over 4 years ago - Hackaloken - Direct link

UI

  • Overhauled the appearance of NPC dialog windows. Some additional changes are planned.

Skills

  • Improved Minion Command system (A)
    • If there are no enemies near the target point minions will attack the closest breakable to the target point
    • If there are no enemies or breakables near the target point minions will move to the target point
    • Improved the performance of giving minion commands
  • Aura of Decay’s Aura of Terror node now grants 34% chance to fear per point (up from 11%).
  • Ice Thorns
    • Reduced damage and freeze chance by 10%.
    • The Farwood Heart node now gives 25% increased cold damage and freeze chance per stack (from 20% increased damage and freeze chance per stack).
  • Reaper Form
    • Removed the node that causes you to cull enemies with any skill while in Reaper Form.
    • Added a new node that increases the health that Reap restores on hit and increases your healing effectiveness while in Reaper Form.
    • Replaced the node that gave you poison chance while in Reaper Form with a node that poisons all nearby enemies when you enter Reaper Form
    • Dark Harvest causes Reap to instantly kill enemies below 5% health per point (down from 10%).
    • Death Comes Quickly now gives 25% chance per point to gain swiftness (up from 20%), and can have 4 points allocated (up from 3).
    • Haunting now gives 20% increased area of effect per point (up from 7%), but can only have 2 points allocated (down from 3).
    • Stable Disturbance causes your health to decay 10% slower per point (down from 20%), but can have 4 points allocated (up from 3).
    • Reaper’s Curse now gives 25% increased damage and crit chance (from 20% increased crit chance and no increased damage).
    • Death’s Door gives 1% more damage for each 1% missing health (from 10% increased damage).
    • Cursed with Knowledge now gives 1 armour per point per intelligence (from 1 health per point per intelligence).
    • Phantom Restoration now grants flat ward on hit with reap, and ward retention while in Reaper Form (from giving you ward equal to a percentage of the base amount you heal when you hit an enemy with reap).
    • Sharpened Scythes now gives +10% crit multi per point, doubled for Reap (from 10% increased crit multi).
    • From the Grave now resummons up to 1 Skeleton per point (used to give ward retention).
    • Infected Steel now gives Reap +100% poison chance, but stops it critting. It now also changes Reap’s visual to be poison themed.
    • Grave Chill now converts poison chance from the tree to chill chance and gives reap a freeze rate based on your intelligence. It now also changes Reap’s visual to be cold themed.
    • Reaper’s Mark can now stack up to 25 times (up from 20).
    • Sweeping Scythes makes Reap move you 10% further per point (up from 5%), but can only have 3 points allocated (down from 5).
    • Changed several node names and descriptions.
    • Rearranged some nodes.
  • Adjusted the area of effect for Rebuke to better match its visuals.
  • Shatter Strike
    • Icy Flow now grants 20% mana efficiency per point (from 25% per point).
    • Razor Ice now increases frostbite effect by 30% per point (from 5% for each point of intelligence).
    • Chillflame now requires 4 points in Razor Ice.
    • Adjusted node descriptions.
  • Transplant
    • Adjusted Bone Armor to be [4%] less damage taken and [100] armor per point instead of [10%] less damage taken per point.
    • Plated Bone now multiplies Bone Armor’s effect by 10% per point rather than adding another 10% less damage taken modifier per point.
  • Werebear Form’s Overwhelm node now causes enemies to be stunned for 1 second rather than the default 0.4 seconds.

Voice Acting

  • Disabled out of mana line
  • Reduced the chance for being-hit and on-kill voice lines to play.

Visuals

  • Improved the visuals for Shield Rush.
  • Updated the visuals for Volcanic Orb.
  • Updated the visuals for Void Arrow (enemy attack).
  • Updated Ice Vortex visuals.
  • Updated visuals for Argolos the Blessed.
  • Updated Alric’s portal visuals.
  • Updated the fire visuals in End of Time.
  • Tweaked waypoint visuals.

Animations

  • Improved Primalist run animations.
  • Improved the Sentinel’s run animation bobbing.

Bug Fixes

  • Fixed a rock blocking the camera in The Armoury.
  • Fixed some ledges being clickable in The Armoury.
  • Fixed some objects being clickable in the Desert Arena.
  • Fixed the waypoint minimap icon being in the wrong position in Fallen Tower.
  • Fixed a pillar blocking the camera in Flooded Cavern.
  • Fixed some enemies spawning off of the walkable area in Flooded Cavern.
  • Fixed pillars in The Forsaken Trail being clickable.
  • Fixed a tree blocking movement in Frozen Woodland.
  • Fixed a missing texture in Gladiator’s Rest
  • Fear not, The Imperial Dreadnaught is now The Imperial Dreadnought.
  • Fixed being able to get past some railings in Imperial Thetima and Lagonian Port.
  • Fixed a navigation issue in Lake Liath.
  • Fixed movement issues with certain tiles in the Lotus Halls.
  • Fixed the minimap for the Maj’elkan Catacombs having a missing segment.
  • Fixed an NPC being inside a cart in The Outcast Camp.
  • Fixed Ruined Shrine not having a minimap.
  • Fixed a chest being unreachable in Serpentine Desert.
  • Fixed an unreachable part of Shrouded Plateau being on the minimap.
  • Fixed a wall blocking the camera in Titan’s Canyon.
  • Fixed some small visual issues in the Ulatri Cliffs (Imperial).
  • Fixed a bug where spires could be pushed or pulled and this could result in them ending up out of bounds.
  • Fixed collision issues with some types of rocks.
  • Fixed a wailing sound effect playing in places that weren’t intended.
  • Fixed the name zones sometimes wrapping to a new line above the minimap.
  • Fixed the Druid’s Woodlore passive granting 2 vitality to the player instead of 1.
  • Fixed Aura of Decay’s Loathing node not working.
  • Fixed Aura of Decay’s Poison Skin node not poisoning enemies.
  • Fixed Aura of Decay’s Poison Skin node not increasing self-inflicted poison stacks per allocated point.
  • Fixed nodes for Fireball that add additional projectiles adding twice as many as intended.
  • Fixed Ice Thorn’s Thorn Shield node causing it to revert to Thorn Burst’s behavior.
  • Fixed the increased area of effect node for Rebuke not increasing the visual size of Rebuke.
  • Fixed Shatter Strike having the wrong icon for its root node.
  • Fixed Shield Throw’s Avenger’s Wrath node granting far too much crit multi.
  • Fixed two of Teleport’s nodes that cast Elemental Nova not stating they do not work when Elemental Nova has a cooldown.
  • Fixed Transplant’s Thanatophobia node stating it has an effect on departure instead of arrival.
  • Fixed Transplant’s Bone Armor triggering without putting points into it.
  • Fixed a bug where the self bleed from Transplant’s Hemophilia node was applied to you once for every enemy hit, instead of just being applied once.
  • Fixed Bone Minions counting towards your total amount of Skeletons, meaning they would override summoned Skeletons.
  • Fixed Werebear Form’s Rip and Tear node stating it proc’d on entering Werebear Form instead of on using Roar.
  • Fixed Werebear Form’s Wild Command not working.
  • Fixed Werebear Form’s Wizened Claws snapshotting stat increases.
  • Fixed Werebear Form’s Wizened Claws also increasing melee crit chance.
  • Fixed Entangling Roots being oriented incorrectly when triggered by Werebear Form’s Woodland Bear if you had the Overgrown Path node.
  • Fixed Werebear Form’s Ursine Knowledge node not returning you to human form at 30% health.
  • Fixed a bug where damaging yourself or allies could proc effects like chill and retaliation.
  • Fixed a bug where minions commands would occasionally target the wrong enemy.
  • Fixed using an instant cast skill triggering a voice line.
  • Fixed a number of bugs with the chat system.
over 4 years ago - Sarno - Direct link

Hi Travelers!

I just wanted to let you know we are aware of our patches requiring disproportionately large downloads, and this is something we are investigating. We’ve identified a couple of causes, and while we’re not yet ready to give an ETA, we will be making improvements in future.

Apologies for the inconvenience while we work on addressing this.

over 4 years ago - Sarno - Direct link

Thanks!
 

So, a lot of the work for the specialization tree had been ready prior to 0.7.2, however we wouldn’t have had enough time to finish a sufficient number of nodes and to properly QA the skill tree. We anticipate Patch 0.7.3 next month including this tree.

over 4 years ago - Sarno - Direct link

Interesting; this could potentially be a social post.

We plan to ask for community suggestions for a skill tree next week, though that’s for a relatively new skill. Of the skills you mention, I’d expect Soul Feast and Frenzy Totem to be the next to get specialization trees - possibly as early as in next month’s Patch 0.7.3.

(This is not a promise. This is a maybe. Just thinking out loud. Sarno hasn’t leaked anything.)

over 4 years ago - Hackaloken - Direct link

I’m sure that’s just a bug, I’ve made a note of it. Thanks!