over 4 years
ago -
Hackaloken
-
Direct link
Could you list examples of what nodes don’t seem to make the visual larger? A screenshot/video would help too.
I tested with the Beastmaster node “Feline Bond” and it seemed to be working as intended.
Could you list examples of what nodes don’t seem to make the visual larger? A screenshot/video would help too.
I tested with the Beastmaster node “Feline Bond” and it seemed to be working as intended.
Ah, I found the issue. The visual range is not scaled the first time the minion gets downed. Subsequent times work fine. Thanks for the report!