over 2 years
ago -
Last Epoch
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3s | good afternoon everybody welcome back to |
---|---|
6s | the last epoch devstream as always i am |
9s | your host mike |
11s | i'm glad to have you here |
13s | we're gonna hop right in |
14s | just bump right into the monolith here |
16s | i'm gonna try and i'm gonna try and |
17s | level up a little bit and uh see if we |
20s | can push this model as quick as we can |
22s | maybe do uh |
24s | maybe a few more |
26s | dungeons i know we were a little under |
27s | leveled for the next year of dungeons as |
29s | uh i was trying to do last stream |
32s | but we're here let's do this thing oh |
34s | two friends are these are nice |
37s | um |
40s | good ones too my goodness |
44s | am i gonna have to like go hard |
46s | a bit |
47s | i had i've been having this weird thing |
49s | going on with my headphones recently |
52s | i don't know what it is but all of a |
54s | sudden they were incredibly quiet |
56s | like incredibly quiet |
59s | uh so i had them like cranked all the |
61s | way up to a hundred |
62s | um everything was cranked to to full |
65s | just i had like downloaded extra |
67s | programs like get my volume turned up |
68s | louder |
70s | and i turned my computer on yesterday |
73s | and all of a sudden the volume is back |
74s | to normal and i kind of hurt my ears a |
76s | bit |
79s | but |
80s | and and i don't know why |
83s | but the g |
88s | and now the lights are off completely |
89s | and i don't know what's going on at all |
90s | but the there were lights on my headset |
92s | and the g turned blue and it started |
94s | working again all right whatever |
103s | so we're back and working again |
106s | hello everybody hello aaron glad to have |
108s | you here don't normally see you live for |
110s | the streams glad to have you with us |
118s | i don't know if you had |
119s | if you had enough material to do any |
121s | sort of depth chat last week it was |
123s | basically me just struggling |
125s | to uh to |
127s | breathe hello rhymed i am having a great |
131s | day |
133s | hope you're having a good day too |
151s | very happy with this build so many dots |
153s | take so many ailments stack up so |
155s | quickly on these enemies |
158s | feels real |
169s | nice if this is anyone's first time here |
172s | um i'm one of the developers for 11th |
174s | hour games working on last epoch and um |
178s | i'm happy to answer any questions you |
179s | have as you see other people in channel |
181s | already putting an ass last epoch game |
183s | tag on their questions they'll |
186s | get me to answer it much easier |
188s | um |
190s | also any and all |
193s | money we get through donations and bits |
194s | and subs and everything it all goes to |
196s | charity and for the last couple months |
198s | uh well last month of this month our |
200s | charity has been a |
202s | uh relief fund for ukrainian children |
206s | who are affected by |
208s | the war unfortunately |
212s | that's it that's all about me here and |
214s | we're matching up to ten thousand |
215s | donations for as long as we're doing |
217s | this |
221s | and we just hit heavy has uh |
224s | bits here with a nice little message |
226s | can't attend the stream today again |
228s | um but i like that you kept supporting |
230s | ukraine for april as well |
232s | yes |
233s | glad you're um |
235s | checking to say hi sorry you can't stay |
237s | hope you're having a good day thanks the |
238s | bits |
241s | yeah the only thing that updates live is |
243s | direct donations which there's a link |
244s | down below and um |
247s | uh in the downtime between streams i |
249s | have to take the subs and bits and all |
250s | that sort of stuff added on |
253s | that's what that number goes up while |
254s | we're offline |
260s | whoever designed cold spriggan with the |
262s | autocast is an awesome person |
265s | i will let them know |
269s | they don't get a chance to hang out and |
270s | stream much but i know they're they've |
272s | been working really hard to uh |
274s | get more unique items for the hotfix and |
276s | i'm sure they'd love to hear that |
284s | oh we got uh tahrir has a minute ago i |
288s | missed it i'm sorry about that let's get |
289s | to the sub 2 action rpg air in action |
292s | rpg |
294s | congrats aaron thank you very much to |
297s | harnell and |
298s | visiongls come up with reading party 20 |
300s | people welcome everyone vision stream |
301s | glad to have you with us |
303s | oh i'm |
304s | i'm so good at this i'm running away |
305s | from the objective |
308s | don't worry guys |
311s | i know what i'm doing |
313s | that's right |
314s | just just trying to kill some extra |
315s | things to get like an extra bonus |
317s | stability you know |
318s | you know |
324s | tetralogy hey nice to see you a couple |
326s | healthy announcements these past few |
328s | days yeah we had some cool fun stuff |
329s | yeah there's if anyone hasn't heard this |
331s | is a good time to shut up mention it |
333s | again a little bit but there's a um |
336s | a new program we're running on our |
339s | website |
341s | you know i could probably |
343s | uh |
348s | there's so many like things in my |
351s | chrome they're just like on that i just |
353s | wanna |
354s | have like a stealth chrome |
357s | i guess i could do an incognito browser |
359s | but |
360s | we'll just we'll just turn everything |
361s | off |
363s | so there's a uh community designed |
365s | unique event so we're gonna be designing |
366s | a unique item with the community |
371s | um and it's gonna involve a bunch of a |
372s | series of votes uh and we're gonna take |
374s | that information from how people are |
376s | voting and kind of massage an item |
378s | together with you guys as best we can uh |
380s | and here's here's the timeline for all |
382s | of it uh so the first first little bit's |
384s | kicked off if you are looking for in |
385s | here you don't see um |
387s | jewelry is |
389s | uh |
389s | [Music] |
391s | relic |
392s | slot as well that'll include relics |
395s | so yeah if you haven't voted already |
396s | come vote there's two of them i'm |
398s | surprised the votes are so different |
399s | just five five off that's |
401s | interesting |
403s | uh yeah we're gonna be making a unique |
404s | item with the community which i'm really |
406s | excited about it's i think it's going to |
407s | be fun i'm excited to see what everyone |
409s | comes up with there's already some |
410s | interesting ideas someone was mentioning |
412s | about uh wanting to design a bow for a |
414s | prime list um |
416s | and unfortunately we probably can't do |
418s | that for this just because it would |
419s | require so |
421s | many system changes |
423s | um |
428s | but i think if i had to guess long term |
432s | that's i'd say there's a good chance |
434s | that'll happen one day |
435s | i just don't think it'll be a launch a |
437s | launch option it might be who knows |
443s | we either would have to end up with only |
445s | a single |
447s | skill that was compatible on prime list |
449s | or it would require a lot of changes |
454s | and one of those is not very great and |
456s | one of those is very time consuming so |
458s | we'll have to see if we have the time |
459s | for |
463s | it happening |
470s | all right let's bring up some |
472s | questions here so i can start answering |
474s | things also people want to follow along |
475s | exclamation mark build |
477s | in chat will bring up um |
480s | link to build guide that i am |
483s | loosely following stumbling into we'll |
486s | say |
487s | so i got lucky and found this amazing |
490s | quiver that i'm gonna show off again |
498s | i only respond to mockery for leaks |
501s | yeah |
503s | didn't that's why i didn't even push you |
504s | for leaks well |
506s | yeah i didn't have any leaks last week i |
508s | was you know it was april fool's |
510s | i didn't um honestly i didn't think |
512s | anything that i said that was related to |
513s | the game as far as leaks would be taken |
515s | seriously enough to be worth putting in |
518s | the big disclaimers like this is real |
521s | this isn't real and people are like are |
522s | you serious i can't tell not happening |
526s | so you stuck with just fun stuff |
529s | and if people would message me to ask me |
530s | if i was okay after that stream yes uh |
533s | if you're wondering i'm totally fine |
536s | i've done that lots of times before |
542s | some of the hot sauce i brought out i |
543s | actually |
544s | had some more wings a big pack of wings |
547s | we cooked the rest of them a few nights |
548s | ago |
550s | and uh i i had too much hot sauce that |
552s | time the second time was was too much i |
555s | was |
556s | struggling |
560s | uh when is beau unique items coming to |
562s | other classes since kane confirmed |
564s | community and you cannot make bows for |
565s | the classes yeah okay so i guess i kind |
567s | of started talking about that already |
568s | it's it's one of those things where yeah |
570s | we'd love to do it and i don't think |
571s | anyone's debating that it's a good idea |
574s | or not i think that's pretty clear it's |
575s | a good idea |
576s | um |
578s | but yeah timing stuff to do so there's |
581s | lots of things we need to get in first |
583s | or make sure solid first um before we |
586s | can start working on things like that |
589s | if i had to guess i'd say |
591s | um |
595s | uh i won't put a timeline on it but i |
596s | would i would say post launch |
599s | would you might be my realistic guess or |
601s | something like that i i know that's not |
603s | what people really want to hear um |
609s | but uh |
610s | hey |
612s | who knows what'll happen but i i |
614s | wouldn't uh i wouldn't hold your breath |
615s | on that one unfortunately i'm sorry |
619s | oh it could happen don't don't say that |
624s | and it hasn't noticed yet i talked back |
626s | to my character |
627s | [Laughter] |
628s | thank you sagon three four five gifted |
631s | subs to the channel it's five yep |
634s | um |
635s | thank you very much congrats to anyone |
636s | who got one of those |
638s | any any anyone i recognize in there |
640s | lizard nice |
642s | quiet oh wow |
644s | there you go |
649s | they're gonna get here and be like dawg |
650s | i can't see what number it was now |
656s | but thank you very much |
660s | speaking of bonus stability was this |
662s | always uh |
664s | a solution in mind what were the |
665s | previous solutions for bonus stability |
667s | they were part of the brainstorming um i |
669s | i don't think this was all like always a |
671s | solution in mind it was definitely |
672s | something that we considered pretty |
674s | early on as an option |
676s | um |
681s | lots of times with systems like uh |
683s | monolith when there's when there's these |
685s | large large systems that have a lot of |
687s | different subsystems involved with them |
689s | so i would call the monolith as a system |
691s | as a whole |
692s | um |
693s | and then like |
695s | timelines as a thing in the monolith as |
697s | like a subsystem in the monolith and |
699s | then |
700s | um |
702s | stability building up inside that |
704s | timeline to |
706s | um |
707s | to like to access the boss as a |
709s | different subsystem you know there's |
710s | there's all these different things that |
712s | needs to work really well together as in |
714s | the model of ecosystem as a whole um |
719s | and sometimes we've like |
722s | released intentionally simplified |
723s | versions of things to see how that works |
726s | um to get feedback on specific things |
728s | and then expand on it down the road i |
730s | don't this |
731s | it's not like we were sitting there and |
732s | we were like okay here's a full system |
734s | let's pair back these things to get a |
735s | basic version and release that first |
737s | that's not really what was happening |
739s | but i think at some point when we're in |
741s | our initial design phase we do so we do |
743s | look at the system and go |
745s | um |
746s | like what's the core of the system what |
747s | do we need to really make this fun and |
749s | interesting and then once we once it has |
751s | gotten into people's hands we do look at |
752s | some more complex things um |
756s | to give it a little more depth |
767s | what am i doing |
768s | i'm just pumping points into this |
771s | because i love silver shred |
781s | i kind of want to pump all of this |
783s | actually you know what i should do |
786s | you know what i should do |
794s | look up the build i'm following |
804s | see i've already horribly deviated from |
805s | it |
808s | i'm taking a picture of it because |
810s | my computer's not a fan of uh having |
812s | that side up at the same time |
814s | so uh |
815s | let me close it |
819s | i'm missing here |
822s | nothing in here really oh |
825s | what's wrong rhymer come on just kidding |
829s | uh we do want to experience those let's |
831s | go down this way |
837s | what are the solutions do we have in |
838s | mind um |
842s | the goal so i honestly don't remember |
844s | the exact other things that were on the |
845s | table the goal of the bonus stability in |
848s | general uh |
851s | the way we're setting it up is mostly |
852s | there's there's a few different goals it |
854s | has |
855s | um one we did want to speed up |
858s | uh boss farming in general |
862s | just just getting getting into more boss |
865s | um |
869s | like yeah just just getting getting in |
871s | to fight more bosses quick like just |
873s | after just in general that was that's |
874s | one thing |
875s | um |
877s | so just giving more stability in general |
879s | makes that possible |
880s | real for that and we we looked at |
882s | different systems where |
884s | we just give more stability for anything |
886s | different like events so killing |
888s | specific types of enemies like killing |
890s | rare enemies to get more stability |
892s | things like that like all sorts of |
893s | different ways just give more stability |
897s | um we looked at just reducing the |
899s | stability costs of going into all these |
901s | things like just lots of ways just move |
903s | the numbers around so you're just going |
904s | faster |
905s | um but that wasn't the only goal really |
908s | so we we also wanted to |
910s | uh extend the time that you're spending |
911s | in each individual echo |
914s | um |
917s | now |
920s | simply just re like reducing the amount |
923s | of stability you need or increase the |
924s | investability you get doesn't reduce the |
927s | or doesn't increase the time you spend |
928s | in an echo um that should probably |
930s | reduce it because just going through it |
932s | being the |
934s | like the fastest thing possible means |
936s | you're you're gonna spend less time |
938s | because you're just gonna try and get |
939s | through them faster and faster each time |
943s | um |
947s | so so in it with with the second goal of |
950s | also increasing the time you're spending |
951s | in each echo but decreasing the time |
953s | between boss fights |
955s | um |
956s | there has to be something that you're |
957s | incentivized in a positive way but not |
960s | punished in a negative way |
963s | uh |
964s | to spend more time in the echo to get |
966s | out of to get something out of that um i |
968s | know i've talked to this a few times |
970s | about how the like there's a similarity |
971s | between path of exiles maps and um |
975s | epochs monolith echoes the big |
978s | difference being that the echoes are |
979s | free to enter there's no |
981s | lost currency by entering an echo but |
984s | there is lost currency the map itself by |
986s | entering a map |
989s | um and so there's so that restriction on |
991s | its own |
993s | like because the map itself holds value |
995s | and you're using something that has |
996s | value to go into the map you want to get |
998s | as much value out of that map as you can |
1000s | so you're already just naturally |
1002s | incentivized |
1004s | to do as much as possible in there and |
1006s | spend as much time in there and kill as |
1007s | many things as you can |
1011s | um |
1018s | so yeah that's one of the reasons for |
1019s | the reasons why killing things killing |
1022s | more things was part of that now like i |
1025s | know there's there's we're still |
1027s | looking at exactly the best things to do |
1029s | with this and it's all evolving it's all |
1030s | work in progress i don't think that's |
1032s | really a new concept from from us |
1036s | it's getting hot in here |
1040s | clothes are staying on though |
1047s | what's my favorite part of developing |
1048s | last epoch oh great question um the my |
1052s | favorite thing to work on is skills new |
1054s | skills updating old skills |
1056s | um designing skills in general that's my |
1058s | favorite thing to work on |
1062s | um but my favorite part of it like as a |
1065s | whole i guess |
1068s | i was just working on something you love |
1070s | creating something having that like |
1073s | look what we made |
1076s | type type thing |
1078s | not happening it's really cool that's my |
1081s | favorite part |
1086s | just being able to point it a bit me |
1087s | like |
1088s | we made this |
1090s | pretty pretty incredible |
1100s | already surpassed my initial |
1101s | expectations |
1104s | i mean obviously you always hope that |
1105s | something's going to be |
1106s | bigger and |
1107s | cooler and more fun than |
1110s | than anything but uh |
1112s | you try and temper expectations |
1134s | all right next question hey mike quick |
1136s | question |
1137s | it would be helpful to have a respect |
1139s | passive vendor in the new champions gate |
1141s | keep the great work hope the hot sauce |
1143s | should you all he had did |
1144s | um |
1147s | i used the honey so the first sauce i |
1148s | tried last week i used like this really |
1150s | heavy honey one um made a great teriyaki |
1153s | sauce with it a couple nights ago |
1159s | the wife the wife tried all the sauces |
1160s | and she was like there are nowhere |
1162s | they're way hotter than you were letting |
1164s | on on stream i'm like i just think i |
1166s | have a problem |
1180s | not happening |
1199s | here we go |
1202s | there we go go through the portal you |
1204s | can do it |
1206s | actually did a hot sauce stream yeah i |
1208s | did |
1209s | that's awesome i have to go back and |
1210s | watch those on vacation i missed it yes |
1212s | so if anyone's here that missed it uh |
1214s | uh wix sent the hot sauces that were |
1218s | on uh on our forum a few days ago or |
1221s | last week we uh he actually made them |
1224s | and sent them out to me and shipped them |
1226s | to me they arrived an hour before stream |
1229s | um |
1230s | i i had a bunch of wings that i made up |
1234s | i just baked in the oven a little bit |
1237s | salt and pepper |
1238s | uh |
1240s | and then uh yeah we tried wings on |
1241s | stream i also brought some hot sauces |
1243s | that i made |
1244s | from the summer before |
1249s | and i i i struggled it's a lot of heavy |
1252s | breathing |
1264s | uh would we get a loremaster denture in |
1267s | the future i would love to ask |
1268s | hard-hitting questions like uh what's |
1270s | the canon campaign lore for monolith |
1272s | since the model left side is past uh is |
1276s | the passive current campaign and right |
1278s | side is the future so curious what we ca |
1280s | uh what the canon timelines are |
1283s | yeah i'm real like that's that's |
1284s | definitely a weak point in my my |
1287s | knowledge about about stuff just |
1291s | um |
1292s | really really strict canon details i'm |
1294s | real bad at it |
1295s | um |
1298s | and |
1299s | yeah i i i definitely think that's |
1301s | something that i'd like to like to have |
1303s | happen |
1307s | whoever's listening someone someone |
1308s | called the loremaster next week let's do |
1310s | it |
1315s | i'll ask him see if he's interested i |
1316s | think i think i did previously i think |
1318s | he was |
1319s | i feel like we started to do that and |
1321s | something changed |
1333s | or i just forgot because i'm bad |
1336s | uh all right where are we here how do |
1338s | you imagine a warlock someone like ford |
1340s | joe with one summon and does spell |
1342s | damage i can't really talk too much |
1344s | about the extra classes that are missing |
1346s | um |
1350s | current plan is to have some pretty |
1351s | unique |
1352s | mechanics that go along with warlock |
1354s | um |
1363s | we actually |
1368s | uh yeah okay here's something |
1370s | uh |
1371s | some of the technology we developed for |
1372s | one of the |
1375s | um |
1376s | one of the dungeons was actually |
1378s | something we were developing initially |
1379s | for a warlock ability |
1393s | not happening |
1404s | it was a wall i didn't see the wall |
1417s | oh i dinged and everything leveled up oh |
1420s | my goodness it's overwhelming |
1424s | i didn't level up just my skills did |
1435s | oh it's a spicy one |
1447s | all right |
1449s | here we go |
1450s | actually trigger the |
1452s | fight |
1456s | uh why doesn't the uh marksman rate of |
1459s | arrows proc |
1461s | either the hail of arrows skill or at |
1463s | least use hillary's skill tree that |
1464s | feels a bit of a mis missed opportunity |
1466s | yeah so we |
1470s | we considered that actually |
1472s | um it was too strong basically |
1475s | um we still wanted to have that type of |
1477s | effect without forcing people to use the |
1480s | skill |
1481s | it's kind of what it is they do go well |
1482s | together and it feels a little |
1484s | disjointed when you're playing them both |
1485s | simultaneously |
1486s | um |
1488s | but it's a really iconic effect and |
1489s | style in |
1491s | uh just games in general like that have |
1493s | any sort of |
1494s | thing like this um |
1497s | and so we really wanted to make sure |
1498s | that effect was available to people who |
1500s | weren't using the skill is more is more |
1502s | the goal was there |
1515s | but yeah where it was actually |
1516s | activating the skill properly |
1519s | it uh |
1521s | it was either too strong or didn't feel |
1522s | great |
1523s | we got another another gifted sub here |
1526s | oh |
1539s | himself there you go |
1541s | don't forget yourself |
1546s | glad to have you with us |
1552s | okay every time i just want to say like |
1553s | stay wild listen but like not you know |
1560s | something off about that |
1568s | ice beetle |
1571s | doing work |
1572s | yeah freeze everything that's my beetle |
1588s | you shall be missed |
1590s | oh |
1593s | i will enact an |
1595s | a ritual |
1597s | for your death |
1611s | i stand further away |
1614s | instead of just eating the damage |
1618s | but it's so tasty |
1625s | not happening |
1627s | but |
1628s | but i wanna |
1640s | oh |
1641s | oh yeah sabretooth model |
1647s | all right will we be seeing respect all |
1649s | passes button fingers hurt from all the |
1651s | clicking |
1653s | that's uh we're still we're still |
1655s | figuring out exactly how we want that to |
1657s | be structured |
1659s | um |
1661s | we we know it's not the way we want it |
1663s | to be right now we don't know how we |
1664s | want it to be yet we know this isn't it |
1669s | so maybe hope so |
1679s | i think it'll likely be more of a |
1681s | instead of respect all |
1683s | um |
1684s | just optimizing the way it is now for |
1686s | less clicking in general |
1689s | and pay at the end type thing |
1696s | might be a respectable it's |
1698s | it's definitely too much clicking right |
1700s | now |
1701s | say that much |
1712s | have you considered adding the tier |
1714s | difficulty system to the empowered |
1716s | monoliths like unlocking a new tier |
1717s | every hundred corruption |
1720s | four tiers last one goes forever uh like |
1723s | current one i feel like it would be good |
1725s | um |
1726s | good for the feeling of progress and |
1728s | balance modifiers related to corruption |
1730s | so yeah having like break points that |
1732s | are more clearly delineated um because |
1734s | there kind of are break points first for |
1736s | different systems already |
1739s | like for example and |
1742s | i don't know the details of how much |
1743s | this has been figured out but |
1744s | the the backlight on my keyboard is not |
1746s | turning on |
1760s | my device is currently being controlled |
1762s | by last epoch.exe all right |
1769s | who do i have to blame about that sadly |
1771s | myself |
1773s | um |
1774s | [Music] |
1777s | i'm just doing that |
1781s | is there |
1784s | what's what's going on here |
1786s | blue filter |
1794s | yeah |
1796s | turn my keyboard back on |
1803s | um yeah we have sorry what was i saying |
1806s | there's there is already uh sorry listen |
1808s | i got distracted there is support for |
1813s | support's the wrong word |
1816s | the corruption tears with with the |
1818s | monolith |
1820s | so there's certain um |
1825s | there's certain |
1826s | rewards boss boss rewards boss item |
1829s | rewards that will only start dropping at |
1831s | a certain tier |
1832s | um so we kind of already do that type of |
1835s | thing |
1835s | uh it's just there's no there's no jump |
1838s | the big thing about the |
1840s | um |
1841s | the the tiers for the dungeons in the |
1844s | arena now is that they're they're all |
1847s | like level tiers they're all structured |
1849s | by level instead of corruption now it |
1851s | wouldn't be too hard to extend that um |
1855s | but i think because |
1857s | um corruption can be a much larger |
1860s | number there becomes less distinction |
1862s | between |
1863s | like there's a hundred tiers of |
1866s | um level |
1868s | in a sense i guess and then there's um |
1872s | like say five tiers |
1875s | or four tiers or whatever of like a |
1877s | dungeon |
1878s | so there's |
1879s | on average 25 |
1881s | level tiers per dungeon tier you know |
1883s | that makes any sense |
1887s | um |
1888s | but when corruption can get |
1890s | has no top really maybe like you look at |
1892s | it as |
1893s | a thousand is sort of the highest |
1895s | reasonable amount i know people go |
1897s | higher than that |
1900s | um but even if you have only four that's |
1902s | still |
1904s | 250 per tier right it's a much bigger |
1906s | range i know you go up the tubes faster |
1908s | you move up around a lot quicker too |
1911s | um |
1915s | but that's sort of the sort of |
1916s | relationship between a |
1919s | uh like a small number of tiers and a |
1921s | large number of tiers having that ratio |
1923s | be tighter is usually easier to |
1926s | relate to |
1933s | i'm also not sure what would happen to |
1934s | those higher tiers |
1936s | we kind of like also kind of have the |
1938s | same thing with just regular and |
1939s | empowered |
1940s | um |
1946s | so i think we'd have to take out one of |
1948s | the other systems to make it really work |
1950s | so i think we'd have to take out regular |
1952s | empowered or we'd have to take out |
1955s | um corruption basically |
1968s | easy too easy |
1976s | not happening |
1978s | okay |
1981s | that would be a good time to smoke bomb |
1992s | oh ascendants oh we could like send some |
1994s | rooms maybe get some uniques we want |
2001s | let's roll a bunch of them |
2007s | that'll be fun |
2015s | uh will we get monolith pinnacle boss in |
2018s | the future like an uber shade something |
2020s | like with the model the system that's |
2021s | designed to challenge people within max |
2023s | builds that we can farm and learn for |
2025s | cool rewards i love dungeon t4 but they |
2028s | don't feel like a truly iconic pinnacle |
2029s | of their content yes i i would i would |
2032s | agree that we don't have oh this is what |
2034s | you're saying but i don't think that we |
2035s | have currently a |
2037s | um like an uber elder or shaper or you |
2040s | know like like |
2041s | things like that we don't have a chaos |
2043s | tristrum event we don't have uh like a |
2047s | singular like this is the |
2050s | actual like a q lex |
2053s | shout out to anyone who got that |
2054s | reference um like optional extra boss |
2058s | uh that that's that's really difficult |
2061s | and this is only for |
2064s | meant as a challenge content system |
2071s | um but i i think in order to call the |
2072s | game 1.0 release |
2075s | i would definitely heavily argue that we |
2077s | we need one i don't think i |
2079s | don't think it'll be a hard point to |
2080s | sell you know |
2098s | hurt |
2102s | yeah the the dungeon bosses are not |
2104s | designed to be the |
2106s | like |
2108s | um |
2110s | the tech like the final test that makes |
2112s | any sense i know that um some of them |
2114s | kind of are right now |
2121s | what's your view on players having |
2122s | problems with boss mechanics and asking |
2124s | for nerfs |
2125s | um |
2131s | i i think context is everything |
2134s | um there's there's sort of two |
2137s | two things |
2139s | that that need to come together to make |
2141s | a um a boss encounter fun |
2144s | and challenging |
2145s | and um |
2146s | like |
2147s | i guess i guess how you there's two |
2149s | things there's two things that really |
2150s | come together for the player to overcome |
2152s | a boss encounter or work on any |
2153s | challenge really and that's |
2154s | um especially in a game |
2157s | that has rpg elements |
2159s | uh there's there's two there's how well |
2161s | your character is the character you |
2163s | created is like the build the things |
2165s | that have gone into like um |
2167s | like which skills did you pick which um |
2170s | nodes did you put points into like how |
2172s | did you how did you organize that all |
2173s | that sort of stuff |
2176s | um |
2178s | i don't know points into here bleed |
2181s | chance cool good job mike um |
2184s | so so how did how did you how did you |
2186s | build your character is it did you pick |
2187s | a bunch of bose skills and you've got |
2189s | swords equipped |
2190s | um you know like did did you go really |
2193s | um |
2194s | [Music] |
2196s | really bad like you can intentionally |
2198s | make a bad build right |
2204s | so i i think that there's that's one |
2207s | really key part |
2208s | and then there's um just player skills |
2211s | so learning |
2213s | learning how the boss fight goes |
2214s | learning the mechanics all those things |
2218s | i think there's a really interesting |
2219s | distinction based on primarily genre i |
2223s | think between games that are pretty |
2224s | similar but have these same two key uh |
2228s | key |
2229s | key limiters and i'm actually talking |
2230s | about a really specific game here uh |
2233s | alongside us |
2234s | which is |
2235s | it's it's uh genre adjacent i think |
2239s | uh that can that that can have very |
2242s | different |
2244s | um |
2246s | ratios of these two things so and and |
2249s | there's i'm sure there's examples that |
2250s | go the other way too |
2252s | and probably probably i put dialo three |
2254s | in the other the other direction so dm3 |
2257s | has |
2258s | a lot of boss fights |
2260s | especially in rifts |
2262s | where the mechanics don't really matter |
2264s | that much and most of what the of what |
2266s | those boss fights are is they're a |
2268s | gear check they're their dps check |
2270s | they're |
2270s | they're a health check like they're |
2272s | they're much less about |
2274s | um |
2275s | how well can you do these mechanics some |
2277s | of them do have some interesting |
2279s | mechanics involved so i don't want to |
2281s | sound like i'm disparaging to be able to |
2282s | hear um but a lot of it is just is my |
2286s | gear good enough to get through this |
2287s | fight |
2290s | and yeah you like you have to execute |
2291s | your belt and everything like that but |
2292s | there's it's less about interaction with |
2293s | the boss specifically it's just about |
2296s | you |
2298s | um |
2302s | and that might be completely wrong at |
2303s | certain levels of play that are higher |
2305s | than i ever got to um |
2308s | but i think it's probably pretty |
2308s | accurate and then the the other end of |
2310s | the spectrum i would say is something |
2311s | more along the lines of elden ring |
2314s | which is a new game that's come out |
2316s | recently if anyone doesn't know it is |
2317s | the latest game from from software uh no |
2321s | i don't have a setter that's the name of |
2322s | the studio it's from software and uh |
2327s | there's a lot less |
2329s | uh emphasis on gear it's it's really |
2332s | heavy emphasis on boss mechanics how |
2334s | well do you know the boss if you're good |
2336s | enough can you beat this boss naked with |
2338s | a dagger you know um on a level one |
2341s | character probably i'm sure there's |
2343s | people out there that do it |
2345s | crazy people that are unbelievably good |
2347s | at the game but yes i'm sure there's |
2349s | people that can do it that's a lot |
2351s | harder to do in |
2353s | um like |
2354s | let's go back to the spectrum diablo 3 |
2356s | you're up against the like |
2358s | greater rift 200 or whatever it is right |
2361s | now and um |
2365s | you've got a level one character there's |
2367s | just no way you can do it it doesn't |
2368s | matter how good you are at the game it's |
2370s | not happening |
2372s | as my as my character |
2375s | would so eloquently say |
2377s | um |
2380s | i i think we're somewhere in the middle |
2382s | there for sure um so sometimes i see i |
2385s | do see these forum posts pop up |
2386s | sometimes or red discussions pop up |
2388s | about how a boss is just too difficult |
2389s | and needs to be mechanically changed to |
2392s | be easier um or just |
2394s | sometimes it's okay it's too too much |
2397s | damage output or too much health or |
2399s | something like that and and these are |
2401s | all different |
2403s | dials we have that we can turn because |
2404s | because we can do little things like |
2406s | just um |
2407s | increasing the cast time on an ability |
2409s | it doesn't really change |
2411s | too much |
2412s | like how much damage you're taking or |
2414s | something like that or maybe it's not |
2415s | the cast sign but it's like the the time |
2417s | between like a boss throws out an aoe |
2419s | and there's like an aoe marker on the |
2420s | ground that's like get out of this |
2421s | radius get out of this radius it's gonna |
2423s | hit it's going to hit it's going to hit |
2424s | and then it hits and if you're still |
2426s | standing you die |
2428s | and just increasing that time doesn't |
2430s | actually change the total amount of |
2431s | damage the boss does |
2433s | especially if you can do other attacks |
2434s | while it's charging um but it does |
2437s | make the fight easier to do from a |
2439s | mechanical standpoint um so that there |
2441s | are ways we can and we can just turn up |
2443s | a boss's health and that makes it harder |
2445s | from a um |
2447s | just a stat standpoint |
2448s | i should actually want names of both of |
2450s | these so as i'm talking about this um |
2453s | i think a lot of the time |
2457s | there's there's room for people to |
2459s | improve their characters room for people |
2460s | to learn the boss mechanics better um |
2465s | and i don't think too many bosses are |
2467s | are actually really overpowered in their |
2469s | game right now i wouldn't say i could be |
2471s | wrong with that um it's it's it's a |
2473s | really difficult thing for someone who |
2475s | plays the game a lot to evaluate |
2476s | especially for people who are newer with |
2478s | the game because they are they're fights |
2480s | that you learn a lot |
2482s | like |
2483s | um like some games that played forever |
2486s | that you just know off the top of your |
2488s | head what to do |
2489s | like |
2490s | if i walk into mephisto's chamber i will |
2494s | i can probably do a blind you know with |
2496s | the number of times you've done it's |
2497s | just teleport |
2499s | over the bridge teleport back stand in |
2501s | the sweet spot and you know cast me |
2503s | years till they die |
2505s | and and it doesn't |
2507s | if you don't know that |
2509s | if you haven't done it a million times |
2512s | you you may need a much more powerful |
2514s | character to do it |
2516s | really sure what i'm getting at here i |
2518s | think i think the answer is |
2519s | um we definitely listen to feedback and |
2522s | it's too hard it's too easy it's really |
2524s | difficult feedback to |
2526s | um wait properly and decide what's the |
2529s | right action to take afterwards |
2532s | but we do our best with it |
2545s | rambly answers doodly doo |
2557s | have any bugs become features in last |
2559s | epoch something unintentional |
2561s | but just kind of worked out oh i'm sure |
2564s | that that's happened yes |
2566s | do i have a good example of my head no |
2569s | i i almost guarantee that there's been |
2573s | i like oh i can get i knew this has |
2575s | happened i don't have a good example i'm |
2577s | sorry where i've been working on a skill |
2580s | and |
2580s | like |
2582s | there'll be some math where it's like |
2583s | okay |
2584s | it has to rotate at this rate |
2587s | in order to do this thing |
2588s | but i'll have hit negative instead of |
2590s | positive it'll rotate the other way or |
2592s | um it'll also have a translation so |
2594s | it'll move at the same time and i'll be |
2596s | like that was a really cool motion |
2598s | and we'll just um |
2602s | happen we'll go with it we'll use it for |
2604s | something sometimes we'll be on that |
2605s | skill it would be like a new node or a |
2606s | new skill will come out of it was |
2607s | something |
2608s | um |
2610s | we were doing |
2612s | i don't ever use this on anything but i |
2614s | know an example of something that we |
2615s | that this happened actually um |
2618s | ice barrage homes and on target so like |
2620s | you shoot a bunch of the ice brushes and |
2622s | they they kind of curve to hit the |
2624s | target so that it's easier to aim a |
2625s | little bit |
2627s | it's real tough to aim otherwise and i |
2630s | remember when we were doing that i had |
2632s | accidentally set it to repel |
2635s | from enemies instead of um |
2638s | home towards them |
2640s | and |
2642s | the way that the dummies were the |
2643s | pattern the dummies were set up in and |
2645s | the angle i was shooting at |
2647s | the um |
2650s | the projectile started like |
2653s | moving in in a constant pattern like |
2656s | through the inside of all these things |
2658s | it was trying to avoid and it was just |
2659s | going back and forth of constantly |
2661s | avoiding everything around it |
2663s | um and wasn't hitting anything it was |
2665s | really cool |
2666s | i feel like we used that for something |
2668s | or we had plans for it or something |
2672s | oops that's what happens when your hand |
2674s | is one space over on the keyboard |
2685s | i kind of want like you know those like |
2687s | little |
2687s | um |
2689s | pieces of like those little nubs that |
2690s | are on on the f and the j key yes i know |
2693s | which keys they are |
2695s | um |
2697s | they uh |
2699s | i want one of those in like the q keys |
2700s | so i can just like |
2702s | always get my |
2704s | thinking to the right spot |
2719s | you do some serious damage |
2722s | and i'm using my free dodges to take |
2725s | none of it |
2731s | um |
2733s | many people believe with the launch of |
2734s | multiplayer we will see improved |
2736s | integrity for some competitive aspects |
2738s | of last epoch absolutely uh i wonder |
2741s | will this be something that is delivered |
2743s | on release or do you all expect to roll |
2746s | out some of the changes over time |
2748s | um not as multiplayer minimum viable |
2750s | products so um |
2754s | the main reason why the like we |
2759s | main reason why we haven't |
2760s | made the ladders reliable and secure and |
2764s | there's never a cheater on the ladder |
2766s | ever |
2766s | um |
2769s | it is because we don't have multiplayer |
2771s | yet |
2772s | like it's it's just not possible to |
2775s | trust anything that the that any client |
2779s | uh program running on someone else's |
2781s | computer says |
2782s | their score was on the ladder we |
2785s | we just can't trust it ever |
2787s | and um in order to have some form of |
2790s | ladder we kind of have to trust it |
2793s | uh because there's no other way to do it |
2795s | right now |
2796s | so we we don't have |
2799s | like our hands are tied in the sense of |
2801s | well we can't trust it if we want to be |
2804s | reliable and we have to trust it because |
2806s | we know other ways so it can't be |
2807s | reliable |
2809s | um |
2811s | but when we have multiplayer |
2813s | the client doesn't tell the game servers |
2815s | anything |
2817s | for that the server is telling |
2819s | the ladder what happened |
2821s | and it doesn't care what the client said |
2823s | the client could be like i just |
2824s | completed wave 2000 and the server's |
2826s | like |
2828s | no you didn't |
2832s | uh so it wouldn't it wouldn't be an |
2833s | issue anymore and um |
2836s | so like once multiplayer rolls out and |
2838s | the ladder for multiplayer is integrated |
2840s | properly |
2841s | it will just |
2843s | be this and i'm sure there's still ways |
2845s | that things can happen that are bad and |
2847s | we'll still have to to to work on that |
2849s | but instead of it just being |
2853s | like a lost cause it'll be possible |
2857s | um so you will see a dramatic increase |
2859s | in reliability on the ladder very |
2860s | quickly |
2877s | random name x has sub for the ninth |
2879s | month in a row welcome back glad to have |
2881s | you with us |
2882s | thank you very much |
2885s | i take it that was a good answer you |
2886s | liked |
2890s | or just coincidence |
2892s | all right i hope that was i hope that |
2894s | answered your question zakarus bear |
2900s | warlock yeah there's there's uh |
2903s | there's an idea |
2906s | mike if it were up to you what class |
2908s | mastery would you like to rework |
2910s | um i i would |
2913s | like like rework a whole mastery none |
2919s | i would i would be uh if i was if i was |
2921s | working on a specific mastery as a whole |
2924s | um it would be much more for the new |
2926s | masteries |
2934s | i think passives |
2936s | uh the mage mastery passives need the |
2938s | most work |
2946s | like i guess mage |
2948s | dance if i had to answer that question |
2953s | uh warlock |
2955s | necro fire switch |
2960s | a warlock neck |
2962s | oh necrotic necrotic as you're saying um |
2965s | i i can't really talk about specifics |
2967s | for |
2968s | upcoming classes unfortunately yet |
2971s | they're not built i assume this is in |
2973s | reference to oh yeah me saying the |
2975s | dungeon thing fire necrotic switch thing |
2977s | yeah no no no no no no no no no no not |
2980s | that though |
2992s | uh lightning converted hammer throw when |
2994s | you wanna be thor |
2999s | or just because there's other throwing |
3000s | synergies lightning in in sentinel |
3003s | uh i don't know uh also uh though |
3005s | there's also um let me just do a |
3008s | lightning |
3009s | uh implicit hammer |
3011s | i think we did |
3014s | there's there's gonna be changes to |
3017s | i don't think no one has thrown damage |
3018s | on it though |
3030s | how does the team feel about |
3032s | player defenses currently |
3034s | i mean that's such a broad such a broad |
3037s | question |
3038s | um simultaneously good and bad i don't |
3041s | know how to answer it really |
3042s | um |
3043s | there's certain things about it that are |
3044s | really great certain things about it |
3045s | that still need work um |
3048s | overall i think it's in a really good |
3049s | place compared to where it's been in the |
3051s | past and it's just getting better |
3061s | like individual unique items can have a |
3063s | surprisingly large impact on the overall |
3065s | ecosystem for defensive |
3069s | elements |
3075s | i still think we'll see i think we'll |
3077s | still see a few of those |
3078s | high impact defensive related items |
3081s | for uniques |
3087s | things like um |
3089s | bastion of honor has a huge impact on |
3091s | that ecosystem and i i think it start |
3093s | with starting to have a negative impact |
3094s | on it |
3097s | i know i know nobody likes nerfs but i |
3098s | think it was really healthy for the game |
3099s | as a whole to have that be taken from uh |
3102s | oh you're gonna use something in your |
3104s | offen well it should be that to um |
3109s | oh you're gonna be like you want to be a |
3110s | block build okay that's that's that's |
3112s | the one to go for it's the best one |
3133s | let's go |
3136s | come on |
3138s | come on |
3147s | remember to include atlas default game |
3149s | to have mike see your questions to |
3152s | answer yes thank you kane |
3154s | um |
3156s | i don't know who he's referring to |
3160s | i think it's probably the question right |
3161s | above it loving the current stash |
3162s | customization but are there plans for |
3165s | more specialized stashes like in the |
3167s | other arpgs i'm currently |
3169s | drowning in storage management and |
3171s | comparing gear to keep it somewhat |
3173s | organized yeah i think there's some |
3175s | really good um examples of |
3178s | stash management things that show up in |
3179s | other games uh specifically like the um |
3184s | having like default auto storage |
3187s | elements where like you |
3190s | you tab it's like key tab and you just |
3192s | like or sort tab you just pop it over |
3194s | there it goes to the specific like sword |
3196s | tab or something like that um like |
3198s | that's really cool |
3200s | something like that there's lots of good |
3201s | stuff in there and it's definitely not a |
3202s | completed fully finished system there's |
3204s | a couple bugs in there still need to |
3206s | work out um |
3208s | but yeah it's |
3209s | more stuff's always coming |
3211s | good ideas |
3214s | i asked about the tears because i |
3215s | personally don't think that corruption |
3217s | affects difficulty at all really 90 of |
3219s | the difficulty map comes down to the |
3221s | infinite scaling modifiers that make the |
3222s | experience super unsatisfying like it's |
3225s | harder 300 corruption or 500 well it |
3227s | depends on the mods i really just like |
3230s | that this |
3231s | um that that is an option if it makes |
3233s | sense yeah okay so you're saying so like |
3235s | um |
3242s | even just even just having corruption |
3244s | have a bigger impact really |
3248s | might just be enough there like reducing |
3250s | the scale on it where |
3251s | like just just do a |
3255s | like a |
3257s | a merge |
3260s | a compression a stack compression |
3262s | um |
3263s | so like everywhere that would give three |
3265s | corruption gives one corruption and uh |
3268s | everything that that one corruption or |
3269s | the three corruption did one corruption |
3270s | now does or something like that you know |
3272s | like just |
3273s | take all the numbers and divide them by |
3274s | three |
3278s | except for what corruption does multiply |
3280s | that by three and and |
3282s | yeah i i |
3285s | and it's kind of it's kind of the same |
3286s | thing about adding tears really instead |
3288s | is that it's it's doing that same thing |
3290s | but just way more extremes instead of |
3292s | being by three it's by 300. |
3302s | that makes sense |
3307s | okay |
3312s | it's a good thing this is so easy and |
3313s | there's not a lot of damage coming out i |
3316s | can just like relax |
3317s | and i was just gonna just cruise through |
3320s | it right |
3338s | okay it's okay it's okay we're good |
3339s | we're good |
3342s | it's easy too easy |
3355s | oh my character is way cockier than i am |
3357s | i'll say that much |
3359s | but it looks like she knows what she's |
3361s | doing |
3366s | at least |
3367s | which glass would you say has the |
3369s | greatest potential to cover the screen |
3371s | in hard-hitting dots |
3373s | as all the dots love the dot though ah |
3376s | that's a tough question um |
3377s | [Music] |
3379s | i think marksman probably does well |
3383s | marksman or sorcerer i think would be |
3384s | the two |
3388s | there's lots of good ones like wandering |
3389s | spirits does a lot |
3391s | um |
3394s | thinking |
3395s | volcanic orb |
3397s | there's a lot of potential for that |
3399s | multi shot has a lot of pencil for that |
3405s | i mean |
3407s | a couple patches go busted |
3410s | swarm blade had the best one for that |
3415s | there's lots of good options there |
3418s | uh hammer throw |
3421s | has has a lot of potential for that too |
3424s | there's a lot you know there's a lot |
3425s | there's a lot of good uh |
3427s | wide dots |
3433s | the trick about dots is you gotta know |
3435s | how to stop dots |
3439s | oh i see super mario rpg reference |
3442s | demo is |
3443s | diamond uh 183 congrats how does anyone |
3446s | got that before you but that is |
3447s | absolutely what it was |
3449s | very well done |
3451s | love that game |
3453s | definitely the best game in the paper |
3454s | mario series and yes it's part of the |
3456s | paper mario series it's totally what |
3458s | spawned that kevin played super mario |
3460s | rpg legend of the seven stars that is |
3463s | one of my favorite games of all time and |
3465s | i highly recommend it |
3467s | um |
3469s | the writing's great the music's |
3471s | wonderful |
3472s | the gameplay is tons of fun it's classic |
3474s | rpg jrpg style |
3476s | um |
3478s | there's there's |
3479s | um |
3480s | active elements to combat which |
3482s | you start start just becoming second |
3484s | nature |
3486s | um |
3486s | which i always always love |
3488s | uh it's got tons of little secrets |
3490s | hidden all over the place |
3493s | um |
3494s | characters you wouldn't expect |
3496s | characters you've never seen again |
3498s | uh |
3505s | phenomenal game phenomenal game |
3511s | i always i loved having the princess |
3513s | with a frying pan yes peach is a |
3515s | playable character |
3517s | and is great |
3520s | she's actually |
3522s | you can cheese with peach but she's |
3523s | really |
3524s | not very good otherwise |
3531s | are you guys planning to add a new |
3533s | dungeon keys as explicit model towards |
3536s | arena keys |
3538s | like arena keys are |
3540s | um we we talked about it it's still up |
3543s | in the air maybe |
3548s | probably not in eight five if we did it |
3550s | would be next match |
3554s | i think this the next hotfix is |
3555s | basically just bringing the uniques that |
3557s | we are missing |
3559s | there might be a few uh fixes here and |
3561s | there but that's the main thing he's |
3562s | doing |
3564s | how's the progress going with all the |
3566s | secret stuff you won't mention uh |
3568s | fantastic pretty good better than i |
3571s | expected really well uh and done |
3577s | i don't know |
3582s | this is not actually five secret things |
3583s | and i didn't actually go through them in |
3585s | my head i was just being a twit |
3589s | just for the record case |
3591s | because anyone's wondering |
3597s | all right excited for kane to help on my |
3600s | knee |
3602s | hope you got good plans |
3611s | i expect great things |
3617s | but watch your career with great |
3619s | interest |
3633s | not happening |
3635s | oh come on |
3647s | all right what's the next one what's the |
3648s | next one when making design |
3651s | choices you come across a scenario like |
3653s | this |
3655s | should be a one shot on the player how |
3657s | do you approach it feeling fair versus |
3659s | cheap because i think one shot on |
3660s | players can be fun but at the same time |
3663s | most games make them feel cheap so |
3664s | curious uh what your approach the |
3666s | problem is |
3669s | you ever see me like shooting horribly |
3671s | missed shots and kind of just stutter |
3673s | stepping and shooting randomly it's |
3674s | because i'm reading chat |
3683s | it's a great question |
3685s | it's a great question um |
3687s | i think i think there's a couple ways |
3689s | you can do it |
3690s | first of all it needs to be really |
3692s | obvious that it's gonna be bad |
3694s | okay |
3697s | um easy too easy |
3703s | and giving |
3706s | so there's there's a few things here |
3708s | giving players |
3710s | teaching players that it's gonna be a |
3711s | one shot's really important |
3713s | so having some way to say like this is |
3715s | really bad you need to get out of it |
3718s | don't try and tank it |
3719s | is really important and that's hard |
3721s | that's really hard to convey without |
3722s | just having someone stand in it once and |
3724s | die to it which sucks |
3727s | um |
3728s | so you want you want people to |
3730s | um |
3732s | you want people to to you need to |
3734s | communicate that it's going to be really |
3735s | dangerous without just killing them at |
3737s | least once which |
3739s | really difficult to do because if you um |
3741s | i've seen a lot of suggestions where |
3743s | people say like okay we'll give a light |
3744s | version up to show like this indicates |
3746s | something bad and then a big version of |
3748s | it to actually kill the player um |
3750s | yeah that's really tricky because you |
3752s | can end up teaching them that it's not |
3753s | actually that bad and they'll just stand |
3755s | in the really big one |
3759s | the other thing you can do is |
3762s | let the player |
3765s | pick like a sliding difficulty selection |
3767s | so this this is a little bit what |
3769s | happens in the monolith where you are |
3771s | um |
3772s | picking your own |
3774s | damage modifiers that you're going up |
3775s | against and if you've selected too many |
3777s | of them things start to become one shots |
3779s | um |
3780s | so the the feels fair part of that is |
3783s | well i mean you picked it to be that |
3785s | that hard so |
3786s | it's that hard like you you let that |
3789s | that difficulty scale up and it's slow |
3791s | because you had a little bit here a |
3792s | little bit there |
3795s | um |
3798s | but that's also tricky |
3799s | because it's |
3802s | it usually comes with a carrot and if |
3804s | you really want that carrot it's like |
3806s | okay well this carrot i should have |
3808s | access to this carrot but i don't |
3810s | because the stick part is too much |
3813s | um so there could be some negative |
3816s | reactions there too |
3820s | i'm kind of just |
3822s | talking about i'm thinking out loud |
3824s | going through this really i don't have a |
3825s | good answer off top my head um |
3827s | i think the most important part |
3830s | is making it really obvious that it's |
3831s | going to happen |
3833s | and giving plenty of time |
3835s | to get out of it so having an a would be |
3837s | really big and and it'd be obvious when |
3840s | it's going to go off um and all sorts of |
3842s | stuff and so if someone does stick |
3844s | around in there it's oh i got greedy |
3846s | instead of oh this thing took a cheap |
3848s | shot at me |
3852s | so i i'll bring it back |
3853s | so um |
3855s | i i've been playing a fair bit of elden |
3857s | ring lately actually i've been loving it |
3860s | sir |
3861s | i'll keep i'll keep it to the things i |
3863s | like the most and the positive things |
3864s | for the most part um |
3867s | not happening |
3868s | i could talk for hours about uh |
3871s | various things in that game anyways um |
3874s | the one thing that i am struggling with |
3875s | a little bit |
3877s | is |
3878s | one shots that are two shots if that |
3880s | makes any sense so um sometimes you you |
3882s | get knocked down |
3884s | um |
3886s | and like you'll take a big hit you're |
3888s | there and your character's like slowly |
3889s | getting up and you're like all right |
3891s | okay i'm gonna get up and i'm gonna roll |
3892s | away really quickly and then you're like |
3894s | 98 of the way through standing up and he |
3896s | just hits you one more time you die and |
3898s | you're like |
3900s | but |
3901s | that doesn't that doesn't feel great |
3903s | um since that that that feeling of like |
3905s | i've got a chance but you don't really |
3909s | and so i think that's that's a big part |
3911s | of it is |
3912s | making people feel like they have a |
3914s | chance when they do |
3916s | and having having a way to impact that |
3920s | um |
3921s | the situation you're in so if like |
3923s | keeping control in the character is |
3925s | really important |
3926s | um |
3927s | and telegraphing what's going to happen |
3929s | and giving them a chance to react and |
3932s | get out of it |
3933s | like those are the biggest parts of it |
3952s | i probably have a slightly different |
3953s | answer to that question if i |
3954s | spent a lot of time thinking about it |
3958s | but i hope that was a little bit helpful |
3961s | where are we here getting pretty close |
3962s | to this i think i think we can finish |
3964s | this |
3970s | and get into uh |
3972s | a dungeon or two |
3973s | maybe i won't be as clappy |
3977s | are you gonna make hitting level 100 a |
3979s | long-term goal for your post launch it's |
3982s | so easy to hit the moment race 200 will |
3984s | be a huge deal on launch for sure in my |
3986s | opinion oh yeah |
3988s | um |
3990s | i i think 90 to 100 right now is too |
3994s | easy |
3995s | um i think there's a very good chance |
3997s | that that will stretch out |
3999s | um |
4001s | it might be a couple stretches |
4004s | that happen it might not be all at once |
4006s | um |
4007s | i don't know exactly what's gonna happen |
4008s | but |
4009s | uh |
4011s | the amount of power you actually get |
4013s | from going |
4014s | from 90 to 100 |
4016s | isn't actually that much power on its |
4019s | own because you're that you're not |
4020s | unlocking new passes you're not |
4023s | unlocking um |
4026s | you know like you're not unlocking a lot |
4028s | of new stuff you're kind of taking the |
4029s | stuff you skipped over because it wasn't |
4031s | good enough to be taken on your first |
4032s | pass |
4034s | and as a percentage of total number of |
4036s | i'm talking about passes here mostly and |
4037s | as a percentage of the total number of |
4039s | passes it's |
4040s | every point is worth less than the point |
4043s | before it so to speak |
4046s | um |
4047s | that's not really how it works but yeah |
4051s | so i i i think extending that 90 to 100 |
4054s | is |
4055s | in the best overall interest of the game |
4058s | um |
4063s | i i don't know |
4065s | i have no idea how much it'll be |
4067s | extended by if it will be extended at |
4069s | all |
4070s | you know |
4071s | that's that's stuff we've got to talk |
4072s | about |
4073s | and uh work out the best thing but i i |
4075s | i'm i'm fairly confident that it will be |
4078s | extended some |
4086s | i'd be pretty surprised if it stayed |
4088s | exactly where it is because yeah it |
4089s | feels too fast right now i think |
4091s | um |
4092s | i don't know i really like uh like |
4094s | diablo ii i bring up yellow to a lot but |
4097s | um |
4098s | all the build guides would usually stop |
4100s | at 90 |
4102s | because you're like or just say and the |
4105s | rest of your points in x |
4107s | because |
4108s | they know that most people aren't |
4110s | getting up that high and it doesn't |
4111s | really matter that much there's a |
4113s | there's a lot of similarities there |
4118s | yeah cast your avalanche over there |
4124s | all confusing |
4131s | hello from russia stitson |
4135s | hello |
4137s | at abto mo |
4139s | mobilist96 glad to have you here |
4142s | uh what idea outside of what's already |
4145s | in the pipeline would you have in mind |
4147s | just spice up either build depth or core |
4149s | in game |
4151s | gameplay loop |
4153s | um i think something we actually touched |
4155s | on a little bit earlier is having that |
4156s | uber boss that final like |
4159s | can i ever do this maybe |
4162s | give it a shot |
4163s | work towards it |
4165s | um i think that's the big thing |
4169s | also just um |
4171s | more randomization systems for content |
4174s | itself |
4175s | um |
4176s | more different types of dungeons |
4178s | um |
4181s | having a uh like a better ladder |
4183s | multiplayer you know there's a lot of |
4184s | stuff i guess what's what idea outside |
4186s | of what's already in the pipeline oh um |
4195s | probably nothing |
4200s | so if i'm hearing this right multiplayer |
4202s | is going to be |
4203s | going to mean an official online only |
4205s | mode well like when you're playing |
4211s | there's terms in there that i don't know |
4212s | your definition of so maybe |
4215s | um |
4218s | yeah |
4219s | multiplayer will have an online only |
4222s | mode yeah like that's and that's the |
4223s | core thing of it where like you're |
4225s | playing online the uh the actual |
4227s | gameplay code is running on a server |
4229s | it's not running on your computer your |
4230s | computer is just processing the visuals |
4232s | it's sending your command inputs |
4235s | um the server is validating those the |
4237s | server is |
4238s | uh then telling you where characters are |
4240s | the server is telling you when you take |
4242s | damage you know it's the server's |
4244s | running the game and you're |
4246s | interacting with the server |
4248s | instead of your computer is running the |
4249s | game |
4254s | that can end up being a really nice ring |
4263s | look at that actually |
4278s | there's some not bad rings that just |
4279s | dropped there |
4285s | i'll take it |
4298s | hot sauce when |
4300s | whenever i walk |
4303s | i don't have any food for the stream |
4310s | you know we could probably do here |
4313s | i've done anything we're like we're past |
4314s | halfway mark i haven't i've given you |
4316s | nothing so far |
4320s | here is |
4321s | something that will seem both new and |
4323s | familiar |
4325s | that's my theme for today's |
4326s | uh |
4328s | my chili stream new and familiar |
4334s | lost last shaman ability win |
4336s | um |
4337s | we don't actually 100 know what it's |
4340s | going to be it's actually here here's |
4342s | here's something there's likely two new |
4344s | shaman abilities coming oh |
4347s | what's that mean |
4349s | someone probably knows what i mean by |
4350s | that actually |
4355s | but there will not be more |
4357s | no shaman there's there's one new |
4358s | shopping ability two new abilities for |
4360s | prime list total |
4361s | coming |
4362s | uh |
4365s | but it will not have more abilities than |
4367s | any other class |
4375s | no eta sorry |
4380s | not next patch |
4382s | primeless is not giving any new skills |
4384s | next match |
4388s | when i say primeless i mean like |
4391s | primalist shaman druid beastmaster |
4408s | all right all right all right here we go |
4410s | we're going this way |
4412s | uh the thing you described in elden ring |
4414s | the two shot thingy that's why um |
4417s | we don't like current stuns unless e5 |
4426s | yeah i can see i think it's a little bit |
4427s | different |
4428s | because there's so much time |
4432s | between the first hit and the depth like |
4437s | there is |
4439s | there's several times more time like |
4442s | five times more time between the two |
4445s | maybe more |
4463s | not happening |
4478s | all right |
4482s | so excited for warlock is there any |
4484s | teasers that you can give us at all |
4486s | what it will be like no i can't tell you |
4488s | anything at all the only thing i can |
4489s | tell you |
4490s | is that there's a very brief description |
4492s | on our website that you could go look at |
4499s | here |
4500s | i'll give you everything i can give |
4505s | it's not a lot |
4510s | a master of the forbidden arts she tears |
4512s | into the essence of her foes twisting |
4514s | and corrupting their spirits curses them |
4517s | curses that dim the mind and break the |
4519s | body the faintest word from her lips |
4521s | bear vile enough magic to snuff the life |
4524s | of her enemies entirely |
4530s | that's all the info i got on warlock for |
4531s | you |
4536s | and that some piece of functionality |
4538s | like behind the scenes tech that we |
4540s | created for one of the dungeons |
4542s | will also be used in one of the skills |
4545s | that the warlock might have eventually |
4549s | which is telling nothing but i just |
4551s | thought it was cool |
4563s | i think there's a little bit of a |
4564s | misconception on |
4565s | how much progress and priority we put on |
4567s | the new the new classes right now |
4570s | they are |
4571s | they're not |
4572s | really being worked on actively and |
4574s | they're not uh |
4576s | they're not they're not right around the |
4577s | corner or anything like that |
4582s | like i haven't done anything with |
4584s | warlock in |
4586s | i don't know a year |
4604s | probably more |
4606s | i should bring chat up again shouldn't i |
4610s | uh total update soon not much no |
4615s | uh if you were to add a barbarian master |
4617s | class post launch uh what would be a |
4620s | must-have skill idea off the top of your |
4622s | head uh yeah i mean so this is the |
4624s | there's there's a lot of stuff that's |
4626s | already in the game that's really iconic |
4627s | when i think barbarian |
4629s | like the two the two iconic things i |
4630s | think of are like i always think a deal |
4632s | with two barbarians so um |
4634s | whirlwind and battle shout |
4637s | battle command you know like so shouts |
4639s | shouts and whirlwind are the two big |
4640s | things that come to mind for me |
4642s | personally um |
4644s | another thing really is that that dual |
4646s | building two-handed items two other |
4647s | weapons |
4650s | the those like the big things that come |
4652s | to mind really |
4655s | and i think |
4657s | uh something |
4660s | something in there would have to be |
4661s | pretty pretty heavily |
4664s | involved so |
4665s | maybe there's maybe this is |
4668s | and |
4670s | please don't take this into the disorder |
4672s | maybe there's overlap skills maybe |
4674s | warpath gets uh two classes it's |
4676s | associated with you know maybe |
4678s | um |
4680s | maybe |
4681s | dual wielding two-handers becomes a |
4683s | thing maybe like this is all you notice |
4686s | how many times i'm saying maybe because |
4687s | i have no idea if any of this could be |
4688s | possible or would happen ever um but |
4691s | those are the sorts of things that i |
4692s | think of personally |
4695s | barbarian to me is very much uh |
4697s | i'm gonna hit you in the face and it's |
4699s | gonna hurt a lot also i'm really tough |
4703s | like that's that's |
4705s | that's barbarian in my world |
4709s | leap attack so it's already fury leap |
4711s | there's already work work right like |
4713s | it might involve um moving skills that |
4715s | are already on other classes |
4718s | other mastery classes so it may not be a |
4722s | like here's five new barbarian skills it |
4724s | might be like okay i'm gonna take this |
4726s | skill from here and this skill from |
4728s | there and then three new skills and |
4730s | that's barbarian and then we're gonna |
4731s | attack we're gonna add two new skills to |
4733s | other ones as well so that can happen |
4735s | there's there's at least one skill |
4737s | that's already in the game |
4739s | here's something there's at least one |
4741s | skill that's already in the game it has |
4743s | been for a very long time |
4745s | that is eventually one day in a long |
4748s | time down the road planned to be a skill |
4751s | that will be given to a fourth mastery |
4753s | for that class |
4755s | yeah |
4757s | so there's one skill in the game that's |
4758s | already earmarked for a fourth master in |
4760s | that class |
4770s | even look how much i needed |
4774s | hello and thanks for fast help all |
4777s | worked good you're welcome i don't |
4778s | remember what i did i doubt it was me |
4788s | i just saw a chat message that got |
4790s | blocked for using the word creep and i |
4791s | approved it i don't know if that gets |
4793s | put at the currently sent messages so it |
4795s | might be a weird chat message that just |
4796s | got put out of place |
4798s | um i think |
4800s | overlapped skills sound very very you |
4802s | sound very good some skills really would |
4804s | be interesting in other mastery classes |
4806s | yeah i i like it's definitely an idea |
4808s | we've toyed with it does cause a lot of |
4811s | problems |
4812s | like |
4813s | um |
4814s | oh so far basically nice suddenly if we |
4817s | do that does like |
4820s | say say we had |
4822s | um say it was done and okay how do you |
4825s | do that is it just like the class |
4827s | unlocks it |
4829s | um |
4830s | is it through an item sometimes maybe |
4832s | like there's there's all sorts of ways |
4834s | to do it but um |
4837s | there's there's a lot of difficulties |
4839s | and there's reasons we don't have that |
4840s | already but yeah |
4842s | um |
4844s | there might come a time where it's |
4845s | necessary and worthwhile and |
4846s | and good to have |
4851s | we'll see we'll see |
4853s | so suddenly items i think part part was |
4854s | getting so many items say there's a |
4856s | there's a |
4857s | sentinel only body armor that |
4858s | specifically |
4860s | uh relates to warpath and it's like |
4863s | necessary for warpath builds to have |
4864s | this armor um and then you give warpath |
4867s | to barbarian as well |
4869s | um |
4870s | does |
4873s | like suddenly do you need to make that |
4875s | armor also functional for primeless or |
4877s | for barbarian do you um |
4880s | do you just make another different |
4881s | version of the unique that's on that's |
4882s | on a primeless base maybe that's what |
4884s | you do um maybe you have them maybe you |
4886s | don't so that it's specifically |
4888s | different and there's different tools on |
4889s | each class i mean you already have that |
4891s | synergy with other skills and other um |
4894s | other masteries or other masters other |
4897s | passives as well that go with it um and |
4899s | there's also triggers inside the skill |
4900s | tree itself like uh like |
4904s | skills might one skill might reference |
4905s | another skill in that mastery so |
4907s | suddenly does |
4909s | um |
4910s | like four paths triggering abilities |
4912s | inside the tree to suddenly primeless |
4914s | have access to those other skills as |
4915s | well um or maybe the node says maybe |
4918s | change the nodes to say |
4920s | like oh it triggers this ability or this |
4922s | ability depending on which class you are |
4926s | so yeah |
4931s | there's a lot that goes into something |
4932s | like that that's that's that like |
4934s | if that were to happen you're really |
4936s | clear that it's not guaranteed to happen |
4937s | if it were to happen any skill being |
4939s | multi-class like that i think that's a |
4941s | post on point of view |
4946s | and i think it's really important for us |
4947s | to have those design spaces that we can |
4949s | that we can expand into like things that |
4951s | are |
4952s | um |
4953s | really interesting and cool that we can |
4954s | expect we can open up and focus a patch |
4957s | around focus the cycle around um |
4961s | having those things ready to go |
4964s | um |
4965s | is really important to us and we do we |
4967s | definitely sometimes when we're in |
4968s | design meetings someone will come some |
4969s | will be sitting around talking about |
4970s | something and someone will go |
4973s | i got an idea everybody i got an idea |
4975s | and we'll all be like yeah that's a |
4977s | great idea |
4978s | post launch idea and it goes in a bin |
4981s | um |
4984s | and it's really important to have those |
4985s | ideas and to not do them halfway |
4990s | i think it's like like it may be so say |
4992s | that idea is like doable |
4995s | but |
4996s | um |
4998s | we do like a basic version of it now |
5000s | sometimes it's not worthwhile to do the |
5002s | basic version first |
5005s | um |
5010s | because sometimes it just won't be as |
5011s | fleshed out as you want it to be and it |
5013s | gives at least a bad taste for that |
5014s | style of mechanic down the road |
5018s | so sometimes it is something that this |
5020s | is that's a very subjective thing yeah |
5023s | not even gonna pick up that |
5035s | missed like three shots in a row there |
5039s | uh without naming names uh what are some |
5043s | of the biggest rpg traps you're all |
5045s | trying to avoid from a dead perspective |
5047s | scope creep power creep community |
5049s | management etc there's |
5050s | i mean |
5054s | like every game makes mistakes no games |
5055s | perfect us included we make mistakes you |
5057s | know like there's |
5059s | there's there's so many things like that |
5061s | um |
5064s | and i i like we learn from our mistakes |
5065s | we learn from other people's mistakes |
5069s | i'm saying this really vaguely and |
5071s | broadly because i'm deciding if i want |
5072s | to actually make say any specifics or |
5074s | not while i'm talking |
5076s | um i don't know if i do |
5080s | um |
5082s | i think ex |
5085s | i think we need to uh here's something |
5087s | else i think we need to be |
5089s | mindful of our |
5091s | studio size and experience before |
5094s | biting off more than we can chew |
5099s | um |
5103s | and |
5106s | uh |
5108s | cautious is the wrong word because i |
5110s | don't think we're cautious |
5111s | um but being |
5114s | realistic |
5116s | might be a good way to put it |
5121s | and focusing on the fundamentals |
5125s | i think that's a good way to put it |
5126s | being realistic and focusing on the |
5128s | fundamentals |
5129s | like |
5132s | having the game release with |
5136s | half the classes and half the skills and |
5138s | half the gear but like |
5141s | really tight |
5143s | mechanics and movement |
5146s | and and multiplayer and like minimal |
5148s | bugs is way preferable |
5151s | to |
5153s | having huge expansive systems |
5155s | that that that are unbelievably |
5157s | interconnected and um adaptive to your |
5160s | play style and learn and like all these |
5162s | ridiculous things but |
5163s | but missing out on fundamentals like |
5166s | um |
5167s | just stuff not hitting when you want it |
5168s | to or like um losing your items which i |
5172s | just looked at the next uh comment of |
5174s | someone they're saying that they had |
5175s | lost their uh character called items |
5177s | unboxed so yeah fixing stuff like that's |
5179s | much more important |
5191s | all |
5195s | right multi-class yeah it's uh |
5198s | well multi-classing's a um |
5203s | i i i think would be a really cool |
5206s | thing to have in the game and we like in |
5208s | a sense we kind of do a little bit like |
5210s | i would call |
5211s | being able to go into the um |
5215s | like like serious five points in blade |
5216s | dancer |
5217s | you know i'd consider that |
5219s | a |
5221s | multi-classing to some extent like i'm |
5224s | i've got 20 points in rogue i've got 59 |
5227s | in marksman i've got five in blade |
5228s | dancer like |
5229s | i'd call that multi-classing in the in |
5231s | the like most base sense of it |
5235s | now i know you're kind of looking at |
5236s | that going okay well yeah but you're all |
5237s | just rogue that's your class really that |
5239s | you selected to start and yeah you're |
5241s | right it is um |
5244s | so getting getting abilities from other |
5246s | base classes is really interesting and |
5248s | uh having some overlap there is really |
5250s | cool |
5251s | who knows if that's gonna happen or when |
5252s | that's gonna happen if it does but um |
5256s | it's another one of those like nice |
5257s | design spaces that you can expand into |
5262s | not happening |
5270s | still seeing them all just walk through |
5272s | it and |
5273s | crumble |
5287s | by that logic every sentinel is |
5289s | multi-classing since they're all using |
5290s | sigils or reversal yeah |
5295s | yep |
5297s | volatile reversal is a really |
5298s | interesting skill i've |
5300s | we've reworked it a couple times that |
5302s | hasn't been pushed |
5304s | we've got a couple scrap reworks of it |
5306s | that have been done |
5307s | like the base functionality of it |
5310s | um |
5313s | one of them i am still still pulling for |
5324s | those gloves |
5327s | those gloves |
5338s | oh yeah ice hockey player yes i uh |
5340s | missed that question if you have a |
5342s | question for me and i didn't answer it |
5344s | um please repost it with an at last |
5346s | epoch game in the question i will be |
5348s | happy to get to it um yes answer your |
5350s | question i am a senior developer |
5353s | oh senior designer senior developer i |
5355s | think it's more accurate i i do a lot of |
5356s | design stuff as well |
5358s | um |
5359s | but |
5360s | a lot of people are involved with design |
5364s | um |
5366s | we definitely have people who it's more |
5367s | dedicated i've been recently the last |
5370s | few days i've been um |
5372s | really getting in heavily too oh yeah |
5374s | nice |
5375s | nice |
5376s | been writing design documents lots of |
5378s | design documents actually enjoying it |
5380s | which is crazy |
5381s | didn't honestly didn't think i would |
5383s | when i started it |
5384s | but uh |
5387s | dove right in and uh really enjoying |
5390s | myself now okay so what am i doing |
5402s | thanks for holding down the fort over on |
5403s | ask the devs llama i see i see you're |
5405s | answering someone's questions a whole |
5406s | bunch there |
5408s | but i'm a little busy and can't do it |
5410s | myself right now |
5419s | take care of yourself |
5421s | trying to take care of you lady |
5434s | uh so that is akirian's pedals yes thank |
5438s | you for saying yes |
5439s | i mean it's very similar looking right |
5442s | it's got a little bit of a |
5445s | some summon going on that doesn't look |
5447s | quite right does it |
5451s | it's not |
5452s | new art just for that |
5459s | karen's pedal art is sticking around in |
5460s | the game |
5464s | you might notice a slight theme |
5468s | once i show you another one here |
5476s | once i show you the third one you'll |
5477s | understand |
5478s | [Laughter] |
5485s | stop slacking and answer those questions |
5488s | nah he just locked the channel |
5491s | [Laughter] |
5498s | is it possible to get sounds for blue |
5499s | filter that's a pretty hotly requested |
5501s | item um we're not actively working on |
5503s | that right now but i do think it's a |
5505s | good idea and i i'd be surprised if it |
5507s | doesn't happen eventually |
5508s | um the key thing about it is that it |
5510s | would be a similar system to |
5513s | uh long story fluffed welcome rating |
5515s | party of ten people come on down wait |
5518s | that's not right |
5520s | some other show isn't it anyways uh glad |
5522s | to have you with us |
5525s | um what were you saying |
5529s | uh loot filter sounds like yes it would |
5532s | um |
5533s | it would be similar to |
5537s | uh |
5539s | recolor how there's like a list of |
5541s | colors here and you can't it's there's |
5543s | not just a palette we actually did have |
5544s | a palette in here where you just |
5547s | like enter a hex it or like |
5549s | pick it on like a |
5551s | if anyone's ever used like photoshop or |
5553s | anything where you're picking a color |
5555s | um |
5556s | when you just pick any color |
5558s | um |
5562s | the uh |
5562s | [Music] |
5564s | we would we would likely have a list of |
5567s | specific uh sounds that would be |
5570s | available so people could could be like |
5572s | yeah you can put sounds on there but it |
5573s | would be um |
5575s | here's a choice of |
5576s | one of 20 sounds instead of |
5579s | talking to your microphone now |
5585s | i i know i know a lot of people would |
5586s | really want that but |
5590s | there's room for bad things to happen |
5593s | that we kind of wanna not leave room for |
5606s | time to go home |
5611s | oh |
5613s | what else we got here showing off art |
5616s | for soulfire bastion unique items i |
5618s | think |
5619s | i mean you're kinda close |
5625s | but there's really something specific |
5628s | about these ones that's interesting |
5630s | because it's not that |
5634s | because there's art that was released |
5636s | recently |
5638s | that's pretty clearly sulfire bastion |
5640s | unique art right |
5643s | like |
5645s | let's let's let's find those i think |
5647s | that's pretty |
5654s | where are those |
5661s | unique items |
5667s | like |
5671s | oh i hate that it adds the back in there |
5672s | when you just open just the image |
5677s | like |
5685s | so that these new ones that i'm putting |
5687s | up are not um |
5690s | boss uniques for |
5693s | boss drops they're not unique boss drops |
5695s | for soul fire bash |
5700s | is it a necro fire set wall no it's not |
5703s | uh unique set of items for so far |
5706s | bastion dungeon |
5707s | kinda not really know |
5710s | wait |
5712s | yeah i mean |
5714s | kinda not really know is the right |
5716s | answer but yes at the same time yeah |
5718s | okay insert well yes but actually no |
5720s | meme here |
5721s | [Laughter] |
5724s | okay so no need to keep doing this |
5725s | community unique event we've already |
5727s | decided that the unique will create |
5728s | zombies zombies ah |
5731s | didn't even notice |
5733s | that's good |
5737s | get your favorite devs inappropriate |
5739s | shout outs as drop sounds now i mean |
5742s | okay so |
5746s | having uh sound packs that we put in the |
5749s | game |
5750s | um |
5752s | might leave room for |
5753s | [Music] |
5755s | non-traditional sounds that we feel are |
5757s | appropriate enough but still fun to go |
5759s | in |
5760s | that might be released on certain days |
5762s | of the year |
5764s | uh you know |
5771s | not happening |
5775s | there's there's a few clips sound clips |
5777s | that |
5778s | one might play |
5779s | on the stream actually |
5782s | that would be uh definitely definitely |
5784s | would never make it in the game you know |
5787s | no way we'd be that irresponsible |
5795s | um |
5797s | that'll be nice for the loot filter |
5798s | it's a mini game in itself yeah |
5800s | it's |
5801s | making a loop filter that is full |
5803s | featured and accessible is so flipping |
5806s | difficult oh my goodness |
5808s | um |
5810s | just like oh it's so hard |
5812s | anyways um there's definitely still more |
5815s | stuff we want to do with the lip filter |
5817s | one thing that i really want to do with |
5818s | it i've talked to this few times is |
5819s | having some sort of |
5821s | um in-game |
5823s | shareable system for loot filters |
5825s | so where you can you just open your loop |
5827s | filter and you'd be like new loot filter |
5829s | and one of the options is like |
5831s | select from a community one and there's |
5833s | just like |
5834s | a database of loot filters in game |
5836s | that'll be like upvoted and have |
5839s | descriptions and you know you can filter |
5841s | by like oh i need one for a rogue and |
5843s | it'll just only show you rogue ones and |
5845s | um |
5847s | i know there's there's databases online |
5849s | for things like that already and build |
5851s | guides quite often come with loot filter |
5852s | files which which is fantastic and the |
5854s | people who do that |
5856s | um |
5858s | having it in game i think would would |
5859s | make it a lot more accessible for a lot |
5861s | of people |
5863s | um |
5864s | and we've tried to hide certain features |
5866s | behind like advanced buttons just so |
5868s | people don't get overwhelmed with it |
5871s | but we're still we're still working on |
5872s | that and improving that i'm sure that's |
5873s | something like loot filter in general is |
5875s | something that will get |
5876s | a lot of improvements for years to come |
5881s | that's one of those systems that you |
5882s | like you look at you're like that's |
5884s | never really gonna be done is it |
5891s | okay let's just keep going |
5895s | i want to fight the boss |
5900s | it gives me 20 bucks still |
5911s | where do you see set items going in the |
5912s | future oh great question |
5916s | i i don't have a good answer for it |
5917s | there's there's a few things we've we |
5919s | talked about and looked at um i was i'm |
5921s | i'm in the middle of writing the items |
5923s | design document right now we're kind of |
5925s | retroactively writing some of them or |
5926s | updating them because we had some |
5927s | documents that are just too old now and |
5930s | i was writing the set section yesterday |
5933s | um |
5935s | and i was like writing it out i put a |
5937s | section there i'm just like |
5939s | there's room for |
5941s | uh |
5942s | like there's room for changes here so i |
5943s | care what i wrote but it was |
5945s | about needing to |
5947s | this not to be the final version of it |
5950s | i saw some really interesting um |
5953s | posts on our forums this last couple |
5955s | weeks uh there was there was one that i |
5957s | really liked we haven't talked about it |
5959s | yet um so |
5961s | i'm the only one i know for sure that's |
5963s | red i'm sure other people have two on |
5964s | the team but we haven't discussed it in |
5966s | our design meetings yet |
5969s | um |
5970s | there was one that was instead of each |
5972s | item being a |
5974s | like |
5975s | instead of needing three set items to |
5977s | activate a bonus you need like six set |
5980s | power |
5982s | to activate the bonus |
5983s | and each item could have anywhere from |
5984s | like one to four set power so like you |
5986s | could activate you could need six items |
5988s | to activate it with all with one set |
5990s | power or you might only need two to |
5991s | activate each with three set power or |
5993s | something like that um |
5996s | i thought that was a really cool way to |
5997s | like |
5998s | have that |
6000s | um |
6003s | have the powerful set items have a way |
6005s | to scale and grow |
6007s | um possibly even through like |
6011s | a dungeon system that maybe like |
6012s | increased set power of an item or |
6014s | something like that or re-rolled the set |
6016s | power of rhino or something like that |
6018s | um |
6019s | you know and i i really i really liked |
6021s | that idea i haven't really dug into it |
6023s | or talked about it i don't know if |
6024s | there's any problems or pitfalls there |
6026s | uh |
6027s | but that was one that i enjoyed |
6030s | um |
6032s | today the biggest thing that set items |
6034s | fall victim to right now is |
6037s | there they're just |
6038s | not good enough in general and they |
6040s | don't have much |
6042s | tail on the chase |
6044s | um |
6047s | they sort of have this |
6051s | i don't know i don't know how to |
6052s | describe this there's this weird like |
6054s | okay we got there got everything and it |
6056s | can sometimes be a big spike |
6058s | in |
6059s | uh in power and having that that final |
6063s | um |
6065s | the final piece that you add to your |
6066s | gear and like the the final set bonus is |
6069s | huge that's what you've been going for |
6071s | and and having it be really impactful is |
6073s | important in order to make an incentive |
6075s | to go for it um |
6078s | but then like the rest of the gear has |
6080s | to be kind of crap in order to make the |
6082s | whole thing not too powerful and |
6086s | it's it's it's really tricky to have |
6088s | them function nicely |
6092s | and i don't know what to do about it yet |
6096s | um but i think i think set power i don't |
6098s | know the name we'd give the the stat as |
6099s | well but i'm trying to set potential it |
6101s | doesn't really work so set power is the |
6103s | one i like the most i care what they |
6104s | called it in the post or whose post it |
6106s | was i'm sorry whoever it was great post |
6108s | i enjoyed it |
6111s | um there were a few other posts about |
6112s | set items recently too that i enjoyed as |
6114s | well this wasn't just that one |
6117s | that was just one i liked the |
6119s | most um |
6123s | my opinion does not mean |
6125s | everything at all |
6128s | in this context |
6137s | all right more questions let's keep it |
6138s | keep the ball rolling |
6141s | uh |
6142s | so for halloween b dance mic |
6145s | sound blue filter got it yeah |
6148s | [Laughter] |
6154s | no why not |
6171s | i want it let me pick it up come on huh |
6177s | please |
6178s | thank you |
6180s | it's holding out on me should come down |
6181s | here first |
6185s | they're fighting each other |
6187s | that doesn't have very often |
6195s | uh so the set power would be similar to |
6197s | legendary potential so if it sounds like |
6199s | a reasonable thing it would actually be |
6201s | really different than legendary |
6202s | potential but in the sense that there's |
6204s | this |
6205s | like |
6205s | um |
6207s | more like |
6209s | like extra stat version of of set items |
6212s | that you could drop that would have |
6214s | um build changing implications yeah so |
6217s | like |
6219s | um |
6220s | you've you've got |
6222s | like you're you're sitting on |
6226s | uh like and like you need like three set |
6228s | pieces that make up the set to get the |
6230s | set bonus really want um and one of them |
6233s | is like a single |
6234s | set power item |
6236s | and you're like i just and you find like |
6238s | another one of them that has like one |
6240s | more set power on it and suddenly you've |
6243s | got this like you can you can take one |
6245s | of those items out |
6246s | and suddenly you've got this whole new |
6249s | um |
6251s | like this the slot opens up to be able |
6252s | to switch it with something that's a |
6253s | little less maybe a unique that has a |
6256s | bonus that's also complementary |
6259s | and i think just like having this this |
6261s | place later on in |
6263s | uh in your in the game as you as you |
6266s | like after you've completed this set |
6268s | there's still room to have |
6270s | that like set puzzle change implications |
6273s | is |
6275s | i think really important i really like |
6276s | it |
6279s | that was the big thing that i liked |
6280s | about it so much |
6285s | one problem is also with it becoming too |
6287s | specialized where it creates a |
6289s | best-in-slot mechanic in the only viable |
6291s | way of playing certain skills yeah yeah |
6293s | yeah and i think i think that's one of |
6295s | the things that having the |
6297s | um |
6298s | like really interesting parts of the |
6300s | mechanics in the set bonuses uh and and |
6303s | having the legendary of the budget the |
6304s | set power on these set items is that |
6306s | maybe you find like say like the gloves |
6309s | in the set are like the weakest part of |
6310s | the set right |
6312s | um but you find a four set power set of |
6314s | gloves and suddenly it's like okay well |
6317s | now i can |
6319s | take off another piece that's actually a |
6321s | pretty good piece in the set um |
6323s | so i put but this other unique fits in |
6325s | better and you keep going with that |
6327s | until suddenly you do find the other |
6329s | piece like the chess piece say with high |
6330s | set potential |
6332s | power and you like switch out the the |
6334s | gloves for better gloves and you put the |
6335s | chest back in and there's still this |
6337s | like |
6338s | um |
6339s | this this gear reorganizing puzzle that |
6342s | still can happen after you've completed |
6344s | the set and i think that's really |
6345s | important |
6347s | um |
6348s | yeah |
6353s | when like the set bonus becomes the best |
6355s | in slot piece |
6357s | but which piece is giving you that set |
6359s | bonus can change |
6361s | or like how you're configuring your gear |
6362s | to get that set bonus can still change |
6364s | after you've got it |
6366s | i think that's the key that that really |
6368s | needs to make sense great and honestly |
6371s | just realizing that right now as we're |
6373s | talking |
6377s | so maybe i'm wrong |
6381s | all right next one giving you guys are |
6383s | about three month content patches is it |
6385s | roughly what to expect for cycle time |
6387s | frames three months before new ones or |
6389s | will they last longer they might last |
6390s | longer and um |
6394s | patches between now and launch might |
6396s | start to deviate from that timeline a |
6398s | bit |
6401s | i would say you can be less confident in |
6403s | that regularity shorter or longer |
6406s | um |
6408s | patch timings between now and launch |
6409s | will start to become more based on |
6412s | what we have done and when we want which |
6415s | which content we want to release |
6416s | together rather than keeping up a |
6418s | timeline |
6419s | um |
6421s | because of the types of content that's |
6422s | coming out |
6423s | in the next few patches |
6428s | game design on the fly i mean |
6431s | i wake up some mornings and i'm like |
6433s | i've got it |
6436s | all right i got one more one more item |
6438s | to share with you |
6439s | it doesn't |
6440s | kind of fades into the ui a little bit |
6442s | worse which is |
6445s | no idea let me just make it bigger does |
6446s | that make the problem even worse |
6450s | kind of does |
6453s | oh that fixes it |
6455s | mike what are you doing |
6461s | here we go |
6468s | now i will leave it to you |
6470s | was if anyone ever read dykstra |
6473s | um |
6474s | it's an exercise for the reader thought |
6476s | he said |
6478s | oh |
6481s | that was some dry reading |
6482s | i was never a big fan |
6485s | brilliant man |
6490s | leave for the reader to decide the uh to |
6492s | fix to work out the connection |
6496s | puzzle bosses over uh ever being talked |
6499s | about a boss where the mechanic is |
6501s | interesting |
6502s | with uh |
6503s | interacting with the environment to |
6505s | figure out a puzzle to unlock a boss |
6507s | fight be nice unique boss experience |
6509s | from the rest of the normal go in and |
6511s | kill it |
6514s | so there's there's um |
6516s | a really interesting thing that happened |
6517s | when i was pretty early in dming i was |
6520s | me and my buddies |
6523s | uh |
6524s | so someone gave us a pathfinder book |
6527s | which uh it's basically dungeons and |
6529s | dragons a lot of people called |
6530s | pathfinder dnd 3.5 |
6532s | um so it's |
6534s | it's it's very similar |
6536s | uh tabletop rpg |
6538s | a lot of fun big fan |
6540s | um |
6542s | and |
6543s | we |
6544s | so i was um |
6548s | of my friends i was living with the time |
6549s | i'm one of the more |
6552s | nerdy people |
6553s | so it was kind of just i and i was |
6555s | really excited to do it but i kind of |
6556s | defaulted a little bit to just the dm |
6559s | for it |
6560s | which totally happened to do it now i i |
6562s | didn't |
6564s | read as much as i should have as a young |
6566s | dm which was a mistake um but a ton of |
6569s | fun with it and learned a lot of things |
6571s | and one interesting thing |
6574s | was i created a lot of puzzles |
6576s | uh in in in the campaigns early on and |
6578s | they were puzzles that the the people |
6580s | sitting at the table had to figure out |
6584s | um and we had this moment where |
6587s | um |
6589s | they figured out the puzzle i can't |
6590s | remember exactly what it was a while ago |
6591s | they figured out the puzzle |
6594s | and |
6595s | the the person who figured it out their |
6598s | character was |
6599s | like zero intelligence just dumb it |
6603s | weren't from the area had no idea what |
6604s | was going on like their character was |
6606s | the last person that should have figured |
6608s | out that |
6610s | but they as a person did figure it out |
6617s | and it creates this it made me think a |
6619s | lot about |
6620s | designing |
6623s | like meta puzzles or intellectually |
6625s | complex puzzles that the player has to |
6627s | figure out |
6629s | in an rpg setting |
6631s | when |
6632s | free when really like |
6634s | if you're gonna look at like immersion |
6635s | for it the characters who should be |
6637s | figuring out that puzzle |
6639s | um |
6640s | but it doesn't always make sense for the |
6641s | character to figure that out so there's |
6643s | sort of this like disconnect a little |
6644s | bit between |
6645s | um the character and the gameplay which |
6648s | is unfortunate which which ideally you |
6649s | want to avoid if you can |
6652s | but just having a situation where you're |
6653s | like i |
6655s | like roller d20 did my character figure |
6657s | out the puzzle that's less engaging |
6661s | um |
6662s | and i think there's like some |
6664s | interesting stuff that happens some |
6665s | similarities with that problem with the |
6667s | game like like epoch as well |
6670s | um |
6674s | so i really like having |
6676s | having things like that in the game i |
6678s | think it could bring a lot too it's like |
6679s | puzzle bosses i think could be really |
6680s | good |
6682s | one of the hard parts about it is once |
6683s | you've learned the puzzle it it really |
6686s | trivializes it as well |
6687s | and it's kind of it's a lot of fun the |
6689s | first time and not a lot of fun after |
6691s | that |
6692s | so you almost have to have |
6695s | a puzzle |
6697s | that changes |
6699s | based on like an adaptive puzzle |
6707s | no idea what that looks like |
6712s | but |
6713s | but that's sort of what i i would be |
6716s | i'd be looking at to try and do is in |
6718s | order to have something like this |
6719s | actually in game it's some sort of like |
6720s | adaptive puzzle system where it's like a |
6723s | little bit different each time |
6725s | and then you also have to have it be |
6727s | like a lot of people don't |
6729s | play games like these specifically to |
6731s | solve puzzles like that it's kind of |
6732s | like almost a different game genre as |
6734s | well |
6744s | and |
6747s | so yeah i'm |
6749s | i'm not sure about the state of puzzle |
6751s | bosses in general but it is a really |
6753s | interesting thing i do like the idea a |
6755s | lot |
6766s | huh |
6782s | is |
6795s | might not be obvious what i'm doing but |
6796s | i'm standing on one half of the |
6800s | um |
6804s | if anyone's struggling with this fight |
6805s | it's a tough fight um there's a lot of |
6807s | mechanics happening all at once you |
6808s | gotta watch out for |
6810s | um |
6811s | whenever he puts his head down |
6814s | like like the eye goes below the |
6816s | platform |
6818s | uh he's gonna stand up quickly and |
6821s | suddenly and like do a big attack right |
6824s | in front of him so the eye goes down |
6825s | like that right there you gotta move |
6828s | um claw goes up you don't move much but |
6830s | you gotta move because you might get |
6833s | stunned um |
6835s | when when the eye turns color and it |
6838s | kind of like rotates a little bit before |
6839s | he starts going you want to try and move |
6843s | uh as far away to the other side as |
6845s | possible because you're what you're |
6846s | hoping for him to do is |
6848s | like |
6850s | so he's picked a way that's like facing |
6852s | forward and if you're on one side of |
6855s | that whatever forward is you want to try |
6856s | and get to the other side of that so |
6857s | that he starts doing it and shoots |
6859s | towards where you were but doesn't turn |
6861s | towards where you now are |
6867s | well that's not |
6869s | great for us |
6872s | we'll just take mana i guess |
6876s | we don't need mana at all |
6880s | but |
6881s | we don't even apply shock or deal |
6883s | lightning damage that's a little |
6885s | unfortunate but |
6886s | hey man is better than nothing |
6892s | soulfire bastion key i do not believe |
6898s | all right did i miss any questions |
6900s | probably |
6902s | uh sockets still in the menu sockets are |
6904s | great um i think sockets are a really |
6906s | good um example of |
6908s | having design space to grow into |
6911s | and i don't think we'll see them in |
6914s | uh 1.0 but i do think we will see them |
6921s | and when i when i wear it like that |
6922s | i can be very wrong |
6924s | so |
6928s | any thoughts on taking bosses from the |
6931s | now optional empowered model of quests |
6933s | and them as random boss for empowered |
6935s | echoes love that idea |
6938s | i haven't thought of it before |
6943s | oh i see |
6944s | already claire's here my time has come |
6948s | i i mentioned this before i know |
6950s | someone's gonna be really happy about |
6952s | this |
6955s | you're welcome |
6966s | uh is there any plans to implement an |
6968s | in-game auto hotkey for say one skill |
6970s | before release |
6972s | up to one skill for lease extremely |
6975s | unlikely |
6976s | extremely unlikely i hate saying no |
6979s | like just outright knows on things i'm |
6981s | very tempted to say out right now to |
6982s | that |
6988s | i hope those blessings yeah |
6991s | yeah those blessings so good |
7000s | my bridge |
7002s | yeah |
7002s | [Music] |
7003s | second bridge |
7009s | wait still skill points |
7013s | radius and growth speed is what i was |
7014s | doing |
7015s | just already on you you don't need |
7017s | allies for that |
7023s | i mean |
7024s | just more different types of dots being |
7026s | applied is not bad |
7032s | i mean that's pretty sweet |
7034s | sure let's do that |
7041s | we don't care about that |
7043s | don't care about that |
7051s | i mean that's pretty sweet |
7054s | hey stration yeah let's just crank that |
7056s | full |
7059s | this is what i was going towards armor |
7061s | shirts really great too |
7065s | let's just do frailty |
7079s | that's what i like |
7080s | i know i've deviated from the build |
7083s | i've altered the build pray i don't |
7085s | alter |
7088s | i have two minutes |
7090s | two minutes i should not have entered |
7092s | this |
7093s | how fast can we do it |
7099s | any chance there will be a class |
7101s | specific blessings in the future a |
7103s | chance to get multiple blessings from |
7104s | one timeline um |
7106s | i would say it'll be extremely rare to |
7108s | ever have |
7109s | like two blessings on a single timeline |
7113s | it's not impossible but very rare |
7116s | um |
7117s | class specific lessons could be a thing |
7119s | um the system supports it |
7122s | we don't uh we don't have any plans for |
7124s | the moment but it does support it |
7129s | not happening |
7136s | just want to get through this one |
7138s | because i'm gonna run over time |
7142s | and i don't like running over time if i |
7144s | can help it |
7146s | jazz hands |
7148s | [Laughter] |
7159s | i mean option two for completing is i |
7161s | just die |
7164s | which might just happen |
7174s | uh |
7181s | [Music] |
7186s | did i not even click this yet oh my |
7188s | goodness i thought i clicked it |
7195s | there we |
7197s | go handled |
7200s | handled |
7209s | all right |
7210s | uh where did we get to there's any last |
7211s | last second questions here before i sign |
7214s | off |
7216s | get that money |
7218s | cash money |
7222s | wait those rings i was pretty happy with |
7223s | those rings |
7225s | actually last quick couple questions |
7227s | here do you have an actual eta |
7229s | multiplayer no |
7230s | uh and will there be a market or an |
7232s | auction house there will be some form of |
7236s | uh way to |
7238s | have items that you didn't pick up and |
7240s | do things with items to other players |
7242s | that they didn't pick up |
7244s | that's not all i could say right now |
7246s | um |
7247s | once league seasons not sure what you |
7249s | want to call we're calling them cycles |
7250s | right now uh begin we'll |
7254s | effort |
7256s | next topic won't be this week did i say |
7257s | that |
7259s | no next office won't be this week |
7260s | i said that before it was planned to be |
7262s | this week we pushed it to next week |
7264s | sorry |
7265s | um |
7266s | will effort be made not to clash with |
7268s | the release of path of exile league |
7269s | dates |
7270s | um |
7272s | the first and foremost thing and this |
7274s | could change currently our um |
7277s | our main plan is |
7280s | to do what's best for our game timeline |
7284s | uh if we can still |
7287s | have our own timeline that we like |
7289s | and that we're happy with uh if we have |
7291s | an option between two dates and there's |
7292s | not really a big difference as far as |
7294s | we're concerned and one of those dates |
7295s | conflicts with path of exiles and one of |
7297s | them doesn't we'll pick the one that |
7299s | doesn't |
7300s | we're very aware that there are two |
7302s | games uh more more than just one game in |
7304s | the space and we need to um |
7308s | a lot of people like to play multiples |
7309s | of those games that we need to respect |
7311s | those games and uh |
7313s | respect people's times and uh it's it's |
7315s | i think healthier to |
7317s | um |
7320s | like |
7321s | try and offset them if we can |
7325s | yeah |
7326s | but i i just can't guarantee that every |
7327s | single one is going to be |
7329s | completely separate |
7331s | because there might there might end up |
7332s | being some incidental overlap |
7334s | but we like to keep them separate and |
7335s | you may notice from our patches already |
7337s | that we try and do that now |
7340s | all right last one thanks for a good |
7341s | time as always |
7342s | till next week you're welcome uh let's |
7348s | thanks for stopping by |
7350s | i had a ton of fun i hope you did too |
7352s | i'll be back same time same place next |
7354s | week hope to see you then |