over 4 years ago - Hackaloken - Direct link

Could you list examples of what nodes don’t seem to make the visual larger? A screenshot/video would help too.

I tested with the Beastmaster node “Feline Bond” and it seemed to be working as intended.

over 4 years ago - Hackaloken - Direct link

Ah, I found the issue. The visual range is not scaled the first time the minion gets downed. Subsequent times work fine. Thanks for the report!