the best one |
5457s | um for almost every situation |
5460s | and |
5462s | um |
5463s | yeah |
5464s | it's difficult it's tough to be too |
5466s | heavy-handed with something like that |
5468s | um I think it's a combination effect |
5469s | that needs to happen between |
5472s | um just naturally having more options up |
5474s | here as time goes on which will happen |
5477s | um |
5477s | having new builds show up having new |
5479s | characters show up things like that like |
5480s | it'll it will become less |
5484s | ubiquitous as as time goes on naturally |
5488s | um and yeah I could probably use with a |
5490s | slight balance adjustment |
5494s | um I think more so a few other things |
5496s | could probably use a buff realistically |
5499s | I could be wrong on that but we still |
5501s | haven't touched on our balance pass 4.9 |
5503s | yet so |
5504s | um |
5507s | we'll we'll be looking at it as we go |
5509s | through that but it's it's just we |
5511s | haven't just haven't got there yet |
5521s | you're careful in Mars unplayed in my |
5523s | closet as well high on the list to get |
5524s | that one played yeah I have the the um |
5527s | I don't know if it was like free because |
5529s | of some event or something or just it is |
5531s | free or not but I |
5533s | um I have the digital edition of it |
5536s | I got it through some platform |
5538s | for free |
5540s | something some reason I got it from free |
5543s | I was like sure I'll check it out why |
5545s | not |
5546s | um I think it might have been like the |
5547s | the free daily game or Weekly game or |
5550s | whatever that goes through uh I'm |
5552s | stalling because I can't remember the |
5553s | name of it epic store whatever that is |
5555s | um |
5558s | somebody may have grabbed it through |
5559s | there |
5561s | or it's just a free game I don't know |
5562s | but yeah that's how I learned the rules |
5564s | this is the digital one |
5572s | am I muted again no I'm not okay |
5580s | sorry I muted myself because I was |
5581s | coughing and uh didn't want to blow |
5584s | anyone's eardrums if you're wearing |
5585s | headphones |
5598s | are there any drop bear related things |
5600s | in the game I'm not really |
5604s | I don't think so |
5607s | how could I know of could be though |
5610s | eventually |
5616s | uh is there any specific metric of what |
5620s | makes a unique Catalyst versus a weapon |
5624s | [Music] |
5631s | whether or not we wanted to be |
5633s | simultaneously wieldable with a wand or |
5635s | not |
5636s | and if it has any defensive leanings or |
5640s | not |
5641s | I think I think those would be the two |
5643s | the two key factors in in Catalyst |
5647s | versus wand or Catalyst versus some |
5649s | other weapon |
5653s | um just because you can dual wields |
5656s | like |
5658s | um |
5659s | well you can humul a wand and a cattle |
5661s | so if we wanted it to be dealable with |
5663s | one so like like if it's yeah it's about |
5665s | Mutual exclusivity of unique effects |
5668s | primarily |
5677s | Buffalo chance on gear Nerf block effect |
5680s | early Dr curve please yeah |
5692s | no Warhammer means heretic sorry lizard |
5695s | I'll call it a heretic |
5699s | I played the |
5702s | uh RTS I want to call it |
5709s | was it called the Weimar RTS we played |
5710s | that in a few lands once |
5713s | Squad based |
5715s | RTS |
5719s | 40K |
5726s | I was playing the necrons mostly |
5730s | that's a term right yeah |
5737s | huh |
5747s | I think it's the end of the week and |
5748s | you're like it was a long week you're |
5750s | like did I do anything |
5754s | that's how I feel today a little bit |
5757s | I don't have any Halloween plans |
5762s | I know um |
5764s | friend down the block neighbors he |
5767s | always has fireworks on Halloween he |
5769s | usually does it on the Friday night |
5770s | that's closest before |
5772s | if it lines up nicely |
5775s | so I think he's doing he'll be doing |
5776s | that tonight probably |
5779s | keep it keeping an eye out he's got |
5781s | young kids as well so like it's usually |
5783s | pretty early in the night so it's might |
5785s | even be early enough that we can we can |
5787s | take the little one out and |
5791s | see the first fireworks |
5797s | he come back here wait where you going |
5799s | buddy I'm just trying to have have a |
5801s | nice little chat |
5803s | I want to know your opinions on |
5806s | policy reform |
5815s | it's a bit excessive but I mean who |
5818s | might a judge |
5834s | all right Dave for Halloween is my |
5836s | birthday so plans just play games and no |
5838s | costumes this year |
5842s | must be weird having Heather birthday |
5844s | right on a holiday right like next to a |
5847s | holiday like that |
5856s | I hope you have a good birthday |
5858s | that's just in a couple days here isn't |
5861s | it then |
5863s | I think the damage return is a stat is |
5865s | completely phased out in late game seems |
5867s | like there are a few scaling options |
5869s | that would involve but we actually I |
5870s | mentioned this earlier |
5871s | um someone posted I think it was to |
5873s | Reddit I want to say recently |
5875s | um where they had a build where they uh |
5877s | just walked into monoliths and uh stood |
5880s | there and the um the towers would kill |
5883s | themselves because of all the damage |
5885s | reflect that they had |
5887s | um but yeah it's it's uh we're being |
5890s | cautious overall with |
5894s | um |
5895s | damage reflection builds as primary |
5898s | damage dealing sources |
5903s | it it's an easy way to get into I guess |
5906s | something I was talking about earlier as |
5907s | well with that |
5909s | um like I'm just gonna sit here and have |
5912s | this two hour long reflect fight uh |
5914s | we're like I'm never gonna die and we're |
5917s | not really doing much said he was dbps |
5919s | but you're |
5921s | um |
5923s | you're slowly gonna kill yourself on |
5925s | that reflect like that's painful |
5928s | um |
5928s | I guess maybe it's even worse by having |
5930s | it be weak but uh it's we're being |
5933s | cautious on the reflect front at the |
5935s | moment |
5945s | oh lucky it's Halloween or not Christmas |
5947s | so I don't get presents offloaded to the |
5949s | holiday yep |
5957s | I definitely had the the combo presence |
5960s | oh my God |
5961s | I'm so far past the stability required |
5964s | I'm just on autopilot |
5970s | uh did you just die |
5976s | okay let's try |
5978s | oh goodness |
5983s | black hole |
5984s | and meteor |
6000s | I didn't do much |
6004s | oh God uh focus focus is gonna be okay |
6008s | it's gonna be okay |
6011s | freeze everything |
6013s | oh my goodness |
6014s | oh no |
6022s | oh no we died |
6024s | gets into the spoiler |
6030s | oh it's a terrible background for this |
6032s | let's find a better backdropism |
6036s | oh no one day |
6045s | uh this background's terrible for this |
6047s | no |
6054s | I thought this image had a background it |
6056s | doesn't oh |
6059s | oh it looks way better there okay cool |
6063s | here is some new art for something cool |
6066s | I wonder what it is |
6070s | this is my water here |
6083s | that's a cheese knife |
6088s | have you ever thought of mechanics that |
6089s | turn reflection damage into other damage |
6091s | allowing it to act as an alternate |
6093s | source of damage for more defensive |
6094s | classes yeah yeah we definitely talked |
6096s | about that |
6102s | I expect meteor better than I'm not bad |
6106s | it was actually a pretty competitive |
6108s | damage wasn't it |
6110s | [Music] |
6112s | not the great sign |
6116s | uh where's Zord but yeah volcanic |
6122s | are you able to show I'm gonna take |
6125s | these off the screen |
6127s | fight are you able to share what |
6130s | Milestone the team hit the last couple |
6131s | weeks that you got Friday off I can't |
6133s | remember if uh it was last week two |
6136s | weeks ago I I I can't share what that is |
6138s | unfortunately |
6140s | um it's pretty cool I think there's |
6141s | going to be something that it will be |
6145s | shared what the Milestone is |
6148s | um |
6150s | I |
6153s | well it should be if it's if it's not |
6155s | planned to be all leaked |
6156s | I'm just kidding I won't leak anything |
6157s | actually leak but yes |
6160s | um |
6162s | yeah it's the sort of thing we'll share |
6167s | I'm not sure when or what it will look |
6169s | like exactly but yes |
6174s | it was a great day I took a nap yeah |
6178s | it was glorious |
6180s | I'm sorry I wasn't on stream |
6182s | um |
6184s | but yeah kid was down for a nap so was I |
6187s | and oh is it great |
6193s | uh what happens if you ignore the guy at |
6196s | the start of this mission do you have to |
6197s | backtrack I don't actually know |
6199s | I'm just like yeah I'm not gonna find |
6201s | out it probably it probably just picks |
6203s | up most of the time things like that |
6205s | it'll just like it'll just pick up and |
6206s | it's fine |
6210s | I mean |
6214s | we had dexterity this boots would |
6216s | probably be really good |
6218s | because of all |
6219s | little hits |
6227s | uh any plans for a feature where a a |
6231s | fire skill is made to be ice then the |
6233s | icon gets color shifted to Red from red |
6235s | to blue I don't know if it'd be |
6236s | confusing people or not yeah this is |
6238s | actually interesting we we have like I |
6240s | just was looking for a frozen orb and |
6242s | couldn't find it because it wasn't blue |
6243s | there |
6244s | um we have we've talked about this quite |
6246s | a bit actually and we have a lot of |
6248s | color variations of abilities that you |
6250s | may have noticed in as as nodes |
6253s | um so like there will be |
6256s | um |
6259s | descent this is a disintegrate one |
6261s | there's there's like uh lightning only |
6262s | disintegrate and yeah disintegrates tree |
6264s | actually has a really good example of |
6266s | this |
6267s | um so yeah like this this note here and |
6269s | this note here |
6271s | um are kind of like color shifted are |
6273s | and up here there's fire lightning and |
6275s | both |
6277s | um |
6279s | and |
6281s | like so we we definitely have a lot of |
6284s | shifted versions of these |
6286s | um |
6287s | and like so sometimes like when I was |
6289s | making a lot of skill tree nodes I would |
6291s | just like take the the Sprite over like |
6293s | Hue shift it and uh and and call it a |
6297s | day you know |
6299s | so we do have a lot of |
6301s | like slight variations on on nodes but |
6305s | we figured it was easier to have the |
6307s | recognition for |
6309s | um like oh someone's playing a build |
6310s | what abilities are on there |
6313s | um and like like to be able to recognize |
6315s | what the abilities are was more |
6317s | important than having the Sprite update |
6319s | to reflect any conversions that have |
6320s | been taken |
6321s | um and that's when these got |
6324s | um got added into the skill tree uh |
6327s | skills panel |
6334s | know |
6344s | yes stand in front of me take a couple |
6346s | hits |
6349s | some of the node lanes are so long |
6351s | sensible mainly physical damage of |
6353s | breathing a sword chart |
6363s | oh crap |
6369s | oh |
6371s | I knew it was gonna happen and I just |
6373s | forgot |
6378s | all right let's go let's finish this off |
6388s | people are betting on if I'm gonna clear |
6390s | this first try or not gasp |
6396s | plans to rebounce fire ice to be on par |
6398s | with lightning for DPS overall I mean I |
6402s | this this is sort of the same answer as |
6406s | um |
6408s | if there's like like oh like bounce |
6411s | melee versus |
6413s | um Rings or something like that no we |
6415s | don't really look at it from a |
6417s | melee versus Range perspective if we |
6419s | don't really look at it from a fire |
6421s | versus ice perspective or lightning |
6422s | versus fire perspective overall balance |
6425s | across the board we're more looking at |
6426s | which skills need to be balanced |
6428s | relative to each other |
6442s | Ada one of the first computer scientists |
6446s | I'm sure that's not what that name is |
6448s | actually referencing |
6456s | all right oops no don't do that |
6461s | yes take that |
6463s | green is good |
6468s | okay |
6471s | do I do I have Channel points to predict |
6472s | with |
6473s | can I can I predict oh my gosh people |
6476s | think I'm just terrible |
6480s | foreign |
6482s | ERS can't cast predictions oh come on |
6488s | have you no faith in me |
6491s | in my abilities |
6494s | it's probably smart neither do I |
6502s | you can't tip a strike with a bow after |
6503s | all yeah |
6513s | this guy this guy's been uh had some |
6515s | some fixes to make this fight a little |
6518s | bit more |
6519s | uh |
6522s | like like where it makes more like |
6525s | the the hitboxes don't perfectly line up |
6528s | with the |
6531s | um visuals |
6533s | um so we've had some fixes for that |
6536s | um |
6537s | I think fixes for for moving them around |
6539s | too |
6558s | this |
6564s | oh no he walks this way that's bad |
6579s | he's even stuck where you look like |
6581s | you're out of |
6582s | the range of everything but you're not |
6588s | it's okay |
6590s | got it |
6592s | did it |
6603s | very good necrotic resistance |
6609s | I just saw a commented |
6613s | uh yeah Lizzy how come you can't do this |
6616s | boss hitless like Mike the god |
6620s | foreign |
6623s | than I am |
6627s | uh that's funny |
6631s | oh it won't fit an inventory I'll make |
6633s | it fit |
6641s | that's a good one |
6642s | I like that fight it's good it's got a |
6644s | few quirks but it's fun |
6650s | all right any plans to add a loot Goblin |
6652s | type thing drop gold or other stuff yeah |
6654s | I think the loot Goblin is sort of um |
6657s | this like accepted game mechanic that's |
6660s | just sort of |
6662s | um a thing now which I actually really |
6663s | love |
6666s | um |
6666s | it's it's this I think it's a really |
6669s | strong we don't okay we don't have any |
6670s | specific plans to like Target add one |
6673s | right now however I think that it is a |
6675s | really positive |
6677s | um positive thing to add in and I'd |
6680s | really like to see it added in |
6683s | um |
6684s | I'd also really like to |
6687s | um |
6688s | yeah I I think it does some cool stuff I |
6691s | think when you have a this like this |
6693s | random it's a it's a mini event it's a |
6695s | mini Quest that happens it has uh |
6697s | urgency |
6699s | um immediacy it has a clear payoff |
6701s | reward that's exciting |
6703s | um like all these things that I think |
6706s | does really well I I love it we're gonna |
6707s | try um legendary one here and see what |
6709s | happens |
6711s | see how badly I just get slapped back |
6713s | down |
6717s | we'll try well trading I can there's |
6720s | like two words that I'm gonna be like no |
6722s | comment uh will trading be tied to a |
6724s | dungeon will I have to complete a |
6726s | dungeon with another player to trade no |
6728s | comment |
6729s | um no no information on trade yet sorry |
6731s | we'll release more info when we have it |
6734s | available and we're ready to share |
6737s | uh I love the I do love the dopamine |
6740s | button hey hey transfer mats |
6747s | yeah this is like like you can feel the |
6749s | it's not a huge difference but like zero |
6753s | modifiers in and it's already like yeah |
6756s | stuff beefier |
6761s | since MTX will be coming in 0.9 do you |
6764s | have any examples of any skill changes |
6766s | that you can show |
6768s | um no I don't think there's any MTX |
6770s | skill changes that are implemented yet |
6775s | um |
6777s | the like the the early stuff is like we |
6780s | just just finished |
6782s | um |
6786s | like |
6787s | the I I don't know if it was just |
6789s | finished there may be more that I don't |
6790s | know but I just saw the first myself |
6792s | that I've seen of uh like an armor set |
6795s | that's um skinned and like set up and |
6799s | rigged and everything for I don't know |
6800s | the terms for the things that need to |
6802s | happen to make these work but that's set |
6804s | up for all five character classes so |
6806s | that it works on all of their that's |
6808s | mine and one too far to the right on the |
6810s | keyboard |
6811s | um so it's set up to work with all five |
6812s | character models |
6815s | um |
6819s | oh wow this is this is significantly |
6821s | harder right off the bat |
6826s | something's still shooting me |
6828s | stop it |
6833s | much better |
6842s | when will the next multiplayer stream |
6844s | with a community streamer be uh I don't |
6847s | think we have another timeline set up |
6850s | for that I'd love to do one |
6853s | um helps you a bunch |
6856s | I think it'd be great I think that'd be |
6858s | a really positive thing to do |
6860s | um I think we're getting |
6861s | a little bit further there's some stuff |
6863s | that's like right now there's some stuff |
6865s | in the multiplayer build that is like |
6868s | hidden information |
6870s | like early versions of item transfer |
6873s | systems you know things like that |
6875s | um |
6876s | that we're not really ready to share so |
6879s | it's kind of hard to do a multiplayer uh |
6882s | uh uh test with that I mean we could we |
6885s | could make a special build for it where |
6886s | we like strip that out |
6888s | oh my goodness |
6898s | I hit like 20 points and stacks there |
6901s | was dangerous |
6904s | um yeah silly we we had to probably make |
6906s | a special build to strip some of those |
6908s | things out because there are |
6910s | um like I was mentioning earlier about |
6911s | the the way that we do releases and and |
6914s | polish releases and things like that |
6916s | um there's there's definitely missing |
6918s | stuff in the CT builds like several CT |
6921s | builds there's like |
6922s | um some of you may remember that one |
6924s | time we released and Fireball was pink |
6926s | was bright pink and it's because the |
6928s | texture was missing for it and it's |
6929s | really rare that we missed something |
6930s | like that for uh for a primary build |
6933s | like a a Mainline proper build does |
6936s | happen but it's been a while and um but |
6940s | the CC build this every single one of |
6941s | them has missing textures in it |
6943s | um like that's that's the the |
6946s | um |
6947s | attention to detail level that we put |
6949s | into those like there we try and make |
6951s | sure that they are functional fun and |
6952s | they work and everything like that but |
6954s | if there's if there's little things like |
6956s | that it's not uh considered |
6958s | um like urgent to fix |
6962s | creation nice |
6965s | basically a mirror |
6968s | you ever seen one of those oh |
6971s | yeah |
6974s | it's great if you have |
6976s | um so you've got an exalted item that |
6978s | you love |
6980s | um and you um so you've got like an item |
6983s | with like two LP on it and you want to |
6985s | like take a shot at and then getting the |
6987s | exalted item is is like the the valuable |
6990s | part of that transaction |
6993s | you can um you can duplicate these Ultra |
6995s | items like with this in order to uh to |
6998s | get a set to get two shots at the lp |
7000s | roll or you can like |
7002s | use it on one that's like 2lp and save |
7004s | up the other one for one that's three LP |
7006s | or something like that |
7014s | foreign |
7017s | uh listen I'm gonna I'm gonna block that |
7020s | uh comment there sorry |
7023s | I think it adds terms to like an |
7025s | accepted list if I |
7027s | oh |
7028s | yeah |
7030s | well you allow the community to to |
7032s | design some MCX I think you had a lot of |
7034s | community designed MTX |
7037s | um we don't have any immediate plans for |
7039s | that but um I've definitely seen |
7042s | suggestions for MTX on just like |
7046s | um |
7047s | like Discord or Reddit or the forums |
7049s | where like people have been like I |
7050s | really want this and and then |
7053s | um |
7054s | I think they've |
7056s | already made it in type thing |
7059s | in a couple cases |
7061s | or also we're just ideas that were |
7063s | really similar already in the pipe but |
7065s | like yeah we we take we take ideas from |
7067s | things |
7068s | um for all sorts of categories |
7072s | any Warpath leaks of how it got updated |
7074s | there's not much oh yeah there was a |
7077s | change too it wasn't there |
7079s | oh I don't know what changed with them |
7081s | sorry |
7084s | uh so you're saying that we need lizard |
7086s | and Aaron and parrots there to host them |
7088s | um I mean I I'd love to do uh to do a |
7091s | multiplayer stream with those guys yeah |
7092s | that'd be great I am |
7097s | have no idea if it's possible |
7101s | sorry I wish I had info that I could be |
7103s | like yes it'll happen or no it won't |
7105s | happen but um |
7110s | if I was asked to do it |
7112s | or ask for volunteers I would volunteer |
7118s | if they'd have me |
7122s | oh sorry I didn't really do that that |
7123s | was me putting the uh |
7125s | 3D printed objects back in their |
7127s | container |
7129s | oh we're right at the end oh no |
7137s | oh no I'm so good at this game |
7139s | uh oh I took my eyes off the prize |
7142s | whoops |
7145s | oh clumsy me |
7153s | look at this cute little cuddly boy huh |
7157s | just having some fun doing his stuff |
7165s | just enjoying life |
7167s | or on life |
7170s | uh if I am converting all bleed to |
7173s | poison what do I see in the character's |
7175s | stats is it before or after conversion |
7178s | um |
7181s | after |
7185s | I'm not sure take the item on and off |
7187s | and see what happens oh you if you're |
7189s | doing it in a skill tree you won't see |
7191s | anything in the character she changed |
7193s | it'll be four |
7195s | Jeff Bezos acolyte skin idea |
7198s | I don't think we can do that uh right at |
7200s | the end somebody suppose so this is the |
7202s | last spoiler I've got for you today I |
7203s | think it's pretty good I'm going to let |
7204s | it run for a little minute |
7207s | sorry if it's been asked before will |
7209s | there be improvements to Performance |
7210s | issues in the future absolutely |
7215s | foreign |
7219s | all over the place |
7224s | all right |
7226s | well just uh do it for me here today |
7230s | I hope you had fun I know I did I will |
7233s | be seeing you next time |
7235s | thanks for stopping by thanks for |
7237s | hanging out if you have any more |
7238s | questions that I missed |
7241s | um or just things you thought of after |
7242s | the fact please head on over to our |
7244s | Discord Reddit forums last place we hang |
7246s | out and ask questions lots of great |
7248s | people in the community they'll be able |
7248s | to answer them for you too |
7251s | um yeah if you just |
7253s | want to come say hi there too yeah no |
7256s | big deal |
7259s | uh |
7260s | [Music] |
7265s | uh definitely stalling here for a minute |
7267s | here this is nothing |
7276s | you know |
7280s | I was like so I was like to just toss |
7282s | the stream to someone who's this playing |
7284s | but I I like there to be at least uh at |
7286s | least a video video screen up and I try |
7289s | not to repeat week to week |
7294s | but I only see one with a video screen |
7295s | up |
7299s | at least some sort of interactions |
7301s | people can say hi |
7303s | so yeah |
7304s | um have a great week we'll see you later |
7306s | stay safe on Halloween |
7308s | drink lots of water bye |