over 2 years
ago -
Last Epoch
-
Direct link
Transcript (by Youtube)
5s | time's up let's do this epoch |
---|---|
7s | [Music] |
9s | welcome back to the last epoch devstream |
11s | i am your host mike |
13s | hello |
14s | and you may notice something slightly |
16s | different today |
18s | i'm sitting down |
22s | i don't know what i did |
23s | but i did something real bad to my back |
26s | and uh |
28s | we're gonna be sitting down today |
30s | because i can't really stand right now |
34s | so that's that's what we're doing |
37s | and uh yeah we're gonna we're gonna play |
39s | some last epoch have some fun |
41s | answer some questions |
44s | i uh |
45s | last stream |
47s | catching up everyone's here i started uh |
48s | playing this this rogue it's marksman |
51s | here |
52s | somehow dropped the exact right |
57s | uh |
59s | unique quiver with legendary potential |
61s | and then immediately dropped the exact |
63s | right unique for it or exalted for it |
66s | and then somehow immediately got the |
68s | exact right uh mod pulled over on our |
71s | first try |
72s | um so we're going to be enjoying the |
74s | fruits of that labor |
77s | today |
79s | oh we uh do a little model let's try and |
81s | try and push through this model as quick |
82s | as we can |
84s | um |
88s | answer any questions y'all might have |
90s | about the new patch |
91s | or other stuff |
94s | just have a good time |
96s | everybody |
109s | i can't just like scoop through most of |
110s | this |
120s | what's up |
130s | yeah so if anyone has any questions if |
131s | this is your first time here please uh |
133s | don't forget to at last ebook game |
136s | before your question so i see it it pops |
139s | up |
140s | and everything |
141s | uh we also |
143s | are streaming for charity every week we |
145s | always do this |
146s | um we are continuing our charity goal |
148s | that we are matching for |
150s | relief to children in ukraine who are |
154s | not having a great time right now which |
156s | is the understatement of the year |
162s | some of these might be good i'm just |
163s | going to grab all these |
168s | there's that new catalyst that's cool |
176s | we've actually got some uh some monolith |
178s | updates coming that i'm very happy about |
181s | um |
182s | we're just in the middle testing them |
183s | right now |
189s | i know a lot of people have been uh |
191s | nice i've been very interested in like |
194s | there were there were less uniques this |
196s | past than i think a lot of people |
197s | expected especially with the number of |
198s | new bosses |
200s | and the um |
202s | the how few unique boss or boss uniques |
205s | showed off this patch |
207s | um |
208s | and that is something we do plan to |
210s | rectify um |
214s | they're not ready yet |
216s | but we are working on them |
223s | i've got some art for them already |
224s | actually though so i'll be able to share |
226s | some of those today which is great |
230s | a few teasers |
233s | if anyone wants you know no big deal i |
236s | can hold off if people are just like |
238s | nah |
245s | [Music] |
259s | it feels great i really i really enjoy |
262s | it i'm a big |
263s | bow wielding character fan and i'm |
266s | having a lot of fun with this build |
269s | can't wait to blow sarah's up when |
270s | multiplayer comes out oh |
273s | we're ready for you |
275s | bring it on |
281s | you don't think we can handle this |
307s | very true |
312s | not happening |
323s | remember when we got these guys the |
325s | propane flush working with their like |
326s | animations and visuals and the rocks |
328s | like coming apart and going back |
330s | together and like falling to the ground |
332s | to kill the mid |
333s | uh mid animation mid attack |
336s | it was it was it was a big moment for us |
338s | with the uh enemy animations for visuals |
341s | and everything |
342s | big fan |
346s | uh when we first set them up in |
347s | multiplayer though it didn't work so you |
349s | couldn't see any of their animations |
351s | um |
353s | they were very they're very deadly when |
356s | uh you have no idea that they're |
357s | attacking you |
360s | or where they're attacking you |
366s | very deadly |
370s | the extra challenge mode you just can't |
371s | see any attacks |
380s | extreme mode |
383s | it will be after masochist |
386s | silly |
393s | uh the more unique the better i'm coming |
395s | from the l3 so i like to get uh set |
397s | items dude yeah we're still working |
399s | mechanically where set items are gonna |
401s | sit we do have some more set items that |
403s | we want to uh |
404s | that we actually come down the pipe |
406s | there's a pair of setups one of the |
407s | items |
409s | one of the items i have art for today |
411s | actually is |
413s | a set item i think |
429s | just let me shift on cooldown come on |
444s | welcome welcome to the stream how you |
446s | doing |
447s | oh |
448s | my oh that's that was from seven days |
449s | ago i looked over and saw a notification |
452s | from last week i'm like |
455s | thought it was from today |
465s | yeah just for a reminder and if you have |
467s | any questions if you want me to answer |
468s | them just don't forget to put that last |
470s | epoch game in the question |
473s | i will be happy to answer them |
476s | you just type at it's the first thing |
478s | that shows up |
481s | as an autofill suggestion |
484s | uh but i do see one after i find it for |
486s | 300 hours of play i haven't used the |
488s | single set item i heard your last |
490s | comment is their plan to look at the |
492s | current sets and rework them |
494s | um |
496s | there's |
500s | so yes but not in this patch |
504s | um |
506s | sets are really interesting feast |
507s | because there's this |
510s | there's so few sets that i think are |
513s | done the way that i like sets to be done |
515s | personally in any arpg that i can think |
517s | of so few it is really difficult to make |
521s | work |
522s | um |
524s | and i think the important thing that |
527s | sets bring to the table is |
529s | this um |
532s | like this this extra restriction or |
535s | constraint in the puzzle |
537s | that is picking out your gear |
539s | and i know that might seem like a bad |
541s | thing but i think it makes things more |
543s | interesting where you're like okay well |
544s | if i want to get this bonus it has to be |
547s | these two slots |
548s | which |
549s | maybe it's for a build that say um |
552s | so you doing a throwing build |
553s | and historically there's a pair of |
555s | gloves that works really well with like |
557s | basically every throwing build |
559s | um |
560s | and you really want these gloves it's |
562s | the classic choice you know they're |
564s | solid they're good there's a lot of |
565s | damage but there's the set item |
568s | the set comes along and it's like |
570s | suddenly there's these there's these |
572s | gloves as part of the set that are |
574s | really good |
575s | and they are uh the set bonus is |
578s | actually worth more than the gloves but |
581s | the gloves have a |
584s | um |
585s | the the bonus the gloves have is a |
586s | gameplay change like say it's it's one |
588s | less mana cost to throwing attacks and |
591s | it's like just enough that the sustain |
593s | it changes the sustain rate for your |
595s | attacks and the build doesn't really |
596s | work without that sustain so you then |
598s | have to go outside of the usual slot and |
601s | find something maybe less optimal |
603s | to um |
605s | to to account for that |
607s | and that might seem it's not a fantastic |
610s | example kind of coming with stuff on my |
611s | head um and that might seem like a bad |
613s | thing but that um |
615s | cascading effect because i want to use |
617s | this it affects what i'm going to put in |
619s | other slots |
621s | and it changes it restricts my decision |
622s | making so i have to get a little bit |
624s | creative with it and pick |
626s | um |
627s | off off meta or less classical choices i |
630s | think is really healthy and good |
634s | um the one of the problems comes in when |
636s | you have sets that are too big |
639s | and |
641s | uh suddenly there's |
643s | like |
645s | more than half of your gear is just |
647s | decided upon because you're like well i |
649s | want the set bonus |
650s | so |
651s | i know what my helmet chest legs belts |
656s | um |
657s | and boots are all gonna be just because |
660s | i'm using this set it's there's no |
661s | decision making there at all |
664s | and i think i think that's an issue that |
666s | comes with setups which is why a lot of |
667s | our sets are very small so i think we |
669s | have that one taking care of no problem |
671s | um |
677s | and i think keeping them interesting |
679s | relevant and and not |
682s | not making them just an auto pick but |
684s | also not making them useless is a very |
686s | fine line to walk |
690s | um |
692s | because set items do take up more than |
693s | one slot they do sort of |
696s | um |
697s | have this the second half of them is |
698s | that they |
699s | reduce the amount of decisions you get |
701s | to make in your in your gearing puzzle i |
705s | think it makes those decisions more |
706s | interesting if done right |
708s | um but it does reduce the decisions |
711s | or combine decisions together they might |
713s | be more accurate um |
717s | and since we have this is a struggle |
719s | between uniques and sets because set |
720s | items really are just unique items that |
722s | have an extra special bonus for using |
724s | two specific uniques together |
727s | or more multiple units um |
730s | and and so right now we've kind of |
733s | unfortunately left set items because |
735s | there are way more unique items as well |
737s | as problems with them |
738s | unique items are |
740s | in general a lot better and there are |
742s | way more unique items that are popular |
745s | and useful and |
746s | you know |
748s | it might seem like we're |
750s | just saying like oh yes well sets our |
752s | uniques are better than sets and we'll |
753s | just leave it at that and and for now |
756s | that is the way it is um |
759s | but that's more of a we don't have a |
761s | perfect solution for our we don't even |
764s | have a really good solution |
765s | um that we're prepared to |
767s | roll out for seven we've got a few ideas |
770s | and a few things that i think are very |
771s | promising but none of them are done |
773s | enough |
781s | so just sort of leaving sets as |
785s | niche okay in some situations items and |
789s | um |
792s | they definitely will get changes we just |
794s | don't know what those are going to be |
795s | yet and we don't want to put um |
798s | too much time and effort into making |
800s | those changes if we think they might be |
802s | uh undone or redone you know |
806s | so we'll see we'll see what happens with |
807s | settings |
813s | i really hope that it's something to do |
815s | with a dungeon mechanic how there's like |
818s | the unique dungeon and then there's like |
820s | the exalted dungeon there's like the set |
822s | dungeon and |
824s | like i think that would be really cool |
825s | personally |
832s | all right it's enough rambling for me |
834s | here let's get a good question here the |
836s | newer set items are more uh individually |
839s | strong like uh for more set the power of |
842s | the end doesn't seem to be concentrated |
844s | in the set bonus it's intentional we |
846s | might see more of that in the future uh |
848s | for that one it was a bit of an |
850s | experiment so that's something you also |
851s | may see is experiments on sets like |
856s | and and they may not pan out they may |
857s | get rolled back they may get changed |
860s | um |
864s | see it's definitely intentional |
870s | uniques that are coming later that were |
872s | mentioned in the patch are there any |
874s | poison related uniques if you can't |
876s | answer that's okay |
878s | [Music] |
879s | um |
888s | let me look |
892s | let me look |
905s | listen to this |
906s | very nice tones in the meantime |
913s | um maybe there's some that are in early |
916s | stages that are |
919s | um possible |
923s | but uh nothing in the |
926s | i'm far along category yet |
933s | thanks the answer you are welcome i'm |
936s | glad you enjoyed it |
937s | so we just we try to just try and make |
939s | people happy with the answers they get |
940s | even if they're not the answers they |
941s | want to hear |
943s | uh what are your thoughts on dungeon |
945s | keys drop rates didn't see this one |
948s | coming uh |
950s | what are your thoughts on dungeon key |
951s | drop rates outside of some rng streaks |
954s | uh many people are reporting them not |
956s | dropping even from bosses |
957s | um |
959s | yeah so i'm there's |
962s | there was a bug initially with |
965s | uh drop rates of beats |
968s | um |
969s | where it was it was only doing the |
970s | sanctum it wasn't doing the other two |
974s | and that was the problem |
976s | um i don't think there are any existing |
978s | bugs anymore with it |
980s | excuse me it's possible it might be |
983s | um |
987s | i think that we'll want to see |
991s | i i think we'll want a little more data |
992s | on it before we make any wide sweeping |
994s | changes to it um |
1000s | i think that the |
1001s | drop rates are |
1003s | probably pretty good |
1005s | and that a lot of the |
1008s | more prominent forum posts we're seeing |
1011s | might not have |
1012s | as accurate data as the people posting |
1014s | and think that the data is and i'm |
1017s | trying i'm warning you very carefully so |
1018s | i want to say that i don't think there's |
1019s | anything malicious or intentional going |
1021s | on |
1022s | but |
1023s | um collecting data on things like drop |
1026s | rates or anything that's chance based |
1029s | unless you're actually like |
1032s | um |
1033s | recording it and timing it and getting |
1036s | like actual data for it if it's if it's |
1038s | just oh i played for about this amount |
1040s | of time and i i recall getting about |
1043s | this many um |
1046s | you know like |
1049s | that is very useful information |
1052s | uh definitely because how it feels is |
1054s | just as useful is as what's actually |
1056s | happening for sure |
1058s | um but i think we might be getting a |
1060s | little bit of |
1061s | um |
1062s | skewed data based on opinions or |
1065s | feelings or like what |
1067s | is sort of coming out and also based on |
1070s | um |
1073s | the there's another thing that's maybe |
1075s | causing the data to skew a little bit as |
1077s | well um |
1079s | a lot of people are jumping in with |
1081s | characters that are already level 100 or |
1084s | are already level 80 plus at least |
1086s | and |
1088s | um |
1089s | are ready to do those things immediately |
1091s | and we've kind of designed the |
1095s | drop rates around |
1097s | the normal leveling curve and and and |
1100s | how a player would level normally |
1101s | through the game and get to these points |
1104s | and at the start of like a league and |
1105s | everything like that we're trying to get |
1107s | those |
1108s | those numbers set up properly for the |
1110s | for like the 1.0 experience |
1115s | um |
1119s | and i know i know that can be |
1120s | frustrating as well um but i think it's |
1123s | healthier for the game in the long run |
1124s | if we do that |
1126s | um and we do make concessions and |
1128s | sometimes change drop rates and |
1129s | balancing of things slightly |
1131s | because we know that there's a lot of |
1132s | people that are in the situation and we |
1133s | want people who are playing and testing |
1135s | early to have a good experience |
1137s | so sometimes we'll kind of meet in the |
1138s | middle with things like that as well |
1142s | um |
1147s | i want to be really clear here i'm not |
1148s | saying that anyone is lying about any of |
1150s | the information they're putting out |
1151s | about how many keys they're finding um |
1156s | i definitely don't think that's |
1157s | happening i don't think someone's going |
1158s | to be like okay i'll drop this number by |
1160s | two to make it sound worse or anything |
1162s | like that |
1163s | um at all |
1166s | um |
1169s | and and i also want to be clear that the |
1171s | numbers might be too low still if that |
1172s | is possible |
1174s | um after changing the after the b patch |
1176s | we want to let things settle a little |
1178s | bit and get a little bit more |
1178s | information and data on it |
1184s | before we make any more changes we also |
1186s | do have |
1188s | um |
1189s | the the model of changes that are coming |
1191s | here in |
1193s | hopefully next patch i think |
1194s | next optics um not nexontex hotfix um |
1198s | which should actually in a roundabout |
1201s | way make it so you end up with more |
1204s | slightly more uh keys i think |
1208s | i think and it's yeah |
1210s | i think you'll end up doing more bosses |
1212s | like you'll end up killing bosses more |
1214s | frequently and i think that'll mean |
1215s | you'll end up |
1216s | um with more keys |
1225s | just in general |
1226s | so i i think there's |
1228s | um |
1230s | more information needed |
1239s | quiver |
1261s | one a lot of these things with with as |
1264s | soon as you get into randomness and feel |
1267s | oh it is a difficult game to play |
1270s | you know |
1273s | it's just there's so many little |
1275s | pitfalls there's so many like |
1279s | oh it's it's uh it's just it's a tough |
1281s | one to |
1283s | to really nail down and be awesome |
1286s | we try really hard with it |
1297s | we're going this way weren't we |
1304s | relative chance i think we're just |
1306s | pumping the royalty chance because |
1307s | realty is great |
1323s | just audrey |
1325s | probably check and see what the bill |
1326s | planner actually says because remember's |
1327s | got this all specked out for me and i'm |
1328s | just kind of winging it |
1331s | here oh yeah i like this |
1335s | oh this looks good i'm trying to find |
1336s | out about that yeah |
1339s | we don't want to consume our stacks |
1341s | anymore manic |
1358s | i'm a fan |
1369s | i can't believe i found that so quickly |
1376s | oh yeah right that's the |
1379s | special shard |
1400s | easy too easy |
1403s | well cocky she is easy too easy |
1409s | all right |
1411s | uh |
1412s | lampanow good day sir good day how are |
1415s | you doing um i've got a bit of a wordy |
1418s | question for you if that's cool |
1421s | absolutely it's already because of |
1423s | examples details and follow up |
1426s | to follow the basic question yeah i i |
1428s | like |
1429s | if i can't answer it i'll try |
1432s | but uh i'll do my best |
1443s | mike's build planning form a plan |
1445s | execute the build forget all details of |
1447s | the plan abandon the plan entirely |
1450s | yeah well you know |
1452s | oh we've also reminded me we've got uh |
1455s | something fun hopefully for next stream |
1457s | too though oh please come on hopefully |
1459s | we'll see if it gets here in time i |
1461s | really hope it does |
1463s | really hope it does |
1464s | and welcome lizard irl and your raiding |
1468s | party glad to have you here |
1471s | hope you're enjoying it got some oh |
1472s | that's uh that's like a five part |
1474s | question boom boom boom boom boom way to |
1476s | go all right we're gonna |
1478s | we're gonna take a second and yes uh |
1481s | anyone coming from lizard if this is |
1483s | your first time here uh if you have a |
1485s | question for me hit at last epoch gaming |
1486s | the question um all the money for all |
1489s | the different sources of |
1490s | donations and |
1492s | everything i don't know about all |
1493s | different sources they all go to charity |
1495s | all the money |
1496s | and that's our charity today |
1499s | all month this much and we're matching |
1501s | up to 10k donations so let's let's give |
1503s | this a bit of a read here |
1507s | we've got a big question i'm going to |
1509s | copy this out |
1511s | into something else |
1517s | just so i can let chat keep going |
1527s | because this is uh all right time to get |
1529s | the whole ass out |
1530s | [Laughter] |
1533s | the dumb things i say |
1537s | all right let's read this whole question |
1539s | uh is there more skill damage |
1542s | information coming to players yes |
1544s | i'm drawing from my paladin using |
1546s | warpat's my judgment glyphs |
1549s | warpath |
1551s | glyphs |
1551s | [Music] |
1553s | sigils |
1555s | warpath scales with fire physical and uh |
1558s | melee dot |
1560s | uh yes etc at level 95 now i still don't |
1563s | know how best to scale up the damage |
1566s | yeah |
1567s | uh i can see my global modifiers on the |
1569s | character page but at my current state i |
1571s | can't see what the flat damage of the |
1573s | ability is true |
1574s | flight damage is currently available on |
1576s | some third-party sites like i think tank |
1579s | lab has it and last epoch tools i think |
1581s | both of them have the base damage skills |
1583s | um i could be wrong there might be one |
1585s | more |
1586s | uh |
1591s | can't see what the flat damage the |
1592s | ability is physical dps versus fire dps |
1594s | dot versus ignite tick versus bleed |
1597s | efficiency rates of dots without this |
1599s | information i don't know if flat is |
1600s | better or multiplicative modifiers hit |
1602s | damage or dot there's also no indication |
1605s | that attack speed adjusts the hit second |
1607s | rate which apparently is hugely |
1608s | significant |
1610s | judgment is another great example my |
1611s | skill shows 18 000 dps uh how much of |
1614s | that is up front hit of judgment versus |
1616s | the dot from consecration |
1618s | not much is the dot uh is it both if so |
1621s | how uh how is it possibly both does it |
1623s | calculate the amount of time that |
1624s | consecration will run after the |
1626s | spellcast and adds judgment front load |
1628s | damage and divide it all up in a per |
1630s | second rate yes that's exactly what it |
1631s | does uh what all of this means is that |
1634s | even after 130 plus hours i still have |
1637s | to pick up nearly all the gear that i |
1639s | can that can work for my character and |
1641s | swap items in hopes the dps number is |
1644s | telling you the truth |
1645s | which it's not uh which is doubly |
1647s | annoying because as a dual wielder i |
1649s | have to swap weapons in both slots and |
1651s | look for improvements |
1653s | all this makes incredible loot filter |
1656s | uh |
1657s | somewhat useless except to hide |
1658s | non-class matching items yeah great |
1661s | question lots of good examples there for |
1662s | sure |
1663s | um i was adding in some stuff that |
1665s | wasn't all the question in case anyone's |
1667s | listening um |
1670s | the |
1670s | short answer yes so the very first |
1672s | question is yes there we do have more |
1675s | information coming um i don't know if |
1677s | we'll ever get to |
1679s | every single little piece of information |
1681s | you mentioned there |
1683s | uh just to give a little bit of insight |
1685s | oh |
1689s | i got a pinched nerve today but wanted |
1691s | to tell everyone i hope you're all |
1692s | having a good day yeah dude i you may |
1694s | notice i'm sitting i don't know if |
1695s | you're here to start quiet you may |
1697s | notice i'm sitting |
1698s | i did something to my back today that is |
1701s | uh really not good and um |
1704s | the fact that i'm online is surprising |
1711s | [Music] |
1712s | yeah i had had to get some help for my |
1714s | wife to get into my computer chair |
1716s | there's a heating pad on my back right |
1717s | now |
1718s | um |
1720s | which which will automatically turn off |
1722s | at some point in the middle of the |
1723s | stream and uh i'm really terrified when |
1726s | it does |
1735s | all right |
1737s | oh what does it say oh yeah let's let's |
1738s | talk about let's talk about damage |
1739s | numbers damage calculations and |
1742s | um all that information and where it's |
1743s | coming from and and what we what we do |
1745s | with it and why we show what we show and |
1747s | all sort of stuff |
1749s | because this is a great question and um |
1751s | i know it's i know it's something that a |
1752s | lot of people ask especially people who |
1754s | are |
1754s | um |
1757s | like |
1758s | usually usually people who ask this |
1760s | question or questions like this are |
1761s | players who are |
1763s | um i would say medium new players |
1766s | who have lots of rpg experience or just |
1770s | um |
1772s | lots of |
1773s | like gaming fantasy rpg gaming |
1775s | experience type stuff |
1778s | generally who ask these questions that's |
1780s | not exclusively true at all |
1782s | um |
1788s | the dps number the primary role of the |
1790s | dps number on the skills bar right now |
1792s | this number here this damage per second |
1794s | is to give |
1796s | um |
1798s | less experienced players |
1801s | a uh a good |
1803s | idea not great a good idea of what's |
1806s | going to be an improvement for their for |
1808s | their character |
1810s | easy |
1812s | so it's supposed to be a quick sort of |
1814s | like |
1815s | um okay is |
1817s | like is this helmet going to be an |
1818s | upgrade like let's check our puncture |
1820s | 3938 flip it out okay it didn't affect |
1823s | it |
1824s | okay that one it went up that time |
1826s | you know like okay that's that was |
1827s | better so maybe i'll switch it out |
1833s | yeah i should probably actually look at |
1834s | these helmets and see which one they |
1835s | actually want to do |
1837s | if any of them |
1840s | i don't know the dancing straights or |
1841s | that yeah |
1844s | i actually do kind of like that one lots |
1845s | of defense on there |
1848s | dex is nice anyway sorry um so it's it's |
1851s | it's supposed to give you a good rough |
1853s | idea |
1854s | of |
1855s | um |
1856s | what's |
1857s | what's what's what's good what's going |
1859s | to be an improvement |
1860s | and it's it's a great place to start |
1862s | it's a great way to |
1864s | get you learning about what sorts of |
1865s | things to look for what sorts of things |
1867s | have big impacts on there |
1873s | now because of the way our skill |
1876s | system is set up a lot of a lot of |
1880s | things that skills can do |
1884s | the dps calculations don't understand |
1889s | um |
1890s | and we try and we try and do things that |
1892s | emulate |
1894s | it and approximate it and uh to get a |
1897s | good idea and we do we set each one |
1898s | those up manually |
1900s | so there's there's a script that runs |
1902s | the um |
1904s | the changes that happen to a skill |
1906s | through the skill tree and through |
1908s | passive tree and through items you have |
1910s | and all sorts of things it's called a |
1912s | mutator |
1914s | um so the mutator does all sorts of |
1916s | things theater does things like um |
1919s | everything from |
1922s | okay this skill now ha now triggers |
1924s | smite when you use it okay the mutator |
1926s | handles that uh to |
1928s | okay it's it's now cold converted and it |
1931s | needs to have cold visuals instead of |
1933s | fire visuals or something |
1935s | the mutator handles that like sound |
1938s | shape |
1939s | hit rate and anything that changes how |
1941s | the skill functions in any way visually |
1943s | or mechanically the mutator is what does |
1946s | that |
1947s | so it actually carries out the orders |
1950s | um |
1952s | and there's a lot of really unique |
1955s | uh stuff for each skill |
1957s | because every skill tree is a little bit |
1959s | different you know and and we do |
1961s | almost all of these interactions on a |
1964s | per scale basis the more common ones we |
1967s | do have um |
1969s | we we make a generic version of them and |
1970s | all sorts of stuff |
1972s | now because there are so specific |
1976s | um like the dps calculator doesn't know |
1979s | that when you're cast that when you when |
1980s | you're |
1981s | throwing out uh |
1983s | a hammer there's a chance it could |
1984s | trigger smite |
1986s | you know |
1987s | we have to tell the dps calculator that |
1989s | this could happen |
1992s | and so it's a calculated the damage of |
1993s | smite |
1994s | and |
1996s | um how have it be a chance that that |
1998s | happens and then add that on to the the |
2001s | damage that you're doing for hammer |
2003s | throw um |
2005s | but but not but but then multiply it by |
2008s | the chance for it to happen |
2010s | um and then for things that are like aoe |
2012s | there's we |
2013s | sometimes will if it's like specifically |
2015s | used as an aoe skill we'll sometimes be |
2017s | like all right this is |
2018s | like let's assume that it hits two |
2020s | enemies most of the time or something |
2022s | like that you know there's there's |
2024s | approximations we do |
2026s | um on certain skills to to try and get a |
2028s | better feel for |
2030s | how they're going to be used in the wild |
2032s | and how that how these change is going |
2033s | to affect them |
2037s | so that dps number is |
2040s | quite often |
2042s | close |
2043s | and almost never exactly right |
2047s | um |
2050s | and so so things like |
2052s | plus five melee attack damage is really |
2055s | easy to calculate and uh |
2057s | for like basic attack you know |
2059s | and just just see if that changes the |
2060s | damage |
2061s | like but things like |
2063s | um |
2064s | oh there's a chance to to trigger |
2068s | uh |
2070s | a buff that will grant you more attack |
2072s | speed |
2073s | uh that you can consume to grant crit |
2075s | like there's no way the dps calculator |
2077s | can can really |
2079s | take that into account properly |
2083s | um so there's lots of things especially |
2085s | unique effects |
2086s | that and and unique passives and unique |
2089s | um |
2091s | effects on the skill streets as well |
2092s | that the the dps calculator just can't |
2095s | understand |
2097s | um |
2099s | and in a lot of cases they just get left |
2101s | out we just don't even try with a lot of |
2102s | them |
2104s | and these are things that we're trying |
2105s | to improve |
2106s | um |
2108s | and and we make changes to how each |
2110s | individual skills dps calculator works |
2112s | every patch |
2113s | and i mean we hit every single one of |
2115s | them every patch but |
2119s | every patch at least one of them gets |
2120s | changed somehow |
2125s | and |
2127s | and and that's not going to change we'll |
2129s | keep doing that for sure |
2130s | but i think what you're after is more is |
2133s | more granular and specific information |
2135s | about |
2136s | um |
2137s | what it's actually getting so you don't |
2138s | have to like manually add everything up |
2140s | yourself so how much |
2142s | uh increased |
2143s | damage total does your |
2147s | physical melee fire skill have |
2149s | at any given time so you don't have to |
2151s | like do the math on all the things that |
2153s | are shown for just the global ones and |
2154s | the stats that aren't even shown in the |
2156s | character sheet right now at all |
2158s | um |
2160s | like |
2161s | increased melee physical damage is not |
2164s | here |
2166s | at all |
2172s | so one thing we're we are planning on |
2174s | doing is we we have a rework for the |
2177s | character panel coming |
2179s | we've been working on it on and off for |
2181s | like three patches four patches now um |
2184s | the visual layout for it is pretty well |
2186s | done and we are working on |
2188s | the functional |
2190s | um |
2193s | the functional updates for it to make it |
2195s | actually work nicely |
2199s | uh blowbee |
2201s | bow bleed |
2204s | knights |
2208s | sharkins physical blasts nice |
2212s | sword |
2216s | [Music] |
2226s | um |
2231s | so we're definitely looking to to bring |
2232s | more information to |
2234s | uh to the character sheet to describe |
2237s | better the |
2238s | what's actually going on and |
2241s | yeah oh yeah there we go |
2247s | look how huge that is now |
2250s | oh yeah |
2256s | great that is just great i love it |
2265s | um |
2266s | yeah |
2267s | so i hope that i hope that gives a |
2269s | little bit of |
2270s | insight into how things are done and why |
2272s | they're done the way they are and that |
2273s | we are actively working on it to uh to |
2276s | make it better |
2286s | i will say that consecration is like one |
2288s | of the more complicated ones |
2290s | uh and it's so tough to do especially |
2294s | when you have like an upfront hip and a |
2295s | dot um |
2299s | like that and like an upfront hit and |
2302s | and the dot and they're both are aoe but |
2304s | at different aoe sizes and like |
2307s | can trigger other things as well like oh |
2310s | that one's just a nightmare |
2336s | i love puncture it's just i don't know |
2338s | it feels it feels really good to use |
2352s | [Music] |
2354s | okay i see a follow-up question let's |
2355s | we'll stick on this topic i'll come back |
2356s | to you |
2357s | [Music] |
2358s | uh |
2359s | next sorry |
2363s | uh so if i can be extremely greedy in |
2366s | the immediacy |
2368s | immediacy what would be probably |
2372s | i think |
2372s | uh what would probably placate a lot of |
2374s | us we get two more lines of information |
2376s | on a skill hover one skill damage |
2379s | pre-multipliers |
2380s | let me just be everything that's an |
2382s | added damage instead of a multiplied and |
2384s | two hit damage after multipliers |
2388s | uh not including dots |
2390s | yeah it's i'm sorry it's not going to |
2392s | happen this patch it will not happen in |
2394s | 85 |
2401s | um it's possible that we might look at |
2403s | something like that if um |
2406s | we don't have the character sheet ready |
2408s | for next match but um |
2420s | yeah |
2421s | i apologize it's not gonna happen this |
2423s | match |
2425s | and i know it seems like a small ask to |
2427s | to do something like that |
2429s | um |
2432s | ah it's really not |
2435s | like like that's uh okay no more uniques |
2438s | this patch ask |
2440s | type thing |
2459s | i wish i could do it i really do |
2463s | not happening |
2469s | hello |
2471s | singing games tv what is up what is up |
2474s | is that i am i'm i'm slaying on my |
2476s | marksmans what's up |
2478s | we are the butt kicker today |
2482s | it's all good these streams and |
2483s | communication beach is incredible |
2484s | compared to others side note uh you're |
2487s | bang on about my classification as being |
2489s | medium experienced in le and a huge nerd |
2491s | for rpgs |
2492s | very well done also fellow beardie man |
2496s | that mean is glorious thank you i've i |
2499s | quite like my beard |
2500s | i had to uh |
2502s | i had to tame it down a bit for the |
2504s | pandemic |
2506s | um |
2507s | because masks and beards suck |
2514s | suck |
2516s | a lot |
2524s | i know those are great |
2532s | uh |
2533s | okay so i have one back here is weapon |
2535s | swapping something that's planned for |
2536s | the future we played around with weapon |
2538s | swapping |
2540s | um but we actually scrapped it |
2545s | oh i can do these nice |
2549s | so as of right now uh no but that |
2552s | doesn't mean that never that makes any |
2554s | sense |
2555s | um |
2556s | if you want it leave it in the |
2558s | suggestions threads and |
2560s | it's possible it could happen i'd say |
2562s | very unlikely at this point but possibly |
2572s | especially when there is snapshotting |
2574s | which we are |
2575s | and have made |
2577s | huge strides on recently which is great |
2580s | um |
2584s | it's ah |
2587s | it especially makes that a um |
2590s | especially there are so many different |
2592s | types of snapshotting and snapchatting |
2593s | problems with book gear |
2595s | it is especially problematic because it |
2598s | it really encourages that type of |
2600s | like |
2601s | all right um put your summoning gear on |
2604s | hits weapon swap all right put your |
2606s | regular gear on type thing and it's just |
2607s | yeah it it encourages that and it makes |
2610s | it as an expected gameplay style |
2614s | um and we don't want to balance the game |
2616s | around that mechanic |
2618s | or gameplay style so we want to bounce |
2620s | the game away around how we hope it will |
2622s | work long term |
2624s | um |
2625s | and time spent especially at this point |
2627s | when we're like our eye is on the prize |
2629s | a 1.0 prize so we're |
2631s | we're not we try really hard not to do |
2633s | anything that we have to redo for launch |
2641s | if we're looking at a feature and we're |
2642s | like |
2644s | we're missing some small thing we're |
2645s | like okay we're just going to redo this |
2647s | when we hit launch |
2648s | or where we do this in like two patches |
2650s | or something like that or if we do this |
2652s | like just right after launch or |
2653s | something like that um we generally are |
2656s | just like okay we'll just push it until |
2657s | we're gonna do it properly |
2687s | all right |
2691s | see some questions here there's probably |
2692s | some more questions is there any chance |
2695s | character renaming will be added nice if |
2697s | you change a build and want a |
2699s | descriptive name yeah i i don't think |
2702s | that's unreasonable um |
2704s | [Music] |
2706s | i don't know though |
2710s | not happening |
2712s | don't listen to her she doesn't know |
2713s | she's talking about |
2732s | not happening |
2735s | how is the last epoch hot sauce brand |
2738s | coming along |
2741s | oh you'll see |
2750s | like hansel it's so hot right now |
2771s | not |
2775s | and that's how it's done |
2781s | tny has gifted a sub to perry the pig |
2785s | awesome thank you very much |
2790s | thank you very much congrats barry |
2792s | welcome to the ranks of |
2794s | subbed |
2804s | i'm a bit worried about snapshotting |
2805s | changes because a lot of builds and |
2807s | almost entire masteries rely heavily on |
2810s | it would need series rebalancing with |
2811s | the loss of snapshotting yeah and that |
2814s | will not be |
2817s | ignored |
2829s | i'm feeling when you're like oh this |
2830s | heating pad is doing nothing now |
2833s | and uh it's still on full blast |
2837s | you just become accustomed to it |
2852s | level 8 level 60 |
2856s | get that pass one of the different |
2857s | passes |
2861s | what are we gonna do huh |
2885s | is there anything in here gonna look at |
2890s | i mean there's just |
2893s | that's basically a 33 bleed chance for |
2896s | points |
2901s | it's not terrible |
2903s | i don't care about crit |
2922s | well might be nice decks and glancing |
2924s | blow be nice too |
2935s | we could go back to here |
2944s | it's the attack speed |
2945s | let's just finish that off extra point |
2959s | [Music] |
2961s | i know i should have the build up so i'm |
2963s | looking at it but |
2968s | let's fix it later |
2972s | all right i already got so lucky with |
2973s | the with the quiver |
2976s | why get greedy with a perfect build |
2983s | all right uh |
2985s | hi mike just an observation there's |
2987s | plenty of skill audio feedback when used |
2991s | however you know audio feedback from |
2993s | enemies when you hit them splashes |
2995s | splatters uh that would go a long way |
2997s | towards making skills and kind of feel |
2998s | more impactful and fun it would be great |
3000s | to hit a monster and sound like you made |
3002s | them leave yeah so there is um |
3007s | there's there is |
3009s | uh |
3011s | there is sound for for a lot of them |
3013s | actually |
3016s | basically every enemy has uh when i get |
3019s | hit play this sound |
3021s | um |
3025s | and uh skills themselves have uh when i |
3029s | hit play this sound |
3033s | and um |
3035s | it's it's there's differences based on |
3037s | the material of like |
3040s | is this uh it's like a wood sound it's a |
3042s | metal sound all these things |
3046s | um in some cases they are maybe not |
3049s | [Music] |
3050s | prominent enough |
3052s | um |
3055s | we're also working on the dynamics of |
3057s | those um |
3059s | what gets what gets when what happens |
3061s | when all sorts of things |
3063s | um just the the |
3065s | combat interactions and what happens |
3067s | when you hit someone in general |
3070s | is something that we've been working on |
3071s | a lot recently |
3074s | um |
3079s | so yeah that's that's that's all stuff |
3081s | that we're definitely working on quite a |
3082s | bit |
3086s | see |
3088s | we're on it we're on it like a car |
3090s | bonnet |
3103s | in case you were wondering |
3110s | hi |
3112s | how are you seven |
3115s | howie how are you |
3117s | um |
3118s | uh will shaman get balanced skill |
3120s | changes yeah |
3123s | everybody will get bounce skill changes |
3125s | um |
3127s | i know shaman feels a little a little |
3130s | neglected at the moment a little |
3131s | underwhelming at the moment |
3133s | um |
3135s | part of that comes from the fact that |
3136s | there's been a lot of work done to |
3138s | beastmaster and druid recently |
3141s | um especially druid |
3143s | uh and and how |
3145s | both of those have their full confidence |
3147s | skills and shaman doesn't and |
3150s | one of the main shaman skills is very |
3152s | underwhelming at the moment |
3160s | uh yeah |
3162s | there's there's |
3163s | there's a couple |
3168s | sorry |
3172s | uh there's a couple shopping skills that |
3174s | are uh |
3176s | uh slated for some pretty decent reworks |
3178s | and there's a missing skill and the past |
3179s | passive truth |
3185s | not happening |
3186s | uh i i don't think that'll be i don't |
3188s | think they'll leave me next patch really |
3196s | there will there will be more skill |
3197s | stuff we're back to we're back to doing |
3198s | skills next match |
3201s | but i don't think shaman is |
3214s | my back really hurts |
3218s | we are going to lay down after this |
3225s | i might make it as far as the floor of |
3227s | my office |
3231s | trousting no i'll be |
3236s | what am i doing |
3244s | i'm really excited for the model changes |
3245s | that are coming |
3247s | um |
3251s | it's a few it's a few things that uh i i |
3254s | think are gonna be really good |
3259s | i know what i'm gonna do i'm gonna bring |
3260s | up |
3268s | what am i doing you guys have been so |
3269s | patient |
3271s | no one's uh |
3273s | no one's asking me for spoilers |
3277s | that's usually how i i just don't think |
3279s | about it and someone asked for suppose |
3280s | i'm like oh yeah right spoilers |
3282s | [Laughter] |
3284s | uh well it's not 100 sure if we've said |
3286s | there we go oh teasers for the model of |
3288s | it yeah um |
3290s | so i'm not 100 sure which art we have |
3292s | shared or not yet |
3294s | um but here is |
3297s | uh some art for a pair of boots that uh |
3299s | you definitely can't tell what boss they |
3301s | might come from there's definitely no |
3303s | connection to any existing bosses |
3307s | yes i i know |
3309s | i know mike's puncture hill |
3312s | that you think it's easy |
3335s | protect the people |
3343s | hang out my smoke bomb they won't be |
3344s | able to find you |
3351s | i'll protect you |
3354s | support rogue here we go |
3361s | can we get some teasers on model to fake |
3363s | changes yeah so this is all |
3367s | what we're working on |
3369s | um and we're still still kind of going |
3371s | through the details of it |
3373s | um |
3377s | but it's |
3379s | it's kind of this is something i've been |
3380s | i've been |
3382s | work i've been talking about a little |
3383s | bit here and there for for a little |
3384s | while |
3387s | um and this is encouraging people to |
3389s | maybe spend and this |
3391s | might sound i don't know okay |
3393s | so i teased a little bit that i think |
3394s | people will be doing more bosses |
3397s | uh more frequently doing bosses um in |
3399s | the model of the fate |
3402s | which i think is for most people the the |
3404s | more exciting part of the month |
3408s | more interesting part of the model |
3410s | um |
3413s | and |
3414s | uh especially in empowered but also yeah |
3416s | and just getting to empowered faster so |
3418s | a lot of people have been requesting as |
3419s | well |
3422s | um and the way you get to empower it is |
3423s | by killing bosses all at once but yeah |
3426s | so being able to kill bosses faster um |
3434s | now this |
3436s | another problem that i've mentioned that |
3437s | i feel about that there is with with |
3439s | monolith of fate right now is that there |
3440s | is |
3441s | very little incentive to |
3444s | take your time at all in them |
3446s | in that the |
3449s | uh |
3452s | the the idea is very much how fast can i |
3455s | finish this echo because however fast i |
3457s | finish this echo determines how quickly |
3459s | i'm going to get the special reward |
3461s | for that echo and also |
3463s | um |
3467s | uh affects how |
3472s | uh not just the special order for the |
3474s | echo but but how much stability how fast |
3476s | you have stability per hour let's call |
3477s | it like what's the rate of stability |
3479s | gain |
3480s | um because that's the most important |
3481s | thing for |
3482s | getting to the boss faster right |
3484s | and you get stability by completing |
3486s | echoes so faster you call the echoes |
3488s | faster than the boss testing stability |
3489s | fascinating |
3492s | um so that's the interaction we're |
3494s | trying to augment we we want there to be |
3497s | um some incentive to slow down a bit |
3500s | in in the monolith uh that's that's |
3503s | that's natural and feels |
3505s | uh |
3507s | i want to say like intuitive and |
3509s | rewarding and |
3511s | uh we've we've attempted to do this a |
3513s | little bit in the past when we |
3514s | scale the rewards of the chest based on |
3517s | the number of enemies you kill |
3519s | in the monolith and that's been |
3522s | wildly unsuccessful i would say |
3526s | uh |
3527s | it was just just to be |
3528s | it's really under uh understate that |
3533s | point um |
3550s | pretty beefy here but i just want to |
3554s | make sure i'm not hairless |
3580s | uh so yeah so i don't i can't give you |
3582s | exact like this is what we're doing but |
3584s | that's the goal here is um and also to |
3588s | improve the interaction between bosses |
3590s | and orbis oh [ __ ] of ours |
3594s | not happening |
3599s | moving flush with the legendary |
3600s | potential that's what i'm talking about |
3603s | right there |
3603s | [Music] |
3605s | we're going let's go hard |
3607s | looks like we're doing really good |
3610s | uh |
3612s | eat drop rate yeah |
3622s | any spoilers from the march multiplayer |
3624s | update no |
3626s | i don't have anything for you i'm sorry |
3629s | it's it's fun |
3631s | it's a lot of fun i'm enjoying it i know |
3632s | i keep saying that every time i'm |
3633s | talking multiplayer but it is really |
3635s | cool |
3638s | no it's not really a surprise or spoiler |
3643s | all right let's get some xp |
3646s | gotta catch up i'm only 60 going to the |
3648s | 66 timeline |
3650s | interesting interaction here so this as |
3652s | far as experience gain is concerned this |
3654s | zone |
3655s | because i'm 60 and the zone is 66 all |
3658s | the enemies have their experience |
3659s | rewards scaled down to 65 |
3670s | levels above is the maximum level |
3673s | difference |
3675s | so if you're level one in a 1100 zone |
3677s | you are gaining experiences though it |
3678s | was level six |
3702s | oh we'll be focused in next patch um i |
3706s | think we'll wait until the uh until |
3708s | we've got a chance to get |
3710s | um this one settled down and |
3715s | do a little do a little |
3716s | regroup and make sure we're happy with |
3718s | everything we do have plans for next |
3720s | patch laid out already um |
3724s | some departments have started on those |
3726s | already |
3730s | um |
3732s | but i i i don't know any details heavy |
3735s | details yet to share |
3741s | i can i can here i can say this we will |
3743s | have more skills updates |
3746s | next patch |
3748s | than this match |
3750s | which i know says basically nothing |
3752s | because we didn't have any major ones |
3753s | but uh |
3756s | the best i got for you right now |
3758s | unfortunately thank you very much dallas |
3760s | that's that's that's that looks like 10. |
3762s | yeah that's 10 subs |
3764s | that is wonderful |
3766s | oh this starts already in the game oh no |
3768s | it's not nice okay cool |
3772s | nothing |
3776s | thank you very much |
3778s | congrats everybody got one of those |
3786s | definitely did not just uh send the |
3788s | spoil what one of the displays is gonna |
3789s | be |
3797s | oh |
3798s | yeah it's right here |
3800s | [Music] |
3804s | get that sub train roll in |
3807s | or leave the station |
3811s | [Applause] |
3818s | uh |
3819s | i started smiling in the middle of that |
3821s | last |
3822s | seal around the |
3823s | edge oh |
3840s | all right i feel like there's something |
3841s | i was looking at here |
3853s | uh do you guys improve monster pack size |
3856s | in campaign in other areas of the game |
3858s | system uh so like um |
3862s | what do you what do you mean by improve |
3865s | i i i would assume it's |
3867s | uh |
3868s | increased the size of um is is the |
3872s | is what you're going for improve um |
3877s | i think |
3880s | there there hasn't been any major |
3882s | changes to pack sizes dispatch |
3897s | i know there was some uh |
3899s | some performance improvements that came |
3901s | with |
3902s | uh emerging enemy |
3904s | spawners |
3906s | with large large packs of emerging |
3908s | enemies there was some performance |
3909s | changes that came by that helped that |
3911s | out a little bit last patch |
3913s | i said last eight five dispatch |
3917s | sorry it's already last patch in my head |
3928s | uh |
3936s | [Applause] |
3947s | oh |
3948s | that was good i don't know why it makes |
3951s | me laugh but i shouldn't make myself |
3952s | laugh right now apparently |
3957s | uh are we getting more information uh in |
3959s | the game guide soon it's great resource |
3961s | but even that little tidbit about level |
3963s | five cap for mobs on experience would |
3966s | increase that save me a lot of googling |
3968s | yeah um |
3970s | we |
3971s | we definitely add things to the game |
3973s | guide every patch there is this um |
3978s | there is a bit of a balancing act needs |
3980s | to happen with the game guy because if |
3982s | we put too much information in there |
3984s | it does become difficult to find it |
3989s | um so sometimes we will um |
3992s | avoid |
3994s | putting information in there if we think |
3995s | it's not necessary that i think is |
3998s | information that should be in there if |
3999s | it's not already |
4001s | um which it sounds like it's not |
4007s | all right it's just falling down my back |
4009s | it's okay |
4010s | uh |
4011s | yeah like you have to drop something |
4013s | yeah you're right sorry sorry |
4021s | do we just do we just put this on |
4033s | we should find an exalted chest |
4037s | here |
4040s | do you have an exalted chest |
4046s | not great stuff on it |
4067s | let's go for that experience node |
4072s | uh yeah sorry game guide |
4074s | every patch we add stuff to the game |
4075s | guide this time we added uh about a half |
4078s | dozen |
4079s | new |
4084s | yeah we don't care |
4090s | yeah |
4091s | let's do that |
4093s | um |
4100s | yeah about a half dozen uh new things |
4102s | and we updated another |
4104s | couple dozen of them as well |
4108s | uh last fact |
4110s | there's lots of like item rarity stuff |
4112s | that got updated with |
4117s | them yes i think that the information |
4119s | you saw was a very good example of |
4122s | something that should go in there |
4131s | um if sorry i'm |
4133s | struggling to concentrate a little bit |
4134s | here but do my best uh if you if you |
4136s | have suggestions for specific things |
4138s | you'd like to see in the game guide in |
4140s | game |
4141s | um a forum thread post would be the best |
4143s | place to put that |
4144s | uh to get the highest chance of putting |
4146s | it in there getting it actually |
4150s | or at the very least evaluated |
4159s | i mean monster's amount is consistent oh |
4163s | so like there's less variation between |
4166s | uh |
4167s | between pack sides and so like |
4169s | you get less of a like oh there's a lot |
4171s | here and fewer here |
4172s | um yeah there's no major changes to that |
4174s | that we did recently or planned to um |
4179s | but we could it's |
4181s | you know |
4188s | there's times where things |
4189s | like sometimes things feel a little bit |
4190s | bare |
4192s | but i think the times where things feel |
4194s | and that doesn't feel amazing |
4196s | um i think when it's like surprisingly |
4199s | heavy |
4200s | i actually like that where you're like |
4202s | oh this is an extra challenge it's |
4203s | harder than normal |
4205s | what am i gonna do can i make it through |
4216s | to tag me with a question oh it means |
4218s | there's a question that wasn't tagged |
4218s | let's go up and find it |
4223s | here we are |
4224s | uh why is the skill system five active |
4227s | skills |
4229s | uh the better choice rather than 10 plus |
4231s | or more i also feel |
4233s | uh |
4235s | tired out by multiple skill trees for |
4237s | each skill honestly i mean you you kind |
4239s | of hit at the um |
4242s | kind of kind of the core of the issue |
4244s | right there actually already |
4248s | um |
4251s | we really wanted a system by which we |
4253s | could |
4255s | uh have skills be customizable this is |
4258s | sort of the |
4260s | the like the linchpin core thing where |
4262s | like you can really have granular |
4264s | control over your skills where you know |
4267s | um |
4269s | like |
4271s | okay i i really want to i i like finding |
4273s | specific interactions and |
4276s | we love skill trees |
4277s | that's the short answer we love skill |
4279s | trees and and |
4281s | being able to have that really |
4284s | um |
4285s | specific unique and independent control |
4287s | over each skill is something that we |
4290s | we've sort of been the core identity |
4292s | of our |
4294s | um character building |
4297s | as a whole not just skills but like the |
4298s | whole like the passives are predicated |
4300s | on that like gears predicated on that |
4303s | it's it's all about |
4305s | that skill trees |
4307s | um |
4308s | existing the way they are like every |
4309s | every system is built with the skill |
4311s | trees the way they are in mind |
4314s | um |
4317s | and and one of the big reasons we wanted |
4319s | to do this i think the easiest |
4320s | comparison is something like path of |
4321s | exile |
4322s | um where you have |
4325s | where it's very similar that they have |
4327s | very granular control and you can sort |
4328s | of build your own skill right |
4333s | there tends to be a little more generic |
4337s | uh generically useful |
4339s | support gems that go into skills in path |
4342s | of exile so like basically every |
4344s | projectile can have a |
4346s | uh like a multiple projectiles |
4349s | like |
4350s | like a greater multiple projectiles you |
4351s | need to basically any skill there |
4354s | and you can't do that to puncture |
4356s | puncture's always a single |
4358s | single hit i |
4360s | may be wrong about that actually might |
4361s | be a triple there somewhere |
4362s | but like there's there's always that |
4364s | like |
4366s | um flurry is always |
4368s | a single one here i mean you can you can |
4371s | get multi-shot to proc with flurry which |
4373s | is great |
4374s | um |
4376s | but there's there's a lot of things |
4377s | there's a lot of constants that we can |
4379s | keep true about certain skills that |
4380s | really keep the essence of that skill |
4383s | and |
4384s | the like |
4386s | the theming of that skill really strong |
4390s | um |
4391s | and we and we have these unique skill |
4393s | trees for each one so that we can be |
4395s | really specific so we can we can we can |
4397s | put in mods that |
4399s | for one skill that just would never work |
4400s | on any other skill at all |
4403s | and and and |
4404s | i know pathogen kind of does this too |
4405s | where those certain certain mods don't |
4407s | work on certain skills and all sort of |
4408s | stuff um |
4410s | which is a great way to get around get |
4412s | around it |
4414s | um |
4415s | but like every time they release a new |
4417s | skill |
4418s | um they have to take into account |
4421s | every single support gem that exists |
4424s | and decide okay is this gonna work is it |
4426s | not gonna work what does it look like if |
4427s | it does work all these things |
4429s | um |
4431s | whereas i think a real advantage we have |
4433s | from a design standpoint |
4435s | is is that we can we can |
4437s | compartmentalize skills and say like |
4439s | okay well this skill is affected by its |
4441s | skill tree |
4442s | and not this other skills skill |
4445s | treatment |
4447s | um i think that helps us with balancing |
4449s | makes it easier i i really understand |
4452s | i'm not saying one's better than the |
4453s | other but that's um |
4455s | one of the strengths of our system that |
4457s | we are |
4458s | leaning into and |
4461s | one of the things we like about it from |
4463s | a design like that makes our lives |
4464s | easier for as designers |
4466s | um |
4470s | where am i going with this |
4472s | skills uh modified specific things yes |
4474s | skill trees so um |
4477s | you're right it's a lot of skill trees |
4479s | right you have five |
4481s | for just your skills and that's part of |
4482s | the reason we introduce them slowly as |
4483s | you're leveling them so you become |
4484s | familiar with them and you're generally |
4487s | working with one or two at a time |
4488s | primarily to get to endgame then you're |
4490s | advancing them each a little bit at a |
4492s | time |
4494s | um if we had |
4496s | 10 skills on the bar |
4498s | uh you'd really frequently start to see |
4502s | specific skills |
4504s | become |
4506s | um |
4508s | like let's feel that like a um |
4511s | you'd be able to use exactly one point |
4512s | wonder skills |
4515s | uh so static |
4517s | is a great example of a one point wonder |
4519s | skill in diablo 2. you put one point in |
4521s | it you get the skill and it does what it |
4523s | does really well without putting any |
4526s | more points into it without any |
4527s | investment whatsoever |
4529s | um and it's just that's all it ever does |
4534s | um |
4536s | i think we'd end up with a lot of skills |
4538s | that were |
4539s | frequently used as |
4541s | 1.1 or so speaking we do get that a |
4543s | little bit with triggered skills that |
4545s | don't need to be on your bar so you end |
4546s | up with um unspec skills that do end up |
4549s | on your barber once in a while i think a |
4550s | really good example of that is something |
4552s | like decoy |
4554s | where you put it down and it's gonna do |
4555s | its basic thing |
4558s | it's not gonna get the extra benefits |
4559s | from the tree but it's gonna do the |
4560s | basic stuff |
4562s | just right off the bat |
4565s | and i think you'd see um the the number |
4568s | of people |
4569s | actually running decoy as a specialized |
4571s | skill |
4573s | plummet and the number of people total |
4575s | using decoy skyrocket |
4577s | um |
4580s | i'm just using decoys an example there's |
4581s | a lot of other skills that will probably |
4582s | fall into that category |
4584s | anyway i know there's some that do |
4586s | anyways |
4587s | um |
4591s | and with with 10 skills on your bar i |
4593s | think you'd end up in the situation |
4594s | where you're you've got a lot of skills |
4596s | sitting on your bar doing basically |
4598s | nothing |
4607s | and you still have a really similar play |
4608s | experience except it would be more |
4610s | complicated |
4611s | so you get all this extra complexity |
4614s | with very little depth and i know i've |
4616s | i've gone on this depth complexity rant |
4617s | a few times |
4619s | um but i think you end up with a bunch |
4620s | of complexity without doubt by doing |
4622s | that |
4623s | and |
4625s | um |
4628s | on top of all that all of our skills are |
4630s | designed exactly with the number of |
4632s | skills |
4633s | that we have in mind |
4635s | um and at this point if we want to |
4638s | release |
4639s | anytime soon |
4642s | we cannot add more skills to the bar it |
4644s | would it would cause such a backup on |
4648s | our entire design pipeline and |
4650s | development pipeline like it would it |
4652s | would just |
4654s | it would be absolutely insane to do that |
4655s | right now |
4666s | that's an exalted bow |
4673s | i mean |
4675s | if we can pop that uh |
4678s | lighting damage off |
4684s | not exactly what we want but uh |
4691s | that's not bad |
4710s | all right i saw a few questions go by as |
4711s | i was rambling there |
4726s | let's switch this out |
4730s | something that will look a little |
4731s | familiar but not quite the same as what |
4733s | you're used to i think |
4736s | oh |
4737s | what's that |
4743s | do you guys make monolith random |
4744s | generated echoes |
4746s | that's |
4747s | getting more randomization tomorrow this |
4749s | is something we're working on um it's |
4751s | not there yet |
4752s | will show me get more support for |
4754s | lightning companions |
4756s | like an end passive that doubles |
4758s | lightning companion or it's mastered |
4760s | mostly for totems um |
4764s | i think that the lightning campaigns do |
4767s | fit best with shaman |
4770s | and i would like to see a little bit |
4771s | more synergy there |
4773s | but i don't have anything |
4775s | uh specific |
4777s | for you right now i'm sorry |
4783s | oh yeah let's let's just keep bumping |
4785s | into that that's the one we're looking |
4786s | for isn't it |
4789s | when multiplayer comes |
4790s | will |
4792s | we have an option to choose predictive |
4794s | or lockstep mode um |
4798s | i don't know right now |
4800s | um |
4803s | as it stands unlikely |
4806s | i think |
4807s | um |
4810s | but it's not impossible |
4816s | this heating pad does not want to stay |
4817s | on my back oh will shaman get more |
4819s | lightning companions for uh did i |
4823s | i feel like i just answered that |
4825s | uh what do you guys think about |
4827s | increasing rewards for people who love |
4828s | to clear echoes not just run through |
4831s | them some builds also can't run through |
4833s | so maybe like double rewards of 85 |
4835s | percent echo modifiers are cleared or |
4838s | like 40 more stability gained |
4840s | um i think you should wait till the next |
4842s | top picks |
4844s | uh if the skill tree only if the skill |
4847s | tree only have major modifying nodes |
4849s | there |
4850s | you still have uniqueness for skills and |
4852s | also maybe a less complicated four |
4854s | player |
4855s | while you put all minor skill tree nodes |
4858s | on character passive tree instead yeah |
4860s | and and i think this this comes back to |
4862s | the um |
4867s | granularity of things |
4869s | and being able to put certain nodes on |
4871s | certain trees specifically |
4875s | um |
4877s | we really i know it doesn't seem like it |
4879s | sometimes |
4880s | but we start out by only having trees |
4883s | with |
4884s | really |
4885s | uh |
4890s | like |
4892s | gameplay changing |
4893s | we're trying to use a blanket |
4895s | um |
4897s | transformative nodes there we go |
4899s | we start out by like really focusing on |
4901s | the transformative nodes the keynotes |
4903s | and |
4904s | um |
4907s | that's what we that's we try and focus |
4908s | on so like we try and get it so that |
4911s | basically every tree is almost |
4912s | exclusively keynote that's the |
4915s | goal um |
4918s | it doesn't work |
4924s | to have the nodes feel |
4927s | transformative and important and |
4929s | impactful and all sorts of stuff |
4931s | it's it they need to have a couple nodes |
4933s | in there that are less so |
4938s | um and we've tried doing things like say |
4941s | you have a node that was like |
4943s | uh a really easy example here is so you |
4946s | have a cold conversion of let's say |
4947s | let's say you have |
4949s | um lightning blast converted to cold as |
4951s | a node |
4953s | um |
4954s | and the node instead of just being like |
4955s | lightning glass is converging cold it's |
4957s | a four-point node that has 25 percent of |
4959s | lightning blast per point is converted |
4964s | and you're in these weird intermediary |
4966s | states and it just doesn't work |
4971s | and |
4972s | uh that's that's i think it's sort of |
4974s | just why those are specifically one |
4976s | pointers |
4977s | um |
4979s | and we try and get as many |
4982s | more gameplay impactful nodes as we |
4984s | possibly can especially ones |
4988s | um personally i know that i really like |
4990s | i think it's a good example of this is |
4992s | the berserk nodes on warcry |
4996s | a bunch of multiplayer nodes i think |
4997s | they're very it changes how you play |
4999s | with warfights very heavily |
5006s | i really like that it's one of my |
5007s | favorite notes |
5009s | or set of notes |
5013s | um this is like yeah we might not want a |
5015s | skill to have |
5017s | increased poison damage on it or or |
5020s | increase poison chance or like added |
5022s | poison chance |
5023s | um |
5026s | and putting |
5027s | individual skill specific nodes on the |
5030s | passive tree it just doesn't make sense |
5031s | we actually did try that |
5033s | it's why even nodes that do mention |
5035s | specific skills always mention two to |
5037s | three skills sometimes even more |
5042s | let's get that xp going for that xp |
5048s | uh do you guys plan |
5050s | to like this arbor keys drop chance |
5052s | improvement especially from chapter 2 |
5054s | onward if like this arbor is purpose to |
5056s | skip campaign um i mean it is |
5062s | the the purpose is that it can be used |
5064s | as a campaign skit for follow-up |
5066s | characters specifically |
5068s | um |
5070s | so it's |
5072s | the short answer is not really maybe we |
5074s | need more feedback more time or |
5076s | information |
5077s | um |
5084s | but for right now |
5086s | not this batch i don't think |
5088s | um |
5092s | so i think it's more uh if we if we look |
5095s | at like since you started a brand new |
5096s | character brand new account like from |
5098s | scratch |
5098s | and you played through one of them all |
5100s | the way uh you |
5102s | hopefully have a couple keys |
5105s | um for your next character once you're |
5107s | ready to start that after you've had one |
5108s | time |
5112s | using it as a campaign skip is |
5115s | i would say a more advanced |
5118s | um |
5120s | functionality for it just because it is |
5121s | it it does create a level of difficulty |
5123s | for that follow-up character |
5125s | so like not only do you need keys for |
5127s | that follow-up character but you |
5128s | probably need to have like leveling gear |
5130s | prepped for it as well |
5131s | um |
5132s | which i know that the leveling gear part |
5134s | of it is something a lot of people had |
5136s | already coming into the patch so there's |
5137s | this um |
5139s | like everyone's already got their |
5140s | hundreds and you want to use it you want |
5142s | there's there's a there's a real high |
5144s | demand for keys right off the bat |
5147s | that doesn't match the supply |
5149s | because you haven't been |
5152s | in that stage in that period where the |
5154s | demand is low |
5155s | but you are still finding something |
5164s | and we are designing this for |
5169s | one point |
5170s | it's an unfortunate side effect of being |
5172s | in early access and leaving the |
5173s | characters |
5175s | um |
5177s | intact |
5178s | each patch but i think it's still the |
5179s | right thing to do |
5180s | i think a lot of people they don't even |
5182s | if it's not quite the perfect experience |
5185s | they'd prefer to be able to come back |
5186s | and play with the characters that they |
5188s | already have |
5191s | the vast majority of people |
5204s | not happening |
5205s | not happening |
5213s | um and we did just effectively up the |
5215s | drop rate quite a bit because they |
5217s | weren't dropping from bosses |
5221s | like they were supposed to now they |
5223s | are uh and then also on top of that |
5227s | um |
5228s | there are some monolith changes coming |
5230s | that will hopefully make it so that |
5231s | you're doing bosses quicker in general |
5233s | so you should have a knock-on effect to |
5236s | get a little bit more of them |
5241s | oh |
5241s | alrighty then |
5246s | oh yeah check out this |
5248s | on the far side cool artwork that i |
5250s | switched out |
5251s | yeah but it's reminiscent of something |
5254s | that we already have isn't it but it's |
5255s | just a little different |
5261s | just a little different |
5265s | what could it be |
5273s | yeah let's just crank up that damage |
5293s | and for everyone screaming at me for |
5294s | doing it wrong |
5297s | sorry i'm doing it wrong |
5309s | all right how you guys considered an rp |
5311s | difficulty for dungeons |
5313s | for the sole purpose of campaign |
5315s | skipping in ssf environments |
5319s | uh they need not provide reward but |
5321s | fairly easily |
5322s | easy to allow you to |
5325s | not require a key so they could be using |
5327s | this if that's ssf as campaign skips |
5329s | otherwise this is a player will never |
5330s | benefit from the campaign |
5332s | yes |
5333s | um |
5335s | yeah |
5335s | we went over this a few times trying to |
5337s | figure out what to do about this |
5340s | i'm not sure we've quite figured out |
5341s | what we want to do with it longer term |
5345s | um |
5346s | for now unfortunately because characters |
5348s | can be converted from unfortunately |
5350s | because they can be converted but |
5351s | unfortunately in this case um they can |
5353s | be converted from ssf to normal there is |
5356s | a |
5357s | um |
5359s | potential for campaign skip abuse in new |
5362s | characters and then switching them to |
5365s | uh normal characters and not require a |
5367s | key for that campaign skill |
5371s | fighting a lot of everyone calls staffs |
5379s | um which is which is why we didn't do |
5381s | anything like that this time but yeah |
5383s | that was definitely something that came |
5384s | up and was not fully resolved |
5388s | sometimes there's there's there's |
5389s | aspects of the new game features that |
5391s | when we create them we're like |
5393s | this doesn't quite work uh we do need to |
5397s | do something about this at some point |
5399s | and |
5400s | we're gonna get some more data |
5402s | before we before we try and tackle it |
5405s | not happening |
5412s | so we we implement the best option that |
5414s | we have available at the moment which is |
5417s | unfortunately us the characters cannot |
5420s | really benefit from the campaign |
5438s | in my opinion move some simple nodes on |
5440s | gear or something like converting damage |
5442s | type or aoe i would also love to use a |
5445s | single skill with multiple modifications |
5447s | yeah that we we've we've definitely |
5448s | talked about having |
5450s | uh multi-speccing a single skill |
5453s | um |
5454s | it causes a lot of problems and |
5458s | uh a lot more problems than it fixes i |
5460s | think |
5463s | uh uh like problems that it fixes |
5466s | um it causes a lot more problems than |
5468s | uh interesting interactions that it |
5470s | unlocks |
5472s | this is some plan to change the loop |
5473s | filter it's a little complex for new |
5476s | players or preset builders yeah there's |
5478s | um i think i think having uh |
5481s | some more preset filter options would be |
5483s | good |
5484s | um |
5486s | hopefully we'd like to and this the |
5489s | system was built with this in mind |
5490s | initially was having a |
5492s | sort of like um |
5495s | like system workshop as an example |
5499s | where like an in-game system for |
5502s | browsing and |
5506s | um |
5508s | grading |
5511s | reviewing |
5515s | thumbs up thumbs down like |
5517s | give it a four star you're the five star |
5519s | i don't know what the best way to do it |
5520s | would be but like |
5522s | um |
5524s | voting on |
5526s | like the best filters that are there |
5527s | people have uploaded this whole thing |
5529s | um |
5530s | and and have it be accessible in-game |
5532s | with a with an in-game browser for it |
5535s | i think that would be really useful with |
5536s | like filtering and also that's that's |
5538s | that's the that's the ideal situation i |
5540s | think especially for new players where |
5541s | you can just like |
5543s | open it up and it's like |
5545s | um |
5547s | there's like a browse existing filters |
5549s | or something button and you can just |
5550s | like |
5551s | pick from a list and filter you'd be |
5553s | like okay i want a marksman one |
5556s | where i'm using this specific skill |
5559s | um and i want it to be a leveling guide |
5562s | a leveling filter specifically |
5565s | and people will have tags on their |
5566s | filters |
5567s | yeah like that's that's the that's the |
5568s | dream scenario |
5570s | i really don't think that's a 1.0 |
5572s | feature at this point um |
5575s | but i think that's a |
5576s | reasonable thing to have as a sunday |
5578s | feature |
5591s | the hardest part about it is uh |
5594s | i guess moderating the descriptions |
5607s | i |
5608s | recently been playing a little elden |
5610s | ring and uh |
5616s | there's a lot of inappropriate things |
5618s | that show up on those uh |
5622s | signs what they're called |
5638s | silence my goodness that game is hard |
5653s | i was uh |
5654s | quick quick quick quick story |
5657s | um we're trying to time anything there's |
5659s | extremely early on in the game there's a |
5662s | dwelling that you need to gain access to |
5665s | and you're given the option to |
5668s | take the secret passage to the left |
5670s | um by by a character who literally tells |
5673s | you |
5674s | exactly that |
5678s | or you can like try and go in the main |
5681s | front door |
5682s | i couldn't figure out the secret passage |
5684s | to the left so i'm like let's just go on |
5686s | the front door |
5690s | apparently i'm good at just |
5693s | dodging attacks |
5695s | just walked in the front door that was |
5696s | fine |
5703s | i can't fight things because they kill |
5704s | me |
5713s | oh what are you doing here since you've |
5715s | mentioned the next hotfix a couple times |
5717s | now and it being good for uh monos and |
5720s | keys i i i want to just backpedal a |
5723s | little bit on this um the change for |
5725s | keys is extremely minimal because all |
5729s | it's doing is giving you a little bit |
5731s | more |
5732s | access to bosses |
5733s | which is a good way to get keys so it's |
5735s | it's it's a |
5738s | it's not a direct change to keys it's a |
5739s | knock-on effect from another change |
5744s | so it's i don't want this to be a |
5746s | oh it's the key patch or whatever no |
5749s | we've already done that |
5751s | uh any chance of hitting at when that'll |
5753s | be um |
5757s | i i hope it'll be real soon |
5759s | um we're still just waiting on a few |
5761s | things to get approved and |
5763s | um made sure they're solid |
5765s | but the content for it should be done |
5767s | already |
5783s | and if you want to there's nothing |
5785s | that's good as well if it changes if you |
5786s | want to just race through the monoliths |
5787s | you still can |
5789s | there's there's nothing stopping you |
5792s | you don't have to change your play style |
5794s | at all |
5796s | i'm not taking anything away we're not |
5797s | being like um |
5800s | half stability game but if you kill all |
5801s | the monsters you get the other half of |
5803s | that stability back now we're not doing |
5804s | that that's |
5805s | that's just mean |
5819s | easy |
5831s | which we had avalanche right here |
5843s | yeah |
5845s | but i'm good at running away from stuff |
5846s | in that game so you know |
5850s | i'll run away from it |
5853s | my specialty running away |
5872s | [Music] |
5879s | over there for a second |
5890s | all right here where are we what are we |
5892s | doing what are we doing do you guys plan |
5894s | to fix filter problems works like hide |
5897s | all items not item types you selected to |
5900s | hide sometimes you cannot close window |
5903s | if the filter |
5904s | by escape button on x |
5907s | on top of |
5909s | the top dialog box |
5914s | um |
5916s | if there's a dialogue window open escape |
5918s | should close that |
5920s | first before an ice skate should close |
5921s | everything |
5923s | uh |
5927s | we plan to fix every problem i don't |
5928s | really understand the problems you're |
5929s | talking about there |
5932s | sorry |
5941s | i mean so the filter that i have right |
5944s | now all it is is just hides normal items |
5946s | that's it |
5948s | um and it's definitely working to just |
5951s | hide normal items |
5971s | they're super useful right now |
5976s | declutter things a little more what do |
5977s | you think |
5993s | magic and |
5995s | there we go |
6014s | yeah i didn't see any i'm sure there |
6016s | were reactions too but i didn't |
6018s | i wasn't paying attention to chat when |
6019s | it happened but |
6035s | got another one i can show in a minute |
6053s | figured out why on loading screens if |
6054s | you click a lot it can cause a hang up |
6056s | or even sometimes the whole game crashes |
6058s | i did not know it did that |
6061s | uh |
6065s | makes sense but uh |
6071s | there's there's an issue with |
6073s | loading sync asynchronous loading |
6076s | um |
6080s | where it does or there's there's |
6083s | every time it loads it hits up it hits a |
6085s | point where |
6086s | [Music] |
6087s | basically everything locks up and if |
6089s | you're trying to |
6091s | do something at the exact moment that it |
6092s | locks up for a second it's just it's |
6094s | just a brief moment |
6095s | um it can cause problems |
6100s | um |
6104s | it used to be way worse which is why |
6105s | people would anyone who alt tabbed in |
6107s | the middle of a loading screen would |
6109s | always break their game early on if |
6111s | anyone remembers that like |
6112s | 0.5 0. |
6115s | 0.5 i think when that problem was and we |
6117s | also used to have the time travel |
6119s | animation that zoom |
6120s | um |
6122s | would uh |
6124s | would be the loading screen |
6126s | and um |
6128s | you you could because it's a constantly |
6130s | moving thing you could like really see |
6133s | you'll notice that our location doesn't |
6134s | have anything moving on it's because you |
6135s | can't see when the loading is actually |
6137s | happening |
6138s | you can't see those problems |
6140s | um |
6142s | and we're that's something we are |
6143s | actively working because we do want to |
6144s | get something moving on there so it's |
6146s | obvious that it's still loading |
6147s | something still happening that sort of |
6148s | stuff |
6149s | um |
6151s | but that's that's the main reason why a |
6153s | lot of people do ask why they'll build |
6155s | like why not use the |
6157s | time travel effect as a loading screen |
6158s | and we did originally |
6160s | it looked awful everyone thought the |
6162s | game was scratching we had so many crash |
6164s | reports |
6166s | um because it would stutter and freeze |
6168s | for a second and people would all tab |
6170s | and the game would crash |
6173s | and as soon as we split those two |
6175s | those loading screen crashes crash |
6177s | reports |
6178s | like |
6179s | almost every single one of them just |
6181s | vanished overnight |
6183s | it was crazy we're getting so many the |
6185s | all of them are gone |
6192s | and we've improved the stability of |
6194s | loading a lot since then but that one |
6196s | thing was actually had no effect on |
6197s | loading stability |
6201s | i'm really funny |
6206s | uh from what i've seen removing adding |
6209s | points to minions and resuming them uh |
6212s | can't the same be done with equipping |
6214s | and unequipping gear to prevent |
6215s | snapshotting |
6217s | uh so um |
6219s | yes |
6222s | and and |
6224s | uh |
6227s | you can you can do this |
6234s | if if |
6235s | every single time i'm doing this it's |
6236s | summoning and resuming minions |
6239s | oh my goodness |
6241s | um |
6246s | caused some serious problems |
6253s | so we need to have a little bit more |
6254s | elegant solution than that |
6264s | also most of the time it's just stats |
6268s | um it's rare that switching a piece of |
6270s | gear like that would um |
6273s | cause something like |
6275s | uh let's let's say like frost minion |
6277s | frost archer minions to be enabled or |
6279s | disabled |
6281s | um and and have it change like have to |
6283s | have so that's that's a re-summon thing |
6286s | it's like forcing the |
6288s | like the minion type to change where |
6289s | it's like a different minion completely |
6306s | oh look at that sulphide bastion key hmm |
6323s | can you fix the issue with dragging |
6325s | scroll bar for stash icons causing your |
6328s | character to move |
6330s | oh yeah that one sucks |
6331s | um hopefully |
6337s | why inventory not open upon clicking |
6340s | shop via armor trader npc it should |
6343s | um there is a bug where if you have the |
6345s | stash or inventory open |
6348s | um |
6350s | if you if you've got the inventory and |
6351s | stash open |
6353s | and then you click on the armor trader |
6355s | from there |
6356s | uh and open it and then move a little |
6358s | bit closer it'll close the inventory |
6361s | um |
6363s | it's actually the same bug that happens |
6365s | with conversations |
6367s | um but it's so much harder to detect |
6370s | uh and it only happens in like a couple |
6373s | combinations of npcs but because the |
6376s | stash and shop armor shops are almost |
6379s | always like the exact distance apart to |
6382s | make it happen |
6383s | it's much more noticeable |
6386s | um i was actually just working on that |
6388s | this morning |
6392s | i think we have a solution for |
6394s | i don't know my |
6396s | github's closed right now so i don't |
6398s | know if the pr was accepted or not |
6414s | but if the uh if the dialog fix one goes |
6416s | in and works then i might be able to |
6418s | apply that to |
6420s | the inventory panel as well which should |
6422s | be sweet |
6427s | may actually be a different fix but |
6431s | either way |
6433s | is on the radar |
6439s | oh yeah i was gonna switch this up |
6442s | [Music] |
6445s | yeah |
6447s | oh yeah |
6449s | that's a nice one |
6451s | i got one more after that too |
6454s | there will be two back to back right at |
6456s | the end |
6464s | you might be able to guess where this |
6466s | comes from |
6479s | um these are i will say that all this |
6481s | art is subject to change still as |
6485s | i'm showing you |
6486s | real early versions of it and the items |
6489s | aren't actually made yet |
6509s | but i love you i saw the art this |
6511s | morning and i'm like oh gotta share |
6513s | gotta share |
6516s | here yeah i i think um |
6521s | so just a refresher |
6523s | fires the red one and ice is the blue |
6526s | one |
6527s | just a little |
6529s | just |
6530s | for the popcorn later |
6541s | you're welcome rhymer |
6549s | give a shout out to the art team for me |
6551s | will ya one thing last epoch has |
6553s | improved on every patch that's |
6555s | noticeable is artworks i want to thank |
6556s | them yeah they |
6559s | it's one of those things where like |
6561s | sometimes when you're not very good at |
6562s | something or you don't have a lot of |
6563s | knowledge about it um |
6566s | it can seem like at least this is what |
6569s | happens to me quite a bit it's it's this |
6571s | sort of mysterious thing that just |
6575s | happens you don't really know how |
6577s | um |
6581s | arts like that for me i just see it |
6583s | that's cool |
6586s | but i really have very little concept of |
6588s | like what goes into it really |
6594s | i will pass along your |
6620s | back to backers |
6623s | dream thrown with legendary potential |
6628s | we're gonna do a two-handed void |
6630s | road marksman |
6632s | it's a thing right |
6638s | hmm |
6653s | uh to tell you keeper lena timelapse is |
6655s | great yeah exactly |
6656s | that exact reason |
6658s | uh there's some quest in the campaign |
6660s | gives reward |
6661s | quest complete dialogue and then starts |
6663s | immediately load another area you can't |
6665s | press ok |
6667s | that's visible in |
6669s | dreadnought after defeating boss |
6673s | all right |
6674s | if you've got bug reports something you |
6676s | want to report like that |
6679s | uh go head over to the forums and |
6682s | uh leave a uh like make a post make a |
6685s | bug report for that there |
6686s | um |
6688s | and that'll be that'll be a great way |
6689s | because we track them on the forums |
6692s | and um |
6694s | we can you can also search on the forums |
6696s | to see if anyone else has similar issues |
6697s | you can just attach it to theirs if you |
6699s | want um it's a good place to like get if |
6701s | there's |
6702s | if we need specific files associated |
6704s | with it |
6705s | or follow-up that's really good place |
6706s | for it i can't really do anything about |
6708s | it here |
6709s | unfortunately |
6723s | are you guys aware of the current state |
6725s | of local storm if it's going yes |
6729s | yes there's a very cool video that |
6731s | showed up a couple days ago i think |
6735s | um |
6737s | it's a bit of a problem |
6738s | it's a bit of a problem i won't lie |
6740s | there |
6742s | um |
6744s | i'm pretty sure we've got a fix for it |
6745s | already |
6748s | not happening |
6758s | i'm assuming |
6759s | the one using the bees and making it |
6761s | gigantic |
6765s | i don't think it's technically infinite |
6766s | it might be |
6769s | but it's |
6771s | the the video i saw was like |
6773s | the area |
6775s | it looked like it had like a 10 000 |
6776s | increase modifier you know |
6778s | it was it was the whole screen then |
6788s | 220 yeah |
6790s | it's a lot |
6791s | definitely too many |
6793s | bug definitely a bug |
6795s | i'm pretty sure i'm pretty sure there's |
6796s | a fix board already |
6800s | i'll double check i'll make sure before |
6801s | uh before that tough excuse not |
6803s | happening |
6808s | it's one of those things where it's like |
6810s | if you sat here long enough doing this |
6812s | it would eventually |
6814s | go to infinity but like |
6817s | no one's gonna do that |
6835s | oh |
6836s | okay |
6838s | uh are we getting a unique for every |
6841s | tier of every boss and champion like the |
6843s | jewelry ones |
6846s | i i don't want to guarantee that just in |
6849s | case um |
6853s | there's some hiccups with some of them |
6856s | um |
6858s | but i would say that's likely the |
6859s | long-term goal |
6874s | squishy |
6877s | like there's if we if we can't get a |
6881s | really solid |
6883s | like t3 |
6889s | t3 like for the soulfire bastion |
6892s | i i think we likely would just leave it |
6894s | out instead of trying to |
6897s | um |
6900s | not happening instead of like trying to |
6901s | just put something in that's less than |
6902s | awesome |
6907s | and then trying to add it in later |
6919s | a lot of unique spears |
6923s | it feels that way |
6925s | it's probably not that |
6927s | desperate easy okay let's uh |
6930s | boom |
6934s | you may notice a slight theme with a |
6935s | couple of these |
6952s | uh does this unique belt do something |
6955s | unique uh right now it does literally |
6957s | nothing it doesn't actually exist other |
6959s | than the art |
6971s | but i'm hoping that will all change this |
6973s | weekend |
6986s | uh will you guys make dungeon variants |
6989s | for different story timelines in future |
6992s | uh |
6993s | example based off of lore and different |
6996s | timeline kermorus was using light and |
6998s | coal |
7000s | uh changing mechanics to adjust for that |
7002s | theme because i feel like a lot of |
7004s | possibilities based on timeline lore |
7006s | just an example of idea to throw out |
7008s | um i think that's a really astute |
7012s | observation |
7014s | um and i have nothing else to say about |
7016s | it |
7023s | uh do you guys have a date on when the |
7024s | new uniques are coming as mentioned on |
7026s | patch notes i don't have a specific date |
7028s | i'm sorry um we have |
7033s | the they're |
7035s | they're not in yet we've been |
7037s | we've been focusing on getting in |
7040s | um |
7044s | get getting in updates for the uh for |
7047s | the monolith |
7049s | because we figured um |
7055s | that affects everyone |
7071s | um but yeah there's |
7076s | we want to get them in as soon as we can |
7078s | i don't know what it's going to be |
7080s | um we want to get as many of them in as |
7082s | we can |
7084s | ideally we want to do them all at once |
7096s | that's right just walked away and let it |
7097s | burn down |
7107s | a little 66 and not seen any dungeon |
7110s | keys is this normal thanks no i would |
7112s | not say that's normal um |
7116s | i'm level 65 |
7118s | and |
7119s | um |
7123s | i've only actually been playing this |
7125s | character i think 50 i think i started |
7127s | this character was 50 or 52. |
7130s | so from 50 to 52 personally i found four |
7133s | five keys now myself i think |
7138s | um |
7140s | i think that might be a little on the |
7142s | high side |
7144s | um but zero by the time you hit 66 is |
7147s | definitely low |
7152s | definitely low |
7155s | just just in this stream alone i found |
7157s | two |
7158s | [Music] |
7161s | i found both of these very recently |
7176s | i've been a little lucky but i don't |
7177s | think i've been like super duper lucky |
7182s | okay |
7183s | we're coming up we're coming up to the |
7185s | uh end of the stream here |
7187s | i'm not gonna hop into another uh |
7190s | you know we're gonna do |
7195s | we're gonna finish this off here let's |
7197s | try and pull intelligence off these |
7201s | we do have some some cool boots here |
7207s | i want to switch this into something |
7209s | else |
7210s | i'm gonna switch this into something |
7211s | else and try and get something else cool |
7213s | on here so we're going to start with a |
7215s | discovery we're going to wrap this up by |
7217s | just doing a little |
7218s | little crafting |
7220s | strength |
7221s | not ideal |
7223s | intelligence is worse though i think |
7225s | is it |
7228s | creating something scale off |
7230s | intelligence |
7232s | so we're going to chaos so this will |
7234s | this will upgrade and reroll so it |
7235s | changes what it is |
7238s | two men no thank you back to strength no |
7241s | thank you |
7242s | movement speed |
7245s | there we go |
7252s | vitality anyone to t5 my goodness |
7260s | all right |
7262s | all right uh |
7265s | poison res that'll work that'll work uh |
7269s | let's oh i need to be higher level wow |
7272s | those boots got good |
7275s | those dudes got real good |
7285s | all right i was a little nervous when it |
7286s | went back to strength |
7288s | but uh |
7290s | yeah |
7292s | i'm happy with those |
7294s | there's there's our upgrade for the day |
7298s | yeah |
7300s | very nice |
7306s | okay let's slap these keys in here |
7310s | you might do something with these at |
7311s | some point because there's that's a nice |
7312s | increased damage over time |
7314s | i might try and make that into something |
7318s | i actually care about that |
7320s | [Music] |
7322s | all right |
7325s | [Music] |
7326s | uh if you were to recommend any build |
7328s | right now which would it be oh man i |
7330s | would recommend if you are if you're new |
7333s | i would recommend uh just picking |
7336s | whatever you think is your favorite type |
7338s | of build to play and just going for it |
7340s | and trying it i bet it'll work really |
7342s | well for you |
7343s | um |
7344s | if you are |
7347s | a grizzled veteran |
7349s | or somewhere in between |
7350s | i would recommend um |
7353s | picking a |
7356s | an obscure restriction |
7358s | that is that is unorthodox so |
7361s | like go a two-hand melee blade dancer or |
7366s | um |
7367s | try try and like build like a wand |
7369s | catalyst paladin or something you know |
7371s | like uh get get get wacky with it and um |
7377s | like put some like weird really specific |
7380s | restriction on the build and try and |
7381s | make it work that way |
7384s | if you're looking for a specific uh |
7387s | recommendation i am super duper enjoying |
7389s | this right here |
7390s | bleed heavy |
7392s | um you can put exclamation mark build in |
7394s | chat right now and get details onto this |
7396s | build what i'm building what i'm doing |
7398s | um i'm not quite at the version that's |
7400s | in the uh |
7401s | build planner yet there but um |
7404s | it's a lot of fun |
7405s | i also really like bear wherever it's a |
7407s | lot of fun too so i was playing last |
7408s | batch |
7411s | uh last question here before the end of |
7413s | the day in the uh end of the stream here |
7415s | do you guys plan to add any more skills |
7417s | after full release yes |
7419s | yes we do |
7422s | and with that |
7428s | oh come on turn that off |
7430s | okay and with that i had a wonderful |
7432s | time i hope you did too |
7434s | next week i'll be back to my |
7437s | uh back |
7440s | feeling better i hope |
7443s | uh yeah we've got something special |
7445s | planned for next stream hopefully uh |
7446s | hopefully comes gets here in time |
7449s | supposed to arrive the day before stream |
7450s | so you know |
7452s | anyways uh |
7455s | i will see all of you next time |
7458s | happy wonderful day hope you have a |
7460s | fantastic day whatever whatever you're |
7461s | doing with it |