UI
- Overhauled the appearance of NPC dialog windows. Some additional changes are planned.
Skills
- Improved Minion Command system (A)
- If there are no enemies near the target point minions will attack the closest breakable to the target point
- If there are no enemies or breakables near the target point minions will move to the target point
- Improved the performance of giving minion commands
- Aura of Decay’s Aura of Terror node now grants 34% chance to fear per point (up from 11%).
- Ice Thorns
- Reduced damage and freeze chance by 10%.
- The Farwood Heart node now gives 25% increased cold damage and freeze chance per stack (from 20% increased damage and freeze chance per stack).
- Reaper Form
- Removed the node that causes you to cull enemies with any skill while in Reaper Form.
- Added a new node that increases the health that Reap restores on hit and increases your healing effectiveness while in Reaper Form.
- Replaced the node that gave you poison chance while in Reaper Form with a node that poisons all nearby enemies when you enter Reaper Form
- Dark Harvest causes Reap to instantly kill enemies below 5% health per point (down from 10%).
- Death Comes Quickly now gives 25% chance per point to gain swiftness (up from 20%), and can have 4 points allocated (up from 3).
- Haunting now gives 20% increased area of effect per point (up from 7%), but can only have 2 points allocated (down from 3).
- Stable Disturbance causes your health to decay 10% slower per point (down from 20%), but can have 4 points allocated (up from 3).
- Reaper’s Curse now gives 25% increased damage and crit chance (from 20% increased crit chance and no increased damage).
- Death’s Door gives 1% more damage for each 1% missing health (from 10% increased damage).
- Cursed with Knowledge now gives 1 armour per point per intelligence (from 1 health per point per intelligence).
- Phantom Restoration now grants flat ward on hit with reap, and ward retention while in Reaper Form (from giving you ward equal to a percentage of the base amount you heal when you hit an enemy with reap).
- Sharpened Scythes now gives +10% crit multi per point, doubled for Reap (from 10% increased crit multi).
- From the Grave now resummons up to 1 Skeleton per point (used to give ward retention).
- Infected Steel now gives Reap +100% poison chance, but stops it critting. It now also changes Reap’s visual to be poison themed.
- Grave Chill now converts poison chance from the tree to chill chance and gives reap a freeze rate based on your intelligence. It now also changes Reap’s visual to be cold themed.
- Reaper’s Mark can now stack up to 25 times (up from 20).
- Sweeping Scythes makes Reap move you 10% further per point (up from 5%), but can only have 3 points allocated (down from 5).
- Changed several node names and descriptions.
- Rearranged some nodes.
- Adjusted the area of effect for Rebuke to better match its visuals.
- Shatter Strike
- Icy Flow now grants 20% mana efficiency per point (from 25% per point).
- Razor Ice now increases frostbite effect by 30% per point (from 5% for each point of intelligence).
- Chillflame now requires 4 points in Razor Ice.
- Adjusted node descriptions.
- Transplant
- Adjusted Bone Armor to be [4%] less damage taken and [100] armor per point instead of [10%] less damage taken per point.
- Plated Bone now multiplies Bone Armor’s effect by 10% per point rather than adding another 10% less damage taken modifier per point.
- Werebear Form’s Overwhelm node now causes enemies to be stunned for 1 second rather than the default 0.4 seconds.
Voice Acting
- Disabled out of mana line
- Reduced the chance for being-hit and on-kill voice lines to play.
Visuals
- Improved the visuals for Shield Rush.
- Updated the visuals for Volcanic Orb.
- Updated the visuals for Void Arrow (enemy attack).
- Updated Ice Vortex visuals.
- Updated visuals for Argolos the Blessed.
- Updated Alric’s portal visuals.
- Updated the fire visuals in End of Time.
- Tweaked waypoint visuals.
Animations
- Improved Primalist run animations.
- Improved the Sentinel’s run animation bobbing.
Bug Fixes
- Fixed a rock blocking the camera in The Armoury.
- Fixed some ledges being clickable in The Armoury.
- Fixed some objects being clickable in the Desert Arena.
- Fixed the waypoint minimap icon being in the wrong position in Fallen Tower.
- Fixed a pillar blocking the camera in Flooded Cavern.
- Fixed some enemies spawning off of the walkable area in Flooded Cavern.
- Fixed pillars in The Forsaken Trail being clickable.
- Fixed a tree blocking movement in Frozen Woodland.
- Fixed a missing texture in Gladiator’s Rest
- Fear not, The Imperial Dreadnaught is now The Imperial Dreadnought.
- Fixed being able to get past some railings in Imperial Thetima and Lagonian Port.
- Fixed a navigation issue in Lake Liath.
- Fixed movement issues with certain tiles in the Lotus Halls.
- Fixed the minimap for the Maj’elkan Catacombs having a missing segment.
- Fixed an NPC being inside a cart in The Outcast Camp.
- Fixed Ruined Shrine not having a minimap.
- Fixed a chest being unreachable in Serpentine Desert.
- Fixed an unreachable part of Shrouded Plateau being on the minimap.
- Fixed a wall blocking the camera in Titan’s Canyon.
- Fixed some small visual issues in the Ulatri Cliffs (Imperial).
- Fixed a bug where spires could be pushed or pulled and this could result in them ending up out of bounds.
- Fixed collision issues with some types of rocks.
- Fixed a wailing sound effect playing in places that weren’t intended.
- Fixed the name zones sometimes wrapping to a new line above the minimap.
- Fixed the Druid’s Woodlore passive granting 2 vitality to the player instead of 1.
- Fixed Aura of Decay’s Loathing node not working.
- Fixed Aura of Decay’s Poison Skin node not poisoning enemies.
- Fixed Aura of Decay’s Poison Skin node not increasing self-inflicted poison stacks per allocated point.
- Fixed nodes for Fireball that add additional projectiles adding twice as many as intended.
- Fixed Ice Thorn’s Thorn Shield node causing it to revert to Thorn Burst’s behavior.
- Fixed the increased area of effect node for Rebuke not increasing the visual size of Rebuke.
- Fixed Shatter Strike having the wrong icon for its root node.
- Fixed Shield Throw’s Avenger’s Wrath node granting far too much crit multi.
- Fixed two of Teleport’s nodes that cast Elemental Nova not stating they do not work when Elemental Nova has a cooldown.
- Fixed Transplant’s Thanatophobia node stating it has an effect on departure instead of arrival.
- Fixed Transplant’s Bone Armor triggering without putting points into it.
- Fixed a bug where the self bleed from Transplant’s Hemophilia node was applied to you once for every enemy hit, instead of just being applied once.
- Fixed Bone Minions counting towards your total amount of Skeletons, meaning they would override summoned Skeletons.
- Fixed Werebear Form’s Rip and Tear node stating it proc’d on entering Werebear Form instead of on using Roar.
- Fixed Werebear Form’s Wild Command not working.
- Fixed Werebear Form’s Wizened Claws snapshotting stat increases.
- Fixed Werebear Form’s Wizened Claws also increasing melee crit chance.
- Fixed Entangling Roots being oriented incorrectly when triggered by Werebear Form’s Woodland Bear if you had the Overgrown Path node.
- Fixed Werebear Form’s Ursine Knowledge node not returning you to human form at 30% health.
- Fixed a bug where damaging yourself or allies could proc effects like chill and retaliation.
- Fixed a bug where minions commands would occasionally target the wrong enemy.
- Fixed using an instant cast skill triggering a voice line.
- Fixed a number of bugs with the chat system.