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I really Like most of the concepts and systems of LE and played in on/off for the last 2 years. As i read of the 1.0 Release in february i was really excited and recently started a new character. The online Play is absolutely horrible - i just tried to enter a new zone and took several minutes just to disconnect me afterwards and i quit. So please dont Release the game on february 21st, the Game will be absolutely dead on arrival if you dont fix the connection issues beforehand :/

I know i am not the first one to say that and its a known issue for months, just wanted to +1 the voices to not kill the Game with an unfinished release. Its not about unfinished systems or lack of content but in this State, every diablo or poe player who doesnt own the Game yet will refund and never touch it again.

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10 months ago - /u/ekimarcher - Direct link

Originally posted by makingtacosrightnow

Guess what though, the devs have said this isn’t even a server issue, it’s a UI issue. They’ve also said it’s been fixed.

That's a post from me you're referring to there. The post I said that in was a different issue. We have improvements for this issue that they are having too but this one is a little more complex and the easiest way to describe it is a "netcode issue". The issues get conflated a lot.

10 months ago - /u/ekimarcher - Direct link

Originally posted by theBlackRook

There's likely no way to push just this change, which is almost certainly a number of smaller changes throughout the infrastructure, and even if there was, that would need lots of testing to make sure it works the same on 0.9 as on 1.0. With a release coming up, they're probably not spending a lot of time backporting fixes to the version we have access to, and they shouldn't.

Big yup.

10 months ago - /u/ekimarcher - Direct link

Originally posted by TheAdsAreHere

Dev said yesterday that this is addressed in 1.0 also this is t an issue with the servers it's an issue with the UI not properly communicating the the zone should be loading.

I think I read the dev response correctly.

That's a comment from me you're referring to there. The post I said that in was a different issue. We have improvements for this issue that they are having too but this one is a little more complex and the easiest way to describe it is a "netcode issue". The issues get conflated a lot.

10 months ago - /u/ekimarcher - Direct link

Originally posted by makingtacosrightnow

My mistake but the general theme of my comment still applies.

Devs are working on things, relax and let them work shit out. Report bugs the official way and quit whining on reddit.

Yup :)

10 months ago - /u/ekimarcher - Direct link

Originally posted by TheAdsAreHere

Sorry didn't understand it (woops) thanks for the correction can't wait for 1.0

No worries at all, it's a lot to keep track of. I'm trying to keep the info available as precise as possible but it's an uphill battle.

10 months ago - /u/ekimarcher - Direct link

Originally posted by TheAdsAreHere

Sorry man I don't just trust me bro randos on the internet.

So you personally checked the Last Epoch code?

Could you post the issues with the code here and maybe link it to your GIT and tag the devs you might be the one person outside the team that has solve every issue of the game. It's so strange that you have all this knowledge of the game yet you don't want to contact the devs and help them make the game better ...... /u/ekimarcher

We don't really have a rule about being wrong so I can't delete the post or anything. And a couple comments up, they do make a good point in that a couple minute loading screen (under expected conditions) is not really acceptable.

I would suggest that we might be seeing an almost traffic light time dilation effect happening. Sometimes getting stuck at a few second stop light can feel like many times longer if you're in a hurry. I'm not saying that they are misrepresenting, intentional or not, the transition time but minutes of loading time is technically potentially possible. It would be a very outside case from what we can tell.

I think that it's easy to feel like if it's this bad for you then it's probably even worse for others or that this is the average or something.

I will however, defend our code base as I do not believe it to be a rushed mess at all. It's not perfect and probably never will be. I'm sorry but I think the best we can do is just ignore them and keep working on making the game better.