Menu navigation has had significant improvements since 1.0 and Season 2 will bring more to that too. The big win for controller support in Season 2 is the combat functionality. Each ability is getting context and build specific primary and secondary casting priorities. Bit of a word salad to mean that fireball will shoot at an enemy instead of always just forward. Ballista is a good example, if you have taken nodes that make it advantageous to spawn them near you, like you giving it a buff or it dropping health potions, then it spawns near you. If you’ve taken nodes that cause them to have tripwires and explode on death then they will spawn much more aggressively towards enemies. Abilities that can get frontflip or backflip movement like smoke bomb will behave differently based on the situation like if you’re running towards or away from an enemy. It’s quite a big change that makes combat with a controller feel way better. Because there are such a crazy number of combinations, we will be paying close attention to feedback for situations that don’t behave quite like you would expect.