about 2 years
ago -
Last Epoch
-
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Transcript (by Youtube)
2s | [Music] |
---|---|
5s | good afternoon welcome back to the last |
7s | epoch devstream |
10s | i am your host mike |
12s | and let's hop right in |
15s | also welcome to the lone star mcfarland |
17s | raiding party thank you for joining and |
19s | thank you |
20s | mr mcfluffin for your uh |
22s | one year of being subbed to our channel |
24s | which is super cool |
27s | i don't know i see years and it's just |
28s | like uh it's neat |
30s | i like it we are we're gonna start |
32s | strong we're right right on the edge of |
33s | the uh |
36s | quest for this monolith |
39s | i hammer this out |
49s | start strong |
53s | i i um |
55s | i will say right now i know i was |
56s | empty-handed last week and i apologize i |
58s | do have something this week |
60s | i'm not a ton of stuff just a couple |
62s | little things but |
63s | hopefully we can get some good |
64s | discussion and questions going that i |
66s | have lots of awesome stuff |
70s | as always if you have any questions |
71s | please feel free to direct them to me |
73s | directly with an at last epoch game in |
75s | the question and i'll be happy to answer |
76s | them as best i can |
80s | and as always all of our donations and |
82s | money generated from the stream anyway |
83s | go directly to charity we're still |
86s | we're still cruising on some uh really |
88s | fun for some ukraine children |
95s | which we are matching |
98s | which is pretty cool |
112s | try and line them all up here |
123s | there we go i really want to try and |
125s | upgrade my armor this session |
131s | i think that'll be a good thing to do |
134s | excuse me i was trying to |
136s | frantically eat lunch before the stream |
145s | i didn't quite finish it there's like a |
146s | little bowl of it sitting right beside |
147s | me i'm just like |
149s | oh that looks good |
156s | all the way off i'm just gonna open the |
158s | window a little bit here |
162s | it's summer |
165s | oh is it every summer |
171s | is it |
172s | a dungeon key by any chance is it a |
175s | dungeon key no |
176s | i i have lots of dungeon keys |
179s | oh |
181s | look at all those |
182s | i really want to be uh |
186s | working on a bow as well |
193s | we could we could go try and do a |
194s | dungeon |
199s | yeah let's just |
201s | just go for it another question here big |
202s | big one quiet for me welcome |
204s | i saw you there at the first i was still |
206s | uh chewing when he sent the first good |
208s | day but good day to you sir |
212s | i am doing well i hope you are too |
214s | starting off with a hard question |
218s | but we will see but will we see more |
220s | options in secondary defensive stats or |
223s | more stats in general that comes without |
225s | caps because health points and damage |
228s | being the only real investment stats is |
230s | pretty boring i'd rather have more |
232s | options not enough space to have space |
236s | for everything but nothing interesting |
238s | to invest into deeper |
241s | i'd rather more options |
243s | not enough space than to have space for |
246s | everything but not |
247s | uh but nothing interesting to invest in |
249s | deeper okay seriously |
251s | um element effect reduction or ailment |
254s | dodge chance |
255s | something else for players to choose |
257s | from |
257s | i i think there's space for something |
259s | like that |
262s | um |
264s | i think the chances of |
267s | having too many new stats |
270s | so what am i stealing there |
274s | i think the chance of having too many |
275s | new stats on top of what we have now |
280s | um is is relatively low |
285s | um |
287s | before launch |
290s | and that mostly just comes from uh |
293s | like we've got a lot of stats we we're |
296s | trying to close out the game to launch |
297s | right now that's sort of the goal |
299s | and |
301s | oh wow yeah that breath hurts doesn't it |
306s | um |
310s | and um |
313s | new defensive layers at this stage could |
315s | be |
316s | very uh |
318s | design intensive |
320s | um |
321s | but i do think that's a really good |
322s | thing to |
324s | to like keep an eye on for post |
326s | post launch content yeah getting more |
328s | stats in there that's the sort of thing |
329s | we do want to do |
331s | it's just having um |
336s | having a ton of those things right now |
337s | it's it's it's kind of not a great time |
339s | to do that for us |
358s | oh |
361s | i was outside of it and then the pathing |
364s | pathed me back inside of it |
366s | [Laughter] |
370s | so i was trying to go around the outside |
371s | that sucks |
377s | i think i can do this |
380s | let's just go for it |
383s | um yeah like like we we've got |
388s | i i definitely think there's room in the |
390s | design system for more defensive layers |
392s | totally goofy there |
395s | i think it would have a very positive |
396s | impact |
399s | um |
400s | i don't think there's room for it in our |
403s | pipeline |
404s | before launch |
405s | there's the short answer |
411s | and we've got |
413s | several uh two yeah random name x and |
415s | tahario for 10 and 12 months |
417s | respectively since another year |
421s | it's another year thank you very much |
423s | appreciate that |
446s | kind of like get them over here a little |
447s | bit so it's easier to dodge down below |
449s | we're gonna go up |
460s | oh come on |
464s | easy too easy |
487s | easy too easy |
505s | thank you very much tny |
507s | nine months in a row |
510s | lots of big numbers showing up this week |
512s | here |
514s | thank you very much everybody i |
516s | appreciate that |
519s | boss train |
523s | yeah i did it didn't die |
526s | oh gosh |
539s | no next |
549s | that's not happening get out here oh god |
551s | okay |
561s | oh no |
567s | thank you very much whoever that was |
569s | i heard it |
571s | i heard it here first |
575s | oh it's the card 2 32's two months in a |
578s | row oh my gosh you guys are trying to |
580s | get me killed aren't you |
585s | challenge accepted |
587s | [Laughter] |
606s | this arena is getting spicy |
618s | come on |
620s | uh master sword 1291 for a year as well |
623s | lots of years today this is great |
626s | i love it |
631s | oh come on come on come on come on |
642s | thank you very much |
644s | uh |
646s | 2 zakari232 really enjoyed last night |
648s | after these mats and patches for two |
649s | months in a row sub thank you very much |
651s | and mastersword told anyone for a full |
652s | year |
653s | and |
654s | vatinas three months in a row |
656s | thank you very much |
658s | glad to have y'all with us welcome back |
661s | what should we take necrotic resistance |
663s | physical damage ooh i mean |
667s | we do a lot of physical damage |
669s | we don't do a lot of poison |
674s | i think just i think just more physical |
676s | damages is what we want here |
678s | two general sanctum keys ah |
680s | i'm trying no no no |
684s | it's not bad at all |
686s | i've already got my |
689s | belt and my |
694s | arrow holder quiver there we go |
698s | i speak words really well |
702s | imagine having to click a stash crafting |
704s | mats |
710s | okay |
711s | any further insight on how stash tabs |
713s | might work between leagues by once |
715s | impermanent or by per cycle yeah that's |
717s | a great question |
718s | and i'm not sure exactly we haven't i |
720s | don't think we've had it nailed down |
721s | exactly how it's going to work |
724s | i suspect |
726s | ah i don't want to say so the reason why |
729s | okay here's here's the |
731s | i hate doing things like this i'm not |
732s | sure how they're gonna be |
733s | but |
734s | i think there's a good chance it'll |
736s | actually not carry over from from league |
738s | to league or cycle to cycle partially |
740s | because it is generated from an in-game |
742s | resource exclusively |
748s | and |
751s | when those cycle characters |
753s | um merge into the like standard league |
756s | or whatever |
758s | um |
762s | the the sheer volume of if they use the |
766s | same |
767s | stash tabs but they're like empty each |
769s | time |
770s | if they were to to carry those over the |
772s | sheer volume of things that could be |
774s | merging into one is so overwhelming |
778s | that it could feel pretty bad to have to |
780s | like |
782s | throw away half your stuff every time a |
784s | cycle ends |
786s | and i think if they were |
788s | not shared you'd you'd end up |
792s | not having to do that as much now the |
794s | other the flip side of that is people |
795s | who only play cycle characters |
797s | and and just they delete them at the end |
798s | of the cycle |
800s | it's a little frustrating to start from |
801s | scratch each time but they are pretty |
802s | cheap to begin with and |
805s | you know it's it's hard to it's hard to |
807s | say there's a lot of things both ways |
808s | here oh we've reached level two hype |
811s | train emote |
814s | one of those for you |
816s | um so i don't know i don't know it's |
818s | it's |
819s | still up in the air whether they have to |
820s | be repurchased or not um maybe there's |
823s | some way to like |
825s | upgrade your account to start with more |
826s | in the start of each cycle or something |
827s | like that there's there's things we've |
829s | talked about we haven't come to an exact |
830s | decision on it though good question |
832s | though i like it it's is that does |
833s | anyone have a |
835s | specific one they'd like me to do so |
837s | really want spirits to fire someone |
838s | really wants the last round or the age |
839s | of winter |
841s | speak now and i will pick one that i see |
843s | early on i'm gonna answer this question |
844s | at the same time any chance this month |
846s | we'll getting a multiplayer |
848s | we we will get multiplayer no not this |
850s | month |
851s | um |
852s | and if not this month what time frame |
853s | would you say we can play with our |
855s | friends i do not have a set time frame |
856s | it will not be this month |
858s | it's in the next eight days |
862s | [Music] |
864s | any news on remaining masteries they |
866s | have not been started in any way other |
868s | than a rough concept outline and their |
871s | names |
878s | fire fire fire actually wanted them for |
880s | winter |
882s | when you fire |
888s | just because i saw more of those |
889s | immediately |
890s | that's that's it |
893s | oh quiet for me got another one all |
894s | right time for the second hard question |
896s | of the day sorry you need to apologize i |
898s | love hard questions |
901s | i wish i could answer them better |
902s | sometimes but i love hard questions they |
905s | don't need to apologize how do you feel |
906s | about the mobility gap between classes |
908s | and skills yeah there's |
911s | uh that's a difficult problem that i |
914s | wish i had a great answer for you just |
915s | right off the bat um especially with |
918s | unique and legendary items in play will |
919s | pan out because currently given off the |
922s | current numbers there will be people |
924s | playing slower builds not engaging with |
926s | content while the friends run ahead and |
928s | clear the map part of the reason why d3 |
929s | and pue can feel bad in group play |
933s | yeah this is this is a real tough |
934s | problem this is a problem as you pointed |
936s | out right there in the question that |
937s | other games other large games in the |
940s | genre have struggled with this exact |
941s | same problem and and it's really |
943s | difficult to come up with a good answer |
945s | we've already started to take some steps |
947s | to improve this actually because in our |
949s | really early play testing |
951s | we see certain build certain classes |
954s | even just in early leveling just whoosh |
956s | way ahead of everyone else |
958s | um and this along with some not overly |
963s | awesome nodes in lunge |
965s | is what led to the lunge rework and it's |
967s | actually a lot better now in multiplayer |
969s | than it used to be which is great |
971s | it's not perfect yet |
973s | um |
975s | i i think there will be a little bit of |
977s | an expectation and like people love to |
980s | go fast |
981s | bottom line people love to go fast um |
984s | there's this there's this tug of war |
986s | between |
988s | um |
991s | i i guess like class fantasy and class |
994s | balance class identity class fantasy |
996s | class uniqueness and class balance |
999s | so having that |
1000s | um |
1002s | everyone |
1004s | moves the same |
1005s | it takes away from that class identity |
1007s | that class fantasy that class balance um |
1010s | and we try and put that in how they move |
1012s | how they use the move skills so |
1014s | shift |
1015s | is basically |
1017s | teleport transplant they're basically |
1019s | the same thing you press the button you |
1020s | go the distance it's pretty similar |
1022s | um |
1023s | a lot of what changes between the three |
1025s | is i mean teleport and transplant are |
1026s | much more similar because you can um |
1029s | you don't actually travel the distance |
1031s | you you just teleport and |
1033s | um |
1036s | uh shift is a fixed distance where the |
1038s | other ones aren't but |
1039s | anyways it's it's very very similar |
1041s | except shift is a shorter distance and |
1043s | it has a lower cost and a lower cooldown |
1046s | so you use it more frequently and and so |
1049s | you can give them a base a really |
1050s | similar |
1052s | um |
1054s | a really similar |
1056s | initial |
1057s | mobility potential |
1062s | the cap on a lot of these is really hard |
1065s | to |
1066s | define |
1068s | um |
1069s | by the skill alone because the cap on a |
1071s | lot of these moving skills is is |
1073s | actually defined by the sum total of all |
1075s | of the things that can influence that |
1077s | movement skill in the game and that |
1078s | comes down to things like cool down |
1080s | reduction um just flat mana available |
1083s | mana regen |
1084s | um |
1086s | there's a lot of things that it impacts |
1088s | right |
1089s | and and |
1090s | those things in particular mana regen |
1092s | and cooldown reduction are stats that we |
1094s | uh hold quite close to our chest and |
1097s | don't do a lot with or we try not to |
1100s | um |
1104s | and i i think that a lot of the problem |
1106s | with |
1108s | movement skills in a lot of games that |
1109s | we've seen online already like diablo 3 |
1111s | and path of exiles um disparity movement |
1113s | skills between classes comes a lot from |
1116s | just playing with random people |
1119s | um |
1121s | like |
1122s | i mean the game i always use as an |
1123s | example diablo 2 has the biggest |
1125s | disparity movement skills from class to |
1127s | class of any game i've ever seen |
1129s | um |
1130s | and they in a way kind of fix it by |
1132s | giving everyone teleport with with |
1134s | enigma it's sort of a weird way to fix |
1136s | the problem because i don't |
1139s | kind of hate the teleports there at the |
1140s | same time but anyways um |
1146s | by giving everyone access to teleport |
1148s | you kind of you kind of fix that by |
1149s | making everyone equal but at base |
1154s | sorceress is |
1156s | unbelievably far ahead of everyone else |
1160s | like |
1161s | so |
1163s | you can keep up a little bit with a |
1164s | bunch of them there's um |
1167s | charge can go pretty quick |
1169s | um |
1172s | there's elements of it that work with |
1173s | other things too nice |
1175s | um |
1176s | but yeah it's it's just so overwhelming |
1179s | how much better teleport is than |
1181s | everything else |
1182s | and |
1183s | so this problem's been around forever |
1185s | right |
1186s | i think a lot of fixing it is |
1189s | like playing with people you know and |
1191s | being able to |
1192s | talk and play together and not just run |
1195s | off on each other |
1196s | and and i i know that's not really a |
1198s | solution and it's definitely something |
1200s | we're trying to make easier to to do |
1203s | to |
1204s | like play with friends and not have that |
1206s | disparity be so huge at least have the |
1208s | potential to not have that disparity to |
1210s | be so huge but in in random play |
1214s | like if you just if you're just joining |
1215s | a group with someone you don't know it's |
1217s | almost impossible to get that moving |
1218s | potential to be |
1220s | similar with each other just by sure |
1222s | happenstance unless both of you are |
1224s | hitting the theoretical limit |
1226s | and that theoretical limit for all |
1227s | classes is relatively similar |
1230s | and we do try our best to make that the |
1232s | case |
1233s | um |
1237s | but it can force people into the like |
1240s | okay well i have to go as fast as |
1242s | possible |
1243s | um |
1244s | so there's another way we can then look |
1246s | at how to how how to i guess |
1250s | um |
1251s | normalize movement speed across |
1252s | different classes |
1254s | and and that's |
1256s | um environmental |
1257s | punishments for going too fast which i |
1260s | know sounds really weird but it's like |
1263s | the first enemy like say you had an |
1265s | enemy that had |
1267s | um |
1268s | an ability i don't really know even what |
1269s | i'm doing in this |
1271s | uh |
1272s | monolith echo here i'm just sort of |
1273s | going and talking um if you say you had |
1275s | say you had an enemy |
1277s | where the first |
1278s | um |
1279s | thing it encountered |
1283s | it uh it had an attack that like always |
1285s | hit |
1286s | and it like |
1287s | nuked that person's mana just the first |
1290s | person that meets it just nukes their |
1292s | mana or it nukes their cooldown |
1293s | reduction or it nukes their movement |
1294s | speed or something like that like it's |
1296s | just |
1297s | um |
1298s | it does something to like heavily slow |
1300s | down the first person it sees and it |
1302s | gives a chance for someone else to catch |
1303s | up right |
1305s | there's a reason we don't do that it |
1307s | feels awful |
1309s | and it feels even worse if the two of |
1311s | you are really close together |
1314s | and um |
1315s | it just nukes one of your movement |
1317s | speeds and then one one falls behind |
1319s | because of it now there's workarounds |
1320s | for that as well where you can say like |
1321s | okay it's it's it nukes the movement |
1323s | speed of isolated people that it reaches |
1326s | first so it's like okay if you're really |
1328s | far ahead of someone then it'll it'll |
1331s | oh |
1334s | that's a nice helmet |
1336s | uh it'll it'll like just wreck whoever's |
1339s | first if they're isolated |
1342s | but then you get into problems of like |
1343s | okay well then there's |
1344s | um |
1345s | in a four-person group maybe three |
1347s | people are up high up close to this |
1349s | person really far ahead and one person's |
1350s | lagging behind |
1352s | um |
1353s | so there's sort of every single one of |
1355s | these things that has options to fix |
1356s | these there's problems with them and i'm |
1358s | not i i know i'm just bringing up a lot |
1359s | of problems i don't have a good answer |
1361s | to this right now |
1362s | um but i guess i'm just trying to |
1364s | illustrate that we're |
1365s | we are thinking about this and we are |
1367s | working on it |
1368s | um |
1372s | partially illustrated in the changes to |
1373s | lunge a few patches back |
1376s | and teleport is high on my list of |
1378s | um |
1380s | rework skills |
1384s | i think it needs some love there's a few |
1386s | nodes in teleport that are not doing |
1388s | what they're designed to do |
1390s | um and they're being used quite cleverly |
1392s | by the community in different ways um |
1394s | and and doing it's doing exactly what it |
1397s | says it does and everything but it's |
1398s | it's not the intention or like the |
1400s | server key that's three keys already 23 |
1402s | minutes in |
1404s | ones from a boss that i'd perhaps that |
1405s | doesn't really count i guess |
1408s | um |
1413s | i do really want to get into a dungeon |
1415s | today and finish one off |
1419s | a bunch of cash i think don't they |
1421s | yeah i got like five mil |
1426s | totally obtained perfectly legitimately |
1429s | 100 |
1433s | i'm a paragon of |
1435s | trust and honesty |
1438s | [Music] |
1446s | i hope that sheds some light on what |
1447s | we're |
1448s | working through for it at least |
1452s | that's an interesting ring |
1459s | let's get that xp going |
1462s | level 90 zones we're pretty under |
1463s | leveled for it but we are cruising |
1465s | through it pretty nicely which is good |
1467s | i just need um |
1472s | i just need to level up faster |
1476s | get some better gear on |
1479s | kind of tempted to go back into a lower |
1481s | level monolith that i can just |
1483s | just cruise through |
1485s | and just hit all the xp nodes |
1489s | and get another blessing |
1494s | the jaw spurs are uh |
1497s | no joke here apparently |
1513s | i should i should really um |
1517s | put in a bit of a filter to highlight |
1519s | gear that i really want |
1524s | yeah i don't care about crit |
1526s | will there be streams of skill design |
1529s | for new masteries no i'm sorry |
1534s | uh skill design goes through so many |
1536s | different stages that um |
1538s | [Music] |
1539s | by the time we're like confident in |
1541s | that's what's gonna stay as |
1543s | it's so far into this into it that it's |
1545s | basically done |
1548s | um |
1552s | i mean it's possible we might do |
1553s | something little but |
1555s | i doubt it |
1563s | you'll start to see teasers |
1565s | they'll probably start to see teasers |
1573s | once it's once it's being worked on but |
1575s | no it's it hasn't been touched |
1577s | still exactly where it was |
1590s | they're tricky because we like |
1593s | multiplayer's taking up a lot of work |
1594s | right now |
1598s | and the the goal is really to hit to hit |
1600s | 1.0 |
1602s | on like |
1603s | in a really good state with the grip on |
1604s | like hit the ground running with 1.0 and |
1606s | you know |
1610s | that's our main goal |
1626s | all right |
1628s | why not gain a bonus like you did with |
1630s | the pets on mobility if you're too far |
1632s | from the group ahead yeah like |
1634s | that |
1636s | that's a great idea |
1638s | um |
1639s | define the group ahead |
1643s | in a way that a computer can can detect |
1645s | that easily |
1647s | right |
1648s | like first off define a head |
1652s | and then how to find the group |
1655s | like |
1663s | it's that's really difficult to do with |
1666s | with all sorts of stuff but like for all |
1668s | sorts of reasons |
1673s | i'd say almost impossible to do well |
1675s | without having like |
1676s | weird random like |
1678s | having things be really |
1681s | um |
1684s | so with with the pets a head is really |
1685s | obvious because the head is just towards |
1688s | the creator you know like that's that's |
1690s | not a head it's distance from |
1692s | um |
1694s | and you can't do like |
1697s | having having very quickly changing |
1700s | uh move speed |
1702s | is frustrating so having like if you're |
1704s | just walking you're just like slow fast |
1706s | slow fast slow fast |
1708s | sucks |
1711s | and |
1714s | having um |
1716s | speed ups happen |
1718s | where you can be like walking along one |
1721s | direction |
1723s | and maybe like a head is defined as like |
1725s | perpendicular to the direction you're |
1726s | walking and so as you're walking towards |
1729s | this point where you get closer and |
1730s | closer and closer |
1732s | and then you you're at the closest point |
1734s | you're getting further further away so |
1735s | something you're walking away so |
1736s | suddenly you slow down for seemingly no |
1738s | reason |
1739s | you know you're walking the same |
1740s | direction there's there's a lot of |
1742s | like that's the simplest example but |
1744s | there's a lot of weird things like that |
1749s | and there's lots of things you can do so |
1750s | you can like give it a um |
1754s | like a minimum time you need to be like |
1756s | outside of the range for it to slow down |
1757s | or something like that so if you like |
1758s | dip in and out of it it's better |
1766s | i think we'd like to try as many of the |
1769s | uh like almost like standard speed |
1772s | balancing things as we can first like |
1774s | just making the maximum potential move |
1776s | speed on that you can get out of |
1778s | spamming teleport spamming transplant |
1781s | spamming shifts split spamming lunge |
1784s | you know like what's the max spinning |
1786s | fury leaf what's the maximum speed you |
1788s | can get out of all these things if you |
1789s | really spec into it hard |
1791s | being just similar to each other as |
1793s | similar as we can and and and getting |
1794s | that as close as we can to to decent |
1796s | first is is the first thing we want to |
1798s | do and and getting feedback from larger |
1801s | audiences another key i am really lucky |
1803s | at keys |
1805s | um and getting feedback from a larger |
1807s | audience on how that feels before doing |
1810s | i am putting new systems like this like |
1812s | some sort of catch-up mechanic for for |
1814s | speed scaling i think is is |
1816s | a better overall plan |
1820s | see there's lots of games that that sort |
1822s | of thing works great in like mario kart |
1825s | great catch-up mechanic in america |
1826s | there's two of them one you just go |
1828s | faster when you're further behind |
1829s | um |
1832s | and two you get better gear when you're |
1833s | further behind let's catch up |
1836s | but that one there's a really |
1838s | unbelievably clear and easy way to say |
1841s | who is behind and how far behind are |
1843s | they like that's really obvious |
1846s | that that metric is almost impossible |
1847s | for us to define |
1855s | because like say there's a |
1860s | uh there can be multiple objective |
1861s | points and you can be splitting up to go |
1863s | to specific ones and then it's like okay |
1865s | we're gonna send this one person off to |
1867s | another objective |
1868s | and it's actually faster for us all to |
1870s | just stand here |
1872s | at the at the like the branching point |
1875s | while you go and do that objective |
1877s | because if we all stand here you would |
1878s | do that objective on your way back to us |
1880s | because we're in a big group you'll get |
1881s | to go faster |
1883s | and that's really unfun when it's like |
1885s | the best thing i can do for the party to |
1886s | go faster is literally nothing stand |
1889s | here and wait that's boring |
1892s | and and opening up the strategies like |
1894s | that is |
1895s | is really difficult to |
1897s | avoid and if you do have strategies like |
1900s | that they are not well received when you |
1902s | take them away |
1918s | most of everything i've talked about |
1919s | today with regards to this is something |
1921s | is stuff that we've gone over in |
1922s | meetings this is not the top of my head |
1923s | for the most part |
1925s | um so as you can see this is something |
1926s | we are talking about this is an active |
1928s | discussion this is not just uh oh my god |
1931s | another key |
1938s | uh |
1939s | so we have four keys and we're 32 |
1941s | minutes in |
1949s | that's a little weird |
1951s | that's it's definitely uh |
1953s | extremely good luck |
1955s | it's fun if you're not getting keys at |
1957s | that rate do not be surprised |
1961s | just turn streamer mode on and |
1962s | everything will be better |
1966s | i'm for the record kidding doesn't |
1967s | actually do anything like that |
1971s | let's get some more questions teleport |
1973s | is channeled node when let's go |
1976s | [Music] |
1979s | uh will mine will mirror images get more |
1982s | support for scaling meaning build around |
1984s | them in the future possibly um |
1987s | one of the things mirror images are a uh |
1990s | hotly debated |
1991s | mechanic in mage in general |
1995s | i love them |
1996s | i think mirror images is like a key |
1999s | thematic uh style for mages i think it's |
2002s | really important |
2003s | it's a nice |
2004s | fire damaging night um |
2007s | i think it's a really key thing for |
2010s | uh mage to have as like a fantasy to do |
2013s | um |
2014s | we really don't want mages to be a pet |
2017s | class |
2018s | for the most part that's that's the like |
2020s | we class identity is a big part of our |
2022s | game design pillars and um |
2025s | we want to have |
2028s | some classes that aren't great with |
2029s | minions and some classes that are great |
2031s | with minions and you know not having |
2033s | that be just like okay well what's the |
2035s | mages minion spec what's the primeless |
2038s | minion spec what's the sentinel's minion |
2039s | spec like we don't we don't want that to |
2041s | happen |
2042s | and that's why you're gonna see falconer |
2044s | um |
2045s | be different than a normal minion spec |
2047s | because it's not a minion spec because |
2048s | we're trying not to have rogue minions |
2050s | back that much |
2051s | and that's why shadows are different |
2053s | like they're um |
2055s | they're not like normal minions right |
2056s | like there's these mechanics we use to |
2058s | make them different and i would say that |
2059s | i personally would like mirror images to |
2061s | seem more like shadows than minions |
2064s | um |
2066s | where they're this this like extension |
2068s | of you used to conf like used to confuse |
2071s | the enemy |
2073s | used to increase your |
2075s | magic damage potential or maybe reduce |
2077s | the power of each hit by increasing the |
2079s | number of hits for different synergies |
2081s | things like that |
2083s | and i think that's definitely possible |
2087s | something we'll have to look at |
2093s | ah community design subclass mode live |
2096s | on stream that'll be pretty cool |
2098s | um |
2099s | i mean |
2101s | we pay attention to the forums and |
2102s | suggestions to get posted on discord and |
2103s | everything so if you've got suggestions |
2105s | for things like that can't hurt to post |
2107s | them i know it's hard to make |
2108s | suggestions on a system that you don't |
2109s | know much about of what's already been |
2111s | designed |
2112s | um |
2115s | but sometimes we see suggestions for |
2117s | things that we use other places |
2118s | sometimes we see suggestions for things |
2120s | that fit surprisingly well sometimes we |
2122s | see suggestions that are so good in line |
2123s | systems that we change how the system's |
2125s | gonna work entirely to match that that's |
2127s | happened before |
2131s | i can't think of an example of it right |
2133s | now but i know it's happened |
2142s | yeah we got another title it says gifted |
2144s | five t1 subs to the channel thank you |
2146s | very much and congrats anyone got one of |
2148s | those |
2149s | i just got another key |
2152s | what is going on |
2154s | that is five keys in 36 minutes |
2164s | i feel bad i'm taking all your rng guys |
2172s | all right when our jesus like |
2174s | opens the window for me he closes the |
2175s | door for you |
2177s | something like that |
2180s | there's gotta be a saying in there |
2181s | somewhere isn't there |
2194s | it's kind of low i need to get my |
2195s | resistances up that's that's the goal |
2196s | for this stream is fix my resistances |
2200s | yeah a lot of them are real though |
2203s | especially fire and necrotic so i can do |
2206s | so far bastion better |
2223s | oh |
2230s | can we get uh can we get unblockable |
2232s | cause |
2233s | unlockable unblockable cosmetics |
2235s | unlockable cosmetics tied to progression |
2237s | achievements for example a cool hat from |
2239s | killing a boss of an empowered timeline |
2241s | i think there's a good chance that'll |
2242s | happen i think there's an extremely good |
2243s | chance that'll happen um |
2246s | it's gonna come with the entirety of the |
2248s | cosmetic system instead of before but um |
2260s | um |
2261s | yeah i'd say there's a good chance that |
2263s | will that'll happen |
2265s | um |
2265s | generally i would say more so for |
2269s | like okay there might be a few little |
2271s | ones for some easier achievements and |
2273s | then like |
2274s | uh oh you're the first person to reach |
2276s | level 100 in the new cycle |
2283s | so a little some more exclusive ones i |
2285s | think that would be cool |
2287s | i still have my |
2289s | um what the accounts defunct now but |
2292s | my wow account had the grand crusader |
2294s | title |
2298s | that's a tough one to get |
2303s | a very rare one |
2305s | actually a bunch of people will be |
2306s | competing for that in uh wow classic |
2309s | soon |
2316s | that's the title that gets handed out to |
2317s | 25 people every server |
2320s | 25 people per server it's not a lot of |
2322s | people when you have a game that big |
2339s | yeah things like titles i think are |
2340s | better for that things like a cool hat |
2342s | for that might be a little too far i |
2343s | don't know |
2346s | we haven't fully discussed that either |
2347s | so there will be changes to that |
2350s | but |
2352s | last time we talked about i don't think |
2353s | there was any opposition to having |
2354s | something |
2355s | for completing something cosmetic for |
2357s | completing achievements in-game |
2368s | where am i going |
2371s | i'm just wandering |
2373s | this seems like a cool place oh let's |
2374s | just aggro everything right good job |
2376s | mike |
2379s | alfona |
2380s | [Music] |
2398s | all right |
2400s | come on |
2408s | come on party people uh |
2412s | no |
2414s | ow my face |
2416s | i thought we were friends come on |
2419s | gene |
2420s | gene stop it gene |
2422s | oh |
2432s | there we go |
2434s | avalanche |
2436s | surprise more people didn't say rain or |
2437s | winter i also ignored that one person |
2439s | who did because i don't like avalanche |
2447s | all right |
2453s | example of a suggestion so good you |
2455s | changed the games i know i don't i don't |
2456s | have one sorry |
2458s | uh |
2458s | i don't know if it's been talked about |
2461s | or given other focus in development but |
2463s | will cycle content be focused only |
2466s | around monolith campaign or will you |
2468s | extend all avenues of content arena |
2470s | dungeons too um i i think that's |
2472s | definitely a |
2473s | [Music] |
2475s | cycle to cycle question |
2477s | um |
2479s | i think it's possible that some cycles |
2481s | could have little to no change from the |
2483s | monolith |
2484s | that'd be pretty unlikely um |
2489s | but like |
2490s | maybe one focuses on a dungeon maybe one |
2492s | focuses on a bunch of dungeons maybe one |
2494s | focuses on monolith in general they'll |
2496s | be like themed content releases that |
2498s | will focus on certain aspects of game |
2500s | um |
2503s | a little add new features to those those |
2505s | things and |
2506s | like i could see i could see very easily |
2508s | see a dungeon being something like a new |
2510s | dungeon being something that gets |
2512s | added on to |
2514s | um |
2515s | like okay here's an idea |
2518s | uh |
2520s | yeah i guess that could work maybe um so |
2522s | there's a new dungeon that's only |
2524s | accessible from inside the monolith |
2527s | uh |
2528s | or like or only accessible from the end |
2529s | of time in the model for something i |
2530s | don't know |
2531s | and uh it incorporates both of them |
2533s | somehow i don't know |
2536s | dungeons generally need to have a |
2538s | campaign skip associated with them but |
2540s | maybe we've got a few we break that rule |
2541s | or something |
2543s | um |
2544s | this is not a very well formed idea |
2546s | sorry |
2547s | um |
2551s | point is they could be literally |
2552s | anything |
2555s | maybe there's a uh |
2556s | a new item type we add to the game or we |
2559s | like oh |
2560s | look at my beatle army |
2564s | um yeah maybe there's like a new item |
2566s | type and a new dungeon |
2568s | that's designed to go that's how you get |
2570s | that new item type or something like |
2571s | that um |
2573s | and |
2579s | i i don't know |
2581s | and that gets added as a cycle |
2586s | focus |
2587s | gonna have to drop something |
2589s | or we'll put it in our |
2592s | material pouch |
2598s | so i didn't have better ideas for you |
2599s | there |
2605s | uh if someone gets a cool hat and i |
2607s | don't i will literally retail |
2610s | let's not do that |
2619s | okay it's just the hat |
2627s | no i don't know that's that's all very |
2629s | much up in the air who knows what'll |
2630s | happen maybe it'll be a portrait frame |
2633s | maybe it'll be a |
2634s | title maybe it'll be a |
2636s | um |
2641s | i don't know maybe |
2642s | maybe we will in a long time from now we |
2645s | had gills and we had like guild watching |
2646s | and then it's like oh if you complete |
2648s | these things you get like a banner you |
2650s | can place it in there or something like |
2651s | that i don't know |
2660s | i'm saying this it could we could add |
2662s | something based on achievement |
2665s | uh |
2667s | related |
2668s | actions |
2671s | how vague can i be |
2673s | are more dungeons in the pipeline or no |
2675s | i mean uh there's definitely dungeons |
2677s | that are early in the pipeline right now |
2680s | um |
2681s | there aren't any that we're like testing |
2683s | to like push them out right away or |
2685s | anything like that but um |
2690s | dungeons are a really |
2692s | prime place for us to expand content to |
2695s | down the road |
2696s | um partially because they are |
2697s | self-contained |
2699s | um |
2700s | partially because we can use mechanics |
2702s | in there that we can't use anywhere else |
2703s | so if we're like we really want to do |
2704s | this cool thing but we've never know |
2706s | where it'll fit we can just slap it in a |
2707s | dungeon |
2709s | so dungeons are really designed |
2711s | specifically so that we can add content |
2714s | later to the game really easily by |
2715s | adding a new dungeon |
2723s | and when we were coming with ideas for |
2725s | the current dungeons that are available |
2727s | there's a lot more ideas a lot more |
2729s | ideas |
2730s | that ended up in the like |
2732s | oh it's almost good enough but is this |
2734s | one a little better i think so |
2736s | um |
2737s | category and we've learned a lot from |
2739s | these dungeons that have come out |
2741s | since playing with them getting feedback |
2742s | from all of you like |
2743s | ideas change dungeons change |
2748s | what are we doing here |
2755s | we're just frailty chanting it i do love |
2757s | frailty gems |
2760s | it is wonderful |
2767s | we are primarily using this to apply |
2769s | ailments so i don't know if the damage |
2772s | is the best thing to put it on |
2775s | yeah why not |
2778s | why not i do want that though |
2782s | and here is this |
2785s | no |
2790s | it's definitely that |
2791s | longer haste i'm all about it |
2797s | all about it |
2805s | just get another dot on there |
2814s | stupid chance |
2816s | let's just do bleed chance right |
2820s | i'll go back through and fix that all up |
2822s | later i know it's |
2823s | i know it's not ideal i'm sorry |
2829s | another key |
2831s | specifically in arena key though so |
2835s | let's get more info |
2841s | uh since no one is asking questions i |
2843s | will greedily ask another please |
2844s | greedily ask as many as you want |
2848s | uh |
2849s | what comes first multiplayer or all the |
2852s | subclasses completed for general public |
2854s | uh |
2856s | i don't know i i uh i don't want to say |
2860s | one or the other just because |
2862s | um i could be wrong but if i was going |
2864s | to be a betting man and i wasn't |
2868s | let's say i wasn't working on this game |
2869s | when i was on the outside looking in |
2871s | giving me given the evidence that i've |
2872s | seen |
2874s | of what's been talked about the most |
2876s | what progress updates i've seen the most |
2878s | um |
2880s | maybe ooh that's cool |
2883s | maybe there was like one of those two |
2885s | things that i've seen a lot of |
2887s | information about and we keep talking |
2888s | about and saying how important it is and |
2891s | and one of them we keep saying how it |
2892s | hasn't even started work on |
2895s | um that might give me a good idea as to |
2897s | which one was coming first probably |
2907s | what planes can change so who knows |
2908s | what'll actually happen |
2919s | because math is weird there's an |
2921s | infinite number more people working on |
2923s | multiplayer than those classes right now |
2948s | what's your stance on pets with auto |
2950s | pickup gold for the player um i i think |
2953s | that if we did that oh my goodness this |
2955s | is tricky |
2957s | uh if we were going to do that |
2959s | it would need to be something that was |
2961s | like a story event that gave you the pet |
2964s | and then um |
2968s | like oh my gosh let's just you know |
2970s | chill out for a bit here guys it would |
2972s | feel like a story event that gave you |
2974s | the pet |
2975s | uh and any different pets that could do |
2978s | it would would have the exact same |
2979s | functionality and would just be a |
2981s | cosmetic thing so like you wouldn't be |
2982s | able to buy the the functionality that |
2984s | you couldn't get in the game already and |
2986s | you wouldn't be able to access that |
2987s | functionality until you unlocked it in |
2989s | the story and and i don't think it would |
2990s | be something you could start with |
2991s | necessarily like level one |
2993s | so even if you'd like bought pets that |
2996s | could do it different or like |
2997s | cosmetically we're different for it you |
2998s | wouldn't have access to it to unlock the |
3000s | mechanic it's like how you don't have |
3002s | access to your portal |
3004s | like we'll have cosmetics for different |
3005s | portals |
3006s | um but if you didn't have access if you |
3008s | hadn't unlocked the portal yet you can't |
3009s | use your portal for cosmetics yet |
3013s | like some portable player stuff that can |
3015s | happen earlier to skip skip content so |
3017s | maybe that'll that argument will fall |
3018s | apart |
3025s | i i don't we we don't have any plans to |
3027s | have pets going picking up gold part of |
3029s | it is the pickup radius is pretty big |
3030s | already |
3032s | and |
3033s | um more things on screen is not great |
3040s | pretty well every chance we get to turn |
3041s | something off visually we turned |
3043s | something off |
3048s | i'm going to clip this and post |
3049s | something and hold you to |
3051s | lily dev promises x |
3054s | wouldn't be the first time and that's |
3055s | okay |
3065s | what's the current philosophy regarding |
3066s | or on crafting ingredient auto pickup |
3071s | i often find myself not picking them up |
3074s | uh to keep all my stacks of buffs that's |
3077s | interesting |
3079s | um |
3081s | you have a nice beard thank you i |
3082s | appreciate that i worked very hard for a |
3085s | very long time to make my beard nice and |
3087s | then i just kind of went to this like |
3088s | weird no maintenance mode where i |
3091s | haven't had to do anything to it for a |
3093s | long time and it's just nice i don't |
3094s | know what's going on basic shampoo |
3097s | suddenly all that i need to make my |
3099s | beard not suck |
3100s | but for a long time it was real itchy |
3102s | and i was like different beard oils |
3105s | special shampoos and all of a sudden it |
3107s | was just like that's fine i'm good |
3112s | or what happened i do have this beard |
3114s | comb |
3115s | if anyone is |
3117s | planning on growing a beard or is |
3118s | growing a beard it's having a tough time |
3119s | with it a nice wooden simple beard comb |
3124s | oh |
3128s | if i hear that |
3132s | it's so nice |
3137s | i haven't done that too yet |
3142s | let's go really nice though sorry i was |
3144s | talking about something uh philosophy on |
3146s | auto pickups um |
3149s | this is a really long long uh |
3153s | this gets asked a lot um there's a lot |
3155s | of clips probably of me answering this |
3157s | question a dozen times or so i should i |
3159s | should make like a |
3161s | compilation to be answering this |
3162s | question |
3164s | uh so you just link it |
3166s | but uh the the really short answer is |
3169s | you don't auto pick up items and they're |
3171s | items so you don't all pick them up |
3176s | uh |
3178s | why is c4 jewelry so overtuned can we |
3180s | when can we expect a nerf um |
3183s | i don't think she's that overtuned and |
3187s | um i don't know if a nerf's incoming or |
3190s | not |
3191s | um |
3193s | i understand she's extremely difficult |
3195s | uh |
3201s | i think |
3202s | having |
3204s | extremely difficult content to |
3206s | work your way up to is really positive |
3209s | um |
3212s | so leading question aside i i i don't |
3215s | i don't agree that it's it's it's |
3217s | overtuned really i think it's it's super |
3219s | end game content and it's really hard |
3221s | and that's a good thing to have in the |
3223s | game right |
3225s | um |
3228s | like there's there's not many |
3231s | things that it locks it locks out um |
3234s | legendary items of item of unique items |
3236s | that are over level 80 i think |
3240s | maybe it's 85 or even 90. |
3243s | that's a really small number of unique |
3245s | items and if you're finding uniques that |
3248s | have that high level |
3249s | that are have legendary potential |
3252s | you're probably a really powerful |
3254s | character anyways right |
3257s | um |
3258s | just because that means you're probably |
3259s | doing like |
3262s | empowered timelines a lot like that's |
3265s | yeah um |
3268s | there might be a few aspects of it that |
3270s | are that are a little a little tough |
3272s | this is one of the things that other |
3273s | people don't realize that um |
3275s | i i know there's been a couple videos |
3277s | recently about |
3279s | dungeon bad basically um |
3282s | and and joel were being overtuned is a |
3284s | big part of that which is fine i'm not |
3285s | gonna debate whether or not that's true |
3287s | or not um |
3289s | i mean i guess i just did but the point |
3290s | is sorry the point is um |
3293s | where was i going with this |
3297s | difficulty oh yeah the mechanics |
3299s | actually change tier to tier |
3302s | so the time between |
3304s | her large aoe like i'mma kill everything |
3307s | in this you gotta jump the time between |
3309s | those shrinks as you go out higher in |
3311s | tears |
3312s | um |
3316s | and there's a couple other other things |
3318s | that are a little bit a little bit like |
3319s | bigger a little bit more difficult a |
3320s | little bit faster moving |
3322s | um |
3323s | and and maybe that's a little bit too |
3325s | aggressive i don't know |
3328s | it does take learning the fight really |
3329s | well to be able to do those |
3335s | um i know that's tough to do because |
3336s | it's tough to get keys to learn really |
3337s | well but it's a it's a process i guess |
3344s | i don't know the first dozen times i |
3345s | tried |
3347s | um |
3348s | like chaos room i died |
3350s | horribly |
3351s | and just had to walk away because i |
3353s | couldn't do it |
3359s | i was really good at farming keys as a |
3361s | kid but i was not very good at making |
3363s | actually good characters |
3367s | apparently |
3377s | not happening |
3387s | uh have you ever thought it would have |
3389s | been better to keep the game single |
3391s | player yeah i mean that that discussion |
3393s | has come up i've never thought it myself |
3396s | um |
3398s | and like there are things that would be |
3400s | better |
3401s | but overall i don't think the game would |
3402s | be better |
3405s | partially because the like |
3409s | the main thing about this for me is like |
3411s | the multiplayer that's the biggest thing |
3413s | for me personally and i know a lot of us |
3415s | that's the case |
3416s | um |
3417s | but but |
3419s | we we have had the conversation like a |
3421s | couple years ago we had the conversation |
3423s | um do we want to |
3426s | consider |
3427s | scrapping multiplayer that conversation |
3428s | happened |
3430s | the answer was no |
3431s | you do not want to consider scrapping |
3433s | multiplayer |
3434s | pretty emphatic no from from a lot of |
3436s | people very quickly |
3438s | um but the question was asked and though |
3441s | the conversation was had |
3449s | bespoke custom limited edition led |
3451s | branded beard comb when |
3456s | i'll i'll get back to you in 300 and |
3460s | 43 days |
3468s | i don't know if next year sleepy or not |
3477s | i want that vessel unique though yeah |
3479s | it's tough |
3482s | after reaching a hundred do you have any |
3484s | endless character progression system in |
3485s | mind or ideas except gearing to make um |
3489s | make a use of experience and maybe a |
3490s | skills awakening yeah so there's uh the |
3494s | conversation of what hap of like getting |
3496s | to level 100 and what happens with |
3498s | experience after level 100 is something |
3500s | that we've been working on recently |
3501s | actually |
3503s | um |
3504s | i would not be surprised if the uh time |
3507s | to 100 was slowed down |
3511s | um i think 90 to 100 happens a little |
3513s | quick right now |
3518s | um and the power level difference |
3519s | between them is really not much at all |
3523s | um there's a couple things that happen |
3524s | in low 90s like gear unlocks and stuff |
3526s | like that but that's about it |
3529s | um |
3533s | it's it's really pretty pretty similar |
3535s | power level between 90 and 100 there's |
3537s | not a lot that changes |
3539s | um |
3547s | i think it happens too quick right now |
3548s | so i i can see that being something |
3549s | that's that slows down |
3551s | a little bit you know and then um |
3555s | that that helps that just |
3556s | in general because there's there's less |
3558s | time spent post 100 anyways |
3560s | um |
3562s | and we do have a couple systems in mind |
3564s | for uh that we've talked about that are |
3566s | still in development for um |
3570s | possibly having extra things to do with |
3572s | experience after you hit 100 or even |
3574s | while you're just playing |
3576s | um |
3578s | there's there's been things like having |
3580s | them be based having it be basically a |
3581s | currency |
3583s | um that you can |
3585s | spend on certain things |
3590s | like uh here's an example of of um |
3593s | i don't think it'll happen exactly like |
3594s | this but say there's and then this is |
3596s | kind of similar to others like this wow |
3598s | for as an example here um |
3600s | taverns so like |
3603s | um and and please excuse me if i'm using |
3605s | very old terminology for a while because |
3608s | it's been a while |
3610s | um |
3613s | right right now in wow classic we're |
3615s | like right at the exact point that i |
3617s | started playing wow in wow classic like |
3619s | timelines it was right at the end of |
3622s | burning crusade is when i started |
3623s | playing so that's that's where my wow |
3625s | knowledge comes from i played for |
3627s | uh two two expansions |
3630s | um anyways the uh |
3632s | [Music] |
3635s | like taverns so you you you get um |
3638s | what they were well is you you wear them |
3640s | and every time you get a kill or gain |
3641s | experience with this tabard on you gain |
3643s | reputation towards a certain faction |
3650s | and then you can use that that |
3651s | experience or that reputation to to buy |
3655s | cosmetics or in a few cases um |
3659s | gear actually which was cool |
3661s | but i i would say there's |
3663s | a good use for late game experience in a |
3666s | system like that |
3670s | i'd really like to see that |
3674s | i think you could uh theme them around |
3676s | the gods as factions really easily |
3684s | then have like a god hunter faction or |
3686s | something like that where it's like an |
3687s | anti-god faction or something and |
3694s | then that also adds in a really easy way |
3696s | to add new factions down the road |
3700s | uh with content so i think there's a lot |
3702s | of space there which would be really |
3702s | cool |
3704s | that's what i'd like to see |
3706s | i can't say that's actually what will |
3707s | happen at all |
3725s | one oh come on |
3730s | let's just go over there guys for a |
3731s | second |
3737s | let me kill you from over here |
3740s | all right please avoid adding so many |
3743s | path blocks in dungeons |
3748s | yeah dungeon layout for randomization is |
3751s | still something that's in being worked |
3753s | on |
3755s | it's |
3756s | there's room for improvement there |
3765s | uh do you think the players should be |
3767s | able to do all content with their build |
3769s | or do you see the game going more |
3770s | towards i'm going to log on to my t-fold |
3773s | g4 jewelry killing uh build to make my |
3776s | legendary now i'm going to go on to my |
3777s | mono farming build etc i mean i think |
3779s | there's always builds that will |
3783s | thrive at certain tasks |
3785s | and |
3787s | a lot of that has to do with the variety |
3789s | of content so for example |
3791s | arena that i'm standing in right now is |
3793s | a great example that having |
3795s | uh long distance movement skills to |
3797s | advance through a zone quickly is |
3800s | completely useless here |
3801s | um |
3802s | it is useful to have fast repositioning |
3804s | abilities so like shift really shines in |
3806s | an arena setting because you can quickly |
3808s | reposition out of um oncoming attacks |
3811s | great um volatile reversals really |
3814s | shines in arena because you can quickly |
3816s | move yourself out of um |
3818s | danger and stuff like that but it |
3819s | doesn't actually help you |
3821s | shift kind of does but it doesn't help |
3822s | you just zoom through a level super |
3824s | super fast |
3825s | um |
3826s | and so i think that |
3829s | just by the nature of having varied |
3830s | content you're gonna see builds that |
3832s | that thrive in certain situations and |
3835s | other builds thrive in other situations |
3837s | just naturally so there's always going |
3838s | to be like this character just because i |
3840s | can make this build |
3842s | really focus on |
3844s | all the damage types that are in this |
3846s | this area like um |
3848s | uh sulfide bastion it's like physical |
3850s | fire necrotic you can basically ignore |
3853s | every other resistance |
3854s | in that place there's a little bit of |
3856s | some of the other ones but basically you |
3858s | just ignore everything else so you can |
3859s | go into there with like your gear can be |
3862s | specifically set up your character can |
3863s | specifically set up just like ignore |
3865s | cold resistance ignore poison resistance |
3867s | there might be a little point in there |
3868s | but my point is is that like |
3871s | you can tune your build to the content |
3872s | you're doing really easily in a lot of |
3874s | different situations |
3877s | and it can help a lot |
3880s | let's do that why not i'll figure out |
3882s | that later |
3883s | i always say that the bill just gets |
3885s | really janky um |
3890s | so i while i think we and then there's |
3893s | like all-round builds where it's like |
3895s | okay this can do basically anything |
3896s | maybe it doesn't do anything |
3898s | great but it can do basically anything |
3900s | and i think that's fine too and i think |
3902s | that um |
3905s | as long as it's not considered |
3909s | like |
3912s | as long as we don't get into the |
3913s | situation it okay it's a balancing act |
3916s | and i i can see us making minor |
3919s | balancing adjustments |
3921s | to uh to improve |
3923s | this type of thing |
3924s | and when i say improve i guess i mean um |
3928s | avoid situations where there's like |
3931s | content that maybe there's two builds |
3933s | that can do so so let's use the l2 as an |
3935s | example and the um |
3938s | uh pandemonium event chaos tristram |
3940s | uber uber diablo uber mephisto and uber |
3943s | bale |
3946s | um |
3949s | it is |
3951s | really |
3953s | really difficult |
3955s | almost impossible to do that content on |
3958s | well i'm going to say pre-patched g4 |
3960s | cause i haven't actually played 24 yet |
3962s | but |
3963s | um if anyone doesn't know there was very |
3965s | recently a major balance change to uh |
3967s | diablo 2 the first one in over a decade |
3970s | unbelievably exciting can't wait to try |
3972s | it out and play it more i'm kind of |
3973s | waiting for the ladder to reset |
3975s | um |
3977s | anyways the the like the final hardest |
3980s | thing to do in that game |
3982s | um |
3984s | a couple classes kind of can't really do |
3986s | it |
3987s | they can |
3989s | um pulling it off on an amazon is really |
3992s | hard pulling it off on a druid is really |
3996s | hard |
3997s | um |
3999s | there's like a couple sorceress builds |
4001s | that can do it and they're weird |
4002s | sorcerer's builds too like |
4005s | um and and when you get like |
4008s | full godly gear set up and you're just |
4010s | like i am |
4012s | like |
4013s | let me let me look at every piece of |
4014s | gear in the game let me like write down |
4016s | the absolute best in slot for everything |
4018s | which is almost impossible to do in that |
4019s | game yes you can you can find a build |
4022s | for every class that can do it but for |
4024s | most people with a reasonable amount of |
4025s | time there's a lot of character classes |
4028s | that just can't do it |
4029s | um and then you have a paladin |
4032s | that i there's a video that came out a |
4033s | little while ago of someone doing it |
4035s | like level 32 or something ridiculous |
4038s | and not even that perfect gear at the |
4041s | end of the video they were like looking |
4042s | at their ring and they're like oh my god |
4044s | this ring is like plus four health |
4047s | there's like basically they did a super |
4049s | level missing a piece and they're like a |
4050s | key piece of gear |
4053s | and and so there's like there's a lot of |
4055s | disparity in that and that's an extreme |
4056s | example and if we get that far |
4059s | there's something wrong and we want it |
4060s | we want to fix it |
4062s | but if if we're looking at it where |
4065s | um |
4066s | people are building specialized maybe |
4069s | like they're late game |
4070s | they've they're it's late in the season |
4073s | or it's in standard league and they're |
4074s | like they've got these like really |
4075s | specialized characters to complete this |
4077s | content really well but they've got |
4078s | other characters that could do it just |
4080s | not as quickly |
4081s | i think that's totally fine |
4083s | i don't see a problem with that myself |
4085s | i might |
4086s | that might not that viewpoint might not |
4088s | be agreed with by everyone on the team |
4090s | so i don't want to |
4091s | um |
4092s | i can't say we've had major |
4093s | conversations about this recently |
4099s | but so i i feel like we would take |
4100s | balancing steps to ensure that |
4102s | most content was completable by most |
4105s | reasonable builds |
4106s | but i don't want to say all content with |
4108s | all builds because |
4109s | you know |
4110s | there's some weird ones out there but |
4112s | i'd say |
4112s | there's like there should be probably at |
4114s | least one way to build each class that |
4117s | should be able to do all types of |
4118s | content |
4119s | i think that's a good way of putting it |
4122s | and that's a that's a minimum so i say |
4123s | at least like |
4125s | we prefer other things and we take steps |
4127s | to do other things but |
4132s | wouldn't be mandatory so to speak |
4139s | i don't know let me look this is |
4140s | something that i would be really |
4141s | interested to hear people's feedback on |
4143s | what they want to see |
4145s | like do you want to see the situation |
4147s | where |
4148s | like you have to make really specialized |
4150s | characters to do super in-game content |
4152s | and if you're not |
4153s | and and like the way you're building |
4154s | your characters you're going to end up |
4156s | not being able to do monoliths even |
4157s | because you've got this like |
4159s | jewelry killer build and it's all it's |
4161s | good at just can't do anything else do |
4162s | you want to see that i don't know |
4168s | probably not |
4170s | what's my favorite master for |
4171s | multiplayer i've basically been playing |
4173s | pure rogue for the last couple months |
4175s | um i'm having a ton of fun with it i've |
4178s | been basically playing this this |
4179s | character i'm playing right now in |
4180s | multiplayer |
4182s | um |
4183s | just it's nowhere near as good in |
4185s | multiplayer because i play |
4187s | actually actually weekly i play the same |
4189s | amount of each character right now but |
4191s | um |
4194s | the uh |
4197s | this one started |
4198s | like 40 levels higher 50 levels higher |
4210s | and there's stuff that doesn't work in |
4211s | multiplayer yet so |
4212s | it's hard to |
4214s | get quite as much out of it |
4219s | uh my first time seeing this game how is |
4221s | it different from other games like it oh |
4222s | cool question welcome |
4224s | this is our game it's called last epoch |
4226s | we work on it it's pretty cool i like it |
4229s | um i would say one of the key things |
4231s | that sets last epoch apart from most |
4234s | other games like it is our skill system |
4237s | so every single skill |
4239s | asterisk has a |
4242s | skill tree that goes with it |
4245s | i say asterisk because there's one that |
4246s | doesn't but it will |
4248s | um |
4249s | [Laughter] |
4250s | and so uh you specialize in five skills |
4253s | um typically people use those five |
4255s | specialized skills in their bar there's |
4256s | a few times where you don't um |
4259s | and |
4260s | they go up to level 20 you can get items |
4262s | that push it above the 20 threshold um |
4265s | and you specialize and build the skill |
4268s | tree out for each skill and they're |
4270s | unique skill trees for each skill |
4275s | so the amount of |
4277s | like you can it's kind of like a a build |
4279s | a skill system where you can kind of |
4281s | make your own skills um within the the |
4285s | confines that we've given you so like um |
4290s | it lets us do it's very similar in a |
4293s | sense there's a lot of similarities to |
4294s | path of exile's um |
4296s | skill gem system where you can kind of |
4298s | build a skill right with uh with support |
4300s | gems |
4302s | the big difference is that we can make |
4305s | really specific things on these nodes |
4308s | for these trees because it's like |
4311s | because we don't have to worry about |
4312s | those support gems or those nodes |
4314s | working on any other skill tree |
4316s | so the the nodes can be really |
4317s | transformative really interesting and |
4319s | and change the skill very heavily so |
4321s | it's almost unrecognizable |
4323s | um sometimes that that is just something |
4325s | a little like an element change um |
4330s | but we don't want to have the ability to |
4332s | change and this is part of the reason |
4333s | why we can do this is because |
4335s | um while we may want fireball to be able |
4337s | to be like we have a node and fireball |
4339s | that lets you add lightning damage to it |
4340s | so it becomes a plasma ball so it's fire |
4342s | and lightning there's no way to make |
4344s | fireball into a frost ball so we don't |
4346s | have to have like just a |
4348s | fire |
4349s | um |
4351s | or a lightning conversion support gem |
4353s | that works on anything and a frost |
4354s | conversion of that works on anything we |
4356s | can pick which things these |
4358s | conversion gems or support nodes work on |
4360s | type thing |
4362s | so we have other ones like a volcanic |
4364s | orb which is if you play dl2 it's very |
4366s | similar to frozen orb just a fire |
4368s | version um and it has a node in there |
4370s | that converts it to |
4371s | frozen orb but there's nothing in there |
4373s | that converts it to lightning |
4377s | that's a really basic example of that |
4381s | i think that's the |
4382s | one of the most |
4383s | distinctive things |
4386s | about us |
4390s | but there's a lot of awesome stuff |
4397s | i i feel like there's actually a video |
4400s | that uh |
4401s | [Music] |
4403s | i don't want to say who was someone made |
4404s | it that i saw like a year ago or so that |
4406s | was like |
4408s | what makes epoch unique or something |
4410s | like that |
4415s | i can't remember who made it i don't |
4416s | want to say someone and then just be |
4418s | wrong |
4422s | what's with all these bengali matriarchs |
4424s | huh |
4436s | that's right we dash into the storm |
4446s | there we go |
4449s | i did it |
4452s | oh you know what |
4453s | let's show off a little something |
4454s | something here |
4460s | so we've got some new vfx for some old |
4462s | skills |
4464s | um |
4466s | that i'm gonna be showing you today |
4469s | so here is |
4472s | uh this one first |
4477s | so this is a new vfx for judgment |
4481s | which is a paladin skill and i really |
4483s | like the visual change i think it's a |
4484s | big upgrade |
4488s | so yeah it's like a big slam and then it |
4490s | leaves stuff behind |
4502s | oh mike you suck |
4507s | the other one's such a loop that's weird |
4510s | yeah little little visual update to it |
4514s | oh that's another question i got what's |
4515s | going on |
4517s | i know it's something that's been talked |
4518s | about on the past but |
4520s | uh will penalty on death such as exp |
4523s | lost still a consideration or do you |
4526s | move away from this over time as a topic |
4529s | um |
4531s | i i think there's a very low chance we |
4534s | will add an experience loss |
4536s | penalty on death at this point |
4539s | it's not off the table |
4541s | uh but i think |
4543s | that it's unlikely guys |
4546s | wouldn't god hunter faction be immortal |
4548s | empire yeah i guess you're right sorry |
4550s | it kind of it's like they're uh |
4555s | when the gods are gone already at that |
4556s | point i don't know |
4558s | normally gone i kind of want to do that |
4563s | so if everyone should have access to |
4565s | something like t4 legendaries where's my |
4567s | charm turf |
4568s | ah jewel is so hard for melees it is |
4571s | very hard for me lines you're right |
4574s | i kind of want to do that |
4577s | don't have a good answer for you |
4579s | are you guys looking into getting |
4581s | multiple tries for bosses this would |
4582s | help new players learn the bosses better |
4584s | without it feeling bad |
4586s | i also want to remind you about |
4588s | barbarian mastery for |
4590s | barbarian mastery for post launch i |
4592s | wants it i do have barbarian mastery |
4594s | written down as a possible |
4597s | post launch mastery who knows if it'll |
4599s | happen but it is written down don't |
4600s | worry |
4602s | it's in our class design document |
4604s | i was updating that yesterday |
4608s | um |
4610s | as far as multiple attempts for a boss |
4612s | go |
4613s | uh |
4614s | it's it's on our list to talk about uh |
4616s | probably next week |
4618s | um |
4620s | i cannot do that |
4622s | there has to be a maximum number of |
4625s | retries i think |
4627s | um |
4629s | and you can in the monolith of fate at |
4630s | least you can do this already |
4633s | um no one does because it's not optimal |
4635s | and it sucks and everyone's like man |
4636s | this is terrible but you can do it so if |
4639s | you just farm up enough |
4641s | i actually did it today when i i did um |
4644s | the dragon boss back to back instead of |
4646s | the stream because i had just got too |
4647s | much stability |
4651s | um |
4655s | so there's that |
4657s | as far as um |
4660s | dungeon bosses go that's a different |
4662s | story |
4664s | i i personally do like the idea of |
4666s | having multiple |
4668s | attempts on a single boss in the dungeon |
4671s | um i don't know if there's some sort of |
4672s | like minor penalty for |
4675s | for doing that like okay here's an |
4677s | example this is not something we've |
4678s | talked about so |
4679s | this is just something i thought of |
4681s | right now as an example of a minor pound |
4682s | penalty i'm not saying this is something |
4683s | that we're going to do |
4685s | um you could have in temporal sanctum uh |
4689s | every time you die the maximum level of |
4691s | unique that that will be accepted in the |
4695s | um |
4696s | forge is reduced by one so say you're |
4698s | like okay i've got a little 50 unique i |
4700s | want to make into a legendary and i'm |
4702s | doing one that lets me do level 80 or 80 |
4704s | or lower you have 30 attempts you know |
4706s | it's kind of a weird way to do it but |
4708s | yeah there's |
4709s | there's some wiggle room in there |
4710s | possibly i i don't know what we would do |
4712s | for it i do like the idea of having |
4714s | multiple attempts i think 30 is too many |
4715s | so you know |
4716s | whatever there's it's a discussion we |
4719s | still need to have um |
4722s | it was intentionally just one |
4724s | to begin with |
4726s | but |
4727s | i kind of you know we'll talk about it |
4728s | still |
4730s | uh one distinctive thing is the mastery |
4733s | system with a basic mastery in advanced |
4735s | mastery issues from yes um so our class |
4737s | this is in response to uh |
4741s | this is our passive system so your base |
4743s | class i've picked a rogue these are |
4746s | these are my passives it goes up to the |
4747s | right increasing to the right once you |
4748s | get to 20 of them |
4751s | and you unlock a master you gain access |
4753s | to the mastery so |
4754s | um |
4756s | master passives and skills to go with it |
4757s | so i have selected marksman but there's |
4759s | also blade dancer and will eventually be |
4760s | falconer as well so there's three |
4761s | mastery classes per base class |
4764s | um and you can kind of multi-class i've |
4766s | i've gone into blade dancer a little bit |
4767s | i wanted these five points um |
4770s | just like dexterity and glancing blow |
4772s | chance so |
4774s | it's good it's good note i might put |
4775s | more into it later |
4777s | um and you can only get it up to the |
4778s | bottom half |
4780s | multi-classing so i don't have access to |
4781s | these at all because they're in the |
4782s | upper half of blade dancer and then as a |
4784s | marksman i get these extra bonuses for |
4786s | just being a marksman i get this skill |
4788s | and because i'm pretty far into marksman |
4790s | i get |
4790s | all these skills as well access to |
4794s | these are all the skills i have access |
4795s | to these are the blade dancer skills |
4796s | that i don't have access to because |
4797s | they're greyed out |
4799s | um and right now rogue has the fewest |
4801s | skills of any class by quite a large |
4803s | margin it's missing a base class skill |
4805s | it's missing a mastery class a |
4808s | base class passive unlock skill |
4810s | it's messing one blade dancer skill one |
4812s | marksman skill and five falconer skills |
4820s | uh the video is still |
4822s | in the middle of the screen it is i'm |
4824s | talking about something on screen and no |
4826s | one can see it because i'm so good at |
4828s | this |
4831s | passives marksman blade dancer lower |
4834s | section |
4835s | chain that i was talking about skills |
4837s | missing missing missing missing missing |
4840s | just a recap there you go |
4843s | [Laughter] |
4848s | yeah everybody you know exactly what i |
4849s | feel yep |
4851s | this is things i do this like every |
4853s | stream |
4854s | i'm just bad at it |
4861s | i'm just bad at it it's okay though |
4864s | nice recap thank you |
4873s | okay moving on it's really warm in here |
4876s | oh i just realized maybe this is |
4878s | actually better but my lights weren't on |
4882s | better worse clip it and ship it |
4885s | there we go |
4888s | uh hi game looks very cool how many |
4890s | people are working on it how does the |
4891s | team coordinate a good question we get |
4893s | this fair bit um |
4895s | it is |
4897s | oh we got to be up over 60 people now 65 |
4899s | people i don't know somewhere in that |
4900s | range i like we're big enough that so |
4902s | i've been here |
4904s | not since the very beginning but like |
4906s | pretty early on like a few months since |
4908s | when i started working on this with |
4909s | everyone um and so it's weird for me not |
4912s | to know everyone working on the project |
4914s | by name and by voice so usually like |
4917s | you're in a meeting and you just hear |
4918s | someone talking like oh i know who that |
4920s | is and like |
4921s | i've started to notice in meetings where |
4922s | like i hear people talk and i'm like i |
4924s | don't know who that is just by their |
4925s | voice and it's it's weird it's a weird |
4927s | feeling |
4929s | um |
4932s | so we've hit that point i guess |
4934s | uh and we we we're fully remote team so |
4936s | we don't have an office anywhere |
4938s | we all work from home |
4941s | or i i think someone actually has like |
4944s | office space they rent to go work in |
4946s | um |
4950s | but like yeah we're fully remote team we |
4952s | coordinate through discord |
4954s | um |
4955s | and we have a few other systems we use |
4957s | for document tracking and things like |
4959s | that |
4960s | um and coordination but yeah discord is |
4962s | our primary means we zoom sometimes um |
4965s | discord doesn't have our meetings get |
4967s | big enough that that discord can't |
4969s | handle it |
4970s | um so we zoom for that also has a nice |
4973s | recording for meetings built in so we |
4975s | like we do like our group-wide meetings |
4976s | we do on zoom |
4981s | uh yeah |
4983s | get |
4984s | github a lot of communication that goes |
4986s | on there |
4990s | there's lots of good uh |
4992s | organizational tools there like projects |
4994s | and |
4995s | uh |
4996s | prs and stuff like that |
4999s | pull requests it's sorry |
5001s | it's a |
5003s | a way of |
5004s | collaborating on a project |
5006s | uh |
5008s | well both two people can like work on |
5010s | the same thing but uh and then have that |
5012s | work automatically merge together |
5015s | so that you don't have to like |
5017s | wait for someone else to finish what |
5018s | you're they're doing before you can do |
5020s | what you're doing and you do kind of |
5020s | have to in some cases anyways |
5027s | but really cool |
5029s | if anyone here is even remotely |
5031s | considering getting into any sort of |
5032s | development or |
5034s | like coding in any sense in any |
5037s | professional sense at all the best thing |
5039s | you can do if you're just starting out |
5040s | the best thing you can learn is how to |
5041s | use |
5043s | uh get perforce anything like that any |
5045s | of those tools is by far the best thing |
5048s | you can do |
5049s | it's not learning a specific language |
5051s | it's not learning a specific tool it's |
5054s | learning how to use get |
5056s | which is the weirdest thing to say |
5076s | we're going home |
5079s | when can we expect 0.9 i don't know i'm |
5083s | sorry it's gonna be a little bit but uh |
5086s | i mean hopefully sooner than later be |
5087s | nice right |
5097s | where is a |
5102s | i want more experience |
5104s | i need to level up faster |
5106s | give me the levels all the levels for |
5109s | mike |
5112s | let's go up there with that one |
5115s | why not right |
5120s | for varying value pr's automatically |
5122s | merging together for varying values of |
5124s | automatically yeah that's why i kinda |
5129s | backpedaled a little bit with the |
5130s | automatic thing |
5153s | easy too easy |
5156s | my character's so cocky |
5158s | she's she's just like |
5161s | this is what i was made to do |
5162s | deal with this |
5164s | all right |
5174s | i'm still pretty sure i know the voices |
5176s | and they're not like that at all so it's |
5177s | really funny |
5183s | too easy |
5192s | i i i i just noticed |
5195s | how long did i have that stun vfx over |
5197s | my head for |
5198s | it seemed like a long time |
5209s | why are there so many arrows raining |
5210s | down over this like this clearly a |
5212s | dangerous enemy that we're walking up to |
5217s | we should probably just stand in this |
5218s | big reign of arrows |
5224s | uh when is the character sheet ui coming |
5226s | all my stuff need all my status yeah |
5228s | it's it's i got pushed back a little bit |
5230s | as as obviously you know um |
5234s | uh it's still it's still being worked on |
5236s | is still something you want to do it's |
5237s | still like fully a thing we know we need |
5240s | um |
5245s | i i have no idea when it's coming we're |
5247s | in the stage that we're in right now is |
5249s | we're like |
5250s | what's stopping us from releasing 1.0 |
5252s | let's do that now |
5257s | um and realistically like okay i'm not |
5260s | saying this won't be done by 1.0 but |
5262s | realistically that character is not |
5263s | stopping us from losing |
5265s | 1.0 would suck if we didn't get it in by |
5267s | then |
5270s | and i |
5271s | fully will push to get it in by then but |
5273s | uh it's not stopping us from getting 1.0 |
5276s | out the door so uh |
5279s | it's not it's not super duper priority |
5281s | right now |
5290s | i'd love to see more stats in there |
5291s | though |
5294s | lots more stats |
5295s | it's not terrible to get a lot more |
5296s | stats in there like we could just like |
5298s | add an extra tab to this and like slap a |
5300s | bunch more stats in there like we we can |
5302s | slap a ton more stats in there it's fine |
5304s | it works |
5305s | um |
5306s | the skill by skill stats is the hard |
5308s | part |
5317s | i'm gonna do a limited arena run |
5322s | uh after this one |
5326s | so i'm just gonna do a model this whole |
5327s | time and i'd like to mix it up a little |
5328s | bit here |
5332s | uh why does volcanic orb only have a |
5335s | little fire icon next to it um just like |
5338s | an ice star literally unplayable |
5342s | or has it only been dealing ice damage |
5344s | all this time |
5348s | what |
5350s | i oh you mean in here like these these |
5351s | icons |
5354s | um |
5356s | it should volcanic orb when you're not |
5357s | specialized in it should have fire lit |
5360s | up |
5361s | with |
5362s | uh the uh the cold icon |
5365s | uh is that the callback on the cold icon |
5367s | um |
5369s | yeah that's the cold icon right there it |
5370s | should have it should it should be like |
5372s | this lit up and this cold |
5374s | and then once you have um |
5379s | specialized into the cold version should |
5380s | have the cold one lit up and the fire |
5381s | one faded |
5385s | if it's not like that please leave us a |
5387s | bug report |
5391s | oh justin's on it |
5393s | it doesn't it does those those icons |
5395s | don't mean anything um |
5398s | from a functional standpoint it's those |
5401s | are literally added manually for each |
5402s | skill as just like |
5405s | um extra information for the player it's |
5407s | nothing to do with um |
5410s | actual functionality |
5416s | not happening |
5418s | we just we've got a little list of |
5420s | elements that |
5421s | wow double drop that's cool can be |
5423s | converted to |
5424s | and then it checks what it has compared |
5426s | to what it can be converted to and |
5427s | generates those icons based on that |
5432s | what do we get i'd have to drop |
5434s | something |
5436s | a nice little 2lp unique there |
5439s | go away |
5441s | or that go away |
5444s | keep the lp |
5450s | the fire icon vanishes completely yes |
5452s | okay yeah so the um |
5454s | fire icon needs to be fire needs to be |
5456s | added to the list of things that say |
5458s | um |
5460s | elements that it can have |
5472s | like how you stand in avalanche mic i |
5474s | don't know what that is but uh it's |
5476s | probably a very dangerous skill that |
5477s | everyone dies to all the time right |
5482s | never mind it was a graphical bug yet |
5484s | uh currently what's fact yeah okay uh |
5487s | speaking of volcanic warm will we see a |
5489s | rework buff to that skill next patch uh |
5491s | it's not on my list as a high up |
5494s | candidate for next patch |
5496s | oh my goodness that was a mistake shift |
5498s | um |
5500s | it's not on my list for next patch |
5503s | um |
5504s | doesn't mean it won't happen but |
5514s | we're still coming |
5519s | i'd say it's a very low chance that it |
5521s | has any major changes next patch |
5544s | all right let's go |
5548s | oh |
5550s | it's almost very bad |
5555s | there's definitely no one in this giant |
5556s | shadow ball |
5558s | over here |
5559s | it's it's it's clearly empty |
5561s | these arrows shooting you from inside it |
5563s | are non-existent or wide open one |
5565s | manually and click the button that's |
5567s | okay |
5569s | uh do you know why the road map on steam |
5571s | page is still from before the 0.84 and |
5573s | has not been updated since uh yeah |
5575s | that's a mistake it should have been |
5576s | updated to the 0.51 when that was uh |
5578s | happening and |
5580s | um |
5583s | yeah i mean it's threat class but i |
5584s | don't want it um |
5587s | we haven't oh hey quiet |
5589s | she built |
5590s | it's cool |
5593s | um |
5595s | oh yeah i'm just gonna go to the arena |
5597s | let's go to the arena |
5599s | get out of here hey |
5601s | what am i doing |
5612s | there doesn't know you can right click |
5614s | on |
5616s | arena keys or any key and it'll take you |
5617s | to the entrance of them on the map and |
5619s | then you can also right click on the |
5620s | icon on the map and it takes you right |
5622s | into it |
5627s | i'm just gonna drop that |
5633s | not terrible |
5635s | i really need it |
5646s | okay let's go in |
5650s | we're gonna try it here we go arena key |
5652s | oh it's a memory |
5653s | i |
5654s | don't |
5660s | did |
5663s | did anybody else see that |
5669s | uh these already keys in memory |
5673s | uh apparently i have a ton of very key |
5674s | memories and that's it |
5680s | when i was doing this i generated the |
5682s | wrong key a whole bunch |
5685s | okay |
5690s | it doesn't go up |
5702s | there's like there's like a really |
5705s | slippery way you could do this |
5706s | apparently |
5707s | it's like |
5709s | i don't know what the trick is to that |
5711s | there's a way to make that jump happen |
5713s | that's cool |
5715s | oh 50 only oh dang it i'll do the other |
5717s | one's unlocked whatever let's go for it |
5721s | [Music] |
5730s | um and the roadmap hasn't been updated |
5732s | for next patch yet sorry i was still |
5733s | playing with the roadmap stuff um |
5735s | because we don't know what the roadmaps |
5737s | what what's uh we don't have final |
5740s | information ready to share on exactly |
5741s | what's coming next patch |
5764s | ah |
5776s | attempt harder ways that's what i'm |
5777s | talking about |
5787s | hammer this out get to a harder one |
5790s | hopefully it's low enough level that i |
5791s | can do it |
5804s | uh let's see a question here from x |
5807s | extras uh don't forget |
5810s | that um |
5811s | if you want me to see the question put |
5812s | an atlas epoch game in the question and |
5814s | i will see it luckily it's a little slow |
5816s | right now so i saw it um |
5819s | uh what is the reason that ailments |
5823s | i would choose here |
5826s | it's all the jewelry it's a lot more |
5829s | difficulty but you know it's good |
5834s | uh if you want to go full me make a boat |
5836s | league before they do |
5839s | um |
5842s | what are we doing here |
5844s | uh where's the question oh yeah what's |
5846s | the reason ailments only go to stacks of |
5848s | 15 why not 50 or 100. um |
5851s | there's a issue with |
5854s | uh the way ailments are set up |
5857s | that cause |
5858s | um |
5860s | it's basically a technical issue that |
5861s | it's that we didn't even have displays |
5863s | at all for a really long time |
5866s | uh because for performance problems |
5869s | and |
5870s | um |
5871s | the only way we found |
5873s | and and the |
5874s | only way we found to actually make it |
5875s | work with performance uh actually being |
5877s | good still is by capping the maximum per |
5880s | ailment type at 15. |
5884s | um it is something we're actively |
5886s | working to |
5888s | to fix so there's no cap and it just |
5889s | shows the number |
5891s | um |
5893s | i have no idea if it's gonna happen |
5895s | uh i would say there's a good chance of |
5897s | happening someday |
5900s | when that day is is |
5903s | who knows |
5907s | just because it's something that would |
5908s | be really nice to have |
5914s | because i've i like |
5916s | for the most part there's very few times |
5918s | where you need to know the exact number |
5920s | of stacks like really need to know the |
5921s | exact number of stacks there are a few |
5924s | um it's usually in very high level stuff |
5927s | um |
5930s | and it's but it's pretty rare |
5932s | so |
5933s | it would be nice to have to |
5935s | just |
5936s | you know an easy way to tell what you're |
5938s | doing better with your build is just to |
5939s | see like okay i'm getting more stacks up |
5941s | on these things like i see this never |
5943s | going to like |
5944s | 30 normally i see that number stacking |
5946s | up to like 60 normally it's also just a |
5948s | cool thing to like see how many stacks |
5949s | you can get on a boss in the middle of a |
5950s | fight um |
5953s | so there's a few reasons why it'd be |
5954s | really nice to have that be a proper |
5955s | number but for the most part the really |
5958s | important information is which things |
5960s | are on it and is it a few or is it a lot |
5965s | and those are kind of the like important |
5966s | things |
5967s | and with what we have now we do get that |
5969s | so it's not ideal |
5972s | you know but it's still good |
5975s | um well we don't care about temple |
5977s | sanctum cues so let's just grab some |
5978s | glyphs |
5986s | any plans on adding a dps calculation on |
5989s | the dummies no |
5992s | there's not |
6000s | it's it is it's not impossible |
6003s | but um |
6005s | i'm a really big fan of build diversity |
6007s | and sort of exploring your own builds |
6009s | and things like that and |
6011s | it's difficult to say if |
6014s | and there are arguments to go both ways |
6016s | i will fully acknowledge their arguments |
6018s | to go both ways on if having proper dps |
6021s | numbers |
6023s | improves or |
6026s | like increases or decreases the total |
6028s | number of |
6029s | bill variety that's out there |
6033s | um |
6035s | it's a lot easier to |
6038s | uh to compare two builds to each other |
6040s | if you have a exact metric |
6043s | that you can say like this one's better |
6045s | because it does |
6047s | um like it's got 4 million dps okay well |
6051s | this one has 10 million dps okay the 10 |
6053s | million dps one's better |
6055s | like there's just there's this number |
6057s | that you can compare them together with |
6060s | um and and not having that number i |
6063s | think helps a lot |
6065s | uh |
6066s | and i could be wrong i i don't know i |
6067s | don't really evidence really back this |
6068s | claim up it's is that the |
6071s | not having that number |
6073s | increases the bill diversity because |
6075s | even if you have build guides that |
6077s | people are following it's really hard to |
6078s | say like |
6079s | conclusively this one's better |
6082s | um |
6084s | and so you end up with maybe not a |
6086s | different number of builds but maybe a a |
6089s | larger distribution across those builds |
6092s | and |
6093s | the play style is taken into greater |
6095s | account when selecting which build you |
6097s | want so it's it's instead of just like |
6100s | um oh i've this build does 10000 dps and |
6103s | this build does 20 000 dps it's |
6105s | both of these builds can complete |
6107s | t4 jewelry and i like the way this one |
6110s | plays better |
6112s | and i i think that's kind of what ends |
6114s | up happening which i think is positive |
6116s | but |
6118s | i mean |
6119s | i'd wanna have a lot more data to back |
6121s | that claim out before i |
6123s | said anything conclusive about it really |
6129s | i forgot to get these |
6131s | barrel break |
6132s | they're not working |
6138s | barrel break doesn't work on those |
6139s | barrels |
6141s | it's not good |
6145s | unique piece of armor |
6148s | go |
6152s | there will always be meta builds but if |
6154s | the play style is fun non-meta builds |
6156s | will remain playable yeah and and i |
6159s | i guess i just want to |
6162s | encourage |
6168s | that more |
6171s | and i don't know if having a dps |
6173s | calculator makes it easier for people to |
6174s | make their own builds um |
6180s | or not |
6182s | you know like you still have to |
6183s | test it somehow |
6185s | so does having a dps calculator |
6188s | really do that or does it just put |
6189s | greater emphasis on damage |
6192s | in in those in those build testing |
6193s | situations |
6197s | because you could just as easily set a |
6198s | timer and be like how fast can i get can |
6200s | i get through |
6201s | like t-force active or something like |
6203s | that um |
6205s | and that is another metric it's just |
6207s | it's a metric that that uses |
6209s | uh like real game situations |
6211s | to really |
6213s | to measure the magic |
6226s | oh |
6228s | come here on |
6230s | oh |
6243s | you actually don't do that much damage |
6250s | partially because you're level 50. |
6257s | let's do that i like that |
6259s | let's trade sort of javelin punctures |
6261s | right |
6271s | look it's me over there i swear |
6289s | he's got the no shield node on shield |
6291s | bash |
6293s | yeah bulba fist again |
6295s | wow |
6296s | [Music] |
6299s | it's a nice ring |
6301s | physical damage damage over time and two |
6303s | resistances that i'm missing |
6309s | a less good necklace |
6327s | a lot of health on these isn't there |
6329s | there's a lot of help on those oh it's |
6332s | gonna be tough to work get that in |
6337s | might not make good |
6342s | i really wanna make that jump work again |
6359s | uh |
6360s | to go in for another one trying to do a |
6362s | little harder one this arena key |
6373s | does this work right click here yeah |
6374s | okay that works too |
6375s | level 70. yeah this is gonna be tough |
6380s | i might be able to do it |
6383s | should i give it a shot |
6386s | should i give this a shot or do a |
6387s | different |
6388s | uh dungeon |
6389s | i don't think we have time for both |
6395s | does anyone care |
6397s | [Laughter] |
6408s | okay while we wait for someone to answer |
6409s | if they want me to do this or a |
6410s | different dungeon i'll uh |
6412s | show you another vfx update |
6415s | this is the new hammer throw |
6419s | um |
6421s | so we're also |
6424s | we are all like so uh hammer is getting |
6426s | all new |
6428s | um visual elements |
6430s | not just the visuals but also like it's |
6433s | called visual elements um but it |
6435s | encompasses the the visuals and the |
6437s | sound as well so there's now we actually |
6440s | made a bunch of new tech for sound |
6442s | events just in general for hammer throw |
6445s | so there's now like a unique sound for |
6447s | when they're rotating around you there's |
6449s | a unique sound for when they start |
6451s | returning to you if they're in return |
6453s | mode and and like you catch them there's |
6455s | a different sound there as well |
6457s | um |
6464s | so there's lots of new new visuals for |
6466s | hammer throw i really think it's a big |
6467s | improvement personally |
6472s | it was an old school hammer throws like |
6473s | one of our first skills i think it's |
6475s | really important to have the skills that |
6476s | are unlocked really early so like flurry |
6478s | shurikens shift acid flask having these |
6481s | skills that you start the game with |
6482s | being really solid getting that good |
6483s | first impression is important |
6486s | uh |
6488s | what's your opinion on the current state |
6489s | of summon bear skill from prime list it |
6492s | is really old |
6494s | and |
6495s | um we've learned a lot of really good |
6498s | things about how to make good skills |
6500s | since we last worked on prime list |
6503s | primal summon bear |
6505s | and it needs a lot of those principles |
6507s | applied to it in order to make it be |
6510s | not terrible |
6518s | some bear is high on my list of rework |
6520s | skills |
6521s | so saber tooth |
6523s | um |
6525s | the visuals need to be updated for them |
6526s | as well |
6528s | uh and we do a lot of work on visuals in |
6530s | conjunction with functionality for |
6532s | skills now so we um |
6534s | before we updated the functionality for |
6536s | the skills and and |
6539s | like get new animations and new uh new |
6541s | visuals on on the the bear itself and |
6544s | saber tooth itself for like say like |
6546s | there's like a cold note on the |
6547s | saber-tooth and how those visuals get |
6548s | applied to the savory skin we wanted to |
6551s | have the most up-to-date |
6553s | version of that the version we're gonna |
6555s | release with on that before we started |
6556s | doing those making those changes |
6558s | um |
6561s | so there are |
6562s | [Music] |
6563s | clear things that will come to saber |
6566s | tooth and bear |
6567s | uh visually at the same time as |
6570s | functionality updates |
6572s | uh bone golem is another one same thing |
6576s | it's just so we don't double up on work |
6578s | because say we were to like |
6580s | i know it already has a cult already has |
6582s | cold but like say we were to add cold to |
6583s | sabretooth before going to the new model |
6586s | we'd have to do that work twice to add |
6588s | the cold to it visually and uh it's just |
6590s | a waste of time |
6592s | so |
6597s | we don't like wasting time |
6599s | especially we don't have a lot of time |
6601s | left |
6602s | before we before we have to |
6604s | ship it |
6623s | we like to ship it there's a better way |
6625s | putting it |
6631s | because a lot of you have been very |
6633s | patient with us for a very long time |
6636s | and we'd like to reward you |
6641s | is there a reason why oh i should |
6643s | probably be having my hands on the |
6644s | keyboard mouse instead of a random pan |
6646s | on my desk |
6647s | uh is there a reason why ford strike |
6649s | ride vengeance and other melee sentinel |
6651s | skills do not have the fire tanks |
6654s | uh forge guard could really use the fire |
6656s | tag on forge strike does it have |
6658s | it doesn't have does it have fire damage |
6662s | porsche |
6667s | i think it's just physical isn't it |
6670s | a lot of them have fire tanks uh but |
6672s | rive doesn't |
6675s | i so part of the reason is just |
6678s | um |
6685s | something that i say a lot i always try |
6686s | and find new ways to say it just because |
6688s | and i don't like repeating the same |
6690s | thing over and over again cause it's |
6690s | kind of boring but i believe quite |
6692s | heavily that restrictions breed |
6694s | creativity |
6697s | um |
6700s | and this this comes into play a lot with |
6702s | uh with gear like when i'm talking about |
6704s | set pieces and gear |
6707s | but if you give yourself like a specific |
6709s | restriction compared to the normal set |
6712s | of things and the easy example i can |
6714s | give you is magic cards |
6716s | building building a commander deck for |
6718s | magic it's the thing that i have a lot |
6719s | of experience with um |
6721s | and so you can |
6724s | uh |
6725s | like build a a deck with no restrictions |
6727s | and you'll put |
6729s | uh arcane cigna into that deck you'll |
6731s | put soul ring in that deck you'll put |
6732s | command tower in that deck |
6734s | um |
6736s | you'll put like there's a good chance |
6737s | you'll put it like i just need generic |
6739s | cards because they work in basically |
6740s | anything you put like a scroll rack in |
6741s | that deck like you'll put there's a lot |
6743s | of things that you'll put in decks |
6744s | because they're just good and they just |
6745s | go in anything |
6746s | um it's kind of boring but it's you know |
6749s | it works or whatever uh and then |
6752s | say you put a restriction on that deck |
6755s | like |
6755s | uh suddenly you can only have and this |
6758s | is something i've done and it's |
6759s | ridiculous so you can only use odd |
6762s | converted mana cost skills or now it's |
6764s | called mana value so |
6766s | um cards that cost three one three five |
6769s | seven nine |
6772s | eleven thirteen fifteen |
6774s | are there fifteens oh there's fifteen |
6775s | now one just got made that fifteen |
6777s | it's probably a few more before it |
6778s | anyways um |
6782s | point is as soon as you do that all |
6783s | those a lot of those cards i just said |
6786s | you can't you can't put them in the deck |
6787s | anymore and you have to find different |
6788s | ways different creative ways to achieve |
6790s | the same goal |
6792s | and i think that's a really that makes |
6794s | it really interesting and then like |
6797s | on top of that you put another stretch |
6798s | down maybe only rare and mythic cards |
6799s | you can't put comments on comments which |
6800s | seems weird but like are you making a |
6803s | three-man value |
6804s | or an odd value deck |
6807s | um |
6810s | and you can only use rare cards suddenly |
6811s | you can't use things like |
6813s | um |
6814s | cultivate kadama's reach and like really |
6817s | common green rant spells and there's |
6818s | like these things that you just like put |
6819s | into every deck that works that i can go |
6821s | in so you just can't |
6823s | and |
6824s | it really gives you these um forces you |
6827s | look at creative solutions to these |
6828s | problems and i i think that type of |
6831s | philosophy can be applied basically |
6833s | anywhere |
6835s | if there's a |
6836s | uh a system like this and |
6839s | i think it works really well in the um |
6846s | like with skills as well like say you |
6848s | were gonna be like okay i'm only gonna |
6849s | use skills with a fire tag |
6852s | and |
6853s | um |
6854s | the movement skill you normally use |
6856s | doesn't have a fire tag so you have to |
6858s | like find a creative way to still move |
6859s | quickly across the map maybe that's like |
6862s | um |
6863s | using to send in |
6865s | uh descend nodes in uh smite and so |
6869s | using smite is like a teleport instead |
6871s | of its normal abilities |
6876s | these look exactly the same just more |
6877s | damage more health |
6880s | oh i'm staring at that for so long sorry |
6885s | so i i don't this is this is the talking |
6888s | about the fire tags on every single |
6889s | skill |
6891s | i |
6895s | i i think that if every skill has every |
6897s | conversion |
6899s | those restrictions are less |
6903s | like there's there's less restrictions |
6904s | and you end up with staple skills more |
6906s | frequently so you end up with situations |
6908s | where it's just like well every bill is |
6910s | going to use this and there are staple |
6911s | skills that work really well and and i |
6914s | think that |
6915s | is |
6916s | you know i'm not a huge fan of the fact |
6917s | there's so many stable skills in a few |
6919s | classes i think rogue's probably the |
6920s | worst for it but partially that has to |
6922s | do with the the volume of skills rogue |
6924s | has i think as well |
6927s | um and that's something that we'll see |
6929s | change over time as we get more mastery |
6931s | classes as we get more base classes as |
6933s | we just add more skills to the classes |
6934s | that exist as we add more items you know |
6937s | all those things change |
6938s | um |
6942s | and then on top of that why do some |
6943s | skills not have certain uh tags it's |
6945s | just the skill identity um |
6950s | and somebody was talking about a little |
6951s | bit earlier how we have like fireball |
6953s | has you can add lightning damage to it |
6955s | but you can't add cold damage to it |
6959s | um i think that's because like the skill |
6962s | identity of fireball |
6965s | is such that |
6968s | it makes a lot more sense to convert it |
6969s | to lighting or add lightning to it and |
6971s | have this plasma ball thing but as soon |
6973s | as you have but trying to make it cold |
6975s | it completely changes the identity of |
6978s | the skill |
6980s | um |
6981s | and i know i know forge guard |
6983s | thematically fires very heavy presence |
6986s | and sometimes we add |
6988s | extra conversions or |
6990s | tag editions through items as well |
6994s | and sometimes the reason we do that is |
6995s | to make it mutually exclusive with other |
6998s | things that could make them too |
7001s | strong it's a game it's another |
7003s | restriction |
7004s | because it's suddenly like okay well |
7005s | you're going to make a let's say rive |
7007s | had a fire sword that gave rive |
7010s | uh or or um it is right say this is a |
7014s | sword that gave rival fire mode um but |
7016s | all of a sudden you can't use this other |
7018s | sword that like double drives damage |
7020s | um i know it's kind of a weird example |
7025s | but then suddenly you have this |
7026s | restriction um okay i'm gonna make a |
7028s | fire arrive build i have this |
7029s | restriction where i can't use any other |
7031s | weapon it happens this one weapon so |
7033s | it's it |
7035s | makes you get creative about the other |
7036s | things that those i think the better |
7038s | example is say there was um |
7042s | say that weapon uh |
7044s | gave mana back on ride views or |
7045s | something like that and that you sustain |
7046s | it so they used to find a new way to get |
7047s | mana back and that's a better example |
7052s | let's go arena key |
7062s | you talked about how you guys want to |
7064s | change how flat melee damage works to |
7066s | make it more |
7068s | uh like adaptive spell damage is that |
7070s | coming next patch um i don't know when |
7072s | that's coming um |
7074s | the timeline on next patch might be |
7075s | different than we're used to as well |
7077s | um |
7080s | i i think that |
7082s | there's a |
7082s | [Music] |
7084s | i don't know when that's going we don't |
7086s | have that in a testing state yet we |
7088s | don't we don't have a version of that |
7090s | that we're like working on or anything |
7091s | like that it's um |
7094s | it's mostly theoretical at this point |
7096s | but uh i think there's a very good |
7097s | chance it'll happen |
7099s | and |
7102s | yeah it'll just be um |
7105s | it'll probably be worded as and spell |
7107s | damage with the same treatment |
7109s | uh it'll just be like plus 10 melee |
7111s | damage |
7113s | um it won't even say adaptive it won't |
7115s | even say |
7117s | uh |
7118s | you know fire anything like that and |
7120s | then like we still could put |
7121s | fire damage fire melee damage in there |
7123s | we still can do that but um a lot of |
7125s | implicits will will switch that's the |
7127s | main main place we'll switch it'll do |
7128s | like plus 10 bow damage instead of plus |
7131s | 10 physical bow damage |
7133s | just take the word physical out of there |
7143s | all right crimson blade let's see what |
7145s | you got |
7148s | decoy battle |
7151s | oh gosh |
7155s | oh my goodness |
7160s | the damage when she jumps on me |
7183s | i'm finding this difficult to like hit |
7186s | her okay here we go |
7190s | yeah your decoy works too woo-hoo |
7195s | little animation canceling there |
7197s | oh yeah get out of there |
7212s | um |
7217s | i don't think we got that in so i'm not |
7218s | going to mention nevermind |
7222s | oh wow |
7234s | oh my goodness me |
7243s | not happening |
7252s | right on time look at that |
7257s | oh look at that new ring |
7260s | of course that dropped |
7262s | uh |
7266s | do you think different damage elements |
7267s | are distinct enough currently |
7270s | uh yeah i think so |
7272s | i mean things like that can always be |
7274s | better so like |
7275s | um |
7277s | you know there's like bleed and ignite |
7279s | are really similar and they're tied to |
7281s | two very common damage types |
7283s | you know maybe that having something |
7285s | more distinct there would be really nice |
7287s | there's some stuff with like spreading |
7288s | flames that's really nice um |
7293s | and and armor shirt has more impact on |
7295s | physical than |
7297s | fire shred |
7299s | armor shred has more impact on physical |
7300s | than fire damage does that than it does |
7302s | on fire damage |
7318s | cool stuff |
7322s | grass is a pretty tough fight i think |
7324s | that has a lot to do with the quality of |
7326s | my character and play style and play |
7328s | ability than uh |
7330s | how difficult the fight actually is |
7337s | i'll take the uh |
7340s | the heat for that being what looked like |
7342s | a difficult play i made it look hard |
7344s | don't worry |
7347s | okay |
7349s | well that brings us to the end of our |
7351s | stream |
7353s | i had a lot of fun |
7355s | i hope all of you did too |
7368s | let's |
7369s | go |
7372s | oh they're doing a podcast let's go see |
7374s | what they're up to |
7382s | well uh that'll do it up for me today |
7385s | uh i'm supposed to do this right |
7388s | that's it we're done |
7390s | i'll see you next week i'll be here same |
7392s | time same place hope you all are too |
7395s | uh i look forward to seeing you if you |
7397s | have any more questions please head on |
7398s | over to our uh discord we've got a nasa |
7401s | devs channel i'm always there answering |
7402s | questions happy to answer the more of |
7403s | them there um |
7405s | uh forums great place to post questions |
7408s | lots of people post uh helpful stuff |
7409s | there if you want discussions on things |
7411s | we do have a |
7413s | um |
7414s | build an item build a unique item going |
7416s | on right now as well if you haven't |
7417s | voted on that go over there's any more |
7419s | votes coming up to get that community |
7420s | made unique item awesome i really hope |
7423s | that we get something wacky and it looks |
7425s | like we are so yes that's great |
7428s | uh |
7429s | have a good day everyone see you later |