Original Post — Direct link

[deleted]

over 6 years ago - /u/TDGdev - Direct link

That's a lot of crafting! :D

Solid feedback, we've definitely noticed the lack of good prefixes for armor and we have talked about moving added health to being a prefix.

Increased Movement Speed (even while crafted first, feels like an unreasonable brick rate)<

Different affixes don't have different fracture chances, do you think the fracture chance is too high overall?

over 6 years ago - /u/TDGdev - Direct link

Originally posted by relidar

I'm in my bed (( ͡° ͜ʖ ͡°)) on my phone right now and i don't remember their names.

But i got a helmet with skull 3D art. I think it had Void Damage and Ward retention.

Then there was a pair of gloves with a LOT of melee attack damage, % damage taken and life on kill.

I can't remember the third unique. But those two seemed extremely niche/specific. I wish they had more universal stats or at least a represented a broader build pool. (I'll agree that at least the gloves were OK, but then they need to be more common)

That helmet (Decayed Skull) was definitely a bit boring before, we've given it a bit more flavor in the next patch. Here's a sneak peek

over 6 years ago - /u/TDGdev - Direct link

Originally posted by TheNetbug

I don't necessarily feel like brick chances are too high overall. Of course the little greedy me would like to craft items 100%, but I feel like it's very close to perfect the way it is now keeping the longevity of the game in mind. I would even argue that the base extra fracture chance on found items with good stats has a too low starting chance, making it completely redundant to even try crafting on a white base. I feel like finding a near perfect white base should be almost as promising to craft on as finding an item with 3 mods you want (keeping in mind having to find more shards to craft on a white base). Possibly reducing the initial fracture chance on a white item for the first 4-6 shards crafted on them, after this point the fracture chance feels fine as is.

The tome in OP was T3 cast speed, T4 cold damage, T3 movement speed and I think that's T3 mana when I originally found it. It never bricked and now has T5 on everything except the mana which I was too scared to touch. Must say it was beyond spooky to craft the final 2 tiers of cast speed!

Different affixes don't have different fracture chances

I was almost sure that this was the case, but the fractures on boots were absolutely ridiculous. I found a few white bases with 13%+ movement speed and wanted to try crafting them from scratch and I didn't get a single one to T5 movement speed (without any other stat on them) before bricking them. Granted it was an extremely small sample size, boots felt really bad to craft.

 I feel like finding a near perfect white base should be almost as promising to craft on as finding an item with 3 mods you want (keeping in mind having to find more shards to craft on a white base)

We're setting up the crafting system so that it's easier to craft on an existing item rather than crafting from scratch. That way it's better to find an item close to what you want, and improve it. If it was easier to craft from a white item, it would be more optimal to shatter all the items you find with good stats rather than looking for items you want.

I was almost sure that this was the case, but the fractures on boots were absolutely ridiculous

That's mostly a factor of sample size, and what items you're crafting on. You were definitely a bit unlucky on those crafts, which is unfortunate, but with any system with randomness, it's bound to happen sometimes. Hope you have better luck crafting those boots going forwards!