over 2 years
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Last Epoch
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1s | good afternoon everybody welcome back to |
---|---|
3s | the last epoch devstream |
6s | as always |
7s | i'm your host mike but i have a special |
10s | guest with me today please welcome to |
12s | the studio everybody this is our |
14s | loremaster kyle |
18s | kyle you're muted |
24s | you're still muted we can't hear you at |
26s | all |
29s | hey this is kyle kyle is our there he is |
35s | hey let me just add a definite discord |
37s | real quick okay i'll meet myself in this |
39s | there we go how's that perfect you're |
40s | here in double weren't you |
42s | all right here we go this is kyle he is |
44s | our loremaster he's uh one of the og |
47s | people here we've been together oh yes i |
49s | was many years um yeah having tons of |
52s | fun |
53s | oh here you should you should actually |
56s | mute the stream so you can hear me |
57s | through discord because this stream has |
59s | a delay |
64s | if that works |
66s | yes there we go yeah okay cool i haven't |
68s | muted this |
69s | stream now this is what i don't stream |
70s | that often there's tons of practice we |
73s | we we do this all the time |
75s | we're all pros at this no big deal so |
78s | i'm just gonna i'm just gonna keep |
79s | playing around with my bow mage builds |
80s | uh that we had going last week um while |
83s | kyle here is going to answer |
85s | uh lore questions that any of you may |
87s | have i know there's a few people that |
88s | might be a little bit |
89s | uh reasonably excited |
92s | um |
94s | and i hope i hope we get some good |
95s | answers in here um i do just want to |
97s | preface this a little bit by saying |
99s | there are some things |
100s | that we won't be able to answer |
102s | unfortunately as always um and i hope i |
105s | hope uh you all understand there's |
106s | certain things we've got to keep a |
108s | little bit uh on the dl a little bit |
110s | housekeeping before we get into this as |
111s | well |
112s | we have a new charity stream this week |
114s | um |
116s | pause with a cause |
119s | they uh |
120s | create custom |
122s | uh |
123s | assistance dogs for people with |
124s | disabilities um so it's pretty |
127s | cool and they'll be here all month so |
129s | yeah with that kyle welcome to the show |
132s | this way to be here |
134s | uh we did get a few questions before we |
137s | started um |
139s | that uh |
141s | so we have a few things like prepped up |
142s | but if anyone has any questions uh lore |
145s | questions specifically please feel free |
146s | to uh submit those for call the answer |
148s | while we go on the stream if you have |
149s | other questions that are not lower |
151s | related questions totally fine to ask |
152s | those two |
153s | um it's it's not exclusive but um |
157s | yeah it's just the the main focus and |
159s | theme for today |
164s | so yeah um |
166s | you got a question right here kyle do |
167s | you have a favorite i don't can you see |
169s | the chat directly you have the shadow |
170s | yeah okay if you get any questions just |
172s | go for it |
173s | okay so uh nerdyjoe314 says kyle do you |
177s | have a favorite implementation of time |
178s | travel mechanics even if it's not the |
180s | one used nle |
182s | actually there is one that i |
185s | like a lot it's actually from that old |
187s | webcomic homestuck i |
189s | like the idea of doomed timelines from |
192s | that story quite a bit and just |
195s | complicated time loops that |
197s | like cause themselves to happen i've |
199s | always been a fan of the kind of |
200s | puzzle-like kind of time mechanics in |
202s | those kind of stories and i i find the |
205s | idea of just doomed timelines really |
206s | fascinating from that |
208s | so i would say that'd be my favorite |
210s | i'm gonna piggyback and say bill and ted |
213s | that's a good one too absolutely |
217s | um yeah if you do have a question you'd |
219s | like us to answer put at last epoch game |
221s | in the question or |
223s | uh if you want to just ask directly to |
224s | kyle you can tag him too i don't know |
225s | what he is in chat |
227s | um |
228s | if you want to just type in chat |
230s | people can just see what you are |
231s | yeah i forget what my twitch name is |
234s | um and then well yeah we'll be able to |
236s | see that's for the usual questions so |
237s | when will the full game be released when |
239s | it's ready |
242s | yeah so k.q kyle is |
245s | uh is the engine if you want to take him |
247s | directly feel free to you can do either |
248s | one of us |
250s | yeah |
251s | and uh next question is from quiet for |
253s | me it is a what is the canon timeline |
256s | you will follow or will you keep it a |
258s | mystery i will say in regards to the |
260s | what |
261s | canon timeline means is |
264s | really determined by |
266s | what all needs to happen to |
269s | have the certain endpoint that certain |
271s | forces you know |
273s | need to happen so the campaign timeline |
276s | would be as were they canon timeline |
279s | but the alter the timelines do exist in |
281s | the setting they're the alternate |
284s | timelines are canonical though there is |
286s | a canon timeline which the campaign |
288s | story sort of represents |
290s | and it's canon in an actual end universe |
293s | since |
294s | like |
295s | you've gotta like twist it |
297s | a little bit |
298s | yeah like there is a prime line |
302s | yeah prime prime timeline is a i think a |
305s | better way to kind of get that across in |
307s | far as like how the setting itself would |
309s | perceive it |
317s | sweet |
318s | multiplayer win when it's ready |
320s | multiplayer we are working on right now |
321s | we do have testing going for it um |
324s | we recently finished up our |
326s | uh community tester |
328s | test and we have been um |
330s | working on a new build for that and we |
332s | should be |
333s | moving along program's going great |
335s | there's no major stumbling blocks since |
337s | we've started the ct timeline |
339s | cct testing so that's good news there |
341s | but we don't have a date yet for it |
342s | sorry |
351s | will i ever get more swirl items maybe |
354s | all right i got another question from |
356s | perry the pig what's with the giant |
359s | black hole at the end of time will we |
361s | ever learn more about that or is this |
362s | there to be pretty |
364s | and |
365s | actually |
367s | so that buckle it just adds a little bit |
368s | more personality to the area a little |
371s | more ambience |
372s | and also i got an unrelated question to |
374s | ask in response where is orbus anyways |
377s | is there actually a location where he |
378s | physically is who knows who knows |
380s | completely unrelated question in |
382s | response to that one |
386s | uh another general question here um |
389s | when will they add multiplayer when it's |
390s | ready we don't have any details on it |
392s | yet will we ever get more squirrel items |
393s | maybe just a lot of similar questions |
396s | there um well i need to create a new |
398s | character to play multiplayer when it |
399s | launches yes or kind of play the ones |
401s | that i have today no the ones you have |
402s | now are stored offline on your computer |
404s | and we will not be transitioning them to |
406s | our servers |
407s | partially from a |
409s | fresh start perspective partially from a |
410s | securities perspective um yeah |
413s | so the the offline characters will |
415s | remain offline you will be able to |
417s | continue playing them offline as you are |
418s | now um but they will not transition to |
421s | the online environment |
425s | okay i've got another question from |
427s | tur 3k does that mean we'll go into the |
429s | black hole i i don't know if we're going |
431s | to black hole that might be important i |
433s | might not i just i don't know where i |
435s | don't know where orbis is who knows we |
438s | i don't know where we'll go to find them |
440s | anyways we have another question for |
443s | from quiet for me how did necrotic |
445s | magics come to exist we know it was more |
447s | like a science match compared to other |
449s | magics like natural elemental why can't |
451s | void and necrotic magic coexist in the |
453s | same spell |
455s | so |
455s | there are a few sort of layers to that |
458s | question |
459s | i will say that negromatic magics |
462s | have existed for a long time |
464s | it really just kind of what necromatic |
467s | magic really kind of is is yeah any kind |
469s | of magic that deals with souls or |
472s | reanimation or soul manipulation |
475s | if you're speaking more specifically |
476s | about the immortal empire style of |
479s | necrotic magic that came into the |
481s | forefront pretty early into the immortal |
485s | or the |
485s | early in the imperial era |
487s | after |
488s | humanity kind of got out from under the |
490s | gods and started doing their own thing |
492s | and |
494s | once the immortal emperor kind of rose |
496s | to power he started out as a mortal you |
499s | know human |
500s | and |
501s | once they had just |
503s | more resources at their hands no gods to |
505s | kind of you know guide them or tell them |
508s | what to do they start experimenting with |
510s | these kind of more forbidden magics more |
511s | and more and gonna sort of advance to |
513s | get into this more sort of science-like |
515s | shape so that's kind of |
518s | the short version of that is |
520s | necrotic match cases for a long time |
521s | it's been more of a kind of forbidden |
523s | kind of hedge magic kind of secret kind |
525s | of thing and it's really once the whole |
527s | empire really started to embrace it and |
529s | kind of feel it with this kind of |
531s | stolen divine magic they got from |
532s | killing the gods and without having to |
534s | push back from |
536s | these divine influences they're able to |
537s | really kind of get the steam rolling on |
540s | necrotic magic we're actually advancing |
542s | kind of turning into what you see in the |
544s | imperial era |
546s | and for the second part of that question |
549s | about |
550s | why can't void and aquatic magics |
551s | coexist |
553s | um there are a couple of examples of |
555s | them |
556s | kind of coexisting but it's never in a |
558s | very like |
559s | seamless like natural way the two |
562s | examples that come to mind immediately |
563s | are the emperor's remains at the end of |
566s | the ruined temple vetera and void harden |
570s | at the end of that ruin of the empire |
571s | timeline where |
573s | haren is now void corrupted i would say |
576s | both of those examples are |
577s | kind of special cases because of the |
580s | fact that yeah the void magic and |
582s | aquatic magic have a hard time |
584s | coexisting due to the fact that they |
585s | both sort of |
587s | work off of the same |
589s | like prey almost the same sort of like |
592s | fuel almost like i've gotten a rent out |
595s | version of this real quick yeah so |
598s | it's hard to see really like seamless |
601s | fusions of them because |
603s | void creatures and void like corrupted |
606s | things they aren't really alive in the |
608s | same sense as normal life would be so |
611s | you can't really raise them into undead |
613s | and conversely a lot of the sort of |
616s | soul and kind of vitality that the void |
620s | corrupts is kind of |
622s | frayed and damaged and you know |
624s | not |
625s | all together there anymore and on death |
627s | so they're kind of |
629s | if it's undead or if it's void it kind |
631s | of has a lot of the stuff that undead or |
633s | void would use already gone essentially |
637s | so the cases where you know void and |
640s | aquatic do interact are in special cases |
642s | like the emperor's remains that is more |
645s | so like avoid masses |
647s | puppeting the emperor's corpse anything |
650s | else rather than any kind of true |
651s | fusion and in haran's case haran has a |
654s | lot more of his kind of self still in |
657s | there in that timeline and that's how |
659s | the void is able to corrupt them despite |
660s | being undead in that like |
663s | and those are two definitely like |
664s | exceptions that kind of like what you |
666s | would normally see if you like in fact |
668s | in the ruined empire time and you see |
670s | you know undead and void right next to |
672s | each other and they're staying mostly |
674s | kind of independent fighting each other |
677s | largely due to the fact that they the |
679s | stuff that they would corrupt on each |
681s | other is already corrupted as it were |
684s | not sure if that answered the question |
685s | as |
686s | well as you'd like but that's |
689s | about it we're going to scroll up |
691s | there's more questions oh thank you |
693s | scroll up but we got some more questions |
695s | let's see here |
697s | will there be a lore explanation for |
699s | multiplayer from perry the pig this is a |
703s | like a concert we like threw around a |
705s | bunch way way way back when like back |
708s | like pre-kick starter when it was like |
711s | five of us i and i'm still a big fan of |
714s | the sort of like almost meta e concept |
717s | where pretty much |
719s | multiplayer other player characters are |
721s | pretty much |
722s | other travelers like a you know the |
725s | traveler from their own timelines that |
728s | does kind of |
729s | fly in the face of the you know canon |
732s | slash prime timeline answer from before |
734s | but that's kind of easily kind of |
736s | smoothed over by the idea that |
739s | you |
739s | individually are |
741s | the traveler that's in the prime |
743s | timeline whereas |
745s | the players interact with a multiplayer |
747s | are all from these secondary timelines |
749s | and thank you too i think it was perry |
751s | the pig again who said primary versus |
753s | secondary earlier no that's nerdy joe |
754s | three and four yeah |
756s | joe three one four i do like that |
758s | primary versus secondary terminology |
759s | there that's definitely helpful on this |
761s | so yeah like we threw around that i did |
763s | quite a bit a long time ago about other |
765s | players and multiplayer being |
767s | other you know quote unquote main |
770s | characters in alternate timelines that |
772s | aren't you who is in the canon prime |
776s | primary timeline |
779s | let's see here what's what's the next |
781s | one we have |
783s | from nerdy joe three and four will you |
785s | change the local save format to just how |
787s | easy it is to craft items |
789s | well |
790s | looking back at the history of well wren |
792s | and the imperial era i have no idea mike |
795s | what do you think i already answered |
796s | this one in text yeah so i was saying |
798s | there is that |
799s | obscuring that function for offline |
801s | saves is not going to actually do |
803s | anything to stop people from doing it |
804s | someone wants to they'll still do it um |
806s | just makes their life harder so probably |
808s | won't do anything we might change some |
810s | things a little bit but |
811s | um |
812s | if someone's gonna do that |
814s | someone will make a tool for it it won't |
816s | be that hard to do anyways so it's um |
819s | probably not worth their time and energy |
822s | we're just gonna make online awesome |
826s | it's a short answer |
827s | there was there was another question |
828s | there while we're on the topic of |
829s | knotler stuff um |
831s | in the model of fate when looking at the |
833s | second quest |
835s | of the last ruined timeline where you uh |
837s | where you have to defend gaspar against |
839s | waves of void monsters it seems gaster |
841s | is unkillable by monsters doesn't mean |
843s | he's the most powerful entity currently |
844s | maybe this is a |
846s | lower question after all uh |
849s | some things are there for mechanical |
850s | purposes to make things function |
852s | properly and we all know how much we |
854s | love defending ashley and re4 right |
858s | and i'll say lore wise the reason why uh |
861s | urzah can't be damaged by the void |
863s | monsters in that quest echo is because |
865s | he is especially |
867s | adept at portal interpretation magic and |
869s | he just teleports all the damage coming |
871s | in towards him away |
872s | nice |
874s | i like that |
876s | see this thing as well i feel like i'm |
877s | gonna learn just as much as everyone |
878s | else here today |
882s | because i get asked these questions on |
883s | my dive no idea |
886s | but the real answer is because if he |
888s | died and you know we don't want to have |
890s | that oh you failed the quest because |
892s | this npc died start over that's just not |
894s | fun ever heard of the term plot armor |
899s | uh all right we got another one from |
902s | quiet for me what is the power structure |
905s | of the gods are orbis and atera the |
907s | pinnacle then lugan herod and raya and |
909s | much also the lesser gods where does the |
911s | shade of orbis fall under this power |
913s | dynamic |
914s | i will say that |
916s | the terra and |
919s | orbis in this sort of hierarchy they are |
921s | definitely above lagon hera ryan majasa |
925s | and i would say more specific more |
926s | specifically lagaan here raya and majasa |
929s | are directly underneath the terra |
931s | whereas |
932s | orbis is sort of |
934s | uh |
935s | if you if you like like a like kind of a |
938s | tree kind of like branching out or |
940s | basically kind of branch out from the |
942s | same kind of like tier as a tara for |
945s | sure |
946s | with |
947s | raya lagaan majasa and hirot both being |
950s | directly under tara but not connected to |
951s | orbis if that makes any sense so family |
953s | tree wise they are |
955s | from you know under a terra but not |
957s | under orbus but orbis and terra are on |
959s | the same on the same tier |
962s | and the second part of that question in |
964s | regards to the shade of orbis the shade |
966s | of orbis is |
967s | not |
969s | it's sort of it's its own kind of |
971s | separate entity but not really the shade |
974s | of orbes is essentially a reflection of |
976s | orbis a sort of snapshot of his malice |
979s | and torment during the time he was |
980s | imprisoned |
982s | and |
983s | being reflections of orbis from this |
986s | kind of very specific snapshot orbits |
988s | can guide them in like you know certain |
990s | ways but they're kind of natural kind of |
993s | nature of you know this kind of pain and |
995s | torment kind of guides them to what they |
996s | do as it is now so |
998s | like orbis can control the shades but |
1001s | the shades |
1002s | and so the shades are definitely under |
1003s | orbis but the shades are also the sort |
1005s | of reflections of him |
1010s | so you could draw a parallel of the |
1013s | shades being |
1014s | just under orbis the same way that |
1017s | the divine era gods are just under terra |
1019s | but it's not exactly the same situation |
1021s | as these are snapshots of orbits rather |
1023s | than these more independent beings that |
1025s | the divine ever gods are should we do a |
1027s | little graph here so we've got |
1030s | sure |
1034s | all right so pretty much we're |
1036s | only dealing with two tiers here so |
1037s | we've got a terra and orbis on one |
1041s | the under terra we have the divine era |
1044s | gods |
1045s | and on orbis we have the shades though |
1047s | the shades are |
1048s | kind of the same entity as orbis but |
1051s | reflections of him whereas the lagon and |
1054s | the others are |
1055s | more independent |
1059s | kind of like that |
1061s | yeah exactly yeah |
1064s | like so like in this structure like like |
1067s | herod and you know the others they are |
1070s | no subservient to tara and if she was |
1072s | active if she was active in the divine |
1074s | era they would be you know following her |
1076s | you know orders and taking her calls on |
1078s | things |
1079s | but they have no such like connection |
1081s | obligation to orbis |
1083s | yeah despite orbis and their being on |
1085s | the same tier |
1090s | different departments you could say |
1093s | you're not my supervisor |
1095s | exactly exactly |
1098s | a quick question will be a class respect |
1100s | if you're asking if you can change your |
1101s | mastery class we don't plan for that to |
1103s | be an option at the moment but you know |
1105s | anything could change |
1110s | just call the other players mercenaries |
1111s | and call it a day |
1114s | yeah we're adding mercenaries to the |
1115s | game all the other players are your |
1116s | mercenaries and you are everyone else's |
1118s | mercenary as well |
1120s | i still like the idea that for from |
1122s | everyone's personal perspective they're |
1124s | the hero of their own story even though |
1126s | with you being the one actually |
1127s | controlling your screen you're the hero |
1130s | of your actual story and that's just |
1131s | getting splitting hairs either way yeah |
1134s | i love it |
1135s | yeah we got another question from uh ira |
1138s | weird i'm sorry i must pronounce that |
1141s | name we will we learn what happens with |
1143s | uh mortitus after we remove the spear |
1146s | and unrelated will get to see the |
1147s | emperor origin story |
1149s | i will say that |
1151s | the ramifications of mordatus being |
1155s | essentially like |
1157s | freed or just not in not being held |
1161s | by the spears presence anymore that is |
1165s | not really going to be |
1167s | explored in the campaign currently |
1171s | why there are |
1172s | plans to kind of potentially use that as |
1174s | a hook for some future content it might |
1176s | be a monolith thing it might be |
1178s | something else down the road but as it |
1180s | is it's sort of a |
1182s | a hook for later stuff |
1184s | and |
1185s | anyways |
1187s | as long as the ruined era happens it's |
1189s | going to you know |
1191s | really |
1193s | flow over and consume anything that |
1195s | words might have been up to at that time |
1196s | because |
1197s | you know |
1198s | it doesn't have enough time for that |
1200s | so |
1201s | mortise right now is sort of a two-bit |
1203s | continued plot thread that we have our |
1206s | disposal for later |
1208s | and the other side of the question about |
1210s | the emperor origin story |
1212s | that will be addressed in one of the |
1215s | future campaign chapters |
1217s | i'm not going to get into more detail |
1219s | than that but that is you will see |
1224s | you know someone become the moral |
1225s | emperor or at least just begin their |
1227s | path on that by the end of the campaign |
1233s | no foreshadowing at all |
1234s | [Laughter] |
1238s | okay got another one from random man |
1242s | random name x yeah you know also i just |
1244s | wanted for you to welcome everyone from |
1246s | monster club and stream i forgot to say |
1248s | that when you join but |
1249s | thanks for coming hang out lord stream |
1252s | howdy also spoiler alert heads up |
1255s | a little late uh yeah i'm trying to keep |
1258s | all the answers i have no have more |
1260s | details to my chest |
1263s | yeah anyways |
1265s | i think we're assuming that everyone |
1266s | here doesn't care about having plot |
1268s | spoilers from that's already in the game |
1271s | oh yeah if it's like already in the |
1273s | campaign chapters heads up it i'm |
1277s | yeah it's going to be talked about |
1278s | unfortunately |
1280s | like uh |
1282s | maybe one time we'll we'll schedule like |
1283s | a spoiler free lore stream we can talk |
1285s | all about the title screen of the game |
1293s | random name x |
1295s | lore question please explain how this |
1297s | character fits into the lawyer |
1299s | mike |
1300s | primalist |
1301s | it has been a long running just kind of |
1303s | inside joke in the community in the like |
1305s | company about mike looking like the |
1307s | prime list i know at least one of the |
1309s | primals like early models looked just |
1312s | like mike like |
1314s | like |
1315s | it was his face |
1318s | yes they did didn't they |
1320s | i remember that now |
1323s | it's not there anymore |
1325s | it's a completely different model from |
1326s | scratch now |
1327s | yeah |
1328s | i'll i'll say the lower expansion for |
1330s | that is a uh a small team with not many |
1334s | art art references |
1337s | no i used to live in the woods that's it |
1338s | i used to have a wolf buddy we hung out |
1340s | in the woods |
1342s | yeah |
1345s | okay got a question for mike from tur 3k |
1348s | you want to tackle that one |
1350s | um |
1351s | we already hit that earlier yeah you |
1352s | already had that earlier i'm sneaky |
1355s | you are sneaky |
1357s | okay let's see here we got one from |
1362s | a wild ozzy is it in theory possible for |
1365s | a trace of the void to follow you |
1366s | through time and afflict other timeline |
1368s | or other times or perhaps that just an |
1370s | idea for a future expat or something |
1373s | you kind of see it's less following and |
1377s | more so summoning but that you do see a |
1379s | little bit of something like that with |
1380s | apophis at the end of chapter nine where |
1383s | she summons in the void herself from the |
1386s | future to the divine era so the void can |
1391s | you know be beckoned into |
1393s | other times it's not completely locked |
1395s | into the ruined era which kind of you |
1397s | know increases the kind of scope of its |
1398s | threat |
1399s | and |
1401s | it also if you consider the void knight |
1403s | that you know it's following them no |
1405s | matter where they go so you do have a |
1407s | little bit of that it's |
1409s | not as |
1411s | like |
1412s | it's not it's not as |
1415s | would be good a good |
1416s | word for this |
1418s | it's not as volatile and fast as to be |
1422s | like oh if you are if you travel from |
1424s | the ruined era to you know another era |
1426s | as the player you are doing that time |
1428s | and place to being void consumed |
1431s | like it's not to that extent but |
1434s | it there is a bit of |
1437s | travel that can happen there that you |
1438s | can see with the void night as a class |
1440s | and what apophis is doing in |
1442s | chapter nine and |
1445s | even see a bit of that in some of the |
1446s | like malt echo systems where you have |
1449s | void creatures you know going into these |
1452s | places sometimes they shouldn't be in |
1453s | the monolith |
1457s | let's see here we got a |
1459s | another question from uh |
1462s | by rule is on i think it's more of a |
1464s | gameplay question |
1466s | will exist a simple way to leveling alts |
1468s | without having to replay the campaign |
1470s | um mikey won't hit that one yeah so in |
1473s | um |
1474s | single player it's gonna remain the same |
1477s | way it is essentially now where you'll |
1478s | be able to use |
1479s | um |
1481s | you'll be able to use uh dungeons to |
1484s | skip parts of the campaign they'll be |
1485s | more dungeons still be easier to do um |
1489s | in multiplayer you can get your friends |
1490s | to help you |
1492s | so there's that which will which can |
1494s | help a lot |
1495s | uh it's possible things that that could |
1497s | change slightly but right now |
1499s | they can help you a lot a lot a lot lot |
1501s | lot a lot you'll always have to complete |
1503s | some side quests in order to unlock your |
1505s | passive and idle slots um |
1509s | those do happen a lot faster once you're |
1511s | level 100 |
1512s | or |
1513s | 50 even |
1520s | okay got a |
1521s | another question from perry the pig how |
1524s | did you decide that grail was the last |
1526s | ever i want to |
1528s | well that's quite presumptuous isn't it |
1532s | objection leading questions |
1534s | that's a leading question |
1536s | who's to say that grill because they're |
1538s | molar emperor that's not substantiated |
1540s | in any way |
1541s | that was not in discovery |
1547s | drink lots of water buddy |
1549s | oh yes i am getting a little parched |
1551s | also have a gigantic water jug |
1560s | okay |
1561s | let's see what we got next |
1564s | there is a non-lord question regarding |
1565s | set items and how stamford's is |
1567s | legendaries do you want to hit that mic |
1568s | sure yeah it's we're still unsure |
1571s | exactly what we're doing with set items |
1572s | so they're kind of up in the air right |
1574s | now um the big problem with uh set items |
1577s | right now is the sheer volume of mods |
1579s | that they already get so adding new ones |
1582s | is dangerous in some situations |
1584s | i think i saw something there about set |
1586s | affixes being added in we actually had |
1588s | those for a while were very poorly |
1589s | received interestingly enough |
1592s | some people really loved them so i don't |
1593s | want to write that off completely but in |
1595s | general they were |
1596s | not |
1597s | great maybe we just didn't quite execute |
1599s | them properly so they could come back |
1600s | it's possible but um we're still we're |
1602s | still working out exactly what we're |
1603s | going to do with set items um |
1605s | they're we're well aware that they are |
1607s | not uh |
1608s | in the running for top-tier in-game gear |
1611s | at the moment |
1613s | please don't think we're ignoring that |
1618s | all right we have another question from |
1620s | random name x my favorite character is |
1622s | the lost spriggan in the lightless arbor |
1624s | we'll see him or his future progeny |
1626s | again if anything ever happened to him i |
1628s | would kill everyone in this room and |
1629s | then myself |
1631s | me too buddy me too well there actually |
1635s | was planned to be one more little kind |
1637s | of |
1638s | epilogue to the los briggins little arc |
1642s | back in the patch that they debuted in |
1644s | but we ran into some time constraints on |
1647s | that where |
1648s | i got most of it working but there's |
1650s | some like little elements that we didn't |
1652s | have ready in time so |
1654s | there is a small continuation to their |
1658s | story that i definitely have |
1660s | you know in the backlog ready to |
1663s | i want to get it into this next patch no |
1665s | guarantees no guarantees of course but i |
1667s | do have |
1668s | a little continuation for the lost |
1670s | spring plan that i would love to get in |
1672s | sooner rather than later |
1676s | oh and we have a another one from quiet |
1679s | for me with the flavor text of legacy of |
1682s | the quiet forest this branch will |
1683s | protect you if it when i cannot the last |
1685s | word is quiet heard from her force |
1686s | friend would impossible if i could get a |
1689s | npc and story related to spring lure |
1690s | long shot i know but my i'm the biggest |
1692s | nerd about spriggans taking my shot |
1695s | well it depends on whenever we add |
1698s | content that would go to |
1700s | the part of the world that that is |
1702s | referencing |
1703s | i could definitely see diving into that |
1706s | well whenever we add content that |
1708s | tackles that area but that is a big to |
1712s | be determined i would say but i i'm a |
1714s | big fan of spriggans as well i mean |
1716s | that's why i you know was pretty gung-ho |
1720s | about putting in the lost brigand when |
1721s | we put in that dungeon so i would love |
1723s | to get in more spring lore as well |
1728s | let's see here i just found a nice ring |
1733s | drag that tool tip up a little bit it's |
1734s | covered by my own face |
1736s | uh |
1739s | here |
1740s | nailed it oh nice oh that's a lot for |
1742s | business 30 35 nice |
1746s | alrighty |
1748s | another question from nerdyjoe314 |
1751s | you just answered a question about |
1752s | gaspar but called him urza i know you'll |
1754s | play mtg as gaspar based on urza so the |
1758s | i i interpreted the question as |
1761s | referring to the |
1762s | wrong elder |
1764s | due to the second quest echo and the |
1767s | ruin refuge |
1769s | or lost refuge i forget the exact name |
1771s | of that one |
1773s | in the in the storyline that had the |
1775s | same same situation |
1777s | yeah exactly like the uh that second |
1779s | question that does feature urza rather |
1781s | than gaspar and gaspar's in the third |
1783s | quest echo of that timeline so yeah it |
1787s | is ursa but it's spelled differently |
1790s | yeah it's about with the er z8 but |
1793s | i i |
1794s | i will say like is that based on the |
1796s | character directly since i i was sad to |
1798s | say i don't know mdg's urza's lore |
1802s | that well i know mike does because mike |
1804s | is a big into g fan |
1806s | but i |
1807s | am a big fan of that it i like that name |
1810s | a lot so i just gotta you know dove into |
1812s | that for that gaspar |
1814s | the like as in the elder gaspar his name |
1817s | is based off of a character for grown |
1819s | trigger also named gaspar which itself i |
1822s | believe is a reference to goddess of the |
1824s | uh the three wise men from |
1827s | old like you know |
1829s | bible holiday stuff |
1831s | i believe |
1834s | yeah that thing yeah |
1837s | but yeah so |
1838s | get gas bar is a reference of a |
1840s | reference |
1841s | love it |
1843s | okay let's see here |
1845s | got a another question from perry the |
1848s | pig or actually |
1849s | respecting i think that questions are |
1851s | being answered yeah prairie the pig if |
1853s | shade of war is a reflection of orbis |
1855s | and themed as void damage is this |
1857s | related to the void knight's echoes |
1860s | i could see the argument being made that |
1863s | the void knights echoes are reflections |
1865s | of the void knight in a similar way that |
1867s | the shades are reflections of orbis it |
1870s | it's kind of tapping into that same sort |
1872s | of magic the same sort of |
1876s | you know |
1877s | taking these kind of snapshots of |
1879s | this kind of like emotional and will |
1882s | state so i i i could see a |
1886s | a sort of symmetry between the void |
1888s | knights echoes and orbis's shades i can |
1891s | definitely see that |
1894s | get a uh really question from ira weird |
1898s | does that mean the shades are on the |
1899s | same power tier as the four lesser gods |
1902s | i don't want to say that conclusively i |
1904s | would say that they are very powerful |
1906s | beings and if they were to |
1909s | be active in the |
1912s | like prime timeline to the same extent |
1914s | that they are active in |
1916s | the like kind of morass of dead and |
1919s | broken timelines of the monolith gives |
1921s | you access to that they would be a big |
1924s | problem |
1925s | and i could definitely see |
1927s | them being |
1928s | a potential threat to the gods i don't |
1930s | want to say conclusively that they are |
1932s | on the exact same power tier though but |
1934s | it is comparable i would say it's |
1937s | comparable |
1939s | they're in the same conversation |
1941s | they've never gone up against each other |
1942s | so we don't really know right |
1944s | exactly yeah |
1947s | and like |
1949s | hmm i i just for later |
1951s | [Laughter] |
1954s | okay this here we got |
1957s | one from tur 3k |
1959s | do waypoints and portal from players |
1961s | serve a purpose only for gameplay or are |
1963s | there lore implications |
1965s | so they are prime they primarily exist |
1968s | for the gameplay but there are some more |
1971s | connections to where they aren't you |
1973s | know entirely gameplay abstractions like |
1976s | the waypoints are a |
1978s | old old technology from before the |
1981s | ancient era similar to the monolith that |
1982s | have just persisted and been unable to |
1985s | be like |
1987s | you know like |
1989s | damaged too much or alter too much |
1991s | across the arrows |
1993s | and that's actually part of the plot of |
1996s | i i'm so used to thinking of internal |
1999s | names for the chapters of german what |
2001s | number is chapter d that would that be |
2002s | chapter five the one where you're gonna |
2004s | be on majelka yes i always think of it |
2006s | as yeah that's five okay gotcha i'm |
2008s | we'll pick into internals of what we |
2010s | call that chapter d whenever we're |
2012s | talking dev stuff |
2014s | but anyways uh part of what you're doing |
2017s | in |
2018s | chapter five is getting access to the |
2020s | artificial waypoint and that kind of |
2023s | brings the waypoints a bit closer to |
2027s | having more implications and that the |
2029s | immortal empire |
2031s | wants to |
2033s | harness and manipulate their power but |
2035s | doesn't really have |
2036s | a good efficient way to do so so they're |
2039s | trying to approach create their own |
2041s | waypoint via the artificial waypoints |
2043s | that you encounter at the end of chapter |
2045s | five and beginning of chapter six |
2047s | so they do exist in world in the setting |
2051s | though like |
2053s | the primary reason is of course gameplay |
2055s | but yeah they they are acknowledged in |
2057s | the setting as existing |
2061s | though like really only you and other |
2063s | people with similar powers you have the |
2065s | kind of unfettered use of them like you |
2068s | do outside of like cases where the like |
2070s | motherboard is trying to make their own |
2072s | that they can use like that |
2075s | i'm going to take on the shade right now |
2077s | we're going we're doing a shade oh my |
2079s | gosh very often on stream cause i'm |
2081s | terrible at it |
2084s | what's your favorite shade combination |
2086s | of the what like 9 000 there are |
2089s | i like the ones with the mozzarella |
2090s | sticks and the chicken sandwich |
2094s | diet pepsi |
2096s | that's my favorite combo here |
2099s | ah storm close enough |
2101s | all right |
2102s | next question |
2104s | from ireland damn so wanted martinez to |
2107s | be the emperor |
2108s | i |
2109s | i'm a big fan of mordecai's as well and |
2111s | i do want to delve into his history and |
2114s | future story eventually |
2117s | it's just not |
2119s | quite what's going to be covered by the |
2121s | scope of the campaign but |
2123s | i will say i've got future story |
2126s | expansion you know continuation kind of |
2130s | notes and plans that do involve more |
2132s | tests so i |
2133s | eventually i do want to round back to |
2135s | him and say like hey what could he have |
2137s | gone up to if the ruiner didn't happen |
2140s | for example but that's |
2142s | big ifs and big down the roads |
2146s | okay |
2149s | from |
2150s | call from kath hool who |
2152s | when will the next big patch be and what |
2154s | will be in it i |
2157s | will answer for that's more of a less of |
2159s | a lore question but i'm gonna answer |
2161s | mike because he's dealing with a lot of |
2163s | things shooting very bad things at him |
2165s | um |
2166s | we are working on some cool stuff and we |
2169s | don't have a hard release date to say |
2172s | publicly you just say when it's ready |
2174s | [Laughter] |
2179s | all right it's it's just we don't have |
2181s | details uh set in stone yet it's |
2183s | really it's when multiplayer is ready to |
2185s | go and we're confident that it's gonna |
2186s | be a smooth multiplayer launch |
2187s | and then we'll keep the patch and |
2189s | everything else that gets made in the |
2190s | meantime gets added |
2193s | keep an eye out to our socials when |
2195s | we'll have some cool blog posts about it |
2197s | yeah i'm not gonna make marketing bad by |
2199s | saying something here |
2202s | i crushed that i just i just would put |
2203s | that out there just no problem |
2206s | nice |
2208s | okay we got a question |
2211s | from a pikachu song 989 what would be |
2214s | the likelihood of a personal domain |
2216s | system as in the i assumed that to mean |
2218s | a sort of hideout or |
2221s | personal housing system |
2223s | um |
2224s | we've talked about symptoms like that |
2226s | before i feel like we've generally kind |
2228s | of shied away from going too deep on |
2231s | that side of things uh what are your |
2233s | thoughts mike it's um |
2236s | so right now we really want the |
2238s | the the main player hubs to be places |
2241s | where you like see people and hang out |
2242s | and meet people and |
2244s | and and have that sort of sense of world |
2246s | specifically in end of time and a few |
2248s | other places too and having hideouts is |
2251s | usually the term we use for it um |
2254s | does create a lot of like it's a lot of |
2256s | fun to to build a hideout everything |
2257s | like that and it's something that we may |
2258s | add in the future but for now um |
2261s | until things are really established at |
2262s | least it's |
2264s | hard to justify creating a place where |
2265s | people can go |
2267s | hide out |
2268s | um and not not mingle with everyone else |
2270s | and i know a lot of people don't like to |
2272s | necessarily talk to people you don't |
2273s | have to but it's just having that sense |
2275s | of world where you can see other players |
2277s | um |
2278s | we think it's a really powerful tool so |
2279s | having um taking that away by adding in |
2282s | a hideout is |
2284s | possibly a downside to it and |
2287s | it doesn't really add anything to the |
2288s | mechanical features of the game so if we |
2290s | were going to add a hideout system we'd |
2291s | want it to have some sort of primary |
2292s | purpose and we don't have that right now |
2296s | and it's just it's a bunch of extra work |
2297s | that would delay launch so it's not on |
2299s | the 1.0 list but it's not on the |
2302s | never list either |
2304s | i've always been a big fan of like that |
2305s | sort of getting your personal touch to |
2307s | be seen in the world to be able to like |
2310s | you know put put up these kind of you |
2312s | know hey this is mine and it looks this |
2314s | way because i may look this way and |
2316s | other people's doesn't look like this i |
2318s | definitely that's definitely a big |
2319s | appeal to me and i definitely see you |
2321s | know that appeal there but yeah like |
2324s | i don't know what shape that sort of |
2325s | system will take in the future but we |
2327s | definitely you know acknowledge that it |
2330s | is |
2331s | interesting and a lot of us are |
2332s | interested in that as well but yeah we |
2334s | we want to kind of foster that sense of |
2337s | like community in a larger world |
2339s | no you know as much as we can so you're |
2342s | having those hubs where you see other |
2343s | players takes a little precedence over |
2346s | that but yeah eventually i do |
2347s | and i am a big fan of that sort of |
2350s | personal getting your personality across |
2352s | in the game in some way |
2355s | okay |
2357s | next question let me scroll down a |
2359s | second from quiet for me with the |
2362s | forgotten knight being a first iteration |
2363s | of the hero what will the rule be in |
2365s | future or will ever get more information |
2367s | about her role in the lore |
2369s | i will say the uh being the first |
2371s | iteration of the hero might be some |
2373s | outdated lore |
2375s | we've bounced around a couple times on |
2377s | her exact origin but i will say that i |
2380s | do want to do more with the forgotten |
2382s | knight in the future |
2384s | i |
2385s | whenever we have the content that |
2387s | involves tackling orbus directly i do |
2389s | want the forgotten knight to have a role |
2391s | there in some fashion |
2393s | i |
2395s | can't say anything concrete about what |
2396s | that could look like or be |
2398s | but i definitely want to get her |
2401s | involved more and that story beat of |
2405s | actually going to you know phase orbis |
2407s | directly will likely be one of the best |
2410s | times for us to dig deeper into the |
2412s | forgotten night and what we can do with |
2414s | her and just a little bit of kind of |
2418s | meta kind of background trivia about the |
2420s | forgotten knight the inspiration for her |
2422s | actually |
2423s | comes from the fact that way back when i |
2427s | think before |
2429s | back in kickstarter times and i forget |
2432s | if we made this change before we entered |
2435s | our first like steam alpha or not but |
2438s | the sentinel was not one of our |
2440s | characters way back when instead of |
2442s | sentinel we had the knight and the |
2444s | knight was a female character |
2446s | and |
2447s | eventually we |
2449s | swapped out the night for our sentinel |
2451s | that we you know no one loved these days |
2454s | and when that happened that actually was |
2456s | the inspiration for me to create the |
2458s | forgotten knight character that is the |
2461s | kind of meta behind the scenes origin of |
2463s | the forgotten knight she's supposed to |
2464s | be kind of a |
2465s | wink wink kind of hinty like |
2468s | you know acknowledging that the |
2470s | knight the female knight character that |
2472s | used to be a playable character in the |
2474s | past you know it's kind of a hint that |
2476s | she existed and the front knight is kind |
2477s | of |
2478s | like |
2479s | fourth wall breakingly kind of a implied |
2482s | to be |
2484s | that player knight that now is not |
2486s | normal player character |
2487s | but that's just the kind of meta behind |
2489s | the scenes kind of like inspiration for |
2491s | her |
2494s | trivia |
2495s | yeah |
2498s | okay we got one from |
2500s | v cognito will there be improved combat |
2503s | field dying animations and all those |
2504s | things you mentioned on forum in your |
2506s | last post and |
2507s | 0.9 or that patch is almost all |
2510s | multiplayer focused i'll let mike hit |
2512s | that if he doesn't mind um yeah so we we |
2514s | are |
2516s | i |
2517s | yes it'll be in there is the short |
2519s | answer um we're not really developing |
2521s | two |
2522s | halves to the game we're we're |
2524s | developing just the game now um |
2527s | so whenever we start adding in features |
2529s | like that it's it's |
2531s | goes for everyone like it's it's |
2535s | we're not to start excluding things |
2536s | intentionally like that so um |
2538s | yeah those those are those are coming |
2540s | um |
2541s | even if even if they're not in for every |
2543s | single enemy in the game by the time it |
2545s | rolls around we'll still include it for |
2546s | the ones that are |
2547s | um |
2549s | they're in for a ton of things though |
2551s | the floodgates opened recently and i was |
2553s | just shocked at how many things they got |
2554s | in for it it's a lot of little tiny |
2556s | things like um |
2558s | i i was playing i was playing a cinder |
2560s | strike bow mage on uh |
2563s | on online recently on our multiplayer |
2565s | test and |
2566s | um |
2568s | just like when things die and they're |
2569s | just like their body kind of like singes |
2571s | and you get that like |
2572s | nice effect that goes on it and |
2574s | everything it just looks gorgeous |
2577s | i don't know little things |
2579s | yeah i'm very excited for everyone to be |
2580s | able to get access to and see all those |
2583s | like little little combat improvement |
2585s | details that we're like have in the |
2586s | background right now very excited for |
2588s | everyone else to see how much cooler |
2590s | those make everything yeah |
2593s | we got another one from uh nerdyjoe314 i |
2595s | think this is another gameplay focused |
2597s | one are you doing to are you going to |
2598s | have party play options for xp scaling |
2600s | slash damage scaling so everyone at a |
2602s | party has an even chance to contribute |
2605s | um so we're not going to scale power |
2609s | um so when you hop into a party that's |
2611s | your character your character is as your |
2613s | character is um enemy toughness scales |
2616s | so like um that the health that enemies |
2619s | have scales up with based on the number |
2621s | of players so that the um |
2624s | basically your average damage output is |
2626s | kind of the what would be your normal |
2628s | damage output in the in from single |
2630s | player and it's not exact it's |
2634s | just a way to make it easier to |
2635s | understand the um |
2637s | as far as xp scaling goes it's the same |
2639s | as single player really nothing nothing |
2641s | much changes really um xp skilling it's |
2644s | all individual so you still get the same |
2646s | amount of experience from killing things |
2647s | um they're four times harder say you |
2649s | have four people but you've got four |
2650s | times as many people so you kill them |
2651s | four times faster so it's it evens out |
2654s | pretty stable um |
2656s | and then you have |
2657s | uh xp scaling is the same as single |
2659s | player where it's max five level |
2661s | difference uh going up so if you're |
2663s | level 10 and you're in a level 15 zone |
2666s | you're getting experiences though it's a |
2666s | little 15 if you're level 10 and you're |
2668s | you're in a level 100 zone you're |
2670s | gaining experience as though it was a |
2672s | level 15 zone still so you cannot gain |
2674s | experience faster than a zone five |
2676s | levels above your current level |
2678s | and that's the way it is in single |
2679s | player now too anyways |
2684s | good answer |
2686s | got another one from ira weird |
2688s | considering in the reign of dragons it's |
2690s | specifically specifically that the |
2691s | lesser gods failed to subdue the dragons |
2694s | is that the original reason they |
2695s | recreated slash came to be or was it |
2697s | just a coincidence within the primary |
2699s | and most other timelines that they just |
2701s | went to war so i would say that subduing |
2704s | the dragons is one of the reasons that |
2707s | the gods exist but not the like core |
2710s | reason the |
2711s | intent of the gods |
2713s | had for them was to essentially |
2716s | help her in guiding and protecting |
2719s | humanity |
2720s | at the beginning of whenever humanity |
2723s | you know emerged back into the world |
2725s | and the gods were set up to which yeah |
2728s | guide and protect them along with her |
2731s | throughout the sort of you know |
2733s | revitalization of the world but due to |
2737s | certain events |
2739s | a terror goes dormant instead leaving |
2741s | the gods on their own to kind of tackle |
2743s | this task of diving leading and |
2746s | protecting humanity and |
2748s | one of the many threats that they had to |
2751s | you know deal with were very much the |
2754s | dragons in addition to them there was |
2755s | also |
2757s | other like titans like like the stone |
2759s | tying the the mountain beneath that you |
2761s | see in one of the dungeons there were |
2762s | other titans like the mountain beneath |
2764s | at the ancient air as well that the |
2768s | four gods had to deal with on their own |
2770s | without a terror around that you know |
2772s | part of the reason why they exist is you |
2774s | know what's a deal with not just dragons |
2775s | but these other titans and really any of |
2778s | these other kind of |
2779s | threats and risks that would get in the |
2782s | way of humanity kind of |
2784s | flourishing and |
2786s | you know becoming the best that they |
2787s | could be as a tara intended |
2791s | let's see let me scroll down a second to |
2793s | find our nice next new question see here |
2801s | let's see here |
2803s | oh there's a line from taiyo games |
2808s | i don't know if that's actually a |
2809s | question or just a very long comment |
2817s | uh |
2821s | where's the end is it a question let's |
2822s | just see it too |
2824s | yeah i'm trying to see if i'm trying to |
2825s | parse if it's like a question or just |
2827s | commentary |
2829s | apologies |
2830s | i i think it's just i think it's just |
2832s | commentary it's very interesting stuff |
2834s | but it's |
2835s | yeah it doesn't really lead into yeah |
2838s | that's that's a very interesting very |
2840s | interesting look at that |
2842s | tell if you've got a question you'd like |
2843s | us to answer please post it |
2846s | yes |
2847s | up found a |
2849s | okay there's a combat field one |
2852s | sometimes we just get far enough behind |
2853s | that the questions start getting |
2854s | repeated because they think we're able |
2855s | to skip them |
2857s | yeah like uh apologies if it feels like |
2859s | we're coming quite we're just we're |
2861s | we're digging through these in order so |
2863s | we get a bit of a backlog yeah |
2865s | okay we'll lastly [ __ ] on steam deck |
2867s | maybe um some people already have it |
2869s | working we don't officially support it |
2870s | yet |
2874s | oh we have one from |
2877s | cebaron666 will we get cloak cosmetics |
2880s | that bald dude got one |
2882s | so mike are we gonna get close cosmetics |
2883s | i think i think the back slot is a very |
2887s | very fruitful space for cosmetics creamy |
2890s | from wrong |
2891s | i mean it looks like there's one in the |
2893s | cosmetics tab already |
2895s | yeah and uh internally we have some uh |
2898s | some concepts for some back slot items |
2900s | that are pretty cool also you're dying |
2901s | there you go yeah |
2903s | [Laughter] |
2906s | you won't be able to save me from |
2907s | looking at the stream oh god if only i |
2909s | could i would like nothing better to |
2911s | save your life |
2913s | all right we got from random name x lore |
2916s | question since y'all are big chrono |
2918s | trigger fans will there be a secret |
2919s | ending where we can meet and fight the |
2921s | devs i know promise mike is in the game |
2924s | all the clues are there |
2926s | uh what's the name of this emoji it is |
2928s | lol |
2929s | we don't have current plans for |
2932s | something like that but |
2933s | one thing we want to do eventually is |
2936s | vastly increase the sort of variety of |
2939s | events |
2940s | not only in the model of echoes but just |
2942s | kind of in the game in general and i |
2945s | feel like a secret moloth echo event |
2947s | where you fight |
2949s | secret dev bosses |
2951s | or even just meet dev based dev inspired |
2954s | npcs would be really interesting we |
2956s | don't currently have plans for it right |
2957s | now but |
2958s | that would be a fantastic little event |
2961s | to sneak in there once we can really get |
2963s | our teeth into increasing the variety of |
2965s | modeled events so big maybe big down the |
2968s | road |
2970s | i just want to say that arena bosses uh |
2973s | in limited rounds is a perfect place for |
2975s | something like that |
2977s | so you're right yeah definitely haven't |
2979s | thought about that before at all |
2984s | okay we got another one from ira weird |
2986s | if we go back to the mortise's story |
2988s | we'll see some of the pre-defined error |
2989s | story before he was imprisoned |
2991s | so as it is the |
2994s | four beacon of era like umbrellas we |
2996s | have you know ancient divine imperial |
2998s | ruined those are all like campaign wise |
3002s | specifically at certain kind of moments |
3005s | in those eras |
3007s | typically towards the ends of those eras |
3009s | where things are about to you know go |
3011s | down and kind of cause a big shift in |
3014s | the world state as it were and the |
3017s | mortitus events his backstory takes |
3020s | place |
3022s | pretty far back in the divine era but |
3024s | pretty far after you know the point you |
3026s | see in the ancient era so |
3028s | his backstory the events there don't |
3031s | really fit cleanly into the current |
3033s | campaign |
3034s | not just on that front but also while |
3035s | the campaign is dealing with i |
3037s | the best place to likely see his |
3039s | backstory in more detail would be in the |
3041s | shape of either a mole of alt timeline |
3044s | or some sort of other like |
3046s | post 1.0 kind of story expansion content |
3050s | where and that's a big if that's then |
3052s | that's all if the you know |
3054s | one of the next ones focuses |
3056s | no |
3057s | you know more on him |
3059s | so |
3060s | we don't have current plans for it but |
3062s | it is something i definitely want to |
3063s | delve into since like herod's backstory |
3067s | involving you know mortgages is one |
3069s | you know one of the kind of story |
3071s | threads that i'm very fond of personally |
3073s | that i definitely do want to explore |
3075s | more as we get into you know like |
3079s | content past what we're currently |
3080s | planning |
3083s | oh five ice beetles |
3085s | [Laughter] |
3087s | come with me my pretties |
3090s | okay from cafe who |
3092s | will it be new classes added at or by |
3095s | release if you mean base classes uh i |
3098s | might be confident in saying no |
3100s | the correct mic yeah no new base classes |
3103s | for release that we are |
3105s | we've got plenty of classes to do for |
3106s | release mastery classes there will be |
3108s | the three missing mastery classes |
3110s | uh falconer rune master and warlock will |
3113s | be added at least by 1.0 release they |
3116s | may be added slightly earlier they may |
3118s | not be added after it will be 1.0 at the |
3120s | latest for those three master classes |
3121s | and you'll have the full set um it'll be |
3124s | symmetrical and everything |
3126s | more master classes more bass classes |
3128s | those things could come after 1.0 but |
3130s | 1.0 we've got the |
3133s | classes we want mapped out ready |
3137s | well one day we'll have that barred monk |
3139s | artificer mix |
3141s | one day it's like four classes and one |
3143s | there |
3144s | just wait to get to the bees |
3147s | all right we got a question from master |
3150s | sword1291 |
3151s | what specific aspects of a tara's |
3153s | backstory his background history and god |
3155s | lore do you lore master see being |
3157s | relevant in an intro video for last |
3159s | epoch |
3160s | so |
3162s | it depends on what exactly i mean by |
3164s | intro video if you mean intro as in the |
3167s | beginning of the game i would say that |
3170s | the history that was relevant to the |
3171s | beginning of the game would be setting |
3173s | up the |
3174s | situation that the player find himself |
3176s | in in the divine era before |
3179s | they end up being pulled to the ruined |
3182s | era so |
3183s | if in that context i would say like |
3186s | the specific thing that an intro video |
3188s | like that would hit on is more clearly |
3191s | sort of laying out the |
3193s | the threat of raya and the divine era |
3195s | and the |
3197s | situation of the shards being you know |
3200s | sought after and important if we're |
3202s | talking about intro video as in like |
3204s | showing off the entire game itself as in |
3206s | a sort of like trailer as it were i |
3209s | would say touching on |
3211s | the fact that there was an ancient era |
3213s | with you know this |
3215s | temple and you know gods and that has |
3217s | like fallen to the ground and there's |
3219s | multiple different eras that all going |
3221s | to lead into this |
3222s | ruined era where everything is dead |
3225s | dying and being consumed by oblivion i |
3227s | would say like an intro video that is |
3229s | more comprehensive like that would have |
3231s | to kind of you know show like hey |
3233s | this world |
3234s | was this big beautiful you know high |
3237s | fantasy mythical place that over time |
3240s | turned into this kind of ruined purple |
3243s | goo covered buck |
3244s | and it's up to you to stop it |
3247s | so depends so short version is intro to |
3251s | the game as in just starting the game as |
3253s | a player character |
3254s | more clearly defining the divine error |
3256s | conflict enter the game as in showing |
3259s | off |
3259s | the game as a whole |
3261s | shoot very clearly hitting that note of |
3263s | the world's going to end up at this |
3266s | terrible place and you need to go back |
3268s | in time to stop that |
3270s | all right i just got a question i just |
3273s | want to highlight how crazy this item is |
3274s | that i just dropped |
3276s | um it's a single affix t7 |
3280s | item |
3281s | which which you like almost never see |
3283s | that like there's nothing else on it so |
3284s | it's an exalted item so there's a ton of |
3286s | forging potential on it so you put |
3288s | anything you want on it but it has a |
3290s | sweet |
3291s | relevant like good t6 rt7 epics i think |
3295s | it's crazy it's like the lightning |
3297s | hammer base with lightning damage that's |
3299s | nuts that's that's a that's a rare find |
3301s | right there i just i just want to point |
3303s | out it's cool there's also a question |
3305s | are you concerned about uh d4 and p poe |
3307s | 2 coming out potentially launching in |
3309s | 2023 no |
3312s | and i just went into an unnecessary echo |
3313s | because i could have just gone for the |
3314s | boss |
3317s | all right we got a question from uh |
3319s | uh how do you pronounce that |
3321s | malwax hits 200 |
3324s | um |
3325s | molex can't 200 why does hera die so |
3328s | easily to raya isn't he a god well |
3332s | it's about |
3333s | how they have kind of applied their |
3335s | powers as it were and what they have you |
3337s | know |
3339s | been working towards and you know done |
3342s | in the events leading up to that |
3344s | herot had approached doled out |
3347s | more of his power to say like mortis and |
3349s | protecting and you know guiding |
3352s | you know people near borea more so than |
3354s | raya who's been more focused on the sort |
3356s | of aggression and |
3358s | you know being this |
3360s | powerful you know |
3361s | threat himself |
3363s | and combined with that is also in |
3366s | that fight itself herod is worried about |
3369s | protecting the you know humans on his |
3371s | side or with them including you the |
3372s | player whereas raya is much less |
3375s | concerned about collateral damage in |
3377s | that sense and has you know feels no |
3380s | need to kind of hold back in any way |
3382s | and so really if you look at a certain |
3384s | way it's because you the player were |
3385s | there that he died how how terrible |
3388s | how good how terrible i'll tell my box |
3390s | head to 200. |
3394s | just in case anyone's new here he knows |
3396s | how to pronounce it |
3397s | [Laughter] |
3401s | hey |
3403s | okay last i got another question |
3409s | if they think you're thinking we're |
3410s | calling about iron weird not tagging |
3412s | properly geez |
3413s | yeah gosh don't you know how to show how |
3415s | do we do things here mocks duet |
3418s | also just someone knows we're not just |
3419s | bullying or random person chad that's |
3420s | actually the game director |
3422s | [Laughter] |
3426s | anyways |
3427s | ex eisenguard x |
3429s | what real world mythologies did you guys |
3431s | end up drawing from the parabolas stuff |
3432s | from the kabbalah and hindu mythology |
3434s | ended up looking well researched imo |
3436s | oh it's it's |
3438s | it's a big melting pot it's very much |
3442s | pulling from |
3444s | what kind of story threads just really |
3447s | resonate with what we're trying to get |
3448s | across for each kind of set piece like |
3453s | i was a big fan of drawing on the sort |
3455s | of like |
3456s | greek mythology kind of capricious kind |
3459s | of god themes with lagon and hence why |
3462s | like his it |
3464s | it's kind of funny with lagaan's name |
3465s | it's actually supposed to be referenced |
3466s | to la don which is a a sea serpent in |
3469s | greek mythology and it's only after we |
3471s | got like super deep into it it kind of |
3472s | clicked like oh that's it also sounds |
3474s | like lagoon with one less oh |
3477s | it's supposed to be a reference to |
3478s | ladonna a greek mythology monster but |
3481s | it could also be read as |
3483s | lagoon was like |
3484s | and dagon dig on the uh |
3486s | and it's supposed to be like dagon and |
3488s | ladawn to different kind of mythological |
3490s | figures which also just happens to end |
3493s | up sounding like lagoon anyways but yeah |
3496s | like |
3497s | it's it really is a grab bag of |
3500s | i wouldn't say i wouldn't call out any |
3502s | one mythology as a specific |
3504s | inspiration but yeah like looking up |
3506s | like inspirations for like majasa and |
3509s | majelka and that whole region definitely |
3511s | dipped a lot into like |
3512s | hindu and you know india |
3515s | looking at uh you know raya's stuff |
3517s | looking you know that |
3519s | had its own like set of influences |
3521s | like |
3523s | it is a |
3525s | melting pot and a grab bag because so |
3527s | many of these mythologies have such |
3529s | great like just |
3531s | individual |
3532s | themes and stories and like |
3534s | influences you can pull from and just |
3537s | make something really resonates from it |
3540s | let's see here |
3541s | got another question from shadow dweller |
3544s | tv blur see the epoch actual appearance |
3548s | we are actually working improving some |
3550s | animations that will involve a |
3553s | actual like physical appearance by the |
3555s | epoch for some of the time travel events |
3558s | that is still in the works not sure |
3561s | i don't want to call out that being |
3563s | present in nine in point nine but it is |
3565s | in the world |
3567s | so we do |
3568s | have a model for it |
3571s | you know back on our side and we are |
3574s | working on getting it you know |
3576s | incorporated into more stuff |
3578s | also thank you everyone for giving us up |
3580s | to rymer who's super duper productive as |
3583s | one of the mods but |
3586s | i'm sure i appreciate it either way i |
3587s | hope that was intentional because i find |
3588s | it hilarious |
3591s | we love you |
3598s | we've got a first time chat from templar |
3601s | oath how deep is cr |
3603s | how deep does craig i i love the pews |
3606s | don't worry how deep does corruption get |
3608s | involved with a story will it be an |
3610s | epilogue where corruption wins |
3612s | so |
3613s | corruption is an interesting sort of |
3616s | term and theme here in regards to the |
3619s | story |
3620s | i would say that |
3622s | more than corruption a lot of |
3625s | the stories kind of beats and themes |
3627s | kind of deal with the idea of |
3631s | people and forces trying to |
3634s | improve and guide the world in their own |
3637s | way and that resulting in it |
3640s | actually hurting things and making |
3641s | things worse |
3642s | and the big question |
3644s | of |
3645s | should you try to |
3648s | improve things even though the risk is |
3650s | that you can just make it worse or |
3652s | should you try anyways in the hope that |
3654s | you do make things better and you kind |
3656s | of get that with |
3658s | mike how do i get to deep in the mortal |
3660s | emperor's backstory |
3662s | but |
3663s | you know spoilers but |
3665s | you know the immortal emperor started |
3667s | out |
3667s | wanting to improve the world for humans |
3670s | and |
3672s | free them from the you know tyranny of |
3674s | the gods and |
3676s | unite humanity in this sort of you know |
3678s | glorious unification where everything's |
3681s | gonna be better for everybody and as you |
3683s | can see in the pillar era that just |
3687s | ends up not being the case at all and |
3689s | you know |
3690s | very you know arguably but you know |
3693s | not too much of argument it ends up |
3694s | worse than the divine era was for the |
3697s | vast majority of people and the more |
3699s | emperor is kind of like the |
3701s | the main kind of obvious example of that |
3703s | sort of trying to make things better |
3706s | but ends up making it worse kind of |
3708s | situation |
3709s | like |
3710s | sega say that you know in riot's |
3712s | perspective |
3713s | raya saw |
3714s | his sort of domination of the world |
3716s | being from the motivation of hey these |
3720s | other gods are not running the world |
3722s | properly we're not living up to what it |
3724s | tara lined out for us of you know |
3726s | guiding the humans i should |
3729s | take over and do it all myself because |
3731s | these other gods aren't doing it good |
3733s | enough |
3734s | so even though raya is you know |
3737s | tyrannical and conquest minded his |
3739s | ultimate kind of intention and |
3741s | motivation is based on you know |
3743s | ultimately making the world |
3746s | better from his own view and |
3749s | there are other forces that might have a |
3751s | similar sort of |
3753s | perspective in their motivations so i |
3755s | would |
3756s | say |
3757s | corruption in the story |
3759s | a lot of times takes the form of the |
3761s | sort of |
3763s | misplaced i don't say misplaced |
3766s | motivation but more so this |
3768s | motivation of trying to make things |
3770s | better but making it worse and should |
3772s | you continue to try and make things |
3774s | better despite that risk |
3776s | and i might have gone completely off the |
3778s | track of the question but uh |
3780s | i will say at the end of the story |
3783s | i like happy endings but i also like |
3786s | endings where people |
3788s | where the story is kind of free from the |
3791s | forces that are taking away their |
3793s | choices and ability to make things |
3795s | better |
3797s | and i am not sure they even answer the |
3799s | corruption part of the question but |
3801s | that's my answer |
3803s | that's a great answer |
3804s | shout out while we're here um thank you |
3806s | very much just here for a 13 month resub |
3808s | that is awesome glad to have you with us |
3810s | um and then also |
3812s | uh we don't get many of these but uh |
3815s | much appreciate nonetheless it'll all |
3816s | still go to the same |
3818s | charity regardless of how comes in |
3820s | randomly max thank you very much for our |
3821s | ten dollar tip uh says thanks for |
3823s | answering questions |
3824s | ps okay fun |
3826s | mike primeless uh there's a bunch of uh |
3828s | emojis um mike mike ultra deluxe skin |
3832s | when and how much i think this is uh for |
3835s | a primeless skin to look like me |
3838s | and uh you you get like a 50 move |
3841s | penalty with it so i don't know i don't |
3842s | think you'd want one |
3847s | i'd wear it |
3850s | all right we got another question from |
3853s | quiet for me with orbus being the |
3855s | paragon or at least viewed as the |
3857s | paragraph of darkness with the size of |
3859s | the void is there multiple void |
3860s | dimensions or just a single void |
3862s | dimension in which he originates |
3865s | okay i'm gonna gonna unpack this one |
3868s | real quick |
3870s | i would say that |
3872s | the void has one source |
3874s | and that one source is oriboos |
3878s | so |
3879s | that might be the cleanest answer to |
3882s | that question |
3883s | there is |
3884s | like the void appears in multiple |
3886s | timelines |
3888s | but the void is intrinsically kind of |
3890s | connected to |
3891s | orbis |
3893s | so |
3894s | yeah i will not say that like there are |
3896s | other |
3897s | yeah i think that's probably the best |
3898s | answer for that question it is a bit of |
3900s | a |
3901s | yeah let like acknowledge multiple |
3902s | layers of logic in there |
3906s | we got a another question from a quiet |
3908s | for me given how there is a moth crystal |
3911s | in all the secret areas in the story so |
3912s | far |
3913s | will there will they play a part in the |
3916s | campaign story later if fundamental or |
3917s | is that just a hidden easter egg |
3920s | what secret areas i haven't found any of |
3922s | them |
3924s | [Laughter] |
3927s | i |
3928s | yeah i |
3930s | i don't know what you're talking about |
3931s | either |
3932s | yeah |
3933s | secret areas |
3935s | i would know about there's a cigarette |
3939s | anyways |
3942s | we got a uh another one from tiello |
3945s | games |
3947s | this is a very much a technical question |
3951s | question |
3953s | yeah question why hasn't game why |
3955s | haven't game developers considered |
3956s | implementing a system where the game |
3958s | assets are made of parts and assembled |
3960s | in game ega weapon is made of parts so |
3963s | we only have to make new parts to add |
3964s | new weapons can be extended to enemies |
3967s | too |
3968s | oh it's a uh a simplified version of |
3969s | that three-part question earlier |
3972s | yeah um so i i i guess the answer is |
3975s | that it has been considered um so i |
3978s | can't answer it because it's uh we have |
3980s | considered it really but i think the |
3982s | uh online question is why haven't you |
3984s | done this |
3985s | um |
3986s | and and the short answer really is that |
3988s | you you typically end up with a better |
3990s | quality product when it's |
3993s | um |
3995s | like created together and i understand |
3997s | that the like the big feature that you |
3998s | miss out on when you don't have |
3999s | something like that is |
4001s | um |
4002s | you can't make |
4003s | uh custom like uh enemies and weapons on |
4007s | the fly and there's a lot of really |
4009s | great examples of games doing this where |
4010s | you can laugh at them because they're |
4013s | they hit that that uncanny valley pretty |
4015s | quick um there was there was there was |
4018s | an rts |
4019s | from forever from like the 90s i think |
4022s | that you could like make your own |
4025s | like genetic |
4026s | uh monstrosities |
4028s | to like build your own like creatures |
4030s | you'd be like i want the legs of a |
4032s | cheetah and the head of a raptor and the |
4037s | uh |
4038s | tusks of a boar or something like that |
4040s | it would make you like you would make |
4041s | your units through this like weird |
4042s | genetic resequencing system |
4045s | um i to remember dark spore no it wasn't |
4049s | sport |
4050s | it wasn't sports it was it was a was it |
4053s | impossible creatures maybe yeah that |
4055s | sounds i know michael likes to link that |
4056s | a lot |
4059s | maybe that's what that was i can't it's |
4060s | i didn't i haven't seen him like that |
4062s | forever but it was anyways um |
4066s | it also takes up a lot more um |
4071s | things are a lot cleaner on our end with |
4073s | it being set enemies and some of them |
4075s | actually have been |
4077s | all of the worst enemies in the game are |
4079s | just that ours is us doing exactly what |
4081s | you're talking about and they're all |
4083s | slowly getting redone as proper monsters |
4086s | that look real and better |
4090s | we did that for a lot of things for a |
4091s | long time because it was cheap to do um |
4094s | you could do it really quick and easy |
4095s | and um the quality was not as good as |
4098s | the custom made fully fully |
4101s | built from scratch versions of those |
4102s | same things and so we've transitioned |
4104s | away from doing that ourselves |
4111s | good answer |
4114s | all right we got a another one from uh |
4116s | v conito |
4119s | yeah here is one very important at least |
4120s | for me i |
4122s | since i love cold builds are you going |
4124s | to do the same with freezing attack |
4126s | dying animations that you did with fire |
4127s | in the dev post freeze enemies |
4129s | shattering when they die etc |
4132s | yeah i don't know if uh physically |
4134s | splitting up into small pieces happens |
4136s | like like actually shattering into |
4138s | chunks um but there's different effects |
4140s | for each element |
4144s | including the kind of shocked one like |
4146s | where you can see a little kind of like |
4147s | crackles of electricity still going |
4149s | across the body a big fan of that one |
4151s | yeah there's also a question that was |
4153s | missed from the |
4154s | i didn't have a tag but i've never |
4155s | played last epoch before i prefer |
4157s | indirect damage builds in rpgs such as |
4160s | minions or totems or pets does epoch |
4162s | have those options absolutely |
4165s | tons of them |
4166s | all over the place i |
4168s | i like the shaman totem builds |
4170s | especially when you do upheaval to it |
4171s | i'm a big fan of storm totem and other |
4173s | people told him that's one of my |
4174s | favorite shaman builds yeah so the |
4176s | beastmaster or the prime list is one of |
4178s | the base classes and it has beastmaster |
4179s | and shaman |
4180s | which have a lot of animal companions |
4182s | and totems uh the acolyte has a master |
4185s | called the necromancer which is a ton of |
4187s | undead minion summons |
4189s | then there's sprinkles of minions |
4191s | elsewhere as well um |
4193s | the rogue that i'm on right now it does |
4194s | have a couple of those um for example |
4196s | with decoy and ballista |
4199s | and then you also get uh sentinel which |
4202s | has quite a few in forge guard actually |
4204s | there's manifest armor there's ring of |
4206s | shields uh there's |
4209s | manifest weapons |
4211s | there's |
4212s | possibly nothing else that i've run out |
4214s | of things in a list so etc |
4221s | all right we got another one from |
4223s | quicksilver |
4225s | will it be some kind of pet loot that |
4227s | will allow that would get us to first |
4230s | let pets pick up loot from the ground |
4231s | instead of to pick it up ourselves um |
4234s | unlikely at least initially it's |
4236s | possible that we might add something |
4237s | like that if we were to add something |
4239s | like that in a hypothetical situation it |
4242s | would likely only pick up gold at least |
4244s | initially for sure um |
4246s | and then |
4247s | if we were to add that as well it would |
4249s | be something that you would be able to |
4251s | unlock through gameplay |
4253s | and not be locked behind a paywall yes |
4255s | we would probably in that situation like |
4257s | that allow the pets that you already |
4259s | have like that you already can get pets |
4262s | like many pets um so like these mini |
4264s | pets would probably |
4266s | be those things that would pick those |
4267s | things up um |
4269s | and there would definitely be some |
4271s | if the mini pets ever served a |
4272s | mechanical purpose there would always be |
4274s | a way to get those mini pets so at least |
4276s | some mini pet with identical mechanical |
4278s | advantage without paying any money what |
4280s | i'm trying to say is we would never add |
4281s | a feature like that where the only way |
4283s | to access it is paying money |
4286s | it's the roundabout way i'm trying to |
4287s | get there but we don't have any plans |
4289s | for right now oh that quiver is probably |
4291s | really good |
4293s | not bad |
4295s | all right we got a question from |
4298s | i got a question from first time chat in |
4301s | fact from |
4302s | lzfx |
4304s | love the game oh i love you too can't |
4306s | wait for mp and eventual 1.0 any plans |
4308s | on adding more void synergies given the |
4311s | prevalence of the void in the world and |
4312s | lore i'm a little disappointed that only |
4314s | they've only seen void available to the |
4316s | player in one mastery or several |
4318s | somewhat niche unique oriented builds |
4321s | occurs from a thematic standpoint but |
4322s | also from a lore standpoint |
4324s | um this kind of you know gonna break |
4327s | like stands on the fence between like |
4329s | lore and mechanics |
4331s | like uh |
4332s | wha what do you how do you wanna answer |
4334s | that mike um i i guess |
4336s | the from from mechanic's perspective is |
4339s | like vague foreshadowing comments |
4343s | yeah it like might not be the only way |
4345s | it's good to have room to expand |
4347s | mechanical design space |
4350s | like uh |
4353s | if we ever add like we've talked in the |
4355s | past about the potential of adding like |
4358s | extra masteries in the future definitely |
4360s | a post 1.0 thing |
4362s | and one of the common kind of threads |
4364s | that we sometime like |
4366s | don't say a name |
4368s | i'm not going to say anything |
4372s | that name will just live forever yeah |
4374s | but yeah like we we have dabbled |
4376s | we have talked about having additional |
4378s | masters beyond the like planned one |
4381s | point on ones as like post 2.0 content |
4384s | and then like the future down the road |
4386s | and one of the common threads we hit on |
4388s | in those kind of talks is getting void |
4391s | availability to more classes so it's |
4394s | something we have definitely talked |
4395s | about |
4396s | you know we don't done so |
4398s | definitely something we've talked about |
4399s | not likely to be a 1.0 thing actually |
4401s | not even not likely it's not gonna be |
4403s | one point another thing i could see |
4405s | pretty confidently but yeah we have |
4406s | talked about it and |
4408s | down the road it has a non-zero chance |
4411s | for sure |
4414s | okay got another one from aloo cal |
4418s | as my favorite thematic there are are |
4420s | there any plans on remake or adds to |
4423s | this shaman skill tree or spells before |
4425s | 1.0 |
4427s | mike yes you may notice that there's a |
4429s | missing skill in the shaman tree still |
4432s | um |
4433s | there also we mentioned we announced we |
4435s | were also removing one of the abilities |
4437s | uh in the primeless bass class and then |
4439s | we didn't remove it um |
4443s | and so there's there's a little bit of |
4444s | room for new things to be added there |
4446s | shaman's definitely lacking one of the |
4447s | most commonly |
4449s | called out skills for low quality |
4452s | and we agree just to be clear is uh |
4454s | tempest strike which is one of the main |
4456s | uh primeless shaman skills sorry um |
4460s | and and so there's there's definitely |
4461s | room for improvement there there's room |
4463s | for additions there um |
4465s | there's if you look at the quantity of |
4467s | like if you look at um |
4470s | beastmaster as the companion |
4473s | mastery |
4474s | and druids as the transform mastery and |
4476s | shamans as the totem mastery |
4479s | there's a lot more |
4481s | companions and |
4483s | uh well shape shifters is about the same |
4484s | amount but those are much more |
4486s | in-depth abilities on their own um |
4489s | there's many many more companions and |
4490s | there are totems still uh for like |
4493s | top-level skills so that's |
4495s | uh |
4498s | a good assumption that there's probably |
4499s | gonna be room to grow there |
4505s | yeah i'm a big fan of shaman like uh way |
4509s | back way back in the day when i played |
4510s | world of warcraft my main was an |
4512s | enhancement shaman so i am definitely |
4514s | familiar with the cool thematic stuff of |
4517s | shamans and totems and all that so yeah |
4520s | i'm definitely excited to see some new |
4522s | stuff with the shaman and it's |
4523s | definitely something we're excited for |
4526s | got another question from quiet for me |
4529s | two in one lore question why can't |
4532s | spring form have a void conversion like |
4534s | the cold one considering there are void |
4535s | spriggans in the game also why no |
4537s | reptile form yet we got bears tree and |
4540s | insects but reptiles are missing for |
4542s | druid reptiles are important to nature |
4543s | too i agree reptiles are very important |
4546s | well it is less of a can't and more of |
4550s | there's only so much room in the class |
4553s | design for these kind of different |
4555s | thematic elements and it kind of comes |
4558s | down to |
4559s | picking ones that fill |
4562s | one more synergistic |
4563s | and more build enabling for the class |
4567s | versus others |
4568s | like |
4570s | there's nothing |
4571s | explicitly |
4573s | like in the lore that keeps |
4576s | this brigand form from having a void |
4578s | conversion it's more so the fact that |
4581s | as it is now class design wise the |
4584s | if you got like a void conversion on the |
4586s | spriggan form for the druid there would |
4588s | be like no other void stuff on the class |
4591s | to support that so to kind of make that |
4594s | go like |
4595s | not just a dead end on that tree oh my |
4599s | god mike you died but to make sure that |
4601s | it's not you know just a dead end |
4604s | of build crafting on that skill we'd |
4606s | have to throw in a lot more void support |
4609s | throughout the rest of druid and |
4611s | primeless |
4612s | so that's like |
4613s | a criminal for wrong mike that's pretty |
4615s | much the situation there like like |
4617s | it's not impossible or wise it just |
4620s | there's only so much room on that tree |
4622s | and we'd have to get void support |
4623s | through the rest of druid and problems |
4625s | to support that sort of conversion yeah |
4628s | that's pretty much it |
4630s | and for the second half of the question |
4631s | about reptile form that kind of comes |
4633s | down to a similar situation but more so |
4636s | on just thematics |
4638s | like |
4639s | there's nothing explicitly keeping |
4642s | reptiles from being a vowed like |
4644s | option |
4646s | lore wise for a jury to transform it's |
4648s | more so that in the class thematics |
4651s | we've got mammals via you know the |
4653s | wolves the sabretooths the bears and |
4655s | were bear |
4656s | and we have like entangling roots and |
4659s | other kind of plantings the stuff and we |
4661s | have summon scorpion and |
4663s | like because you know bees in some |
4665s | places of course we don't really have |
4667s | mud |
4668s | really |
4669s | bees they were classified as fish in |
4671s | california |
4674s | about to give me some crunchy fish fish |
4681s | anyways |
4682s | um |
4684s | there is just |
4686s | when it came down to |
4687s | that like last form for the druid you |
4691s | know past where bear and spriggan |
4695s | thematically an insect-based form just |
4698s | kind of had a stronger kind of through |
4700s | line of other things in the class than a |
4703s | reptile-based form |
4704s | and combine that with the fact that like |
4706s | a reptile and or i mean an insect based |
4709s | ship should form this is nothing i think |
4711s | we've really seen that often in other |
4713s | games in the genre so it was kind of |
4716s | one it fit some of the other kind of |
4718s | insect summoning themes we had in the |
4720s | druid and primalist and two it's kind of |
4723s | something we haven't seen in general i |
4725s | i would love to see like an mtx like |
4728s | cosmetic like skin for the swarm blade |
4731s | to turn it into like |
4732s | a raptor thresher lizard thing |
4736s | but that's just you know hopes and |
4737s | dreams |
4738s | yeah and so and also there's it's um |
4742s | when we're talking about adding content |
4744s | in the future one of those places we can |
4745s | add content |
4747s | is like is is his new skills for |
4749s | existing classes like that's that's |
4750s | totally doable |
4753s | one day we'll get our tricera form |
4755s | one day |
4759s | okay |
4760s | there's lots of room here right yeah |
4763s | yeah get it |
4766s | okay let's see here let's scroll down |
4768s | and find the next juicy question |
4771s | from |
4772s | nerdyjoe314 do you worry about laura |
4774s | scope creep |
4777s | not quite sure what you mean by lore |
4780s | scope creep to be |
4782s | honest um |
4784s | is the story becoming too convoluted i |
4785s | think |
4787s | gotcha yeah i i definitely ignore i |
4790s | definitely see that concern it's |
4794s | like i could definitely see |
4795s | like a world slash an alternate like |
4798s | sequence of events where |
4800s | when we had started you know making the |
4802s | story for the game we had gone with |
4805s | something a little more like |
4808s | a little |
4809s | smaller in scope like i i i could see a |
4812s | version of |
4814s | events where |
4816s | the game pretty much was like |
4818s | just about the imperial era or just |
4821s | about the divine era but |
4824s | when it comes down to it when we first |
4826s | started the project it was |
4828s | like |
4829s | a handful of us doing this like in our |
4832s | free time like you know just bunch of |
4835s | crazy people making a game studio out of |
4838s | out of nowhere and |
4840s | the mentality we kind of had with that |
4842s | is |
4842s | we're going to shoot our shot |
4845s | like do we wanna this might be our only |
4848s | chance to make a video game |
4850s | do we wanna |
4851s | go |
4852s | you know hit for the bleachers and go |
4854s | for the crazy time traveling |
4857s | you know like |
4858s | fade you know gods you know |
4861s | void |
4862s | infinity monster stuff |
4865s | yeah let's let's go let's go let's go |
4867s | for it like this is our only chance to |
4869s | do it kind of mentality go home |
4872s | exactly like so i do worry about scope |
4874s | group sometimes and sometimes you know i |
4876s | i do think wait man what if we had just |
4878s | made the story |
4879s | just about the divine era with no time |
4881s | travel and you're fighting right or just |
4883s | in the pill era don't try trouble you're |
4886s | just fighting the moral emperor and we |
4889s | didn't we went for the largest scope one |
4891s | because |
4892s | we like time travel and |
4894s | we want to just |
4896s | exactly go bigger go home |
4898s | i uh so i died a little while ago so i |
4900s | owe people a spoiler huh which is an |
4903s | unwritten rule that i kind of just i do |
4905s | if i have spoilers ready to go and i |
4907s | have one so uh here's a little tease |
4910s | uh another armor set for primos this |
4912s | time |
4913s | coming up this is a fairly early game |
4916s | primeless armor set but i think it looks |
4917s | really cool |
4919s | there's a little turnabout for it now |
4920s | it's a little interesting usually we've |
4922s | been seeing a lot of |
4923s | um |
4924s | sentinel ones where it covers the whole |
4926s | bodies there's gaps in this one because |
4928s | you get that that model underneath a lot |
4930s | but yeah that's this is a new |
4932s | um |
4934s | fairly early game primeless |
4936s | armor set |
4938s | it's pretty sweet one more turn around |
4949s | and |
4950s | and since this is a special stream i'm |
4952s | going to give a spoiler as well you know |
4955s | just get get me involved in it |
4957s | like so |
4959s | bonus special stream spoiler |
4961s | grail |
4963s | is a terrible flute player julia makes |
4966s | fun of him all the time and tells him to |
4968s | not play |
4970s | his stupid flute whenever he tries to |
4973s | bonus spoiler |
4976s | write it down put it into the theories |
4978s | it's it's all there |
4983s | that's a subtle reference |
4987s | if it is i might have done next year |
4989s | because i'm not sure what |
4990s | what i was saying they're really |
4991s | referencing |
4994s | oh dmv one of the reference was because |
4996s | i i didn't intend to make it i guess |
5000s | thank you very much everyone has gifted |
5002s | five subs to the channel congrats if you |
5003s | got one of those |
5007s | uh glad to have everyone with us and uh |
5011s | yeah i'm having a great stream so far uh |
5014s | we were actually just cruising through i |
5015s | just looked down at the time to see what |
5016s | it was when i was putting up the spoiler |
5018s | there my goodness i thought we were |
5019s | nowhere near this far through it so we |
5021s | don't have a ton of time um and i don't |
5024s | know if we're super far behind the |
5025s | questions or not um if we haven't got |
5028s | closer to the |
5030s | closer to the bottom than i thought at |
5031s | least so i think yeah if we're going i i |
5034s | always forget do we go to five or four |
5036s | thirty five |
5038s | five oh yeah we got time for these i'm |
5039s | sure yeah okay so |
5041s | next combination |
5043s | yeah |
5044s | next question from mastersword1291 |
5047s | are there any plans to insert a |
5049s | cinematic video during specialization |
5050s | choice which shows off unique aspects of |
5053s | the player chosen spec background and |
5054s | lore |
5056s | so |
5057s | i would say that just a straight up |
5060s | video |
5061s | i would not expect that but there are |
5065s | plans to revamp the whole mastery |
5068s | selection process to get more background |
5071s | and more and more just kind of you know |
5074s | presentation involved there |
5076s | so i wouldn't say like an overt video i |
5078s | thought i thought we could have like the |
5081s | mechanics kind of oriented video of |
5083s | showing off masteries better placed |
5086s | somewhere else |
5087s | but we do |
5089s | want to revamp that mastery selection |
5091s | process to get more of the background |
5093s | and lore involved there |
5094s | big |
5095s | big to to be |
5097s | determined no no no |
5099s | don't have any hard you know like dates |
5102s | or timelines on that |
5104s | but that is definitely |
5106s | been talked about and has some you know |
5109s | sketched out |
5110s | early plans for that kind of thing so we |
5112s | it is something we want to revamp for |
5115s | sure but if i was like a very mechanics |
5116s | focused version of that that is about |
5118s | showing off the mechanics side of the |
5120s | positions i could see a better place for |
5122s | that than the |
5123s | well |
5124s | we'll have to love to you know hit that |
5125s | bridge more once we're on the bridge |
5128s | and |
5130s | it's a hype train rolling in thank you |
5132s | very much uh ralph later |
5134s | for your twitch prime sub glad to have |
5137s | you with us |
5140s | this is for heavy |
5144s | all right |
5146s | we got a first time chat from legacy 8k |
5150s | when you do balance changes and |
5152s | particular item balances are you looking |
5153s | to make items legacy to remain in game |
5155s | or change all instances of items |
5157s | existing |
5158s | i'll throw that to mike the way the item |
5161s | i just thought my pet was an enemy and |
5162s | tried to shoot it uh the way that the |
5164s | item system works um is that it does |
5169s | it |
5170s | it's hybrid a hybrid answer i guess the |
5171s | right answer so for |
5173s | things like unique items for example um |
5176s | the unique items the way they're set up |
5178s | they just have like a number that says i |
5180s | am unique item seven |
5181s | and then uh here's and here are my like |
5184s | rolls on the seven staff that unique |
5186s | item seven has or whatever it is um |
5189s | and |
5191s | uh so when you when you when we change |
5193s | what item seven is all item sevens that |
5196s | are in the world change with it um so |
5198s | you won't see legacy unique items like |
5200s | you would in uh for example path of |
5202s | exile but um |
5205s | with there are some legacy |
5207s | uh item affixes for rare magic items |
5211s | that an exalted items i guess that uh |
5213s | that can show up um and they'll show up |
5215s | as basically extra sealed affixes |
5218s | um so some people who've been around for |
5220s | a long time may have weird items sitting |
5222s | in their stash with affixes on them that |
5223s | you can't get anymore um |
5225s | and they're |
5227s | so we do have a system to create legacy |
5229s | magic rare and exalted items but |
5232s | set and unique items will not do that |
5238s | all righty |
5239s | we got another one from ira weird i may |
5242s | have missed it over the uh boss fun talk |
5245s | totally not because of stream blind but |
5246s | why exactly does ryan beat here not so |
5248s | easily if they are brothers in arms |
5250s | there is a bit of a power difference |
5252s | between raja and hirot |
5254s | partly to just how they have used and |
5257s | doled out their powers over the you know |
5260s | thousands of years of the divine era |
5263s | herod you know had you know mortis which |
5265s | kind of you know took some divine power |
5267s | from him in his creation whereas raya |
5270s | has no like direct progeny like that |
5272s | that he's gonna have doled his power out |
5275s | to |
5276s | and in company in combination with that |
5278s | raya has a much more just aggressive |
5281s | goal and motivation he's been building |
5283s | up his |
5285s | forces and his own power for the intent |
5287s | of striking against the other dog other |
5290s | other gods for a while whereas herod has |
5293s | more of a peaceful nature want to just |
5295s | protect his own part of the world |
5297s | protect his own people |
5299s | also red dead and |
5301s | red that too that too |
5304s | that i mean like honestly like that that |
5306s | is you know i know that's you know |
5307s | supposed to be like kind of kind of a |
5308s | joke answer but that's kind of part of |
5310s | it as well honestly they're |
5312s | in that exact moment of you know here |
5314s | fighting riot like herod's focused on |
5316s | defense |
5318s | partly because he knows that you know |
5320s | you know his forces are nearby and he |
5322s | doesn't want them to get hurt and you're |
5324s | there and he doesn't want you to get |
5325s | hurt where's raya has |
5327s | no qualms about collateral damage and |
5330s | just |
5331s | taps all his mana and |
5333s | fire axes him to the face and gets |
5337s | lethal |
5338s | so there is |
5341s | it's that kind of thing where |
5343s | multiple factors but the sheer |
5345s | aggression and intent to kill |
5348s | with ryan played a big factor in it |
5351s | while hero would have been very willing |
5353s | to |
5354s | leave that fight with both parties alive |
5357s | as long as |
5359s | you know his |
5361s | people he's in charge of and protecting |
5363s | made it out as well |
5364s | raya was there to kill |
5366s | that's kind of a big part of it |
5369s | shout out to the magic card you're |
5371s | referencing lava axe with the best lore |
5373s | text ever written on a magikarp well |
5375s | second best |
5376s | i knew i got the name wrong it was |
5378s | something axe yeah it just says catch on |
5381s | seventh edition lava hocks it just says |
5382s | catch |
5387s | most of what i've ever had losing a |
5388s | draft my friend just threw the card at |
5390s | me and said catch |
5393s | so this is super off topic but my |
5396s | favorite loss like i saw i've ever seen |
5399s | in magic was it was with my cousin at a |
5403s | magic gathering like a friday |
5405s | i've got what was it called yeah yeah |
5408s | friday night magic and |
5410s | there was a spell in that set of |
5413s | standard where it reflects the damage |
5415s | back to the person who's doing damage |
5418s | but doubled |
5419s | and they both had multiple copies of |
5421s | that card where they just threw the |
5423s | damage back and forth until one person |
5425s | got hit for like 60. it was great nice |
5428s | that's awesome |
5430s | oh yeah |
5432s | all right |
5433s | another question from riz blood lord |
5437s | what is the void's motivation |
5440s | the void's motivation is to |
5443s | erase existence |
5445s | as far as the like history of help like |
5450s | the voids you know doing that remember |
5452s | yeah when it comes down to it the void's |
5453s | motivation is to |
5455s | erase a timeline in totality by turning |
5460s | all of that timeline into more void |
5463s | essentially |
5465s | what you see in like almost all of the |
5469s | void infested void corrupted parts of |
5471s | the game is technically a transitory |
5475s | like state where the void is spreading |
5478s | turning things into void |
5480s | creating monsters that also intend to |
5482s | create more things into void the |
5484s | ultimate goal |
5485s | the ultimate like motivation of void in |
5488s | these places where it has influence |
5490s | is to keep on spreading floyd until |
5494s | all is void and becomes a sort of |
5497s | homogeneous kind of darkness |
5499s | so a lot of the horrors and |
5502s | like terrible monstrosities you see in |
5505s | the void that is |
5507s | those are vehicles to spread void |
5510s | further |
5511s | until the point where everything is this |
5513s | just |
5514s | featureless darkness |
5516s | so |
5517s | yeah bad stuff |
5519s | i'm going to drink some water real quick |
5520s | because now my throat's getting a little |
5522s | dry yeah drink water everybody |
5525s | and after this you should all take a |
5527s | take a break and go outside for a minute |
5529s | look at this look look at the sky |
5531s | i was in the sun |
5534s | i don't know first thing i'm doing here |
5535s | is i'm gonna go touch some grass |
5537s | delicious delicious be infested grass |
5540s | gonna make a great fish deck |
5543s | all right |
5544s | another question from |
5546s | not joe 55 a first time chat in fact |
5550s | is it a long time until full release and |
5553s | it's a lot to do if i start playing it |
5555s | now |
5556s | we don't have a |
5557s | hard time to save full release |
5561s | and mike just remember if i say anything |
5563s | that you know i shouldn't be saying on |
5564s | that front but as far as like it's a lot |
5567s | to do to start playing you can get on |
5568s | steam and play right now there's pl |
5570s | there are hundreds of hours of content |
5573s | to have with less peacock last |
5576s | epoch at this moment i am getting tongue |
5578s | tied wow yeah there's there's a ton of |
5581s | content right now um |
5583s | there's there's different content for |
5584s | different types of players if you're a |
5585s | big fan of like trying out different |
5587s | builds and experimenting with things |
5589s | and mucking about to see how things work |
5591s | together and and all that sort of stuff |
5593s | there's an absurd amount of stuff to do |
5595s | right now um |
5597s | if you're more of a play through the |
5598s | campaign story type player there's |
5600s | there's definitely lots um |
5603s | there's a lot more of that getting added |
5604s | um and improved soon |
5608s | um |
5609s | yeah |
5611s | constantly evolving the the online is |
5613s | not there yet there's no multiplayer yet |
5615s | it's uh that's an internal testing only |
5617s | so far |
5619s | soon tia |
5622s | all right we have another question from |
5624s | quicksilver |
5625s | thank you a lot for the pet loot answer |
5628s | you're welcome quicksilver we love you |
5632s | another question from |
5634s | iowa weird can you give us a tiny tidbit |
5637s | of lore about the about the missing |
5639s | masteries beyond their mastery choice |
5641s | text is there anything you can tell us |
5643s | lore wise about the missing masteries |
5644s | and how they approach the world |
5646s | i'll try and uh answer the question with |
5649s | you know minimal spoilers of course |
5651s | essentially i'll start with the rune |
5654s | master |
5656s | the rune master is essentially the sort |
5658s | of |
5659s | other |
5660s | kind of |
5661s | path of |
5663s | arcane magic compared to like sorcery |
5666s | sorcery when the sorcerers are all about |
5670s | opening that spigot of power shaping |
5673s | into a giant |
5674s | meteor and dropping on people's heads |
5676s | it's very |
5678s | about |
5679s | letting go of those restraints and |
5681s | alleging power and directing it in the |
5683s | proper way whereas remasters are much |
5684s | more about taping that magic and |
5686s | controlling it |
5688s | it could be said that like the |
5690s | elder mages in wellrin and other places |
5693s | with these kind of more structured |
5695s | hierarchical systems of |
5697s | mages would tend to be |
5700s | rude masters more often than they would |
5701s | tend to be sorcerers |
5704s | and hitting on the warlock the warlock |
5707s | is another sort of kind of division on |
5711s | like philosophies on that kind of art |
5714s | like with the necromancer necromancer is |
5717s | about manipulating like physical |
5721s | you know death in the shape of you know |
5724s | commanding these minions the lich is |
5726s | about commanding yourself by you know |
5729s | being able to become like you know the |
5731s | reaper form and other sort of like |
5734s | you know affecting yourself kind of |
5736s | mentality whereas the warlock is about |
5738s | manipulating the soul and wielding |
5740s | curses |
5741s | so we got |
5743s | lich as manipulating the self necromizer |
5745s | is manipulating the physicality of |
5747s | others and the warlock is manipulating |
5749s | the souls of others |
5751s | and then you get to the falconer the |
5754s | falconer has a falcon and they use that |
5757s | falcon and oh no |
5759s | yeah mike i just died i was even looking |
5762s | at this other pilot my chronic |
5764s | resistance is really low i pointed it |
5765s | out to myself i'm like oh this is gonna |
5768s | be bad should i do something about it |
5769s | now i'll be fine |
5771s | i was not fine i'm going to try and do |
5772s | something about any necrotic reds i'm |
5774s | going to pull some of these out because |
5775s | it'll be cold in there |
5778s | uh before |
5779s | just a fish by a point on the uh |
5781s | falconer yeah the falconer is |
5783s | again it comes down to these sort of |
5786s | different styles |
5788s | you have the blade master or blade |
5789s | dancer which is you know very in your |
5792s | face about you know |
5793s | flowing with battle and only being you |
5796s | know hit when you want to be hit and |
5798s | kind of controlling |
5800s | you know the battle that way the |
5801s | marksman is about you know |
5804s | being you know in the back |
5805s | doing these cool bow shots where the |
5807s | falconer is sort of you know it's about |
5810s | having this falcon as your companion in |
5813s | battle and using it to kind of lure your |
5815s | victims into traps and trick them up and |
5818s | it's more of a more of a tricky sort of |
5821s | take on the rogue which is already |
5822s | pretty tricky class |
5827s | and uh |
5830s | okay let me |
5831s | look for another question |
5837s | okay |
5839s | we got one from keller heart one two |
5841s | three four five |
5843s | are there any plans for new endgame |
5845s | content before 1.0 release i know the |
5847s | old world map stated this but just |
5848s | wanted to know if this is something |
5850s | being designed or implemented now thank |
5852s | you guys and thank you for the streams |
5854s | uh mike want to tackle that one |
5856s | um yeah there's there's always more |
5857s | stuff that's coming out um there we |
5860s | don't have any plans for a |
5862s | um i would say like a major set like |
5865s | content set piece |
5867s | uh if that makes any sense before |
5869s | before 1.00 when i say that i mean like |
5871s | um |
5872s | we're not going to implement alternate |
5874s | monolith 2 |
5875s | uh |
5876s | like if that makes any sense there's not |
5878s | going to be a |
5879s | um a second |
5882s | uh or third major |
5884s | mechanical environment to us to build |
5886s | things in pre 1.0 um so we're going to |
5890s | continue to expand the monolith in the |
5891s | dungeons and other systems that work in |
5894s | between those things and work in other |
5896s | places |
5897s | or in the arena sorry so the arena the |
5899s | dungeons and the monolith will be the |
5901s | three primary |
5902s | places you go |
5904s | for end game content |
5906s | at 1.0 um but there will be other |
5909s | mechanical systems that work there |
5913s | i hope that makes sense |
5915s | [Laughter] |
5916s | makes sense to me |
5920s | next question |
5921s | from |
5922s | jazeer |
5924s | why does the summons brigand not use the |
5926s | entangled roots overgrown garden node |
5928s | when it uses the creeping roots node |
5931s | no i rightly do not know mike no idea |
5933s | sorry |
5936s | we will look into it we will solve this |
5939s | mystery uh |
5940s | you can uh if you if you really want to |
5942s | look to post on the forums or discord um |
5945s | that's not something i can really look |
5946s | into right now sorry |
5948s | don't let us forget make sure to make |
5950s | that post so it doesn't get lost |
5954s | all right we got another one from io |
5956s | weird |
5957s | are you saying there's an r in there |
5961s | oh god they're right |
5962s | oh god there is an r in there |
5965s | i struggled that one so much too |
5967s | like no there's definitely an r in there |
5971s | yeah |
5972s | yeah that's what happens |
5974s | arrow weird |
5976s | all right |
5977s | are you saying tempter strike is a |
5978s | slight copy of storm strike if so can |
5981s | its rework be more lightning focused |
5983s | sharma currently seems very physical |
5985s | cold focused and has some trouble with |
5986s | controlling lightning |
5989s | we've got |
5990s | plans for changes to tempest |
5993s | strike uh yeah |
5996s | vague foreshadowing |
5998s | it's it's um |
6000s | i agree that there's that it shines more |
6002s | in the cold physical than the lightning |
6004s | right now |
6006s | and we do want to make it more similar |
6007s | across the board of the three or being |
6009s | able to focus it on |
6011s | more narrowly if you really want to as |
6013s | well |
6015s | as a big fan of storm strike from the |
6018s | old days and just the crash |
6021s | sound it does i'm excited |
6023s | yeah it's |
6024s | uh |
6026s | yeah |
6027s | i don't know what i can say |
6029s | sam sam showed us some pretty sweet uh |
6032s | um out of the blue just experiment he |
6034s | had and everyone's just like well i |
6036s | guess we're changing the tempest |
6037s | straight to that now |
6040s | so we'll see what happens with it |
6044s | all right |
6046s | looking for some more questions |
6051s | we got a first time chat from spoiler |
6053s | alert |
6055s | can you explain the flavor text for |
6056s | ravenous void if the brothers were lost |
6058s | in the ravenous void why did they take |
6060s | its name rather than saying they were |
6062s | lost in the void and then they became |
6065s | the reverse void after being found |
6070s | glad you're here |
6071s | [Music] |
6075s | trying to try to think back about that |
6076s | item and kind of father went behind its |
6080s | inspiration |
6082s | that was that was a supporter unique |
6084s | yes yes yes yes |
6089s | yeah |
6090s | i'll get back to you on that one i'm |
6091s | going to look up the text itself real |
6094s | quick just to remind me the exact |
6095s | wording of it |
6098s | one moment |
6101s | well i'll be dreamed nice |
6105s | okay here we go |
6115s | ah so |
6119s | so i would say |
6121s | the name itself is less something that |
6124s | they gave themselves and more what |
6127s | people describe the gloves as |
6130s | so the exact like text of ravitus void |
6134s | is a pair of mimic brothers lost in the |
6136s | ravenous void hungry for anyone who dips |
6138s | their hands inside |
6140s | the name of the gloves void that's not |
6142s | what they call themselves that's more so |
6144s | what someone would call it from kind of |
6147s | like you know the outside perspective |
6150s | as these mimik brothers are |
6153s | more kind of |
6155s | like hungering and care less about like |
6158s | naming things so i would say the name is |
6160s | more descriptive than |
6162s | self-titled |
6165s | and |
6166s | fun fact part of the inspiration of that |
6168s | theming comes from you know kind of |
6169s | playing with it like you know how |
6171s | how can we get like a mimic |
6173s | into the game in a way that like feels |
6175s | good and makes sense and |
6177s | like we kind of went |
6179s | you know |
6181s | beating around the bush a whole bunch |
6183s | playing with that idea and that kind of |
6184s | became the inspiration for some of this |
6187s | theme i believe it's also supporting |
6189s | unique as well so i i never remember us |
6191s | like iterating on this quite a bit back |
6193s | when i was first introduced |
6197s | let's see here let me scroll down and |
6200s | find our next one |
6203s | from quiet for me most important lore |
6206s | question oh i'm excited why majelka does |
6209s | the vendor offer fruit but no other |
6211s | vendors offer it what is special about |
6213s | his fruit |
6215s | what's special about its fruit is the |
6216s | fact that it looks so |
6220s | like shriveled and unhealthy and |
6222s | what do you want to use this moment to |
6224s | kind of call out |
6226s | that hey in the imperial era |
6228s | normal produce is suffering and things |
6231s | are kind of on |
6232s | a bad kind of like |
6235s | kind of on a bad route as far as like |
6237s | sustainability even |
6239s | in something as simple as like fruit |
6241s | from a vendor |
6242s | and it's |
6244s | approaching |
6246s | kind of a |
6248s | like |
6249s | implied |
6250s | kind of sustenance that you could buy |
6252s | from any other kind of like little |
6254s | shopkeeping place like we don't call it |
6256s | out they're able to buy food and water |
6258s | at a place or you know as |
6261s | i go into the bathroom in a movie you |
6263s | don't see a character you know take a |
6265s | bathroom because that's not important to |
6266s | the plot and that's kind of that's kind |
6268s | of why |
6269s | the fruit vendor in imperial magelka |
6271s | has this kind of fruit option whereas |
6274s | other places don't is because it's |
6276s | trying to call attention to |
6278s | the idea that like |
6280s | like the produce in this time |
6283s | is |
6284s | less nutritious and less healthy than in |
6286s | a more like healthy error like the |
6288s | divine era kind of shine light on the |
6290s | state of the imperial era |
6292s | so like now that you know i think about |
6294s | that that does kind of |
6296s | i do want to add more instances like |
6298s | that where like a vendor has like an |
6299s | alternate dialogue that kind of is there |
6301s | for flavor that kind of gives you more |
6303s | of a look of the situation kind of like |
6306s | that but something similar in |
6308s | sort of car in chapter 9 where i believe |
6311s | the vendor there as well has some texts |
6312s | that kind of talked a little bit about |
6314s | their relationship with the sapphire |
6315s | nagasa in the town so |
6318s | yeah |
6320s | probably longer of an answer than i |
6322s | needed to give on the fruit but |
6324s | i like answering it |
6327s | the important stuff man fruit |
6329s | delicious man i i had fresh pineapple |
6332s | for the first time in like years like |
6334s | the other day so good so good |
6339s | tasty stuff |
6341s | all right |
6342s | saturnaris |
6344s | just want to say i love the answer |
6346s | reference and act nine i do as well it's |
6349s | a fun one |
6350s | ah good job mike you got him |
6353s | nailed it i can finally fix my |
6355s | resistances that are just awful |
6359s | which one are you gonna pick all right |
6362s | nice |
6363s | is it still hurting yes that still hurts |
6366s | i thought we had it set to where that |
6367s | like turns off after he dies uh |
6369s | apparently we didn't that might be a |
6371s | current patch like uh internal |
6373s | gotcha yeah yeah i thought we i thought |
6375s | we fixed that oh huh strange |
6378s | any who |
6380s | down to moradrim |
6382s | what are the plans to improve and expand |
6384s | monoliths killing enemies feels |
6386s | extremely unrewarding because of the |
6387s | objective based system |
6389s | uh mike how's that to you um yes so |
6392s | there is |
6394s | there's a few like |
6395s | we got that feedback quite a bit um a |
6398s | long time ago we added the scaling |
6401s | chests that scale with more rewards |
6403s | based on the things you kill still got |
6405s | that feedback we added the increased |
6407s | stability gain um from killing enemies |
6411s | we're still getting that feedback um |
6413s | we're |
6415s | i i think the way we've been going about |
6417s | it and isn't quite ideal it's definitely |
6420s | helped i think quite a bit but it's not |
6422s | the solution yet and um |
6425s | part of the reason we and we knew this |
6426s | would kind of happen part of the reason |
6427s | we've been approaching this way was due |
6429s | to the time investment required to make |
6431s | it work this way uh being a little bit |
6433s | less than the uh |
6435s | probably best solution um which is which |
6438s | is probably looking more at a way to |
6440s | have |
6441s | reasons to explore and things to do that |
6444s | can be |
6444s | um infrequent events so so random events |
6447s | that can spawn a really good example |
6449s | this is just you're going through a map |
6451s | in |
6452s | um poe and there's like a map devices |
6455s | there and you go like into uh you go |
6457s | into a map i said i'm actually gonna go |
6459s | deeper right or just like a secret door |
6460s | opens up and there's a little mini |
6462s | dungeon there and there's just these |
6463s | things you can find that are out and |
6465s | about |
6466s | um and having more of those style of |
6469s | events be possible gives |
6472s | a point to have more exploration happen |
6475s | inside of a monolith |
6477s | which i think is more important than |
6478s | just straight up need to kill more |
6480s | things |
6483s | one of the really this is there's so |
6484s | many rants of me talking about this |
6486s | basically once the stream i do it so i |
6487s | might as well keep going uh real quick |
6489s | version um |
6491s | poe you get a map device you uh like the |
6494s | the car there's that intrinsic cost of |
6496s | going inside so there's that |
6498s | need to get as much as you can out of it |
6500s | because the maps themselves are quite |
6501s | valuable um especially a really |
6503s | well-rolled one that you may have |
6504s | created over a period of time so you you |
6507s | have this incentive to kill as many |
6509s | things as possible just built into the |
6511s | system naturally but because you can |
6513s | retry model echoes on the fly without a |
6516s | key to get into each one of them that |
6518s | onus isn't there on you to get your full |
6520s | value out of it because the full value |
6521s | comes from primarily the echo reward |
6524s | now i i saw recently was okay get rid of |
6527s | the echo reward and just put increased |
6528s | chance to find those things from the |
6530s | monsters yeah we we've we had things |
6532s | like that um |
6534s | it definitely slows down the |
6537s | pace of the of the model itself like |
6539s | yeah things drop in the monolith but we |
6540s | really want to put the primary reward |
6543s | stem at the end so you can if you want |
6546s | to you don't have to you're not spending |
6547s | a lot of time backtracking and that's |
6549s | one of the major problems that we're |
6550s | seeing with feedback from the uh dungeon |
6553s | randomization system is the backtracking |
6554s | quantity it's something we're trying to |
6556s | avoid as much as possible |
6559s | there's a longer version of that out |
6560s | there somewhere but that's all i'm gonna |
6561s | say right now |
6565s | okay so |
6567s | we are about 11 minutes from the top of |
6570s | the hour so |
6571s | i'm gonna try and lightening around some |
6574s | of these |
6575s | kind of catch up okay |
6578s | so next question from kirk delgado is |
6581s | there an afterlife in the le universe |
6585s | so some believe there is |
6588s | some |
6590s | different cultures in |
6592s | itaera have different thoughts on this a |
6594s | lot of them |
6596s | tie back into a terror herself |
6598s | but as far as like hard evidence of it |
6601s | there is no hard evidence of an |
6604s | afterlife in the terrorist setting as |
6606s | far as any like mortals know and in the |
6609s | case of undeath anyone who is |
6611s | raised into undeath or brought back to |
6614s | life they don't have any |
6615s | memories of the time between the |
6618s | original death and when they're |
6619s | resurrected so |
6621s | it's a big question mark there but |
6624s | certain cultures have like |
6626s | different different colors of different |
6627s | beliefs on that in the setting |
6629s | from saturnais what are the giant |
6632s | humidity figures on the void world map |
6635s | those are essentially gigantic void |
6638s | creatures that are kind of the last |
6640s | remnants of the void out in the far kind |
6642s | of reaches of completely void dominated |
6645s | area that are kind of |
6646s | their last kind of expressions of will |
6649s | before settling into kind of the |
6651s | featureless morass of darkness that is a |
6653s | completely void dominated area |
6656s | for example yeah that that is if you |
6657s | actually see in that example on the |
6659s | screen that it looks very similar to one |
6662s | of the void enemies you can find in last |
6664s | refuge these are some of the kind of |
6666s | like final expressions of will and |
6669s | movement before kind of settles into the |
6670s | kind of you know black nothingness of |
6673s | voids in state |
6676s | from tlo games in the future a year post |
6679s | post-release when the game stands among |
6680s | the great arpg's you'll inevitably all |
6682s | ask yourselves when lambo and i really |
6686s | everyone that built this up to release |
6687s | gets that lambo however today i ask the |
6690s | ever present and i'm sure nagging when a |
6692s | multiplayer |
6694s | we'll be done when it's done and it's |
6696s | soon tm and we're so excited to get it |
6698s | to everybody |
6700s | from mortarim to follow up with another |
6702s | question progression is focused on the |
6704s | class are there any plans for a second |
6706s | progression path similar to devotions in |
6708s | gram dom something that's the same for |
6710s | all classes and adds build death that |
6712s | would be great uh thought spike |
6715s | we've we've got a few uh tentative ideas |
6718s | floating around that might make their |
6719s | way into the game sooner rather than |
6721s | later but nothing finalized that we can |
6724s | share yet |
6726s | got another one from arrow weird |
6729s | outside it's 31 degrees celsius here i |
6732s | can sympathize i live in a part of the |
6735s | us where it was 112 last week so |
6739s | stay cool and hydrated everybody |
6741s | okay scrolling down one directly to me |
6744s | from mr rhymer arts hello rhymer |
6748s | but if it consumes everything and |
6749s | destroys reality the void i presume does |
6751s | that mean the void would then itself die |
6754s | if it no longer has fuel and things to |
6756s | consume or is it like the heat death of |
6758s | the universe where it just wants |
6760s | everything to be won and the same so |
6761s | everything is still does ultimately want |
6763s | perfect stillness and peace so it can |
6765s | slumber forever i super don't know but |
6767s | thought the wants to destroy existence |
6769s | was interesting that is essentially the |
6771s | case essentially |
6773s | when the void is unleashed onto a |
6776s | timeline the intent is to erase that |
6778s | timeline and the shape that eraser takes |
6781s | is the sort of all-consuming |
6785s | homogeny |
6786s | so the ultimate goal of the void is to |
6788s | essentially itself no longer exist |
6792s | because it has consumed everything and |
6794s | made everything into nothingness |
6798s | though orbis himself might have a bit |
6800s | more will and |
6802s | personal intention |
6804s | at least in the in the vein of ensuring |
6807s | that him he's he himself |
6810s | can't exist but yeah ultimately yeah the |
6813s | void itself would cease to exist because |
6815s | then everything would be void so that is |
6818s | sort of you know ties into the ultimate |
6819s | goal of the void |
6822s | another one from mora drim another |
6825s | question are there any plans to expand |
6827s | the current passive trees with more |
6828s | choices more columns and rows because |
6831s | you can pick most of them all you want |
6832s | on a build by level 80 to 90 which |
6834s | limits the drive to push characters |
6836s | thoughts mike |
6837s | uh i think that's happening more so in |
6840s | the three classes that don't have a |
6842s | third mastery yet |
6843s | um |
6844s | but yeah there is there is actually room |
6846s | in the layout for an extra row at the |
6848s | top |
6849s | um up here there's there's there's space |
6851s | for another row to sit there there's |
6853s | actually space for two more rows to sit |
6854s | up here um the whole thing shifts up |
6857s | slightly and you get uh or down slightly |
6860s | and you get two more at the top and like |
6861s | there's room for more if we wanted to |
6863s | and we're still considering it it's |
6865s | still growing um |
6867s | more of these style |
6869s | um |
6870s | break point nodes or that's something |
6871s | that we call them we call them something |
6873s | else more nodes like this i think we'll |
6875s | add a lot to that where you'll get uh |
6877s | specific |
6879s | uh |
6879s | threshold nodes you get specific |
6881s | thresholds that are really useful you'll |
6882s | go for those um but yeah not having that |
6884s | falconer here really does make that |
6886s | happen in |
6888s | rogue for example uh i think more |
6891s | exacerbated than other ones possible but |
6893s | yeah it's it's there's there's more |
6895s | coming there's always more coming |
6898s | all right next one from bush yeti 10 if |
6902s | you can make a whole new class what |
6903s | would it be with subclasses too okay my |
6906s | answer is a monk with mastery one being |
6908s | punches master two being kicks and |
6910s | master three being headbutts mike yours |
6913s | i'm not gonna say it because i think |
6914s | mine actually might happen |
6918s | good answer good answer just |
6921s | leave the morning more that little tease |
6922s | i love you |
6923s | all right |
6925s | okay i love punch kick headbutt though |
6927s | that's great |
6931s | all right next one |
6934s | every weird pronunciation is close |
6936s | enough i'll take it thank you we |
6938s | appreciate it nailed it |
6940s | another one from mortarem what are the |
6943s | current plans for idols the unique ones |
6945s | added something powerful and interesting |
6947s | to the game but most classes have just |
6948s | stat increase attached to them others |
6950s | have very outdated designs like the |
6952s | shaman ones |
6953s | um i think there's another mic one |
6955s | though i will say i think when we |
6956s | introduce singularity i think they're |
6958s | gonna open up a little bit of the |
6959s | floodgates for like more like unique |
6962s | idols of summer vain would that be |
6964s | correct yeah i don't think we'll see a |
6966s | huge number of of of idols um right away |
6970s | but like i don't think we'll see like |
6972s | 50 unique idols uh at launch or anything |
6975s | like that i think that would be an |
6976s | excessive number to see but i i do think |
6979s | we'll see more and um |
6983s | uh there are some classes that utilize |
6985s | it a lot better than others still and |
6986s | we're it's another one of those things |
6987s | like we'll just keep adding affixes to |
6989s | it um we try and have |
6991s | a couple affixes or at least one affix |
6994s | per skill that is relevant in the class |
6997s | specific ones um |
7000s | it doesn't always line up sometimes |
7001s | you're just there with stat ones i i |
7003s | think that's actually good that some |
7004s | classes are like some builds in some |
7007s | classes are using some |
7010s | more generic ones primarily uh it's just |
7013s | so it's less of a it's more diversity in |
7015s | in the what you're selecting there from |
7018s | build to build and um |
7021s | yeah it's just those things it'll |
7022s | continue to evolve as we go |
7026s | alrighty good answer got another one |
7028s | from a mortar rim are there plans to |
7030s | expend the rune and glyph pool even |
7032s | further the rare ones are very exciting |
7033s | to find in news i would i would love to |
7036s | see even more i i think that's a pretty |
7039s | like uncontroversial yes we'd love to |
7041s | add more of those as time goes on |
7043s | correct yeah um that's a lot of health |
7046s | on a pair boots uh yeah yeah we'll we'll |
7048s | be adding more |
7049s | um more rinse more glyphs it's really |
7051s | hard to make them |
7054s | uh and not cause problems oh my god it's |
7056s | hard to make the monocots problems we |
7058s | came up with well over a hundred ideas |
7060s | for them |
7061s | and |
7062s | these are all of the ones that made it |
7064s | through mechanically as being like |
7067s | okay |
7068s | this is this is out of well over a |
7070s | hundred these are the ones that were |
7071s | like all right we're we can do this |
7072s | without breaking stuff |
7079s | got another good answer |
7081s | got another one from mr catchy |
7084s | is there any secret in the game that we |
7086s | haven't discovered |
7088s | i mean if there is i probably haven't |
7090s | found it |
7092s | rick rick likes to hide things um |
7095s | i have no idea if there's any that are |
7097s | available right now that no one's found |
7099s | i know that there has been things |
7101s | that like |
7102s | uh a little while ago there was |
7104s | something it was over a year ago now i |
7105s | think someone found something and posted |
7107s | it on reddit and everyone's like oh my |
7109s | god no one knew about this and someone |
7110s | else was like i knew i knew about that |
7111s | for a long time so like chances of no |
7114s | one having found them whatever it is if |
7115s | there is one is pretty low um whether or |
7118s | not it's like common knowledge i don't |
7119s | know |
7120s | has anyone gotten the uh growl milk |
7122s | potion drop yet yes i've that that's |
7124s | that's one that was |
7126s | for a long time as uh no one really knew |
7129s | what it was and something like that |
7130s | might be what i was thinking of where |
7132s | someone was like oh my god i found it |
7133s | and someone's like i've seen that before |
7136s | good |
7136s | good |
7138s | yeah if anyone doesn't know every once |
7140s | in a while you can see a beer drop |
7142s | instead of a potion and then the same |
7144s | rate that beer drops compared to potions |
7146s | uh growl milk drops compared to beer |
7149s | which is they're all exactly the same |
7150s | thing they just have a different |
7152s | name on screen instead of potion it says |
7154s | grow milk or beer |
7158s | uh goldmike is such a gross anyways |
7161s | gonna |
7162s | i think i'm going to pitch the way back |
7164s | anyways |
7166s | next question is from infantis mall |
7169s | will we ever go to the temple of a |
7171s | terror when it was floating in the |
7172s | ancient era do we know why it crashed um |
7176s | no content no comment but uh there are |
7179s | some story chapters that we will be |
7181s | releasing in the future and we |
7185s | currently haven't gone into the ancient |
7186s | era much in the current campaign |
7189s | so |
7191s | not gonna say definitively but |
7194s | there are some there are some campaign |
7195s | chapters that are still in the wings |
7200s | all right |
7202s | another question from lone star |
7203s | mcfluffin |
7205s | the blood pools in the boss fight can't |
7207s | actually kill you they take a percent of |
7208s | remaining health oh thank |
7211s | you see |
7213s | how far behind we are right now my |
7215s | goodness |
7216s | oh yeah i i i thought we were closer to |
7218s | the bottom of the chat list than we are |
7220s | the scroll doesn't show you how far down |
7222s | you are until you scroll all the way to |
7223s | the bottom |
7224s | oh my god we must be super behind then |
7227s | you know we're actually at time right |
7229s | now |
7230s | um |
7231s | so you know if there's if there's a |
7234s | uh |
7235s | want for more of these lore question tag |
7237s | team streams which i assume there is um |
7240s | and you're interested in coming back i'd |
7242s | love to have you back on |
7243s | uh and we can we can pick up with |
7245s | another another style of this |
7248s | um but if you have anything you'd like |
7250s | to see on the way out we're just gonna |
7251s | wrap it up now |
7255s | you don't have to say anything you don't |
7256s | want to i don't know which other thought |
7259s | um yeah i'm definitely down for doing |
7260s | more of these |
7261s | i i do if we have time i do want to hit |
7264s | the rapid fire quiet for me once that he |
7267s | that i just saw that he puts like four |
7268s | in a like four in a row okay there's |
7271s | actually yeah okay so |
7273s | whose voice do we hear the type of |
7275s | terrorist spoken in the ruin era the |
7277s | character that is very similar to the |
7279s | situation of the shades of orbeez in |
7282s | that it is a |
7284s | similar kind of reflection but it's a |
7285s | sort of memory of a |
7287s | previous kind of point in the in orbis's |
7291s | personal kind of timeline so it's a |
7293s | similar situation to the shades but more |
7295s | specific to that location and the events |
7298s | that happen there |
7300s | another one from i'll go and do dank |
7302s | labs because it's right in between um |
7304s | and the passive tree for the rogue there |
7306s | are threshold nodes that give you a |
7307s | bonus if you put so many points in a |
7309s | certain notes i thought it was mentioned |
7310s | that this is going to be added to other |
7311s | classes will be some power creep i will |
7314s | keep an eye on the balance of things of |
7316s | course if it has a risk of power creep |
7318s | we'll tweak some knobs elsewhere to keep |
7320s | it in line i think that's probably the |
7322s | most diplomatic answer there |
7325s | um next one from quite for me will we |
7326s | see an alternate timeline where mage |
7328s | character was also corrupted on the |
7329s | council of elders so to clarify the |
7332s | corrupted elders you see in game are |
7334s | both from the ruined era from last |
7336s | refuge specifically pantheon and gaspar |
7338s | whereas the player mage is from walrun |
7340s | and divine era so not really the same |
7342s | group but if it were to see an alternate |
7344s | timeline of the mage character probably |
7346s | the best places we would go to for that |
7349s | would be either a monolith timeline or |
7352s | potentially more likely one of the |
7354s | champions gate bosses if were to delve |
7356s | into that in the future uh next one |
7359s | quite for me |
7360s | is the mage and female statues in the |
7363s | temple of terror |
7364s | human interpretations of terror and |
7366s | orbus close the female one is a terror |
7368s | but the male one is the observer |
7371s | and last but for quite for me last |
7373s | question |
7374s | will minimus and maximus ever reunite in |
7376s | the end of time we do want to do some |
7378s | updates to the end of time especially |
7380s | since like we moved the arena entrance |
7382s | from there to champions gate it's |
7384s | whatever |
7385s | at this point one of our earliest zones |
7387s | now so whenever we do an update in a |
7389s | time we might do something there i will |
7392s | definitely keep it in the back of my |
7393s | mind because i do love those doggos |
7397s | and |
7401s | one last one last one just because i |
7403s | feel like random name x when answering |
7404s | more questions how often are you tended |
7406s | to just say a wizard did it um sometimes |
7409s | but it's more fun to |
7411s | just you know get that answer |
7413s | to just make that answer happen |
7419s | and |
7420s | okay |
7421s | is that it we good i i i believe so if i |
7425s | if i'm gonna i'm gonna not scroll |
7427s | because i'll be tempted to continue if i |
7428s | scroll |
7430s | all right well it sounds like we've got |
7431s | lots more questions on the uh on |
7433s | people's minds so if we can get another |
7435s | one together we'll we'll talk about it |
7437s | and possibly come back to the other one |
7439s | i'll let you guys know next week if |
7440s | we're gonna do any more of these in the |
7442s | future uh when that will be i did toss |
7444s | off another spoiler while you were going |
7445s | there that was the end of chronic |
7446s | version of the new wandering spirits uh |
7449s | vfx ability there so um |
7452s | i i hope everyone had a great time i |
7454s | know i did uh we'll see you next time |
7457s | i |
7458s | had a ton of fun |
7460s | uh yeah this is a good time |
7462s | yep and uh if you have any more |
7464s | questions that we didn't answer please |
7465s | feel free to head on over to discard |
7467s | discord our forums uh reddit um |
7471s | there's lots of places you'll see us |
7473s | lots of friendly people in the community |
7474s | you can ask for lots of questions as |
7476s | well |
7476s | um |
7478s | and i hope |
7479s | i hope everyone comes we'll be here same |
7481s | place same time next week |
7482s | um for more questions and answer and |
7486s | streaming stuff we'll have a new build |
7488s | in action next week |
7490s | um |