over 2 years
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Last Epoch
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3s | good afternoon everybody welcome back to |
---|---|
6s | the last epoch devstream as always i'm |
9s | your host mike |
10s | how's it going everybody |
12s | how you doing what's going on |
16s | hanging out |
18s | playing a little epoch |
20s | if this is your first time here |
22s | please feel free to ask questions at me |
24s | about our lovely game here i'll be happy |
26s | to answer them |
27s | right now i'm just going to keep playing |
28s | my lovely |
31s | squirrel dancer |
34s | i would have recorded these days |
36s | hello everybody good day quiet |
41s | i don't have any weekend plans really no |
43s | uh |
44s | go gonna go on a nice little local hike |
47s | with the with the wee one |
50s | did you do that every weekend |
57s | let's get my |
59s | fingers back into |
62s | form for this this build |
65s | the plane of mark's been testing |
67s | recently |
70s | what i'm doing |
79s | and as always we are streaming for |
81s | charities so all of the cash we get in |
84s | goes directly to them |
85s | right now it is |
87s | the ms society |
90s | they're pretty cool |
97s | oh yeah if you've got questions for me |
99s | please toss an atlas epoch game in the |
101s | question and i will see it a lot easier |
106s | yeah |
107s | how's everybody's uh going |
111s | i don't pick these weapons up i don't |
112s | really need them |
123s | we started |
127s | uh another round of testing today which |
129s | is great |
132s | i also have some construction going on |
134s | here |
136s | finishing up building a fence so if |
137s | anyone hears loud like grinding |
140s | or drilling let me know |
149s | [Music] |
156s | yeah feeling good |
158s | i really like this build i i only play |
160s | it on stream |
161s | but like |
162s | i don't know it's a ton of fun just the |
164s | squirrels everywhere the swarm |
168s | nice i'm missing the so we've got the |
170s | the counter it says every week i see |
171s | this belt because the counter that |
173s | doesn't cap at 15 anymore for the number |
174s | of ailments on targets |
178s | and i miss it a lot every time i come |
179s | back to the live build |
182s | and we had a we had a i guess |
184s | we had a little |
185s | raid here |
186s | before we started |
188s | vision |
189s | welcome from vision stream |
191s | and also thank you arrow weird for a |
194s | resub seven three sub |
196s | awesome |
199s | hello trickster |
202s | um |
203s | normally i have a plethora of questions |
206s | but due to long content down time i'm |
208s | sorry it'll be worth the wait i promise |
211s | uh without teasers i can't ask anything |
213s | it's my long way to wave saying asking |
215s | for teasers oh i see how it is |
218s | i've got a couple little things for you |
220s | today |
221s | i'm not throwing up this early |
226s | but i'll have some stuff to share in a |
228s | little bit |
230s | i'm gonna keep going through this model |
232s | a little bit i i forgot again i was |
234s | gonna get all the waypoints on this |
235s | character to be able to do um |
238s | some other stuff |
239s | and i i forgot to get the waypoints |
254s | what's unfortunately |
255s | that's nice |
258s | it's my it's my vine just trying to take |
260s | my mind speaking of ailments any info |
261s | you can tease about the rework not |
263s | really we haven't really done anything |
264s | since last week on it um |
267s | been working on a lot of multiple stuff |
268s | working on i've been working on arenas |
270s | working on monolith improvements uh for |
273s | multiplayer and everything |
274s | um |
277s | don't we have anything big for the |
279s | element rework much other than what i |
280s | already talked about |
282s | honestly i can't remember everything |
283s | that goes into it right now |
288s | but it's it's less of a |
291s | like it's not like every single ailment |
292s | is getting changes to it type thing it's |
294s | more of just we're adding a few new um |
296s | things we can do with ailments um |
299s | and then we'll be looking at and i |
301s | already explained what those words |
302s | there's like threshold bonuses for |
303s | elements um |
306s | that's what we got the tech working so |
307s | then we'll start doing the design stuff |
308s | after that |
317s | hi singing games tv how's it going |
321s | found you uh i found you guys on this |
323s | interview it was great thanks the game |
325s | and the transparency you're welcome hope |
327s | you're having fun and enjoying it |
330s | you can tease us that immortals is |
333s | secretly for |
335s | secretly the emperor |
339s | there's uh |
342s | i i love all of the |
345s | like story speculations that come out |
347s | uh i think they're absolutely wonderful |
350s | i love reading them |
354s | i definitely more than once seen |
356s | something uh where i was like |
359s | i think that's actually what's gonna |
360s | happen |
362s | um |
363s | like just random speculations which is |
365s | pretty funny |
368s | i try i try and write it down when that |
369s | happens so i can like |
371s | if someone someone calls something |
372s | really far ahead of time so i can shout |
374s | out um i don't know where they were i'm |
376s | sorry |
377s | and we've had a few on stream though |
379s | uh for various things |
384s | kind of just going off on the on the |
385s | monolith right now |
388s | laura question |
390s | the npc teased a couple weeks back given |
393s | her outfit design |
395s | is she from the north like the prime |
397s | list from here bro by chance i have no |
399s | idea |
400s | uh |
402s | let's see if let's see if uh |
406s | mr laura masters online i'll ask him |
411s | where is he |
413s | where are you hiding bud |
420s | i love this track |
421s | [Music] |
424s | where are you |
426s | there you are |
441s | [Music] |
448s | i just asked them |
452s | i'll get back to you |
456s | uh if multiplayer is not coming in |
458s | september why did you increase the cycle |
460s | period to six months um so i just want |
462s | to be clear the the the the news around |
466s | the water cooler of there's a patch |
467s | coming in september is very misleading |
469s | and if anyone sees this please remind |
471s | them that we've never said that the |
472s | patch is definitely coming in september |
474s | um |
477s | at least i don't think we did if we did |
479s | it was a mistake there's no guaranteed |
480s | plans on when the patch is coming um |
486s | but |
489s | uh basically we just need time to be |
490s | able to work on getting multiplayer and |
493s | all the other features ready for the |
494s | game out faster every time we do a patch |
497s | it pushes our it delays our development |
498s | time quite a bit because it takes a lot |
500s | of us a lot of time to push out a patch |
504s | so every time we push out a patch we |
505s | lose some amount of time it's it's hard |
508s | to quantify really but it's probably a |
509s | couple weeks |
510s | um |
512s | and we are getting kind of close to |
515s | to launch and we're |
517s | where we can see the light at the end of |
519s | the tunnel and we've got to |
522s | um |
526s | we we've got to get there as soon as |
527s | possible so every day that we push |
530s | uh push back is gonna cost us and uh |
535s | so yeah it's |
537s | not having an extra patch in there is |
539s | gonna help speed us up quite a bit |
545s | there's something that happens just with |
546s | like it's just context switching in |
548s | general i know i talked about this last |
549s | time with uh attention about jeopardy |
551s | about it but every time you change what |
553s | you're doing |
554s | it takes you a bit of time to readjust |
556s | to get back into what you were doing |
560s | um |
561s | it slows you down |
563s | it's even worse with |
565s | uh game development probably any sort of |
567s | software development where there's |
568s | multiple branches |
569s | so just physically switching |
573s | from the like |
575s | uh it's hard to explain if you |
576s | understand how git works this is really |
577s | easy to explain |
578s | but it's um every time you switch sort |
581s | of the state of your development |
582s | environment |
583s | um |
584s | it can take half an hour sometimes if |
587s | it's a big it's a big change so going |
589s | from the like |
590s | you're working on multiplayer you're |
592s | working on |
593s | uh |
594s | creating new content for that that's not |
596s | gonna be the next patch to working on |
598s | the content that is gonna be in the next |
600s | patch like just that switch from uh like |
603s | what your computer can do like you lose |
605s | a bunch of time there just that switch |
607s | um so you can't really bounce back and |
608s | forth so you kind of have to dedicate |
610s | yourself to one or the other |
613s | um |
617s | oh my goodness it is hot in here |
620s | i am realizing that closing the window |
622s | may have been a mistake |
629s | so it's basically the reason is we just |
632s | need to get to launch faster this can |
633s | help us get the launch faster |
644s | uh do you think we'll ever get tools to |
645s | get a sense of what the meta is like in |
648s | terms of skill item usage is it |
651s | something that needs server hosts |
655s | server hosted saves to work yeah pretty |
657s | well um |
663s | like so we do have a little bit of that |
664s | right now already with just the ladder |
666s | you can go look at the ladder and see |
668s | um see what skills are being used and i |
670s | know it's not perfect in everything yet |
673s | but there is already a touch of that and |
675s | i think we'll |
676s | experience one |
677s | i think that'll get better |
680s | uh as we go forward |
682s | just with the quality of the ladder |
683s | improving in general um |
688s | i'd like to see some sort of like |
690s | i don't know |
694s | build share system built into the game |
698s | uh but it's also important to have like |
700s | like these third-party websites where |
702s | people can do things on |
704s | are going to exist and and have really |
706s | good tools for it as well so it's |
709s | like there's um |
711s | there already is last epoch tools that |
713s | has a lot of that information on it they |
715s | do a really good job of displaying it |
716s | too so |
719s | i don't know if i'll have a built-in |
721s | system for that or not |
722s | probably not at launch at least |
725s | but here's what'll happen eventually and |
726s | i just heard back from mr loremaster |
730s | uh keeper lina is not from heboria it's |
734s | one of the smaller unseen villages |
738s | uh |
739s | that pepper the central part of a terra |
741s | not too far from the temple of terror |
744s | she was an orphan taken by keeper |
746s | balthus |
747s | when he was passing through helping said |
750s | smaller villages |
767s | and i just asked him as well if he'd be |
768s | willing to do a uh |
770s | to hop and stream with me sometime to to |
772s | do a little uh lore focused stream so to |
775s | speak and he said he'd be interested |
779s | so good news there |
783s | some of that's been requested a few |
785s | times |
792s | so does anyone need to write anything |
793s | down for you |
796s | [Music] |
799s | for oh |
801s | no |
806s | uh i've been noticing while looking and |
808s | watching this game that mobs are spaced |
810s | out more than your average hack and |
811s | slash you plan on ramping up density at |
813s | all um |
815s | i mean so |
816s | yes and no kind of both um |
820s | i'd say overall yes so like or if we get |
823s | that question like at all like yeah i |
824s | mean you can |
826s | say yes that pretty easily and add one |
828s | mob to the entire game typically |
829s | densities increase right uh |
831s | anyways um yeah probably the |
834s | there was a bug i don't know if it was |
836s | fixed or not um |
838s | on live i know we fixed it locally where |
840s | some |
842s | uh sometimes the random mob spawners can |
846s | uh |
847s | basically put |
848s | fewer enemies than they should in a map |
852s | there's basically no minimum number of |
854s | enemies so sometimes you get |
856s | um |
857s | while the average density is |
860s | pretty decent |
861s | uh sometimes you get maps where there's |
864s | like really few and those ones tend to |
866s | stick out a lot |
868s | um |
873s | it is generally intentional that there |
875s | are that there is lower density than |
877s | some other arpg's like um devil three |
880s | and pathetic that's very intentional |
882s | um |
884s | we also were having quite a few uh |
887s | performance issues with high density |
889s | mobs um |
893s | and we've |
894s | we've been improving um |
896s | performance quite a bit as well so |
897s | there's more room to add more in |
899s | but just because we can doesn't mean |
901s | we're gonna make it like |
903s | quite as tense as uh some of the more |
906s | extreme cases available uh to compare it |
908s | to |
910s | don't want that |
911s | i don't think |
914s | i don't want that |
924s | oh don't forget to put at least the [ __ ] |
925s | game and i will answer your question but |
926s | i saw this one the one question would |
928s | you consider putting two versions of the |
929s | same skill in your bar with different |
930s | specs for example having one fireball |
932s | smack a single target one with aoe at |
933s | the same time this is a question that |
934s | comes up well every couple months or so |
936s | i see it on something um the short |
938s | answer is probably not um |
944s | i mean |
945s | we have considered it in the past |
948s | um |
951s | and and we we decided against it |
954s | short answer |
958s | while it is |
960s | technically probably possible for us to |
962s | make it work |
963s | um |
966s | there's a lot of back-end changes that |
968s | would have to happen |
970s | uh |
971s | to |
972s | to make that possible |
974s | um just the way everything |
977s | the way everything was set up it was set |
978s | up with the assumption that you'd only |
980s | ever be able to have one specialized at |
981s | a time |
984s | um |
988s | and so we would have to like really want |
991s | to do it to make a change that big i |
994s | know it seems like a small change like |
995s | oh just let me put you up here just let |
996s | me put down on there call it a day the |
998s | way it's built in the back end it would |
1000s | require humongous changes like |
1003s | the |
1004s | like the whole casting system the whole |
1006s | animation system |
1008s | um |
1010s | the whole uh the sound system the vfx |
1012s | system um |
1015s | though the way skills are networked we |
1016s | have to change um like so much would |
1019s | have to change like that's not even |
1021s | including the mutators |
1023s | um the the way like the skills are set |
1026s | up and like the yeah the skill assets |
1028s | themselves were to change um |
1030s | like so much the tooltip system would |
1033s | have to change |
1034s | um and like like pretty significant |
1036s | changes in some cases um |
1039s | i know i'm missing stuff too like it's |
1041s | it's a shockingly huge amount of changes |
1044s | that would need be needed for that |
1046s | um |
1047s | and at the same time we're less |
1049s | interested in doing the change |
1051s | anyways so |
1054s | probably not |
1063s | all right |
1064s | next question hope that you will |
1066s | continue streaming even after official |
1068s | launch of version 1. keeping up for |
1069s | years to come even after that i mean i'd |
1071s | love to i i have a ton of fun doing this |
1074s | um |
1075s | and i i don't see why not really |
1079s | i could i could see you switching like |
1081s | every other week or something or maybe i |
1083s | don't know just being less strict |
1084s | because i've only missed like three or |
1086s | four of these |
1088s | uh since we started this back up again |
1091s | a couple years ago |
1092s | um |
1095s | so i might be a little less |
1098s | vigilant so to speak |
1100s | but no i have a ton of fun doing this |
1102s | and i really like it um |
1104s | hey i think i think it's really healthy |
1106s | for the for the game as a whole as well |
1108s | so i'm glad you like it |
1110s | some water here |
1116s | drink lots of water it's important |
1119s | you'll feel better |
1133s | yeah i think you said patch was coming |
1135s | like in september-ish yeah i think i |
1137s | think what i said was um |
1139s | sometime |
1141s | uh september-ish or in around there give |
1145s | or take some |
1146s | roughly |
1148s | or something like that |
1156s | and we know we know it's a big gap we |
1158s | know we've conditioned everyone to |
1160s | expect uh pretty frequent |
1162s | uh frequent updates from us which is |
1164s | great |
1165s | uh and |
1167s | we would really like to continue that |
1168s | and we will continue that post launch |
1170s | it's just there's this humongous |
1173s | hurdle we have to get over and until we |
1174s | get over it |
1177s | nothing else really matters |
1181s | and a lot of it has to do with how many |
1183s | different roles a lot of us that work on |
1184s | the basically everyone plays um |
1188s | so like |
1190s | some of the people who do |
1192s | who work on like multiplayer |
1194s | architecting and back-end systems like |
1196s | that are also |
1197s | uh |
1198s | like doing design work and |
1201s | um |
1202s | a lot of that stems from us starting as |
1204s | just a few people and everyone wearing a |
1205s | bajillion hats but and yes but there's a |
1208s | lot more people now |
1210s | um but you get you get your fingers so |
1212s | far into so many systems that |
1214s | it's it's hard to hand them off |
1216s | sometimes |
1218s | um |
1235s | so i know it sucks i know everyone would |
1237s | like a patch much sooner but |
1241s | i promise it'll be worth the wait |
1259s | do any of the devs feel like a meta |
1261s | posting is bad for the game because it |
1263s | makes things feel stale |
1266s | uh no okay oh welcome everyone from |
1269s | lizard stream come on down |
1272s | i'm sure none of you ever heard of this |
1273s | game before |
1277s | glad to have you with us everybody |
1283s | i think i i love this weapon |
1286s | i'm just gonna just gonna take a second |
1287s | here |
1290s | just i just love that it's just a giant |
1291s | bone |
1298s | love it |
1301s | that's one of my favorite if not my |
1302s | favorite weapon base in the game i think |
1311s | okay doing the devs feel like meta |
1313s | posting is bad for the game because it |
1314s | makes things feel stale you mean like |
1317s | um like just having a build meta like oh |
1321s | like fireball is really strong so |
1322s | somebody could play fireball |
1325s | i i think it's |
1328s | when you get extreme |
1330s | concentration meta it's it can be a |
1332s | little negative um and usually it takes |
1334s | quite a while to happen or |
1337s | um |
1338s | or very clear benchmarking systems to |
1341s | happen |
1342s | and that's part of the reason why we |
1343s | don't have super clear benchmarking |
1344s | systems in the game um |
1349s | because like i think you can end up with |
1353s | uh |
1354s | like that's what i said long periods of |
1355s | time using example it doesn't have clear |
1356s | benchmarking systems but so um diablo 2 |
1359s | has |
1361s | um i know a lot just happened with the |
1362s | recent patch but up until that point |
1364s | with the like 10 year gap in any content |
1366s | change |
1367s | um |
1368s | it was really obvious what the best |
1369s | builds were for sure |
1371s | um |
1372s | and it was really hard to innovate and |
1373s | come with something new or play |
1375s | something that was off the beaten path |
1376s | and still really enjoy it because most |
1378s | people |
1378s | like to feel powerful and if you feel |
1380s | like you're doing significantly less |
1382s | damage than the meta builds it can take |
1385s | away from not the metabill because you |
1387s | don't feel powerful enough |
1389s | maybe you've played another meta build |
1391s | or you see other people playing the meta |
1392s | builds online and you can tell like oh |
1394s | they're better because they just become |
1395s | meta because they do things better |
1396s | faster stronger so just |
1398s | um |
1399s | and |
1402s | i i so i think it can hurt a game |
1406s | some to some degree but at the same time |
1408s | i think it it can help as well so it's |
1410s | there's this |
1411s | nice sweet spot of balance between |
1414s | um |
1415s | too much meta information and not enough |
1416s | meta information |
1420s | um |
1422s | it'll be interesting to see if we can |
1423s | hit that |
1427s | interesting thanks lord share |
1430s | welcome |
1432s | oh yeah that was uh uh yeah |
1434s | uh |
1436s | uh how's the build going it's going |
1438s | great |
1441s | i love it |
1444s | i need i need waypoints because i need |
1446s | to make this into an actual legendary |
1449s | um |
1450s | that's going great |
1455s | better hurry up before deal before at |
1456s | least so you could be dead at launch |
1463s | diablo4 will make quite a large splash i |
1466s | don't think that um |
1468s | there's only room for one game or even |
1471s | only two games so to speak in the market |
1474s | um |
1475s | i think there's lots of people to play |
1477s | and enjoy multiple games |
1484s | i think the other four is going to bring |
1485s | a large um |
1488s | a large batch of people who are |
1491s | not unnecessarily like avid air pg |
1494s | players |
1495s | and welcome them to the genre |
1499s | so it might actually help us who knows |
1509s | he's warm out |
1517s | there was a bone here mike we need the |
1518s | leaks okay |
1523s | here's here's a little one |
1526s | we gotta move it |
1527s | didn't position it looks really you see |
1529s | just the handle right now |
1532s | i'm just going to minimize this |
1535s | put it over here |
1538s | that's good spot for it |
1541s | boom |
1544s | uh this is a |
1546s | uh |
1550s | render of a model |
1553s | for a weapon |
1559s | so yeah we're continuing to uh implement |
1562s | uh 3d art matching 2d yard |
1564s | it's already in the game |
1569s | well there's a few people here |
1573s | i did not invite you all my birthday |
1575s | party |
1577s | you'll have to leave out the back |
1580s | i only have enough goodie bags for 17 |
1582s | people |
1589s | my mom made me promise i'd give one to |
1591s | my cousins |
1601s | all right don't forget to uh put |
1603s | atlassian puck game in the question but |
1605s | i see this one as well |
1607s | i guess i'm not reinforcing that very |
1609s | much by seeing the questions alright am |
1610s | i |
1612s | are there any plans to make gear more |
1613s | impactful over skills so i think this is |
1614s | a question uh regarding the |
1617s | uh implicit power associated from skills |
1619s | sometimes um not all skills but some |
1622s | skills |
1622s | uh where the skill itself is providing |
1625s | so much power you can |
1626s | make it do really good damage without |
1628s | wearing much in the way of gear to um to |
1631s | synergize with it even |
1633s | and and the short answer is yes um the |
1636s | detailed answer |
1637s | uh |
1639s | i i don't have details for specifics on |
1641s | there but yeah i mean we're we're |
1643s | looking at |
1645s | some |
1646s | some ways we can make adjustments to |
1648s | that |
1651s | the hitbox that needs to be bigger |
1657s | oh another xb1 |
1659s | come get it |
1661s | uh yeah like there's |
1663s | there's a lot that's changed in the |
1667s | the power levels in general we're also |
1669s | also looking at how we can make |
1671s | um |
1673s | i guess gear |
1675s | scale the power that is granted to you |
1677s | from skills a little bit better um |
1683s | so not necessarily like changing the |
1686s | values of the skills like a lot of |
1689s | people come here just go more and see |
1690s | what's there and like |
1692s | you know look for the damage modifiers |
1694s | to and just go for go ham on those |
1696s | damage modifiers on a lot of skills and |
1697s | that's that is the awful way to do a lot |
1699s | of skills right now |
1700s | um |
1704s | i guess what i'm going at is |
1706s | not necessarily changing these values |
1708s | too much and yeah i think we are looking |
1710s | at changing these values a little bit so |
1711s | right now on average the goal is to make |
1714s | most nodes that are |
1716s | uh focused around giving you power to |
1717s | give about 10 more power on on the build |
1720s | overall |
1722s | um and we'll probably be looking at |
1724s | tuning that down a little bit i don't |
1725s | know how much exactly yet or what those |
1728s | numbers look like but yeah we'll be |
1729s | looking at |
1730s | probably tuning that down slightly but |
1732s | then also tuning up |
1734s | the |
1735s | um |
1737s | the way that gear applies damage to |
1741s | uh to just to skills and i mean i'm |
1745s | being careful let's not say too much |
1746s | because we don't really have details on |
1747s | how we're gonna do this yet um |
1751s | we basically just like sat down with our |
1753s | game design meeting and had we're like |
1755s | yeah we should do this |
1756s | you know figure out exactly how we're |
1757s | doing this later |
1759s | um |
1761s | so that might that might look something |
1763s | like um |
1765s | there are there are nodes i have a good |
1767s | example node is in a void night tree i |
1769s | think there's a void night one i think |
1771s | that uh |
1773s | gives you power per |
1774s | vitality or something like that in a |
1776s | passive or something i can't remember |
1778s | what it is um |
1779s | but sometimes adding adding things that |
1781s | scale like that um |
1784s | sometimes adding things that scale uh or |
1786s | possibly also just changing the scaling |
1788s | rate |
1789s | to start slower and ramp faster |
1793s | for |
1793s | um just the inherent |
1795s | um |
1798s | there is |
1798s | so this is like four percent increase |
1800s | damage per point maybe that changes |
1803s | um so it's uh like one percent more or |
1806s | something like that you know so it's it |
1807s | like starts slower but as you get more |
1809s | of it it actually helps more |
1811s | i always said more like eight times to |
1812s | describe it so so there's we're looking |
1814s | at some different ways um |
1817s | really clear not specifics |
1819s | please don't take any of these numbers |
1821s | as exactly what's gonna happen uh just |
1823s | using those examples through a point |
1826s | um but yes the |
1828s | uh |
1829s | we're looking at ways that we can change |
1831s | the scaling curve of gear |
1834s | uh to make it be more impactful overall |
1837s | than it is right now relative to the |
1839s | amount of power you're getting from |
1840s | skill points directly |
1852s | a really long wounded way of just saying |
1854s | yes |
1855s | it's hot in here |
1857s | i don't keep saying it |
1861s | but it's true |
1866s | no chicken wing challenge today no |
1868s | [Music] |
1869s | but you know what |
1871s | i'm definitely gonna do that again |
1873s | my goodness it was fun and we seem to |
1875s | have started something in our uh |
1877s | dev team with the hot sauce challenges |
1881s | i've got |
1882s | oh i can show you a picture of my garden |
1884s | right now |
1886s | i've got uh carolina reapers |
1889s | i've got um ruger scorpions i've got uh |
1894s | uh i don't know how to pronounce it but |
1895s | chilopia is something i think it's those |
1896s | are ghost peppers basically uh i've got |
1899s | habaneros thai chilies and something |
1901s | called a rainbow pepper |
1903s | um and i've got much armageddon peppers |
1905s | in the freezer so we're gonna we're |
1907s | gonna make some hot sauce this year |
1912s | got a few flavors planned |
1915s | i learned a lot from last year that i |
1916s | did i grilling fruit |
1919s | like barbecuing fruit before you put it |
1921s | on before you mix it in for hot sauce oh |
1923s | my gosh it's amazing |
1925s | all the ones that i grilled the fruit |
1927s | first are delicious and all the ones |
1929s | that i did not grill the fruit first are |
1931s | good but not great by any means |
1943s | all right are there any plans to make |
1946s | that oh yes |
1950s | uh then he plans to add different mana |
1953s | sustain options to the game like mount |
1954s | on crit more options for lower spell |
1957s | costs um i mean we're always adding |
1960s | more stuff in general to the game i |
1961s | don't |
1962s | like |
1964s | it's so hard to answer these questions |
1965s | like i get a lot of questions that are |
1966s | like are there any plans to do this |
1969s | no there's not |
1970s | um that doesn't mean it's not gonna |
1972s | happen though uh just because we don't |
1974s | have any specific plans for right now um |
1979s | and i think this is one of those things |
1980s | that's probably going to be surprisingly |
1984s | uh heavily affected by multiplayer |
1989s | actually |
1990s | um |
1993s | and we still want to have that single |
1994s | player balance be fun and engaging |
1998s | and doing that |
2001s | that balancing work for |
2003s | both simultaneously is really important |
2006s | so a lot of the a lot of the balancing |
2007s | stuff we've kind of slowed down on until |
2010s | we have both that we can play with and |
2011s | test with simultaneously |
2013s | um and we do we're really close to |
2015s | having that ready it's just once again |
2016s | the people who are doing that balancing |
2017s | other people that are building the |
2018s | systems um |
2021s | so we gotta wait till it's finished |
2022s | first |
2026s | so maybe |
2032s | um we do really like having the i guess |
2035s | it's what part of this boils down to is |
2036s | we do really like having certain skills |
2038s | that are really high mana you can't spam |
2040s | them |
2041s | um |
2043s | and so |
2045s | what usually happens after we have this |
2046s | we're looking really we've got this |
2047s | ability let's use glacier as an example |
2049s | um or volcanic or media that's a lot of |
2052s | sorcery things source has a lot of tools |
2053s | to deal with this but let's use one of |
2055s | them as an example of a really high cost |
2057s | skill um |
2059s | and i think there's this feeling of well |
2061s | every skill should be spammable |
2063s | in the game you should be able to take |
2065s | any skill and spam it like crazy |
2067s | okay fine no problem you want to spam it |
2069s | you got to drop something off the skill |
2070s | to make it less ridiculous to spam |
2075s | okay but i don't want to have any nodes |
2076s | that do anything negative |
2078s | okay so we've got |
2080s | a triangle and you gotta pick two |
2082s | um and you want all three |
2084s | but compromises are only gonna give you |
2086s | two |
2088s | um |
2089s | i'm not sure if that's popular or not |
2091s | but uh |
2094s | i guess that's where we're going right |
2095s | now you gotta pick you pick either |
2097s | um |
2099s | between high cost |
2102s | and the whole skill |
2103s | [Music] |
2104s | or a |
2106s | reduced version of the skill like i |
2107s | don't think it's not a triangle but you |
2108s | know what i mean like |
2110s | you can't have all three |
2117s | has to be a compromise somewhere or else |
2119s | there's just no reason not to take all |
2121s | of it you know it's like it's it's it's |
2123s | one of those things where there's |
2124s | in order to |
2126s | have these like decision moments where |
2127s | you're actually choosing what to put |
2129s | your build instead inside just like okay |
2130s | well obviously the best choice to take |
2131s | full glacier without the mana cost |
2146s | there's a lot of enemies here too okay |
2148s | then i think |
2158s | very under level for this |
2161s | but that's okay |
2162s | because we got a sweet build |
2169s | but we do we excel like i just followed |
2170s | towards this time but we do really like |
2171s | having interesting ways to |
2174s | um |
2175s | to work through the problem work around |
2176s | work with the problem i guess |
2178s | um |
2182s | love that one uh so like having having |
2184s | interesting |
2185s | and |
2186s | interesting ways to work with that |
2187s | problem is important so having i don't |
2190s | think good examples for this one |
2191s | specifically but having something that |
2193s | is maybe an item that |
2195s | uh you can suddenly use this all but it |
2197s | has some other drawback that's not |
2199s | directly related to the scale maybe |
2217s | uh also just like a side note of the i |
2219s | just looked back at the question there |
2220s | was a like mana on crit as an option man |
2223s | on chris really dangerous as affix |
2226s | really dangerous as an affix because it |
2228s | basically means |
2229s | um |
2230s | like you could spam volcanic orb forever |
2232s | if that was an option |
2234s | um |
2237s | you know like there would be it would be |
2239s | like not |
2240s | yeah |
2241s | that would be having it all |
2243s | um |
2244s | man on crit would have like |
2246s | uh oh volcanic all your abilities have |
2248s | plus five second cooldowns there you go |
2250s | there's another crit you know like |
2251s | something dumb like that |
2253s | um |
2254s | yeah |
2259s | i |
2260s | do not think that's a good solution but |
2264s | i'm not sure how you'd fix that |
2267s | towards not just obviously the best |
2268s | thing to take |
2277s | because part of it is we are really |
2278s | trying to avoid having that just this is |
2280s | my rotation i'm just gonna roll my |
2282s | fingers down one two three four as we go |
2308s | that was gonna hurt a lot more than it |
2309s | did |
2312s | all right double three kept buffing |
2314s | lesser builds until all numbers were |
2315s | super inflated i hope last epoch game |
2317s | will not let numbers spiral out of |
2319s | control less goes more yeah i mean |
2321s | there's um |
2322s | there's a sweet spot for sure of like |
2325s | uh having things |
2327s | feel really good |
2330s | um |
2332s | and and not getting out of control like |
2334s | that so i think i think one good example |
2336s | of this is |
2337s | like |
2338s | our our attribute system i think is a |
2340s | really good indicator of where we like |
2342s | of of of why we like numbers sort of in |
2345s | that |
2347s | smaller |
2348s | number set um |
2353s | and even this is a little higher than we |
2354s | initially intended so we're already kind |
2356s | of getting a little on the high side and |
2358s | we try and keep it keep it low |
2360s | um |
2362s | having those |
2363s | attributes under a hundred |
2365s | in most cases most non-extreme cases is |
2368s | generally what we aim for |
2371s | and i know there's builds where it gets |
2372s | way higher than that |
2380s | but just like |
2381s | it's hard to comprehend |
2384s | the difference between |
2388s | when numbers get too big |
2390s | it makes it difficult to really quickly |
2392s | understand those numbers |
2394s | because um |
2397s | there's uh there's a great video by um |
2401s | tom scott |
2402s | uh he's a |
2404s | british youtuber |
2406s | who |
2408s | does a lot of |
2409s | math science technology engineering |
2411s | applications for |
2413s | um for |
2414s | weird things this is a lot of language |
2416s | stuff too i don't know |
2418s | there's a lot of cool stuff but there's |
2419s | one video he has where it's um |
2423s | uh |
2426s | trying to understand and visualize how |
2429s | big large numbers are like a million and |
2433s | a billion and being able to actually |
2434s | like |
2435s | feel what that is more than just trying |
2439s | to conceptualize it without some sort of |
2440s | physical |
2441s | way to ground that that number and and |
2444s | it it becomes clear very quickly |
2447s | um |
2449s | that |
2450s | like the first time i watched it became |
2451s | clear very quickly that i really had |
2453s | very little understanding of how big a |
2455s | million really was |
2476s | get those xp |
2478s | nodes |
2484s | i do i do think sorry going back a |
2485s | little bit to the um |
2487s | mana question i do think having more |
2489s | mana generator spells in the game is a |
2490s | good idea |
2492s | um |
2493s | and the ability to like convert things |
2494s | into mana generators i think is really |
2496s | neat |
2500s | i don't know |
2503s | a lot of unique in last epoch are rather |
2505s | pigeon-holed in what skills they work |
2507s | with for example the upcoming rad city |
2509s | spear has a bunch of lines of text |
2511s | calling a volcanic orb or the devotion |
2513s | amulet calling out its |
2515s | best effect only for smite yes do you |
2518s | think it's good for the game for many |
2519s | uniques just hit one skill in one build |
2521s | or have no use otherwise um |
2525s | there might be the okay so i think that |
2526s | there it's really important to have a |
2528s | lot of those yes |
2529s | um |
2531s | is there a point where there's too many |
2532s | of those yes |
2534s | um |
2535s | we do really try to |
2537s | um |
2541s | okay first there's there's quite a few |
2543s | skills it's what 120 skills i think is |
2545s | that is the final number when it's all |
2547s | said and done like maybe it's like 118 |
2549s | or some weird number like that but it's |
2551s | quite a lot right |
2554s | um |
2555s | and |
2559s | quite often people have really specific |
2562s | because each skill tree each skill has a |
2564s | really specific skill tree the things |
2566s | that those skills can do |
2568s | um |
2570s | tend to be really specific to that skill |
2571s | and having |
2572s | uh |
2573s | having a unique that works really well |
2575s | with |
2576s | um more than one of those skills can be |
2578s | tricky to do |
2580s | and we do try and make those whenever we |
2581s | can um sometimes we're making a skill |
2583s | we'll be like um |
2585s | is there another is there another skill |
2586s | even on another class that this works |
2588s | really well for that we can like add |
2589s | this |
2591s | into um most of the time the answer is |
2594s | no |
2595s | but the effect of the item's so cool |
2597s | that we're like |
2598s | like get it in it's gonna be sweet um |
2602s | we may it's possible we could have swung |
2603s | too far the other way uh the other way |
2605s | swung too far into two specific too many |
2607s | two specific items |
2609s | um |
2612s | but i don't think that's like |
2615s | something that's |
2616s | unfixable you know um and the way to fix |
2619s | it is just make more awesome uniques |
2621s | that are a little bit broader |
2623s | you know |
2631s | so if we have crossed that line i think |
2633s | it's fixable |
2637s | how's multiple progress going really |
2638s | well thanks um |
2645s | i think there's probably a distinct lack |
2647s | of cts here right now for a pretty good |
2648s | reason |
2657s | i had a big breakthrough with arena this |
2659s | morning real happy with that |
2670s | i'm way too hot we're opening this |
2672s | window |
2678s | and this door |
2682s | it's an airflow this you see this right |
2684s | here this is how i feel |
2686s | oh that breeze |
2697s | oh it's nice |
2699s | okay we keep going |
2700s | uh where were we |
2704s | uh how are the improvements to combat |
2705s | feeling really good i'm personally |
2706s | looking forward to seeing unkilled |
2708s | visuals based on damage types more yeah |
2710s | um there's lots of really cool stuff |
2711s | happening there um |
2713s | and |
2714s | it's it's it's a lot there's a lot of |
2717s | stuff there because it's every time you |
2719s | if you say hypothetically added um |
2721s | one new damage type it like multiplies |
2723s | the number of effects you need by the |
2725s | number of enemies in the game |
2726s | uh and there's a lot of damage types |
2728s | [Laughter] |
2731s | so yeah there's a lot to do there um |
2734s | our uh bfx team |
2737s | just grew |
2739s | by i think |
2740s | double |
2743s | just not saying much because it was |
2745s | basically just one person for a long |
2746s | time |
2747s | um |
2750s | and so yeah we're uh |
2751s | we're ramping up that pretty hard |
2754s | and uh if it feels really good i don't |
2756s | know this |
2757s | i should get one of those videos to test |
2759s | in sometimes |
2760s | one of those test videos the show |
2761s | because it feels really cool |
2774s | will you have some in-game systems like |
2776s | in le like paragon and d3 but more |
2778s | extensive so um paragon specifically uh |
2782s | is |
2784s | like |
2786s | pretty different than most of the things |
2788s | we have planned |
2790s | um |
2794s | just because it has |
2796s | um |
2797s | or has that infinite scaling |
2800s | of the character power uh |
2805s | it's an infinite almost linear scaling |
2807s | of character power it's i know it's not |
2809s | quite linear but like every time you get |
2811s | a level you get an extra five or one |
2813s | whatever it is one strength or five |
2815s | strength remember the numbers |
2820s | like your main set just keeps going up |
2821s | right |
2823s | and |
2829s | um i think he creates this sort of |
2833s | ethereal unobtainable perfect character |
2836s | you can't really describe what the |
2838s | perfect character is because |
2840s | you can always get another paragon level |
2841s | right |
2843s | um |
2847s | and while like you look uh let's look at |
2849s | another game deal with two for example |
2850s | while you could net like realistically |
2853s | you're never gonna make a perfect |
2854s | character because there's always |
2856s | tiny change tiny improvements to make on |
2858s | on gear that'll make it just just a |
2860s | touch better technically technically |
2862s | it's a little bit better it wasn't |
2863s | actually perfect |
2864s | um |
2866s | but you can define what a |
2869s | essentially perfect character is pretty |
2871s | easily |
2873s | or you can def you can you could at |
2875s | least define what a perfect character is |
2876s | you could put this is the best piece of |
2878s | gear you could possibly have uh this is |
2880s | the perfect rolled stats on it this is |
2882s | the perfect character stats you can have |
2884s | like you could define what a perfect |
2885s | character is |
2886s | and i think having that like |
2888s | um |
2889s | this is what a perfect character is |
2891s | as as a line |
2893s | is actually pretty important |
2897s | um |
2898s | we we having said that |
2901s | we do have some |
2902s | uh |
2904s | some systems that we've |
2907s | planned for for that to have a little |
2909s | bit bigger tail |
2910s | um |
2912s | on them as they are and also just |
2914s | increasing the character leveling |
2915s | process as well i think you get to 100 |
2917s | too quickly right now |
2919s | first partially because 100 is like |
2923s | the amount of power you're actually |
2924s | getting from let's say 95 to 100 |
2927s | is so little in your character it means |
2930s | so little um |
2932s | and i think having |
2936s | other progression systems |
2938s | in the super end game |
2940s | would be better |
2942s | um |
2943s | things that don't really start until |
2945s | later on in the game or if they do start |
2947s | they start really slow early on |
2949s | i think they'll be a lot better thank |
2950s | you very much 30 sub heavy uh i don't i |
2953s | don't think you missed that much the |
2954s | biggest thing you missed i think is uh |
2956s | sitting right here |
2958s | and trace it on my other screen wow this |
2960s | is trippy |
2961s | uh yeah that's the biggest thing i |
2963s | traced that pretty good actually |
2966s | so i can't actually see that on my |
2967s | screen |
2970s | uh |
2991s | but yeah we we do have something for uh |
2993s | like a little more endgame progression |
2995s | stuff that we've talked about i don't i |
2997s | don't know if that'll be a 1.0 system |
2998s | we've got a lot of systems that were |
3000s | like |
3001s | really passionate about getting in and |
3003s | like we've ideated and designed a lot of |
3005s | these systems um |
3007s | and we we |
3009s | were like we have to get a launch title |
3011s | together um so sometimes we're like okay |
3013s | this is not a launch system okay this is |
3015s | not a launch system um |
3019s | but |
3020s | we we we've got content for a long time |
3024s | to come planned |
3028s | there's always another system |
3035s | and |
3036s | hopefully goes to that same but i'm |
3037s | gonna say it anyways |
3039s | every one of those gets |
3040s | um |
3042s | reassessed and re-designed and re-worked |
3045s | on as we're doing it |
3047s | with the current state of the game when |
3049s | we're working on it so systems like |
3051s | their systems that we designed and |
3052s | worked on |
3053s | three years ago that |
3054s | never made the game or did make it into |
3056s | the game but changed heavily before they |
3057s | actually came in because the other |
3060s | things that were in the game changed |
3061s | what needed to happen to make the mark |
3070s | it's crazy how fast things like that |
3072s | evolved and and how one thing can affect |
3075s | another so heavily |
3081s | this is a funny little um |
3084s | uh blocker |
3086s | on the on the nav mesh blocker that |
3087s | exists because it's uh part of the |
3089s | storyline element |
3090s | and doesn't get removed with the rest of |
3092s | it |
3096s | call that a bug |
3098s | very very minor bug but i'd call that a |
3100s | bike |
3101s | oh this big jump |
3110s | being told i should take this image off |
3112s | my screen now |
3114s | i liked it there |
3116s | thank you very much |
3123s | jordan all right um |
3131s | another first time chatter uh please |
3133s | don't forget to put out last epoch game |
3134s | in the question and i'll be happy to |
3135s | answer it um what we've got is the next |
3137s | major content update planned to include |
3140s | multiplayer or something else |
3142s | starts to start chapter mastery etc um |
3145s | there will not be any new masteries ad |
3147s | from the next patch i can say that for |
3148s | certain |
3151s | um the |
3154s | the uh |
3155s | well |
3156s | the plan |
3158s | i should just stop saying |
3159s | the plan currently is for there not to |
3161s | be any new masters at in the next patch |
3164s | um |
3167s | uh currently the plan is to have a very |
3170s | large system added in the next |
3179s | match still long ways out though |
3182s | plans change who knows what'll happen |
3185s | i know you expect me to know i don't i'm |
3187s | sorry |
3194s | i'm assuming you guys are doing some |
3196s | tweaks with manifest armor soon are |
3198s | there any intentions to update the rest |
3200s | of forge guard as a whole in terms of |
3202s | power smelter's wrath and forge guard |
3204s | our forge strike are very underwhelming |
3206s | at the moment um |
3209s | i don't know if there are actually |
3210s | rhymer would know the answer to that |
3211s | probably a lot better than i would um |
3215s | i i know we did |
3219s | notice another skill sorry |
3221s | um |
3223s | short answers uh manifest armor is |
3225s | probably going to get some changes |
3227s | um |
3228s | i i don't know if smelter's wrath or |
3229s | forge strike have had any uh in-depth |
3232s | looks at them yet |
3234s | but um i can see them getting some love |
3236s | because they are a little bit on the on |
3238s | the light side |
3240s | it's it's really hard to get |
3243s | and this goes back to a little bit what |
3244s | i'm saying about earlier the heavy |
3246s | like heavy |
3248s | hitting high cost long cooldown style |
3250s | skills |
3251s | are so hard to get right and i |
3254s | um |
3256s | i feel like we've got a couple that are |
3257s | in a good spot but for the most part |
3259s | they're |
3260s | they're really just on the edge of being |
3262s | good and they're kind of just okay for |
3264s | the most part i think um and i'm not |
3266s | personally i'm not really sure what's |
3267s | missing to make them awesome and i think |
3269s | it comes back to this |
3270s | feeling of wanting it all with with the |
3272s | skills and wanting to have |
3274s | um |
3276s | these these abilities that are designed |
3278s | as slow big fast or slow big |
3280s | heavy-hitting skills |
3283s | to become |
3284s | uh |
3285s | fast big heavy-hitting cheap skills you |
3288s | know like these |
3290s | and i |
3290s | i don't know um |
3292s | i don't know how to how to reconcile |
3294s | that really just yet |
3303s | because i think i think part of it is |
3305s | people really don't like seeing the that |
3307s | red text |
3308s | on a um |
3312s | on a scale really and rece so recently |
3314s | we did increase basically all of the all |
3316s | those abilities i'm talking about like |
3318s | um judgment uh forge strike spells wrath |
3322s | void cleave erasing strike |
3324s | uh i know i'm missing one or two all |
3326s | those abilities in eight five |
3330s | um got |
3332s | all of their base damages went up i |
3334s | think |
3335s | and i could be wrong with some of these |
3337s | i i'm pretty sure that all of their base |
3339s | damages went up and all of their added |
3342s | damage scalings went up too |
3345s | um |
3347s | but those are things that i could see |
3348s | getting |
3350s | when we when we do start to look at uh |
3352s | damage scaling from gear having those |
3355s | having that scaling work better for |
3357s | abilities like that as well so maybe say |
3359s | hypothetically let's say we did change |
3361s | the default from |
3363s | four percent increased damage per point |
3364s | of strength to one percent more damage |
3366s | per strength and then something like |
3369s | uh smelter's wrath |
3371s | or uh say four strike is two percent or |
3374s | damage per point of strength or |
3375s | something like that i don't know like |
3376s | it's |
3377s | um might help with scaling into late |
3379s | game better because they do have |
3381s | really powerful early games generally um |
3385s | there's still scale for them very well |
3387s | for the most part |
3400s | that is actually a nice helmet |
3403s | yeah i can pick it up |
3425s | come on |
3427s | so many of these |
3430s | i really should stop picking them up |
3431s | because i don't need them at all |
3435s | at all oh some that are low unless |
3438s | they're in the 200s |
3449s | oh that hit flash spine |
3451s | come on turn this way |
3453s | yeah there's do you ever see that |
3458s | rhymer if you're watching |
3461s | you know the the spine hit flash was the |
3463s | the full thing instead of a cutout |
3470s | my hair is getting way too long too |
3472s | way too long |
3476s | uh yes skillbone ideology is good if you |
3479s | add a beneficial aspect you should have |
3480s | a compromise something damaged whatever |
3482s | yeah it's it's tricky to |
3485s | to have like those those red those red |
3487s | mods that are those red anything red in |
3489s | this in the tooltips that show up are |
3491s | just so i don't know if there are this |
3493s | one |
3494s | yeah like cool down two yeah |
3497s | it's just |
3498s | i don't know every time i see one when |
3499s | i'm |
3500s | building a character uh it's so hard to |
3504s | i don't have a good example one where i |
3505s | wanted to be |
3508s | a better one |
3509s | there you go yeah like no knock back |
3511s | that's not that bad actually because |
3513s | it's a sweet note but |
3514s | all those ones where it's like this is |
3516s | the negative part about it like it sucks |
3519s | it feels there's a few on rogue that i |
3521s | really that are near the start and i |
3523s | think those are the problematic ones |
3525s | it's the ones that are near the start |
3526s | that are a really big issue um |
3529s | because you'll see there's like there's |
3531s | like six nodes behind it you want to get |
3533s | to and you're like i gotta go through |
3534s | that node that says negative damage and |
3536s | it just like hurts your soul to go |
3538s | through that negative damage node |
3547s | oh basically enough sweet let's move the |
3550s | last one |
3551s | uh you can always make the triangle feel |
3553s | less like a compromise and more like a |
3555s | base modifier giving some skill |
3557s | different flavors yeah and i think that |
3559s | actually helps is like there's good exa |
3561s | there's good examples of that i think um |
3564s | in this for example right here where it |
3565s | is it's turning it from a physical |
3568s | uh shout work right knock back into uh |
3572s | like a cold |
3574s | breath |
3575s | almost |
3586s | that might be an example of if it done |
3588s | well actually |
3593s | uh in general is a windmill stat adding |
3595s | more benefits to creating just more |
3597s | spiraling out of control yeah this is |
3598s | referring to the the crit mana comment i |
3601s | think i made earlier |
3613s | the video where he drives certain |
3614s | distances or represents different |
3615s | numbers yes he starts out walking the |
3617s | tom scott video is talking about about |
3618s | visualizing large numbers he starts out |
3620s | walking |
3621s | um and then he starts driving and he |
3623s | gets to a beach and he's like and then |
3625s | if i were to get on a plane and fly |
3626s | around the world eight times |
3628s | it's like the last number you're like oh |
3630s | my goodness |
3651s | oh |
3660s | i think if we do uh |
3662s | i think we've got enough stability now |
3664s | we can just go |
3680s | let's go let's go |
3684s | i don't know if this one asked but is |
3686s | multiplayer next patch over the patch |
3687s | out sometime soon um i do not have |
3690s | answers for either of those questions |
3697s | sorry um i mean like |
3700s | the the what we've said is the next |
3703s | patch would be roughly's in and around |
3705s | somewhere september-ish thereabouts give |
3707s | or take |
3709s | we hope maybe could change |
3714s | and it's gonna have some stuff in it |
3716s | but it won't have any masteries in it |
3719s | i think that's that's all the |
3720s | information right there in a nutshell |
3725s | not a lot of information i know part of |
3727s | it is just we don't know how well |
3729s | certain things are going to go that |
3730s | we're working on um |
3733s | and |
3734s | if they go really well they'll get added |
3736s | to the patch if they go really poorly |
3738s | they won't get out of the patch um |
3743s | i mean if they go poorly we'll delay the |
3744s | patch and make sure that they get at it |
3746s | or you know things like that so we a lot |
3748s | of the |
3749s | the content for the next patch and the |
3751s | deadline for that patch is very much up |
3753s | in the air based on how well things go |
3756s | over the next few weeks |
3765s | so far things are going great |
3777s | and believe me guys we are pushing hard |
3778s | for you |
3790s | the big part of it is like |
3792s | we're making this game because we love |
3794s | games like this um |
3797s | and just like getting to hop in and play |
3801s | is |
3803s | the reason we do this it's the most |
3804s | exciting part about this for us |
3814s | can you confirm that the squirrel |
3815s | legendary item is not getting nerfed |
3817s | because |
3818s | uh |
3819s | nerf because like it so much |
3821s | um |
3823s | i cannot confirm nor deny it |
3827s | um but i do love it and i i don't think |
3829s | it's i don't think that it's broken at |
3831s | all |
3832s | i think it's very powerful i think it's |
3835s | i think it's rare i think it's powerful |
3836s | i think it's hard i think it's really |
3839s | rare to get a really good version of it |
3841s | and |
3842s | um |
3846s | i think that i think that puts it in a |
3848s | pretty good spot actually |
3849s | um |
3851s | i can see it getting small numerical |
3853s | changes up and down in various |
3854s | categories pretty easily |
3856s | but uh |
3857s | i'm very happy with it actually |
3860s | i do like this one |
3862s | it's uh |
3866s | a downgrade |
3867s | i'm not gonna wear it |
3870s | we're there |
3871s | not wasting a bunch of time we're going |
3873s | for it |
3878s | are the currently any plans are there |
3881s | currently any plans to revisit the |
3882s | abomination seal for necromancers i love |
3884s | the skill but i feel detached from it |
3886s | when i'm using it has the team thought |
3887s | about adding skills that make it |
3889s | synergize with the character rather than |
3891s | just seeming like a standalone thing |
3893s | um yeah i mean there was a |
3897s | an early |
3898s | uh an early idea version of it so this |
3900s | is not something that we're planning to |
3901s | add to it but |
3902s | um |
3903s | you want to know about things that we've |
3905s | that we've thought about uh so here's |
3907s | things we've thought about uh at one |
3909s | point we talked about having it be like |
3912s | a suit like a mech suit that you get |
3914s | into i know that's why people have |
3915s | suggested a bunch and i never really |
3916s | confirmed that we ever talked about it |
3917s | but yeah we talked about it |
3919s | um |
3923s | it's a little ridiculous and i don't |
3924s | think it would work properly |
3927s | um |
3930s | there's a few other things we talked |
3931s | about it being able to like |
3933s | um |
3935s | like take pieces from things that you |
3938s | kill |
3941s | and it would change its abilities it was |
3943s | one idea we said we had at one point |
3945s | um |
3947s | that that wouldn't work either |
3949s | uh it |
3950s | kind of gets into like head under |
3952s | territory a little bit um |
3964s | mike just just you know |
3966s | don't die |
3968s | if you were gonna die try not dying |
3971s | instead |
3972s | it's better |
3975s | pro |
3977s | tips heard it here first |
3985s | impossible |
3991s | i see you corrected you are there as |
3992s | well |
3993s | next next line |
3995s | um yeah it's uh |
3998s | abomination is a really tricky one it's |
4000s | it's so big there's so much going on |
4003s | there |
4017s | uh i know golem golem has some some |
4019s | changes coming down the pipe |
4021s | uh i think there are |
4022s | so so basically |
4024s | here's the general answer for this |
4026s | abomination question there's there's |
4028s | changes coming to every skill in the |
4030s | game eventually um |
4033s | is abomination |
4034s | in the lower half of skill qualities |
4037s | right now probably |
4039s | is it in the |
4041s | uh lower quarter of skill quality right |
4043s | now probably not |
4045s | um |
4049s | so it's not at the top of the list for |
4051s | reworks we've got a lot of skills to |
4052s | make skill before launch we've got a lot |
4055s | of skills that do need reworks badly |
4057s | before launch |
4058s | um |
4059s | and it's it's not high on the list but |
4062s | um |
4063s | everything's on the list |
4074s | are fps better or worse than pewee i it |
4077s | depends |
4088s | uh |
4088s | paragon 5000 is is that the the cap |
4092s | i didn't even know there was a cap |
4110s | impossible |
4124s | everyone on the prison let's go |
4138s | are there plans to make the ui |
4139s | customizable not immediate plans no um |
4143s | i know there's certain things that |
4144s | people really like about um ui |
4146s | customization and uh |
4151s | there are certain elements of our ui |
4152s | that i'm sure some people that really |
4153s | bother some people um |
4157s | a lot goes into the ui and making it |
4161s | feel and work really nice i was i was |
4163s | playing |
4164s | um |
4166s | this is quite a while ago now i was |
4168s | playing a |
4171s | um |
4173s | i hear what's called like a classless |
4174s | version of wow |
4176s | i hadn't played wow in i don't know 10 |
4178s | years at that point |
4180s | and |
4183s | uh i joined i joined the raid fight like |
4186s | i used to play like keep in mind this is |
4187s | i used to play wow to the point where |
4189s | like eight hours of playing was a day |
4192s | off that was like that was like okay i'm |
4193s | gonna take a death i'm gonna play eight |
4194s | hours today um |
4196s | and |
4198s | i couldn't find |
4201s | the like because there's those little |
4202s | balls that are around the the map |
4204s | um |
4205s | for different add-ons and mods and |
4207s | everything like you can rotate them |
4208s | around the ui you know this is like a |
4209s | tiny little minor thing but i couldn't |
4211s | for the life of me find |
4213s | how to go into |
4214s | using the raid finder get into a dungeon |
4217s | and it's just this like green |
4219s | circle that you click and click like go |
4221s | go go to dungeon or whatever i don't |
4223s | know what it's called but it's like a |
4224s | little button there and it's like just |
4225s | go to dungeon i just couldn't figure it |
4227s | out |
4228s | um |
4231s | and it's like the dangers of a |
4233s | customizable ui |
4235s | you can hide things that are necessary |
4237s | you just |
4238s | can't find them anymore |
4240s | i know that alone is not reason enough |
4241s | not to have a customizable ui but |
4243s | there are pitfalls apart from |
4246s | just okay let people move things |
4249s | um |
4253s | that takes a lot of |
4255s | a lot of time and effort to make work |
4257s | and we're still |
4259s | putting our ui |
4260s | effort into |
4262s | uh into making the the base version of |
4264s | the ui |
4267s | so a customized ui |
4269s | maybe possibly sometime in the future um |
4273s | launch no will not be a launch feature |
4291s | there's also something to be said about |
4292s | having a game be recognizable by the ui |
4294s | at a glance |
4296s | of what game it is |
4301s | i don't think that'll be enough for us |
4303s | to stop doing it as uh overall but |
4306s | it reduces the incentive a little bit |
4308s | puts it down the priority list a little |
4310s | bit |
4325s | wow he melted |
4328s | barely got enough time to use all the |
4330s | cooldowns |
4332s | all right any plans for an additional |
4335s | skill modification system or more |
4337s | extreme skill modification via craftable |
4339s | item modifiers |
4341s | wow um |
4343s | uh maybe uh damage conversion additional |
4346s | projectiles area |
4347s | repeats et cetera upside |
4349s | and downside |
4355s | i i mean |
4357s | i feel like we put things like that in |
4359s | the on on on uniques for the most part |
4363s | okay are we gonna do a little a little |
4365s | bit of crafting before we get into this |
4371s | let's let's let's dump some items |
4379s | yes sorry if you really like any of |
4381s | these |
4383s | and i'm just wasting them |
4390s | okay |
4392s | do any of these have anything we can do |
4394s | to them |
4405s | let's see what we get |
4412s | damage |
4414s | okay |
4420s | looks like that's basically how we're |
4422s | going |
4424s | let's give her |
4431s | our burst uh for more extreme |
4434s | uh item stuff i could i could see there |
4436s | being a system that does that little |
4437s | later on um |
4441s | nothing nothing immediate |
4448s | uh as long as heavy hitting skills can't |
4450s | benefit fully from armor shred and res |
4452s | shred they're just inferior by design |
4455s | maybe penetration blessings so shred can |
4457s | reach 100 pen but pen blessings gives |
4459s | you a 30 up front i i think yeah |
4462s | um |
4467s | do you mean just like that they can't |
4468s | apply it fast enough |
4471s | oh my goodness |
4475s | do not stand in my way |
4480s | because i know we talked about having uh |
4482s | like ailment application scaling rate |
4485s | similar to |
4487s | um |
4488s | at a damage scaling system |
4490s | i can't remember why we decided against |
4492s | that we definitely did talk about it and |
4494s | decided against it |
4509s | mercy |
4513s | [Laughter] |
4527s | [Music] |
4529s | that was close |
4533s | we got to stay inside the whirlwind you |
4535s | just said you have gold rush physically |
4545s | do not stand in my way |
4549s | he's gonna charge yup |
4558s | this is a mercy |
4561s | shutter |
4562s | do not stand in mind i really like this |
4565s | boss fight |
4568s | come on |
4570s | nailed it |
4572s | kill steal |
4576s | squirrels were like it was my kill that |
4577s | was mine |
4581s | we're just endurance thresholds here |
4585s | and that's |
4586s | totally fine |
4607s | also any news on revisit to the stun |
4609s | formula the two times damage |
4610s | schneidergens uh |
4613s | no sorry it's not uh |
4617s | this is the problem i i did talk to uh |
4619s | chi about that as well |
4621s | and uh |
4624s | i should write down his answers when you |
4625s | come to these questions because he had a |
4626s | good answer for it |
4630s | oh yeah we got it we've got to uh |
4634s | turn them all on now |
4643s | [Music] |
4648s | empowered online |
4654s | two months free with this free trial |
4661s | uh so you're saying new base class |
4662s | without masteries maybe the next patch i |
4664s | need a monk even d4 drop monk |
4666s | no no there will not be any new bass |
4668s | classes for |
4671s | at the bare minimum a year from now |
4688s | didn't get empowered |
4696s | does actually click on it am i an idiot |
4702s | whoops |
4706s | so infrequently i uh actually empower |
4708s | models so i usually change builds |
4711s | on stream before we get here |
4722s | okay okay okay |
4728s | should be obvious that i have to click |
4729s | on this right |
4733s | there we go |
4737s | what do you do with yourself mike |
4739s | what are you doing with yourself |
4742s | the game will have seasons yeah we're |
4744s | calling them cycles where's the cash |
4745s | shop nowhere to be found yet uh and for |
4749s | the record |
4750s | absolutely no pay to win progress any of |
4752s | that stuff |
4759s | is there any chance of adding sci-fi or |
4761s | cyberpunk themes to ellie considering |
4763s | time travel is the main theme of the |
4764s | game yeah i i so |
4768s | this is one of those things of like is |
4769s | there any chance can we ever have it |
4771s | yeah |
4773s | um |
4775s | what is that chance unbelievably tiny |
4779s | um |
4780s | i hate closing the door and things like |
4782s | that but it is |
4783s | uh |
4787s | it's it's |
4789s | uh if we're starving for content in five |
4791s | ten years |
4792s | maybe |
4794s | um |
4795s | it's kind of the same answer i give to |
4796s | just guns in general |
4800s | i would say we're more likely to |
4802s | uh explore more of the because there's |
4805s | there's some there's still the uh the |
4806s | ancient era still has very little uh |
4808s | explored in it |
4811s | um |
4814s | so i think i think we're more likely to |
4816s | to explore those themes a little heavier |
4818s | before we go into things like sci-fi |
4820s | cyberpunk it's pretty at odds |
4823s | um |
4824s | thematically oh yeah that's why of |
4826s | course it didn't i do that every time i |
4829s | even i know it's there |
4831s | just can't help it and so yeah like |
4833s | here's a good example that's not density |
4835s | um what just happened right there i |
4836s | think is just the randomizer um getting |
4839s | unlucky and not having that minimum |
4840s | value set |
4854s | alright sorry additional skill |
4856s | modifications on craftable items my |
4858s | thinking is more for enabling odd weird |
4860s | builds without need for enabling uniques |
4862s | to exist for every possible thing so for |
4864s | example being able to give up a prefix |
4866s | slot |
4867s | to get fire conversion for a given skill |
4869s | and acolyte |
4871s | ah |
4873s | okay i |
4881s | i i |
4883s | i might be misunderstanding a little bit |
4885s | but that really seems like that's just |
4887s | the the role we have for unique items |
4891s | it's me |
4898s | like |
4905s | i i think that just goes on a unique |
4909s | having it be like a universal thing is |
4912s | is not |
4914s | like just having um |
4916s | like this can convert any skill to fire |
4919s | you know type thing or or something like |
4920s | that is |
4922s | very unlikely going to happen |
4926s | um partially because of what's required |
4929s | in in the |
4930s | like just making a single skill convert |
4932s | to fire |
4934s | um takes quite a bit |
4957s | and and having it be |
4961s | having to be too many conversions for |
4963s | each skill is something we do really |
4964s | want to avoid as well |
4968s | so we really wouldn't want to be |
4969s | universal |
4978s | so i don't know i mean i'm i i swear i'm |
4981s | missing something |
4985s | they can't apply it periodically uh |
4989s | uh four strike and the like can't apply |
4992s | ailments at all |
4993s | what |
4998s | feels like i'm missing something in like |
4999s | three conversations |
5000s | oh no |
5005s | let's scroll back up a bit here |
5012s | as long as heavy hitting skills can't |
5013s | fully benefit from armor shred and red |
5015s | stride |
5019s | i assume they can't apply it at all |
5022s | so like |
5023s | four strike can't apply |
5026s | armor shred |
5045s | oh i see what you're saying |
5047s | you you you want them to die |
5050s | from that big hit |
5053s | so you don't want to use any other |
5055s | skills simultaneously with it i |
5056s | understand what you're saying |
5060s | i mean |
5066s | not everything can just die from one hit |
5067s | if you're playing a big hit build |
5069s | right like like like elites and bosses |
5073s | having everything be one shot of always |
5080s | like you're probably overleveled if you |
5082s | can one shot anything |
5104s | or over gear might be a better way |
5110s | and if you are one shotting everything |
5111s | why does it matter if it could take |
5113s | advantage of |
5115s | i'm sorry i i know i'm missing something |
5117s | here and i don't know what it is i'm |
5118s | sorry |
5123s | i'm gonna move on |
5127s | the wrong side of the screen aren't they |
5130s | and what a big one of |
5133s | the losses big hits have is that |
5136s | penetration debuffs get applied |
5138s | afterwards maybe skills could add okay |
5140s | this is the shred not penetration |
5146s | because because they do |
5147s | they they do use |
5148s | penetration |
5151s | we can't have it apply the ailments |
5153s | before damage is dealt no |
5156s | sorry |
5159s | the game will have seasons yes |
5161s | i don't know why you checking in that |
5162s | but yes |
5163s | i agree with your statements it'll be |
5165s | called cycles but |
5167s | yes uh |
5168s | you're welcome |
5169s | for the gameplay on the feedback |
5175s | scrolling scrolling scrolling am i |
5176s | really far behind |
5178s | [Music] |
5181s | yeah don't forget to add lassie game to |
5183s | the question and i will happily answer |
5185s | it new here probably a repeat question |
5187s | do you all balance around lazy players |
5190s | who don't want a whole bar of active |
5191s | skills yeah i mean um |
5194s | we do have we kind of have a |
5196s | a saying when we're designing skill |
5198s | nodes sometimes a node will be quote for |
5200s | the lazies um |
5202s | and it's |
5204s | there's a few examples of those here and |
5206s | there we don't do it a ton |
5208s | um |
5210s | but for example uh on |
5215s | uh enchant weapon there's an autocast |
5217s | node |
5221s | for the lazies |
5222s | um |
5223s | there's also some some nodes that will |
5226s | uh |
5228s | either just nodes that basically take |
5230s | away the need to use like |
5233s | uh the like some of the campaign |
5236s | companion ability activated abilities |
5238s | they're like |
5240s | um that like makes you can't activate |
5242s | them but it does something else |
5246s | most of the time the automation nodes |
5247s | like that or like remove the ability to |
5249s | activate things are |
5252s | generally |
5253s | less powerful than other nodes |
5256s | not always but |
5258s | um |
5260s | generally |
5273s | uh not about one shots but if you have a |
5275s | skill with a three second cooldown you |
5277s | can't stack 20 stacks of shred |
5280s | and you're waiting for cooldown |
5281s | supplying nothing it's just so inferior |
5283s | but you can use another skill in the |
5284s | meantime right |
5294s | you could start with something that |
5295s | applies like four hits and by the shreds |
5297s | and then finish it with a big one |
5310s | oh my gosh i cut up |
5311s | you know what happens when i catch up |
5316s | here's a cool video |
5319s | all right here we we're respecting the |
5323s | um |
5330s | uh we're changing a little bit how |
5334s | the base values for hungering souls the |
5337s | base function of congress looks |
5362s | a little bit of updates there |
5369s | oh sneak peek a little |
5371s | sneak |
5391s | uh okay but but if you're gonna use a |
5394s | second skill to apply shred you lose one |
5395s | support slot |
5397s | uh |
5399s | why not play a bill that uses four |
5400s | supports one image because i don't know |
5402s | the one that does a lot of damn the |
5403s | extra one that does a lot of damage on |
5405s | the cooldown ends up dealing more damage |
5407s | maybe |
5413s | it might not be perfectly optimal maybe |
5415s | it's just cool you like it |
5434s | the core idea is basically to have some |
5436s | build enabling affixes in the crafting |
5439s | pool so that this is back to the uh |
5443s | item idea that i'm not getting there's a |
5444s | couple ideas i'm just like not grasping |
5446s | here |
5447s | uh according is basically to have some |
5449s | build enabling affixes in the crafting |
5451s | pool so that those builds don't need |
5453s | full-blown uniques developed to enable |
5455s | them make them playable so like having a |
5457s | craftable death seal |
5458s | is converted for fire |
5460s | for example uh that would enable you to |
5463s | play fire death seal builds without |
5465s | needing to develop a fire destiny unique |
5467s | that would probably do more than just |
5468s | convert to enable weird build variations |
5470s | without needing dedicated unique designs |
5472s | yeah okay i i understand what you're |
5474s | saying |
5474s | um |
5480s | a lot of the more extreme conversion |
5482s | nodes or or or or build changing nodes |
5487s | can't sit in the crafting pool because |
5490s | we can't control what they go with |
5491s | without them being really crappy or |
5493s | having some sort of drawback that goes |
5494s | with them innately |
5498s | um |
5499s | we we have tried to actually do this |
5502s | with um |
5503s | here let's just see |
5510s | there are there are a few like here uh |
5512s | yeah here |
5513s | here's a perfect example this is exactly |
5515s | this is what you're talking over |
5517s | here um so acolyte a increased |
5520s | projectile speed with marichons and |
5521s | bonobo this this is i think this is |
5523s | exactly what you're talking about um |
5525s | just maybe not as extreme as you'd like |
5527s | but i think this is |
5529s | this is what you mean and yes we have |
5531s | tried some of these |
5534s | um |
5537s | the the bigger the bigger ones though |
5540s | the more extreme ones i |
5542s | generally can't live in the affix pool |
5545s | from from |
5549s | i do love this weapon |
5552s | i like big weapons apparently |
5554s | big hammers big swords big maces |
5564s | uh you probably asked already but why |
5566s | not just add auto recast as a baseline |
5568s | and certain abilities that players just |
5570s | unlock anyways um because we're gonna |
5572s | change those abilities so that they |
5575s | uh won't be |
5577s | good to do that for anyways |
5580s | that's a short answer |
5584s | uh any plans to show love for some items |
5586s | in the same unique skill legend |
5587s | potential um |
5589s | maybe |
5590s | there's something that they need |
5593s | uh i have no idea what that is yet |
5595s | um |
5598s | we did just buff a whole bunch of them |
5600s | um we might just buff a whole bunch more |
5603s | of them |
5604s | uh |
5607s | set items are an interesting thing i was |
5609s | talking to you about this uh last night |
5612s | before and |
5615s | like |
5617s | can anyone |
5618s | point me at a game that's actually done |
5620s | like an arpg that's actually done set |
5622s | items as well |
5624s | like most like that where there are i'll |
5627s | do this where 20 of the sets are done |
5629s | well not even most of them just twenty |
5632s | percent of the sets are done well |
5637s | um |
5640s | yellow two |
5641s | i don't know ten percent of the sets are |
5642s | done well at most |
5645s | um |
5647s | double three would argue zero percent of |
5648s | the sets are done well |
5650s | uh |
5651s | qe doesn't have sets |
5653s | uh |
5654s | you know like |
5656s | we're running out of options here |
5662s | i i don't know what the solution to set |
5664s | items is |
5666s | um |
5668s | i think there's one out there |
5672s | uh we don't really want to do much |
5675s | drastic them until we're confident we |
5676s | have a solution |
5678s | but buffing some of the hot some of the |
5680s | later game sets i think would be the |
5681s | best thing to do temporarily at least |
5684s | um |
5685s | i think there's |
5687s | at least for the time being gonna be |
5688s | quite a few sets that are |
5690s | leveling sets and are just |
5692s | not great at endgame |
5694s | um which is unfortunate and i don't |
5696s | think you'll see that away forever |
5704s | i think the big problem with the the one |
5706s | one things that quadrant gets asked is |
5707s | when i just slap legendary potential on |
5708s | uniques or on set items because it just |
5710s | it works you can just slap llp on them |
5713s | and they're basically the same thing |
5714s | good to go the the tooltips are already |
5716s | too big |
5724s | and that's that's kind of a problem with |
5725s | set items in general |
5731s | we're still we're still trying to figure |
5732s | out exactly how to fix them we know that |
5734s | we know there's something wrong |
5736s | don't know how to fix them yet |
5740s | things are hitting a lot harder all of a |
5742s | sudden |
5745s | bothers me so much that little |
5747s | uh nameplate that shows up oh two people |
5750s | eating heart |
5752s | not too shabby |
5755s | yeah got it |
5758s | except there's no build up reward and |
5760s | first thing you want to do is the |
5763s | um the |
5765s | unique affix basically |
5767s | um |
5770s | uh except there's no build up reward for |
5772s | the first thing you want to do against |
5774s | enemies is hit it with your big thing oh |
5776s | no this is not |
5781s | about the large large hit problem |
5783s | uh feels weak because you need to stack |
5786s | debuffs first it's disappointing why not |
5788s | just stack damage on the non-cooling |
5790s | skill flame read combo node for example |
5793s | sort of alleviates it |
5795s | but it puts at the end of the seal cycle |
5798s | is that a problem |
5806s | having to build up to the big thing not |
5808s | not being able to lead with it |
5810s | in the situation where you want to use |
5811s | shred |
5820s | maybe it is |
5822s | i want that health potion |
5824s | cause i'm hurting |
5843s | f |
5844s | what's uh i am embarrassed i feel like |
5846s | there's an acronym that i'm missing here |
5850s | f-o-p-r |
5851s | oh it's just an extra p just for example |
5853s | okay |
5855s | so you're trying to figure out what this |
5856s | acronym is |
5895s | but if those |
5902s | yeah okay so the the big seal has to do |
5904s | more damage than the small skills yeah |
5911s | and maybe they don't right now |
5913s | that might be that might be the whole |
5914s | problem |
5931s | all right so we'll full controller |
5933s | support menus etc be in the game my |
5935s | hands kind of |
5936s | uh so i need a controller most times |
5939s | yeah we're still improving controller |
5940s | support uh i we |
5943s | we want to have full controller support |
5944s | for lunch um |
5947s | that's that's what we're working towards |
5950s | unless something goes wrong we probably |
5952s | should have it |
5955s | we do have a |
5957s | extendable |
5958s | fairly universal menu controller system |
5961s | that does work for most venues it's not |
5962s | hooked up for all of them yet um |
5967s | but no we should we should have full |
5969s | full controller support |
5970s | i would expect |
5974s | i feel like that d2 was in reference to |
5976s | me saying that there are no good items |
5978s | i knew good no good sets in the game |
5981s | um |
5983s | grim dawn i think is the is the right |
5984s | answer for the one that just sets the |
5986s | best honestly but |
5987s | uh |
5987s | [Music] |
5989s | d2 does not have good set items |
5993s | d2 has like a handful of okay set items |
5997s | and like |
5998s | one or two good set items early |
6002s | i'll say three good signs i don't know |
6005s | they're not good the set items |
6007s | they're for the most part |
6011s | like okay starting gearish but like |
6015s | there's almost zero set items used in |
6017s | in-game builds |
6020s | almost there like there's there's |
6022s | three-piece towels that's used in in |
6024s | early farming when you're when you're |
6026s | farming on a sword |
6030s | uh full ik is okay |
6033s | there's like uh like i keep boots and |
6036s | gloves or sometimes tossed into builds |
6037s | here and there |
6043s | am i missing something horrible |
6045s | i don't think so |
6054s | rhymer you've been typing forever to me |
6055s | and discord i'm so nervous what you're |
6057s | gonna send me |
6058s | um |
6073s | so |
6086s | let's keep going getting that arena |
6089s | arena life i've been living in the arena |
6090s | the last few weeks |
6095s | can i ask when the multiplayer beta is |
6098s | possible i'm sorry i do not have an |
6100s | answer for you |
6104s | set item upgrade shards that locked |
6107s | behind in-game content like uh |
6109s | corruption tiers or some threshold of |
6110s | shards get upgraded |
6112s | uh the sets effect incrementally yeah |
6114s | like um |
6118s | we talked about a few different things |
6120s | for for set upgrade systems so there was |
6122s | uh there was one that we talked about |
6124s | where |
6125s | uh the sets |
6127s | and i really i still really like this |
6128s | one i know we decided against it it |
6130s | saddens me um but there's a few things |
6132s | we've talked about one where oh my |
6135s | goodness i'm gonna die here |
6137s | i can feel it |
6139s | my death is coming |
6141s | uh |
6143s | where the sets |
6145s | instead of having like the set |
6147s | requirements having this this was |
6149s | someone's someone's community's idea i |
6150s | don't know where it came from exactly i |
6151s | really liked it |
6156s | go squirrels go i believe in you |
6158s | um |
6159s | [Music] |
6162s | and i i realized this this reason why |
6164s | this doesn't work and it's it's having |
6167s | the set bonuses |
6170s | require a certain amount of set power |
6173s | and having the |
6176s | uh the sets drop with a variable amount |
6179s | of set power similar to what engineering |
6180s | potential does and so early versions of |
6183s | the sets where you drop several pieces |
6185s | up |
6186s | would require the full set to get the |
6187s | full bonuses but if you get better |
6189s | versions of individual set pieces you |
6191s | don't need the full set to complete the |
6193s | set bonuses anymore |
6197s | and there's there's a lot of problems |
6198s | with this unfortunately um |
6201s | but there's there's there's room for |
6203s | things similar to that i think |
6206s | that we can make improvements to the way |
6207s | sets progress and scale into later parts |
6210s | of the game |
6226s | get out of that |
6234s | i am shocked that i'm not dead yet |
6240s | not quite sure how or why but we |
6242s | survived i'll take it |
6254s | hey master those things like that where |
6256s | um |
6258s | like powering up the set bonuses so like |
6260s | having the set bonuses have tiers |
6263s | and |
6265s | um |
6266s | like if the set items had a certain |
6268s | amount of set power and you could add |
6270s | you could add set power to the item as a |
6272s | bonus from a dungeon um and the total |
6275s | amount of the set power on the set that |
6276s | you had equipped would unlock different |
6278s | tiers of each bonus so like uh a tier |
6282s | we've gone over a lot of these different |
6284s | things um |
6285s | and so like you could have the set bonus |
6287s | could be like plus five strength and |
6288s | that's the tier one version of the step |
6289s | bonus and then if you had enough set |
6291s | power that bonus goes up to like tier |
6292s | two and the tier two bonuses plus ten |
6294s | strength or something like that so it's |
6295s | the same bonus but it's just a better |
6296s | version of that bonus |
6298s | um so so items could scale further into |
6300s | the game |
6302s | there's lots of little things that we've |
6303s | talked about with that um |
6306s | that would be really cool to do |
6308s | but but all of them seem to have big |
6312s | uh |
6313s | big problems with them saigon set full |
6316s | silver fashion points |
6321s | maybe it's the build no way |
6324s | no way it's the pilot |
6326s | just crushing |
6336s | we're all shocked you're not dead yet |
6339s | ouch |
6340s | maybe that makes sense |
6357s | uh |
6359s | lightning meteor set is your favorite |
6360s | set in the game you find the staff |
6362s | commonly and new players try it out and |
6364s | like push further the scaling you need |
6366s | to set bonus from the rare helm powering |
6368s | up int on your gear uh it's great |
6371s | in-game build yeah i i actually that's |
6373s | one of our best sets in the game so i'm |
6374s | glad you like it |
6376s | um |
6381s | and i think overall we're getting better |
6384s | at making sets |
6386s | we haven't made a lot recently |
6390s | i think we're kind of waiting to see if |
6391s | we're going to have a big system change |
6392s | for sets before we make a lot more of |
6393s | them |
6395s | we even had an opportunity to make a set |
6397s | pretty easily with the um |
6401s | uh |
6402s | the the mountain uniques there's there's |
6404s | like four mountain uniques that look and |
6407s | beam just perfect together and you're |
6408s | like oh it's clearly a set |
6411s | somehow it's not a set |
6414s | um |
6421s | who knows maybe we figured a way to fix |
6422s | sets we'll make it one i doubt it but uh |
6451s | oh i dropped unique back there what is |
6453s | it |
6455s | 1lp chimera i'll take it |
6460s | don't think they'll take it at the bank |
6461s | though |
6463s | 83 we're getting there boys and girls |
6467s | party people |
6480s | come on guys out of the circle |
6490s | for anyone who doesn't know you can |
6491s | press a to direct your minions to move |
6494s | to a set location which is how i got |
6496s | them all to leave the aoe just in case |
6498s | even i probably didn't need to |
6507s | i like the |
6508s | the polymath is one of my favorite ones |
6510s | it's all attributes |
6514s | [Music] |
6529s | all right |
6534s | how's everybody doing |
6548s | um |
6556s | not great for me |
6565s | this red drop is rare the same as primal |
6568s | gear for dl3 no uh primal gear like |
6571s | probably is like a guaranteed perfect |
6574s | um |
6575s | like primal ancients are going to be |
6577s | perfect i i guess like |
6579s | um |
6582s | we don't have anything that's like a |
6583s | guaranteed perfect item |
6586s | uh but so we have unique items as our |
6588s | sort of like top tier of item that when |
6591s | you combine them with an exalted item of |
6593s | the same type they turn red and become a |
6596s | legendary item and so a unique with |
6598s | legendary potential and a purple item so |
6601s | you need you need oh that was a mistake |
6603s | wasn't it |
6609s | why are they still squirrels |
6613s | [Laughter] |
6615s | uh okay where'd the points come from oh |
6618s | here and there |
6621s | all right we'll take it |
6622s | um you need a unique legendary potential |
6625s | and an exalted item of the same type |
6627s | combine them together after completing |
6628s | one of the dungeons and it creates a |
6630s | legendary item by taking the unique item |
6632s | and pulling the number of stats of |
6633s | legendary potential that it had in this |
6634s | case one |
6636s | from the exalted onto it picks a random |
6639s | stat or stats based on the number of |
6640s | legendary potential that the unique has |
6643s | so if this had three legendary potential |
6644s | it would take three random stats now the |
6646s | exalted m does need to have four stats |
6648s | on it so we can't use this one but if we |
6649s | do slap an extra stat on it we could use |
6652s | it like if we just slapped |
6653s | i don't know |
6661s | strength let's put strength on it |
6664s | and of course i had chaos cliffs on |
6666s | there |
6677s | okay that's a terrible item that's just |
6679s | my fault for being an idiot |
6682s | [Music] |
6686s | but we could use it now |
6695s | alder's boots that's the other set item |
6697s | that's good in g2 |
6702s | that's what like 10 items total |
6706s | out of out of what 50 set items i don't |
6708s | know how many they have probably more |
6712s | i'm sorry |
6715s | i absolutely adored you too |
6718s | just for the record there's it's not a |
6720s | perfect game though |
6730s | dig the standing desk yeah |
6735s | we can go down |
6737s | [Music] |
6740s | let me go up |
6747s | that goes high okay that's a little uh |
6749s | it's making me nervous we're gonna bring |
6749s | it back down |
6754s | there we go |
6762s | uh there's still squirrels because |
6763s | minions are snapshot and spawning if you |
6764s | don't you didn't know |
6766s | yeah |
6767s | we're working on it don't worry it's |
6769s | getting fixed |
6781s | big badaboom |
6784s | uh how to break an item 101 with the |
6786s | guest speaker |
6788s | the expert mic yup yup yup i |
6791s | uh i just thought everyone should see |
6793s | what not to do because it's best to |
6795s | learn from example of what not to do |
6797s | right |
6798s | no one else is going to make that |
6799s | mistake now |
6802s | didn't need it anyways it was a junk |
6804s | item |
6813s | just about the game about three days ago |
6815s | what's your number one beginner tip |
6818s | uh honestly at first |
6821s | i i would really advise you to just |
6823s | if if you have any experience playing |
6825s | games like this at all just play it |
6831s | uh you should you should be fairly good |
6833s | if you've ever played an arpg before |
6837s | uh |
6838s | kind of just go for it and try things |
6840s | out and see what you like and |
6843s | knock about with it you'll you'll |
6844s | probably be fine to get through the |
6845s | storyline without any |
6847s | following a guide or anything like that |
6849s | um |
6851s | there are some good beginner tips and |
6852s | tricks videos |
6854s | maybe maybe |
6856s | give it to level 40 or something to |
6857s | watch one just so you can |
6859s | get a feel for things yourself |
6861s | first |
6862s | but |
6867s | and once once that's done if you've |
6868s | picked out something you really want to |
6869s | do you're like i really want this play |
6871s | style of this archetype and i'm |
6872s | struggling to make it work then there's |
6875s | lots of great resources out there tons |
6877s | of people making videos |
6881s | last epoch tools |
6882s | tank labs |
6884s | great websites |
6886s | for information on |
6890s | like to look up items and stats and gear |
6892s | and stuff like that |
6905s | uh getting a loot filter going is |
6907s | important |
6910s | uh they're fairly easy to set up |
6912s | uh |
6914s | the basics of |
6918s | uh you can you can you can just put put |
6920s | in little things like |
6922s | uh maybe hide things that are like once |
6925s | you get to level 50 you probably won't |
6926s | care about white items anymore so you |
6927s | just like hide normal items |
6931s | and and that's another show yeah hi |
6934s | yeah all right |
6935s | and you just see a little less stuff you |
6937s | know |
6953s | another tip i start crafting early |
6955s | there's you don't really need to save up |
6957s | your crafting stuff just |
6959s | just go for it if you've got an item |
6960s | it's really easy just like upgrade the |
6961s | stats on it and just slap extra mods on |
6964s | it you're like i am a strength-based |
6965s | character i can add strength to my |
6968s | gloves |
6969s | put strength in your gloves |
6972s | oh it's rid of a sentence there |
6976s | nice |
6981s | we can try and break a whole bunch of |
6982s | runes of a sentence and see what happens |
6984s | that'd be fun |
6986s | should we do that |
6991s | how many do we have |
6993s | 31 we're sitting on |
7001s | uh resistances are if you're if you've |
7003s | played a lot of rpgs before resistances |
7006s | are less important to cap in epoch than |
7008s | other rpgs |
7010s | um but still very good to cap |
7019s | there's probably like a bajillion other |
7020s | awesome tips that just got posted in |
7022s | chat that i missed |
7028s | oh should i try and max that is 50 |
7030s | enough you but by endgame you should be |
7032s | maxing out your resistances |
7035s | look at me not following my own advice |
7036s | that's probably why i was being hit so |
7037s | hard earlier but it was a necrotic zone |
7039s | wasn't it |
7040s | um |
7043s | there's there's there's a |
7046s | point where |
7048s | i can't know what the number is but |
7049s | there's a point it's pretty high it's |
7050s | like 175 |
7052s | i'll resist or something is higher than |
7054s | that's completely pointless because |
7056s | there's like you can get |
7058s | um things can apply |
7059s | or resistance shred to you that will |
7061s | drop your resistance even lower |
7064s | um |
7065s | and so you can but that has a maximum it |
7067s | can do so you can overcap your |
7069s | resistances to a point where it is |
7070s | useful but it's like really rare that |
7073s | that's there's even a point to that so i |
7074s | wouldn't bother |
7078s | ah let's go back and get this one with |
7079s | that experience |
7082s | oh two minutes left this is gonna be the |
7084s | last one oh yeah the most important |
7085s | thing g for game guide |
7087s | if anyone doesn't know |
7091s | you press g |
7092s | and it was a lovely game guide |
7095s | and you can search all sorts of things |
7096s | you're like i need help crafting oh |
7098s | there's crafting stuff here's an |
7099s | explanation of how crafting works |
7102s | and affix shards and runes and glyphs |
7105s | um |
7106s | there's all sorts of great information |
7108s | here you want how ailments work |
7111s | the whole thing on how elements work |
7113s | have blessings with what are those and |
7115s | how they work it's a huge thing and hear |
7117s | about that |
7118s | so there's lots of really great stuff in |
7120s | the game guide on um just basic |
7123s | mechanics terminology |
7125s | that should be should be more there |
7127s | should have nearby in there |
7129s | we need we need to it's been a while |
7131s | since we've done anything in there |
7137s | all right this is our last zone we're |
7139s | gonna finish this arena live or die |
7143s | likely die considering uh |
7146s | how great i am at this game |
7167s | impossible |
7171s | these guys are scary |
7176s | get them |
7180s | you can also make minions focus fire |
7182s | with the a key |
7200s | we're just gonna run around and let our |
7201s | minions kill things |
7207s | my goodness |
7210s | oh come on yes |
7219s | i almost died down there i've got idea |
7220s | let me jump back down there so good |
7234s | come on |
7238s | the slow stacks that are building up on |
7240s | me |
7252s | thanks to whoever that was i'm not gonna |
7253s | look deal with it |
7258s | good try though |
7260s | appreciate the effort |
7269s | i think i might make it out of this |
7270s | alive |
7272s | [Music] |
7273s | i was really hoping i just died right |
7275s | right i said that |
7278s | all right |
7279s | thank you everywhere let's get to the |
7281s | sub too uh dorothy mantooth that's a |
7284s | good name |
7285s | good name i like that |
7289s | all right |
7291s | that'll about do it for us today |
7297s | thanks come by everybody |
7301s | i hope you had fun i know i did |
7304s | we'll see you around next time |
7306s | let's go say hi to someone else |
7308s | who |