over 2 years
ago -
Last Epoch
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5s | good afternoon everybody welcome back to |
---|---|
7s | the last epoch devstream |
10s | as always |
12s | i'm your host mike hello |
14s | how's it going everybody |
18s | i'm feeling pretty good |
19s | thanks for asking just assuming you said |
22s | good thanks how about you when when i |
23s | said that anyways uh we're going to keep |
26s | playing our bow images i'm having a ton |
27s | of fun with it |
29s | and |
31s | i like playing it so i'm gonna keep |
32s | doing it we're gonna do some empowered |
34s | monoliths see if we can |
36s | you know maybe maybe stack a little |
37s | corruption here there do something like |
38s | that i we just we do we kind of skip |
40s | regular ones so i don't have all of my |
42s | blessings even in place yet so i might |
44s | stick to that a little more finish the |
46s | leveling up i want to make a few |
47s | legendaries go through through some |
48s | dungeons you know |
50s | just uh |
51s | round out the gear a bit |
54s | if you have any questions please feel |
55s | free to ask that's why i'm here uh if |
57s | you want to ask me a question please put |
60s | at last epochgame |
61s | in the question and i will see it much |
63s | easier one right off the bat random name |
65s | access reset 13 months in a row thank |
67s | you very much |
68s | oh that's a |
70s | that's that's a big one starting the |
72s | stream off right now off to bed we'll |
74s | have a good sleep |
76s | i know uh i know the stream time is not |
78s | ideal for some people |
80s | for the reason me because i'm real far |
83s | west |
89s | because it's like |
90s | it's past midnight lots of places |
93s | oh i just realized what's possibly |
96s | playing right now |
97s | or maybe it's after this is done oh i'm |
100s | a big hockey fan |
102s | um |
104s | so the world junior hockey championships |
105s | usually happens it's usually uh like |
107s | starts on boxing day day after christmas |
110s | and um |
112s | and ends in the early new year |
114s | but this year due to coven |
117s | it was uh |
119s | it was hard delayed |
121s | it started actually and then stopped |
125s | oh my god it starts right now no way |
131s | canada and chelsea are playing right now |
136s | you guys think i could pull off having |
138s | it up on my other screen and like muting |
140s | it |
145s | we're gonna do this because uh |
147s | this is this is like the one sporting |
149s | event i watch every year is this one |
151s | tournament |
152s | you know canada hockey is a big thing |
160s | oh god it's like ruining everything |
162s | having the stream open oh |
172s | rip i guess i'm missing it syllabi |
179s | it's just a semi-finals book it's just |
180s | the semi-finals mike it's just the |
181s | semi-finals mike okay if you have any |
183s | questions please feel free to ask at |
185s | last the [ __ ] game the question i'll be |
186s | happy to answer um |
188s | as always our streams are for charity |
191s | and this month our charity is a pause |
194s | with the cause |
196s | they |
197s | uh |
199s | they train |
200s | um |
202s | service animals uh for with specific |
204s | disabilities in mind so they find a |
206s | person who needs a specific type of |
207s | service animal and |
209s | trains a dog for them i assume mostly |
212s | dogs |
220s | yes we do a question uh when do we get |
222s | the next update regarding 0.9 progress i |
225s | mean |
226s | if if you're wondering about like um |
229s | uh like a dev blog type post there's not |
232s | really a lot of new stuff to put in the |
233s | dev blog so i don't know if we're gonna |
235s | be doing one for a little bit there's |
237s | uh it'll probably |
239s | i don't know there might be another one |
240s | soon there might not be |
244s | but like |
245s | i can i can tell you basically what it |
246s | says right now go read the last one and |
248s | just assume everything that it says is |
250s | just a little bit further along than |
251s | that one |
253s | all the same stuff |
256s | more performance um |
258s | more |
260s | uh new stuff being added as far as the |
263s | new stuff that it said uh the the like |
266s | in-game hit vfx stuff i think it's |
269s | applied to every monster in the game now |
271s | so like whenever you hit anything it has |
274s | nice |
275s | like effects that go with it like the |
277s | the death animations i think that's in |
278s | for everything too like it's just sort |
280s | of like everything that was in that last |
281s | one is just more of that |
292s | um september ish is not the time frame |
293s | it ever was |
295s | unfortunately that's a |
297s | misconception that was |
300s | uh propagated pretty hard |
301s | um |
303s | i've been trying |
304s | to stop that and correct everywhere i |
306s | see that so if you do see it tell them |
308s | it it was never right um |
311s | september ish was the timeline we had |
313s | announced for |
315s | zero eight five |
316s | um |
318s | and |
320s | we when we did when we switched from um |
323s | doing a zero eight five release to going |
324s | straight to multiplayer at zero nine |
327s | we uh we changed the timeline to be not |
329s | that |
330s | um |
332s | so it's it's not september |
336s | um basically we just said it will be |
338s | longer than 085 would have been so it'll |
340s | be after |
342s | the vague september-ish |
345s | um |
346s | yeah |
353s | with multiple on the horizon are we |
355s | getting any sort of online lobby system |
357s | for creating games inviting people or is |
358s | it more of a hot drop party system right |
361s | now |
362s | what's available that we have in our |
363s | testing is |
365s | there's no law there's no lobby system |
367s | right now the goal is more to have town |
369s | function as a lobby system to some |
371s | degree |
374s | um that could change though we do we we |
376s | have been getting a lot of feedback from |
377s | early ct's about um |
380s | the process of finding uh pickup groups |
382s | and and people you don't know to play |
384s | with and and how that feels and |
385s | everything like that and like so in the |
387s | in the very early version we gave them |
388s | there was literally nothing it was just |
390s | chat and if you can find someone on |
392s | discord usually |
393s | but that was a the first version that we |
395s | gave them type thing |
398s | but that was a pretty big piece of |
399s | feedback we got was that there was a lot |
401s | of people who were like i don't have |
402s | friends who play this yet um partially |
404s | because there's like a pretty small |
406s | community that that has access to |
408s | multiplayer still um and it was it was |
410s | tough finding someone to play with |
411s | because you know there's not |
413s | thousands and thousands and thousands of |
415s | people trying to do the same thing you |
416s | are |
417s | with such a small testing group |
419s | uh so they were i was one piece of |
421s | feedback we did quite a bit |
427s | you mean eight six for september yeah |
429s | we're not oh did i say eight five i'm |
431s | sorry yes |
433s | eight six was originally um slated for |
435s | september and we changed 86 to |
438s | 0.9 |
439s | bye-bye |
440s | thanks to the catch |
447s | and i do know that |
448s | a certain other similar style game has |
450s | launched a new league today um |
454s | so the the |
455s | i will not be surprised there's a little |
457s | less engagement today than normal that's |
459s | totally fine |
462s | because they usually launch on fridays |
463s | this happens what three times a year |
465s | four times a year |
472s | it's all good so i'm just going to enjoy |
473s | myself and play a little |
477s | bomage if multiplayer implementation |
479s | gets delayed for any reason do you see |
481s | the possibility of implementing some |
483s | non-multiplayer features new unique |
484s | items small things like that to hold |
486s | folks over um |
490s | maybe it's |
491s | it's really tough so here's the problem |
493s | um |
495s | we've completely merged developments |
498s | uh now so there there is no |
501s | offline version of the game and online |
504s | version of the game separate builds like |
506s | a crate or anything like that it's just |
507s | the game gets made |
509s | um and in that you can play offline or |
511s | online but it is um |
514s | it's not separated at all so |
516s | the time it would take us to |
519s | re-split that in order to make |
522s | uh a buildable version with some of |
525s | those those small features |
527s | for |
528s | um |
529s | for for like a surprise patch |
533s | would be |
535s | baffling like like |
538s | the the amount of extra time there is is |
539s | just insane |
541s | so so i would say very unlikely we would |
543s | do something like that um |
546s | it's not impossible |
548s | get gets really powerful tools so we we |
550s | could use that to um |
554s | to generate something but it would be it |
555s | would be basically the whole build |
557s | release pipeline |
558s | and like several developers and all of |
561s | qa i would have to flip to that for like |
563s | a month to get that out of the door |
565s | um |
567s | so we really don't want to do that |
569s | my ankle i got a mosquito bite on my |
571s | ankle |
573s | it's so itchy |
575s | oh it's so itchy |
585s | easy i know i'm not supposed to use |
587s | flurry and it's supposed to be the |
588s | detonating error version this but oh man |
589s | flirty's just great it's working |
590s | wonderful |
596s | i've been i've been playing cinder |
598s | strike bow |
599s | on uh |
600s | on online and like |
603s | i don't quite have the gear for it |
605s | luckily car's been carrying me hard |
612s | playing as plain as hammerton |
624s | 33 000 in the queue at the moment oh |
626s | yeah that's a fair few |
628s | good for them |
637s | i don't think i could get away with |
638s | playing that instead like play play |
640s | like answer questions about epoch i |
642s | don't think that would |
645s | work nice spear what do we got |
648s | oh biden's |
650s | that is a cool item there's there's a |
652s | this one has a unique base item that was |
654s | made for it i think |
658s | you can pay oh maybe not |
661s | i think it did at one point and we |
664s | changed the base types |
666s | uh and something else called the unique |
667s | face or something like that |
670s | every once in a while so most unique |
671s | items are unique versions of base types |
674s | that already exist so like like a |
677s | longbow is a is an item that you can |
679s | just get um |
681s | winter is just the unique longbow or a |
683s | unique longbow and every once in a while |
685s | we do make a unique |
687s | base type that doesn't drop and you |
689s | can't have magic exalted rare uh |
691s | versions of it it can only be on that |
693s | unique or set item too |
695s | it's pretty rare but there are a couple |
696s | examples of it there's a poison spear i |
699s | think |
701s | um |
702s | there's a shield that's like that |
705s | this is a catalyst that's like that |
710s | could be wrong on a couple of those |
715s | oh there's a question i missed here uh |
717s | hey mike any plans to save builds on |
720s | character |
720s | [Music] |
722s | and switch them when you want to change |
723s | your playstyle so this is a question |
725s | about asking like a diablo 3 armory |
726s | style system where you can |
728s | um quick switch your gear loadout and |
731s | skill specs so you can just say like |
733s | okay i'm i'm done being uh bowmage i |
736s | want to flip to being uh |
738s | um |
739s | i don't know a a |
741s | a ice puncture |
743s | boat |
745s | sorry |
746s | and um you just walk up to it you're |
748s | like okay switch to my loadout it just |
749s | switches um this is not a feature we |
752s | have planned and we actually have |
753s | specifically planned not to have this |
755s | feature um |
757s | and so i don't i don't think something |
760s | like this is going to happen anytime |
761s | soon it's it's possible we |
764s | there's sort of a |
766s | a loadout templating system we've |
769s | considered adding |
770s | um we don't really have plans to put |
772s | this in but we've considered one thing |
774s | we talked about doing is having a |
775s | templating system whereby you could say |
777s | like |
778s | you could you could like load up a build |
780s | and when you go into the tree it would |
781s | like have like little asterisks beside |
784s | the like |
785s | the ones that are part of the builds |
786s | you'd like know what your build was |
790s | not huge on that the big problem with |
792s | something like that is that you end up |
794s | not learning the tree at all you end up |
797s | not like the trees are fairly digestible |
799s | i think so i i don't think it's |
800s | unreasonable to ask people to learn |
802s | even five trees really for for one |
804s | character um and not even learn but just |
807s | sort of like get a feel for it because |
808s | if there's if you just have a way to |
809s | like import a build and it's just like |
811s | just click all the asterisks and just do |
813s | what it says i think the vast majority |
815s | of people would end up having no idea |
817s | what any of the nodes do at all and it |
819s | would really take away from anyone's |
821s | ability to to have any sort of like |
824s | experimentation |
825s | and input and |
827s | and like we want to really foster that |
829s | um |
830s | feeling of like seeing what's available |
832s | and experimenting yourself a little bit |
835s | uh so so yeah |
837s | i'd say unlikely but possible |
840s | uh always open to suggestions not the |
843s | best time to stream pb leagues like yeah |
845s | i know it's not the best time to stream |
846s | right at the league start i i |
848s | this is my |
849s | standard slot it's what works best for a |
851s | development cycle |
853s | um |
854s | and you know hits it hits a decent time |
856s | frame for most of our our high |
859s | uh like um |
861s | density player base so like most of our |
863s | players are in north america and europe |
864s | and uh it's a decent time for a lot of |
866s | people |
867s | um we try and |
869s | you know |
871s | be consistent about it more than um |
874s | dodge the pewee launch for a stream so |
876s | it's i i i'm well aware that it's yeah |
878s | yeah it |
880s | will be much less engagement and i'll |
882s | and |
882s | like most people watch this on replay |
885s | i'm assuming it super sped up speeds |
888s | um |
889s | or or recap videos as well thanks aaron |
892s | and so you know it's it's it's fine i i |
895s | like having this uh this time and |
900s | being consistent it's more important to |
901s | me than dodging that |
903s | i'm just like |
905s | wandering and not uh going where i |
907s | should go at all |
909s | maybe this is a little little backflip |
911s | oh here we go |
926s | all right |
927s | let me get some more questions here what |
929s | is the chance you go from zero nine |
932s | uh i'm zooming to 1.0 as an epic troll |
934s | to the community uh is the inspiration |
936s | from another game when |
941s | oh no maybe that is right oh point nine |
943s | to point ten oh so so not a decimal |
945s | version but a |
947s | um |
948s | a versioning |
949s | number place so the so it's like 0.9 |
953s | 0.10 0.11 yeah |
957s | um |
959s | i think that would be really mean |
961s | for us to do especially given the the |
964s | time frames and the lead-ups that we've |
965s | had we've tried to space things out |
969s | um |
970s | such that we wouldn't have to do that |
972s | and um because we we considered the |
975s | numbering scheme |
977s | when we launched point five |
979s | we that's when we laid out |
981s | what we wanted the numberings to be |
983s | and um |
985s | the third decimal for us is we agreed |
988s | the third decimal would be that so like |
990s | we could do like |
992s | .812 that's okay but like |
995s | we we tried to space it out such that by |
998s | the time we got to 0.9 |
1000s | 0.9 was the like |
1002s | um |
1004s | we're almost there type builds |
1007s | and |
1009s | not not planning on going to point 10.11 |
1012s | that's that's definitely not planned at |
1014s | all |
1015s | [Laughter] |
1016s | it'll be funny though i agree |
1018s | oh it'll be funny for the first like 10 |
1020s | seconds |
1024s | my god |
1026s | how's get going got your water oh i do |
1028s | my water thanks |
1030s | so much how's it going but you know i |
1031s | really verbatim |
1037s | a little fizz in that water hmm so good |
1044s | played gloomhaven last night gloomhaven |
1046s | the jaws of the lion |
1050s | was great |
1052s | we were uh |
1054s | getting right down to the end of it |
1055s | little side story time right down to the |
1057s | end of it my buddy was like i'm going to |
1058s | get exhausted if you like running the |
1059s | cards you get exhausted you can still |
1060s | win the scenario but you're like out for |
1062s | the rest of it and i'm like |
1064s | i'm just going to go for the boss as |
1066s | much damage as i can |
1067s | and like |
1069s | pull the crit card |
1070s | and just like |
1071s | dealt over half the boss's health in one |
1074s | one turn and just boom done and he |
1076s | survived |
1077s | it was great wrapped it up no problem no |
1080s | sweat |
1086s | not happening |
1089s | highly recommend bloomhaven jaws the |
1091s | lion over regular |
1093s | gloomhaven i've not actually played |
1095s | regular blue haven but i looked into |
1096s | both quite heavily and uh |
1100s | unless you have six hours |
1103s | every day for |
1104s | a year you're not getting through |
1106s | regular gloom even |
1111s | you also kind of need a 3d printer to |
1112s | like |
1113s | build the box inserts that you would |
1115s | need |
1118s | to make regular blue haven fun |
1121s | all right back to this game are there |
1123s | any plans to increase useless of |
1124s | non-legendary uniques as some sort of |
1127s | crafting fodder component something that |
1129s | would at least incentivize those special |
1131s | moments when you get those jobs pushed |
1132s | towards them something useful for your |
1133s | characters yeah that's something we |
1135s | definitely considered and i think it's |
1136s | important to um to look at that |
1139s | because there are a lot of uniques that |
1141s | you just you're like nah well just leave |
1142s | it on the ground it's not even worth |
1144s | like picking up for the like the |
1146s | crafting mats or anything like that um |
1150s | and i could see like some sort of system |
1152s | along the lines of |
1154s | like you can shatter uniques and there's |
1156s | like |
1157s | a chance to get certain mods off them or |
1160s | uh maybe you can like shadow uniques and |
1163s | there's a different material that comes |
1164s | out of them or you can get like random |
1166s | runes out of it or like |
1167s | there's you can like build towards |
1169s | descendants runes or something like that |
1170s | you know there's there's lots of |
1171s | different ways you can build systems |
1173s | like that in um |
1176s | there's there's this weird situation |
1177s | that happens when you get to like super |
1179s | late game and you're dropping like a lot |
1182s | of unique items |
1183s | and um |
1186s | picking all of them up would be very |
1189s | inventory micromanaging intensive and |
1192s | avoiding that is also important |
1194s | um |
1196s | so it's it's tough to say exactly what |
1198s | we do it would it would likely have to |
1200s | be something that you'd be able to do on |
1202s | the fly so you wouldn't have to go back |
1204s | to town to do |
1205s | not necessarily |
1207s | so |
1209s | maybe something you could do at least in |
1211s | the |
1212s | m rest uh the |
1214s | the scene the the reward scene in |
1216s | between |
1218s | um |
1219s | echoes i don't know the actual scene is |
1221s | called like the zones called like this |
1223s | one's called twisted mirror i don't know |
1224s | what the proper name for it is |
1226s | the |
1227s | the scene code is m underscore rest |
1238s | uh since local play will remain in point |
1240s | post 0.9 does that mean single player |
1242s | will be handled like minecraft does by |
1244s | creating a local server no if so does |
1246s | this also mean that lan multiplayer will |
1248s | be relatively easy to implement no |
1251s | very difficult lan multiplayer requires |
1254s | us releasing our server code which is |
1256s | something we are not overly enthusiastic |
1259s | about doing |
1266s | um this was an unfortunate concession we |
1269s | made when designing our multiplayer |
1270s | systems |
1271s | um |
1273s | but |
1274s | will likely mean that multiplayer will |
1275s | release a year earlier than it would |
1277s | otherwise have |
1289s | land land mode's kind of up in the air |
1290s | it's something we we decided was |
1292s | um would have been really nice but |
1295s | uh it's more important to get the game |
1296s | out and finished than to include it |
1299s | at least |
1303s | initially and things change so who knows |
1305s | ooh keepers gloves love them |
1307s | no i'll drop everything |
1314s | my goodness mike you just kill things |
1316s | first and then pick stuff up what are |
1317s | you doing |
1323s | don't worry i'm a professional |
1328s | gloves i want them |
1336s | all right |
1337s | uh as a game dev |
1339s | uh what do you think about designing a |
1342s | game that is |
1343s | uh |
1344s | portable to multiple platforms like |
1346s | switch or xbox versus making a game on |
1348s | pc only where ui customization player |
1350s | created mods are more possible can you |
1352s | do both or do you have to focus on |
1355s | either or |
1356s | um |
1360s | i i think that |
1364s | so i think there's a lot of pros and |
1365s | cons to to doing cross-platform stuff or |
1367s | even just multi-platform stuff um the |
1370s | the biggest obvious bonus to doing it is |
1373s | you hit you hit a wider player base so |
1375s | not everyone has um |
1377s | not everyone has a gaming pc |
1379s | you know it's |
1381s | everyone that can just like afford a |
1382s | switch |
1384s | you you can get a like a lot wider |
1386s | player |
1387s | base |
1389s | there's a lot that goes into making |
1391s | console games that i have zero |
1393s | experience personally with um but i've |
1396s | talked to like you go to conventions and |
1397s | you talk to other people in the booths |
1399s | beside you um you make you make friends |
1401s | at conventions that are it's just |
1402s | awesome i love love conventions for just |
1404s | like meeting your booth neighbors that's |
1406s | like one of my favorite parts anyways um |
1408s | we we talked to a lot of people who like |
1410s | make are making console games |
1413s | and most of them had made them before |
1415s | um but everyone whose first time it was |
1417s | that i talked to was just like blown |
1419s | away with the amount of |
1420s | um |
1422s | like |
1422s | startup |
1424s | red tape that goes with a lot of it |
1427s | um especially uh well yeah it doesn't |
1429s | matter and and so i i think the |
1432s | like the key part about making a |
1434s | crossover title that does both is |
1436s | um |
1440s | is is just controller support right off |
1442s | the bat and that's something we did |
1443s | start with because we knew how much done |
1445s | this one |
1446s | something we knew that we were planning |
1447s | on having is controller support |
1449s | originally and so |
1452s | as long as you can really have that |
1453s | controller support it doesn't really |
1454s | matter i also think that the whole |
1456s | um |
1458s | the whole like mods no mods thing with |
1460s | like your pc version that's mods and |
1462s | your console version doesn't it can it |
1464s | can lead to a little bit of like |
1467s | um |
1468s | like mod envy from the other side type |
1471s | thing and |
1472s | yeah that's not |
1474s | awesome |
1475s | um |
1478s | but at the same time i don't think it's |
1480s | that huge of a deal breaker really like |
1482s | as long as you make the game |
1486s | if you make the game with |
1488s | mods being an integral part of the game |
1490s | right from the start |
1492s | you better make the console version |
1494s | moddable as well type thing |
1496s | um |
1497s | if you're making the game to be a |
1500s | like |
1501s | a complete product without mods and like |
1503s | communities create modding communities |
1506s | out after the fact i don't think it |
1508s | matters that the console version doesn't |
1510s | have access to those |
1511s | that'll be my personal opinion on it |
1513s | um |
1533s | was it the whole question |
1538s | multiple games yeah i think those head |
1540s | covers gonna set you any more follow-ups |
1541s | please feel free to ask i'll go deeper |
1545s | just some general musings for you |
1554s | i was thinking about an idea |
1557s | let me know when you finished that |
1558s | thought |
1559s | i i see i see you checked more down |
1561s | lower and i just i thought that was |
1563s | that's cute so i said it like that |
1565s | anyways uh next question hey there is |
1567s | the game plan for a 2022 release bought |
1569s | it on steam already but have been |
1571s | holding off starting to play until |
1572s | official release we don't have a set |
1574s | release date that we're like it's good |
1576s | we're like here's the target |
1578s | um that we're that we're gonna share at |
1580s | all |
1581s | mostly because like the it's gonna be |
1584s | released when it's ready and we're not |
1585s | gonna put uh |
1588s | this is done stamp on it until we're |
1590s | happy with it |
1591s | um |
1593s | done might be the wrong word ready |
1597s | so sorry i can't give you an answer |
1599s | or like i guess the answer is |
1602s | no but it's also not not planned for |
1605s | that like |
1606s | you know |
1618s | hey guys how do you think the ailment |
1621s | changes |
1622s | planned will affect in general the |
1624s | current dot builds that use those |
1625s | elements any visible nerfs and buffs um |
1629s | there's not |
1631s | like |
1632s | the primary dots |
1635s | um |
1638s | yeah okay so there's there are |
1640s | technically like poison does get a |
1642s | slight nerf from this in in party play |
1644s | primarily |
1646s | um |
1649s | and some extreme single player cases |
1653s | but i don't think that's uh |
1657s | too surprising to anyone who plays in |
1658s | those extreme cases or has tried the |
1660s | multiplayer versions of them because my |
1662s | goodness it was broken um |
1672s | yeah it's |
1676s | it's it's less about yeah specific |
1679s | balance changes and we're adding more |
1681s | features to the system |
1683s | um |
1691s | and there are balance changes happening |
1693s | those are but i don't know if they're |
1694s | off on my head |
1705s | kane in here right now more actually |
1708s | oh ryan murphy's here |
1712s | not happening |
1719s | you guys made legendary really |
1721s | interesting with legendary potential |
1722s | good idea for set items would be nice |
1724s | something too personally i was thinking |
1725s | about making the items stats on those be |
1727s | a lot more |
1728s | bigger to hit perfect step stats |
1732s | um |
1734s | so when you hit you could be happy oh |
1736s | just just increasing the stat with the |
1737s | roll ranges on set items i see you're |
1739s | saying |
1740s | yeah i don't i don't think that's um |
1743s | like a long-term solution for the system |
1748s | um just because it's it it doesn't have |
1750s | any progression in it like you're not |
1753s | necessarily finding the |
1755s | um |
1758s | like you're not starting with like the |
1760s | the base versions and then like finding |
1761s | better versions always you might you |
1764s | have the same chance of finding a good |
1766s | version to start as you do a bad version |
1768s | to start typing |
1770s | and as we've learned people hate |
1772s | weighted rolls my goodness that gets so |
1776s | much negative feedback it's crazy |
1781s | even when you put the fact that it's |
1782s | weighted and how it's weighted in the |
1783s | tooltips my goodness that's a that's a |
1786s | negative response |
1787s | um |
1791s | so you can't you can't say like okay |
1793s | it's got like a |
1795s | 10 chance to be above the 50 mark you |
1797s | know one percent chance to be above the |
1799s | 90 mark or anything like that you just |
1801s | got to be like |
1803s | there it is |
1807s | not happening |
1812s | so yeah i think i think there's |
1814s | like the ideal solution for set items is |
1817s | likely something |
1819s | more |
1820s | like |
1823s | like |
1823s | empowering them in some way some sort of |
1826s | like in the same way that rewards happen |
1828s | for completing the temple sanctum um |
1833s | having those |
1835s | be like rewards for another dungeon for |
1836s | changing set items that you already have |
1838s | in some mechanically functional |
1840s | like different way |
1842s | i think would be more appropriate |
1851s | oh yeah |
1852s | okay uh i heard your question name i |
1854s | just was um |
1855s | answering a question about the ailment |
1858s | change and unlike |
1859s | i uh |
1861s | i don't have any specific buffs or nerfs |
1862s | that i can remember off the top of my |
1863s | head but you might remember some |
1867s | they're also very heavily subject to |
1868s | change still between now and patch so |
1871s | a lot of the a lot of the fine balancing |
1873s | stuff happens really close |
1875s | uh to patch day because that's when like |
1877s | all the features are in |
1903s | oh |
1912s | uh good evening good evening |
1915s | any plans uh to read the passive tree |
1917s | system no more specifically the respect |
1919s | part of the in the upcoming patch um |
1922s | not specifically no |
1923s | um i i know a lot of people have |
1925s | requested for |
1926s | um |
1928s | like more flowing |
1931s | respect system where you can where it's |
1933s | less clicks and things like that we did |
1934s | we did had a i know this is like minor |
1937s | concessions type thing we did add in the |
1940s | the like accept button you can use the |
1942s | enter key on now this might actually be |
1944s | in the game already i can test it out um |
1946s | that was a while ago so like it's it is |
1949s | smoother to do it |
1950s | um because you can just be like respect |
1953s | enter respect enter you don't like move |
1954s | your mouse cursor as much |
1958s | um |
1960s | but as far as just like |
1962s | right click to remove left click to add |
1964s | or like a respect all button um |
1968s | that that's |
1969s | not currently being worked on by anyone |
1985s | yeah okay that's what i thought |
1991s | does the item mod system support |
1993s | negative roll values i'm curious if last |
1995s | epoch will ever get an item like |
1998s | venter's gamble |
2001s | so you hit me with poe items i'm |
2003s | assuming that i don't know exactly what |
2005s | they do so i'm gonna go look it up |
2007s | ventures gamble is uh has increased |
2010s | rarity so we wouldn't have that mod |
2015s | um |
2016s | oh i see what you're saying something so |
2018s | like |
2020s | it has negative 10 to 10 increase |
2024s | quantity of items found yeah that's not |
2026s | a negative roll system so much as just |
2029s | the ranges can start at a negative value |
2031s | and yeah we can do that |
2038s | like |
2039s | yeah |
2047s | that's that's a really cool item |
2048s | actually like that |
2054s | i've never seen that item before |
2061s | wow it's not even it's not even that |
2062s | crazy new |
2064s | oh wow |
2073s | let's find us |
2078s | do we have a unique let's give a couple |
2079s | unique see what we see |
2093s | you could technically roll a zero and |
2094s | all stats in the completely blank that's |
2096s | hilarious |
2098s | [Laughter] |
2100s | that's really good i i i like that a lot |
2107s | it's just a nothing item |
2111s | that like |
2112s | that would be what i'd be going for i'd |
2113s | be like oh go get that nothing item yeah |
2120s | there's uh |
2122s | there's a magic card called one with |
2124s | nothing |
2125s | that is |
2126s | just |
2129s | fantastic one of those cards that people |
2131s | read when they start playing the game |
2132s | they're just like well this is the worst |
2134s | card ever printed and you're like well |
2135s | yes but actually no |
2147s | oh all it does it's it's one mana |
2149s | discard your hand that's that's all the |
2151s | card |
2158s | i does have to drop something might have |
2159s | to drop something ugh |
2162s | i don't want this one i have this |
2178s | one in six billion yeah i mean |
2186s | not surprising are there other people do |
2189s | people sell them where they're like |
2190s | close to nothing |
2195s | let's try some some nothing ones on |
2197s | trade sites |
2200s | for standard |
2209s | oh |
2211s | bad bad hops |
2223s | it's been a crazy tournament i'm just |
2225s | gonna talk about the world genius for a |
2226s | second because my goodness hockey's |
2227s | awesome this tournament's just so good |
2230s | for the first time ever |
2232s | latvia won a game at this tournament |
2234s | they've never won a game at the |
2235s | tournament before ever |
2237s | and they they did they won a game and |
2239s | then they got an overtime loss which put |
2241s | them in third place in their group like |
2244s | what they didn't even properly qualify |
2246s | for the tournament came third in their |
2247s | group |
2248s | and then um |
2250s | they managed to have a great showing in |
2252s | the quarterfinals which was awesome to |
2254s | see |
2255s | um |
2257s | and the team that they beat then beat |
2259s | the tournament defending champions and |
2261s | favorite to win the whole thing the usa |
2264s | uh |
2265s | in in the quarterfinals |
2267s | uh which was just a mind-boggling |
2271s | uh offset as well which was which was |
2273s | such a good game it was crazy |
2275s | uh and now now canada's playing chelsea |
2277s | too |
2278s | judges had a crazy tournament |
2280s | rollercoaster ride |
2296s | it's down to canada cheshire sweden and |
2298s | finland sweden finland playing in a few |
2299s | hours |
2301s | also going to be a great game |
2305s | finland's been a powerhouse of this |
2307s | tournament lately |
2319s | all right any more questions for me |
2321s | uh how do you feel about sub skills |
2324s | mostly not getting affected by |
2325s | conversion for example tornado can |
2327s | convert to fire but the storm orbs and |
2330s | lightning bolts effect remain unchanged |
2333s | yeah it's a tricky thing to do um |
2338s | i think a lot of the times yeah |
2347s | i think i think every single one of them |
2348s | is a case by case basis |
2350s | first off um on whether or not it should |
2352s | actually do it or not |
2353s | i think oh a 2lp i mean it's kind of |
2355s | shitty but you know whatever uh still |
2357s | cool 2lp |
2359s | i think that it's it's very much |
2360s | case-by-case basis and |
2362s | um |
2368s | uh tornado's a fairly old skill in |
2370s | general so having it |
2373s | not propagate conversions like that is |
2375s | unsurprising |
2376s | um |
2378s | i think you see those conversions being |
2380s | propagated a lot more frequently on |
2382s | newer skills or skills we've updated |
2383s | more recently um |
2387s | part of that had to do with the |
2389s | um |
2391s | just just the workload that was required |
2393s | for things like that so um |
2396s | if if you have each one of them convert |
2399s | let's say so let's let's say you have um |
2402s | an ability |
2404s | that has three sub skills |
2407s | and |
2408s | um |
2411s | you you that you then want to con you |
2412s | want to convert the skill to another |
2414s | element |
2415s | um |
2416s | if you also convert a little sub skills |
2417s | that adds an extra |
2420s | oh wow that's a nice helmet that also |
2422s | adds an extra um |
2426s | what am i trying to say an extra like |
2429s | three |
2430s | skills you have to create that all have |
2432s | their own bfx and everything |
2434s | um |
2440s | fire damage not ideal |
2444s | this is a great bow for the one i'm |
2445s | playing online right now |
2448s | um |
2450s | anyways what am i getting so yeah all |
2451s | the sub skills and then then you put a |
2452s | so now now that you've um |
2454s | you've done those three extra skills |
2456s | and |
2458s | um you set the precedence that when you |
2459s | do a conversion it converts all the sub |
2461s | skills as well |
2462s | so then then you add in a second |
2464s | conversion so then now can us another |
2466s | conversion instead of it just being one |
2468s | skill to convert it has the |
2471s | um the technical debt of having to |
2472s | convert all the sub skills as well so uh |
2475s | one skill conversion suddenly becomes a |
2477s | four skill conversion |
2479s | and then um |
2481s | once you do that if you want to add |
2482s | another sub skill anywhere in the tree |
2484s | uh suddenly instead of just adding one |
2487s | skill you have to add three skills |
2488s | because there's two conversions that go |
2489s | with it as well and it's it's this |
2491s | multiplicative effect that happens every |
2492s | time you add either a new sub skill or a |
2494s | new conversion it just multiplies by the |
2496s | number of the other categories there is |
2499s | um |
2501s | so that's probably why in the past we |
2503s | haven't always done it this way now |
2506s | our ability to make skills um |
2509s | efficiently and awesome |
2511s | has uh definitely increased in speed |
2514s | uh |
2515s | inefficiency |
2516s | better than it ever has been so i think |
2518s | there's more room for us in our pipeline |
2520s | to do those things |
2522s | and i think it's likely we'll see more |
2524s | and more of those as we go forward |
2528s | which i know doesn't help in the |
2529s | consistency of it right now which is |
2531s | frustrating probably |
2532s | um |
2534s | usually the ones we prioritize |
2536s | converting are ones that are really |
2538s | um thematically appropriate and |
2540s | functionally synergistic so fire is a |
2543s | pretty low synergy element on |
2546s | uh primeless in general it's a secondary |
2548s | element so there's not a lot of fire |
2550s | anywhere now that that might be the the |
2552s | flip side of that argument as well |
2553s | there's not much so you should like |
2555s | support it where you can type thing and |
2557s | and yeah that's probably true so i'd say |
2559s | probably should convert them |
2562s | um |
2565s | but that's uh i guess an insight into |
2567s | why we haven't in some situations yet |
2573s | but if there's specific things like that |
2574s | that you want to suggest this converting |
2576s | it's always a great uh |
2579s | type of thing to suggest yeah |
2580s | but so oh sorry there's a follow-up |
2582s | question in the middle of that while i |
2582s | was rambling but if it's always a |
2584s | case-by-case basis how can a player |
2586s | learn what to expect from scale nodes |
2588s | also even newer skills like static corp |
2589s | don't convert effects like charged |
2591s | ground even though the vfx does change |
2594s | that just sounds like a bug if the vfx |
2595s | is changing the functionality should |
2597s | change too |
2608s | that is a cool helmet |
2613s | there's quite a few um i like the belt |
2616s | there's quite a few things that are just |
2617s | not consistent yet that we are still |
2618s | working through |
2619s | um |
2621s | so much of the game for so long |
2623s | um |
2624s | has has just sort of been like |
2627s | like oh i made this thing let's put it |
2629s | in oh i made this thing let's put it in |
2631s | um |
2632s | and a couple years ago a lot more |
2633s | formalized and structured with a lot of |
2635s | a lot of the processes um which has been |
2637s | phenomenal |
2640s | um but it means we're still catching up |
2641s | on some of that |
2644s | technical debt of being less organized |
2652s | i really like this zone it's one of my |
2653s | favorite layouts |
2673s | here we go here we go |
2678s | gonna like take a break in the middle of |
2679s | this to like watch a replay or something |
2682s | i won't |
2683s | want you so bad |
2689s | all right another question can we hope |
2690s | to have more special notes that interact |
2692s | with monolith web-like vessels of chaos |
2694s | and memory uh yeah i i would assume that |
2697s | will be an area we'll be expanding into |
2700s | um i don't think there's anything |
2702s | specifically planned like on the books |
2704s | to to go in yet but i bet i bet your |
2706s | stokie has |
2707s | has a few things in mind he's usually |
2709s | usually when there's things like that |
2710s | he's like he's got like a list of in his |
2712s | head just like oh one day i'll put this |
2714s | in it'll be great |
2717s | um |
2723s | other half that question also do you |
2725s | guys wish to try and make corruption |
2727s | more segmented based on an expected |
2730s | amount of difficulty a certain |
2732s | uh it's a corrected or correlated level |
2735s | oh corruption level corruption level um |
2738s | i might have to drop something |
2740s | so this is this is an interesting |
2742s | topic and it's a pretty deep one too |
2746s | oh that that's big big life on those |
2749s | boots what's that gonna make |
2753s | another one with that |
2756s | oh i should go do that |
2759s | maybe i'll hit life again |
2763s | um i |
2764s | this is a really interesting topic |
2766s | and i think it's the sort of thing |
2767s | that's going to evolve a little bit as |
2769s | we get more people in and playing |
2771s | especially once multiplayer is live so i |
2772s | i don't foresee many |
2775s | um |
2776s | many changes to it before like |
2779s | i don't see many changes to it but 4.9 |
2782s | um |
2783s | but i could see changes to it between |
2785s | point nine and one |
2787s | um maybe |
2789s | type thing so there's |
2791s | corruption is a really interesting |
2792s | mechanic and it's pretty granular right |
2794s | now |
2795s | um |
2797s | which which definitely has pluses and |
2799s | minuses for sure and we get feedback to |
2800s | the effect both ways lots |
2803s | um |
2805s | and so i don't know |
2808s | if we'll see any major changes to that |
2810s | at all but um |
2814s | yeah it's there's there's a lot of |
2817s | control in the monologue there's a lot |
2819s | of player agency over your difficulties |
2821s | there's a lot of things you can do to |
2823s | make it more difficult or easier |
2826s | um |
2828s | and i think sometimes |
2831s | the |
2832s | uh |
2835s | the the carrots presented really clearly |
2840s | like at a glance you can see what the |
2842s | carrots are on let's go to a section i |
2844s | haven't done this quite as heavily um |
2847s | really easily really quickly you can see |
2848s | the carrots like there's there's a sword |
2850s | there there's money there there's a ring |
2852s | there there's shards there there's a |
2853s | scepter there there's shards there |
2854s | there's glyphs there there's a ring |
2856s | there set one there's idols there like |
2858s | you can see those really quickly at a |
2860s | glance there's no way to see the |
2862s | difficulty changes that all of those are |
2864s | going to do at a glance you have to |
2865s | actually mouse over them and see like |
2866s | okay this one's going to have enemies |
2868s | deal 26 29 more damage for four uh four |
2871s | echoes this one's going to give them a |
2872s | glancing blow chance you know like this |
2874s | one's going to give them more glancing |
2876s | blow like a lot of that is just like it |
2878s | just blends in |
2880s | um and and this right here as well it's |
2882s | like what modifiers you have right now i |
2885s | think a lot of that just sort of like |
2887s | vanishes a little bit and doesn't get |
2889s | taken into like i know i don't look at |
2890s | that so enemies have armor shred chance |
2892s | like enemies gonna be shredding your |
2893s | armor hard here |
2896s | like do i want do i want to risk that |
2898s | whatever i want the experience let's go |
2900s | right |
2901s | and um |
2904s | so like there's a lot of player agency |
2907s | over |
2908s | the difficulty that doesn't necessarily |
2910s | get taken into account very |
2913s | uh prominently |
2916s | um so i think that's that's an issue |
2918s | with the system right now |
2921s | um i'm not sure how to fix that |
2923s | personally |
2924s | um |
2928s | they're like we we've definitely talked |
2930s | about having corruption be like |
2932s | um like take take just divide corruption |
2935s | by 10 and multiply its effect by 10 you |
2938s | know like |
2939s | so instead of it being |
2941s | um |
2942s | like starting at 100 corruption started |
2944s | 10 corruption |
2946s | or maybe 10 we divide by five you know |
2949s | started 50 crores |
2951s | and |
2955s | um so far |
2957s | we we we're we're not doing that yet |
2959s | maybe not at all but it's um |
2963s | there are discussions we do have from |
2965s | time to time |
2980s | um |
2983s | are you planning on adding some point |
2985s | threshold nodes |
2986s | yeah it's a sentinel and ac like yeah |
2988s | yeah point threshold nodes are going to |
2989s | become a standard stable for all |
2992s | um for all skill trees that are in the |
2994s | game |
2995s | um |
2996s | well definitely all passive trees i |
2998s | think like the way the system is built |
2999s | they can also be put in skill tree uh |
3002s | nodes as well i'd like to see them there |
3004s | i think i think there's room for for |
3005s | that it's an interesting mechanic in |
3007s | more than just the passive train um we |
3009s | don't have any in skill tree nodes yet |
3011s | they're only in passive trees |
3014s | but i think it could appear in both |
3039s | i think somebody probably already asked |
3041s | us but do you guys have a plan to add |
3042s | new mastery based on yours |
3045s | on or skill i think someone probably |
3047s | already asked this but do you guys have |
3049s | any plan |
3050s | to add a new mastery based on or skill |
3054s | with bass or conversions to void ah |
3058s | other than void knight and new items |
3060s | that converts volcanic orb yes |
3065s | folk which might win no idea uh it will |
3070s | um i think it's really interesting space |
3072s | to expand into |
3073s | um |
3075s | it's it's not something that was |
3079s | like so in our original plans for the |
3081s | class system like back when there's only |
3083s | two masteries per class |
3085s | um |
3087s | and |
3088s | like when we first started out doing it |
3090s | like we didn't have any follow-up |
3092s | masteries planned at all |
3094s | um |
3094s | just like talking four years ago or |
3096s | whatever original version of it had only |
3099s | the void knight as the as the only void |
3102s | using |
3103s | mastery |
3106s | um and i think it's really interesting |
3107s | when |
3108s | um when there is unique stuff like that |
3110s | like like something to to |
3113s | to make that |
3115s | like character flavor kind of unique |
3116s | where it's the only one that's like |
3117s | really void focused |
3119s | um |
3121s | we do have plans for other masteries |
3124s | for existing classes to get void |
3126s | versions of them or like void |
3130s | uh leaning versions of them or avoid |
3133s | like utilizing versions of |
3135s | them um |
3138s | i'm not gonna tell you which classes |
3140s | those would be for |
3141s | um |
3144s | but there's there's a few options there |
3145s | we've come up with there's there's one |
3147s | that's almost guaranteed to happen |
3150s | host 1.0 |
3151s | like for |
3163s | one of the classes we've had a void |
3164s | mastery planned for a while now |
3168s | and it'll be post 1.0 |
3172s | so that's quite a ways out that's sort |
3173s | of that's that's real far away |
3179s | but we do keep it in mind when designing |
3180s | other skills and things for that class |
3183s | which is interesting |
3188s | yeah |
3189s | let's go with that |
3195s | who knows if mike will finally say rude |
3196s | master will be avoid based mastery i i |
3198s | think that would be |
3200s | a really shocking thing for me to say |
3204s | and wildly out of character to lie so |
3206s | faith so so so so badly |
3239s | that's a lie so it's a hundred percent |
3241s | not void then |
3244s | i don't know you have to watch the tape |
3246s | back and see what i said |
3255s | i'm actually remember what i said now |
3267s | what does the |
3271s | that's kind of misleading too |
3275s | let's try to have some fun with it |
3283s | no |
3284s | remaster is not planned to be avoid |
3286s | mastery |
3294s | yeah i gotta be careful what i say i |
3295s | know but i i don't want to be uh i don't |
3298s | want to be putting any rumors out there |
3300s | that are suddenly gonna be like oh my |
3301s | god it's that and then i'd be like no i |
3303s | was |
3304s | just |
3305s | having fun on stream and it's not |
3307s | actually that |
3315s | i hate when i actually put up |
3316s | misinformation because i |
3318s | because i i talk sneaky sometimes and |
3320s | sometimes i mess up |
3329s | i do try to be very careful especially |
3330s | when posting on text on forums and |
3332s | things like that |
3333s | um and it's really interesting because |
3335s | like i see myself get misquoted every |
3337s | single day |
3339s | on on forums |
3340s | it like it's it's nuts how often it |
3343s | happens |
3344s | and it's always really subtle |
3346s | differences |
3347s | um |
3350s | and i try and correct it when i see it |
3351s | but it's like |
3353s | sometimes makes you think like |
3355s | how |
3356s | how many do i miss |
3358s | and then people are disappointed when it |
3359s | doesn't happen i feel bad |
3366s | i think i missed your last question i |
3367s | did i'm sorry i will uh |
3370s | i will go back to it |
3372s | post haste |
3374s | when i'm not dead |
3379s | oh i got my xp boon |
3381s | that's all that's all i want have you |
3383s | considered making damage scaling |
3386s | inherent to the level of a skill and |
3388s | removing |
3389s | most sources of more damage in skill |
3391s | trees this would allow more for more |
3393s | choices in |
3395s | uh |
3396s | in directly customizing the function of |
3397s | a skill instead of grabbing as many |
3399s | damage multipliers as possible |
3403s | um so short answer is yes we've |
3404s | considered that um |
3406s | and and i know it's such a compound |
3408s | answer so if you consider this i mean |
3410s | probably yeah um |
3412s | but but yes the |
3415s | i think there are too many |
3420s | i think the |
3422s | distribution of more damaged nodes |
3424s | throughout the skill tree |
3426s | is too inconsistent for what it should |
3429s | be um so there's some trees that have a |
3432s | lot of more damaged nodes and some trees |
3433s | that have almost none or in some cases |
3435s | probably no more damaged nodes |
3438s | um |
3439s | and i think i think having that be more |
3441s | consistent would help quite a bit in in |
3443s | the power level of |
3445s | um |
3447s | of where damage is coming from just |
3449s | skill to skill |
3450s | then on top of that i think there's that |
3452s | the the more damage nodes that do exist |
3455s | probably have too many points available |
3456s | to go in them |
3458s | um |
3459s | and they're probably too much damage per |
3460s | point |
3462s | we do still want people to be able to |
3463s | invest in damage in a skill tree |
3466s | but |
3467s | it's |
3468s | so clearly the right choice |
3471s | in almost every situation |
3474s | that it's it's less |
3476s | it's not interesting anymore like you're |
3478s | just |
3479s | i like the sort of the |
3482s | that's not even a joke just the way that |
3483s | it's done most the time is just like |
3485s | open the skill tree type more and take |
3487s | all the nodes that flash you know and |
3490s | um |
3492s | that's that's not ideal |
3495s | um i also think that there |
3499s | likely is |
3501s | not enough emphasis on items for damage |
3504s | scaling in general with the way steel |
3506s | trees work |
3507s | um |
3509s | and that that is something we're |
3510s | addressing |
3511s | like this is i don't mean kind of vague |
3512s | about this but oh okay come on |
3514s | that was great time to take your hand |
3516s | off the keyboard mike so smart |
3519s | um |
3521s | it's my void reds that's not max |
3537s | um |
3538s | i was talking about stuff wasn't i about |
3540s | about scaling and skills referencing |
3542s | each other i i think removing all of the |
3544s | more damage |
3545s | okay uh damage scaling per level is |
3548s | something we considered um |
3552s | i think it's unlikely to happen |
3554s | [Music] |
3555s | um mostly because |
3559s | that puts uh that makes |
3562s | uh |
3562s | it puts an even stronger emphasis on |
3565s | never respecting skills |
3567s | um than there already is because you can |
3570s | quite often grab the damage nodes you |
3572s | need quickly when respecting um and then |
3574s | fill out some of the functional ones |
3576s | later or if there's really key |
3577s | functional ones you can grab those right |
3578s | away and then fill the damaged ones |
3579s | later but still um if if the damage was |
3582s | so heavily tied to the level of the |
3584s | skill uh respecting would become even |
3588s | harder to do um |
3591s | and we're trying to find a striking good |
3592s | balance there so i think that there's |
3594s | um there's room to pull back on the |
3597s | damage associated with with nodes on the |
3599s | skill tree um both in quantity of nodes |
3602s | number of points that can go in those |
3603s | nodes and values per point in those |
3606s | nodes um |
3609s | and |
3610s | like |
3611s | some or all of those in each case and |
3613s | it's always the case by case basis on |
3615s | how we do each one of them um and we're |
3617s | like replacing some of those nodes with |
3618s | extra things or or adding more |
3620s | mechanically unique things to some of |
3622s | those nodes or you know like |
3625s | spicing them up a little bit making them |
3626s | more interesting we do try and put |
3628s | slightly less complex nodes near the |
3630s | center um so we've got like attack speed |
3633s | attack speed scaling up uh there's |
3636s | uh |
3637s | ailment application stuff just flat |
3639s | damage |
3642s | you know there's this one's a little |
3643s | more complicated it's not right at the |
3644s | start uh and then like leech and it's |
3647s | because slurry it's based on each |
3649s | uh each hit so there's like |
3652s | you generally get these like more |
3653s | straightforward you can explain it in |
3655s | like one point and then you get |
3656s | as you branch off you start getting like |
3659s | um triggered buffs that come into play |
3661s | and they have like named buffs with |
3663s | certain effects and then things that |
3664s | modify those buffs and things like that |
3666s | and you start you start getting |
3668s | more detailed as you go out now there's |
3670s | not a lot of |
3674s | basic simple less detailed easy to |
3677s | understand i don't know the right term |
3678s | for it is there but but more |
3680s | straightforward nodes in the center um |
3683s | and there's not a lot of different |
3684s | things you can do |
3686s | and so quite often we do end up putting |
3688s | more damage in there somewhere |
3691s | um and here this bill doesn't take it |
3694s | um |
3695s | it's not always the best thing to take i |
3696s | guess |
3698s | um |
3700s | but you know like there's |
3704s | sometimes it's hard to get those ones in |
3706s | the center to be really nice |
3708s | um and straightforward and |
3710s | like unique so you don't just have like |
3712s | every single no tree has a crit node |
3717s | i think we are also learning more as we |
3719s | develop more skill trees like the |
3721s | process for making skill trees is |
3723s | evolving still too like |
3724s | we we started making skill trees a whole |
3727s | new way for the most recent skill trees |
3729s | we've done |
3733s | which was |
3734s | just pretty great it was it was awesome |
3736s | like the ideation where we're |
3739s | uh where we just get together and just |
3740s | like throw everything we can at a wall |
3743s | and see what sticks um |
3745s | the formatting we used for that we |
3747s | changed |
3748s | uh in our last last ideation meeting |
3751s | for a skill tree |
3753s | for a skill that's gonna get made |
3769s | pretty close to fighting the boss here i |
3771s | want to get in there quick |
3774s | i'm going to go make another legendary i |
3775s | think |
3786s | oh i hope that answered that question i |
3788s | kind of rambled for a bit there i don't |
3789s | know if i hit everything in there |
3793s | but i hope that was i hope that was a |
3794s | good one |
3797s | uh have you spoke about playing with |
3799s | higher or low lower level players in |
3801s | multiplayer will we scale up or scale |
3804s | down to match them or do we have to |
3806s | match level of play together |
3808s | great question um what i'll tell you |
3810s | i'll tell you how we have it currently |
3812s | set up which is how it's planned to be |
3815s | um but i do just want to put a giant |
3816s | asterisk beside this answer before i |
3818s | answer it which is this is subject to |
3820s | change because it is a multiplayer |
3823s | feature that is quite |
3825s | um |
3827s | i would say subject to feedback pretty |
3829s | heavily this is the type of thing that |
3830s | like |
3831s | um you get enough overwhelming feedback |
3833s | from your player base on and you listen |
3835s | pretty closely |
3837s | uh so if if after you've tried it |
3840s | i know it's i know uh like okay you can |
3842s | you can it's totally fine to get |
3843s | feedback before you tried it but just |
3845s | know that this is the sort of thing that |
3847s | i think really |
3849s | is important to try and will probably |
3851s | wait feedback of people that have tried |
3853s | it heavier um so once you get a chance |
3855s | to try it i encourage you to give |
3856s | feedback on this topic |
3858s | um |
3862s | uh question well yeah like playing out |
3864s | playing down level scaling is there any |
3865s | sort of stuff like that |
3867s | so currently the system is such that |
3869s | there is no level scaling in place at |
3872s | all if you are a level 100 and you go to |
3874s | level one zone you are dealing level 100 |
3876s | damage and you are |
3877s | slaughtering stuff like you're like a |
3879s | level 100 god you are |
3881s | um |
3882s | if you are a level one then you go into |
3884s | a level 100 zone you are getting your |
3886s | ass handed to you like a level one nude |
3887s | that you are |
3888s | um |
3890s | it is it is there's nothing there the um |
3893s | one mechanic that is related um that |
3896s | question comes up as the next question |
3897s | after this is okay if i'm a level one in |
3899s | a level 100 zone and i've got a level |
3900s | 100 carrying me am i gaining experience |
3903s | like in the level 100 zone like normal |
3905s | no you're gaining level experience it's |
3908s | the same way that's already in game now |
3910s | you cannot gain experience faster than |
3913s | five levels above your current level so |
3915s | right now |
3918s | level 96 it doesn't matter so in that |
3920s | situation where a level 1 is in a level |
3922s | 100 zone |
3923s | and like an enemy dies you gain |
3926s | experience as though that enemy was |
3928s | level 6 because that's 5 levels higher |
3930s | than what you are so it still is an |
3932s | increase |
3934s | and to power level someone the most |
3935s | efficient way would be would likely be |
3937s | to just take them to a zone where they |
3939s | could survive |
3940s | um while the high level player |
3943s | um kills things rather quickly so like i |
3946s | don't know an early monolith perhaps |
3949s | where uh the level 100 could just cruise |
3951s | through no problem and |
3953s | um the level one would still level up as |
3955s | those level six zone but would be pretty |
3957s | quick and then um |
3960s | you'd be able to keep going and |
3962s | you wouldn't out level the level |
3964s | differential bonus |
3965s | or penalty too fast |
3968s | that makes any sense |
3970s | um |
3973s | and then the the other follow-up |
3975s | question that usually comes when i |
3976s | answer something like that is whoa whoa |
3977s | whoa mike you're saying that i can take |
3978s | a level one into the monolith yeah um if |
3981s | you've got a friend that you've partied |
3982s | with and uh so right now you can just |
3986s | like the party frames show up here where |
3988s | there's like a little |
3990s | um |
3992s | like a little portrait of the person |
3993s | um and this little |
3995s | little portal button right beside their |
3997s | name |
3997s | a little like blue portal button |
4000s | and you tap that and it opens it opens |
4003s | your your town portal just like normal |
4006s | except instead of town portal it says |
4007s | their name at the top and it just takes |
4008s | you to them |
4009s | um |
4011s | so if they go stand in the monolith and |
4012s | you jump to them then you're in the |
4013s | monolith |
4015s | um |
4022s | yeah |
4023s | that's that's the way it is right now |
4025s | and so just to reiterate the asterisks i |
4027s | started this off with is this all of |
4030s | these systems that i just talked about |
4031s | are subject to change based on player |
4033s | feedback and data we collect in |
4036s | multiplayer |
4037s | see how it plays and feels and |
4038s | everything like that |
4039s | right now we're pretty happy with it |
4040s | actually um |
4044s | and and we did get some feedback |
4046s | regarding that from our initial cts |
4049s | which was very useful |
4053s | easy too easy |
4060s | i hope that answer your question |
4062s | all right |
4070s | uh i see someone who's pointed out a |
4071s | spelling error uh thank you uh we do if |
4074s | you if you want to get that uh i i will |
4076s | not write that down right now and uh |
4080s | because i'm not working on the main |
4082s | branch so i can't change that right now |
4084s | um |
4085s | so it'll just sit in like a sticky note |
4087s | on my desktop for a month and i'll |
4088s | forget about it so if you want it |
4090s | actually changed uh our discord server |
4092s | has a |
4094s | um |
4096s | uh tooltip hunt thread uh twitter fun |
4098s | channel that you can post a screenshot |
4100s | of the mistake in and |
4103s | someone someone goes through there |
4105s | near a patch and tries tries to grab all |
4107s | the all the relevant ones and and fix |
4109s | them if we can |
4113s | but yes there are many mistakes in |
4115s | tooltip still around around the game |
4120s | all right in terms of making people a |
4123s | reluctant to respect if damage is tied |
4125s | to skill level you can make it a |
4127s | function of a of the higher your skill |
4130s | level |
4132s | or character level like two yeah okay so |
4134s | like yeah um two times minimum skill |
4137s | level once you get your minimum skill |
4138s | level is 10 all your skills count as low |
4140s | level 20 for damage yeah you can do |
4142s | something like that that would that |
4143s | would probably solve that problem |
4146s | um we i still don't want to |
4149s | um |
4151s | tie the damage |
4154s | like as heavily to like so so having |
4157s | damaged nodes in skill trees i think is |
4159s | still good i think there's just there's |
4161s | it's just too much right now |
4163s | um so i don't want to take those out |
4165s | because it still is that option those |
4167s | things you can sacrifice to get more |
4169s | functionality out of the skill it still |
4171s | is like it's still useful to have in |
4172s | there um |
4175s | and i think if we had any of those and |
4177s | then also putting just damage for level |
4179s | on there |
4180s | uh it it would be |
4183s | tricky you you could do |
4186s | hmm |
4189s | you could scale here's what you could do |
4192s | the uh so this so flurry gets four |
4195s | percent |
4196s | increased damage per point |
4199s | you could scale that based on |
4201s | character level |
4203s | or possibly |
4205s | um |
4207s | skill level |
4209s | or s |
4210s | i think i think you just do a character |
4211s | level really you could do skill level |
4218s | yeah you could just i don't know that's |
4220s | hard to do you do like one percent more |
4222s | per point per |
4225s | five skill levels or something like that |
4227s | you know |
4229s | um |
4231s | or like the |
4232s | and this this is part of the problem is |
4233s | it gets so complicated and it's so hard |
4235s | to understand that's that's really an |
4237s | important thing is having it be |
4238s | easily understandable and so you'd end |
4241s | up with like |
4242s | uh one percent more uh damage per point |
4246s | of dexterity |
4248s | uh |
4248s | per |
4250s | five levels of skill |
4252s | or two times your minimum skill level |
4254s | whichever is higher |
4257s | it's just like |
4258s | uh |
4260s | what |
4261s | something like that it's just keeping |
4263s | the complexity down it's important i |
4264s | guess this is all i'm trying to say |
4265s | there |
4267s | what do you say what do we got what mods |
4269s | do we have we have increased health and |
4270s | damage and they enraged half health oh |
4272s | that enrage |
4274s | i don't even want to pull that off for |
4276s | the boss |
4277s | just giving it more health is probably |
4279s | good |
4280s | high health enemies take less damage |
4282s | that might be good |
4289s | i want to just do another one so i can |
4291s | take a mod off i think |
4310s | yeah i knew this just just high health |
4311s | enemies take less damage sure |
4315s | we'll get through that it'll be fine |
4332s | it was interesting you can like see it |
4333s | happening |
4334s | they like don't take much damage then |
4336s | suddenly they take damage |
4338s | all right um when designing skills do |
4341s | you aim to fit skills to distinct |
4343s | categories such as primary damage skills |
4346s | or support skills or you tend to blend |
4348s | some categories and just shoot for what |
4350s | feels right |
4351s | um |
4352s | we definitely do try |
4354s | so yes we do both of those things |
4356s | sometimes |
4356s | um depends on the skill really |
4360s | uh we'll quite often try to fit okay |
4364s | it it also depends on if we're building |
4366s | a skill for a very established class |
4369s | or if we're building a whole new class |
4371s | out all at once |
4374s | um so for like trying to fit |
4377s | like |
4378s | if if we're looking at this we're like |
4380s | okay let's find that last blade dancer |
4381s | skill um |
4383s | we're definitely looking at the |
4385s | like what's available how what builds |
4388s | people play with what tools we can add |
4390s | um |
4391s | is are there skills that are like um |
4394s | like every single blade dancer takes |
4396s | these three skills so we want to like |
4397s | add another skill to like have an option |
4399s | so we like maybe the |
4401s | secondary skills doesn't just look |
4402s | identical |
4404s | um |
4405s | you know like there's there's there's |
4406s | different things we'll look at based on |
4408s | the situation we're in for for designing |
4410s | it |
4415s | um |
4418s | and some sometimes we'll be like okay |
4419s | this is just i think i think we |
4421s | generally pick a category for the skill |
4423s | first |
4424s | um as the martin thinking about this and |
4425s | it's usually like a pretty broad |
4427s | one-liner like um oh we want that |
4429s | dexterity shard |
4432s | i'm gonna drop this because i don't |
4434s | really want it you know |
4438s | those are good we're gonna make some |
4439s | stuff out of those |
4444s | i don't really need that |
4448s | paints me |
4453s | but okay |
4455s | um |
4458s | i know i'm very aggressive with throwing |
4460s | stuff away and i apologize i throw away |
4462s | an item that you've been looking for |
4465s | um |
4468s | yeah i i think and yeah sometimes |
4470s | sometimes uh abilities kind of come out |
4472s | of nowhere |
4474s | uh it's just like oh that's fun |
4477s | you know |
4478s | and um |
4480s | like wouldn't it be cool if so that |
4483s | happens sometimes |
4484s | and uh |
4487s | there's different starting points |
4488s | depending on on you know where it comes |
4490s | somebody's like taking taking a building |
4491s | trying to like fit it into the into the |
4493s | build and through the skill tree |
4495s | um |
4498s | but usually usually we do start with a |
4500s | like a rough category |
4502s | of some sort |
4507s | fire reds okay lots of fireworks |
4515s | even if they're getting shredded |
4526s | but my manners |
4539s | eternal flame |
4547s | trying to kill them all like relatively |
4549s | similar speeds |
4561s | [Music] |
4563s | all right what we got |
4565s | [Music] |
4569s | increased fire damage that's a lot of |
4571s | fire i'm not doing cold |
4573s | um |
4578s | i'm just gonna take armor |
4582s | just buff up a bit |
4585s | hey baldur's wrath what a great item |
4589s | what a great item |
4593s | um all right yeah so yeah designing |
4595s | skills yeah generally those categories i |
4596s | think |
4601s | uh so another question what do you guys |
4603s | think about current state of health |
4604s | leech i use it on the majority of builds |
4606s | right now what do you think about the |
4608s | other health related effects like health |
4609s | regen health gain on crit do you think |
4611s | it's too weak in comparison i think um |
4615s | i think health leech has |
4618s | the very natural advantage of |
4622s | uh scaling |
4624s | with damage |
4625s | and with enemy health like really nicely |
4630s | so it's kind of like as the game gets |
4631s | harder and as you get better at your |
4633s | like your character gets stronger |
4634s | getting started your character gets |
4635s | stronger um |
4637s | healthy just like naturally keeps up |
4640s | and it's it's just like oh that's nice |
4642s | and and so it's it's hard to |
4646s | um compare that to like a flat health |
4648s | gain on crit because that doesn't it |
4650s | does scale with your crit chance which |
4652s | does generally go up as you get on um |
4655s | but not always and |
4658s | maybe you get to like 100 crit early and |
4660s | then it's never going to go up again |
4663s | so there's |
4667s | that there's there's yeah it's it's |
4669s | tough to |
4671s | um |
4672s | to balance it because it scales so well |
4675s | just naturally |
4676s | um |
4678s | and so yeah i think that when you look |
4679s | at |
4680s | like really top-end stuff health leech |
4683s | is |
4684s | probably uh shines even brighter |
4687s | and probably will continue to and |
4688s | there's probably not a lot we can do |
4690s | about that |
4692s | um |
4696s | probably some stuff we can do |
4698s | that's a nice one |
4702s | let's just go in and see what we find |
4707s | temple sanctum didn't i say yes i did |
4712s | now do we do the big one or we just like |
4717s | oh we need to do the big one in order to |
4719s | do our bow |
4721s | and we do have a couple good bow |
4722s | candidates here |
4724s | i know they're not great |
4728s | but like |
4729s | still good |
4732s | we have our arrow guard |
4735s | and our morning process you know i'm |
4736s | just i'm just gonna go for it and see if |
4737s | we can do it |
4739s | probably will die miserably |
4742s | but that's fine |
4745s | at the edges |
4747s | yeah girl |
4753s | any news on multiplayer no not |
4755s | specifically we are still working on it |
4757s | it's going well |
4759s | um |
4762s | i think there's |
4764s | probably going to be an announcement |
4767s | soonish regarding |
4768s | [Music] |
4770s | something with more people maybe i don't |
4772s | know |
4773s | i really should have asked game before i |
4775s | started saying that sentence but |
4777s | um |
4783s | i expect expanding the program will |
4785s | happen |
4787s | at some point the 4.9 happens |
4790s | because we need we need to uh |
4792s | we need to be ready for more people than |
4794s | we have right now |
4800s | part of the reason we've been going kind |
4801s | of slow on getting people in the |
4802s | quantities of people in is because |
4806s | we don't we don't want to like |
4809s | wreck everything yet |
4827s | you're leveling a marksman rogue so you |
4829s | can try this build cool well if you want |
4830s | to try this build lizard has |
4833s | an a more up-to-date version of it |
4836s | um as a build guide i can tell you that |
4839s | the the key piece to it is rain of |
4841s | winter |
4844s | and then |
4845s | a morning frost is also a very strong |
4847s | piece in it as well |
4849s | um so these are the two uniques that you |
4850s | really need to have |
4852s | well right over interestingly you |
4853s | absolutely have to have i think but this |
4855s | one's extremely useful and it should be |
4857s | easy to find |
4858s | um aeroguard is also just a great |
4861s | um |
4863s | unique uh quiver to have that should |
4865s | also be fairly easy to find |
4867s | um |
4868s | it's also good |
4879s | i'm still going to shake your head up |
4887s | what do we got 50 |
4891s | i'm a little concerned about this |
4893s | being difficult |
4895s | but uh we're gonna go for it |
4914s | [Music] |
4922s | oh yeah what's that girl |
4925s | i'm awesome i thought so |
4929s | let me through |
4933s | thank you |
4939s | in other news |
4940s | um |
4942s | new magic set just got started spoiling |
4944s | yesterday dominaria united |
4946s | returning to the roots of magic's |
4948s | history oh dominar is such a fantastic |
4950s | plane |
4954s | if you played magic 20 years ago |
4957s | there'll be a lot of stuff you recognize |
4959s | a lot of characters you recognize |
4961s | that are getting cards that are not |
4962s | awful |
4964s | it's funny to see they're like |
4966s | like early magic was um |
4970s | the balance was all over the place |
4973s | uh |
4974s | cards were wildly overpowered and wildly |
4978s | underpowered |
4979s | um very frequently |
4981s | and um |
4984s | so some of the cards that were like |
4987s | really really overpowered like like |
4989s | original braids |
4991s | um |
4993s | now have like |
4995s | they're getting toned down versions |
4996s | which are looked like tons of fun |
4998s | and uh |
5000s | this is weird i don't know what happened |
5002s | here huh |
5005s | uh that's that's interesting what |
5007s | happened there |
5011s | um |
5012s | and then |
5015s | uh |
5017s | cards that were unbelievably awful to |
5019s | begin with like staying |
5022s | um |
5023s | got like buff versions where it's like |
5025s | actually could be kind of useful and fun |
5026s | now |
5038s | so i'm pretty bummed dominate is my |
5040s | favorite plane |
5042s | for sure |
5044s | i'm doing a proper two set cycle |
5046s | i mean i wish they'd do a three set |
5048s | cycle but at least two now i mean |
5050s | dominar united in brothers war |
5051s | so we're gonna find out how how uh |
5055s | how urza and his brother mishra |
5059s | got on |
5061s | it's pretty sweet |
5062s | a lot of health |
5077s | it's checking on the hockey game |
5079s | still 2-0 |
5083s | second period started |
5093s | i'll watch it so bad |
5102s | some some decent stuff in |
5111s | there what bill should i play next i |
5113s | think i think i'm done with bowmage |
5115s | after this after today |
5117s | ton of fun with it love playing it but i |
5119s | think i'm going to switch something new |
5120s | next time |
5122s | just because i've i played quite a few |
5123s | here on this one i like to switch it up |
5126s | if anyone has any requests for a class |
5129s | to play or recommendations for just a |
5131s | build you think is fun |
5133s | um |
5134s | something you tried something you want |
5135s | to try anything like that |
5137s | let me |
5139s | know i might give it a shot |
5144s | something catches my fancy |
5149s | i also have a little a little a little |
5151s | uh |
5151s | something something to share with all |
5154s | i'll get that up after it after i down |
5157s | julia |
5158s | or she downs me |
5162s | let's be real which one's more likely |
5163s | right |
5168s | of exalted jewelry loving it |
5177s | we got |
5179s | yeah okay |
5183s | let's go |
5185s | let's go |
5187s | you want falconer |
5190s | yeah me too |
5192s | doesn't exist in the game though |
5199s | no skills you see nothing nothing |
5201s | let's play bass rogue and call it a |
5203s | falconer maybe |
5212s | escape is impossible |
5215s | sapphire motors |
5238s | escape is impossible |
5255s | oh wrong way |
5264s | escape is impossible |
5267s | oh trying to like dash over it as it |
5268s | happened |
5291s | all right |
5319s | did not just fall backwards while doing |
5320s | that |
5322s | might have to drop something |
5329s | maybe a little bit |
5334s | stun helmet |
5338s | cool stuff |
5339s | yeah |
5341s | not overly useful that's okay |
5343s | we're gonna make our um |
5347s | should we try a bow |
5354s | try bow and try and put cold damage on |
5356s | the bow |
5368s | just just go for the coal damage oh |
5370s | did i do that wrong |
5377s | job mike |
5396s | what do you say should we do |
5403s | i guess i would try and reroll this for |
5404s | you let's see against |
5406s | yeah |
5412s | that's weird |
5426s | that's not bad actually |
5433s | i'm gonna try this one |
5442s | i'm gonna do this |
5447s | oh i always crash with my face over it |
5449s | i'm sorry i forget to move it |
5454s | [Laughter] |
5456s | didn't clip the dance i believe you |
5459s | and i'm not naive |
5463s | yeah let's go for it |
5465s | the other option is the increased coal |
5467s | damage here which would probably |
5469s | actually be the best thing |
5472s | to get because that would hit the |
5473s | icicles |
5479s | so if we're going for something that's |
5482s | probably better i think this is better |
5484s | overall yeah |
5486s | flip it let's go |
5489s | we're going for that cold damage |
5503s | i love how it fades in i always say it |
5504s | every time but i still love it |
5506s | all right |
5507s | 25 chance |
5510s | yeah that's what i'm talking about right |
5511s | there |
5512s | yes |
5518s | all day all day every day yes |
5525s | [Music] |
5530s | oh no you didn't miss a spoiler i |
5532s | blanked on it that i was going to do it |
5536s | all right |
5537s | celebration |
5538s | celebration teaser |
5544s | um just just another nothing nothing too |
5548s | groundbreaking today but we've got uh |
5551s | uh the like the i think this is not the |
5553s | starting set but the first gear you find |
5555s | at the start of the game for mage set |
5558s | yeah |
5560s | little little little robes there |
5563s | nice coloring |
5564s | little t-pose action |
5576s | dev mode activated no |
5579s | i can't |
5580s | okay i guess you guys don't know this |
5581s | but like the dev mode stuff is like |
5583s | really obvious on screen |
5586s | and there also isn't a dev mode command |
5588s | for that so |
5592s | i wish there was make making gear for |
5593s | these streams so much easier |
5600s | that's all we got |
5601s | that's all we got today |
5605s | but |
5607s | i mean |
5608s | come on right |
5610s | gotta risk it for the biscuit boys |
5613s | and we got there |
5614s | uh let's go let's go do something hard |
5616s | now |
5619s | should we start cranking corruption on |
5621s | something |
5622s | i kind of think so right |
5637s | i swear curious that's |
5640s | true |
5642s | oh nice mario party through this one yes |
5645s | even better |
5646s | oh this is the one that i did reset |
5647s | already right i remember this now |
5650s | i remember this come at 105 corruption |
5653s | yeah |
5654s | just trying to crank that up let's go |
5665s | i know you don't actually care |
5669s | just just like having some fun with it |
5671s | you know |
5673s | oh my god so much more powerful i can |
5674s | feel already |
5686s | i'm really happy to get that uh |
5690s | to hit that mod that was good |
5697s | not happening |
5709s | oh three over canada |
5711s | we're doing it boys we're doing it |
5723s | i'm like so gun shy though because they |
5725s | just beat the states |
5728s | who looks really good this year it looks |
5731s | fast |
5736s | so who knows what'll happen |
5741s | because in the quarterfinal game we got |
5743s | like |
5744s | some ridiculous number of penalties in |
5746s | the third period and it was just like |
5747s | the nail biters just |
5751s | oh |
5755s | they were they were the refs were making |
5757s | good calls it was not a complaint about |
5758s | the refs at all for the record |
5767s | that's not a bow that's a delete key |
5769s | what |
5779s | not happening |
5786s | no i'm pretty pumped on this photo |
5791s | the only thing we can do is we can make |
5792s | another legendary morning frost or |
5796s | we're trying to like a funny helmet like |
5797s | a snowflake helmet just for fun |
5799s | you know just like |
5803s | like stick stick somehow stick some |
5805s | exalted helmet on snowblind for fun |
5808s | not ideal |
5828s | our rng is tough and i've i have been |
5832s | uh |
5833s | kind of shockingly lucky with with my uh |
5836s | legendary roles on stream |
5839s | like it's happened a lot where i've been |
5840s | like i really hope i get this one thing |
5842s | and i just do |
5844s | um |
5846s | like i've i've been very lucky with |
5849s | those roles on stream |
5851s | um and it's it's not just this game that |
5854s | that happens with like |
5857s | the last two times i've gone to do a poe |
5860s | league start i found a tabula rasa in |
5863s | the first |
5864s | like |
5866s | i don't know five hours six hours |
5869s | most |
5870s | like like really early on both of them |
5874s | the first the first one was way less |
5876s | than the first one was |
5878s | kinda |
5879s | insultingly early |
5891s | he's just like no you should play this |
5893s | game come on stay i'm like well i guess |
5895s | so |
5912s | i don't know if it is just like |
5913s | confirmation bias on me knowing that the |
5915s | damage did just go up but it definitely |
5916s | feels like i'm just crushing things |
5918s | right now |
5928s | uh |
5951s | yeah like if i don't know maybe it's |
5954s | just an easier zone less less negative |
5956s | mods stacked up or whatever but like |
5959s | i feel like that was shockingly easy |
5965s | looks like more damage feels like more |
5966s | damage |
5976s | all right |
5978s | [Music] |
5985s | every time you see me do this let's be |
5987s | checking the scores that that downward |
5989s | angle glance |
5991s | just like prop it up on the middle of my |
5993s | screen |
6009s | i don't have proper like that's the one |
6011s | thing that sucks for not having proper |
6012s | like old-school cable tv |
6014s | is i have i have no way to like record |
6016s | the game and watch it later |
6030s | but you better believe as soon as the |
6032s | stream's over |
6033s | rush into that third period |
6047s | just cruising through this eh |
6052s | i should try and i should try and bump |
6053s | corruption up fast and see if i can even |
6055s | get it up at all |
6061s | okay i'm gonna race through this and |
6062s | find the point where i'm like closest to |
6064s | getting corruption apps |
6066s | and see if i can bump that up son |
6071s | i can probably get a couple of those in |
6072s | i think |
6093s | uh no questions being asked might as |
6095s | well take uh talk about favorite system |
6097s | cool yeah i love getting questions and |
6099s | lost memories or even trade you know |
6101s | just throwing it out there |
6103s | um |
6107s | yeah so like |
6108s | i don't i don't have anything major i |
6109s | can share with any of those things none |
6110s | of them are done yet |
6112s | um |
6114s | lost memories is interesting because it |
6115s | was it was a system that we had planned |
6117s | a long time ago and talked about a long |
6118s | time ago and had sort of like a rough |
6120s | outline of what we wanted it to be |
6121s | and we made some news we made a bunch of |
6124s | changes to the model system we made some |
6126s | new |
6127s | um |
6128s | some |
6129s | we created the dungeon system um |
6132s | we changed how arenas work we ch we did |
6135s | a lot of things and it kind of made lost |
6136s | memories not really the original vision |
6138s | we had for them just sort of be like |
6139s | well that's not gonna work |
6141s | um |
6144s | and so a lot of the stuff we had |
6145s | considered sort of just went out the |
6147s | window but there's some of the thematic |
6150s | stuff that it really hits |
6151s | and we had a couple other ideas for ways |
6153s | it could work that were really good that |
6154s | we were like okay let's keep it on as |
6156s | like a name for a feature but we'll |
6158s | we're gonna remake the feature something |
6159s | completely different |
6162s | um |
6164s | and so that that happened like well two |
6166s | years ago now |
6168s | i would say |
6171s | um |
6172s | and we've really done anything about it |
6174s | since then really i haven't like added |
6176s | the features or really worked on them |
6177s | specified exactly what they're going to |
6178s | be |
6179s | um |
6186s | but as far as like a favor system we've |
6188s | talked about uh when we've talked about |
6191s | that or how much we've discussed what |
6193s | that's gonna be |
6194s | but i i think one of the key things |
6195s | about it is |
6196s | is having a |
6198s | um |
6199s | a progression system that's not tied as |
6202s | stringently to your character level |
6205s | um but more tied to |
6208s | multiple systems throughout the game so |
6210s | so so it's a it's |
6212s | something that you can advance |
6214s | without being like okay like when you're |
6216s | playing model if you're advancing your |
6217s | model with progression when you're |
6218s | playing |
6219s | dungeons you're vince and your dungeon |
6220s | progression and there's there's a little |
6222s | bit of crossover with the keys and like |
6224s | the gear you get from things like that |
6225s | but it's there's no direct like um you |
6228s | can't unlock a new dungeon tier by |
6230s | completing a monolith you can't unlock |
6232s | any monolith island by completing a |
6234s | dungeon right there's no direct cross |
6235s | progression unlocks there |
6239s | um and so i think that that's that's an |
6241s | important part about a a |
6243s | like this nebulous favorite system we've |
6245s | sort of touched on is is having um the |
6249s | progression to that not be tied directly |
6251s | to |
6252s | any one in-game system |
6254s | like any one game activity i think is |
6256s | better way to put it probably |
6259s | um so you are still |
6262s | like |
6263s | a little bit more able to |
6265s | have that progression where it's not |
6266s | tied to your character level or any |
6268s | other end game systems as much where you |
6270s | could focus on it and or ignore it and |
6272s | like you might see like a level i don't |
6274s | know level 70 level 100 that have the |
6276s | same favorite progressions |
6278s | um |
6280s | that'd be pretty unlikely but i like i |
6282s | bet i bet it could be done sort of thing |
6284s | and that's still very much up in the air |
6285s | on details for it so |
6289s | that's why i'm talking in such broad |
6290s | strokes for |
6292s | i think that's some of the like the the |
6294s | general like really overarching |
6296s | mechanical goals for what it does why |
6299s | it's there |
6300s | greens for existing |
6313s | we are going to have |
6315s | um |
6317s | i don't know i don't know like yeah |
6318s | there's there's also there's other |
6319s | things we've been working on too like so |
6320s | i know a lot of the like |
6322s | communication we've given out right now |
6323s | it's like we're working on the really |
6324s | hard we're working on multiple really |
6326s | hard there are other people that um |
6329s | that are not network engineers that are |
6330s | still working on the game lots lots of |
6332s | people that are not network engineers |
6333s | that are still working on the game um |
6335s | and doing all sorts of awesome stuff to |
6337s | really truly polish up the game um |
6339s | really make it more of a |
6341s | like something we can be proud of to |
6343s | present |
6345s | um and it's just like little things like |
6348s | um like ui updates and i say little |
6350s | things they're not that little actually |
6352s | um |
6353s | they might seem little at first glance |
6356s | um so like yeah |
6357s | like like a the dialogue ui or just like |
6360s | the chat window or like |
6363s | you know just like things like that |
6364s | where they might not seem obvious at |
6366s | first just like the login flow and like |
6369s | create account registration and things |
6371s | like that just making that easier and |
6372s | smoother and less error-prone and um |
6375s | and all that sort of stuff i think is is |
6377s | really important as well and all those |
6378s | things are being worked on at the same |
6379s | time |
6381s | and and |
6382s | um |
6385s | i i think possibly a misconception about |
6388s | um |
6389s | like point nine patches that it's just |
6391s | gonna be what we have now but online and |
6394s | that's not the case is there's still a |
6396s | lot of these other things that are |
6397s | happening that are gonna be there as |
6398s | well |
6403s | there's not quite as headline he is |
6405s | multiplayer |
6408s | they said those backwards was a |
6409s | multiplayer went across the screen |
6411s | better |
6416s | hey there love the game thank you very |
6417s | much uh do you guys have plans to |
6420s | optimize the game further for gamepad |
6422s | yes you have a timeline for that this |
6423s | game could be so amazing on steam deck |
6427s | so first of all steam deck is an |
6429s | unsupported platform for us |
6431s | um it is not something we plan to |
6434s | list as a supported platform |
6437s | anytime soon |
6438s | um |
6439s | i know some people have got it working |
6441s | very well on steam deck already just by |
6443s | the the nature of us having a linux |
6445s | version and |
6447s | mostly controller support um |
6451s | so like it kind of incidentally gets |
6454s | steam deck support but uh it is clearly |
6457s | listed as not compatible on the steam |
6459s | page |
6461s | um |
6462s | and and there's no there's no immediate |
6464s | plans to change that either |
6466s | i hope one day we do |
6469s | um and i don't think it'll be much of a |
6471s | stretch to do but i think it'll be more |
6472s | of a |
6473s | like |
6475s | if if we look at it one day and go huh |
6477s | this just works doesn't it i guess we'll |
6479s | make a compatible steam deck um if that |
6482s | would be the situation where it happens |
6483s | if it happened pre-launch probably |
6486s | um |
6490s | and |
6492s | as far as controller support in general |
6493s | goes yeah proper controller support is a |
6496s | launch feature for us um |
6499s | that is something we want to have solid |
6501s | and tight that's just like where we can |
6502s | whether that that that uh there's that |
6504s | feel on steam or you can say like |
6506s | controller support it's like non-partial |
6509s | mostly or full or something like that |
6511s | there's like different words for it and |
6512s | so just like full control of sport is is |
6514s | a tag we'd like to have |
6516s | um |
6518s | as soon as possible really and and there |
6520s | are things that are being done to make |
6522s | changes that like um |
6524s | today i approved a full request with uh |
6526s | some controller fix |
6528s | um |
6529s | so like there are changes to controllers |
6532s | that are being actively worked on |
6538s | and we do design ui with controllers in |
6540s | mind |
6543s | and i just realized as i'm talking that |
6544s | the new login flow ui does not it's not |
6547s | controller optimized right now so i need |
6549s | to go back and do that |
6558s | but to be fair that's just like |
6560s | putting one button tag in place it's |
6562s | fine |
6575s | is the studio 100 back at work uh now or |
6578s | is it still summertime we don't really |
6580s | have a set like |
6583s | everyone take the summer off or anything |
6584s | like that um partially because we're so |
6587s | international but like |
6589s | for some people the summer is winter |
6591s | like or not not winter but like the |
6593s | summer's cold |
6595s | um and so some people like to take their |
6598s | vacation in the winter because it's warm |
6600s | for them then |
6601s | um |
6606s | but but yeah it's |
6608s | there's |
6610s | there were there were a few people that |
6611s | took vacations in the summer |
6613s | like what happens in uh |
6615s | um |
6616s | like north american europe frequently |
6622s | where the majority of people on the team |
6623s | are from |
6625s | probably i think |
6627s | yeah |
6630s | it's a lot all over the place i don't |
6631s | actually know where the majority are |
6632s | from at this point |
6671s | scoot over here a little bit |
6683s | yes |
6684s | oh wow never seen that ring before |
6691s | um |
6694s | but yeah we're still going strong |
6699s | on our developments development cycles |
6701s | and everything |
6704s | i know there's a couple people that like |
6707s | it gets so unbelievably hot for them |
6711s | um |
6712s | when when the summer rolls around that |
6714s | like they just can't even |
6717s | and it's like i'm gonna lay on the floor |
6718s | with a bucket of ice on my face for |
6722s | the day |
6724s | and survive |
6728s | especially places that historically |
6729s | don't have air conditioning that are |
6731s | getting the |
6732s | need for it now |
6734s | there's lots of places where you're like |
6735s | oh it's |
6736s | it's 30 degrees every day or whatever |
6739s | that is |
6740s | like 105 or something i don't know the |
6742s | conversion properly but it's like 30 |
6744s | degrees celsius every single day and |
6746s | um |
6747s | like |
6749s | when you were a kid you're like |
6752s | it was unheard of to hit 30 degrees |
6755s | like |
6756s | most buildings you go most shops are not |
6758s | air-conditioned and like |
6760s | stuff gets shut down in |
6762s | heat waves and there's people that are |
6764s | from like places where it gets actually |
6766s | hot then i just laugh at you and they're |
6768s | just like |
6769s | yeah it's not hot |
6774s | i just i live in a rainforest and |
6776s | we're not used to extreme temperatures |
6778s | one way or the other |
6780s | we're like below zero unheard of |
6783s | above 30 unheard of |
6805s | you you wish your summer's only hit 30 |
6807s | degrees |
6808s | i uh do not envy you if if 30 would be |
6811s | nice and cool in your world |
6814s | that's way too hot |
6816s | it's about 32 in my office right now |
6818s | because my server's running |
6820s | um what was running this morning |
6825s | i turn it off for the streams i just |
6826s | can't handle it |
6835s | yeah |
6836s | it's too much i feel like i feel like |
6838s | i'm drenched in sweat right now |
6848s | [Laughter] |
6855s | yeah kilvara uh |
6857s | i i have no idea where that is at all |
6875s | not happening |
6880s | remember 96 |
6885s | i don't know if you're old enough to |
6885s | remember that but uh |
6887s | or if you don't every time it snows |
6889s | everyone says i was zero there's a |
6891s | blizzard of 96. |
6899s | not |
6904s | it happening like the one time we |
6905s | actually had real snow ever |
6913s | yeah |
6916s | yeah you know |
6922s | oh this build is great i love so okay |
6925s | i'm just sort of playing it and hanging |
6926s | out |
6927s | and the mobility's fantastic i'm |
6930s | struggling a little bit on sustained |
6931s | damage for mana on boss fights |
6934s | um which i know i know lizard has a fix |
6936s | for and he's like you're using the old |
6937s | version of the build mike what are you |
6938s | doing um |
6942s | but it feels great |
6944s | really i'm really enjoying this build |
6945s | and i will i'll be sad to see it go |
6947s | but i'm gonna switch to something new |
6948s | next week |
6950s | probably go back to that video |
6953s | that perry put out about |
6955s | um |
6960s | [Music] |
6963s | um about about just fun builds and and |
6966s | something new from that solar builds |
6967s | i'll be doing lately even from that |
6970s | love the game can't wait full release |
6971s | thank you me neither |
6974s | are we exactly at 9 20 |
6976s | are we gonna finish the boss fight we're |
6978s | gonna finish |
7000s | i seen this |
7028s | where are you |
7042s | not happening |
7070s | oh |
7080s | why are you |
7091s | i think we're gonna be okay |
7097s | taking classes in jinxing |
7101s | jinxing 101 it's a blow off class loot |
7104s | for the semester |
7126s | double keys |
7133s | um |
7135s | i think we're gonna go helmet |
7143s | there's a cool scepter |
7145s | do you still deal damage |
7154s | interesting |
7155s | interesting |
7160s | i'm getting hit by everything here yeah |
7162s | well you know what and |
7163s | that was the problem with seeing what i |
7164s | could get away with you know |
7171s | i think we're gonna be okay here also |
7172s | serves as a timing cue for audio clips |
7176s | yeah i like to like to make some sort of |
7177s | like |
7178s | i'm gonna be fine affirmation right |
7180s | before i think i'm gonna die |
7183s | no that was good i i had fun today um |
7187s | yeah |
7188s | uh that that'll about do it for us today |
7191s | i hope you had fun i know i did we'll be |
7194s | here same time same place next week |
7197s | having some fun killing some monsters |
7200s | um |
7202s | oh no i'm gonna sneeze right at the end |
7211s | maybe i won't sneeze at all because i'm |
7212s | in control |
7214s | second community reference of the stream |
7216s | anyways uh |
7218s | that'll about do it for me today |
7220s | um |
7222s | we'll be back next week |
7225s | uh that's whoa |
7229s | that was my desktop |
7230s | [Laughter] |
7232s | um all right where am i going here |
7239s | ha ha |
7240s | that's the thing i show at the end isn't |
7242s | it oh yeah um |
7244s | yeah we'll have the same same chair i'll |
7245s | have a new build next week |
7247s | uh and we will be |
7249s | i'll be playing around just more stuff i |
7252s | am |
7253s | uh trying to find some more interesting |
7255s | stuff to do on streams i had a really |
7257s | great time at the |
7259s | uh the the lore q a stream and a couple |
7262s | of the art ones so i'm i'm trying to |
7264s | line up some more special guests uh |
7267s | because i think those are really |
7268s | interesting for people so i i want to do |
7269s | more of that stuff |
7271s | um yeah i hope we'll see you next time |
7276s | is there anyone else streaming us right |
7278s | now that i can go right to |
7280s | there is oh there is |