about 2 years
ago -
Last Epoch
-
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5s | good afternoon everybody welcome back to |
---|---|
7s | the last epoch devstream |
11s | as always |
12s | i'm your host mike |
14s | let's get right into it |
17s | we're going to keep rolling with our uh |
18s | with our rogue here we've been quite |
20s | happy with it |
21s | i'm just going to get a couple more |
23s | levels i want to i want to hit |
25s | in the 75 range 75 maybe 80 if i can |
28s | possibly and uh |
32s | do some uh do some |
34s | dungeon runs here |
36s | i really want to do some |
39s | do some do some soul gambling and |
43s | all the new stuff we got going on in |
45s | there |
47s | that's my plan for today |
48s | um as always i'll be answering questions |
50s | if anyone has any please feel free to |
52s | leave them in the comments and i will be |
54s | happy to get them soon as i can |
60s | we're also |
61s | uh just kicked off phase two of our |
65s | uh community designed unique item looks |
67s | like we're going with a mage two-handed |
69s | as voted on by all of you |
71s | and uh today's just picking the type of |
74s | two hand we're doing so either |
76s | axe sword mace staff |
79s | swordmaster |
85s | spear i know he's missing one |
88s | no bows though yet uh because rogue |
91s | zealand can do a bow |
102s | yeah so the thing's interesting i think |
104s | it's there's there's one really obvious |
106s | choice in there for mage two-hander |
109s | staff and there's |
111s | four really not obvious choices um |
116s | some people looking for a not obvious |
117s | choice might have uh split in the vote |
119s | problems so to speak |
122s | but uh yeah i thought we got something |
125s | right off the bat here let me get back |
127s | to stream labs oh star mcfluffin and and |
131s | party and company |
133s | welcome to the party |
135s | glad to have you with us |
138s | and loan service we sub for 11 months in |
140s | a row thank you very much |
141s | as always reminder to everyone here um |
143s | all of the |
145s | revenue for every all the sources |
148s | donations subscriptions bits all of it |
150s | they all go directly to our charity of |
152s | the month which um right now is still |
155s | our relief for ukraine children through |
159s | unicef as you can see above me and we're |
160s | matching donations up to ten thousand |
162s | dollars still |
163s | yeah that's our track |
165s | hello everyone |
168s | i see people i see familiar faces |
173s | i see new faces |
175s | glad to have you all with us |
184s | the rogue does with a bow opens the |
186s | portal kind of funny it's like |
191s | and yeah if you have any questions um |
193s | for me that you'd like me to answer hit |
194s | at last epoch game |
196s | in the comments so i see it loud and |
199s | clear |
200s | we are rocking our uh range of dragons |
203s | timeline here trying to finish that |
206s | as quick as we can i hope |
208s | um i do want to get some levels so i'll |
209s | see if there's any |
211s | experienced ones to go for i don't see |
213s | anything |
215s | we'll go here just because it branches |
217s | nicely |
219s | question around the bathroom the pig i |
221s | heard you say uh |
223s | that level 90 to 100 was too fast for |
226s | you she's liking yeah |
228s | is the pace of poe a goal faster slower |
231s | um so the pace not being to our liking |
234s | we do want to slow it down from what it |
237s | is now um |
240s | i'll be honest i have never actually |
241s | leveled the path of exile character over |
243s | level 91 i think |
246s | um |
248s | i always end up uh getting to the end of |
250s | this into the into the ladder of what i |
251s | want to do in the ladder by around that |
252s | point and uh don't end up leveling it |
255s | faster than that so i don't have a good |
256s | rate personal frame of reference |
259s | um |
260s | on path of exile |
262s | i would suspect we |
265s | like |
266s | i can use double two as a reference and |
268s | uh faster than diablo two i can say that |
271s | because that's just brutal |
273s | um |
276s | we're also we also haven't hit a number |
278s | yet |
279s | um |
280s | a lot of the power in |
283s | uh in your character development post |
285s | level 90 comes from items |
287s | very little of it actually comes from |
289s | your level itself |
291s | and um |
293s | getting those super high levels is more |
295s | often than not more of a |
297s | like a bragging right badge of honor |
299s | achievement type thing rather than an |
300s | actual i'm going to finish my character |
302s | with it |
304s | lots of build guides for |
306s | um like double 2 for example and i'm |
308s | sure path of exile as well they kind of |
310s | they probably kind of stop around level |
312s | 90 because the level |
314s | power difference is so minimal i'm sure |
317s | there's exceptions to that |
319s | but yeah slower than it is now |
322s | um |
324s | i would guess probably faster than path |
325s | of exile but |
326s | a we haven't figured it out yet we |
328s | haven't landed on something yet and i |
330s | don't have a personal frame reference |
331s | for that |
346s | this guy is |
348s | a beefy |
358s | doesn't matter no problem |
363s | it's funny we're actually talking about |
364s | the um |
365s | leveling speed yesterday |
369s | and there's a few other things tied into |
370s | that as well so something that people |
372s | have brought up in the past is um the |
374s | feeling of getting experience shrines |
377s | and experience rewards from monoliths at |
379s | level 100 and what that does |
385s | and i i think part of it is getting to |
387s | hundreds too easy so that you're hitting |
390s | that point a lot sooner |
392s | um |
402s | because the level 100 character with |
403s | good gear with a level 100 character |
405s | with bad gear versus a level 80 |
407s | character with good gear the 80s |
408s | character is probably better |
420s | this thing is running away from me and i |
422s | don't like it |
425s | you got to stay in range so i can kill |
426s | you easier bud come on |
429s | is this day one or something huh |
433s | all right next question uh zachary's bae |
434s | i left my suggestion regarding this in |
436s | discord but wondering |
439s | if |
440s | you guys have any plans to alleviate |
442s | issues and improve some of the |
444s | functionality with minion targeting |
445s | seems to be exacerbated with the set on |
448s | some of the interactions oh like with i |
450s | think i saw i didn't see you posted but |
452s | i'm assuming it's you now from this with |
453s | the um |
455s | uh |
456s | [Music] |
458s | abomination getting in the way of the |
459s | smaller minions question mark |
465s | just remove minions |
466s | yeah we're not going to do that i don't |
468s | think |
470s | talk about if you really want |
473s | [ __ ] you us thank you for uh subbing |
476s | with twitch prime much appreciated |
481s | if you have amazon prime you get a free |
482s | twitch prime sub |
489s | especially because our amazon |
491s | prime is actually under my wife's |
492s | account |
495s | i have my own twitch account |
502s | uh all right |
504s | oh diy thank you for giving us some |
506s | drama arts |
507s | he definitely needs it |
513s | in case anyone's underwear rhymer is one |
515s | of our |
517s | designer qa |
519s | all-around does stuff person |
528s | the media targeting is really tricky so |
530s | um getting minion targeting to even work |
532s | the way it does sorry kind of i read |
534s | your question didn't really answer it um |
535s | i don't think there's any major changes |
537s | uh planned on the horizon for it right |
539s | now |
539s | um |
542s | there's |
543s | when there's a bigger minion in front of |
544s | a smaller minion i don't personally know |
546s | of a good way to fix that directly i |
550s | know one thing that people bring up a |
551s | lot is having let's make it yeah be |
553s | having the ability to target up here |
557s | which is great if it's a single a single |
560s | frame |
561s | uh targeting system like uh |
564s | you know you have like |
566s | 10 swirls or whatever they all condense |
568s | into one uh targeting frame like one one |
571s | health frame |
574s | card |
575s | there it is |
577s | one card and uh |
580s | skeletons do that quite quickly as well |
583s | i think it's anything over three minions |
585s | of the same type get combined but i |
587s | could be wrong |
592s | and uh oh come on don't die mike |
600s | oh |
602s | sorry that was kind of loud my bad |
606s | um |
610s | what was i talking about oh yeah |
611s | targeting so so what it does actually |
612s | does in order to target |
614s | um minions and allow minions targeting |
616s | to show up at all when there are enemies |
618s | there is it actually like it raycasts |
620s | from your cursor onto the onto the |
622s | screen |
625s | and it's it's |
627s | uh got different things that it can hit |
629s | with that raycast and it it's |
632s | alternating every frame between or maybe |
634s | it's every ten frames like that between |
636s | ray casting |
637s | uh |
639s | two things that can hit anything and |
641s | things that can only hit |
643s | minions |
645s | um so you can still get minion targeting |
647s | when it's underneath an enemy |
650s | it's weird i know |
652s | and um |
654s | i could see |
656s | you know i i don't know the good |
657s | solution to being able to target a |
659s | skeleton behind a abomination but i |
662s | definitely see the problem |
675s | uh plus one for |
677s | queer math girls question about |
678s | colorblind mode |
680s | uh nope |
681s | no updates on it sorry it's uh |
684s | it's it's one of those things we'd love |
686s | to do it faster um |
689s | making the game comes first |
698s | we gotta get we gotta get core |
699s | functionality down first a lot of it as |
701s | well is like um sometimes creating |
704s | systems like that cause multiplicative |
706s | work down the road |
707s | um or technical debt depending on how |
709s | you wanna look at it so if we make |
711s | um |
712s | i know people have problems with |
715s | uh when when your health drains too |
716s | quick and there's the the gray health or |
718s | the the yellow health shadow that shows |
720s | up behind and having that be confused |
722s | with your health bar |
724s | um |
726s | say we were to make a a this is a really |
729s | basic example so it's not really that |
730s | big of a deal but this is the concept of |
733s | of one of the reasons why we don't work |
734s | on things like that in in why we choose |
737s | to work on things in the order we do |
739s | um because it makes less total work |
741s | for us which makes the game release |
743s | faster is the short answer um |
746s | but say you have uh we make a health |
750s | globe for |
751s | the colorblind gray health health globe |
754s | and um |
756s | i'm not talking about uh let's mode gray |
758s | but like the term gray health |
760s | and uh |
762s | then we change what the health globe |
763s | looks like and it's now a square so now |
765s | suddenly we have to make two |
768s | um |
769s | two health globes for that or health |
772s | squares now |
773s | uh to represent the two different types |
775s | that are there that are in the system |
776s | but if we |
778s | were 100 locked in on the globe instead |
781s | of square |
782s | or maybe we switched to square first |
784s | then we never make the gray health globe |
788s | we only make the great health square |
789s | because we did that after |
790s | so um |
792s | i hope i'm explaining myself well but i |
793s | don't feel like i am |
795s | this is just one of the reasons why we |
797s | do |
798s | we pick kind of seemingly weird orders |
800s | to do things and sometimes |
803s | it's what i'm trying to get at |
812s | and it's not that one thing is |
813s | necessarily more important than another |
815s | thing |
816s | it's |
818s | the most efficient way to get all of |
820s | those things done |
822s | for 1.0 release |
824s | because that's our that's our goal |
825s | that's what everything's |
827s | everything's working towards right now |
828s | is how fast can we get to one point now |
831s | and and the game development doesn't |
832s | stop at one point i'll be there at all |
834s | like |
835s | um |
836s | everything keeps going quality life |
837s | updates um system changes new content |
841s | everything keeps going no pipeline stops |
843s | at one point |
849s | i have a solution that uh |
851s | as well by having |
853s | to apply the shade to a million not |
855s | already affected by the same type of |
856s | shade something like that i don't know |
858s | if that would be a possible solution |
859s | it's tricky because then you have to so |
861s | if you're targeting this the um |
865s | when it's going to get the target |
867s | it's it's a lot more expensive of a |
869s | process to get that target |
872s | especially if there's a lot of things |
873s | with shades on them already |
877s | um and there may be situations it's |
879s | idiots |
881s | there may be situations where you want |
882s | to put on the same thing again anyways i |
884s | don't know if that's too much of a |
886s | concern at all but |
891s | the efficiency of it is possibly a |
894s | concern there |
904s | efficiency of things is a very important |
906s | thing for us right now |
916s | if you clicked uh if you clicked group |
918s | portrait means oh if you click to group |
920s | portrait moves yeah uh yeah and then |
922s | that's actually less bad because it's |
923s | it's got that group already |
931s | it's tricky done picking the one that's |
933s | in range |
935s | and |
935s | like there's |
937s | there's a lot of pitfalls there |
942s | honestly i know so i can't see that |
944s | being a huge priority right now |
946s | but it's definitely something that uh we |
948s | want to |
951s | we want to do |
952s | new content past 1.0 confirmed yes |
954s | definitely |
956s | hi lava how's it going |
962s | [Music] |
965s | yeah what 1.0 is is uh is not the end by |
968s | any means if anyone was uh thinking that |
970s | it might be |
971s | no |
975s | no |
976s | the goal is that in 10 years we're still |
978s | making content for this game that would |
980s | be great |
985s | maybe it's last epoch 2 at that point |
987s | but |
994s | i'd be really happy with that |
1006s | what is it oh rainbow |
1008s | didn't see any lp on it |
1014s | grab it anyways |
1020s | sonic 2 is a bad film and i have low |
1021s | standards well it might not be forever i |
1023s | haven't seen it yet i'm very excited to |
1024s | see it |
1026s | i hope it's good |
1029s | in the category of |
1031s | um |
1032s | video game movies there's not a lot of |
1034s | competition so you know |
1036s | it could be good in that context |
1040s | there's like five that are actually good |
1044s | sonic one being one of them i think |
1047s | what else in that kind of detective |
1048s | pikachu was good i enjoyed that |
1051s | a little weird but it was fun |
1054s | [Music] |
1063s | i don't think i'd put the warcraft movie |
1064s | in that category |
1067s | i don't know it's fine oh crosstalk is |
1069s | that's a fun weapon |
1073s | all right |
1074s | another question here from master sword |
1075s | 1291 |
1077s | i was trying to make a fortress the |
1079s | other day was having issues with the |
1081s | passive tree i felt like i was forced to |
1082s | spend points in nodes i didn't want in |
1085s | the lower half of the tree |
1086s | and was point starved in the top half |
1088s | for nodes i actually want other devs |
1091s | plan to make some changes to forge |
1092s | retreat i mean so we don't um |
1097s | there's |
1098s | the answer that question for are there |
1100s | plans to make changes to insert class |
1101s | name here tree yeah the answer is always |
1103s | yes because we're always planning on |
1104s | making changes to all of them all the |
1106s | time forever |
1109s | do we have specific plans for specific |
1111s | nodes to fix this specific problem no |
1114s | um |
1116s | i'm always happy to hear suggestions on |
1118s | things like this for sure um what else |
1120s | is this oh i don't wanna help you that's |
1122s | nice |
1123s | um |
1126s | but no we don't have any any like hard |
1127s | plans for |
1129s | for anything like that right now i know |
1130s | we are planning on looking at |
1132s | uh adding in the threshold nodes for |
1135s | more classes so we we um |
1137s | in eight four we added a new style of |
1140s | passive nodes called threshold nodes |
1142s | whereby um at a certain threshold |
1146s | you get an extra bonus to that tree so |
1148s | it could be like the node just gives |
1150s | plus one strength but |
1151s | um if you hit five out of ten possible |
1154s | points that goes in there uh you get an |
1156s | extra 200 health |
1161s | um |
1165s | and and those are mostly in druid right |
1166s | now but i think they're really |
1167s | successful and quite popular |
1178s | how did i not die there oh my okay we're |
1181s | good |
1185s | it's really close to eating my own words |
1193s | but yeah if you've got like um |
1197s | a suggestion for it or like just it |
1199s | doesn't feel specific like move this |
1201s | node to that node um it can be general |
1203s | suggestions it goes great on our forums |
1205s | just things like maybe |
1207s | describing the scenario you were in and |
1213s | maybe if you can come out why like was |
1215s | it a specific build you were playing |
1217s | i know i know i've heard similar |
1219s | feedback with pure throwing builds |
1228s | did i find four uniques this uh this one |
1231s | echo |
1248s | effectively five with that one two three |
1250s | four |
1251s | yeah |
1252s | sweet that's good it was a good one |
1259s | i mean |
1264s | toss away a bunch of health |
1268s | but i do get bleeding physical like |
1270s | these physicals is physical right yeah |
1277s | you know i might save that and go make a |
1278s | legendary out of it do we have an |
1279s | exalted belt we can use |
1284s | if we can get like exalted health on a |
1286s | belt to put on that |
1287s | [Music] |
1289s | hybrid would be would be the best but |
1296s | but yeah these were there was some good |
1298s | ones here and look what they were but |
1300s | there were some good ones |
1305s | anything useless here no nothing's |
1306s | useless |
1308s | i like that but yes whatever |
1316s | take |
1317s | care |
1319s | experience what |
1323s | with regard to the leveling process and |
1326s | uh possibly extending the time it takes |
1329s | to hit 100 as each of plans for some |
1331s | sort of progression fall off that |
1332s | happens around 76 or so |
1334s | skills fully leveled gears somewhat |
1336s | solid notable passives taken yeah and um |
1339s | [Music] |
1341s | it's sort of that like the point where |
1342s | like i guess end game starts to kick in |
1345s | um and a lot of our level scaling and uh |
1350s | like level scaling curves and unlock |
1352s | curves and things like that have been |
1355s | uh skewed a little bit based on the |
1357s | quantity of end game systems we've had |
1360s | up until now |
1362s | and we've never felt overly confident in |
1364s | the volume of end game systems we've had |
1366s | and i think we're starting to feel now |
1368s | that it's in a better place where we can |
1370s | um |
1371s | we can kind of start to treat it more |
1373s | like it's a |
1375s | a full game's worth of end game content |
1377s | to |
1378s | to operate on |
1380s | not happening |
1382s | that makes any sense |
1384s | and uh like this arbor key just what |
1386s | we're looking for |
1390s | always nice to see |
1393s | and um |
1394s | [Music] |
1396s | so i can see some of those other other |
1398s | curves changing a little bit |
1401s | um but probably not too much |
1406s | uh and this is one of those things as |
1408s | well that maybe we change one of them |
1410s | and it |
1411s | is |
1412s | it exposes that another one of them |
1413s | needs to change alongside it or |
1414s | something like that |
1416s | and maybe we don't realize that |
1417s | immediately and we discovered through |
1419s | play testing |
1423s | because we haven't got there yet it's uh |
1426s | that's what we discovered yet you know |
1439s | doing okay in here |
1441s | i think i might need to uh take a look |
1442s | at my bow i think the bow's falling off |
1445s | might be the problem i'm having |
1449s | i guess it's too late for march multi |
1450s | update will be on for april i don't want |
1451s | to guarantee it just because it's not me |
1453s | doing it but um |
1455s | i uh i would be surprised if we don't |
1457s | get one |
1461s | it's about the best i can say for you |
1463s | there unfortunately |
1466s | what level are we at |
1469s | still 72. |
1470s | just creeping along |
1475s | level 85 zones |
1477s | why am i so under leveled for the zones |
1482s | what happened there |
1490s | easy too easy |
1493s | it's actually yeah it's a little 85 |
1496s | maybe i'm not doing that bad yeah just |
1498s | cruising through |
1499s | no big deal severely under leveled |
1506s | nice build rhymer |
1513s | [Music] |
1517s | yeah let's go check out a dungeon after |
1519s | this echo i think |
1520s | and uh maybe get maybe we're gonna focus |
1522s | on getting a bow |
1524s | and maybe making that belt legendary |
1527s | those those be our goals i think is |
1529s | there's a new bow soon |
1534s | not happening |
1544s | i went and played |
1545s | magic last night with some of my buddies |
1548s | tons of fun don't do that very often so |
1550s | it was great |
1551s | oh my god i got my ass handed to me |
1555s | oh it was bad |
1560s | it was bad |
1564s | so i made some adjustments this morning |
1570s | slapped an extra two pieces of removal |
1572s | in every one of my decks |
1574s | done |
1579s | uh thanks for putting the base items |
1581s | like obsidian action which supports |
1582s | melee similar type primeless glad |
1584s | there's a lot of variety you're welcome |
1586s | we do try to get as much variety in |
1588s | there and end games and in-game items |
1590s | and that's something that'll continue to |
1592s | expand as well |
1594s | um like every element is up for |
1599s | expansions and improvements down the |
1601s | road it's just a matter of when |
1606s | sometimes it'll be |
1607s | maybe a new unique that spurs on a new |
1609s | base type maybe it'll be a new |
1612s | chapter that'll |
1615s | make that make sense when there's like a |
1616s | new timeline or you know |
1619s | a new location or something you know |
1621s | that makes it make sense to have a new |
1623s | type or maybe there's |
1625s | like a new class that comes in that |
1626s | needs new types or maybe there's |
1628s | so many things that can trigger so many |
1629s | other things like that |
1644s | nice little chaos in there |
1646s | take that |
1648s | does he hg plan to add support for |
1650s | spells in spellblade trees so that |
1652s | spells can be viable with spellblade at |
1654s | any point in development |
1656s | maybe it's so hard to answer these like |
1658s | do we ever plan to do this because the |
1659s | answer is almost always just well maybe |
1663s | maybe |
1664s | um |
1667s | there is this sort of like |
1670s | disconnect so spells in general are more |
1674s | like longer range spells that are |
1676s | designed for sorcerer and runemaster |
1679s | will fall more in that category as well |
1681s | probably i would say likely kind of |
1683s | assuming there um |
1685s | but i mean you do get |
1690s | like |
1694s | the melee abilities are in a way spells |
1696s | but they're like they're not tagged as |
1698s | spells it's the big difference really |
1701s | that makes any sense |
1721s | i think too much |
1723s | variety sometimes can cause |
1726s | like a loss of class identity |
1731s | like as soon as it can do everything it |
1732s | can really do anything |
1737s | unless it actually can do everything |
1741s | like a d2 paladin do anything |
1758s | uh was the ability to skip the gun |
1759s | chapter be a sanctum something you |
1760s | intentionally designed or thought about |
1762s | yeah it's one of the cornerstones of |
1764s | dungeons is having a |
1766s | content skip in the campaign |
1768s | and and all the dungeons have a have a |
1770s | campaign skip associated with them |
1771s | specifically so that |
1774s | on follow-up characters you don't |
1776s | necessarily have to |
1778s | run the entire campaign every single |
1780s | time you |
1781s | uh you start a new character so that you |
1783s | can you can speed that up and you can |
1785s | customize that campaign experience so if |
1787s | there's like a boss that's particularly |
1789s | difficult for the class you're playing |
1791s | um you can skip it maybe this boss is |
1792s | particularly easy for the boss you're |
1794s | playing and you can intentionally go to |
1795s | that one |
1796s | so yes that was |
1797s | very intentionally designed and is one |
1799s | of the primary reasons for dungeons |
1801s | existing in the way they do |
1809s | uh did you try to facetank all their |
1811s | attacks and magic as well i mean i |
1813s | didn't try to |
1815s | uh but it just kind of happened |
1832s | no i don't know what happened it was |
1833s | just a nuts night like |
1835s | over the course of three games i played |
1836s | seven spells |
1838s | it was bad |
1842s | usually usually our games take like |
1844s | three hours per |
1850s | you know we're we're usually playing |
1852s | pretty low power stuff we're just |
1853s | hanging out having fun |
1860s | but everyone said all the stars just the |
1862s | line you know |
1868s | adjustments equals bought a time walk |
1871s | and some boxes online |
1873s | no i added like |
1876s | you know i'd making an anguish on making |
1879s | to |
1880s | my orizov deck and i added a |
1883s | like a chaos warp and a generous gift to |
1885s | my boro stack and i added a |
1888s | um |
1889s | you know things like that |
1894s | good good removal spells but not power |
1896s | nine stuff you know |
1919s | no lands were not the problem |
1922s | one of the games was over on turn four |
1938s | we we play a weird variant called |
1940s | kingdoms |
1942s | and um |
1946s | there's there's |
1947s | a different victory conditions for each |
1950s | player so one one person |
1952s | has like uh like if you kill this one |
1954s | person you just win the game's just over |
1956s | immediately so you know this person and |
1958s | uh so someone had |
1961s | a sudden substitution and a final |
1962s | fortune |
1963s | and so they cast final fortune and use |
1966s | sudden substitution to give final |
1968s | fortune to the person they had to kill |
1970s | and that person got an extra turn but |
1972s | the final fortune reads at the end of |
1975s | that extra turn you lose the game so |
1976s | because they gave them final fortune |
1978s | at the end of that turn they lost the |
1980s | game |
1981s | and it was just over |
1988s | sweet combo |
1998s | mike luke dropped sound puck when |
2000s | loot drop sound pack when my |
2004s | filters need some spikes yeah that's |
2006s | something that gets asked about fairly |
2007s | frequently um it's not actively in |
2009s | development but um it's something we've |
2011s | talked about and something we we think |
2013s | we'd probably like to do |
2015s | it's really |
2016s | it's a tricky one to implement and |
2018s | there's a lot of pitfalls and a lot of |
2020s | gotchas that are involved with that so |
2021s | we're |
2022s | being careful with it |
2026s | [Music] |
2034s | part of the problem with it one of one |
2035s | of the biggest problems is there's there |
2037s | needs to be a limit with how frequently |
2039s | the sounds can play |
2041s | so whether that is |
2043s | the rule needs to be restrictive enough |
2045s | that the rate that that object usually |
2047s | drops at |
2048s | is |
2050s | um |
2052s | like |
2055s | low enough such that you don't hear that |
2057s | drop sound very often if it's some like |
2060s | item dropped item dropped item dropped |
2063s | uh sound effect you know |
2065s | then |
2066s | it it's got it can't play every every |
2069s | time gold drops because |
2071s | that would be unbelievably annoying |
2074s | so there needs to be some sort of either |
2075s | restriction on what you can put it on |
2077s | or just built in way too |
2079s | um |
2080s | like the obvious things also suppose on |
2082s | anything but just only play it every x |
2083s | second so |
2084s | just if it's played in the last second |
2086s | don't play it again yeah that works for |
2087s | sure but part of the reason why you want |
2090s | to have |
2091s | these sound packs the sound effects for |
2093s | item drops is so that um |
2097s | when you |
2098s | when when one of these items drops maybe |
2100s | it's off screen you don't notice it you |
2102s | hear it still and then you know to look |
2103s | around for something |
2106s | so if two of these items drop |
2108s | basically back to back the same time |
2112s | another lightless arbor key that's |
2114s | awesome |
2117s | tumen strength |
2119s | i mean you could chaos that health regen |
2121s | out of there and |
2123s | some decent decent jewish gloves anyways |
2125s | um |
2128s | i'm trying to say the oh you have two of |
2130s | them dropping syndrome so say like a |
2131s | unique item drops at my feet right here |
2134s | and simultaneously a unique item drops |
2136s | off screen |
2137s | um and only one sound plays you pick up |
2140s | the one at your feet and you don't know |
2142s | the one off screen played because |
2144s | it's too far away right so just having a |
2146s | flat like it can only play so often |
2149s | there's there's ways it doesn't work and |
2151s | i know that the it would still be better |
2153s | than not having it probably but if you |
2155s | come to rely on on that sound and you |
2158s | never check for anything otherwise you |
2160s | just it's it's like i didn't hear the |
2162s | sound and drop or i heard the sound and |
2163s | i picked something up therefore there's |
2164s | nothing else |
2166s | um |
2167s | you can actually end up missing more |
2169s | items than you would without the sounds |
2173s | so trying to figure out ways to do that |
2175s | and uh |
2180s | have that be good |
2183s | not happening |
2188s | just got shrines working in multiplayer |
2191s | that was sweet |
2195s | it's making it's making getting through |
2196s | uh |
2197s | your stuff a lot easier now the shrines |
2199s | are working again |
2209s | picking up those shrines just reminding |
2210s | me of it i'm gonna get like full bonus |
2212s | for this one i'm killing so many things |
2216s | just happened incidentally that's great |
2219s | well i take my time anyways but yeah |
2227s | all the bonus for mike |
2233s | okay after this one we're gonna go to uh |
2236s | a dungeon or two i think |
2242s | 73 is still |
2245s | i think we're still in sort of a weird |
2246s | spot for the dungeons |
2250s | we'll see |
2255s | i think zakar wants you to be the voice |
2257s | that's his sound pack |
2258s | like you're congratulating on sweet loot |
2260s | drops |
2261s | excellent find |
2263s | you know things like that |
2270s | nice unique bruh |
2274s | supports the hammers going through this |
2276s | let's go to uh |
2278s | oh yeah there's this now |
2281s | uh this is great so if you have a key |
2283s | and you right click on the key it just |
2285s | opens the map and takes you to |
2288s | where you need to portal to |
2290s | i love it |
2292s | love it |
2298s | human you can hear me |
2301s | yeah i can hear you |
2308s | you saw what i uh it's like |
2313s | every drop |
2315s | uh talking about shrines i seem to |
2316s | recall they used to give their bonuses |
2318s | to both player and their minions but the |
2321s | latter part is no longer mentioned uh |
2323s | any reason why there was some problems |
2325s | with the becoming incredibly overpowered |
2327s | for minion builds |
2328s | um |
2330s | so we had to remove it unfortunately |
2335s | prism wraps are always kind of good just |
2337s | just just kind of good |
2343s | all right |
2348s | let's |
2349s | go |
2351s | yeah like this little 88 that's the |
2353s | thing yeah we're right in the middle |
2354s | where 65 is kind of low |
2356s | and 88 is kind of high |
2361s | do i do i try for the 88 one probably |
2363s | just get my butt handed to me let's go |
2365s | to this one just |
2366s | so i can actually do it take my level |
2369s | first though actually |
2373s | doing here i think |
2397s | just hammer through this and |
2399s | get something sweet |
2413s | sweet that follows any when you throw it |
2415s | out |
2422s | those hurt surprisingly a lot |
2444s | 98 i lost some new |
2448s | it's okay |
2450s | we'll get through it |
2465s | i like the art on that axe the like the |
2466s | inner inner um |
2469s | inner jaw it's hard to see um |
2472s | come on really |
2475s | yeah there we go oh |
2477s | there we go |
2485s | gonna stay no it's not whatever |
2493s | i really want to wait to get the uh |
2497s | what am i doing |
2501s | i forgot about the mechanics here for a |
2503s | second uh the |
2506s | like art being displayed on larger |
2508s | frames |
2509s | for items to be able to like show off |
2511s | what they look like and inspect the art |
2513s | closer i think it'll be really really |
2514s | good |
2527s | all right let's get through this bad boy |
2529s | where are we going |
2538s | let's find an amber to |
2540s | pop |
2547s | all right another question here i'm |
2548s | doing this |
2551s | do you plan to do something regarding |
2553s | dungeon key drops i believe there's a |
2555s | large demand for increasing the drop |
2556s | rate and adding to echo rewards um |
2563s | i don't know we we might do we might |
2565s | increase the rate um we won't be |
2567s | increasing the rate for patch eight five |
2569s | um |
2573s | like we're definitely hearing the |
2574s | feedback that people want them to be |
2576s | higher um i don't know if it's actually |
2579s | good for the game if they're if they are |
2580s | higher and good for the play experience |
2582s | that they are um |
2584s | it might be it might not be we really |
2586s | want more data on it and want to uh |
2590s | let the patch cycle play a little bit |
2592s | longer before we make a decision on it |
2594s | basically |
2595s | um |
2598s | like i i i know it's not um |
2602s | much |
2603s | like |
2604s | it's anecdotal evidence and it's a tiny |
2606s | tiny sample size but like it's it's not |
2609s | some |
2610s | they're impossible to find and no one's |
2612s | finding them at all because like |
2613s | as we can see tonight i've already have |
2616s | already found two |
2617s | i like the sarbar keys and and we've |
2619s | been going for 43 minutes |
2629s | so some people might be getting really |
2630s | unlucky and it's possible there needs to |
2632s | be a |
2634s | more like deterministic way and that's |
2635s | that's a good point why you bring it up |
2637s | in that adding it to a reward |
2640s | for a specific thing |
2644s | where you can target them a little bit |
2645s | better that might that might be what |
2647s | needs to happen i don't know |
2649s | but um |
2651s | they're gonna stick where they are |
2653s | for at least a little while |
2675s | thoughts on arena key memory echo |
2676s | rewards being replaced instead with |
2678s | random key or dungeon key yeah okay so |
2680s | similar thing |
2683s | i that's that's probably a pretty good |
2685s | idea |
2686s | um |
2690s | like i said it's probably not gonna |
2691s | happen for this patch cycle |
2693s | but um |
2694s | if if we do do something doo doo uh then |
2697s | it'll likely be that |
2699s | i think |
2702s | it could be wrong |
2718s | whoa |
2719s | whoa whoa |
2720s | whoa |
2723s | oh nice exalted quiver there |
2725s | what is that what's it going going on |
2728s | oh not terrible |
2733s | didn't really |
2734s | stand out on that but you know |
2753s | get these guys down |
2758s | douglas hello |
2761s | how are you today |
2769s | run into walls |
2771s | they just look like they needed a friend |
2774s | you know |
2789s | oh i took a couple hits down to 95 that |
2792s | won't do |
2795s | 85 oh i'm slipping |
2817s | uh do you all track any analytics on |
2820s | skill usage |
2821s | um |
2823s | not very detailed really |
2826s | um we do a little bit of stuff with that |
2828s | but it's uh |
2831s | not not really |
2836s | um |
2837s | you can probably get just as good of an |
2839s | idea or similar idea from like |
2841s | looking at the |
2843s | uh like build guide pages and and the |
2846s | ladder |
2847s | will probably give you just about as |
2848s | good of an idea with that |
2852s | it's pretty representative |
2863s | where's an amber gonna find an ember get |
2865s | this give us 85 back to 100 what's going |
2867s | on here huh |
2889s | uh who of the characters would eat |
2891s | pineapple on pizza |
2893s | if |
2895s | if one was offered to them i mean i |
2897s | would assume all of them because |
2900s | they probably have never experienced |
2901s | pizza in general |
2904s | um so they don't have any like |
2905s | preconceived notions about what's good |
2907s | and bad and they probably want to make |
2908s | their own decisions up |
2911s | once they taste the glory that is |
2913s | pineapple on pizza |
2915s | they be hooked |
2929s | runes let's do it |
2944s | human |
2945s | you must i was growing by a terror |
2952s | [Music] |
2962s | oh |
2964s | that's my face |
2969s | i may have forgot that i did that |
2974s | [Music] |
2996s | just hide out in here |
3001s | here we go |
3021s | that was close |
3022s | i typed that so |
3025s | well oh what am i doing |
3052s | get a little get a little cocky on this |
3054s | because i'm uh |
3056s | so overleveled |
3075s | there we go |
3078s | no problem |
3082s | get the boots those are nice boots |
3090s | really much for endurance unfortunately |
3092s | but you know |
3093s | so good |
3095s | okay |
3098s | add the chest to drop several exalted |
3100s | items |
3101s | ah yeah |
3103s | several idols yeah i'm really big on the |
3105s | others right now i don't exalted i don't |
3106s | just yes please |
3108s | set item yeah only good for sets |
3112s | sure |
3114s | sure |
3116s | [Music] |
3118s | special glyph is written |
3121s | all items from a random chest additive |
3123s | for the duplication that's expensive |
3125s | let's go with it unique weapon oh we |
3127s | really want a bow |
3138s | completes every chest okay this is the |
3139s | last one we're gonna take |
3145s | just |
3146s | burning through huge amounts of cash |
3150s | i know i've got a weird amount of cash |
3152s | here i'm trying to be reasonable with it |
3155s | uh we might do some of these boots i |
3157s | don't know |
3165s | that's what i'm talking about |
3168s | oh |
3169s | yes |
3173s | oh my |
3175s | oh my |
3178s | it's all just these are all swords as |
3179s | well these are all swords |
3182s | minion throwing |
3185s | minion |
3188s | health converted award minion |
3191s | grit two-hander minion |
3196s | a lot of swords |
3199s | daggers and |
3203s | oof |
3211s | is there a shop here so we can just like |
3214s | dump this stuff |
3220s | that's when we're playing our uh |
3228s | sentinel |
3237s | i think i just want to throw it all away |
3238s | is the problem |
3242s | oh yeah this is just |
3244s | spirit thorns |
3246s | which is cool but |
3248s | right |
3250s | there's a button we have in our dev |
3252s | tools that's just clear ground items so |
3253s | just like nukes all the items off the |
3255s | ground i was i just like went to press |
3256s | it and like uh it's it's not here whoops |
3269s | anything left to spoil today i don't |
3271s | have any i'm sorry i don't have any |
3272s | spoilers for you today |
3274s | um if you are here just for that i'll |
3276s | let you know right now so you're not |
3277s | disappointed but uh i'd love you to stay |
3279s | still |
3280s | oh the lp team of elvis that's nice |
3285s | i just don't want these to like ah take |
3287s | up all the space there's so |
3289s | much space on the ground |
3291s | so some stuff that's going to drop here |
3295s | we'll dump it all over here |
3297s | oh we got a couple bows i'm going to |
3299s | look at these |
3300s | and it's blasting me i don't care |
3303s | they should |
3305s | throwing uh |
3309s | this exalted health on a chest they |
3311s | could pull that off something |
3325s | yeah |
3326s | not for us unfortunately |
3337s | oh there's there's a bow for us at least |
3341s | i might have to drop something |
3346s | not a ton of useful gear i'll tell you |
3349s | what |
3352s | nice health that we could pull off for |
3361s | something do you just like this weapon |
3364s | it's cool |
3374s | they're working on that eric's bones |
3380s | might have to drop might have to drop |
3382s | something |
3384s | that really did not go as well as i'd |
3386s | hoped |
3389s | it's too bad |
3391s | okay |
3403s | no nice bad |
3414s | increased health resulted belt we can |
3416s | make that |
3417s | belt yeah let's go make a belt |
3424s | what let me look |
3426s | yeah |
3430s | temple saint |
3443s | not sure how the stuff picked back up |
3445s | again did i do that i must have |
3449s | all right and some more questions how do |
3451s | y'all prioritize which skills get looked |
3453s | at or changed great question and do you |
3455s | identify court issues with the skills |
3457s | and address those are trying to fix |
3458s | around the core design that's skin |
3460s | initially was made with i mean uh both |
3463s | really depends on the situation so |
3465s | uh |
3467s | if there's an item with like |
3470s | i really should look at these bows |
3472s | i'll look at them later |
3477s | ah |
3480s | i could just do this but i want to mess |
3482s | up my like |
3484s | key section that's why we need a key |
3486s | ring |
3488s | or just have them stack |
3496s | 80. that'll be tough we can do it |
3499s | i believe in us |
3501s | um how do y'all prioritize which skills |
3503s | get looked at and identify the core |
3504s | issues the skills and address those or |
3507s | trying to fix around the core design of |
3508s | the skill was initially made with so um |
3512s | i'll give an example of both of those |
3514s | actually |
3519s | um so for example |
3522s | uh |
3523s | i would say that |
3524s | teleport has some |
3526s | pretty significant |
3528s | skill tree problems |
3531s | um |
3532s | but that skill |
3534s | the core design of it's not going |
3536s | anywhere that's it's a it's extremely |
3537s | iconic for that um |
3539s | class archetype uh it's also really |
3542s | important to have a solid movement skill |
3544s | um you know like like teleport space |
3547s | functionality is not getting changed |
3548s | i am not going to survive this there's |
3551s | no way |
3552s | uh |
3553s | [Music] |
3557s | and |
3559s | uh so yeah so we |
3561s | when we're looking at reworking teleport |
3563s | we're looking at specifically the |
3566s | um |
3568s | the the skill tree keeping the base |
3570s | functionality intact |
3571s | and we're interested in improving the |
3573s | skill tree improving the skill |
3575s | functionality and and just improving |
3576s | what's already there instead of |
3578s | replacing what's already there |
3581s | um |
3583s | an example of a skill that |
3585s | is well which i don't know what's |
3587s | happening with this skill yet because |
3588s | it's it was it is struggling from a from |
3591s | a more core standpoint it says volatile |
3593s | reversal |
3595s | so it is |
3597s | um |
3598s | it's a tricky skill to make feel good to |
3601s | use |
3602s | and be intuitive |
3604s | and be unique and actually be useful |
3607s | all at the same time because it's it is |
3609s | so weird of a skill and and i know they |
3611s | have lots of different versions of it |
3612s | lots of different in most different |
3614s | games like the example has a version of |
3615s | it now that's um very similar |
3620s | uh |
3622s | and and like league of legends has one |
3624s | and |
3625s | uh |
3628s | overwatch has one |
3629s | and |
3631s | i'm sure there's more i'm forgetting but |
3633s | there's there's there's a lot of it's |
3635s | not it's not an uncommon mechanic as a |
3636s | whole |
3637s | um but getting it to function nicely in |
3639s | an arpg with |
3642s | like specific control schemes and |
3644s | getting multiplayer involved and and you |
3646s | know all these things is |
3648s | tricky to say the least |
3657s | and so uh |
3658s | with that it's possible that we could |
3660s | rework the base functionality of it to |
3661s | be slightly different there's lots of |
3663s | different versions we've talked about um |
3665s | over the over the years on on how to |
3667s | change that base functionality what it |
3669s | would become and we're not really set on |
3671s | maybe we won't change it at all as well |
3673s | but like |
3674s | so so i guess it really depends is the |
3676s | answer to that |
3678s | the other half of that question was how |
3679s | do we decide which skills need to be |
3681s | worked on |
3682s | um |
3683s | it's it's a lot of it's a feel thing |
3686s | there there are some like numbers that |
3688s | come into it um but a lot of it's just a |
3691s | feel |
3692s | and a lot of that comes from um |
3694s | anecdotal feedback |
3696s | uh and i'm talking about power uh |
3698s | shifting and power reworks but like |
3700s | functional reworks |
3702s | and um |
3703s | and like changing a skill tree things |
3705s | like that a lot of that comes from just |
3707s | how does it feel |
3709s | feedback that we get |
3712s | and we do look at things like |
3715s | you know analytics on on how many people |
3717s | are playing certain skills in different |
3718s | situations and things like that so |
3720s | there's there is a little bit of a |
3723s | um |
3724s | how is this possible from different |
3726s | sources |
3727s | should be able to command time here |
3731s | and yet |
3732s | here we are |
3734s | um |
3737s | yeah so the the way we |
3739s | figure out which skills we're going to |
3741s | replace or or rework or you know any of |
3744s | those things or just update in general a |
3745s | lot of it comes down to feel uh some |
3747s | there's some numbers associated with it |
3749s | in the sense of like you can look at |
3751s | certain skill trees i don't think |
3752s | there's any good examples on road |
3753s | because they're all actually pretty good |
3754s | yeah um |
3758s | but on things like |
3759s | um |
3762s | druid primeless beastmaster things like |
3765s | that there's um someone say routine |
3767s | someone bear which which have nodes that |
3769s | are |
3770s | not great nodes |
3772s | and they're |
3773s | like |
3774s | sometimes it's just age |
3776s | um |
3778s | oh hey |
3781s | i mean |
3790s | i mean i know we're all about the dots |
3792s | do we just |
3796s | that might actually be worth worse |
3797s | because we are all about the dots |
3804s | oh let's see how it feels so she doesn't |
3805s | see how it feels |
3819s | silver pretty similar |
3820s | um |
3825s | what was i saying oh yeah feel oh you |
3826s | have a quantity so there's like the node |
3828s | there's |
3829s | there's a few metrics with skill trees |
3831s | that we look at um |
3832s | total number of nodes should be roughly |
3834s | around 30. |
3836s | uh |
3837s | the |
3838s | points per node should never go above |
3840s | five |
3841s | um |
3842s | and then we have a few metrics on like |
3844s | average number of points |
3846s | you can spend in the tree total number |
3848s | of points you can spend on the tree |
3850s | um |
3851s | so there's a few things in there like um |
3853s | average connection values and we try and |
3856s | keep them all pretty similar to each |
3857s | other and some trees are obviously more |
3859s | than others and that's fine but |
3861s | there's sort of a range we try and keep |
3862s | all those numbers in |
3865s | and if that is if any of those numbers |
3867s | are really far out of whack without |
3869s | having a really good reason for it |
3871s | oh i definitely tried to use the time |
3874s | travel |
3876s | that's frustrating i must have used |
3877s | another ability by mistake |
3879s | that's too bad |
3885s | it's weird that brings you back here |
3893s | poisonously crippled yeah |
3900s | yeah that flat added damage is just so |
3902s | far out of what we want |
3905s | looking for bleed mostly |
3907s | and the poison's nice but yeah that |
3909s | bleed base is good |
3931s | you know |
3949s | actually you know what let's discover it |
3951s | just discover it |
3959s | chaos it |
3962s | blue |
3968s | poison duration |
3970s | i mean |
3973s | sure i guess |
3979s | oh great those actually bad |
3982s | endurance let's keep the endurance sure |
3990s | you know what i like that helmet more |
3996s | we're gonna we're gonna roll with it |
4005s | we're not good enough to light this |
4006s | arbor like that let's try soul fire |
4011s | let's try so far see what level see what |
4013s | level we got we're looking at um |
4016s | i think that was i think it went over |
4017s | the plus skills thing |
4018s | in its entirety hey okay it's a chat |
4028s | i'm also very interested in getting the |
4031s | architectural deep dive for your |
4033s | multiplayer implementation from stan's |
4034s | work i mean the the underlying |
4036s | architecture |
4038s | probably won't go into too much of a |
4042s | into too many details on just because |
4045s | there's some stuff there that's |
4049s | not really appropriate to share |
4053s | i have to get some souls first |
4066s | body armor already |
4073s | don't need to look at that really |
4084s | thinking my old though may have been |
4085s | better |
4087s | see still |
4096s | oh yeah i'll stand in the fire yay fire |
4099s | it's so warm |
4100s | it's great you get like |
4102s | like a nice little tan |
4108s | bring some bread and cheese make a |
4109s | grilled cheese on my |
4111s | on my boots |
4124s | oh |
4125s | okay let's find another question to |
4127s | answer only ground item nuke in live |
4130s | version when |
4133s | another thing i believe you spoke on |
4135s | trade in some vague manner in a prior |
4137s | stream yeah we've talked about it |
4139s | uh do you plan to have one of those one |
4141s | person's trash in the person's treasure |
4143s | type approach to trade |
4145s | i i don't really understand that uh not |
4147s | sure if we are just speculating beyond |
4149s | you meant in the past phrasing |
4152s | what you meant in the past phrasing um |
4157s | i mean the |
4162s | i so i don't understand the |
4164s | trash treasure phrasing |
4166s | uh |
4170s | there there will be |
4172s | probably some well they say there's |
4174s | there will be some way |
4175s | to |
4176s | oh and dallas thank you very much that |
4179s | is looks like 10. |
4183s | thank you very much for getting 10 subs |
4185s | the channel |
4186s | if anyone got one of those congrats for |
4188s | that |
4192s | some names in there i recognize |
4196s | uh we're gonna try so far again because |
4198s | i just |
4199s | wasn't paying attention |
4201s | properly |
4204s | i think i think what i said with trading |
4206s | in the past was that there will be some |
4208s | way to take some item that |
4210s | uh |
4211s | you have that someone else wants and |
4214s | they'll be able to acquire it in some |
4215s | manner and hopefully some way to acquire |
4219s | items other than like from other people |
4222s | collecting them in the world or |
4223s | something like that it was super vague i |
4224s | was as |
4226s | i think i know what you're talking about |
4227s | i think it was just i was trying to say |
4230s | uh trading in the most vague way |
4232s | possible so it didn't imply anything |
4234s | about how the trading would work |
4236s | just there would be no way to speculate |
4238s | on anything because it's so vague |
4245s | that's all that was |
4255s | shift was just on cooldown i just stayed |
4257s | there i'm like yeah i can shift out |
4258s | still |
4259s | go to shift nothing |
4265s | uh i'm gonna stop embarrassing myself |
4268s | and uh |
4270s | we're gonna go get better |
4273s | let me get good here |
4275s | all right mike time to get the whole ass |
4277s | out thank you thank you whoever did that |
4279s | that's exactly what i needed |
4282s | also perma-stunned it looks like |
4292s | yeah yeah sabretooth um yeah eight point |
4294s | node yeah fireball has an eight point |
4296s | node i think still |
4298s | um it's actually a pretty good tree |
4299s | though so there's not a lot to be done |
4301s | there but yeah |
4303s | sabretooth is the other go-to example i |
4304s | use with bear |
4316s | got my little my um my special vfx my |
4320s | special halo vfx here |
4331s | oh it's right there |
4334s | get big here i just want to chat |
4337s | not gonna hurt you |
4339s | maybe a little bit but you'll like it |
4341s | don't worry |
4346s | well not happening |
4348s | i don't like it but you know yeah we'll |
4350s | see |
4352s | you don't blow it up yourself for huh |
4356s | any eta on |
4358s | zero cool down sork inspired teleport |
4360s | reworked for mage i mean there's no way |
4363s | we can make a zero cool down sork |
4365s | teleport |
4368s | okay uh it was this like cursed request |
4371s | granted but it costs 4 000 mana to use |
4384s | or granted but it costs double whatever |
4386s | your whatever your total man your max |
4387s | mana is so after using it once you go so |
4390s | negative that you have to regen mana so |
4392s | the cooldown being zero is irrelevant |
4395s | you know |
4402s | no we're not we're not gonna do zero |
4404s | cooldown |
4405s | uh |
4406s | teleport |
4417s | i think zero cooldown teleport is one of |
4419s | the biggest mistakes this is gonna be uh |
4422s | possibly an unpopular |
4424s | opinion but whatever i think zero |
4426s | cooldown teleport is one of the biggest |
4428s | mistakes that diablo 2 made |
4433s | sorry |
4436s | one of if not my favorite game of all |
4437s | time |
4440s | not perfect |
4451s | uh yeah i wonder mostly how it was |
4454s | weighted because there are quite a few |
4455s | skills that are outdated and don't align |
4458s | with new design philosophy you guys have |
4459s | yeah they touch less frequently this |
4461s | gives us a lot of insight yeah and okay |
4463s | so there's there's other things that |
4464s | that influence it as well um |
4466s | so for example the model for |
4470s | uh bone golem i know we've teased new |
4472s | bone golem models |
4474s | um |
4476s | but we haven't |
4478s | it's not it's not out yet and bone |
4479s | golems is another tree that could use |
4481s | some work |
4484s | um the vongola model is not ready yet |
4486s | and |
4490s | a lot of the animation work |
4495s | and things like that are reliant on the |
4496s | skill tree so we do them at the same |
4498s | time |
4501s | uh so so with |
4504s | we can't really do we could but it this |
4507s | is what i was talking about earlier |
4507s | about a prioritizing work so we do less |
4509s | total work overall |
4510s | um if we do a bunch of work on the bone |
4512s | golem tree and make it and we're like |
4515s | okay we want to build this system but |
4517s | then it comes out that |
4518s | the the art for it was doesn't line up |
4520s | or something like that or or someone |
4522s | builds something for the art that looks |
4524s | amazing we're like okay we gotta take |
4525s | advantage of this now then we're gonna |
4526s | go back into the tree |
4528s | and rework it |
4530s | um so we we we try and work on them it's |
4532s | more more closely and similar timing |
4534s | sometimes to to help with that |
4538s | with the saber-tooth |
4551s | oh i actually clicked on a ping in |
4552s | discord and now i'm sitting in a channel |
4554s | that has a lot of talking in it |
4557s | and it keeps distracting me |
4564s | it's just the worst right can you |
4565s | imagine anything worse |
4566s | really |
4570s | there we go fixed |
4574s | uh is issue still working on the crit we |
4576s | work you alluded to a couple months back |
4578s | just wondering if it's something that's |
4579s | being experimented on yes we're still |
4581s | working on it |
4582s | i jumped the gun a little bit by telling |
4583s | you guys about it because uh |
4586s | it's it's it was further out than i |
4588s | thought i thought we were closer to |
4589s | doing it |
4591s | uh we hit a little snag but it's |
4593s | being worked through and |
4599s | i'm confident we'll still see it |
4602s | it's not as early as i thought |
4618s | taken |
4619s | down |
4628s | there's that 10 gifted sub yeah that's |
4630s | how far back i am wow |
4631s | uh uh it was phrased in an interesting |
4634s | manner that left us speculating |
4635s | something like a global trade hall that |
4637s | was sort of a collection of soldiers oh |
4639s | i'm sorry guys that was not my intention |
4645s | sorry to finish that the idea was uh |
4648s | the idea sounded interesting but far too |
4650s | difficult for me to understand yeah it |
4651s | was i was i was really not describing |
4654s | anything specific i was trying to be |
4656s | like there there's gonna be a way that |
4658s | items will change hands |
4660s | it's the most broad definition of a |
4662s | trade system i could possibly think of |
4667s | agree with you on teleport yeah it's |
4671s | instant casts |
4672s | not even |
4673s | pretty close to instant cast |
4675s | no cooldown teleport would be too strong |
4680s | every class would have to have that |
4681s | every every single character every |
4683s | single class would have to have access |
4684s | to that level of movement |
4686s | and |
4691s | um it would it would trivialize |
4694s | navigating any situation if you could |
4696s | just be like |
4698s | through the whole map |
4700s | no matter where it was like |
4703s | you could already get pretty close to |
4704s | that in a lot of situations but like |
4708s | we don't want to completely trivialize |
4710s | it i already think that there's a few |
4712s | situations where moving skills are a |
4713s | little overtuned |
4726s | any news about the new class falconer |
4728s | rune master |
4729s | uh any news on multiplayer any news |
4731s | about upcoming class reworks um so |
4734s | we just |
4735s | like we're still in the last patch right |
4737s | um so you don't have any timelines on |
4739s | anything |
4740s | uh it's gonna be it's gonna be a little |
4742s | bit longer until the next patch than |
4743s | usual um |
4745s | i think |
4747s | and uh i can say there will not this is |
4750s | like |
4751s | the sixth seventh eighth i don't know |
4753s | how many times i've said this now i know |
4754s | it might not be you asked this but just |
4756s | be super duper clear again |
4759s | warlock rune master and falconer are not |
4762s | coming in the next patch |
4764s | we have not started work on any of them |
4767s | they're all really far out we don't have |
4769s | any eta on them we don't have any one of |
4771s | which ones first |
4778s | they're never coming they're coming |
4780s | they will be here at the latest by 1.00 |
4802s | it's one of those things where |
4804s | we realized a little while ago that |
4805s | we've got a lot of really good content |
4807s | in the game |
4808s | um |
4810s | and we've got some not fantastic content |
4812s | in the game still because mostly it's |
4814s | just falling behind |
4817s | because we keep getting better and |
4818s | better at doing this |
4820s | and if we hadn't improved at all |
4822s | things like skills like we were talking |
4824s | about earlier today like summon bear and |
4825s | someone saber tooth and things like that |
4827s | yeah they would be |
4829s | totally fine by comparison to other |
4830s | things |
4831s | but um |
4835s | like like three years ago summer bear |
4837s | was a great tree two years ago whenever |
4839s | the last it was redone it was a great |
4840s | tree |
4841s | um |
4843s | but since then we've made 40 skill trees |
4847s | or whatever it is that are way all way |
4849s | better |
4851s | you know |
4852s | um and just getting getting that minimum |
4854s | quality level up a little bit higher |
4857s | is |
4859s | is a bigger priority than filling in the |
4860s | gaps of the missing content because |
4862s | there is enough content |
4864s | um |
4866s | that's shoring up those weak points |
4868s | having those reducing those negative |
4870s | impressions |
4872s | is more important at this stage than |
4873s | finishing the classes |
4880s | i'm just gonna leave it there |
4883s | just gonna leave it there any experience |
4886s | once i gotta level up faster |
4890s | you should almost like go back |
4894s | to a lower level |
4896s | timeline just level faster or something |
4899s | i'm trying to arena run maybe |
4902s | speak of the devil |
4904s | maybe cool something like we go i could |
4906s | do uh |
4907s | arena champion run yeah let's do that |
4909s | okay after someone do that |
4921s | there's lots of stuff to do now it's |
4923s | something i am noticing is that there is |
4925s | it does feel like i can pick between |
4927s | multiple different things to try and do |
4929s | right now pretty easily |
4930s | um which which i think feels really good |
4933s | and |
4934s | and i know |
4935s | that a lot of that is predicated on the |
4936s | fact that there's a |
4937s | gigantic stash of keys sitting in my |
4940s | in my bank right now um |
4947s | but we found we found something like |
4949s | four or five keys this run haven't we |
4951s | today |
4957s | not been light on the key finds we've |
4959s | been getting pretty lucky |
4971s | uh |
4974s | i'm curious can you give |
4976s | oh run away mike uh can you give a rough |
4979s | outline of how patch cycle goes in terms |
4981s | of decision making and planning will be |
4983s | hopefully may oh my god why is it still |
4985s | scrolling uh |
4989s | i'm curious can you give a rough outline |
4991s | of how patch cycle goes in terms of |
4994s | decision making and planning will be |
4996s | hopefully make in an upcoming patch |
5001s | uh so i can't i can't tell you what's |
5003s | like scheduled for next patch |
5006s | uh if that's part of that question i may |
5008s | have misunderstood that um |
5012s | once we've got that like nailed down a |
5014s | little tighter i'm sure there'll be a |
5017s | a a post for it |
5019s | like we usually do |
5023s | um there's i mean basically there's a |
5026s | group of |
5027s | team leads that get together and say |
5030s | what do we think we need what do we |
5032s | think we can do |
5034s | um |
5035s | prioritize the things that are left |
5042s | layout |
5043s | a list of goals |
5046s | things that we kind of know we can do |
5048s | things we need to do and things we'd |
5050s | like to do |
5055s | and we uh |
5057s | make a plan from that |
5062s | it's just people that have been working |
5064s | on the project long enough that we can |
5065s | do that from basically inside the heads |
5067s | but there's |
5068s | so many documents so many documents of |
5070s | lists and |
5072s | reasons of various things you know |
5085s | i'm not drinking anywhere near enough |
5086s | water today |
5088s | oh |
5090s | uh what's been your favorite um |
5094s | sorry those i don't know if i fully |
5095s | answered that question or not probably |
5096s | didn't if you want more let me know |
5098s | maybe more specific question |
5100s | uh |
5101s | what has been your favorite and least |
5103s | favorite thing to work on for |
5105s | multiplayer |
5107s | i |
5108s | i mean |
5110s | that's that's a tough thing to answer |
5112s | because |
5117s | i don't know if anything's really stood |
5119s | out as |
5122s | overtly negative |
5125s | um |
5129s | it's just great to see things |
5132s | like actually get finished |
5135s | i guess |
5136s | my least favorite thing is the things |
5138s | that i haven't finished there we go so |
5139s | uh when you level up you don't you the |
5143s | the uh when you when a skill level's up |
5144s | and you get that pop-up it's like you've |
5146s | got an unspent skill point in your shift |
5148s | tree |
5150s | had to check um |
5152s | that pop-up right now doesn't show up |
5154s | and a few months ago i tried to get it |
5156s | working and then got moved off it onto a |
5159s | different project which was |
5161s | the right thing to do at the time for |
5162s | sure um so i said at least for thing was |
5164s | that because i didn't finish it |
5168s | but you know it's it's |
5170s | the actual process of working on it is |
5172s | all very similar so it's um |
5176s | i don't know if i'm really gonna be able |
5177s | to give a good answer here sorry |
5189s | my favorite part is the testing |
5191s | just getting to play with friends is is |
5193s | really awesome |
5205s | and don't worry my my not work friends |
5207s | pester me about multiplayer too we're |
5209s | playing magic last night and first thing |
5211s | any of them said to me i walked in the |
5212s | door wins multiplayer mike |
5223s | got to keep me on my toes you know |
5228s | and they say it with love |
5230s | as a joke |
5234s | sometimes the damage numbers on tooltips |
5237s | feel busted oh yeah they are not overly |
5240s | accurate |
5241s | uh mine says 99 000 and i take a potion |
5245s | adding 140 flat damage the tooltip says |
5247s | 36 000. |
5250s | that's surprising |
5251s | that it goes down when taking a potion |
5254s | to give a big bonus |
5256s | that's that sounds like a bug |
5260s | how does that 100 |
5261s | i do not know which potion's adding 140 |
5264s | flat damage that's crazy |
5270s | that's crazy |
5278s | the number the number is formatted to a |
5280s | specific size so maybe it rolled over |
5282s | and |
5283s | cut a value i don't i think it's |
5284s | formatted to show way bigger than that |
5286s | though |
5288s | so i don't think that's it |
5294s | but if it goes to like |
5296s | one zero zero zero zero three six zero |
5299s | zero then |
5300s | maybe it would format down weird |
5305s | maybe it's just a visual bug |
5313s | i'd be surprised if that's what it was |
5330s | oh |
5336s | yeah i'd submit a bug report with that |
5339s | if you think it's a bug |
5341s | but the the the tooltips are very |
5343s | inaccurate because they they can't |
5345s | take advantage of a lot of things |
5348s | so specifically if there's something |
5350s | where it's like |
5351s | um 400 more damage dealt to |
5355s | uh ignited enemies it will just |
5357s | literally ignore that stat even if |
5359s | you're always fighting things that are |
5360s | ignited |
5366s | i played 220 hours and found my first b |
5368s | shrine today |
5370s | those are rare |
5371s | so congrats |
5382s | why does my cool new weapon have a giant |
5384s | red x on it because it is a base type |
5387s | that should not drop in the game and |
5390s | does not have 2d art associated with it |
5393s | so that is the error art that we use to |
5397s | very clearly |
5398s | see that it's got the wrong art on it |
5401s | we'll probably use something more |
5403s | appropriate once we go live but uh |
5407s | it's it's just there so that we can |
5408s | really quickly and easily see like oh |
5410s | this item clearly is wrong |
5413s | so it stands out like a sore thumb and |
5414s | we fix it um |
5416s | the bait so some face types are only |
5418s | supposed to be used for specific uniques |
5422s | so like there's a there's a helmet that |
5424s | does that there's a catalyst that does |
5426s | that there's a spear that does that like |
5429s | there's a whole bunch of different items |
5430s | and that um |
5432s | that base type was designed specifically |
5435s | for i think that's probably the |
5436s | two-handed axe |
5438s | for the new |
5439s | necromancer x |
5442s | uh |
5443s | and |
5445s | it's um |
5447s | the base type's not supposed to drop as |
5449s | a |
5450s | a magic rare exalted item but it is by |
5453s | mistake |
5454s | and so you're getting um |
5458s | it doesn't have the base that doesn't |
5459s | have 2d art because when it drops as |
5461s | unique it uses the unique art |
5467s | so it's just going to the fallback which |
5469s | is a giant red x |
5472s | so yes throw that item away it should |
5473s | not exist |
5482s | reminder to at me to get me to answer |
5485s | your question yeah who didn't see |
5488s | all right about really quick question uh |
5489s | what last epoch character would most fun |
5491s | to hang out with in real life |
5494s | ah |
5499s | i mean charles dance |
5501s | come on right |
5511s | that other primalist i feel like i feel |
5513s | like if you were like really good |
5514s | friends of the promise you could like |
5516s | ride a saber tooth |
5517s | how cool is that right |
5523s | uh hey really quick oh yeah look at the |
5525s | same thing sweet |
5527s | uh you might disintegrate isn't doing 1 |
5529s | million dps i mean it might be |
5536s | some of them as well assume |
5538s | that there's multiple enemies that |
5540s | they're hitting |
5542s | some of the dps calculations so some of |
5543s | the like really aoe heavy abilities uh |
5547s | will calculate as though you're hitting |
5549s | like it'll be like oh it will assume |
5551s | you're hitting two enemies all the time |
5559s | since the other thing is it's tricky to |
5561s | do with aoe abilities is you could be |
5562s | hitting one enemy or 20 enemies and the |
5565s | dps changes dramatically |
5587s | uh i would like you to know this is |
5590s | that this rpg for me is already the best |
5592s | i've ever played thank you very much |
5594s | that's great to hear for the longest |
5595s | time i've been wanting a mechanically |
5597s | deep |
5598s | intricate and strategic rpg to play and |
5600s | dive into and lastly [ __ ] has delivered |
5602s | that even better than i could have |
5604s | dreamed that's fantastic thank you uh |
5606s | scheme literally is a dream come true |
5608s | and i'll be playing it for a very long |
5609s | time to come thank you mike and i'll be |
5611s | hd thank you that's that's really i |
5614s | thank you that feels good |
5617s | yeah |
5618s | i i just love hearing i like whenever |
5620s | someone's having fun with the game it's |
5622s | always my favorite thing to hear |
5628s | i one of my friends uh i talked to i |
5630s | haven't talked to them much in a couple |
5633s | years actually because |
5635s | uh |
5636s | he used to play hockey with them |
5638s | and uh long time ago and they messaged |
5640s | me out of the blue because like um they |
5643s | got a key back we were like in |
5645s | kickstarter and they played a little bit |
5646s | or whatever |
5647s | um |
5650s | and they hadn't played in just years and |
5652s | they picked it up just to try it again |
5654s | and they messed me like |
5655s | oh so you're making a real video game |
5657s | now |
5659s | yep |
5662s | it's actually good now it was good then |
5664s | but it's way better now |
5672s | kickstarter version was more of a proof |
5673s | of concept |
5676s | yeah thank you |
5677s | i appreciate hearing |
5679s | about the fun you're having playing your |
5680s | game |
5686s | here's here's a neat little trick |
5688s | that's that's interesting |
5689s | that might seem like a bug but i think |
5691s | it's actually good so i'm gonna click on |
5693s | this poison resistance shard |
5695s | and then stop moving |
5697s | and then now i'm gonna just walk near it |
5699s | without clicking on it |
5701s | it'll pick them up |
5703s | so when you click on one and start |
5705s | moving towards it |
5707s | it |
5708s | uh adds it into a list of things that |
5710s | it's gonna pick up when it gets nearby |
5713s | um |
5715s | and if you haven't changed zones |
5717s | and you move near that item |
5720s | it'll pick it up |
5730s | it actually adds everything that's |
5732s | that's when the calculation for the |
5733s | vacuuming takes place |
5739s | which is which is actually why this |
5740s | little bug sometimes where if you start |
5742s | moving towards one and one drops as |
5744s | you're already on the way you can |
5746s | sometimes not pick it up |
5768s | ah |
5773s | let's go this group yes |
5777s | the pack and a half right there |
5783s | not happening but i need it to happen |
5789s | let's not get cocky now |
5796s | not happening |
5807s | this one's a trek and a half eh |
5824s | all right more questions here |
5827s | is there going to be more in-game bosses |
5828s | with interesting items oh yeah let's |
5830s | only drop off the bosses are completely |
5832s | random how do you prefer items dropping |
5834s | i think i think it's i think this is one |
5835s | of those places where balance is really |
5837s | important |
5838s | and i don't mean like power balancing |
5840s | but like um |
5842s | having having a combination of the |
5843s | different types |
5844s | so um |
5848s | uniques that can drop anywhere are great |
5851s | because they can surprise you |
5853s | and |
5854s | you can be in the middle of looking for |
5855s | one item and find a completely different |
5857s | one |
5858s | and it can like |
5860s | uh it can be an item i love it i love |
5862s | situations where you're looking for |
5864s | some item or you're building something |
5866s | or you're trying to complete some tasks |
5867s | and an item drops that you weren't |
5869s | expecting and is super good and like is |
5872s | a is a build |
5874s | uh encouraging item something that's |
5876s | like |
5877s | uh oh my god i'm gonna now make uh |
5880s | oh my god i'm gonna now make a uh hail |
5883s | of arrows build you know |
5886s | and |
5887s | uh where it can like |
5889s | spur making a new character or |
5891s | respecting an old character or something |
5892s | like that |
5893s | i i think that's really cool um but then |
5895s | at the same time |
5898s | there's quite often places where you're |
5900s | like okay i really need this one item to |
5902s | even make this build work that i really |
5904s | want mustache is tickling my nose so |
5907s | much right now and it's bothering me a |
5908s | lot |
5909s | um |
5911s | where you have one item that you really |
5914s | need it's great to be able to target |
5915s | farm that off specific bosses and have |
5917s | really thematic um things as well so |
5920s | like the new axe the new 200x that we're |
5922s | just talking about coming off of um dre |
5924s | morris |
5926s | it is the literal axe he's wielding in |
5929s | the scythe that he's wielding in the |
5931s | boss fight like it's the same model it's |
5933s | the same everything so it's like that's |
5935s | his weapons and that's really cool where |
5937s | you like oh i killed this boss and i |
5939s | picked up their weapon and now i'm using |
5940s | it that's awesome |
5943s | so having having a combination of the |
5944s | two i think is really valuable |
5954s | and yes there will be more of both of |
5955s | those things |
5958s | got a question from hardest |
5960s | underscores in between every letter and |
5962s | all caps |
5965s | uh is there any concept art on what the |
5968s | portrait frames are going to look like |
5970s | for the kickstarter backers i noticed |
5972s | there is not a placeholder spot in the |
5974s | cosmetics section in the game that's |
5976s | true uh i think there i think there |
5978s | actually is um |
5981s | [Music] |
5983s | or there was |
5986s | is this it |
5989s | i think that might be the portrait frame |
5992s | placeholder spot oh banner nevermind it |
5995s | says it right on it portal yeah |
5998s | uh |
5999s | yeah |
6000s | there's not one there all right there |
6002s | should be this this whole thing is uh |
6005s | not finished yet like |
6006s | this has still gotta do something we |
6008s | still gotta do something |
6010s | um |
6011s | like when you go cody here this is this |
6013s | is getting redone like that was this is |
6015s | something that i made |
6019s | years ago and then they slapped some |
6022s | better |
6023s | ui on it |
6024s | a little while ago but it's still very |
6026s | unfinished |
6035s | uh but no i don't need concept art for |
6037s | it unfortunately |
6038s | uh what determines the |
6041s | aoc champion i'll get |
6044s | rng i've done 24 tier four runs today |
6046s | and i've only seen valon once |
6048s | i want to get those damn boots yeah that |
6050s | is literally just really bad luck it |
6053s | should be even distribution one and |
6054s | three |
6060s | uh |
6061s | so what if i just click on everything on |
6062s | the map and never pick it up what's the |
6064s | limit of that pickup queue i mean it's |
6066s | just a list so really it uh |
6071s | and that to me to be clear that only |
6073s | actually works |
6076s | uh actually that does work for |
6077s | everything doesn't it |
6080s | yeah you could you could do that |
6081s | um you'd have to drop a lot of things |
6084s | and somehow avoid picking any of it up |
6087s | i think it actually self clears after a |
6091s | little while it like calls itself |
6096s | possibly when you add something new to |
6098s | the list it recrea when you click okay i |
6101s | think we can experiment this a little |
6102s | bit |
6114s | experiment time |
6116s | okay |
6117s | so if we do |
6119s | we're here click and add |
6121s | if we go over there we'll pick it up |
6123s | but then if we do this and then walk |
6125s | over there |
6126s | that still does it |
6130s | there's some condition that clears the |
6131s | list i remember that so |
6134s | it might be at a certain |
6135s | volume it clears itself |
6137s | it might be a certain interval it just |
6139s | checks and clears |
6151s | the limit's big enough and the |
6154s | performance is such that it doesn't |
6156s | matter if that list gets huge because it |
6157s | doesn't loop through that list |
6161s | um doing anything expensive |
6174s | so all that would happen is and the |
6176s | limit is probably in the in the millions |
6179s | before before you notice any problems |
6193s | get me picking up that item's not |
6194s | happening |
6222s | all right another question thoughts on |
6224s | chemical what's that |
6225s | uh |
6228s | there's a few things i love in it and |
6234s | uh overall i didn't find too much new |
6236s | stuff that i liked |
6240s | there's a few real bangers though |
6243s | i thought it was i thought it was a |
6245s | overall positive set |
6248s | i'm much more excited about |
6251s | uh shoots the new capenna which is |
6254s | i was so just interested in it a month |
6257s | ago and the cards started getting |
6258s | spoiled and i am hooked |
6268s | like i learned that i don't like art |
6269s | deco |
6270s | but |
6271s | whoever is designing this set is a |
6274s | genius |
6278s | and apparently watches me play and knows |
6280s | exactly what i like |
6302s | i realize this question may be rather |
6304s | far out but rpgs work in seasons and |
6306s | typically they have a season theme yes |
6309s | uh we do intend to do the same |
6312s | uh has a team thought about how they |
6313s | will implement those systems and what |
6315s | they will look like if you did yes we |
6317s | have for sure um |
6320s | to just to give it an easy reference |
6321s | it'll be more similar of the of the |
6323s | reference options out there to compare |
6325s | it to it'll be most similar to path of |
6329s | exile but will be different |
6332s | um |
6333s | partially from the standpoint of path |
6334s | excel has |
6335s | a very well-oiled long-running machine |
6337s | that they can use to uh |
6340s | turn out high quality content very |
6342s | quickly |
6343s | um |
6347s | and and some of those systems we don't |
6349s | have in place to do quite as much quite |
6350s | as quickly |
6352s | uh but that's probably part of the |
6354s | reason why we've |
6356s | been working on this um |
6358s | the schedule we've been working on |
6360s | recently to make the game and get the |
6361s | 1.0 on and keep patching the game is to |
6364s | prepare and practice for |
6366s | exactly that style of system so that we |
6370s | we have that those systems in place |
6372s | those like development systems in place |
6376s | um |
6377s | and we're comfortable with it |
6379s | it's part of the reason why our |
6380s | development cycles look the way they do |
6383s | is so that we're preparing for |
6385s | being able to release content cycles |
6387s | at a similar rate |
6390s | um what that'll look like as far as |
6392s | content goes i can't say because i don't |
6395s | know they'll all be different |
6397s | um |
6399s | i'd say some of the early ones will |
6400s | probably like |
6402s | they'll they'll probably settle in oh my |
6404s | god just run run run run run run |
6407s | not okay |
6409s | no look over there guys shiny yeah |
6412s | cool eh |
6418s | [Music] |
6425s | okay |
6427s | thank you for uh stepping into my office |
6430s | my goodness |
6440s | those dots finish them off |
6444s | i'm not going over there |
6448s | it's my necrotic rest it's probably |
6450s | really low that's probably why i just |
6451s | kept hitting one shot |
6457s | so good |
6460s | it's all right |
6465s | should we take defensive notes probably |
6482s | let's go do an arena |
6486s | oh we're so close to this boss |
6488s | do we try and push for that |
6493s | i think we just pushed for that if we do |
6495s | if we do good stability gain here we |
6497s | just get it |
6508s | but yeah the um |
6511s | cycles what they'll look like |
6513s | they'll include |
6515s | it'll change cycle to cycle what they |
6516s | include really but they'll they could |
6518s | include things such as new dungeons new |
6521s | in-game systems new monolith timelines |
6524s | um |
6525s | new like optional extra bosses |
6529s | uh new uniques new base types new skills |
6533s | new mastery classes new base classes |
6535s | they can include like |
6537s | really just anything |
6540s | uh depending on on |
6542s | which cycle it is what we've put in |
6544s | recently what you know |
6546s | anything |
6553s | i think there'll be some things that |
6555s | will start to be regular includes in |
6557s | most |
6558s | of them so like uh unique items there |
6561s | might there might be like a cycle that's |
6562s | like a really unique heavy cycle |
6564s | and like for example we did when we uh |
6566s | added legendary items we added quite a |
6569s | few unique items i'm pretty sure we |
6570s | added legendaries because there's a |
6572s | mechanic that's being added that |
6573s | interacts with them |
6575s | um |
6579s | so yeah |
6584s | lots of stuff |
6598s | i feel like i should switch back to my |
6599s | old bow i don't think this one's |
6600s | actually doing me any favors |
6604s | taking my hit damage more but like it's |
6606s | so low already that |
6608s | was that really doing anything |
6610s | not really |
6616s | right |
6621s | and i switched back steven feels |
6625s | can i |
6626s | buff it at all |
6633s | c5 attacks being physical damage sure |
6635s | thing |
6636s | bleed on head chance go up to c5 yeah |
6639s | all right |
6641s | should we chaos the chill |
6644s | slow |
6646s | yeah |
6648s | not ideal but whatever |
6669s | all right let's go |
6679s | someone woke up on the wrong side of the |
6681s | cave floor |
6685s | i'm assuming that's where they sleep |
6687s | easy |
6688s | nice cozy cave |
6703s | easy |
6719s | all right come on |
6726s | there we go |
6728s | take it |
6729s | i don't think we quite hit enough to do |
6730s | the uh |
6732s | boss here but it's close |
6737s | who do you want to meet in game that we |
6738s | haven't met yet |
6741s | i mean a tara |
6745s | observer |
6750s | was i there and i just didn't pay |
6751s | attention i don't think so |
6753s | uh do you think it feels bad to see a |
6755s | set drop and you look at it and go eh or |
6757s | ew if it doesn't work for your build |
6760s | there's one thing that's just overall no |
6761s | interest seems bad yes i agree it does |
6765s | um |
6768s | we're still working on sets uh we had a |
6770s | meeting yesterday that we talked about |
6771s | them at quite length actually |
6775s | and we've got some action items around |
6777s | those |
6785s | unrelenting oh |
6788s | oh my goodness |
6795s | okay |
6817s | come on mike don't die |
6819s | you're gonna die just try not dying |
6821s | instead it's probably better |
6828s | just just do what we focused on |
6831s | bring their health to zero while keeping |
6832s | yours above zero |
6835s | pro strats |
6840s | [Music] |
6842s | ding level up ding level up oh i died |
6845s | there |
6847s | come on |
6851s | we're not going to kill the boss we'll |
6852s | kill the boss early |
6853s | early next time i think |
6856s | we'll start with that maybe i'll start |
6858s | but |
6860s | we'll have to be |
6863s | uh is anything you've created in last |
6865s | epoch been inspired by magic better yet |
6868s | what is something you wish you could |
6869s | implement from magic into le oh |
6872s | i mean like i'd love to have a card game |
6874s | in last epoch that would be so cool |
6878s | um |
6882s | there's there's definitely things that |
6884s | have been influenced by magic and i i |
6887s | likely subconsciously for the most part |
6889s | you know like where |
6890s | i don't even realize i'm doing it and |
6892s | it's just you know |
6895s | pretty well all creative tasks are |
6898s | the most part a product of the other |
6899s | creative things you've seen that are |
6900s | similar right |
6904s | so |
6907s | i mean like |
6910s | it's hard to draw the distinction of |
6911s | where those where those inspirations |
6912s | come from |
6914s | i don't think there's been anything |
6915s | where i'm like okay i'm gonna take this |
6917s | specific magic card |
6918s | and i'm gonna make a last epoch item out |
6921s | of this specific magikarp that's never |
6923s | happened |
6924s | um |
6927s | but i bet i bet you could look at all |
6928s | the things i made been like |
6930s | and draw connections that i don't even |
6932s | realize are there |
6934s | um |
6937s | there's definitely node names |
6940s | like if you look if you look at the node |
6941s | names of older skill sheets it's been a |
6943s | while since i've been the one doing node |
6945s | names for skills but um |
6949s | like |
6951s | go look at flame reeve or meteor or |
6954s | fireball and i guarantee some of those |
6956s | spells are like totally accidentally |
6959s | some of those nodes |
6961s | are just gonna be |
6963s | a magikarp and some some of that also |
6964s | has through the fact there's just so |
6966s | many magic cards that like |
6968s | there's like so many ways to say burn |
6970s | something |
6972s | uh |
6973s | so you'll get things that overlap there |
6975s | naturally |
6978s | but some of them i bet are gonna be just |
6980s | things that i didn't realize i was doing |
6983s | let's see if we can find one even |
7004s | where are some of these |
7005s | skills |
7019s | i'm trying to find one |
7027s | yeah a lot of them like that's a magic |
7029s | car that's a magic car that's just a |
7030s | generic name of things rolling rolling |
7032s | thunder i bet that's one |
7034s | but that's one that uh |
7037s | i accidentally named similar |
7040s | that's a |
7042s | two red and x deal x damage uh divided |
7046s | as you choose among any number of |
7047s | targets |
7049s | buyback three i think that's really |
7051s | thunder |
7058s | oh it's not the buy-back one |
7060s | it's everything i said without buyback |
7063s | fanning the flames that's the buy-back |
7065s | one that's definitely a node we have too |
7068s | i don't know where that is there's |
7069s | definitely a note somewhere called |
7070s | fanning the flames and i bet that was |
7072s | for me |
7086s | you're welcome for answering your |
7087s | questions i don't know which one was |
7092s | where's chilling here |
7093s | yeah well you know what i wasn't trying |
7094s | to |
7095s | get what i got |
7102s | i'll get a better bow you know i will |
7121s | uh is let me guess we're getting low on |
7124s | time and there's a bunch of questions |
7125s | here i'm gonna try and get through them |
7127s | you know a bunch |
7129s | uh is it intended that voidcleave does |
7132s | not benefit from fresh from the forged |
7134s | forge guard passive node i don't know i |
7137s | don't know what those nodes are |
7140s | sorry |
7143s | probably |
7144s | if it doesn't |
7148s | uh but maybe not |
7155s | if you think something's a bug just |
7157s | report the bug if it's not a bug |
7160s | and we like um false bug reports are |
7163s | still useful and that's something that i |
7164s | think a lot of people are concerned |
7166s | about doing or like wasting time but |
7167s | making a bug report that's not actually |
7168s | a bug it's still useful because if you |
7170s | think something's a bug and it's not it |
7172s | means we're either communicating it |
7173s | poorly |
7174s | or |
7175s | it probably should do what you think it |
7178s | should do |
7179s | um |
7181s | and uh |
7185s | both of those are important things for |
7186s | us to look at |
7192s | so |
7193s | if you think something's a bug please |
7195s | just report it |
7197s | it's faster than asking if it's intended |
7199s | or |
7211s | not not happening |
7214s | all right |
7216s | oh my god the car game's like i'll be |
7218s | sick |
7222s | it'd be tough to it would be tough to |
7223s | line up and get it working and |
7224s | everything like |
7227s | because it's so |
7229s | there's such disparate genres right |
7236s | but i'd love to work on designing a card |
7239s | game it'd be so cool i did uh i did a um |
7243s | draft set for a game of thrones themed |
7245s | set that i made |
7246s | it was a ton of fun |
7248s | i have |
7249s | got the box right behind me that's uh |
7251s | full of |
7252s | printed cards and booster packs |
7255s | uh |
7257s | draft draft pack |
7258s | split up already ready to rock |
7260s | come on over let's draft some game of |
7262s | thrones magic cards |
7266s | based off the first book |
7267s | only at this point because i was it was |
7269s | a first two i think actually because |
7271s | planning on doing |
7273s | uh three set cycles |
7276s | for progressing each book and then doing |
7278s | drafting all three together |
7282s | or |
7283s | tv series whatever |
7289s | but i kind of got busy with something |
7291s | i don't care what it was |
7294s | last epoch something like that i can't |
7297s | remember the name |
7304s | started working on this |
7305s | in case that wasn't obvious |
7316s | this guy is tricky |
7326s | so many things all over the place |
7332s | oh god god |
7334s | oh smoke weaver nice |
7337s | i'll take it |
7340s | it's like that happily |
7363s | string doesn't seem very injured |
7369s | you know |
7373s | what brings you here |
7376s | i so recognize that voice |
7381s | all right |
7382s | we're at time here i'll finish up some |
7384s | questions here uh have you discussed |
7386s | alternative resources for different |
7388s | character classes absolutely so all |
7390s | classes do not use mana but each one |
7392s | interacts with the resource pool in a |
7394s | potentially different way yes |
7396s | we discussed that um a couple years ago |
7399s | for quite a while |
7400s | um |
7403s | and we ultimately decided against it |
7404s | partially |
7406s | there's quite a few different reasons um |
7410s | it boils down to being a little bit too |
7412s | restrictive in some cases on |
7415s | um having items overlap |
7418s | uh |
7421s | is is one of the main one of the main |
7423s | reasons but also just having |
7425s | uh |
7426s | a consistent resource for most the time |
7428s | and in a rage we've kind of broken out |
7430s | with rage but |
7431s | really rage is actually just mana but |
7433s | the globe color changed |
7435s | this is all it is |
7437s | um |
7440s | but you do interact with it differently |
7441s | when you shape shift shape-shifted um |
7447s | yeah we talked about it for for quite a |
7449s | while but uh |
7452s | we're definitely not changing it now it |
7455s | is way too late in the game to change it |
7456s | now |
7459s | uh all right any news on new class or |
7461s | subclass we'll finish off with this |
7463s | question |
7464s | like always i have no information on |
7466s | when new classes or subclasses are |
7467s | coming there are ways out and they will |
7469s | not be coming next patch |
7471s | i hope you all have a great day |
7474s | i had a lot of fun this stream |
7476s | was chill didn't do it too much stuff |
7478s | died a whole bunch oh i gotta learn how |
7480s | to get good here apparently |
7482s | um but we will |
7486s | so you know thanks thanks for stopping |
7488s | by i had fun i hope you did too |
7491s | or what oh |
7492s | hope you had fun i know i did that's |
7493s | what i usually say |
7495s | i don't have a set script or anything i |
7496s | just |
7497s | end up talking |